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cs.CV

OP4KSR: One-Step Patch-Free 4K Super-Resolution with Periodic Artifact Suppression

作者Chengyan Deng, Pengbin Yu, Zhentao Chen, Wei Shen, Kai Zhang, Meng Li, Lunxi Yuan, Xue Zhou, Li Yu

展开完整摘要收起摘要

Diffusion-based real-world image super-resolution (Real-ISR) has achieved remarkable perceptual quality; however, directly super-resolving images to 4K remains limited by extreme memory consumption. Consequently, prior methods adopt patch-based inference, sacrificing global context and introducing semantic confusion, spatial inconsistency, and severe latency. We propose OP4KSR, a one-step patch-free 4K SR approach built upon the powerful Flux backbone. By leveraging the extreme-compression F16 VAE, OP4KSR makes 4K SR inference tractable under practical GPU budgets, preserving global spatial-semantic coherence while enabling highly efficient inference. However, adapting this one-step architecture intrinsically triggers severe periodic artifacts. We trace this to a RoPE base frequency allocation mismatch and intra-token spatial ambiguity, both exacerbated by the lack of iterative refinement. To suppress these artifacts, we couple RoPE base frequency rescaling (RFR) with an autocorrelation-based periodicity loss ($\mathcal{L}_\text{AP}$). Furthermore, we curate a dedicated training dataset alongside three benchmarks (one synthetic and two real-world) to advance 4K SR research. Extensive experiments demonstrate that OP4KSR achieves competitive perceptual quality with efficient inference, generating a $4096\times4096$ output in only 5.75 seconds on a single NVIDIA H20 GPU.

ARXIV 2605.13457 ↗
cs.CV

DirectTryOn: One-Step Virtual Try-On via Straightened Conditional Transport

作者Xianbing Sun, Jiahui Zhan, Liqing Zhang, Jianfu Zhang

展开完整摘要收起摘要

Recent diffusion- and flow-based VTON methods achieve strong results with pretrained generative models, but their reliance on multi-step sampling incurs high inference cost, while existing acceleration methods largely overlook the intrinsic structure of the try-on task. In this paper, we highlight a key observation: VTON outputs are highly constrained by the conditional inputs, suggesting that the conditional sampling trajectory can be much straighter than that in general image generation, making one-step generation a natural solution. However, limited task-specific data makes training from scratch impractical, forcing existing methods to fine-tune pretrained models whose objectives do not encourage such straight conditional trajectories. Thus, the deviation from an ideal straight path mainly comes from the mismatch between pretrained base models and the conditional nature of try-on generation, rather than from the task itself. Motivated by this insight, we encourage straighter VTON sampling trajectories through three targeted modifications: pure conditional transport, a garment preservation loss, and a self consistency loss. We further introduce a one-step distillation stage. Extensive experiments show that our method achieves state-of-the-art performance with one-step sampling, establishing a new standard for efficient and high-quality VTON.

ARXIV 2605.12939 ↗
cs.CL

STOP: Structured On-Policy Pruning of Long-Form Reasoning in Low-Data Regimes

作者Chenjun Xu, Zhennan Zhou, Zhan Su, Bill Howe, Lucy Lu Wang, Bingbing Wen

展开完整摘要收起摘要

Long chain-of-thought (Long CoT) reasoning improves performance on multi-step problems, but it also induces overthinking: models often generate low-yield reasoning that increases inference cost and latency. This inefficiency is especially problematic in low-data fine-tuning regimes, where real applications adapt reasoning models with limited supervision and cannot rely on large-scale teacher distillation or heavy test-time control. To address this, we propose STOP (Structured On-policy Pruning), an on-policy algorithm for analyzing and pruning long-form reasoning traces. STOP constructs self-distilled traces from the model. Then it maps each trace into a structured reasoning interface through node segmentation, taxonomy annotation, and reasoning-tree construction. On top of this interface, we introduce ECN (Earliest Correct Node), which retains the shortest prefix ending at the earliest node that both functions as an answering conclusion and yields the correct final answer, removing redundant post-solution reasoning while preserving semantic continuity. Experiments on DeepSeek-R1-Distill-Qwen-7B and DeepSeek-R1-Distill-LLaMA-3-8B across GSM8K, Math 500, and AIME 2024 show that STOP reduces generated tokens by 19.4-42.4% while largely preserving accuracy in low-data fine-tuning. Beyond efficiency, our analyses show that STOP induces much smaller distributional shift than teacher-guided pruning, improves the structural efficiency of generated reasoning, and reallocates reasoning effort away from redundant verification and backtracking toward more productive exploration.

