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cs.CL

SG-OPD: Sign-Gated On-Policy Distillation via Sign-Consistency Gating and Phased Teacher Sampling

作者Haoran Xu, Hongyu Wang, Yifei Gao, Jiaze Li, Xiaofeng Zhang, Xiaosong Yuan

展开完整摘要收起摘要

On-policy distillation (OPD) trains a student on its own trajectories with dense per-token supervision from a stronger teacher, and often outperforms off-policy distillation and standard reinforcement learning. However, we find that its effectiveness implicitly relies on two assumptions that frequently break in practice: trajectory-level alignment between the student and the teacher, and uniform token-level reliability of the teacher's preferences. We therefore propose Sign-Gated On-Policy Distillation (SG-OPD), which uses a binary verifier as a trust signal for the teacher at two complementary granularities: phased teacher sampling mixes in verifier-endorsed teacher rollouts at cold-start, and a sign-consistency gate extrapolates the distillation update on tokens where the teacher agrees with the verifier-correct direction and interpolates it where it disagrees. Experiments on competition-level mathematical reasoning benchmarks show that SG-OPD consistently outperforms standard OPD, with average gains of 1.98 and 7.50 at the per-sample and per-question levels, respectively.

ARXIV 2606.09304 ↗
cs.CL

Unified Energy for Invariant and Independent Decoding in Diffusion Language Models

作者Yuchen Yan, Minkai Xu, Zaiquan Yang, Yatao Bian

展开完整摘要收起摘要

Diffusion Language Models (DLMs) enable parallel text generation by iteratively denoising a full sequence, offering attractive flexibility compared to auto-regressive (AR) decoding. However, existing methods fail to fully capture token relationships, leading to a performance gap relative to AR baselines, especially as the degree of parallelism increases. In this paper, we give a systematic analysis of the gap, identifying three key factors: (i) model capacity, (ii) dependency, and (iii) invariance. To address these issues, we first propose an invariant energy (Inv-E) together with an effective sampling-based estimator to handle the invariance issue. By further combining with the independent energy (Ind-E), we obtain a unified energy (Uni-E), that accounts for all these factors. Uni-E enjoys a unique advantage: it can be computed exactly without sampling-based partition estimation. Besides, Uni-E is model agnostic and can therefore be scaled to models of arbitrary size. We further prove that Uni-E can correct the distribution shift caused by dependency and invariance. Extensive experiments across Diffusion Language Models (DLMs) and Diffusion Large Language Models (DLLMs) demonstrate the effectiveness of the proposed Uni-E.

ARXIV 2606.09159 ↗
cs.CV

Rethinking 3D Shape Generation: Diffusion over Superquadrics

作者Zhiyang Liu, Wanze Li, Yuwei Wu, Chengran Yuan, Jiawei Sun, Rui Zheng, Marcelo H Ang

展开完整摘要收起摘要

Diffusion models have advanced 3D shape generation, yet most methods still denoise in high-cardinality spaces (e.g., voxel/SDF grids, meshes, or point clouds), which is computationally and memory intensive and makes it difficult to scale in terms of both higher resolution and stronger controllability. We rethink the diffusion representation and propose to move diffusion from dense geometry to compact geometric primitives, representing each shape as a small set of superquadrics. Instead of operating on thousands to millions of geometric representation values, we leverage 7KB superquadric parameters (pose, size, and shape), drastically reducing diffusion-state dimensionality and per-step compute/memory. Our diffusion-over-superquadrics improves scalability by supporting broader capabilities (e.g., resolution-free point-cloud decoding, part-level editing, and constraint-based design) and achieving competitive surface-fidelity and distributional performance on standard benchmarks after point-cloud decoding, while enabling efficient generation within 0.6s per shape for most conditions.

ARXIV 2606.08957 ↗
cs.CR

FuseFSS: Efficient Secure LLM Inference with Function Secret Sharing

作者Yuhan Ma, Yong Li, Stefan Schmid

展开完整摘要收起摘要

Two-server secure inference allows a client to query a hosted large language model (LLM) without revealing prompts or embeddings. Recent GPU systems based on function secret sharing (FSS) make linear layers efficient, but fixed-point nonlinearities and helper operations remain a bottleneck because each operator is typically implemented as a bespoke protocol with its own comparisons, wrap-around corrections, and preprocessing material. We present FuseFSS, a compiler that replaces per-operator protocol design with a single compilation pipeline. For each scalar fixed-point operator, a compact specification lists its interval partition, low-degree arithmetic pieces, and required predicate bits. The compiler emits two batched FSS evaluations on the public masked value: one packed comparison that returns all predicate bits, and one vector interval lookup that returns the active coefficients and constants. Compared to the current state-of-the-art FSS-based GPU secure inference, FuseFSS preserves accuracy while achieving a $1.24\times$--$1.50\times$ end-to-end speedup and reducing online communication by $9%$--$16%$ on BERT and GPT-style models; preprocessing is also lighter, with $14%$--$23%$ lower key-generation time and $20%$--$24%$ smaller keys.

