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cs.AI

Bridging Physical Reasoning and Task Generalization via Visual Action Outcome Reasoning Alignment

作者Han-Jun Ko, Jr-Jen Chen, Haobo Yuan, Hsin-Ying Lee, Tiancheng Shen, Ming-Hsuan Yang, Yu-Chiang Frank Wang

展开完整摘要收起摘要

Vision-language models (VLMs) struggle to generalize in interactive physical reasoning, particularly under unseen tasks and environments. Two key failure modes are prominent: hallucinated chain-of-thought (CoT) reasoning that contradicts physical reality, and misalignment between the model's reasoning and actions. We present VAORA (Visual Action Outcome Reasoning Alignment), a novel reward design that directly addresses both issues. VAORA introduces two complementary rewards: Visual Alignment Reward, which anchors VLM reasoning to the visual context independent of the agent action itself, and Visual-Action Alignment Reward, which grounds reasoning in the visual outcome induced by the model's action. Together, these rewards suppress hallucinated CoT and reduce the gap between reasoning and behavior. To improve training stability, we further employ smooth, dense rewards by estimating success probabilities using a pre-trained in-domain expert agent. Experiments on PHYRE and Virtual Tool support our performances across novel-task and unseen-environment settings, confirming that grounded and generalizable physical intelligence can be induced through VAORA.

ARXIV 2607.06522 ↗
cs.CL

Improving LLM-Generated Process Model Quality Through Reinforcement Learning: The Role of Reward Function Design

作者Alexander Rombach, Chantale Lauer, Nijat Mehdiyev

展开完整摘要收起摘要

Large language models (LLMs) can generate BPMN process models from natural-language descriptions, yet supervised fine-tuning (SFT) limits their output quality to the patterns present in the training data. Reinforcement learning (RL) can optimize beyond this ceiling using external quality measures, but how the reward function should be designed when quality is multi-dimensional remains unexplored. We present a systematic investigation of reward function design for RL-based process model generation, training two LLM families (Llama~3.1 8B, Qwen~2.5 14B) under 48 configurations using Group Sequence Policy Optimization with rewards derived from an automated evaluation framework comprising 38 metrics across syntactic, pragmatic, and semantic quality. Three findings emerge. First, RL significantly improves pragmatic and syntactic quality while preserving semantic fidelity, reducing output variability by more than sixfold. Second, equal reward weighting consistently outperforms targeted weighting: emphasizing a specific dimension fails to improve it and can collapse the model into a low-quality mode. Third, design choices interact with model architecture in non-trivial ways: the invalidity penalty is essential for one model but irrelevant for the other, and SFT initialization is indispensable for one architecture but counterproductive for another. These results demonstrate that reward composition is a primary determinant of optimization outcomes, with effects as large as the decision to apply RL itself. The findings generalize to any structured generation task where quality is assessed along multiple automated dimensions. We release our implementation and experimental code at https://github.com/chlauer99/RL_for_process_modeling.

ARXIV 2607.06175 ↗
cs.AI

ArtisanCAD: An Industrial-Level CAD Agent with Expert-Grounded Knowledge Distillation

作者Yunhan Xu, Qifeng Wu, Xunjin Li, Yuanwei Bin, Qingsong Yao, Jianghang Gu, Guan Wang, Weihao Lv, Huiyu Yang, Wenfa Luo, Jiao Xiang, Yuntian Chen, Shiyi Chen

展开完整摘要收起摘要

Computer-aided design (CAD) for industrial components requires long-horizon procedural modeling, robust feature dependencies, editable parametric geometry, and production-grade B-Rep execution. Existing text-to-CAD methods have made promising progress in generating CAD programs from natural-language descriptions, but they still struggle when user prompts are ambiguous, underspecified, or only describe high-level design intent. They also rarely exploit expert procedural knowledge naturally available in industrial workflows, such as CATIA operation recordings, macro logs, drawing notes, and engineering descriptions. We present ArtisanCAD, a skill-guided industrial CAD agent with expert-grounded knowledge distillation. The core of ArtisanCAD is CAD intermediate representation (CAD-IR), an executable procedural representation that encodes parameters, ordered operations, MCP tool bindings, dependencies, generated entities, and verification rules. CAD-IR plays two key roles: it first serves as the carrier for distilling expert CAD procedures into reusable parameterized skills; then it provides a procedural scaffold that turns vague or intermediate-level prompts into complete executable CAD operations. ArtisanCAD retrieves expert-derived skills, instantiates and revises CAD-IR, executes the resulting procedure through a dedicated CATIA-MCP backend, and uses multi-view visual feedback for iterative refinement, and finally generates production-ready B-Rep models. On the Text2CAD benchmark, CAD-IR improves generation from intermediate prompts by reducing mean Chamfer Distance from $14.83$ to $9.88$, showing its ability to bridge ambiguous textual intent and executable CAD construction. On four complex automotive components, CAD-IR enables expert CATIA recordings to be distilled into reusable skills, allowing ArtisanCAD to generate editable CATIA-native B-Rep models for new variant requests.

