DAILY RESEARCH INDEX

每天知道
你的领域
出了什么

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

共 21289 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

全部论文

cs.LG

Discovering Crystal Structure Prediction Algorithms with an AI Co-Scientist

作者Kiyoung Seong, Nayoung Kim, Sungsoo Ahn

展开完整摘要收起摘要

We introduce Human-AI Co-discovery system (HACO) for scientific algorithm discovery through cross-domain search and sparse human steering. Starting from the goal of generating crystal structures from chemical compositions, HACO searched across generative modeling methodologies from multiple fields and identified MaskGIT, a masked generative model from vision, as a promising framework for crystal structure prediction (CSP). HACO instantiated this masked formulation as a discrete token model of crystal structure; guided by sparse high-level human objectives, it then added crystallographic symmetry tokens, space group stratified sampling for polymorph coverage, and sub-bin coordinate refinement, yielding the Masked Generative Crystal Transformer (MaskGXT). On the MP-20 polymorph split, MaskGXT reaches 79.06% match-everyone-to-reference (METRe) accuracy, compared with 70.87% for the strongest evaluated baseline. MaskGXT also attains the best match rate on standard MP-20 and MPTS-52 CSP benchmarks. These results provide evidence that, in domains offering cheap, fast, and well-aligned validation, transfer-guided interactive AI co-scientists can contribute to scientific algorithm discovery by identifying transferable modeling principles and combining them with targeted human domain guidance.

ARXIV 2606.22866 ↗
cs.CV

IMAGIN-4D: Image-Guided Controllable Interaction Generation

作者Sai Kumar Dwivedi, Federica Bogo, Buğra Tekin, Chenhongyi Yang, Nadine Bertsch, Tomas Hodan, Michael J. Black, Dimitrios Tzionas, Shreyas Hampali

展开完整摘要收起摘要

Generating human-object interactions (HOI) is central to character animation, robotics, AR/VR, and embodied AI. Recent HOI generation methods synthesize motion from text, object geometry, and sparse waypoints, controlling action semantics and object trajectories. However, these signals underspecify interaction: the same prompt and trajectory can produce different grasps, approach directions, body poses, object poses, contacts, and body-object layouts. We address this ambiguity with a reference image as a visual specification of the desired interaction snapshot. However, a single global image representation conflates distinct cues and conditions all frames on identical visual evidence. We therefore introduce IMAGIN-4D, a diffusion-based HOI generator that decomposes image conditioning spatio-temporally. For spatial conditioning, IMAGIN-4D extracts supervised interaction-state tokens for body pose, object pose, body-object contact, and spatial relationships at the depicted frame. For temporal conditioning, it computes frame-aware tokens by querying image patches per generated frame, allowing sequence segments to attend to different visual cues from the same image. To balance image, text, and waypoint cues, IMAGIN-4D uses role-aware conditioning: text, waypoints, and interaction-state tokens use separate AdaLN streams, while frame-aware visual tokens cross-attend with motion tokens. Since HOI motion datasets lack paired images, we build a synthetic motion-to-image rendering pipeline from FullBodyManipulation (FBM) and introduce an image-adherence metric to evaluate whether generated motions match the reference snapshot. Experiments on FBM and BEHAVE show that IMAGIN-4D improves fine-grained interaction control over single-token and uniformly image-conditioned baselines while preserving waypoint-following and motion quality. Code and models will be released at https://imagin4d.github.io.

ARXIV 2606.23675 ↗
cs.CV

OrthoMotion:Disentangling Camera and Subject Motion via Geometry Semantics Orthogonal Attention

作者Zijie Meng

展开完整摘要收起摘要

Controllable video generation demands independent command of the camera and the subject, yet 2D conditioning entangles them: camera- and object-induced optical flow share the same inverse-depth (1/Z) scaling and cannot be separated from image evidence alone. We first prove that this entanglement is representational, not architectural — the 2D camera/object split is a non-identifiable inverse problem — and therefore reframe decoupling as a question of operator design. We resolve it at the level of the attention operator. OrthoMotion routes camera motion into a geometric channel, a norm-preserving rotation of the rotary position embedding (RoPE) phase, and subject motion into a semantic channel, a gated value injection in cross-attention. Because these sub-operators are algebraically complementary — a rotation versus a translation of the affine action on tokens — a lightweight decoupling regularizer provably drives their response subspaces to orthogonality, so the two controls stop interfering. To our knowledge OrthoMotion is the first method to guarantee disentanglement by construction rather than hope for it to emerge. It attains state-of-the-art camera and subject accuracy at once while minimizing cross-talk, which we quantify with a new Cross-Talk Error (CTE) metric, cutting cross-talk by more than 2.4x with no loss in fidelity and generalizing across backbones.

ARXIV 2606.22835 ↗
cs.CV

Three-Step Hierarchical Transformer for Multi-Pedestrian Trajectory Prediction

作者Raphaël Delécluse, Hazem Wannous, Laurent Grisoni, Laurent Guimas

展开完整摘要收起摘要

Pedestrian trajectory prediction requires modeling temporal dynamics, multimodal cues, and social interactions in crowded environments. Existing methods often address these factors separately or entangle them in costly attention blocks, limiting scalability, flexibility, and interpretability. We propose a three-step hierarchical Transformer that explicitly separates temporal encoding, multimodal fusion, and scene-level interaction reasoning. Lightweight GRU summaries enable efficient cross-modal attention, while social attention over time--agent tokens captures inter-pedestrian influences at manageable cost. Experiments on JTA, JRDB, and the Pedestrians and Cyclists in Road Traffic dataset show state-of-the-art performance on real-world datasets (JRDB, Urban) and competitive results on JTA. Ablation and qualitative analyses confirm the contribution of each stage and the model's ability to anticipate complex behaviors such as early turning.

