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cs.LG

Many Voices, One Reward: Multi-Role Rubric Generation for LLM Judging and Reward Modeling

作者Dazhi Fu, Jiuding Yang, Yiwen Guo, Jicong Fan

展开完整摘要收起摘要

Reliable reward and preference signals are critical for evaluating and optimizing large language models on open-ended tasks. Rubric-based judges offer a transparent way to decompose such judgments into explicit evaluation criteria, but existing annotation-free rubric generators typically rely on a single generic evaluator. As a result, they may overlook important dimensions of human preference, a failure mode we term dimensional blind spots. To address this limitation, we propose Multi-Role Rubric Generation (MRRG), a training-free and reference-free framework that elicits evaluation criteria from multiple complementary roles and consolidates them into an auditable rubric-based scorer. This scorer can be used both to validate pairwise preferences and to provide rewards for GRPO-style Reinforcement Learning with Verifiable Rewards (RLVR). Experiments on preference validation benchmarks show that MRRG consistently outperforms single-role rubric generation baselines across multiple backbone models. Further RLVR experiments demonstrate that MRRG yields a stronger reward signal for improving open-ended generation.

ARXIV 2607.01830 ↗
cs.AI

Distributionally Robust Listwise Preference Optimization

作者Xudong Wu, Jian Qian, Pangpang Liu, Vaneet Aggarwal, Jiayu Chen

展开完整摘要收起摘要

Existing robust preference optimization for language-model alignment mainly studies pairwise supervision and places robustness at the dataset, prompt, or preference-pair level. We instead study listwise preference optimization under ranking-label uncertainty: given a prompt and a candidate list, the observed ranking over that list may be ambiguous due to annotator inconsistency, near-ties, lossy rankwise feedback, or reward-model noise. We propose a pointwise total-variation robust Plackett--Luce objective that directly robustifies the ranking label conditional on the candidate list. The robust loss admits an exact decomposition into the nominal PL loss plus a worst-case PL correction, and the worst-case ranking is obtained by sorting current implicit scores in ascending order, reducing the inner maximization from $K!$ enumeration to $O(K\log K)$. This tractable structure yields strong offline and online optimization guarantees. In the offline fixed-list setting, the robust objective is convex and projected stochastic subgradient reaches global $ε$-suboptimality with $O(ε^{-2})$ sample complexity. In the online policy-induced setting, where candidate lists are generated by the current policy, we establish weak convexity and $\widetilde O(ε^{-2})$ Moreau-envelope stationarity. Experiments in offline LLM alignment show that the proposed robust correction largely preserves performance under clean labels and improves robustness under noise. In online alignment, it makes reward-model-ranked candidate expansion more reliable and improves both reward-model and external GPT-4 judge metrics.

ARXIV 2607.01715 ↗
cs.DC

Mixture-of-Parallelisms: Towards Memory-Efficient Training Stack for Mixture-of-Experts Models

作者Xuan-Phi Nguyen, Shrey Pandit, Yiran Zhao, Semih Yavuz, Silvio Savarese, Shafiq Joty

展开完整摘要收起摘要

This paper showcases a memory-efficient training stack for Mixture-of-Experts (MoE) models. It is a training paradigm that combines and specializes various existing and novel parallelism techniques at different layers and stages of the Mixture-of-Experts (MoE) model training pipeline. It leverages these techniques to achieve maximal efficiency given the physical constraints of CPU, CPU memory, GPU HBM memory, and the CPU-GPU, GPU-GPU, and node-node communication bandwidth of the GPU cluster. It also contains a novel strategy for the optimizer step to achieve high throughput and memory efficiency, enabling practitioners to conduct lossless pre-training/fine-tuning of trillion-parameter scale models, at a million context length, with just under 12 8x H200 GPU nodes, with state-of-the-art throughput and memory efficiency. In our experiments, MoP delivers 4.7x--8.2x higher per-GPU throughput than a strongly-tuned FSDP2 baseline (with the gap widening at larger scale) and sustains training at context lengths up to 1M tokens, where the baseline runs out of memory beyond 64--128K.

