General-purpose robot policies should be modeled as dynamical systems, yet many VLA and generative imitation policies still rely on present observations or short windows. This Markovian shortcut fails in memory-dependent manipulation: identical observations can demand different actions after different histories. We present Chronos, a physics-informed full-history framework for non-Markovian long-horizon manipulation. The key idea is to elevate observation history from auxiliary context to the latent state of the policy dynamics. At each physical control step, Chronos forms one state-representative token by fusing observation and proprioception, so the token sequence is aligned one-to-one with physical time. A selective state space model propagates this causal historical state, which conditions a multimodal coarse action prior through implicit maximum likelihood estimation (IMLE). This prior is then refined by a second-order Schrodinger-inspired bridge that predicts acceleration fields, yielding smoother and more physically grounded robot motion. Across 16 simulated tasks and 4 real-world experiments, Chronos is evaluated on precision insertion, general manipulation, and memory-dependent long-horizon control. On RMBench, where success requires remembering task phase, Chronos achieves 73.6% average success, outperforming Markovian VLA baseline pi0.5 by +62.4 percentage points, a 6.6x relative gain, while using 10x fewer parameters. It also surpasses the memory VLA Mem-0 by 22.8 points while using over 30x fewer parameters. In real-world dual-arm experiments using a single RGB camera, Chronos achieves 78% average success over four tasks, including 72% on the three memory-dependent tasks, whereas pi0.5 achieves 7% overall and 0% on the memory-dependent subset. These results suggest that history should not be treated as auxiliary context, but as the latent state of the manipulation policy.
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General-purpose robot policies should be modeled as dynamical systems, yet many VLA and generative imitation policies still rely on present observations or short windows. This Markovian shortcut fails in memory-dependent manipulation: identical observations can demand different actions after different histories. We present Chronos, a physics-informed full-history framework for non-Markovian long-horizon manipulation. The key idea is to elevate observation history from auxiliary context to the latent state of the policy dynamics. At each physical control step, Chronos forms one state-representative token by fusing observation and proprioception, so the token sequence is aligned one-to-one with physical time. A selective state space model propagates this causal historical state, which conditions a multimodal coarse action prior through implicit maximum likelihood estimation (IMLE). This prior is then refined by a second-order Schrodinger-inspired bridge that predicts acceleration fields, yielding smoother and more physically grounded robot motion. Across 16 simulated tasks and 4 real-world experiments, Chronos is evaluated on precision insertion, general manipulation, and memory-dependent long-horizon control. On RMBench, where success requires remembering task phase, Chronos achieves 73.6% average success, outperforming Markovian VLA baseline pi0.5 by +62.4 percentage points, a 6.6x relative gain, while using 10x fewer parameters. It also surpasses the memory VLA Mem-0 by 22.8 points while using over 30x fewer parameters. In real-world dual-arm experiments using a single RGB camera, Chronos achieves 78% average success over four tasks, including 72% on the three memory-dependent tasks, whereas pi0.5 achieves 7% overall and 0% on the memory-dependent subset. These results suggest that history should not be treated as auxiliary context, but as the latent state of the manipulation policy.
Customized Portrait Generation (CPG) technologies have been widely used to generate high-fidelity person images given an input image indicating the identity and a text prompt indicating the required edits. Yet these methods pose significant privacy risks by spreading fake visual information. Against such risks, each public generator should be able to suppress its generation ability for a particular person when requested. Therefore, in this work we investigate the identity unlearning problem for CPG. Since there are no previous methods in this field, we propose a simple baseline that updates the image encoder by minimizing identity similarity between generated and input images for target identities to be unlearned, while maximizing it for identities to be retained. However, we find such a global perturbation in the feature space harms the fidelity of generated images for other identities to be retained. To solve this problem, we propose a novel method IREU, which first locates identity-related features in an offline manner and then only performs feature perturbations on them. The experimental results show that our proposed method IREU achieves better identity unlearning performance for target identities to be unlearned, and also keeps high fidelity for other identities to be retained. In addition, our unlearned image encoder is generalizable across different generators with the same encoder without fine-tuning, which is friendly for deployment in practice.
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Customized Portrait Generation (CPG) technologies have been widely used to generate high-fidelity person images given an input image indicating the identity and a text prompt indicating the required edits. Yet these methods pose significant privacy risks by spreading fake visual information. Against such risks, each public generator should be able to suppress its generation ability for a particular person when requested. Therefore, in this work we investigate the identity unlearning problem for CPG. Since there are no previous methods in this field, we propose a simple baseline that updates the image encoder by minimizing identity similarity between generated and input images for target identities to be unlearned, while maximizing it for identities to be retained. However, we find such a global perturbation in the feature space harms the fidelity of generated images for other identities to be retained. To solve this problem, we propose a novel method IREU, which first locates identity-related features in an offline manner and then only performs feature perturbations on them. The experimental results show that our proposed method IREU achieves better identity unlearning performance for target identities to be unlearned, and also keeps high fidelity for other identities to be retained. In addition, our unlearned image encoder is generalizable across different generators with the same encoder without fine-tuning, which is friendly for deployment in practice.
Automatic evaluation of image and video captioning is essential for benchmarking multimodal systems, although standard evaluation metrics show limited alignment with human judgments. Recent approaches using large language models (LLMs), commonly referred to as LLM-as-a-Judge, have improved alignment with human judgments but still suffer from a mismatch between large-vocabulary language modeling and evaluation over a small label set. To address this, we propose Rigel, an automatic evaluation metric for image and video captioning, based on self-distilled score adaptation. The metric employs an evaluation-specific scoring head distilled from a frozen LLM, which captures judgment signals in a task-aligned space without relying on large-vocabulary token sets. We then refine the LLM backbone with human judgment data. To train Rigel, we constructed the Vid-Lepus dataset, which contains 3,338 video clips, 33,380 reference captions, and 5,637 candidate captions. Experiments on multiple benchmarks show that Rigel outperforms state-of-the-art metrics, achieving over 10-point improvements on ActivityNet-Fact in the reference-free setting.
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Automatic evaluation of image and video captioning is essential for benchmarking multimodal systems, although standard evaluation metrics show limited alignment with human judgments. Recent approaches using large language models (LLMs), commonly referred to as LLM-as-a-Judge, have improved alignment with human judgments but still suffer from a mismatch between large-vocabulary language modeling and evaluation over a small label set. To address this, we propose Rigel, an automatic evaluation metric for image and video captioning, based on self-distilled score adaptation. The metric employs an evaluation-specific scoring head distilled from a frozen LLM, which captures judgment signals in a task-aligned space without relying on large-vocabulary token sets. We then refine the LLM backbone with human judgment data. To train Rigel, we constructed the Vid-Lepus dataset, which contains 3,338 video clips, 33,380 reference captions, and 5,637 candidate captions. Experiments on multiple benchmarks show that Rigel outperforms state-of-the-art metrics, achieving over 10-point improvements on ActivityNet-Fact in the reference-free setting.
作者Habin Lim, Jae-Ho Lee, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park
Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online. To bridge this gap, we first formalize full-duplex joint speech-facial motion generation, where speech tokens and facial motion tokens are produced together every step. Building on this formulation, we propose FacePlex, a unified streaming framework with two key components. First, Rolling Flow Matching adapts flow matching to online motion generation by committing new motion frames at each streaming step. Second, Rolling Cross-Attention couples the streaming audio queue with the motion queue, allowing speech and facial motion to condition each other as generation progresses. Through extensive experiments, ablation studies, and a user study, we show that FacePlex enables full-duplex joint speech-facial motion generation under online streaming constraints, while achieving stronger lip-sync quality and motion fidelity than audio-driven facial motion baselines.
