作者Jinyang Wu, Shuo Yang, Zhengxi Lu, Fan Zhang, Yuhao Shen, Lang Feng, Haoran Luo, Zheng Lian, Shuai Zhang, Zhengqi Wen, Jianhua Tao
Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.
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Large language models are increasingly trained as interactive agents for long-horizon tasks involving multi-turn interaction, tool use, and environment feedback. Outcome-based reinforcement learning (RL) provides a practical optimization paradigm, but its sparse trajectory-level rewards offer limited guidance on intermediate decisions, leaving a supervision gap between episode-level outcomes and token-level policy learning. We propose SEED (SElf-Evolving On-Policy Distillation), a self-evolving framework that converts completed on-policy trajectories into training-time hindsight skills and distills their behavioral effect back into the policy model. SEED first fine-tunes the policy to analyze completed trajectories and generate natural-language skills that capture reusable workflows, decisive observations, or failure-avoidance rules. During RL, the current policy both collects trajectories and serves as the analyzer that extracts hindsight skills from them. Policy updates therefore improve subsequent decision making and skill analysis together, allowing hindsight supervision to evolve with the policy. SEED then re-scores the sampled actions under ordinary and skill-augmented contexts, converting the skill-induced probability shift into a dense token-level on-policy distillation signal. This signal is jointly optimized with outcome-based RL, keeping the auxiliary supervision aligned with the current trajectory distribution. Extensive experiments on text-based and vision-based agentic tasks show that SEED consistently improves performance and sample efficiency, exhibiting robust generalization to unseen scenarios. Our code is available at https://github.com/jinyangwu/SEED.
作者Jifeng Gao, Kang Xia, Yi Zhang, Xiaobin Hong, Mingkai Lin, Xingshen Wei, Wenzhong Li, Sanglu Lu
Persistent external memory enhances agent continuity but introduces persistent security vulnerabilities: adversarial content can be injected via standard interaction channels, retained across turns, and later distort downstream behavior. To address this challenge, we propose MemPoison, a comprehensive benchmark and analysis framework featuring 1227 hand-validated cases across four attack types, three injection channels, and three representative memory substrates, evaluated on seven open-weight and three closed-weight model families. We introduce a three-tier taxonomy: (L1) direct single-record corruption, (L2) compositional multi-record corruption and (L3) context-triggered dormant corruption. Our evaluations reveal a distinct defense frontier: while baseline write-time defenses, such as consistency checks, substantially suppress direct L1 attacks, they fail to reliably suppress L2 and L3 attacks. Through mechanistic influence decomposition (MID), we demonstrate structural blind spots in write-time defenses, which admit seemingly benign records that later become harmful through joint retrieval composition or trigger-conditioned activation. Our findings advocate for shifting from static filtering to adaptive, context-sensitive memory defense strategies.
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Persistent external memory enhances agent continuity but introduces persistent security vulnerabilities: adversarial content can be injected via standard interaction channels, retained across turns, and later distort downstream behavior. To address this challenge, we propose MemPoison, a comprehensive benchmark and analysis framework featuring 1227 hand-validated cases across four attack types, three injection channels, and three representative memory substrates, evaluated on seven open-weight and three closed-weight model families. We introduce a three-tier taxonomy: (L1) direct single-record corruption, (L2) compositional multi-record corruption and (L3) context-triggered dormant corruption. Our evaluations reveal a distinct defense frontier: while baseline write-time defenses, such as consistency checks, substantially suppress direct L1 attacks, they fail to reliably suppress L2 and L3 attacks. Through mechanistic influence decomposition (MID), we demonstrate structural blind spots in write-time defenses, which admit seemingly benign records that later become harmful through joint retrieval composition or trigger-conditioned activation. Our findings advocate for shifting from static filtering to adaptive, context-sensitive memory defense strategies.
作者Christos Korgialas, Gabriel Lee Jun Rong, Dion Jia Xu Ho, Pai Chet Ng, Xiaoxiao Miao, Konstantinos N. Plataniotis
The reliability of deepfake detectors frequently degrades under black-box adversarial transfer, as these models often rely on fragile, architecture-dependent forensic cues. Existing transfer attacks often lack semantic awareness and struggle to maintain effectiveness under strict no-query constraints, particularly when perturbations are transferred from convolutional surrogates to transformer-based targets. To address these limitations, this paper introduces ARMOR++, a robust multi-agent framework designed for high-transferability deepfake evasion. The framework leverages the Qwen2.5-VL Vision-Language Model (VLM) to supply spatial semantic priors, while the Qwen3 Large Language Model (LLM) orchestrates primitive selection, adaptive hyperparameter reparameterization, and entropy-regularized perturbation mixing. By integrating five complementary primitives, spanning dense optimization, saliency-based methods, spatial transformations, frequency-domain perturbations, and block-structured modifications, ARMOR++ effectively targets heterogeneous inductive biases. Rigorous evaluation on the AADD-2025 benchmark demonstrates that ARMOR++ significantly outperforms existing agentic and non-agentic baselines across both low- and high-quality image regimes. Statistical analysis confirms a substantial gain in blind-target Attack Success Rate (ASR) over the state-of-the-art agentic baseline, with further performance advantages evidenced against non-agentic benchmarks and under robust defensive configurations. These findings highlight a significant residual reliability gap in current deepfake detector deployments and demonstrate the efficacy of agentic orchestration in identifying latent vulnerabilities.
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The reliability of deepfake detectors frequently degrades under black-box adversarial transfer, as these models often rely on fragile, architecture-dependent forensic cues. Existing transfer attacks often lack semantic awareness and struggle to maintain effectiveness under strict no-query constraints, particularly when perturbations are transferred from convolutional surrogates to transformer-based targets. To address these limitations, this paper introduces ARMOR++, a robust multi-agent framework designed for high-transferability deepfake evasion. The framework leverages the Qwen2.5-VL Vision-Language Model (VLM) to supply spatial semantic priors, while the Qwen3 Large Language Model (LLM) orchestrates primitive selection, adaptive hyperparameter reparameterization, and entropy-regularized perturbation mixing. By integrating five complementary primitives, spanning dense optimization, saliency-based methods, spatial transformations, frequency-domain perturbations, and block-structured modifications, ARMOR++ effectively targets heterogeneous inductive biases. Rigorous evaluation on the AADD-2025 benchmark demonstrates that ARMOR++ significantly outperforms existing agentic and non-agentic baselines across both low- and high-quality image regimes. Statistical analysis confirms a substantial gain in blind-target Attack Success Rate (ASR) over the state-of-the-art agentic baseline, with further performance advantages evidenced against non-agentic benchmarks and under robust defensive configurations. These findings highlight a significant residual reliability gap in current deepfake detector deployments and demonstrate the efficacy of agentic orchestration in identifying latent vulnerabilities.
Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
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Robust human-robot interaction in complex environments requires accurate gesture perception, semantic scene understanding, and reliable task planning under limited onboard computing resources. This paper presents a cloud-edge multimodal interaction framework that integrates an enhanced YOLO-based gesture detector with coordinated large language model (LLM) and vision-language model (VLM) agents. The proposed detector, incorporates the Convolutional Block Attention Module (CBAM) into the neck and replaces the baseline bounding-box regression objective with Distance-IoU (DIoU) loss. These modifications improve feature discrimination and localization for small or partially occluded gestures in complex backgrounds. The cloud layer performs gesture detection, scene understanding, multimodal fusion, and action planning, whereas the TonyPi robot locally handles data acquisition, communication, action execution, and feedback. Experiments on a public gesture dataset and a custom dataset show that YOLO-DC achieves precision values of 98.9% and 95.0%, with mAP@0.5 values of 90.7% and 92.7%, respectively. System-level evaluation yields success rates of 95%, 88%, and 82% for single-action, composite-action, and vision-dependent tasks. A 30 participant evaluation yields an overall mean satisfaction score of 3.69 out of 5. These results demonstrate the feasibility of combining refined gesture detection with multimodal agents for resource-constrained robotic interaction.
