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cs.AI

LAP: An Agent-to-Instrument Protocol for Autonomous Science

作者Linwu Zhu, Liqiang Gao, Yan Chen, Dan Zhu, Jian Huang

展开完整摘要收起摘要

Autonomous science is moving from demonstration to infrastructure. Large language model agents now plan experiments, and self-driving laboratories execute them. Yet every such system rebuilds the link between the reasoning agent and the physical instrument from scratch, against fragmented vendor SDKs and standards built for deterministic software clients rather than probabilistic, goal-directed agents. Recent agent-interoperability protocols clarify two of the three edges of an agentic ecosystem (Anthropic's Model Context Protocol (MCP) standardizes the agent-to-tool edge, and Google's Agent2Agent (A2A) the agent-to-agent edge), but neither models the agent-to-instrument edge, where operations are stateful, safety-critical, exclusively owned, physically embodied, and produce measurements with units, calibration, and uncertainty. We present the Lab Agent Protocol (LAP), a protocol design that fills this gap. LAP retains A2A's peer-to-peer, discovery-first, task-lifecycle structure and adds four physical-world primitives: (i) the InstrumentCard, a signed capability and physical-limit description; (ii) first-class reservation for exclusive instrument and sample locking; (iii) a safety-fence handshake with operator-confirmation tokens cryptographically bound to a specific task and its parameters, gating hazardous and irreversible operations; and (iv) a MeasurementResult schema that makes every result physically typed (QUDT/UCUM), calibration-anchored, uncertainty-bearing, and reproducible by construction. We specify roles, a six-layer architecture, the JSON-RPC method set, the task and safety state machines, the error model, and cross-laboratory federation, and walk a closed-loop autonomous campaign through the protocol end-to-end. LAP is transport-compatible with the A2A/MCP ecosystem and encapsulates rather than replaces existing device standards such as SiLA 2 and OPC-UA.

ARXIV 2606.03755 ↗
cs.AI

MedCUA-Bench: A Screenshot-Only Benchmark for Clinical Computer-Use Agents

作者Jia Yu, Zilong Wang, Xinyang Jiang, Dongsheng Li, Shuo Wang

展开完整摘要收起摘要

Computer-use agents could automate repetitive screen-based clinical work, but their reliability in medical graphical user interfaces remains largely unvalidated. Existing benchmarks focus on general web or desktop tasks and underrepresent medical software, which requires domain knowledge, exhibits markedly different UI design from mainstream applications, lacks public testing environments, and demands safety validation beyond task completion. We introduce MedCUA-Bench, an interactive benchmark for clinical computer-use agents. It covers 18 clinical scenarios across 10 medical domains, reconstructed from real product manuals and open-source medical systems to capture authentic clinical interfaces while avoiding licensing and privacy constraints. Each task ships with paired intent- and step-level goals to disentangle clinical reasoning from UI execution, and is evaluated by a deterministic checker over task completion and five clinical safety dimensions. Across 23 agents, the best closed-source model reaches 54.2% strict success, while all models remain below 9% on the real OpenEMR. Open-source agents average only 2.5%, with the best reaching 16.2%. MedCUA-Bench exposes the gap between current agents and reliable clinical software use, providing a reproducible testbed for future research.

ARXIV 2606.03203 ↗
cs.AI

Think-Before-Speak: From Internal Evaluation to Public Expression in Multi-Agent Social Simulation

作者Kaiqi Yang, Tai-Quan Peng, Sanguk Lee, Hui Liu

展开完整摘要收起摘要

LLM-based multi-agent simulation offers a promising way to study social interaction, deliberation, and collective opinion dynamics. However, many existing dialogue simulation frameworks represent interaction mainly as observable turn exchange or aggregated outputs, leaving the internal evaluative processes behind silence, speaking intention, and public expression difficult to examine. We introduce TBS (Think-Before-Speak), an interval-based multi-agent simulation framework that separates agents' private reasoning from public utterance generation. At each interval, all agents update structured internal states based on the shared dialogue history and their own memory. These states include dissonance-related appraisal, perceived opinion climate, perceived isolation risk, response strategy, and willingness to speak. The orchestrator then resolves competing speaking intentions and commits one utterance to the public dialogue, allowing internal evaluation and public interaction to co-evolve over time. We evaluate TBS in simulated town hall discussions on a climate-related policy issue. Results show that TBS produces coherent internal-state traces and that these traces vary systematically across turn-allocation, silence, and memory conditions. Dissonance-related appraisal increases agents' willingness to speak, whereas silence-pressure appraisal decreases it. Once speaking intention is formed, public expression is shaped mainly by turn-allocation rules. These findings suggest that TBS supports mechanism-sensitive social simulation by making the pathway from internal evaluation to public expression observable and analyzable.

ARXIV 2606.03137 ↗
cs.AI

Perceive Before Reasoning: A Pre-Reasoning Perception Framework for Efficient and Reliable Proactive Mobile Agents

作者Zhijie Ding, Weinan Hong, Zicheng Zhu, Lei Li, Dezhi Kong, Hao Wang, Peng Zhou, Xuchu Jiang, Jiaming Xu

展开完整摘要收起摘要

Multimodal large language models (MLLMs) have substantially advanced mobile agents, yet proactive mobile assistance remains challenging because agents must decide when to intervene before determining how to assist. Existing systems often implement these two decisions within a unified MLLM-based pipeline, leading to goal misalignment between conservative intervention filtering and comprehensive assistance generation, as well as redundant inference when the agent should remain silent. To address these limitations, we propose the Pre-Reasoning Perception Framework (PRPF), a two-stage framework built on perceiving before reasoning. PRPF introduces a lightweight Multimodal Proactive Perceptor (MPP) for intervention gating and context compression, and activates the Proactive Agent Reasoner (PAR) only when intervention is warranted. Experiments on the ProactiveMobile benchmark show that PRPF substantially reduces false trigger rates (FTR) while improving success rates (SR) and inference efficiency over the ProactiveMobile baseline.