ARXIV 2606.23058 ↗
cs.RO

Asymmetric physics enables efficient learning in quadrupedal robot swarms

作者Yuang Zhang, Yunlong Song, Zhihao He, Zelin Ni, Kangyu Wang, Tianchi Liu, Yu Hu, Feng Yu, Danping Zou, Weiyao Lin

展开完整摘要收起摘要

Animal collectives navigate cluttered environments through local coordination, yet robot swarms still struggle to reproduce this capability in the physical world. End-to-end learning offers a route to such coordination, but scaling it to embodied swarms remains difficult: standard sampling-based reinforcement learning becomes inefficient when visual perception, dense robot-robot interaction, and contact-rich locomotion must be learned together. Here we show that asymmetric physics enables efficient end-to-end learning of vision-based, decentralized control in large swarms of quadrupedal robots. During training, quadrupeds interact in shared environments, where a high-fidelity, non-differentiable simulator generates realistic motion and contact dynamics, and differentiable surrogate models provide gradients for navigation and locomotion policies. This separation enables up to 512 quadrupeds to learn coordinated navigation policies in obstacle-rich environments. At deployment, each robot acts from a single forward-facing depth camera, without explicit communication, centralized planning, or global maps. The policies generalize across forests, bridges, enclosures, narrow passages, and mazes, and zero-shot transfer to six physical quadrupeds across five real-world scenarios. The resulting swarms exhibit predictive avoidance, right-side yielding, pausing before bottlenecks, and wall following, showing that asymmetric physics enables efficient training of scalable decentralized control policies for quadrupedal robot swarms.

ARXIV 2606.23153 ↗
cs.LG

Machine Learning Modeling for Real-Time Melt Pool Monitoring in Laser Powder Bed Fusion Additive Manufacturing: A Hybrid Approach

作者Inioluwa Emmanuel, Zhuo Yang, Ho Yeung, Xinyao Zhang

展开完整摘要收起摘要

This work investigates the implementation of artificial intelligence and machine learning (AI/ML) for real-time monitoring in laser powder bed fusion (LPBF) additive manufacturing. We developed a binary image classification framework for distinguishing normal and abnormal melt pool images using a balanced dataset of 1,200 images collected from Nickel superalloy 625 on the NIST AMMT platform. The study evaluates accuracy and inference time based on control requirements and hardware limitations of open-architecture LPBF machines. We benchmark three transfer learning architectures (ResNet50, EfficientNetB0, and MobileNetV2) against two Random Forest approaches: one trained on EfficientNetB0 feature embeddings (hybrid) and one trained on raw pixel features (baseline). Images are stratified into 80/20 train-test splits, with a further 90/10 validation split on the training set, and undergo standardized resizing, normalization, and label-preserving data augmentation to emulate realistic process variability. Each model is evaluated using accuracy, precision, recall, F1 score, and area under the receiver operating characteristic curve (AUC), along with training time, inference latency, and CPU & GPU usage to capture deployability constraints relevant to factory-floor monitoring. The hybrid EfficientNetB0-plus-Random Forest approach achieves the best performance on the held-out test set, with an F1 score of 0.9451, accuracy of 0.9458, and AUC of 0.9904, while maintaining sub-millisecond per-image inference (1.15 ms). In contrast, purely deep learning models exhibit significantly higher inference times with lower accuracy. These results demonstrate that combining pre-trained convolutional features with classical ensemble methods provides a robust, computationally efficient route to real-time melt pool anomaly detection in data-limited additive manufacturing environments.

ARXIV 2606.23851 ↗
cs.AI

Critique of Agent Model

作者Eric Xing, Mingkai Deng, Jinyu Hou

展开完整摘要收起摘要

What is an agent? What constitutes agency? With the rise of Large Language Model (LLM) systems marketed as ``coding agents'', ``AI co-scientists'', and other ``agentic" tools that promise to drive up productivity, and at the same time, ``existential" concerns such as AI escaping human control with destructive power under a speculative ``machine agency" against humans, it has become essential to clarify where automation ends and agency begins, both for building capable systems and for understanding whether and what to fear. Drawing on Descartes' grounding of agency in independent thought, and on portrayals of autonomous beings in science fiction, we survey the current landscape of AI agents, and analyze agent architectures along five dimensions: goal, identity, decision-making, self-regulation, and learning. Specifically, we argue that genuine agency requires these structures to be internalized within the system itself rather than assembled through external scaffolding. This distinction between agentic systems, whose competence resides in engineered workflows, and agentive systems, whose capabilities (including social interaction) arise endogenously, defines the boundary between systems designed for prescribed tasks, and those capable of operating in the open world with true autonomy. Building on this analysis, we propose the Goal-Identity-Configurator (GIC) architecture for a general-purpose agent model, combining hierarchical goal decomposition, identity evolution, simulative reasoning grounded in a separately trained world model, learned self-regulation, and self-directed learning from both real and simulated experience. Furthermore, we share insight on the auditability, controllability, and safety of agentive systems that possess greater autonomy and ``agency", but remain under human oversight.

