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cs.RO

Vesta: A Generalist Embodied Reasoning Model

作者Johan Bjorck, Zhiqi Li, Yunze Man, Jing Wang, An-Chieh Cheng, Sifei Liu, Shihao Wang, Zhiding Yu, Abhishek Badki, Stan Birchfield, Valts Blukis, Yevgen Chebotar, Siyi Chen, Sicong Leng, Yu-Cheng Chou, Tianli Ding, Boyi Li, Zhengyi Luo, Hang Su, Jonathan Tremblay, Tingwu Wang, Bowen Wen, Jimmy Wu, Xianghui Xie, Hanrong Ye, Hongxu Yin, K. R. Zentner, Liangyan Gui, Yu-Xiong Wang, Yuke Zhu, Linxi "Jim" Fan, Jan Kautz

展开完整摘要收起摘要

Robots operating in open-world environments must seamlessly integrate localization, spatial reasoning, navigation, and long-horizon planning. While specialist models excel at individual tasks, deploying a multi-model stack is computationally expensive and prone to cascading errors. We present Vesta, a unified embodied generalist that consolidates these capabilities into a single foundation model. Our approach combines a diverse and massive curated corpus designed to induce spatial grounding and a simple multimodal memory harness that enables reasoning over extended time horizons. Across diverse benchmarks, Vesta on average beats individual SOTA baselines by >$20%$ and beats an ensemble of per-category-best baselines by $>10%$ — thus demonstrating that a generalist model can match or exceed specialists. On real-world robotic tasks requiring memory and reasoning, Vesta improves task success by >35%. Our work thus demonstrates that a single generalist is a feasible, scalable, and arguably preferable alternative to combining specialists.

ARXIV 2606.20905 ↗
cs.AI

How Should Agents Read Demonstrations? Hierarchical Structure Beats Flat Action Logs

作者Honjar Xing, Jefferson Lin, Henry Lieberman

展开完整摘要收起摘要

Programming by Demonstration (PbD) offers a human-centered way to author procedural knowledge for LLM agents: users communicate what they want by showing rather than by writing prompts or code, making agent authoring accessible to non-programmers. The natural output of a PbD recording is a flat action log, but how this log is organized before being passed to the agent is an open design question with significant consequences for plan quality. We propose grouping recorded actions into labeled, hierarchical subgoals and evaluate the effect of this organizational structure in a controlled experiment. Across 85 web automation tasks, we compare a zero-shot baseline against four demonstration formats that share identical action sequences but differ in structure. On 43 natural-language tasks with vague descriptions, hierarchically grouped demonstrations improve pass rates from 76.7% to 90.7% (paired permutation test $p{=}0.034$; win-loss 6:0), while flat demonstrations show a smaller, non-significant improvement. On 42 tasks with precise descriptions, no format provides any benefit, confirming that the hierarchical advantage arises specifically when descriptions leave procedural details ambiguous. Ablation shows that subgoal grouping alone drives the effect: preconditions, postconditions, and parameter annotations add no measurable benefit. These results offer a concrete design recommendation for PbD pipelines and, more broadly, for any system that feeds procedural context to an LLM agent: segment action sequences into named subgoal groups rather than presenting flat step lists.

ARXIV 2606.20978 ↗
cs.AI

Power Systems Agent Benchmark: Executable Evaluation of AI Agents in Electric Power Engineering

作者Sergei Trashchenkov

展开完整摘要收起摘要

Executable evaluation — checking the consequences of an agent's actions with a program rather than grading its prose — has become a prominent way to assess tool-using AI agents in software settings. Electric power engineering has not yet had an analogous benchmark: language-model use is still dominated by retrieval and text question answering, while agents acting on power-system artifacts remain mostly academic prototypes. We introduce the Power Systems Agent Benchmark, an executable benchmark for power-engineering agents. An agent receives a structured task and returns a structured solution; a deterministic evaluator recomputes the engineering quantities, checks operational constraints, and returns a feasibility flag, a normalized score, and explicit violations. The benchmark contains 41 task families across eight areas of power engineering, from power flow and protection to stability, microgrids, reliability, power quality, and forecasting. Each task is grounded in a citable source, standard, or documented engineering formulation. To resist contamination, held-out cases are synthesized on demand by per-family generators from private seeds: the construction is inspectable, but the instances remain private. In a reference evaluation with three command-line agents, the strongest score near the compact tier's ceiling, a smaller open model trails, and public and held-out performance are broadly consistent; a separate public-split grid with OpenCode and Aider probes harness effects. The reference evaluation doubles as quality control: unanimous failures flag candidate task or evaluator defects, and it exposed a latent evaluator bug missed by self-consistency checks. The evaluators are compact deterministic surrogates, but the task contract allows their internals to be upgraded to simulator-backed checks without changing how tasks are posed or solved.