ARXIV 2606.03236 ↗
cs.RO

eMEM: A Hybrid Spatio-Temporal Memory System For Embodied Agents

作者A. Haroon Rasheed, Maria Kabtoul

展开完整摘要收起摘要

We present eMEM (Embodied Memory), a hybrid graph-based memory system for embodied agents operating in physical environments. Current agent memory architectures, such as Generative Agents, MemGPT, and A-MEM, treat memory as text streams or knowledge graphs, but embodied agents require memory that is simultaneously searchable by meaning, space, and time. eMEM fills this gap with a multi-index architecture (SQL ITE for structured storage, hnswlib for approximate nearest neighbour semantic search, and an R-tree for spatial queries) unified behind a single graph model. A tiered consolidation pipeline transforms raw perceptual observations into compressed summaries, mirroring hippocampal-neocortical consolidation in biological systems. Ten agent-facing recall tools expose memory retrieval primitives, including concept-to-location resolution and cross layer recall, as first-class operations for LLM tool calling. The system is fully embedded and runs in-process alongside the agent. In addition we introduce eMEM-Bench v1, a benchmark we construct over ProcTHOR-10K scenes for embodied memory evaluation. The benchmark is organised explicitly around eight cognitive-psychology paradigms (DRM lures, pattern separation, pattern completion, source monitoring, context-dependent retrieval, long-horizon interference, serial position, and a foil augmented retention curve), each chosen so that the result is interpretable against the broader memory-systems literature in humans and prior agent-memory systems; a level of diagnostic that surface-task benchmarks like LoCoMo or OpenEQA cannot provide. eMEM scores 80.8 weighted mean over 988 probes, with a flat retention curve at ceiling from 1 h to 1 yr of simulated delay on room-unique items. We show that a pure RAG baseline (the flat_rag ablation) loses 30 pt on context dependent retrieval and 29 pt on DRM lure rejection, isolating the contribution of multi-layer storage and consolidation respectively. We release both the system and the benchmark code.

ARXIV 2606.03374 ↗
cs.AI

Inducing Reasoning Primitives from Agent Traces

作者Zhihan Lei, Jiarui Yan, Joshua Momo, William W. Cohen

展开完整摘要收起摘要

ReAct-style LLM agents often rediscover the same reasoning routines across problems, yet leave those routines trapped in transient scratchpads. We introduce Reasoning Primitive Induction, a single-pass method that mines successful ReAct traces, clusters recurrent reasoning moves, and converts the most frequent moves into a compact library of typed pseudo-tools. Each pseudo-tool is specified by a natural-language docstring interpreted by an LLM at invocation time, and a standard ReAct loop composes these primitives at test time. The central result is that induced libraries outperform the very agent that generated their traces: by +44pp on RuleArena NBA (30 -> 74), +30pp on MuSR team allocation (38 -> 68), and +22pp on NatPlan meeting planning (7 -> 29). Across five comparable subtasks spanning narrative deduction, rule application, and constraint-satisfaction planning, a single fixed configuration improves over zero-shot Chain-of-Thought on every subtask, matches or surpasses expert-authored decompositions, and outperforms AWM at lower average inference cost.

ARXIV 2606.02994 ↗
cs.AI

CP-Agent: Context-Aware Multimodal Reasoning for Cellular Morphological Profiling under Chemical Perturbations

作者Yuxin Zhang, Yiyao Li, Ping Shu Ho, Simon See, Zhenqin Wu, Kevin Tsia

展开完整摘要收起摘要

Cell Painting combines multiplexed fluorescent staining, high-content imaging, and quantitative analysis to generate high-dimensional phenotypic readouts to support diverse downstream tasks such as mechanism-of-action (MoA) inference, toxicity prediction, and construction of drug-disease atlases. However, existing workflows are slow, costly and difficult to interpret. Approaches for drug screening modeling predominantly focus on molecular representation learning, while neglecting actual experimental context (e.g., cell line, dosing schedule, etc.), limiting generalization and MoA resolution. We introduce CP-Agent, an agentic multimodal large language model (MLLM) capable of generating mechanism-relevant, human-interpretable rationales for cell morphological changes under drug perturbations. At its core, CP-Agent leverages a context-aware alignment module, CP-CLIP, that jointly embeds high-content images and experimental metadata to enable robust treatment and MoA discrimination (achieving a maximum F1-score of 0.896). By integrating CP-CLIP outputs with agentic tool usage and reasoning, CP-Agent compiles rationales into a structured report to guide experimental design and hypothesis refinement. These capabilities highlight CP-Agent's potential to accelerate drug discovery by enabling more interpretable, scalable, and context-aware phenotypic screening — streamlining iterative cycles of hypothesis generation in drug discovery.