ARXIV 2606.09551 ↗
cs.DC

FMplex: Model Virtualization for Serving Extensible Foundation Models

作者Hetvi Shastri, Pragya Sharma, Walid A. Hanafy, David Irwin, Mani Srivastava, Prashant Shenoy

展开完整摘要收起摘要

Foundation models (FMs) are increasingly used as backbones for downstream tasks across language, vision, time-series, and multimodal applications. Yet existing model-serving systems deploy each customized task as an independent model instance, thereby replicating heavyweight backbones, wasting accelerator memory, and losing opportunities to amortize batching and loading costs. This paper presents FMplex, a serving system that treats FM backbones as a virtualization substrate for deployment sharing. FMplex presents each task with a virtual foundation model (vFM), a logically private FM instance backed by a shared physical FM. This abstraction lets independently customized tasks share a backbone while preserving task-specific extensions, independent lifecycles, and task-level isolation. In addition, we propose a batch-aware fair-queueing scheduler that combines weighted task-level sharing with inter- and intra-task batching across colocated tasks. We implement a FMplex-based serving stack spanning task construction, sharing-aware deployment, and runtime execution. Across 7 FM backbones (16 variants) and 92 downstream tasks, FMplex reduces latency by up to 80% over spatial partitioning and 33.3% over best-effort co-location, while hosting up to 6x more tasks at cluster scale.

ARXIV 2606.09643 ↗
cs.LG

C$^3$ache: Accelerating World Action Models with Cross Inference Chunk Cache

作者Weisen Zhao, Lam Nguyen, Zhicong Lu, Yuzhang Shang

展开完整摘要收起摘要

World Action Models (WAMs) generalize better than standard Vision-Language-Action (VLA) policies to novel motions and environments, because a video-modeling objective lets them learn from abundant unlabeled video rather than scarce labeled robot demonstrations. This generalization is computationally expensive. To complete a task, a WAM runs over multiple inference chunks, and each chunk requires a costly denoising process. Existing acceleration methods reduce this cost by caching and reusing computation within a single chunk's denoising trajectory. Our empirical analysis reveals a substantial source of redundancy they overlook: redundancy across chunks. When a robot executes a smooth behavior, the residuals computed at a given denoising step are strongly correlated from one chunk to the next. We introduce C$^3$ache, a training-free method that caches and reuses these residuals across inference chunks at the same denoising step. Experiments on benchmarks with a Fast-WAM backbone show that C$^3$ache achieves up to a $2.5\times$ speedup in total wall-clock inference time, with negligible degradation in task success rate.

ARXIV 2606.08962 ↗
cs.LG

Understanding Quantization-Aware Training: Gradients at Quantized Weights Bias to the Low-Loss Basin

作者Hanyang Li, Jianhao Ma, Ying Cui

展开完整摘要收起摘要

Post-training quantization (PTQ) converts a trained full-precision model into low-bit weights without task-level retraining, while quantization-aware training (QAT) incorporates quantization into the training loop. Although PTQ is efficient and often accurate at moderate bitwidths, it can fail sharply at aggressive bitwidths; QAT is more expensive but can often recover the lost accuracy. We propose a unified geometric framework that explains both PTQ failure and QAT recovery. We model full-precision training as following a low-loss river inside a wider valley: a normal neighborhood of the river forms a nearly flat basin, while leaving this basin incurs a sharp loss increase. When the quantization grid is comparable to the basin width, local PTQ objectives, including rounding and Hessian-based second-order reconstruction, can select a high-loss deployed quantized point outside the basin even when nearby low-loss quantized points exist. In this regime, straight-through-estimator-based QAT has a useful bias: it evaluates gradients at the deployed quantized weights while updating latent full-precision weights, causing the gradient to sense the valley wall and acquire an inward component that steers subsequent quantized iterates back into the basin. We formalize this mechanism through a local landscape model, construct a geometric PTQ failure mode, and prove finite-time QAT recovery under local quantizer-compatibility assumptions. Experiments across vision and language models under multiple neural-network quantization schemes corroborate the predicted basin-crossing failure of PTQ and the corresponding recovery mechanism of QAT.

ARXIV 2606.09012 ↗
cs.DC

Fairness-Aware and Latency-Controllable Scheduling for Chunked-Prefill LLM Serving

作者Haoxin Liu, Jiayi Wang, Yueshen Xu, Rui Li

展开完整摘要收起摘要

As large language models (LLMs) are increasingly deployed with highly heterogeneous workloads, chunked-prefill execution has emerged as a mainstream serving architecture. Balancing scheduling fairness and latency stability in such environments is critical; otherwise, severe head-of-line blocking and request starvation will degrade user experience. However, existing systems rely on rigid First-Come, First-Served (FCFS) policies and static token budgets, leading to fairness degradation and unpredictable latency jitter. To address these issues, we propose a fairness-aware and latency-controllable scheduling framework for chunked-prefill LLM engines. Specifically, we design a lightweight aging-based scheduling policy that dynamically calculates priorities using accumulated waiting time and remaining prefill work. Furthermore, we develop Latency-Prediction-Based Request Scheduling (LPRS) and Active Prefill Control (APC) to replace static budgets with target-time constraints and actively regulate prefill concurrency. We evaluated our scheduling framework on NVIDIA GPUs and Ascend accelerators using real-world workloads. Results show the aging policy reduces mean end-to-end latency by over 10% compared to FCFS. Moreover, LPRS and APC significantly reduce P99 tail latency and suppress prefill fragmentation, confirming that the structural prefill control and the temporal latency constraints are fundamentally complementary. All codes have been released in Github.

