Physical simulations for intricate geometries with path-dependent constitutive models face difficulties due to the enormous computational cost they require. Recently, the emergence of generative AI models, which succeed in image and video synthesis tasks, has provided a promise to further improve simulations. Although U-Net-based denoising diffusion probabilistic models (DDPMs) have been adopted for elastic stress field generation, they typically require hundreds of sampling steps, and applications of generative models to path-dependent, e.g. plastic, stress fields remain very limited. In this work, we propose a novel flow matching (FM) model based on a transformer backbone for high-resolution path-dependent stress field generation with stochastic loading-unloading paths and geometry. The proposed model operates within the latent space of a variational autoencoder (VAE) and formulates the simulation of plastic fields as a video synthesis task, directly generating the stress fields across all time steps. Meanwhile, we design a non-Gaussian source distribution for flow matching, such that crossings among conditional transport paths are reduced during training. This enables our model to generate satisfactory samples in one step without relying on distillation. In addition, we introduce token-level loading embeddings and two auxiliary networks to further enhance the model performance in path-dependent simulation. The results demonstrate that, even with a limited training dataset, our model can accurately generate high-resolution path-dependent fields. It is much more computationally efficient than finite element analysis, providing a speedup of 6 to 7 times over FEM on CPUs and approximately two orders of magnitude speedup on consumer-grade GPUs.
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Physical simulations for intricate geometries with path-dependent constitutive models face difficulties due to the enormous computational cost they require. Recently, the emergence of generative AI models, which succeed in image and video synthesis tasks, has provided a promise to further improve simulations. Although U-Net-based denoising diffusion probabilistic models (DDPMs) have been adopted for elastic stress field generation, they typically require hundreds of sampling steps, and applications of generative models to path-dependent, e.g. plastic, stress fields remain very limited. In this work, we propose a novel flow matching (FM) model based on a transformer backbone for high-resolution path-dependent stress field generation with stochastic loading-unloading paths and geometry. The proposed model operates within the latent space of a variational autoencoder (VAE) and formulates the simulation of plastic fields as a video synthesis task, directly generating the stress fields across all time steps. Meanwhile, we design a non-Gaussian source distribution for flow matching, such that crossings among conditional transport paths are reduced during training. This enables our model to generate satisfactory samples in one step without relying on distillation. In addition, we introduce token-level loading embeddings and two auxiliary networks to further enhance the model performance in path-dependent simulation. The results demonstrate that, even with a limited training dataset, our model can accurately generate high-resolution path-dependent fields. It is much more computationally efficient than finite element analysis, providing a speedup of 6 to 7 times over FEM on CPUs and approximately two orders of magnitude speedup on consumer-grade GPUs.
Latent diffusion models achieve strong generative performance by operating in a compressed latent space produced by a variational autoencoder (VAE). However, it remains unclear whether all latent channels contribute equally to the diffusion process, or whether significant redundancy exists. We introduce PeLAP-A (Adaptive Latent Pruning for Diffusion), a lightweight framework that augments a standard latent diffusion pipeline with a learnable channel-wise importance predictor. A two-layer MLP operating on globally pooled latent features produces a soft mask that suppresses unimportant latent channels before they enter the denoising UNet. The entire system is trained jointly on CIFAR-10 under a combined diffusion, reconstruction, and sparsity loss. Experiments reveal a striking result: under aggressive sparsity regularization (lambda = 0.01), the importance predictor drives all latent channels to near-zero yet the denoising UNet achieves lower diffusion loss (0.0236 vs. 0.0240) and lower VAE reconstruction MSE (22.59 vs. 24.67) compared to the unpruned baseline. We term this the sparsity collapse phenomenon and provide an analysis of why it occurs and what it reveals about the information requirements of latent diffusion models. These findings constitute an exploratory study of sparsity dynamics in latent diffusion training, and demonstrate that denoising UNets can remain remarkably robust to latent channel suppression even under aggressive regularization. Code is available at: https://github.com/kissasium/PeLAP-A.git.
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Latent diffusion models achieve strong generative performance by operating in a compressed latent space produced by a variational autoencoder (VAE). However, it remains unclear whether all latent channels contribute equally to the diffusion process, or whether significant redundancy exists. We introduce PeLAP-A (Adaptive Latent Pruning for Diffusion), a lightweight framework that augments a standard latent diffusion pipeline with a learnable channel-wise importance predictor. A two-layer MLP operating on globally pooled latent features produces a soft mask that suppresses unimportant latent channels before they enter the denoising UNet. The entire system is trained jointly on CIFAR-10 under a combined diffusion, reconstruction, and sparsity loss. Experiments reveal a striking result: under aggressive sparsity regularization (lambda = 0.01), the importance predictor drives all latent channels to near-zero yet the denoising UNet achieves lower diffusion loss (0.0236 vs. 0.0240) and lower VAE reconstruction MSE (22.59 vs. 24.67) compared to the unpruned baseline. We term this the sparsity collapse phenomenon and provide an analysis of why it occurs and what it reveals about the information requirements of latent diffusion models. These findings constitute an exploratory study of sparsity dynamics in latent diffusion training, and demonstrate that denoising UNets can remain remarkably robust to latent channel suppression even under aggressive regularization. Code is available at: https://github.com/kissasium/PeLAP-A.git.
作者Bole Ma, Jan Eitzinger, Harald Koestler, Gerhard Wellein
Multimodal agents repeatedly re-examine the same video frames, UI screenshots, and rendered artifacts as their context window slides and reasoning iterates, yet every look-back re-encodes from scratch, because prefix caches serve reuse only at a fixed leading position. We show this recompute is avoidable, and identify exactly what naive KV reuse loses: the cross-chunk conditioning a chunk absorbs from its neighbours. This loss is asymmetric. The direct readout of a cached chunk is recovered exactly and for free by the standard state-merge. What remains is a diffuse, low-rank residue concentrated in deep layers, invisible to single-hop retrieval but precisely what multi-hop reasoning binds on. Blind reuse therefore leaves single-hop recall intact while halving multi-hop accuracy; this is the failure mode prior position-independent caches, designed for single-context or single-image reuse, do not address. We repair it with a small, training-free low-rank conditioning patch stored alongside each position-free chunk. Reuse reduces to one operator across MLA, GQA, and MHA: exact RoPE re-rotation to any target position, plus the patch that restores cross-chunk binding. This makes three window operations cheap: reorder (one patch serves every ordering of a cached set), sliding-window survival (surviving chunks relocate via rotation only, zero re-encode), and recall (an evicted chunk is rehydrated by its patch, never re-encoded). A rank-m patch recovers full task accuracy on cross-chunk-binding benchmarks, MM-NIAH across two attention families and two-page doc-QA, at a fraction of the KV footprint, and reconstructs re-prefill KV to within bf16 rounding in a production SGLang kernel across six backbones. The conditioning signal is strongest in redundant vision and video streams, making our solution most impactful where multimodal agents spend their recompute budget.
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Multimodal agents repeatedly re-examine the same video frames, UI screenshots, and rendered artifacts as their context window slides and reasoning iterates, yet every look-back re-encodes from scratch, because prefix caches serve reuse only at a fixed leading position. We show this recompute is avoidable, and identify exactly what naive KV reuse loses: the cross-chunk conditioning a chunk absorbs from its neighbours. This loss is asymmetric. The direct readout of a cached chunk is recovered exactly and for free by the standard state-merge. What remains is a diffuse, low-rank residue concentrated in deep layers, invisible to single-hop retrieval but precisely what multi-hop reasoning binds on. Blind reuse therefore leaves single-hop recall intact while halving multi-hop accuracy; this is the failure mode prior position-independent caches, designed for single-context or single-image reuse, do not address. We repair it with a small, training-free low-rank conditioning patch stored alongside each position-free chunk. Reuse reduces to one operator across MLA, GQA, and MHA: exact RoPE re-rotation to any target position, plus the patch that restores cross-chunk binding. This makes three window operations cheap: reorder (one patch serves every ordering of a cached set), sliding-window survival (surviving chunks relocate via rotation only, zero re-encode), and recall (an evicted chunk is rehydrated by its patch, never re-encoded). A rank-m patch recovers full task accuracy on cross-chunk-binding benchmarks, MM-NIAH across two attention families and two-page doc-QA, at a fraction of the KV footprint, and reconstructs re-prefill KV to within bf16 rounding in a production SGLang kernel across six backbones. The conditioning signal is strongest in redundant vision and video streams, making our solution most impactful where multimodal agents spend their recompute budget.