ARXIV 2605.13165 ↗
cs.CV

AdaFocus: Adaptive Relevance-Diversity Sampling with Zero-Cache Look-back for Efficient Long Video Understanding

作者Xiao Yang, Yingzhe Ma, Haoxuan Yu, Zixin Li, Ning Qin

展开完整摘要收起摘要

Long video understanding is heavily bottlenecked by a rigid one-shot paradigm: existing methods either densely encode videos at prohibitive memory and latency costs, or aggressively compress them into sparse frame sets that irreversibly discard fine-grained evidence needed for downstream reasoning. Consequently, current models struggle to simultaneously balance temporal coverage, visual details, and computational efficiency. We propose AdaFocus, an efficient framework that rethinks long-video understanding as progressive evidence acquisition rather than one-pass encoding. AdaFocus relies on two tightly coupled components. First, a Query-Aware Adaptive Relevance-Diversity sampler (AdaRD) produces a compact yet informative video preview, adaptively switching to global clustering when the query lacks reliable local grounding. Second, instead of caching exhaustive frame sequences in memory, AdaFocus introduces an uncertainty-triggered refinement mechanism. It performs targeted look-back only when the model is not confident, retrieving high-resolution evidence directly from disk via a zero-cache I/O design. This turns discarded visual details from an irreversible loss into on-demand recoverable evidence without paying the cost of exhaustive preloading. Experiments on seven standard long-video benchmarks show that AdaFocus delivers a substantially better efficiency-accuracy trade-off than strong baselines. Compared with conventional dense encoding, AdaFocus achieves improved task performance (e.g., +2.59 accuracy on VideoMME, +8.39 mIoU on Charades-STA over single-pass inference) while reducing visual token consumption by ~33x and eliminating the need for in-memory frame pre-caching through its zero-cache disk retrieval design. These findings suggest that progressive preview combined with zero-cache evidence refinement is a highly effective paradigm for scalable multimedia reasoning.

ARXIV 2605.12954 ↗
cs.CV

Test-time Sparsity for Extreme Fast Action Diffusion

作者Kangye Ji, Yuan Meng, Jianbo Zhou, Ye Li, Chen Tang, Zhi Wang

展开完整摘要收起摘要

Action diffusion excels at high-fidelity action generation but incurs heavy computational costs owing to its iterative denoising nature. Despite current technologies showing promise in accelerating diffusion transformers by reusing the cached features, they struggle to adapt to policy dynamics arising from diverse perceptions and multi-round rollout iterations in open environments. We propose test-time sparsity to tackle this challenge, which aims to accelerate action diffusion by dynamically predicting prunable residual computations for each model forward at test time. However, two bottlenecks remain in this paradigm: 1) repetitive conditional encoding and pruning offset most potential speed gains, and 2) the features cached from previous denoising timesteps cannot constrain large pruning errors under aggressive sparsity. To address the first bottleneck, we design a highly parallelized inference pipeline that minimizes the non-decoder delay to milliseconds. Specifically, we first design a lightweight pruner that shares the encoder with the diffusion transformer. Then, we decouple the encoding and pruning from the autoregressive denoising loop by processing all denoising timesteps in parallel, and overlap the pruner with the decoder forward inference through asynchronism. To overcome the second bottleneck, we introduce an omnidirectional reusing strategy, which achieves 95% sparsity by selectively reusing features cached from the current forward, previous denoising timesteps, and earlier rollout iterations. To learn the rollout-level reusing strategies, we sample a few action trajectories to supervise the sparsified diffusion step by step. Extensive experiments demonstrate that our method reduces FLOPs by 92% and accelerates action generation by 5x, achieving lossless performance with an inference frequency of 47.5 Hz. Our code is available at https://github.com/ky-ji/Test-time-Sparsity.

ARXIV 2605.13316 ↗
cs.LG

Provable Quantization with Randomized Hadamard Transform

作者Ying Feng, Piotr Indyk, Michael Kapralov, Dmitry Krachun, Boris Prokhorov

展开完整摘要收起摘要

Vector quantization via random projection followed by scalar quantization is a fundamental primitive in machine learning, with applications ranging from similarity search to federated learning and KV cache compression. While dense random rotations yield clean theoretical guarantees, they require $Θ(d^2)$ time. The randomized Hadamard transform $HD$ reduces this cost to $O(d \log d)$, but its discrete structure complicates analysis and leads to weaker or purely empirical compression guarantees. In this work, we study a variant of this approach: dithered quantization with a single randomized Hadamard transform. Specifically, the quantizer applies $HD$ to the input vector and subtracts a random scalar offset before quantizing, injecting additional randomness at negligible cost. We prove that this approach is unbiased and provides mean squared error bounds that asymptotically match those achievable with truly random rotation matrices. In particular, we prove that a dithered version of TurboQuant achieves mean squared error $\bigl(π\sqrt{3}/2 + o(1)\bigr) \cdot 4^{-b}$ at $b$ bits per coordinate, where the $o(1)$ term vanishes uniformly over all unit vectors and all dimensions as the number of quantization levels grows.