ARXIV 2606.03435 ↗
cs.OS

Agent libOS: A Library-OS-Inspired Runtime for Long-Running, Capability-Controlled LLM Agents

作者Yingqi Zhang

展开完整摘要收起摘要

Large language model (LLM) agents are evolving from request-response assistants into long-running software actors: they maintain state across model calls, fork subtasks, wait for external events, request human authority, generate tools, and perform side effects that must be resumed and audited. This paper presents Agent libOS, a library-OS-inspired runtime substrate for LLM agents. Agent libOS runs above a conventional host operating system; it does not implement hardware drivers, kernel-mode isolation, or a POSIX-compatible operating system. Instead, it treats an agent as an AgentProcess: a schedulable execution subject with process identity, parent-child lineage, lifecycle state, a tool table derived from an AgentImage, typed Object Memory, explicit capabilities, human queues, checkpoints, events, and audit records. Its central design rule is tools are libc-like wrappers; runtime primitives are the authority boundary. Filesystem access, object access, sleeps, human approval, JIT tool registration, and external side effects are checked at primitive boundaries under explicit capabilities and policy. We describe the design, threat model, Python prototype, and safety-oriented evaluation. The current prototype implements async scheduling, namespace-local Object Memory, runtime-integrated human approval, one-shot permission grants, per-process working directories, shell and image-registration primitives, Deno/TypeScript JIT tools over a libOS syscall broker, filesystem/object bridge tools, an injectable Resource Provider Substrate, deterministic demos, real-model smoke scripts, and 123 regression tests at the time of writing. Rather than improving planner accuracy, Agent libOS demonstrates a runtime substrate in which long-running LLM agents can be scheduled, authorized, resumed, and audited without treating tool dispatch as the trust boundary.

ARXIV 2606.03895 ↗
cs.AI

EvoDS: Self-Evolving Autonomous Data Science Agent with Skill Learning and Context Management

作者Zherui Yang, Fan Liu, Yansong Ning, Hao Liu

展开完整摘要收起摘要

Recent progress in Large Language Model (LLM) agents has enabled promising advances in automated data science. However, existing approaches remain fundamentally limited by their static action sets and lack of principled long-horizon context management, hindering their ability to accumulate reusable experience across tasks and operate reliably in multi-stage, iterative data science pipelines. To address these challenges, we introduce EvoDS, a self-evolving autonomous data science agent that learns to expand its skills and adaptively managing long-term context through agentic reinforcement learning. Specifically, EvoDS introduces two key strategies: (1) Autonomous Skill Acquisition (ASA) mechanism, which enables agents to synthesize, validate, and reuse executable skills; and (2) Adaptive Context Compression (ACC) strategy, which treats context management as a learned control problem rather than passive truncation. These strategies are orchestrated within a two-stage multi-agent training scheme, enabling EvoDS to autonomously improve over time. Theoretically, we prove that EvoDS's hierarchical design reduces tool-selection error, and its optimization objective aligns with an information bottleneck principle, ensuring efficient context use. Empirically, EvoDS outperforms state-of-the-art open-source data science agents by an average of 28.9% across four diverse benchmarks while eliminating out-of-token failures. Our code and data are available at https://github.com/usail-hkust/EvoDS.

ARXIV 2606.03841 ↗
cs.LG

Multi$^2$: Hierarchical Multi-Agent Decision-Making with LLM-Based Agents in Interactive Environments

作者Sangeun Park, Minhae Kwon

展开完整摘要收起摘要

A central goal of large language model (LLM) research is to build agentic systems that can plan, act, and adapt through sustained interaction with dynamic environments. While recent LLM-based agents exhibit impressive contextual reasoning, their long-horizon decision-making remains fragile, often suffering from objective drift, where goals and plans drift over extended interactions. We introduce Multi$^2$, a hierarchical multi-agent decision-making framework that explicitly decomposes agent behavior into complementary roles. A high-level agent (System 1) focuses on context-aware sub-goal generation using supervised fine-tuning (SFT), while a low-level agent (System 2) executes atomic actions through offline-to-online reinforcement learning (RL) in interactive environments. This separation enables stable long-horizon control, mitigates objective drift, and allows efficient adaptation. Across diverse interactive environments, Multi$^2$ consistently outperforms strong agentic baselines, demonstrating improved robustness and coordination in multi-turn interaction. Beyond performance, we introduce and release three hierarchical benchmark datasets, filling a long-standing gap in training and evaluating hierarchical decision-making for LLM-based agents.

ARXIV 2606.03698 ↗
cs.HC

CLI-Anything: Towards Agent-Native Computer Use

作者Yuhao Yang, Tianyu Fan, Chao Huang

展开完整摘要收起摘要

As large language models advance in reasoning and tool use capabilities, researchers increasingly seek to leverage them for computer use agents that can interact with existing software. The dominant approach develops GUI agents that control applications through visual interfaces: interpreting screenshots, locating UI elements, and executing mouse clicks to mimic human interaction. This GUI-centric paradigm fundamentally misaligns with agent capabilities. Current GUI agents struggle with brittle pixel-level interactions, timing dependencies, and coordinate-based actions that break with interface changes. They force agents to emulate human perceptual limitations rather than leverage their computational strengths in structured data processing and programmatic control. CLI-Anything argues for agent-native computer use design. Instead of forcing agents to navigate visual layouts, we create interfaces aligned with how agents naturally operate: through structured commands, explicit state representations, and deterministic feedback. We transform existing applications into command-line harnesses that preserve functionality while exposing machine-readable protocols optimized for AI-native interaction. This eliminates the lossy visual-to-computational translation that plagues GUI agents. Rather than building sophisticated screen readers and click simulators, we should redesign interaction paradigms around agent strengths: precise programmatic control and deterministic execution. We examine the methodology, architecture, evidence, and future directions for this agent-native transformation of computer use. We have built CLI-Hub as a comprehensive platform that operationalizes this agent-native computer use vision. The platform provides methodology, architecture, and infrastructure for this fundamental transformation of computer use.

