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多模态生成与编辑

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多模态生成与编辑

cs.AI

Do We Really Need Multimodal Emotion Language Models Larger Than 1B Parameters?

Recent advances in multimodal large language models (MLLMs) have significantly improved the performance of multimodal emotion recognition (MER) and enabled interpretable description generation by jointly modeling video, audio, and language, etc. However, these performance improvements are often accompanied by an increase in model parameter size (e.g, at least 7B), which simultaneously incurs high computational costs and reduces inference efficiency, thereby hindering real-time deployment on resource-constrained platforms such as robots and mobile devices. This raises a fundamental question: do we really need the multimodal MER model larger than 1B parameters for high-quality MER? In this paper, we challenge the assumption that larger models are inherently necessary and proposes a lightweight MER framework (called Light-MER), which achieves better and faster multimodal sentiment understanding and recognition through knowledge distillation. It can transfer knowledge from a strong, large-scale teacher model to a lightweight sub-billion-parameter student model, aiming to preserve rich multimodal emotion reasoning and recognition while substantially improving deployment efficiency. Specifically, we introduce two new optimization strategies to enhance knowledge transfer: (1) a new optimal transport loss that combines Sliced Wasserstein Distance with hidden-state alignment, and (2) a new multi-reward optimization strategy based on GRPO that balances MER performance and efficiency, aimed at further enhancing the learning capabilities of student models. Extensive experiments on nine benchmark datasets demonstrate that Light-MER achieves state-of-the-art performance while significantly improving inference efficiency. This highlights the strong potential of small multimodal emotion language models for future research. Code is available at https://github.com/GAIR-Lab/Light-MER.

ARXIV 2607.12787 ↗
cs.AI

FormalAnalyticGeo: A Neural-Symbolic Based Framework for Multimodal Analytic Geometry Problem Generation

Math reasoning has achieved significant progress with the rapid advancement of Multimodal Large Language Models (MLLMs), however analytic geometry remains largely underexplored, primarily due to the scarcity of annotated samples. Existing diagram generation approaches struggle with analytic geometry: template methods cannot handle constraint-driven layouts, and generative models lack the geometric precision to render annotated conic curves correctly. We present FormalAnalyticGeo, a scalable framework for fully automatic generation of multimodal analytic geometry problems. Leveraging the rigor of formal languages, we design the framework around CDL (Condition Description Language), a formal intermediate representation that bridges free-form problem text with precise diagram rendering via a Signed Distance Field (SDF) engine. The framework employs four specialized LLM components in sequence: a Generator that produces diverse analytic geometry problems, a Formalizer that converts each problem into CDL for SDF-based rendering, a Measurer that extracts ground-truth answers through vision-based measurement on the rendered diagrams, and a Quality Verifier that checks outputs at three stages. Structured feedback from the Quality Verifier drives automatic retry, forming a closed loop that eliminates any need for human annotation. Applying FormalAnalyticGeo at scale yields AnalyticGeo7K, a dataset of over 7K verified multimodal problems, each with aligned text, diagram, formal annotation, and ground truth.Experiments show that the generated problems achieve a median ground-truth relative error of 0.70\%, with 82.3\% of answers falling within 5\% of the exact symbolic solution. Our framework and dataset will be publicly released.

ARXIV 2607.12982 ↗
cs.SE

Line-Anchored Feedback Cuts Token Costs and Improves Correctness in AI Code Editing

Generated tokens are a direct driver of the cost, latency, and energy of generative AI (GAI) code editing. We show the format of feedback is a lever on all three. We compare two deliveries of the same requested changes: a holistic prompt (control) versus the structured, line-anchored export of FileMark (treatment). FileMark is a VSCodium extension for inline comments on any file. In a paired experiment line anchoring cut generated tokens by 22% (Claude Opus) and 58% (Claude Sonnet), reaching 24%-80% on files of 100 lines or more, with four of seven models generating significantly fewer tokens after multiple-testing correction. Correctness rose where models had headroom: +2.0 points pooled and +5 to +7 points for three of five local models. An exploratory experiment in which the harness, not the GAI model, applies function-level patches shows the correctness benefit grows further when the edit-application burden is lifted: local-model correctness on 100+ line files roughly triples under anchoring. Line-anchored feedback reduces what stronger models spend and improves what weaker models get right.

