DAILY RESEARCH INDEX

每天知道
你的领域
出了什么

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

共 21289 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

全部论文

cs.GT

Watermarking Game-Playing Agents in Perfect-Information Extensive-Form Games

作者Juho Kim, Fei Fang, Tuomas Sandholm

展开完整摘要收起摘要

Watermarking techniques for large language models (LLMs), which encode hidden information in the output so its source can be verified, have gained significant attention in recent days, thanks to their potential capability to detect accidental or deliberate misuse. Similar challenges involving model misuse also exist in the context of game-playing, such as when detecting the unauthorized use of AI tools in gaming platforms (e.g., cheating in online chess). In this paper, we initiate the study of how game-playing strategies can be watermarked. We show how the KGW watermark for LLMs can be adapted to watermark game-playing agents in perfect-information extensive-form games. The watermark can then be detected using a statistical test. We show that the degradation in the quality of the watermarked strategy profile, quantified by the expected utility, can be bounded, but there is a tradeoff between detectability and quality. In our experiments, we bootstrap the watermarking framework to various chess engines and demonstrate that a) the impact of the watermark on the quality of the strategy is negligible and b) the watermark can be detected with just a handful of games.

ARXIV 2605.14283 ↗
cs.LG

Latency-Quality Routing for Functionally Equivalent Tools in LLM Agents

作者Kexin Chu, Dawei Xiang, Wei Zhang

展开完整摘要收起摘要

Tool-augmented LLM agents increasingly access the same tool type through multiple functionally equivalent providers, such as web-search APIs, retrievers, or LLM backends exposed behind a shared interface. This creates a provider-routing problem under runtime load: the router must choose among providers that differ in latency, reliability, and answer quality, often without gold labels at deployment time. We introduce LQM-ContextRoute, a contextual bandit router for same-function tool providers. Its key design is latency-quality matching: instead of letting low latency offset poor answers in an additive reward, the router ranks providers by expected answer quality per service cycle. It combines this capacity-aware score with query-specific quality estimation and LLM-as-judge feedback, allowing it to adapt online to both load changes and provider-quality differences. On the main web-search load benchmark, LQM-ContextRoute improves F1 by +2.18 pp over SW-UCB while staying on the latency-quality frontier. In a high-heterogeneity StrategyQA setting, LQM-ContextRoute avoids additive-reward collapse and improves accuracy by up to +18 pp over SW-UCB; on heterogeneous retriever pools, it improves NDCG by +2.91--+3.22 pp over SW-UCB. These results show that same-function tool routing benefits from treating latency as service capacity, especially when runtime pressure and provider-quality heterogeneity coexist.

ARXIV 2605.14241 ↗
cs.AI

$π$-Bench: Evaluating Proactive Personal Assistant Agents in Long-Horizon Workflows

作者Haoran Zhang, Luxin Xu, Zhilin Wang, Runquan Gui, Shunkai Zhang, Haodi Lei, Zihao He, Bingsu He, Chicheng Qin, Tong Zhu, Xiaoye Qu, Yang Yang, Yu Cheng, Yafu Li

展开完整摘要收起摘要

The rise of personal assistant agents, e.g., OpenClaw, highlights the growing potential of large language models to support users across everyday life and work. A core challenge in these settings is proactive assistance, since users often begin with underspecified requests and leave important needs, constraints, or preferences unstated. However, existing benchmarks rarely evaluate whether agents can identify and act on such hidden intents before they are explicitly stated, especially in sustained multi-turn interactions where user needs emerge gradually. To address this gap, we introduce $π$-Bench, a benchmark for proactive assistance comprising 100 multi-turn tasks across 5 domain-specific user personas. By incorporating hidden user intents, inter-task dependencies, and cross-session continuity, $π$-Bench evaluates agents' ability to anticipate and address user needs over extended interactions, jointly measuring proactivity and task completion in long-horizon trajectories that better reflect real-world use. Experiments show (1) proactive assistance remains challenging, (2) a clear distinction between task completion and proactivity, and (3) the value of prior interaction for proactive intent resolution in later tasks.

ARXIV 2605.14678 ↗
cs.CR

Do Coding Agents Understand Least-Privilege Authorization?

作者Zheng Yan, Jingxiang Weng, Charles Chen, Dengyun Peng, Ethan Qin, Jiannan Guan, Jinhao Liu, Qiming Yu, Yixin Yuan, Fanqing Meng, Carl Che, Mengkang Hu

展开完整摘要收起摘要

As coding agents gain access to shells, repositories, and user files, least-privilege authorization becomes a prerequisite for safe deployment: an agent should receive enough authority to complete the task, without unnecessary authority that exposes sensitive surfaces.To study whether current models can infer this boundary themselves, we first introduce permission-boundary inference, where a model maps a task instruction and terminal environment to a file-level read/write/execute policy, and AuthBench, a benchmark of 120 realistic terminal tasks with human-reviewed permission labels and executable validators for utility and attack outcomes.AuthBench shows that authorization is not a simple conservative-versus-permissive calibration problem: frontier models often omit permissions required by the execution chain while also granting unused or sensitive accesses.Increasing inference-time reasoning does not resolve this mismatch. Instead, each model moves toward a model-specific authorization attractor: more reasoning makes it more consistent in its own failure mode, whether broad-but-exposed or tight-but-brittle.This suggests that direct policy generation is the bottleneck, because a single generation must both discover all necessary accesses and reject all unnecessary ones.We therefore propose Sufficiency-Tightness Decomposition, which first generates a coverage-oriented policy by forward-simulating the task and then audits each granted entry for grounding and sensitivity.Across tested models, this decomposition improves sensitive-task success by up to 15.8% on tightness-biased models while reducing attack success across all evaluated models.