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Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online. To bridge this gap, we first formalize full-duplex joint speech-facial motion generation, where speech tokens and facial motion tokens are produced together every step. Building on this formulation, we propose FacePlex, a unified streaming framework with two key components. First, Rolling Flow Matching adapts flow matching to online motion generation by committing new motion frames at each streaming step. Second, Rolling Cross-Attention couples the streaming audio queue with the motion queue, allowing speech and facial motion to condition each other as generation progresses. Through extensive experiments, ablation studies, and a user study, we show that FacePlex enables full-duplex joint speech-facial motion generation under online streaming constraints, while achieving stronger lip-sync quality and motion fidelity than audio-driven facial motion baselines.
While Text-to-Image (T2I) models have shown remarkable success in generating photorealistic visual content, they still struggle with the rigorous semantic alignment and logical reasoning required for scientific imagery. Inspired by Peirce's Semiotic Triad, we introduce Scientific Image Reasoning (SciIR), a comprehensive resource for training and evaluation of scientific image generation. We formalize scientific reasoning into three core dimensions: Entity Structure (Icon), Scientific Process (Index), and Scientific Law (Symbol). Specifically, to overcome the scarcity of training data in scientific image generation, we elaborately create SciIR-82k, a large-scale dataset containing over 80,000 high-quality scientific image-text pairs from cutting-edge publications. The dataset is hierarchically organized according to the semiotic dimensions and incorporates a Scientific Reasoning Chain-of-Thought (Sci-RCoT) to explicitly model underlying visual logic. For evaluation, we propose SciIR-Bench, which aligns with these three semiotic levels and employs an Atomic Checklist to convert the outcome-oriented scientific accuracy into process-oriented, verifiable, fine-grained questions. Our extensive experiments reveal significant deficiencies in current models' scientific reasoning capabilities. Furthermore, by fine-tuning on the SciIR-82k dataset, we developed the Qwen-Image-SciIR model, which achieves a substantial improvement on the SciIR-Bench, increasing the final score from 35% to 43%, laying a solid foundation for future advances in scientific image generation.
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While Text-to-Image (T2I) models have shown remarkable success in generating photorealistic visual content, they still struggle with the rigorous semantic alignment and logical reasoning required for scientific imagery. Inspired by Peirce's Semiotic Triad, we introduce Scientific Image Reasoning (SciIR), a comprehensive resource for training and evaluation of scientific image generation. We formalize scientific reasoning into three core dimensions: Entity Structure (Icon), Scientific Process (Index), and Scientific Law (Symbol). Specifically, to overcome the scarcity of training data in scientific image generation, we elaborately create SciIR-82k, a large-scale dataset containing over 80,000 high-quality scientific image-text pairs from cutting-edge publications. The dataset is hierarchically organized according to the semiotic dimensions and incorporates a Scientific Reasoning Chain-of-Thought (Sci-RCoT) to explicitly model underlying visual logic. For evaluation, we propose SciIR-Bench, which aligns with these three semiotic levels and employs an Atomic Checklist to convert the outcome-oriented scientific accuracy into process-oriented, verifiable, fine-grained questions. Our extensive experiments reveal significant deficiencies in current models' scientific reasoning capabilities. Furthermore, by fine-tuning on the SciIR-82k dataset, we developed the Qwen-Image-SciIR model, which achieves a substantial improvement on the SciIR-Bench, increasing the final score from 35% to 43%, laying a solid foundation for future advances in scientific image generation.
作者Hiroyasu Akada, Jesús Pérez, Emre Aksan, Vasileios Choutas, Cristian Romero, Alberto Garcia-Garcia, Vladislav Golyanik, Christian Theobalt, Thabo Beeler
Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to diverse object geometries are required. However, existing methods rarely satisfy these requirements, limiting their practical applicability. We present DCGrasp, a distance-aware controllable grasp generation system built on a novel grasp energy term. This term computes Distance Profile, a signed distance from each hand vertex to the nearest object point, coupled with distance-aware weighting, effectively capturing the semantically similar hand-object interaction in near-contact regions while remaining invariant to object and hand identity. Given various controllable signals, DCGrasp first generates a Distance Profile based on a Diffusion Transformer, together with a corresponding candidate hand pose. We then refine the candidate pose through optimization, enforcing consistency between the optimized hand pose and the generated Distance Profile in near-contact regions. Our experiments show that DCGrasp produces high-quality, physically plausible grasps with flexible user control, generalizing to diverse object and hand shapes and scales. Our work establishes a robust and versatile pipeline for the synthesis of controllable 3D hand-object interactions.
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Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to diverse object geometries are required. However, existing methods rarely satisfy these requirements, limiting their practical applicability. We present DCGrasp, a distance-aware controllable grasp generation system built on a novel grasp energy term. This term computes Distance Profile, a signed distance from each hand vertex to the nearest object point, coupled with distance-aware weighting, effectively capturing the semantically similar hand-object interaction in near-contact regions while remaining invariant to object and hand identity. Given various controllable signals, DCGrasp first generates a Distance Profile based on a Diffusion Transformer, together with a corresponding candidate hand pose. We then refine the candidate pose through optimization, enforcing consistency between the optimized hand pose and the generated Distance Profile in near-contact regions. Our experiments show that DCGrasp produces high-quality, physically plausible grasps with flexible user control, generalizing to diverse object and hand shapes and scales. Our work establishes a robust and versatile pipeline for the synthesis of controllable 3D hand-object interactions.
Recent progress in Text-to-Image generation benefits from large-scale Text-Image pairs. However, the scarcity of Text-LiDAR pairs often causes over-smoothed scenes and limited controllability. In this paper, we rethink the limitations of Text-LiDAR generation task, focusing on alleviating insufficient training priors and constructing controllable Text-LiDAR data. We propose a Text-to-LiDAR Diffusion Model for LiDAR scene generation, T2LDM++, with a Self-Conditioned Representation Guidance (SCRG). Specifically, to alleviate object over-smoothing, SCRG employs a Guidance Network (GN) to provide reconstruction-based soft supervision to the Denoising Network (DN). This enables DN to learn geometry-aware representations through reconstruction guidance, leading to more accurate denoising in DDPMs. Meanwhile, through analysis and design, SCRG exhibits more effective and lightweight, while decoupled in inference, avoiding computational overhead. Furthermore, we construct two high-quality Text-LiDAR benchmarks ($>$100K samples) using a generalized strategy of geometric annotations, along with a controllability metric. Moreover, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, T2LDM++ supports multiple conditions, including (Semantic, Box, BEV, Camera)-to-LiDAR, Sparse-to-Dense, and Dense-to-Sparse generation, by learning a control encoder via frozen DN. With effective prior modeling and high-quality Text-LiDAR benchmarks, T2LDM++ can generate realistic LiDAR scenes with rich geometric details in unconditional and conditional settings.
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Recent progress in Text-to-Image generation benefits from large-scale Text-Image pairs. However, the scarcity of Text-LiDAR pairs often causes over-smoothed scenes and limited controllability. In this paper, we rethink the limitations of Text-LiDAR generation task, focusing on alleviating insufficient training priors and constructing controllable Text-LiDAR data. We propose a Text-to-LiDAR Diffusion Model for LiDAR scene generation, T2LDM++, with a Self-Conditioned Representation Guidance (SCRG). Specifically, to alleviate object over-smoothing, SCRG employs a Guidance Network (GN) to provide reconstruction-based soft supervision to the Denoising Network (DN). This enables DN to learn geometry-aware representations through reconstruction guidance, leading to more accurate denoising in DDPMs. Meanwhile, through analysis and design, SCRG exhibits more effective and lightweight, while decoupled in inference, avoiding computational overhead. Furthermore, we construct two high-quality Text-LiDAR benchmarks ($>$100K samples) using a generalized strategy of geometric annotations, along with a controllability metric. Moreover, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, T2LDM++ supports multiple conditions, including (Semantic, Box, BEV, Camera)-to-LiDAR, Sparse-to-Dense, and Dense-to-Sparse generation, by learning a control encoder via frozen DN. With effective prior modeling and high-quality Text-LiDAR benchmarks, T2LDM++ can generate realistic LiDAR scenes with rich geometric details in unconditional and conditional settings.
