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cs.LG

The Missing Coefficients: Bayesian Pairwise Merging for Model Personalization

作者Yaling Shen, Tongtong Wu, Siyuan Yan, Gholamreza Haffari

展开完整摘要收起摘要

How can we personalize a shared expert library from a user's pairwise choices? Prior work can realize different reward trade-offs by merging reward-specialized experts, given a vector of trade-off weights. In practice, users can more naturally choose between outputs than specify numerical weights. The challenge is therefore to turn these choices into the coefficients required for merging, while accounting for ambiguity when feedback is limited. Our key idea is to treat the unknown reward weights as latent variables: infer a posterior over them from pairwise choices and reward-score differences, and use its mean directly as the merge coefficients. We instantiate this idea as Bayesian Pairwise Merging (BPM), whose posterior also characterizes which reward trade-offs remain plausible given the feedback. We evaluate BPM on radiology summarization, image captioning, and story generation, spanning text-to-text and image-to-text generation. With 100 feedback per simulated persona, BPM achieves macro decided win rates of 91.7%, 77.1%, and 64.3% against uniform merge. For six pairs of simulated personas, each prefers the model fitted to its own feedback, a pattern also observed in a human proof-of-concept. In simulations under BPM's model and prior, its nominal 90% intervals for temperature-scaled reward weights achieve task-averaged marginal coverage of 88.9% and 89.2% with only 10 and 25 comparisons, respectively. BPM thus enables personalization from pairwise feedback without per-user policy training, while characterizing the coefficient ambiguity left by limited feedback.

ARXIV 2609.39055 ↗
cs.CV

Uncertainty-Aware Consistency Distillation for Few-Step Video Generation

作者Lingyu Liu, Yaxiong Wang, Li Zhu, Zhedong Zheng

展开完整摘要收起摘要

We study few-step video generation, i.e., distilling a multi-step video generator, which typically requires tens of sampling steps, incurring substantial latency and compute, into a few-step student. Consistency distillation is a common recipe, in which a multi-step teacher provides the consistency targets for a few-step student. However, these teacher-guided targets are not equally trustworthy, and the content is harder to learn where it varies rapidly over time, e.g., moving foliage shadows or flowing water. We observe that supervision reliability follows the local difficulty of the content rather than semantic complexity: regions that change little yield consistent endpoint predictions, whereas regions with large temporal variation produce larger discrepancies that coincide with the largest perceptual errors. Motivated by this observation, we propose Uncertainty-Aware Consistency Distillation (UACD), which reweights consistency supervision at each spatiotemporal region using a local, parameter-free uncertainty estimate. Specifically, we construct two independently perturbed teacher-guided consistency paths, whose student endpoint predictions provide a consensus target; the discrepancy between the student's direct prediction and this target is the uncertainty proxy. We then relax the consistency penalty on high-uncertainty regions through an exponential weight, while keeping the full penalty elsewhere, since the student cannot be expected to match targets that are hard to learn. To preserve perceptual quality under aggressive step reduction, we integrate feature-space adversarial training with semantic alignment. With parameter-efficient LoRA adaptation of the 50-step Wan model, our method achieves state-of-the-art 4-step generation on VBench 2.0 (0.556 mean score) and is preferred over competing methods in a user study.

ARXIV 2609.39132 ↗
cs.RO

The Planning Limits of Latent World Models

作者Ali Alrasheed, Basim Azam, Naveed Akhtar

展开完整摘要收起摘要

World models offer a promising way to help robots understand how the physical world evolves and plan complex behaviours through imagination. Yet existing studies mainly demonstrate what these models can accomplish, leaving unclear when their predictions remain useful for planning and where they fail. We study this question using action-conditioned predictors built on five frozen self-supervised visual backbones: V-JEPA 2, V-JEPA 2.1, VideoMAEv2, VideoPrism, and DINOv2. We use frozen backbones to test representations intended to transfer across environments. We evaluate these models on diverse Meta-World manipulation tasks and real-robot interactions from BridgeData V2. We find that a world model guides action selection reliably only when the goal lies within, or slightly beyond, the trajectory it imagines during planning. With five-step rollouts, the length the predictor was trained on, the world model ranks actions reliably only for targets five to ten control steps ahead, whereas task goals lie 16 to 53 steps away. Neither an 81-fold larger predictor nor longer-rollout training extends this range; the encoder affects both range and closed-loop success, with V-JEPA 2.1 performing most consistently. More fundamentally, the limit persists under perfect prediction: using the real simulator, success falls from 92% to 41% as the target moves from five to twenty steps ahead of a five-step rollout. Planning therefore requires either longer imagined trajectories or closer subgoals. For distant goals, pure imagination succeeds in 23% of episodes, planning with feedback (MPC) raises success to 30%, imagining as far as the goal to 47%, and nearby expert subgoals to 76%. Used within its plannable range, a world model can also improve a vision-language-action (VLA) policy: choosing among eight actions the VLA proposes raises its success from 65% to 77% across 16 different tasks.