ARXIV 2606.03854 ↗
cs.CV

Reinforcement Learning from Cross-domain Videos with Video Prediction Model

作者Zhao Yang, Xinrui Zu, Jacob E. Kooi, Thomas Delliaux, He Liu, Shujian Yu, Kevin Sebastian Luck, Vincent François-Lavet

展开完整摘要收起摘要

Reinforcement learning from expert videos across visually distinct domains is challenging due to the absence of reward signals and the presence of domain gaps. We introduce XIPER (Cross-domain Video Prediction Reward), a reward model for learning from expert videos collected in a visually different domain, where the agent's appearance differs due to factors such as color, morphology, or the sim-to-real gap. More specifically, XIPER trains a cross-domain video prediction model that maps agent observations into the expert domain and uses the prediction likelihood as a reward signal. Experiments on the DMC Color Suite (8 tasks) and DMC Body Suite (3 tasks) show that XIPER consistently outperforms baselines despite domain gaps such as differences in agent color and morphology. We further analyze XIPER on a sim-to-real transfer dataset, demonstrating that it produces meaningful reward signals for real-robot observations given only simulated expert videos. Code, pretrained models, datasets and video demonstrations can be found on our project webpage: https://sites.google.com/view/xiper

ARXIV 2606.03201 ↗
cs.LG

Learning to See via Epiretinal Implant Stimulation in silico with Model-Based Deep Reinforcement Learning

作者Jacob Lavoie, Marwan Besrour, William Lemaire, Jean Rouat, Réjean Fontaine, Eric Plourde

展开完整摘要收起摘要

Objective: Diseases such as age-related macular degeneration and retinitis pigmentosa cause the degradation of the photoreceptor layer. One approach to restore vision is to electrically stimulate the surviving retinal ganglion cells with a microelectrode array such as epiretinal implants. Epiretinal implants are known to generate visible anisotropic shapes elongated along the axon fascicles of neighboring retinal ganglion cells. Recent work has demonstrated that to obtain isotropic pixel-like shapes, it is possible to map axon fascicles and avoid stimulating them by inactivating electrodes or lowering stimulation current levels. Avoiding axon fascicle stimulation aims to remove brushstroke-like shapes in favor of a more reduced set of pixel-like shapes. Approach: In this study, we propose the use of isotropic and anisotropic shapes to render intelligible images on the retina of a virtual patient in a reinforcement learning environment named rlretina. The environment formalizes the task as using brushstrokes in a stroke-based rendering task. Main Results: We train a deep reinforcement learning agent that learns to assemble isotropic and anisotropic shapes to form an image. We investigate which error-based or perception-based metrics is adequate to reward the agent. The agent is trained in a model-based data generation fashion using the psychophysically validated axon map model to render images as perceived by different virtual patients. We show that the agent can generate more intelligible images compared to the naive method in different virtual patients. Significance: This work shares a new way to address epiretinal stimulation that constitutes a first step towards improving visual acuity in artificially-restored vision using anisotropic phosphenes.

ARXIV 2606.03118 ↗
cs.CV

P\textsuperscript{2}-DPO: Grounding Hallucination in Perceptual Processing via Calibration Direct Preference Optimization

作者Ruipeng Zhang, Zhihao Li, Haozhang Yuan, C. L. Philip Chen, Tong Zhang

展开完整摘要收起摘要

Hallucination has recently garnered significant research attention in Large Vision-Language Models (LVLMs). Direct Preference Optimization (DPO) aims to learn directly from the corrected preferences provided by humans, thereby addressing the hallucination issue. Despite its success, this paradigm has yet to specifically target the perceptual bottleneck in attended regions or address insufficient Visual Robustness against image degradation. Furthermore, existing preference pairs are often vision-agnostic and their inherently off-policy nature limits their effectiveness in guiding model learning. To address these challenges, we propose Perceptual Processing Direct Preference Optimization (P\textsuperscript{2}-DPO), a novel training paradigm in which the model generates and learns from its own preference pairs, thereby directly addressing the identified visual bottlenecks while inherently avoiding the issues of vision-agnostic and off-policy data. It introduces: (1) an on-policy preference pairs construction method targeting Focus-and-Enhance perception and Visual Robustness, and (2) a well-designed Calibration Loss to precisely align visual signals with the causal generation of text. Experimental results demonstrate that with a comparable amount of training data and cost, P\textsuperscript{2}-DPO outperforms strong baselines that rely on costly human feedback on benchmarks. Furthermore, evaluations on Attention Region Fidelity (ARF) and image degradation scenarios validate the effectiveness of P\textsuperscript{2}-DPO in addressing perceptual bottleneck in attended regions and improving Visual Robustness against degraded inputs.