ARXIV 2605.14859 ↗
cs.CL

Auditing Agent Harness Safety

作者Chengzhi Liu, Yichen Guo, Yepeng Liu, Yuzhe Yang, Qianqi Yan, Xuandong Zhao, Wenyue Hua, Sheng Liu, Sharon Li, Yuheng Bu, Xin Eric Wang

展开完整摘要收起摘要

LLM agents increasingly run inside execution harnesses that dispatch tools, allocate resources, and route messages between specialized components. However, a harness can return a correct, benign answer over a trajectory that accesses unauthorized resources or leaks context to the wrong agent. Output-level evaluation cannot see these failures, yet most safety benchmarks score only final outputs or terminal states, even though many violations occur mid-trajectory rather than at termination. The central question is whether the harness respects user intent, permission boundaries, and information-flow constraints throughout execution. To address this gap, we propose HarnessAudit, a framework that audits full execution trajectories across boundary compliance, execution fidelity, and system stability, with a focus on multi-agent harnesses where these risks are most pronounced. We further introduce HarnessAudit-Bench, a benchmark of 210 tasks across eight real-world domains, instantiated in both single-agent and multi-agent configurations with embedded safety constraints. Evaluating ten harness configurations across frontier models and three multi-agent frameworks, we find that: (i) task completion is misaligned with safe execution, and violations accumulate with trajectory length; (ii) safety risks vary across domains, task types, and agent roles; (iii) most violations concentrate in resource access and inter-agent information transfer; and (iv) multi-agent collaboration expands the safety risk surface, while harness design sets the upper bound of safe deployment.

ARXIV 2605.14271 ↗
cs.AI

Are Agents Ready to Teach? A Multi-Stage Benchmark for Real-World Teaching Workflows

作者Zixin Chen, Peng Liu, Rui Sheng, Haobo Li, Jianhong Tu, Xiaodong Deng, Kashun Shum, Dayiheng Liu, Huamin Qu

展开完整摘要收起摘要

Language agents are increasingly deployed in complex professional workflows, with tutoring emerging as a particularly high-stakes capability that remains largely unmeasured in existing benchmarks. Effective tutor agents require more than producing correct answers or executing accurate tool calls: a robust tutor must diagnose learner state, adapt support over time, make pedagogically justified decisions grounded in educational evidence, and execute interventions within realistic learning-management systems. We introduce EduAgentBench, a source-grounded benchmark for holistically evaluating tutor agents across the full scope of teaching work. It contains 150 quality-controlled tasks across three capability surfaces: professional pedagogical judgment, situated multi-turn tutoring, and Canvas-style teaching workflow completion. Tasks are constructed through a pedagogical-insight-driven pipeline and evaluated with complementary verification signals and human review. Across a comprehensive evaluation of frontier models, our findings reveal that current models are generally capable of bounded pedagogical judgment, but still fall short of professional teaching standards in situated tutoring and autonomous teaching-workflow execution. To our knowledge, EduAgentBench is the first theory-grounded and realistic benchmark for evaluating the holistic teaching capability of tutor agents, providing a measurement foundation for developing future tutor agents that can support realistic teaching work.

ARXIV 2605.14322 ↗
cs.AI

TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality

作者Zidong Liu, Rongkai Liu, Yue Li, Zhenliang Zhang

展开完整摘要收起摘要

Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage demonstration paradigm integrating multimodal demonstration signals. Building on this paradigm, we developed TeachAnything, a cloud-based, crowdsourcing-oriented demonstration platform with physics simulation capable of collecting diverse demonstration data across varied scenes, tasks, and embodiments. By unifying virtual and physical interactions through both methodological design and physics simulation, the system serves as a practical foundation for developing embodied agents aligned with Symmetrical Reality.

ARXIV 2605.14556 ↗
cs.SE

SWE-Chain: Benchmarking Coding Agents on Chained Release-Level Package Upgrades

作者Man Ho Lam, Chaozheng Wang, Hange Liu, Jingyu Xiao, Haau-sing Li, Jen-tse Huang, Terry Yue Zhuo, Michael R. Lyu

展开完整摘要收起摘要

Coding agents powered by large language models are increasingly expected to perform realistic software maintenance tasks beyond isolated issue resolution. Existing benchmarks have shifted toward realistic software evolution, but they rarely capture continuous maintenance at the granularity of package releases, where changes are bundled, shipped, and inherited by subsequent versions. We present SWE-Chain, a benchmark for evaluating agents on chained release-level package upgrades, where each transition builds on the agent's prior codebase. To produce upgrade specifications, we design a divide-and-conquer synthesis pipeline that aligns release notes with code diffs for each version transition, ensuring the requirements are grounded in actual code changes, informative to agents, and feasible to implement. SWE-Chain contains 12 upgrade chains across 9 real Python packages, with 155 version transitions and 1,660 grounded upgrade requirements. Across nine frontier agent-model configurations, agents achieve an average of 44.8% resolving, 65.4% precision, and 50.2% F1 under the Build+Fix regime, with Claude-Opus-4.7 (Claude Code) leading at 60.8% resolving, 80.6% precision, and 68.5% F1. These results show that SWE-Chain is both feasible and discriminative, and reveal that current agents still struggle to make correct upgrades across chained package releases without breaking existing functionality.

