作者Changbai Li, Shuo Yang, Yichen Yang, Shuwei Shao, Huobin Tan
3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-scale scenes. To address this issue, we propose EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes. EffGS combines frequency-aware guidance, localized density control, and adaptive primitive scale modulation. First, an importance scoring mechanism combines pixel-wise reconstruction errors with a difference-of-Gaussians mask scheduled over training to provide stage-dependent spatial guidance. Second, localized densification and pruning restricts density modifications to Gaussians with valid projected footprints in the sampled views. Third, learnable per-Gaussian scale modulation adjusts effective primitive extent during optimization while retaining the Compact Box rasterization rule. Extensive experiments on bounded and large-scale scene datasets demonstrate a favorable balance between reconstruction quality, training time, and primitive count. Component ablations and matched-primitive-budget comparisons further support the effectiveness of the framework.
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3D Gaussian Splatting (3DGS) enables real-time novel view synthesis, but existing general-purpose acceleration methods suffer severe rendering quality degradation when extended to more complex, large-scale scenes. To address this issue, we propose EffGS, a more general acceleration framework that improves training and rendering efficiency while maintaining reconstruction quality comparable to or better than vanilla 3DGS across bounded and large-scale scenes. EffGS combines frequency-aware guidance, localized density control, and adaptive primitive scale modulation. First, an importance scoring mechanism combines pixel-wise reconstruction errors with a difference-of-Gaussians mask scheduled over training to provide stage-dependent spatial guidance. Second, localized densification and pruning restricts density modifications to Gaussians with valid projected footprints in the sampled views. Third, learnable per-Gaussian scale modulation adjusts effective primitive extent during optimization while retaining the Compact Box rasterization rule. Extensive experiments on bounded and large-scale scene datasets demonstrate a favorable balance between reconstruction quality, training time, and primitive count. Component ablations and matched-primitive-budget comparisons further support the effectiveness of the framework.
Compositional 3D scene generation aims to recover complete 3D object shapes and their spatial arrangement from visual observations. Recent image-conditioned 3D generators provide strong priors for producing high-quality object geometry, making the generation of complex scenes increasingly practical. A central challenge is therefore to spatially organize these generated assets into a globally coherent scene while remaining consistent with multi-view observations. Existing approaches either entangle scene layout with object generation or separately estimate spatial placement from view-specific observations, where pose hypotheses may remain ambiguous and inconsistent across views, often resulting in an incoherent object-camera soup. We introduce SPOON, a framework that reformulates multi-view compositional 3D generation as scene-level, geometry-grounded pose reasoning. Rather than treating view-specific object pose hypotheses independently, SPOON coordinates them using reconstruction-derived multi-view geometry through a Guide-Route-Reconcile paradigm. This progressively organizes object poses and camera configurations into a coherent scene-level spatial arrangement. Extensive experiments on ARSG-110K and MIDI-3D-Front demonstrate consistent improvements in object placement and scene composition across varying numbers of input views. On ARSG-110K, SPOON reduces scene-level and object-level Chamfer distances by 12.7% and 17.7%, respectively, compared with a strong baseline.
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Compositional 3D scene generation aims to recover complete 3D object shapes and their spatial arrangement from visual observations. Recent image-conditioned 3D generators provide strong priors for producing high-quality object geometry, making the generation of complex scenes increasingly practical. A central challenge is therefore to spatially organize these generated assets into a globally coherent scene while remaining consistent with multi-view observations. Existing approaches either entangle scene layout with object generation or separately estimate spatial placement from view-specific observations, where pose hypotheses may remain ambiguous and inconsistent across views, often resulting in an incoherent object-camera soup. We introduce SPOON, a framework that reformulates multi-view compositional 3D generation as scene-level, geometry-grounded pose reasoning. Rather than treating view-specific object pose hypotheses independently, SPOON coordinates them using reconstruction-derived multi-view geometry through a Guide-Route-Reconcile paradigm. This progressively organizes object poses and camera configurations into a coherent scene-level spatial arrangement. Extensive experiments on ARSG-110K and MIDI-3D-Front demonstrate consistent improvements in object placement and scene composition across varying numbers of input views. On ARSG-110K, SPOON reduces scene-level and object-level Chamfer distances by 12.7% and 17.7%, respectively, compared with a strong baseline.
作者Xinhao Yang, Wenhao Wu, Ning Lv, Yanshen Ding, Zhenhong Sun, Daoyi Dong, Chunlin Chen, Zhi Wang
3D visuomotor policies provide a strong foundation for spatially precise manipulation, yet current text-to-3D policies struggle to follow unseen fine-grained behavioral specifications beyond those covered by demonstrations. We study this challenge as unseen specification generalization, where language specifies behaviorally significant variations, such as target position, displacement, or articulated state, that are absent from policy training. We find that pretrained language representations and conventional global behavior-language alignment capture coarse task semantics but often blur nearby specifications that require distinct behaviors. We introduce T3DP, a Text-to-3D Policy framework for fine-grained language-behavior alignment. Rather than compressing each instruction and demonstration into a single global embedding, T3DP preserves their local structures and establishes bidirectional token-level correspondence between linguistic elements and behavioral segments. This directly grounds subtle linguistic variations in the behavior components they affect, preventing closely related specifications from collapsing in the representation space. The resulting specification-sensitive language representation conditions a point-cloud-based 3D diffusion policy, enabling more precise control over unseen behavioral specifications without modifying the underlying policy architecture. Across Meta-World, ManiSkill, and RoboTwin, T3DP improves average held-out-specification success over global language-behavior alignment by +11.0-14.2 points, with gains on all 15 task families; on real-robot tasks, it further raises average success from 47.5% to 65.0% (+17.5 points). Representation and action-probe analyses show that fine-grained alignment better preserves specification geometry and action-relevant variation, linking local behavior grounding to downstream control.
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3D visuomotor policies provide a strong foundation for spatially precise manipulation, yet current text-to-3D policies struggle to follow unseen fine-grained behavioral specifications beyond those covered by demonstrations. We study this challenge as unseen specification generalization, where language specifies behaviorally significant variations, such as target position, displacement, or articulated state, that are absent from policy training. We find that pretrained language representations and conventional global behavior-language alignment capture coarse task semantics but often blur nearby specifications that require distinct behaviors. We introduce T3DP, a Text-to-3D Policy framework for fine-grained language-behavior alignment. Rather than compressing each instruction and demonstration into a single global embedding, T3DP preserves their local structures and establishes bidirectional token-level correspondence between linguistic elements and behavioral segments. This directly grounds subtle linguistic variations in the behavior components they affect, preventing closely related specifications from collapsing in the representation space. The resulting specification-sensitive language representation conditions a point-cloud-based 3D diffusion policy, enabling more precise control over unseen behavioral specifications without modifying the underlying policy architecture. Across Meta-World, ManiSkill, and RoboTwin, T3DP improves average held-out-specification success over global language-behavior alignment by +11.0-14.2 points, with gains on all 15 task families; on real-robot tasks, it further raises average success from 47.5% to 65.0% (+17.5 points). Representation and action-probe analyses show that fine-grained alignment better preserves specification geometry and action-relevant variation, linking local behavior grounding to downstream control.
作者Xinyue Xu, Jiahao Zhang, Lijie Hu, Peter Hase, Hao Wang
Sparse autoencoders (SAEs) reveal visual structure in diffusion transformers (DiTs), but interpreting a feature does not establish whether it can be used to control generation. We introduce D-Scope (Diffusion Scope), a framework that connects feature interpretation to generation control through shared visual evidence. D-Scope aggregates SigLIP~2 embeddings of highly activating image patches into visual centroids. Matching target text descriptions against these visual centroids in the shared image-text embedding space then enables retrieval of individual features without per-feature text annotations. The underlying patches provide evidence for inspecting each selection, while spatially masked interventions test the corresponding decoder direction at varying strengths under fixed generation conditions. We characterize 150 SAEs across two model families and five layers, and introduce a benchmark of 100 target concepts with ten contexts each spanning under-specified and explicit-conflict conditions. Our empirical results show that high reconstruction fidelity can coexist with low dictionary utilization and limited visual-evidence coverage. Under per-case best-of-sweep strength selection, contrastive retrieval yields larger mean regional SigLIP~2 gains than direct retrieval across the tested steering configurations, without consistently improving outside-region preservation. D-Scope provides an inspectable framework for evaluating sparse DiT features through their visual evidence and the effects of their decoder directions on generation. The demo is available at https://jiahaozhang-public.github.io/d-scope/.