Recent co-speech gesture generation methods often overlook cultural differences, limiting their effectiveness in human-agent interaction. Moreover, culture-conditioned models are rarely evaluated under speaker-disjoint splits, so apparent "cultural" behavior may be confounded with speaker-specific gesturing style. We introduce SICAGE, a modular framework for culture-aware co-speech gesture generation that conditions motion synthesis models on speaker-independent cultural representations. SICAGE learns these representations from audio and text by treating each speaker as a separate domain while imposing invariance across speakers. This encourages representations to remain culture-discriminative while reducing dependence on speaker identity. The resulting cultural embeddings condition a multimodal generator to produce culturally appropriate gestures. We instantiate this idea with two domain generalization approaches: adversarial learning and Fishr regularization. We further introduce ALaDiT, a real-time diffusion-based gesture generator designed to efficiently incorporate the learned cultural embeddings. To validate our method, we built TED4C-L, a 106-hour multimodal dataset of 764 TED speakers from four cultural groups. Experiments show that SICAGE improves motion realism, diversity, beat synchronization, semantic relevance, and cultural consistency.
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Recent co-speech gesture generation methods often overlook cultural differences, limiting their effectiveness in human-agent interaction. Moreover, culture-conditioned models are rarely evaluated under speaker-disjoint splits, so apparent "cultural" behavior may be confounded with speaker-specific gesturing style. We introduce SICAGE, a modular framework for culture-aware co-speech gesture generation that conditions motion synthesis models on speaker-independent cultural representations. SICAGE learns these representations from audio and text by treating each speaker as a separate domain while imposing invariance across speakers. This encourages representations to remain culture-discriminative while reducing dependence on speaker identity. The resulting cultural embeddings condition a multimodal generator to produce culturally appropriate gestures. We instantiate this idea with two domain generalization approaches: adversarial learning and Fishr regularization. We further introduce ALaDiT, a real-time diffusion-based gesture generator designed to efficiently incorporate the learned cultural embeddings. To validate our method, we built TED4C-L, a 106-hour multimodal dataset of 764 TED speakers from four cultural groups. Experiments show that SICAGE improves motion realism, diversity, beat synchronization, semantic relevance, and cultural consistency.
Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models. To address these limitations, we introduce CIPE-Dance, a large-scale Internet-sourced dance video dataset with choreography-informed text annotations, constructed via a progressive expert pipeline. To the best of our knowledge, CIPE-Dance is the largest dataset for dance video generation to date, comprising 300k high-quality clips over 400 hours and covering diverse dancers, environments, and dance genres. We further propose OmniDance, a framework-level recipe for integrating music into a TI2V foundation model without sacrificing its original controllability or visual fidelity. Motivated by the complementary roles of text as low-frequency semantics and music as high-frequency temporal dynamics, OmniDance co-designs a depth-aware specialization architecture, an anchored easy-to-hard curriculum learning strategy, and a modality-specialized time-dependent CFG strategy, enabling unified TI2V, MI2V, and MTI2V generation. Extensive experiments on CIPE-Dance demonstrate that OmniDance achieves state-of-the-art performance across all three tasks and exhibits robust multimodal integration capability. Project is available at https://github.com/AMAP-ML/OmniDance.
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Music-driven dance video generation aims to synthesize expressive human motion that is temporally aligned with music while maintaining high visual fidelity. Despite recent progress, existing methods still face two key limitations: the lack of large-scale, high-quality dance video datasets, and the absence of principled frameworks for integrating music as a complementary conditioning signal into Video Generation Foundation Models. To address these limitations, we introduce CIPE-Dance, a large-scale Internet-sourced dance video dataset with choreography-informed text annotations, constructed via a progressive expert pipeline. To the best of our knowledge, CIPE-Dance is the largest dataset for dance video generation to date, comprising 300k high-quality clips over 400 hours and covering diverse dancers, environments, and dance genres. We further propose OmniDance, a framework-level recipe for integrating music into a TI2V foundation model without sacrificing its original controllability or visual fidelity. Motivated by the complementary roles of text as low-frequency semantics and music as high-frequency temporal dynamics, OmniDance co-designs a depth-aware specialization architecture, an anchored easy-to-hard curriculum learning strategy, and a modality-specialized time-dependent CFG strategy, enabling unified TI2V, MI2V, and MTI2V generation. Extensive experiments on CIPE-Dance demonstrate that OmniDance achieves state-of-the-art performance across all three tasks and exhibits robust multimodal integration capability. Project is available at https://github.com/AMAP-ML/OmniDance.
作者Zhiqi Li, Chengrui Dong, Zhenhua Du, Hangning Zhou, Cong Qiu, Hailong Qin, Mu Yang, Dongxu Wei, Peidong Liu
Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
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Interactive video generation systems for camera-controlled world exploration roll out growing sequences of latent video frames, entangling state transition with high-frequency observation synthesis. We propose Walking in the Implicit, a scene-centric paradigm that changes the rollout variable from frame latents to a fixed-length, renderable implicit state, termed Neural Implicit Scene (NIS). This factorizes interactive generation into stochastic transition of a compact scene state and deterministic pose-conditioned rendering given the sampled state. We instantiate this paradigm as NeuWorld: a transformer VAE learns locally anchored NIS from sparse posed frames, and a diffusion transformer evolves NIS conditioned on future camera trajectories and geometry-aware retrieved history. By reusing the VAE encoder as a unified conditioner, NeuWorld maps camera, reference-image, and history cues into the same NIS modality, avoiding external heterogeneous encoders. Trained from scratch on public posed-view data without pretrained video backbones or auxiliary 3D reconstructors, NeuWorld achieves strong long-horizon consistency with favorable inference efficiency.
The advancement of generative AI models capable of producing text and image marks a critical step forward in the realm of multimodal intelligence, particularly for tasks involving the interleaving of both modalities. To advance this intelligence to the next stage, it is crucial for models to autonomously generate free-form interleaved text-image sequences. In this paper, we introduce ILLUME-X, an advanced unified multimodal paradigm that enables high-quality, free-form interleaved text-image generation by improving multimodal data efficiency and stabilizing the multimodal training process. ILLUME-X comprises three key components: (i) an expanded training data pipeline optimized for interleaved text-image generation, (ii) a progressive training strategy with self-adaptive objectives for free-length multimodal token sequences, and (iii) an objective and comprehensive evaluation method ILScore for interleaved text-image sequences. Notably, our ILLUME-X outperforms previous unified models across multiple interleaved text-image generation tasks like style transfer, image decomposition and storytelling.
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The advancement of generative AI models capable of producing text and image marks a critical step forward in the realm of multimodal intelligence, particularly for tasks involving the interleaving of both modalities. To advance this intelligence to the next stage, it is crucial for models to autonomously generate free-form interleaved text-image sequences. In this paper, we introduce ILLUME-X, an advanced unified multimodal paradigm that enables high-quality, free-form interleaved text-image generation by improving multimodal data efficiency and stabilizing the multimodal training process. ILLUME-X comprises three key components: (i) an expanded training data pipeline optimized for interleaved text-image generation, (ii) a progressive training strategy with self-adaptive objectives for free-length multimodal token sequences, and (iii) an objective and comprehensive evaluation method ILScore for interleaved text-image sequences. Notably, our ILLUME-X outperforms previous unified models across multiple interleaved text-image generation tasks like style transfer, image decomposition and storytelling.