ARXIV 2606.20950 ↗
cs.CV

See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View

作者Fanfu Xue, En Yu, Yantian Shen, Zhikun Hu, Hongjun Wang, Yang Yang, Xindi Wang, Jiande Sun

展开完整摘要收起摘要

UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly. This formulation makes it difficult to assess a critical capability of aerial embodied agents, namely whether a UAV can accurately ground a visible target and translate vision-language evidence into precise 3D motion once the target enters its field of view. To address this limitation, we introduce UAV-VLN-FOV, a target-visible navigation task that isolates the see-and-reach stage and enables a more diagnostic evaluation of terminal reaching ability. We further propose 3DG-VLN, a vision-language waypoint prediction framework guided by dynamic 3D direction cues to enhance fine-grained visual grounding and spatial direction alignment for precise target reaching. Specifically, 3DG-VLN adaptively processes high-resolution front-view and downward-view observations to preserve fine-grained visual and geometric details for target grounding. It also updates the target-relative direction online during closed-loop navigation, allowing the agent to maintain spatial alignment with the target and reduce accumulated direction drift. To support this task, we construct a dedicated high-resolution benchmark which contains 2,717 trajectories with target-oriented high-level instructions, high-resolution front-view and downward-view egocentric observations, and continuous 3D waypoint annotations. Experiments show that 3DG-VLN outperforms competitive UAV-VLN baselines, achieving a 13.82% improvement in success rate. Real-world trials further demonstrate the potential of 3DG-VLN for practical see-and-reach navigation. The source code and benchmark are available at https://github.com/xuefanfu/3DG-VLN.

ARXIV 2606.20045 ↗
cs.CL

Your Mouse and Eyes Secretly Leak Your Preference: LLM Alignment using Implicit Feedback from Users

作者Haw-Shiuan Chang, Jeffrey Gomez, Mehul Patwari, Aryan Sajith, Hamed Zamani

展开完整摘要收起摘要

To align a Large Language Model (LLM), most existing methods collect explicit human feedback and train a reward model to predict the human preference based on the response text. These existing methods have two key limitations. First, the users rarely provide explicit feedback for LLM responses, which makes the high-quality preference annotation expensive to collect. Second, the methods do not leverage implicit human feedback, which has proven vital to the economic moats of Internet giants. To quantify the value of implicit feedback, we build a new dataset called IFLLM, which collects 1336 multi-turn questions from the 59 Mechanical Turk workers, their mouse trajectories, and eye gazing points to the LLMs' responses from their webcams. IFLLM shows that the users have very diverse types of gazing behavior and mouse trajectories. Our reward model based on the implicit user feedback boosts the accuracy of the text-based reward model from 55% to 64% and nearly triples the relative response quality improvements after applying the DPO to eight LLMs, demonstrating the value of implicit feedback in the wild. Our data collection website, dataset, and codes can be found at https://github.com/themehulpatwari/llm-implicit-feedback/.

ARXIV 2606.20482 ↗
cs.CV

FreeStyle: Free Control of Style-Content Dual-Reference Generation from Community LoRA Mining

作者Jinghong Lan, Wei Cheng, Yunuo Chen, Ziqi Ye, Peng Xing, Yixiao Fang, Rui Wang, Yufeng Yang, Xuanyang Zhang, Xianfang Zeng, Difan Zou, Gang Yu, Chi Zhang

展开完整摘要收起摘要

Style-content dual-reference generation aims to synthesize an image that preserves the structure and semantics of a content reference while adopting the style of a separate style reference.Despite recent progress, this setting remains challenging because models must balance content fidelity, style alignment, and instruction following avoiding semantic leakage from the style reference.A key bottleneck is the lack of large-scale triplet data with clean content-style separation and broad long-tail style coverage.In this work, we propose FreeStyle, a scalable dual-reference generation framework based on community LoRA mining.We treat community LoRAs as compositional anchors for style and content, and design a rigorous generation and filtering pipeline to construct large-scale Style-Reference and Content-Reference triplets across multiple base models.To address content leakage, we adopt a two-stage curriculum with stage-specific disentanglement mechanisms: an attention-level enrichment constraint that suppresses style-reference leakage in the style-transfer stage, and a frequency-aware RoPE modulation strategy that targets positional-correspondence-based leakage in the harder dual-reference stage.We also introduce a benchmark covering both style-reference and dual-reference generation, with evaluations on style similarity, content preservation, aesthetics, instruction following, and leakage rejection. The benchmark incorporates a style-invariant Content Alignment Score (CAS) and introduces a calibrated VLM-based Rejection Score for evaluating generation reliability and leakage suppression.Extensive experiments show that our model achieves a strong balance among style alignment, content preservation, and leakage suppression.

ARXIV 2606.20506 ↗
cs.CV

SARLO-80: Worldwide Slant SAR Language Optic Dataset 80cm

作者Solène Debuysère, Nicolas Trouvé, Nathan Letheule, Elise Colin, Georgia Channing