ARXIV 2607.01844 ↗
cs.LG

SCAPE: Accurate and Efficient LLM Training with Extreme Sparse Communication

作者Mingkai Zheng, Junlin Chen, Haotian Xie, Zhao Zhang

展开完整摘要收起摘要

Communication increasingly dominates the cost of Large Language Model (LLM) pre-training, especially under data-parallel and sharded training schemes, where gradient synchronization and parameter reconstruction overhead increase with model size and system scale. Existing communication-reduction methods either sparsify raw gradients, which can be unstable for modern Adam-style optimizers at high sparsity, or quantize communication, whose savings are fundamentally bounded by bit width and often incur additional runtime overhead. We present SCAPE, a communication-efficient distributed optimizer for LLM training that exploits the stability of AdamS's first-moment to enable aggressive sparsification without loss of LLM quality. Instead of constructing masks from raw gradients, SCAPE derives them from first-moment-based statistics, partitions mask generation across workers to align with optimizer sharding, and delays mask usage by one step so that mask synchronization can overlap with computation. SCAPE also reconstructs the quantities required for second-moment updates from a single synchronized sparse buffer, avoiding an additional collective. We implement SCAPE in Megatron-LM and evaluate its convergence by pre-training GPT-345M on OpenWebText and Llama-500M on SlimPajama-6B using 32 NVIDIA GH200 GPUs on TACC Vista. In both models, SCAPE preserves training stability, validation loss, and downstream task accuracy under 90% and 99% sparsity. For Llama-500M, SCAPE reduces end-to-end pre-training wall-clock time by up to 43.3% while maintaining model quality comparable to dense AdamW and AdamS. For Llama-1.8B, SCAPE achieves up to 3.26$\times$ speedup per step compared to dense AdamS.

ARXIV 2607.01678 ↗
cs.DC

HCMS: Head-Chunked Multi-Stream Pipeline for Communication-Computation Overlap in Long-Sequence Parallel Attention

作者Chao Yuan, Pan Li, Yingnan Sun, Jing Liu

展开完整摘要收起摘要

All-to-all based sequence parallelism methods execute communication and computation strictly in serial when processing medium-long sequences, resulting in hardware resource underutilization. This paper proposes Head-Chunked Multi-Stream Pipeline (HCMS), which exploits the computational independence of multi-head attention by partitioning attention heads into multiple chunks and achieving fine-grained communication-computation overlap through dual CUDA streams. HCMS is orthogonally compatible with existing optimizations such as FlashAttention and SDPA, requires no modification to underlying kernels, supports uneven partitioning while maintaining numerical equivalence. Experiments validate the effectiveness across four GPU platforms at 2-8 GPU scales: for typical video generation sequence lengths of 31K-56K tokens, HCMS achieves 10%-17.5% speedup over the Ulysses baseline and 5%-14.5% speedup over Ring Attention; end-to-end acceleration of 6.8% is achieved on the Wan2.2 model. Theoretical analysis shows that HCMS benefits are positively correlated with communication ratio $ρ$, and its use is recommended when $ρ>20%$.

ARXIV 2607.01817 ↗
cs.CV

SFKD: Spatial--Frequency Joint-Aware Heterogeneous Knowledge Distillation via Multi-Level Wavelet Spectral Interaction

作者Cuipeng Wang, Haipeng Wang

展开完整摘要收起摘要

Most existing knowledge distillation methods focus on homogeneous models (e.g., CNN-to-CNN), thereby overlooking the flexibility and potential of knowledge transfer across heterogeneous models. Due to intrinsic inductive bias discrepancies between heterogeneous models that cause spatial distribution inconsistencies, prior heterogeneous distillation methods often weaken or discard spatial information in heterogeneous representations. However, the spatial information in representations often encodes transferable global structural semantics as well as architecture-specific local details, and therefore should not be directly ignored. To better leverage the spatial information encoded in heterogeneous representations, we propose a Spatial-Frequency Joint-Aware Heterogeneous Knowledge Distillation framework (SFKD). By leveraging the complementary properties of wavelet transform spatial locality and Fourier representations in characterizing global energy distributions, we first apply multi-level discrete wavelet transform to explicitly decouple spatial information. The resulting wavelet sub-bands are further refined by a dual-stream dual-stage refinement module, and finally combined with a Gaussian-filtered frequency loss to selectively capture informative global information. Extensive experiments on multiple benchmark datasets under both homogeneous and heterogeneous models demonstrate the superiority of our method.

ARXIV 2607.01906 ↗
cs.CV

JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

作者Mingyeong Song, Jungbin Cho, Jisoo Kim, Ananya Bal, Kartik Sharma, Youngjae Yu, Laszlo A. Jeni, Junhyug Noh

展开完整摘要收起摘要

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.

ARXIV 2607.01768 ↗
cs.LG

Neuron-Aware Data Selection for Annotation-Free LLM Self-Distillation

作者Zhuowei Chen, Xiang Lorraine Li

展开完整摘要收起摘要

Post-training large language models (LLMs) without real-world interaction feedback or human-labeled supervision remains challenging, particularly in specialized domains where expert annotations are costly to obtain. Recent annotation-free self-evolution methods address this by using the model's own outputs as supervision signals, constructing a teacher via additional context and aggregating predictions across multiple rollouts through majority voting to produce pseudo-labels. However, these approaches are not without drawbacks: SFT- and GRPO-based variants suffer out-of-domain performance degradation, while reward-based on-policy RL inflates calibration error. In this paper, we propose Neuron On-Policy Self-Distillation (Neuron-OPSD), a data-centric framework for annotation-free self-distillation that leverages internal neuron activations to guide both training-data selection and teacher context construction. The model is then trained via on-policy distillation from the teacher distribution, requiring no ground-truth labels at any stage. Across specialized-domain benchmarks, Neuron-OPSD improves in-domain task performance while preserving cross-domain generalization and mitigating calibration collapse over prior annotation-free baselines. This framework is particularly relevant to settings where online interaction or external supervision is costly or infeasible, and is conceptually distinct from offline RL approaches that rely on logged, reward-labeled trajectories.