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Sparse autoencoders (SAEs) reveal visual structure in diffusion transformers (DiTs), but interpreting a feature does not establish whether it can be used to control generation. We introduce D-Scope (Diffusion Scope), a framework that connects feature interpretation to generation control through shared visual evidence. D-Scope aggregates SigLIP~2 embeddings of highly activating image patches into visual centroids. Matching target text descriptions against these visual centroids in the shared image-text embedding space then enables retrieval of individual features without per-feature text annotations. The underlying patches provide evidence for inspecting each selection, while spatially masked interventions test the corresponding decoder direction at varying strengths under fixed generation conditions. We characterize 150 SAEs across two model families and five layers, and introduce a benchmark of 100 target concepts with ten contexts each spanning under-specified and explicit-conflict conditions. Our empirical results show that high reconstruction fidelity can coexist with low dictionary utilization and limited visual-evidence coverage. Under per-case best-of-sweep strength selection, contrastive retrieval yields larger mean regional SigLIP~2 gains than direct retrieval across the tested steering configurations, without consistently improving outside-region preservation. D-Scope provides an inspectable framework for evaluating sparse DiT features through their visual evidence and the effects of their decoder directions on generation. The demo is available at https://jiahaozhang-public.github.io/d-scope/.
作者Merav Keidar, Tomer Borreda, Rajalakshmi Nandakumar, Or Litany
Reconstructing dynamic driving scenes from recorded sensor data supports closed-loop evaluation of autonomous driving systems by synthesizing observations beyond the original trajectory. Unlike cameras and LiDAR, radar measures radial velocity directly through Doppler. Yet existing radar novel-view synthesis fails to exploit this capability: methods addressing dynamic scenes reconstruct only range-azimuth tensors, while methods that render Doppler assume static scenes. Moreover, because radar processing spreads each reflection across multiple bins, existing representations absorb this spread into scene geometry, causing it to render incorrectly when the viewpoint moves. We present DyRAD, which models dynamic driving scenes using static background reflectors and motion-tracked dynamic point reflectors to render complete range-azimuth-Doppler (RAD) tensors. Reflector velocities are derived from object tracks and projected onto the line of sight, making Doppler both a rendered output and supervision for those tracks. Crucially, we render reflectors through a fixed analytic point-spread function (PSF) derived from the radar's signal-processing chain, preventing sensor-induced spread from being baked into the scene representation. Beyond improving scene reconstruction, this separation also enables zero-shot sensor-configuration transfer, allowing the same reconstructed scene to be rendered under different radar specifications without refitting. We evaluate DyRAD on RADIal, Boreas, and a synthetic benchmark across both on-path poses and displaced viewpoints untested by prior work. On RADIal, DyRAD recovers radar detections in 90.7% of reference-detected objects, compared with 26.9% for the strongest baseline.
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Reconstructing dynamic driving scenes from recorded sensor data supports closed-loop evaluation of autonomous driving systems by synthesizing observations beyond the original trajectory. Unlike cameras and LiDAR, radar measures radial velocity directly through Doppler. Yet existing radar novel-view synthesis fails to exploit this capability: methods addressing dynamic scenes reconstruct only range-azimuth tensors, while methods that render Doppler assume static scenes. Moreover, because radar processing spreads each reflection across multiple bins, existing representations absorb this spread into scene geometry, causing it to render incorrectly when the viewpoint moves. We present DyRAD, which models dynamic driving scenes using static background reflectors and motion-tracked dynamic point reflectors to render complete range-azimuth-Doppler (RAD) tensors. Reflector velocities are derived from object tracks and projected onto the line of sight, making Doppler both a rendered output and supervision for those tracks. Crucially, we render reflectors through a fixed analytic point-spread function (PSF) derived from the radar's signal-processing chain, preventing sensor-induced spread from being baked into the scene representation. Beyond improving scene reconstruction, this separation also enables zero-shot sensor-configuration transfer, allowing the same reconstructed scene to be rendered under different radar specifications without refitting. We evaluate DyRAD on RADIal, Boreas, and a synthetic benchmark across both on-path poses and displaced viewpoints untested by prior work. On RADIal, DyRAD recovers radar detections in 90.7% of reference-detected objects, compared with 26.9% for the strongest baseline.
作者Liming Lu, Xianzheng Ma, Wenkun He, Guanqi Zhan, Yilin Zhao, Junyu Chen, Mengyao Xu, Jiaojiao Fan, Wenhang Ge, Yuchao Gu, Yunze Liu, Boyi Li, Zhen Dong, Victor Prisacariu, Ming-Yu Liu, Song Han, Han Cai
Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We revisit this assumption and introduce Physis-Lang, a self-evolving framework that treats physical language as a shared and optimizable representation across data curation, model training, and video generation. Physis-Lang represents physical processes through language that describes their relevant entities, causes, interactions, governing principles, temporal evolution, and effects. To improve this representation, we construct PhysCapBench, which decomposes physical processes into atomic assertions and evaluates captions using recall and precision. An agentic loop iteratively analyzes assertion-level errors and refines the instruction used to produce physical captions. Physis-Lang further converts model deficiencies into textual descriptions and uses language-guided retrieval to identify visually diverse videos that cover missing physical processes. Experiments on four widely used physical video benchmarks with Wan and Cosmos backbones demonstrate consistent improvements in physical plausibility. Notably, starting from open-source Cosmos3-Nano backbones, our Physis-Lang-enhanced models surpass the leading proprietary Veo 3.1 model.
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Video world models are expected to predict how the physical world evolves, yet they often produce visually plausible videos that violate basic physical principles. Existing approaches commonly assume that natural language is insufficient to represent the physical knowledge required for reliable generation, and therefore introduce additional visual, latent, numerical, or planning-based signals. We revisit this assumption and introduce Physis-Lang, a self-evolving framework that treats physical language as a shared and optimizable representation across data curation, model training, and video generation. Physis-Lang represents physical processes through language that describes their relevant entities, causes, interactions, governing principles, temporal evolution, and effects. To improve this representation, we construct PhysCapBench, which decomposes physical processes into atomic assertions and evaluates captions using recall and precision. An agentic loop iteratively analyzes assertion-level errors and refines the instruction used to produce physical captions. Physis-Lang further converts model deficiencies into textual descriptions and uses language-guided retrieval to identify visually diverse videos that cover missing physical processes. Experiments on four widely used physical video benchmarks with Wan and Cosmos backbones demonstrate consistent improvements in physical plausibility. Notably, starting from open-source Cosmos3-Nano backbones, our Physis-Lang-enhanced models surpass the leading proprietary Veo 3.1 model.
Can a text-to-3D leaderboard change when every generated scene stays fixed? We audit this question for rendered-image evaluation, where camera settings and caption wording become part of the measurement protocol. Across 300 frozen scenes from six generators, we vary eight render and caption factors for 19 alignment evaluators plus one perceptual-quality control, then test four targeted scene degradations. Peak configuration variance exceeds between-generator variance for 17/19 alignment evaluators, with prompt-bootstrap lower bounds above 1 for 11/19. Rankings are more stable than scores, yet 18/19 evaluators change their point-estimate winner under some configuration. Pairwise protocol margin envelopes show which comparisons keep their direction across the tested settings. Selected pairs have opposite pointwise intervals, but no reversal survives simultaneous inference over the full search. Thus the observed winner changes are descriptive, not confirmed changes in generator superiority. Sensitivity remains separate: no evaluator, even the prompt-free control, exceeds 67% tie-adjusted directional discrimination on layout scrambling, which is diagnostic rather than human-validated ground truth. The audit separates score stability, decision uncertainty, and targeted sensitivity, and recommends reporting (generator, score, card ID) with protocol-dependent comparisons and selection-aware uncertainty.
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Can a text-to-3D leaderboard change when every generated scene stays fixed? We audit this question for rendered-image evaluation, where camera settings and caption wording become part of the measurement protocol. Across 300 frozen scenes from six generators, we vary eight render and caption factors for 19 alignment evaluators plus one perceptual-quality control, then test four targeted scene degradations. Peak configuration variance exceeds between-generator variance for 17/19 alignment evaluators, with prompt-bootstrap lower bounds above 1 for 11/19. Rankings are more stable than scores, yet 18/19 evaluators change their point-estimate winner under some configuration. Pairwise protocol margin envelopes show which comparisons keep their direction across the tested settings. Selected pairs have opposite pointwise intervals, but no reversal survives simultaneous inference over the full search. Thus the observed winner changes are descriptive, not confirmed changes in generator superiority. Sensitivity remains separate: no evaluator, even the prompt-free control, exceeds 67% tie-adjusted directional discrimination on layout scrambling, which is diagnostic rather than human-validated ground truth. The audit separates score stability, decision uncertainty, and targeted sensitivity, and recommends reporting (generator, score, card ID) with protocol-dependent comparisons and selection-aware uncertainty.
