DAILY RESEARCH INDEX

每天知道
你的领域
出了什么

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

共 21289 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

全部论文

cs.CV

TrOCR for Medieval HTR: A Systematic Ablation Study with Cross-Dataset Validation

作者Sachin Sharma, Michele Flammini, Federico Simonetta

展开完整摘要收起摘要

Fine-tuning transformer-based handwritten text recognition (HTR) models on medieval manuscripts is challenging because these models are pre-trained on modern text and must adapt to a very different visual domain. This paper studies how three controllable fine-tuning choices (contrast normalization, data augmentation, and layer freezing) affect recognition accuracy when adapting TrOCR to small historical datasets. We run controlled experiments on a 13th-century Italian manuscript (I-CT 91 "Cortonese") and replicate the same experimental grid on the public READ-16 benchmark as robustness evidence. On Cortonese, our best configuration achieves 8.03% character error rate (CER). Statistical comparisons across 13 configurations show that freezing up to three encoder layers or six decoder layers does not significantly harm accuracy, while deeper freezing becomes progressively detrimental. Removing contrast normalization (CLAHE) yields 7.84% CER, comparable to a domain-specialized baseline, suggesting strong optimization can reduce reliance on image preprocessing. Cross-dataset validation on READ-16 shows that decoder freezing thresholds transfer more robustly than encoder thresholds, and combined freezing strategies require dataset-specific re-validation. Finally, we use Grad-CAM gradient attributions and decoder cross-attention maps to diagnose error patterns and failure modes revealed by the ablations. Source code is available at https://github.com/LaudareProject/TrOCR-analysis

ARXIV 2606.24302 ↗
cs.CV

Ill-Posed by Design: Probing Evidence Use in VLMs

作者Boaz Meivar, Shaked Perek, Shani Shvartzman, Eli Schwartz, Shai Avidan

展开完整摘要收起摘要

Counterfactual analysis is widely used to study evidence use in vision-language models, but its diagnostic value is limited on well-posed tasks: when several cues independently support the same answer, removing one may not change the prediction. We propose monocular metric object-size estimation as an ill-posed diagnostic setting for evidence selection: because physical size cannot be determined from a single uncalibrated image, models must rely on imperfect cues category priors, target appearance, local context, apparent image size, and scene geometry. We assemble Metric VQA ($10{,}813$ dimension queries from Objectron and $331$ tape-measured in-the-wild scenes) and evaluate $12$ open-weight VLMs ($3$--$397$\,B parameters) with counterfactual analysis decomposing six visual and language evidence channels. Even the largest VLMs tested (Qwen3-VL-235B, Qwen3.5-397B, InternVL3.5-241B) trail a text-only frontier LLM on the in-the-wild split. The diagnostic analysis shows: target identity is the most load-bearing cue, target pixels and local context help only some models, apparent size shifts predictions without a directional readout, and global scene geometry is largely unused. We analyze LoRA fine-tuning as an actionable intervention specific to metric estimation: while the task is learnable, the models do not learn to leverage scene geometry.

ARXIV 2606.24335 ↗
cs.CV

Advancing WordArt-Oriented Scene Text Recognition: Datasets and Methods

作者Xingsong Ye, Yongkun Du, Jiaxin Zhang, Haojie Zhang, Chong Sun, Chen Li, Jing Lyu, Zhineng Chen

展开完整摘要收起摘要

WordArt (artistic text) features highly customized fonts, textures, and layouts, making WordArt-oriented scene TExt Recognition (WATER) substantially more challenging than general Scene Text Recognition (STR). Existing STR datasets and methods, typically built around regular scene text and fixed-template inputs, struggle to scale to WATER. Thus, we aim to advance this task from both data and model perspectives. On the data side, we construct a 2M synthetic dataset, WATER-S, with the scale improved by hundreds of times compared to existing artistic text data. WATER-S consists of two complementary subsets. One rendered by an upgraded rendering pipeline (SynthWordArt), which provides highly accurate and controllable synthetic WordArt data. The other is generated by combining Qwen3-VL for prompt mining and Z-Image for image synthesis, which improves the coverage of realistic and diverse data. On the model side, we propose WATERec. It adopts an visual encoder supporting arbitrary-shaped inputs and an autoregressive decoder to model complex layouts, structurally breaking the bottleneck of fixed-template STR on WordArt. Experiments show that this architecture outperforms prior STR methods, achieving state-of-the-art performance on irregular texts such as WordArt. Together with WATER-R, carefully reorganized from existing real STR data, our strong baseline with the new synthetic data and model design reaches 90.40% accuracy on WordArt-Bench, surpassing both general-purpose and OCR-specialized vision-language models by a large margin. Code and data are available at https://github.com/YesianRohn/WATER.