ARXIV 2607.02460 ↗
cs.AI

Hardware-Enforced Semantic Coordination for Safety-Critical Real-Time Autonomous Systems

作者Uwe M. Borghoff, Paolo Bottoni, Remo Pareschi

展开完整摘要收起摘要

Recent advances in agentic AI are producing increasingly complex autonomous systems that integrate large language models, world models, optimization engines, specialized neural architectures, autonomous platforms, and human operators. While much current research focuses on improving reasoning capabilities, safety-critical real-time deployment also requires bounded and verifiable coordination among heterogeneous components operating concurrently under uncertainty. Software-mediated coordination presents fundamental limitations in domains where bounded latency, deterministic coordination, and enforceable safety guarantees are essential. Hence, we propose a hardware-enforced semantic coordination architecture in which selected coordination semantics are implemented directly at the hardware level via field-programmable gate arrays (FPGAs). The approach builds on the Topic-Based Communication Space Petri Net (TB-CSPN) framework, which separates semantic reasoning from interaction management. In this approach, selected TB-CSPN coordination mechanisms are mapped onto FPGA primitives, creating a hardware-native semantic coordination layer. Focus is not on acceleration, but on enforcing temporal synchronization, semantic gating, authorization constraints, and bounded coordination behavior directly in hardware. Semantic reasoning remains adaptive and software-driven, while embedded coordination semantics become deterministic.

ARXIV 2607.02376 ↗
cs.CV

C2E: Boosting Ego-Only 3D Object Detection via Multi-Teacher Contrastive Knowledge Distillation

作者Jinlong Wang, Xun Huang, Qiming Xia, Shijia Zhao, Chenglu Wen

展开完整摘要收起摘要

LiDAR-based 3D object detection is essential for autonomous driving systems. However, traditional Ego-only Perception (Eo-Perception) suffers from limited perspective and occlusions in a complex outdoor environment, leading to performance bottlenecks. Recently, research on multi-agent Collaborative Perception (Co-Perception) has demonstrated excellent performance, but high communication costs and accumulated pose error hinder its application. To address this, we explore a novel C2E (Co-Perception to Eo-Perception) paradigm through the Multi-to-Single (M2S) agent contrastive knowledge distillation framework. Our M2S framework first designs Multi-Level Feature Enhancement module to provide more stable features, and introduces Auxiliary Point Cloud Reconstruction and Multi-Teacher Contrastive Distillation mechanisms to mitigate domain gaps in point cloud and feature distributions within the C2E paradigm. Benefiting from this, our M2S can retain the excellent performance of collaborative perception while effectively avoiding the drawbacks, such as communication delays and positioning errors. Extensive experiments on the V2XSet, V2V4Real and DAIR-V2X datasets show the effectiveness and generalizability of our M2S framework when combined with the state-of-the-art CoSDH model and other excellent 3D detectors. Our M2S framework can deliver up to a 8.64% improvement in 3D mAP performance without introducing any communication costs.

ARXIV 2607.01827 ↗
cs.CV

Representation Distribution Matching for One-Step Visual Generation

作者Lan Feng, Wuyang Li, Eloi Zablocki, Matthieu Cord, Alexandre Alahi

展开完整摘要收起摘要

We elucidate the design space of Representation Distribution Matching (RDM), our name for the paradigm that trains a one-step image generator by matching generated and reference feature distributions under frozen pretrained encoders. We identify two design axes, how the distributions are compared and the representations they are compared in, and controlled studies along them yield three findings. First, the classical MMD, which could not train convincing generators a decade ago, becomes a strong and scalable objective once estimated right. Second, the generated batch is then the operative variable, with an optimum above 2048, far beyond customary batch sizes. Third, any single representation can be gamed, driven below the real score while images stay visibly fake, so we match against a balanced battery of encoders and evaluate with SW_r14, a Sliced-Wasserstein distance over 14 encoders that is independent of the training loss and resists gaming. Combining the preferred choices yields improved RDM (iRDM): it sets the one-step state of the art on ImageNet at SW_r14 1.30, corroborated by PickScore, a human-preference proxy our objective never optimizes, which prefers it over the prior best one-step generator on 71.2% of matched samples. The same recipe post-trains the four-step FLUX.2 [klein] into a one-step generator, surpassing the four-step version on GenEval, 0.826 to 0.794, and on PickScore, 22.76 to 22.58, in 90 H200 GPU-hours. Project page: https://alan-lanfeng.github.io/rdm/.