作者Tingting Liao, Xuezhi Liang, Hao Li, Guangyi Liu
Streaming world models should render a place consistently across repeated visits. Directly supervising such revisits requires training samples that capture both visits, often spanning minutes. Yet dense attention over the full span incurs quadratic costs, making long-span supervision expensive. Memorizon breaks this coupling: long spans are needed for supervision, but not for attention, since the two visits can share a forward pass without including every intervening frame. A training sample covers a span of any length but is scored only on its last $k$ chunks. Instead of tokenizing the history before them, each scored chunk retrieves its own top-$K$ latents by camera co-visibility, and the union of these requests forms a shared bank. The bank is bounded by $kK$, so the sequence stays bounded however long the span; at the shortest span the recipe is exactly conventional training. Adding the bank raises the cost of a step once; beyond that, a longer span costs little, and going from 100 to 400 s adds 12% to the step time. Against a sliding-window baseline, retrieval raises revisit consistency on every split, and a span long enough to reach the first visit of each return adds a further 24% to 30%, at some cost in image quality; beyond that span, more length no longer helps. Filling the bank from another episode lowers revisit correlation by 83%, so the model uses what it retrieves. Project page: https://tingtingliao.github.io/memorizon
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Streaming world models should render a place consistently across repeated visits. Directly supervising such revisits requires training samples that capture both visits, often spanning minutes. Yet dense attention over the full span incurs quadratic costs, making long-span supervision expensive. Memorizon breaks this coupling: long spans are needed for supervision, but not for attention, since the two visits can share a forward pass without including every intervening frame. A training sample covers a span of any length but is scored only on its last $k$ chunks. Instead of tokenizing the history before them, each scored chunk retrieves its own top-$K$ latents by camera co-visibility, and the union of these requests forms a shared bank. The bank is bounded by $kK$, so the sequence stays bounded however long the span; at the shortest span the recipe is exactly conventional training. Adding the bank raises the cost of a step once; beyond that, a longer span costs little, and going from 100 to 400 s adds 12% to the step time. Against a sliding-window baseline, retrieval raises revisit consistency on every split, and a span long enough to reach the first visit of each return adds a further 24% to 30%, at some cost in image quality; beyond that span, more length no longer helps. Filling the bank from another episode lowers revisit correlation by 83%, so the model uses what it retrieves. Project page: https://tingtingliao.github.io/memorizon
Text-to-music generation models are trained on massive music collections, creating a growing need for data attribution methods that can quantify the contribution of individual training samples. However, existing attribution methods are difficult to rigorously evaluate due to the lack of reliable ground truth, making it challenging to reliably assess their actual effectiveness. To address this gap, we introduce TrueMuse, a controlled dataset and benchmark for text-to-music data attribution. TrueMuse is constructed by fine-tuning three diffusion-based text-to-music models on carefully curated attribution samples, whose known inclusion in fine-tuning provides controlled attribution targets for evaluation. The benchmark covers four attribution settings, spanning melodic structure, timbral characteristics, artist-level stylistic signatures, and genre-level shared patterns, and includes 133 attributes, 648 fine-tuned models, and 95,456 generated samples across two prompt types. Using TrueMuse, we systematically evaluate existing black-box attribution methods along four dimensions: fine-tuning improvement, prompt-type difficulty, multi-task training, and fine-tuning data size. Our results show that attribution remains challenging, with existing methods exhibiting substantial variation across evaluation settings, highlighting the need for more reliable and generalizable attribution methods for text-to-music generation. Code and Dataset will be released upon acceptance.
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Text-to-music generation models are trained on massive music collections, creating a growing need for data attribution methods that can quantify the contribution of individual training samples. However, existing attribution methods are difficult to rigorously evaluate due to the lack of reliable ground truth, making it challenging to reliably assess their actual effectiveness. To address this gap, we introduce TrueMuse, a controlled dataset and benchmark for text-to-music data attribution. TrueMuse is constructed by fine-tuning three diffusion-based text-to-music models on carefully curated attribution samples, whose known inclusion in fine-tuning provides controlled attribution targets for evaluation. The benchmark covers four attribution settings, spanning melodic structure, timbral characteristics, artist-level stylistic signatures, and genre-level shared patterns, and includes 133 attributes, 648 fine-tuned models, and 95,456 generated samples across two prompt types. Using TrueMuse, we systematically evaluate existing black-box attribution methods along four dimensions: fine-tuning improvement, prompt-type difficulty, multi-task training, and fine-tuning data size. Our results show that attribution remains challenging, with existing methods exhibiting substantial variation across evaluation settings, highlighting the need for more reliable and generalizable attribution methods for text-to-music generation. Code and Dataset will be released upon acceptance.
Single-image HDR reconstruction requires inferring missing detail while preserving the visible content of an LDR image. Differences in sensor dynamic range and exposure cause LDR images to lose varying amounts of information in shadows and highlights. We present ExpandDiff, a conditional diffusion pipeline that jointly reconstructs clipped shadows and highlights. To account for this variation, we introduce Dynamic Clipping Synthesis (DCS), which randomly samples shadow and highlight clipping percentiles when constructing training inputs from HDR targets. A pixel-space diffusion model guided by spatially-adaptive normalization then predicts perceptually encoded HDR through a bounded output head, reconstructing both clipping directions in one sampling trajectory. On the SI-HDR benchmark, ExpandDiff variants improve HDR reconstruction accuracy by 3.43 dB in PU21-PSNR over the strongest evaluated competing method, and by 7.34 dB under two-sided clipping. The code and supplementary material are available at https://memreandiran.github.io/expanddiff/.
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Single-image HDR reconstruction requires inferring missing detail while preserving the visible content of an LDR image. Differences in sensor dynamic range and exposure cause LDR images to lose varying amounts of information in shadows and highlights. We present ExpandDiff, a conditional diffusion pipeline that jointly reconstructs clipped shadows and highlights. To account for this variation, we introduce Dynamic Clipping Synthesis (DCS), which randomly samples shadow and highlight clipping percentiles when constructing training inputs from HDR targets. A pixel-space diffusion model guided by spatially-adaptive normalization then predicts perceptually encoded HDR through a bounded output head, reconstructing both clipping directions in one sampling trajectory. On the SI-HDR benchmark, ExpandDiff variants improve HDR reconstruction accuracy by 3.43 dB in PU21-PSNR over the strongest evaluated competing method, and by 7.34 dB under two-sided clipping. The code and supplementary material are available at https://memreandiran.github.io/expanddiff/.