ARXIV 2605.13810 ↗
cs.DC

KVServe: Service-Aware KV Cache Compression for Communication-Efficient Disaggregated LLM Serving

作者Zedong Liu, Xinyang Ma, Dejun Luo, Hairui Zhao, Bing Lu, Wenjing Huang, Yida Gu, Xingchen Liu, Zheng Wei, Jinyang Liu, Dingwen Tao, Guangming Tan

展开完整摘要收起摘要

LLMs are widely adopted in production, pushing inference systems to their limits. Disaggregated LLM serving (e.g., PD separation and KV state disaggregation) improves scalability and cost efficiency, but it also turns KV into an explicit payload crossing network and storage boundaries, making KV a dominant end-to-end bottleneck. Existing KV compression are typically static runtime configurations, despite production service context varies over time in workload mix, bandwidth, and SLO/quality budgets. As a result, a fixed choice can be suboptimal or even increase latency. We present KVServe, the first service-aware and adaptive KV communication compression framework for disaggregated LLM serving: KVServe (1) unifies KV compression into a modular strategy space with new components and cross-method recomposition; (2) introduces Bayesian Profiling Engine that efficiently searches this space and distills a 3D Pareto candidate set, reducing $50\times$ offline search overhead; and (3) deploys a Service-Aware Online Controller that combines an analytical latency model with a lightweight bandit to select profiles under constraints and correct offline-to-online mismatch. Integrated into vLLM and evaluated across datasets, models, GPUs and networks, KVServe achieves up to $9.13\times$ JCT speedup in PD-separated serving and up to $32.8\times$ TTFT reduction in KV-disaggregated serving.

ARXIV 2605.13734 ↗
cs.CV

Neural Video Compression with Domain Transfer

作者Tiange Zhang, Rongqun Lin, Xiandong Meng, Haofeng Wang, Xing Tian, Qi Zhang, Siwei Ma

展开完整摘要收起摘要

Content-adaptive compression has always been a key direction in neural video coding (NVC), aiming to mitigate the domain gap between training and testing data. Such gaps often arise from distributional discrepancies between training and inference data, which may cause noticeable performance degradation when the testing content differs from the training distribution. To tackle this challenge, we propose DCVC-DT, a domain transfer enhanced neural video compression framework. Specifically, we design a lightweight online domain transfer (DT) mechanism that dynamically adapts the encoded latent representation during inference, effectively bridging the domain gap without modifying the encoder or decoder parameters. In addition, we develop a frame-level dynamic RD (Rate and Distortion) adjustment scheme that actively regulates the ratio of R and D in the loss function based on quality fluctuation, thereby improving rate-distortion performance. Extensive experiments demonstrate that DCVC-DT achieves up to 6.21% bitrate savings over the baseline DCVC-DC, while significantly enhancing generalization to unseen testing data and alleviating error propagation. Our code is available at https://github.com/SunnyMass/DCVC-DT.

ARXIV 2605.13476 ↗
cs.RO

TouchAnything: A Dataset and Framework for Bimanual Tactile Estimation from Egocentric Video

作者Jianyi Zhou, Ziteng Gao, Feiyang Hong, Zirui Liu, Guannan Zhang, Weisheng Dai, Ruichen Zhen, Chuqiao Lyu, Haotian Wu, Yinian Mao, Xushi Wang, Yuxiang Jiang, Wenbo Ding, Shuo Yang

展开完整摘要收起摘要

Egocentric human video data, which captures rich human-environment interactions and can be collected at scale, has become a key driver of embodied intelligence research. However, existing egocentric datasets typically lack tactile sensing, a critical modality that provides direct cues about contact, force, and pressure in human-object interaction. Without such signals, models struggle to learn physically grounded representations of real-world interaction dynamics. While tactile sensors provide these cues, deploying high-quality tactile hardware at scale remains expensive and cumbersome. This raises a central question: can tactile feedback be inferred directly from visual observations, enabling scalable tactile supervision for egocentric video data and supporting physically grounded embodied learning? To enable research in this direction, we introduce EgoTouch, a large-scale multi-view egocentric dataset with dense tactile supervision for bimanual hand-object interaction. EgoTouch comprises 208 manipulation tasks spanning 1,891 episodes in diverse indoor and outdoor environments, with synchronized multi-view RGB (head-mounted egocentric and dual wrist-mounted cameras), bimanual 3D hand pose, and continuous pressure maps from wearable tactile sensors. Building on EgoTouch, we introduce TouchAnything, a baseline multi-view vision-to-touch prediction framework that uses the egocentric view as the primary input and flexibly leverages available wrist-mounted views at inference time. Experiments show that incorporating wrist-mounted views generally improves tactile prediction over egocentric-only input, achieving up to 5.0% relative improvement in Contact IoU and 6.1% relative improvement in Volumetric IoU. We will publicly release the dataset, code, and benchmark.

ARXIV 2605.13083 ↗
cs.RO

TinySDP: Real Time Semidefinite Optimization for Certifiable and Agile Edge Robotics

作者Ishaan Mahajan, Jon Arrizabalaga, Andrea Grillo, Fausto Vega, James Anderson, Zachary Manchester, Brian Plancher

展开完整摘要收起摘要

Semidefinite programming (SDP) provides a principled framework for convex relaxations of nonconvex geometric constraints in motion planning, yet existing solvers are too computationally expensive for real-time control, particularly on resource-constrained embedded systems. To address this gap, we introduce TinySDP, the first semidefinite programming solver designed for embedded systems, enabling real-time model-predictive control (MPC) on microcontrollers for problems with nonconvex obstacle constraints. Our approach integrates positive-semidefinite cone projections into a cached-Riccati-based ADMM solver, leveraging computational structure for embedded tractability. We pair this solver with an a posteriori rank-1 certificate that converts relaxed solutions into explicit geometric guarantees at each timestep. On challenging benchmarks, e.g., cul-de-sac and dynamic obstacle avoidance scenarios that induce failures in local methods, TinySDP achieves collision-free navigation with up to 73% shorter paths than state-of-the-art baselines. We validate our approach on a Crazyflie quadrotor, demonstrating that semidefinite constraints can be enforced at real-time rates for agile embedded robotics.