ARXIV 2606.03376 ↗
cs.AI

Entropy Is Not Enough: Unlocking Effective Reinforcement Learning for Visual Reasoning via Vision-Anchored Token Selection

作者Senjie Jin, Peixin Wang, Boyang Liu, Xiaoran Fan, Shuo Li, Zhiheng Xi, Jiazheng Zhang, Yuhao Zhou, Tao Gui, Qi Zhang, Xuanjing Huang

展开完整摘要收起摘要

While token-level entropy is commonly recognized as effective for credit assignment in text-only reinforcement learning with verifiable rewards (RLVR), it remains unclear whether this mechanism still holds in visual reasoning. Our controlled study shows that this mechanism collapses in visual reasoning due to the omission of vision-sensitive tokens with naturally low entropy. Although existing multimodal RL methods increasingly acknowledge the importance of visual perception, they struggle to satisfy the inherent demand for interleaving precise perceptual grounding with semantic reasoning, either lacking systematic visual measurements or overlooking that token entropy primarily drives semantic exploration. To address this, we introduce VEPO (Vision-Entropy token-selection for Policy Optimization), an effective RL framework explicitly integrating visual sensitivity with token entropy via a principled multiplicative coupling, where VEPO redirects gradient credit toward tokens which are simultaneously visually grounded and highly informative. Extensive experiments demonstrate VEPO's leading performance, significantly outperforming the entropy-only baseline by 2.28 points at 7B-scale and 3.15 points at 3B-scale. Ablations further substantiate the soundness of our method.

ARXIV 2606.03937 ↗
cs.RO

GPU-Parallel Multi-Task Reinforcement Learning with Demonstration Guided Policy Optimization

作者Rui Zhang, Qiwei Wu, Zhengyu Zhang, Tao Li, Yunrong Guo, Junjie Lai, Renjing Xu, Weihua Zhang

展开完整摘要收起摘要

Large scale GPU-parallel reinforcement learning has changed what can be trained in robot simulation, yet most systems still optimize one specialist policy per task. We propose a construction methodology for turning structured manipulation task families into GPU-parallel multi-task RL benchmarks, and instantiate it as MT-Libero using LIBERO assets and task predicates in Isaac Lab. The resulting benchmark supports simultaneous reinforcement learning over heterogeneous task suites with parallel rendering, physics randomization, and state-input or visual-input policies. To make such training practical under sparse success signals and limited prior data, we further propose DGPO, an on-policy demonstration guided method that combines importance weighted PPO with adaptive behavior cloning on matched demonstration actions. DGPO enables a tunable preference toward demonstrated task distributions, outperforming both prior-free RL and existing demonstration-based methods while preserving the stability and online improvement benefits of on-policy PPO.

ARXIV 2606.03335 ↗
cs.RO

Self-Refining Agentic Reinforcement Learning for Vision-Conditioned UAV Navigation

作者Roohan Ahmed Khan, Yasheerah Yaqoot, Muhammad Ahsan Mustafa, Dzmitry Tsetserukou

展开完整摘要收起摘要

Deep reinforcement learning has shown strong potential for enabling autonomous robots to learn complex navigational tasks. However, its practical use still depends heavily on human designed reward functions and repeated manual fine tuning, which is time consuming and does not guarantee high success in the desired task. This paper presents AgenticRL, agent guided reinforcement learning framework that increases autonomy in reward design, policy refinement, and real world deployment for unmanned aerial vehicles (UAV) navigation tasks. AgenticRL uses a multimodal generative pre-trained tansformer (GPT) agent to interpret task information and visual scene observations, generate task specific reward functions, train policies using Proximal Policy Optimization (PPO) algorithm, and then act as a critic by evaluating the trained policy through diagnosis packets to generate feedback. Based on this feedback, the agent identifies failure modes and refines the reward function in a closed loop self improvement process. To further leverage the multimodal GPT agent during inference, AgenticRL uses real world images and natural language task information to automatically identify the active scenario and select the appropriate trained policy for execution. The framework is evaluated on multiple navigational tasks, including gate traversal, obstacle avoidance, wall barrier crossing with landing, trajectory following, and motion behavior learning. Experimental results show that the closed loop refinement process improves policy behavior compared with initial rewards by 71%. We also demonstrate sim-to-real transfer of the proposed framework, achieving a real world success rate of 91% and a sim-to-real accuracy of 94%.

ARXIV 2606.03963 ↗
cs.IR

BAHSD: Bridging the Long-tail Gap via Adaptive Distillation in Black-box Sequential Recommendation

作者Xi Zhou, Famin Wu, Mingming Li, Hongyue Zhang, Jiao Dai, Jizhong Han, Tao Guo

展开完整摘要收起摘要

Sequential recommendation systems are widely adopted but often deployed as black-box APIs, which has driven recent interest in model extraction to replicate their capabilities locally. However, the long-tail distribution induces severe signal heterogeneity: dense head sequences trigger the solidification of teacher preference, biasing extraction toward local patterns, while sparse tail sequences yield flat, noisy predictions. Existing one-size-fits-all extraction overlooks this disparity, resulting in noise overfitting and suboptimal knowledge transfer. We propose BAHSD, a black-box adaptive distillation framework that handles signal heterogeneity via a multi-scale consistency probing mechanism to implicitly quantify signal reliability. Based on this, an adaptive hierarchical objective is designed: dynamic-temperature KL divergence mitigates preference solidification for high-confidence signals, while ranking consistency and InfoNCE contrastive learning provide noise-robust enhancement for low-confidence signals. BAHSD consistently outperforms baselines, achieving up to 4.98% gain over the teacher and 80%+ improvement on tail users, offering a plug-and-play solution for high-fidelity black-box recommendation extraction.