Generative models are transforming Bayesian computational imaging, yet the field still lacks physics-aware foundation models. Current practice falls into two camps. Large foundation image models are deployed as plug-and-play priors with zero-shot approximate likelihood guidance, which introduces significant bias and computational cost. Physics-aware generative models avoid this bias, but each is tied to a specific dataset, task and instrument. We introduce BAM (Bayesian Anything Model), a lightweight foundation model for few-step, physics-aware posterior sampling that generalises robustly to unseen data and tasks, zero-shot or with minimal finetuning. BAM upgrades the operator-conditioned Reconstruct Anything Model (RAM) backbone (Terris et al.) into a conditional flow map, so instrument physics is specified at inference time rather than fixed during training. BAM has just 36M parameters and is pre-trained jointly on large image corpora and libraries of forward operators. A single network then draws posterior samples in a few steps, with no likelihood approximation and no guidance weights to tune. Across linear inverse problems on FFHQ, AFHQ, LSUN, DIV2K and the Kohler camera-shake benchmark, BAM outperforms in just 3 steps both specialised models and leading zero-shot methods in sample quality, at a fraction of their computational cost. BAM gives the community an accessible entry point to generative computational imaging, lowers the economic and environmental cost of training imaging models, and opens a new path for research on physics-aware Bayesian computational imaging. Official page: https://bayesian-anything-model.github.io/
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Generative models are transforming Bayesian computational imaging, yet the field still lacks physics-aware foundation models. Current practice falls into two camps. Large foundation image models are deployed as plug-and-play priors with zero-shot approximate likelihood guidance, which introduces significant bias and computational cost. Physics-aware generative models avoid this bias, but each is tied to a specific dataset, task and instrument. We introduce BAM (Bayesian Anything Model), a lightweight foundation model for few-step, physics-aware posterior sampling that generalises robustly to unseen data and tasks, zero-shot or with minimal finetuning. BAM upgrades the operator-conditioned Reconstruct Anything Model (RAM) backbone (Terris et al.) into a conditional flow map, so instrument physics is specified at inference time rather than fixed during training. BAM has just 36M parameters and is pre-trained jointly on large image corpora and libraries of forward operators. A single network then draws posterior samples in a few steps, with no likelihood approximation and no guidance weights to tune. Across linear inverse problems on FFHQ, AFHQ, LSUN, DIV2K and the Kohler camera-shake benchmark, BAM outperforms in just 3 steps both specialised models and leading zero-shot methods in sample quality, at a fraction of their computational cost. BAM gives the community an accessible entry point to generative computational imaging, lowers the economic and environmental cost of training imaging models, and opens a new path for research on physics-aware Bayesian computational imaging. Official page: https://bayesian-anything-model.github.io/
Density estimation is a fundamental problem in statistics and machine learning. In this work, we introduce BayesNDE, a neural density estimator based on Bayesian generative modeling. BayesNDE learns a Bayesian generative model and evaluates its density without requiring invertible networks or Jacobian-determinant computation. For each observation, it infers a sample-specific latent posterior to construct an adaptive proposal that focuses computation on regions contributing most to its density. Bridge sampling then combines samples from this proposal with separate posterior samples to estimate the density. Experiments on nonlinear and multimodal synthetic datasets show improved estimation of density values and better recovery of the density structure compared to the state-of-the-art neural density estimators. Applications to real-world datasets further demonstrate improved anomaly detection. Together, these results highlight BayesNDE as a flexible and effective neural density estimator, demonstrating how posterior inference can turn generative models into tools for density estimation. The code and tutorials are available at https://github.com/liuq-lab/BayesNDE.
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Density estimation is a fundamental problem in statistics and machine learning. In this work, we introduce BayesNDE, a neural density estimator based on Bayesian generative modeling. BayesNDE learns a Bayesian generative model and evaluates its density without requiring invertible networks or Jacobian-determinant computation. For each observation, it infers a sample-specific latent posterior to construct an adaptive proposal that focuses computation on regions contributing most to its density. Bridge sampling then combines samples from this proposal with separate posterior samples to estimate the density. Experiments on nonlinear and multimodal synthetic datasets show improved estimation of density values and better recovery of the density structure compared to the state-of-the-art neural density estimators. Applications to real-world datasets further demonstrate improved anomaly detection. Together, these results highlight BayesNDE as a flexible and effective neural density estimator, demonstrating how posterior inference can turn generative models into tools for density estimation. The code and tutorials are available at https://github.com/liuq-lab/BayesNDE.
We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150 preference-labeled trajectories.
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We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150 preference-labeled trajectories.
We establish near-linear accuracy bounds for the classical Moreau--Yosida unadjusted Langevin algorithm (MYULA). The target is $π\propto e^{-f-g}$, where $f\in C^2(\mathbb{R}^d)$ is $m$-strongly convex with Lipschitz gradient and $g$ is convex and globally Lipschitz. Under an explicit parameter-dependent step-size condition, we bound the invariant-measure bias relative to the Moreau-smoothed target by $\widetilde O(h)$, with only logarithmic dependence on the inverse smoothing parameter in the error coefficient. Combining this estimate with the Moreau approximation bias and Wasserstein contraction gives $\widetilde O(\varepsilon^{-1})$ iterations to make the $N$th-iterate law $μ_N$ satisfy $\sqrt m\,W_2(μ_N,π)\le\varepsilon$, for fixed model parameters and initialization. We bound the stationary error directly, without assuming third derivatives or a Lipschitz Hessian. Each iteration uses one gradient evaluation and one exact proximal evaluation. The key idea in our analysis is to convert a second-order stationary residual into a Wasserstein bound using a Poisson-based estimate.
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We establish near-linear accuracy bounds for the classical Moreau--Yosida unadjusted Langevin algorithm (MYULA). The target is $π\propto e^{-f-g}$, where $f\in C^2(\mathbb{R}^d)$ is $m$-strongly convex with Lipschitz gradient and $g$ is convex and globally Lipschitz. Under an explicit parameter-dependent step-size condition, we bound the invariant-measure bias relative to the Moreau-smoothed target by $\widetilde O(h)$, with only logarithmic dependence on the inverse smoothing parameter in the error coefficient. Combining this estimate with the Moreau approximation bias and Wasserstein contraction gives $\widetilde O(\varepsilon^{-1})$ iterations to make the $N$th-iterate law $μ_N$ satisfy $\sqrt m\,W_2(μ_N,π)\le\varepsilon$, for fixed model parameters and initialization. We bound the stationary error directly, without assuming third derivatives or a Lipschitz Hessian. Each iteration uses one gradient evaluation and one exact proximal evaluation. The key idea in our analysis is to convert a second-order stationary residual into a Wasserstein bound using a Poisson-based estimate.
Exact stochastic equations for non-equilibrium dynamics are rarely accessible. We show that the long-time evolution of stochastic dynamics can be predicted from configuration pairs at a fixed short time lag, without knowledge of the equation of motion. Generative diffusion models learn the finite-time transition kernel from these pairs, and iterating it propagates the dynamics far beyond the training lag. For two-dimensional Model B, the diffusive dynamics of a conserved order parameter, the learned kernels reproduce dynamic critical scaling and self-similar $t^{1/3}$ coarsening. Agreement with direct simulations persists on lattices twice the largest training size and for initial ensembles absent from training. For driven colloids in a periodic optical potential, ten minutes of measured trajectories suffice to predict the particle current and mean passage time over the next twenty minutes within experimental uncertainty. Short-time observations thus contain the information needed to predict emergent non-equilibrium dynamics at much longer times.
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Exact stochastic equations for non-equilibrium dynamics are rarely accessible. We show that the long-time evolution of stochastic dynamics can be predicted from configuration pairs at a fixed short time lag, without knowledge of the equation of motion. Generative diffusion models learn the finite-time transition kernel from these pairs, and iterating it propagates the dynamics far beyond the training lag. For two-dimensional Model B, the diffusive dynamics of a conserved order parameter, the learned kernels reproduce dynamic critical scaling and self-similar $t^{1/3}$ coarsening. Agreement with direct simulations persists on lattices twice the largest training size and for initial ensembles absent from training. For driven colloids in a periodic optical potential, ten minutes of measured trajectories suffice to predict the particle current and mean passage time over the next twenty minutes within experimental uncertainty. Short-time observations thus contain the information needed to predict emergent non-equilibrium dynamics at much longer times.
When a multi-agent system answers correctly, it is tempting to conclude that its agents shared, checked, and used information as intended. Yet a system can break one of its collective mechanisms, the rules that govern how agents route, admit, store, and act on shared information, and still return the right answer, while a wrong answer rarely reveals which mechanism failed. We ask what evidence from an execution is sufficient to conclude that a particular mechanism was violated. Our answer is a diagnostic contract, which separates what counts as a violation from which execution records can establish one, and concludes that a violation is supported, ruled out, or unknown; removing records can make this conclusion unknown but never reverse it. We test contracts for four mechanisms by replaying executions from the step where a mechanism acts, once unchanged, once with the mechanism broken, and once with it restored. Broken mechanisms often left the answer correct. An LLM diagnoser detected many more violations from internal records than from public outputs, yet with identical records a generic prompt often claimed certainty the records did not support, which prompts stating the contracts largely avoided. The contracts also applied, in narrow form, to mechanisms in independently developed systems, but a diagnostic behavior that was nearly perfect on our benchmark degraded on an independently developed workflow. A correct outcome is therefore no substitute for records of how collective mechanisms operated, and agreement on one benchmark does not show that a diagnoser transfers to another system.
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When a multi-agent system answers correctly, it is tempting to conclude that its agents shared, checked, and used information as intended. Yet a system can break one of its collective mechanisms, the rules that govern how agents route, admit, store, and act on shared information, and still return the right answer, while a wrong answer rarely reveals which mechanism failed. We ask what evidence from an execution is sufficient to conclude that a particular mechanism was violated. Our answer is a diagnostic contract, which separates what counts as a violation from which execution records can establish one, and concludes that a violation is supported, ruled out, or unknown; removing records can make this conclusion unknown but never reverse it. We test contracts for four mechanisms by replaying executions from the step where a mechanism acts, once unchanged, once with the mechanism broken, and once with it restored. Broken mechanisms often left the answer correct. An LLM diagnoser detected many more violations from internal records than from public outputs, yet with identical records a generic prompt often claimed certainty the records did not support, which prompts stating the contracts largely avoided. The contracts also applied, in narrow form, to mechanisms in independently developed systems, but a diagnostic behavior that was nearly perfect on our benchmark degraded on an independently developed workflow. A correct outcome is therefore no substitute for records of how collective mechanisms operated, and agreement on one benchmark does not show that a diagnoser transfers to another system.
