Image relighting modifies illumination while preserving non-lighting content such as identity and geometry. Existing diffusion-based methods often suffer from unstable illumination changes or inconsistent content preservation under complex lighting, as they lack an explicit mechanism to learn feature transformations between images. We reformulate relighting as an illumination feature transport problem and introduce Consistent Feature Transport (CFT), a training principle that explicitly enforces illumination-consistent transport between source and target image distributions. Built upon rectified flow, CFT jointly models noise-to-image generation and illumination-consistent source-to-target transport through trajectory-level supervision. This dual-transport formulation encourages isolation of illumination-specific variations while preserving content-aligned features. To support complex lighting scenarios, we construct a large-scale portrait relighting dataset with diverse relighting effects. Experiments show consistent improvements over existing state-of-the-art relighting approaches and demonstrate that CFT can generalize to other editing tasks, including style transfer. Code is available at https://github.com/Dixin-Lab/CFT.
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Image relighting modifies illumination while preserving non-lighting content such as identity and geometry. Existing diffusion-based methods often suffer from unstable illumination changes or inconsistent content preservation under complex lighting, as they lack an explicit mechanism to learn feature transformations between images. We reformulate relighting as an illumination feature transport problem and introduce Consistent Feature Transport (CFT), a training principle that explicitly enforces illumination-consistent transport between source and target image distributions. Built upon rectified flow, CFT jointly models noise-to-image generation and illumination-consistent source-to-target transport through trajectory-level supervision. This dual-transport formulation encourages isolation of illumination-specific variations while preserving content-aligned features. To support complex lighting scenarios, we construct a large-scale portrait relighting dataset with diverse relighting effects. Experiments show consistent improvements over existing state-of-the-art relighting approaches and demonstrate that CFT can generalize to other editing tasks, including style transfer. Code is available at https://github.com/Dixin-Lab/CFT.
作者Su Guo, Guangce Liu, Haosen Yang, Jiepeng Wang, Cong Liu, Junqi Liu, Haibin Huang, Hongxun Yao, Chi Zhang, Xuelong Li
Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.
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Current video generation models achieve impressive results in single-shot generation, yet remain limited in cinematic video generation, where coherent narratives and effective multi-shot composition require explicit shot planning. To address this challenge, we propose ShotPlan, a framework for explicit multi-shot cinematic video generation built upon a video diffusion foundation model. Our method introduces learnable planning tokens that capture shot-level transition cues and can be seamlessly integrated with the original video generation tokens to control transition timestamps. Unlike standard video generation tokens, the proposed planning tokens are equipped with Fractional Temporal Rotary Position Embedding (FRoPE), enabling shot transitions to be modeled at the frame level. Experiments demonstrate that ShotPlan significantly outperforms existing cinematic video generation methods, offering more flexible shot management and stronger inter-shot consistency.
作者Wenzhuang Wang, Yifan Zhao, Mingcan Ma, Yunlong Che, Haoran Chen, Ming Liu, Jia Li
Camouflage image generation (CIG) focuses on generating visually concealed objects that seamlessly blend into their backgrounds. Existing methods typically follow either background-guided paradigms that adapt object appearance via style transfer, or foreground-guided strategies that outpaint surrounding regions conditioned on object features. However, they still suffer from appearance discrepancy and background artifacts. We attribute these limitations to cross-context representation leakage, where object and background cues are entangled in a coupled conditional space, resulting in ambiguous control and degraded camouflage fidelity. To tackle this, we propose a new context-decoupled generative paradigm, termed CamoDreamer, which aims to isolate contextual conditional guidance and explicitly decouple latent camouflage features into coordinated object and background control streams. First, a Contrast-aware Contextual Bridge is designed to model cross-context discrepancies and construct contrast-aware dual conditional guidance. Second, Context-Decoupled Assimilation Streams are employed to separate generative interactions conditioned on the dual guidance, while facilitating background rendering with target-aware cues in the latent space. Finally, a Frequency-Adaptive Contextual Blend module integrates complementary high-frequency textures and low-frequency structures from decoupled features to improve holistic coherence. Extensive experiments demonstrate that CamoDreamer consistently outperforms existing methods with a substantial margin, while maintaining a relatively lightweight design.
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Camouflage image generation (CIG) focuses on generating visually concealed objects that seamlessly blend into their backgrounds. Existing methods typically follow either background-guided paradigms that adapt object appearance via style transfer, or foreground-guided strategies that outpaint surrounding regions conditioned on object features. However, they still suffer from appearance discrepancy and background artifacts. We attribute these limitations to cross-context representation leakage, where object and background cues are entangled in a coupled conditional space, resulting in ambiguous control and degraded camouflage fidelity. To tackle this, we propose a new context-decoupled generative paradigm, termed CamoDreamer, which aims to isolate contextual conditional guidance and explicitly decouple latent camouflage features into coordinated object and background control streams. First, a Contrast-aware Contextual Bridge is designed to model cross-context discrepancies and construct contrast-aware dual conditional guidance. Second, Context-Decoupled Assimilation Streams are employed to separate generative interactions conditioned on the dual guidance, while facilitating background rendering with target-aware cues in the latent space. Finally, a Frequency-Adaptive Contextual Blend module integrates complementary high-frequency textures and low-frequency structures from decoupled features to improve holistic coherence. Extensive experiments demonstrate that CamoDreamer consistently outperforms existing methods with a substantial margin, while maintaining a relatively lightweight design.
Latent world models have emerged as a powerful planning paradigm by learning action-conditioned predictive dynamics and using them as internal simulators to imagine and evaluate candidate action sequences. However, as the planning horizon grows, performance becomes increasingly constrained by proposal quality: a fixed candidate budget must search an exponentially larger action space, making it difficult to expose the world model to high-quality candidate futures for evaluation. In this paper, we introduce a prior-conditioned planner that replaces random proposal initialization with structured guidance. At each planning stage, a goal-conditioned generator predicts the next reachable latent subgoal for a specified duration, which is then used to condition the generation of candidate action sequences. To capture semantic information across temporal scales, we use subgoals of varying durations as priors, balancing fine-grained local control with higher-level long-horizon progress. Then the frozen world model evaluates and refines these subgoal-conditioned proposals before execution. Experiments on PushT and OGBench Cube show that coupling latent subgoal decomposition with prior-conditioned action generation substantially improves long-horizon planning while preserving strong short-horizon performance. To be specific, when the target offset is $150$, it raises PushT success from $12.7%$ to $64.7%$ and OGBench Cube success from $26.7%$ to $67.3%$.
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Latent world models have emerged as a powerful planning paradigm by learning action-conditioned predictive dynamics and using them as internal simulators to imagine and evaluate candidate action sequences. However, as the planning horizon grows, performance becomes increasingly constrained by proposal quality: a fixed candidate budget must search an exponentially larger action space, making it difficult to expose the world model to high-quality candidate futures for evaluation. In this paper, we introduce a prior-conditioned planner that replaces random proposal initialization with structured guidance. At each planning stage, a goal-conditioned generator predicts the next reachable latent subgoal for a specified duration, which is then used to condition the generation of candidate action sequences. To capture semantic information across temporal scales, we use subgoals of varying durations as priors, balancing fine-grained local control with higher-level long-horizon progress. Then the frozen world model evaluates and refines these subgoal-conditioned proposals before execution. Experiments on PushT and OGBench Cube show that coupling latent subgoal decomposition with prior-conditioned action generation substantially improves long-horizon planning while preserving strong short-horizon performance. To be specific, when the target offset is $150$, it raises PushT success from $12.7%$ to $64.7%$ and OGBench Cube success from $26.7%$ to $67.3%$.
Recent advances in world models and video generation have given rise to an emerging reasoning paradigm that leverages video generative models to simulate, predict, and reason about real-world dynamics. We redefine this paradigm as Thinking in Video, where video is not merely an output artifact but a medium for constructing, extending, and verifying causal thought. However, this promise remains unverified: convincing rollouts may reflect memorized appearances rather than causal understanding, while existing metrics separate perceptual fidelity from semantic logic. To evaluate whether video generators support such reasoning, we introduce the Causal-Generative Dual-Judge (CGDJ), auditing World Model Consistency from two perspectives. Explicit Causal Perception tests whether a generator reads a video scenario as a reasoning problem through spatio-temporal flattened visual question answering, while Implicit Generative Perception-Prediction Gap evaluates whether it renders the causal consequence as a consistent future video. Applying CGDJ to representative open- and closed-source generators reveals a clear Perception-Prediction Gap: open-source models produce plausible dynamics despite near-zero explicit causal perception, whereas advanced closed-source systems show stronger but still limited alignment between reasoning and generation. Further analysis exposes audio-visual misalignment, where models verbalize correct causal logic more reliably than they render it, challenging the "world simulator" narrative.