ARXIV 2605.14415 ↗
cs.CR

MemLineage: Lineage-Guided Enforcement for LLM Agent Memory

作者Ciyan Ouyang, Rui Hou

展开完整摘要收起摘要

We introduce MemLineage, a defense for LLM agent memory that attaches both cryptographic provenance and LLM-mediated derivation lineage to every entry. Recent and concurrent work shows that untrusted content can be written into persistent agent state and re-enter later sessions as an instruction; the remaining systems question is how to preserve useful memory recall while preventing such state from justifying sensitive actions. MemLineage treats this as a chain-of-custody problem rather than a filtering problem. It is a six-module design around an RFC-6962 Merkle log over per-principal Ed25519-signed entries: a weighted derivation DAG records which retrieved entries influenced each new memory, and a max-of-strong-edges propagation rule makes Untrusted-Path Persistence hold for any chain whose attribution edges remain above threshold. The sensitive-action gate then refuses dispatches whose active justification descends from an external ancestor, while still allowing benign recall. We evaluate three defense cells against three memory-poisoning workloads on a deterministic mechanism-isolation harness; MemLineage is the only configuration in that harness that drives all three columns to zero ASR, while sub-millisecond per-operation overhead keeps it well below the noise floor of any LLM call. A Codex-backed AgentDojo bridge further separates strong-model behavior from defense-layer behavior: under an intentionally vulnerable tool-output profile, no-defense and signature-only baselines fail on all six banking pairs, while all MemLineage rows reduce strict AgentDojo ASR to zero. The core deterministic artifacts are byte-equal CI-verified; hosted-model AgentDojo and live-model sweeps are recorded as auditable logs rather than byte-pinned artifacts.

ARXIV 2605.14421 ↗
cs.CR

Exploiting LLM Agent Supply Chains via Payload-less Skills

作者Xinyu Liu, Yukai Zhao, Xing Hu, Xin Xia

展开完整摘要收起摘要

Autonomous agents powered by Large Language Models (LLMs) acquire external functionalities through third-party skills available in open marketplaces. Adopting these integrations broadens the potential attack surface, prompting a need for systematic security evaluation. Current auditing mechanisms are effective at identifying explicit code payloads and predefined threat contents through security scanning. These detection mechanisms are bypassed if malicious behaviors lack direct injection and are instead synthesized dynamically at runtime through the agent's inherent generative capabilities. Exploring this blind spot, we introduce Semantic Compliance Hijacking (SCH), a payload-less supply chain attack targeting autonomous coding environments. The SCH approach translates malicious goals into unstructured natural language instructions formatted as necessary compliance rules, leading the agent to generate and execute unauthorized code. To assess the real-world viability of this attack, we developed an automated pipeline to evaluate its effectiveness across a test matrix comprising three mainstream agent frameworks and three distinct foundation models using contextualized scenarios. The findings demonstrate the pervasive nature of this threat, with SCH achieving peak success rates of up to 77.67% for confidentiality breaches and 67.33% for Remote Code Execution (RCE) under the most vulnerable configurations. Furthermore, the introduction of Multi-Skill Automated Optimization (MS-AO) further boosted attack efficacy. By omitting recognizable Abstract Syntax Tree (AST) signatures and explicit harmful intents, the manipulated skill files maintained a 0.00% detection rate, evading current scanning tools. This research highlights an underexplored attack surface within agent supply chains, pointing to a necessary transition from signature-based detection models toward semantic intent validation.

ARXIV 2605.14460 ↗
cs.CR

Known By Their Actions: Fingerprinting LLM Browser Agents via UI Traces

作者William Lugoloobi, Samuelle Marro, Jabez Magomere, Joss Wright, Chris Russell

展开完整摘要收起摘要

As LLM-based agents increasingly browse the web on users' behalf, a natural question arises: can websites passively identify which underlying model powers an agent? Doing so would represent a significant security risk, enabling targeted attacks tailored to known model vulnerabilities. Across 14 frontier LLMs and four web environments spanning information retrieval and shopping tasks, we show that an agent's actions and interaction timings, captured via a passive JavaScript tracker, are sufficient to identify the underlying model with up to 96% F1. We formalise this attack surface by demonstrating that classifiers trained on agent actions generalise across model sizes and families. We further show that strong classifiers can be trained from few interaction traces and that agent identity can be inferred early within an episode. Injecting randomised timing delays between actions substantially degrades classifier performance, but does not provide robust protection: a classifier retrained on delayed traces largely recovers performance. We release our harness and a labelled corpus of agent traces \href{https://github.com/KabakaWilliam/known_actions}{here}.