Audio and speech models are released rapidly, but reported scores often conflate model capability with deployment and evaluation choices. The same checkpoint can produce different predictions under different runtimes, hardware, decoding settings, or fallback policies. Even fixed predictions can receive different scores under different normalization and metric implementations. Existing speech benchmarks standardize selected datasets or scoring procedures, but rarely connect heterogeneous model onboarding, controlled inference, and versioned scoring in one executable workflow. We introduce SURE-EVAL, a Systematic and Unified Agentic framework for Reproducible Evaluation of audio and speech systems. A Tool Agent Workflow converts model releases into isolated, verified callable tools. A Main Agent Workflow commits task-specific inference and scoring protocols, then delegates all score-bearing operations to versioned deterministic programs. Each result retains its runtime, protocol, pipeline nodes, predictions, and audit artifacts. Across 18 public releases covering automatic speech recognition, text-to-speech, voice conversion, speaker diarization, speaker-attributed recognition, and multi-task audio understanding, a Codex-only baseline completes 12 models in one shot, while the same agent with the SURE-EVAL Tool Agent Workflow completes all 18. We also conduct unified evaluations over seven ASR test conditions and two TTS subsets. A protocol analysis of three TTS systems finds absolute differences of 0.02-0.52 points between paper-reported and unified results, with the direction varying by model and language. These results show that reproducible evaluation requires controlling both model execution and output scoring.
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Audio and speech models are released rapidly, but reported scores often conflate model capability with deployment and evaluation choices. The same checkpoint can produce different predictions under different runtimes, hardware, decoding settings, or fallback policies. Even fixed predictions can receive different scores under different normalization and metric implementations. Existing speech benchmarks standardize selected datasets or scoring procedures, but rarely connect heterogeneous model onboarding, controlled inference, and versioned scoring in one executable workflow. We introduce SURE-EVAL, a Systematic and Unified Agentic framework for Reproducible Evaluation of audio and speech systems. A Tool Agent Workflow converts model releases into isolated, verified callable tools. A Main Agent Workflow commits task-specific inference and scoring protocols, then delegates all score-bearing operations to versioned deterministic programs. Each result retains its runtime, protocol, pipeline nodes, predictions, and audit artifacts. Across 18 public releases covering automatic speech recognition, text-to-speech, voice conversion, speaker diarization, speaker-attributed recognition, and multi-task audio understanding, a Codex-only baseline completes 12 models in one shot, while the same agent with the SURE-EVAL Tool Agent Workflow completes all 18. We also conduct unified evaluations over seven ASR test conditions and two TTS subsets. A protocol analysis of three TTS systems finds absolute differences of 0.02-0.52 points between paper-reported and unified results, with the direction varying by model and language. These results show that reproducible evaluation requires controlling both model execution and output scoring.
作者Emanuele Ricco, Elia Onofri, Vincenzo Sammartino, Roberto Di Pietro
Large Language Model (LLM) agents are increasingly deployed as populations of interacting entities, in which consensus --agreement on a shared answer-- emerges as a collective, unengineered behaviour. Prior work on LLM consensus shows that agents can cross-verify their answers and converge towards more factual responses, treating agreement as a proxy for correctness. However, these studies usually fix a single interaction structure, leaving open how consensus depends on how agents interact. We address this gap by introducing RHEON, a physics-inspired framework that recasts a population drawn from a single frozen model as an evolving $O(n)$ spin system on a ladder of interaction geometries of increasing effective dimension --from a 1D ring to a full-coupling mean-field graph-- with the sampling temperature $T$ as the tunable source of thermal disorder, evolved through a Glauber-like asynchronous dynamics. Sweeping RHEON across $432$ configurations of prompt, population size, communication topology, and sampling temperature yields Eraclitus-4.7M, a tagged evolutionary corpus of $4.7$ million responses. We find that agents reach their strongest consensus gain within the first few update sweeps and that increasing the number of neighbours per agent accelerates convergence on average. We further show that whether a configuration settles on factually correct or hallucinated consensus is not predictable from its initial state alone, and that the hallucination-minimising temperature depends on how the agents are coupled, so the common near-greedy default is not automatically the safest. Finally, semantic agreement correlates positively with factual convergence, and interaction strengthens the association, yet never enough for unanimity to certify correctness.
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Large Language Model (LLM) agents are increasingly deployed as populations of interacting entities, in which consensus --agreement on a shared answer-- emerges as a collective, unengineered behaviour. Prior work on LLM consensus shows that agents can cross-verify their answers and converge towards more factual responses, treating agreement as a proxy for correctness. However, these studies usually fix a single interaction structure, leaving open how consensus depends on how agents interact. We address this gap by introducing RHEON, a physics-inspired framework that recasts a population drawn from a single frozen model as an evolving $O(n)$ spin system on a ladder of interaction geometries of increasing effective dimension --from a 1D ring to a full-coupling mean-field graph-- with the sampling temperature $T$ as the tunable source of thermal disorder, evolved through a Glauber-like asynchronous dynamics. Sweeping RHEON across $432$ configurations of prompt, population size, communication topology, and sampling temperature yields Eraclitus-4.7M, a tagged evolutionary corpus of $4.7$ million responses. We find that agents reach their strongest consensus gain within the first few update sweeps and that increasing the number of neighbours per agent accelerates convergence on average. We further show that whether a configuration settles on factually correct or hallucinated consensus is not predictable from its initial state alone, and that the hallucination-minimising temperature depends on how the agents are coupled, so the common near-greedy default is not automatically the safest. Finally, semantic agreement correlates positively with factual convergence, and interaction strengthens the association, yet never enough for unanimity to certify correctness.
Quantum algorithms and quantum hardware are advancing towards a promising paradigm for scientific applications. However, translating domain-specific problems into executable hybrid quantum-classical workflows remains a significant barrier for application researchers due to the required expertise in quantum algorithms, nuances in quantum programming, and hardware-aware system integration. At the same time, AI and primarily LLM based agents are increasingly capable of interpreting natural-language intent, reasoning over complex workflows, and translating high-level objectives into executable code and building computational pipelines. In this work, we introduce SQD Agent, an LLM-based agentic framework that translates natural-language user intent into executable workflows for Quantum Chemistry applications where algorithms from the Sample-Based Quantum Diagonalization (SQD) family are used. By automating this translation, SQD Agent reduces the level of human expertise and configuration overhead required, thereby simplifying experimentation in hybrid quantum-classical settings for application researchers new to quantum. SQD Agent adopts a modular and extensible architecture that supports seamless integration of heterogeneous quantum backends, classical solvers, and workflow components, ensuring adaptability to rapidly evolving quantum ecosystems. The framework further incorporates interactive capabilities for on-demand profiling, bottleneck analysis, resource optimization, intelligent result caching, and convergence visualization. Key features include quantum chemistry experiments, error mitigation on real quantum hardware, together with analysis of candidate mitigation schemes in terms of their potential error-recovery behavior and computational budget, helping users understand their practical trade-offs and decide which strategies to explore in subsequent experiments.
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Quantum algorithms and quantum hardware are advancing towards a promising paradigm for scientific applications. However, translating domain-specific problems into executable hybrid quantum-classical workflows remains a significant barrier for application researchers due to the required expertise in quantum algorithms, nuances in quantum programming, and hardware-aware system integration. At the same time, AI and primarily LLM based agents are increasingly capable of interpreting natural-language intent, reasoning over complex workflows, and translating high-level objectives into executable code and building computational pipelines. In this work, we introduce SQD Agent, an LLM-based agentic framework that translates natural-language user intent into executable workflows for Quantum Chemistry applications where algorithms from the Sample-Based Quantum Diagonalization (SQD) family are used. By automating this translation, SQD Agent reduces the level of human expertise and configuration overhead required, thereby simplifying experimentation in hybrid quantum-classical settings for application researchers new to quantum. SQD Agent adopts a modular and extensible architecture that supports seamless integration of heterogeneous quantum backends, classical solvers, and workflow components, ensuring adaptability to rapidly evolving quantum ecosystems. The framework further incorporates interactive capabilities for on-demand profiling, bottleneck analysis, resource optimization, intelligent result caching, and convergence visualization. Key features include quantum chemistry experiments, error mitigation on real quantum hardware, together with analysis of candidate mitigation schemes in terms of their potential error-recovery behavior and computational budget, helping users understand their practical trade-offs and decide which strategies to explore in subsequent experiments.
