DAILY RESEARCH INDEX

每天知道
你的领域
出了什么

不是论文列表,而是按研究方向整理的每日增量。

聚合近期 arXiv 更新,保留摘要、分类、发布日期和原文入口,帮助你更快判断今天哪些论文值得继续阅读与验证。

共 21289 篇 · 多个关键词用空格分隔,按发布日期排序。

01 TOPIC

全部论文

cs.CV

Bridging Video Understanding and Generation in a Unified Framework

作者Yuqi Wang, Runyi Li, Ruoyu Feng, Renjie Chen, Wenfeng Lin, Mingyu Guo

展开完整摘要收起摘要

Recently, unified image generation and understanding have been extensively explored. However, extending such unified modeling paradigms to the video domain remains largely underexplored. A central challenge is that video understanding favors compact, discriminative semantic representations, whereas video generation requires dense signals that preserve visual details and temporal coherence. Videos naturally capture both spatial semantics and temporal dynamics, making them a more suitable modality for unified multimodal modeling compared to static images. In this paper, we propose Vega, a unified framework that bridges video understanding and generation. Vega leverages a shared vocabulary to jointly model text and visual representations and employs a hybrid architecture combining autoregressive (AR) prediction with diffusion-based rendering. Specifically, the AR model focuses on predicting semantically meaningful visual tokens for keyframes, providing a structured representation that guides the diffusion module in rendering dense, high-resolution video frames. Extensive experiments demonstrate that Vega achieves strong performance on video generation benchmarks such as VBench and video understanding benchmarks like VideoMME.

ARXIV 2606.31326 ↗
cs.CV

One Video, One World: Turning Monocular Video into Physical 4D Scenes

作者Junhao Chen, Boran Zhang, Mingjin Chen, Henghaofan Zhang, Saining Zhang, Congcong Zhu, Hao Zhao, Ruqi Huang, Zhihao Li, Yufei Wang

展开完整摘要收起摘要

We introduce OVOW, the first training-free system that reconstructs instance-level, simulation-ready 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for structured Video-to-4D evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for synthesizing paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

ARXIV 2606.31388 ↗
cs.CV

InstanceControl: Controllable Complex Image Generation without Instance Labeling

作者Xiaoyu Liu, Huan Wang, Fan Li, Zhixin Wang, Jiaqi Xu, Ming Liu, Wangmeng Zuo

展开完整摘要收起摘要

Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.

ARXIV 2606.31924 ↗
cs.CV

No Place to Hide: Benchmarking Video Hallucination with Background-Controlled Pairs

作者Haojian Huang, Harold Haodong Chen, Meng Luo, Junjia Du, Shanqing Xu, Ziheng Chen, Yanxiang Huang, Yinchuan Li, Ying-Cong Chen

展开完整摘要收起摘要

We introduce VidPair-Halluc, a new benchmark for evaluating video hallucination in large video models (LVMs) under rigorous and controlled conditions. Unlike previous benchmarks that primarily rely on text-based perturbations or adversarial questions while neglecting the consistency of visual backgrounds, VidPair-Halluc features video pairs with highly similar backgrounds but distinctly different foreground semantics, enabling precise attribution of model errors to genuine hallucination rather than background variation. The benchmark is constructed through PairFlow, a pipeline that leverages recent advances in text-to-image and video generation to systematically compose stories, generate coherent video clips, and assemble them into adversarial pairs. Covering both spatial and temporal reasoning across ten semantic aspects, VidPair-Halluc comprises 1K high-quality adversarial video pairs and 11K spatio-temporal QA pairs with control over background and foreground variations. Evaluations on mainstream LVMs show persistent difficulty with robust fine-grained video understanding in adversarial settings, and code and data are available at the https://jethrojames.github.io/VidPair-Halluc/.

ARXIV 2606.31933 ↗
cs.RO

DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation

作者Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang

展开完整摘要收起摘要

Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.

ARXIV 2606.32028 ↗
cs.CV

World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration

作者Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujing Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni

展开完整摘要收起摘要

The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render — the structured physical narrative — from how to render — the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.

ARXIV 2606.31946 ↗
math.OC

Direction-Magnitude Decomposition for Low-Rank Matrix Optimization: Faster Convergence and Saddle-to-saddle Dynamics

作者Yudong Wei, Liang Zhang, Bingcong Li, Niao He

展开完整摘要收起摘要

Low-rank matrix optimization is often carried out via the Burer-Monteiro (BM) formulation, but choosing the factorization rank $r$ is delicate and can substantially slow optimization. We propose a unified framework, termed direction-magnitude decomposition (DMD), that decomposes the optimization variable to improve optimization efficiency even when the target rank is unknown. We develop two DMD-based approaches and establish their theoretical advantages on the canonical problem of matrix factorization. The first, overparameterized DMD, uses a rank $r$ larger than necessary and enjoys faster convergence as $r$ increases. The second, recursive DMD, is motivated by the incremental eigenpair learning, or saddle-to-saddle, behavior of overparameterized DMD. It achieves lower memory and computational costs, complementing overparameterized DMD. Both approaches are exponentially faster than gradient descent applied to the BM formulation. Numerical experiments on matrix factorization, sensing, and completion corroborate our theoretical findings and demonstrate the practical effectiveness of DMD.

