作者Qiuli Zhou, Jingyuan Yao, Shengeng Tang, Hongzhi Chen, Jun Tang, Richang Hong
Stance detection aims to identify whether a text expresses a favorable or opposing attitude toward a given target, and serves as an important task for various downstream applications. Although existing studies have achieved strong performance in monolingual settings, especially in English, many low-resource languages such as Catalan still lack sufficient annotated data for training effective models. Cross-lingual stance detection alleviates this problem by transferring stance knowledge from resource-rich languages to low-resource languages. However, most existing methods mainly rely on semantic alignment between texts and targets, while ignoring the reasoning process required for reliable stance inference. Although Large Language Models provide strong reasoning ability, their high computational cost and inference latency limit practical deployment. To address these limitations, we propose a rationale-guided knowledge distillation framework for cross-lingual stance detection. Specifically, we use Chain-of-Thought prompting to guide Large Language Models in generating informative rationales, and distill the resulting reasoning knowledge into a compact student model. We further design a dual-path distillation mechanism to align rationale-enhanced and rationale-free representations, together with their prediction distributions. In addition, two contrastive learning strategies are introduced to improve stance discrimination. Experiments on multilingual benchmarks demonstrate that our method consistently outperforms competitive baselines.
展开完整摘要收起摘要↓
Stance detection aims to identify whether a text expresses a favorable or opposing attitude toward a given target, and serves as an important task for various downstream applications. Although existing studies have achieved strong performance in monolingual settings, especially in English, many low-resource languages such as Catalan still lack sufficient annotated data for training effective models. Cross-lingual stance detection alleviates this problem by transferring stance knowledge from resource-rich languages to low-resource languages. However, most existing methods mainly rely on semantic alignment between texts and targets, while ignoring the reasoning process required for reliable stance inference. Although Large Language Models provide strong reasoning ability, their high computational cost and inference latency limit practical deployment. To address these limitations, we propose a rationale-guided knowledge distillation framework for cross-lingual stance detection. Specifically, we use Chain-of-Thought prompting to guide Large Language Models in generating informative rationales, and distill the resulting reasoning knowledge into a compact student model. We further design a dual-path distillation mechanism to align rationale-enhanced and rationale-free representations, together with their prediction distributions. In addition, two contrastive learning strategies are introduced to improve stance discrimination. Experiments on multilingual benchmarks demonstrate that our method consistently outperforms competitive baselines.
AI-native biotechnology companies are often designed by copying human biotech org charts into agent roles. We argue for a different abstraction: a Company World Model, defined as a persistent asset-to-value state representation with transition models, explicit value functions, planning, and updating across scientific, regulatory, BD, commercial, financial, and execution constraints. We introduce a dry-lab benchmark for testing whether AI-agent organizations should mimic departments or operate around such a world model. The benchmark contains 45 retrospective public-information decision cases with strict time cutoffs, hidden outcomes, common schemas, automatic scoring, and blinded pairwise judging. We compare human-org-mimic, stronger human-org-mimic-plus, AI-native asset-centric, and AI-native value-conversion architectures. The value-conversion architecture is a prompt-level approximation of a Company World Model: a Live Asset Value Record updated by Deal, Approval, Revenue, and Investment Arbiter loops. Under a success function defined by external BD, regulatory approval and launch, and revenue discipline, it achieved the highest automatic value-conversion score and was strongly preferred over the original baselines by value-specific blinded judges. Stress tests narrowed the claim: a stronger human baseline remained competitive, and a neutral judge did not show robust value-conversion dominance. Codex-only mechanistic ablations suggest that Revenue Room, Deal Room, and Approval Room carry useful work under the target objective. The central finding is objective-sensitive: departments may remain useful governance views, but the core AI-native operating primitive should be a shared, predictive asset-to-value state rather than a static human org chart. The study is dry-lab only and does not establish real-world drug success, clinical benefit, or revenue prediction accuracy.