ARXIV 2607.12713 ↗
cs.CV

ACID: Adaptive Caching for vIDeo generation

Video diffusion models produce high-quality generations but remain slow at inference due to their sequential denoising procedure. Caching-based acceleration methods address this by reusing intermediate model outputs: leading dynamic approaches such as TeaCache, EasyCache, and DiCache accumulate a drift signal and skip expensive model evaluations when accumulated drift stays below a fixed threshold τ. This threshold controls an apparent tradeoff - raising it yields faster generation at the cost of visual quality, while lowering it preserves quality but sacrifices speed. We show this tradeoff is not fundamental; it is an artifact of holding τ constant throughout denoising. We identify the existence of critical steps - timesteps where the drift signal changes rapidly - and show that applying a low threshold selectively at these steps while caching aggressively elsewhere recovers most of the quality of conservative caching at substantially higher inference speeds. Building on this insight, we propose ACID, a lightweight, training-free wrapper that monitors the rate of change of each method's existing drift signal to dynamically switch between a low and a high threshold. ACID is signal-agnostic and modular: it requires no retraining and plugs directly into existing dynamic caching methods without modifying their core mechanisms. Evaluated across three caching methods (TeaCache, EasyCache, DiCache) and three open-source video diffusion models (HunyuanVideo, Wan 2.1, CogVideoX), ACID consistently expands the Pareto frontier of visual quality versus inference speed beyond what any fixed threshold achieves. In particular, on TeaCache and HunyuanVideo, ACID achieves up to 2.16x speedup over the no-caching baseline, and up to 38% additional speedup over the conservative fixed-threshold baseline with negligible (<0.3 dB PSNR, <0.01 SSIM, <0.01 LPIPS) quality degradation.

ARXIV 2607.12358 ↗
cs.CV

RFMSR: Residual Flow Matching for Image Super-Resolution

Image super-resolution (ISR) has witnessed remarkable progress with diffusion models and flow matching. The dominant text-to-image (T2I) based approaches leverage large-scale foundation models as generative priors, achieving impressive perceptual quality but at the cost of massive model sizes and prohibitive training expenses. Recent flow-matching-based vision-only approaches have made significant strides; however, they adopt standard flow formulations that transport from a pure Gaussian prior to the data distribution, discarding the rich structural information already present in the low-quality (LQ) input. Furthermore, existing single-step acceleration techniques often forfeit the model's multi-step inference capability. In this paper, we propose Residual Flow Matching for Image Super-Resolution (RFMSR), a vision-only framework that centers the source distribution at the LQ latent, reducing transport distance and preserving structural priors throughout the flow trajectory. We further introduce a two-phase training strategy: Phase I pretrains the velocity field via conditional flow matching, while Phase II applies end-to-end supervision to the single-step prediction while retaining the velocity loss across all timesteps, achieving high-quality single-step generation without sacrificing multi-step refinement. Extensive experiments demonstrate that RFMSR achieves comparable or even superior perceptual quality compared to state-of-the-art (SOTA) methods. The source code is available at https://github.com/Faze-Hsw/RFMSR.

ARXIV 2607.12753 ↗
cs.RO

FlowWAM: Optical Flow as a Unified Action Representation for World Action Models

World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control. Existing numerical actions fail to satisfy the former, and prior visual action representations overlook the temporal motion structure across frames. We address this issue with FlowWAM, a dual-stream diffusion framework that adopts optical flow as a unified, video-native action representation. Flow videos share the same format as RGB videos and encode rich per-pixel displacement. By jointly modeling them within a shared pretrained video generator, FlowWAM can naturally implement two modes of WAMs. In policy mode, FlowWAM generates flow for action prediction, while in world-model mode, it uses target flow sequences to guide future video generation. Moreover, since flow can be easily extracted from raw videos without action labels, FlowWAM can leverage large-scale action-unlabeled video datasets for pretraining. We empirically find that our flow-based action representation delivers gains across both modes. On RoboTwin manipulation, FlowWAM raises the success rate to 92.94% on the Clean setting and 92.14% on Random, outperforming both VLA and WAM baselines. On WorldArena world modeling, it achieves the best overall EWMScore (63.71) with an 18.4% relative improvement in trajectory accuracy. More results can be found on our project website: https://flow-wam.github.io .

ARXIV 2607.13017 ↗
cs.CV

Hallo4D: Multi-Modal Hallucination Mitigation for Consistent Spatio-Temporal Generation

While recent advances in 3D generation have enabled impressive visual synthesis, existing methods often rely on 2D diffusion supervision without explicit mechanisms for geometric consistency, leading to spatial hallucinations such as duplicated structures and misaligned geometry. These issues become more severe in 4D generation, where maintaining consistency across viewpoints and temporal evolution introduces additional challenges, including jitter, identity flicker, and structural drift. We present \textbf{Hallo4D}, a unified and model-agnostic framework for mitigating spatiotemporal hallucinations in 3D and 4D content generation. Hallo4D introduces a generation-detection-correction paradigm that leverages large multimodal language models (LMMs) to identify and summarize spatial and temporal inconsistencies from multi-view and multi-frame renderings. These insights guide a consensus-driven image-space consistency optimization, where an LMM-based selector evaluates candidate corrections through multi-model voting, without requiring retraining or architectural modifications. To further improve temporal consistency and optimization efficiency, Hallo4D incorporates motion-aware keyframe sampling, LMM-guided initialization, and appearance alignment. We additionally introduce exposure-aware optimization and visibility pruning to enhance robustness under challenging viewpoints. Extensive experiments demonstrate that Hallo4D consistently outperforms strong baselines across diverse 3D and 4D generation settings, providing a scalable and generalizable solution for consistency-aware content generation.