ARXIV 2606.09061 ↗
cs.CL

AGENTSERVESIM: A Hardware-aware Simulator for Multi-Turn LLM Agent Serving

作者Rakibul Hasan Rajib, Mengxin Zheng, Qian Lou

展开完整摘要收起摘要

Multi-turn LLM agents interleave model calls with external tool invocations, shifting serving from stateless request processing to stateful program execution. Serving these workloads requires scheduling, KV-cache management, and routing policies that use program-level context, including turn dependencies, tool-induced gaps, and reusable KV state. Evaluating such policies directly on real systems is costly, since each design point may require dedicated accelerator time across arrival rates, model scales, serving-instance counts, and memory hierarchies. Simulation offers a scalable alternative, but existing LLM serving simulators target stateless request-level workloads and therefore omit the core dynamics of agent serving: multi-turn program execution, cross-turn cache locality, and KV-cache residency during tool gaps. We present AGENTSERVESIM, a hardware-aware simulator for multi-turn LLM agent serving. AGENTSERVESIM evaluates serving policies at program granularity through composable modules: a Program Orchestrator preserves program identity and turn order, a Tool Simulator materializes tool-induced gaps, a Session-Aware Router maintains program-to-instance affinity for cache-aware dispatch, and a KV Residency Model tracks policy-defined KV placement across HBM, host DRAM/CXL, and eviction. Across real serving deployments and hardware configurations, AGENTSERVESIM reproduces real-system behavior within 6% error across key performance metrics while running entirely on commodity CPUs. These results show that AGENTSERVESIM enables controlled, repeatable exploration of agent-serving policies without requiring exhaustive deployment on costly accelerators.

ARXIV 2606.09613 ↗
cs.LG

BUDDY: BUdget-Driven DYnamic Depth Routing for Adaptive Large Language Model Inference

作者Yuhua Zhou, Shaoqi Yu, Shichao Weng, Changhai Zhou, Mingze Yin, Fei Yang, Aimin Pan

展开完整摘要收起摘要

Large language models (LLMs) incur high inference cost due to their depth and parameter scale. Depth pruning can reduce latency by skipping redundant Transformer blocks, but existing methods (i) provide limited control under user-specific compute budgets and (ii) typically fix the routing path, failing to adapt as the context grows during decoding. We propose Buddy, a budget-driven dynamic depth routing framework. Buddy uses a lightweight Decision Module to score intermediate layers conditioned on the input and deterministically executes the top-k layers to satisfy a given budget. To support decode-time adaptation, Buddy reuses the first-layer KV cache as a low-overhead global context source and pools it together with the newest token representation before each routing decision. When no explicit budget is provided, an optional Budget Predictor estimates an input-dependent compute level to balance quality and efficiency. Experiments on Llama-family and Qwen models show that Buddy is competitive with strong static pruning baselines and often improves the accuracy-compute trade-off, while uniquely supporting strict budget control, decode-time rerouting, and multiple budgets within a single trained model.

ARXIV 2606.09514 ↗
cs.CV

See More, Think Deeper: Query-Expanded Visual Evidence and Answer-Clue Guided Reflection for Long Video Understanding

作者Shuning Wang, Zhiheng Wu, YiNuo Lu, Naiming Liu, Chen Jia, Bowen Liu, Shuo Nie, Weijie Zhu, Yumeng Zhang

展开完整摘要收起摘要

Recent advances in Video Large Language Models (Video-LLMs) have enabled performance on long-video understanding tasks. However, existing methods still face two key limitations: evidence acquisition often relies on a single search intent, and answer generation lacks an effective visual feedback mechanism. To address these limitations, we propose CoVER, a Comprehensive Visual Evidence and Reflection framework for long-video understanding. CoVER enables Video-LLMs to See More by dynamically gathering query-expanded visual evidence, and Think Deeper by verifying draft answers with effective answer-specific visual feedback. Together, these mechanisms shift long-video understanding from answer-centric generation to evidence-centric and visually verifiable reasoning. Experimental results show that CoVER-7B substantially outperforms models with the same parameter scale and even surpasses state-of-the-art closed-source models on certain metrics.

ARXIV 2606.09064 ↗
cs.CV

Temporal-Aware Reasoning Optimization for Video Temporal Grounding

作者Minghang Zheng, Zihao Yin, Yi Yang, Yuxin Peng, Yang Liu

展开完整摘要收起摘要

Multi-modal Large Language Models (MLLMs) have achieved remarkable progress in video temporal grounding with reinforcement learning for generating reasoning paths. However, existing models often produce superficial reasoning, which offers limited guidance for precise temporal localization. This limitation stems from (1) inefficient random exploration and (2) reward functions that focus solely on the answer correctness while ignoring reasoning quality. To address these issues, we propose TaRO (Temporal-Aware Reasoning Optimization), a framework that explicitly enhances the model's ability of thinking with time. First, we introduce a Constructive Reasoning Exploration that leverages pre-generated dense captions to construct reasoning paths grounded in explicit visual cues and timestamps, enabling efficient exploration of high-quality time-aware reasoning. Second, to evaluate reasoning quality, we design a Temporal-Sensitivity Reward. High-quality reasoning should be anchored to specific events and timestamps. If the event boundary under thinking is disrupted, such reasoning should become invalid, leading to a drop in the logit of the reasoning path. We utilize this drop as a critique of reasoning quality. Finally, TaRO follows a progressive curriculum, which starts by utilizing this reward to select better constructed reasoning paths, and evolves to a free exploration phase where the model autonomously generates effective reasoning. Experiments demonstrate that TaRO achieves state-of-the-art performance on VTG benchmarks. Code is available at https://github.com/oceanflowlab/TaRO.