展开完整摘要收起摘要

Multimodal foundation models have advanced rapidly thanks to large optical benchmarks, but comparable resources for synthetic aperture radar (SAR) remain limited. Existing SAR--optical datasets largely rely on low-resolution, intensity-only Ground Range Detected~(GRD) products and do not preserve complex-valued SAR measurements or native acquisition geometry, which restricts physically grounded multimodal learning. In particular, large-scale public datasets combining very-high-resolution (VHR) SAR SLC, aligned optical imagery, and natural-language descriptions are still lacking. We present a VHR SAR--optical--text dataset built from open-access Umbra spotlight acquisitions distributed as Sensor Independent Complex Data (SICD). From around 2,500 worldwide scenes (VV/HH, 20cm--2m native resolution), we standardize all SAR data to an 80cm slant-range grid via band-limited FFT resampling and tile the imagery into 1024 by 1024 patches. For each SAR patch, we retrieve a high-resolution optical tile and warp it into the SAR grid using local coordinate correspondences for local pixel-level alignment. We further generate three caption variants (SHORT/MID/LONG) per sample to support vision--language training and evaluation. Our dataset contains 119,566 triplets (complex and amplitude slant-range SAR patch, aligned optical patch, natural-language description) covering 257 locations across 72 countries and a broad range of land types and infrastructures. We release fixed train/validation/test splits and the full preprocessing and baseline code to enable reproducible benchmarks for multimodal alignment on cross-modal retrieval and conditional generation in native SAR geometry. The dataset is publicly available on the Hugging Face Hub at https://huggingface.co/datasets/ONERA/SARLO-80.

ARXIV 2606.20523 ↗
cs.SE

A Model-Driven Approach for Developing Families of Reinforcement Learning Environments

作者Xiaoran Liu, Istvan David

展开完整摘要收起摘要

Virtual training environments are software-intensive systems in which reinforcement learning (RL) agents learn, adapt, and demonstrate meaningful behavior. Virtual training environments offer a safe and cost-efficient alternative to training agents in real-world settings. However, to converge, most realistic RL problems require training in multiple, mostly similar but slightly different environments - i.e., families of environment variants. The typical development process of environment families is a labor-intensive and error-prone manual endeavor that does not scale well. To alleviate these issues, in this paper, we propose a model-driven approach for developing families of RL training environments. To obtain the family of environments, we develop an approach and prototype tool. In our approach, a hybrid genetic algorithm - a combination of population-based global search and heuristic local search - generates environment families. Mutations and constraints are expressed as model transformations and are operationalized into a search process by a state-of-the-art model transformation engine. We demonstrate the soundness of our approach in a wildfire mitigation scenario and curriculum learning - a particular learning paradigm that relies on environment families.

ARXIV 2606.20324 ↗
cs.AI

Automating SKILL.md Generation for Computer-Using Agents via Interaction Trajectory Mining

作者Yuexing Hao, Xiaomin Li

展开完整摘要收起摘要

Explicit skill libraries make computer-using agents easier to inspect, but it remains unclear whether such libraries can be mined from interaction data in a way that improves downstream policies. We study this question through a three-stage pipeline that segments GUI trajectories, clusters segments into candidate skills, and trains a skill-aware policy from the resulting annotations. The mined clusters are readable on the source benchmark: five of eight clusters have at least 0.95 purity against InteraSkill Workflows labels. However, readability does not imply transfer. GRPO improves IW skill-step accuracy only from 18.5% to 20.5%, leaves BrowseComp+ essentially unchanged, and underperforms trivial frequency priors on key source-domain metrics. We therefore present the method as a diagnostic study: trajectory mining can expose inspectable skill structure, but the current boundary detector, orderless segment representation, and offline reward model are insufficient for reliable cross-domain policy improvement.

ARXIV 2606.20363 ↗
cs.RO

Fast Human Attention Prediction for Fixation-guided Active Perception in Autonomous Navigation

作者Fatma Youssef Mohammed, Grzegorz Malczyk, Kostas Alexis

展开完整摘要收起摘要

Human visual attention relies on structured scanpaths to efficiently process scenes, yet instilling this behavior into robot autonomy is in its infancy and hindered by the high,computational costs of existing predictive models. To address this, we introduce GazeLNN, a computationally lightweight,scanpath prediction model that leverages Liquid Neural Networks as its recurrent engine and employs MobileNetV3 for feature extraction. Operating auto-regressively, the architecture predicts sequential fixation heatmaps conditioned on the current visual stimulus and fixation history. Despite requiring only 0.61 GFLOPs, GazeLNN achieves state-of-the-art performance on the MIT Low Resolution dataset achieving 0.47 ScanMatch score. It outperforms existing recurrent baselines across diverse evaluation metrics, while reducing computational costs by 99.40% and accelerating inference by up to six times. To investigate the role of human attention modeling in robot autonomy and demonstrate the practical utility of this highly efficient architecture, we integrate GazeLNN into an active camera-robot control policy trained via Reinforcement Learning. This integration enables human-fixation-guided perception during autonomous navigation, validated through successful real-world deployments on an aerial robot.

ARXIV 2606.20491 ↗
cs.CL

StylisticBias: A Few Human Visual Cues Drive Most Social Biases in MLLMs

作者Shaghayegh Kolli, Timo Cavelius, Nafiseh Nikeghbal, Samantha Dalal, Jana Diesner

展开完整摘要收起摘要

Multimodal large language models (MLLMs) are increasingly deployed in personally and societally consequential settings, yet the visual cues that shape how these models judge people remain poorly understood. Prior work often compares different (groups of) individuals, making it difficult to separate appearance effects from identity differences. We introduce StylisticBias, a controlled benchmark for evaluating attribute-level social bias in MLLMs. We generate 500 photorealistic base faces and create about 50 single-attribute variations per face, producing about 25K images. This design keeps identity fixed and changes one visual attribute at a time. It lets us measure how specific cues shift model judgments. We evaluate six MLLMs across 25 binary social judgment scenarios. We find that age and body type dominate identity-level effects, while fashion style and other visual cues drive the largest attribute-level shifts. We further find that about 15 attributes account for nearly 80% of the total variation, showing that bias is concentrated in a small set of visual cues. Sensitivity is strongest in judgments that are semantically aligned with appearance, especially socioeconomic and style-related judgments. We release StylisticBias as a benchmark for fine-grained bias evaluation in multimodal models. Code and dataset: https://github.com/timo-cavelius/StylisticBias and https://hf.co/datasets/shaghayegh/stylistic-bias-dataset.