Teams of autonomous agents, including large language model (LLM) agents, must coordinate over scarce and unreliable wireless links. We propose goal-oriented semantic communication (GOSC), a closed-loop co-design that jointly decides what each agent sends, when it sends it, and how reliably it is transmitted, based on each message's value to the team task. An edge broadcast of the team's common knowledge closes the loop by updating these values. We prove that a message is sent only if its value exceeds the cost of delivering it and that more valuable messages receive more robust transmission rates, and we show that the scheduler solves each scheduling step exactly whenever the radio budget is not saturated, which held in 95% of scheduling decisions. In search-and-rescue missions validated on unseen scenarios, GOSC meets the same mission targets as carefully tuned periodic semantic schemes with 1.2--8.5 times fewer uplink channel uses. In most settings, this advantage persists with realistic packet overheads, reaching 16.6 times fewer uplink channel uses and 13.8 times lower cost when downlink costs are included; in the rescue task, it also persists when all agents share one uplink. Rough value estimates suffice, whereas values that ignore message content can fail. With three different LLMs, GOSC uses 3.2--3.5 times fewer channel uses, while completion-time gains depend on the model.
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Teams of autonomous agents, including large language model (LLM) agents, must coordinate over scarce and unreliable wireless links. We propose goal-oriented semantic communication (GOSC), a closed-loop co-design that jointly decides what each agent sends, when it sends it, and how reliably it is transmitted, based on each message's value to the team task. An edge broadcast of the team's common knowledge closes the loop by updating these values. We prove that a message is sent only if its value exceeds the cost of delivering it and that more valuable messages receive more robust transmission rates, and we show that the scheduler solves each scheduling step exactly whenever the radio budget is not saturated, which held in 95% of scheduling decisions. In search-and-rescue missions validated on unseen scenarios, GOSC meets the same mission targets as carefully tuned periodic semantic schemes with 1.2--8.5 times fewer uplink channel uses. In most settings, this advantage persists with realistic packet overheads, reaching 16.6 times fewer uplink channel uses and 13.8 times lower cost when downlink costs are included; in the rescue task, it also persists when all agents share one uplink. Rough value estimates suffice, whereas values that ignore message content can fail. With three different LLMs, GOSC uses 3.2--3.5 times fewer channel uses, while completion-time gains depend on the model.
作者Yunjia Zheng, Bintang Dwi Marthen, Zachary Pan, Minghao Li, Raminder Singh, Manasvita Joshi, Minlan Yu, Juncheng Yang
Coding agents have become real users of high-performance computing (HPC) systems, yet today's HPC abstractions, interfaces, and policies remain designed for human-driven workflows. In our measurement, users running coding agents are only 19.5% of the observed population, but account for 55.8% of job submissions, 29.1% of CPU core-hours, and 42.7% of GPU-hours. Agents are not simply faster humans. They issue commands at 20.8x the human rate, decompose work into fine-grained explore-modify-execute loops, and pursue open-ended goals through trial-and-error campaigns that continue through nights and weekends. These behaviors strain abstractions built for human timescales, surfacing as control-plane pressure on the scheduler, metadata-intensive I/O on bandwidth-provisioned filesystems, repeated rediscovery of what earlier sessions already learned, and new prompt-injection and policy-enforcement surfaces. Neither banning agents nor treating them as ordinary users is sustainable. We instead argue for co-design, that facilities should treat agents as first-class principals where agents become facility-aware tenants. We outline the resulting challenges and opportunities in compute, storage, agent memory, and safety.
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Coding agents have become real users of high-performance computing (HPC) systems, yet today's HPC abstractions, interfaces, and policies remain designed for human-driven workflows. In our measurement, users running coding agents are only 19.5% of the observed population, but account for 55.8% of job submissions, 29.1% of CPU core-hours, and 42.7% of GPU-hours. Agents are not simply faster humans. They issue commands at 20.8x the human rate, decompose work into fine-grained explore-modify-execute loops, and pursue open-ended goals through trial-and-error campaigns that continue through nights and weekends. These behaviors strain abstractions built for human timescales, surfacing as control-plane pressure on the scheduler, metadata-intensive I/O on bandwidth-provisioned filesystems, repeated rediscovery of what earlier sessions already learned, and new prompt-injection and policy-enforcement surfaces. Neither banning agents nor treating them as ordinary users is sustainable. We instead argue for co-design, that facilities should treat agents as first-class principals where agents become facility-aware tenants. We outline the resulting challenges and opportunities in compute, storage, agent memory, and safety.
作者Qiuhui Chen, Jiafan Lu, Shuaimin Tang, Tao Dai, Suyuan Wang, Chenrui Ji, Zhenglei Zhou, Weimin Zhong
Scientific agents can retrieve relevant passages yet still lose functional order, mix evidence across sources, or state conclusions that exceed the retrieved record. We introduce PathAnchor, a bounded scientific reasoning system built on path-structured evidence workspaces. Instead of treating passages or extracted concepts as independent units, the system retrieves source-linked Material-Sensor-Signal-System trajectories that preserve role, direction, and the evidence supporting each transition. A controller uses three read-only tools to search paper-specific trajectories, trace paths across candidate sources, and open exact evidence before producing a claim-cited answer and an explicit evidence boundary. On 120 single- and cross-paper flexible-sensor questions, PathAnchor scores 82.6% and leads six evaluated systems. Under a matched controller, corpus, and six-call budget, replacing unordered concept graphs with path-structured records raises source recall from 61.3% to 82.9%, increases answers whose claims all cite opened evidence from 69.2% to 90.0%, and reduces tool calls. These results show that evidence organization affects retrieval and citation completeness under fixed agent resources.
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Scientific agents can retrieve relevant passages yet still lose functional order, mix evidence across sources, or state conclusions that exceed the retrieved record. We introduce PathAnchor, a bounded scientific reasoning system built on path-structured evidence workspaces. Instead of treating passages or extracted concepts as independent units, the system retrieves source-linked Material-Sensor-Signal-System trajectories that preserve role, direction, and the evidence supporting each transition. A controller uses three read-only tools to search paper-specific trajectories, trace paths across candidate sources, and open exact evidence before producing a claim-cited answer and an explicit evidence boundary. On 120 single- and cross-paper flexible-sensor questions, PathAnchor scores 82.6% and leads six evaluated systems. Under a matched controller, corpus, and six-call budget, replacing unordered concept graphs with path-structured records raises source recall from 61.3% to 82.9%, increases answers whose claims all cite opened evidence from 69.2% to 90.0%, and reduces tool calls. These results show that evidence organization affects retrieval and citation completeness under fixed agent resources.
Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
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Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and attack timing over long matches. Existing studies have applied large language models to command decision-making in RTS games, enabling agents to read textual game states and generate high-level plans. However, long inference latency can cause them to miss critical tactical events. The complexity and tactical diversity of full RTS matches also leave existing systems heavily dependent on manually written experience-based prompts, with limited ability to learn continuously from past games. We present STRATA, a role-aligned hierarchical system with cross-game self-learning for Red Alert. STRATA assigns in-game strategic, logistical, and tactical decisions to a Strategic Agent (SA), Logistics Agent (LA), and Tactical Agent (TA), respectively. The SA generates high-level directives based on the global game state and relevant experience cards, while the LA and TA handle logistics and tactical execution. After each match, a Review Agent (RA) derives candidate experience from game traces, validates and revises it using evidence from subsequent matches, and compresses strategic experience supported across multiple games into concise experience cards for SA retrieval. We evaluate STRATA through the formation of experience cards, full-match comparisons before and after learning, and experience learning against AI opponents with different play styles. Under a fixed scenario, using the learned experience cards increases the observed win rate from 30% to 100%. Sequential learning against AI opponents with different play styles also produces distinct long-term strategic experience.