ARXIV 2607.12752 ↗
cs.CV

DiTailed: Ensuring Visual Object Consistency in Text-Image-to-Image Flow Matching Models

Despite remarkable progress in text-guided image editing, generative models frequently fail to preserve visual object consistency, defined as the preservation of a subject's key attributes throughout the editing process. We address this limitation through three contributions. First, we introduce ABO-Edit, a dataset specifically designed to study object consistency, comprising over 12,000 triplets of source images, editing prompts, and high-quality target images rendered from artist-designed 3D assets, with multi-view coverage and human-verified quality control. Second, we uncover an overlooked property of image-editing rectified flow models: the conditioning embedding space, not directly supervised during training, encodes a prediction of the final generated image even at high noise levels. Third, exploiting this finding, we propose FlowMirror, a parameter-free auxiliary loss that supervises this conditioning embedding space. Without architectural changes, our method improves generation quality across several metrics over baselines.

ARXIV 2607.12539 ↗
cs.CV

WanToFight: Real-Time Generative Game Engine for Multi-Player Combat Interaction

We present WanToFight, a generative game engine that simulates real-time, two-player The King of Fighters '97 (KOF~'97) gameplay from keyboard input. Prior generative game engines target either single-player first-person settings or non-real-time cooperative scenarios; multi-player control, real-time inference, complex physical interaction, and adversarial gameplay have not been jointly addressed. WanToFight closes this gap with three components built on the Wan-1.3B video diffusion transformer: a streaming autoregressive generator with block-causal attention and a rolling KV cache; a visually grounded Player Association module that binds each player's keyboard signal to a character identity; and a gated, locally causal keyboard injection module trained with a single-player-to-full-gameplay curriculum. A four-step DMD-distilled student paired with a pruned VAE decoder sustains 30FPS at 512x384 on a single NVIDIA RTX 5090 over the duration of a complete match. To our knowledge, WanToFight is the first generative game engine to combine multi-player control, real-time inference, complex physical interaction, and adversarial gameplay in one system.

ARXIV 2607.12592 ↗
cs.CV

MetaView: Monocular Novel View Synthesis with Scale-Aware Implicit Geometry Priors

Current visual generation models are capable of producing high-quality content, yet they lack a coherent perception of the spatial structure. Existing generative novel view synthesis methods typically introduce explicit geometry priors, which enforce spatial consistency but inherently restrict generalization in large view changes. In contrast, recent interactive generative methods favor implicit scene modeling, offering greater flexibility at the cost of precise camera control and geometry consistency. In this paper, we propose MetaView, a diffusion-based monocular novel view synthesis framework that enables rendering under large view changes from a single image. Our key insight is to combine implicit geometry modeling with minimal yet essential explicit 3D cues: we incorporate implicit geometry priors from a feed-forward geometry perception network to regularize structure without imposing restrictive reconstruction pipelines, while leveraging metric depth to anchor the generation to a metric scale. This design allows MetaView to achieve both geometry consistency and precise controllability. Extensive experiments demonstrate that, under challenging monocular large viewpoint changes, MetaView significantly outperforms existing methods and exhibits superior generalization. Our code is publicly available at https://github.com/KlingAIResearch/MetaView.

ARXIV 2607.12000 ↗
cs.LG

Gene Expression-Informed Jointly Controlled Generative Modeling for Precision Molecular Design

Precision molecular design aims to discover personalized drug candidates through joint control of multiple conditions, such as biological relevance and molecular design strategies. Biological relevance reflects cellular functional states under disease or perturbation conditions, while molecular design strategies provide complementary guidance in terms of structural intentions and property optimization. In this study, we propose JoPMol, a jointly controlled precision molecular generative model that integrates biological states encoded by gene expression profiles with molecular structure information expressed in text, and chemical properties quantified by numerical values within a unified modeling framework. This formulation enables coordinated generation and optimization of candidate molecules under joint condition control. Experimental results show that JoPMol outperforms state-of-the-art methods across multiple evaluation metrics. Moreover, JoPMol demonstrates strong generalization ability in both transfer tasks and biologically grounded simulation scenarios, validating its effectiveness for precision molecular design. The source code is publicly available at https://github.com/hala-yh/JoPMol.