ARXIV 2606.09248 ↗
cs.CV

Streaming Interventions: Can Video Large Language Models Correct Mistakes as They Occur?

作者Apratim Bhattacharyya, Shweta Mahajan, Sanjay Haresh, Rajeev Yasarla, Reza Pourreza, Litian Liu, Risheek Garrepalli, Roland Memisevic

展开完整摘要收起摘要

Learning everyday skills, like cooking a dish, relies increasingly on instructional media such as online videos. This opens the door to the use of video (and multimodal) large language models (LLMs) as task guidance assistants. A crucial capability for the real-world success of a prospective task guidance assistant is it's ability to intervene proactively as soon as a mistake is apparent in order to guide the user. To evaluate this crucial capability, we introduce Ego-MC-Bench (Mistake Corrections), a benchmark for evaluating reactive, step-by-step task guidance in realistic cooking scenarios. Extensive experiments show that Ego-MC-Bench is highly challenging for state-of-the-art video LLMs. We argue that a key reason is the limited availability of training data for fine-tuning models on this task. Although there exists a wide range of cooking video datasets, existing datasets lack examples of mistakes along with appropriately timed interventions. To help address this data limitation, we also introduce Ego-CoMist, a counterfactual synthetic dataset created by transforming non -interactive cooking videos into supervised training examples showing proactive interventions. We show that fine-tuning on Ego-CoMist yields performance gains especially for smaller and more efficient video LLMs that are well suited for delivering assistance on edge devices.

ARXIV 2606.09547 ↗
cs.CV

EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video

作者Yuan Zeng, Yujia Shi, Tiao Tan, Xingting Li, Yaqi Qin, Zongqing Lu, Wenming Yang, Jing-Hao Xue, Qingmin Liao

展开完整摘要收起摘要

Estimating full-hand grasp pressure from egocentric video is critical for immersive VR and robotic manipulation, yet dense tactile sensing often relies on intrusive hardware. Existing vision-based methods predominantly rely on planar surfaces or fingertip contacts, failing to generalize to complex 3D object interactions. Therefore, we introduce EgoTactile, a benchmark pairing egocentric video with full-hand pressure supervision for diverse everyday objects, incorporating a bare-hand transfer subset to enable generalization to natural scenarios. Leveraging this benchmark, we first establish EgoPressureFormer as a discriminative baseline. Beyond this, to explicitly address the uncertainty in partial observations, we propose EgoPressureDiff, a conditional diffusion framework that adapts a large-scale pre-trained video diffusion backbone. By combining rich world knowledge priors with a Physically-Informed Feature Rectification layer to inject semantic constraints, our approach effectively infers plausible contact patterns and resolves visual-physical ambiguities. Extensive experiments demonstrate that our method achieves superior performance on the benchmark and robust transferability to in-the-wild scenarios. Our project page is available at https://egotactile.github.io/.

ARXIV 2606.09243 ↗
cs.CV

CapRL++: Unified Reinforcement Learning with Verifiable Rewards for Dense Image and Video Captioning

作者Penghui Yang, Long Xing, Xiaoyi Dong, Yuhang Zang, Yuhang Cao, Yibin Wang, Yujie Zhou, Jiazi Bu, Jianze Liang, Qidong Huang, Jiaqi Wang, Feng Wu, Dahua Lin

展开完整摘要收起摘要

Image and video captioning are fundamental tasks that bridge the visual and linguistic domains, playing a critical role in pre-training Large Vision-Language Models (LVLMs). Current state-of-the-art captioning models are typically trained with Supervised Fine-Tuning (SFT), a paradigm that relies on expensive, non-scalable annotations and often causes models to memorize specific ground-truth answers, limiting their generality and ability to generate diverse, creative descriptions. To overcome these limitations, we propose applying Reinforcement Learning with Verifiable Rewards (RLVR) to the open-ended task of multimodal captioning. We introduce Captioning Reinforcement Learning++ (CapRL++), a novel reference-free training framework that redefines caption quality through its utility: a high-quality caption should enable a non-visual language model to accurately answer questions about the corresponding visual content. CapRL++ employs a decoupled two-stage pipeline where an LVLM generates a caption, and the objective reward is derived from the accuracy of a separate, vision-free LLM answering Multiple-Choice Questions based solely on that caption. Evaluations on more than 20 image and video benchmarks show that CapRL++ improves dense caption quality and strengthens caption-based pretraining across tasks such as spatial and temporal understanding. Pretraining on scalable image and video caption datasets annotated by CapRL++ yields substantial downstream gains. Furthermore, within the Prism Framework for caption quality evaluation, compact models trained with CapRL++ achieve dense captioning performance comparable to substantially larger models such as Qwen2.5-VL-72B and Qwen3-VL-235B-A22B. These results validate that CapRL++ effectively trains models to produce generalizable, high-fidelity descriptions, establishing a robust foundation beyond the limitations of traditional SFT.