ARXIV 2607.05750 ↗
cs.IR

SCOReD: Student-Aware CoT Optimization for Recommendation Distillation

作者Haz Sameen Shahgir, Yufei Li, Xiaohan Wei, Yunchen Pu, Fei Tian, Chonglin Sun, Frank Shyu, Sandeep Pandey, Luke Simon, Yue Dong, Xi Liu

展开完整摘要收起摘要

Chain-of-thought (CoT) distillation in the recommendation domain is a necessary precursor to RL training, but raw teacher traces are ill-suited to this task. Large teachers approach the recommendation task with unusually high reasoning uncertainty, repeatedly rechecking their answers without revising them; supervised fine-tuning on such traces produces verbose students that never revise their initial guess. Furthermore, due to the novelty of the recommendation domain, the teacher's reasoning traces are highly out-of-distribution for the small student LLM. We propose Student-Aware CoT Optimization for Recommendation Distillation (SCOReD), a CoT optimization framework tailored to recommendation that first parses each teacher trace into typed segments and uses the student LLM's attention to score the importance of each segment. Then SCOReD dynamically selects a per-segment edit (KEEP / REWRITE / FUSE / PRUNE) based on the output length and comparative log probability lift of the answer given the edit as per the student. Therefore, SCOReD prunes redundant sections of the reasoning trace while preserving information-dense sections and adapts raw teacher traces to the student's output distribution. Training on SCOReD-optimized CoTs provides a cleaner learning signal to the student model and improves over baseline SFT by 1.56% NDCG and 1.9% Recall@5, while reducing reasoning length by 27.3%.

ARXIV 2607.05734 ↗
cs.CV

Image2Sim: Scaling Embodied Navigation via Generative Neural Simulator

作者Zihan Wang, Seungjun Lee, Yinghao Xu, Gim Hee Lee

展开完整摘要收起摘要

Embodied navigation aims to build agents that interpret multimodal goals, reason in 3D space, and reach target destinations reliably in the real world. However, progress remains constrained by the lack of scalable, high-fidelity, and physically grounded interactive environments. Although real-world scanned datasets offer visual realism, they are limited by scale. In contrast, synthetic simulators scale more easily but often exhibit large sim-to-real gaps. We introduce Image2Sim, a real-time neural simulation framework that constructs high-quality interactive environments from posed RGB-D image sequences. The central idea is to decouple 3D spatial anchoring from photorealistic observation synthesis. For scene construction, Image2Sim uses a feed-forward feature Gaussian model that lifts posed RGB-D observations into a 3D feature-Gaussian representation in a single pass. For rendering, we propose a Geometry-Aware One-Step Pixel Flow model that transforms sparse and noisy Gaussian projections into high-quality panoramic RGB-D observations. Image2Sim also serves as a fully automated embodied data engine that generates high-fidelity observations, executable actions, and diverse navigation instructions at scale. It converts large collections of videos and images into nearly 20K interactive scenes and synthesizes more than 10 million navigation training samples. Navigation models trained entirely in these neural environments achieve strong improvements on major benchmarks and transfer effectively to real-world zero-shot settings. These results suggest that scalable neural simulation can serve as a practical training substrate for embodied navigation at scale.

ARXIV 2607.05765 ↗
cs.AI

TurnOPD: Making On-Policy Distillation Turn-Aware for Efficient Long-Horizon Agent Training

作者Yuhang Zhou, Kai Zheng, Haoling Li, Dengyun Peng, Can Xu, Jingjing Chen

展开完整摘要收起摘要

On-policy distillation (OPD) trains a student policy by matching a stronger teacher on the student's own trajectories, offering a promising framework for language agent training. However, its application to long-horizon agentic tasks remains insufficiently explored. We identify two key inefficiencies in vanilla agent OPD: (1) full-horizon rollouts often waste wall-clock resources on tail turns that provide weak and noisy KL supervision, and (2) trajectory-level KL objectives concentrate most of the loss on shallow tokens, leaving deeper decision turns under-trained once initial behaviors are aligned. To address these challenges, we propose TurnOPD, a turn-level budgeting strategy for efficient on-policy distillation of long-horizon agents. TurnOPD consists of two budget controllers: adaptive rollout-depth budgeting, which uses probe-based turn statistics to determine rollout length, and progressive turn-normalized loss budgeting, which gradually shifts KL weighting from token-level to turn-balanced supervision. Experiments on ALFWorld, WebShop, and Multi-Hop Search with task-specialized teacher models show that TurnOPD achieves superior validation accuracy under equal wall-clock training budgets and advances the accuracy--time frontier beyond vanilla OPD.