ARXIV 2607.11978 ↗
cs.CV

Self-Consistent Flow: Unifying Velocity and Endpoint Prediction for Rectified Flow Models

In rectified-flow-based generative models, the neural network can be trained to predict two different targets, such as the instantaneous velocity or the data endpoint, to perform denoising. Although prior work shows that these parameterizations lead to different empirical behaviors, the mechanisms underlying their respective advantages remain to be underexplored, and how to combine them effectively is still unclear. In this work, we analyze how learning errors from different parameterizations affect the generation performance. We show that predicting the data endpoint has a clear training signal that stabilizes training, whereas predicting the velocity maintains stable sampling dynamics near the data manifold. Motivated by these insights, we propose Self-Consistent Flow (SC-Flow), a new method that unifies the benefits of both parameterizations. By employing a lightweight consistency loss, SC-Flow jointly trains a single network to predict both the local velocity and the data endpoint, and the consistency between the two predictions improves the model's performance. The method requires no major architectural changes and adds minimal computational overhead. Extensive experiments on image generation tasks demonstrate that SC-Flow substantially stabilizes optimization and improves the straightness of generation paths, leading to significant gains in generation quality over standard rectified-flow baselines.

ARXIV 2607.12171 ↗
cs.CV

SymbOmni: Evolving Agentic Omni Models via Symbolic Concept Learning

Visual generation is increasingly ubiquitous in diverse domains, from text-to-image/video synthesis to multimodal interactive creation. Yet prevailing monolithic models remain fundamentally constrained by their inability to learn cumulatively and evolve autonomously, which is a limitation we term the "perpetual novice" problem. They lack mechanisms for structuring experience into reusable knowledge and therefore rely on brittle, "from-scratch" reasoning for each task, resulting in poor compositional generalization and inefficient knowledge retention. Motivated by these limitations, we propose SymbOmni, an agentic omni-model designed for cumulative evolution through Symbolic Concept Learning. At its core is the Symbolic Concept Box, an optimizable memory module that abstracts low-level operations into reusable Symbolic Workflow Instructions. SymbOmni operates through an induction-transduction cycle: experiences are abstracted into symbolic concepts (induction), which are then adaptively composed to solve novel tasks (transduction). The training is done by verbalized backpropagation with language-based feedback to enable continuous self-improvement without gradient-based model fine-tuning. Comprehensive experiments validate that (I) SymbOmni significantly outperforms existing agent-based systems for iterative creation and also surpasses closed-source models (e.g., Nano Banana, GPT-Image-1) in both image quality and task success rates; (II) SymbOmni effectively reduces token consumption by over 40% while maintaining competitive generation quality; and (III) SymbOmni enables effective continual learning by achieving cumulative gains across multiple online-learning benchmarks and setting a new state of the art.

ARXIV 2607.12042 ↗
cs.DC

FlashDiff: Efficient Regional Execution and Scheduling for Diffusion Model Serving

Diffusion models have become the central backbone for modern image, video, and audio generation, but their efficient service remains a challenge. Unlike autoregressive decoding, diffusion inference repeatedly updates high-dimensional spatial or temporal latents over many denoising steps. This all-region execution pattern makes generation latency high and limits serving throughput. Existing multi-GPU parallelization methods can reduce per-step computation, but often introduce substantial activation exchange overhead, causing communication to offset or even outweigh the benefits of parallel execution. This paper presents FlashDiff, a diffusion serving system that improves inference efficiency through adaptive regional execution and scheduling. FlashDiff is based on the observation that diffusion refinement is not uniform across latent regions or denoising steps: different regions often stabilize at different rates, while neighboring steps exhibit strong temporal correlation. FlashDiff leverages these properties to selectively execute only regions that require further refinement and to reallocate the resulting compute slack across concurrent serving requests. FlashDiff consists of three mechanisms. First, it decomposes the latent representation into coherent execution regions using early-stage attention signals, preserving semantic structure while exposing fine-grained parallelism. Second, it uses a lightweight runtime controller to estimate region activity and bypass low-impact updates when further refinement is unlikely to affect output quality. Third, it applies an affinity-aware online scheduler that co-locates dependent regions, balances residual load across GPUs, and reuses reclaimed compute capacity to improve serving efficiency. Across real-world image, video, and audio workloads, FlashDiff reduces end-to-end serving latency by 30-97% and improves throughput by 1.2-2.2x.