We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.
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We present DreamForge-World 0.1 Preview, a preview foundational world model for real-time interactive world simulation. The system adapts the LongLive 1 autoregressive video stack, itself derived from Wan2.1-T2V-1.3B, with a residual action pathway inspired by the Matrix-Game family. DreamForge-World 0.1 Preview focuses on a complementary axis to frontier-scale world simulators: low-compute adaptation, consumer-GPU runtime, and broad interactive capability coverage. It supports live keyboard and mouse control, multimodal initialization, mid-stream reprompting, dual-view operation, and minute-scale interactive rollouts at native 480p resolution, reaching up to 14 to 15 FPS FPS on a single RTX 4090 with a low memory footprint. By leveraging open video backbones and applying targeted adaptation runs, we build the preview system with high cost-efficiency. DF-World 0.1 Preview is not yet a memory-complete or frontier-quality world simulator, but demonstrates a practical low-compute route toward real-time controllable world-model previews on consumer GPUs.
Open-ended aesthetic critique is a challenge for multimodal large language models (MLLMs): unlike multiple-choice aesthetic benchmarks, it has no single correct answer, and most aesthetic evaluation has measured models against numeric scores rather than the written critiques people actually give. We evaluate MLLM critiques against ranked human references and ask whether they are close to human ones. Using the Reddit Photo Critique Dataset, we score five open-weight MLLMs against multiple ranked human critiques per photo with reference-based similarity metrics, under six prompt conditions that disentangle persona framing, aspect hinting, length control, and single- versus multi-pass generation, and add an image-grounding control that feeds each model the wrong photograph. We find that reference-based similarity gives a misleading picture. Stricter lexical and learned metrics show only weak alignment with human critiques, while a coarse embedding cosine reports broad topical overlap that the grounding control traces to a stable house style rather than image-specific observation. Behaviorally, the models diverge from humans in consistent ways the scores do not surface: even under a length cap they write two to three times as much, cover nearly every aesthetic aspect where humans are selective, engage each aspect more uniformly and at greater depth, and repeat themselves across critiques of the same photo where humans vary. We argue that reference-based similarity rewards a fluent, comprehensive critique style rather than the selectivity and specificity of human critique, and discuss implications for evaluating and training open-ended multimodal generation.
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Open-ended aesthetic critique is a challenge for multimodal large language models (MLLMs): unlike multiple-choice aesthetic benchmarks, it has no single correct answer, and most aesthetic evaluation has measured models against numeric scores rather than the written critiques people actually give. We evaluate MLLM critiques against ranked human references and ask whether they are close to human ones. Using the Reddit Photo Critique Dataset, we score five open-weight MLLMs against multiple ranked human critiques per photo with reference-based similarity metrics, under six prompt conditions that disentangle persona framing, aspect hinting, length control, and single- versus multi-pass generation, and add an image-grounding control that feeds each model the wrong photograph. We find that reference-based similarity gives a misleading picture. Stricter lexical and learned metrics show only weak alignment with human critiques, while a coarse embedding cosine reports broad topical overlap that the grounding control traces to a stable house style rather than image-specific observation. Behaviorally, the models diverge from humans in consistent ways the scores do not surface: even under a length cap they write two to three times as much, cover nearly every aesthetic aspect where humans are selective, engage each aspect more uniformly and at greater depth, and repeat themselves across critiques of the same photo where humans vary. We argue that reference-based similarity rewards a fluent, comprehensive critique style rather than the selectivity and specificity of human critique, and discuss implications for evaluating and training open-ended multimodal generation.
Recent text-to-video (T2V) diffusion models rely heavily on auxiliary reward signals (e.g., via reward models or DPO) to align generated content with human aesthetics and improve realism. These signals, however, incur substantial computational overhead, require costly human annotations, and often yield limited improvement in fine-grained local details. In this paper, we argue that your data manifold is secretly a reward model. By explicitly modeling the manifold structure of high-quality Supervised Fine-Tuning (SFT) data and encouraging video latents to lie on this manifold, we derive dense, differentiable, and nearly cost-free reward signals that significantly improve video quality, particularly in mitigating low-level distortions. Our modeling builds upon Local Coordinate Coding (LCC), which captures the `skeleton' of the manifold. However, directly applying LCC suffers from mean regression, pulling latents toward the geometric mean and losing high-frequency details. We therefore extend it to Shell Local Coordinate Coding (Shell-LCC), which models the manifold `surface' as an isotropic shell to align with the true high-density region. Experiments demonstrate that our approach improves realism, enhances high-frequency details, reduces over-smoothing artifacts, and alleviates motion blur.
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Recent text-to-video (T2V) diffusion models rely heavily on auxiliary reward signals (e.g., via reward models or DPO) to align generated content with human aesthetics and improve realism. These signals, however, incur substantial computational overhead, require costly human annotations, and often yield limited improvement in fine-grained local details. In this paper, we argue that your data manifold is secretly a reward model. By explicitly modeling the manifold structure of high-quality Supervised Fine-Tuning (SFT) data and encouraging video latents to lie on this manifold, we derive dense, differentiable, and nearly cost-free reward signals that significantly improve video quality, particularly in mitigating low-level distortions. Our modeling builds upon Local Coordinate Coding (LCC), which captures the `skeleton' of the manifold. However, directly applying LCC suffers from mean regression, pulling latents toward the geometric mean and losing high-frequency details. We therefore extend it to Shell Local Coordinate Coding (Shell-LCC), which models the manifold `surface' as an isotropic shell to align with the true high-density region. Experiments demonstrate that our approach improves realism, enhances high-frequency details, reduces over-smoothing artifacts, and alleviates motion blur.
Text-to-image (T2I) diffusion models often fail to faithfully render explicit textual descriptions, instead defaulting to strongly learned visual priors due to a phenomenon referred to as concept association bias. We show that such bias is particularly strong for one-and-only (OAO) objects, entities that exist in a single canonical form, such as celestial bodies, landmarks, and artworks. The deeply ingrained visual identity for these concepts often resists modification through prompting alone. Addressing this challenge, we first identify through an information-theoretic analysis that the final text embedding discards concept-level information present in the intermediate-layer text representations, reducing the mutual information available to the subsequent denoising process. We then propose Intermediate Text Representation (IR)-guided diffusion, which injects intermediate hidden states of the text encoder into the conditioning signal during early denoising steps, recovering suppressed concepts without any additional training, optimization, or external models. To systematically evaluate the challenging task of aligning generative outputs with unusual prompts for OAO objects, we introduce OAO-AttackBench, a benchmark comprising counterfactual prompts that directly conflict with the core visual identity of OAO objects. Experiments on four benchmarks, including OAO-AttackBench, show that our method achieves up to a 19.1 percentage-point improvement in VQAScore while preserving generation fidelity and human preference. Project page: https://soyoun-won.github.io/one-and-only-ir-guidance/.
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Text-to-image (T2I) diffusion models often fail to faithfully render explicit textual descriptions, instead defaulting to strongly learned visual priors due to a phenomenon referred to as concept association bias. We show that such bias is particularly strong for one-and-only (OAO) objects, entities that exist in a single canonical form, such as celestial bodies, landmarks, and artworks. The deeply ingrained visual identity for these concepts often resists modification through prompting alone. Addressing this challenge, we first identify through an information-theoretic analysis that the final text embedding discards concept-level information present in the intermediate-layer text representations, reducing the mutual information available to the subsequent denoising process. We then propose Intermediate Text Representation (IR)-guided diffusion, which injects intermediate hidden states of the text encoder into the conditioning signal during early denoising steps, recovering suppressed concepts without any additional training, optimization, or external models. To systematically evaluate the challenging task of aligning generative outputs with unusual prompts for OAO objects, we introduce OAO-AttackBench, a benchmark comprising counterfactual prompts that directly conflict with the core visual identity of OAO objects. Experiments on four benchmarks, including OAO-AttackBench, show that our method achieves up to a 19.1 percentage-point improvement in VQAScore while preserving generation fidelity and human preference. Project page: https://soyoun-won.github.io/one-and-only-ir-guidance/.