Remote photoplethysmography (rPPG) estimates the blood volume pulse (BVP) signal from facial videos, enabling contact-free health monitoring. Conventional clip-wise approaches, which use video clips as input, require capturing over one hundred frames before inference, thus introducing several seconds of delay and hindering real-time use. Meanwhile, frame-wise approaches struggle to capture long-range temporal and periodic features of physiological rhythms, and therefore lead to reduced estimation accuracy. To overcome these issues, we propose StreamPPG, a unified architecture that enables low-latency frame-wise physiological signal estimation while achieving competitive accuracy compared with clip-wise approaches. StreamPPG is trained under a consistent privileged learning (CPL) strategy, which leverages ground-truth rPPG signals as privileged information to enhance the model's representation capability. Extensive experiments demonstrate that StreamPPG achieves state-of-the-art accuracy across multiple datasets while maintaining real-time throughput on edge devices.
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Remote photoplethysmography (rPPG) estimates the blood volume pulse (BVP) signal from facial videos, enabling contact-free health monitoring. Conventional clip-wise approaches, which use video clips as input, require capturing over one hundred frames before inference, thus introducing several seconds of delay and hindering real-time use. Meanwhile, frame-wise approaches struggle to capture long-range temporal and periodic features of physiological rhythms, and therefore lead to reduced estimation accuracy. To overcome these issues, we propose StreamPPG, a unified architecture that enables low-latency frame-wise physiological signal estimation while achieving competitive accuracy compared with clip-wise approaches. StreamPPG is trained under a consistent privileged learning (CPL) strategy, which leverages ground-truth rPPG signals as privileged information to enhance the model's representation capability. Extensive experiments demonstrate that StreamPPG achieves state-of-the-art accuracy across multiple datasets while maintaining real-time throughput on edge devices.
Long-running LLM agents keep valuable state resident on GPUs: KV caches, request schedulers, communication state, and sometimes online adapters. Losing this state after a GPU or communicator failure can discard minutes to hours of work, yet existing recovery mechanisms either restart the whole serving stack or require application-specific checkpoint logic inside every attention and runtime component. This paper argues that fault tolerance for such workloads needs a GPU-resident execution context: checkpoint hooks must run at device synchronization points, observe binary kernels that frameworks and libraries actually execute, and recover without putting the host CPU on the critical path. We present Concordia, a runtime that uses a device-resident persistent kernel as the substrate for fault-tolerant LLM inference. Concordia interposes on GPU module loading and supports PTX- and SASS-level instrumentation, allowing checkpoint and pause hooks to be inserted below framework code and library boundaries. For each registered LLM state region, Concordia JIT-compiles a specialized delta-checkpoint handler — for example, a KV-block scanner, adapter-page scanner, or recovery applier — and hot-swaps it into the persistent kernel's operator table. The persistent kernel consumes a lock-free ring buffer of compute, checkpoint, append-log, and recovery tasks, so the same always-on executor triggers dirty-page detection, stages deltas, and appends committed records to a CPU-visible log in CXL memory or host DRAM.
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Long-running LLM agents keep valuable state resident on GPUs: KV caches, request schedulers, communication state, and sometimes online adapters. Losing this state after a GPU or communicator failure can discard minutes to hours of work, yet existing recovery mechanisms either restart the whole serving stack or require application-specific checkpoint logic inside every attention and runtime component. This paper argues that fault tolerance for such workloads needs a GPU-resident execution context: checkpoint hooks must run at device synchronization points, observe binary kernels that frameworks and libraries actually execute, and recover without putting the host CPU on the critical path. We present Concordia, a runtime that uses a device-resident persistent kernel as the substrate for fault-tolerant LLM inference. Concordia interposes on GPU module loading and supports PTX- and SASS-level instrumentation, allowing checkpoint and pause hooks to be inserted below framework code and library boundaries. For each registered LLM state region, Concordia JIT-compiles a specialized delta-checkpoint handler — for example, a KV-block scanner, adapter-page scanner, or recovery applier — and hot-swaps it into the persistent kernel's operator table. The persistent kernel consumes a lock-free ring buffer of compute, checkpoint, append-log, and recovery tasks, so the same always-on executor triggers dirty-page detection, stages deltas, and appends committed records to a CPU-visible log in CXL memory or host DRAM.
作者Lucas Heublein, Mark Deutel, Axel Plinge, Felix Ott
Embedded global navigation satellite system (GNSS) interference monitoring requires fast and memory-efficient inference to process large volumes of raw in-phase and quadrature (IQ) samples in real time. At the same time, increasingly expressive deep neural networks (DNNs) are needed for robust interference classification and characterization across diverse signal conditions. This creates a fundamental tension between predictive performance and deployability on resource-constrained hardware. In this paper, we investigate efficient network inference for GNSS interference characterization using iterative structured pruning, post-training static quantization, and hardware-aware zero-shot neural architecture search (NAS). Starting from MCUNet as a compact baseline, we analyze how model compression and automated architecture optimization affect model size, computational complexity, and memory usage while maintaining task performance. Experiments on a GNSS interference dataset, covering both classification and generalized characterization, show the benefits of combining compression and hardware-aware design for embedded deployment. Our results provide practical guidance for developing compact machine learning (ML) models for real-time GNSS interference monitoring on embedded platforms (iMXRT1062 MCU, Raspberry Pi Zero 2W, and Raspberry Pi 5).
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Embedded global navigation satellite system (GNSS) interference monitoring requires fast and memory-efficient inference to process large volumes of raw in-phase and quadrature (IQ) samples in real time. At the same time, increasingly expressive deep neural networks (DNNs) are needed for robust interference classification and characterization across diverse signal conditions. This creates a fundamental tension between predictive performance and deployability on resource-constrained hardware. In this paper, we investigate efficient network inference for GNSS interference characterization using iterative structured pruning, post-training static quantization, and hardware-aware zero-shot neural architecture search (NAS). Starting from MCUNet as a compact baseline, we analyze how model compression and automated architecture optimization affect model size, computational complexity, and memory usage while maintaining task performance. Experiments on a GNSS interference dataset, covering both classification and generalized characterization, show the benefits of combining compression and hardware-aware design for embedded deployment. Our results provide practical guidance for developing compact machine learning (ML) models for real-time GNSS interference monitoring on embedded platforms (iMXRT1062 MCU, Raspberry Pi Zero 2W, and Raspberry Pi 5).
作者Junfeng Wu, Jiaqi Chen, Hongkun Lyu, Kevin Zheng, Andy Li
Multi-Agent Path Finding (MAPF) is a problem that requires computing collision-free paths for a set of agents from their start locations to designated goal locations. The problem has broad applications in domains where teams of robots must operate in a coordinated manner. ORCA* is a real time MAPF solver that assigns for each timestep a velocity for each agent. Due to its real time nature, it is myopic to future deadlocks that result from current decisions. ORCA*-MAPF attempts to remedy this limitation by introducing fallback mechanisms when deadlocks are detected. However, post hoc interventions often introduce significant flowtime overhead. In this paper, we introduce C-ORCA* and C-ORCA*-MAPF, continuous space MAPF algorithms that incorporate agents' entire spatial trajectory and their spatial dependencies to proactively prevent deadlocks from occurring, thus avoiding the high flowtime overhead associated with post hoc corrections in ORCA*-MAPF. The C-ORCA* family of algorithms significantly outperform previous state-of-the-art in terms of solve rate, runtime, and flowtime.