ARXIV 2606.03091 ↗
cs.CV

MariData: One-Step Unpaired Image Translation for Maritime Environments

作者Santeri Henriksson, Mehdi Asadi, Amin Majd, Juha Kalliovaara

展开完整摘要收起摘要

The development on robust perception systems for Maritime Autonomous Surface Ships (MASS) is heavily constrained by the scarcity of diverse training data, particularly for adverse weather and low-light conditions. Because collecting paired images in dynamic maritime environments is physically impossible, synthetic data generation via unpaired image-to-image translation offers a critical solution. However, existing generative models suffer from failing to preserve the fine structural details of small navigational objects due to latent compression bottlenecks. In this paper, we introduce a framework for generating synthetic maritime data using CycleGAN-turbo, a one-step unpaired translation architecture. By incorporating zero-convolution skip connections to bypass the Variational Autoencoder (VAE) bottleneck, our approach explicitly preserves small object details (e.g., distant vessels and sea marks) during translation. We compiled a dataset of 7,000 maritime images to train and evaluate models for Day-to-Foggy, Day-to-Sunset, and Day-to-Night domain translations. Qualitative evaluations and variable-strength inference studies demonstrate that our method effectively synthesizes realistic atmospheric conditions while maintaining the underlying semantic structure of the scene. The Day-to-Foggy and Day-to-Sunset models exhibit great structural retention, whereas the Day-to-Night model highlights the challenge of semantic hallucination, such as generating artificial coastal lights, induced by unbalanced training distributions. Ultimately, this work establishes an efficient, structure-aware data synthesis pipeline that directly addresses the data scarcity bottleneck in autonomous maritime navigation.

ARXIV 2606.03246 ↗
cs.NE

PSViT: A Methodology for Structurally Pruning Spiking Vision Transformers

作者Rachmad Vidya Wicaksana Putra, Achyuta Muthuvelan, Alberto Marchisio, Muhammad Shafique

展开完整摘要收起摘要

Spiking Vision Transformer (SViT) models are promising low-power ViT models for solving vision-based tasks with state-of-the-art performance. However, their large sizes limit their deployments for resource-constrained embedded platforms, underscoring the needs of model compression. One of prominent compression techniques is pruning, and the state-of-the-art works employ unstructured pruning techniques to compress SViT models. Such techniques require specialized hardware architectures tailored for the sparsity patterns to maximize their efficiency benefits, making this approach not scalable. To address this, we propose PSViT, a novel methodology to perform structured pruning on SViT models, hence making it possible to efficiently accelerate their inference using the existing and widely-used computing architectures. To do this, PSViT employs several key steps: uniform channel-wise filter pruning to structurally eliminate the non-significant weights, sensitivity analysis to evaluate the impact of channel-wise pruning of individual layer on accuracy and network size, as well as fine-grained channel-wise pruning based on the sensitivity analysis and the given network architecture. Experimental results show that PSViT effectively obtains 22.4% memory saving through single-shot pruning, while maintaining high accuracy within 3% (70.3% without fine-tuning and 72.8% with fine-tuning) from the original non-pruned SViT model (73.3%) on the ImageNet-1K. These results also show that the PSViT methodology advances the effort in enabling efficient SViT deployments on resource-constrained applications.

ARXIV 2606.03257 ↗
cs.NE

PrimeSVT: An Automated Memory-aware Pruning Framework with Prioritized Compression Policy for Spiking Vision Transformers

作者Rachmad Vidya Wicaksana Putra, Achyuta Muthuvelan, Alberto Marchisio, Muhammad Shafique

展开完整摘要收起摘要

The large sizes of Spiking Vision Transformers (SViTs) still hinder their embedded implementation, highlighting the need for model compression. State-of-the-art works compress SViT models through unstructured pruning, which needs specialized hardware accelerators for their specific sparsity patterns to maximize efficiency gains. Moreover, their manual approach requires a huge design time to find an appropriate pruning setting for each network, thus making this approach not scalable. To address this limitation, we propose PrimeSVT, a novel framework that performs automated memory-aware structured pruning on pre-trained SViT models, thereby maximizing their efficiency gains during inference amenable to widely-used computing architectures. To achieve this, PrimeSVT first sorts the SViT layers based on their sizes (i.e., number of parameters), identifies the targeted pruning layers based on their robustness under different pruning rates, then leverages this order for compressing the model layer-by-layer sequentially from the largest one to the smallest one (i.e., so-called prioritized compression policy), while considering the user-defined constraints (i.e., acceptable accuracy and memory saving). In each layer, PrimeSVT employs channel-wise filter pruning based on their L2-norm values to structurally remove the non-significant weights. Experimental results show that PrimeSVT saves 26.68% memory through automated single-shot pruning, while preserving accuracy within 3% (70.3% without fine-tuning and 72.9% with fine-tuning) from the original unpruned SViT model (73.3%), thus meeting the accuracy and memory constraints. These show that our PrimeSVT framework enables design automation for SViTs and their embedded implementation.

ARXIV 2606.03428 ↗
cs.LG

TreeFlash: Parallel AR-Approximation for Faster Speculative Decoding

作者Peer Rheinboldt, Frédéric Berdoz, Roger Wattenhofer

展开完整摘要收起摘要

One-shot block drafters for speculative decoding generate the full draft in a single forward pass, achieving strong throughput by eliminating sequential token generation. However, they predict each draft token conditioned only on the prefix context, with no dependence on previously drafted tokens. This non-autoregressive conditioning causes the drafter's distribution to diverge from the verifier's true autoregressive distribution as draft depth grows. This problem becomes more severe in tree-based drafting, where distinct branches are forced to share the same marginal distribution for subsequent tokens. We propose TreeFlash, which addresses this by incorporating an MLP layer conditioned on the drafter's hidden state and the previous token to approximate an autoregressive distribution. TreeFlash retains the $\mathcal{O}(1)$ decoding time complexity of one-shot drafters by employing a two-stage approximation mechanism. TreeFlash achieves state-of-the-art performance across a variety of tasks and models, improving over marginal tree drafting by $12%$ higher block efficiency and $9%$ higher speedup.