展开完整摘要收起摘要↓
AI-native biotechnology companies are often designed by copying human biotech org charts into agent roles. We argue for a different abstraction: a Company World Model, defined as a persistent asset-to-value state representation with transition models, explicit value functions, planning, and updating across scientific, regulatory, BD, commercial, financial, and execution constraints. We introduce a dry-lab benchmark for testing whether AI-agent organizations should mimic departments or operate around such a world model. The benchmark contains 45 retrospective public-information decision cases with strict time cutoffs, hidden outcomes, common schemas, automatic scoring, and blinded pairwise judging. We compare human-org-mimic, stronger human-org-mimic-plus, AI-native asset-centric, and AI-native value-conversion architectures. The value-conversion architecture is a prompt-level approximation of a Company World Model: a Live Asset Value Record updated by Deal, Approval, Revenue, and Investment Arbiter loops. Under a success function defined by external BD, regulatory approval and launch, and revenue discipline, it achieved the highest automatic value-conversion score and was strongly preferred over the original baselines by value-specific blinded judges. Stress tests narrowed the claim: a stronger human baseline remained competitive, and a neutral judge did not show robust value-conversion dominance. Codex-only mechanistic ablations suggest that Revenue Room, Deal Room, and Approval Room carry useful work under the target objective. The central finding is objective-sensitive: departments may remain useful governance views, but the core AI-native operating primitive should be a shared, predictive asset-to-value state rather than a static human org chart. The study is dry-lab only and does not establish real-world drug success, clinical benefit, or revenue prediction accuracy.
Latent world models underpin much of modern model-based control, yet current action-conditioned formulations supervise the next-latent transition with a single, undifferentiated target, forcing a monolithic learning signal to absorb every source of state change. In real world, however, transitions arise from two heterogeneous sources: an action-driven component induced by the agent, and an action-invariant world effect — the change that would still occur under a null action, dictated by the environment's intrinsic dynamics (e.g., gravity-driven sliding, inertia, contact rebound, and persistent drift). Fusing them into a single target entangles the two inside the latent transition, prevents the model from attributing observed changes to their underlying causes, and undermines the transferability of the learned dynamics. We introduce DWM (Decomposed World Model), a supervision-level framework that operationalizes this decomposition. DWM augments the predictor of a latent world model with an auxiliary world head, regularized by a normalized world-contrastive objective to be action-invariant, while the original pred head is coupled to it via an orthogonality constraint; together, the two signals induce an explicit additive decomposition of the predicted transition into an action-invariant and a complementary action-driven component, without altering the underlying architecture or inference pipeline. To evaluate DWM under persistent world effects, we construct W-variants of three standard control benchmarks — PushT-W, Reacher-W, and TwoRoom-W — each instantiating a distinct action-invariant dynamic. DWM matches strong baselines on the flat counterparts and delivers a mean absolute improvement of 13.1% in CEM planning success across the W-variants.
展开完整摘要收起摘要↓
Latent world models underpin much of modern model-based control, yet current action-conditioned formulations supervise the next-latent transition with a single, undifferentiated target, forcing a monolithic learning signal to absorb every source of state change. In real world, however, transitions arise from two heterogeneous sources: an action-driven component induced by the agent, and an action-invariant world effect — the change that would still occur under a null action, dictated by the environment's intrinsic dynamics (e.g., gravity-driven sliding, inertia, contact rebound, and persistent drift). Fusing them into a single target entangles the two inside the latent transition, prevents the model from attributing observed changes to their underlying causes, and undermines the transferability of the learned dynamics. We introduce DWM (Decomposed World Model), a supervision-level framework that operationalizes this decomposition. DWM augments the predictor of a latent world model with an auxiliary world head, regularized by a normalized world-contrastive objective to be action-invariant, while the original pred head is coupled to it via an orthogonality constraint; together, the two signals induce an explicit additive decomposition of the predicted transition into an action-invariant and a complementary action-driven component, without altering the underlying architecture or inference pipeline. To evaluate DWM under persistent world effects, we construct W-variants of three standard control benchmarks — PushT-W, Reacher-W, and TwoRoom-W — each instantiating a distinct action-invariant dynamic. DWM matches strong baselines on the flat counterparts and delivers a mean absolute improvement of 13.1% in CEM planning success across the W-variants.
Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering. OmniReasoner first builds a low-cost global preview of the full stream and then, when needed, calls the zoom-in tool with a requested temporal interval for higher-fidelity visual and audio inspection before answering. Because the model observes different sampling granularities before and after this call — a sparse global preview and a denser local clip — we introduce TimeAnchor, which keeps the tool's temporal argument valid and round-trip-consistent across these granularities, rather than tied to frame indices from a particular sampling rate. To make this tool-use behavior trainable without expensive manual interval annotation, we build a Temporal Augmented Data Engine that synthesizes tool-use post-training trajectories by video editing and composition. Experiments across omnimodal and video benchmarks show that OmniReasoner improves both answer accuracy and temporal grounding while concentrating high-fidelity computation on informative regions. Code is available at https://github.com/RockyChen0205/OmniReasoner.
展开完整摘要收起摘要↓
Long audio-video reasoning is difficult for omnimodal LLMs because the decisive evidence is often sparse, cross-modal, and too expensive to preserve with uniformly high-fidelity inputs. We introduce OmniReasoner, a tool-use post-training framework for Thinking with Long Audio-Video: omni-modal LLMs learn, via supervised fine-tuning and reinforcement learning, to decide whether and where to call a zoom-in tool before answering. OmniReasoner first builds a low-cost global preview of the full stream and then, when needed, calls the zoom-in tool with a requested temporal interval for higher-fidelity visual and audio inspection before answering. Because the model observes different sampling granularities before and after this call — a sparse global preview and a denser local clip — we introduce TimeAnchor, which keeps the tool's temporal argument valid and round-trip-consistent across these granularities, rather than tied to frame indices from a particular sampling rate. To make this tool-use behavior trainable without expensive manual interval annotation, we build a Temporal Augmented Data Engine that synthesizes tool-use post-training trajectories by video editing and composition. Experiments across omnimodal and video benchmarks show that OmniReasoner improves both answer accuracy and temporal grounding while concentrating high-fidelity computation on informative regions. Code is available at https://github.com/RockyChen0205/OmniReasoner.
作者Haoyue Liu, Xiaoyu Ma, Ye Chen, Shuguang Cui, Xiaoying Tang
Text-to-image (T2I) generators often fail to follow their prompts faithfully, producing wrong counts, swapped attributes, ambiguous relations, and illegible text. Prompt optimization repairs such failures by rewriting the user prompt, requiring no generator retraining, and has yielded promising results. However, existing optimizers absorb heterogeneous failures into one uniform prompt expansion, even though each calls for different repair language. We formulate semantic prompt optimization as atomic repair allocation: each failed proposition is routed to a type-conditioned repair operator before the resulting local constraints are compiled into one executable prompt. We instantiate this formulation in the training-free Type-Aware Repair Allocation (TARA) framework, which separates diagnosis, allocation, compilation, and a semantic repair gate, an accept-or-revert controller over exactly one prescribed repair that prevents semantic regressions. Extensive experiments on DSG and TIFA across four frozen generators demonstrate that TARA achieves the best semantic accuracy in all eight benchmark-generator cells, improving over VisualPrompter by 5.6 and 2.6 points on DSG and TIFA, respectively, while maintaining image quality and running fastest in our matched local setting at 16.0 seconds versus 20.0 seconds per prompt.
展开完整摘要收起摘要↓
Text-to-image (T2I) generators often fail to follow their prompts faithfully, producing wrong counts, swapped attributes, ambiguous relations, and illegible text. Prompt optimization repairs such failures by rewriting the user prompt, requiring no generator retraining, and has yielded promising results. However, existing optimizers absorb heterogeneous failures into one uniform prompt expansion, even though each calls for different repair language. We formulate semantic prompt optimization as atomic repair allocation: each failed proposition is routed to a type-conditioned repair operator before the resulting local constraints are compiled into one executable prompt. We instantiate this formulation in the training-free Type-Aware Repair Allocation (TARA) framework, which separates diagnosis, allocation, compilation, and a semantic repair gate, an accept-or-revert controller over exactly one prescribed repair that prevents semantic regressions. Extensive experiments on DSG and TIFA across four frozen generators demonstrate that TARA achieves the best semantic accuracy in all eight benchmark-generator cells, improving over VisualPrompter by 5.6 and 2.6 points on DSG and TIFA, respectively, while maintaining image quality and running fastest in our matched local setting at 16.0 seconds versus 20.0 seconds per prompt.