ARXIV 2605.14786 ↗
cs.AI

ASH: Agents that Self-Hone via Embodied Learning

作者Benjamin Schneider, Xavier Schneider, Victor Zhong, Sun Sun

展开完整摘要收起摘要

Long-horizon embodied tasks remain a fundamental challenge in AI, as current methods rely on hand-engineered rewards or action-labeled demonstrations, neither of which scales. We introduce ASH, an agentic system that learns an embodied policy from unlabeled, noisy internet video, without reward shaping or expert annotation. ASH follows a self-improvement loop; when it gets stuck, ASH learns an Inverse Dynamics Model (IDM) from its own trajectories, and uses its IDM to extract supervision from relevant internet video. ASH uses unsupervised learning to identify key moments from large-scale internet video and retains them as long-term memory — allowing it to tackle long-horizon problems. We evaluate ASH on two complementary environments demanding multi-hour planning: Pokemon Emerald, a turn-based RPG, and The Legend of Zelda: The Minish Cap, a real-time action-adventure game. In both games, behavioral cloning, retrieval-augmented and zero-shot foundation-model baselines plateau, while ASH sustains progression across our 8-hour evaluation. ASH reaches an average of $11.2/12$ milestones in Pokemon Emerald and $9.9/12$ in Legend of Zelda, while the strongest baseline gets stuck in both environments at an average of $6.5/12$ and $6.0/12$ milestones, respectively. We demonstrate that self-improving agents are a scalable recipe for long-horizon embodied learning.

ARXIV 2605.14211 ↗
cs.LG

FutureSim: Replaying World Events to Evaluate Adaptive Agents

作者Shashwat Goel, Nikhil Chandak, Arvindh Arun, Ameya Prabhu, Steffen Staab, Moritz Hardt, Maksym Andriushchenko, Jonas Geiping

展开完整摘要收起摘要

AI agents are being increasingly deployed in dynamic, open-ended environments that require adapting to new information as it arrives. To efficiently measure this capability for realistic use-cases, we propose building grounded simulations that replay real-world events in the order they occurred. We build FutureSim, where agents forecast world events beyond their knowledge cutoff while interacting with a chronological replay of the world: real news articles arriving and questions resolving over the simulated period. We evaluate frontier agents in their native harness, testing their ability to predict world events over a three-month period from January to March 2026. FutureSim reveals a clear separation in their capabilities, with the best agent's accuracy being 25%, and many having worse Brier skill score than making no prediction at all. Through careful ablations, we show how FutureSim offers a realistic setting to study emerging research directions like long-horizon test-time adaptation, search, memory, and reasoning about uncertainty. Overall, we hope our benchmark design paves the way to measure AI progress on open-ended adaptation spanning long time-horizons in the real world.

ARXIV 2605.15188 ↗
cs.AI

MediaClaw: Multimodal Intelligent-Agent Platform Technical Report

作者Shaoan Zhao, Huanlin Gao, Qiang Hui, Ting Lu, Xueqiang Guo, Yantao Li, Xinpei Su, Fuyuan Shi, Chao Tan, Fang Zhao, Kai Wang, Shiguo Lian

展开完整摘要收起摘要

MediaClaw is a multimodal agent platform built on the OpenClaw ecosystem. Its core design follows a three-layer architecture of unified abstraction, pluginized extension, and workflow orchestration. The system is intended to address practical deployment pain points in AIGC adoption, including fragmented capabilities, heterogeneous interfaces, disconnected production processes, and limited reuse of high-quality production workflows. \system{} abstracts full-category AIGC capabilities into a unified invocation model, uses plugins to support hot-pluggable capability expansion, and uses task-oriented Skills to turn complex production processes into reusable workflow assets. This report focuses on the architectural design philosophy of MediaClaw, the design logic of its core capability model, and the key engineering trade-offs in implementation. It aims to provide reusable practical reference for building multimodal capability platforms.

ARXIV 2605.14771 ↗
cs.CL

From Text to Voice: A Reproducible and Verifiable Framework for Evaluating Tool Calling LLM Agents

作者Md Tahmid Rahman Laskar, Xue-Yong Fu, Seyyed Saeed Sarfjoo, Quinten McNamara, Jonas Robertson, Shashi Bhushan TN

展开完整摘要收起摘要

Voice agents increasingly require reliable tool use from speech, whereas prominent tool-calling benchmarks remain text-based. We study whether verified text benchmarks can be converted into controlled audio-based tool calling evaluations without re-annotating the tool schema and gold labels. Our dataset-agnostic framework uses text-to-speech, speaker variation, and environmental noise to create paired text-audio instances while preserving the original dataset annotations. Based on extensive evaluation of 7 omni-modal models on audio-converted versions of Confetti and When2Call, our framework demonstrates that the performance is strongly model- and task-dependent: Gemini-3.1-Flash-Live obtains the highest Confetti score (70.4), whereas GPT-Realtime-1.5 performs best on When2Call (71.9). On Confetti, the text-to-voice gap ranges from 1.8 points for Qwen3-Omni to 4.8 points for GPT-Realtime-1.5. A targeted analysis of failure cases demonstrates that degradations most often reflect misunderstandings of argument values in the speech. Considering real-world deployment scenarios, we further report text-only results, an ambiguity-based reformulation stress test, and a reference-free LLM-as-judge protocol validated against human preferences. Notably, we find that open-source Qwen3 judges with at least 8B parameters exceed 80% agreement with proprietary judges, supporting privacy-preserving evaluation. Overall, our framework provides a verifiable and reproducible first-stage diagnostic that complements purpose-built audio corpora.