作者Dario Fenoglio, Daniil Kirilenko, Martin Gjoreski, Marc Langheinrich
Federated learning typically aggregates client updates using fixed or heuristic weighting rules, which can be suboptimal when clients have heterogeneous data and varying contributions to the global model. We propose a framework that refines client aggregation weights using Conditional Random Fields (CRFs). Our method defines unary potentials for individual clients and pairwise potentials for all client pairs, allowing the server to model both client-specific reliability and interactions between clients. The resulting CRF inference produces aggregation weights that enable better convergence of the global training objective. Experiments show that, under non-IID heterogeneity, our approach consistently improves performance over well-established federated learning baselines.
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Federated learning typically aggregates client updates using fixed or heuristic weighting rules, which can be suboptimal when clients have heterogeneous data and varying contributions to the global model. We propose a framework that refines client aggregation weights using Conditional Random Fields (CRFs). Our method defines unary potentials for individual clients and pairwise potentials for all client pairs, allowing the server to model both client-specific reliability and interactions between clients. The resulting CRF inference produces aggregation weights that enable better convergence of the global training objective. Experiments show that, under non-IID heterogeneity, our approach consistently improves performance over well-established federated learning baselines.
作者Shufan Li, Greg Heinrich, Hanrong Ye, Yonggan Fu, Aditya Grover, Jan Kautz, Pavlo Molchanov
We propose Nemotron-Labs-Diffusion-Image, a state-of-the-art masked discrete diffusion model (MDM) for high-resolution text-to-image synthesis. Compared with prior work on masked image generation, Nemotron-Labs-Diffusion-Image addresses two key challenges. First, unlike continuous diffusion models which progressively refine latent representations across the entire image, standard MDMs lack self-correcting capability because discrete tokens cannot be modified once they are unmasked. Second, although increasing the vocabulary size of discrete image tokenizers improves reconstruction fidelity, it introduces optimization difficulties for generative modeling as the per-token training signal becomes increasingly sparse. To address the first challenge, Nemotron-Labs-Diffusion-Image incorporates a token-editing mechanism that enables the model to dynamically revise already-unmasked tokens during inference, similar to how a sculptor iteratively refines their work. To tackle the second challenge, we propose a Grouped Cross-Entropy (GCE) objective that assigns positive learning signals to tokens neighboring the ground truth in embedding space, thereby alleviating signal sparsity. To further improve training efficiency, we implement a custom fused operator for GCE that significantly reduces VRAM usage in large-vocabulary settings. Experimental results demonstrate that these innovations substantially improve both training efficiency and image fidelity of masked discrete image generators, achieving a score of 0.90 on GenEval, 86.9 on DPG and 10.76 of HPSv3.
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We propose Nemotron-Labs-Diffusion-Image, a state-of-the-art masked discrete diffusion model (MDM) for high-resolution text-to-image synthesis. Compared with prior work on masked image generation, Nemotron-Labs-Diffusion-Image addresses two key challenges. First, unlike continuous diffusion models which progressively refine latent representations across the entire image, standard MDMs lack self-correcting capability because discrete tokens cannot be modified once they are unmasked. Second, although increasing the vocabulary size of discrete image tokenizers improves reconstruction fidelity, it introduces optimization difficulties for generative modeling as the per-token training signal becomes increasingly sparse. To address the first challenge, Nemotron-Labs-Diffusion-Image incorporates a token-editing mechanism that enables the model to dynamically revise already-unmasked tokens during inference, similar to how a sculptor iteratively refines their work. To tackle the second challenge, we propose a Grouped Cross-Entropy (GCE) objective that assigns positive learning signals to tokens neighboring the ground truth in embedding space, thereby alleviating signal sparsity. To further improve training efficiency, we implement a custom fused operator for GCE that significantly reduces VRAM usage in large-vocabulary settings. Experimental results demonstrate that these innovations substantially improve both training efficiency and image fidelity of masked discrete image generators, achieving a score of 0.90 on GenEval, 86.9 on DPG and 10.76 of HPSv3.
4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On ARCTIC, HOT3D, and HOI4D, ViDiHand substantially outperforms prior methods, establishing video diffusion models as a powerful new foundation for hand motion reconstruction and a promising route to scalable in-the-wild data collection for embodied AI. Project page: https://vidihand.github.io.
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4D hand motion reconstruction from egocentric video is bottlenecked by clear limitations of existing methods: image-based pipelines depend on a detector that fails under heavy occlusion, while video-based methods rely on temporal modules learned only from scarce hand-pose annotations, a narrow signal insufficient to model motion dynamics, occlusion reasoning, and hand-object interaction. These capabilities, however, are exactly what video generative models must implicitly acquire when trained to synthesize coherent video at internet scale. Motivated by this, we present ViDiHand, which leverages the representations of a pretrained video diffusion model to reconstruct 4D two-hand pose. We adapt it via a hand-overlay rendering objective that specializes its features for hands while preserving its world priors. A decoder then recovers metric-scale pose from the adapted features. The whole pipeline operates directly on full frames--no detector, no infiller, and no test-time optimization. On ARCTIC, HOT3D, and HOI4D, ViDiHand substantially outperforms prior methods, establishing video diffusion models as a powerful new foundation for hand motion reconstruction and a promising route to scalable in-the-wild data collection for embodied AI. Project page: https://vidihand.github.io.
作者Yoonseok Choi, Chaeyoung Oh, Hyunjun Choi, Seokin Seo, Kee-Eung Kim
Text-to-image diffusion models remain vulnerable to adversarial prompts that elicit disallowed content, motivating reliable inference-time controls. A popular approach is negative guidance, which subtracts a negative prompt direction with a fixed weight. However, it often forces a safety-fidelity trade-off, causing artifacts or prompt drift when over-applied and failing under attacks when under-applied. Dynamic variants reweight guidance using posterior-odds signals, which can be brittle for open-vocabulary compositional prompts, while lightweight similarity-based methods ignore the evolving image evidence along the denoising trajectory. We introduce Concept Removal Guidance (CRG), a training-free method that estimates unwanted-concept presence at each diffusion step from the model's noise predictions, and adaptively calibrates negative guidance via a closed-form constrained update enforcing a target presence threshold while minimally perturbing the conditional trajectory. Across red-teaming benchmarks, CRG reduces attack success rates while preserving benign fidelity, and extends to additional suppression targets such as artist style and violence without fine-tuning or external classifiers.
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Text-to-image diffusion models remain vulnerable to adversarial prompts that elicit disallowed content, motivating reliable inference-time controls. A popular approach is negative guidance, which subtracts a negative prompt direction with a fixed weight. However, it often forces a safety-fidelity trade-off, causing artifacts or prompt drift when over-applied and failing under attacks when under-applied. Dynamic variants reweight guidance using posterior-odds signals, which can be brittle for open-vocabulary compositional prompts, while lightweight similarity-based methods ignore the evolving image evidence along the denoising trajectory. We introduce Concept Removal Guidance (CRG), a training-free method that estimates unwanted-concept presence at each diffusion step from the model's noise predictions, and adaptively calibrates negative guidance via a closed-form constrained update enforcing a target presence threshold while minimally perturbing the conditional trajectory. Across red-teaming benchmarks, CRG reduces attack success rates while preserving benign fidelity, and extends to additional suppression targets such as artist style and violence without fine-tuning or external classifiers.