作者Dylan Van Mulders, Matthias Bogaert, Dirk Van den Poel
The formation of political coalitions is a complex negotiation driven by both concrete policy objectives and deep-seated ideological convictions. While Large Language Models (LLMs) open new avenues for computational political science, the neutrality and helpfulness biases instilled by Reinforcement Learning from Human Feedback (RLHF) prevent them from sustaining steadfast partisan behaviour. We present a multi-agent framework that reconciles factual grounding with ideological alignment by combining Supervised Fine-Tuning (SFT), Direct Preference Optimization (DPO), and Retrieval-Augmented Generation (RAG): DPO instils aggressive party-specific personas, while a per-party RAG pipeline keeps each agent bounded to its official manifesto. We operationalize the framework on the 2019 Flemish election, deploying the partisan agents in a hub-and-spoke negotiation arbitrated by a formateur. To make the emergent negotiation interpretable, we introduce a Multi-Layered Information Lineage Topology (MILT) that traces every clause in the final agreement back to its manifesto origin and classifies it into five provenance states, a Coalition Influence Score (CIS) that aggregates these traceable contributions to identify which party shaped the agreement, and a real-world grounding pass that benchmarks each simulated provision against the historically adopted coalition agreement. Across three independent simulations the framework yields a stable winner and ranking (N-VA ahead of CD&V and Open Vld), and manifesto-anchored lineage reliably predicts real-world materialization whereas hallucinated content does not. The result is a transparent, scalable testbed for the ex-ante exploration of party compatibility and formateur-mediated compromise.
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The formation of political coalitions is a complex negotiation driven by both concrete policy objectives and deep-seated ideological convictions. While Large Language Models (LLMs) open new avenues for computational political science, the neutrality and helpfulness biases instilled by Reinforcement Learning from Human Feedback (RLHF) prevent them from sustaining steadfast partisan behaviour. We present a multi-agent framework that reconciles factual grounding with ideological alignment by combining Supervised Fine-Tuning (SFT), Direct Preference Optimization (DPO), and Retrieval-Augmented Generation (RAG): DPO instils aggressive party-specific personas, while a per-party RAG pipeline keeps each agent bounded to its official manifesto. We operationalize the framework on the 2019 Flemish election, deploying the partisan agents in a hub-and-spoke negotiation arbitrated by a formateur. To make the emergent negotiation interpretable, we introduce a Multi-Layered Information Lineage Topology (MILT) that traces every clause in the final agreement back to its manifesto origin and classifies it into five provenance states, a Coalition Influence Score (CIS) that aggregates these traceable contributions to identify which party shaped the agreement, and a real-world grounding pass that benchmarks each simulated provision against the historically adopted coalition agreement. Across three independent simulations the framework yields a stable winner and ranking (N-VA ahead of CD&V and Open Vld), and manifesto-anchored lineage reliably predicts real-world materialization whereas hallucinated content does not. The result is a transparent, scalable testbed for the ex-ante exploration of party compatibility and formateur-mediated compromise.
作者Huaigang Yang, Ya Li, Min Ren, Bo Dai, Zhenliang Zhang, Zhaofeng He
Vision-language models (VLMs) are increasingly used as the reasoning backbone of embodied agents, enabling robots to interpret visual scenes, follow language instructions, and plan multi-step actions. In household environments, however, safety depends not only on recognizing objects, but also on how actions change the physical scene over time. Existing embodied safety evaluations largely focus on static risk recognition, unsafe instruction refusal, or final-state task completion. As a result, process-level safety failures induced by spatial relations such as support, containment, and proximity remain insufficiently studied. To address this gap, we introduce SAFERELBENCH, a spatial-relation-aware safety benchmark with 507 executable evaluation samples, including 248 spatial-relation samples and 259 non-spatial control samples. Using SAFERELBENCH to evaluate seven open- and closed-source VLM-driven embodied agents, we find a substantial gap between task success and process-level safety compliance: models often complete the requested task while violating process-level safety constraints. Unlike prior benchmarks, SAFERELBENCH explicitly tests whether agents satisfy safety conditions before risk-prone actions, making spatial relations a core dimension in embodied safety assessment. More broadly, our results show that safe embodied intelligence requires not only stronger perception and planning, but also reliable reasoning about how object relations shape risk during interaction.
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Vision-language models (VLMs) are increasingly used as the reasoning backbone of embodied agents, enabling robots to interpret visual scenes, follow language instructions, and plan multi-step actions. In household environments, however, safety depends not only on recognizing objects, but also on how actions change the physical scene over time. Existing embodied safety evaluations largely focus on static risk recognition, unsafe instruction refusal, or final-state task completion. As a result, process-level safety failures induced by spatial relations such as support, containment, and proximity remain insufficiently studied. To address this gap, we introduce SAFERELBENCH, a spatial-relation-aware safety benchmark with 507 executable evaluation samples, including 248 spatial-relation samples and 259 non-spatial control samples. Using SAFERELBENCH to evaluate seven open- and closed-source VLM-driven embodied agents, we find a substantial gap between task success and process-level safety compliance: models often complete the requested task while violating process-level safety constraints. Unlike prior benchmarks, SAFERELBENCH explicitly tests whether agents satisfy safety conditions before risk-prone actions, making spatial relations a core dimension in embodied safety assessment. More broadly, our results show that safe embodied intelligence requires not only stronger perception and planning, but also reliable reasoning about how object relations shape risk during interaction.
Probably not, at least for meta-analyses in economics. In a pre-registered, identity-masked, within-paper experiment, the authors of 44 meta-analyses ranked three AI reports on their own paper by usefulness for improving it: a single pass by a frontier model against two multi-agent debate tools we built and expected to win. All reports were held to a common length and template. The authors preferred the single pass, by 0.66 rank points over mad-research (95% CI 0.32 to 1.00) and 0.57 over paper-workshop (0.16 to 0.95), though paper-workshop spent roughly thirty times the tokens. Authors who recalled their journal referee report usually placed it first and never last; in a separate exercise, three AI judges almost always placed the real journal referee report last. Among the three AI reports, Gemini (the judge whose model family wrote none of the reports) would have ranked paper-workshop first in the authors' place, reversing the single-pass preference. The reversal warns against substituting an AI judge for the author. We measure perceived usefulness for finished papers; whether AI should referee papers is a separate question.
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Probably not, at least for meta-analyses in economics. In a pre-registered, identity-masked, within-paper experiment, the authors of 44 meta-analyses ranked three AI reports on their own paper by usefulness for improving it: a single pass by a frontier model against two multi-agent debate tools we built and expected to win. All reports were held to a common length and template. The authors preferred the single pass, by 0.66 rank points over mad-research (95% CI 0.32 to 1.00) and 0.57 over paper-workshop (0.16 to 0.95), though paper-workshop spent roughly thirty times the tokens. Authors who recalled their journal referee report usually placed it first and never last; in a separate exercise, three AI judges almost always placed the real journal referee report last. Among the three AI reports, Gemini (the judge whose model family wrote none of the reports) would have ranked paper-workshop first in the authors' place, reversing the single-pass preference. The reversal warns against substituting an AI judge for the author. We measure perceived usefulness for finished papers; whether AI should referee papers is a separate question.
This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.
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This paper presents MAGiSt3R, a multi-agent 3D reconstruction framework performing reconstruction and camera tracking for monocular RGB videos at almost 10 FPS. MAGiSt3R relies on a feed-forward model from the 3R family to process RGB videos and regress local point maps, and on a merging model, MAGMA, that combines local maps at both intra-agent and inter-agent levels to obtain the final global point map. Furthermore, MAGiSt3R performs pose graph optimization to mitigate cumulative camera drift occurring along the feed-forward pipeline. We evaluate MAGiSt3R on both synthetic and real-world datasets, demonstrating its superior reconstruction and camera tracking accuracy compared to state-of-the-art approaches.