ARXIV 2606.24484 ↗
cs.CV

Agentic Collaborative Cognition for Zero-Shot 3D Understanding

作者Wenxin Wang, Bo Zhang, Feng Chen, Zixuan Wang, Wen Li, Changsheng Li, Yinjie Lei

展开完整摘要收起摘要

Recent advancements have explored agentic zero-shot 3D understanding by reformulating it as video keyframe understanding with Multimodal Large Language Models (MLLMs). However, existing methods face an intrinsic bottleneck due to the finite observation perspectives inherent in videos and the implicit perception of 3D scenes. In this paper, we propose a collaborative multi-agent framework that assigns a Planning Agent to handle high-level viewpoint planning and supplement novel perspectives, and a Perception Agent to explicitly summarize the 3D scene into a structured holistic cognitive map. Specifically, Planning Agent first analyzes this cognitive map to determine query-relevant viewpoints and supplements missing critical perspectives to ensure comprehensive observation. Subsequently, Perception Agent documents object-level attributes from these views by assigning consistent instance identifiers across viewpoints, thereby integrating fragmented observations into the holistic cognitive map. In parallel, it provides feedback to filter out mismatched candidate objects and guide subsequent viewpoint planning. Through this closed-loop iterative process, two agents collaboratively figure out candidates until Perception Agent determines that sufficient information has been captured to complete the task. Extensive experiments demonstrate that our method achieves state-of-the-art performance on 6 benchmarks, with improvements of 11.1% Acc@0.5 on ScanRefer, 14.6 BLEU-1 on 3D-assisted dialog, and 2.1 EM on SQA3D.

ARXIV 2606.24649 ↗
cs.RO

Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos

作者Danze Chen, Yanzhe Chen, Qiming Huang, Zhijun Cao, Chen Gao, Mike Zheng Shou

展开完整摘要收起摘要

Vision-Language-Action (VLA) models require large-scale video-action pairs, yet real teleoperation remains scarce. While generated robot videos offer a scalable alternative, existing methods treat them as real robot data by recovering pseudo-actions from synthesized pixels. We argue that deriving low-level control from generated visuals is a mismatched abstraction. A video captures only geometry: the spatial trajectory representing the where of a task. A real demonstration captures control: the exact motor commands representing the how. Human-to-robot video generation preserves these unequally: the visible geometry survives the generation process, while the underlying control signals are lost. This Asymmetric Preservation Principle dictates a clean rule: this surviving geometry should solely supervise visual perception, leaving control to real demonstrations. Following this principle, we propose GRA (Geometry-guided Representation Alignment), which extracts the geometric content as future 2D end-effector waypoints, computed from the source human video through pose estimation, retargeting, simulation, and calibrated projection, and routes them to the VLA vision backbone via an auxiliary 2D head. The action head is trained on real demonstrations only. During fine-tuning, the waypoint loss persists as a spatial representation anchor that prevents the backbone from losing its geometric grounding. On real-robot tasks, GRA outperforms pseudo-action baselines under matched data budgets and narrows the gap to policies trained with substantially more real demonstrations, suggesting that correctly routed geometry bridges generated videos to robot policies more reliably than recovered actions.

ARXIV 2606.24448 ↗
cs.AI

ASALT: Adaptive State Alignment for Lateral Transfer in Multi-agent Reinforcement Learning

作者Anurag Akula, Satheesh K. Perepu, Abhishek Sarkar, Kaushik Dey

展开完整摘要收起摘要

Multi-agent reinforcement learning (MARL) addresses the problem of training multiple agents that pursue collaborative, competitive, or mixed objectives. Prior work has investigated transfer learning between source and target domains in MARL; however, the majority of existing approaches impose the constraint that the dimensionalities of the observation space and the global state space must be identical across domains. In this paper, we introduce a method that explicitly accommodates mismatched state-space dimensionalities between source and target domains. The proposed approach, ASALT, incorporates both observation-level and state-level adapters that map the target-domain observations and global states into a shared embedding space, thereby enabling more effective transfer of knowledge across both actors and critics. These adapters can generate embeddings that support efficient strategy transfer across heterogeneous domains. Experimental results on multiple configurations in standard benchmark environments demonstrate that ASALT surpasses existing baselines in terms of sample efficiency and global return in cooperative settings, but its effectiveness depends on the degree of mismatch between source and target domains. Furthermore, our findings indicate that ASALT mitigates negative transfer, which frequently constitutes a major obstacle when transferring policies between domains with differing observation and action spaces.

ARXIV 2606.24601 ↗
cs.CV

An LMM for Precisely Grounding Elements in Documents

作者Yijian Lu, Chuangxin Zhao, Kai Sun, Lei Hou, Juanzi Li, Ji Qi

展开完整摘要收起摘要

Visual grounding in documents is a crucial ability for Large Multimodal Models (LMMs) in areas such as document understanding, deep research and document error detection. However, existing approaches exhibit poor grounding precision in text-rich document images, often failing to accurately locate the critical document elements needed for reliable reasoning. To address this gap, we introduce PreciseDoc, an LMM specifically designed for precise element grounding and can be further optimized for Document VQA tasks. Specifically, to enhance the basic localization capability, we construct challenging training data by two pipelines capable of mass-producing high-quality documents with paired metadata of fine-grained coordinates, including synthetic hand-filled documents with camera effects. The model develops more real-world functions beyond straightforward localization of single text, such as locating personal information from CVs. Furthermore, we introduce a training paradigm for visual grounded reasoning where the grounding and reasoning are supervised jointly with reinforcement learning to improve the contribution of the grounded evidence. A comprehensive evaluation on various benchmarks demonstrates the advantage of the proposed data and methods in document spatial grounding and document understanding.