ARXIV 2606.03819 ↗
cs.LG

How Quantization Changes Interpretable Features: A Sparse Autoencoder Analysis of Language Models

作者Evan Duan

展开完整摘要收起摘要

Quantization is a standard path to deploying large language models, and a quantized model is typically judged acceptable when its perplexity or downstream accuracy stays close to the full-precision original. Whether the model still computes in the same way, or whether the interpretable features identified in the full-precision model survive weight rounding, is rarely tested, even as safety audits and steering interventions increasingly rely on those features. We ask whether sparse autoencoder (SAE) features extracted from a dense full-precision model remain faithful once that model is quantized. Using a frozen SAE as a fixed measurement basis, we encode full-precision and round-to-nearest (RTN) quantized activations on identical tokens and quantify per-feature survival by Pearson correlation, sweeping bit-widths from INT8 to INT4 on Pythia-70M and Gemma-2-2B. We find that feature survival is graded: features degrade systematically rather than failing all at once, with 62.4 percent of active features surviving at INT6 on Pythia-70M and 51.3 percent surviving at INT6 on Gemma-2-2B, and with most non-survivors blurred rather than destroyed. Survival is predictable from full-precision statistics alone, with cross-validated AUCs of 0.92 to 0.97 and peak activation as the strongest marginal predictor. Critically, task metrics can miss this damage: on Gemma-2-2B, INT7 improves perplexity while degrading 18.7 percent of features. Finally, quantization and matched-perplexity magnitude pruning damage strongly overlapping feature sets, with Jaccard overlap of 0.79 to 0.86 and damage-score Spearman correlation of 0.98, suggesting a shared mode of compression-induced vulnerability. These results show that behavioral parity is insufficient evidence that interpretability findings transfer to quantized deployments, motivating feature-level audits of compression.

ARXIV 2606.03002 ↗
cs.DC

E2LLM: Towards Efficient LLM Serving in Heterogeneous Edge/Fog Environments

作者Truong-Thanh Le, Amir Taherkordi, Hoang-Loc La, Frank Eliassen, Phuong Hoai Ha, Peiyuan Guan

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Large Language Models (LLMs) have become integral to modern applications, yet their deployment remains challenging. Beyond executing the models themselves, practical deployment must address cost efficiency, low latency, and optimal resource utilization. Conventional approaches typically assume that an entire model can be hosted on a single device, which does not hold in many real-world scenarios, particularly in Edge and Fog environments where device resources are constrained. In this paper, we introduce E2LLM, a framework designed to enable efficient LLM deployment in such resource limited settings. Rather than simply partitioning a single model across all available devices, E2LLM replicates the full model across multiple groups of devices (replicas) and applies model parallelism within each replica. Each replica is assigned a specialized role PREFILL or DECODER based on its efficiency in handling input and output tokens. This separation leverages the inherent differences between these two phases of LLM inference. To effectively organize devices, we utilize a Genetic Algorithm to form clusters that maximize system performance. Within each cluster, we apply Dynamic Programming to determine an optimal partitioning strategy that minimizes bottlenecks in model-parallel execution. Experimental results demonstrate that our approach adapts robustly to varying workloads, including scenarios with significant variation in input and output token lengths. Compared to the Splitwise baseline, E2LLM reduces average waiting time by over 50% under high-demand conditions

ARXIV 2606.03770 ↗
cs.PF

NetKV: Network-Aware Decode Instance Selection for Disaggregated LLM Inference

作者Mubarak Adetunji Ojewale

展开完整摘要收起摘要

Disaggregated LLM inference forces the KV cache to traverse the datacenter network before decoding begins, so transfer time enters directly into the Time to First Token (TTFT) budget. Current schedulers route on compute load and prefix-cache locality alone, ignoring the topological distance and dynamic congestion between prefill and decode instances. We close this gap with a thin operator-to-scheduler interface, the network cost oracle, and we prove that ignoring the network term renders cache-aware-only scheduling arbitrarily suboptimal as context length grows. NetKV, the O(|D|) per-request greedy that consumes this oracle, has tier rankings that are provably robust to stale telemetry. On a 64-GPU four-tier fat-tree simulator driven by Mooncake traces, NetKV reduces mean TTFT by up to 21.2% over round-robin and 17.6% over a tuned cache+load-aware scheduler, lifts SLO attainment by up to 20.1 percentage points, and keeps the Time Between Tokens overhead below 0.5 ms in every condition tested, with no changes to the transport, inference engine, or hardware.

ARXIV 2606.03910 ↗
cs.LG

Value-Aware Stochastic KV Cache Eviction for Reasoning Models

作者Ting-Yun Chang, Harvey Yiyun Fu, Deqing Fu, Chenghao Yang, Jesse Thomason, Robin Jia

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Reasoning models improve accuracy through extended chains of thought, but their long outputs create a memory and compute bottleneck. KV cache eviction methods reduce this cost by evicting unimportant key-value pairs from the cache, yet they often yield worse accuracy than selection-based sparse attention alternatives, which keep the full KV cache. We identify key factors crucial to KV cache eviction accuracy. First, a small fraction of value states have abnormally large magnitudes, and evicting them causes catastrophic failure where models enter repetitive reasoning loops. Second, introducing stochasticity during eviction improves accuracy by increasing cache diversity. Based on these findings, we propose Value-aware Stochastic KV Cache Eviction (VaSE), a training-free recipe that protects large-magnitude value states and promotes diverse eviction decisions. Across six reasoning tasks, Qwen3 models using VaSE with 4x KV cache compression yield higher average accuracies than SOTA selection method at the same sparsity, while outperforming the strongest eviction method by more than 4%. Overall, VaSE bridges the gap between efficiency and accuracy, supporting FlashAttention2 and enabling a static memory footprint for reasoning models.