作者Liam A. Kruse, Houjun Liu, Alexandros E. Tzikas, Mansur M. Arief, Mykel J. Kochenderfer
Normalizing flows are powerful generative models that learn an invertible mapping between complex data distributions and simple latent distributions, typically a standard normal density. However, this choice of latent density can impose unnecessary complexity on the learned flow transformation due to the topological mismatch between the latent and data densities, leading to slower training and suboptimal performance. In this work, we propose using mixtures of probabilistic principal component analyzers (MPPCA) as the latent density for normalizing flows. We simplify the learned flow transformation by learning a latent distribution that more closely aligns with the data distribution in terms of KL divergence, thus enabling faster convergence and improved generative performance. Critically, MPPCA models can be fit quickly and cheaply using the expectation-maximization algorithm, making them a practical choice for initializing latent distributions even in high-dimensional generative tasks. We validate our method on both tabular and image datasets, demonstrating consistent gains in training efficiency and generation quality compared to baselines.
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Normalizing flows are powerful generative models that learn an invertible mapping between complex data distributions and simple latent distributions, typically a standard normal density. However, this choice of latent density can impose unnecessary complexity on the learned flow transformation due to the topological mismatch between the latent and data densities, leading to slower training and suboptimal performance. In this work, we propose using mixtures of probabilistic principal component analyzers (MPPCA) as the latent density for normalizing flows. We simplify the learned flow transformation by learning a latent distribution that more closely aligns with the data distribution in terms of KL divergence, thus enabling faster convergence and improved generative performance. Critically, MPPCA models can be fit quickly and cheaply using the expectation-maximization algorithm, making them a practical choice for initializing latent distributions even in high-dimensional generative tasks. We validate our method on both tabular and image datasets, demonstrating consistent gains in training efficiency and generation quality compared to baselines.
These notes recapitulate the high level mathematical principles behind different techniques for generative modeling. I show the connections between optimal transport and standard techniques such as Schr{ö}dinger bridge and flow matching.
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These notes recapitulate the high level mathematical principles behind different techniques for generative modeling. I show the connections between optimal transport and standard techniques such as Schr{ö}dinger bridge and flow matching.
Predicting a material's properties from its structure is a central, fast-advancing problem in computational materials science. A decade of work has produced standard public benchmarks and many published machine-learning models for the task (Dunn et al., 2020). The task's fixed metric and these baselines make it a natural setting for autonomous agent research (Karpathy, 2026). On the MatBench band-gap benchmark ($>$100k crystals), a general-purpose coding agent autonomously built the most accurate model trained without external pretraining, ahead of all seventeen expert-designed models reported for the task. A closer analysis shows it reached this by implementing known methods: either already standard in crystal neural-network models, or borrowed from other areas of machine learning. The contributing implementations include element-pair features on each message-passing edge and a crystal space-group embedding. The work not only demonstrates that LLM-agent autonomous research can optimize an expert-designed machine learning model for material property prediction, but also investigates the limitations of such autonomous research.
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Predicting a material's properties from its structure is a central, fast-advancing problem in computational materials science. A decade of work has produced standard public benchmarks and many published machine-learning models for the task (Dunn et al., 2020). The task's fixed metric and these baselines make it a natural setting for autonomous agent research (Karpathy, 2026). On the MatBench band-gap benchmark ($>$100k crystals), a general-purpose coding agent autonomously built the most accurate model trained without external pretraining, ahead of all seventeen expert-designed models reported for the task. A closer analysis shows it reached this by implementing known methods: either already standard in crystal neural-network models, or borrowed from other areas of machine learning. The contributing implementations include element-pair features on each message-passing edge and a crystal space-group embedding. The work not only demonstrates that LLM-agent autonomous research can optimize an expert-designed machine learning model for material property prediction, but also investigates the limitations of such autonomous research.
作者Guangyu Meng, Pengfei Gu, Xueyang Li, Yiyu Shi, Erin Wolf Chambers, Danny Z. Chen
Topological data analysis (TDA), particularly persistent homology (PH), captures geometric structural properties in medical images (e.g., connected components, loops, shape characteristics), which conventional pixel-level deep learning approaches often neglect. While many topological descriptors are known for converting persistence diagrams (PDs) or raw images into topological feature vectors, existing methods mostly default to a single fixed descriptor (e.g., persistence images), leaving the diversity of topological representations largely unexplored. To the best of our knowledge, there is no known large language model (LLM)-based agentic framework that can automatically determine the most suitable topological descriptors for a given image dataset and produce the corresponding topological feature vectors for downstream tasks. To fill this gap, we propose TopoAgent, an LLM-based agentic framework that automates topology learning for medical image analysis.TopoAgent operates through a Perception--Reasoning--Action--Reflection loop supported by 21 domain-specific tools and dual memory that accumulates experience across runs. Its skill set is distilled from systematic evaluation of 15 topological descriptors across 26 datasets with six classifiers. TopoAgent analyzes input images and their topological characteristics, reasons about which topological descriptors best suit the input, and determines the optimal descriptor and its configuration, all without task-specific training.
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Topological data analysis (TDA), particularly persistent homology (PH), captures geometric structural properties in medical images (e.g., connected components, loops, shape characteristics), which conventional pixel-level deep learning approaches often neglect. While many topological descriptors are known for converting persistence diagrams (PDs) or raw images into topological feature vectors, existing methods mostly default to a single fixed descriptor (e.g., persistence images), leaving the diversity of topological representations largely unexplored. To the best of our knowledge, there is no known large language model (LLM)-based agentic framework that can automatically determine the most suitable topological descriptors for a given image dataset and produce the corresponding topological feature vectors for downstream tasks. To fill this gap, we propose TopoAgent, an LLM-based agentic framework that automates topology learning for medical image analysis.TopoAgent operates through a Perception--Reasoning--Action--Reflection loop supported by 21 domain-specific tools and dual memory that accumulates experience across runs. Its skill set is distilled from systematic evaluation of 15 topological descriptors across 26 datasets with six classifiers. TopoAgent analyzes input images and their topological characteristics, reasons about which topological descriptors best suit the input, and determines the optimal descriptor and its configuration, all without task-specific training.
Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.
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Long-horizon embodied manipulation requires agents to remember persistent objects, track changing scene states, and reuse prior interaction knowledge. However, existing agent memories are often stored as unstructured histories or embedding-based records, making it difficult to retrieve manipulation-relevant object parts, physical states, action effects, and executable skills. We propose an analytic concept-centric memory framework for agentic embodied manipulation. Our memory organizes experience around structured analytic concepts, where objects are represented by semantic parts, parametric templates, grounded poses, affordances, and manipulation states. It further connects object and scene memories with transition memory for action-induced state changes and skill memory for template-grounded and policy-grounded execution. At runtime, the agent performs structured coarse-to-fine retrieval to identify relevant objects, states, transitions, and skills, supporting state-consistent reasoning and skill reuse. Experiments on memory-dependent manipulation, articulated-object generalization, real-world memory evaluation, and ablations show that our approach improves task completion, retrieval accuracy, object re-identification, and cross-object skill generalization over unstructured and embedding-based memory baselines.