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Recent advances in world models and video generation have given rise to an emerging reasoning paradigm that leverages video generative models to simulate, predict, and reason about real-world dynamics. We redefine this paradigm as Thinking in Video, where video is not merely an output artifact but a medium for constructing, extending, and verifying causal thought. However, this promise remains unverified: convincing rollouts may reflect memorized appearances rather than causal understanding, while existing metrics separate perceptual fidelity from semantic logic. To evaluate whether video generators support such reasoning, we introduce the Causal-Generative Dual-Judge (CGDJ), auditing World Model Consistency from two perspectives. Explicit Causal Perception tests whether a generator reads a video scenario as a reasoning problem through spatio-temporal flattened visual question answering, while Implicit Generative Perception-Prediction Gap evaluates whether it renders the causal consequence as a consistent future video. Applying CGDJ to representative open- and closed-source generators reveals a clear Perception-Prediction Gap: open-source models produce plausible dynamics despite near-zero explicit causal perception, whereas advanced closed-source systems show stronger but still limited alignment between reasoning and generation. Further analysis exposes audio-visual misalignment, where models verbalize correct causal logic more reliably than they render it, challenging the "world simulator" narrative.
Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
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Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
Text-to-Image (T2I) generative models have achieved remarkable progress in synthesizing high-quality visual content, yet they remain vulnerable to adversarial misuse, particularly in generating Not-Safe-For-Work (NSFW) images. Most existing jailbreak attacks primarily rely on heuristic prompt engineering or black-box optimization, treating model feedback as a binary signal (success or failure). This coarse-grained paradigm overlooks the rich information embedded in diverse failure modes, such as textual refusal, visual blocking, and semantic sanitization, resulting in inefficient exploration and severe semantic collapse. In this paper, we propose MIND, a cognitive jailbreak framework that reframes adversarial prompt generation as a belief-state inference problem over latent defense mechanisms. Instead of blindly searching for bypass prompts, MIND actively models the target system's latent defense mechanisms by interpreting multi-modal feedback as high-density signals. Specifically, the framework integrates three core components: (1) a Multi-modal Judge for fine-grained feedback decomposition, (2) a Defense Profiler for iterative belief updating, and (3) a Meta-Memory module for retrieving historically effective attack strategies. These components are unified within a reasoning-driven evolutionary optimization process, enabling adaptive and semantically consistent jailbreak generation. Extensive experiments on the I2P benchmark demonstrate the effectiveness of MIND. Under six representative pre-processing and post-processing defense settings applied to the Stable Diffusion v1.5 model, MIND achieves an Attack Success Rate (ASR) of 95.62%, significantly outperforming existing methods. Additionally, the effectiveness of the proposed framework is validated across four widely used commercial T2I systems, achieving the highest ASR of 91.58% on Wan-2.5.
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Text-to-Image (T2I) generative models have achieved remarkable progress in synthesizing high-quality visual content, yet they remain vulnerable to adversarial misuse, particularly in generating Not-Safe-For-Work (NSFW) images. Most existing jailbreak attacks primarily rely on heuristic prompt engineering or black-box optimization, treating model feedback as a binary signal (success or failure). This coarse-grained paradigm overlooks the rich information embedded in diverse failure modes, such as textual refusal, visual blocking, and semantic sanitization, resulting in inefficient exploration and severe semantic collapse. In this paper, we propose MIND, a cognitive jailbreak framework that reframes adversarial prompt generation as a belief-state inference problem over latent defense mechanisms. Instead of blindly searching for bypass prompts, MIND actively models the target system's latent defense mechanisms by interpreting multi-modal feedback as high-density signals. Specifically, the framework integrates three core components: (1) a Multi-modal Judge for fine-grained feedback decomposition, (2) a Defense Profiler for iterative belief updating, and (3) a Meta-Memory module for retrieving historically effective attack strategies. These components are unified within a reasoning-driven evolutionary optimization process, enabling adaptive and semantically consistent jailbreak generation. Extensive experiments on the I2P benchmark demonstrate the effectiveness of MIND. Under six representative pre-processing and post-processing defense settings applied to the Stable Diffusion v1.5 model, MIND achieves an Attack Success Rate (ASR) of 95.62%, significantly outperforming existing methods. Additionally, the effectiveness of the proposed framework is validated across four widely used commercial T2I systems, achieving the highest ASR of 91.58% on Wan-2.5.
Human-object centric video personalization (HOCVP) is a core task within subject-driven video generation. However, existing methods suffer from two key limitations. First, most approaches focusing on inter-subject personalization still struggle to strike a balance between high subject fidelity and accurate interaction patterns between humans and diverse objects, especially when objects represent abstract concepts such as logos. Second, while intra-subject references (e.g., OCR maps, multi-view inputs) are expected to enhance subject fidelity, most existing works lack mechanisms to understand such latent correspondence. To address both challenges, we propose HOMIE, an HOCVP framework that tackles both inter- and intra-subject input settings in a unified manner. Compared to previous approaches, HOMIE proposes a better MLLM integration strategy to extract knowledge of reference-level relationships without compromising the controllability of text encoders or incurring costly re-alignment. Specifically, we introduce global multimodal guidance within self-attention to better align MLLM-derived semantic features with VAE tokens. Furthermore, we propose modality-reference embedding to differentiate tokens from MLLM features and VAE tokens and associate intra-subject reference image tokens. Extensive experiments validate that our method achieves state-of-the-art performance across various HOCVP tasks. Project Page: https://yiyangcai.github.io/homie-page.github.io/
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Human-object centric video personalization (HOCVP) is a core task within subject-driven video generation. However, existing methods suffer from two key limitations. First, most approaches focusing on inter-subject personalization still struggle to strike a balance between high subject fidelity and accurate interaction patterns between humans and diverse objects, especially when objects represent abstract concepts such as logos. Second, while intra-subject references (e.g., OCR maps, multi-view inputs) are expected to enhance subject fidelity, most existing works lack mechanisms to understand such latent correspondence. To address both challenges, we propose HOMIE, an HOCVP framework that tackles both inter- and intra-subject input settings in a unified manner. Compared to previous approaches, HOMIE proposes a better MLLM integration strategy to extract knowledge of reference-level relationships without compromising the controllability of text encoders or incurring costly re-alignment. Specifically, we introduce global multimodal guidance within self-attention to better align MLLM-derived semantic features with VAE tokens. Furthermore, we propose modality-reference embedding to differentiate tokens from MLLM features and VAE tokens and associate intra-subject reference image tokens. Extensive experiments validate that our method achieves state-of-the-art performance across various HOCVP tasks. Project Page: https://yiyangcai.github.io/homie-page.github.io/
作者Zhenjie Liu, Binyan Chen, Hao Chen, Tong Pan, Shangfei Wang
Identity-preserving text-to-video generation aims to synthesize a video that accurately follows a textual description while maintaining the recognizability of a user-specified subject throughout. The IPVG26 challenge extends this framework from a single holistic prompt to a temporally structured specification. The model additionally receives a sequence of timestamped action captions and must render the subject performing these actions in the specified order. This temporal structure presents a challenge not encountered in previous identity-preserving generation tasks, as the subject must continuously perform a scripted sequence of distinct actions while maintaining a consistent identity. However, end-to-end video generators are prone to appearance drift as motion accumulates and the depicted actions change. We address this challenge with a training-free, three-stage pipeline framework. An action-aware prompt polishment stage first rewrites the inputs into image-generation prompts that specify the terminal state of each action. An identity-preserving generation stage then produces the keyframe sequence by conditioning each frame jointly on the reference identity and its predecessor, thereby decoupling time-invariant appearance from time-varying pose. Finally, an identity-aware inference enhancement stage synthesizes the intermediate segments using multi-reference guidance and identity-driven noise searching, both of which reinforce identity fidelity during sampling. Our method ranked third on the official Track 2 leaderboard, demonstrating competitive performance and strong generality.
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Identity-preserving text-to-video generation aims to synthesize a video that accurately follows a textual description while maintaining the recognizability of a user-specified subject throughout. The IPVG26 challenge extends this framework from a single holistic prompt to a temporally structured specification. The model additionally receives a sequence of timestamped action captions and must render the subject performing these actions in the specified order. This temporal structure presents a challenge not encountered in previous identity-preserving generation tasks, as the subject must continuously perform a scripted sequence of distinct actions while maintaining a consistent identity. However, end-to-end video generators are prone to appearance drift as motion accumulates and the depicted actions change. We address this challenge with a training-free, three-stage pipeline framework. An action-aware prompt polishment stage first rewrites the inputs into image-generation prompts that specify the terminal state of each action. An identity-preserving generation stage then produces the keyframe sequence by conditioning each frame jointly on the reference identity and its predecessor, thereby decoupling time-invariant appearance from time-varying pose. Finally, an identity-aware inference enhancement stage synthesizes the intermediate segments using multi-reference guidance and identity-driven noise searching, both of which reinforce identity fidelity during sampling. Our method ranked third on the official Track 2 leaderboard, demonstrating competitive performance and strong generality.