ARXIV 2607.02375 ↗
eess.IV

Self-Auditing Residual Drifting for Pathology-Preserving Accelerated Knee MRI

作者Qing Lyu, Jianxu Wang, Mohammad Kawas, Ge Wang, Christopher T. Whitlow

展开完整摘要收起摘要

Accelerated magnetic resonance imaging reduces acquisition time, but reconstruction from undersampled k-space can blur diagnostically relevant structures or introduce failures that are not captured by global image metrics. We propose SA-RDM-DC, a Self-Auditing Residual generative Drifting Model with Data Consistency for accelerated knee MRI. The method adapts the newly proposed generative drifting paradigm to accelerated MRI by training a physics-conditioned drift field from the zero-filled reconstruction toward the fully sampled residual correction. It predicts image- and missing-k-space residual corrections, enforces data consistency with acquired k-space, uses frequency-aware and residual drifting supervision to recover fine detail, and produces dense error maps and slice-level risk scores in the same inference pass. We evaluate SA-RDM-DC on multi-coil fastMRI knee data at acceleration factors of 4, 8, and 12, with fastMRI+ pathology annotations for region-level and classifier-based task preservation, and on SKM-TEA for zero-shot and fine-tuned protocol-shift evaluation. Compared with zero-filled reconstruction, UNet-image-SENSE, DC-UNet, Score-Diffusion, ELF-Diff, SENSE-VarNet, and MoDL baselines, SA-RDM-DC achieves the highest SSIM across fastMRI acceleration factors while retaining subsecond per-slice inference and avoiding the long sampling time of iterative diffusion baselines. In pathology-aware analysis, SA-RDM-DC preserves lesion-region structural fidelity and reduces meniscus prediction instability. Its self-auditing scores strongly identify high-error reconstructions on fastMRI and partially transfer as a selective-review signal under SKM-TEA protocol shift. These results support reconstruction evaluation that jointly considers image fidelity, pathology preservation, runtime, and case-specific reliability.

ARXIV 2607.02428 ↗
cs.AI

Purified OPSD: On-Policy Self-Distillation Without Losing How to Think

作者Zhanming Shen, Jintao Tong, Shaotian Yan, Chen Shen, Hao Chen, Wentao Ye, Xiaomeng Hu, Rui Miao, Haobo Wang, Junbo Zhao, Gang Chen, Jieping Ye

展开完整摘要收起摘要

On-policy self-distillation (OPSD) has emerged as a promising paradigm for improving LLM reasoning, where a privileged teacher with access to reference solutions provides token-level supervision on the student's own generated trajectories. However, we find that OPSD consistently fails on long chain-of-thought (long-CoT) reasoning models, yielding at best marginal gains while destabilizing the reflective reasoning capability these models depend on. Through a novel decomposition of the teacher's supervision signal, we identify the root cause: the teacher's supervision is dominated by a reference-induced component that drives rote memorization of reference-specific shortcuts, while the question-conditioned, inference-transferable component is ignored or actively opposed. Based on this diagnosis, we propose a two-step solution. First, we construct a reference-only teacher (the same model conditioned on the reference without the question) to isolate the non-transferable component of the supervision signal; the residual after subtracting this component captures the question-conditioned, inference-transferable correction. Second, we use pointwise mutual information (PMI) as the mechanism to transform this residual into a well-formed PMI target distribution that the student can directly distill from, filtering out the reference-induced shortcut. Experiments on four long-CoT models across two datasets demonstrate consistent improvements over both the base model and standard OPSD, while preserving the models' natural epistemic behavior throughout training.

ARXIV 2607.02234 ↗
cs.LG

DemoPSD: Disagreement-Modulated Policy Self-Distillation

作者Yunhe Li, Hao Shi, Wenhao Liu, Mengzhe Ruan, Hanxu Hou, Zhongxiang Dai, Shuang Qiu, Linqi Song

展开完整摘要收起摘要

On-policy self-distillation (OPSD) has emerged as a practical method for training large language models (LLMs) to reason, where a single model acts as both the teacher and the student with different levels of information access. However, recent studies have found that the teacher's dense token-level supervision, conditioned on privileged information, can lead to overfitting to in-domain patterns, suppress exploration, and hurt cross-domain generalization, while also introducing a more fundamental issue: *privileged information leakage*, where the student encodes answer-dependent shortcuts that are unavailable at test time. We introduce **DemoPSD**, a novel framework that resolves such problems through the idea of *selective adoption of teacher guidance*. Instead of fitting the full teacher distribution, DemoPSD steers the student toward a *reverse-KL barycenter target*, a weighted geometric combination of the teacher and student distributions, that naturally balances learning from the teacher with preserving the student's own reasoning capacity. We measure the difference between their distributions and use such a discrepancy to adaptively control the blending at each token position. We provably show that DemoPSD achieves **(1)** *leakage attenuation*, i.e., effective mitigation of privileged information leakage; and **(2)** *exploration preservation*, i.e., preservation of exploration capacity under dense token-level distillation. Extensive experiments on SciKnowEval across four scientific fields show that DemoPSD outperforms both GRPO and SDPO while maintaining higher training entropy and robustly generalizing to out-of-distribution GPQA benchmarks.