ARXIV 2607.05804 ↗
cs.CV

Point as Skeleton: Accumulated Point Cloud Enhanced Autoregressive Generation for Closed-Loop Autonomous Driving Simulation

作者Songbur Wong, Xiaosong Jia, Junqi You, Bo Zhang, Pei Xu, Renqiu Xia, Yuping Qiu, Shaofeng Zhang, Zelin Zhao, Xuechao Yan, Yuchen Zhou, Yurui Chen, Wen Guo, Hang Xu, Junchi Yan

展开完整摘要收起摘要

Evaluating end-to-end autonomous driving (E2E-AD) remains challenging, as existing driving simulation methods often trade off closed-loop interactivity (e.g., CARLA) and real-world visual fidelity (e.g., nuScenes). We present \textbf{Point as Skeleton}, a generative sensor simulation framework for state-updated autoregressive driving video generation, in which an autoregressive generator synthesizes visual observations from step-wise updated ego states, actor states, scene maps, and point-cloud skeleton conditions. To support closed-loop rollout, we introduce Reset-and-Roll, which adapts rolling diffusion inference to simulation by preventing future-conditioned latent states from being committed across simulation steps. To stabilize error accumulation during step-wise autoregressive rollout, we introduce point-cloud skeletons that decouple foreground and background assets and project them into camera-view painted-point and template-depth conditions, providing appearance and geometric cues. We further implement a nuPlan-based renderer-level closed-loop generative interface for evaluating generation under ego deviations from the original log. Experiments on nuScenes and nuPlan show that Point as Skeleton improves autoregressive generation quality during closed-loop rollout, demonstrating its potential for visually faithful closed-loop driving simulation. The code is available at https://github.com/krauwu/point-as-skeleton.

ARXIV 2607.06516 ↗
cs.CV

DeSeG: Decoupling Semantic Intent and Geometric Constraints for Physically Plausible Human-Scene Interaction

作者Jiakun Li, Zhe Li, Wenqiang Wu, Zheng Chang, Mingqi Gao, Jinyu Yang, Feng Zheng

展开完整摘要收起摘要

Synthesizing physically plausible human-scene interactions (HSI) remains a critical challenge in computer vision and the development of human avatars. Although recent generative models enable diverse motion synthesis, they suffer from an inductive bias referred to as semantic-geometric entanglement. Because spatial constraints often strongly correlate with specific actions in training data, monolithic models will learn the shortcut bias, aggressively overriding the semantic intent when faced with strict geometric cues. Furthermore, this entanglement exacerbates physical hallucinations, such as body-scene penetrations. To address these limitations, we propose DeSeG, a hierarchical framework that explicitly decouples semantic intent from geometric constraints. First, we introduce a Residual Semantic Planner that encodes textual instructions and canonicalized goal voxels into a compact latent space, enabling fine-grained semantic control independent of spatial trajectories. Second, we propose a physics regularized diffusion executor that incorporates differentiable repulsive potential fields directly into the diffusion objective, enforcing collision-aware motion generation. Extensive experiments on the Lingo dataset demonstrate that DeSeG achieves state-of-the-art performance, reducing mean scene penetration by 47% and improving semantic alignment by 29% over the SOTA baselines.

ARXIV 2607.05787 ↗
cs.CV

VendorBench-100: A Unified Cross-Paradigm Benchmark for Deepfake Image Detection

作者Sharayu N. Deshmukh, Md Rashidunnabi, Nelton Tiago Gemo, Kurundkar G. D., Mahamune M. R., Nilesh K. Deshmukh

展开完整摘要收起摘要

Deepfake image detection is currently served by three fundamentally different paradigms: commercial APIs, zero-shot vision-language models (LLMs), and open-source detectors. Despite their widespread use, these paradigms are rarely evaluated under a common protocol, making direct comparison difficult. We introduce VendorBench-100, a cross-paradigm benchmark that evaluates 36 representative models using a single adversarial 100-image corpus, a unified output schema, and a common evaluation framework. To ensure reliable assessment under the corpus's intentional class imbalance, models are ranked primarily by the Matthews correlation coefficient (MCC), with ROC-AUC reported as a threshold-independent measure of ranking ability. Rather than maximizing dataset size, VendorBench-100 emphasizes challenging real-world scenarios through a curated taxonomy of eight edge-case families, including face swaps, text-to-video stills, AI photo edits, avatar compositing, opaque-provenance images, and compressed research frames. Our evaluation shows that commercial APIs achieve the strongest median performance, followed by vision LLMs and open-source detectors. However, individual open-source models remain competitive with the best vision LLMs. More importantly, we identify a consistent divergence between ranking ability (ROC-AUC) and operating-point quality (MCC), demonstrating that strong score discrimination does not necessarily produce reliable default-threshold decisions. This metric disagreement, rather than any single leaderboard ranking, is the central finding of the benchmark. We release the complete evaluation framework and benchmark results to support reproducible future research. The source code and data are available at: https://github.com/sharayu-20/vendorbench-100

ARXIV 2607.06254 ↗
eess.AS

WordVoice: Explicit and Decoupled Multi-Dimensional Word-Level Control for LLM-Based TTS

作者Sihang Nie, Jinxin Ji, Xiaofen Xing, Deyi Tuo, Chengbin Jin, Jialong Mai, Xiangmin Xu