ARXIV 2606.20527 ↗
astro-ph.IM

ReLaTS: a Reinforcement Learning-based method for dynamically determining the coupling Time Step in multi-scale simulations of self-gravitating systems

作者Veronica Saz Ulibarrena, Simon Portegies Zwart

展开完整摘要收起摘要

Astrophysical simulations frequently address multi-scale, multi-physics problems through subsystem decomposition, problem-tailored integration schemes, and coupling on fixed manually set timescales. Here we introduce ReLaTS, a reinforcement learning framework that dynamically selects the coupling time step to optimize the trade-off between accuracy and computational cost. We validate ReLaTS on star clusters containing a planetary system, and test the method by varying the number of stars $N_\star$ in the cluster and the number of planets ($N_{\rm planet}$) orbiting one of them. The method finds the optimal coupling time step that balances speed and accuracy without requiring expert knowledge. In addition, the trained network operates independently of the coupled N-body algorithms, displaying stable performance across a range of setups. We observe that the method is less reliable for cases with infinitesimal masses, as their contribution to the total energy is negligible compared to that of the massive bodies, and the network is not capable of recognizing potential errors generated while integrating them. For long-time integration of large $N$ systems, the error accumulates. The reinforcement learning algorithm, however, manages to keep the energy error below a pre-set threshold. This approach substantially reduces energy errors relative to fixed-time step baselines without substantial additional computational overhead. Once trained, ReLaTS requires no expert tuning and generalizes across diverse astrophysical domains, enabling adaptive multi-scale simulations.

ARXIV 2606.20832 ↗
cs.CL

SciLens: Multi-modal Scientific Claim Verification with Agentic Entailment and Grounding

作者Yueming Wang, Tianshi Zheng, Jiaxin Bai, Yangqiu Song, Ginny Wong, Simon See

展开完整摘要收起摘要

Scientific discovery increasingly relies on automated systems that generate hypotheses, inspect multimodal evidence, and validate claims at scale. Yet scientific claim verification is not well served by asking a vision-language model for a direct binary judgment: claims often combine numerical results, comparisons, scope qualifiers, and explanatory context, while evidence is encoded in tables and figures with distinct grounding structures. We present SciLens, an evidence-conditioned atomic entailment framework for multimodal scientific claim verification. SciLens decomposes each claim into central empirical atoms and background atoms, grounds the central atoms to modality-specific evidence witnesses, and predicts the final label with an atom-level entailment rule. For tables, atoms are grounded to rows, columns, cells, arithmetic relations, and table scope; for figures, they are grounded through panels, axes, legends, visual encodings, categories, trends, ranks, and qualifier checks. This yields a unified validation procedure in which a claim is supported only if every central empirical atom is entailed by the current evidence. On the SciClaimEval development set, SciLens achieves 79.2% macro-F1 and 63.1% pair accuracy, showing that structured agentic validation improves both evidence sensitivity and interpretability.

ARXIV 2606.20873 ↗
cs.CV

Triangular Consistency as a Universal Constraint for Learning Optical Flow

作者Yi Xiao, Carlos Rodriguez Coronel, Jing Zhan, Haniyeh Ehsani Oskouie, Alex Wong, Dong Lao

展开完整摘要收起摘要

We propose triangular consistency as a first-principled constraint for optical flow, which is agnostic to network architecture, supervision type, and dataset, and applies to both image-pair and multi-frame settings. This simple but powerful constraint is to compose two flows to induce a third flow and enforce consistency among the three. The composed flows may arise from (i) image pairs, yielding cycle consistency; (ii) multiple video frames, producing longer-range motion through temporal chaining; or (iii) image pairs combined with controlled synthetic transformations, which becomes data augmentation. This triangular consistency introduces negligible computational overhead and requires no additional annotations. Since it is derived directly from the geometry of optical flow, it does not rely on model-specific assumptions and serves as a ``universal'' plug-and-play component for optical flow training. Experiments show consistent improvement across supervised, unsupervised, and transfer learning settings.