ARXIV 2609.39235 ↗
cs.CV

FOMO: Forget the Concept, Don't Miss Out on the Scene in Selective Video Unlearning

作者Łukasz Rudnik, Agnieszka Polowczyk, Alicja Polowczyk, Przemysław Spurek

展开完整摘要收起摘要

The rapid advancement of generative video models has enabled the synthesis of increasingly realistic and temporally coherent videos, while also raising concerns about the generation of harmful content. The reliance on large-scale web datasets during training inevitably exposes these models to undesirable material, making concept unlearning an essential mitigation. Existing methods mainly target static visual concepts, such as objects, identities, or unsafe appearance, largely overlooking motion unlearning. Furthermore, these approaches often pay little attention to preserving the surrounding scene. As a result, successful concept removal may unintentionally alter the background, composition, or overall video dynamics. We argue that effective unlearning should ideally change only what is targeted, while minimizing unnecessary changes to the remaining scene. In this work, we introduce FOMO, to the best of our knowledge the first training-based selective video unlearning method that directly treats preservation of the original scene as a priority. We formulate unlearning around two complementary objectives: what to change and what to preserve. Our method localizes concept-related representations and modifies them, while the preservation mechanism maintains non-target scene information without requiring auxiliary data. Beyond simply erasing unwanted concepts, FOMO explicitly redirects the generation toward a specified safe alternative. We further extend this formulation to motion unlearning, where the concept is defined by temporal behavior rather than a fixed spatial region. Our solution achieves effective unlearning across unsafe content, object, and motion concepts, while achieving the best trade-off between concept removal and scene preservation. Code: https://github.com/gmum/FOMO Project Page https://gmum.github.io/FOMO

ARXIV 2609.39605 ↗
cs.CV

BTC3D: Blended Tile Conditioning for Detail-Enhancing Image-to-3D Generation

作者Junyu Li, Qiuyu Chen, Pengcheng Wang, Shiqi Yang, Alexandra Gomez-Villa, Joost van de Weijer, Ruilin Li, Kai Wang

展开完整摘要收起摘要

Recent diffusion-based pipelines have achieved promising progress in image-to-3D synthesis. However, generating high-fidelity details remains challenging, especially when the input image contains rich details. Existing approaches often rely on globally encoded conditioning features, which compress spatial information and limit the model to reproduce fine-grained details. This common design often leads to a phenomenon we term detail attenuation. Moreover, improving image-to-3D synthesis quality typically requires retraining or fine-tuning large diffusion models, which can be computationally expensive and impractical for complex 3D pipelines. In this work, we present Blended Tile Conditioning for image-to-3D generation (BTC3D), a training-free inference time framework that enhances fine-grained detail preservation in image-to-3D diffusion pipelines. To alleviate detail attenuation, we first examine the image feature additivity in image-to-3D models. Based on this property, we introduce a blended tile embedding that extracts local conditioning signals from split image regional patches, allowing the diffusion model to better preserve fine-grained visual details. To integrate the global and local conditioning guidance stably, we propose a dynamic conditioning schedule that gradually increases the influence of tile-level conditioning during later low-noise stages of diffusion. Our proposed method BTC3D operates entirely at inference time and can be seamlessly integrated into existing image-to-3D diffusion pipelines. Experimental results demonstrate that the proposed approach significantly improves texture quality and visual fidelity of the base model while maintaining global structural consistency in a training-free manner.

ARXIV 2609.39709 ↗
cs.RO

Beyond Policy Alignment: Closing the Planning-Learning Loop for Robot Control with Learned World Models

作者Kowndinya Boyalakuntla, Yuhan Liu, Abdeslam Boularias

展开完整摘要收起摘要

Planning with learned world models combines online trajectory optimization with learned value and policy functions for high-dimensional control. Because the planner determines the experience used for learning, while the learned critic and actor in turn score and propose future plans, planning and learning form a closed feedback loop. TD-MPC is a prominent instance of this design. Recent policy-constrained variants strengthen one part of the loop by aligning the learned policy with planner behavior. We introduce PL-MPC (Planning-Learning MPC), which additionally modifies critic supervision and planner terminal-value estimation. Hybrid multi-step TD targets expose critic updates to more realized rewards before bootstrapping; disagreement-aware terminal estimates reduce the influence of uncertain critic values during MPPI planning; and return-weighted actor distillation emphasizes planner-executed actions from high-return episodes. The world-model architecture and MPPI optimizer are otherwise unchanged. On HumanoidBench, the largest gains occur on balance-hard, where Total Average Return (TAR) increases from $98\pm18$ to $387\pm255$, and hurdle, from $199\pm13$ to $466\pm200$; performance across the broader benchmark remains task dependent, and PL-MPC remains competitive on DMControl. Controlled ablations show different component interactions across the two tasks. We further demonstrate zero-shot sim-to-real transfer on wrench-nut alignment with a 7-DoF KUKA IIWA14, obtaining higher observed success than TD-M(PC)^2 on the training object size and two unseen sizes. Code and data will be available at: https://pl-mpc-humanoid.github.io.

ARXIV 2609.39751 ↗
cs.CV

Learning to Reason with Compressed Context: Ground-Truth-Free Adaptation of OmniLLMs via Self-Distillation

作者Jianghao Wang, Ke Meng, Jian Li, Chi Cheng, Longyu Qi, Liyin Liang, Yifeng Qian, Chunbo Lai, Yutian Lin, Zeyu Wang

展开完整摘要收起摘要

Omni-modal large language models (OmniLLMs) enable unified audio-video understanding, but their long multimodal token sequences make deployment computationally expensive. Token compression reduces this cost, yet aggressive compression often lowers accuracy. Existing works predominantly focus on designing better compression mechanisms; however, adapting the underlying language model to reason effectively over the remaining compressed context remains under-explored. To address this, we propose CAFD (Compressed-Context Adaptation via Full-Context Distillation), a ground-truth-free self-distillation framework that adapts OmniLLMs to fixed compression pipelines without requiring reference answers, rationales, or correctness rewards. CAFD leverages the full-token view of the same multimodal sample as a source of privileged information: a full-context self-teacher provides soft target supervision to a compressed-context student along the student's on-policy trajectory. Evaluated on Qwen2.5-Omni-7B across five audio-video benchmarks, five compression pipelines, and five deployment budgets, CAFD demonstrates consistent gains, improving 120 out of 125 conditions with an average accuracy boost of 1.44 points and recovering 26.9% of the accuracy gap on average. These results demonstrate that the proposed ground-truth-free adaptation offers an effective and practical route to improving the accuracy-efficiency trade-off in deployed OmniLLMs.