ARXIV 2606.31390 ↗
cs.CV

Mesh BDF: Barycentric Dominance Field for 3D Native Mesh Generation

作者Gaochao Song, Haohan Weng, Luo Zhang, Zibo Zhao, Shenghua Gao

展开完整摘要收起摘要

Autoregressive (AR) modeling has recently achieved remarkable progress in native 3D mesh generation, largely due to its natural ability to handle variable-length, discrete data structures. However, the inherent constraints of the AR paradigm severely restrict the generated meshes, leading to limited face counts, bounded vertex resolutions, and difficulties in supporting textures. To overcome these bottlenecks, we propose the Barycentric Dominance Field (BDF), a continuous representation defined on triangular mesh surfaces that elegantly encodes vertex topological connectivity. BDF bridges the fundamental gap between discrete mesh topology and continuous diffusion-based generative modeling by transforming connectivity into a continuous surface signal. As an intrinsic mesh property, BDF shares strong similarities with texture maps, enabling its seamless integration into existing 3D diffusion pipelines without requiring architectural modifications. Extensive experiments demonstrate that BDF empowers diffusion models to generate native meshes with significantly higher quality, greater scalability, and stronger robustness compared to state-of-the-art autoregressive methods.

ARXIV 2606.31777 ↗
cs.LG

FedXDS: Leveraging Model Attribution Methods to counteract Data Heterogeneity in Federated Learning

作者Maximilian Andreas Hoefler, Karsten Mueller, Wojciech Samek

展开完整摘要收起摘要

Explainable AI (XAI) methods have demonstrated significant success in recent years at identifying relevant features in input data that drive deep learning model decisions, enhancing interpretability for users. However, the potential of XAI beyond providing model transparency has remained largely unexplored in adjacent machine learning domains. In this paper, we show for the first time how XAI can be utilized in the context of federated learning. Specifically, while federated learning enables collaborative model training without raw data sharing, it suffers from performance degradation when client data distributions exhibit statistical heterogeneity. We introduce FedXDS (Federated Learning via XAI-guided Data Sharing), the first approach to utilize feature attribution techniques to identify precisely which data elements should be selectively shared between clients to mitigate heterogeneity. By employing propagation-based attribution, our method identifies task-relevant features through a single backward pass, enabling selective data sharing that aligns client contributions. To protect sensitive information, we incorporate metric privacy techniques that provide formal privacy guarantees while preserving utility. Experimental results demonstrate that our approach consistently achieves higher accuracy and faster convergence compared to existing methods across varying client numbers and heterogeneity settings. We provide theoretical privacy guarantees and empirically demonstrate robustness against both membership inference and feature inversion attacks. Code is available at https://github.com/MaxH1996/FedXDS.

ARXIV 2606.31742 ↗
cs.CV

Diffusion-Based Material Regularization for Physics-Based Inverse Rendering

作者Jingwang Ling, Lifan Wu, Feng Xu, Shuang Zhao

展开完整摘要收起摘要

Reconstructing physics-based 3D assets — geometry, materials, and illumination — from multi-view images is a core problem in computer graphics and vision, and a prerequisite for realistic relighting and editing. Physics-based inverse rendering offers an accurate image-formation model, but is severely underconstrained: without strong priors, illumination is baked into materials, and reconstructions generalize poorly to novel views and lighting. Data-driven diffusion models, in contrast, predict visually plausible materials, yet their predictions rarely satisfy the rendering equation and are not directly usable for physics-based rendering. We bridge these two paradigms rather than replacing either. Our key idea is to treat the predictions of a state-of-the-art diffusion model not as target material values but as a similarity kernel for optimization: we introduce a regularization loss that penalizes deviations in the optimized material over surface regions where the diffusion predictions are near-constant, while leaving the optimization free to match the input images. Built on this regularizer, our end-to-end pipeline jointly reconstructs geometry, materials, and illumination, yielding high-quality assets that drop into standard rendering pipelines and relight faithfully. On the Synthetic4Relight, Stanford-ORB, and DTC-Synthetic datasets, our method significantly outperforms state-of-the-art baselines in both reconstruction accuracy and relighting quality.