ARXIV 2606.23991 ↗
cs.RO

LaST-HD: Learning Latent Physical Reasoning from Scalable Human Data for Robot Manipulation

作者Jiaming Liu, Yinxi Wang, Chenyang Gu, Siyuan Qian, Xiangju Mi, Hao Chen, Jiawei Chen, Qingpo Wuwu, Xiaoqi Li, Nuowei Han, Yiming Zhang, Xuheng Zhang, Yang Yue, Yeqing Yang, Lei Wang, Peng Jia, Hao Tang, Shanghang Zhang

展开完整摘要收起摘要

Human-hand demonstrations provide a direct and scalable source of physical interaction data for robot learning. While manual retargeting is indispensable for establishing kinematic action correspondence across different morphologies, robust transfer requires going beyond geometry to address the underlying alignment of physical dynamics between human and robot manipulation. To address this, we introduce LaST-HD, a novel human-to-robot action learning paradigm that extends reasoning-before-acting VLA by aligning human-hand and robot demonstrations in a shared latent reasoning space. Rather than mimicking human kinematics, LaST-HD trains an auxiliary action-conditioned world model on unpaired human-hand and robot trajectories to synthesize unified latent targets. After aligning cross-embodiment representations in this shared forward-dynamics space, these targets supervise LaST-HD's latent reasoning process, enabling it to internalize shared physical dynamics and drive efficient human-hand action learning. Moreover, we develop Out-of-Lab (OOL) Glove, a low-cost motion-capture glove tailored to LaST-HD for human-hand data collection. The captured human data provide precise keypoints and serve as universal action supervision across grippers and dexterous hands. Armed with the aligned latent space and high-fidelity human-hand data, we develop a progressive mixed-to-human training recipe comprising mixed human-robot co-training and human-hand online correction post-training. Through mixed co-training, LaST-HD improves generalization to novel objects, scenes, and positions using only human-hand demonstrations. With online correction, LaST-HD further adapts to novel environments and achieves over 90% accuracy using only 20 minutes of OOL glove data.

ARXIV 2606.23685 ↗
cs.LG

Attacking the Trusted Imagination: Oracle-Level Integrity Attacks on Imagine-then-Act World Models

作者Linghan Chen, Kaiyan Ji, Minyu Guo

展开完整摘要收起摘要

Many recent vision-language-action (VLA) policies adopt an imagine-then-act design. A world-action model (WAM) first imagines a short future as a latent trajectory z~, on which the action is then conditioned. We identify this trusted imagination, rather than the reactive policy, as the exposed attack surface. A downstream oracle, such as a safety gate, a visual model-predictive-control (MPC) planner, or an imagine-then-check verifier, consumes z~ as a prediction of the future. The robustness of the policy therefore does not entail the robustness of systems that rely on the WAM. The underlying phenomenon is an asymmetry. Corrupting the imagination is easy, since it requires only displacing z~ from its natural-future manifold. Steering it precisely is hard, since it must reach a specified on-manifold target. We adopt a capability-based threat model with an L-infinity-bounded observation perturbation. The attacker applies projected gradient descent through the fully differentiable observation-to-imagination map. The same off-manifold property motivates a parameter-free denoiser detector. We evaluate three targets: RynnVLA-002, LingBot-VA, and LaDi-WM. Untargeted corruption is roughly 60x stronger than random and is detected at AUC 1.0. Targeted control remains bounded. An adaptive attacker evades detection only by forgoing corruption. The reactive policy remains robust to corrupted imagination. A native imagination-driven MPC, however, exhibits the first adversary-specific task failure (at epsilon=0.01, success 0.70 versus 0.05; Fisher p < 10^-4).

ARXIV 2606.22966 ↗
cs.CV

MeGAS: Thermomechanical Dynamic Gaussian Splatting for Thermophysical Scene Editing

作者Zesong Yang, Yuanhang Lei, Liyuan Cui, Yihang Chen, Jiaer Huang, Boming Zhao, Peter Yichen Chen, Hujun Bao, Zhaopeng Cui

展开完整摘要收起摘要

Recent advances integrate physically grounded Newtonian dynamics with neural rendering frameworks, narrowing the gap between photorealistic scene reconstruction and physics-based animation. However, existing approaches focus on mechanically driven dynamics while neglecting temperature, a fundamental yet invisible physical factor underlying phenomena such as melting, solidification, and other thermomechanical processes. In this paper, we propose MeGAS, a novel framework that incorporates thermomechanical phase-change dynamics into 3D Gaussian Splatting (3DGS). Specifically, we propose a new thermomechanical dynamic Gaussian Splatting representation that augments 3DGS with temperature attributes and employs a heat advection-diffusion solver with MPM dynamics incorporating phase transitions, enabling physically plausible and visually realistic synthesis of thermophysical phenomena. Furthermore, a new topology-adaptive Gaussian rendering strategy is proposed to mitigate cracking and floaters under extreme deformation. Extensive experiments demonstrate that MeGAS produces physically consistent thermomechanical behavior while maintaining high-fidelity photorealistic rendering, advancing toward physics-integrated world models.