ARXIV 2606.03928 ↗
cs.LG

KVarN: Variance-Normalized KV-Cache Quantization Mitigates Error Accumulation in Reasoning Tasks

作者Lorenz K. Muller, Philippe Bich, Chiara Boretti, Hyun-Min Chang, Jiawei Zhuang, Lukas Cavigelli

展开完整摘要收起摘要

Test-time scaling is a powerful approach to obtain better reasoning in large language models, but it becomes memory-bottlenecked during long-horizon decoding, as the KV-cache grows. KV-cache quantization can help improve this, but current methods are evaluated under prefill-like settings and errors behave differently under autoregressive decoding. We show that in the latter regime, quantization errors accumulate across timesteps, driven primarily by incorrect token scales. We introduce KVarN, a calibration-free KV-cache quantizer that applies a Hadamard rotation followed by a dual-scaling variance normalization across both axes of the K and V matrices. We find that this combination fixes outlying token-scale errors and substantially reduces error accumulation over existing baselines. KVarN establishes a new state-of-theart for KV-cache quantization on generative benchmarks, including MATH500, AIME24 and HumanEval, at 2-bit precision. A vLLM implementation of the KVarN method is available at https://github.com/huawei-csl/KVarN

ARXIV 2606.03458 ↗
cs.LG

A Close Look At World Model Recovery In Supervised Fine-Tuned LLM Planners

作者Patrick Emami, Nan Qiang, Peter Graf

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Supervised fine-tuning (SFT) improves end-to-end classical planning in large language models (LLMs), but do these models also learn to represent and reason about the planning problems they are solving? Due to the relative complexity of classical planning problems and the challenge that end-to-end plan generation poses for LLMs, it has been difficult to explore this question. In our work, we devise and perform a series of interpretability experiments that holistically interrogate world model recovery by examining both internal representations and generative capabilities of fine-tuned LLMs. We find that: a) Supervised fine-tuning on valid action sequences enables LLMs to linearly encode action validity and some state predicates. b) Models that struggle to use output probabilities for classifying action validity may still learn internal representations that separate valid from invalid actions. c) Broader state space coverage during fine-tuning, such as from random walk data, yields more accurate recovery of the underlying world model. In summary, this work contributes a recipe for applying interpretability techniques to planning LLMs and generates insights that shed light on open questions about how knowledge is represented in LLMs.

ARXIV 2606.03685 ↗
cs.CV

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation

作者Qingpo Wuwu, Xiaobao Wei, Peng Chen, Nan Huang, Zhongyu Zhao, Hao Wang, Ming Lu, Ningning Ma, Shanghang Zhang

展开完整摘要收起摘要

While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, leading to prohibitive storage costs and slow rendering speeds. We observe that dynamic objects (e.g., vehicles and pedestrians) demand high-fidelity representations to maintain temporal consistency, while static background regions often contain substantial redundancy. Motivated by this, we propose SparseStreet, a general compression framework specifically designed for street scenes. First, we introduce a node-based learnable pruning strategy that systematically removes low-contributing Gaussian primitives while preserving visually critical regions. Second, after the scene representation stabilizes, we apply background compression, further reducing redundancy in static regions. Our method effectively preserves the geometry and appearance of dynamic objects while significantly reducing the total number of Gaussian primitives. Extensive experiments on the Waymo and nuScenes demonstrate that SparseStreet achieves up to 80% compression ratio with minimal quality degradation, enabling resource-efficient, high-fidelity dynamic scene reconstruction. Project website: https://sparsestreet.github.io/.

ARXIV 2606.03909 ↗
cs.CV

JAVEDIT: Joint Audio-Visual Instruction-Guided Video Editing with Agentic Data Curation

作者Yinan Chen, Chuming Lin, Zhennan Chen, Yuxiang Zeng, Junwei Zhu, Yali Bi, Xijie Huang, Chengming Xu, Donghao Luo, Zhucun Xue, Xiaobin Hu, Chengjie Wang, Yong Liu, Jiangning Zhang, Shuicheng Yan

展开完整摘要收起摘要

While instruction-based video editing has seen significant progress, joint audio-visual editing remains constrained by the absence of dedicated datasets and benchmarks. To bridge this gap, we present JAVEdit-100k, the first large-scale, high-quality dataset tailored for instruction-guided joint audio-visual editing. Focusing on human-centric videos, JAVEdit-100k comprises approximately 100K editing triplets spanning five distinct categories, including subject editing and speech editing. This dataset is rigorously constructed via four meticulously designed generation pipelines, seamlessly paired with an agent-in-the-loop quality control mechanism. Furthermore, to address the lack of standardized evaluation within the field, we introduce JAVEditBench, a comprehensive benchmark featuring curated source videos and human-aligned instructions across all editing categories. Finally, we propose JAVEdit, a pioneering baseline model for instruction-guided joint audio-visual editing. Experiments show that \model\ outperforms all baselines on five of six evaluation metrics.

ARXIV 2606.03168 ↗