ARXIV 2607.12121 ↗
cs.SD

MusicMark: A Robust Generative Watermarking Framework for Music Generation

AI music generation has rapidly advanced alongside commercial platforms, raising the need for reliable watermarking for provenance and attribution. However, existing audio watermarking research has largely focused on speech, and applying speech-oriented methods to music is challenging due to music's complex structure and rich acoustic texture. Most existing methods are post-hoc, adding imperceptible perturbations after generation rather than embedding watermarks as part of the content. This makes them fragile under transformations and especially vulnerable to neural codec re-synthesis, which can discard imperceptible residual signals. Moreover, since generation and watermarking are decoupled, the watermarking step can be bypassed or omitted, weakening provenance guarantees. To address these issues, we propose MusicMark, which, to the best of our knowledge, is the first generative watermarking framework for music. Specifically, MusicMark embeds watermark messages into the semantic latent space during generation, incorporating the watermark as part of the musical content and ensuring robustness against diverse attacks, particularly neural codec re-synthesis. To this end, we introduce a watermark adapter into a diffusion-based generation model to embed watermark messages across denoising steps. The adapter and detector are trained with a joint objective that preserves fidelity by constraining watermarked latents close to their unwatermarked reference latents, while improving robustness through attack augmentations. Experiments demonstrate that MusicMark substantially outperforms post-hoc baselines across diverse attacks including neural codec re-synthesis, while maintaining comparable generation quality. We further introduce a cover-song attack, converting the singing voice while preserving musical content, and show that MusicMark remains more robust than post-hoc methods.

ARXIV 2607.11117 ↗
cs.RO

Towards Predictive, Aligned, and Scalable Robot Learning

Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.

ARXIV 2607.11270 ↗
cs.LG

PRISM Edit: One Vector for All Temporal Answers

Model editing keeps large language models (LLMs) up to date without retraining, but temporal facts expose a limitation of the prevailing locate-and-edit paradigm: an update is not always a replacement. When a fact changes, the new answer should become current while the old answer may remain correct in historical time contexts. Building on this insight, we use causal tracing to show that LLMs already support this distinction via a two-stage internal computation: early MLP layers retrieve a time-agnostic subject representation, and later layers modulate it with temporal context to yield the time-correct answer. Motivated by this finding, we introduce PRISM Edit, which optimizes a single polysemous representation across temporal contexts and leverages the model's inherent modulation pathway to route it to temporally correct predictions, without any architectural modification. We evaluate on TimeConflict, a new temporal editing benchmark we introduce, and on temporally augmented CounterFact. PRISM Edit improves over the best baseline by +23.3 Temporal Consistency (TC) and +33.7 Current Relative-time Score (CRS) on average while being more than 2x faster. Code and data are publicly available at https://github.com/AnonymousStudy972/PRISM-Edit.

ARXIV 2607.11327 ↗
cs.CV

Slot-RAE: Streamlining Object-Centric Learning via Direct Representation Auto-Encoders

Deploying object-centric models for real-world scene understanding typically requires complex pipelines to achieve both robust scene decomposition and high-fidelity generation. Recent diffusion-based approaches have improved visual quality, but they almost universally rely on heavy, pretrained generative priors (e.g., Stable Diffusion) and external VAE latent spaces. In this paper, we propose Slot-RAE, a much simpler, fully integrated framework that operates directly within the continuous semantic feature space of visual foundation models (e.g., DINOv3). Slot-RAE employs a feature-space diffusion process using a Diffusion Transformer (DiT) decoder and a Representation Alignment (REPA) head. Unlike existing diffusion-based objectcentric methods that rely heavily on subsidized text-toimage priors, the generative core of Slot-RAE (Slot Attention and the DiT) is trained from scratch within the frozen VFM feature space. This eliminates the need for VAE bottlenecks and task-agnostic generative pre-training. Experiments on the COCO dataset demonstrate that despite its architectural simplicity, Slot-RAE achieves state-of-the-art results. It delivers comparable unsupervised object discovery, higher-fidelity image reconstruction, and robust zero-shot compositionality, all while being significantly faster and more computationally efficient than existing object-centric latent diffusion models.

ARXIV 2607.11196 ↗
cs.CV

ABot-3DWorld 0: A Universal World Model to Explore Any 3D Space

We present ABot-3DWorld 0, a universal multimodal 3D world model that turns text, image, and video inputs into high-fidelity, explorable 3D worlds. At the heart of our framework is a unified Spatial Generative Primitive (SGP), a compact tuple of a high-quality panorama and a spatial point cloud that delivers an efficient description of any 3D space. Multimodal inputs are first lifted into this primitive; a 3D-consistent panoramic video generator then explores the primitive along a planned trajectory; finally, our panoramic video reconstruction engine converts the generated video into a clean, photorealistic 3D Gaussian Splatting (3DGS) world. This pipeline covers two regimes: rich inputs (multi-view sets, casual video) are lifted into the SGP through a geometry-rigorous recovery that mirrors the observed scene, while a single image or sentence is completed generatively into a creative world. The result is one low-barrier engine for general 3D content creation that further anchors generated worlds to geographic points of interest, enabling map-native spatial exploration at consumer scale. Experiments show that ABot-3DWorld 0 sets the state of the art among open-source methods and demonstrates stronger scene fidelity than Marble under rich multimodal inputs.