ARXIV 2606.23455 ↗
cs.LG

A Comparative Study of Bayesian Contextual Bandits for Real-Time Warehouse Sorter Optimization

作者Tina Dongxu Li, Mouhacine Benosman, Ken Meszaros, Trevor Dardik

展开完整摘要收起摘要

Efficient sorter diversion control of automated material handling systems (MHS) is critical for optimizing operational efficiency in large-scale warehouse environments. In this study, we use an inbound receiving sorter at a high-volume e-commerce warehouse as our primary use case, where the sorter diversion system relies on cost functions with static weight configurations that fail to adapt to highly dynamic system contexts, such as volume mode, congestion level, equipment physical status, and upstream/downstream dependencies. To address this real-time sorter diversion optimization challenge, we conducted a comparative study of three candidate hybrid machine learning frameworks: Linear Regression with Gradient Descent Optimization (LR+GDO), XGBoost with Bayesian Optimization (XGB+BO), and Bayesian Contextual Bandits (BCB). Model training and evaluation were enabled by leveraging a high-fidelity physics-aware emulator to overcome the cold-start problem and allow a safe transition from offline to online learning. We performed comprehensive evaluations including reward model predictive accuracy, contextual sensitivity, action distribution, and projected reward uplift. Our results demonstrate that while tree-based reward models offer slightly better predictive power, the BCB framework achieved overall higher performance with 2.03% reward uplift over the heuristic baseline. Furthermore, BCB exhibits several superior characteristics, such as its decisive time-optimal policy backed by Bang-Bang control theory, continuous online learning capability, strategic balance between exploration and exploitation, and significantly shorter inference latency. These results demonstrate the potential of the BCB framework for real-time control optimization in large-scale warehouse environments, motivating further investigation toward operational deployment.

ARXIV 2606.23977 ↗
cs.RO

SkyJEPA: Learning Long-Horizon World Models for Zero-Shot Sim-to-Real Control of Quadrotors

作者Pratyaksh Rao, Wancong Zhang, Randall Balestriero, Yann LeCun, Giuseppe Loianno

展开完整摘要收起摘要

Accurate dynamics models are critical for informed decision-making in robotic systems, particularly for agile aerial vehicles operating under uncertainty. Neural network dynamics models are attractive for capturing complex nonlinear effects, but existing predictive approaches struggle with long-horizon forecasting because their autoregressive rollout mechanism amplifies errors over time. Joint Embedding Predictive Architectures (JEPAs) offer a compelling alternative by modeling dynamics in latent space, yet prior JEPA-style methods for robot navigation have been studied primarily for kinematic-level planning, with limited investigation in high-frequency control. In this work, we introduce the JEPA-style model for real-time quadrotor control. The proposed approach combines a latent dynamics model with a novel physics-inspired prober that maps frozen latents to interpretable state, enabling physically grounded long-horizon prediction. Additionally, we combine the learned model with a sampling-based optimal control solution to take advantage of its predictive capabilities for real-time control on embedded hardware. Finally, to reduce the dependence on expensive and unsafe real-world data collection, we develop a structured pipeline for automated dataset generation. Extensive open-loop and outdoor closed-loop experiments demonstrate accurate prediction, robust zero-shot sim-to-real transfer, and strong generalization across diverse operating conditions.

ARXIV 2606.23444 ↗
cs.CV

RaysUp: Ultra-light Universal Feature Upsampling via Geometry-Aware Ray Representation

作者Yuchuan Ding, Linfei Li, Lin Zhang, Ying Shen

展开完整摘要收起摘要

Pre-trained Vision Foundation Models (VFMs) have become central to modern computer vision due to their powerful semantic representations and strong generalization ability. However, their patchified or pooled outputs are inherently low-resolution, limiting their effectiveness in tasks requiring fine-grained, pixel-level reasoning. Existing feature upsampling approaches either degrade semantic fidelity or rely on VFM-specific retraining and heavy architectures, hindering efficiency and scalability. To address these challenges, we propose RaysUp, an ultra-lightweight, task-agnostic, and VFM-agnostic feature upsampling framework that reconstructs high-resolution feature maps at arbitrary resolutions. Unlike conventional 2D interpolation or attention-based schemes, RaysUp lifts feature reconstruction into a geometry-aware ray domain. Specifically, we introduce a Spatially Decoupled Guidance Encoder for direction-aware guidance encoding, an Any-Resolution Cross-Attention mechanism for resolution-flexible reconstruction, and a novel Ray Positional Encoding (RayPE) that injects implicit 3D geometric priors via 6D Plucker ray coordinates. Finally, a Geometry-Aware Neighborhood Attention module further ensures content-adaptive bilateral aggregation while preserving geometric consistency. Extensive experiments across diverse dense prediction tasks demonstrate that RaysUp achieves state-of-the-art performance while using only 16% of the parameters of AnyUp and delivering approximately 7x faster inference. These results highlight a substantially improved accuracy-efficiency trade-off and establish RaysUp as a practical and scalable solution for universal feature upsampling. Code is available at https://github.com/MAP-RaysUp/RaysUp.

ARXIV 2606.22749 ↗
cs.CV

Visual Geometry Transformer in the Wild: Distractor-Free 3D Reconstruction

作者Tianbo Pan, Xingyi Yang, Shizun Wang, Xinchao Wang

展开完整摘要收起摘要

Current end-to-end multi-view 3D reconstruction methods achieve impressive results, but rely on a restrictive static assumption: the scenes is entire distractor-free with perfect cross-view geometry. This reliance on idealized inputs causes even the most advanced methods to fail in real-world settings, where transient distractors and occlusions present. To address this, we propose Visual Geometry Transformer in the Wild (VGTW), an end-to-end framework for robust reconstruction from inconsistent views. At its core, we isolate and suppress distractor-affected regions while preserving the consistent components across views. Specifically, we introduce a Distractor-aware Training (DAT) strategy that separates clean features from distractor-contaminated ones in the attention mechanism while enforcing feature consistency across images. To enable this, we train the model with an auxiliary mask prediction head, using supervision from a new dataset we collected with pixel-level distractor masks. The resulting VGTW model is a feed-forward network that directly outputs clean, distractor-free point clouds. Remarkably, it requires no additional 3D supervision, remains computationally efficient, and is compatible with existing pipelines. Extensive experiments validate our approach, demonstrating state-of-the-art performance and robust generalization in diverse, real-world scenarios.