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Multi-Agent Path Finding (MAPF) is a problem that requires computing collision-free paths for a set of agents from their start locations to designated goal locations. The problem has broad applications in domains where teams of robots must operate in a coordinated manner. ORCA* is a real time MAPF solver that assigns for each timestep a velocity for each agent. Due to its real time nature, it is myopic to future deadlocks that result from current decisions. ORCA*-MAPF attempts to remedy this limitation by introducing fallback mechanisms when deadlocks are detected. However, post hoc interventions often introduce significant flowtime overhead. In this paper, we introduce C-ORCA* and C-ORCA*-MAPF, continuous space MAPF algorithms that incorporate agents' entire spatial trajectory and their spatial dependencies to proactively prevent deadlocks from occurring, thus avoiding the high flowtime overhead associated with post hoc corrections in ORCA*-MAPF. The C-ORCA* family of algorithms significantly outperform previous state-of-the-art in terms of solve rate, runtime, and flowtime.
作者Xiangyu Zhi, Peiqi Yin, Sheng Guan, Chenguang Zheng, James Cheng, Xiao Yan
Realtime omni-modal LMs support speech-centric conversations where users stream inputs, hear generated audio, and interrupt freely. Existing Omni-LM serving systems still rely on throughput-oriented LLM scheduling and LRU KV offloading. These policies ignore audio playback and multi-turn reuse: they may generate tokens far beyond what users hear, wasting work after barge-in, and evict KV state needed in the next turn. LiveServe is an interaction-aware serving system for realtime Omni-LM interaction. It exposes playback progress, speech activity, and barge-in events to the serving pipeline. The scheduler prioritizes first-audio and near-underrun sessions while limiting generation beyond the playback frontier. The KV manager uses next-use-aware eviction and preloads likely-needed KV during user speech to hide reload latency. On vLLM-Omni, LiveServe improves realtime serving across two Omni-LMs and mixed workloads. It lowers P90 audio TTFP by $1.55\times$ on average and up to $2.21\times$, while improving completed-request throughput by $1.15\times$ on average and up to $1.56\times$, and moves most KV reload work off the next-turn critical path.
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Realtime omni-modal LMs support speech-centric conversations where users stream inputs, hear generated audio, and interrupt freely. Existing Omni-LM serving systems still rely on throughput-oriented LLM scheduling and LRU KV offloading. These policies ignore audio playback and multi-turn reuse: they may generate tokens far beyond what users hear, wasting work after barge-in, and evict KV state needed in the next turn. LiveServe is an interaction-aware serving system for realtime Omni-LM interaction. It exposes playback progress, speech activity, and barge-in events to the serving pipeline. The scheduler prioritizes first-audio and near-underrun sessions while limiting generation beyond the playback frontier. The KV manager uses next-use-aware eviction and preloads likely-needed KV during user speech to hide reload latency. On vLLM-Omni, LiveServe improves realtime serving across two Omni-LMs and mixed workloads. It lowers P90 audio TTFP by $1.55\times$ on average and up to $2.21\times$, while improving completed-request throughput by $1.15\times$ on average and up to $1.56\times$, and moves most KV reload work off the next-turn critical path.
作者Xu Liu, Guikun Chen, Zihao Yan, Kanzhi Wu, Wenguan Wang
Long, continuous video streams are an increasingly critical driver of multimedia intelligence. Existing efforts often handle long videos with a sample-encode-reason approach using large models. However, they overlook a crucial deployment fact: the stream is often produced by computationally constrained devices. This forces an untenable compromise: cloud offloading unlocks strong reasoning but incurs prohibitive bandwidth overhead, while on-device processing remains limited by edge hardware capacity. Therefore, we propose CoVStream, the first edge-cloud collaborative framework for understanding long video streams. The edge node distills raw video streams into compact visual features and semantic captions for transmission to the cloud, minimizing bandwidth costs, while the cloud server integrates this data into an entity graph and global visual context, activating the heavy reasoning model only when a user query arrives. Experiments on VideoMME-Long, LVBench, and RTV-Bench show that CoVStream reduces bandwidth usage by 87.6% while retaining 99.2% of the cloud baseline accuracy on LVBench.
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Long, continuous video streams are an increasingly critical driver of multimedia intelligence. Existing efforts often handle long videos with a sample-encode-reason approach using large models. However, they overlook a crucial deployment fact: the stream is often produced by computationally constrained devices. This forces an untenable compromise: cloud offloading unlocks strong reasoning but incurs prohibitive bandwidth overhead, while on-device processing remains limited by edge hardware capacity. Therefore, we propose CoVStream, the first edge-cloud collaborative framework for understanding long video streams. The edge node distills raw video streams into compact visual features and semantic captions for transmission to the cloud, minimizing bandwidth costs, while the cloud server integrates this data into an entity graph and global visual context, activating the heavy reasoning model only when a user query arrives. Experiments on VideoMME-Long, LVBench, and RTV-Bench show that CoVStream reduces bandwidth usage by 87.6% while retaining 99.2% of the cloud baseline accuracy on LVBench.
Although state-of-the-art neural video codecs (NVCs) have achieved remarkable performance, they suffer from limited generalization when encountering complex motion patterns unseen during training. To bridge this domain gap without the expensive cost of online fine-tuning, we propose a Training-Free Scale-Driven Online Flow Refinement (SOFR) method. Serving as a plug-and-play module, SOFR integrates motion information from coarse and fine scales and dynamically fuses them according to warping accuracy, effectively rectifying motion estimation errors with negligible computational overhead. Furthermore, we design a rate-aware strategy that selects different dynamic fusion strategies according to bitrate modes, and employs a reliability check based on warping error to ensure robustness. Extensive experiments on the USTC-TD dataset verify the effectiveness and generalization of SOFR across various NVC frameworks, including DCVC-SDD, DCVC-FM, and EHVC. Notably, it brings an average of 2.84% and 4.05% bitrate savings in terms of PSNR and MS-SSIM, respectively, to DCVC-FM with negligible coding time increase. Our code is available at https://github.com/SunnyMass/SOFR.
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Although state-of-the-art neural video codecs (NVCs) have achieved remarkable performance, they suffer from limited generalization when encountering complex motion patterns unseen during training. To bridge this domain gap without the expensive cost of online fine-tuning, we propose a Training-Free Scale-Driven Online Flow Refinement (SOFR) method. Serving as a plug-and-play module, SOFR integrates motion information from coarse and fine scales and dynamically fuses them according to warping accuracy, effectively rectifying motion estimation errors with negligible computational overhead. Furthermore, we design a rate-aware strategy that selects different dynamic fusion strategies according to bitrate modes, and employs a reliability check based on warping error to ensure robustness. Extensive experiments on the USTC-TD dataset verify the effectiveness and generalization of SOFR across various NVC frameworks, including DCVC-SDD, DCVC-FM, and EHVC. Notably, it brings an average of 2.84% and 4.05% bitrate savings in terms of PSNR and MS-SSIM, respectively, to DCVC-FM with negligible coding time increase. Our code is available at https://github.com/SunnyMass/SOFR.
Long-horizon tasks are common in real-world robotic deployments, yet failure detection for such tasks remains underexplored. Detecting failures in long-horizon robotic tasks is particularly challenging because failure onset is often ambiguous and dense temporal annotations are typically unavailable. We present Foresight, a failure detection framework that monitors manipulation trajectories using latent representations from an action-conditioned world model. Foresight is trained using only final task-level success or failure labels. By leveraging predictive world-model embeddings, our method provides a unified framework for failure detection across different policies. We further use functional conformal prediction (FCP) to calibrate detection thresholds adaptively. We evaluate Foresight with state-of-the-art vision-language-action policies in simulation on LIBERO-Long, ManiSkill-Long, and BEHAVIOR-1K, compare it against state-of-the-artfailure detection methods, and validate it on real robots with three long-horizon tasks on a ReactorX-200 arm and one task on a Franka arm. Our results suggest that action-conditioned world-model embeddings provide a scalable representation for reliable failure monitoring in long-horizon manipulation.