ARXIV 2606.31065 ↗
cs.CV

No Prompt, No Leaks: A Robust Generative Steganography Framework via Prompt-Free Diffusion

作者Jingwen Cai, Fen Xiao, Shuhua Deng, Xieping Gao

展开完整摘要收起摘要

Generative image steganography synthesizes stego images directly from secret information to achieve inherent security advantages. Latent Diffusion Models (LDMs) have recently emerged as a fundamental image steganography framework that modulates secret latent representations with text prompts. Limited by the inflexibility of text prompts, these methods still struggle to generate high-quality stego images and accurately recover secret images. In this work, we propose a prompt-free diffusion image steganography framework that integrates style semantic priors to control more robust and reliable stego image generation. Specifically, a Cascaded Affine Coupling Module (CACM) establishes a bijective, deterministic mapping between a secret image and its latent representation. Then, style semantics are integrated into the diffusion process to control latent representation and ensure visual imperceptibility in the generated stego images. To mitigate trajectory deviations stemming from the unconditioned reverse process, a predictor-corrector mechanism is introduced to iteratively refine the generation trajectory via feedback from the current and predicted next states. Extensive experimental results show that the proposed method achieves competitive performance compared to state-of-the-art methods in terms of security, secret image reconstruction accuracy and controllability.

ARXIV 2606.31427 ↗
cs.CV

Cross-Space Distillation: Teaching One-Step Students with Modern Diffusion Teachers

作者Anh Nguyen, Ngan Nguyen, Duc Vu, Trung Dao, Viet Nguyen, Quan Dao, Kien Nguyen, Chi Tran, Phong Nguyen, Khoi Nguyen, Cuong Pham, Dimitris Metaxas, Vishal M. Patel, Anh Tran

展开完整摘要收起摘要

Modern one-step diffusion models achieve impressive quality through distribution-based timestep distillation. Yet, they rely on a critical assumption: Teacher and Student must inhabit the same latent space. This Shared-Space constraint prevents knowledge transfer from modern high-capacity Teachers (e.g., SD 3.5 and Flux) into compact, deployment-friendly Students such as SD 1.5, whose latent resolution and VAE parameterization differ from the Teacher. We formalize this overlooked regime as Cross-Space Distillation, where Teacher and Student differ in both latent resolution and VAE space. To enable distillation under this mismatch, we introduce the Bridge, a lightweight latent interface that maps Student latents into the Teacher space without modifying the Student backbone. Bridge combines a frozen Student VAE decoder as a spatial prior with a compact learnable projector, and is trained with latent reconstruction and attention fidelity objectives for stable Teacher-space alignment. Across diverse modern Teachers, Bridge enables substantial gains for compact one-step Students; for example, it improves SD 1.5 from 5.4 to 9.4 HPSv3 while preserving one-step inference, low latency, and broad ecosystem compatibility. These results show that heterogeneous large Teachers can be distilled into efficient, deployable backbones through a lightweight latent-space interface.

ARXIV 2606.32020 ↗
cs.LG

Probabilistic Inversion with Flow Matching

作者Baldur Paulwitz, Stefan Buske

展开完整摘要收起摘要

We demonstrate the application of Flow Matching, a technique originating from generative Artificial Intelligence, to probabilistic inversion in geophysical settings, such as seismic Full-Waveform inversion. We adapt the well-established mathematical theory of Flow Matching from generative Artificial Intelligence to the context of probabilistic inversion. We evaluate the approach with two case studies: a simple 2D velocity model to illustrate the general features of the method, and the OpenFWI dataset to show its capabilities for probabilistic inversion of more complex seismic velocity models.

ARXIV 2606.31288 ↗
cs.CV

GEAR: Guided End-to-End AutoRegression for Image Synthesis

作者Bin Lin, Zheyuan Liu, Chenguo Lin, Sixiang Chen, Yunyang Ge, Yunlong Lin, Jianwei Zhang, Miles Yang, Zhao Zhong, Liefeng Bo, Li Yuan

展开完整摘要收起摘要

Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict more easily. This shifts the alignment burden from the tokenizer to the AR: the tokenizer's own features become less DINOv2-like while the AR's become more so, the opposite of diffusion-side recipes that make the latent itself semantic. GEAR speeds up ImageNet gFID convergence by up to 10x relative to the strong LlamaGen-REPA baseline, learns markedly better patch-level and spatially-coherent features, and generalizes across quantizers (VQVAE, LFQ, IBQ) and to text-to-image generation.