展开完整摘要收起摘要

While recent Large Language Model (LLM)-based Text-to-Speech (TTS) systems have achieved remarkable naturalness, they predominantly rely on implicit end-to-end generation paradigms, resulting in coarse-grained control. In scenarios demanding precise stylistic interventions and strict temporal alignment, such as audiobook narration and video dubbing, the inability to explicitly manipulate word-level acoustic attributes remains a critical bottleneck. This limitation is primarily amplified by the severe scarcity of fine-grained annotated datasets and the architectural challenge of integrating multi-dimensional control signals into discrete autoregressive generation. To address this, we propose a unified framework for highly precise word-level control. First, we construct WordVoice-5A, a massive 4.7k-hour bilingual dataset featuring five-dimensional word-level annotations (duration, boundary, energy, pitch and tone) developed through a rigorous linguistically-guided pipeline. Second, we introduce WordVoice to transform the implicit generation process into an explicit, highly controllable paradigm. Specifically, we introduce a bound-token mechanism within the LLM to formulate an explicit ``acoustic planning'' process, enabling adaptive multi-task prosodic planning and flexible manual intervention. Furthermore, we augment the token-to-waveform stage with a fine-grained acoustic modulation module, bridging the resolution gap to strictly align word-level attributes between highly compressed discrete tokens and continuous waveforms. Extensive experiments demonstrate that WordVoice achieves superior, decoupled control over multiple acoustic dimensions while maintaining competitive zero-shot synthesis stability. The code and audio samples are publicly available at https://xxh333.github.io/wordvoice-demo/.

ARXIV 2607.06461 ↗
cs.CV

AlayaWorld: Long-Horizon and Playable Video World Generation

作者AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao

展开完整摘要收起摘要

Game worlds have traditionally been built through labor-intensive production pipelines, making them costly to develop, difficult to customization, and expensive to modify after deployment. Recent advances in video world models offer a fundamentally different paradigm. Rather than explicitly authoring every component of a virtual environment, these models autoregressively synthesize future observations conditioned on the current world state and user interactions, enabling playable worlds to be generated online. Trained on both gameplay recordings and real-world videos, they can capture diverse visual appearances and physical dynamics, opening new opportunities for interactive applications beyond gaming, including embodied intelligence. In this paper, we present AlayaWorld, a full-stack open-source framework for building interactive generative worlds. AlayaWorld enables open-ended real-time interaction, allowing users to freely navigate and perform diverse actions such as combat, spell casting, and monster summoning. The framework unifies the complete development-from data preparation model architecture, model training, inference acceleration, and deployment-within a modular and extensible architecture. Alongside the framework, we release reproducible pipelines, reference implementations, evaluation tools, and comprehensive documentation, establishing a practical foundation for future research and real-time applications of generative world models.

ARXIV 2607.06291 ↗
cs.MM

Precise Video-to-Audio Generation with Cross-Modal Alignment in Latent Space

作者Thanh V. T. Tran, Ngoc-Son Nguyen, Luong Tran, Long-Khanh Pham, Paarth Neekhara, Shezheen Hussain, Van Nguyen

展开完整摘要收起摘要

Video-to-audio (V2A) generation aims to synthesize realistic audio that is both semantically consistent with and temporally synchronized to a silent video. Despite recent progress, many methods still rely on multi-stage training, resulting in high computational costs and long runtimes, or transform visual input into text to leverage pretrained text-to-audio models, sacrificing fine-grained temporal cues. To overcome these limitations, we propose Flowley, an end-to-end, single-stage training architecture that produces soundtracks by combining visual features with textual prompts. Crucially, we introduce Progressive Soft-masked Cross-Attention, which embeds audio-visual synchronization directly within its attention mechanism, adding zero additional computational cost compared to standard attention layers. We further observe that existing V2A benchmarks lack sound-oriented descriptive captions, which can potentially degrade the quality of the synthesized audio. To remedy this, we propose SoundCap, a plug-and-play pipeline for creating detailed, sound-aware captions that guide the model. Remarkably, without integrating any pretrained audio-visual alignment modules, Flowley achieves state-of-the-art performance on VGGSound across multiple metrics. Moreover, by incorporating SoundCap, we further exceed the performance of the strongest existing close-sourced methods in terms of audio quality in the zero-shot setting.

ARXIV 2607.06405 ↗
cs.LG

TILDE: TILt-based Distributional Erasure for Concept Unlearning

作者Naveen George, Naoki Murata, Yuhta Takida, Konda Reddy Mopuri, Yuki Mitsufuji

展开完整摘要收起摘要

Concept unlearning in text-to-image diffusion models is critical for safe and practical deployment: with rising privacy concerns, copyright disputes, trademark constraints, and safety regulations, deployed systems must be able to suppress unwanted concepts after training. Existing methods often remove the target concept effectively, but practical unlearning also requires an equally fundamental property: the unlearned model should retain quality, diversity, and semantic coverage on benign generation. The gold standard is a retain-only model trained from scratch without the unwanted data. However, common erasure objectives do not specify which post-unlearning distribution should approximate this reference, leaving retention as an implicit consequence of the update rule. We propose TILDE, TILt-based Distributional Erasure, which formulates concept unlearning as a distributional alignment problem: the desired target is the minimum-deviation conditional distribution from the pretrained model under a forgetting constraint. This energy-tilted, anchor-free target suppresses concept-expressing images while preserving benign relative mass for each prompt. We instantiate this principle with residual $\nabla$-GFlowNet training, which learns the score correction induced by the forget energy relative to the pretrained diffusion model. Across objects, artistic styles, and characters, TILDE achieves strong forgetting while improving retention and distributional fidelity over prior baselines.