作者Harris Borman, Herman Wandabwa, Fusun Yu, Sandeepa Kannangara, Justin Liu, Anna Leontjeva, Ritchie Ng
Large Language Models (LLMs) have accelerated the adoption of software development agents, now widely available as Integrated Development Environment (IDE) extensions and standalone applications. While these agents are typically general-purpose, it remains unclear whether specialist agents justify their additional development effort. We investigate this question in the context of business process automation, focusing on the transformation of Business Process Model and Notation (BPMN) diagrams into executable agentic workflows. Since BPMN specifies explicit control-flow semantics, we focus on deterministic workflows in which a fixed process model and inputs uniquely determine the executed path. We introduce a specialist workflow for this task and compare it against generalist agents such as Roo and Cline. Our results show that the specialist solution produces agents that outperform generalist baselines by approximately 9-20 percentage points in tool-use exactness, 2-4x in penalty-adjusted latency, and 3x fewer tool-call errors, while reducing generation token cost by over 95% and eliminating repair iterations. We also find that generalist agents generate code inconsistently in both functionality and quality, limiting their suitability for industrial settings where reliability and maintainability are essential.
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Large Language Models (LLMs) have accelerated the adoption of software development agents, now widely available as Integrated Development Environment (IDE) extensions and standalone applications. While these agents are typically general-purpose, it remains unclear whether specialist agents justify their additional development effort. We investigate this question in the context of business process automation, focusing on the transformation of Business Process Model and Notation (BPMN) diagrams into executable agentic workflows. Since BPMN specifies explicit control-flow semantics, we focus on deterministic workflows in which a fixed process model and inputs uniquely determine the executed path. We introduce a specialist workflow for this task and compare it against generalist agents such as Roo and Cline. Our results show that the specialist solution produces agents that outperform generalist baselines by approximately 9-20 percentage points in tool-use exactness, 2-4x in penalty-adjusted latency, and 3x fewer tool-call errors, while reducing generation token cost by over 95% and eliminating repair iterations. We also find that generalist agents generate code inconsistently in both functionality and quality, limiting their suitability for industrial settings where reliability and maintainability are essential.
Active visual agents solve fine-grained image tasks by interleaving reasoning with image-grounding actions across multiple turns. However, deployment-time rollout budgets are rarely fixed: some requests permit long rollouts, while others require the agent to act under a tight turn limit. Existing methods train the policy as if the rollout budget were hidden, so when the available budget is smaller than the trajectory the agent prefers, the interaction is often truncated before any valid answer is produced; we term this failure catastrophic truncation. To overcome this challenge, we present AdaTurn, a budget-aware framework that conditions the agent on the allowed number of turns and explicitly trains the boundary behavior induced by the budget. Our key component, Forced-Answer DAPO (FA-DAPO), converts the over-budget event from a masked or penalized failure into a trainable final-decision step, teaching the model to synthesize partial evidence when further tool use is no longer possible. We further randomize rollout budgets during both training and inference and introduce a load-balanced scheduler that makes such operations practical. AdaTurn substantially improves low-budget accuracy, for example raising VisualProbe-Medium from 36.7% to 47.6% at four turns, while preserving strong scaling at larger budgets and transferring effectively to multiple backbones and general multimodal benchmarks.
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Active visual agents solve fine-grained image tasks by interleaving reasoning with image-grounding actions across multiple turns. However, deployment-time rollout budgets are rarely fixed: some requests permit long rollouts, while others require the agent to act under a tight turn limit. Existing methods train the policy as if the rollout budget were hidden, so when the available budget is smaller than the trajectory the agent prefers, the interaction is often truncated before any valid answer is produced; we term this failure catastrophic truncation. To overcome this challenge, we present AdaTurn, a budget-aware framework that conditions the agent on the allowed number of turns and explicitly trains the boundary behavior induced by the budget. Our key component, Forced-Answer DAPO (FA-DAPO), converts the over-budget event from a masked or penalized failure into a trainable final-decision step, teaching the model to synthesize partial evidence when further tool use is no longer possible. We further randomize rollout budgets during both training and inference and introduce a load-balanced scheduler that makes such operations practical. AdaTurn substantially improves low-budget accuracy, for example raising VisualProbe-Medium from 36.7% to 47.6% at four turns, while preserving strong scaling at larger budgets and transferring effectively to multiple backbones and general multimodal benchmarks.
作者Sizhong Qin, Yi Gu, Yao Jiang, Ao Cai, Changjian Zhou, Shaoxuan Shuai, Jiachang Wang, Tianhao Shen, Yueqiang Li, Xinhao Li, Li Zeng, Yueshi Chen, Dachen Gao, Genrong Xu, Wenjie Liao, Xinzheng Lu
Addressing a structural-engineering request requires more than a single answer; it requires a chain of interdependent artifacts: interpreted requirements, a computable model, validation records, solver outputs, code-check records, and a final report. Evaluations centered on question answering or script generation rarely verify this complete evidence chain and may therefore reward fluent outputs even when the underlying engineering workflow is incomplete, internally inconsistent, or non-executable. To address this limitation, we present StructureClaw, an artifact-centered workbench in which LLM agents operate through governed engineering skills, typed tools, shared artifact state, and local analysis backends. We also introduce StructureClaw-Bench, an executable benchmark of 150 controlled scenarios spanning standard workflow execution, interactive robustness, and multimodal structural-model reconstruction. A scenario succeeds only when all required artifact- and execution-level assertions pass in a single run. Across ten agent-model configurations, each evaluated on the same 50 standard cases, the average Success Rate rises from 56.8% with the generic-skill baseline to 88.6% with the full automatic workflow. The interactive and multimodal evaluations identify two prominent remaining challenges: safe handling of invalid numerical inputs and fixture-consistent reconstruction of structural models. These findings show that artifact-centered evaluation can expose workflow-level failures that are difficult to identify from final responses alone, providing a more rigorous basis for evaluating and improving structural-engineering agents. The code and benchmark are available at https://github.com/structureclaw/structureclaw.
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Addressing a structural-engineering request requires more than a single answer; it requires a chain of interdependent artifacts: interpreted requirements, a computable model, validation records, solver outputs, code-check records, and a final report. Evaluations centered on question answering or script generation rarely verify this complete evidence chain and may therefore reward fluent outputs even when the underlying engineering workflow is incomplete, internally inconsistent, or non-executable. To address this limitation, we present StructureClaw, an artifact-centered workbench in which LLM agents operate through governed engineering skills, typed tools, shared artifact state, and local analysis backends. We also introduce StructureClaw-Bench, an executable benchmark of 150 controlled scenarios spanning standard workflow execution, interactive robustness, and multimodal structural-model reconstruction. A scenario succeeds only when all required artifact- and execution-level assertions pass in a single run. Across ten agent-model configurations, each evaluated on the same 50 standard cases, the average Success Rate rises from 56.8% with the generic-skill baseline to 88.6% with the full automatic workflow. The interactive and multimodal evaluations identify two prominent remaining challenges: safe handling of invalid numerical inputs and fixture-consistent reconstruction of structural models. These findings show that artifact-centered evaluation can expose workflow-level failures that are difficult to identify from final responses alone, providing a more rigorous basis for evaluating and improving structural-engineering agents. The code and benchmark are available at https://github.com/structureclaw/structureclaw.
As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.