Zero-shot text-guided editing of real-world music recordings requires balancing semantic modification with faithful preservation of the original musical structure. Although recent diffusion transformers trained with rectified flow have achieved remarkable success in text-to-music generation, extending them to edit existing recordings remains challenging because editing requires accurate deterministic inversion, reliable structural preservation, and numerically stable integration throughout the inversion and generation processes. We present FlowSonic, a zero-shot music editing framework built upon a pretrained diffusion transformer trained with rectified flow. FlowSonic first deterministically inverts a real-world recording into the latent space and preserves its musical structure during editing by reusing cross-attention representations extracted during inversion. To improve the numerical reliability of inversion-based editing, we introduce a high-order ODE solver and systematically investigate how different numerical integration schemes influence trajectory stability, structural preservation, and semantic controllability. Comprehensive experiments on timbre-transfer and genre-modification tasks demonstrate that FlowSonic consistently outperforms existing music editing methods across semantic alignment, harmonic preservation, structural consistency, and perceptual audio quality. We further provide geometric and empirical analyses showing how the proposed numerical integration strategy improves latent trajectory stability and leads to more reliable music editing.
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Zero-shot text-guided editing of real-world music recordings requires balancing semantic modification with faithful preservation of the original musical structure. Although recent diffusion transformers trained with rectified flow have achieved remarkable success in text-to-music generation, extending them to edit existing recordings remains challenging because editing requires accurate deterministic inversion, reliable structural preservation, and numerically stable integration throughout the inversion and generation processes. We present FlowSonic, a zero-shot music editing framework built upon a pretrained diffusion transformer trained with rectified flow. FlowSonic first deterministically inverts a real-world recording into the latent space and preserves its musical structure during editing by reusing cross-attention representations extracted during inversion. To improve the numerical reliability of inversion-based editing, we introduce a high-order ODE solver and systematically investigate how different numerical integration schemes influence trajectory stability, structural preservation, and semantic controllability. Comprehensive experiments on timbre-transfer and genre-modification tasks demonstrate that FlowSonic consistently outperforms existing music editing methods across semantic alignment, harmonic preservation, structural consistency, and perceptual audio quality. We further provide geometric and empirical analyses showing how the proposed numerical integration strategy improves latent trajectory stability and leads to more reliable music editing.
Multidimensional graded response models (MGRMs) are widely used for analyzing ordinal questionnaire data in psychological and educational assessments. A central challenge in applying these models is determining the number of latent dimensions. Conventional approaches usually fit multiple fixed-dimensional models and select among them using post-hoc criteria such as AIC, BIC, or cross-validation, which can be computationally demanding and ignore uncertainty in dimensionality during estimation. We develop an adaptive Bayesian dimension selection framework for probit MGRMs. Building on the cumulative shrinkage process, we assign a cumulative ordered spike-and-slab (COSS) prior to the column-specific variances of the item loading matrix. This prior induces increasing shrinkage across latent dimensions, allowing redundant dimensions to be shrunk toward zero while preserving flexibility for active dimensions. Albert--Chib latent response augmentation is used to handle the ordinal probit likelihood, yielding conditionally Gaussian updates for item loadings and latent traits. These updates are combined with Gibbs updates for threshold and shrinkage parameters in an efficient adaptive sampler. Simulation studies evaluate the proposed method in terms of dimension recovery, parameter estimation accuracy, and computational efficiency, with comparisons to conventional fixed-dimensional estimation and model selection procedures. The results show that the proposed approach accurately recovers the latent structure while avoiding repeated model fitting over multiple candidate dimensions. We further illustrate the method using real psychological assessment data, demonstrating its practical utility for uncovering interpretable latent structures in ordinal item responses.
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Multidimensional graded response models (MGRMs) are widely used for analyzing ordinal questionnaire data in psychological and educational assessments. A central challenge in applying these models is determining the number of latent dimensions. Conventional approaches usually fit multiple fixed-dimensional models and select among them using post-hoc criteria such as AIC, BIC, or cross-validation, which can be computationally demanding and ignore uncertainty in dimensionality during estimation. We develop an adaptive Bayesian dimension selection framework for probit MGRMs. Building on the cumulative shrinkage process, we assign a cumulative ordered spike-and-slab (COSS) prior to the column-specific variances of the item loading matrix. This prior induces increasing shrinkage across latent dimensions, allowing redundant dimensions to be shrunk toward zero while preserving flexibility for active dimensions. Albert--Chib latent response augmentation is used to handle the ordinal probit likelihood, yielding conditionally Gaussian updates for item loadings and latent traits. These updates are combined with Gibbs updates for threshold and shrinkage parameters in an efficient adaptive sampler. Simulation studies evaluate the proposed method in terms of dimension recovery, parameter estimation accuracy, and computational efficiency, with comparisons to conventional fixed-dimensional estimation and model selection procedures. The results show that the proposed approach accurately recovers the latent structure while avoiding repeated model fitting over multiple candidate dimensions. We further illustrate the method using real psychological assessment data, demonstrating its practical utility for uncovering interpretable latent structures in ordinal item responses.
作者Renye Yan, Jikang Cheng, You Wu, Ling Liang, Wei Peng, Athanasios V. Vasilakos, Qingyu Zhao, Yu Zhang, Yimao Cai, Kilian M. Pohl, Guoying Zhao
Latent diffusion models (LDMs) enable efficient high-resolution image synthesis by denoising in a VAE-compressed latent space. However, fixed visual tokenizers can discard fine textures and structural details, while separate representation and diffusion training creates a mismatch between reconstruction and generation objectives. These limitations have renewed interest in pixel-space diffusion, which models raw pixels directly, removes the VAE bottleneck, and supports end-to-end optimization. This formulation better matches the demands of high-fidelity generation but introduces challenges in high-dimensional modeling, including noise scheduling, loss weighting, token efficiency, and scalable architecture design. Pixel-space modeling also offers a promising basis for unified multimodal systems: raw pixels, text, and task conditions can be represented in a shared token space and jointly processed by a single Transformer, narrowing the gap between visual understanding and generation. This paper reviews Pixel-Space Diffusion Transformers (pDiTs) from the perspectives of model architecture, continuous generative mechanisms, and unified multimodal modeling. We summarize representative methods, identify key technical challenges, and discuss future directions toward high-fidelity, end-to-end vision foundation models that integrate generation and understanding.
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Latent diffusion models (LDMs) enable efficient high-resolution image synthesis by denoising in a VAE-compressed latent space. However, fixed visual tokenizers can discard fine textures and structural details, while separate representation and diffusion training creates a mismatch between reconstruction and generation objectives. These limitations have renewed interest in pixel-space diffusion, which models raw pixels directly, removes the VAE bottleneck, and supports end-to-end optimization. This formulation better matches the demands of high-fidelity generation but introduces challenges in high-dimensional modeling, including noise scheduling, loss weighting, token efficiency, and scalable architecture design. Pixel-space modeling also offers a promising basis for unified multimodal systems: raw pixels, text, and task conditions can be represented in a shared token space and jointly processed by a single Transformer, narrowing the gap between visual understanding and generation. This paper reviews Pixel-Space Diffusion Transformers (pDiTs) from the perspectives of model architecture, continuous generative mechanisms, and unified multimodal modeling. We summarize representative methods, identify key technical challenges, and discuss future directions toward high-fidelity, end-to-end vision foundation models that integrate generation and understanding.
作者Peng Sun, Zhenglin Cheng, Deyuan Liu, Jun Xie, Xinyi Shang, Tao Lin
Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the $2$-Wasserstein gradient-flow velocity of $\frac12D_E^2(P_θ,Q)$. A batch of $B$ frozen-target events yields $O(B)$ sample-level losses, each using one reference for its condition instead of the minibatch-wide all-pairs field used by methods such as Drifting Models. Tracking this conditional expectation online can reduce field noise. Using scattering in frozen image features, TBSM trains one-step generators on ImageNet-256, achieving FID${}=2.23$ with pixel-space PixelDiT-XL and FID${}=1.63$ with latent-space DiT-XL at NFE${}=1$. We provide a design map relating diffusion-related supervision, Drift-like dynamics, and GAN-like objectives. These results establish tracked scattering as a route to high-dimensional one-step generation. Code: https://github.com/sp12138/TBSM.