ARXIV 2606.09393 ↗
cs.CV

Do Video Foundation Models Understand Intuitive Physics? A Layerwise Probing Analysis

作者Samuele Punzo, Niccolò Caselli, Ippokratis Pantelidis, Francesco Massafra, Salvatore Lo Sardo, Mohammadreza Salehi

展开完整摘要收起摘要

We study whether pretrained video foundation models encode intuitive-physics information in their frozen representations, and how this information varies across model families, layers, and probe types. Using frozen-feature probing on IntPhys2 and Minimal Video Pairs (MVP), we compare predictive joint-embedding models (V-JEPA), masked reconstruction models (VideoMAE), and a diffusion-based video generator (LTX-Video). V-JEPA achieves the strongest overall results across benchmarks, especially with probes that model temporal dynamics, while VideoMAE remains competitive and LTX-Video recovers weaker but non-trivial signal. Layerwise analyses show that physics-relevant information is weakest in early layers and becomes most accessible at intermediate-to-late depth, and temporal controls show that disrupting frame order substantially reduces performance, especially on MVP. Together, these results suggest that intuitive-physics knowledge emerges reliably in pretrained video representations, but its accessibility depends strongly on pretraining paradigm, representational depth, and readout mechanism.

ARXIV 2606.09646 ↗
cs.CV

RT-SDGOD: Real-Time Single-Domain Generalized Object Detection

作者Yupeng Zhang, Fangzhuo Gao, Ruize Han, Wei Feng, Liang Wan

展开完整摘要收起摘要

In real-world deployment under strict real-time constraints, weather and imaging variations induce significant distribution shifts, severely degrading detectors. Single-Domain Generalized Object Detection aims to mitigate this issue, yet existing methods rarely investigate-at the level of problem formulation-the generalization capability of real-time detectors under such constrained inference budgets. To this end, we introduce Real-Time Single-Domain Generalized Object Detection (RT-SDGOD), which focuses on how real-time detectors can achieve cross-domain generalization under zero extra inference overhead by relying solely on training-time representation learning. We observe that, under domain shift, DETR-based real-time detectors mainly degrade through increased missed detections, rooted in limited and unstable object-level discriminative evidence. Based on this, we propose RT-SDGDet, a multi-evidence collaborative modeling framework for RT-SDGOD. The core idea is to enable multiple queries of the same object to collaboratively cover more sufficient discriminative evidence while maintaining the stability of such evidence modeling across views. Specifically, we use one-to-many (O2M) supervision to construct stable object-specific query groups, and further design Discriminative Evidence Diversity Learning (DEDL) and Dual-view Evidence Consistency Learning (DvECL) to expand object-level evidence coverage and improve evidence stability under appearance perturbations, respectively. Since all components are introduced only during training, our method incurs no extra inference overhead. Extensive experiments show that the proposed method achieves better generalization performance than existing approaches across multiple unseen target domains.

ARXIV 2606.09367 ↗
cs.HC

DuplexOmni: Real-Time Listening, Seeing, Thinking, and Speaking for Full-Duplex Interaction

作者Muye Huang, Lingling Zhang, Xingyu Yu, Lei Shi, Zhanyu Ma, Jun Xu, Jiuchong Gao, Jinghua Hao, Renqing He, Jun Liu

展开完整摘要收起摘要

Human interaction is continuous, multimodal, and full-duplex by nature. Although recent omni models have made substantial progress in unified speech, vision, and text modeling, combining seamless real-time interaction with complex reasoning and tool use remains challenging. We present DuplexOmni, a method for real-time multimodal full-duplex interaction. DuplexOmni separates model capability into an interaction layer and a thinking layer, which collaborate asynchronously in parallel. The interaction layer is implemented by the DuplexOmni model, an end-to-end system that processes streaming audio and video inputs while generating text and speech responses in real time. The thinking layer is a pluggable module that provides complex reasoning and tool-use capabilities. To support this method, we further develop a Writer-Director pipeline for constructing continuous-interaction training data. Experiments show that DuplexOmni achieves strong performance on multiple public benchmarks and exhibits natural full-duplex interaction ability.

ARXIV 2606.09186 ↗
cs.CV

CineDance: Towards Next-Generation Multi-Shot Long-Form Cinematic Audio-Video Generation

作者Yuheng Chen, Teng Hu, Yuji Wang, Qingdong He, Zhucun Xue, Qianyu Zhou, Xiangtai Li, Lizhuang Ma, Jiangning Zhang, Dacheng Tao

展开完整摘要收起摘要

The fidelity and structural diversity of training datasets fundamentally determine the capabilities of video generation models. While commercial systems showremarkableabilitytogeneratecinematicnarratives, the progress of open-source models remains limited by the scarcity of high-quality training data. To bridge this gap, we introduce CineDance-1M, a large-scale, open research Text-to-Audio-Video (T2AV) dataset designed specifically for multi-shot, long-form joint audio-video generation. Averaging 92.8 seconds and 24.2 continuous shots per video, it provides configurable, structured annotations for both audio and video modalities. This exceptional quality is achieved through a rigorous three-stage curation pipeline: i) diverse sourcing and comprehensive cleansing, ii) film-theory-inspired narrative parsing, and iii) hierarchical dual-modal captioning. For a comprehensive assessment, we propose CineBench, featuring a diverse prompt suite and a six-dimensional, human-aligned metric system tailored for complex narrative audio-video evaluation. Furthermore, we adapt LTX-2.3 into CineDance, which demonstrates exceptional single-modality quality alongside precise audio-video alignment and robust subject and environment consistency, effectively validating our curation strategy and the high quality of CineDance-1M. We anticipate that this work will serve as a solid foundation for accelerating future research in multi-shot, long-form joint audio-video generation. Our project page is available at https://aliothchen.github.io/projects/CineDance/.