ARXIV 2606.22787 ↗
cs.CV

MythraGen: Two-Stage Retrieval Augmented Art Generation Framework

作者Quang-Khai Le, Cong-Long Nguyen, Minh-Triet Tran, Trung-Nghia Le

展开完整摘要收起摘要

Text-to-image generation has seen rapid advancements, especially with the development of generative models. However, challenges remain in achieving high-quality, contextually accurate image outputs that faithfully match the provided textual descriptions, especially in artistic generation. In this paper, we present a simple yet efficient retrieval augmented generation framework, namely MythraGen, for text-to-artistic image generation by integrating an art retrieval mechanism with LoRA-based model fine-tuning. Our method extracts features from a large-scale art dataset, optimizing the generation process by combining artist-specific styles and content. Particularly, retrieved images from an external art database that have the highest similarity to the query prompt are used to finetune Stable Diffusion using LoRA for desired art generation. Experimental results and user studies on the WikiArt dataset show that our proposed method can generate artworks that closely match the user's input, significantly outperforming existing solutions.

ARXIV 2606.22924 ↗
stat.ML

Action-BED: Task-Driven Bayesian Experimental Design with Singly Intractable Objectives

作者Tom Rossa, Angus Phillips, Tom Rainforth

展开完整摘要收起摘要

Bayesian experimental design (BED) has traditionally been based on maximising expected uncertainty reductions from prior to posterior. A major shortfall of this approach is that it leads to doubly intractable objectives that are difficult to optimise, while customising them to particular downstream tasks of interest can also be difficult. Following first principles decision theory, we demonstrate that BED can alternatively be formulated in terms of an expected future loss (EFL) on downstream actions, providing a simple and naturally task-driven framework. Critically, we then show that all such EFLs can be rearranged into singly intractable objectives that can be jointly optimised with respect to both the design policy and a downstream action policy using stochastic gradients, an approach we refer to as ACTION-BED. This formulation further sidesteps the need for any explicit posterior or marginal likelihood estimation and is naturally implicit, requiring only the ability to sample from the joint model over model parameters and data, and evaluate the downstream loss function. It thus allows design policies to be learned more effectively, efficiently, and simply than existing methods, while providing easy customisation to different downstream tasks and losses.

ARXIV 2606.23662 ↗
cs.CV

Keep The Essentials: Efficient Reference Conditioned Generation via Token Dropping

作者Rishubh Parihar, Ayush Raina, R. Venkatesh Babu, Or Patashnik

展开完整摘要收起摘要

Reference-based diffusion models enable highly controllable image generation by leveraging elements from input images to guide prompt-driven synthesis. However, these models are computationally expensive in runtime, and their cost scales severely with the number of input references. While the efficiency of diffusion models has been extensively studied in the context of prompt-driven generation, it remains largely under-explored in the realm of reference-based models. This setting presents unique challenges not addressed by methods focusing solely on generation. In particular, the wasteful representation of references as dense token grids offers significant opportunities for improvement. In this work, we present Sparse Context, a method for constructing sparse reference representations by retaining only a reduced subset of reference tokens. We observe that even without modifying the model, dropping a significant portion of reference tokens at inference time largely preserves its generation capabilities. To fully realize this potential, we fine-tune the model with random token dropping at varying ratios, encouraging robustness to partial reference representations. Crucially, this training strategy decouples the model from any specific token selection rule, allowing flexible control at inference time. At inference time, instead of random dropping, we apply task-aware token selection strategies that prioritize the most informative regions of the reference images, adapting the token budget to the input and task requirements. Extensive experiments show our method achieves a 4x increase in inference speed for multi-reference generation and an 2x for single reference generation. Importantly, this efficiency is achieved without compromising visual quality across both spatially-aligned editing and subject-driven generation.

ARXIV 2606.23682 ↗
cs.GR

Controllable Texture Tiling with Transformed RoPE-Enhanced Diffusion Models

作者Junrong Huang, Zhiyuan Zhang, Rui Tang, Hongbo Fu, Jnig Liao

展开完整摘要收起摘要

Realistic integration of user-specified textures into scene images is a fundamental task in computer graphics and image editing. While existing material transfer and reference-guided inpainting methods can edit surface appearances, they often fail to address the specific requirements of texture tiling. This task necessitates precisely repeating a reference pattern according to user-defined parameters such as frequency, orientation, and scale. Furthermore, current generative approaches often struggle to maintain the structural fidelity of the reference texture, limited by either destructive pixel-level resampling or the lack of fine-grained spatial information in semantic image encoders, and they frequently fail to preserve the coherent lighting and geometry of the original scene. In this paper, we propose a novel framework for controllable and high-fidelity texture tiling based on Diffusion Transformers. Our approach introduces two key technical innovations to decouple spatial manipulation from content generation. First, we propose a Coordinate-Transformed Rotary Embedding mechanism. By applying 2D affine transformations directly to the relative positional embeddings between the target latent and the image condition, we achieve precise control over tiling patterns without explicit pixel warping, thereby utilizing the full information of the reference condition without degradation. Second, a Disjoint Attention Mask is employed to shield reference features from semantic leakage. This preserves structural integrity while seamlessly blending the synthesized texture with the scene's original lighting and geometry. Extensive experiments demonstrate that our method outperforms state-of-the-art baselines in both control accuracy and texture fidelity.