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Long-horizon tasks are common in real-world robotic deployments, yet failure detection for such tasks remains underexplored. Detecting failures in long-horizon robotic tasks is particularly challenging because failure onset is often ambiguous and dense temporal annotations are typically unavailable. We present Foresight, a failure detection framework that monitors manipulation trajectories using latent representations from an action-conditioned world model. Foresight is trained using only final task-level success or failure labels. By leveraging predictive world-model embeddings, our method provides a unified framework for failure detection across different policies. We further use functional conformal prediction (FCP) to calibrate detection thresholds adaptively. We evaluate Foresight with state-of-the-art vision-language-action policies in simulation on LIBERO-Long, ManiSkill-Long, and BEHAVIOR-1K, compare it against state-of-the-artfailure detection methods, and validate it on real robots with three long-horizon tasks on a ReactorX-200 arm and one task on a Franka arm. Our results suggest that action-conditioned world-model embeddings provide a scalable representation for reliable failure monitoring in long-horizon manipulation.
作者Zi-Yuan Hu, Zicong Tang, Shijia Huang, Yanyang Li, Michael R. Lyu, Liwei Wang
Recent advancements in chain-of-thought (CoT) reasoning have shown promise in enhancing video understanding and reasoning capabilities of multimodal large language models (MLLMs). However, existing CoT-based MLLMs require labor-intensive CoT annotations and incur substantial training and inference overhead. While visual latent reasoning has emerged as a more efficient alternative, existing methods primarily focus on image tasks and heavily rely on additional supervision signals for visual latent generation (e.g., CoT traces, auxiliary images, or fine-grained annotations), limiting their scalability and transferability to video tasks. To bridge this gap, we introduce VideoLatent, a novel MLLM equipped with a latent injection module tailored for video understanding and reasoning. Specifically, VideoLatent learns to perform visual latent reasoning using a new latent self-forcing training paradigm, which comprises latent alignment and latent diversity objectives, and relies solely on standard video-question-answer triplets. Extensive experiments across 14 benchmarks demonstrate that our model consistently outperforms existing standard and latent MLLMs on general video understanding and complex video reasoning. Compared with Video-R1, our VideoLatent achieves superior computational efficiency, reducing training/inference overhead by $\sim$6$\times$/$\sim$68$\times$. Moreover, experiments demonstrate that our method has strong generalizability to different MLLM backbones and different model scales.
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Recent advancements in chain-of-thought (CoT) reasoning have shown promise in enhancing video understanding and reasoning capabilities of multimodal large language models (MLLMs). However, existing CoT-based MLLMs require labor-intensive CoT annotations and incur substantial training and inference overhead. While visual latent reasoning has emerged as a more efficient alternative, existing methods primarily focus on image tasks and heavily rely on additional supervision signals for visual latent generation (e.g., CoT traces, auxiliary images, or fine-grained annotations), limiting their scalability and transferability to video tasks. To bridge this gap, we introduce VideoLatent, a novel MLLM equipped with a latent injection module tailored for video understanding and reasoning. Specifically, VideoLatent learns to perform visual latent reasoning using a new latent self-forcing training paradigm, which comprises latent alignment and latent diversity objectives, and relies solely on standard video-question-answer triplets. Extensive experiments across 14 benchmarks demonstrate that our model consistently outperforms existing standard and latent MLLMs on general video understanding and complex video reasoning. Compared with Video-R1, our VideoLatent achieves superior computational efficiency, reducing training/inference overhead by $\sim$6$\times$/$\sim$68$\times$. Moreover, experiments demonstrate that our method has strong generalizability to different MLLM backbones and different model scales.
作者Yutian Cheng, Xiaojian Ma, Xianhao Wang, Min Yang, Rongpeng Su, Hangxin Liu, Xi Chen, Shuai Li, Qing Li
Neural world models coupled with model predictive control (MPC) replan at every environment step to bound accumulated prediction error, but this incurs substantial computational overhead. Reusing a cached plan reduces this overhead, yet its effectiveness depends on how prediction mismatch propagates through the local dynamics. We analyze this trade-off with a perturbation-based dynamic-regret framework and show that stale-plan penalties scale with the reuse tolerance, the accumulated mismatch since the last replanning step, and the local dynamics sensitivity. Based on this structure, we propose AdaReP, a training-free wrapper that adapts the replanning tolerance online using the current deviation from the cached rollout and a local sensitivity estimate, without modifying the learned world model or planner. Across image-space planning, latent-space control, and real-world robotic manipulation, AdaReP substantially reduces planner-side computation while maintaining comparable task performance, including over 80% fewer queries on a 50-trial physical robot study.
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Neural world models coupled with model predictive control (MPC) replan at every environment step to bound accumulated prediction error, but this incurs substantial computational overhead. Reusing a cached plan reduces this overhead, yet its effectiveness depends on how prediction mismatch propagates through the local dynamics. We analyze this trade-off with a perturbation-based dynamic-regret framework and show that stale-plan penalties scale with the reuse tolerance, the accumulated mismatch since the last replanning step, and the local dynamics sensitivity. Based on this structure, we propose AdaReP, a training-free wrapper that adapts the replanning tolerance online using the current deviation from the cached rollout and a local sensitivity estimate, without modifying the learned world model or planner. Across image-space planning, latent-space control, and real-world robotic manipulation, AdaReP substantially reduces planner-side computation while maintaining comparable task performance, including over 80% fewer queries on a 50-trial physical robot study.
作者Ruiliang Zhou, Xuecheng Wu, Kang He, Guangyun Han, Bin Liu, Qinqin Chen, Wende Xu, Qingjie Zhao, Chengru Song
While Diffusion Transformers (DiTs) have revolutionized high-fidelity video generation, their reliance on 3D full attention creates a quadratic computational bottleneck. Existing sparse methods face a dilemma: dynamic pruning suffers from prohibitive runtime overhead and memory fragmentation, while static heuristics fail to capture fine-grained dependencies. In this work, we propose ScalingAttention, a training-free framework grounded in a key inductive bias: while individual activations are input-dependent, the high-mass attention regions for each head rapidly converge to a stable, prompt-agnostic Intrinsic Sparse Topology. This topology is weight-encoded, scale-invariant, and efficient to extract. ScalingAttention decouples topology discovery from sparsity control via: (1) WEST (Weight-Encoded Sparse Topology), which extracts a robust block-sparse prior mask offline to eliminate runtime search; (2) FAST (Fidelity-Aware Sensitivity Tuning), which adaptively tunes head-wise sparsity based on diffusion fidelity requirements. To ensure practical acceleration, we co-design a hardware-aligned bit-wise block-sparse kernel. Experiments on Wan2.1 show up to 1.90X end-to-end speedup with superior fidelity, establishing a new Pareto frontier over state-of-the-art baselines.
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While Diffusion Transformers (DiTs) have revolutionized high-fidelity video generation, their reliance on 3D full attention creates a quadratic computational bottleneck. Existing sparse methods face a dilemma: dynamic pruning suffers from prohibitive runtime overhead and memory fragmentation, while static heuristics fail to capture fine-grained dependencies. In this work, we propose ScalingAttention, a training-free framework grounded in a key inductive bias: while individual activations are input-dependent, the high-mass attention regions for each head rapidly converge to a stable, prompt-agnostic Intrinsic Sparse Topology. This topology is weight-encoded, scale-invariant, and efficient to extract. ScalingAttention decouples topology discovery from sparsity control via: (1) WEST (Weight-Encoded Sparse Topology), which extracts a robust block-sparse prior mask offline to eliminate runtime search; (2) FAST (Fidelity-Aware Sensitivity Tuning), which adaptively tunes head-wise sparsity based on diffusion fidelity requirements. To ensure practical acceleration, we co-design a hardware-aligned bit-wise block-sparse kernel. Experiments on Wan2.1 show up to 1.90X end-to-end speedup with superior fidelity, establishing a new Pareto frontier over state-of-the-art baselines.