ARXIV 2606.24118 ↗
cs.RO

NoContactNoWorries: Estimating Contact through Vision and Proprioception for In-Hand Dexterous Manipulation

作者Soham Patil, Avirup Das, Sourabh Bhosale, Spandan Roy

展开完整摘要收起摘要

Perceiving physical contact is fundamental to dexterous manipulation. While robots often rely on dedicated hardware tactile sensors, humans exhibit a remarkable ability to infer contact by integrating visual information with an innate sense of their body's pose and movement. Inspired by this embodied perceptual skill, we investigate whether a robot can learn to infer contact from vision, an approach that also offers a scalable alternative to tactile hardware specifically for binary contact estimation, which faces practical challenges in cost, fragility, and integration. We present NoContactNoWorries, a transformer-based multimodal framework that fuses RGB-D vision with the robot's proprioception to infer binary contact states as a pseudo-tactile signal for hand-object interactions. We validate by training a single contact prediction model on multiple objects and show that the inferred contact signal supports downstream reinforcement learning agents for in-hand object reorientation, generalizing to novel objects. Experiments in both simulation and on a real-world robot validate our approach, highlighting the feasibility of inferring contact from vision and proprioception. Project Page: https://soham2560.github.io/no-contact-no-worries/

ARXIV 2606.24450 ↗
cs.AI

Reinforcement Learning for Computer-Use Agents with Autonomous Evaluation

作者Marta Sumyk, Oleksandr Kosovan

展开完整摘要收起摘要

Computer-Use Agents (CUAs) execute high-level user goals by perceiving and acting directly within graphical user interfaces. However, reinforcement learning for CUAs remains difficult because open-ended desktop environments rarely provide scalable, machine-readable reward signals: task success is often visually grounded and hard to specify with handcrafted reward functions or dense manual labels. We propose an RL fine-tuning framework that uses autonomous vision-language evaluation as a scalable supervision signal for GUI agents. Given a final screenshot and the original instruction, a Vision-Language Model judges task completion and provides terminal feedback without task-specific heuristics or manual labels during policy optimization. Because autonomous evaluators are imperfect, we model their feedback as a noisy binary reward channel and derive a noise-corrected reward estimator for Proximal Policy Optimization. Experiments across macOSWorld, Windows Agent Arena, and OSWorld show that corrected evaluator rewards outperform both zero-shot baselines and raw evaluator rewards, improving success rates by an average of 12.6 percentage points over zero-shot performance and 5.1 points over raw evaluator fine-tuning. These results suggest that autonomous evaluation can serve as a practical reward signal for RL in GUI environments when evaluator noise is explicitly modeled and corrected.

ARXIV 2606.24515 ↗
cs.CV

S1-Omni-Image: A Unified Model for Scientific Image Understanding, Generation, and Editing

作者Qingxiao Li, Zikai Wang, Qingli Wang, Nan Xu

展开完整摘要收起摘要

We present S1-Omni-Image, an open-weight unified multimodal model for scientific image understanding, generation, and editing. Unlike general-purpose image generation models, scientific image tasks require not only high-fidelity synthesis, but also robust understanding of scientific semantics, structural relations, domain knowledge, and task intent. To this end, S1-Omni-Image builds on the scientific multimodal reasoning backbone S1-VL-32B and couples its understanding capability with an image generation module under a unified think-before-generate paradigm. Given a user instruction, the model first produces a task-oriented reasoning trace, a textual answer, and a task special token; their hidden states are then injected into the generation module to condition image generation or editing. S1-Omni-Image supports scientific image understanding, generation, and editing in a unified framework. For generation, it focuses on scientific illustrations and text rendering, including logical diagrams, relational comparisons, data charts, and realistic scientific visualizations. For editing, it casts segmentation and other domain-specific vision tasks as native image editing problems, enabling multi-turn illustration editing, medical and geographic image segmentation, medical image translation, and scientific image super-resolution. We construct SciGenEdit, a 314K-sample training dataset, and release the model weights, inference code, and SciGenEdit-10K. Experiments show that S1-Omni-Image substantially improves scientific image generation and editing while preserving the scientific image understanding capability inherited from S1-VL-32B. It outperforms open-source models on GenExam and TechImage-Bench, achieves state-of-the-art results on four editing benchmarks including MSD, cigRockSEM, SynthRAD2025, and IXI, and maintains stable performance on scientific image understanding evaluations.

ARXIV 2606.24441 ↗
cs.AI

Themis: An explainable AI-enabled framework for Reinforcement Learning with Human Feedback

作者Andreas Chouliaras, Luke Connolly, Dimitris Chatzpoulos

展开完整摘要收起摘要

Training safe Reinforcement Learning (RL) systems is inherently challenging, with no guarantee of avoiding unwanted behaviors. The most effective defenses against this are (i) transparency through explainability and (ii) alignment via human feedback. While both show promising results, no publicly available framework currently combines them. To address this, we introduce Themis, an XAI-enabled testing and evaluation framework for Reinforcement Learning from Human Feedback. Themis supports over 200 widely used environments and is easily configurable for experiments in RL, transparency, and alignment. Our results show that Themis can train reward models that match or outperform the environment's true reward signal using human preferences. We also provide a cloud-based platform for collecting human feedback and managing experiments. It is user-friendly, auto-scalable, and supports large participant groups across multiple experiments without extra development overhead. Tests show Themis can support one thousand users in back-to-back experiments on a modest commercial machine.