ARXIV 2607.11673 ↗
cs.CV

The Devil Is in the Leakage: A Disentangled Dual-Purification Framework for High-Fidelity Hairstyle Transfer

Hairstyle transfer aims to synthesize a photorealistic portrait by transplanting the hairstyle from a reference image onto a source subject while preserving the source identity. Recent foundation models show strong generative capability, but they struggle with the zero-shot disentanglement required for precise local editing, often entangling the reference hairstyle with its original identity and pose. Existing diffusion-based pipelines typically decompose the task by first generating a "bald" image from the source and then injecting hairstyle features from the reference. However, we show that this paradigm suffers from a fundamental leakage problem. Identity Leakage in Hairstyle occurs when hairstyle features retain reference identity or pose information, while Flaw Leakage in Bald arises when residual artifacts in the bald image are propagated into the final synthesis. To address both issues, we propose the Dual-Purification Framework (DPF), which introduces two complementary training-time regularizers. Adversarial Hairstyle Purification (AHP) purifies hairstyle features by suppressing identity predictability under a mutual-information-inspired adversarial objective. Contrastive Geometric Purification (CGP) regularizes the ControlNet pathway with a contrastive objective, reducing the model's reliance on geometric artifacts in the bald condition. By jointly purifying the hairstyle representation and geometric pathway, DPF achieves high-fidelity, identity-preserving hairstyle transfer and state-of-the-art performance on diverse benchmarks.

ARXIV 2607.11281 ↗
cs.CV

Cycle-World: Mitigating Error Accumulation in Long-term Video World Models via Reverse-Prediction Cycle Consistency

Autoregressive diffusion models have enabled high-quality video generation, yet their sequential nature inherently suffers from error accumulation. In long-horizon video synthesis, minor prediction deviations compound over time, inevitably leading to unconstrained generative drift, structural collapse, and severe visual degradation. To address this, we propose Cycle-World, a novel framework designed for stable and temporally consistent long-video generation. Our approach tackles error drift by enforcing strict temporal reversibility across both the training and inference phases. Theoretically, we demonstrate that forward generative drift can be strictly bottlenecked by a cycle-consistency objective. During training, we integrate an efficient reverse-prediction model to implicitly embed causal constraints into the forward generator, compelling it to produce reversible sequences that tightly adhere to the natural video manifold. At inference time, we repurpose this frozen reverse model as a runtime corrector. Through gradient-based cycle guidance, it iteratively refines the generated latent representations, actively suppressing accumulated errors before they are committed to the historical context. Extensive experiments on the VBench benchmark demonstrate that Cycle-World's dual-phase synergy significantly mitigates error drift, achieving state-of-the-art overall generation quality and long-horizon temporal consistency in 60-second synthesis.

ARXIV 2607.11836 ↗
cs.CV

Read It Back: Pretrained MLLMs Are Zero-Shot Reward Models for Text-to-Image Generation

In this paper, we propose SpectraReward, a training-free reward function that turns pretrained MLLMs into off-the-shelf reward models for image-generation reinforcement learning. Instead of asking the MLLM to judge a generated image or answer decomposed verification questions, SpectraReward measures how well the original prompt can be recovered from the generated image through a single image-conditioned, teacher-forced forward pass. We use the average image-conditioned prompt log-likelihood as the reward, directly reusing the MLLM's pretrained image-text alignment ability without preference labels, reward-model fine-tuning. We further introduce Self-SpectraReward, a special case for unified multimodal models where the policy's own understanding branch serves as the reward model for its generation branch, forming a closed-loop self-improving framework without external reward models or external knowledge. Extensive experiments validate SpectraReward through a broad image-generation RL study covering two diffusion models, three RL algorithms, nine reward MLLM backbones from four MLLM families spanning 4B to 235B parameters, and five out-of-distribution text-to-image benchmarks. Results show that both SpectraReward and Self-SpectraReward significantly and consistently improve generation performance and outperform prior MLLM-derived reward training methods. Further analysis reveals that larger reward MLLMs are not always better, while Self-SpectraReward can match or surpass much larger external reward models, suggesting that reward-policy alignment is a key factor for effective image-generation RL. Project Page: https://huangrh99.github.io/SpectraReward/

ARXIV 2607.11886 ↗
cs.CV

Controlling Motion Transfer in Diffusion Transformers via Attention Heads

Diffusion Transformers (DiTs) have advanced video generation with high-quality, temporally coherent results. However, extending them to motion transfer, which requires following reference motion while aligning with a target prompt, remains challenging due to limited understanding of motion and structure representations within DiTs. We analyze video DiTs at the attention-head level and identify distinct heads specialized for motion and spatial structure. Based on this insight, we propose a head-aware controllable motion transfer framework that requires no parameter updates. Our method refines motion cues from motion-specialized heads via semantic correspondence guidance and preserves structure through selective feature injection. This head-level control not only enables accurate motion transfer but also provides an interpretable foundation for controllable video generation with DiTs.