ARXIV 2605.15104 ↗
cs.SE

Making OpenAPI Documentation Agent-Ready: Detecting Documentation and REST Smells with a Multi-Agent LLM System

作者Rayfran Rocha Lima, Davi G. Assunção Pinheiro, Thiago Medeiros de Menezes

展开完整摘要收起摘要

The growing adoption of AI agents and the Model Context Protocol (MCP) has motivated organizations to expose existing REST APIs as agent-consumable tools. In our industrial context, this initiative targeted an ecosystem of 16 production APIs comprising approximately 600 endpoints. Although these APIs were stable and widely used within a microservice architecture, early proof-of-concept experiments revealed systematic failures in task planning, tool selection, and payload construction when accessed through MCP-based agents. Rather than attributing these failures to model limitations alone, we conducted an ecosystem-scale empirical assessment of the underlying OpenAPI documentation. We developed Hermes, a multi-agent LLM-based system that detects documentation and REST-related smells at the endpoint level and generates explainable diagnostic reports. The large-scale evaluation identified 2,450 smells across 600 endpoints, with deficiencies present in all analyzed operations. Practitioner validation confirmed high agreement with the detected issues while also revealing contextual trade-offs in remediation decisions. The findings suggested that structural validity within microservice environments does not guarantee semantic readiness for agent-based consumption. Based on this evidence, the organization revised its adoption strategy, prioritizing selective endpoint adaptation, redefining documentation standards, and integrating automated documentation assessment into API governance workflows. This case illustrates how systematic artifact-level evaluation can function as a strategic decision-support mechanism, reducing technological risk and guiding evidence-based AI adoption in industrial software ecosystems.

ARXIV 2605.14312 ↗
cs.AI

Coding Agent Is Good As World Simulator

作者Hongyu Wang, Jingquan Wang, Bocheng Zou, Radu Serban, Dan Negrut

展开完整摘要收起摘要

World models have emerged as a powerful paradigm for building interactive simulation environments, with recent video-based approaches demonstrating impressive progress in generating visually plausible dynamics. However, because these models typically infer dynamics from video and represent them in latent states, they do not explicitly enforce physical constraints. As a result, the generated video rollouts are not physically plausible, exhibiting unstable contacts, distorted shapes, or inconsistent motion. In this paper, we present an agentic framework constructing physics-based world models through executable simulation code. The framework coordinates planning, code generation, visual review, and physics analysis agents. The planning agent converts the natural language prompt into a structured scene plan, the code agent implements it as executable simulation code, and the visual review agent provide visual feedback while the physics analysis agent checks physical consistency. The code is iteratively revised based on the feedback until the simulation matches the prompt reqirements and physical constraints. Experimental results show that our framework outperforms advanced video-based models in physical accuracy, instruction fidelity and visual quality, which could be applied to various scenarios including driving simulation and embodied robot tasks.

ARXIV 2605.14398 ↗
cs.CV

MemEye: A Visual-Centric Evaluation Framework for Multimodal Agent Memory

作者Minghao Guo, Qingyue Jiao, Zeru Shi, Yihao Quan, Boxuan Zhang, Danrui Li, Liwei Che, Wujiang Xu, Shilong Liu, Zirui Liu, Mubbasir Kapadia, Vladimir Pavlovic, Jiang Liu, Mengdi Wang, Yiyu Shi, Dimitris N. Metaxas, Ruixiang Tang

展开完整摘要收起摘要

Long-term agent memory is increasingly multimodal, yet existing evaluations rarely test whether agents preserve the visual evidence needed for later reasoning. In prior work, many visually grounded questions can be answered using only captions or textual traces, allowing answers to be inferred without preserving the fine-grained visual evidence. Meanwhile, harder cases that require reasoning over changing visual states are largely absent. Therefore, we introduce MemEye, a framework that evaluates memory capabilities from two dimensions: one measures the granularity of decisive visual evidence (from scene-level to pixel-level evidence), and the other measures how retrieved evidence must be used (from single evidence to evolutionary synthesis). Under this framework, we construct a new benchmark across 8 life-scenario tasks, with ablation-driven validation gates for assessing answerability, shortcut resistance, visual necessity, and reasoning structure. By evaluating 13 memory methods across 4 VLM backbones, we show that current architectures still struggle to preserve fine-grained visual details and reason about state changes over time. Our findings show that long-term multimodal memory depends on evidence routing, temporal tracking, and detail extraction.

ARXIV 2605.15128 ↗
cs.MM

Contestable Multi-Agent Debate with Arena-based Argumentative Computation for Multimedia Verification

作者Truong Thanh Hung Nguyen, Vo Thanh Khang Nguyen, Hoang-Loc Cao, Phuc Ho, Van Pham, Hung Cao

展开完整摘要收起摘要

Multimedia verification requires not only accurate conclusions but also transparent and contestable reasoning. We propose a contestable multi-agent framework that integrates multimodal large language models, external verification tools, and arena-based quantitative bipolar argumentation (A-QBAF) as a submission to the ICMR 2026 Grand Challenge on Multimedia Verification. Our method decomposes each case into claim-centered sections, retrieves targeted evidence, and converts evidence into structured support and attack arguments with provenance and strength scores. These arguments are resolved through small local argument graphs with selective clash resolution and uncertainty-aware escalation. The resulting system generates section-wise verification reports that are transparent, editable, and computationally practical for real-world multimedia verification. Our implementation is public at: https://github.com/Analytics-Everywhere-Lab/MV2026_the_liems.