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As large multimodal models move from understanding content to operating on digital environments, mobile GUI has emerged as a challenging and consequential testbed for digital embodied intelligence. Mobile agents operate under three coupled constraints: precise perception of complex interfaces, scalable acquisition of high-quality interaction data, and robust long-horizon decision making under compounding execution errors. This report presents HyMobileAgent, a mobile GUI agent built on Hy3.0-VL-A3B, a vision-native foundation model featuring native any-resolution input, an A3B-scale deployment budget, and a 32K context window to model extended interaction histories. Rather than relying solely on model scaling, we develop a joint data and environment centric scaling framework to address the key bottlenecks of mobile interaction. Our framework integrates a GUI perception flywheel combining mock-interface synthesis, rejection sampling, and icon-specific augmentation; a knowledge pipeline that transforms tutorial videos into structured interaction data; a million-scale action data pipeline deployed across more than 2000 sandbox and real-device instances with automated failure attribution; the PhoneWorld Mock App Factory, providing a resettable training environment with 34 mock applications and over 34000 tasks; and a structured Planning-and-Reflection mechanism with explicit dead-loop detection for reliable long-horizon execution. We also introduce a progressive training recipe consisting of mid-training, supervised fine-tuning, and reinforcement learning with task-specific reward designs.
Large language models are increasingly evolving from text generators into general agents capable of understanding user requests, invoking external tools, and completing complex tasks through interaction. However, existing agent benchmarks often focus on limited scenarios, tool ecosystems, or interaction formats, making it difficult to systematically characterize model capabilities across heterogeneous application settings. We introduce OmniaBench, a benchmark for evaluating general agents across diverse scenarios with explicit state spaces. We derive application-oriented scenario knowledge from app stores, product documents, industry resources, Web retrieval, and human refinement, forming a hierarchical taxonomy that spans ToC, ToB and ToE with 90 level-1 and 354 level-2 domains. Based on this taxonomy, we construct executable environments and synthesize single-turn and multi-turn tasks through four complementary routes: DAG, DAG-S, Solver, and Program. OmniaBench further introduces a ten-dimensional capability taxonomy and eight compositional atomic difficulty factors to support fine-grained evaluation and analysis. The resulting dataset contains 1,431 tasks, together with a challenging subset of 644 tasks designed to reduce evaluation cost and mitigate potential contamination of the full set after public release. The bench presents substantial challenges to current frontier models, with even Claude-Sonnet-5 and GPT-5.6-Sol achieving Overall Pass@1 scores of only 58.54 and 57.14, respectively. Further analyses reveal clear differences across domains and capabilities, as well as persistent limitations in planning, constraint maintenance, and adaptive correction. OmniaBench provides a broad and diagnostic benchmark for characterizing the capability boundaries of general agents.
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Large language models are increasingly evolving from text generators into general agents capable of understanding user requests, invoking external tools, and completing complex tasks through interaction. However, existing agent benchmarks often focus on limited scenarios, tool ecosystems, or interaction formats, making it difficult to systematically characterize model capabilities across heterogeneous application settings. We introduce OmniaBench, a benchmark for evaluating general agents across diverse scenarios with explicit state spaces. We derive application-oriented scenario knowledge from app stores, product documents, industry resources, Web retrieval, and human refinement, forming a hierarchical taxonomy that spans ToC, ToB and ToE with 90 level-1 and 354 level-2 domains. Based on this taxonomy, we construct executable environments and synthesize single-turn and multi-turn tasks through four complementary routes: DAG, DAG-S, Solver, and Program. OmniaBench further introduces a ten-dimensional capability taxonomy and eight compositional atomic difficulty factors to support fine-grained evaluation and analysis. The resulting dataset contains 1,431 tasks, together with a challenging subset of 644 tasks designed to reduce evaluation cost and mitigate potential contamination of the full set after public release. The bench presents substantial challenges to current frontier models, with even Claude-Sonnet-5 and GPT-5.6-Sol achieving Overall Pass@1 scores of only 58.54 and 57.14, respectively. Further analyses reveal clear differences across domains and capabilities, as well as persistent limitations in planning, constraint maintenance, and adaptive correction. OmniaBench provides a broad and diagnostic benchmark for characterizing the capability boundaries of general agents.
Multi-step retrosynthesis planning seeks to decompose a target molecule into commercially available building blocks through a sequence of feasible reactions. The vast combinatorial search space makes this task challenging even for expert chemists. Traditional methods combine tree search with offline-trained value networks that score candidates in isolation, without reasoning about complete multi-step routes. Recent work leverages Large Language Models (LLMs) for this task, but relies on simple interfaces that limit exploration of the full search space. We introduce RetroAgent, an LLM agent that bridges symbolic search and neural reasoning through a harness with structured memory. Through memory and chemistry tools, the agent observes the full search state, including explored routes, available alternatives, and properties of intermediates, enabling informed decisions grounded in both global progress and domain knowledge. Experiments on in-distribution and out-of-distribution benchmarks demonstrate that RetroAgent delivers strong performance and generalization.
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Multi-step retrosynthesis planning seeks to decompose a target molecule into commercially available building blocks through a sequence of feasible reactions. The vast combinatorial search space makes this task challenging even for expert chemists. Traditional methods combine tree search with offline-trained value networks that score candidates in isolation, without reasoning about complete multi-step routes. Recent work leverages Large Language Models (LLMs) for this task, but relies on simple interfaces that limit exploration of the full search space. We introduce RetroAgent, an LLM agent that bridges symbolic search and neural reasoning through a harness with structured memory. Through memory and chemistry tools, the agent observes the full search state, including explored routes, available alternatives, and properties of intermediates, enabling informed decisions grounded in both global progress and domain knowledge. Experiments on in-distribution and out-of-distribution benchmarks demonstrate that RetroAgent delivers strong performance and generalization.
Firmware rehosting executes firmware images in emulated environments such as QEMU to enable scalable dynamic analysis of Internet of Things (IoT) devices. In practice, rehosting pipelines remain fragile across diverse real-world firmware images, as reaching an externally observable execution state depends on tightly coupled artifacts spanning boot scripts, persistent configuration (e.g., NVRAM-like key-value state), and network setup. Template-driven frameworks often fail to accommodate long-tail vendor conventions, while unconstrained use of large language models (LLMs) risks unsupported modifications and irreproducible executions. We introduce FirmPilot, an evidence-guided multi-agent framework for environment recovery in firmware rehosting. FirmPilot reformulates rehosting as iterative environment reconstruction in which a search agent grounds decisions through similarity-based retrieval, a planner coordinates execution-accepted transitions, and specialized agents recover filesystem/init artifacts, persistent state, and network exposure. Through repeated execution and evidence-grounded artifact deltas, the system resolves cross-layer dependencies across boot, state, and networking that otherwise prevent firmware executions from reaching a stable, externally reachable state in emulation. Evaluated on the large-scale, real-world LFwC firmware corpus, FirmPilot improves web-service reachability over FirmAE from 25.49% to 52.39% and network reachability from 39.30% to 71.93%. The resulting rehosts raise the average number of detected services per firmware from 0.86 to 1.62 and support downstream analysis workflows, including RouterSploit interaction and protocol-aware fuzzing over recovered service surfaces. The evaluation shows that evidence- and feedback-grounded agent coordination improves rehosting success, service recovery, and downstream utility in automated firmware rehosting.
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Firmware rehosting executes firmware images in emulated environments such as QEMU to enable scalable dynamic analysis of Internet of Things (IoT) devices. In practice, rehosting pipelines remain fragile across diverse real-world firmware images, as reaching an externally observable execution state depends on tightly coupled artifacts spanning boot scripts, persistent configuration (e.g., NVRAM-like key-value state), and network setup. Template-driven frameworks often fail to accommodate long-tail vendor conventions, while unconstrained use of large language models (LLMs) risks unsupported modifications and irreproducible executions. We introduce FirmPilot, an evidence-guided multi-agent framework for environment recovery in firmware rehosting. FirmPilot reformulates rehosting as iterative environment reconstruction in which a search agent grounds decisions through similarity-based retrieval, a planner coordinates execution-accepted transitions, and specialized agents recover filesystem/init artifacts, persistent state, and network exposure. Through repeated execution and evidence-grounded artifact deltas, the system resolves cross-layer dependencies across boot, state, and networking that otherwise prevent firmware executions from reaching a stable, externally reachable state in emulation. Evaluated on the large-scale, real-world LFwC firmware corpus, FirmPilot improves web-service reachability over FirmAE from 25.49% to 52.39% and network reachability from 39.30% to 71.93%. The resulting rehosts raise the average number of detected services per firmware from 0.86 to 1.62 and support downstream analysis workflows, including RouterSploit interaction and protocol-aware fuzzing over recovered service surfaces. The evaluation shows that evidence- and feedback-grounded agent coordination improves rehosting success, service recovery, and downstream utility in automated firmware rehosting.