ARXIV 2607.11081 ↗
cs.CV

Latent-Identity Tuning in Text-to-Image Personalization Models

Generating and editing a person's face demands high precision, as even minor modifications can significantly alter a subject's perceived identity. Current personalization and editing methods built on general-purpose text-to-image models, however, often lack the precision required for fine-grained facial edits. We present a method for fine-grained identity tuning in text-to-image personalization models. Unlike standard image editing, which operates on a given image, identity tuning modifies the latent representation of a specific identity, enabling the generation of diverse images that consistently depict the same edited identity. To enable fine-grained latent identity tuning, we explore the latent space of a pre-trained, frozen encoder for text-to-image personalization. Our approach requires no additional training. Instead, it leverages the existing architecture of a frozen encoder to uncover latent semantic directions. This space consists of a set of latent tokens that play distinct roles in capturing different aspects of an identity and often correspond to specific spatial or semantic facial regions. We show that meaningful directions can be identified within this space and within subspaces defined by selected tokens, enabling localized, fine-grained, and semantically coherent edits. We validate our approach through qualitative and quantitative experiments that demonstrate diverse localized facial edits while preserving cross-image identity consistency. Project page at: https://garibida.github.io/IdentityTuning/

ARXIV 2607.11885 ↗
cs.RO

Xiaomi-Robotics-U0: Unified Embodied Synthesis with World Foundation Model

Recent foundation image and video generation models offer strong generalization and controllability, but their direct application to embodied scenarios is limited by requirements for multi-view consistency, geometric coherence, and robot embodiment constraints. Existing methods typically adapt foundation models with limited robot data, often sacrificing visual knowledge acquired during large-scale pre-training. We present Xiaomi-Robotics-U0, a 38-billion-parameter multimodal autoregressive model for unified embodied synthesis. It treats embodied generation as an extension of foundation image and video generation and jointly optimizes text-to-image generation, image editing, embodied scene generation, embodied transfer, and embodied video generation. This unified framework preserves the generalization of the pre-trained world foundation model while adapting it to embodied settings. Xiaomi-Robotics-U0 is the first model to support high-quality multi-view scene generation across multiple robot embodiments and to introduce structured, controllable embodied transfer for fine-grained editing while preserving multi-view consistency and interaction dynamics. It achieves state-of-the-art results on single-step and sequential generation tasks, outperforming GPT-Image-2.0 in human evaluations of embodied scene generation and transfer, ranking first on World Arena for embodied video generation, and improving the out-of-distribution success rate of pi_0.5 from 36.9% to 63.2% on challenging real-world manipulation tasks. These results show that foundation world models can serve both as embodied world models and scalable data engines for embodied intelligence. Code and checkpoints are available at https://robotics.xiaomi.com/xiaomi-robotics-u0.html.

ARXIV 2607.11643 ↗
cs.CV

DynEval: Holistic Evaluations of T2I Generative Models in the Wild

Recent advances in text-to-image (T2I) generation have led to models capable of producing highly realistic images. Yet, reliably evaluating their outputs remains challenging, especially at scale. Existing automatic evaluators, often relying on a static prompt set, struggle to capture subtle failure modes such as partial prompt misalignment, compositional errors, or visually plausible but semantically incorrect generations. In this work, we introduce DynEval, a Dynamic Evaluation framework designed to jointly assess text-to-image alignment and image quality of T2I models. To support scalable training beyond limited human-annotated data, we construct two large datasets. First, we build GenDB, a collection of 500K prompt-image pairs generated from human-written prompts drawn from DiffusionDB using a tiered prompt-model generation strategy. Second, building upon GenDB, we construct DynEvalInstruct, a 250K instruction dataset comprising prompt-image-response triplets distilled from a structured evaluation pipeline that decomposes evaluation into text-image alignment and visual quality reasoning. Using this dataset, we perform full fine-tuning of a compact evaluator through a curriculum learning strategy to effectively distill the superior evaluation capabilities of a larger teacher vision-language model, resulting in DynEval-2B and DynEval-4B. In extensive comparisons against existing evaluators across 11 benchmarks, our evaluator achieves a higher overall correlation with human judgments. Furthermore, it provides fine-grained analysis of the capabilities and failure modes of 36 T2I models across 42 subcategories and 9 semantic dimensions.