We investigate whether a pretrained generative image-editing model can provide a common interface for numerical simulation. Physical inputs and solutions are rendered as images, while scalar quantities such as material properties, diffusivity, and loading parameters enter through lightweight adapters. Using established numerical and analytic solvers for supervision, we apply the same architecture and training protocol to heterogeneous elliptic equations, forced heat and Burgers evolution, complex Ginzburg-Landau dynamics, two-dimensional Navier-Stokes prediction, potential flow, elasticity, eikonal travel time, phase-field fracture, and entropic optimal transport. The results show that a pretrained image model can represent diverse static and time-dependent physical mappings, including unstable and shock-like behavior, when each task is expressed through a suitable visual encoding. This work is a capability study rather than an attempt to surpass specialized solvers. It also identifies fundamental constraints: image and latent representations complicate numerical range selection and direct enforcement of governing equations or invariants, while a failed Kuramoto-Sivashinsky experiment indicates that representation errors prevent meaningful long-horizon simulation of chaotic systems.
展开完整摘要收起摘要↓
We investigate whether a pretrained generative image-editing model can provide a common interface for numerical simulation. Physical inputs and solutions are rendered as images, while scalar quantities such as material properties, diffusivity, and loading parameters enter through lightweight adapters. Using established numerical and analytic solvers for supervision, we apply the same architecture and training protocol to heterogeneous elliptic equations, forced heat and Burgers evolution, complex Ginzburg-Landau dynamics, two-dimensional Navier-Stokes prediction, potential flow, elasticity, eikonal travel time, phase-field fracture, and entropic optimal transport. The results show that a pretrained image model can represent diverse static and time-dependent physical mappings, including unstable and shock-like behavior, when each task is expressed through a suitable visual encoding. This work is a capability study rather than an attempt to surpass specialized solvers. It also identifies fundamental constraints: image and latent representations complicate numerical range selection and direct enforcement of governing equations or invariants, while a failed Kuramoto-Sivashinsky experiment indicates that representation errors prevent meaningful long-horizon simulation of chaotic systems.
作者Hadi Alzayer, Wenlong Huang, Haonan Chen, Christopher Luey, Lvmin Zhang, Maneesh Agrawala, Gordon Wetzstein, Li Fei-Fei, Yilun Du, Jiajun Wu, Jia-Bin Huang
Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.
展开完整摘要收起摘要↓
Video models absorb rich priors over how the visual world moves, interacts, and responds to contact, making them promising substrates for robotic world modeling. The central challenge is how to communicate action to such models in a form aligned with the visual space in which they learned these interaction priors, yet still grounded in physical manipulation. We introduce Masked Visual Actions, a pixel-space control interface that expresses action as a partially revealed trajectory of an arbitrary entity in a video. Revealing robot motion makes the model act as a forward dynamics model that predicts the scene's response to low-level robot actions, while revealing desired object motion makes the same model recover robot behavior consistent with that outcome. Finetuned with only 15 hours of masked examples from real videos and simulation, a single checkpoint achieves strong visual fidelity and controllability across diverse scenes and multiple embodiments. In downstream manipulation settings, the model produces imagined rollouts whose outcomes correlate with real-world execution for policy evaluation, improves decision making by ranking candidate futures in model-based planning, and supports inverse modeling by synthesizing robot motion from desired object motion.
Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative path toward interactive world modeling and user-controllable play. However, the original AlayaRenderer is too computationally expensive for real-time deployment. This technical report introduces AlayaRenderer-Flash, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play. AlayaRenderer-Flash reformulates the original renderer as a few-step autoregressive streaming model and introduces lightweight distilled codecs for efficient latent encoding and frame reconstruction. It retains the teacher model's G-buffer and text-prompt interfaces while enabling continuous rendering over input streams of unbounded length. We evaluate AlayaRenderer-Flash on G-buffer streams across content preservation, temporal consistency, cross-window stability, prompt controllability, and runtime efficiency. Our results show that AlayaRenderer-Flash substantially reduces inference cost while preserving the core rendering capabilities of the teacher model. By integrating AlayaRenderer-Flash with a physics engine, we build a fully playable generative world running at 30 FPS.