ARXIV 2606.32039 ↗
cs.RO

Machine Learning-based Feedback Linearization Control of Quadrotor Subject to Unmodeled Dynamics

作者Amos Alwala, Gabriel da Silva Lima, Wallace Moreira Bessa

展开完整摘要收起摘要

The control of agile quadrotors in dynamic and uncertain environments remains an open area of investigation to this day, particularly when the complete system dynamics are partially known or highly nonlinear. This work introduces a novel machine learning-based feedback-linearization control framework that employs a Gaussian Radial Basis Function (RBF) neural network (NN) to model and compensate for unmodeled dynamics in real time. The proposed controller leverages the universal approximation capability of RBF networks to model nonlinearities and uncertainties. An online adaptation of the RBF NN updates the network's weights without prior training. The control law is derived using the Lyapunov stability theory, herein guaranteeing closed-loop stability and providing theoretical guarantee of asymptotic convergence of a trajectory tracking task. Gazebo simulation and real flight experiments are conducted using the Bitcraze's Crazyflie 2.1 quadrotor subject to unmodeled air drag, actuator dynamics, and external disturbance. Despite incomplete knowledge of prior dynamics and presence of external disturbance such as air drag and drift in state estimation, the proposed controller improves trajectory tracking with rapid convergence and reduction of position-norm and yaw orientation RMSE by more than $7.13%$ and $49.27%$ respectively compared to baseline feedback linearization controller.

ARXIV 2606.31199 ↗
cs.LG

TDGT: A Tabular Data Generation Toolkit supporting adaptive GPU-accelerated Bayesian mixture models, diffusion-based models, and latent-space generative modeling

作者Vasileios C. Pezoulas, Nikolaos S. Tachos, Eleni Georga, Kostas Marias, Manolis Tsiknakis, Dimitrios I. Fotiadis

展开完整摘要收起摘要

The growing demand for privacy-preserving data sharing has positioned synthetic data generation as a critical component of responsible AI workflows. Despite notable advances in generative modeling, existing solutions often lack integration of adaptive generation strategies, multi-metric evaluation, and accessible end-to-end generators within a unified web-based toolkit. In this work, we introduce TDGT (Tabular Data Generation Toolkit), a web-based toolkit for synthetic tabular data generation and fidelity assessment. TDGT introduces the Adaptive Bayesian Mixture Synthesizer (ABMS), a novel algorithm that autonomously determines the optimal number of mixture components through iterative cluster quality optimization, eliminating the need for manual hyperparameter configuration. Building upon ABMS, we further propose VAE-ABMS, a hybrid architecture that couples Variational Autoencoder-based latent space learning with adaptive Bayesian mixture synthesis, enabling high-fidelity generation of complex, nonlinear tabular distributions. For large-scale scenarios, TDGT provides a GPU-accelerated variant of ABMS leveraging CUDA-based k-means clustering and Gaussian mixture fitting. Synthetic data fidelity is assessed through eleven statistical fidelity metrics spanning distributional divergence, structural correlation, and sample-level similarity, complemented by privacy risk indicators including k-anonymity scoring and disclosure rate estimation. The web-based toolkit supports a real-time streaming interface with interactive Plotly-based visualizations. TDGT is assessed across datasets from healthcare, socioeconomic modeling, and cybersecurity domains, demonstrating consistent generation fidelity and statistical coherence across heterogeneous feature types and data scales.

ARXIV 2606.31268 ↗
cs.CV

Wavelet-Optimized Pseudo-3D Accelerated Diffusion Model for Truncated Computed Laminography

作者Genyuan Zhang, Junyao Wang, Chuandong Tan, Fenglin Liu, Yongning Zhou

展开完整摘要收起摘要

Computed Laminography (CL) is a key technology for the nondestructive testing of large plate-shaped objects. However, field-of-view (FOV) limitations inevitably lead to truncation of projected data, an ill-posed inverse problem that causes severe reconstruction artifacts. Existing deep learning methods typically rely on 2D architectures that lack rigorous data consistency constraints. Furthermore, they conventionally confine artifact removal strictly to the FOV, discarding potentially recoverable information outside it. To overcome these limitations, we first introduce a comprehensive CL FOV analysis, categorizing the space into data-complete, data-incomplete, and data-free regions. By extending our reconstruction target to encompass the data-incomplete region, we significantly expand the effective imaging range and enhance scanning efficiency. To achieve this, we propose a novel wavelet-optimized pseudo-3D accelerated diffusion model for CL truncation reconstruction (CL-DM). Our method utilizes a standard 2D diffusion model for slice aggregation, combined with a 3D model-based iterative reconstruction (MBIR) method to ensure strict data consistency. To mitigate inter-slice discontinuities, we introduce wavelet regularization along the z-direction, paired with a translation-invariant (TI) mechanism and a low-frequency preservation strategy. Finally, we introduce a 3D fast sampling architecture, significantly accelerating inference speed. Extensive simulations and real-world experiments demonstrate that CL-DM is superior in effectively eliminating truncation artifacts and restoring high-fidelity, continuous 3D structures.