ARXIV 2605.14495 ↗
cs.SE

Towards In-Depth Root Cause Localization for Microservices with Multi-Agent Recursion-of-Thought

作者Lingzhe Zhang, Tong Jia, Kangjin Wang, Chiming Duan, Minghua He, Rongqian Wang, Xi Peng, Meiling Wang, Gong Zhang, Renhai Chen, Ying Li

展开完整摘要收起摘要

As modern microservice systems grow increasingly complex due to dynamic interactions and evolving runtime environments, they experience failures with rising frequency. Ensuring system reliability therefore critically depends on accurate root cause localization (RCL). While numerous traditional machine learning and deep learning approaches have been explored for this task, they often suffer from limited interpretability and poor transferability across deployments. More recently, large language model (LLM)-based methods have been proposed to address these issues. However, existing LLM-based approaches still face two fundamental limitations: context explosion, which dilutes critical evidence and degrades localization accuracy, and serial reasoning structures, which hinder deep causal exploration and impair inference efficiency. In this paper, we conduct a comprehensive study of both how human SREs perform root cause localization in practice and why existing LLM-based methods fall short. Motivated by these findings, we introduce RCLAgent, an in-depth root cause localization framework for microservice systems that realizes multi-agent recursion-of-thought with parallel reasoning. RCLAgent decomposes the diagnostic process along the trace graph by assigning each span to a Dedicated Agent and organizing agents recursively and in parallel according to the graph topology, with the final diagnosis obtained by synthesizing the Root-Level Diagnosis Report and the Global Evidence Graph. Extensive experiments on multiple public benchmarks demonstrate that RCLAgent consistently outperforms state-of-the-art methods in both localization accuracy and inference efficiency.

ARXIV 2605.14866 ↗
cs.AI

Case-Based Calibration of Adaptive Reasoning and Execution for LLM Tool Use

作者Renning Pang, Tian Lan, Leyuan Liu, Piao Tong, Sheng Cao, Xiaosong Zhang

展开完整摘要收起摘要

Tool use extends large language models beyond parametric knowledge, but reliable execution requires balancing appropriate reasoning depth with strict structural validity. We approach this problem from a case-based perspective to present CAST, a case-driven framework that treats historical execution trajectories as structured cases. Instead of reusing raw exemplar outputs, CAST extracts case-derived signals to identify complexity profiles for estimating optimal reasoning strategies, alongside failure profiles to map likely structural breakdowns. The framework translates this knowledge into a fine-grained reward design and adaptive reasoning, enabling the model to autonomously internalize case-based strategies during reinforcement learning. Experiments on BFCLv2 and ToolBench demonstrate that CAST improves both schema-faithful execution and task-level tool-use success while reducing unnecessary deliberation. The approach achieves up to 5.85 percentage points gain in overall execution accuracy and reduces average reasoning length by 26%, significantly mitigating high-impact structural errors. Ultimately, this demonstrates how historical execution cases can provide reusable adaptation knowledge for calibrated tool use.

ARXIV 2605.15041 ↗
cs.CR

Web Agents Should Adopt the Plan-Then-Execute Paradigm

作者Julien Piet, Annabella Chow, Yiwei Hou, Muxi Lyu, Sylvie Venuto, Jinhao Zhu, Raluca Ada Popa, David Wagner

展开完整摘要收起摘要

ReAct has become the default architecture across LLM agents, and many existing web agents follow this paradigm. We argue that it is the wrong default for web agents. Instead, web agents should default to plan-then-execute: commit to a task-specific program before observing runtime web content, then execute it. The reason is that web content mixes inputs from many parties. An e-commerce product page may combine a seller's listing, customer reviews and sponsored advertisements. Under ReAct, all of this content flows into the model when deciding on the next action, creating a direct path for prompt injections to steer the agent's control flow. Plan-then-execute changes this boundary: untrusted data may influence values or branches inside a predefined execution graph, but it cannot redefine the user task or cause the model to synthesize new actions at runtime. We analyze WebArena, a popular web agent benchmark, and find that all tasks are compatible with plan-then-execute, while 80% can be completed with a purely programmatic plan, without any runtime LLM subroutine. We identify the main barrier to adopting plan-then-execute on the web: For it to work well, tools must map cleanly to semantic actions, with effects known before execution, so agents have enough information to plan. The web does not naturally expose that interface. Browser tools such as click, type, and scroll have page-dependent meanings. Planning at this layer is near-sighted: the agent can only see actions on the current page, and later actions appear only after it acts. Closing this gap requires typed interfaces that turn website interactions from clicks and keystrokes to task-level operations. This is an infrastructure problem, not a modeling problem. Web tasks do not need reactivity by default; they need typed, complete, auditable website APIs.

ARXIV 2605.14290 ↗
cs.CL

Video2GUI: Synthesizing Large-Scale Interaction Trajectories for Generalized GUI Agent Pretraining

作者Weimin Xiong, Shuhao Gu, Bowen Ye, Zihao Yue, Lei Li, Feifan Song, Sujian Li, Hao Tian

展开完整摘要收起摘要

Recent advances in multimodal large language models have driven growing interest in graphical user interface (GUI) agents, yet their generalization remains constrained by the scarcity of large-scale training data spanning diverse real-world applications. Existing datasets rely heavily on costly manual annotations and are typically confined to narrow domains. To address this challenge, we propose Video2GUI, a fully automated framework that extracts grounded GUI interaction trajectories directly from unlabeled Internet videos. Video2GUI employs a coarse-to-fine filtering strategy to identify high-quality GUI tutorial videos and convert them into structured agent trajectories. Applying this pipeline to 500 million video metadata entries, we construct WildGUI, a large-scale dataset containing 12 million interaction trajectories spanning over 1,500 applications and websites. Pre-training Qwen2.5-VL and Mimo-VL on WildGUI yields consistent improvements of 5-20% across multiple GUI grounding and action benchmarks, matching or surpassing state-of-the-art performance. We will release both the WildGUI dataset and the Video2GUI pipeline to support future research of GUI agents.