ARXIV 2606.09639 ↗
cs.CV

SwiftVR: Real-Time One-Step Generative Video Restoration

作者Jiaqi Yan, Xiangyu Chen, Xinlin Zhong, Haibin Huang, Chi Zhang, Jie Liu, Jiantao Zhou, Xuelong Li

展开完整摘要收起摘要

Real-time video restoration (VR) for live streams requires high-resolution outputs under strict per-frame latency constraints. Existing one-step diffusion-based VR models remain difficult to deploy on consumer-grade GPUs due to two main bottlenecks: quadratic spatial attention at high resolutions and the latency-memory overhead of large video autoencoders. We present SwiftVR, a streaming one-step generative VR framework that reduces both bottlenecks under a causal chunk-wise protocol. For attention, mask-free shifted-window self-attention gathers each spatial window into a dense tensor via deterministic indexing, keeping all attention calls on the dense scaled dot-product attention path without masks, cyclic shifts, padding, or hardware-specific sparse kernels. Because SwiftVR uses only standard dense SDPA calls, the trained model transfers to consumer GPUs without retraining or custom kernels. For autoencoding, a lightweight Restoration-aware Autoencoder enables fast chunk-wise decoding while preserving reconstruction quality. On a single H100, SwiftVR sustains 31~FPS at 2560x1440 and 14~FPS at 3840x2160, whereas all compared diffusion-based VR baselines exceed the memory limit at 4K. On a consumer RTX~5090, SwiftVR reaches 26~FPS at 1920x1080. To our knowledge, SwiftVR is the first generative VR model to achieve real-time 1080p streaming on a consumer-grade GPU, while attaining strong no-reference perceptual quality with lower inference cost. Project is available at https://h-oliday.github.io/SwiftVR.

ARXIV 2606.09516 ↗
cs.CV

MilliVid: Hierarchical Latents for Long-Range Consistency in Video Generation

作者Ishaan Preetam Chandratreya, David Charatan, Basile Van Hoorick, Sergey Zakharov, Vitor Guizilini, Phillip Isola, Vincent Sitzmann

展开完整摘要收起摘要

Video generative models have become increasingly powerful, but long-range consistency remains challenging to achieve because even a few dozen frames require impractically long transformer sequence lengths. We show that this issue can be mitigated by generating video using coarse-to-fine rollout within a multi-scale token space. Our approach is simple: first, we pre-train an autoencoder that compresses each frame into a hierarchy of tokens, with levels ranging from the typical latent resolution to only a handful of tokens per frame. The coarsest levels capture the most consequential information, such as scene layout and semantics, while finer levels add high-frequency appearance and texture. Then, we train a video diffusion model to generate these tokens using coarse-to-fine rollout. By carefully controlling the level of detail at which frames are generated and used as context during each rollout step, we are able to preserve long-range consistency in geometry and object permanence while spending less compute on the long-range consistency of less perceptually relevant details. We validate this approach using a custom dataset of long Minecraft videos, where it produces substantially more consistent rollouts compared to existing baselines.

ARXIV 2606.09056 ↗
cs.RO

$ω$-EVA: Envision, Verify, and Act with Latent Interactive World Models

作者Zhenguo Sun, Yu Sun, Hande Huang, Alois Knoll

展开完整摘要收起摘要

Embodied policies typically map current observations directly to actions, leaving candidate-action consequences implicit. World models provide predictive supervision, representations, or external simulation, but rarely let a policy inspect the imagined consequence of its own proposal before acting. We introduce $ω$-EVA, a latent interactive world model that realizes an Envision--Verify--Act loop for embodied action generation. Its three-stage framework learns action-conditioned latent dynamics, trains a language-conditioned flow policy on dynamics-aware visual representations, and feeds the policy's proposal back through the world model. A tri-branch refiner jointly reasons over the current state, proposal-conditioned future, and proposed action to produce the final action chunk. Because consequence reasoning remains in latent feature space, $ω$-EVA avoids generating future videos at inference. Evaluations across diverse single-arm, bimanual, long-horizon, and perturbed simulation settings show that the complete interaction pipeline consistently improves the proposal policy, while latent diagnostics indicate meaningful action-conditioned future structure. With approximately 1.2B parameters and no additional robot-data pretraining, $ω$-EVA demonstrates a compact and competitive performance--scale--data trade-off, making the world model an active action-feedback module rather than a passive predictor.

ARXIV 2606.09457 ↗
cs.CV

ATM: Action-Consistency Transfer Matrix for Diagnosing and Improving Latent World Models

作者Jiaheng Chen

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Latent world models are increasingly used for control and goal-conditioned planning, yet assessing whether their learned representations are useful for planning usually requires slow, planner-coupled simulator evaluation with CEM or similar planners. Such evaluation is black-box and model-complexity-dependent: under the same protocol, different world models may require minutes to hours per checkpoint. In this work, we propose ATM, an Action-Consistency Transfer Matrix for diagnosing whether latent transitions preserve action semantics relevant to planning. ATM compares action information in real encoded transitions and model-predicted transitions through lightweight post-hoc probes, producing an interpretable matrix that reveals representation quality, transition-domain inconsistency, and failure modes without simulator rollout. It can also be collapsed into a simple screening score for within-task ranking across checkpoints, variants, and world models. When the true success gap is non-trivial, ATM achieves highly reliable pairwise ranking, while reducing minutes-to-hours CEM evaluation to seconds-level transition analysis, yielding more than 100x speedup in our setup. We further introduce AITS, showing that action-identifiability is not only diagnostic but also a useful training signal for improving downstream planning without changing the planner.