ARXIV 2607.06432 ↗
cs.CV

FADRA: Frequency-Aware Diffusion with Residual Adaptation for Video Face Restoration

作者Jin Jiang, Jia Wang, Panwen Hu, Weiran Zhao, Shengcai Liao

展开完整摘要收起摘要

Video face restoration (VFR) aims to recover high-quality and temporally consistent facial details from severely degraded video sequences; however, existing methods still struggle to balance spatial fidelity and temporal coherence under complex degradations. To address this, we propose FADRA, a frequency-aware diffusion framework with iterative residual adaptation specifically tailored for robust VFR. We first leverage the strong temporal consistency of a pre-trained text-to-video diffusion model and introduce lightweight LoRA adapters together with a Low-Quality (LQ) Pixel-Alignment Feature Fusion module to efficiently adapt the frozen generative prior to the VFR task. To further adapt the frozen diffusion backbone to the downstream VFR task beyond LoRA-based adaptation, we introduce a Repeated Residual Adaptation Head (RRAH) for step-wise residual refinement after the diffusion backbone. To make this refinement explicitly guided by the degraded observation, RRAH further takes the LQ latent together with the current velocity prediction as input, allowing the model to repeatedly revisit LQ cues and predict residual updates at each flow-matching step. This LQ-guided repeated residual adaptation helps recover fine facial details while preserving the inherent temporal priors of the pre-trained model. Furthermore, to ensure the structural integrity of perceptually important details, we introduce a Frequency-Aware Loss that provides explicit supervision across multiple spectral bands, emphasizing visually sensitive frequency components that are crucial for perceptual quality and prone to temporal jittering. Extensive experiments demonstrate that FADRA recovers better facial structures and produces more temporally consistent videos than state-of-the-art methods, leading to clear gains in both quantitative metrics and visual perception.

ARXIV 2607.06389 ↗
cs.AI

A Definition and Roadmap for World Models

作者Xinyuan Chen, Haoyu Guo, Shi Guo, Bingqi Jiang, Chunhua Shen, Xing Shen, Tianfan Xue, Yufei Xue, Mulin Yu, Weinan Zhang, Bin Zhao, Bowen Zhou, Ming Zhou

展开完整摘要收起摘要

World models — internal simulators that learn the structure and dynamics of an environment — have become one of the most actively debated concepts in AI. From model-based reinforcement learning and video generation to embodied robotics and ultimately, physical AI, researchers across AI subfields are building systems that they call "world models", yet there is no consensus on what a world model fundamentally is, what it should predict, or how it should be built. This perspective article provides a scientific definition of world models, discussions of their key technical aspects, and a staged roadmap for developing effective world models.

ARXIV 2607.06401 ↗
cs.RO

RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation

作者Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li

展开完整摘要收起摘要

Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.

ARXIV 2607.06559 ↗
cs.CV

SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation

作者Shenbo Xie, Mingrui Cai, Xu Yang, Yifei Liu, Changxing Ding

展开完整摘要收起摘要

Human-Object Interaction (HOI) video generation aims to synthesize realistic videos of humans manipulating diverse objects, serving as a promising avenue for AI-driven live streaming e-commerce. A primary obstacle in this domain lies in the complexity of modeling fine-grained physical dynamics and the intricate spatial-temporal coordination between human hands and objects. Existing approaches to this problem typically rely on dense temporal guidance, e.g., frame-wise hand-object pose sequences, to strictly control the interaction process. However, such dense guidance incurs high annotation costs and affects motion synthesis diversity. To overcome these limitations, we introduce SparseCtrl-HOI, a novel sparse temporal control framework for HOI video generation. It requires only a few keyframes that capture interaction states at designated timestamps. Specifically, we employ a Time-Controlled Rotary Positional Embedding (TiRoPE) mechanism to temporally anchor these keyframes while preserving their spatial integrity. Subsequently, to govern the dynamics across intermediate frames, we propose a Motion Prior Injection Module that leverages Multimodal Large Language Models (MLLMs) to extract high-level motion priors. This empowers the model to hallucinate logically and physically plausible transitions. Furthermore, we build SparseHOI-5K, a high-quality and richly annotated dataset for HOI video generation with sparse temporal control. Comprehensive evaluations confirm that our method substantially reduces annotation overhead while synthesizing superior live-streaming e-commerce videos. Both our code and dataset are publicly available at https://mpi-lab.github.io/SparseCtrl-HOI.

ARXIV 2607.05994 ↗
cs.CV

PIPBench: A Profile-Inclusive Framework for Personalized Image Generation Evaluation

作者Yuhang Wu, Shuxiang Zhang, Wee Hian Ching, Chi Zhang, Miao Liu

展开完整摘要收起摘要

Recent text-to-image models such as DALLE-3 excel at following diverse prompts yet remain blind to individual aesthetic preferences. We study personalized image generation, where models must align outputs with a user's implicit visual preferences based on a few historically preferred images and a short prompt. To this end, we introduce PIPBench, the first profile-inclusive benchmark for evaluating personalized image generation. We further propose a novel data construction pipeline that leverages psychological and demographic profiling dimensions for both real-user data collection and scalable agent-based data generation. Using PIPBench, we conduct a thorough evaluation of representative line of methods. Our experiments reveal key limitations in existing methods, suggesting new challenges and opportunities for personalized text-to-image synthesis. Project page: https://wuyuhang05.github.io/PIPBench/