ARXIV 2606.19938 ↗
cs.CV

ROSE: Benchmarking the Perception-to-Action Gap in Multimodal Models

作者Yihao Wang, Zijian He, Jie Ren, Keze Wang

展开完整摘要收起摘要

Multimodal large language models (MLLMs) are increasingly expected to act on visual information, yet the same scene may require different actions under different task contexts. How reliably can a model turn the same visual evidence into the action required by the current context? To answer this question, we introduce \textsc{ROSE} (Reference-conditioned Oddity and Symbolic Execution), a controlled benchmark that holds the visual scene fixed while varying region constraints and required symbolic outputs. Through coupled counting and coordinate-action tasks, \textsc{ROSE} tests whether models can infer an implicit majority reference and act on the resulting fine-grained visual evidence under changing contexts. Across nine recent MLLMs, performance drops by as much as 44.5 percentage points from counting-oriented tasks to region-conditioned action, despite 98.8% human performance. The gap persists on paired scenes and regions for which the same model returns the correct count, while global-click and matched local controls show that coordinate grounding explains only part of the loss, revealing a distinct, model-dependent bottleneck in turning shared visual evidence into context-specific actions.

ARXIV 2606.19965 ↗
cs.RO

MirrorDuo: Reflection-Consistent Visuomotor Learning from Mirrored Demonstration Pairs

作者Zheyu Zhuang, Ruiyu Wang, Giovanni Luca Marchetti, Florian T. Pokorny, Danica Kragic

展开完整摘要收起摘要

Image-based behaviour cloning leverages demonstrations captured from ubiquitous RGB cameras. However, it remains constrained by the cost of collecting diverse demos, especially for generalizing across workspace variations. We propose MirrorDuo, a reflection-based formulation that operates on image, proprioception, and full 6-DoF end-effector action tuples, generating a mirrored counterpart for each original demonstration, effectively achieving "collect one, get one for free". It can be applied as a data augmentation strategy for existing learning pipelines, such as standard behaviour cloning or diffusion policy, or as a structural prior for reflection-equivariant policy networks. By leveraging the overlap between the original and mirrored domains, MirrorDuo achieves significantly improved performance under the same data budget when demonstrations are evenly distributed across both sides of the workspace. When demonstrations are confined to one side, MirrorDuo enables efficient skill transfer to the mirrored workspace with as few as zero or five demos in the target arrangement.

ARXIV 2606.20048 ↗
cs.LG

Quantile of Means: A Bonus-Free Ensemble Method for Minimax Optimal Reinforcement Learning

作者Asaf Cassel, Aviv Rosenberg

展开完整摘要收起摘要

Optimal Reinforcement Learning (RL) algorithms typically rely on carefully constructed count-based uncertainty estimates to drive exploration. Although theoretically sound, such estimates are hard to compute in practical settings and therefore offer limited insight for designing exploration heuristics. Meanwhile, ensembling has emerged as a practical approach, but remains without theoretical justification. Building on a recent ensemble-based method for Multi-Armed Bandits, we propose a quantile-based ensemble method for finite-horizon Markov Decision Processes (MDPs). Our simple count-free approach achieves optimal variance-dependent regret bounds, providing theoretical grounding for ensemble-based exploration in RL.

ARXIV 2606.20107 ↗
cs.CV

SAM3 Self-Distillation for Fine-Grained GOOSE 2D Semantic Segmentation

作者Xuesong Wang

展开完整摘要收起摘要

We describe our 4th-place entry to the ICRA 2026 GOOSE 2D Fine-Grained Semantic Segmentation Challenge, which reached a composite mean Intersection-over-Union (mIoU) of 69.73% on the official 1,815-image test set. Our model adapts the image encoder of a recent visual foundation model, Segment Anything Model 3 (SAM3), with a lightweight decoder. Beyond this, we contribute two techniques and one empirical finding: (i) a self-distillation scheme that re-uses SAM3 itself, prompted with ground-truth boxes, as a teacher on the classes where it outperforms our own model; (ii) an image-level multi-scale test-time augmentation scheme that restores multi-scale inference for a fixed-input-size model by rescaling the image rather than the model input; and (iii) the finding that an aggressive photometric distortion from a winning 2025 GOOSE 2D entry, transplanted onto our pipeline, is its single largest source of improvement.

ARXIV 2606.20130 ↗
cs.CV

SA-VIS: Sparse frame Annotations for training Video Instance Segmentation

作者Edoardo Mello Rella, Ajad Chhatkuli, Shipra Jain, Ender Konukoglu, Luc Van Gool

展开完整摘要收起摘要

Recent online video instance segmentation (VIS) methods have achieved impressive results, thus becoming the preferred approach to segment instances in videos. Despite the resurgence of impressive single image models, the online (or semi-online) VIS approaches outperform single-image models (e.g., based on SAM) by using long sequences of densely annotated frames during training. However,such a training setup of VIS is expensive in the sense of compute as well as dense annotations required. In order to solve these major flaws, we argue that the effective modeling of the instances and their evolution in videos do not require densely annotated frames. To that end, we propose a simple and effective module, called Past-frames Feature Propagation (PFP) which aggregates low-dimensional features from the image encoder of multiple frames. This simple low-compute module provides tremendous learning capability in using sparse video frame labels for end-to-end training. Combined with a light-weight frame-specific Instance Queries, our Sparse frame Annotation VIS (SA-VIS) significantly improves performance over its baseline. Most interestingly, our simple design that avoids complexities effectively bridges the gap in accuracy between training on sparsely and densely annotated video sequences. This translates to a mere 0.4% drop in performance of SA-VIS when using annotations for only 1/5 of the images in the dataset. Empirically, SA-VIS shows strong improvements over the baseline on YouTube-VIS 2019/2021/2022 and Occluded VIS (OVIS) and an over 1% improvement in AP on the state-of-the-art in a limited annotations scenario.