ARXIV 2605.14747 ↗
cs.AI

Prompting Policies for Multi-step Reasoning and Tool-Use in Black-box LLMs with Iterative Distillation of Experience

作者Krishna Sayana, Ketan Todi, Ambarish Jash

展开完整摘要收起摘要

The shift toward interacting with frozen, "black-box" Large Language Models (LLMs) has transformed prompt engineering from a heuristic exercise into a critical optimization challenge. We propose a Reinforcement Learning (RL) framework for training learned prompting policies via iterative distillation of experience. In this architecture, a lightweight prompter model is optimized to maximize task-specific rewards for a larger, frozen worker LLM. By utilizing a contrastive experience buffer that couples scalar rewards with dense textual critiques, our approach effectively amortizes iterative prompt refinement into single-shot policy weights. Our experimental analysis focuses on the Big Bench Extra Hard (BBEH) and Tau-bench suites, covering a diverse range of multi-step reasoning and tool-use tasks. We demonstrate significant gains, improving performance from 55% to 90% in logic-intensive reasoning and 74% to 91% in tool-use tasks. Furthermore, we analyze the structural evolution of prompts, demonstrating how the policy discovers specialized algorithmic heuristics. We provide comprehensive comparisons against state-of-the-art evolutionary baselines like GEPA, showing that iterative distillation achieves superior performance with higher sample efficiency.

ARXIV 2605.14443 ↗
cs.CL

GroupMemBench: Benchmarking LLM Agent Memory in Multi-Party Conversations

作者Jingbo Yang, Kwei-Herng Lai, Xiaowen Wang, Shiyu Chang, Yaar Harari, Evgeniy Gabrilovich

展开完整摘要收起摘要

Large Language Model (LLM) agents increasingly serve as personal assistants and workplace collaborators, where their utility depends on memory systems that extract, retrieve, and apply information across long-running conversations. However, both existing memory systems and benchmarks are built around the dyadic, single-user setup, even though real deployments routinely span groups and channels with multiple users interacting with the agent and with each other. This mismatch leaves three properties of group memory unmeasured: (i) group dynamics that go beyond concatenated one-on-one chats, (ii) speaker-grounded belief tracking, where the per-user memory modeling is needed, and (iii) audience-adapted language, where Theory-of-Mind shifts produce role-specific vocabulary. We introduce GroupMemBench, a benchmark that exposes all three. A graph-grounded synthesis pipeline produces multi-party conversations with controllable reply structure and conditions each message on per-user personas and target audiences. An adversarial query pipeline then binds every question to a specific asker across six categories, spanning multi-hop reasoning, knowledge update, term ambiguity, user-implicit reasoning, temporal reasoning, and abstention, and iteratively searches challenging, realistic queries that reflect comprehensive memory capability. Benchmarking leading memory systems exposes a sharp collapse: the strongest one reaches only 46.0% average accuracy, with knowledge update at 27.1% and term ambiguity at 37.7%, while a simple BM25 baseline matches or exceeds most agent memory systems. This indicates current memory ingestion erases the structural and lexical features group memory depends on, leaving multi-user memory far from solved.

ARXIV 2605.14498 ↗
cs.AI

Cattle Trade: A Multi-Agent Benchmark for LLM Bluffing, Bidding, and Bargaining

作者Robert Müller, Clemens Müller

展开完整摘要收起摘要

We introduce \textsc{Cattle Trade, a multi-agent benchmark for evaluating large language models (LLMs) as agents in strategic reasoning under imperfect information, adversarial interaction, and resource constraints. The benchmark combines auctions, hidden-offer trade challenges (TCs), bargaining, bluffing, opponent modeling, and resource allocation within a single long-horizon game lasting 50--60 turns. Unlike prior agent benchmarks that test these abilities in isolation, \textsc{Cattle Trade} evaluates whether agents integrate them across a competitive, multi-agent economic game with conflicting incentives. The benchmark logs every bid, TC offer, counteroffer, and card selection, enabling behavioural analysis beyond final scores or win rates. We evaluate seven cost-efficient language models and three deterministic code agents across 242 games. Strategic coherence, in particular spending efficiency, resource discipline, and phase-adaptive bidding, is associated with rank more strongly than spending volume or any single subskill. Two heuristic code agents outperform most tested LLMs, and behavioural traces surface recurring LLM failure modes including overbidding, self-bidding, bankrupt TC initiation, and weak opponent-state adaptation. Evaluating agentic competence requires benchmarks that test the joint deployment of multiple capabilities in multi-agent environments with conflicting incentives, uncertainty, and economic dynamics.