ARXIV 2606.09028 ↗
cs.AI

FF-JEPA: Long-Horizon Planning in World Models with Latent Planners

作者Sergi Masip, Jonathan Swinnen, Yutong Hu, Renaud Detry, Tinne Tuytelaars

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Joint Embedding Predictive Architectures (JEPAs) have shown promising world modeling capabilities, enabling planning in latent space by optimizing action trajectories using methods like the Cross-Entropy Method (CEM). These methods are, however, too computationally expensive and ineffective for long-horizon planning. Furthermore, these methods typically require an explicit image of the goal state, which is not always possible in real-world tasks. In this work, we tackle these limitations by proposing Forward-Forward-JEPA (FF-JEPA), a hierarchical approach leveraging two forward dynamics models. Alongside a standard action-conditioned forward model, we introduce an action-free latent planner that predicts the next subgoal given the current state. This approach removes the need for goal images and enables long-horizon planning by decomposing complex trajectories into a sequence of tractable, short-term optimization problems. Preliminary results on PushT demonstrate that FF-JEPA successfully overcomes flat world models' long-horizon collapse, highlighting this approach as a promising direction for goal-free planning.

ARXIV 2606.09311 ↗
cs.LG

Toward Compiler World Models: Learning Latent Dynamics for Efficient Tensor Program Search

作者Haolin Pan, Lianghong Huang, Xvlin Zhou, Mingjie Xing, Yanjun Wu

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Tensor program optimization is essential for modern machine learning systems, but its search space is enormous. Existing auto-schedulers reduce measurement cost with learned cost models, yet they usually evaluate each candidate as a static code snapshot, ignoring the schedule trajectory that produced it. This makes them insensitive to action dependencies and vulnerable to superficial code variations. We propose a world-model-inspired evaluator that models schedule evaluation as action-conditioned latent dynamics over program states. Starting from the initial program, it rolls out scheduling actions in a continuous latent space with a lightweight transition model, avoiding expensive AST mutation and repeated code encoding. The final dynamic representation is combined with action and hardware features to rank candidates. Implemented in TVM AutoScheduler, our method improves representative-subgraph latency over Ansor by 1.37$\times$ on GPU and 1.54$\times$ on CPU under the same 64-trial budget. It also matches Ansor-10K within 2.2% geometric mean using 10$\times$ fewer measurements, and accelerates full-model inference over PyTorch/PyTorch-opt(cuDNN) by 4.61$\times$/3.67$\times$ geometric mean.

ARXIV 2606.09312 ↗
cs.CL

Bridging the Agent-World Gap: Text World Models for LLM-based Agents

作者Yixia Li, Hongru Wang, Peng Lai, Zhiwen Ruan, He Zhu, Youxin Zhu, Ganlong Zhao, Minda Hu, Yun Chen, Sibei Yang, Peng Li, Jeff Z. Pan, Jia Pan, Guanhua Chen, Yang Liu, Guanbin Li

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Large language model (LLM)-based agents are increasingly used in interactive textual environments, from web navigation and code editing to tool use and long-horizon dialogue. Yet many remain largely reactive, mapping observations to actions without an explicit model of how these environments are structured and evolve. This motivates text world models (TWMs): transition models over textual states that, given a state and a candidate action, predict the resulting webpage, terminal output, API response, or user reply, thereby supporting planning, efficient learning, and principled evaluation. We systematically review text world models for LLM-based agents, organized around a formal framework and the agent lifecycle: (1) Foundations, defining text world models and characterizing them by state representation and grounding domain; (2) Construction, taxonomizing LLM-as-WM and code-as-WM paradigms and reviewing methods for building them; (3) Application, examining how world models support agents at training time through experience synthesis and at inference time through planning, verification, and adaptation; and (4) Evaluation, covering both evaluation of the world model itself and its use as an evaluation environment for agents. We aim to consolidate this rapidly developing area, clarify its design space, and highlight open challenges for future research.

ARXIV 2606.09032 ↗
cs.RO

Targeting World Models to Compromise Robot Learning Pipelines

作者Ethan Rathbun, Ahmed Agha, Saaduddin Mahmud, Christopher Amato, Alina Oprea, Eugene Bagdasarian

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World models have recently seen a rapid growth in both their popularity and capability as more data efficient tools for generating robot training data or simulating real world environments, with many works proposing their integration into the robot learning pipeline. While highly practical, in this work we demonstrate that world models introduce a uniquely stealthy and effective data poisoning entry point into the robot learning supply chain that can result in the deployment of unsafe or otherwise compromised robotic policies despite training on seemingly safe ground truth training data. In contrast to traditional data poisoning techniques which directly implant dangerous trajectories into sold or uploaded datasets, our novel attack methods inject malicious prompts or compromising transition dynamics into visibly safe teleoperated datasets which are only activated once fed through a world model as input. This can result in the generation of synthetic, dangerous robot training trajectories and subsequently unsafe or compromised robot policies. We demonstrate the effectiveness of our attacks against both state of the art action conditioned and text conditioned world models, showing a full end-to-end backdoor on a downstream DRL policy and a proof-of-concept for the VLA setting. Overall these findings necessitate research into more secure world models and reevaluating their position within the robot learning supply chain.