ARXIV 2606.24622 ↗
cs.AI

LaGO: Latent Action Guidance for Online Reinforcement Learning

作者Kuan-Yen Liu, Ren-Jyun Huang, Ti-Rong Wu

展开完整摘要收起摘要

Large language models (LLMs) have shown strong potential for planning and sequential decision-making, but prior work often relies on using them as direct controllers, which requires precise action generation and can be unreliable in practice. This paper proposes Latent Action Guidance for Online Reinforcement Learning (LaGO), a framework that uses a pretrained LLM as a latent action prior to softly guide online policy optimization, rather than treating the LLM as an explicit planner or controller. Experiments on both a discrete-control benchmark, CLEVR-Robot, and a continuous-control benchmark, Meta-World, demonstrate that LaGO consistently improves both reward and success rate over Vanilla PPO. In particular, LaGO increases the average success rate from 15.1% to 27.2% on CLEVR-Robot and from 2.7% to 15.2% on Meta-World. Our analysis further shows that stronger pretrained LLMs provide more effective guidance, suggesting that LLM knowledge can improve planning and online decision-making.

ARXIV 2606.24669 ↗
cs.CV

Boosting Text-Driven Video Segmentation via Geometry-Aware Distillation

作者Tianyu Zhu, Yingping Liang, Hesong Li, Ying Fu

展开完整摘要收起摘要

Text-driven Referring Video Object Segmentation (RVOS) aims to locate and segment target objects in videos given natural language. However, existing models are typically trained on 2D image or video datasets with naive segmentation losses, which overlooks the geometric consistency across frames and leads to weak spatial understanding. In this paper, we propose Geometry-enhanced Language-guided Video segmentation (GeoLaV), a two-stage framework that distills 3D geometric knowledge from images to enhance text-driven video segmentation. In the first stage, we perform monocular geometry pretraining with monocular novel-view synthesis, enabling the model to acquire geometry-consistent visual representations via spatial alignment on large-scale single-image datasets. In the second stage, we introduce geometry-aware distillation and fine-tune the model on video segmentation datasets, transferring 3D structural knowledge from a general 3D prior model. This process reinforces 3D awareness and improves both spatiotemporal coherence and language grounding in segmentation. Extensive experiments show that our method using only image segmentation data already provides notable zero-shot generalization in RVOS. When combined with geometry-aware distillation for fine-tuning on videos, our method achieves state-of-the-art performance across multiple RVOS benchmarks. The code is available at https://github.com/Tony1882880/GeoLaV.

ARXIV 2606.24464 ↗
cs.RO

RE4: Transformation-aware Imitation of Object Interactions Using Manipulation Modes

作者Arsh Chawla, Rahul Shome

展开完整摘要收起摘要

Object interaction tasks have been a focus of advances in imitation learning. End-to-end methods, dominated by diffusion and flow-based variants have shown leaps in performance while sacrificing interpretability. Object-centric and pose-informed variants have had a role in learning from demonstration in manipulation tasks. In this paper, we revisit a few modern imitation learning benchmarks for object interactions, with the aim of composing a framework that repurposes principled theories of manipulation, preserving both performance and interpretability. For image observations, lightweight training is proposed for model-free pose estimation of the target object, using self-supervision over the demonstration data available for imitation learning. This information is then used to inform a manipulation mode-aware retrieval of a demonstration, a mode-aware transformation, a replan step that connects to the retrieval point while preserving mode constraints, and finally rolling out the transformed demonstration. These compose four key steps of the proposed RE4 framework, evaluated over state-based and image-based benchmarks in Push-T and Robomimic. An adversarial benchmark that evaluates sparse data regions of image-based Push-T showcases the robustness, further bolstered by indications from low-data regime experiments. The current work shows promise in using simple interpretable building blocks to learn manipulation skills.

ARXIV 2606.24403 ↗
cs.CL

Privacy-Preserving RAG via Multi-Agent Semantic Rewriting: Achieving Confidentiality Without Compromising Contextual Fidelity

作者Yuanhe Zhao, Tianyu Zhang, Huafei Xing, Derek F. Wong, Jianbin Li, Tao Fang

展开完整摘要收起摘要

Retrieval-Augmented Generation enhances large language models by incorporating external knowledge, but deploying it in sensitive scenarios risks privacy leakage via malicious prompts. To address this, we propose a multi-agent framework that sanitizes retrieved content through semantic rewriting. By employing three specialized agents for privacy extraction, semantic analysis, and reconstruction, our approach collaboratively removes sensitive identifiers while preserving the semantic core. We evaluate the framework on the ChatDoctor and Wiki-PII datasets across six large language models. Experimental results demonstrate a significant reduction in privacy leakage under targeted attacks. For instance, we reduced targeted information exposure in LLaMA-3-8B from 144 instances in the baseline to just 1. Furthermore, we maintain strong contextual fidelity with a BLEU-1 score of 0.122, outperforming the existing SAGE method's 0.117. Finally, the framework operates as an asynchronous preprocessing module, introducing no additional latency to online inference, as all rewriting is executed as a one-time offline preprocessing step. To promote reproducibility, the source code of this work is publicly available at https://github.com/foursoils/Privacy-Preserving-RAG.