ARXIV 2607.06440 ↗
cs.CV

MoWorld: A Flash World Model

作者Team Moxin, Deyi Ji, Tianrun Chen, Xin Zhang, Jiale Yang, Qi Zhu, An Zhao, Zihao Xie, Han Wang, Xuanyi Liu, Yixiang Zhou, Pei Liu, Yi Tan, Cheng Chen, Dayi Zhu, Mingyu Wei, Hanjie Xu, Jun Liao, Siqi Li, Lingyu Lu, Hongye Fang, Hongming Tan, Youjiang Zhu, Taiyu Zhang, Zejian Li, Chaotao Ding, Lanyun Zhu, Yunhe Pan, Lingyun Sun

展开完整摘要收起摘要

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30%-50% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.

ARXIV 2607.06216 ↗
cs.CV

Analysis-by-Proxy: Localization Signals in VLMs Operating as Condition Encoders

作者Yoav Baron, Sara Dorfman, Roni Paiss, Daniel Cohen-Or, Or Patashnik

展开完整摘要收起摘要

Vision-Language Models (VLMs) are increasingly utilized as the conditioning backbone for diffusion-based image editing due to their remarkable multimodal reasoning capabilities. While standalone VLMs demonstrate strong localization capabilities, editing pipelines frequently struggle to maintain this accuracy, particularly in complex, multi-entity scenes. In this work, we investigate this performance gap, hypothesizing that it stems from treating the VLM as a condition encoder. In this role, the model is restricted to a single forward pass, preventing the autoregressive generation process for which it was optimized, thereby failing to fully expose its capabilities. To investigate whether this spatial understanding persists when the VLM is used as a condition encoder, we introduce Analysis-by-Proxy. In this framework, we train a lightweight, interpretable proxy model on the VLM's intermediate representations using an auxiliary localization task. By analyzing the VLM through this proxy, we uncover the specific VLM representations that encode localization information. Our findings expose a fundamental mismatch between how spatial knowledge is represented within a VLM condition encoder and how it is extracted by current editing pipelines. We reveal that under single-pass constraints, the localization signal does not reliably propagate to the predefined layer configurations commonly used for conditioning. Instead, this crucial signal remains hidden within intermediate representations, at locations that vary depending on the input prompt. Using our introduced Analysis-by-Proxy framework, we reveal the fundamental failures of existing condition extraction strategies in editing pipelines, opening the door to more principled design of conditioning architectures.

ARXIV 2607.06445 ↗
cs.CV

Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation

作者Anna Córdoba, Adam Puente Tercero, Nerea Angulo Hijo, Mar Linares Tercero, Julia Barrientos, Ainhoa Miranda, Jesús Olivera

展开完整摘要收起摘要

We present PACR-Video, a parameter-efficient framework for multi-shot long video extrapolation that preserves recurring entities, scene structure, visual style, and causal progression without full generator fine-tuning. PACR-Video keeps a text-to-video diffusion transformer frozen and augments it with low-rank temporal adapters conditioned by learned shot-role prompt tokens. To maintain long-horizon coherence, it builds a recursive prompt bank that stores compact entity, location, action, and style prompts from previous shots, then routes them through adapter gates according to predicted narrative dependencies. A Shot-Local/Story-Global tuning objective combines next-shot reconstruction, cross-shot identity contrast, and prompt sparsity regularization, while an adapter composition schedule balances early-shot visual consistency with later-shot event progression and viewpoint change. Across six multi-shot and long-video benchmarks, PACR-Video outperforms text-to-video, tuning-based, memory-augmented, streaming, and recursive-context baselines on distributional quality, semantic alignment, identity consistency, temporal smoothness, motion stability, transition coherence, and human preference. These results show that compact prompt routing and lightweight temporal adaptation provide sufficient controllable capacity for stable long video extrapolation.

ARXIV 2607.06481 ↗
cs.RO

RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

作者Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li

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Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.

ARXIV 2607.06558 ↗
math.OC

On the Condition Number Upper Bound of the L-BFGS Inverse Hessian Approximation Matrix with a Two-Sided Geometric Envelope Safeguarding Mechanism

作者Don Li

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The limited-memory BFGS (L-BFGS) algorithm is a cornerstone of large-scale optimization due to its linear memory and computational costs. However, in ill-conditioned or non-convex landscapes, the implicit inverse Hessian approximation can suffer from an exploding condition number, leading to numerical instability and degraded convergence. To address this, we propose Two-Sided L-BFGS, a safeguarded variant that dynamically constrains the condition number of the inverse Hessian operator via a two-sided geometric envelope. Moreover, we show that Two-Sided L-BFGS preserves accumulated curvature information and maintains standard $O(mn)$ memory and per-iteration time complexities. We prove that this geometric envelope yields a uniform bound on the condition number of every inverse Hessian approximation generated by the algorithm. By tracking the algebraic evolution of the extreme eigenvalues through $m$ consecutive quasi-Newton updates starting from a scaled identity matrix, the resulting bound is expressed explicitly as a function of the memory depth, problem dimension, and envelope hyperparameters. Moreover, we show that Two-Sided L-BFGS preserves asymptotic global convergence in non-convex regimes under standard smoothness and strong Wolfe line-search assumptions, matching the theoretical guarantees of L-BFGS variants utilizing the Li-Fukushima cautious update rule. Numerical experiments on high-dimensional optimization problems demonstrate that the proposed method maintains well-conditioned inverse Hessian approximations and improves robustness and convergence behavior on ill-conditioned benchmarks.