ARXIV 2606.20140 ↗
cs.CV

Reliability-Aware Prototype Calibration for Frozen Pose-Flow Video Anomaly Detection

作者Ning Dong, Yingna Su, Xin Dong, Ziyun Jiao, Xinnian Guo, Zhuangzhuang Pan

展开完整摘要收起摘要

Pose-flow video anomaly detectors are attractive for one-class surveillance because they provide likelihood-based rankings for tracked skeleton windows. However, a single likelihood score may hide multimodal normal behavior and be sensitive to pose-observation noise. We study a frozen-detector setting in which the pose-flow backbone, cached skeleton tracks, and evaluation pipeline are fixed. Reliability-Aware Prototype Calibration (RPC) is a post-hoc score calibration method for this setting. It adds a standardized nearest-prototype deviation in the frozen latent space to the standardized flow score, and uses keypoint confidence only to gate this added geometric evidence. Thus, RPC preserves the original density signal while correcting the ranking with empirical normal-mode structure under pose reliability. Across two frozen pose-flow backbones and four datasets, RPC improves frame-level AUROC in all eight backbone-dataset pairs, with gains ranging from 0.34 to 4.49 percentage points and averaging 2.03 points. Ablation and reliability analyses show that prototype deviation is the main corrective signal, while reliability gating is most useful when pose observations are less trustworthy. These results suggest that lightweight post-hoc calibration can strengthen cached pose-flow systems when retraining or reproducing the full pose pipeline is impractical.

ARXIV 2606.20312 ↗
cs.LG

Direct Advantage Estimation for Scalable and Sample-efficient Deep Reinforcement Learning

作者Hsiao-Ru Pan, Bernhard Schölkopf

展开完整摘要收起摘要

Direct Advantage Estimation (DAE) has been shown to improve the sample efficiency of deep reinforcement learning algorithms. However, its reliance on full environment observability limits its applicability in realistic settings, and its requirement to model transition probabilities incurs substantial computational overhead for high-dimensional observations. In the present work, we address both limitations. First, we extend the theoretical framework of DAE to partially observable domains with minimal modifications. Second, we reduce its computational complexity by introducing discrete latent dynamics models that efficiently approximate transition probabilities. We evaluate our approach on the Arcade Learning Environment and find that DAE scales effectively with function approximator capacity while retaining high sample efficiency.

ARXIV 2606.20411 ↗
cs.CV

Spectral Query-Key Product Weight Steering for Training-Free VLM Hallucination Mitigation

作者Karn Tiwari, Varnith Chordia, Prathosh A P

展开完整摘要收起摘要

Vision-language models (VLMs) often generate fluent but visually unsupported descriptions, especially by mentioning objects absent from the image. We propose QK Product Steering, a data-free, training-free, and zero-inference-cost weight edit for reducing object hallucination. The method directly edits the per-head query-key product, the operator that produces pre-softmax attention logits, by suppressing a small number of dominant singular modes in selected middle layers. The edited product is then mapped back to the query weights through a closed-form query-only update while keeping shared key weights fixed, making the edit compatible with grouped-query attention. We further decompose the QK product into symmetric and antisymmetric components to distinguish mutual content-similarity patterns from directional attention patterns. Across three GQA-based VLMs, QK Product Steering achieves an average relative CHAIR$_s$ reduction of $4.0%$, while matched random-mode controls show negligible change. Interpretability ablations show that the hallucination signal is specific to dominant QK modes and is primarily localized to the symmetric mutual-attention channel. Overall, QK Product Steering offers a simple alternative to decoding-time mitigation, requiring no additional data, fine-tuning, or inference-time overhead while largely preserving general multimodal capability.

ARXIV 2606.20419 ↗
cs.CV

Thinking in Boxes: 3D Editing in Real Images Made Easy

作者Pradhaan S Bhat, Naveen Chandra R, Rishubh Parihar, Vaibhav Vavilala, R. Venkatesh Babu, D. A. Forsyth, Anand Bhattad

展开完整摘要收起摘要

Text and 2D-conditioning interfaces provide weak, ambiguous control over spatial transformations in image editing — particularly under large object motions and camera changes. Prior work has used 3D primitives such as boxes, but only as loose conditioning signals indicating approximate object location rather than specifying the transformation. We instead use 3D boxes as structured specifications: the user provides the input and output boxes of the edit, casting editing as a well-posed geometry problem. This ``thinking in boxes'' interface, where each box face is color-coded to convey 3D orientation, gives precise control over translation, rotation, scaling, and viewpoint changes in real images while preserving scene and object identity, and recovering previously unseen object regions. To ground transformations in scene appearance, we introduce a depth-aligned planar floor as a global reference frame, shaded with depth-aware cues. Conditioned on this structure, an image generator produces consistent results under large transformations. Trained in two stages — on synthetic multi-object scenes and a small set of real-world videos from Objectron — the system generalizes to complex, in-the-wild real images. Our method operates directly on real photographs and substantially outperforms recent state-of-the-art methods on large 3D edits.