ARXIV 2606.31318 ↗
math.OC

Random Reshuffling Dominates Stochastic Gradient Descent

作者Zijian Liu

展开完整摘要收起摘要

Stochastic Gradient Descent ($\textsf{SGD}$) is one of the most classical optimization algorithms with favorable theoretical guarantees, yet the practical implementation of $\textsf{SGD}$ differs subtly from its well-known form and is often referred to as Shuffling Stochastic Gradient Descent ($\textsf{Shuffling SGD}$). A particularly popular strategy in $\textsf{Shuffling SGD}$ is Random Reshuffling ($\textsf{RR}$), which has achieved great empirical success across numerous experiments. Despite its strong performance, $\textsf{RR}$ has long been considered a heuristic due to a lack of theoretical support. Over the last decade, people have finally established provable convergence rates for $\textsf{RR}$, thus justifying its observed superiority. However, for smooth convex optimization, two clouds over the convergence theory of $\textsf{RR}$ remain to this day. More precisely, according to the current theory, $\textsf{Shuffling SGD}$ under $\textsf{RR}$ converges only when the stepsize is smaller than a threshold proportional to $1/n$, where $n$ is the number of summands in the objective (or the number of data points). Consequently, the optimally tuned theoretical rate of $\textsf{Shuffling SGD}$ under $\textsf{RR}$ is strictly worse than that of $\textsf{SGD}$ when the number of epochs is smaller than another threshold proportional to $n$. These two restrictions heavily limit the applicability of existing theories and leave a critical mismatch with practice. In this work, for the first time, we prove that $\textsf{RR}$ dominates $\textsf{SGD}$ in smooth convex optimization under any reasonable stepsize after any finite number of epochs, thereby addressing a longstanding open question.

ARXIV 2606.32005 ↗
cs.CV

Histogram-constrained Image Generation

作者Haoming Liu, Yuanhe Guo, Yijia Cao, Shenji Wan, Hongyi Wen

展开完整摘要收起摘要

Diffusion models have emerged as a dominant paradigm in generative modeling, enabling high-fidelity sampling from complex data distributions. Despite impressive capabilities, controlling diffusion models to produce outputs aligned with user intent remains an open challenge, especially when balancing global coherence with local precision. Existing control mechanisms vary in the granularity of their conditioning signals. For example, textual prompts guide generation globally through high-level semantics, while ControlNet-like approaches secure precise local structure via dense conditions. In this work, we introduce Histogram-constrained Image Generation (HIG), a novel control mechanism that falls into the middle ground of control granularity. Our framework enforces user-specified distributional constraints (e.g., color histograms or latent token distributions) during the generation process with exact precision. We model such control as an optimal transport (OT) problem and apply explicit guidance transformations during sampling, thereby driving the diffusion trajectory to align with the desired histogram. We demonstrate the versatility of HIG across diverse applications, including constrained generation via color/latent histograms and high-capacity information embedding through histogram-level encoding. Our findings underscore the promise of distributional control, a flexible and interpretable control scheme that is fully compatible with existing control mechanisms, diversifying the hybrid strategies for controllable image generation. Our project page is available at: https://maps-research.github.io/hig/.

ARXIV 2606.31683 ↗
cs.LG

OTCache: Optimal Transport for Geometry-Aware Caching in Diffusion Models

作者Huanlin Gao, Fang Zhao, Qiang Hui, Fuyuan Shi, Shaoan Zhao, Yantao Li, Chao Tan, Ting Lu, Yuren You, Kai Wang, Shiguo Lian

展开完整摘要收起摘要

We propose OTCache, a training-free framework for accelerating diffusion sampling via caching schedule prediction. Existing graph-based caching methods reduce redundant computation by optimizing shortest-path objectives, but rely on an additive independence assumption, which often breaks down in the low NFE regime. To address this issue, OTCache models caching schedules across inference budgets as a smooth evolution in policy space, inspired by Optimal Transport (OT). The framework consists of three stages: (1) obtaining a high-fidelity reference schedule using a graph-based caching method under a conservative budget; (2) performing a lightweight anchor search under an extreme low-budget setting via Optuna optimization with an end-to-end perceptual objective; and (3) predicting schedules for target budgets via quantile interpolation between the reference and anchor policies using continuous warping representations. Experiments on FLUX.1 [dev], Qwen-Image, and HunyuanVideo show that OTCache achieves 4.5x, 4.7x, and 3.66x acceleration, respectively, while consistently improving generation fidelity over state-of-the-art caching baselines. This work provides a new perspective on accelerating diffusion models through Optimal-Transport-inspired schedule modeling. Code:https://github.com/UnicomAI/OTCache

ARXIV 2606.31026 ↗
cs.CV

Accelerated Likelihood Maximization for Diffusion-based Versatile Content Generation