ARXIV 2606.24623 ↗
cs.LG

Project Ariadne: Prompt-Conditioned Route Generation for Synthesis Planning

作者Anton Morgunov, Victor S. Batista

展开完整摘要收起摘要

Retrosynthetic planning seeks to connect a target molecule to commercially available starting materials through a multistep route. Classical planners construct such routes by iteratively applying single-step reaction models within a search procedure; constrained variants often require specialized algorithms or architectural changes. Direct route generation reframes retrosynthesis as sequence generation, but existing direct-generation methods still train separate models for different planning specifications. We introduce Ariadne, a decoder-only route generator that represents the target, optional constraints, and route in one prompt-completion sequence. On the RetroCast/PaRoutes mkt-cnv-160 benchmark family, one 24-layer checkpoint follows route-depth and required-starting-material prompts: adding the corresponding prompt fields raises Solv-0 by 13.7 points for depth constraints and 31.2 points for required-leaf constraints. Ariadne also improves over DESP, a bidirectional search planner, on required-leaf Top-10 and Solv-0 in 24 GPU-minutes versus 6.8 GPU-hours. On standard reconstruction, Ariadne is comparable to DMS Explorer XL at about half the reported inference time. Across additional target-only benchmarks, Ariadne's clearest gains are on route-holdout reconstruction, whereas AiZynthFinder MCTS remains stronger on several Solv-0 comparisons. These results extend sequence generation from specialist retrosynthesis models to prompt-conditioned structural route generation. We release the codebase and training scripts to support further work, but do not introduce Tier-1--3 route checkers; those remain the main bottleneck before models of this kind can become useful to experimental chemists.

ARXIV 2606.24184 ↗
cs.LG

Blockwise Policy-Drift Gating for On-Policy Distillation

作者Liwen Zheng, Haiyun Jiang

展开完整摘要收起摘要

On-policy distillation (OPD) trains a student policy using teacher signals computed on trajectories sampled by the student itself. Recent work shows that sampled-token OPD can be fragile on long-horizon reasoning tasks and that local teacher-support matching is a simple and effective repair. This paper introduces blockwise policy-drift gating, a lightweight student-only old-current drift controller for OPD under rollout reuse. The method computes log-probability shifts between the behavior student and the current student on the sampled token path, aggregates these shifts over fixed blocks or spans, and uses the resulting detached, mean-normalized gates to reweight OPD position losses. It does not change teacher targets, teacher top-K supports, or the rollout policy. In a six-variant Qwen3 math reasoning benchmark with a uniform 200-step training budget for all trained variants, we use pass@8 as the primary problem-level solve-rate metric. Fixed 64-token block gating improves sampled-token OPD mean pass@8 from 0.4978 to 0.5160 across AIME24, AIME25, MATH500, and AMC23. On Teacher-TopK/LSM, Block64 gives the best four-benchmark mean pass@8 among trained students. The results identify local old-current policy drift as a practical control signal for reused OPD rollouts and motivate block-level gating as a simple default for improving solve-rate robustness.

ARXIV 2606.24084 ↗
cs.CV

Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image

作者Tongyan Hua, Dongli Wu, Jinjing Zhu, Yinrui Ren, Zhongcheng Hong, Ying-Cong Chen, Hui Xiong, Wufan Zhao

展开完整摘要收起摘要

Generating explicit 3D city assets from a single satellite image is important for digital twins, urban simulation, and geospatial intelligence. Unlike satellite-to-street-view synthesis, the task requires a reusable textured mesh with plausible geometry and controllable appearance rather than a 3D proxy optimized only for rendering a small set of images or videos. The ICCV Sat2City framework made a first step by conditioning cascaded sparse-voxel latent diffusion on satellite-derived height maps, but its appearance was random, its training data were synthetic, and its task-specific VAE did not scale well to noisy real-world reconstructions. We present Sat2City v2, a journal extension that adapts a pretrained native structured-latent 3D foundation model to weakly aligned satellite images and textured meshes. We build a real-world dataset with 16,241 satellite-mesh pairs across 24 regions in 9 cities. Instead of learning a 3D representation from noisy city meshes, Sat2City v2 encodes each mesh into a pretrained native 3D latent space, fine-tunes a satellite-conditioned geometry flow, and uses the decoded shape to anchor satellite-conditioned texturing. This retains Sat2City's geometry-to-appearance cascade while enabling appearance-controllable generation from the satellite input. Experiments on metric-scale DSM reconstruction and generative city-asset benchmarks for geometry and appearance show that Sat2City v2 achieves the best overall performance among evaluated baselines. Overall, Sat2City v2 advances satellite-to-city generation from rendering-oriented 3D proxies to explicit textured mesh assets, supported by, to the best of our knowledge, the first documented satellite-mesh paired dataset collected from matched geographic crops for this asset-level task. Project page: https://ai4city-hkust.github.io/Sat2City-v2/

ARXIV 2606.24138 ↗
cs.CV

Deep Learning Approaches for 3D Medical Scene Completion: From Geometric Modeling to Generative Paradigms