ARXIV 2606.22945 ↗
cs.CV

BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing

作者Feifei Wang, Shiyuan Yang, Xiaoyu Li, Jing Liao

展开完整摘要收起摘要

As instruction-based editing models and multimodal large language models advance, diverse image editing tasks have become feasible. However, achieving precise and consistent geometric image editing, such as translating, scaling, and rotating in 3D space, remains a major challenge. In this work, we introduce BoxCtrl, a 3D-aware visual prompting framework. Unlike text-only or coarse 2D-guided approaches, our method introduces informative RGB 3D bounding boxes projected onto 2D images as visual prompts. The three orthogonal faces of each box are painted with distinct RGB colors, simultaneously encoding position, size, and orientation to provide a compact, intuitive in-context visual example. The key to BoxCtrl's success lies in these well-designed bounding boxes, which decouple geometric control from appearance control. This enables the model to learn consistent correspondences between faces of the same color in the latent space, leading to a precise understanding of geometric intentions and accurate editing results. We introduce a two-stage training paradigm: Supervised Fine-Tuning (SFT) followed by Reinforcement Learning (RL). To address paired data scarcity, we construct a large-scale synthetic dataset for SFT, equipping the model with fundamental editing capabilities. To bridge the synthetic-to-real domain gap, we incorporate an online RL stage leveraging unpaired real-world data. Guided by a reward function evaluating geometric accuracy and visual fidelity, our SFT-RL strategy significantly enhances geometric precision while maintaining photorealistic quality. Extensive experiments demonstrate that BoxCtrl achieves state-of-the-art performance across translation, rotation, scaling, and composite editing tasks.

ARXIV 2606.23270 ↗
cs.CV

Ocean4D: Generative Underwater 4D Reconstruction via Medium-Aware Video Diffusion

作者Yuqiang Huang, Yuxi Wang, Junyu Dong, Zhaoxiang Zhang

展开完整摘要收起摘要

Underwater 4D reconstruction remains challenging due to the coupling between degraded light transport in participating media and dynamic water variations. Most existing Methods are developed under in-air assumptions and do not explicitly account for underwater absorption and backscatter. Additionally, near-static assumptions make these approaches sensitive to drifting particles and dynamic distractors , leading to unstable geometry and inconsistent cross-view results. To address these issues, we propose a generative framework for underwater 4D reconstruction, named Ocean4D, which is built on two complementary components. Specifically, 4D-GCC constructs 4D geometrically consistent conditioning with improved cross-frame coverage, while the Medium-Aware Block performs implicit medium-aware denoising in the latent diffusion process to stabilize underwater appearance under absorption and scattering. Given a monocular video and target cameras, our method generates videos along the target trajectories while preserving global structure and cross-view consistency. Extensive experiments on both dynamic and static underwater benchmarks demonstrate state-of-the-art performance on underwater reconstruction.

ARXIV 2606.23298 ↗
cs.CR

TooBad: Backdoor Diffusion Models with Ultra-Low Poison Rate and Imperceptible Trigger

作者Vu Tuan Truong, Long Bao Le

展开完整摘要收起摘要

Diffusion models (DMs), despite their impressive capabilities across a wide range of generative tasks, have been shown to be vulnerable to backdoor attacks. However, existing backdoor methods face critical trade-offs among key factors: attack performance, stealthiness, time complexity, and required poison rates. For example, achieving high attack performance typically demands a high poison rate and prolonged training, which undermines stealthiness, making the attack more detectable by backdoor defenses. This paper proposes TooBad (trigger optimization for backdoor diffusion models), a backdoor framework which introduces a novel DM-tailored trigger optimization technique to dramatically enhance the performance of backdoor attacks on DMs. Experiments on representative benchmarks such as CIFAR-10 show that TooBad can achieve high ASRs ($> 85$%) at only 0.5% poison rate, significantly lower than the 10% typically required by prior work on the same datasets. At 5% poison rate, TooBad reaches nearly 100% ASR within just 3-5 backdoor injection epochs, whereas existing methods need at least 30-50 epochs at double the poison rate for comparable results. Despite its potency, TooBad easily evades SOTA defenses and maintains high utility. These results reveal a critical threat on DMs and highlight the need for more robust defenses against such stealthy yet efficient attacks.