ARXIV 2605.13748 ↗
cs.CV

CRePE: Curved Ray Expectation Positional Encoding for Unified-Camera-Controlled Video Generation

作者Seonghyun Jin, Youngmin Kim, Sunwoo Park, Jong Chul Ye

展开完整摘要收起摘要

Camera-conditioned video generation requires positional encoding that remains reliable under changes in camera motion, lens configuration, and scene structure. However, existing attention-level camera encodings either provide ray-only camera signals or rely on pinhole camera geometry, limiting their applicability to general camera control under the Unified Camera Model, including wide-angle and fisheye lenses. To address this limitation, we propose Curved Ray Expectation Positional Encoding (CRePE). CRePE represents each image token as a depth-aware positional distribution along its source ray, providing a Unified Camera Model-compatible positional encoding that captures the projected-path geometry induced by wide-angle and fisheye cameras. CRePE is implemented through a Geometric Attention Adapter added to frozen video DiTs, injecting token-wise scene-distance information into selected attention layers and stabilizing it with pseudo supervision from a monocular geometry foundation model. This design leads to more stable camera control and improves several geometry-aware and perceptual-quality metrics, while remaining competitive on video-quality metrics. Controlled positional-encoding ablations show a better overall average rank than a RayRoPE-style endpoint PE baseline, demonstrating the effectiveness of UCM-aware projected-path integration across diverse camera models. Furthermore, by extending the same positional-encoding pathway to external geometry control through Radial MixForcing, CRePE supports external radial-map control for scene-geometry-conditioned generation and source-video motion transfer beyond camera control.

ARXIV 2605.12938 ↗
cs.CV

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

作者Yuchao Gu, Guian Fang, Yuxin Jiang, Weijia Mao, Song Han, Han Cai, Mike Zheng Shou

展开完整摘要收起摘要

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping $(z_{t}\rightarrow z_{0})$ to flow-map transition learning $(z_{t}\rightarrow z_{r})$ over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.

ARXIV 2605.13724 ↗
cs.CV

GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion

作者Hanxin Zhu, Cong Wang, Peiyan Tu, Jiayi Luo, Tianyu He, Xin Jin, Zhibo Chen

展开完整摘要收起摘要

Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While achieving remarkable progress, existing approaches to 3D world generation typically prioritize appearance prediction with limited modeling of the underlying geometry, leading to issues such as unreliable scene structure estimation and degraded cross-view consistency. To address these limitations, motivated by the coarse-to-fine nature of human visual perception, we propose GTA, a novel image-to-3D world generation method following a Geometry-Then-Appearance paradigm. Specifically, given a single input image, to improve the structural fidelity of synthesized 3D scenes, GTA adopts a two-stage framework with two dedicated video diffusion models, which first generate coarse geometric structure from novel viewpoints and then synthesize fine-grained appearance conditioned on the predicted geometry. To further enhance cross-view appearance consistency, we introduce a random latent shuffle strategy during the training process, along with a test-time scaling scheme that improves perceptual quality without compromising quantitative performance. Extensive experiments have demonstrated that our proposed method consistently outperforms existing approaches in terms of fidelity, visual quality, and geometric accuracy. Moreover, GTA is shown to be effective as a general enhancement module that further improves the generation quality of existing image-to-3D world pipelines, as well as supporting multiple downstream applications and exhibiting favorable data efficiency during model training, highlighting its versatility and broad applicability. Project page: https://hanxinzhu-lab.github.io/GTA/.

ARXIV 2605.12957 ↗
cs.CV

DiffST: Spatiotemporal-Aware Diffusion for Real-World Space-Time Video Super-Resolution

作者Zheng Chen, Ruofan Yang, Jin Han, Dehua Song, Zichen Zou, Chunming He, Yong Guo, Yulun Zhang

展开完整摘要收起摘要

Diffusion-based models have shown strong performance in video super-resolution (VSR) and video frame interpolation (VFI). However, their role in the coupled space-time video super-resolution (STVSR) setting remains limited. Existing diffusion-based STVSR approaches suffer from two issues: (1) low inference efficiency and (2) insufficient utilization of spatiotemporal information. These limitations impede deployment. To address these issues, we introduce DiffST, an efficient spatiotemporal-aware video diffusion framework for real-world STVSR. To improve efficiency, we adapt a pre-trained diffusion model for one-step sampling and process the entire video directly rather than operating on individual frames. Furthermore, to enhance spatiotemporal information utilization, we introduce cross-frame context aggregation (CFCA) and video representation guidance (VRG). The CFCA module aggregates information across multiple keyframes to produce intermediate frames. The VRG module extracts video-level global features to guide the diffusion process. Extensive experiments show that DiffST obtains leading results on real-world STVSR tasks. It also maintains high inference efficiency, running about 17$\times$ faster than previous diffusion-based STVSR methods. Code is available at: https://github.com/zhengchen1999/DiffST.