作者Haobin Li, Liang Jiang, Zhenyu Huang, Mouxing Yang, Xi Peng
Recently, coding agents have emerged as a dominant paradigm for real-world software engineering (SWE) scenarios, which solve complex tasks through multi-turn interactions with development environments. However, frequent interactions with environments would inevitably introduce substantial token overhead, leading to high usage costs and latency. Although recent studies have explored reducing token usage by context manipulation and interaction limits at inference time, these approaches focus on improving token efficiency while overlooking the risk of discarding task-relevant information, thus struggling to balance the trade-off between resolution rate and token efficiency. In this paper, we study a more general paradigm without suffering from the limitation, i.e., training token-efficient coding agents with promising resolution performance, which is a highly-practical yet less-explored problem. To this end, we reveal two core observations in SWE scenarios: i) Efficiency Variation: successful resolution could be achieved with fewer tokens; ii) Entropy Correlation: unproductive behaviors are associated with turn-level entropy. Motivated by observations, we propose a novel reinforcement learning framework, dubbed HERO. Specifically, HERO prioritizes task resolution over token efficiency during policy optimization and encourages efficient reasoning patterns at both trajectory and turn levels. Extensive experiments on SWE-bench Verified and SWE-bench Multilingual demonstrate that HERO achieves a favorable trade-off between resolution rate and token efficiency compared with state-of-the-art coding agents and reinforcement learning methods.
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Recently, coding agents have emerged as a dominant paradigm for real-world software engineering (SWE) scenarios, which solve complex tasks through multi-turn interactions with development environments. However, frequent interactions with environments would inevitably introduce substantial token overhead, leading to high usage costs and latency. Although recent studies have explored reducing token usage by context manipulation and interaction limits at inference time, these approaches focus on improving token efficiency while overlooking the risk of discarding task-relevant information, thus struggling to balance the trade-off between resolution rate and token efficiency. In this paper, we study a more general paradigm without suffering from the limitation, i.e., training token-efficient coding agents with promising resolution performance, which is a highly-practical yet less-explored problem. To this end, we reveal two core observations in SWE scenarios: i) Efficiency Variation: successful resolution could be achieved with fewer tokens; ii) Entropy Correlation: unproductive behaviors are associated with turn-level entropy. Motivated by observations, we propose a novel reinforcement learning framework, dubbed HERO. Specifically, HERO prioritizes task resolution over token efficiency during policy optimization and encourages efficient reasoning patterns at both trajectory and turn levels. Extensive experiments on SWE-bench Verified and SWE-bench Multilingual demonstrate that HERO achieves a favorable trade-off between resolution rate and token efficiency compared with state-of-the-art coding agents and reinforcement learning methods.
Long-horizon agentic tasks demand strong reasoning and efficient execution across successive interactions with dynamic environments. A common approach decouples high-level planning from low-level execution through separate planner and actor roles. To investigate coordination failures in these tasks, we prompt both agents for structured state assertions and compare their reports programmatically to detect explicit contradictions. Our analyses reveal systematic disagreement about the same task-relevant state facts, a phenomenon we term planner-actor state mismatch. We further find that providing agents with task-relevant state information reduces mismatch and improves coordination and task performance. Based on the systematic analysis of the state mismatch, we propose Consistent Plan-Act (ConPAct), which feeds detected contradictions back to both agents to form consistent state interpretations and fine-tunes them on curated consistent interactions for better coordination. ConPAct improves performance across various environments and model configurations, e.g., increasing MiniGrid success rate from 38.6% to 54.4% with GPT-5.6-sol/terra as planner and actor respectively, demonstrating that state consistency can guide both inference-time correction and coordination training.
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Long-horizon agentic tasks demand strong reasoning and efficient execution across successive interactions with dynamic environments. A common approach decouples high-level planning from low-level execution through separate planner and actor roles. To investigate coordination failures in these tasks, we prompt both agents for structured state assertions and compare their reports programmatically to detect explicit contradictions. Our analyses reveal systematic disagreement about the same task-relevant state facts, a phenomenon we term planner-actor state mismatch. We further find that providing agents with task-relevant state information reduces mismatch and improves coordination and task performance. Based on the systematic analysis of the state mismatch, we propose Consistent Plan-Act (ConPAct), which feeds detected contradictions back to both agents to form consistent state interpretations and fine-tunes them on curated consistent interactions for better coordination. ConPAct improves performance across various environments and model configurations, e.g., increasing MiniGrid success rate from 38.6% to 54.4% with GPT-5.6-sol/terra as planner and actor respectively, demonstrating that state consistency can guide both inference-time correction and coordination training.
Large language model (LLM) agents could help security operations centers (SOCs) investigate advanced persistent threats (APTs) by turning weak leads into evidence for intrusion scoping and response. Yet success under one telemetry setting does not establish robustness to changes in log collection, retention, or sampling. We introduce APTInvestBench, a benchmark for evaluating cross-telemetry robustness in autonomous APT investigation. It comprises 370 cases across seven SOC-inspired conditions, derived from 56 report-informed attack reconstructions with 16.4 million log records. Agents investigate unverified leads and submit reports with record-level citations. Fixed action-level support requirements track sufficient evidence across available logs, query returns, and formal citations, separating telemetry limitations from acquisition and reporting gaps. Across eleven LLMs, agents acquire sufficient evidence for 44.3% of recoverable attack actions on average, while formal citations support only 25.0%. More importantly, aggregate coverage can conceal substantial instability: from Full to endpoint-only telemetry, coverage declines by only 1.6 percentage points, yet 35.5% of previously covered actions lose sufficient citation support despite remaining recoverable. Across four frameworks, such losses persist even when registered supporting records remain unchanged. APTInvestBench provides reusable investigation environments and diagnostic evaluation for identifying these gaps and developing more reliable defensive agents.
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Large language model (LLM) agents could help security operations centers (SOCs) investigate advanced persistent threats (APTs) by turning weak leads into evidence for intrusion scoping and response. Yet success under one telemetry setting does not establish robustness to changes in log collection, retention, or sampling. We introduce APTInvestBench, a benchmark for evaluating cross-telemetry robustness in autonomous APT investigation. It comprises 370 cases across seven SOC-inspired conditions, derived from 56 report-informed attack reconstructions with 16.4 million log records. Agents investigate unverified leads and submit reports with record-level citations. Fixed action-level support requirements track sufficient evidence across available logs, query returns, and formal citations, separating telemetry limitations from acquisition and reporting gaps. Across eleven LLMs, agents acquire sufficient evidence for 44.3% of recoverable attack actions on average, while formal citations support only 25.0%. More importantly, aggregate coverage can conceal substantial instability: from Full to endpoint-only telemetry, coverage declines by only 1.6 percentage points, yet 35.5% of previously covered actions lose sufficient citation support despite remaining recoverable. Across four frameworks, such losses persist even when registered supporting records remain unchanged. APTInvestBench provides reusable investigation environments and diagnostic evaluation for identifying these gaps and developing more reliable defensive agents.
Large language models are reshaping ecommerce from static recommenders into interactive shopping assistants, yet real-world shopping requires session-level decision support: users reveal and revise constraints, coordinate multiple goals, and expect product-grounded recommendations over a full conversation. Existing benchmarks are mostly outcome-oriented or execution-oriented, leaving this evolving decision process under-evaluated. We introduce REALWORLDSHOP, a benchmark built on 3.28M grounded products, structured shopping episodes, a profile-grounded and actioncontrolled user simulator, and role-play evaluation. Our analysis shows that current systems produce locally plausible responses but struggle with state tracking, constraint updating, and grounded convergence, especially under ambiguous intent, bundle, and multi-intent scenarios. We further propose REALSHOP_AGENT, an executable session-control framework with explicit state management, shopping-flow control, catalog-grounded retrieval, and runtime guards. Experiments show that REALSHOP_AGENT consistently outperforms strong baselines on REALWORLDSHOP.
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Large language models are reshaping ecommerce from static recommenders into interactive shopping assistants, yet real-world shopping requires session-level decision support: users reveal and revise constraints, coordinate multiple goals, and expect product-grounded recommendations over a full conversation. Existing benchmarks are mostly outcome-oriented or execution-oriented, leaving this evolving decision process under-evaluated. We introduce REALWORLDSHOP, a benchmark built on 3.28M grounded products, structured shopping episodes, a profile-grounded and actioncontrolled user simulator, and role-play evaluation. Our analysis shows that current systems produce locally plausible responses but struggle with state tracking, constraint updating, and grounded convergence, especially under ambiguous intent, bundle, and multi-intent scenarios. We further propose REALSHOP_AGENT, an executable session-control framework with explicit state management, shopping-flow control, catalog-grounded retrieval, and runtime guards. Experiments show that REALSHOP_AGENT consistently outperforms strong baselines on REALWORLDSHOP.