ARXIV 2605.14537 ↗
cs.CL

Is Grep All You Need? How Agent Harnesses Reshape Agentic Search

作者Sahil Sen, Akhil Kasturi, Elias Lumer, Anmol Gulati, Vamse Kumar Subbiah

展开完整摘要收起摘要

Recent advances in Large Language Model (LLM) agents have enabled complex agentic workflows where models autonomously retrieve information, call tools, and reason over large corpora to complete tasks on behalf of users. Despite the growing adoption of retrieval-augmented generation (RAG) in agentic search systems, existing literature lacks a systematic comparison of how retrieval strategy choice interacts with agent architecture and tool-calling paradigm. Important practical dimensions, including how tool outputs are presented to the model and how performance changes when searches must cope with more irrelevant surrounding text, remain under-explored in agent loops. This paper reports an empirical study organized into two experiments. Experiment 1 compares grep and vector retrieval on a 116-question sample from LongMemEval, using a custom agent harness (Chronos) and provider-native CLI harnesses (Claude Code, Codex, and Gemini CLI), for both inline tool results and file-based tool results that the model reads separately. Experiment 2 compares grep-only and vector-only retrieval while progressively mixing in additional unrelated conversation history, so that each query is embedded in more distracting material alongside the passages that matter. Across Chronos and the provider CLIs, grep generally yields higher accuracy than vector retrieval in our comparisons in experiment 1; at the same time, overall scores still depend strongly on which harness and tool-calling style is used, even when the underlying conversation data are the same.

ARXIV 2605.15184 ↗
cs.MA

IFPV: An Integrated Multi-Agent Framework for Generative Operational Planning and High-Fidelity Plan Verification

作者Zhigao Huang, Zhengqing Hu, Dong Chen, Shaohan Zhang, Zhao Jin, Bo Zhang, Han Wu, Mingliang Xu

展开完整摘要收起摘要

Operational plan generation and verification are critical for modern complex and rapidly changing battlefield environments, yet traditional generation and verification methods still respectively face the challenges of generation infeasibility and verification insufficiency. To alleviate these limitations, we propose an Integrated Multi-Agent Framework for Generative Operational Planning and High-Fidelity Plan Verification (IFPV). IFPV consists of two tightly coupled modules: Multi-Perspective Hierarchical Agents (MPHA) for generative operational planning and an Adversarial Cognitive Simulation Engine (ACSE) for high-fidelity adversarial plan verification. MPHA decomposes commander intent into executable multi-platform tactical action sequences through the collaboration of Pathfinder, Analyst, and Planner agents. ACSE introduces an opponent equipped with a customized world model, which predicts the future evolution of mission-critical platforms and conducts dynamic counteractions against candidate plans. Simulation experiments in the Asymmetric Combat Tactic Simulator (ACTS) show that IFPV improves mission success by 19.4% and reduces operational cost by 41.7% compared with a single-step large language model (LLM) planning baseline. Compared with a traditional rule-based validator, ACSE increases the average suppression rate by 31.8%, indicating that the proposed verification environment is stricter and more discriminative in revealing the latent vulnerabilities of candidate plans. The code for IFPV can be found at https://github.com/zhigao3ks/IFPV.

ARXIV 2605.14851 ↗
cs.AI

When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution

作者Zilin Zhu, Longteng Guo, Yanghong Mei, Bowen Pang, Zongxun Zhang, Xingjian He, Ruyi Ji, Jing Liu

展开完整摘要收起摘要

Long-horizon household tasks demand robust high-level planning and sustained reasoning capabilities, which are largely overlooked by existing embodied AI benchmarks that emphasize short-horizon navigation or manipulation and rely on fixed task categories. We introduce LongAct, a benchmark designed to evaluate planning-level autonomy in long-horizon household tasks specified through free-form instructions. By abstracting away embodiment-specific low-level control, LongAct isolates high-level cognitive capabilities such as instruction understanding, dependency management, memory maintenance, and adaptive planning. We further propose HoloMind, a VLM-driven agent with a DAG-based long-horizon hierarchical planner, a Multimodal Spatial Memory for persistent world modeling, an Episodic Memory for experience reuse, and a global Critic for reflective supervision. Experiments with GPT-5 and Qwen3-VL models show that HoloMind substantially improves long-horizon performance while reducing reliance on model scale. Even top models achieve only 59% goal completion and 16% full-task success, underscoring the difficulty of LongAct and the need for stronger long-horizon planning in embodied agents.

ARXIV 2605.14504 ↗
cs.CV

EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding

作者Yuejiao Su, Xinshen Zhang, Zhen Ye, Lei Yao, Lap-Pui Chau, Yi Wang

展开完整摘要收起摘要

Understanding human--environment interactions from egocentric vision is essential for assistive robotics and embodied intelligent agents, yet existing multimodal large language models (MLLMs) still struggle with accurate interaction reasoning and fine-grained pixel grounding. To this end, this paper introduces EARL, an Egocentric Analysis-guided Reinforcement Learning framework that explicitly transfers coarse interaction semantics to query-oriented answering and grounding. Specifically, EARL adopts a two-stage parsing framework including coarse-grained interpretation and fine-grained response. The first stage holistically interprets egocentric interactions and generates a structured textual description. The second stage produces the textual answer and pixel-level mask in response to the user query. To bridge the two stages, we extract a global interaction descriptor as a semantic prior, which is integrated via a novel Analysis-guided Feature Synthesizer (AFS) for query-oriented reasoning. To optimize heterogeneous outputs, including textual answers, bounding boxes, and grounding masks, we design a multi-faceted reward function and train the response stage with GRPO. Experiments on Ego-IRGBench show that EARL achieves 65.48% cIoU for pixel grounding, outperforming previous RL-based methods by 8.37%, while OOD grounding results on EgoHOS indicate strong transferability to unseen egocentric grounding scenarios.

ARXIV 2605.14742 ↗