ARXIV 2609.39953 ↗
cs.CV

Can We Anticipate Violence? Multimodal Learning from Pre-Incident Behavioral Cues

作者Sindhuja Penchala, Mohammed Yusuf Mujawar, Noorbakhsh Amiri Golilarz, Sudip Mittal, Shahram Rahimi

展开完整摘要收起摘要

Detecting violence after it begins is important from recognizing behavioral cues that appear immediately beforehand. This work studies short-horizon pre-incident risk recognition from multimodal video signals. We construct a binary Normal-versus-Risky setting from temporally annotated XD-Violence clips, using 443 samples with source-level separation across training, validation, and test sets. Each sample consists of a variable-length pre-incident clip, with its duration determined by the observable behavioral context preceding the incident. The inci- dent itself is excluded from all input clips. We evaluate three complementary information sources: facial-region appearance, temporally aligned audio, and body-motion features derived from tracked keypoints. Controlled ablations are performed with Swin-Tiny, ViT-Tiny, and DeiT-Tiny to measure the contribution of each modality under the same split. Results show that combining all modalities is more effective than using any other combination alone. The best configuration, Deit-Tiny with audio, facial appearance, and motion, achieves 91.21% accuracy, 88.96% balanced accuracy, 93.65% F1-score, and 96.38% ROC-AUC on the held-out test set. These results suggest that complementary appearance, acoustic, and kinematic cues provide useful evidence for recognizing elevated pre-incident risk.

ARXIV 2609.40014 ↗
cs.CV

MEND: Label-Free Detection, Localisation, and Correction of Latent Hallucination in World Models

作者Ali J Alrasheed, Aryan Yazdan Parast, Basim Azam, James Bailey, Naveed Akhtar

展开完整摘要收起摘要

World Models are appearing as the next major frontier in computer vision. However, their robustness is currently largely unexplored. We identify the phenomenon of hallucination in latent World Models: given a state and an action, the predicted next latent can decode to a scene that never occurs. Because the prediction is statistically ordinary and is fed back autoregressively by the model, the error is both silent and compounding. We study whether such latent hallucination can be detected, localised, and corrected at inference time, on a frozen self-supervised world model in the absence of ground-truth error labels. We introduce Masked Empirical-Bayes Neural Denoising (MEND), a single conditional score network trained by denoising score matching on real transitions, whose score field serves three roles: its magnitude detects hallucination, its per-token field localises it to specific image patches, and it defines an inference-time correction direction. On two navigation environments MEND detects hallucination with an AUROC of up to 0.80 without using actions, exceeding a single-Gaussian density baseline while also localising the error (per-token AUPRC up to 0.87) and correcting it, all from one score field. Our correction reliably reduces single-step latent error and improves predictions. We identify that a part of the error is tangent to the data manifold, hence, we focus on detection and localisation while highlighting promises of the correction.

ARXIV 2609.39182 ↗
cs.CV

SAGE: Salient Factor Discovery and Generation with Visual Foundation Representations

作者Shuang Liang, Lejun Liao, Shiyuan Zhang, Max C. Zhang, Xiaolong Luo, Han Wang, Stefano Anzellotti, Yuan Yuan

展开完整摘要收起摘要

Given a target dataset, such as faces with eyeglasses, and a background dataset, such as faces without, contrastive analysis separates salient factors specific to the target from common content shared by both. We aim for salient representations that capture target-specific detail in each image, such as the shape, color, and position of the glasses, so that they reveal subtypes without subtype labels and guide the generation of new examples of a discovered subtype, even one with no name or text description. We introduce SAGE, which learns both factors directly in the high-dimensional spatial latent of a frozen representation autoencoder and conditions a diffusion transformer on the learned salient representation of a reference image. On Digits-ImageNet and FFHQ eyeglasses, SAGE combines high-fidelity reconstruction (rFID below $2$) with unsupervised subtype discovery, recovering the digits better than baselines (probe accuracy $0.950$ vs.\ at most $0.281$) and revealing eyewear types, finer sunglasses styles, and mislabeled images; salient-conditioned generation raises Digits-ImageNet subtype accuracy over the unfactorized latent ($90.5%$ vs.\ $27.7%$) and diversity on both datasets. On retinal OCT, SAGE's salient space separates three diseases using only normal/disease labels.