ARXIV 2607.02502 ↗
cs.CL

When Does Generating More Help? Disentangling Fixed-Source Synthesis from Source Expansion in Synthetic Data Scaling

作者Xu Guo, Jian Tong, Zhihui Lu, Qipeng Guo

展开完整摘要收起摘要

Synthetic data can be scaled along two routes: Source Expansion (SE), which enlarges the source by adding seed materials or generators, and Fixed-Source Synthesis (FSS), which holds the source fixed and scales the generation budget. Existing scaling studies typically expand the source as the data grows, conflating SE with FSS and leaving FSS underexplored. We isolate FSS by holding the seed-question pool and teacher model fixed, varying only the per-question response budget under Rejection Sampling (RS). We adapt the rectified scaling law to FSS, deriving it from how repeated sampling covers a fixed source. Empirically, the derived form, fit on low budgets, predicts performance at the held-out highest budget for every evaluated teacher--student pair. At matched total-sample budgets, SE and FSS are comparable at small budgets; at large budgets, adding seed questions outperforms spending the same budget on more responses. Within FSS, however, neither synthesizing additional questions from the existing seeds nor varying the synthesis protocol outperforms plain RS at matched budgets. FSS is thus a bounded scaling axis and a controlled setting for comparing synthesis protocols. We will release our code and data to facilitate further research.

ARXIV 2607.01727 ↗
cs.LG

Denser $\neq$ Better: Limits of On-Policy Self-Distillation for Continual Post-Training

作者Meng Wang, Haohan Zhao, Wenzhuo Liu, Lu Yang, Geng Liu, Haiyang Guo, Guo-Sen Xie, Gaofeng Meng, Hongbin Liu, Fei Zhu

展开完整摘要收起摘要

Continual post-training enables foundation models to acquire new knowledge while preserving existing capabilities. Recent work suggests that on-policy learning can mitigate forgetting, with on-policy self-distillation emerging as a particularly attractive approach. In this work, we revisit this optimistic view through self-distillation policy optimization (SDPO). Our experiments show that SDPO can accelerate in-domain specialization when teacher signals are stable and well aligned, but it struggles to generalize to out-of-distribution scenarios. In continual post-training, SDPO exhibits stronger forgetting and can even collapse, whereas on-policy reinforcement learning methods such as GRPO adapt more conservatively and better preserve prior capabilities. Further analyses reveal that denser self-distillation induces larger drift in both parameter space and response space, and can amplify high-frequency formatting artifacts through a self-reinforcing teacher--student loop. These findings suggest that on-policy data alone is insufficient for continual learning. Dense self-distillation can accelerate specialization when teacher targets are stable and token-level supervision is reliable, but it should not be treated as a default stabilizer for continual post-training. Our code is available at https://github.com/Moenupa/SDPO-CL.

ARXIV 2607.01763 ↗
cs.CV

Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis

作者Yuankun Yang, Yi Wei, Wenyang Zhou, Li Zhang

展开完整摘要收起摘要

4D scene synthesis from monocular videos has made significant progress in recent years. However, existing methods are typically constrained by view interpolation. As a result, they struggle to infer unseen regions beyond the observed views. In this paper, we reformulate the task as 4D scene synthesis with unseen regions, which extends beyond traditional interpolation settings. Camera-conditioned video generation enables unseen region synthesis by guiding generation along specified cameras. However, these methods lack explicit 3D priors and are optimized with random camera trajectories. This design leads to severe inconsistencies under large trajectory deviations. To address this limitation, we build a unified training and inference framework with panoramic trajectory guidance. While this design improves cross-view consistency, the panoramic representation alone fails to model dynamic content effectively. Object motion in panoramic space introduces scale and shape distortions. To address this, we propose PanoGaussian, a unified Panoramic-Gaussian representation that distills the panoramic representation into an explicit dynamic Gaussian representation to capture dynamic physical priors of the 4D scene. Experiments demonstrate that PanoGaussian achieves consistent 4D scene synthesis even under large viewpoint variations.

ARXIV 2607.01663 ↗
cs.LG

ART for Diffusion Sampling: Continuous-Time Control and Actor-Critic Learning

作者Yilie Huang, Wenpin Tang, Xun Yu Zhou

展开完整摘要收起摘要

We study timestep allocation for score-based diffusion sampling, where a learned reverse-time dynamics is discretized on a finite grid. Uniform and hand-crafted schedules are standard choices, but they rely on fixed prescriptions and can therefore be suboptimal. To address this limitation, we propose Adaptive Reparameterized Time (ART), a continuous-time control formulation that learns a time change by treating the speed of the sampling clock as the control, so that a uniform grid on the learned clock induces adaptive timesteps in the original diffusion time. Based on a leading-order Euler error surrogate, ART provides a principled objective for allocating timesteps along the sampling trajectory. To solve this deterministic control problem, we introduce ART-RL, an auxiliary randomized formulation with Gaussian policies that turns schedule learning into a continuous-time reinforcement learning problem. We prove that the randomized ART-RL formulation is equivalent to ART at the optimizer level, in the sense that its optimal Gaussian policy recovers the optimal ART time-warping rate through its mean. We further establish policy evaluation and policy improvement characterizations and derive trajectory-based moment identities that yield implementable actor--critic updates for learning the schedule. Across experiments ranging from controlled low-dimensional settings to image generation, ART-RL can be plugged into existing diffusion samplers by changing only the timestep grid, consistently improving sample quality over strong baseline schedules at matched budgets while leaving the rest of the sampling pipeline unchanged. The learned schedules also exhibit broad generalization, transferring without retraining across sampling budgets, datasets, solvers, pipelines, and representation spaces.