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Modern generative models typically rely on an adversarial critic, a prescribed noise-to-data path, or an autoregressive factorization. Instead, we show that a proper distributional energy can induce sample-level motion and provide direct regression supervision for a one-step generator. Three-Body Scattering Modeling (TBSM) for generation turns the energy distance into a constant-size per-projectile interaction: each projectile is attracted toward one real source and repelled from one independently generated source. Conditioned on the projectile and its condition, its expectation equals the $2$-Wasserstein gradient-flow velocity of $\frac12D_E^2(P_θ,Q)$. A batch of $B$ frozen-target events yields $O(B)$ sample-level losses, each using one reference for its condition instead of the minibatch-wide all-pairs field used by methods such as Drifting Models. Tracking this conditional expectation online can reduce field noise. Using scattering in frozen image features, TBSM trains one-step generators on ImageNet-256, achieving FID${}=2.23$ with pixel-space PixelDiT-XL and FID${}=1.63$ with latent-space DiT-XL at NFE${}=1$. We provide a design map relating diffusion-related supervision, Drift-like dynamics, and GAN-like objectives. These results establish tracked scattering as a route to high-dimensional one-step generation. Code: https://github.com/sp12138/TBSM.
The prevailing inference framework for diffusion models formulates generation fundamentally as a problem of numerical integration. This perspective casts the model as an exact estimator, neglecting the inherent statistical uncertainty of the denoising process. In this work, we propose Forward-Process Aligned Diffusion prediction (DiFA), a training-free framework that reframes inference-time data prediction refinement as a sequential state estimation problem. Rather than reusing past outputs solely for numerical integration, DiFA treats iterative data predictions along the reverse trajectory as correlated observations to build a forward-aligned temporal consensus. Inspired by Kalman filtering, this consensus aggregates historical predictions according to structural consistency and noise-level compatibility. To counteract the over-smoothing tendency of temporal consensus, we introduce a deviation guidance mechanism to adaptively preserve residual details. Empirically, DiFA yields significant improvements on CIFAR-10 and ImageNet across the evaluated metrics, including FID, IS, and FD-DINOv2, demonstrating that aligning inference with the forward statistical structure substantially improves generative fidelity.
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The prevailing inference framework for diffusion models formulates generation fundamentally as a problem of numerical integration. This perspective casts the model as an exact estimator, neglecting the inherent statistical uncertainty of the denoising process. In this work, we propose Forward-Process Aligned Diffusion prediction (DiFA), a training-free framework that reframes inference-time data prediction refinement as a sequential state estimation problem. Rather than reusing past outputs solely for numerical integration, DiFA treats iterative data predictions along the reverse trajectory as correlated observations to build a forward-aligned temporal consensus. Inspired by Kalman filtering, this consensus aggregates historical predictions according to structural consistency and noise-level compatibility. To counteract the over-smoothing tendency of temporal consensus, we introduce a deviation guidance mechanism to adaptively preserve residual details. Empirically, DiFA yields significant improvements on CIFAR-10 and ImageNet across the evaluated metrics, including FID, IS, and FD-DINOv2, demonstrating that aligning inference with the forward statistical structure substantially improves generative fidelity.
作者Pengcheng Wan, Liang Han, Lin Xu, Bowen Xiao, Liqiang Nie
Recent advances in text-to-image (T2I) generation have enabled controllable image synthesis by incorporating conditions beyond text. However, most existing diffusion-based methods are limited to a single type of control condition (e.g., bounding boxes or keypoints), which restricts their flexibility. To address this limitation, we propose MixDiffusion, a training-free diffusion framework for multi-condition T2I generation. MixDiffusion theoretically supports an arbitrary number of control conditions, including bounding boxes, keypoints, sketches, depth maps, reference images, and text, by collaboratively integrating multiple pre-trained uni-condition diffusion models. The key insight of the proposed approach is to derive the predicted noise distribution in each denoising step of the diffusion-based multi-condition image generation model from the predicted noise distributions of multiple diffusion-based uni-condition models with a derived integration formula, which is supported by rigorous theory proof. Owing to its training-free nature, MixDiffusion is easy to deploy and readily extensible to new control modalities.
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Recent advances in text-to-image (T2I) generation have enabled controllable image synthesis by incorporating conditions beyond text. However, most existing diffusion-based methods are limited to a single type of control condition (e.g., bounding boxes or keypoints), which restricts their flexibility. To address this limitation, we propose MixDiffusion, a training-free diffusion framework for multi-condition T2I generation. MixDiffusion theoretically supports an arbitrary number of control conditions, including bounding boxes, keypoints, sketches, depth maps, reference images, and text, by collaboratively integrating multiple pre-trained uni-condition diffusion models. The key insight of the proposed approach is to derive the predicted noise distribution in each denoising step of the diffusion-based multi-condition image generation model from the predicted noise distributions of multiple diffusion-based uni-condition models with a derived integration formula, which is supported by rigorous theory proof. Owing to its training-free nature, MixDiffusion is easy to deploy and readily extensible to new control modalities.
Test-time collaboration, including self-consistency, best-of-N selection, critic models, and verifier pipelines, is often credited with broadly improving LLM reasoning, yet its gains are uneven and sometimes negative. We ask when training-free collaboration should be expected to help. For a fixed candidate pool, we decompose a selector or verifier's net gain into measurable factors: recoverable mass, verification-signal coverage, conditional selection quality, and harm to already-correct outputs. This reframes collaboration as a candidate-selection problem rather than as an intrinsic property of a multi-agent topology. Across LiveCodeBench, MATH Level-5 hard subjects, and GPQA-Diamond, gains are bounded first by the oracle gap and then by signal fidelity, which we measure directly as candidate-level agreement between verifier verdicts and official labels. On LiveCodeBench, a public-test verifier (MCC 0.825) gains +8.14 percentage points (pp) over a first-sample baseline; a generated-test verifier (MCC 0.248) improves by +2.70pp and is not statistically distinguishable from an LLM selector, but operates at near-zero harm versus the selector's 4.69% harm rate. On MATH, a symbolic answer-equivalence selector beats self-consistency by +4.67pp, while LLM selectors are negative. On GPQA-Diamond, recoverable mass is only 3.03% and 87.54% of candidate pools are answer-identical; a weaker model's pools shrink both further, suggesting that oracle gap is a joint property of task, model, and sampling configuration. Our framework yields a practical pre-deployment diagnostic: estimate the oracle gap, then measure coverage, signal fidelity, and harm before investing in collaboration.
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Test-time collaboration, including self-consistency, best-of-N selection, critic models, and verifier pipelines, is often credited with broadly improving LLM reasoning, yet its gains are uneven and sometimes negative. We ask when training-free collaboration should be expected to help. For a fixed candidate pool, we decompose a selector or verifier's net gain into measurable factors: recoverable mass, verification-signal coverage, conditional selection quality, and harm to already-correct outputs. This reframes collaboration as a candidate-selection problem rather than as an intrinsic property of a multi-agent topology. Across LiveCodeBench, MATH Level-5 hard subjects, and GPQA-Diamond, gains are bounded first by the oracle gap and then by signal fidelity, which we measure directly as candidate-level agreement between verifier verdicts and official labels. On LiveCodeBench, a public-test verifier (MCC 0.825) gains +8.14 percentage points (pp) over a first-sample baseline; a generated-test verifier (MCC 0.248) improves by +2.70pp and is not statistically distinguishable from an LLM selector, but operates at near-zero harm versus the selector's 4.69% harm rate. On MATH, a symbolic answer-equivalence selector beats self-consistency by +4.67pp, while LLM selectors are negative. On GPQA-Diamond, recoverable mass is only 3.03% and 87.54% of candidate pools are answer-identical; a weaker model's pools shrink both further, suggesting that oracle gap is a joint property of task, model, and sampling configuration. Our framework yields a practical pre-deployment diagnostic: estimate the oracle gap, then measure coverage, signal fidelity, and harm before investing in collaboration.