ARXIV 2609.39635 ↗
cs.CL

LLM Persona Unlearning

作者Kemou Li, Zhuan Shi, Qizhou Wang, Fengpeng Li, Negar Rostamzadeh, Golnoosh Farnadi, Jiantao Zhou

展开完整摘要收起摘要

Pre-training equips large language models (LLMs) with a broad repertoire of behavioral patterns associated with roles, styles, values, and goals. Post-training teaches conditional enactment and makes a helpful Assistant the default, but it does not erase alternative modes from the weights; explicit prompts can therefore elicit personas that repeatedly shape judgment, language, and action. In open-weight settings, runtime controls can be removed, motivating persona unlearning: a weight-level edit that makes a designated persona difficult to elicit and enact on unseen contexts. We introduce PersonaUnlearnBench, a model-specific paired benchmark spanning six LLMs from three families and five personas, with aligned forget/retain sets, held-out instruction paraphrases, and four-axis evaluation. The benchmark shows that standard unlearning methods cannot reliably erase the target persona without sacrificing meaningful generation or general utility. We therefore propose PaCE, which compares target and desirable responses to the same questions to locate an internal behavior direction, then trains target-prompt states away from the target mode and toward the matched desirable response. Experiments show that PaCE consistently suppresses target personas with high response quality and useful counterpart behavior, at moderate utility cost. These results establish persona unlearning as a distinct behavior-level editing problem and a practical route toward persistent control of latent LLM response policies.

ARXIV 2609.39882 ↗
cs.CV

Future Video Generation Better Aligns with the Human Visual Cortex than Observed Video

作者Chang-Bae Bang, Hyungjin Chung, Byung-Hoon Kim

展开完整摘要收起摘要

Studying the alignment between the internal representations of vision models and the responses of the visual cortex to the same observed visual stimuli has enabled us to better understand human visual processing. However, studies so far have largely overlooked the fact that the human brain not only processes observed visual stimuli, but also predicts upcoming stimuli based on what has been observed. Accordingly, we hypothesize that internal representations for generating future video frames are better aligned with the predictive nature of human visual processing than representations of the observed video itself. To this end, we compare the alignment between human video-watching fMRI responses in the visual cortex and the internal representations from two types of video diffusion models, an autoregressive (AR) model and its non-AR base model. We first conduct a within-model analysis of the AR video diffusion model and show that the representations for future video generation align better with the visual cortex than the representations of the observed video. We then compare the internal representations of the AR model with those of its non-AR base model and again show that the representations for future video generation align better with the visual cortex than the representations for observed video reconstruction by the base model. Specifically, the alignment of observed video reconstruction is concentrated in lower-order visual cortex, whereas that of future video generation is concentrated in higher-order visual cortex. Finally, we show in a human behavioral experiment that humans prefer videos generated by amplifying the contributions of individual layers that align better with the visual cortex.

ARXIV 2609.38819 ↗
cs.CV

Semantic Watermarking for Malicious Image Manipulation Detection

作者Yoonseo Kim, Seungwoo Baek, Junyoung Park

展开完整摘要收起摘要

The proliferation of high-fidelity generative editing models has made it possible to inject violent or sexual content into otherwise ordinary images while preserving visual plausibility, with concrete consequences for public discourse and vulnerable populations. We propose a robust semantic watermarking framework that reframes the watermark as a recoverable semantic reference rather than an opaque identifier. Our framework combines a $β$-VAE-based binary watermark (CLIP-VAE) with explicit channel-aware training---random bit-flip noise is injected during training so that the decoder learns graceful degradation under the noisy watermarking channel. As a downstream application, a lightweight module SDA-Net uses the recovered semantic embedding to expose not only whether but in which semantic direction an image has been altered. In a 5-way comparison against representative binary hashing baselines (SimHash, ITQ, HashNet, and their robust-MLP variants), CLIP-VAE achieves the highest reconstruction cosine similarity to the original CLIP embedding under realistic InstructPix2Pix bit-error rates, and uniquely supports direction-of-drift detection---a forensic complement to existing content-moderation pipelines.

ARXIV 2609.39623 ↗
cs.CV

Let the Carrier Carry the Attack: Preserving the Subject in Adversarial Image Generation

作者Linfeng Jiang, Steven McDonagh, Yuhang Chen, Xingyu Zhao, Siddartha Khastgir, Andi Zhang

展开完整摘要收起摘要

Strong unrestricted adversarial attacks can distort the primary object of an image, hereafter referred to as the subject. To preserve subject integrity without compromising attack magnitude, we introduce the carrier: a secondary visual element that provides an auxiliary region to facilitate the attack under global classifier guidance. We demonstrate three key findings: 1. A carrier mitigates subject distortion by absorbing a larger share of globally normalized attack updates. 2. A carrier improves cross-model transferability, governed by the strength of target-related features that balance semantic separation and transfer performance. 3. Successful targeted attacks retain the personalized subject as the primary content perceived by humans while successfully misleading the classifier. Our results demonstrate that a visually secondary carrier offers an auxiliary spatial pathway for adversarial changes, enabling strong and transferable attacks while improving subject preservation.

ARXIV 2609.39723 ↗
cs.LG

DashVMC: Real-Time Discrete World Model Control in Geometry Dash

作者Florent Tariolle, Florian Yger

展开完整摘要收起摘要

World-model agents are usually evaluated in simulators that can wait for the policy; live games impose the opposite constraint, requiring capture, prediction, and action before the next frame. We present DashVMC, which learns a compact, action-conditioned world model from approximately two hours of recorded Geometry Dash gameplay. To test whether the learned dynamics are actionable, a controller is initialized by behavioural cloning (BC) and refined with Proximal Policy Optimization (PPO) entirely in frozen-model rollouts, without further interaction with the live game. Across three controller seeds, the refined policies survive longer than their BC initializations on all three official levels and a held-out community layout. At deployment, the baseline skips visual generation and sustains a 60-Hz capture-to-action loop on a consumer GPU. Action-conditioned continuations and rollout diagnostics show that the model remains useful for control despite imperfect long-horizon fidelity.