作者Kai Zeng, Moran Li, Zhengwei Wang, Yingchen Yu, Yiheng Lin, Ruichuan An, Ming Lu, Qi She, Wentao Zhang
Visual text editing aims to precisely modify text in images and videos while preserving stylistic consistency and visual realism. Despite significant advances in the image domain, video text editing remains largely unexplored: it is a localized task demanding stroke-level precision within small text regions, which compounds the challenges of cross-frame accuracy, temporal coherence, and stylistic fidelity. We introduce SteerVTE, a unified framework that \underline{steer}s a frozen video diffusion model to perform precise \underline{V}ideo \underline{T}ext \underline{E}diting through style and glyph control. Built on a frozen diffusion transformer, SteerVTE attaches a lightweight text context adapter with two complementary modules: a style encoder capturing the original text's visual attributes, and dual-granularity glyph encoders encoding the target text at both the line and character levels. To overcome the inherently weak text rendering priors of video foundation models, we further propose a glyph-aware spatial-focal loss and a three-stage progressive training curriculum that scales from image to video data. To support large-scale training, we also develop an automatic synthesis pipeline and construct SteerVTE-1M, a dataset of one million triplets spanning diverse scenes, fonts, and stylistic effects. Extensive experiments demonstrate that SteerVTE substantially outperforms existing video editing baselines across text accuracy, style consistency, and temporal coherence.
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Visual text editing aims to precisely modify text in images and videos while preserving stylistic consistency and visual realism. Despite significant advances in the image domain, video text editing remains largely unexplored: it is a localized task demanding stroke-level precision within small text regions, which compounds the challenges of cross-frame accuracy, temporal coherence, and stylistic fidelity. We introduce SteerVTE, a unified framework that \underline{steer}s a frozen video diffusion model to perform precise \underline{V}ideo \underline{T}ext \underline{E}diting through style and glyph control. Built on a frozen diffusion transformer, SteerVTE attaches a lightweight text context adapter with two complementary modules: a style encoder capturing the original text's visual attributes, and dual-granularity glyph encoders encoding the target text at both the line and character levels. To overcome the inherently weak text rendering priors of video foundation models, we further propose a glyph-aware spatial-focal loss and a three-stage progressive training curriculum that scales from image to video data. To support large-scale training, we also develop an automatic synthesis pipeline and construct SteerVTE-1M, a dataset of one million triplets spanning diverse scenes, fonts, and stylistic effects. Extensive experiments demonstrate that SteerVTE substantially outperforms existing video editing baselines across text accuracy, style consistency, and temporal coherence.
Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.
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Diffusion policies enable multimodal robot behavior but offer limited ability to choose among behavior modes at inference time, even though such control is desirable in human-robot settings. Prior solutions to this lack of control have utilized Signal Temporal Logic (STL) to express human intentions and provide corresponding guidance for diffusion policy inference. However, these approaches can only guide diffusion policies that jointly generate future actions and states, increasing both complexity and runtime. We propose a novel guidance method for action-only diffusion policies that uses a separate learned world model to enable differentiable evaluation of STL robustness, with its gradient then injected into the diffusion process. This steers behavior toward constraint satisfaction without retraining, improving constraint adherence while preserving task performance. On the Can Transport task from Robomimic, our method maintains 100% task success while reducing constraint violations from over 80% for baseline methods to 4%. We also discuss extensions toward improved robustness and more complex constraints.
Maintaining physical consistency in video generators and world models increasingly relies on vision-language models (VLMs) as automated judges that provide reward signals, ranking decisions, and data-filtering criteria. Yet VLMs differ substantially in training data and architecture, encoding physical phenomena through distinct internal representations. A single global evaluation schema therefore gives every VLM the same axes of competence, regardless of what each can actually perceive. We propose JudgeFit, an iterative refinement procedure that discovers a per-VLM evaluation taxonomy. An initial taxonomy is constructed by prompting the target VLM to enumerate physics errors on a small set of videos and clustering the resulting descriptions. The taxonomy is then refined through a diagnostic step: we calibrate the VLM's per-dimension scores to human physical-commonsense ratings, diagnose which dimensions it scores unreliably or redundantly, and prompt an LLM to repair them, iterating until convergence. We further instantiate this procedure as a benchmark and apply it to 16 VLMs spanning eight model families. The refined taxonomy outperforms the global-schema baseline on held-out videos for every VLM tested, with a mean relative improvement of approximately 32%. Beyond aggregate accuracy, the per-VLM profiles expose model-specific blind spots that overall rankings cannot anticipate, with reliability patterns differing markedly across model families.
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Maintaining physical consistency in video generators and world models increasingly relies on vision-language models (VLMs) as automated judges that provide reward signals, ranking decisions, and data-filtering criteria. Yet VLMs differ substantially in training data and architecture, encoding physical phenomena through distinct internal representations. A single global evaluation schema therefore gives every VLM the same axes of competence, regardless of what each can actually perceive. We propose JudgeFit, an iterative refinement procedure that discovers a per-VLM evaluation taxonomy. An initial taxonomy is constructed by prompting the target VLM to enumerate physics errors on a small set of videos and clustering the resulting descriptions. The taxonomy is then refined through a diagnostic step: we calibrate the VLM's per-dimension scores to human physical-commonsense ratings, diagnose which dimensions it scores unreliably or redundantly, and prompt an LLM to repair them, iterating until convergence. We further instantiate this procedure as a benchmark and apply it to 16 VLMs spanning eight model families. The refined taxonomy outperforms the global-schema baseline on held-out videos for every VLM tested, with a mean relative improvement of approximately 32%. Beyond aggregate accuracy, the per-VLM profiles expose model-specific blind spots that overall rankings cannot anticipate, with reliability patterns differing markedly across model families.
Automated Reward Design (ARD) aims to replace manual reward engineering in reinforcement learning with language-driven reward function synthesis. However, existing approaches based on large language models (LLMs) remain inherently correlation-driven, relying on iterative environmental feedback to refine reward hypotheses for each specific task. This paradigm not only results in inefficient reasoning but also makes LLMs susceptible to semantically plausible yet causally spurious reward components, leading to ineffective optimization. To address these limitations, we propose the Causal Reward World Model (CRWM), which explicitly models the causal topological relationships between candidate reward components and task-targeted physical variables through offline pre-training on multi-task interaction data. Based on a coarse-to-fine pre-training strategy, we introduce a joint optimization module that integrates Explicit Mechanism Decoupling with Confidence-Aware Soft Fusion to refine coarse structural priors using micro-level trajectories, thereby constructing a robust and interpretable causal skeleton. During inference, LLMs leverage CRWM as a task-irrelevant causal prior to constrain the reward generation, enabling zero-shot reward function design. Our work opens up a new white-box paradigm for the ARD problem. Extensive experiments on complex continuous control benchmarks demonstrate that CRWM generates executable reward functions without feedback-driven reward refinement, significantly reducing the design latency for acquiring new robotic skills while matching or surpassing state-of-the-art performance, and further exhibits strong generalization capabilities across unseen tasks and diverse robotic embodiments.
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Automated Reward Design (ARD) aims to replace manual reward engineering in reinforcement learning with language-driven reward function synthesis. However, existing approaches based on large language models (LLMs) remain inherently correlation-driven, relying on iterative environmental feedback to refine reward hypotheses for each specific task. This paradigm not only results in inefficient reasoning but also makes LLMs susceptible to semantically plausible yet causally spurious reward components, leading to ineffective optimization. To address these limitations, we propose the Causal Reward World Model (CRWM), which explicitly models the causal topological relationships between candidate reward components and task-targeted physical variables through offline pre-training on multi-task interaction data. Based on a coarse-to-fine pre-training strategy, we introduce a joint optimization module that integrates Explicit Mechanism Decoupling with Confidence-Aware Soft Fusion to refine coarse structural priors using micro-level trajectories, thereby constructing a robust and interpretable causal skeleton. During inference, LLMs leverage CRWM as a task-irrelevant causal prior to constrain the reward generation, enabling zero-shot reward function design. Our work opens up a new white-box paradigm for the ARD problem. Extensive experiments on complex continuous control benchmarks demonstrate that CRWM generates executable reward functions without feedback-driven reward refinement, significantly reducing the design latency for acquiring new robotic skills while matching or surpassing state-of-the-art performance, and further exhibits strong generalization capabilities across unseen tasks and diverse robotic embodiments.