作者Hyunsoo Lee, Inwoo Hwang, Young Min Kim

展开完整摘要收起摘要

Generating diverse, coherent, and plausible content from partially given inputs remains a fundamental challenge for diffusion models. Existing approaches face clear limitations: training-based approaches offer strong task-specific results but require costly computation, and they generalize poorly across tasks. Training-free approaches offer better efficiency, but they do not explicitly optimize over unobserved variables, leading to globally inconsistent results. To address these limitations, we introduce Accelerated Likelihood Maximization (ALM), a novel training-free sampling strategy integrated into the reverse diffusion process that significantly extends the applicability of diffusion models beyond simple generation tasks. Unlike previous methods that implicitly influence missing regions through pre-generated region constraints, we directly optimize the unobserved region during the sampling process, enabling globally coherent and plausible generation. Furthermore, we incorporate an acceleration strategy that significantly improves computational efficiency without sacrificing performance. Experimental results demonstrate that ALM consistently outperforms state-of-the-art methods in various data domains and tasks, establishing a powerful paradigm for versatile content generation.

ARXIV 2606.31323 ↗
cs.LG

Introduction to Stochastic Differential Equations for Generative Machine Learning: A Variational Perspective

作者Ole Winther, Paul Jeha, Sander Dieleman, Andriy Mnih, Manfred Opper, Andrea Dittadi

展开完整摘要收起摘要

The use of ordinary and stochastic differential equations has led to substantial progress in generative machine learning with applications to, for example, image, video and biomolecule generation. This paper provides a self-contained and informal introduction to the differential equations, the probabilistic framework for using them in generative modeling and the Fokker--Planck equation that governs the temporal evolution of the marginal distribution of the stochastic variables of the differential equations. The variational lower bound on the log-likelihood (the evidence lower bound, ELBO) is derived and used as a general starting point for a discussion of diffusion models, score matching, and flow matching. All of these approaches may be viewed as specific parameterizations of the most general variational approach. A one-dimensional density modeling problem is used as a simple example to compare different parameterizations.

ARXIV 2606.31576 ↗
cs.LG

Teaching LLMs to Recommend and Defer in Underrepresented Epilepsy Care

作者Shreyas Rajesh, Kartik Sharma, Tonmoy Monsoor, Mehmet Yigit Turali, Richard Idro, Juliana Kayaga, Robert Sebunya, Tracy Tushabe Namata, Jessica Nichole Pasqua, Vwani Roychowdhury, Rajarshi Mazumder

展开完整摘要收起摘要

Specialist epilepsy expertise is scarce in resource-constrained settings, making LLM-based decision support attractive for frontline clinicians managing longitudinal treatment. Such systems must adapt to local prescribing practice and know when to defer. We study this problem in Ugandan pediatric epilepsy care, predicting anti-seizure medication regimens from longitudinal unstructured clinic notes. Standard prompting achieves non-trivial agreement with physician prescriptions, but neurologist review shows that many errors reflect distribution-miscalibrated prescribing defaults rather than failures to parse the local record. We introduce MANANA, a non-parametric prompt-learning framework that learns local prescribing guidance from a small patient-level training set. MANANA converts observed prescription errors into auditable prompt memories, instantiated in single-agent and multi-agent variants, and improves over classical ML models, direct LLM prompting, and prompt-optimization baselines across two independently collected Ugandan cohorts. We further propose Bayesian prompt averaging, which converts the learned prompt trajectory into prescription likelihoods and an uncertainty-based deferral signal. On the independently collected held-out cohort, this improves visit-level top-3 prescription accuracy by 4-8 percentage points over prompt-optimization baselines and enables selective prediction: the system can auto-handle the most confident half of cases at 95% precision, or the most confident quarter at 99% precision, while deferring lower-confidence cases for specialist review.

ARXIV 2606.31036 ↗
cs.AI

Beyond the Library: An Agentic Framework for Autoformalizing Research Mathematics

作者Arshia Soltani Moakhar, Iman Gholami, Max Springer, Mahdi JafariRaviz, MohammadTaghi Hajiaghayi

展开完整摘要收起摘要

While Large Language Models (LLMs) have demonstrated exceptional capabilities in mathematical reasoning, they frequently produce subtle errors that evade human detection. Formal mathematical languages like Lean 4 offer mechanical proof checking, strongly motivating the need for autoformalization: the automatic translation of natural language mathematics into verifiable code. Recent trends indicate that general-purpose LLMs, heavily optimized for standard programming, now outperform smaller models explicitly fine-tuned for Lean. Leveraging this shift, we introduce an agentic autoformalization framework powered by general coding LLMs. At the core of our system is an orchestrator that manages a multi-agent pipeline tailored for research-level mathematics. Because cutting-edge research frequently relies on concepts outside the scope of existing libraries like Mathlib, our system dynamically extends necessary type definitions and validates them via a novel Auxiliary Lemma technique before formalizing the primary theorems. We applied our approach to PutnamBench, producing machine-checked Lean proofs for a random sample of 32 problems. Furthermore, we evaluate our system on five papers from the ACM Symposium on Theory of Computing (STOC) spanning combinatorics, communication complexity, mechanism design, and learning theory, successfully formalizing their main theorems and validating the generated formalizations with human experts; for all five we also formalize the proofs alongside the statements, and notably two of them are proved with no axioms beyond Lean's kernel. All of our formalizations are available at https://beyondthelibrary.github.io/formal_arxiv .