ARXIV 2605.13182 ↗
cs.MA

Embodied Multi-Agent Coordination by Aligning World Models Through Dialogue

作者Vardhan Dongre, Dilek Hakkani-Tür

展开完整摘要收起摘要

Effective collaboration between embodied agents requires more than acting in a shared environment; it demands communication grounded in each agent's evolving understanding of the world. When agents can only partially observe their surroundings, coordination without communication is provably hard, but communication can, in principle, bridge this gap by allowing agents to share observations and align their world models. In this work, we examine whether LLM-based embodied agents actually realize the ability to communicate. We extend PARTNR, a benchmark for collaborative household robotics, with a natural-language dialogue channel that enables two agents with partial observability to communicate during task execution. To evaluate whether dialogue leads to genuine world-model alignment rather than superficial coordination, we propose a framework for measuring world-model alignment defined over per-agent world graphs: observation convergence (do private world models align over time?), information novelty (do messages convey what the partner lacks?), and belief-sensitive messaging (do agents model what their partner knows?). Our experiments across three LLMs reveal that dialogue reduces action conflicts 40 to 83 percentage points but degrades task success relative to silent coordination. Using our metrics, we characterize the gap between superficial coordination and genuine world-model alignment, and identify where current models fall on this spectrum.

ARXIV 2605.12920 ↗
cs.CV

Pyramid Forcing: Head-Aware Pyramid KV Cache Policy for High-Quality Long Video Generation

作者Jiayu Chen, Junbei Tang, Wenbiao Zhao, Maoliang Li, Jiayi Luo, Zihao Zheng, Jiawei Yang, Guojie Luo, Xiang Chen

展开完整摘要收起摘要

Autoregressive video generation enables streaming and open-ended long video synthesis, but still suffers from long-term degradation caused by accumulated errors. Existing KVCache strategies usually apply unified historical-frame retention, implicitly assuming homogeneous historical dependencies across attention heads. We revisit historical-frame attention and reveal three distinct head types: Anchor Heads require broad long-range context, Wave Heads exhibit periodic temporal dependencies, and Veil Heads focus on initial and adjacent frames. Based on this finding, we propose Pyramid Forcing, a head-aware pyramidal KVCache framework that identifies head types offline, assigns behavior-specific cache policies, and supports heterogeneous cache lengths via efficient ragged-cache attention. Experiments on Self Forcing and Causal Forcing show that Pyramid Forcing consistently improves long-horizon generation quality on VBench-Long, increasing the 60-second Self Forcing score from 77.87 to 81.21 while enhancing motion dynamics, visual fidelity, and semantic consistency. Project: https://if-lab-pku.github.io/Pyramid-Forcing/.

ARXIV 2605.13111 ↗
cs.LG

Learning POMDP World Models from Observations with Language-Model Priors

作者Valentin Six, Frederik Panse, Mathis Fajeau, Lancelot Da Costa, Mridul Sharma, Alfonso Amayuelas, Tim Z. Xiao, David Hyland, Philipp Hennig, Bernhard Schölkopf

展开完整摘要收起摘要

Whether navigating a building, operating a robot, or playing a game, an agent that acts effectively in an environment must first learn an internal model of how that environment works. Partially-observable Markov decision processes (POMDPs) provide a flexible modeling class for such internal world models, but learning them from observation-action trajectories alone is challenging and typically requires extensive environment interaction. We ask whether language-model priors can reduce costly interaction by leveraging prior knowledge, and introduce Pinductor (POMDP-inductor): an LLM proposes candidate POMDP models from a few observation-action trajectories and iteratively refines them to optimize a belief-based likelihood score. Despite using strictly less information, Pinductor matches the performance and sample efficiency of LLM-based POMDP learning methods that assume privileged access to the hidden state, while significantly surpassing the sample efficiency of tabular POMDP baselines. Further results show that performance scales with LLM capability and degrades gracefully as semantic information about the environment is withheld. Together, these results position language-model priors as a practical tool for sample-efficient world-model learning under partial observability, and a step toward generalist agents in real-world environments. Code is available at https://github.com/atomresearch/pinductor.

ARXIV 2605.13740 ↗
cs.LG

JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement Learning

作者Jing Yu Lim, Rushi Shah, Zarif Ikram, Samson Yu, Haozhe Ma, Tze-Yun Leong, Dianbo Liu

展开完整摘要收起摘要

Diffusion world models have recently become competitive for online model-based reinforcement learning, but current approaches expose a tension: pixel diffusion is effective but computationally expensive while the latest latent diffusion approach improves efficiency yet performs subpar. The latter also relies on separately trained latents rather than the end-to-end world-model objectives that have driven much of modern MBRL progress. In particular, JEPA-style predictive representation learning has emerged as an especially promising direction for world modeling and MBRL. Concurrently, diffusion-style objectives have gained traction across multiple domains, with iterative refinement as a promising approach for multimodal and stochastic targets. Taken together, these trends motivate Joint Embedding DIffusion (JEDI), the first online end-to-end latent diffusion world model. JEDI learns its latent space directly from the diffusion denoising loss with a JEPA framework, using denoising to learn and predict future latents rather than relying on reconstruction and pretrained models. We provide a theoretical motivation showing that conventional JEPA objectives induce a predictive information bottleneck, and that conditional diffusion denoising admits a closely related predictive-compression decomposition. Empirically, JEDI is competitive on Atari100k and outperforms the baseline with seperately trained latents where directly comparable. Relative to the pixel diffusion baseline, JEDI uses 43% less VRAM, over 3$\times$ faster world-model sampling, and 2.5$\times$ faster training. JEDI also exhibits a markedly different task-level performance profile from the pixel baseline, suggesting that end-to-end predictive latents change more than compute alone.