展开完整摘要收起摘要↓
Generative world renderer AlayaRenderer receives structured world states exported from physics engines and synthesizes RGB frames. Unlike models that generate frames from text/control-hints prompts, AlayaRenderer preserves scene structure without altering the underlying world dynamics. This demonstrates an alternative path toward interactive world modeling and user-controllable play. However, the original AlayaRenderer is too computationally expensive for real-time deployment. This technical report introduces AlayaRenderer-Flash, a real-time-oriented generative forward world renderer that pushes AlayaRenderer from 0.56 FPS to 31.54 FPS, reaching the speed of play. AlayaRenderer-Flash reformulates the original renderer as a few-step autoregressive streaming model and introduces lightweight distilled codecs for efficient latent encoding and frame reconstruction. It retains the teacher model's G-buffer and text-prompt interfaces while enabling continuous rendering over input streams of unbounded length. We evaluate AlayaRenderer-Flash on G-buffer streams across content preservation, temporal consistency, cross-window stability, prompt controllability, and runtime efficiency. Our results show that AlayaRenderer-Flash substantially reduces inference cost while preserving the core rendering capabilities of the teacher model. By integrating AlayaRenderer-Flash with a physics engine, we build a fully playable generative world running at 30 FPS.
Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
展开完整摘要收起摘要↓
Translating novels into films poses a grand challenge for generative artificial intelligence, requiring conversion of abstract literary prose into long-form, multi-scene visual narratives. While current video generation models excel at short, single-scene clips within narrow temporal and spatial contexts, novel-to-film generation operates in a more complex regime, demanding long-duration content across diverse scenes with dynamically evolving entity states. To address this, we formalize novel-to-film generation as dynamic cinematic world modeling, decomposed into two phases: construction, which grounds abstract, underspecified literary narratives into concrete, stateful, and persistent world entities; and evolution, which governs how these entities dynamically update under plot progression to maintain causal consistency across scenes. We propose FilmWorld, an end-to-end agentic system where two groups of specialized agents collaborate to instantiate these phases. Construction-side agents perform narrative structured translation, world entity state modeling with visual anchoring, and state-driven shot planning, progressively projecting literary language into a cinematic blueprint. Evolution-side agents perform state-anchored visual generation, cross-shot dynamic state propagation, and closed-loop state verification to maintain causal consistency and visual coherence. To address the evaluation gap in long-form generation, we introduce FilmEval, a systematic evaluation framework that couples a difficulty-graded benchmark of 15 representative novels with an automated protocol of nine objective metrics spanning three dimensions: cinematic presentation, film consistency, and novel fidelity. Experiments demonstrate that FilmWorld consistently outperforms state-of-the-art video generation agent systems, with particularly pronounced improvements in narrative fidelity and cross-scene consistency.
Video generation models achieve high visual quality but often struggle to generate physics-aware videos. Unlike rigid-body motion, which can be described by explicit trajectories or formulas, complex deformation dynamics remain challenging to synthesize. We observe that a lack of physical reasoning for localizing dynamic areas allows irrelevant regions to dilute the model's attention, leading to generation failure. In this paper, we propose DeforM, a reasoning-guided image-to-video generation framework that directs the model's focus toward physics-critical regions. To reason about and localize these critical regions, we introduce a VLM-guided physical reasoning module, DeforM-Reason, to identify target objects and generate spatial-temporal masks. For physical guidance, we develop two alternative strategies: DeforM-Free for training-free mechanism analysis and DeforM-Injection as a powerful training-based generator. Experimental results demonstrate that DeforM improves the realism of generated deformation scenarios, outperforming baseline models in both visual quality and physical consistency.