作者Afifa Khaled, Said Jadid Abdulkadir, Majdy Mohamed Eltayeb Eltahir

展开完整摘要收起摘要

Three-dimensional scene completion has evolved as a major problem in computer vision and robotics, and its applications are diverse, including autonomous navigation and augmented reality. In this study, a systematic review has been conducted to compile the research contributions made in the last ten years, i.e., 2016 to 2026, which has revolutionized the field from the voxel semantic completion paradigm represented by SSCNet to the latest paradigm that combines generative diffusion priors with real-time rendering using a Gaussian splatting technique. The evolution in representation paradigms, such as voxel grids, point learning, implicit neural fields, transformer networks, diffusion networks, and the latest paradigm based on rendering-aware 3D Gaussian primitives, has been discussed in this study. A comprehensive analysis has been carried out on the contributions made in the last ten years, and a taxonomy has been developed to provide a clear idea about the contributions made in the field. The study has also discussed the research contributions made in the field, along with the challenges that still need to be addressed. Finally, the study has presented a research agenda that will provide a clear idea about the directions that can be followed in the development of the next-generation system

ARXIV 2606.24180 ↗
cs.CV

FiCA: Feed-forward instant Gaussian Codec Avatars from a Single Portrait Image

作者Kim Youwang, Zhengyu Yang, Liuhao Ge, Yu Rong, Timur Bagautdinov, Su Zhaoen, Nir Sopher, Jovan Popović, Teng Deng, Tae-Hyun Oh, Chen Cao

展开完整摘要收起摘要

We introduce FiCA, a Feed-forward, instant Gaussian Codec Avatar generation pipeline that creates lifelike avatars from a single portrait image. Generating a photorealistic and drivable avatar from just a single image is significantly challenging due to the limited visual information available to accurately infer the 3D appearance and geometry of human heads. To address this, we develop a novel system that combines human-centric vision foundation models with a diffusion model. This system is designed to fully exploit partial visual observations to generate lifelike human avatars. Our proposed diffusion model learns a generative mapping from these partial observations to complete and authentic 3D mesh reconstruction. Additionally, we introduce a feed-forward mesh refinement network that enhances the fidelity and identity preservation of the generated avatars, eliminating the need for person-specific test-time optimization. By leveraging a universal prior model that decodes a generated mesh into a set of 3D Gaussians, we generate a photorealistic 3D Gaussian avatar, capable of being driven with novel expressions in real-time. Our experiments demonstrate that the avatars generated by our feed-forward approach faithfully represent diverse identities and surpass the visual quality of avatars produced by recent competing methods.

ARXIV 2606.24232 ↗
cs.CV

MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Driving

作者Hongli Xiao, Youjian Zhang, Yucai Bai, Chaoyue Wang, Yaohui Jin, Xiaoguang Ren, Wenjing Yang, Long Lan

展开完整摘要收起摘要

Recovering realistic 3D vehicle models from autonomous driving scenes is crucial for synthesizing training data and building simulation environment. However, most existing vehicle generation methods fail to fully exploit multimodal sensors i.e. multi-view images and LiDAR point clouds) and rely on neural rendering based reconstruction, leading to low-quality mesh. Recently, native 3D generative models have made significant progress, yet they are not built for arbitrary multi-view inputs and often struggle with in-the-wild driving images. In this work, we present MM-TRELLIS, a multi-modal version of TRELLIS for in-the-wild 3D vehicle generation that integrates LiDAR and image sensors from autonomous driving datasets into native 3D generative models. Specifically, multi-view images are cycled as conditioning inputs, while LiDAR point clouds provide test-time guidance to ensure geometric accuracy and cross-view consistency. During denoising, we first align the guidance point cloud with the model priors, then enforce consistency between the generated geometry and the guidance point cloud. Finally, we introduce a voxel filtering strategy based on the opacity of 3D Gaussian Splatting to suppress floaters and produce clean meshes. Comprehensive experiments on Waymo dataset demonstrate our method outperforms existing methods in high-fidelity 3D vehicle generation. Code is available at https://github.com/HongliXiao/MM-TRELLIS.

ARXIV 2606.24301 ↗
cs.CV

FLUX3D: High-Fidelity 3D Gaussian Generation with Diffusion-Aligned Sparse Representation

作者Haorui Ji, Weizhe Liu, Hongdong Li, Hengkai Guo

展开完整摘要收起摘要

Sparse voxel representation has emerged as a scalable foundation for image-to-3D Gaussian Splatting (3DGS) generation, yet current methods struggle to preserve high-frequency visual details of input images due to two structural bottlenecks. First, they adopt discriminative 2D features optimized for semantic abstraction to construct sparse voxel latents, which suppress reconstructive cues and induce a representation bottleneck. Second, in the generation stage, standard diffusion transformers lack effective mechanisms to align dense 2D image tokens with sparse 3D voxel latents, resulting in a cross-modal correspondence bottleneck. To address these issues, we propose FLUX3D, a scalable image-to-3DGS framework that boosts both representation learning and cross-modal alignment during generation. We first revisit 2D feature selection for sparse-voxel-based 3D representation learning, propose Diffusion-Aligned Structured Latents (DA-SLAT) and couple it with a decoder-only architecture to improve 3DGS reconstruction fidelity. We also design a sparse-structure-aware diffusion framework, which integrates the Sparse-structure Multimodal Diffusion Transformer (SMDiT) and Modal-Aware Rotary Positional Embedding (MARoPE) to achieve geometry-agnostic 2D-3D alignment. Extensive benchmark experiments demonstrate that FLUX3D yields substantial improvements in appearance fidelity and significantly outperforms all state-of-the-art (SOTA) methods in generating high-quality 3DGS assets.