Video spatial reasoning is essential for navigation-oriented perception and long-video question answering, where models must infer spatial relations across long horizons under changing viewpoints. However, existing multimodal large language models (MLLMs) remain largely semantic-centric, and often fail to reliably aggregate consistent spatial evidence from redundant video observations, leading to inefficient or unstable reasoning. To address these issues, we propose ConsiSpace, a geometry-consistency-aware framework for geometry-sensitive video spatial reasoning that turns spatial consistency into both an evidence organization principle and an explicit post-SFT learning signal. We build a geometry-consistent memory (GCM) including implicit evidence tokens and explicit geometric cues, and leverage efficient organization strategies to compactly preserve task-related spatial evidence. Furthermore, we utilize unified consistency self-supervised reinforcement learning (UC-SSRL) after supervised fine-tuning to improve cross-view stability, with answer-, metric-, and topology-consistency rewards. Extensive experiments on three spatial-reasoning benchmarks, VSI-Bench, OSI-Bench, and MMSI-Video-Bench, show consistent gains, improving the average score by 12.6 points over the strongest baselines.
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Video spatial reasoning is essential for navigation-oriented perception and long-video question answering, where models must infer spatial relations across long horizons under changing viewpoints. However, existing multimodal large language models (MLLMs) remain largely semantic-centric, and often fail to reliably aggregate consistent spatial evidence from redundant video observations, leading to inefficient or unstable reasoning. To address these issues, we propose ConsiSpace, a geometry-consistency-aware framework for geometry-sensitive video spatial reasoning that turns spatial consistency into both an evidence organization principle and an explicit post-SFT learning signal. We build a geometry-consistent memory (GCM) including implicit evidence tokens and explicit geometric cues, and leverage efficient organization strategies to compactly preserve task-related spatial evidence. Furthermore, we utilize unified consistency self-supervised reinforcement learning (UC-SSRL) after supervised fine-tuning to improve cross-view stability, with answer-, metric-, and topology-consistency rewards. Extensive experiments on three spatial-reasoning benchmarks, VSI-Bench, OSI-Bench, and MMSI-Video-Bench, show consistent gains, improving the average score by 12.6 points over the strongest baselines.
This paper focuses on the problem of Embodied Task Planning, where an agent is required to execute a sequence of atomic actions within an interactive environment to complete a user-specified task. Though a variety of simulators and datasets have previously been built for this task, these efforts are largely isolated, with each using its own observation format, action type, and task domain. This fragmentation complicates comprehensive model evaluation and hinders the scalability of training data. As an effort towards generalizable embodied planning, we propose UniETP, a unified interface integrating four commonly-used simulators (AI2-THOR, VirtualHome, Habitat, BEHAVIOR). UniETP is characterized by both standardization and diversity. On one hand, it formalizes all the simulators into a consistent observation and action space, and builds an evaluation system to support complicated task goal. On the other hand, it enhances task diversity and complexity across dimensions like task logic, instance grounding, and instruction understanding, constructing a new dataset with varied levels of difficulty in an automatic manner. Extensive experiments on the proposed benchmark are conducted to evaluate the embodied planning capabilities of recent models and analyze the performance bottlenecks. Codes and data will be available at https://github.com/woyut/UniETP .
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This paper focuses on the problem of Embodied Task Planning, where an agent is required to execute a sequence of atomic actions within an interactive environment to complete a user-specified task. Though a variety of simulators and datasets have previously been built for this task, these efforts are largely isolated, with each using its own observation format, action type, and task domain. This fragmentation complicates comprehensive model evaluation and hinders the scalability of training data. As an effort towards generalizable embodied planning, we propose UniETP, a unified interface integrating four commonly-used simulators (AI2-THOR, VirtualHome, Habitat, BEHAVIOR). UniETP is characterized by both standardization and diversity. On one hand, it formalizes all the simulators into a consistent observation and action space, and builds an evaluation system to support complicated task goal. On the other hand, it enhances task diversity and complexity across dimensions like task logic, instance grounding, and instruction understanding, constructing a new dataset with varied levels of difficulty in an automatic manner. Extensive experiments on the proposed benchmark are conducted to evaluate the embodied planning capabilities of recent models and analyze the performance bottlenecks. Codes and data will be available at https://github.com/woyut/UniETP .
作者Marc-Philip Ecker, Christoph Fröhlich, Bernhard Bischof, Wolfgang Kemmetmüller, Tobias Glück
Efficient, collision-free, and time-optimal motion planning is a fundamental requirement for autonomous forestry cranes operating under hydraulic pump-flow constraints. The Via-Point-based Stochastic Trajectory Optimization (VP-STO) algorithm has demonstrated near-time-optimal hybrid motion planning in this domain, but requires a fixed terminal joint configuration specified prior to optimization. For kinematically redundant manipulators such as forestry cranes, this pre-commitment to a single inverse kinematics solution restricts the planner's ability to exploit redundancy, particularly under the nonlinear, globally coupled pump-flow constraint where admissible joint velocities depend on their combined hydraulic demand. This paper presents TSC-VP-STO, a task-space-constrained extension of VP-STO that replaces the strict terminal joint-space constraint with a task-space constraint, jointly optimizing the trajectory and the redundant degrees of freedom of the terminal configuration. This enables the planner to adapt end configurations to the environment-dependent motion and hydraulic flow allocation, yielding more balanced pump utilization and shorter trajectory durations. We formalize the approach through a configuration space decomposition and derive a concrete reachability constraint for the forestry crane kinematics. Experimental evaluations across multiple planning targets and via-point configurations demonstrates a reduction on trajectory durations by 12-15% on average and improved pump-flow utilization compared to the baseline VP-STO. The practical applicability of TSC-VP-STO is validated through real-world deployment on a forestry crane, including a full log-loading cycle.
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Efficient, collision-free, and time-optimal motion planning is a fundamental requirement for autonomous forestry cranes operating under hydraulic pump-flow constraints. The Via-Point-based Stochastic Trajectory Optimization (VP-STO) algorithm has demonstrated near-time-optimal hybrid motion planning in this domain, but requires a fixed terminal joint configuration specified prior to optimization. For kinematically redundant manipulators such as forestry cranes, this pre-commitment to a single inverse kinematics solution restricts the planner's ability to exploit redundancy, particularly under the nonlinear, globally coupled pump-flow constraint where admissible joint velocities depend on their combined hydraulic demand. This paper presents TSC-VP-STO, a task-space-constrained extension of VP-STO that replaces the strict terminal joint-space constraint with a task-space constraint, jointly optimizing the trajectory and the redundant degrees of freedom of the terminal configuration. This enables the planner to adapt end configurations to the environment-dependent motion and hydraulic flow allocation, yielding more balanced pump utilization and shorter trajectory durations. We formalize the approach through a configuration space decomposition and derive a concrete reachability constraint for the forestry crane kinematics. Experimental evaluations across multiple planning targets and via-point configurations demonstrates a reduction on trajectory durations by 12-15% on average and improved pump-flow utilization compared to the baseline VP-STO. The practical applicability of TSC-VP-STO is validated through real-world deployment on a forestry crane, including a full log-loading cycle.
作者Cong Hoan Nguyen, Thomas Hoang, Hieu Minh Duong, Long Nguyen
Automated fact-checking remains a challenge for Large Language Models (LLMs) due to "query brittleness" in traditional retrieval systems. We propose DeLIVeR (Decomposed Learning for Information-grounded Veracity Recognition), a framework that treats evidence retrieval as a reinforced strategic exploration task. DeLIVeR utilizes a Planner LLM to decompose complex claims into targeted question sets, which are used to traverse structured Knowledge Graphs (KGs) for high-precision evidence. We optimize the Planner's policy using Group Relative Policy Optimization (GRPO) with a reward system prioritizing structural diversity and verdict accuracy. Our evaluation on LIAR, FEVER, and PolitiFact shows that DeLIVeR significantly outperforms state-of-the-art baselines. Using Qwen2.5-7B, our framework achieved peak F1-scores of 83.73, 84.57, and 79.70 respectively, representing a 10-15% improvement over HippoRAG2. By shifting to a reinforced question-planning strategy, DeLIVeR effectively bridges multi-hop reasoning gaps and provides an auditable, transparent path for verifiable misinformation detection.
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Automated fact-checking remains a challenge for Large Language Models (LLMs) due to "query brittleness" in traditional retrieval systems. We propose DeLIVeR (Decomposed Learning for Information-grounded Veracity Recognition), a framework that treats evidence retrieval as a reinforced strategic exploration task. DeLIVeR utilizes a Planner LLM to decompose complex claims into targeted question sets, which are used to traverse structured Knowledge Graphs (KGs) for high-precision evidence. We optimize the Planner's policy using Group Relative Policy Optimization (GRPO) with a reward system prioritizing structural diversity and verdict accuracy. Our evaluation on LIAR, FEVER, and PolitiFact shows that DeLIVeR significantly outperforms state-of-the-art baselines. Using Qwen2.5-7B, our framework achieved peak F1-scores of 83.73, 84.57, and 79.70 respectively, representing a 10-15% improvement over HippoRAG2. By shifting to a reinforced question-planning strategy, DeLIVeR effectively bridges multi-hop reasoning gaps and provides an auditable, transparent path for verifiable misinformation detection.