ARXIV 2606.20556 ↗
cs.CV

UniSLAD: A Unified Framework for Structural and Logical Industrial Visual Anomaly Detection

作者Changyi Li, Chao Yang, Yu Xiao, Kari Tammi

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Visual anomaly detection is a fundamental task in industrial automation. While existing approaches have achieved notable progress in identifying structural defects, the detection of logical anomalies remains relatively underexplored. In practice, structural and logical anomalies frequently co-occur in industrial workflows. Therefore, a solution capable of detecting both structural and logical anomalies is crucial for advancing comprehensive anomaly detection research. To address this limitation, we propose a unified framework, termed UniSLAD, which jointly addresses logical and structural anomalies without additional training, enabling a practical solution for dynamic industrial environments. First, we introduce a dual-feature extractor that synergistically integrates a Convolutional Neural Network (CNN) backbone for local texture perception with a Transformer backbone for global contextual reasoning, yielding richer and more comprehensive representations. Building on this foundation, we design dual-granularity feature representation modules. At the patch level, memory banks enhanced by the Mahalanobis Transform (MT) preserve representative features and support more discriminative anomaly scoring. At the image level, distribution maps are aggregated using Lower-Upper Mean (LUM) and Power Mean Pooling (PMP), yielding a more robust global representation than conventional average pooling. Extensive experiments on the two industrial benchmarks demonstrate that UniSLAD achieves competitive performance in comprehensive anomaly detection, achieving 99.4% and 93.1%, respectively. Furthermore, ablation studies verify the individual contributions and effectiveness of each proposed component.

ARXIV 2606.20768 ↗
cs.LG

Evolutionary Discovery of Developmental Reward Schedules in Deep Reinforcement Learning

作者Alan Nadelsticher Ruvalcaba

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The temporal structure of reward composition in reinforcement learning (RL) is typically hand-designed and held fixed throughout training, leaving the progression of motivational priorities largely unexplored. In this work, we propose an evolutionary framework for discovering developmental reward schedules, in which three distinct biologically inspired motivational components — agency, novelty, and reactivity — are combined through time-varying weights that dynamically shift over the course of training. Evaluated on two sparse-reward MiniGrid tasks: DoorKey-6x6 and KeyCorridorS3R1, our framework compares the generalizability of four evolutionary algorithms: CMA-ES, xNES, DE, and L-SHADE against an extrinsically motivated baseline (our main comparison point), and three additional hand-designed methods. On DoorKey-6x6, all evolved methods outperform the non-evolved baselines, with L-SHADE achieving the best performance — an approximate relative mean improvement of 11.4% over the extrinsic only baseline. On KeyCorridorS3R1, CMA-ES achieves the best overall performance, with the remaining evolved methods showing weaker and less reliable generalization capability compared to the extrinsic only baseline. Interestingly, the discovered schedules diverge from our defined developmental ordering, with novelty consistently emerging as the dominant early signal during training, across both tasks. Collectively, our results position evolutionary optimization as a promising approach for developmental reward schedule discovery in deep reinforcement learning, and suggest that what evolution finds to be optimal in computational settings may differ from what it finds to be optimal in biology. The code for this project can be found at: https://github.com/alannadels/Evolutionary_RL.git.

ARXIV 2606.20858 ↗
stat.ML

Adversarial observations in probabilistic State-Space Models for robust Reinforcement Learning

作者M. Santos-Pascual, D. Ríos Insua

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Decision-making under partial or adversarial observability requires accurate inference of the environment's latent state and its associated uncertainty. This work analyses adversarial attacks on linear probabilistic state-space models, commonly integrated within reinforcement learning architectures, where the attacker alters observations under likelihood constraints that ensure the perturbations remains consistent. We analyze how such adversarial yet realistic observation shifts influence the latent state and influence policy decisions. This perspective provides a principled pathway toward building more robust reinforcement learning systems, with direct relevance to safety-critical domains such as robotics, where reliable operation under sensor noise, partial failures, and adversarial conditions is essential.

ARXIV 2606.20880 ↗
cs.CV

SPOT-E: Test-Time Entropy Shaping with Visual Spotlights for Frozen VLMs

作者Bo Yin, Xiaobin Hu, Chengming Xu, Ruolin Shen, Mo Yang, Jiangning Zhang, Peng-Tao Jiang, Cheng Tan, Shuicheng Yan

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Vision-language models (VLMs) often underperform on evidence intensive tasks because decisive visual evidence are small, localized, and easy to overlook, leading to failures in evidence readout even when high-level reasoning is intact. Prior inference-time visual interventions can improve grounding without retraining, but they are largely open-loop and lack a mechanism to verify whether highlighted evidence is actually used. We study answer-span prediction entropy as a model-internal feedback signal and show that naive entropy minimization is ambiguous, since low entropy may arise from evidence-grounded confidence or shortcut collapse. To resolve this ambiguity, we introduce low-entropy anchors and an entropy-shaping objective that reduces answer uncertainty while preserving baseline high-confidence tokens. We instantiate this principle in SPOT-E, a plug-and-play test-time method that produces question-conditioned spotlights, optimized per instance via light-weight tuning based on Group Relative Policy Optimization (GRPO). Across all benchmarks and different VLM families, SPOT-E yields consistent gains and improved robustness under visual corruptions. Code is publicly available at: https://github.com/YinBo0927/SPOT-E