ARXIV 2605.13013 ↗
cs.LG

Ergodic Trajectory Design by Learned Pushforward Maps: Provable Coverage via Conditional Flow Matching

作者Ehsan Aghazadeh, Masoud Malekzadeh, Ahmad Ghasemi, Hossein Pishro-Nik

展开完整摘要收起摘要

Designing continuous trajectories whose time-averaged occupancy provably matches a prescribed spatial density (the ergodic coverage problem) is central to UAV-assisted data collection and sensing, robotic exploration, and mobile monitoring. For flying agents in particular, this challenge is acute: trajectories must balance coverage fidelity against tight energy budgets, no-fly zones, and acceleration limits. Existing methods either re-optimize each trajectory online (with cost growing in the horizon and re-running for every target, agent, and realization) or rely on bespoke analytical constructions that must be re-derived for each new constraint. We propose a epushforward framework that decouples ergodicity from density matching: an analytic latent trajectory provides exact uniform ergodicity on a simple annular domain, and a single map, learned offline by optimal-transport conditional flow matching, transports this latent occupancy onto the prescribed target density. The composed trajectory is then asymptotically ergodic with respect to the learned pushforward distribution, with deviation from the target controlled by the flow-matching training loss. Once trained for a given target density and constraint set, the map serves an unbounded number of trajectories and a multi-agent fleet without per-agent retraining, and many differentiable operational constraints (no-fly zones, acceleration ceilings, or fairness penalties) enter as additive soft penalties in the training loss without re-deriving the design. We prove three results (an acceleration-energy bound, an $O(1/\sqrt{K})$ ergodic convergence rate in the number of trajectory cycles $K$, and an approximation-error bound) that combine into an end-to-end coverage bound estimable from CFM training diagnostics (certified given an architectural Lipschitz bound on $v_θ$).

ARXIV 2605.13063 ↗
cs.LG

Support-Conditioned Flow Matching Is Kernel Smoothing

作者Daniel Matsui Smola

展开完整摘要收起摘要

Generative models are often conditioned on a small set of examples via cross-attention. Under the Gaussian optimal-transport path, we show that the exact velocity field induced by a finite support set is a Nadaraya--Watson kernel smoother whose bandwidth decreases with flow time, from broad averaging at early steps to nearest-neighbor at late steps. A single Gaussian-kernel attention head exactly computes this field, connecting cross-attention conditioning to classical kernel theory. The theory predicts three failure regimes: nearest-neighbor collapse of the kernel at high dimension, mismatch between the isotropic kernel and the data geometry, and insufficient support for nonparametric estimation. Experiments on Gaussian mixtures, spherical shells, and DINOv2 ImageNet features confirm that learned conditioning improves in precisely these regimes, and that IP-Adapter's cross-attention implements approximate NW smoothing in practice.

ARXIV 2605.13386 ↗
stat.ML

On the Limits of Latent Reuse in Diffusion Models

作者Yifeng Yu, Lu Yu

展开完整摘要收起摘要

Diffusion models are often trained in low-dimensional latent spaces, which are then reused for related but shifted datasets. In this work, we study when such latent reuse remains reliable under distribution shift. We consider a source-target setting in which both datasets are approximately low-dimensional but may lie near different subspaces. We show that freezing and reusing a source latent space induces a target-domain score error governed by two quantities: the principal-angle misalignment between the source and target subspaces, and the target ambient noise amplified by the diffusion time scale. Motivated by these limits, we further study mixed source-target training and characterize how the required shared latent dimension depends on the relative geometry of the two distributions. Our results provide theoretical guidance on when latent reuse is reliable and when learning a shared representation may be necessary.

ARXIV 2605.13448 ↗
cs.LG

Do Heavy Tails Help Diffusion? On the Subtle Trade-off Between Initialization and Training

作者Hamza Cherkaoui, Hélène Halconruy, Antonio Ocello

展开完整摘要收起摘要

Recent works have proposed incorporating heavy-tailed (HT) noise into diffusion- and flow-based generative models, with the goals of better recovering the tails of target distributions and improving generative diversity. This motivation is intuitive: if the data are heavy-tailed, HT noise may appear better matched than light-tailed (LT) Gaussian noise. However, replacing Gaussian noise by HT noise also changes the underlying estimation problem. In this paper, we revisit this paradigm through a combined theoretical and empirical study, establishing sampling-error bounds for two representative diffusion models driven by HT and LT noise. We show that HT noise makes the statistical estimation problem harder, leading to less favorable sampling-error bounds. We support these findings with experiments on synthetic and real-world datasets, empirically recovering the predicted error trade-off. Our results call into question a growing design trend in generative modeling and challenge the use of HT noise to improve rare-region exploration.