ARXIV 2609.40003 ↗
cs.SD

Ghost in the Encoder: Decodable Artist Identity Representations in Lyrics-to-Song Generation

作者Arhan Vohra, Choenden Kyirong, Laura Ibáñez-Martínez, Martín Rocamora

展开完整摘要收起摘要

Text-to-song generation models can be prompted to imitate specific artists or regurgitate entire songs from their training data. Although these phenomena have been documented behaviorally on small datasets, little is known about the internal representations that may give rise to them. Prior interpretability work on generative audio has focused on locating semantic concepts such as genre or time signature within model activations. In this work, we show that a trained model can be probed for linearly decodable representations of artist identity from song lyrics alone, without any additional identifiers. Through a controlled case study of ACE-Step 1.5 spanning 2,000 songs across 100 artists, we demonstrate that the artist associated with a given set of lyrics can be identified within the model's internal activations, and that this conditioning signal propagates from the lyric encoder to the diffusion backbone during inference. These findings indicate that lyrics constitute an artist-level conditioning channel not addressed by prompt-side replication safeguards. More broadly, our work highlights how latent-space analysis can be used to audit what generative music models have implicitly learned from their training data.

ARXIV 2609.39552 ↗
cs.CV

GroundingPI: A Grounding Foundation Model towards Physical Intelligence with Visual Primitives

作者Qize Yu, Lianrui Fan, Boyu Chen, Jiaqi Liang, Xini Ding, Yue Chen, Zetian Song, Yuran Wang, Yi Zou, Kaixuan Wang, Tianxing Chen, Wenxuan Song, Bohan Zhou, Mingleyang Li, Siqiao Huang, Yuqi Ye, Caigao Jiang, Wei Wei, Ruihai Wu, Hang Zhang, Yixiao Ge, Shuchang Zhou, Shilong Liu, Xianming Liu, Ping Luo, Shiyu Huang

展开完整摘要收起摘要

Precise grounding matters. It specifies which object is the target and where that object is, even in clutter and for tiny objects, and it has to be fast enough for closed-loop control. Yet vision-language-action (VLA) and world-action models (WAMs) take perception from general-purpose vision-language and video-generation backbones, which still fail in these settings. We introduce GroundingPI, a 4B grounding foundation model that generates points and boxes as quantized coordinates in a shared vocabulary. Training combines multimodal and spatial pretraining, supervised fine-tuning, and reinforcement learning with GRPO, using supervision from public datasets and dedicated data engines. Against 44 baselines across 34 grounding benchmarks spanning 11 perceptual capabilities, GroundingPI establishes a new state of the art, averaging 73.68%, above the larger GPT-6 Astra (71.54%). As a downstream visual backbone, GroundingPI improves performance on robotic manipulation and autonomous driving. On RoboTwin 2.0, it outperforms every mainstream backbone we evaluate in all four out-of-distribution settings, by up to 24.8% relative to the strongest backbone. On RoboCasa-GR1, GroundingPI trained with 50% of the demonstrations outperforms those baselines trained with 75%. On nuScenes, used as the visual backbone, GroundingPI attains an average open-loop L2 error of 0.296 m. We systematically analyze GroundingPI's pretraining in scale and data composition. Downstream autonomous driving and robotic manipulation improve as the pretraining is scaled. Analyzing the data recipe across these 11 perceptual capabilities shows dense grounding's substantial benefits for both, and OCR's potential as a catalyst for perceptual learning. These results support grounding as a perceptual foundation, and dedicated perceptual pretraining as a promising direction for foundation models of physical intelligence.

ARXIV 2609.39601 ↗
cs.CV

No Corners Cut: State-Grounded Transitions for Mid-Stream Prompt Switches in Video Generation

作者Zejing Rao, Ketong Ren, Xiaoqiang Liu, Yiping Meng, Guoxin Zhang, Fan Tang

展开完整摘要收起摘要

Streaming video generators allow users to dynamically modulate video synthesis via mid-stream prompt switching. Existing streaming methods can respond to the updated instruction while still cutting corners, prematurely realizing goals or taking heuristic shortcuts that bypass necessary intermediate state changes needed for a plausible transition. In this study, we present SEGUE, a novel framework that makes this process explicit and trains the generator to execute these transitions faithfully. At each switch, a training-free planner parses the latest frame and prompts, writes a few segue prompts with roles and durations, and then hands control back to the user's prompt. Furthermore, to address the inherent difficulty of training causal models on short-lived temporal schedules without corrupting preparatory supervision, we introduce SPANDMD, which evaluates each active prompt using the full rollout as temporal context while retaining its DMD residual only within the prompt's assigned span. On OpenTrans-360, a benchmark of 1,800 switches that scores how the old state exits and the new one begins, SEGUE ranks first on all eight transition metrics and raises the overall score over the strongest baseline from 0.866 to 0.887. It also ranks first on four of six instruction-response metrics of StreamAV-Bench, while the planner transfers to frozen autoregressive generators without retraining. Project Page: https://anonymous.4open.science/w/No-Corners-Cut-6C5D/