ARXIV 2606.23362 ↗
cs.RO

Flowing With Purpose: Latent Action Guided Flow Matching Policies For Robotic Manipulation

作者Bruno Machado, Alexandre Chapin, Emmanuel Dellandrea, Liming Chen

展开完整摘要收起摘要

Flow matching has recently become a new standard for behavior cloning in robotic manipulation. However, state-of-the-art flow matching policies suffer from a systematic structural mismatch: they rely on a globally fixed isotropic source distribution despite the strongly fragmented and heteroscedastic structure of robotic action spaces. This agnostic initialization forces the model to learn highly entangled vector fields, bottlenecking training efficiency and limiting overall policy performance. To address this limitation, we introduce Latent Action Guided Flow Matching (LAFM), a novel framework that replaces the monolithic Gaussian with an adaptive library of learned prior distributions. By grounding these distributions using a latent action model, LAFM maps current observations to discrete motion primitives, selecting a specialized base distribution that provides an informed, structurally aligned initialization for the denoising process. This dynamic adaptivity naturally accommodates heteroscedasticity in human demonstrations and makes transport trajectories shorter and less entangled. Empirically, LAFM substantially outperforms standard flow matching formulations, increasing task success rates by 23.4% in real-world robotic deployments and by 10.4% on the LIBERO-90 benchmark. Furthermore, we demonstrate that LAFM achieves state-of-the-art results, surpassing massively pre-trained vision-language-action models while utilizing significantly smaller architectures.

ARXIV 2606.23420 ↗
cs.RO

Learning to See While Learning to Act: Diffusion Models for Active Perception in Robot Imitation

作者Kuancheng Wang, Vaibhav Saxena, Shuo Cheng, Yotto Koga, Danfei Xu

展开完整摘要收起摘要

Most imitation learning methods assume full observability in table-top settings. In practice, objects are often occluded, requiring robots to both search and act, and learning this coupled behavior from limited demonstrations remains challenging. We propose See2Act, an imitation learning approach that conditions action prediction on a sequence of actively-inferred viewpoints at test time, by coupling action denoising with viewpoint refinement. The policy is trained using camera poses anchored to keyframe actions from offline demonstrations, enabling implicit learning of where to see, while learning how to act. We empirically demonstrate that in Ravens the policy recovers informative viewpoints under severe occlusions, and on RLBench tasks it improves performance by up to 34% over prior methods. In the real world, we collect 50 demonstrations in a digital twin and achieve zero-shot sim-to-real transfer on pick-and-place tasks using depth observations. The policy handles significant occlusions, showing that learned viewpoint reasoning enables robust manipulation under partial observability.

ARXIV 2606.23625 ↗
cs.CV

ABACUS: Adapting Unified Foundation Model for Bridging Image Count Understanding and Generation

作者Anindya Mondal, Sauradip Nag, Anjan Dutta

展开完整摘要收起摘要

ABACUS is a unified vision-language model that handles object counting, crowd counting, referring-expression counting, and count-faithful image generation without any benchmark-specific training required. Our model is built on existing 3B-parameter unified foundation model and is adapted for object localization tasks using three key innovations: density-aware adaptive zooming with objectness maps for spatial grounding; a boundary-aware count policy via GRPO to eliminate crop-boundary errors; and a cycle-consistent GRPO strategy where the understanding branch self-critiques generated outputs, closing the understanding-generation gap without any external annotations. ABACUS achieves state-of-the-art results across seven benchmarks, outperforming both task-specific specialists and larger generalist models.

ARXIV 2606.23835 ↗
cs.LG

CLIP-guided Diffusion Model for Backdoor Generation in Sensor-based Human Activity Recognition

作者Toby Briston, Illya Kosyk, Kuniyih S

展开完整摘要收起摘要

Sensors are critical components of modern intelligent devices. The proliferation of the Internet of Things (IoT) and wearable mobile devices has enabled the integration of such sensors to monitor the environment and enable users to take predictive actions. Human activity recognition (HAR) is a popular application in which Inertial Measurement Unit (IMU)-based sensors, such as accelerometers and gyroscopes, are used to provide insights into health, training, and medical diagnosis. However, the accuracy of such a model is hindered by the lack of data. The diffusion model-based technique has proven successful in generating synthetic data for training HAR models. In this paper, we propose a backdoor training technique, IMU-DM-CLIP, that leverages a diffusion model to enable trigger-based attacks on HAR models. Our empirical analysis shows that the attack is successful even with a very small backdoor injection rate of 10% and 10% of the data guided for the diffusion model.

ARXIV 2606.22837 ↗
cs.AI

The Impact of VAE Design on Latent Pose Representations for Diffusion-based Sign Language Production

作者Guilhem Fauré, Mostafa Sadeghi, Sam Bigeard, Slim Ouni

展开完整摘要收起摘要

Latent diffusion approaches to sign language production (SLP) rely on an initial stage that learns an encoding of sign pose sequences, enabling generative modeling in the resulting latent space. The autoencoder used in this stage is typically evaluated in terms of reconstruction quality using geometric metrics common in SLP. While informative, these metrics do not fully capture latent space properties that may influence the training and performance of the downstream generative model. In this work, we investigate how architectural and training objective design choices in a variational autoencoder (VAE) for sign pose encoding affect latent space structure, and how these differences translate into the performance of a latent diffusion model for text-to-sign generation. Our experiments on Phoenix14T dataset show that variations in generative performance, measured through back-translation BLEU scores, can sometimes be better explained by differences in latent space properties than by VAE reconstruction accuracy alone.