作者Hongkai Zheng, Ta-Ying Cheng, Benjamin Klein, Yisong Yue, Zhuoning Yuan
Video diffusion models have enabled remarkable progress in video generation and editing. However, content preservation remains a core challenge: existing methods regenerate every pixel and often alter elements that should remain unchanged, such as characters or background scenes. We introduce Vera, a layered diffusion framework for content-preserving video editing. Instead of regenerating the entire video, Vera generates an edit layer along with an alpha matte for compositing with the source video, separating creative editing from content preservation by design. To encourage coherent composition with the source video, we extend the text-to-video DiT into a Mixture-of-Transformers (MoT) architecture, with separate DiTs for each layer that interact through joint self-attention. To support the training of Vera, we further construct a high-quality layered dataset with accurate alpha mattes, diverse scenes and dynamics, and visual effects. Across our quantitative benchmark and human preference study, Vera outperforms leading open-source video editing models in content preservation while remaining competitive in edit quality, using 486K frames of layered training data.
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Video diffusion models have enabled remarkable progress in video generation and editing. However, content preservation remains a core challenge: existing methods regenerate every pixel and often alter elements that should remain unchanged, such as characters or background scenes. We introduce Vera, a layered diffusion framework for content-preserving video editing. Instead of regenerating the entire video, Vera generates an edit layer along with an alpha matte for compositing with the source video, separating creative editing from content preservation by design. To encourage coherent composition with the source video, we extend the text-to-video DiT into a Mixture-of-Transformers (MoT) architecture, with separate DiTs for each layer that interact through joint self-attention. To support the training of Vera, we further construct a high-quality layered dataset with accurate alpha mattes, diverse scenes and dynamics, and visual effects. Across our quantitative benchmark and human preference study, Vera outperforms leading open-source video editing models in content preservation while remaining competitive in edit quality, using 486K frames of layered training data.
Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.
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Developing generalist embodied agents requires interactive environments providing visually realistic feedback and accurate action-conditioned dynamics. Interactive world models address this by simulating such complex dynamics. However, purely data-driven methods struggle to ensure precise control alignment and physically plausible visual feedback due to a lack of explicit structural constraints. To address this, we propose IOI, a hybrid interactive world model integrating analytical kinematic priors with learned physical dynamics. Unlike data-driven approaches prone to spatiotemporal drift, IOI introduces explicit kinematic guidance, computing forward kinematics from action sequences for accurate motion trajectories. These trajectories are rendered into synchronized front, side, and top orthographic projections, eliminating the need for extrinsic camera calibration. A Multi-view Kinematic Aggregation and Injection module fuses these geometric cues and injects them into the video generator, providing geometry-consistent guidance. Conditioning video generation on these deterministic trajectories establishes a synergy between the analytical simulator and the world model. Decoupling deterministic motion into the kinematic prior frees the generator to model stochastic physical interactions. Experiments on the RoboTwin benchmark validate IOI across kinematic fidelity, out-of-distribution (OOD) generalization, and policy evaluation. IOI achieves state-of-the-art simulation performance and robust zero-shot generalization to unseen OOD tasks. Furthermore, IOI serves as a reliable policy evaluator, yielding success rates closely aligning with ground-truth physics simulators. On real-world platforms, policies trained on IOI-synthesized data match those trained on teleoperation demonstrations, solidifying its practical value for embodied policy learning.
Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.
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Recent diffusion-based models have enabled realistic audio-driven avatar generation in real-time streaming. However, existing approaches struggle to maintain visual temporal consistency and fail to explicitly perceive user intent in complex interactive streaming scenarios. To address these challenges, we propose InteractiveAvatar, a real-time infinite-streaming video generation framework that supports visually consistent avatar video generation and intent-aware interactions. With autoregressive distillation, InteractiveAvatar achieves real-time str-eaming generation of human avatars over arbitrarily long durations. For visual consistency, we introduce a Long-Short Visual Memory (LSVM) mechanism that flexibly compresses historical visual information into compact tokens, preserving both short-range coherence and long-term consistency. To generate avatars with speeches and actions aligned with user intent, we propose a Reasoning-Reaction Module (RRM), which incorporates a State-Cycling strategy and a Cache-Switching mechanism. Extensive experimental results over diverse scenarios demonstrate that our method achieves state-of-the-art visual consistency in long-duration generation, while enabling complex user-avatar interaction in real time.
作者Qi Sun, Kiyohiro Nakayama, Jing Nathan Yan, Qixing Huang, Alexander Rush, Leonidas Guibas, Gordon Wetzstein, Jing Liao, Guandao Yang
Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permutation invariance of faces and vertices. MeshFlow learns to generate triangle meshes directly as triangle soups, avoiding the need to serialize meshes into long autoregressive sequences. We adopt equivariant optimal-transport flow matching models that respect the key symmetries of triangle soups: arbitrary permutations of faces and permutations of the vertices within each face. Toward this goal, we propose a simple yet effective modification to the Diffusion Transformer architecture, resulting in a scalable network capable of modeling a velocity field while maintaining the desired equivariance. We further introduce an optimal-transport-based training objective that improves convergence by eliminating supervision signals that violate these symmetries. MeshFlow achieves mesh quality comparable to state-of-the-art autoregressive mesh generators while providing about an 18$\times$ speedup during inference. Project page is at https://qiisun.github.io/MeshFlow/.
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Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permutation invariance of faces and vertices. MeshFlow learns to generate triangle meshes directly as triangle soups, avoiding the need to serialize meshes into long autoregressive sequences. We adopt equivariant optimal-transport flow matching models that respect the key symmetries of triangle soups: arbitrary permutations of faces and permutations of the vertices within each face. Toward this goal, we propose a simple yet effective modification to the Diffusion Transformer architecture, resulting in a scalable network capable of modeling a velocity field while maintaining the desired equivariance. We further introduce an optimal-transport-based training objective that improves convergence by eliminating supervision signals that violate these symmetries. MeshFlow achieves mesh quality comparable to state-of-the-art autoregressive mesh generators while providing about an 18$\times$ speedup during inference. Project page is at https://qiisun.github.io/MeshFlow/.
Recent years have witnessed remarkable progress in image generation and editing, particularly regarding instruction following and visual fidelity. However, when handling ambiguous intentions, logical reasoning, and Out-of-Distribution (OOD) knowledge, existing image models often yield sub-optimal results due to a lack of deep reasoning capabilities and real-time external information. Although emerging unified understanding-and-generation models attempt to bridge this gap, they remain constrained by their intrinsic parameter scales and static knowledge gaps. Inspired by agentic paradigms, we propose RS-Gen: a plug-and-play, training-free, multi-stage image agentic framework. RS-Gen innovatively introduces a "Questioning-and-Solving" closed-loop mechanism to accurately identify logical issues and knowledge gaps, autonomously planning actions to bridge information deficits and execute deep logical reasoning. Extensive experiments demonstrate that RS-Gen significantly expands the capability boundaries of foundational image generation and editing models. Specifically, on the WISE Verified and RISEBench benchmarks, RS-Gen yields substantial absolute performance gains of 0.313 for Qwen-Image and 19.70 for Qwen-Image-Edit-2511, respectively, successfully elevating both to the state-of-the-art (SOTA) level among open-source models.