ARXIV 2606.24874 ↗
cs.AI

FlowR2A: Learning Reward-to-Action Distribution for Multimodal Driving Planning

作者Xirui Li, Zhe Liu, Xiaoqing Ye, Wenhua Han, Yifeng Pan, Junyu Han, Hengshuang Zhao

展开完整摘要收起摘要

Multimodal driving planning faces a long-standing tension between two paradigms: scoring-based methods benefit from dense reward supervision but are confined to a fixed action vocabulary, while anchor-based methods generate proposals dynamically yet suffer from sparse supervision constrained to a single ground-truth trajectory. In this work, we propose FlowR2A, which resolves this tension by reframing simulation-based rewards from discriminative targets into generative conditions. By learning the reward-conditioned action distribution from dense trajectory-reward pairs with a flow-matching decoder, FlowR2A unifies the dense supervision of scoring-based methods with the proposal generation of anchor-based methods in a single generative model, forcing the model to internalize the correlation between an action and its outcomes in safety, progress, comfort, and rule compliance. To balance hard safety constraints against soft progress objectives, we introduce fine-grained per-timestep reward conditioning and reward noise augmentation. The generative formulation naturally supports controllable test-time sampling via reward guidance and anchored sampling, producing high-quality proposals. FlowR2A achieves state-of-the-art results on the NAVSIM v1 and v2 benchmarks, with multimodal proposals of substantially higher quality than prior methods.

ARXIV 2606.24231 ↗
cs.CV

3DCarGen: Scalable 3D Car Generation via 3D-consistent Multi-view Synthesis

作者Hongli Xiao, Youjian Zhang, Yaohui Jin, Xiaoguang Ren, Wenjing Yang, Long Lan

展开完整摘要收起摘要

High-quality 3D vehicle assets are essential for autonomous driving simulation. Although multi-view diffusion-based paradigms enable controllable single-image reconstruction, they typically produce limited viewpoints and exhibit cross-view geometric inconsistencies, thereby reducing reconstruction fidelity in real-world scenarios. In this work, we introduce 3DCarGen, a scalable single-view 3D car generation framework designed for real-world images by synthesizing an arbitrary number of 3D-consistent multi-view images. Specifically, given a single image as input, we first synthesize a set of images from fixed viewpoints. These images are then fed into a feed-forward reconstruction model, resulting in a coarse 3D representation based on 3D Gaussian Splatting. Conditioned on this explicit 3D prior, our multi-view diffusion model generates 3D-consistent images from arbitrary camera viewpoints. We further extend a fast mesh reconstruction algorithm by incorporating color-normal joint optimization to recover detailed and coherent 3D vehicle models from the synthesized dense views. Extensive experiments on synthetic and real-world datasets demonstrate that our approach achieves robust geometric consistency and reconstruction fidelity compared to existing methods. Code and models will be released.

ARXIV 2606.24257 ↗
cs.CV

Bridging the Manifold Gap: Riemannian Residual Line Search for One-Step Image Editing

作者Hongzhu Yi, Zhongtian Luo, Tong Li, Yiyan Fan, Jungang Xu

展开完整摘要收起摘要

One-step diffusion editors are fast because they avoid inversion and iterative optimization, but a single transport update must be aggressive enough to realize the target prompt and conservative enough to preserve the source image--and no fixed update strength satisfies both demands across edit types. We treat this tension as a post-hoc candidate-selection problem on top of energy-field transport rather than as a new editing model. Our proposed method, Riemannian Residual Line Search, first builds a stronger edit by estimating the local time curvature of the prompt-delta field and projecting the corrected direction back onto the update norm of the original first-order energy-field transport estimation. It then forms a small residual path from the source image to this strong edit, retains the original first-order output as one candidate, and picks the final image by maximizing target-prompt CLIP alignment. On a 700-sample PIE-Bench++ evaluation across 10 edit type IDs, our method achieves state-of-the-art (SOTA) performance among current one-step update algorithms.

ARXIV 2606.24844 ↗
cs.DC

Solvability of Approximate Agreement on Graphs and Simplicial Complexes

作者Joel Rybicki, Yaroslav Verbitsky

展开完整摘要收起摘要

Approximate agreement tasks on graphs are discrete relaxations of consensus, where each process in a distributed system is given as input a vertex on a graph $G$, and processes have to output vertices that lie on a clique of $G$ contained in the convex hull of the input vertices. Although such tasks have been widely studied in a variety of models, graph classes and notions of convexity, it remains largely open for which classes of graphs these problems are solvable in asynchronous systems. In this work, we give a complete topological characterisation of the $t$-resilient solvability of approximate agreement on graphs and simplicial complexes in asynchronous shared-memory systems with read-write registers. As a result, we answer several open problems related to different variants of approximate agreement on graphs. For example, we give the first proof of Ledent's conjecture [PODC 2021] about the wait-free solvability of clique agreement. In fact, we show a more general result: clique agreement is $t$-resilient solvable on a graph $G$ if and only if its clique complex is $(t-1)$-connected in the homotopical sense. We also show that clique and monophonic agreement are solvable on the same class of graphs, but there exists a separation between monophonic and geodesic agreement, answering a question by Alistarh et al. [TCS 2023]. In the message-passing setting, our results imply new resilience bounds for asynchronous approximate agreement and round lower bounds for synchronous approximate agreement on graphs.