作者Huanxi Liu, Kun Hu, Jiaqi Liao, Qiang Wang, Pengfei Qian, YuanZhao Zhai, Dawei Feng, Bo Ding, Huaimin Wang
As Model Context Protocol (MCP) servers emerge as the core infrastructure for connecting LLMs with external tools, existing benchmarks leverage real-world MCP servers to evaluate LLM agents' tool-using capabilities. However, these benchmarks overlook the continuous evolution of tool interfaces and functionalities within MCP servers, resulting in flawed assessments that fail to capture the agent's adaptability in changing tool landscapes. To bridge this gap, we introduce MCPEvol-Bench, a novel benchmark for evaluating the task-solving capabilities of LLM agents under dynamic toolset evolution. Inspired by large-scale empirical study, we propose 11 mutation operators to simulate realistic tool evolution within 123 MCP servers. We benchmark 12 state-of-the-art LLMs on multiple versions of MCP servers, revealing that even frontier models struggle to adapt to evolving tools. For instance, GPT-5.4 and Claude-Sonnet-4-6 exhibit performance declines of 13.7% and 14.4% in evolved MCP servers, respectively, accompanied by substantial increases in planning and reasoning errors. These findings highlight the vulnerability of LLM-driven workflows, establishing MCPEvol-Bench as a standard for evaluating agent adaptability in dynamic tool environments.
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As Model Context Protocol (MCP) servers emerge as the core infrastructure for connecting LLMs with external tools, existing benchmarks leverage real-world MCP servers to evaluate LLM agents' tool-using capabilities. However, these benchmarks overlook the continuous evolution of tool interfaces and functionalities within MCP servers, resulting in flawed assessments that fail to capture the agent's adaptability in changing tool landscapes. To bridge this gap, we introduce MCPEvol-Bench, a novel benchmark for evaluating the task-solving capabilities of LLM agents under dynamic toolset evolution. Inspired by large-scale empirical study, we propose 11 mutation operators to simulate realistic tool evolution within 123 MCP servers. We benchmark 12 state-of-the-art LLMs on multiple versions of MCP servers, revealing that even frontier models struggle to adapt to evolving tools. For instance, GPT-5.4 and Claude-Sonnet-4-6 exhibit performance declines of 13.7% and 14.4% in evolved MCP servers, respectively, accompanied by substantial increases in planning and reasoning errors. These findings highlight the vulnerability of LLM-driven workflows, establishing MCPEvol-Bench as a standard for evaluating agent adaptability in dynamic tool environments.
作者Mingze Xu, Yinghui Li, Jiayi Kuang, Zhanhui Kang, Di Yin, Ying Shen, Xing Sun, Yuxing Han
While Multimodal Large Language Models (MLLMs) excel in general tasks, rigorous scientific reasoning remains challenging due to the limitations of monolithic, linear planning. Such sequential designs often suffer from visual-semantic misalignment, long-context hallucinations, and brittle execution under fixed task granularity. We propose TopoAgent, a self-evolving topological framework that replaces linear trajectories with dynamic, state-isolated graph evolution. TopoAgent first employs a front-end decomposer to fracture complex queries into visually-grounded atoms. These atoms are organized into a Directed Acyclic Graph (DAG) based on their dependencies, enabling strict context isolation to shield the reasoning engine from irrelevant historical noise. Furthermore, we introduce adaptive atomic fission, which dynamically splits bottleneck nodes into finer-grained sub-atoms at runtime when tool capability boundaries are exceeded. Extensive experiments across mathematics, physics, and chemistry benchmarks demonstrate that TopoAgent significantly outperforms state-of-the-art linear agent frameworks, providing a robust, noise-resistant, and self-correcting paradigm for autonomous scientific reasoning.
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While Multimodal Large Language Models (MLLMs) excel in general tasks, rigorous scientific reasoning remains challenging due to the limitations of monolithic, linear planning. Such sequential designs often suffer from visual-semantic misalignment, long-context hallucinations, and brittle execution under fixed task granularity. We propose TopoAgent, a self-evolving topological framework that replaces linear trajectories with dynamic, state-isolated graph evolution. TopoAgent first employs a front-end decomposer to fracture complex queries into visually-grounded atoms. These atoms are organized into a Directed Acyclic Graph (DAG) based on their dependencies, enabling strict context isolation to shield the reasoning engine from irrelevant historical noise. Furthermore, we introduce adaptive atomic fission, which dynamically splits bottleneck nodes into finer-grained sub-atoms at runtime when tool capability boundaries are exceeded. Extensive experiments across mathematics, physics, and chemistry benchmarks demonstrate that TopoAgent significantly outperforms state-of-the-art linear agent frameworks, providing a robust, noise-resistant, and self-correcting paradigm for autonomous scientific reasoning.
作者Madhumitha Venkatesan, Shicheng Wen, Jiajing Guo, Jorge Piazentin Ono, Liu Ren, Dongyu Liu
Graphical user interface (GUI) automation remains challenging in real-world environments, where dynamic layouts, unexpected dialogs, and evolving interface states can cause autonomous agents to drift from user intent. Recent vision-based multimodal agents improve flexibility by operating directly over screenshots and natural language instructions, but planning and adaptation often remain internal, limiting users' ability to inspect, supervise, or correct system behavior. We present Plover, a plan-centric vision-based GUI automation system that externalizes task plans and replanning as persistent, inspectable, and revisable artifacts. Through a planner--executor architecture, Plover supports explicit supervision of evolving execution, localized correction through editable plans, natural-language guidance, and screenshot-grounded interventions, while preserving prior progress during repair. A formative study with six participants informed the interaction design. We then evaluate Plover through benchmark failure-case repair and scenario-based workflow analyses. Our results show that many autonomous GUI-agent failures are structurally repairable when plans remain visible and interventions are localized, and that explicit replanning helps make GUI automation more transparent, controllable, and adaptable.
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Graphical user interface (GUI) automation remains challenging in real-world environments, where dynamic layouts, unexpected dialogs, and evolving interface states can cause autonomous agents to drift from user intent. Recent vision-based multimodal agents improve flexibility by operating directly over screenshots and natural language instructions, but planning and adaptation often remain internal, limiting users' ability to inspect, supervise, or correct system behavior. We present Plover, a plan-centric vision-based GUI automation system that externalizes task plans and replanning as persistent, inspectable, and revisable artifacts. Through a planner--executor architecture, Plover supports explicit supervision of evolving execution, localized correction through editable plans, natural-language guidance, and screenshot-grounded interventions, while preserving prior progress during repair. A formative study with six participants informed the interaction design. We then evaluate Plover through benchmark failure-case repair and scenario-based workflow analyses. Our results show that many autonomous GUI-agent failures are structurally repairable when plans remain visible and interventions are localized, and that explicit replanning helps make GUI automation more transparent, controllable, and adaptable.
Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical harmonic (SH) are employed to model view-dependent color, resulting in a large number of SH coefficients per primitive and large memory requirements. While compression approaches have been proposed to mitigate this problem, they do not exploit the capabilities of modern Graphics Processing Units (GPUs) for parallel decoding and rendering. In this paper, we propose a method for compressing SH color coefficients using texture compression schemes specifically designed for efficient parallel GPU decoding and supported by dedicated hardware acceleration. It is shown that those methods can compress color coefficients more effectively than 2D textures by exploiting the fact that primitives can be locally grouped and reordered according to color. Furthermore, we introduce a bit-rate control strategy that preserves random access, enabling large-scale parallelization without compromising rendering performance. Experimental results using BC1 and BC7 texture compression formats show that GPU-based decompression can be achieved with negligible or imperceptible degradation in the visual quality of rendered 3DGS scenes.
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Techniques for modeling 3D scenes from image collections, such as 3D Gaussian Splatting (3DGS), are capable of generating high-quality novel views by leveraging graphics primitives with view-dependent appearance. In 3DGS, spherical harmonic (SH) are employed to model view-dependent color, resulting in a large number of SH coefficients per primitive and large memory requirements. While compression approaches have been proposed to mitigate this problem, they do not exploit the capabilities of modern Graphics Processing Units (GPUs) for parallel decoding and rendering. In this paper, we propose a method for compressing SH color coefficients using texture compression schemes specifically designed for efficient parallel GPU decoding and supported by dedicated hardware acceleration. It is shown that those methods can compress color coefficients more effectively than 2D textures by exploiting the fact that primitives can be locally grouped and reordered according to color. Furthermore, we introduce a bit-rate control strategy that preserves random access, enabling large-scale parallelization without compromising rendering performance. Experimental results using BC1 and BC7 texture compression formats show that GPU-based decompression can be achieved with negligible or imperceptible degradation in the visual quality of rendered 3DGS scenes.
Sparse count matrices from single-cell transcriptomes to k-mer profiles and document-term frequencies are conventionally analyzed via PCA-reduced graph clustering or iterative optimization in continuous embedding spaces. We introduce MMTB, a deterministic non-learned binary representation framework that requires no label supervision, model fitting, or gradient-based optimization. Column-wise Min-Max normalization followed by fixed cutoffs maps each sample to a thermometer fingerprint whose Hamming distances show empirical correspondence with normalized L1 distances, with Pearson correlation approximately 0.92 on single-cell RNA-seq pairs. In a favorable three-cell-line mixture, the 3-threshold fingerprint achieves NMI of 0.99 at 188 bytes per cell. Under a fair Hamming nearest-neighbor graph plus Leiden readout, MMTB approaches PCA plus Leiden on this coarse task. On challenging tissue-like annotations, continuous pipelines often lead; PBMC Seurat NMI is 0.39 for MMTB versus 0.49 for Scanpy, underscoring that MMTB is suited for coarse-grained separation and resource-constrained deployments rather than fine-grained subtype discovery or as a general replacement for continuous embeddings. Relative to dense float32 representations, MMTB fingerprints reduce memory by approximately 10-fold while providing fixed-width Hamming-indexable codes. PCA30 embeddings and sparse CSR may be smaller; we do not claim universal compression. A label-free suitability score is provided as a deployment guideline, not a performance predictor.
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Sparse count matrices from single-cell transcriptomes to k-mer profiles and document-term frequencies are conventionally analyzed via PCA-reduced graph clustering or iterative optimization in continuous embedding spaces. We introduce MMTB, a deterministic non-learned binary representation framework that requires no label supervision, model fitting, or gradient-based optimization. Column-wise Min-Max normalization followed by fixed cutoffs maps each sample to a thermometer fingerprint whose Hamming distances show empirical correspondence with normalized L1 distances, with Pearson correlation approximately 0.92 on single-cell RNA-seq pairs. In a favorable three-cell-line mixture, the 3-threshold fingerprint achieves NMI of 0.99 at 188 bytes per cell. Under a fair Hamming nearest-neighbor graph plus Leiden readout, MMTB approaches PCA plus Leiden on this coarse task. On challenging tissue-like annotations, continuous pipelines often lead; PBMC Seurat NMI is 0.39 for MMTB versus 0.49 for Scanpy, underscoring that MMTB is suited for coarse-grained separation and resource-constrained deployments rather than fine-grained subtype discovery or as a general replacement for continuous embeddings. Relative to dense float32 representations, MMTB fingerprints reduce memory by approximately 10-fold while providing fixed-width Hamming-indexable codes. PCA30 embeddings and sparse CSR may be smaller; we do not claim universal compression. A label-free suitability score is provided as a deployment guideline, not a performance predictor.
Deploying large language models (LLMs) as personal assistants on mobile devices demands privacy, low latency, and offline availability, yet the computational cost of giant models clashes with strict edge-hardware budgets. We argue that this tension cannot be resolved by model compression alone; it requires decomposing on-device intelligence into complementary functional roles. We present SmartRAG, a fully on-device framework that organizes an intelligent assistant around four coordinated modules — Perception, Memory, Focus, and Thinking. At the core of SmartRAG is EvoNER, a continually learnable named-entity recognizer that incrementally expands its label inventory through teacher-distilled updates, enabling the system to absorb previously unseen entity types without retraining the backbone LLM. Extracted knowledge is stored in MRGraph, a three-layer provenance-preserving knowledge graph, and retrieved at query time through a hybrid pipeline combining graph traversal, lexical matching, and dense semantic search. The on-device LLM is invoked only for high-value semantic operations — labeling, planning, and answer synthesis — keeping inference costs bounded. Experiments on four QA benchmarks (TriviaQA, Natural Questions, HotpotQA, MultiHopQA) show that SmartRAG with a quantized 1.7B-parameter backbone achieves multi-hop reasoning performance competitive with models up to 18$\times$ larger, while running entirely on commodity smartphones within practical memory and latency envelopes.
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Deploying large language models (LLMs) as personal assistants on mobile devices demands privacy, low latency, and offline availability, yet the computational cost of giant models clashes with strict edge-hardware budgets. We argue that this tension cannot be resolved by model compression alone; it requires decomposing on-device intelligence into complementary functional roles. We present SmartRAG, a fully on-device framework that organizes an intelligent assistant around four coordinated modules — Perception, Memory, Focus, and Thinking. At the core of SmartRAG is EvoNER, a continually learnable named-entity recognizer that incrementally expands its label inventory through teacher-distilled updates, enabling the system to absorb previously unseen entity types without retraining the backbone LLM. Extracted knowledge is stored in MRGraph, a three-layer provenance-preserving knowledge graph, and retrieved at query time through a hybrid pipeline combining graph traversal, lexical matching, and dense semantic search. The on-device LLM is invoked only for high-value semantic operations — labeling, planning, and answer synthesis — keeping inference costs bounded. Experiments on four QA benchmarks (TriviaQA, Natural Questions, HotpotQA, MultiHopQA) show that SmartRAG with a quantized 1.7B-parameter backbone achieves multi-hop reasoning performance competitive with models up to 18$\times$ larger, while running entirely on commodity smartphones within practical memory and latency envelopes.
Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at https://liauto-research.github.io/FoMoVLA.
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Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at https://liauto-research.github.io/FoMoVLA.