ARXIV 2606.22959 ↗
cs.CV

PhysFlow: Frequency Decoupled with Dual-Field Rectified Flow for Remote Photoplethysmography

作者Zixu Li, jianjun Qian, Hang Shao, Lei Luo, Jian Yang

展开完整摘要收起摘要

Remote Photoplethysmography (rPPG) enables contactless pulse estimation from facial videos, serving as a vital tool for health monitoring. However, current deep learning methods often struggle under complex disturbances, particularly varying illumination, facial expressions, and unconstrained head movements. In such scenarios, subtle physiological signals are easily dominated by external interference, making the recovered rPPG waveform unstable and unreliable. One important reason is that most existing methods directly model the rPPG signal in a unified manner, where different signal components are coupled during reconstruction. This makes it difficult to preserve weak pulse-related variations when strong disturbance-induced changes are present. To address this challenge, we propose PhysFlow, a frequency-decoupled dual-field rectified flow framework tailored for robust rPPG estimation. Specifically, the ground-truth rPPG signal is decomposed into trend and amplitude components, which are used as separate supervisory targets. Based on the extracted facial features, PhysFlow learns two component-specific conditional velocity fields to model the two components separately. This design reduces mutual interference between different components and improves the robustness of rPPG reconstruction under complex disturbances. Moreover, the rectified flow formulation enables efficient waveform reconstruction with only a few ordinary differential equation (ODE) integration steps. Extensive experiments on multiple benchmark datasets demonstrate that PhysFlow outperforms state-of-the-art methods in both heart-rate estimation and rPPG waveform reconstruction across diverse challenging scenarios.

ARXIV 2606.23226 ↗
cs.CV

GeoFidelity-Bench: Evaluating Segment-Level Geographic Fidelity in Text-to-Image Street-View Generation

作者Kaizhen Tan, Hanzhe Hong, Siru Tao

展开完整摘要收起摘要

Text-to-image models can generate visually plausible city streets, but whether their outputs correspond to a requested road segment rather than a generic city prior remains unclear. We introduce GeoFidelity-Bench, a reference-panel benchmark for segment-conditioned geographic fidelity in street-view generation. It contains 7,117 curated Mapillary images covering 109 named OpenStreetMap road segments in 25 cities across six continents. For each generated panel, the benchmark ranks the target reference panel against panels from the nearest segment in the same city, other segments in the same city, and segments from other cities, making local discrimination rather than absolute target similarity the primary test. We evaluate six open-weight text-to-image generators under city-only, street-and-neighborhood, and GPS-augmented prompts. Adding street and neighborhood names is associated with an increase of 5.5 percentage points in top-1 retrieval accuracy over city-only prompts, with a 95% confidence interval from 3.4 to 7.7 percentage points. However, the similarity margin between the target and the nearest segment in the same city remains near zero, indicating that local names improve broad local plausibility more than exact segment identity. Prompts that keep the city fixed but use incorrect street or neighborhood names further show that only part of the gain depends on the correct local names, while appending raw GPS coordinates as ordinary text yields no statistically clear additional benefit. Held-out real-image queries successfully recover segment identity, showing that the curated references contain usable segment-level signal. GeoFidelity-Bench thus reveals a persistent gap between city- or neighborhood-plausible street-view generation and faithful generation for a specific road segment.

ARXIV 2606.23669 ↗
cs.LG

MGI: Member vs Generated Inference

作者Bihe Zhao, Michel Meintz, Juangui Xu, Franziska Boenisch, Adam Dziedzic

展开完整摘要收起摘要

As generative models increasingly produce samples that are indistinguishable from human-created content, it becomes difficult to determine whether a given data point was part of a model's natural training set or was generated by the model itself, especially when models memorize and reproduce training data. We formalize this challenge as Member vs Generated Inference (MGI): given a sample and a target generative model, infer whether the sample is a true training member or a generated output of that model. Focusing on image generation, we show that existing membership inference methods systematically misclassify generated samples as training members, while attribution-based methods often misclassify true members as generated. This failure arises because both approaches rely on likelihood-related signals that are similarly elevated for training examples and for the model's own outputs. To address MGI, we propose Data Circuit Breaker (DCB), a three-stage method that combines complementary signals from a generative model's autoencoder and latent generator to distinguish training members from generated samples. Across multiple generative models, including image autoregressive and diffusion models, DCB consistently addresses the shortcomings of membership inference and attribution methods, remains effective even when models reproduce near-duplicates of training samples, and generalizes to challenging model derivative settings in which new models are trained on generated data.

ARXIV 2606.23872 ↗
cs.LG

Understanding Parallel Samplers in Masked Diffusion via Random Walks on Graphs

作者Vansh Bansal, Cho Cholyeon, Syamantak Kumar, Sujay Sanghavi, Purnamrita Sarkar

展开完整摘要收起摘要

In this paper, we propose using random walks on graphs as a verifiable sandbox to study different parallel sampling strategies in masked diffusion models (MDMs). We train an MDM on random walk samples from a fixed graph. The graph or the transition kernel is never shown to the model explicitly and plays the role of latent structure in the sequences, albeit one that is controllable and can be used for quantitative evaluation. Thus, this framework enjoys a Sudoku-like validity check: verifying that an output is a valid walk and estimating the Markov kernel from the walks to measure distribution fidelity. Using simple graphs, we theoretically prove that parallel unmasking via widely used scores like lowest entropy is not uniformly better than a random parallel sampler; the performance critically depends on the structure of the underlying graph. We develop a new bisection sampler for random walks, which takes logarithmic steps in the sequence length and is provably exact under perfect training. Experiments on various graph walk tasks show that different parallel samplers are better for different graphs even in practice. Our initial experiments on a pretrained OpenWebText MDM show that the bisection-style samplers improve speed-quality tradeoffs even for language generation. Together, these results position graph random walks as a mechanistic benchmark for diagnosing and designing parallel samplers for masked diffusion models.

ARXIV 2606.22976 ↗