ARXIV 2605.13175 ↗
cs.CV

SceneGraphVLM: Dynamic Scene Graph Generation from Video with Vision-Language Models

作者Vladislav Makarov, Mark Gizetdinov, Dmitry Yudin

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Scene graph generation provides a compact structured representation for visual perception, but accurate and fast graph prediction from images and videos remains challenging. Recent VLM-based methods can generate scene graphs end-to-end as structured text, yet often produce long outputs with irrelevant objects and relations. We present SceneGraphVLM, a compact method for image and video scene graph generation with small visual language models. SceneGraphVLM serializes graphs in a token-efficient TOON format and trains the model in two stages: supervised fine-tuning followed by reinforcement learning with hallucination-aware rewards that balance relation coverage and precision while penalizing unsupported objects and relations. For videos, the model can optionally condition each frame on the previously generated graph, providing lightweight short-term context without tracking or post-processing. We evaluate SceneGraphVLM on PSG, PVSG, and Action Genome. With compact VLMs and vLLM-accelerated decoding, SceneGraphVLM achieves a strong quality-speed trade-off, improves precision-oriented SGG metrics while preserving reasonable recall, and generates complete scene graphs with approximately one-second latency. Code and implementation details are available at: https://github.com/markus0440/SceneGraphVLM.git.

ARXIV 2605.13667 ↗
cs.LG

Teacher-Guided Policy Optimization for LLM Distillation

作者Xinyu Liu, Kechen Jiao, Chunyang Xiao, Runsong Zhao, Junhao Ruan, Bei Li, Jiahao Liu, Qifan Wang, Xin Chen, Jingang Wang, Tong Xiao, JingBo Zhu

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The convergence of reinforcement learning and imitation learning has positioned Reverse KL (RKL) as a promising paradigm for on-policy LLM distillation, aiming to unify exploration with teacher supervision. However, we identify a critical limitation: when the student and teacher distributions diverge significantly, standard RKL often fails to yield meaningful improvement due to uninformative negative feedback. To address this inefficiency, we propose Teacher-Guided Policy Optimization (TGPO), an on-policy algorithm that incorporates dense directional guidance by leveraging teacher predictions conditioned on the student's rollout. Because TGPO remains on-policy, the algorithm integrates seamlessly with existing RLVR frameworks without requiring additional data annotation. Experiments on complex reasoning benchmarks demonstrate that TGPO significantly outperforms standard baselines and is robust to different teachers.

ARXIV 2605.13230 ↗
cs.LG

When is Warmstarting Effective for Scaling Language Models?

作者Neeratyoy Mallik, Maciej Janowski, Johannes Hog, Herilalaina Rakotoarison, Josif Grabocka, Frank Hutter, Aaron Klein

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Model growth from a given checkpoint aims to accelerate training of a larger model, offering potential resource savings. Despite recent interest, warmstarting has seen limited practical adoption in large-scale training. We attribute this to two underexplored factors: (1) an overemphasis on preserving the smaller model's performance at initialization, which constrains operator design for new architectures, and (2) insufficient analysis of how growth interacts with hyperparameters and scaling behavior, compounded by inconsistent growth factors across the literature. We show that preserving the base model's initial post-growth performance is not necessary for strong final performance, and that simple, architecture-agnostic growth strategies can outperform more complex warmstarting operators. Crucially, we empirically identify an upper bound on the growth factor $g$ beyond which training from scratch is more efficient. We observe this across multiple ablation setups. Notably, this limit is also present, but unreported, in prior published results. Across our experiments on dense MLPs and dense language models, we find that a $2\times$ growth factor is the most reliable in yielding convergence speedups, with gains most pronounced under 20 tokens/parameter budgets and diminishing as budget increases. We fit scaling laws over these observations to provide predictive guidance for practitioners deciding when and how much to grow. Together, our analysis provides practical guidelines and empirical limits for model growth.

ARXIV 2605.13405 ↗
stat.AP

Steer-to-Detect: Probing Hidden Representations for Detection of LLM-Generated Texts

作者Luxu Liang, Xiang Li

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The rapid advancement of large language models (LLMs) has made machine-generated text increasingly difficult to distinguish from human-written text. While recent studies explore leveraging internal representations of language models to uncover deeper detection signals, these raw features often exhibit substantial overlap between classes, limiting their discriminative power. To address this challenge, we propose Steer-to-Detect (S2D), a two-stage framework for detecting LLM-generated text. In the first stage, S2D learns a steering vector that is injected into the hidden states of a frozen observer LLM, producing representations with improved class separability. In the second stage, detection is performed via a hypothesis testing procedure based on the steered representations. We establish finite-sample, high-probability guarantees for Type I and Type II errors, providing a theoretical characterization of the procedure. Empirically, S2D achieves strong and consistent performance across a range of settings, including out-of-distribution scenarios and adversarial perturbations.