ARXIV 2606.31134 ↗
cs.LG

The Calibration Turn in AI-Assisted Research: A Conceptual and Methodological Framework for Evidence-Licensed Claims

作者Hongmin Li

展开完整摘要收起摘要

AI-assisted research has entered a stage in which the central question is not only whether systems can generate hypotheses, run experiments, or produce manuscripts, but whether their scientific claims are calibrated to the evidence that supports them. This Perspective-style paper develops a conceptual and methodological framework for evidence-licensed claims in AI-assisted research. Motivated by representative routes including specialized scientific foundation models, LLM research assistants, multi-agent co-scientists, AI Scientist pipelines, mathematical discovery agents, and self-driving laboratories, it represents AI-assisted research as five operators: hypothesis generation, model-mediated consequence derivation, external validation, belief update, and claim calibration. The central claim is that calibration is not merely cautious wording but a mechanism for managing scientific assertion rights: evidence licenses some forms of speech and withholds others. The paper distinguishes linguistic, consequence-based, interventional, and evidence-licensed semantics; defines the claim-evidence gap and epistemic debt; and treats minimal structural reconstruction across heterogeneous outputs as an upward form of claim calibration. AISim-Cal is included as an illustrative synthetic dynamics exercise, not as an empirical forecast or benchmark. The resulting principles are: no claim without license, validation does not determine claim level, and automation amplifies the need for calibration. Reliable AI-assisted research is therefore evaluated as a loop that generates hypotheses, derives testable consequences, accepts independent adjudication, updates beliefs, and outputs only evidence-licensed claims.

ARXIV 2606.31273 ↗
cs.AI

ReGRPO: Reflection-Augmented Policy Optimization for Tool-Using Agents

作者Binjie Zhang, Mike Zheng Shou

展开完整摘要收起摘要

Tool-augmented vision-language models (VLMs) can solve multimodal, multi-step tasks by calling external tools, yet they remain fragile in practice. Existing works have two common gaps. Supervised fine-tuning (SFT) is built mostly on successful trajectories and offers little signal for recovery after tool failures, while sparse trajectory-level RL rewards provide limited guidance on which step failed and how to repair it. We introduce ReGRPO (Reflection-augmented Group Relative Policy Optimization), a framework that learns reflection-guided correction in tool-using agents. ReGRPO starts with a structured reflective data engine: we execute near-miss actions to collect grounded failure observations, then build Reflection-of-Thought triplets (ErrorType, Evidence, FixPlan) paired with corrected actions for warm-start SFT. We then optimize reflection tokens and corrective actions jointly within local trajectories using group-relative advantages, and include a reflection-cost term to reduce unnecessary reflection. Experiments on GTA and GAIA show that, under the same backbone and tool suite, ReGRPO consistently outperforms strong open-source baselines and achieves the best results among the compared open-source controllers. Code and RoT data are available at https://github.com/showlab/ReGRPO.

ARXIV 2606.31392 ↗
cs.CV

SimpleSearch-VL: A Simple Recipe for Multimodal Agentic Deep Search

作者Ming Dai, Zhihong Lu, Jinjie Gu, Jiedong Zhuang, Yefeng Liu, Wankou Yang, Jian Wang, Chunhua Shen

展开完整摘要收起摘要

We present SimpleSearch-VL, an efficient, reliable, and practical framework for multimodal agentic search. Its core idea is to improve the agent's own search-and-verification process rather than scaling data, tools, or auxiliary model components. For efficiency, Factorized Adaptive Rollout (FAR) improves sampling efficiency by forming more informative training groups while using redundant samples to mitigate long-tail latency and expose hard samples. For reliability, SimpleSearch-VL performs evidence-verified reasoning, explicitly using chain-of-thought verification to assess the relevance of retrieved visual and textual cues to the original context. For practicality, SimpleSearch-VL keeps a lightweight tool interface and performs webpage self-summary within the agent, requiring no additional external dependencies. With only 5K supervised tool-interleaved trajectories and 2K RL data, SimpleSearch-VL improves Qwen3-VL agentic baselines by 15.8 and 16.0 average points for the 8B and 30B-A3B variants, respectively. The SimpleSearch-VL-30B-A3B model further achieves performance competitive with agentic Gemini-3-Pro.