ARXIV 2609.38691 ↗
cs.RO

ECHO-G: Embodied Co-speech Humanoid mOtion Generation

作者Yizhao Li, Pusen Gao, Ming Wang, Shaojie Shen, Shuo Yang, Hao Xu

展开完整摘要收起摘要

Generating full-body co-speech motion for humanoid robots requires coordinating speech prosody, linguistic content, and embodiment-specific motion. To this end, we present ECHO-G, a framework jointly conditioned on speech audio and timed transcripts. Its Speech-Grounded Diffusion Transformer (SGDiT) combines frame-aligned acoustic features with token-level linguistic context, preserving their distinct granularities. Trained with rectified flow matching, it models one-to-many utterance-motion relationships directly in robot space. To support training and evaluation, we introduce a BEAT2-derived audio-text-robot dataset and a benchmark covering co-speech characteristics, robot-motion quality, and runtime efficiency. Comparative evaluation supports direct robot-space generation over the evaluated human-motion generation and retargeting pipelines, while modality ablations highlight the benefits of joint audio-text conditioning. We further demonstrate deployment on a physical humanoid robot. A complementary video-rating study also favors joint conditioning over the alternatives. The dataset and training, inference, and evaluation code are available through our project page.

ARXIV 2609.39575 ↗
cs.CV

Grounding with Confidence: Controllable Generative Video Temporal Grounding

作者Jinhao Chen, Benlei Cui, Ruijian Jia, Ziheng Wang, Tianyu Wo, Pengfei Sun, Longtao Huang, Hui Xue, Yitong Yang, Haiwen Hong

展开完整摘要收起摘要

Video temporal grounding supports applications such as video search, content review, and automated editing by localizing events described in natural language. Yet existing generative models typically output timestamps without explicit interval-level confidence scores to guide candidate selection. We separate candidate generation from acceptance by scoring individual intervals within the original decoding pass. A lightweight confidence head reads pooled decoder states, providing an explicit score trained for interval selection. Offline verifier scores supervise the head on fixed candidate sequences, and temporal-overlap labels adapt it to current rollouts during reinforcement learning. GT-anchored candidate-pool supervision and set-level optimization train the generator. The resulting scores support ranking, threshold-based selection, and rejection without invoking an external verifier at inference. On a fixed OMTG-Bench candidate pool, confidence raises query-macro Recall@0.5 from 9.95% to 14.42% over generation order at a 10% global return budget, and from 26.48% to 31.12% at a 25% budget. The continuous scores let downstream applications adjust return budgets or acceptance thresholds to match their precision-recall preferences, without regenerating candidate intervals.

ARXIV 2609.39883 ↗
cs.CV

TexTailor: Texture-Preserving Video Virtual Try-On via Adaptive Garment Conditioning

作者Zijing Qin, Jun Zhou, Ruicheng Zhang, Jiaqi Hou, Zunnan Xu, Ronghui Li, Zhenyu Xie, Xiu Li

展开完整摘要收起摘要

Video virtual try-on has attracted increasing attention due to its broad potential in digital fashion and intelligent e-commerce. However, existing methods primarily focus on low-resolution settings and still face substantial challenges when extended to high-resolution scenarios. These limitations can be attributed to two main factors: (1) the insufficient utilization of rich garment reference information, and (2) the lack of explicit positional modeling between garment and video representations during cross-modal interaction, which weakens fine-grained local correspondence. To address these issues, we propose TexTailor, a high-fidelity video virtual try-on framework built upon a pretrained video Diffusion Transformer. Specifically, we introduce a timestep-adaptive modulation mechanism to dynamically adjust garment visual representations throughout denoising. We further develop a frame-aligned positional encoding strategy to strengthen garment-to-video correspondence, together with a multi-source injection design that reduces interference among heterogeneous conditions. Extensive experiments on multiple video virtual try-on benchmarks, including the high-resolution Eevee dataset, demonstrate that TexTailor achieves competitive performance in garment detail preservation, temporal consistency, and overall video quality.

ARXIV 2609.39335 ↗
cs.CV

Hear the World in Stereo: Learning Dynamic Spatial Correspondence for Immersive Joint Video-Audio Generation

作者Hanmo Chen, Chengcheng Liu, Tianxiao Chen, Zheyu Zhang, Siming Zheng, Jinwei Chen, Xu Yang, Cheng Deng, Bo Li, Peng-tao Jiang

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Recent joint video-audio generation models have achieved strong semantic correspondence and temporal synchronization. However, applications such as AR/VR and interactive gaming further require stereo audio to provide an immersive sense, which remains largely overlooked. Effective stereo audio requires the perceived sound location to evolve consistently with the motion of its corresponding visual source. We refer to this property as Dynamic Spatial Correspondence and propose StereoBind, a framework that binds visual source motion to stereo sound generation. StereoBind uses motion tracks to coordinate visual motion and stereo audio through three complementary mechanisms. Visual Motion Binding establishes source-aware audiovisual correspondence, the Spatial Track Encoder captures absolute source positions, and Residual Track RoPE models relative motion. For supervision and evaluation, we construct StereoWorld-29K, a large-scale stereo audio-video dataset with paired motion tracks, and StereoWorldBench for measuring audiovisual spatial consistency. Experiments show that StereoBind substantially improves spatial alignment in stereo audio generation over existing models while preserving overall audiovisual quality.