作者Jiajun Hu, Ruthwik Reddy Sunketa, Lei Zhao, Archit Gajjar, Luca Buonanno, Aman Arora
Recent FPGAs have improved deep learning (DL) inference efficiency through dedicated tensor blocks and in-BRAM computation. ReRAM-based analog in-memory computing (IMC) pushes efficiency further, offering an order-of-magnitude improvement in compute density and energy efficiency over conventional digital logic by performing vector-matrix multiplication (VMM) directly within the ReRAM crossbar; prior work has integrated such IMC blocks into FPGAs for DL inference. However, conventional IMC designs support only static-weight VMM, leaving nonlinear operations and dynamic matrix-matrix multiplication (DIMM) to the FPGA fabric. As a result, the benefits of IMC are largely confined to static-weight models, whereas Transformer-based models, which rely on frequent nonlinear and DIMM operations, gain only limited improvement. Moreover, the ADCs within each IMC block consume more than 70% of its area and power, further limiting system efficiency and scalability. To address these limitations, we propose a novel FPGA architecture that integrates an ADC-free IMC block, replacing the conventional ADC with analog content-addressable memories (ACAMs) that natively perform nonlinear operations inside the block. To fully exploit this block, we conduct an FPGA-aware design-space exploration that determines optimal crossbar dimensions while balancing FPGA area, flexibility, and DL performance, and we develop an efficient mapping that leverages ACAMs to carry out DIMM operations, extending the applicability of IMC to attention computation. On CNN and Transformer-based benchmarks, the proposed architecture achieves up to 40x and 1.9x higher energy efficiency and 4.1x and 2.5x higher area efficiency, respectively. Overall, it significantly improves FPGA DL inference efficiency and sustains robust gains on Transformer-based workloads across long input sequences, advancing domain-specialized FPGA design.
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Recent FPGAs have improved deep learning (DL) inference efficiency through dedicated tensor blocks and in-BRAM computation. ReRAM-based analog in-memory computing (IMC) pushes efficiency further, offering an order-of-magnitude improvement in compute density and energy efficiency over conventional digital logic by performing vector-matrix multiplication (VMM) directly within the ReRAM crossbar; prior work has integrated such IMC blocks into FPGAs for DL inference. However, conventional IMC designs support only static-weight VMM, leaving nonlinear operations and dynamic matrix-matrix multiplication (DIMM) to the FPGA fabric. As a result, the benefits of IMC are largely confined to static-weight models, whereas Transformer-based models, which rely on frequent nonlinear and DIMM operations, gain only limited improvement. Moreover, the ADCs within each IMC block consume more than 70% of its area and power, further limiting system efficiency and scalability. To address these limitations, we propose a novel FPGA architecture that integrates an ADC-free IMC block, replacing the conventional ADC with analog content-addressable memories (ACAMs) that natively perform nonlinear operations inside the block. To fully exploit this block, we conduct an FPGA-aware design-space exploration that determines optimal crossbar dimensions while balancing FPGA area, flexibility, and DL performance, and we develop an efficient mapping that leverages ACAMs to carry out DIMM operations, extending the applicability of IMC to attention computation. On CNN and Transformer-based benchmarks, the proposed architecture achieves up to 40x and 1.9x higher energy efficiency and 4.1x and 2.5x higher area efficiency, respectively. Overall, it significantly improves FPGA DL inference efficiency and sustains robust gains on Transformer-based workloads across long input sequences, advancing domain-specialized FPGA design.
Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.
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Video models are evolving into vision foundation models, yet they still lack human-like multi-step reasoning. Streaming autoregressive diffusion models are efficient but limited in reasoning, while bidirectional diffusion enables global revision with high inference costs due to dense frame-level denoising. Both paradigms struggle to achieve logical consistency and low-latency streaming for complex reasoning tasks. We propose HDR (Hierarchical Denoising for Visual Reasoning), a unified framework that integrates hierarchical latents into causal video generation for multi-step reasoning. HDR organizes video latents into a tree-structured hierarchy, enabling coarse-to-fine reasoning before streaming output. Coarse denoising layers preserve uncertain hypotheses for global planning, while finer layers progressively refine them into concrete visual states. A sparse hierarchical attention pattern (SHAP) further reduces temporal attention costs. We introduce a level-stratified multi-step video reasoning benchmark with out-of-distribution cases, covering six tasks: maze navigation, Tower of Hanoi, one-line drawing, sliding puzzle, Sokoban, and water pouring. Compared with streaming autoregressive diffusion baselines, HDR improves success from 34.22 to 60.29 (76.2% relative gain) and increases average progress from 76.00 to 89.56, demonstrating more consistent reasoning trajectories. HDR maintains low-latency streaming at 0.70 seconds per latent, achieving 54.2 times faster inference than bidirectional diffusion. It also retains 82.9% of full-data performance with only 2% training data, compared with 52.0% for bidirectional diffusion. Real-world robot experiments further demonstrate HDR's potential for physical interaction and world modeling. Project demo: https://hierarchical-diffusion-reasoning.github.io/.
Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only ${\sim}10%$ of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.
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Existing GPU kernel generation benchmarks draw problems from synthetic or curated sources that diverge from deployed workloads. We present Atrex-Bench, a benchmark whose 30 operators and 440 shapes are sampled directly from full-cluster production inference traces of compute-limited, memory-rich GPUs. Each problem carries an importance weight derived from its share of observed GPU time, weighted by application card-hours and computed separately for the serving phases in which it runs, together with a per-problem roofline ceiling, so the aggregate score emphasizes the kernels that consume the most serving time. Evaluating six frontier coding agents on Atrex-Bench shows that even the best vanilla model reaches only ${\sim}10%$ of the hardware roofline on production operators; and correctness alone overstates capability, since much of the apparent pass rate comes from PyTorch fallbacks rather than kernels the model wrote. To close this gap, we co-release Atrex-Kernel-Agent (AKA), a profile-driven kernel-optimization agent that combines iterative measure-revise search, optimization dropout for escaping stalled search contexts, and a layered GPU-optimization knowledge base (298 reference-kernel files and 244 optimization-knowledge documents, plus external upstream reference projects for API/ISA lookup). In a controlled case study, the agent converts zero-FlyDSL fallbacks into real kernels that match or exceed hand-tuned production baselines.
Diffusion Multimodal Large Language Models (DMLLMs) are highly effective for multimodal reasoning, yet their inference efficiency is significantly hindered by fixed-length generation constraints. Since the actual output length is unknown, output sequences are padded to a predefined maximum length, resulting in substantial redundant computation over unnecessary [EOS] tokens. In this work, we discover that DMLLMs implicitly reveal their valid semantic boundary at the very first denoising step through a distinct shift in MLP activation sparsity. Leveraging this observation, we propose Seer, a training-free framework that detects this boundary using a Signal-to-Noise Ratio (SNR)-based criterion and performs one-shot truncation of the redundant suffix for all subsequent computations. To preserve these theoretical gains during batched serving, Seer incorporates a hybrid execution strategy that maximizes throughput while seamlessly accommodating dynamic sequence lengths. Experimental results demonstrate that Seer effectively eliminates padding waste, accelerating throughput by up to $\sim$31$\times$. Across 9 benchmarks, Seer robustly maintains overall performance and even improves accuracy on complex visual tasks by mitigating noise leakage (e.g., DocVQA score increases from 63.52 to 63.66), offering a highly efficient, plug-and-play solution for DMLLM acceleration.
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Diffusion Multimodal Large Language Models (DMLLMs) are highly effective for multimodal reasoning, yet their inference efficiency is significantly hindered by fixed-length generation constraints. Since the actual output length is unknown, output sequences are padded to a predefined maximum length, resulting in substantial redundant computation over unnecessary [EOS] tokens. In this work, we discover that DMLLMs implicitly reveal their valid semantic boundary at the very first denoising step through a distinct shift in MLP activation sparsity. Leveraging this observation, we propose Seer, a training-free framework that detects this boundary using a Signal-to-Noise Ratio (SNR)-based criterion and performs one-shot truncation of the redundant suffix for all subsequent computations. To preserve these theoretical gains during batched serving, Seer incorporates a hybrid execution strategy that maximizes throughput while seamlessly accommodating dynamic sequence lengths. Experimental results demonstrate that Seer effectively eliminates padding waste, accelerating throughput by up to $\sim$31$\times$. Across 9 benchmarks, Seer robustly maintains overall performance and even improves accuracy on complex visual tasks by mitigating noise leakage (e.g., DocVQA score increases from 63.52 to 63.66), offering a highly efficient, plug-and-play solution for DMLLM acceleration.