Long-term conversational agents need to remember and query cross-session, multi-typed information with complex correlations. Existing agent memory systems rely on heterogeneous vector and graph databases, which fragment memory information and cause high cross-database I/O latency. For retrieval, common RAG-style methods tend to introduce noise, miss correlated clues, and lack token budget control, degrading LLM accuracy and efficiency. We propose Mandol, an agglomerative memory system that consolidates fragmented memory representations and storage into a unified memory-native architecture. Its core components include: (1) a hierarchical memory model that organizes memory into a basic layer representing raw memory information and a high-level abstract layer that agglomerates basic memories into traceable abstract memories, both uniformly represented as structured semantic graphs; (2) an agglomerative semantic data structure combining SemanticMap and SemanticGraph, which natively fuses key-value, vector, and graph structures and provides unified hybrid retrieval operators to eliminate cross-database I/O; and (3) a quantitative query mechanism with query-adaptive routing, quantitative denoising and conflict resolution, and token-constrained context generation, all without involving LLMs during retrieval. Experiments on two widely used long-term conversation benchmarks, LoCoMo and LongMemEval, show that Mandol achieves the best overall accuracy among representative agent memory systems. For performance comparison, Mandol also obtains a 5.4x retrieval speedup and a 4.8x insertion speedup under 10 QPS concurrent load, while still maintaining low latency on consumer-grade hardware.
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Long-term conversational agents need to remember and query cross-session, multi-typed information with complex correlations. Existing agent memory systems rely on heterogeneous vector and graph databases, which fragment memory information and cause high cross-database I/O latency. For retrieval, common RAG-style methods tend to introduce noise, miss correlated clues, and lack token budget control, degrading LLM accuracy and efficiency. We propose Mandol, an agglomerative memory system that consolidates fragmented memory representations and storage into a unified memory-native architecture. Its core components include: (1) a hierarchical memory model that organizes memory into a basic layer representing raw memory information and a high-level abstract layer that agglomerates basic memories into traceable abstract memories, both uniformly represented as structured semantic graphs; (2) an agglomerative semantic data structure combining SemanticMap and SemanticGraph, which natively fuses key-value, vector, and graph structures and provides unified hybrid retrieval operators to eliminate cross-database I/O; and (3) a quantitative query mechanism with query-adaptive routing, quantitative denoising and conflict resolution, and token-constrained context generation, all without involving LLMs during retrieval. Experiments on two widely used long-term conversation benchmarks, LoCoMo and LongMemEval, show that Mandol achieves the best overall accuracy among representative agent memory systems. For performance comparison, Mandol also obtains a 5.4x retrieval speedup and a 4.8x insertion speedup under 10 QPS concurrent load, while still maintaining low latency on consumer-grade hardware.
作者Zihan Guo, Zeyi Chen, Zhiyu Chen, Zicai Cui, Shuai Shao, Bo Huang, Zhi Han, Yuanyi Song, Yuan Yuan, Chenxi Zeng, Xiaohang Nie, Zhengxi Yu, Hanwen Zhu, Junwei Liao, Ming Zhou, Yang Li, Yuanjian Zhou, Weinan Zhang
Existing autonomous research agents can support parts of the research process, but most systems still treat research as either an isolated assistant task or a closed workflow. Therefore, autonomous science needs a collaboration infrastructure that coordinates projects, agents, and digital and physical resources. We identify this as a shift from code-centered execution loops to research-oriented collaboration processes, where questions, evidence, participants, and resources must be coordinated under uncertainty. In this framing, an agent may be an AI system, a human researcher, a team, a laboratory, or an organization-backed participant. To this end, we present Clarus, a collaboration infrastructure for coordinating autonomous research agents toward web-scale scientific collaboration. Clarus reformulates research as an open, auditable, attributable, and resource-aware multi-phase collaboration process. It defines a minimal project-agent-resource object model and organizes scientific collaboration through four layers including Research Application, Digital Collaboration, Physical Substrate, and Physical World. Core modules are implemented as pluggable mechanisms, allowing Clarus to adapt to task risk, collaboration structure, and resource constraints. Through a controlled paper-generation case study, we show that Clarus can organize a research goal into a traceable, reviewable, attributable, and accumulative collaboration network across phases, tasks, and participants. Together, the object model, collaboration protocol, trust mechanisms, and prototype validation provide an initial foundation for open research networks. Clarus is now available at clarus.holosai.io.
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Existing autonomous research agents can support parts of the research process, but most systems still treat research as either an isolated assistant task or a closed workflow. Therefore, autonomous science needs a collaboration infrastructure that coordinates projects, agents, and digital and physical resources. We identify this as a shift from code-centered execution loops to research-oriented collaboration processes, where questions, evidence, participants, and resources must be coordinated under uncertainty. In this framing, an agent may be an AI system, a human researcher, a team, a laboratory, or an organization-backed participant. To this end, we present Clarus, a collaboration infrastructure for coordinating autonomous research agents toward web-scale scientific collaboration. Clarus reformulates research as an open, auditable, attributable, and resource-aware multi-phase collaboration process. It defines a minimal project-agent-resource object model and organizes scientific collaboration through four layers including Research Application, Digital Collaboration, Physical Substrate, and Physical World. Core modules are implemented as pluggable mechanisms, allowing Clarus to adapt to task risk, collaboration structure, and resource constraints. Through a controlled paper-generation case study, we show that Clarus can organize a research goal into a traceable, reviewable, attributable, and accumulative collaboration network across phases, tasks, and participants. Together, the object model, collaboration protocol, trust mechanisms, and prototype validation provide an initial foundation for open research networks. Clarus is now available at clarus.holosai.io.
作者Jiamei Jiang, Jiajing Zhang, Feifei Mo, Linjing Li, Daniel Zeng
Planning often requires symbolic specifications that are both executable and verifiable. For large language models deployed in autonomous or decision-support systems, failures in such formalization may lead to unverifiable decisions, execution failures, or unsafe downstream behavior. We present NL-PDDL-Bench, a multi-domain benchmark for natural-language-to-PDDL specification construction with planner-verified executability and controlled difficulty scaling by object count. We further propose a planner-in-the-loop framework that uses validator and planner diagnostics to revise non-executable specifications through localized edits. Building on this infrastructure, we develop a planner-grounded optimization recipe that combines parameter-efficient Low-Rank Adaptation supervised fine-tuning, offline planner-derived preference pairs for Direct Preference Optimization, and inference-time planner-in-the-loop repair, without requiring online planner calls during training. We also provide a unified evaluation suite for parseability, solvability, specification similarity, and outcome-aware plan-level consistency against planner references. Experiments on representative model families show substantial gains in planner success and plan-level agreement, with improved robustness under difficulty scaling and cross-domain variation. These results highlight the value of externally verifiable formalization for reliable deployment of LLMs in safety- or security-sensitive planning systems. Code and data are available at: https://github.com/ibasicplan/NL-PDDL-Bench
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Planning often requires symbolic specifications that are both executable and verifiable. For large language models deployed in autonomous or decision-support systems, failures in such formalization may lead to unverifiable decisions, execution failures, or unsafe downstream behavior. We present NL-PDDL-Bench, a multi-domain benchmark for natural-language-to-PDDL specification construction with planner-verified executability and controlled difficulty scaling by object count. We further propose a planner-in-the-loop framework that uses validator and planner diagnostics to revise non-executable specifications through localized edits. Building on this infrastructure, we develop a planner-grounded optimization recipe that combines parameter-efficient Low-Rank Adaptation supervised fine-tuning, offline planner-derived preference pairs for Direct Preference Optimization, and inference-time planner-in-the-loop repair, without requiring online planner calls during training. We also provide a unified evaluation suite for parseability, solvability, specification similarity, and outcome-aware plan-level consistency against planner references. Experiments on representative model families show substantial gains in planner success and plan-level agreement, with improved robustness under difficulty scaling and cross-domain variation. These results highlight the value of externally verifiable formalization for reliable deployment of LLMs in safety- or security-sensitive planning systems. Code and data are available at: https://github.com/ibasicplan/NL-PDDL-Bench
Reinforcement Learning from Human Feedback (RLHF) for Large Language Models increasingly relies on critic-free methods as a practical alternative to actor--critic training. Despite their simplicity, existing critic-free approaches propagate a trajectory-level learning signal uniformly across all tokens in a trajectory. This requires full-trajectory policy updates for every rollout, leading to substantial optimization cost for long reasoning traces, even though intermediate prefixes often contain enough information to largely determine the final outcome. We propose Prefix-Sampling Proximal Policy Optimization (PS-PPO), a compute-efficient critic-free method for RLHF that exploits this temporal redundancy. PS-PPO introduces a prompt-conditioned cutoff distribution and samples a cutoff timestep for each trajectory. During the update pass, PS-PPO backpropagates only through the sampled prefix of each trajectory and applies an importance-weighting correction so that the resulting truncated gradient estimator remains unbiased with respect to the full-trajectory objective. Experiments on mathematical reasoning and RLHF benchmarks show that PS-PPO achieves large reductions in training compute and peak GPU memory, while maintaining accuracy comparable to strong critic-free baselines.