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Recent years have witnessed remarkable progress in image generation and editing, particularly regarding instruction following and visual fidelity. However, when handling ambiguous intentions, logical reasoning, and Out-of-Distribution (OOD) knowledge, existing image models often yield sub-optimal results due to a lack of deep reasoning capabilities and real-time external information. Although emerging unified understanding-and-generation models attempt to bridge this gap, they remain constrained by their intrinsic parameter scales and static knowledge gaps. Inspired by agentic paradigms, we propose RS-Gen: a plug-and-play, training-free, multi-stage image agentic framework. RS-Gen innovatively introduces a "Questioning-and-Solving" closed-loop mechanism to accurately identify logical issues and knowledge gaps, autonomously planning actions to bridge information deficits and execute deep logical reasoning. Extensive experiments demonstrate that RS-Gen significantly expands the capability boundaries of foundational image generation and editing models. Specifically, on the WISE Verified and RISEBench benchmarks, RS-Gen yields substantial absolute performance gains of 0.313 for Qwen-Image and 19.70 for Qwen-Image-Edit-2511, respectively, successfully elevating both to the state-of-the-art (SOTA) level among open-source models.
Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity. Models trained with these datasets fail to generalize to unseen objects and maintain physical consistency over long horizons. In this paper, we propose a novel framework that leverages a physics simulator to overcome the data-scarcity bottleneck in HOI generation. Specifically, we propose a scalable pipeline, called \ours, which leverages policies trained with reinforcement learning in a physics simulator for task-oriented data generation and trains a generative model on the augmented dataset for generalizable HOI generation. To seamlessly utilize the synthetic data, we introduce a coarse-to-fine retargeting process that bridges the representation gap between the simplified model used in physics simulator and the standard parametric body models required for generative training. Validated through comprehensive experiments, our method demonstrates enhanced generalization to unseen objects and the capability of long-horizon generation, while exhibiting greater dynamic diversity and physical plausibility.
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Synthesizing realistic Human-Object Interactions (HOI) is critical for creating embodied avatars and functional virtual environments. However, current data-driven approaches primarily rely on motion capture datasets, which are expensive to scale and limited in functional diversity. Models trained with these datasets fail to generalize to unseen objects and maintain physical consistency over long horizons. In this paper, we propose a novel framework that leverages a physics simulator to overcome the data-scarcity bottleneck in HOI generation. Specifically, we propose a scalable pipeline, called \ours, which leverages policies trained with reinforcement learning in a physics simulator for task-oriented data generation and trains a generative model on the augmented dataset for generalizable HOI generation. To seamlessly utilize the synthetic data, we introduce a coarse-to-fine retargeting process that bridges the representation gap between the simplified model used in physics simulator and the standard parametric body models required for generative training. Validated through comprehensive experiments, our method demonstrates enhanced generalization to unseen objects and the capability of long-horizon generation, while exhibiting greater dynamic diversity and physical plausibility.
作者Sara Dorfman, Maya Vishnevsky, Omer Dahary, Or Patashnik, Daniel Cohen-Or
Modern text-to-image models excel in visual fidelity and prompt adherence. However, this strict adherence comes at the cost of diversity: generated samples tend to collapse into a single visual interpretation. Existing methods to improve diversity produce outputs driven by incidental variations rather than meaningful design choices. This motivates a new variant of the diversity task where structure is enforced on the generated samples. We introduce a method for controlled diversity that enables Semantic Browsing, where users can navigate structured image galleries and experience creative exploration through a systematic traversal of meaningful, interpretable axes of variation. Achieving this level of semantic control requires a deep understanding of the scene. We exploit the fact that recent text-to-image models are trained on elaborated captions, effectively decoupling semantic decision-making from pixel generation. This enables a paradigm shift: instead of relying on stochastic variation within the text-to-image model, we induce diversity directly at the text level. By leveraging rich textual representations, we allow a Vision Language Model (VLM) to operate on the full scene context. To overcome the generic outputs typical of standard VLMs, we employ an agentic workflow that explicitly enforces structured variation attuned to the original prompt. We demonstrate that our method produces diverse and navigable design spaces where every variation corresponds to a specific, user-understandable semantic decision.
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Modern text-to-image models excel in visual fidelity and prompt adherence. However, this strict adherence comes at the cost of diversity: generated samples tend to collapse into a single visual interpretation. Existing methods to improve diversity produce outputs driven by incidental variations rather than meaningful design choices. This motivates a new variant of the diversity task where structure is enforced on the generated samples. We introduce a method for controlled diversity that enables Semantic Browsing, where users can navigate structured image galleries and experience creative exploration through a systematic traversal of meaningful, interpretable axes of variation. Achieving this level of semantic control requires a deep understanding of the scene. We exploit the fact that recent text-to-image models are trained on elaborated captions, effectively decoupling semantic decision-making from pixel generation. This enables a paradigm shift: instead of relying on stochastic variation within the text-to-image model, we induce diversity directly at the text level. By leveraging rich textual representations, we allow a Vision Language Model (VLM) to operate on the full scene context. To overcome the generic outputs typical of standard VLMs, we employ an agentic workflow that explicitly enforces structured variation attuned to the original prompt. We demonstrate that our method produces diverse and navigable design spaces where every variation corresponds to a specific, user-understandable semantic decision.
Diffusion models are known to exploit unknown low-dimensional structure to accelerate sampling. However, existing convergence theory under low-dimensional data structure has largely focused on update rules with narrowly prescribed coefficient choices. This raises a fundamental question: is adaptation to low-dimensional structure sensitive to the precise choice of update coefficients? In this paper, we show that such adaptation is a robust property of diffusion models. For a broad class of update coefficients, we prove that $\widetilde{O}(k/\varepsilon)$ iterations suffice to generate an $\varepsilon$-accurate sample in total variation (TV) distance, independently of the ambient dimension. Our framework substantially broadens the class of diffusion samplers known to enjoy low dimensional adaptation and applies to several commonly used methods in practice. These results provide a theoretical justification for the empirical effectiveness of diffusion samplers across different coefficient choices when applied to structured, high-dimensional data.
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Diffusion models are known to exploit unknown low-dimensional structure to accelerate sampling. However, existing convergence theory under low-dimensional data structure has largely focused on update rules with narrowly prescribed coefficient choices. This raises a fundamental question: is adaptation to low-dimensional structure sensitive to the precise choice of update coefficients? In this paper, we show that such adaptation is a robust property of diffusion models. For a broad class of update coefficients, we prove that $\widetilde{O}(k/\varepsilon)$ iterations suffice to generate an $\varepsilon$-accurate sample in total variation (TV) distance, independently of the ambient dimension. Our framework substantially broadens the class of diffusion samplers known to enjoy low dimensional adaptation and applies to several commonly used methods in practice. These results provide a theoretical justification for the empirical effectiveness of diffusion samplers across different coefficient choices when applied to structured, high-dimensional data.
作者Jette Oberländer, Jan Finkbeiner, Catherine M. Schöfmann, Emre Neftci
Autoregressive decoding with LLMs is primarily bottlenecked by GPU memory bandwidth, especially in edge-computing settings. While quantization is essential for mitigating this bottleneck, most existing methods treat inference as a uniform process and fail to account for the asymmetry between the compute-bound prefill stage and the memory-bound decoding stage. We propose GRINQH (GRaded INput-based Quantization Hierarchy), a weight-only post-training quantization framework that accelerates decoding by unifying quantization and sparsification. GRINQH leverages activation magnitudes as a proxy for computational importance to dynamically assign weight channels to different precision levels, enabling flexible average bit widths during decoding. Evaluated on Llama3 and Qwen3 models, GRINQH outperforms state-of-the-art fixed- and mixed-precision baselines at comparable 3- and 4-bit settings, even enabling effective 2-bit generation. We experimentally verify theoretical speedups by leveraging a hierarchical nested memory layout for multi-precision storage in a custom GPU kernel. Ultimately, GRINQH establishes a new state-of-the-art Pareto frontier for LLM generation, enabling a dynamic trade-off between generation quality and inference speed.