ARXIV 2606.31504 ↗
cs.LG

ECHO: Prune to act, trace to learn with selective turn memory in agentic RL

作者Zijun Xie, Binbin Zheng, Enlei Gong, Jihua Liu, Yuyang You, Lingfeng Liu, Jiayao Tang, Guanqun Zhao, Aoqi Hu, Zeyu Chen

展开完整摘要收起摘要

Long-horizon language agents must repeatedly interact with tools, accumulate evidence, and make decisions under bounded context windows. Existing context-management methods make such rollouts feasible by truncating distant history, folding past turns into summaries, or selecting compact memory states. However, these breakthroughs introduce two coupled limitations. First, as the number of turns grows, historical observations are progressively removed or collapsed into compressed states, making it harder for the policy to reuse fine-grained evidence. Second, once the original turns are no longer source-addressable, outcome-based RL loses an explicit path for aligning policy updates with the evidence that supported a successful final answer. To this end, we propose ECHO, a selective turn-memory framework that jointly addresses history collapse and traceable learning through source-indexed reconstruction. Specifically, ECHO compresses each completed environment turn into a compact memory record, reconstructs bounded policy contexts by selecting from these records, and reuses the selected source indices to route positive outcome credit to the evidence and selection actions that support successful answers. On BrowseComp-Plus, ECHO reaches 43.4% held-out accuracy, outperforming GRPO (28.9%) and the rolling-summary baseline SUPO (36.1%), while using fewer turns and lower trajectory volume than SUPO (Figure 1). Additionally, the trained policy improves zero-shot generalization across multi-objective QA, code generation, and deep information-seeking benchmarks on both dense and MoE backbones.

ARXIV 2606.31650 ↗
cs.CV

WorldOdysseyBench: An Open-World Benchmark for Long-Horizon Stability of Interactive World Models

作者Ting-Bing Xu, Jiacheng Sui, Zhe Gao, Kewei Shi, Wenjin Yang, Zhicheng Liu, Zhaoxu Sun, Mingchao Sun, Hongyu Pan, Fan Jiang, Mu Xu, Qi Fan, Yang Gao, Yong Li, Baoquan Chen

展开完整摘要收起摘要

Despite rapid progress in interactive world models (IWMs), existing benchmarks evaluate action following only at trajectory level and ignore memory and interaction physics. We introduce WorldOdysseyBench, an open-world benchmark for long-horizon stability across four dimensions, each with tailored innovations: (i) Action: per-frame action metric bypassing cross-model semantic scale disparity and exposing failures hidden by trajectory; (ii) Vision: segment-based drift metric capturing non-monotonic mid-sequence collapse missed by start-vs-end comparisons; (iii) Physics: controllability-gated evaluation over mechanics, optics, and 3D consistency, scoring plausibility under faithful action execution; (iv) Memory: action-decoupled protocol evaluating scene memory via transition-localized 3D point-cloud reconstruction and subject memory via tracking-plus-VLM reasoning. The benchmark comprises 600+ test cases across Nature, Urban, and Indoor scenes in first/third-person views with WASD 10-60s continuous interaction. Evaluating 10+ open/closed-source models reveals none reliably satisfies all dimensions; even the best achieves only moderate scores. Advances on WorldOdysseyBench are steps toward IWMs that are stable, physically grounded, memory-faithful, and deployable in real-world applications.

ARXIV 2606.31672 ↗
cs.CR

The Decomposition Is the Fingerprint: Per-Component Identity for Agent Skills

作者Hongliang Liu, Yuhao Wu, Tung-Ling Li

展开完整摘要收起摘要

AI agents increasingly acquire and execute skills at runtime: bundles of prompt instructions, executable code, and tool declarations fetched from marketplaces and other agents. Governing them needs a stable notion of skill identity, yet cryptographic hashing is engineered to destroy the very similarity we need, as a one-character edit scrambles the digest. We present a compact, locality-sensitive fingerprint that embeds each component of a skill and projects it to bits with a multi-bank SimHash, giving a fixed 120-byte signature compared in constant time by Hamming distance. Our central claim is that keeping the fingerprint as a per-component triple (prompt, code, tools), rather than a single score, is what makes it useful: the triple recovers skill-family identity through paraphrase, renaming, refactoring, and controlled code translation when another component remains shared, while independent multilingual reimplementation is not recovered; it also localizes which component carries the reuse. We claim lineage, not behavioral equivalence: identity supplies the structural axis of a registry and leaves safety to behavioral verification. The fingerprint reaches an area under the ROC curve (AUC) of 0.974 (95% CI [0.956, 0.994]) over 4,950 pairwise comparisons while using 77x fewer bits than the embedding it approximates, with ranking preserved in expectation and finite-bit concentration; the per-component split turns one number into relationship classification, families, novelty, and a portable "SkillBOM" for a skill registry. On a 906-skill injection benchmark the fingerprint recognizes injected skills as tampered copies of a known base and localizes the change, but recognition is not trust: it remains, by design, an identity signal complementary to behavioral verification rather than a safety verdict.

ARXIV 2606.31272 ↗