Smart home assistants interpret a wide range of user commands, from explicit device control to underspecified and preference dependent requests. While recent systems based on Large Language Models (LLMs) improve this capability, they often rely on heavyweight reasoning pipelines and cloud-based deployment, limiting their efficiency and suitability for resource-constrained environments, and raising privacy concerns. In addition, existing approaches provide limited support for stable long-term personalization. To address these issues, we present AdaHome, an adaptive smart home assistant designed for locally deployed small language models in smart home environments. Rather than applying complex reasoning uniformly, AdaHome introduces an intent-aware planning framework that dynamically routes commands either to straightforward prompt-based or lightweight reasoning-based components. For commands requiring interpretation, we adopt a Chain-of-Draft strategy to enable efficient and stable decision-making. To support personalization, we further propose a preference adaptation mechanism that learns from user feedback over time without requiring prompt augmentation or model retraining. We evaluate AdaHome against representative LLM-based baselines under a unified small model setting. AdaHome achieves substantially higher accuracy on direct commands (86.7%) while reducing latency by up to 3$\times$. Furthermore, it maintains competitive performance on ambiguous inputs with lower computational cost. In multi-turn scenarios, AdaHome achieves 88% preference consistency, compared to 52.5% for a prompt augmentation baseline.
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Smart home assistants interpret a wide range of user commands, from explicit device control to underspecified and preference dependent requests. While recent systems based on Large Language Models (LLMs) improve this capability, they often rely on heavyweight reasoning pipelines and cloud-based deployment, limiting their efficiency and suitability for resource-constrained environments, and raising privacy concerns. In addition, existing approaches provide limited support for stable long-term personalization. To address these issues, we present AdaHome, an adaptive smart home assistant designed for locally deployed small language models in smart home environments. Rather than applying complex reasoning uniformly, AdaHome introduces an intent-aware planning framework that dynamically routes commands either to straightforward prompt-based or lightweight reasoning-based components. For commands requiring interpretation, we adopt a Chain-of-Draft strategy to enable efficient and stable decision-making. To support personalization, we further propose a preference adaptation mechanism that learns from user feedback over time without requiring prompt augmentation or model retraining. We evaluate AdaHome against representative LLM-based baselines under a unified small model setting. AdaHome achieves substantially higher accuracy on direct commands (86.7%) while reducing latency by up to 3$\times$. Furthermore, it maintains competitive performance on ambiguous inputs with lower computational cost. In multi-turn scenarios, AdaHome achieves 88% preference consistency, compared to 52.5% for a prompt augmentation baseline.
Large language model (LLM) agents are extending electronic design automation (EDA) beyond static RTL generation toward long-horizon, tool-interactive workflows. Yet it remains unclear whether general-purpose coding agents, even with domain-specific EDA skills, can reliably execute an end-to-end RTL-to-GDS flow encompassing synthesis, physical implementation, and engineering change order (ECO) optimization. We evaluate AI agents on a PicoRV32 RTL-to-GDS flow using commercial EDA tools under two timing targets. Their performance is assessed using end-to-end design score, stage completion, and Token ROI, a cost-efficiency metric relating design quality to runtime and cost. Comparing three agent architectures and four foundation models, we derive three practical lessons. First, domain-specific skills improve agents' understanding of individual subtasks but do not ensure reliable completion of a long-horizon EDA flow. Second, agents that achieve similar design progress can still differ by up to 141 times in Token ROI, revealing substantial differences in runtime and cost efficiency. Third, low-level tool-interface mismatches are a major source of physical design failures, particularly when Tcl commands depend on the tool version or execution mode. These results suggest that robust Agentic EDA requires not only stronger models but also structured tool interfaces, persistent design context, controlled execution, and process-level evaluation.
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Large language model (LLM) agents are extending electronic design automation (EDA) beyond static RTL generation toward long-horizon, tool-interactive workflows. Yet it remains unclear whether general-purpose coding agents, even with domain-specific EDA skills, can reliably execute an end-to-end RTL-to-GDS flow encompassing synthesis, physical implementation, and engineering change order (ECO) optimization. We evaluate AI agents on a PicoRV32 RTL-to-GDS flow using commercial EDA tools under two timing targets. Their performance is assessed using end-to-end design score, stage completion, and Token ROI, a cost-efficiency metric relating design quality to runtime and cost. Comparing three agent architectures and four foundation models, we derive three practical lessons. First, domain-specific skills improve agents' understanding of individual subtasks but do not ensure reliable completion of a long-horizon EDA flow. Second, agents that achieve similar design progress can still differ by up to 141 times in Token ROI, revealing substantial differences in runtime and cost efficiency. Third, low-level tool-interface mismatches are a major source of physical design failures, particularly when Tcl commands depend on the tool version or execution mode. These results suggest that robust Agentic EDA requires not only stronger models but also structured tool interfaces, persistent design context, controlled execution, and process-level evaluation.
The Linux kernel is one of the most complex software systems, where automated fuzzing continuously exposes thousands of crashes, yet root-cause diagnosis remains a manual and time-consuming bottleneck. Existing LLM-based root cause analysis (RCA) techniques, effective for distributed systems, do not readily generalize to kernel debugging due to sparse low-level artifacts, heterogeneous diagnostic evidence (e.g., syscalls, logs, and crash reports), and complex non-linear fault propagation that demands fine-grained method-level reasoning. To address these challenges, we propose KernelDiag, an agent-based framework for kernel root-cause diagnosis via structured causal reasoning. KernelDiag first aligns heterogeneous diagnostic artifacts through log-to-code mapping, and then employs artifact-specialized agents to iteratively reason over source-level program semantics and crash-specific kernel configurations. The inferred causal dependencies are incrementally organized into structured Evidence Graphs, enabling accurate faulty-method localization and causal explanations. We evaluate KernelDiag on the real-world KGYM benchmark. KernelDiag consistently outperforms state-of-the-art localization approaches at both file and method levels, achieving significant improvements in Top@k accuracy, including up to 4x and 2x gains in challenging settings without explicit hints. Furthermore, both human and LLM-assisted evaluations show that KernelDiag generates accurate, coherent, and actionable diagnostic explanations. Overall, this work lays the foundation for automated kernel root-cause diagnosis by bridging low-level diagnostic evidence with source-level causal reasoning.
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The Linux kernel is one of the most complex software systems, where automated fuzzing continuously exposes thousands of crashes, yet root-cause diagnosis remains a manual and time-consuming bottleneck. Existing LLM-based root cause analysis (RCA) techniques, effective for distributed systems, do not readily generalize to kernel debugging due to sparse low-level artifacts, heterogeneous diagnostic evidence (e.g., syscalls, logs, and crash reports), and complex non-linear fault propagation that demands fine-grained method-level reasoning. To address these challenges, we propose KernelDiag, an agent-based framework for kernel root-cause diagnosis via structured causal reasoning. KernelDiag first aligns heterogeneous diagnostic artifacts through log-to-code mapping, and then employs artifact-specialized agents to iteratively reason over source-level program semantics and crash-specific kernel configurations. The inferred causal dependencies are incrementally organized into structured Evidence Graphs, enabling accurate faulty-method localization and causal explanations. We evaluate KernelDiag on the real-world KGYM benchmark. KernelDiag consistently outperforms state-of-the-art localization approaches at both file and method levels, achieving significant improvements in Top@k accuracy, including up to 4x and 2x gains in challenging settings without explicit hints. Furthermore, both human and LLM-assisted evaluations show that KernelDiag generates accurate, coherent, and actionable diagnostic explanations. Overall, this work lays the foundation for automated kernel root-cause diagnosis by bridging low-level diagnostic evidence with source-level causal reasoning.
作者Yuyang Xue, Feng Chen, Zhihua Liu, Edward Moroshko, Jingyu Sun, Steven McDonagh, Sotirios A. Tsaftaris
Concept erasure aims to remove semantic concepts from a trained generative model and is increasingly important for responsible AI deployment. However, verifying whether a model has robustly removed targeted concepts remains a critical challenge. Existing evaluation methods are typically pre-defined and static, failing to expose vulnerabilities under diverse natural-language probes and challenging conditions. Moreover, manually designed evaluation strategies can be biased and difficult to scale. We posit that concept erasure evaluation is best formulated as an adaptive hypothesis search, operationalised by agents that iteratively propose, critique, and verify tests to systematically expand coverage of failure modes. To this end, we propose Stress Testing Agents for Concept Erasure (STACE), a framework that autonomously stress-tests concept-erased models using multiple Large Language Model (LLM) agents, by iteratively generating and verifying stress-testing hypotheses grounded by external knowledge. We also introduce a suite of metrics for assessing the performance and efficiency of LLM-agent-powered stress-testing frameworks. Our extensive experiments show that STACE outperforms five LLM-based evaluation baselines on four concept categories. Further analysis across two T2I models, six concept erasure approaches, and various erasure strengths show that STACE is robust for different settings. We also show that STACE can be adapted beyond concept erasure evaluation to other problem domains, such as LLM jailbreaking. Our code is available anonymously.