作者Jiaheng Hu, Roberto Martin-Martin, Peter Stone, Rocky Duan, Zhenyu Jiang, Guanya Shi
Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this success to the physical world remains challenging. On the one hand, direct generation methods (e.g., Code as Policies) often suffer from the LLMs' insufficient understanding of robots and physical environments. On the other hand, iterative trial-and-error tuning in the physical world (e.g., physical autoresearch) induces significant experimental cost and safety concerns. We introduce SimEX: Simulation-Integrated Robotics AutoResearch, an autoresearch framework that tightly integrates simulated experimentation, enabling coding agents to efficiently acquire physical capabilities for controlling real robots. SimEX operates in two stages. First, the agent conducts open-ended probe-and-optimize iterations in simulation, developing a robot toolbox with robust and generalizable capabilities. Second, the agent adapts the toolbox and the simulator together through only a few physical trials: each trial corrects the simulator, and the corrected simulator is used to diagnose failures and screen candidate repairs. We evaluate SimEX extensively in sim-to-sim settings and on physical robots. On challenging real-world manipulation tasks including towel folding, barcode scanning, and plate manipulation, SimEX enables coding agents to efficiently acquire robot skills without any demonstration and with only 10 minutes of real-robot interaction. These results suggest that simulation can be a critical component in achieving physical intelligence, not only as a source of training data that must closely replicate the real world, but also as a roughly correct laboratory where a coding agent develops the knowledge and procedures needed to act on the robot. More details and robot videos at https://robo-simex.github.io/
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Coding agents powered by large language models (LLMs) have shown remarkable abilities to autonomously reason about and achieve goals in the digital world. However, bringing this success to the physical world remains challenging. On the one hand, direct generation methods (e.g., Code as Policies) often suffer from the LLMs' insufficient understanding of robots and physical environments. On the other hand, iterative trial-and-error tuning in the physical world (e.g., physical autoresearch) induces significant experimental cost and safety concerns. We introduce SimEX: Simulation-Integrated Robotics AutoResearch, an autoresearch framework that tightly integrates simulated experimentation, enabling coding agents to efficiently acquire physical capabilities for controlling real robots. SimEX operates in two stages. First, the agent conducts open-ended probe-and-optimize iterations in simulation, developing a robot toolbox with robust and generalizable capabilities. Second, the agent adapts the toolbox and the simulator together through only a few physical trials: each trial corrects the simulator, and the corrected simulator is used to diagnose failures and screen candidate repairs. We evaluate SimEX extensively in sim-to-sim settings and on physical robots. On challenging real-world manipulation tasks including towel folding, barcode scanning, and plate manipulation, SimEX enables coding agents to efficiently acquire robot skills without any demonstration and with only 10 minutes of real-robot interaction. These results suggest that simulation can be a critical component in achieving physical intelligence, not only as a source of training data that must closely replicate the real world, but also as a roughly correct laboratory where a coding agent develops the knowledge and procedures needed to act on the robot. More details and robot videos at https://robo-simex.github.io/
Modern AI coding-agent harnesses (Claude Code, Codex CLI, Cursor) rest their security boundary on a largely unexamined assumption: that the action A a human approves is the same action A' the harness executes, where A is fixed by a stated policy for what a scope grant or session-scoped approval authorizes. We show this assumption fails systematically and reproducibly. We introduce Approval Laundering, a taxonomy of six failure modes by which a harness's enforcement mechanism silently substitutes A' for A after approval: Scope, Argument, Temporal, Tool, Delegation, and Semantic laundering. Unlike prior work that evaluates risk classifiers against static corpora or infers implicit authorization boundaries, we study credential-binding integrity: given an already-approved action, does the harness dispatch exactly that action? Instrumenting Claude Code's pre-execution mediation point (PreToolUse), we conduct a controlled, headless, repeated-measures study of all six classes (N=19-20 runs each), reporting a Bound-Gap Rate (BGR) with Wilson confidence intervals and inter-rater agreement (kappa=1.0). We prototype Approval Token, a keyed capability Hk(principal, agent_id, session_id, tool, arguments, scope, expiry) issued by a mediator that never returns the key to the agent, evaluated via paired before/after replay of 118 runs (McNemar's exact test). The token fully eliminates Delegation laundering and, for our seeded session-identity-mismatch construction, Temporal laundering (p<10^-5), but by design leaves Scope laundering unaffected and shows no significant reduction in Argument laundering (p=1): an honest negative result, since these two classes leave every recorded dispatch field unchanged, diverging one process level below what a field-only verifier can observe. We discuss implications for defenses that bind only at the tool-invocation boundary.
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Modern AI coding-agent harnesses (Claude Code, Codex CLI, Cursor) rest their security boundary on a largely unexamined assumption: that the action A a human approves is the same action A' the harness executes, where A is fixed by a stated policy for what a scope grant or session-scoped approval authorizes. We show this assumption fails systematically and reproducibly. We introduce Approval Laundering, a taxonomy of six failure modes by which a harness's enforcement mechanism silently substitutes A' for A after approval: Scope, Argument, Temporal, Tool, Delegation, and Semantic laundering. Unlike prior work that evaluates risk classifiers against static corpora or infers implicit authorization boundaries, we study credential-binding integrity: given an already-approved action, does the harness dispatch exactly that action? Instrumenting Claude Code's pre-execution mediation point (PreToolUse), we conduct a controlled, headless, repeated-measures study of all six classes (N=19-20 runs each), reporting a Bound-Gap Rate (BGR) with Wilson confidence intervals and inter-rater agreement (kappa=1.0). We prototype Approval Token, a keyed capability Hk(principal, agent_id, session_id, tool, arguments, scope, expiry) issued by a mediator that never returns the key to the agent, evaluated via paired before/after replay of 118 runs (McNemar's exact test). The token fully eliminates Delegation laundering and, for our seeded session-identity-mismatch construction, Temporal laundering (p<10^-5), but by design leaves Scope laundering unaffected and shows no significant reduction in Argument laundering (p=1): an honest negative result, since these two classes leave every recorded dispatch field unchanged, diverging one process level below what a field-only verifier can observe. We discuss implications for defenses that bind only at the tool-invocation boundary.
作者Yuqing Zhai, Xiaohong Chen, Lingming Zhang, Sriram Vishwanath, Grigore Rosu
Coding agents need to establish that a program satisfies a specification and that the specification captures the requested behavior. We study how expert diagnosis of verification failures can become reusable guidance for this work. Our approach combines executable language definitions in the K framework with a kit of procedures for constructing specifications, repairing proofs, and auditing their adequacy. A human-guided development campaign on HumanEval, a benchmark of 164 Python programming tasks, achieves a 164/164 success rate with the semantics and the kit, measured by final AI audit Pass verdicts after two targeted repairs. To examine whether auditing detects problems that successful proofs leave unresolved, we construct 12 author-reviewed pairs of clean and defective packages. Every package passes its K proofs, and completed audits identify all defects and accept all clean packages. We then use KleverBench to test specification and proof construction for 31 programs with changed operator meanings. Comparisons with complete acceptance rules and equally long generic advice yield mixed results across two model and budget settings, motivating further work on selecting useful guidance within resource limits. Human-reviewed Optimism proofs establish expected pause reverts for six operations within declared input bounds under London semantics with unbounded gas. We report progress, difficulties, and lessons toward agents that deliver programs with checkable correctness arguments.
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Coding agents need to establish that a program satisfies a specification and that the specification captures the requested behavior. We study how expert diagnosis of verification failures can become reusable guidance for this work. Our approach combines executable language definitions in the K framework with a kit of procedures for constructing specifications, repairing proofs, and auditing their adequacy. A human-guided development campaign on HumanEval, a benchmark of 164 Python programming tasks, achieves a 164/164 success rate with the semantics and the kit, measured by final AI audit Pass verdicts after two targeted repairs. To examine whether auditing detects problems that successful proofs leave unresolved, we construct 12 author-reviewed pairs of clean and defective packages. Every package passes its K proofs, and completed audits identify all defects and accept all clean packages. We then use KleverBench to test specification and proof construction for 31 programs with changed operator meanings. Comparisons with complete acceptance rules and equally long generic advice yield mixed results across two model and budget settings, motivating further work on selecting useful guidance within resource limits. Human-reviewed Optimism proofs establish expected pause reverts for six operations within declared input bounds under London semantics with unbounded gas. We report progress, difficulties, and lessons toward agents that deliver programs with checkable correctness arguments.