ARXIV 2606.20244 ↗
cs.IR

ELVA: Exploring Ranking-Driven Universal Multimodal Retrieval

作者Yuhan Liu, Pei Fu, Hang Li, Yukun Qi, Chao Jiang, Jingwen Fu, Zhen Liu, Bin Qin, Zhenbo Luo, Jian Luan, Jingmin Xin

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Leveraging Multimodal Large Language Models (MLLMs) via contrastive learning has become a mainstream paradigm for improving the performance of Universal Multimodal Retrieval (UMR). However, previous works have ignored the grain blindness when adapting the contrastive paradigm into retrieval tasks. Grain blindness refers to the tendency of the model to overlook grain-level information contained in the query, which is crucial for effectively handling complex queries. This stems from contrastive learning treating samples as a binary classification (positive/negative), while ignoring the different information carried by each negative sample. To address this, we argue that negatives should be treated differently according to their similarity to the positive sample, enabling the model to learn distinct grain information from each negative. In this paper, we introduce a simple but effective framework, called ELVA, a novel rule-based RL framework that mitigates grain blindness through ranking-driven MLLMs. 1) Instead of relying on reward models, we extend Reinforcement Learning with Verifiable Rewards (RLVR) to retrieval tasks, allowing the model to explore new ranking behaviors without explicit ranking labels. 2) By utilizing rule-based rewards, our approach jointly optimizes the ranking of negative samples while enlarging the similarity gap between positive and negative. To more precisely measure grain blindness, we further introduce MRBench, a new benchmark specifically designed for multi-grain query scenarios. ELVA achieves state-of-the-art results across standard retrieval benchmarks, and its notable 13.1% improvement on MRBench further demonstrates its effectiveness in alleviating grain blindness.

ARXIV 2606.20280 ↗
cs.LG

Towards Modality-imbalanced Federated Graph Learning: A Data Synthesis-based Approach

作者Zhengyu Wu, Hongchao Qin, Xunkai Li, Zekai Chen, Rong-Hua Li, Guoren Wang

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MultiModal Federated Graph Learning (MM-FGL) offers a natural collaborative training paradigm, but its practical deployment is challenged by two granularities of modality imbalance. Client-level imbalance occurs when certain clients lack entire modalities, while node-level imbalance occurs when individual nodes exhibit missing visual or textual attributes. While several relevant studies exist, our investigation reveals that they predominantly target graph-agnostic or centralized scenarios, rendering them difficult to adapt directly. To address these challenges, we formalize modality-imbalanced MM-FGL as an implicit graph-aware latent semantic representation synthesis problem. This paradigm recovers missing modal semantics directly within the representation space, thereby maximizing alignment with the original data's semantic distribution and mitigating the high variance induced by missing modalities. To this end, we propose FedMGS (Federated Modality-aware Graph Synthesis), which integrates three core components. The availability-aware graph encoder prevents missing modalities from contaminating local structural propagation. The prototype-guided latent semantic synthesizer establishes cross-client semantic anchors for unavailable modalities. The reliability-calibrated semantic fusion mechanism regulates the impact of recovered latent representations prior to predictive readout. Extensive experiments on four tasks show that FedMGS consistently outperforms competitive baselines with gains up to 17.41% with best efficiency-performance tradeoff.

ARXIV 2606.20382 ↗
cs.HC

MobileForge: Annotation-Free Adaptation for Mobile GUI Agents with Hierarchical Feedback-Guided Policy Optimization

作者Guangyi Liu, Pengxiang Zhao, Gao Wu, Yiwen Yin, Mading Li, Liang Liu, Congxiao Liu, Zhang Qi, Mengyan Wang, Liang Guo, Yong Liu

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MLLM-based mobile GUI agents have made substantial progress in UI understanding and action execution, but adapting them to real target apps remains costly because mobile apps are numerous, frequently updated, and hard to cover with human-written tasks, demonstrations, or reward labels. Existing annotation-free GUI learning reduces manual supervision, yet lacks a unified substrate connecting target-app exploration, curriculum mining, rollout execution, and feedback, while policy optimization often relies on isolated rollouts and coarse rewards that are hard to convert into reliable improvement signals. We present MobileForge, an annotation-free adaptation system for mobile GUI agents. MobileForge consists of MobileGym, which grounds task generation and rollout evaluation in real mobile app interaction, and Hierarchical Feedback-Guided Policy Optimization (HiFPO), which turns trajectory outcomes, step-level process feedback, and corrective hints into hint-contextualized step-level GRPO updates. Using only automatically generated annotation-free adaptation data, MobileForge adapts Qwen3-VL-8B to 67.2% Pass@3 on AndroidWorld, close to the closed-data GUI-specialized GUI-Owl-1.5-8B base model at 69.0%. The MobileForge-adapted ForgeOwl-8B further reaches 77.6% Pass@3 on AndroidWorld and 41.0% success on the out-of-domain MobileWorld GUI-only split, establishing the strongest open-data mobile GUI agent in our evaluation. Code, data, and trained models will be released at https://mobile-forge.github.io/.

ARXIV 2606.19930 ↗