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Concept erasure aims to remove semantic concepts from a trained generative model and is increasingly important for responsible AI deployment. However, verifying whether a model has robustly removed targeted concepts remains a critical challenge. Existing evaluation methods are typically pre-defined and static, failing to expose vulnerabilities under diverse natural-language probes and challenging conditions. Moreover, manually designed evaluation strategies can be biased and difficult to scale. We posit that concept erasure evaluation is best formulated as an adaptive hypothesis search, operationalised by agents that iteratively propose, critique, and verify tests to systematically expand coverage of failure modes. To this end, we propose Stress Testing Agents for Concept Erasure (STACE), a framework that autonomously stress-tests concept-erased models using multiple Large Language Model (LLM) agents, by iteratively generating and verifying stress-testing hypotheses grounded by external knowledge. We also introduce a suite of metrics for assessing the performance and efficiency of LLM-agent-powered stress-testing frameworks. Our extensive experiments show that STACE outperforms five LLM-based evaluation baselines on four concept categories. Further analysis across two T2I models, six concept erasure approaches, and various erasure strengths show that STACE is robust for different settings. We also show that STACE can be adapted beyond concept erasure evaluation to other problem domains, such as LLM jailbreaking. Our code is available anonymously.
Proactive agents are expected to anticipate user needs and provide autonomous assistance by perceiving environmental context without explicit instructions. A fundamental capability of such agents is to identify and track users' upcoming events, enabling continuous and event-specific assistance. For example, by recording the time and location of a planned hike, an agent can deliver weather reminders in advance or provide navigation support before departure. However, existing works on proactive agents largely overlook event-centric assistance, and the open-ended nature of proactive assistance poses challenges for reliable evaluation. To bridge these gaps, we introduce ProEvent, the first event-centric benchmark designed to assess an agent's ability to proactively maintain a user's timetable based on ongoing instant messaging chats. ProEvent provides synthesized yet realistic chats that consider the dynamic interaction among users, concurrent chat threads, and noise in the real world, and evaluates proactive agents on response timing, single-step response correctness, and multi-step response correctness. Experiments on eight LLMs and pipelines reveal that current agents frequently overact and struggle with event cancellation. Notably, even GPT-5.1 only reacts correctly in 26.7% of scenarios. Further qualitative analysis reveals fundamental limitations of current LLMs as proactive agents, particularly in detecting implicit events and reasoning from the user's first-person perspective.
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Proactive agents are expected to anticipate user needs and provide autonomous assistance by perceiving environmental context without explicit instructions. A fundamental capability of such agents is to identify and track users' upcoming events, enabling continuous and event-specific assistance. For example, by recording the time and location of a planned hike, an agent can deliver weather reminders in advance or provide navigation support before departure. However, existing works on proactive agents largely overlook event-centric assistance, and the open-ended nature of proactive assistance poses challenges for reliable evaluation. To bridge these gaps, we introduce ProEvent, the first event-centric benchmark designed to assess an agent's ability to proactively maintain a user's timetable based on ongoing instant messaging chats. ProEvent provides synthesized yet realistic chats that consider the dynamic interaction among users, concurrent chat threads, and noise in the real world, and evaluates proactive agents on response timing, single-step response correctness, and multi-step response correctness. Experiments on eight LLMs and pipelines reveal that current agents frequently overact and struggle with event cancellation. Notably, even GPT-5.1 only reacts correctly in 26.7% of scenarios. Further qualitative analysis reveals fundamental limitations of current LLMs as proactive agents, particularly in detecting implicit events and reasoning from the user's first-person perspective.
Agent Skills package procedural instructions and checks for use by general-purpose agents, but loading a skill does not guarantee that every requirement remains active throughout a long tool-using trajectory. We study this problem in a production-derived, white-box code-audit workflow. Holding the task and 24 artifact checks fixed, we vary the surrounding context and classify where failures first become visible: lost requirements, editing drift, failed checking, or non-agent evaluator/runtime failures. Codex with gpt-5.4-mini passes 8/10 runs in a 10,991-character clean context but only 3/10 in both a 299,140-character relevant context and an equal-length irrelevant context. This 50-percentage-point difference is large but remains trend-level under two-sided Fisher tests (p = 0.0698). Requirement coverage nevertheless stays above 92% in both long conditions, showing that a few omissions can invalidate an otherwise complete artifact. A second task passes all clean and long runs, so the evidence does not support a universal context-length threshold. A detailed external checklist passes 10/10 runs, compared with 5/10 for a generic self-check (p = 0.0325). Coding-agent scaffolds may help by selecting a smaller working set, but they do not eliminate failures. We do not introduce context rot or a new general monitoring method; we provide a bounded failure classification and empirical case study for white-box code auditing.
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Agent Skills package procedural instructions and checks for use by general-purpose agents, but loading a skill does not guarantee that every requirement remains active throughout a long tool-using trajectory. We study this problem in a production-derived, white-box code-audit workflow. Holding the task and 24 artifact checks fixed, we vary the surrounding context and classify where failures first become visible: lost requirements, editing drift, failed checking, or non-agent evaluator/runtime failures. Codex with gpt-5.4-mini passes 8/10 runs in a 10,991-character clean context but only 3/10 in both a 299,140-character relevant context and an equal-length irrelevant context. This 50-percentage-point difference is large but remains trend-level under two-sided Fisher tests (p = 0.0698). Requirement coverage nevertheless stays above 92% in both long conditions, showing that a few omissions can invalidate an otherwise complete artifact. A second task passes all clean and long runs, so the evidence does not support a universal context-length threshold. A detailed external checklist passes 10/10 runs, compared with 5/10 for a generic self-check (p = 0.0325). Coding-agent scaffolds may help by selecting a smaller working set, but they do not eliminate failures. We do not introduce context rot or a new general monitoring method; we provide a bounded failure classification and empirical case study for white-box code auditing.
Language agents depend on memory across interactions. However, the limited context windows of large language models (LLMs) and their inference costs constrain how much memory can be used at once. Existing systems mainly follow two strategies: memory retention and memory consolidation. Retention keeps raw records and preserves exact details, but relevant evidence may not fit under a tight budget; consolidation compresses and combines records, improving coverage per token but risking the loss of query-critical details. Neither strategy is universally preferable. This raises two central questions: when should consolidation replace retention, and which operator — Merge, Abstract, or Rewrite — should be selected? We formalize this decision by decomposing each operator's utility into a coverage effect on evidence omitted by retention and a signed replacement effect on raw evidence that already fits. Their balance explains why the preferred action changes with relative budget pressure. We implement this mechanism with Offline Abstraction-Safety (OAS), a lightweight learner that estimates action utilities from pre-generation features with held-out harm calibration. The public LongMemEval and LoCoMo benchmarks show the same budget-dependent pattern. On LongMemEval, consolidation improves absolute accuracy by up to 48% under tight budgets, whereas retention is preferable under loose budgets; LoCoMo replicates this crossover at a smaller budget, consistent with its shorter evidence. On both datasets, cross-note abstraction and merging generally outperform local rewriting when compression is necessary.
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Language agents depend on memory across interactions. However, the limited context windows of large language models (LLMs) and their inference costs constrain how much memory can be used at once. Existing systems mainly follow two strategies: memory retention and memory consolidation. Retention keeps raw records and preserves exact details, but relevant evidence may not fit under a tight budget; consolidation compresses and combines records, improving coverage per token but risking the loss of query-critical details. Neither strategy is universally preferable. This raises two central questions: when should consolidation replace retention, and which operator — Merge, Abstract, or Rewrite — should be selected? We formalize this decision by decomposing each operator's utility into a coverage effect on evidence omitted by retention and a signed replacement effect on raw evidence that already fits. Their balance explains why the preferred action changes with relative budget pressure. We implement this mechanism with Offline Abstraction-Safety (OAS), a lightweight learner that estimates action utilities from pre-generation features with held-out harm calibration. The public LongMemEval and LoCoMo benchmarks show the same budget-dependent pattern. On LongMemEval, consolidation improves absolute accuracy by up to 48% under tight budgets, whereas retention is preferable under loose budgets; LoCoMo replicates this crossover at a smaller budget, consistent with its shorter evidence. On both datasets, cross-note abstraction and merging generally outperform local rewriting when compression is necessary.