ARXIV 2607.11199 ↗
cs.CV

Beyond the Single Camera: Agentic Multi-View Reasoning in Sports Video Understanding

Recent Multimodal Large Language Models (MLLMs) achieve strong performance on single-view video understanding benchmarks. However, sports videos involve dense occlusion, rapid motion, and complex interactions that are difficult to resolve from a single viewpoint. In practice, sports events are recorded from multiple camera angles, providing complementary evidence used by referees. Yet, no existing benchmark evaluates MLLMs on multi-view sports video understanding. To address this gap, we introduce SportMV-Bench, a comprehensive benchmark built from official match recordings, through a dedicated pipeline combining LLM-based generation, MLLM-based verification, and human filtering to ensure quality and consistency. SportMV-Bench containing 787 multi-view video bundles and 2592 question-answer pairs across three categories: Perception-Aware Recognition (PAR), Rule-aware Event Interpretation (REI), and Adjudicative Decision Reasoning(ADR). Our analysis shows that current MLLMs fail to effectively exploit multi-view information, with the bottlenecks lying in fine-grained visual perception and view selection rather than logical reasoning or domain knowledge. We propose SportMV-Agent, an agentic framework that orchestrates an iterative loop of active view selection, perception tool execution, and evidence-grounded reasoning, achieving a significant 14.46% relative improvement over the strongest MLLM baseline.

ARXIV 2607.11844 ↗
cs.DC

Xema: Efficient Diffusion Serving through Fine-Grained Memory Management and Auto-Configuration

Diffusion models are increasingly deployed as production visual-generation services, where serving high-resolution image and long video generation is often limited by GPU memory. Popular memory-saving techniques such as weight offloading, sharding, and VAE slicing are often not practical because they tend to introduce significant performance overhead. In this paper, we present Xema, a memory-efficient diffusion serving system that exploits predictable tensor lifetimes for trace-guided memory optimization. For each request template, Xema derives an offline memory trace to identify short memory-pressure intervals and applies memory mitigation only within these intervals and only by the amount needed to fit the target GPU budget. Xema further constructs a static memory layout for tensors with predictable lifetimes, reducing fragmentation-induced reserved memory and making offline memory reasoning reliable at runtime. Built on this memory optimization layer, Xema introduces an offline planner that jointly selects parallelism, concurrency, and memory control under GPU memory and SLO constraints. The selected plan is stored in a plan table and directly used by the online serving runtime. We implement Xema on production diffusion pipelines and evaluate it with Flux.2, CogVideoX-5B, and LTX-2. Compared with existing serving configurations, Xema improves SLO attainment by up to 3.7x and reduces planning cost from 6.3 hours to 197 seconds compared with grid search.

ARXIV 2607.11136 ↗
cs.HC

Navigating the Open-Source Model Ecosystem: An Empirical Study of Creator Practices in Artistic Image Generation

The open-sourcing of powerful image generation models has created a vibrant ecosystem where creators curate and combine a vast array of community-contributed models. This practice stands in sharp contrast to using closed-source tools like Midjourney. Yet, little is known about these emerging creative workflows. To bridge this gap, this paper presents the first large-scale empirical study of creator model usage behavior within this open-source image generation ecosystem. We construct a novel dataset of 6 million images with their embedded generation metadata -- a detailed recipe of the creation process, including the models used and the prompts. By linking the usage of 22.4K base models and 154K LoRA models to the images, our findings underscore the ecosystem's unique strengths and its inherent obstacles. This provides valuable insights for making this ecosystem more sustainable and innovative. Moreover, we make our dataset publicly available, providing creators with practical references for producing better artworks and researchers to facilitate further studies.

ARXIV 2607.10538 ↗
cs.CV

3D-DefectBench: A Controlled Factorial Study of Vision-Language Model Evaluation Pipelines for Fine-Grained 3D Generation Defects

Automated evaluation is essential for scaling generative 3D systems, where exhaustive human review is costly and slow. However, the reliability of an automated judge depends on the entire evaluation pipeline, not only the underlying vision-language model (VLM), but also how assets are rendered, what visual evidence is provided, how the task is specified, and how human reference labels are constructed. We introduce 3D-DefectBench, a benchmark and framework for systematic analysis of VLM-based 3D defect detection pipelines. It complements holistic ratings and pairwise preferences with nine fine-grained binary defects spanning geometry, texture, and prompt adherence, providing actionable diagnostics for generator development and judge evaluation. Using a balanced factorial design, we vary four pipeline factors, VLM, camera protocol, visual input, and prompt schema, across 84 inference designs and approximately 3.2 million scored defect decisions, followed by staged validation on a broader set of frontier models. Model choice is the largest determinant of agreement with human labels, but the remaining factors also affect performance, interact with model selection, and can change the best configuration. Within the evaluated design space, a compact six-view RGB protocol performs comparably to denser multi-view settings and inputs augmented with depth or surface normals, making it a strong cost-effective default. Under this standardized pipeline, the best of 12 VLM judges still lag behind trained human labelers, while texture agreement drops sharply when expert-consensus labels are replaced by noisier silver labels. These findings show that automated judges should be evaluated as complete pipelines and calibrated across human reference regimes, rather than benchmarked only as standalone models. We release labels, prompts, predictions, and Croissant metadata on Hugging Face.

ARXIV 2607.10826 ↗