ARXIV 2605.12890 ↗
cs.LG

The Expressivity Boundary of Probabilistic Circuits: A Comparison with Large Language Models

作者Zhiyu Zhao, Xuejie Liu, Muhan Zhang, Anji Liu

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Probabilistic Circuits (PCs) are deep generative models that support exact and efficient probabilistic inference. Yet in autoregressive language modeling, PCs still lag behind Transformer-based large language models (LLMs), suggesting an important expressivity gap. In this work, we compare PCs and LLMs under a unified autoregressive formulation. First, an output bottleneck: PCs parameterize predictions as convex combinations in probability space, which struggles to represent the sharp distributions typical of language; adopting a logit-space parameterization substantially narrows this gap. Second, a context-encoding bottleneck: we prove that structured-decomposable PCs can match Transformer separation rank on vtree-aligned partitions, but show, both theoretically and empirically, that this capacity is limited to partitions aligned with the fixed routing structure, leading to severe degradation when the data exhibits heterogeneous dependency topologies. We further prove that decomposable PCs are strictly more expressive than structured-decomposable ones, though effectively optimizing them remains an open challenge.

ARXIV 2605.12940 ↗
cs.MA

Mechanism Plausibility in Generative Agent-Based Modeling

作者Patrick Zhao, David Huu Pham, Nicholas Vincent

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Large language models (LLMs) can generate high-level diverse phenomena without explicitly programmed rules. This capability has led to their adoption within different agent-based models (ABMs) and social simulations. Recently, research has aim to test whether they are capable of generating different phenomena of interest, for example, human behavior on social media platforms or performance in game-theoretic scenarios. However, capability, prediction, and explanation are different — drawing from the philosophy of science and mechanisms literature, explanation requires showing, to some degree, how a phenomenon is produced by related organized entities and activities. For modelers, describing the characteristics of an experiment or whether a simulation provides progress in capability (or explanation), can be difficult without being grounded in potentially distant research areas. We integrate recent work on LLM-ABMs with contemporary philosophy of science literature and use it to operationalize a definition of `plausibility' in a four-level scale. Our scale separates the evaluation of a model's generative sufficiency (ability to reproduce a phenomenon) from its mechanistic plausibility (how the phenomenon could be produced), and clarifies the distinct roles of different models, such as predictive and explanatory ones. We introduce this as the Mechanism Plausibility Scale.

ARXIV 2605.12824 ↗
cs.AI

Think Twice, Act Once: Verifier-Guided Action Selection For Embodied Agents

作者Nishad Singhi, Christian Bialas, Snehal Jauhri, Vignesh Prasad, Georgia Chalvatzaki, Marcus Rohrbach, Anna Rohrbach

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Building generalist embodied agents capable of solving complex real-world tasks remains a fundamental challenge in AI. Multimodal Large Language Models (MLLMs) have significantly advanced the reasoning capabilities of such agents through strong vision-language knowledge and chain-of-thought (CoT) reasoning, yet remain brittle when faced with challenging out-of-distribution scenarios. To address this, we propose Verifier-Guided Action Selection (VegAS), a test-time framework designed to improve the robustness of MLLM-based embodied agents through an explicit verification step. At inference time, rather than committing to a single decoded action, VeGAS samples an ensemble of candidate actions and uses a generative verifier to identify the most reliable choice, without modifying the underlying policy. Crucially, we find that using an MLLM off-the-shelf as a verifier yields no improvement, motivating our LLM-driven data synthesis strategy, which automatically constructs a diverse curriculum of failure cases to expose the verifier to a rich distribution of potential errors at training time. Across embodied reasoning benchmarks spanning the Habitat and ALFRED environments, VeGAS consistently improves generalization, achieving up to a 36% relative performance gain over strong CoT baselines on the most challenging multi-object, long-horizon tasks.

ARXIV 2605.12620 ↗
cs.LG

Block-R1: Rethinking the Role of Block Size in Multi-domain Reinforcement Learning for Diffusion Large Language Models

作者Yan Jiang, Ruihong Qiu, Zi Huang

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Recently, reinforcement learning (RL) has been widely applied during post-training for diffusion large language models (dLLMs) to enhance reasoning with block-wise semi-autoregressive generation. Block size has therefore become a vital factor in dLLMs, since it determines the parallel decoding granularity and affects the rollout trajectories during RL optimisation, e.g., GRPO. Instead of investigating the effect of block size during inference on individual domains, this paper studies block size from a domain conflict perspective for dLLM RL post-training in multi-domain scenarios. The main contributions are: (1) a formulation of domain block size conflict in multi-domain RL for dLLMs, which will largely affect the post-training effectiveness for rollout-based RL methods; (2) a novel dataset, Block-R1-41K is constructed with a best-improved training block size for each sample, which also induces a Block Size Conflict Score to quantitatively measure the domain conflict; (3) a new benchmark, Block-R1, for flexible RL post-training for dLLMs in both single and cross domain; and (4) a simple yet powerful cross-domain post-training method with sample-level best-improved training block sizes. Extensive experiments on 13 distinct datasets, 7 latest RL algorithms and diverse dLLM backbones are comprehensively covered in Block-R1. The benchmark is open-sourced at https://github.com/YanJiangJerry/Block-R1 with the dataset released at https://huggingface.co/datasets/YanJiangJerry/Block-R1-41K.

ARXIV 2605.11726 ↗