ARXIV 2609.38748 ↗
cs.CV

TripleFlow: Training-Free Video Object Removal by Bridging Residual Editing and Native Generation

作者Songhe Wang, Lifu Wei, Shuolin Xu, Charles A. Kamhoua, David Miller

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Video object removal presents a uniquely difficult editing challenge. Because a removal prompt specifies only what to erase rather than what to generate, the model must infer and reconstruct a highly specific occluded background entirely from the surrounding context. Existing training-free methods struggle with this because their editing mechanisms act primarily as localized erasers. They fail to actively synthesize the missing background details and often leave behind ghosting artifacts. To solve this, we propose TripleFlow, a training-free framework that tightly couples erasure and generation. It coordinates a source flow, a residual flow, and a synthesis flow throughout the entire process. By reusing a single target prediction, the residual flow isolates and suppresses the object, while the synthesis flow independently reconstructs the occluded background. Crucially, TripleFlow injects this newly synthesized background back into the editing trajectory at every step. This continuous feedback loop ensures that the generated structures actively guide the removal process, achieving seamless completion that is spatiotemporally consistent with the unedited scene. Extensive evaluations across five challenging benchmarks demonstrate that TripleFlow establishes a new state-of-the-art, significantly outperforming existing baselines in both reconstruction fidelity and temporal consistency.

ARXIV 2609.39157 ↗
cs.CV

Enhancing Autoregressive Video Generation via Representation Adversarial Distillation

作者Fangyu Lin, Xingtong Ge, Lunjie Zhu, Yi Zhang, Zhening Liu, Tianhang Wang, Mengfei Li, Yumeng Zhang, Guanglu Song, Yu Liu, Jun Zhang

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Few-step autoregressive video generation enables efficient streaming synthesis, but errors introduced in early temporal blocks are reused as context and can propagate through subsequent rollouts, leading to detail degradation, structural drift, and unstable motion. Existing distribution matching distillation (DMD) primarily aligns student and teacher distributions in diffusion latent space, but provides no direct supervision over the perceptual quality of decoded videos. We introduce Radian, a representation-space adversarial distillation framework that complements on-policy DMD with real-data adversarial supervision in the feature space defined by a frozen visual foundation model (VFM). During training, Radian sparsely decodes frames from autoregressive student rollouts, extracts multi-level visual representations, and applies lightweight discriminator heads to distinguish generated outputs from real video frames. The DMD objective anchors the student to the pretrained teacher, while the representation-space adversarial objective supplies complementary perceptual and semantic gradients that promote high-quality modes. These additional components are discarded after training, leaving the generator architecture and inference-time denoising budget unchanged. Experiments on Wan2.1-1.3B cover four-step chunk-wise, one-step frame-wise, and minute-long autoregressive generation. Our method achieves a VBench Total of 0.8444 and a VideoAlign Total of 0.8033 under four-step generation, and improves VBench-Long from 0.7805 to 0.8041 over Rolling Forcing while using fewer denoising steps. Controlled comparisons across image, video, and diffusion representations further indicate that the choice of representation spaces induces distinct adversarial signals, and external VFM gradients complement DMD more effectively than adversarial supervision derived from diffusion-internal features.

ARXIV 2609.40037 ↗
cs.RO

Dream4ACT: A Shared Visual Action Interface for Multi-Embodiment Video-Action Modeling

作者Xiangyu Zhu, Jin Xu, Yue Guo, Xin Wu, Yifan Sun, Xiancong Ren, Jianxin Sun, Yong Dai, Xiaozhu Ju

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Video generation models (VGMs) offer strong spatiotemporal priors for embodied observation--action modeling. However, joint-space action vectors lack explicit image-space structure and vary in dimensionality and semantics across embodiments, making it challenging to directly leverage the rich spatiotemporal priors of VGMs. End-effector visualizations provide an alternative but do not specify the full articulated configuration needed for robot execution. We present Dream4ACT, a world model built for joint video-action modeling across embodiments. To unify action representations across embodiments, we introduce a shared visual action interface, called action views, which render target joint configurations from four prescribed virtual cameras using URDF-based forward kinematics. This shared visual representation preserves embodiment-specific articulated geometry while allowing observation and action sequences to share a video autoencoder and diffusion transformer. Through masked flow-matching, our model supports forward dynamics, inverse dynamics, and joint observation--action generation within a single jointly trained model by varying which future sequences are corrupted. To recover executable action sequences from predicted action views, we propose a training-free, URDF-constrained multiview recovery mechanism, without a learned embodiment-specific decoder. Dream4ACT achieves an average success rate of 88.98% on RoboTwin~2.0 and an overall score of 65.66 on TriWorldBench, supporting effective closed-loop manipulation and competitive action-conditioned multiview prediction through the visual action interface.

ARXIV 2609.40153 ↗
cs.CV

EPIC: Epipolar-Consistent 360° Immersive Stereo Video Generation

作者Debabrata Mandal, Dongdong Fu, Jonathon Miller, William Villareal, Xi Peng, Praneeth Chakravarthula

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Immersive displays can enable rich and diverse virtual experiences. Manually authoring every possible experience to realize this potential, however, is prohibitively expensive, difficult to scale, and impractical. Generative AI models could remove this bottleneck, but today's models are built for conventional displays and cannot generate the high-resolution, stereoscopic $360^\circ$ content required for immersive viewing. Further, temporal and stereo inconsistencies that may be tolerable on conventional displays can become highly disruptive when viewed through an immersive headset. Here, we address this gap with a zero-shot generative pipeline that extends existing video diffusion models into 4K stereoscopic $360^\circ$ videos. Inspired from binocular vision and depth perception, we develop an epipolar-aware $360^\circ$ image matching metric that captures the temporal and stereo geometric inconsistencies across views. We then use this metric as a preference signal for direct preference optimization with limited training data. Our work enables $360^\circ$ stereo video generation and provides a scalable path for bringing generative content to immersive displays, allowing diverse mixed reality experiences on demand.