ARXIV 2607.02137 ↗
cs.DC

Arachne: Orchestrating Cascades for Efficient Text-to-Video Model Training

作者Peng Yu, Yuankai Fan, Yang Qiu, Tian Li, Bihuan Chen, Yin Chen, Qizhen Weng

展开完整摘要收起摘要

The rising demand for AI-generated videos is fueled by advances in large-scale Text-to-Video (T2V) models, trained on extensive datasets of video clips spanning diverse resolutions and durations. To address this data heterogeneity, current training methods often use a bucketing strategy that groups samples into discrete buckets for efficiency. However, this approach struggles to scale with compute and data volumes under static parallelism schemes, such as data and sequence parallelism, leading to significant workload imbalances and hardware under-utilization. In this paper, we present Arachne, a novel training framework for efficient T2V model training at scale. Arachne decomposes the training process into fine-grained computational units, called cascades, orchestrating their distributed execution and synchronization across the cluster through coordinated spatial and temporal optimization. Our comprehensive evaluation demonstrates that Arachne reduces iteration time by up to 65% over leading frameworks, exhibiting a positive scaling trend where its performance advantages amplify as training scale grows.

ARXIV 2607.01701 ↗
cs.CV

Personalized 4D Whole-Heart Mesh Reconstruction from Cine MRI via Multi-Scale Temporal Modeling and Differentiable Contour Rendering

作者Xiaoyue Liu, Dongcheng Cang, Xiaohan Yuan, Mark YY Chan, Ching-Hui Sia, Lei Li

展开完整摘要收起摘要

Accurate 4D whole-heart mesh reconstruction from sparse cine MRI is critical for creating cardiac digital twins, but remains challenging due to limited 2D slice coverage and the complex coupling between cardiac shape and motion. Existing methods often rely on intermediate contour fitting and typically reconstruct static, single-phase, or partial cardiac geometries, limiting their ability to capture full-chamber dynamics. We propose a novel end-to-end framework for reconstructing temporally resolved whole-heart meshes from multi-view 2D cine MRI sequences by learning an image-to-mesh mapping. The framework incorporates a differentiable contour renderer inspired by the Beer-Lambert attenuation principle, enabling anatomy-aware supervision of 3D+t mesh deformation through contour-based projection losses. To improve temporal consistency across the cardiac cycle, we further introduce a multi-scale temporal modeling module that integrates global cycle-level dynamics with local inter-frame coherence to generate smooth and physiologically plausible mesh trajectories. The proposed method achieved a whole-heart mean absolute error of 1.68 $\pm$ 0.31 mm and a motion jitter of 0.77 $\pm$ 0.17 $\mathrm{mm}/\mathrm{frame}^{3}$, outperforming existing methods with lower reconstruction error and substantially improved motion smoothness. It also improved 2D contour alignment across multiple cine MRI views and supported downstream proof-of-concept electrophysiological simulation. The code will be released publicly upon acceptance of the manuscript for publication.

ARXIV 2607.01952 ↗
cs.LG

Optimizing Visual Generative Models via Distribution-wise Rewards

作者Ruihang Li, Mengde Xu, Shuyang Gu, Leigang Qu, Fuli Feng, Han Hu, Wenjie Wang

展开完整摘要收起摘要

Conventional reinforcement learning strategies for visual generation typically employ sample-wise reward functions, yet this practice frequently results in reward hacking that degrades image diversity and introduces visual anomalies. To address these limitations, we present a novel framework that finetunes generative models using distribution-wise rewards, ensuring better alignment with real-world data distributions. Unlike rewards that evaluate samples individually, distribution-wise reward accounts for the data distribution of the samples, mitigating the mode collapse problem that occurs when all samples optimize towards the same direction independently. To overcome the prohibitive computational cost of estimating these rewards, we introduce a subset-replace strategy that efficiently provides reward signals by updating only a small subset of a generated reference set. Additionally, we apply RL to optimize post-hoc model merging coefficients, potentially mitigating the train-inference inconsistency caused by introducing stochastic differential equation (SDE) in regular RL practices. Extensive experiments show our approach significantly improves FID-50K across various base models, from 8.30 to 5.77 for SiT and from 3.74 to 3.52 for EDM2. Qualitative evaluation also confirms that our method enhances perceptual quality while preserving sample diversity.