ARXIV 2606.09499 ↗
cs.RO

MotionWAM: Towards Foundation World Action Models for Real-Time Humanoid Loco-Manipulation

作者Jia Zheng, Teli Ma, Yudong Fan, Zifan Wang, Shuo Yang, Junwei Liang

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World Action Models (WAMs) couple a video dynamics prior to the policy and have shown encouraging results on tabletop manipulation, but iterative denoising over high-dimensional video-action latents leaves them too slow for real-time humanoid loco-manipulation. The problem is compounded by the dominant hierarchical paradigm, in which a high-level manipulation policy controls only the upper body while a low-level controller tracks coarse base commands — placing upper and lower body in inconsistent action spaces and reducing the legs to balance-preserving locomotion. We present MotionWAM, a real-time WAM that drives autonomous humanoid loco-manipulation from a single egocentric camera by conditioning the policy on the intermediate denoising features of a video world model. MotionWAM replaces the upper-lower split with a unified motion latent and predicts whole-body motion tokens that jointly cover locomotion, torso motion, height regulation, foot interaction, and hand manipulation in a single action space. A three-stage learning framework progressively adapts the video world model to egocentric visual dynamics and to the target humanoid embodiment. On nine real-world Unitree G1 tasks, MotionWAM runs in real time, substantially outperforms Vision-Language-Action (VLA) baselines fine-tuned on the same demonstrations by over 30% in overall success rate, and executes task-driven foot interaction that decoupled upper-lower policies cannot reach. Our results suggest that video-pretrained WAMs can be lifted from tabletop manipulation to coordinated, human-like whole-body humanoid control.

ARXIV 2606.09215 ↗
cs.RO

iMaC: Translating Actions into Motion and Contact Images for Embodied World Models

作者Zhenyu Wu, Xiuwei Xu, Yukun Zhou, Yifan Li, Qiuping Deng, Xiaofeng Wang, Zheng Zhu, Bingyao Yu, Ziwei Wang, Jiwen Lu, Haibin Yan

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Embodied world models have emerged as a pivotal paradigm for visual robotic decision-making and interactive environment simulation. However, conventional embodied frameworks rely on low-dimensional structured action vectors (e.g., joint angles and end-effector poses), which suffer from limited expressive capacity, poor generalization across diverse embodiments, and unnatural dynamic modeling for complex physical interactions. To address these limitations, this paper proposesiMac (Image as Action Control), a novel unified control paradigm that treats raw visual images as native action representations for embodied world models. Departing from traditional explicit kinematic action encoding, iMac formulates continuous visual manipulation as image-based action tokens, which inherently encapsulate spatial motion intentions, interactive geometric constraints and subtle physical dynamics. We construct a dual-branch embodied architecture consisting of an image-action encoder and a dynamic world predictor: the encoder compresses target-driven visual images into compact action embeddings, while the predictor learns environment transition rules conditioned on image actions to achieve high-fidelity future state prediction and closed-loop embodied control. Extensive experiments are conducted on public embodied manipulation benchmarks and real-world robotic scenarios. The results demonstrate that iMac outperforms vector-based action control baselines in prediction accuracy, task success rate and cross-scene generalization ability. Moreover, our image-action design eliminates the reliance on manually defined action spaces, realizing flexible and universal control for heterogeneous embodied agents. This work provides an innovative visual-action perspective for embodied world models, offering a simple yet effective paradigm for scalable robotic perception and manipulation.

ARXIV 2606.09813 ↗
cs.CV

Prisma-World: Camera-Controllable Multi-Agent Video World Model

作者Huiqiang Sun, Zhan Peng, Size Wu, Kun Wang, Kang Liao, Dianyi Wang, Xingyu Zeng, Sheng Jin, Yangguang Li, Zhiguo Cao, Ziwei Liu, Wei Li

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Video world models have made rapid progress in generating controllable visual experiences, but most of them still simulate the world from a single observer. Extending such models to multiple agents raises a central challenge: if each agent's future state is generated independently, overlapping views may instantiate different versions of the same scene, leading to inconsistent objects, layouts, and appearances across agents. Conventional camera conditioning controls individual trajectories, but it does not explicitly couple the generation of views that should agree under shared scene geometry. We introduce Prisma-World, a camera-controllable multi-agent world model that formulates multi-agent generation as a joint geometry-aware denoising process for cross-view consistency. Prisma-World processes all agent videos within one full-attention sequence, uses a multi-agent RoPE design to distinguish agent identities while preserving synchronized temporal coordinates, and injects relative camera geometry into attention to bias overlapping viewpoints toward shared scene evidence. To further strengthen multi-view consistency and enhance global spatial perception, we augment our framework with an overlap-decaying curriculum training paradigm alongside minimap-conditioned structural guidance. To facilitate the training and evaluation of multi-agent models, we introduce PrismaDataset, a large-scale UE5 dataset with panoramic acquisition across diverse scenes, composable multi-agent view groups with flexible agent counts and complex camera trajectories, and precise camera/action annotations for consistency training and evaluation. Experiments show that a single Prisma-World model can generate high-fidelity multi-agent videos with flexible agent numbers, camera controllability, improved cross-view consistency, and spatial grounding under minimap guidance.

ARXIV 2606.09507 ↗