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Autoregressive decoding with LLMs is primarily bottlenecked by GPU memory bandwidth, especially in edge-computing settings. While quantization is essential for mitigating this bottleneck, most existing methods treat inference as a uniform process and fail to account for the asymmetry between the compute-bound prefill stage and the memory-bound decoding stage. We propose GRINQH (GRaded INput-based Quantization Hierarchy), a weight-only post-training quantization framework that accelerates decoding by unifying quantization and sparsification. GRINQH leverages activation magnitudes as a proxy for computational importance to dynamically assign weight channels to different precision levels, enabling flexible average bit widths during decoding. Evaluated on Llama3 and Qwen3 models, GRINQH outperforms state-of-the-art fixed- and mixed-precision baselines at comparable 3- and 4-bit settings, even enabling effective 2-bit generation. We experimentally verify theoretical speedups by leveraging a hierarchical nested memory layout for multi-precision storage in a custom GPU kernel. Ultimately, GRINQH establishes a new state-of-the-art Pareto frontier for LLM generation, enabling a dynamic trade-off between generation quality and inference speed.
Masked diffusion language models decode by iteratively unmasking tokens, where the unmasking order defines an "order of thought" that strongly influences generation quality yet is typically chosen heuristically. We derive a tractable upper bound on the sequential decoding mismatch, measured by the Kullback-Leibler divergence and expressed in terms of the model's pathwise log-likelihood, with tightness under sufficient model expressivity. This bound induces a dense self-aware reward over ordered trajectories, casting order selection as a principled policy optimization problem with a frozen denoiser. We instantiate this idea as Self-Aware Scheduling (SAS), which learns a lightweight order policy using Group Relative Policy Optimization and applies seamlessly to both any-order and semi-autoregressive decoding. On Sudoku with 1B MDM, SAS improves puzzle accuracy from 82.0% (best heuristic schedule) to 91.8%, and reaches 97.5% with second-stage fine-tuning along learned trajectories. On mathematical reasoning with LLaDA-8B, SAS improves pass@1 on GSM8K from 64% to 76% and on MBPP from 39.5% to 41%, consistently matching or exceeding heuristic schedules across generation lengths and block sizes. Project page: https://jimmyxu123.github.io/SAS
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Masked diffusion language models decode by iteratively unmasking tokens, where the unmasking order defines an "order of thought" that strongly influences generation quality yet is typically chosen heuristically. We derive a tractable upper bound on the sequential decoding mismatch, measured by the Kullback-Leibler divergence and expressed in terms of the model's pathwise log-likelihood, with tightness under sufficient model expressivity. This bound induces a dense self-aware reward over ordered trajectories, casting order selection as a principled policy optimization problem with a frozen denoiser. We instantiate this idea as Self-Aware Scheduling (SAS), which learns a lightweight order policy using Group Relative Policy Optimization and applies seamlessly to both any-order and semi-autoregressive decoding. On Sudoku with 1B MDM, SAS improves puzzle accuracy from 82.0% (best heuristic schedule) to 91.8%, and reaches 97.5% with second-stage fine-tuning along learned trajectories. On mathematical reasoning with LLaDA-8B, SAS improves pass@1 on GSM8K from 64% to 76% and on MBPP from 39.5% to 41%, consistently matching or exceeding heuristic schedules across generation lengths and block sizes. Project page: https://jimmyxu123.github.io/SAS
Large language model (LLM) agents increasingly operate as multi-turn systems that must allocate context, prompt verbosity, and tool access under finite computational budgets. Static thresholds are simple, but they are brittle under heterogeneous tasks and evolving session states. We formulate resource governance as a contextual Stackelberg game: a controller commits to a quality target and a cost incentive, while an executor responds with resource actions over context, prompting, and tool usage. We learn a conditional response model, optimize a leader policy against that model, and repair the resulting policy using real-API calibration and projection onto an empirically selected action set. For the restricted game, we establish conditional guarantees for equilibrium existence, follower-response stability, safe-set projection, and transfer from a surrogate environment to the real environment under bounded value error. The primary real-API experiment comprises 300 evaluated turns. Relative to a conservative baseline, the selected repaired controller reduces mean token cost by 17.4% (Welch $p=0.022$), while the measured quality difference is not statistically significant ($p=0.44$). The theoretical results are conditional and the experiments do not estimate their regret or transfer constants; consequently, the evidence establishes a promising repaired operating point, not a certified real-system equilibrium.
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Large language model (LLM) agents increasingly operate as multi-turn systems that must allocate context, prompt verbosity, and tool access under finite computational budgets. Static thresholds are simple, but they are brittle under heterogeneous tasks and evolving session states. We formulate resource governance as a contextual Stackelberg game: a controller commits to a quality target and a cost incentive, while an executor responds with resource actions over context, prompting, and tool usage. We learn a conditional response model, optimize a leader policy against that model, and repair the resulting policy using real-API calibration and projection onto an empirically selected action set. For the restricted game, we establish conditional guarantees for equilibrium existence, follower-response stability, safe-set projection, and transfer from a surrogate environment to the real environment under bounded value error. The primary real-API experiment comprises 300 evaluated turns. Relative to a conservative baseline, the selected repaired controller reduces mean token cost by 17.4% (Welch $p=0.022$), while the measured quality difference is not statistically significant ($p=0.44$). The theoretical results are conditional and the experiments do not estimate their regret or transfer constants; consequently, the evidence establishes a promising repaired operating point, not a certified real-system equilibrium.
Large Language Models (LLMs) are frequently portrayed as general-purpose solvers capable of solving arbitrary tasks. We argue that this view overlooks a fundamental constraint: language is a compressed and capacity-limited interface for conveying task information. Modelling User--System interaction as a bilevel cheap-talk game, we analyse how latent tasks are encoded into prompts and reinterpreted under alignment and safety constraints. We introduce a conceptual decomposition separating task inference from execution and derive PAC-Bayes bounds that distinguish finite-sample estimation error from irreducible structural limitations. Our first main result establishes an expressivity floor: language acts as a capacity-limited communication channel, and whenever the informational complexity of a task family exceeds the capacity of that channel, distinct tasks become unavoidably indistinguishable to the Solver, inducing a strictly positive error floor that cannot be eliminated by additional data, optimisation, or model scaling alone. We then establish an objective-misalignment floor: when alignment constraints restrict the admissible output set, the User-ideal distribution may lie outside the feasible class, inducing an irreducible distortion. Together, these results yield a formal negative conclusion: prompt-conditioned LLMs are not universal problem solvers through prompting alone, as there exist task families for which correct behaviour is provably unattainable even in the infinite-data regime. More broadly, our analysis shows the limits of prompt-based generalisation arise from information-constrained communication and alignment-constrained objectives. This suggests that interfaces beyond natural language, including multimodal observations and, external memory, may reduce the inherent LLM limitations by increasing the task-relevant information available to the System.
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Large Language Models (LLMs) are frequently portrayed as general-purpose solvers capable of solving arbitrary tasks. We argue that this view overlooks a fundamental constraint: language is a compressed and capacity-limited interface for conveying task information. Modelling User--System interaction as a bilevel cheap-talk game, we analyse how latent tasks are encoded into prompts and reinterpreted under alignment and safety constraints. We introduce a conceptual decomposition separating task inference from execution and derive PAC-Bayes bounds that distinguish finite-sample estimation error from irreducible structural limitations. Our first main result establishes an expressivity floor: language acts as a capacity-limited communication channel, and whenever the informational complexity of a task family exceeds the capacity of that channel, distinct tasks become unavoidably indistinguishable to the Solver, inducing a strictly positive error floor that cannot be eliminated by additional data, optimisation, or model scaling alone. We then establish an objective-misalignment floor: when alignment constraints restrict the admissible output set, the User-ideal distribution may lie outside the feasible class, inducing an irreducible distortion. Together, these results yield a formal negative conclusion: prompt-conditioned LLMs are not universal problem solvers through prompting alone, as there exist task families for which correct behaviour is provably unattainable even in the infinite-data regime. More broadly, our analysis shows the limits of prompt-based generalisation arise from information-constrained communication and alignment-constrained objectives. This suggests that interfaces beyond natural language, including multimodal observations and, external memory, may reduce the inherent LLM limitations by increasing the task-relevant information available to the System.