展开完整摘要收起摘要↓
Video generation models achieve high visual quality but often struggle to generate physics-aware videos. Unlike rigid-body motion, which can be described by explicit trajectories or formulas, complex deformation dynamics remain challenging to synthesize. We observe that a lack of physical reasoning for localizing dynamic areas allows irrelevant regions to dilute the model's attention, leading to generation failure. In this paper, we propose DeforM, a reasoning-guided image-to-video generation framework that directs the model's focus toward physics-critical regions. To reason about and localize these critical regions, we introduce a VLM-guided physical reasoning module, DeforM-Reason, to identify target objects and generate spatial-temporal masks. For physical guidance, we develop two alternative strategies: DeforM-Free for training-free mechanism analysis and DeforM-Injection as a powerful training-based generator. Experimental results demonstrate that DeforM improves the realism of generated deformation scenarios, outperforming baseline models in both visual quality and physical consistency.
作者Amber Yijia Zheng, Lu Liu, Raymond A. Yeh, Xi Yin
Text-to-video generation has advanced significantly over the past five years through scaling of model size, data, and compute. Unlike model architecture, training data is often underexplored. Real-world data curation is complex and non-trivial, involving clip selection from raw videos and captioning to create video-text pairs for learning text-to-video mappings. We study how data distribution and caption quality impact text-to-video models. To enable controlled experiments, we introduce Moving Alphabet, a procedural testbed that renders letters with varying fonts, colors, sizes, and positions, moving in different directions and speeds against a black background. This design allows precise control over data distribution and caption quality by corrupting ground-truth metadata. Our experiments yield three findings: a) a diverse and balanced distribution of video content and duration is critical for generalization; b) caption quality significantly affects both model performance and training efficiency, suggesting that text-to-video models are bounded by video understanding capabilities; and c) classifier-free guidance and fine-tuning on high-quality data provide partial recovery from models trained on corrupted captions, but cannot fully compensate for poor pre-training data. We believe these insights can inform the development of large-scale text-to-video models, and we advocate for greater attention to the science of pre-training data.
展开完整摘要收起摘要↓
Text-to-video generation has advanced significantly over the past five years through scaling of model size, data, and compute. Unlike model architecture, training data is often underexplored. Real-world data curation is complex and non-trivial, involving clip selection from raw videos and captioning to create video-text pairs for learning text-to-video mappings. We study how data distribution and caption quality impact text-to-video models. To enable controlled experiments, we introduce Moving Alphabet, a procedural testbed that renders letters with varying fonts, colors, sizes, and positions, moving in different directions and speeds against a black background. This design allows precise control over data distribution and caption quality by corrupting ground-truth metadata. Our experiments yield three findings: a) a diverse and balanced distribution of video content and duration is critical for generalization; b) caption quality significantly affects both model performance and training efficiency, suggesting that text-to-video models are bounded by video understanding capabilities; and c) classifier-free guidance and fine-tuning on high-quality data provide partial recovery from models trained on corrupted captions, but cannot fully compensate for poor pre-training data. We believe these insights can inform the development of large-scale text-to-video models, and we advocate for greater attention to the science of pre-training data.
Recent advances in multimodal generative models have enabled instruction-based image generation to move beyond semantic manipulation to knowledge-driven visual reasoning. However, these methods focus on explicit commonsense reasoning, shallow causal understanding, and direct knowledge recall, failing at knowledge-intensive generation. We develop ExpertVerse, a capability-centric benchmark to evaluate generative models via knowledge-intensive lens. ExpertVerse stratifies reasoning generation across an orthogonal taxonomy of 9 cognitive capabilities and 8 expert disciplines, yielding 58 sub-disciplines. We curate 1,611 expert-annotated instances covering single-image editing, multi-image composition, and text-to-image generation. We further develop an automated workflow to produce ExpertVerse-100K, a large-scale dataset with reasoning traces and knowledge-anchored rationale annotations. Based on this, we train KnowThinker with RL fine-tuning, a VLM reasoning engine with world knowledge that jointly generates thinking processes and refined instructions. Towards the cross-modal credit misalignment and multi-objective gradient conflicts in multi-reward optimization, we propose a tailored Bootstrapped Pareto Policy Optimization (BPPO), which synergizes Bootstrapping Reward Rectification (BRR) and Conflict-Aware Pareto Advantage Fusion (CPAF). Extensive results of both open-source and proprietary models exposes critical reasoning deficits, highlighting imperative for knowledge-intensive benchmarks towards next-generation visual generation.