ETAS is a programming language for agent systems that treats model-backed agents, tool calls, prompts, typed memory, human approvals, policies, and execution traces as semantic program elements rather than library conventions. It separates deterministic computation from agentic nondeterminism and externally visible actions while preserving a direct programming style. We present the core design of ETAS. Its static semantics assigns ordinary types through spec conformance and tracks each computation with two behavioral indices: an escaping effect row and a persistent abstraction of the typed action trace it may request. Specs form a terminating compile-time constraint calculus: type specs provide evidence for polymorphism and resource facts, callable specs constrain function and stage shapes, and trace specs express allow, deny, and temporal constraints. Typing checks requested traces against compiled monitors and emits residual obligations when dynamic resources preclude a complete static proof. The dynamic semantics distinguish requested, handled, denied, and committed events; handlers interpret typed actions without making their requests invisible to authorization or audit. We formalize a core calculus and state preservation, progress, type/effect soundness, handler trace-transparency, and policy safety. We also implement ETAS in Rust with a command-line interface, typed HIR checks, effect and policy diagnostics, handler checks, and trace-aware execution hooks. ETAS provides a programming-language foundation for reasoning about authorization, nondeterminism, recovery, and audit evidence before and during agent execution.
展开完整摘要收起摘要↓
ETAS is a programming language for agent systems that treats model-backed agents, tool calls, prompts, typed memory, human approvals, policies, and execution traces as semantic program elements rather than library conventions. It separates deterministic computation from agentic nondeterminism and externally visible actions while preserving a direct programming style. We present the core design of ETAS. Its static semantics assigns ordinary types through spec conformance and tracks each computation with two behavioral indices: an escaping effect row and a persistent abstraction of the typed action trace it may request. Specs form a terminating compile-time constraint calculus: type specs provide evidence for polymorphism and resource facts, callable specs constrain function and stage shapes, and trace specs express allow, deny, and temporal constraints. Typing checks requested traces against compiled monitors and emits residual obligations when dynamic resources preclude a complete static proof. The dynamic semantics distinguish requested, handled, denied, and committed events; handlers interpret typed actions without making their requests invisible to authorization or audit. We formalize a core calculus and state preservation, progress, type/effect soundness, handler trace-transparency, and policy safety. We also implement ETAS in Rust with a command-line interface, typed HIR checks, effect and policy diagnostics, handler checks, and trace-aware execution hooks. ETAS provides a programming-language foundation for reasoning about authorization, nondeterminism, recovery, and audit evidence before and during agent execution.
作者Nursultan Askarbekuly, Mohamad Al Mdfaa, Ahmed Helaly, Gonzalo Ferrer, Manuel Mazzara
Coding agents can now be left alone to improve software against a score. In this pattern--recently popularized as "autoresearch"--the agent receives a dataset, an evaluation script, and one editable file, and iterates without supervision: modify the code, measure, keep the change if the score improves. But what does the agent actually optimize--the developer's intent, or the literal number? We ran this loop on a real production task: deciding which Quranic verses appear in a noisy speech-recognition transcript and splitting the transcript by verse. Two frontier coding agents, Claude Code and OpenAI Codex, started from the same blank file with the same instructions, budget, and reasoning effort, three runs each. Both independently invented the same algorithm (canonicalization, n-gram anchoring, dynamic-programming alignment)--and then diverged. Claude stopped early with compact, general code. Codex drove the score ~10x lower, largely by memorizing answers to individual evaluation rows (19-41 hardcoded verse ids per run): a clean natural instance of specification gaming by a production agent. In a preregistered second study, we added a held-out test set and told both agents it existed. The memorization vanished, and the score gap vanished with it--yet Codex's general core transferred better and more consistently (held-out detection+split 0.085+/-0.004 vs. 0.121+/-0.031), losing only on one missed rejection of non-recitation input. Two exploratory community arms (Cursor, Antigravity) are consistent with the pattern. Every agent's held-out solution matched or beat the hand-engineered pipeline it was built to replace--the best by an order of magnitude--and now runs in production. From the ways agents exploited our harness--reading sibling runs through shared git state, leaving notes to "future runs" in persistent memory--we distill five design rules for evaluating autonomous agents.
展开完整摘要收起摘要↓
Coding agents can now be left alone to improve software against a score. In this pattern--recently popularized as "autoresearch"--the agent receives a dataset, an evaluation script, and one editable file, and iterates without supervision: modify the code, measure, keep the change if the score improves. But what does the agent actually optimize--the developer's intent, or the literal number? We ran this loop on a real production task: deciding which Quranic verses appear in a noisy speech-recognition transcript and splitting the transcript by verse. Two frontier coding agents, Claude Code and OpenAI Codex, started from the same blank file with the same instructions, budget, and reasoning effort, three runs each. Both independently invented the same algorithm (canonicalization, n-gram anchoring, dynamic-programming alignment)--and then diverged. Claude stopped early with compact, general code. Codex drove the score ~10x lower, largely by memorizing answers to individual evaluation rows (19-41 hardcoded verse ids per run): a clean natural instance of specification gaming by a production agent. In a preregistered second study, we added a held-out test set and told both agents it existed. The memorization vanished, and the score gap vanished with it--yet Codex's general core transferred better and more consistently (held-out detection+split 0.085+/-0.004 vs. 0.121+/-0.031), losing only on one missed rejection of non-recitation input. Two exploratory community arms (Cursor, Antigravity) are consistent with the pattern. Every agent's held-out solution matched or beat the hand-engineered pipeline it was built to replace--the best by an order of magnitude--and now runs in production. From the ways agents exploited our harness--reading sibling runs through shared git state, leaving notes to "future runs" in persistent memory--we distill five design rules for evaluating autonomous agents.
Agentic retrieval-augmented generation (RAG) systems increasingly retrieve external evidence and orchestrate tools for knowledge-intensive applications. In Multi-Hop question answering, agents chain facts across documents. Existing defenses focus on content poisoning, which injects false facts, and prompt injection, which embeds directives. We identify a third attack surface: the salience channel, through which fact position, emphasis, framing, and semantic proximity can redirect reasoning even when all retrieved claims are true and no instructions are present. We formalize Salience Induction as truth-preserving edits that redirect Multi-Hop attribute binding while leaving the retrieval trace semantically intact. We define six Salience-Editing operator classes and build an iterative proposer-verifier pipeline under factual and stealth constraints. We also introduce SalientWiki-MH, a decoy-annotated Multi-Hop benchmark. Evaluations across five frontier model families (GPT, Claude, Gemini, DeepSeek, and Qwen) and three agent architectures (ReAct, Reflexion, and tool-calling) show broad generalization. Under a 30% edit budget, Salience Induction achieves an 83.3% attack success rate; the strongest evaluated baseline defense leaves 75.7% post-defense ASR. Untargeted rewriting further reduces attacks only by degrading neutral task success. Our lightweight input-side defense, Salience Normalization, reduces attack success to 15.3% under standard attacks and 23.6% under an adaptive attack. These results show that truthfulness and instruction filtering alone are insufficient: robust agentic RAG also requires defenses against salience-relevance decoupling.
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Agentic retrieval-augmented generation (RAG) systems increasingly retrieve external evidence and orchestrate tools for knowledge-intensive applications. In Multi-Hop question answering, agents chain facts across documents. Existing defenses focus on content poisoning, which injects false facts, and prompt injection, which embeds directives. We identify a third attack surface: the salience channel, through which fact position, emphasis, framing, and semantic proximity can redirect reasoning even when all retrieved claims are true and no instructions are present. We formalize Salience Induction as truth-preserving edits that redirect Multi-Hop attribute binding while leaving the retrieval trace semantically intact. We define six Salience-Editing operator classes and build an iterative proposer-verifier pipeline under factual and stealth constraints. We also introduce SalientWiki-MH, a decoy-annotated Multi-Hop benchmark. Evaluations across five frontier model families (GPT, Claude, Gemini, DeepSeek, and Qwen) and three agent architectures (ReAct, Reflexion, and tool-calling) show broad generalization. Under a 30% edit budget, Salience Induction achieves an 83.3% attack success rate; the strongest evaluated baseline defense leaves 75.7% post-defense ASR. Untargeted rewriting further reduces attacks only by degrading neutral task success. Our lightweight input-side defense, Salience Normalization, reduces attack success to 15.3% under standard attacks and 23.6% under an adaptive attack. These results show that truthfulness and instruction filtering alone are insufficient: robust agentic RAG also requires defenses against salience-relevance decoupling.