ARXIV 2609.38689 ↗
cs.CV

Persistent Watermarking of Text-to-Image Models

作者Dixi Yao, Kaiwen Chen, Tahseen Rabbani, Tian Li

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Text-to-image (T2I) generation is gaining increasing popularity with the general public, motivating the development of reliable mechanisms for copyrighting such models given their expensive training costs. An adversary may obtain and reuse a pretrained T2I model without authorization, and then serve a modified version through an API service. Such modifications may arise from ordinary downstream adaptation or deliberate attempts to erase ownership, including input-prompt preprocessing, model fine-tuning, and output post-processing. From the model owner's perspective, a key challenge is therefore to embed trigger data that remain persistent under such changes while preserving the model's normal image-generation capabilities. In this work, we propose a contrastive-style watermarking objective with a term that explicitly encourages the watermarked model to behave differently from the original model on trigger inputs. Experiments show substantially stronger trigger-data persistence than prior methods across a wide range of downstream modifications and deliberate attempts to weaken the watermark, resulting in higher detection rates, often approaching 100% TPR@FPR<$10^{-4}$.

ARXIV 2609.39024 ↗
cs.CV

FrameMorrow: Future-guided Frame Selection with Prospective Tokens for Long-Horizon Video Generation

作者Bo Yin, Xiaobin Hu, Jiaqi Zhao, Shuicheng Yan

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Long-horizon video generation requires models to effectively leverage an increasingly long generation history. As the generated history grows, retaining all previous content becomes increasingly expensive and redundant, making effective historical selection essential. Existing approaches often determine historical relevance based on the current content. However, information relevant to the present is not necessarily useful for future generation, while seemingly less relevant history may become important later. Our key insight is that historical information should be selected according to its relevance to future information needs. Capturing these needs does not require generating the full future; instead, a compact representation of what becomes important next is sufficient to guide historical selection. Building on this insight, we propose FrameMorrow, a prospective frame selector that predicts a small set of prospective tokens representing future information needs and uses them to identify relevant information from history. FrameMorrow selects explicit historical frames rather than model-specific internal states, enabling plug-and-play integration across diverse generators, including closed-source models, with little additional inference cost. We evaluate FrameMorrow across five benchmarks and 11 generative models spanning long-video generation, interactive generation, and action-conditioned world models. Extensive experiments demonstrate consistent improvements in long-range consistency, visual quality, and action alignment across diverse generation settings.

ARXIV 2609.38839 ↗
cs.CV

BadAction: Backdoor Attacks on Interactive Video Generation via Action-Guided Triggers

作者Zhihang Wu, Zhongqi Wang, Jie Zhang, Fengming Gu, Shiguang Shan, Xilin Chen

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Interactive video generation (IVG) models have achieved remarkable progress in producing controllable visual content guided by user-defined actions, yet their security vulnerabilities remain largely unexplored. In this paper, we present the first systematic study of backdoor attacks against the interactivity of IVG models. Based on this attack surface, we propose BadAction, which leverages action-guided triggers to achieve the attack. Specifically, BadAction implants predefined motion patterns into the action sequences of backdoor samples and associates them with a static target video. Once triggered, the backdoored model generates frozen future frames that no longer respond to subsequent user actions, while preserving normal behavior on benign action sequences. In addition, we explore a stealthier attack in which multimodal triggers jointly poison action, text, and image inputs. Experiments show that BadAction achieves average attack success rates of 91.0% with action-only triggers and 80.4% with multimodal triggers. Moreover, extensive defense evaluations show that BadAction successfully bypasses existing backdoor detection methods, revealing a critical security gap in the interactive video generation pipeline. Project page: https://wsad55.github.io/badaction01/.

ARXIV 2609.39047 ↗
cs.CV

MindWorldBench: Evaluating Mental-State-to-Behavior Reasoning in Image-to-Video Generation

作者Ruiqi Li, Xuanyi Liu, Sijia Li, Haofeng Wang, Yuxin Liu, Feng Xie, Songchao Tan, Shiqi Wang, Hanwei Zhu, Yizong Wang, Chuanmin Jia, Siwei Ma

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Current image-to-video models achieve visual realism and physical plausibility, but reasoning about mental states remains unexplored. Actions are driven by belief, desire, and perception, requiring inference beyond explicit instructions. We introduce MindWorldBench to evaluate mental-state-conditioned video generation. We formalize this as mental-state-to-behavior reasoning, where models generate actions from a world state and latent variables without explicit action prompts. MindWorldBench utilizes Zero-Action Prompting and a counterfactual design with 744 prompts to isolate the causal effects of mental states. An automated pipeline evaluates video quality, commonsense plausibility, and mental-state consistency. Evaluations of 11 models show that despite visual fidelity and physical reasoning, models fail to align behaviors with latent mental states. We identify a failure mode, termed Omniscient Bias, where models default to the objective world state rather than human's subjective belief. These results demonstrate a disconnect between visual generation and cognitive reasoning, suggesting a need for explicit mental-state modeling in video generation systems. Project website: https://richard2049-lee.github.io/MindWorldBench/

ARXIV 2609.39147 ↗