ARXIV 2607.05836 ↗
cs.LG

K-ABENA: K-Adaptive Backpropagation with Error-based N-exclusion Algorithm : (Compensated Loss-Based Sample Exclusion with Unbiased Gradient Estimation)

作者Jean-Francois Bonbhel

展开完整摘要收起摘要

We present K-ABENA (K-Adaptive Backpropagation with Error-based N-exclusion Algorithm), a selective gradient computation framework that reduces per-iteration training cost by excluding a fraction of low-loss ("minor") observations from the backward pass. Its canonical form (v3) combines a defensive-mixture sampling design over the minor set with Horvitz-Thompson inverse-probability reweighting, yielding a design-unbiased Horvitz-Thompson gradient estimator (Lemma 2) and whose self-normalized practical variant carries a bias of order O(1/m) with an explicit constant (Lemma 3). We prove an O(1/sqrt(T)) non-convex convergence guarantee for SGD under the estimator, with an additive term that quantifies the residual bias (Theorem 1). We further prove that uncompensated loss-based selection - a family that includes OHEM, SBP, and the two earlier K-ABENA variants - admits no stationary point at any minimizer where its selection bias is bounded away from zero (Proposition 2), and we quantify this failure empirically: at 0.17% class imbalance, uncompensated variants reach test AUC 0.53-0.62 versus 0.9998 for full-batch SGD, while the compensated estimator attains 0.9991 at identical 28.4% compute savings. On real datasets (Breast Cancer, Digits, Wine, Diabetes) the compensated estimator is statistically indistinguishable from full-batch SGD (paired permutation tests, p >= 0.5; Section 7) while saving 28-54% of per-epoch gradient computation. A biased "regularized mode" (the earlier half-domain variant) is retained as an option with a proven exact bias decomposition (Lemma 5) and quantified contraindications: it collapses to 0.386 accuracy under 40% label noise (baseline: 0.832) and to 0.53 AUC under extreme imbalance. Every advantage and every limitation reported in this paper is either proved or measured; all experiments are CPU-scale (NumPy/scikit-learn) and their scope is stated explicitly.

ARXIV 2607.05903 ↗
math.OC

Feature Learning for the High Dimensional Stationary Schödinger Equation with Deep Ritz Method

作者Yao Yao, Yulong Lu, Gilad Lerman

展开完整摘要收起摘要

This paper investigates feature learning within the framework of the deep Ritz method for solving the stationary Schrödinger equation with Neumann boundary conditions. We first analyze the convergence of Riemannian gradient descent in an agnostic setting, where the hypothesis function is restricted to a single-index model while the PDE solution is arbitrary. We prove that gradient descent reaches an approximate global minimum: after T = O(log(1/ε)) iterations, the loss is within εof a constant multiple of the optimal loss. We then examine the loss landscape when the source term of the PDE itself follows a single-index model, considering hypothesis functions given by either a single-index model or a two-neuron multi-index model. In the single-index case, we show that the minimum Ritz energy is attained at the feature vector aligned with that of the source term. In the two-neuron case, we study the landscape of regularized Ritz losses and characterize how a second feature emerges, given that the first feature is aligned with the source, as the regularization parameter varies. Finally, numerical experiments are presented to validate the feature emergence theory in the two-neuron setting.

ARXIV 2607.06369 ↗
cs.RO

Neural-ESO: A Dual-Pathway Architecture for Provably Robust Learning-Based Control

作者Fan Zhang, Richie Suganda, Jinfeng Chen, Wenhua Liu, Hantao Fu, Bin Hu, Qin Lin

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A learning-enabled disturbance-rejection framework based on a Neural Extended State Observer (Neural-ESO) is presented in this letter. Unlike existing learning-based control methods that largely rely on the learned model once deployed, Neural-ESO adopts a dual-pathway architecture: a predictive pathway uses a neural network to provide a feedforward disturbance estimate that accelerates convergence, while a corrective pathway employs a conventional ESO to compensate prediction errors and prevent over-reliance on the neural component. Using Lyapunov theory and a small-gain analysis, we show that enforcing a Lipschitz bound on the learning component guarantees uniform ultimate boundedness of the closed-loop error dynamics. The proposed framework is validated on a quadrotor landing task subject to strong ground-effect disturbances across normal and out-of-distribution scenarios, demonstrating accuracy-robustness trade-off and greater operational reliability during training, deployment, and transfer compared with state-of-the-art baselines.