ARXIV 2607.02291 ↗
cs.RO

ACID: Action Consistency via Inverse Dynamics for Planning with World Models

作者Gawon Seo, Dongwon Kim, Suha Kwak

展开完整摘要收起摘要

Decision-time planning with action-conditioned world models has become a popular paradigm for embodied control. However, the standard planning cost judges a candidate solely by how close its predicted terminal state lies to the goal, leaving the realizability of the intermediate transitions unchecked — a predicted trajectory can look convincing while the environment rollout drifts away from it. In this paper, we propose ACID, a decision-time planning framework that introduces cycle action consistency: the action inferred backward from a predicted transition by an inverse dynamics model should recover the one that was conditioned on. We fold this per-step residual into the planning cost via a scale-invariant adaptive weight. Across four action-conditioned world models and six tasks spanning rigid and deformable manipulation, articulated control, and visual navigation, ACID consistently improves planning and matches the baseline's accuracy with substantially less planning compute.

ARXIV 2607.02403 ↗
cs.LG

Predicting Closed-Loop Performance of Latent World Models: Offline Checkpoint Selection for MPC and Model-Based RL Under Non-Markovian Rewards in LunarLander

作者Nikolai Smolyanskiy

展开完整摘要收起摘要

We study how to predict the downstream closed-loop performance of a learned latent world model from validation-time diagnostics alone. Choosing the right checkpoint from a world-model training run is difficult: validation loss and multi-step prediction RMSE keep improving long after closed-loop performance has collapsed. We present a suite of structural validation-time diagnostics drawn from optimal-control theory and apply them to Gymnasium's LunarLander v3, which features shaped rewards. We train an RSSM [5, 4] world model on it and treat per checkpoint CEM-MPC return as the oracle for closed-loop quality. By evaluating 40 metrics against this oracle, we find that the strongest single predictor is the Reward Observability Fraction (ROF), which measures the reward predictor's dependence on the observable subspace. We combine ROF with three structural regularizers into a single-number offline checkpoint selection score, the Composite Reward Observability Fraction (CROF). The CROF-selected world model trains a model-based A2C policy that beats a fairly evaluated model-free A2C baseline by ~24.5 return points while using ~65x fewer real-environment interactions, and the same world model also drives a strong zero-shot CEM-MPC policy. Code and data: https://github.com/nsmoly/LunarLander_RSSM.

ARXIV 2607.01736 ↗
cs.CV

PWM-ArtGen: Part World Model for Articulated Object Generation

作者Wentao Zheng, Ancong Wu

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The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps. Moreover, the limited scale and diversity of existing annotated datasets further hinder generalization to complex, real-world objects. To overcome these limitations, we propose to learn the joint distribution of visual dynamics and kinematic parameters. Recognizing that articulated objects can be formulated as dynamic systems, we propose a unified Part World Model called PWM-ArtGen. To leverage unannotated data, this model couples action diffusion and image diffusion with independent diffusion timesteps, which enables visual branch co-training. We further curate a photorealistic dataset of 19.7k part-level image pairs without kinematic annotations, to support co-training. Experiments demonstrate that PWM-ArtGen substantially outperforms existing baselines in the resting state and exhibits strong zero-shot generalization to out-of-distribution objects.

ARXIV 2607.02045 ↗
cs.AI

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

作者Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, László A. Jeni

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LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI. Two challenges set the dynamic case apart from static text-to-scene work: an agent must jointly coordinate spatial layout, multiple physics solvers, temporal sequencing, camera, and lighting in a single coherent scene, and verifying motion correctness from rendered video is fundamentally harder than judging a single image. We present SimWorlds: a multi-agent framework that produces dynamic, editable 4D scenes from text, with Blender-specific procedural knowledge, a planner-coder-reviewer workflow driving a fixed ordered sequence of construction stages, a layered scene protocol enforced by a deterministic verifier, and a runtime-state inspection tool suite that catches mechanism failures the rendered image cannot reveal. We also introduce 4DBuildBench, a benchmark for assessing both visual fidelity and physical consistency of the procedural dynamic 3D scenes generated from text prompts. Experiments show that SimWorlds outperforms prior dynamic Blender generation baselines.

ARXIV 2607.01766 ↗
cs.AI

Safe and Adaptive Cloud Healing: Verifying LLM-Generated Recovery Plans with a Neural-Symbolic World Model

作者Junyan Tan, Haoran Lin, Siyuan Guo, Yichen Fang, Xinyue Luo, Tianyu Shen, Zeyu Qiao

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As the scale and complexity of cloud-based AI systems continue to escalate, ensuring service reliability through rapid fault detection and adaptive recovery has become a critical challenge. While existing approaches integrate Large Language Models (LLMs) for semantic understanding and Deep Reinforcement Learning (DRL) for policy optimization, they often rely on sequential, loosely coupled architectures that underutilize the generative and reasoning capabilities of LLMs. In this paper, we propose a paradigm shift with PASE, a Planning-Aware Semantic self-healing engine, a novel fault self-healing framework that reconceptualizes recovery as a neuro-symbolic program synthesis task. PASE employs an LLM as a core Plan Synthesis Engine to generate structured recovery plans from a library of semantic primitives. A Neural-Symbolic World Model verifies plan feasibility through simulation, while a Meta-Prompt Optimizer, trained via DRL, learns to generate optimal prompts that guide the LLM's planning process. This tight reason-plan-verify-adapt loop enables dynamic, context-aware recovery strategy generation beyond predefined action spaces. Experiments on a real-world cloud fault injection dataset demonstrate that PASE significantly outperforms state-of-the-art methods, reducing average system recovery time by over 40% and improving fault detection accuracy in unknown fault scenarios. Our framework advances autonomous system management by unifying LLM-based reasoning with model-assisted verification and meta-learned guidance.