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Reinforcement Learning from Human Feedback (RLHF) for Large Language Models increasingly relies on critic-free methods as a practical alternative to actor--critic training. Despite their simplicity, existing critic-free approaches propagate a trajectory-level learning signal uniformly across all tokens in a trajectory. This requires full-trajectory policy updates for every rollout, leading to substantial optimization cost for long reasoning traces, even though intermediate prefixes often contain enough information to largely determine the final outcome. We propose Prefix-Sampling Proximal Policy Optimization (PS-PPO), a compute-efficient critic-free method for RLHF that exploits this temporal redundancy. PS-PPO introduces a prompt-conditioned cutoff distribution and samples a cutoff timestep for each trajectory. During the update pass, PS-PPO backpropagates only through the sampled prefix of each trajectory and applies an importance-weighting correction so that the resulting truncated gradient estimator remains unbiased with respect to the full-trajectory objective. Experiments on mathematical reasoning and RLHF benchmarks show that PS-PPO achieves large reductions in training compute and peak GPU memory, while maintaining accuracy comparable to strong critic-free baselines.
作者Aojie Yuan, Yi Nian, Haiyue Zhang, Zijian Su, Yue Zhao
Hallucination is the reliability bottleneck for LLM-based agents, and fact attribution verifiers are the last line of defense — yet today's verifiers emit only opaque binary labels, leaving agents unable to self-correct and operators unable to audit. We present SEVA, a structured verification agent that emits evidence alignments, step-by-step reasoning chains, calibrated confidence, and a six-category error diagnosis with actionable fixes. Training such an agent with RL is non-trivial: standard binary reward on multi-component output triggers advantage collapse — within-group reward variance vanishes and the GRPO gradient disappears. We resolve this with a process reward that decomposes verification quality into five independent components weighted 70/30 toward process signals, restoring the gradient and inducing an implicit curriculum — the agent first masters verification behavior (alignment 0.917 -> 0.997, format 72% -> 100%), then outcomes (F1 64.9 -> 69.0). Structured output further enables a Verify -> Reflect -> Probe -> Refine self-evolution loop, which over four rounds on a 7B model surfaces an unexpected structural finding: each round produces a benchmark-specialist, not a generalist (+15 pp on HaluEval, -10 to -14 pp on TruthfulQA in the same model, persistent at 4x data). On ClearFacts, SEVA-3B matches GPT-4o-mini (69.0 vs. 69.8 F1) while producing substantially richer, auditable output — confirming a principle that should generalize: for any RL task with multi-component generation, reward granularity must match output granularity.
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Hallucination is the reliability bottleneck for LLM-based agents, and fact attribution verifiers are the last line of defense — yet today's verifiers emit only opaque binary labels, leaving agents unable to self-correct and operators unable to audit. We present SEVA, a structured verification agent that emits evidence alignments, step-by-step reasoning chains, calibrated confidence, and a six-category error diagnosis with actionable fixes. Training such an agent with RL is non-trivial: standard binary reward on multi-component output triggers advantage collapse — within-group reward variance vanishes and the GRPO gradient disappears. We resolve this with a process reward that decomposes verification quality into five independent components weighted 70/30 toward process signals, restoring the gradient and inducing an implicit curriculum — the agent first masters verification behavior (alignment 0.917 -> 0.997, format 72% -> 100%), then outcomes (F1 64.9 -> 69.0). Structured output further enables a Verify -> Reflect -> Probe -> Refine self-evolution loop, which over four rounds on a 7B model surfaces an unexpected structural finding: each round produces a benchmark-specialist, not a generalist (+15 pp on HaluEval, -10 to -14 pp on TruthfulQA in the same model, persistent at 4x data). On ClearFacts, SEVA-3B matches GPT-4o-mini (69.0 vs. 69.8 F1) while producing substantially richer, auditable output — confirming a principle that should generalize: for any RL task with multi-component generation, reward granularity must match output granularity.
Nuclear Magnetic Resonance (NMR) spectroscopy is the gold standard for molecular structure elucidation, yet interpreting complex spectra for unknown molecules remains a bottleneck reliant on human expertise. While artificial intelligence has advanced this field, current methods face a critical trade-off: database retrieval cannot identify novel scaffolds, while de novo molecular structure elucidation models operate as black boxes, lacking the atom-level interpretability required for rigorous scientific validation. Here, we present NMRAgent, an evidential reasoning agent powered by large language models (LLMs) that bridges this gap by integrating specialized spectral analysis tools with chemical knowledge graphs. Unlike previous approaches, NMRAgent mimics the deductive reasoning of human experts: it takes experimental NMR spectra and molecular formula as input, plans the elucidation process, proposes candidate structures, verifies peak-atom consistency, and refines misaligned substructure through formula-aware fragment optimization. Enabled by its evidential reasoning, NMRAgent outperforms state-of-the-art methods, improving top-1 accuracy by 46.5% and Tanimoto similarity by 0.502 on a scaffold-split benchmark with novel scaffolds in the test set. Besides, we demonstrate the agent's practical utility by elucidating the structures of two previously unknown natural products isolated from Hydrangea davidii and Vitex trifolia, and by correcting structural misassignments in established literature. By combining high-accuracy prediction with transparent and evidence-based reasoning, NMRAgent establishes a new paradigm for interpretable AI in analytical chemistry.
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Nuclear Magnetic Resonance (NMR) spectroscopy is the gold standard for molecular structure elucidation, yet interpreting complex spectra for unknown molecules remains a bottleneck reliant on human expertise. While artificial intelligence has advanced this field, current methods face a critical trade-off: database retrieval cannot identify novel scaffolds, while de novo molecular structure elucidation models operate as black boxes, lacking the atom-level interpretability required for rigorous scientific validation. Here, we present NMRAgent, an evidential reasoning agent powered by large language models (LLMs) that bridges this gap by integrating specialized spectral analysis tools with chemical knowledge graphs. Unlike previous approaches, NMRAgent mimics the deductive reasoning of human experts: it takes experimental NMR spectra and molecular formula as input, plans the elucidation process, proposes candidate structures, verifies peak-atom consistency, and refines misaligned substructure through formula-aware fragment optimization. Enabled by its evidential reasoning, NMRAgent outperforms state-of-the-art methods, improving top-1 accuracy by 46.5% and Tanimoto similarity by 0.502 on a scaffold-split benchmark with novel scaffolds in the test set. Besides, we demonstrate the agent's practical utility by elucidating the structures of two previously unknown natural products isolated from Hydrangea davidii and Vitex trifolia, and by correcting structural misassignments in established literature. By combining high-accuracy prediction with transparent and evidence-based reasoning, NMRAgent establishes a new paradigm for interpretable AI in analytical chemistry.