ARXIV 2607.06535 ↗
cs.LG

Differentially Private Natural Gradient Descent

作者Pan Li, Kai Chen, Shuai Chang, Shengzhi Zhang, Peizhuo Lv, Jinwen He

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Under a fixed privacy budget, the utility of differentially private (DP) training is ultimately determined by its optimization efficiency. Standard first-order DP optimizers such as DP-SGD rely solely on local gradients and ignore the underlying loss curvature. This geometric blindness causes severe zigzagging in ill-conditioned landscapes, squandering precious privacy budgets on inefficient iterations. Practitioners are thus trapped in a bind: either stop training prematurely or inject massive per-step noise, both of which critically compromise final model utility. Natural Gradient Descent (NGD) resolves this by preconditioning gradients with curvature, aligning updates with the loss geometry and extracting more efficient signal from every noisy step, offering a principled pathway to break the privacy-utility bottleneck. Despite its theoretical appeal, directly integrating NGD with DP introduces fundamental challenges: curvature estimation itself consumes prohibitive privacy budgets, isotropic DP operations conflict with the anisotropic scaling of NGD, and the inverse curvature catastrophically amplify parameter updates in flat directions, causing training instability. We propose DP-NGD, a practical framework that systematically addresses these obstacles by decoupling curvature estimation from private data, reconciling isotropic DP constraints with anisotropic second-order optimization via a whitened-space mechanism, and dynamically clamping the curvature to stabilize training. Extensive experiments on standard benchmarks demonstrate that DP-NGD achieves state-of-the-art accuracy, breaking through the utility ceilings of first-order baselines while delivering up to a $10\times$ convergence speedup under the same privacy budget.

ARXIV 2607.05866 ↗
cs.LG

Quantitative Gaussian-Process limits of Tensor Programs

作者Andrea Agazzi, Eloy Mosig García, Dario Trevisan

展开完整摘要收起摘要

We study the infinite-width Gaussian-process limit of random neural networks through the lens of tensor programs, and we provide a quantitative convergence theory in Wasserstein distance. Our main result gives explicit finite-width error bounds, of order inverse square-root of the widths between finite-network executions and their Gaussian-process limits. The framework is architecture-agnostic and covers feed-forward models together with weight-sharing schemes relevant for recurrent and transformer-type architectures.

ARXIV 2607.06290 ↗
cs.LG

Graph Convolutional Attention: A Spectral Perspective on Graph Denoising and Diffusion

作者Shervin Khalafi, Igor Krawczuk, Sergio Rozada, Charilaos Kanatsoulis, Antonio G Marques, Alejandro Ribeiro

展开完整摘要收起摘要

Denoising graphs is a fundamental problem in graph learning and the core operation of graph diffusion models. Attention-based architectures like graph transformers have recently shown promise in denoising graphs. However, our principled understanding of attention-based graph denoising remains limited, making it unclear whether standard attention is the right mechanism for this task. Here we show that, under a denoising objective, linear attention is suboptimal and can only learn an average spectral denoising filter over the training distribution. This creates a fundamental limitation as graphs often vary spectrally across the distribution. To overcome this limitation, we introduce Spectral Attention, which directly utilizes the input graph spectrum and provably outperforms linear attention by a margin governed by the spectral diversity of the distribution. We then derive Graph Convolutional Attention (GCA), a practical and permutation-equivariant realization of this idea that implements spectral denoising through graph-filtered queries and keys. For stochastic block models, GCA provably matches the idealized Spectral Attention mechanism. We further show that the softmax operation, that follows the attention, provides additional denoising by approximately projecting noisy eigenvectors onto the clean eigenspace. Empirically, replacing linear attention with GCA consistently improves graph denoising and diffusion on synthetic and real datasets, with gains strongly correlated with spectral diversity. In DiGress, GCA matches standard graph-transformer performance without computing expensive structural features, and when combined with the recently proposed PEARL positional encodings, avoids explicit eigendecomposition computations resulting in faster inference without degrading quality. The code can be found here: github.com/shervinkhalafi/graph_conv_att

ARXIV 2607.06546 ↗
cs.LG

Decision-Focused Scenario Generation and Selection for Efficient and Robust Grid Dispatch

作者Yangze Zhou, Yihong Zhou, Thomas Morstyn, Yi Wang

展开完整摘要收起摘要

The increasing uncertainty from flexible demand and renewable generation has made distributionally robust optimization (DRO) an important tool for robust power system dispatch. DRO relies on forecast scenarios to construct ambiguity sets, but conventional scenario generation pipelines are often trained in an accuracy-oriented manner and may neglect spatial correlations among uncertainties. This mismatch can produce ambiguity sets that are statistically plausible but suboptimal for downstream operation. This work proposes a decision-focused generative framework for correlated scenario generation in DRO-based dispatch. Instead of training generative models solely to fit the historical uncertainty distribution, the proposed framework optimizes generated scenarios according to their induced downstream operational cost. The proposed framework is tailored to mainstream generative models, including variational autoencoders, generative adversarial networks, and diffusion models, while capturing the joint distribution of uncertainties across buses. To improve computational tractability, we further develop a differentiable scenario selector that selects decision-relevant scenarios from a generated pool and can be trained within the same decision-focused pipeline. Case studies demonstrate that the proposed framework effectively reduces 0.80%-2.02% operational cost across different generative models compared to accuracy-oriented methods.

ARXIV 2607.05830 ↗