ARXIV 2607.01595 ↗
cs.CV

Wavelet-Guided Semantic Signal Compensation for Inversion-Free Image Editing

作者Anqi Tang, Wenhao Sun, Zhaoqiang Liu

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Text-guided image editing aims to modify visual content according to a target prompt while preserving the background. Recent inversion-free image editing frameworks such as FlowEdit have demonstrated strong editing capability without requiring inversion. Empirically, FlowEdit can achieve substantial semantic changes under appropriate hyperparameter settings. However, we observe that under certain global attribute shifts, the editing trajectory may not effectively move away from the source distribution in the early timesteps. Our analysis suggests that in the high-noise regime, the dominant manifold-seeking flow toward the data manifold can reduce the influence of the text-conditioned direction, leading to limited global modification while background structures remain only moderately preserved. Inspired by this observation, we propose an inversion-free, frequency-aware semantic compensation strategy that strengthens the effective signal in the early stage of generation, while maintaining structural consistency in the background. The proposed method improves global editing capacity without sacrificing background fidelity.

ARXIV 2607.02421 ↗
cs.CV

HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control

作者Yushuo Chen, Xiaoyu Shi, Xiaoshi Wu, Xintao Wang, Pengfei Wan, Yebin Liu

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We present HandsOnWorld, a framework for hand-controlled egocentric video generation that forgoes multi-view and marker-based motion capture, learning instead from unconstrained monocular video. Such generality is bottlenecked by the scarcity of scalable 3D hand annotations: large egocentric corpora lack finger-level labels, whereas precise hand datasets are confined to narrow, instrumented settings, limiting prior hand-controlled generators to restricted scene distributions. We instead annotate 3D hands directly on in-the-wild egocentric video through monocular reconstruction, introducing a protagonist-centered annotation pipeline that filters the reconstructions at the action-semantic, image-quality, and 3D-geometric levels to build EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. To resolve the camera-hand entanglement induced by large ego-motion, we further propose the Plücker Hand Map, a 3D-aware control signal that extends Plücker-ray representations from camera rays to the hand surface, disentangling camera and hand motion at the representation level. Experiments show that \method surpasses prior hand-controlled generators in reconstruction fidelity and control accuracy, and generalizes to out-of-distribution everyday scenes beyond the laboratory datasets on which prior methods rely.

ARXIV 2607.02075 ↗
cs.CV

DisciplineGen-1M: A Large-Scale Dataset for Multidisciplinary Visual Generation and Editing

作者Zhaokai Wang, Mingxin Liu, Zirun Zhu, Ziqian Fan, Yiguo He, Mohan Zhang, Leyao Gu, Xiangyu Zhao, Ning Liao, Shaofeng Zhang, Xuanhe Zhou, Zhihang Zhong, Junchi Yan, Xue Yang

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Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose correctness depends on disciplinary concepts, symbolic structure, and precise spatial relations. We introduce DisciplineGen-1M, a million-scale multidisciplinary dataset that supports text-to-image generation and image editing. It contains 1.2M samples spanning mathematics, physics, chemistry, biology, geography, computer science, economics, history, music, and sports. To construct the dataset, we design a scalable framework that combines vector-graphics rendering, OCR-based editing, curated programmatic synthesis, and large-scale text-to-image filtering. These pipelines produce captions, editing instructions, structured annotations, and paired images with controllable semantic differences. Building on DisciplineGen-1M, we further introduce a discipline-informed reasoning-generation model for both text-to-image generation and image editing. Experiments on discipline-related benchmarks, GenExam and GRADE, show substantial improvements over open-source baselines, while evaluations on general reasoning-informed benchmarks, WISE and RISE, further indicate broader transfer. The results suggest that large-scale structured academic visual data is a key ingredient for moving image generation from aesthetic plausibility toward verifiable knowledge-grounded visual creation. We will publicly release our dataset, model, and source code of the data curation pipeline to ensure reproducibility and benefit future research.

ARXIV 2607.02290 ↗
cs.CV

WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory

作者Hanlin Wang, Hao Ouyang, Qiuyu Wang, Wen Wang, Qingyan Bai, Ka Leong Cheng, Yue Yu, Yixuan Li, Yihao Meng, Zichen Liu, Yanhong Zeng, Yujun Shen, Qifeng Chen

展开完整摘要收起摘要

We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/

ARXIV 2607.02517 ↗