作者Baback Elmieh, Lynn Tsai, Zeman Li, Srinivas Kaza, Tiancheng Sun, Gabor Csapo, Ali Behrouz, Yuan Deng, Stephen Lombardi, Steven M. Seitz, Xuan Luo
Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerful memory mechanism, standard models mandate gradient-based memory updates at every frame to adapt to the changing motion in dynamic scenes. The computational cost of heavy memory updates precludes real-time application and can lead to instability over long contexts. Given that memory updates are more demanding than memory application and video content is largely redundant, we propose to decouple the frequencies of these two processes. Our approach performs periodic memory updates while applying the memory on a per-frame basis, using cross-view attention to manage deformations between the prior memory state and the current frame. To lock in the historical context, we introduce two critical mechanisms: an auxiliary Memory Loss that forces persistent internalization of the scene, and a Memory Caching strategy that regularizes active weights against catastrophic drift. Our method demonstrates real-time, state-of-the-art performance on scenes with dynamic human motion as well as minute-scale online memorization.
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Online novel view synthesis from multi-view streaming videos faces a fundamental trade-off: maintaining a persistent, long-horizon memory to reconstruct temporarily occluded regions while operating under strict real-time constraints. While Test-Time Training (TTT) offers a powerful memory mechanism, standard models mandate gradient-based memory updates at every frame to adapt to the changing motion in dynamic scenes. The computational cost of heavy memory updates precludes real-time application and can lead to instability over long contexts. Given that memory updates are more demanding than memory application and video content is largely redundant, we propose to decouple the frequencies of these two processes. Our approach performs periodic memory updates while applying the memory on a per-frame basis, using cross-view attention to manage deformations between the prior memory state and the current frame. To lock in the historical context, we introduce two critical mechanisms: an auxiliary Memory Loss that forces persistent internalization of the scene, and a Memory Caching strategy that regularizes active weights against catastrophic drift. Our method demonstrates real-time, state-of-the-art performance on scenes with dynamic human motion as well as minute-scale online memorization.
作者Toluwanimi O. Odemuyiwa, John D. Owens, Michael Pellauer, Joel S. Emer
We present campaign diagrams, a visualization technique for phase-level analysis of resource utilization and bottlenecks in modern workloads. Existing tools have a trade-off: rooflines aggregate a workload into a single point and lose all notion of time, while profilers and traces expose fine-grained events but obscure what bounds performance. Instead, a campaign diagram depicts compute throughput and memory bandwidth utilization, compute and memory traffic volume, and latency in a single figure. Since they can be generated from analytical models, simulations, or profiling data, campaign diagrams capture both ideal bounds and a kernel's achieved performance. We demonstrate them on two case studies: a low-rank GEMM, where they reveal the counterintuitive result that reducing operational intensity can improve end-to-end performance, and Mamba, where they expose fusion and pipelining opportunities across phases. In both cases, our visualization technique reveals optimization opportunities that are difficult to identify with rooflines or profilers alone.
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We present campaign diagrams, a visualization technique for phase-level analysis of resource utilization and bottlenecks in modern workloads. Existing tools have a trade-off: rooflines aggregate a workload into a single point and lose all notion of time, while profilers and traces expose fine-grained events but obscure what bounds performance. Instead, a campaign diagram depicts compute throughput and memory bandwidth utilization, compute and memory traffic volume, and latency in a single figure. Since they can be generated from analytical models, simulations, or profiling data, campaign diagrams capture both ideal bounds and a kernel's achieved performance. We demonstrate them on two case studies: a low-rank GEMM, where they reveal the counterintuitive result that reducing operational intensity can improve end-to-end performance, and Mamba, where they expose fusion and pipelining opportunities across phases. In both cases, our visualization technique reveals optimization opportunities that are difficult to identify with rooflines or profilers alone.
作者Tianyu Liu, Yuhao Shen, Rui Cen, Junhan Shi, Jiebin Zhang, Guangshuo Qin, Hong Liu, Song Liu, Guanghua Yu, Jianchen Zhu
Speculative decoding accelerates large language model (LLM) inference without compromising output quality. Recent parallel drafting methods further improve single-request performance by decoupling draft length from drafting latency, enabling longer drafts and higher mean accepted tokens (MAT). However, under high request concurrency, long drafts waste substantial computation on rejected tokens, increasing verification cost and potentially making speculative decoding slower than autoregressive decoding. We present D-Cut, an adaptive pruning method that selects draft tokens jointly across the batch and concentrates the verification budget on tokens most likely to be accepted. D-Cut is motivated by two observations. First, acceptance lengths vary considerably across concurrent requests; D-Cut therefore performs cross-request pruning, allocating the verification budget adaptively according to draft confidence. Second, verification cost depends strongly on the deployment environment, including GPU architecture and parallelism strategy; D-Cut incorporates a runtime cost model to adapt its pruning depth to the target environment. Experiments on dense and mixture-of-experts (MoE) models show that, under high concurrency, D-Cut improves the average speedup from \(1.26\times\) to \(1.65\times\), restores acceleration in dense-model configurations where long-draft baselines are slower than autoregressive decoding, and achieves up to \(3.0\times\) speedup over autoregressive decoding on MoE models.
展开完整摘要收起摘要↓
Speculative decoding accelerates large language model (LLM) inference without compromising output quality. Recent parallel drafting methods further improve single-request performance by decoupling draft length from drafting latency, enabling longer drafts and higher mean accepted tokens (MAT). However, under high request concurrency, long drafts waste substantial computation on rejected tokens, increasing verification cost and potentially making speculative decoding slower than autoregressive decoding. We present D-Cut, an adaptive pruning method that selects draft tokens jointly across the batch and concentrates the verification budget on tokens most likely to be accepted. D-Cut is motivated by two observations. First, acceptance lengths vary considerably across concurrent requests; D-Cut therefore performs cross-request pruning, allocating the verification budget adaptively according to draft confidence. Second, verification cost depends strongly on the deployment environment, including GPU architecture and parallelism strategy; D-Cut incorporates a runtime cost model to adapt its pruning depth to the target environment. Experiments on dense and mixture-of-experts (MoE) models show that, under high concurrency, D-Cut improves the average speedup from \(1.26\times\) to \(1.65\times\), restores acceleration in dense-model configurations where long-draft baselines are slower than autoregressive decoding, and achieves up to \(3.0\times\) speedup over autoregressive decoding on MoE models.
作者Yuanpeng Zhang, YuXuan Wu, Yitong Xiao, Chenhao Xue, Yi Ren, Cong Li, Yihan Yin, Dimin Niu, Guangyu Sun
Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.
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Deploying Video Diffusion Models (VDMs) on edge devices is appealing for localized and privacy-preserving generation, but their iterative Transformer-based denoising remains too slow for practical local inference. Cross-Timestep Caching (CTC) has emerged as a promising direction for reducing redundant computation, reusing activations across adjacent denoising steps rather than modifying model weights, while largely preserving generation fidelity. However, on memory-constrained edge GPUs, CTC requires a massive cache footprint that quickly exceeds on-device VRAM and forces the cache into host memory. More fundamentally, cache operators remain tightly interleaved and chain-dependent with native compute operators, so naive near-memory offloading still incurs repeated PCIe exchanges for residual and fusion computations, turning cache reuse into a communication- and serialization-bound execution flow. We therefore propose CODA, an algorithm-hardware co-designed architecture centered on Compute-Cache Operator Disaggregation. CODA separates dense compute paths and memory-bound cache paths across the xPU and a lightweight DIMM-side near-memory engine, reorganizes fragmented cache activity into hardware-friendly coalesced segments, and exploits Classifier-Free Guidance (CFG) branch independence to overlap xPU compute with cache-side execution. Experiments show that CODA achieves up to 1.80x end-to-end speedup and 1.74x higher energy efficiency, while preserving competitive generation quality compared with a state-of-the-art caching algorithm.