ARXIV 2606.24666 ↗
cs.CL

Less is More: Quality-Aware Training Data Selection for Scientific Summarization

作者Maria Nefeli Paraskevopoulou, Tatiana Passali, Grigorios Tsoumakas

展开完整摘要收起摘要

Scientific long-document summarization datasets commonly treat author-written abstracts as gold reference summaries, although their quality and alignment with the source article vary. At the same time, publicly available scientific summarization datasets remain limited in scale and structure for modern long-context models. In this work, we address both challenges by a) constructing and releasing one of the largest biomedical and life science datasets for long-document summarization, containing 1.88 million PMC articles, and b) analyzing the reference quality of author-written abstracts with source-grounded and model-based metrics. We show that author-written abstracts vary in their alignment with the full article and that these quality signals can guide training-data selection. Training on selected high-quality subsets outperforms random sampling at matched training sizes and can match or exceed larger random subsets on factuality-oriented metrics. Our findings suggest that reference quality is an important factor in scientific summarization and that quality-aware data selection can improve training efficiency.

ARXIV 2606.24828 ↗
cs.LG

Holistic Data Scheduler for LLM Pre-training via Multi-Objective Reinforcement Learning

作者Chenhao Dang, Jing Ma, Mingjie Liao

展开完整摘要收起摘要

The composition of training data, governed by the diversity of sources and their mixing strategy, is a cornerstone of Large Language Model (LLM) pre-training. Online Data Mixing (ODM), the technique of adaptively adjusting data mixtures during training, has emerged as a promising direction to improve efficiency. However, existing methods are constrained by their reliance on a singular optimization perspective, which fundamentally overlooks the need for complex LLM pre-training to consider the dynamic data composition from multiple dimensions. To overcome this limitation, we introduce the Holistic Data Scheduler (HDS), a novel online data mixing framework. HDS formulates the data scheduling challenge as a reinforcement learning problem in a continuous control space and leverages the Soft Actor-Critic (SAC) algorithm for its stability and sample efficiency in exploring the high-dimensional policy space. At the core of HDS lies a novel multi-objective, holistic reward function that integrates three critical perspectives: a data-driven reward for quality, a loss-driven reward capturing inter-domain influence, and a model-driven reward based on weight norms. To validate our design and determine its optimal configuration, we conducted systematic experiments on LLMs of various sizes. On The Pile benchmark, HDS reaches the final validation perplexity of the next best method with 44% fewer training iterations. Furthermore, it achieves a 7.2% improvement on the MMLU 0-shot task along with consistent gains on other benchmarks, showcasing its ability to enhance both training efficiency and final model capability.

ARXIV 2606.24133 ↗
cs.DC

Semi-asynchronous Federated Learning in Flower: Framework Extension and Performance Assessment

作者Víctor Hidalgo-Izquierdo, Carmen Carrión, Blanca Caminero

展开完整摘要收起摘要

This paper presents an extension of the Flower federated learning framework to support Semi-Asynchronous Federated Learning. The proposed approach adapts the traditional synchronous paradigm to better handle client heterogeneity and straggler effects. By introducing a semi-asynchronous training strategy, the system allows partial synchronization among clients while maintaining training efficiency and scalability. We implement and evaluate the proposed modification within Flower, instantiated as the FedSaSync strategy, demonstrating improved robustness and reduced idle time compared to fully synchronous baselines in heterogeneous environments. The results show that SAFL can balance convergence stability and system efficiency in heterogeneous environments typical of edge and distributed learning scenarios.

ARXIV 2606.24230 ↗
cs.CV

VSANet: View-aware Sparse Attention Network for Light Field Image Denoising

作者Gargi Panda, Soumitra Kundu, Saumik Bhattacharya, Aurobinda Routray

展开完整摘要收起摘要

Light field (LF) image denoising is challenging due to the high-dimensional structure of LF data. While noise is independent across sub-aperture images, scene content exhibits strong cross-view correlations. We introduce VSANet, a view-aware sparse attention network for LF denoising. Specifically, we propose a view-aware sparse attention (VSA) block that represents the 4D LF feature map as a unified spatial-angular token space and performs cross-view aggregation via locality-sensitive hashing-based sparse attention. This enables global feature interactions with linear complexity, effectively exploiting LF correlations across views and spatial locations. In addition, we design a feature refinement (FR) block to emphasize informative features in spatial, angular, and epipolar subspaces. The VSA and FR blocks are integrated within a sequential attention refinement module, forming the core of VSANet. Experiments demonstrate VSANet outperforms stateof-the-art LF denoising methods.

ARXIV 2606.24737 ↗