展开完整摘要收起摘要↓
Recent advances in multimodal generative models have enabled instruction-based image generation to move beyond semantic manipulation to knowledge-driven visual reasoning. However, these methods focus on explicit commonsense reasoning, shallow causal understanding, and direct knowledge recall, failing at knowledge-intensive generation. We develop ExpertVerse, a capability-centric benchmark to evaluate generative models via knowledge-intensive lens. ExpertVerse stratifies reasoning generation across an orthogonal taxonomy of 9 cognitive capabilities and 8 expert disciplines, yielding 58 sub-disciplines. We curate 1,611 expert-annotated instances covering single-image editing, multi-image composition, and text-to-image generation. We further develop an automated workflow to produce ExpertVerse-100K, a large-scale dataset with reasoning traces and knowledge-anchored rationale annotations. Based on this, we train KnowThinker with RL fine-tuning, a VLM reasoning engine with world knowledge that jointly generates thinking processes and refined instructions. Towards the cross-modal credit misalignment and multi-objective gradient conflicts in multi-reward optimization, we propose a tailored Bootstrapped Pareto Policy Optimization (BPPO), which synergizes Bootstrapping Reward Rectification (BRR) and Conflict-Aware Pareto Advantage Fusion (CPAF). Extensive results of both open-source and proprietary models exposes critical reasoning deficits, highlighting imperative for knowledge-intensive benchmarks towards next-generation visual generation.
Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements that cannot be reliably achieved through text prompting alone. Diffusion Transformers (DiTs) can natively ingest heterogeneous tokens stemming from texts and images, but they lack mechanisms for determining where and how these tokens should influence the output. We introduce appearance pointers, compact tokens that guide DiTs toward the correct appearance cues at the correct spatial locations by aligning text or image inputs with user-specified masks. Appearance pointers are produced by a region correspondence network and refined through a spatial aggregation mechanism, enabling the model to handle multiple regional descriptions without significantly increasing token load. Our approach introduces the first modality-agnostic interface for localized multimodal control in a DiT without retraining the base model from scratch. Across a range of metrics, our single model reaches or surpasses the performance of modality-specific state of the art methods, offering a simple and extensible path toward precise, region-aware, multimodal guidance in generative image synthesis.
展开完整摘要收起摘要↓
Controllable image generation remains challenging for creative professionals, who often require precise regional control over materials, object identities, and spatial arrangements that cannot be reliably achieved through text prompting alone. Diffusion Transformers (DiTs) can natively ingest heterogeneous tokens stemming from texts and images, but they lack mechanisms for determining where and how these tokens should influence the output. We introduce appearance pointers, compact tokens that guide DiTs toward the correct appearance cues at the correct spatial locations by aligning text or image inputs with user-specified masks. Appearance pointers are produced by a region correspondence network and refined through a spatial aggregation mechanism, enabling the model to handle multiple regional descriptions without significantly increasing token load. Our approach introduces the first modality-agnostic interface for localized multimodal control in a DiT without retraining the base model from scratch. Across a range of metrics, our single model reaches or surpasses the performance of modality-specific state of the art methods, offering a simple and extensible path toward precise, region-aware, multimodal guidance in generative image synthesis.
作者Maohua Li, Qirui Li, Yanke Zhou, Yiduo Li, Zhaosheng Chi, Chao Xu, Cuifeng Shen, Yixuan Xu, Hanlin Tang, Kan Liu, Tao Lan, Lin Qu, Shao-Qun Zhang
Text-to-image diffusion transformers (DiTs) jointly process text and image tokens, yet their internal computation during denoising remains poorly understood. We introduce a causal interpretability framework for modern large-scale DiTs that combines attention decomposition with targeted interventions across token spans, heads, and layers. Using it to separate prompt-content tokens from structural template tokens, we find that the structural tokens carry little prompt-specific information at the encoder output. Yet surprisingly, they emerge as dominant image-to-text attention sinks and causally maintain object identity inside the DiT, acting as implicit semantic registers. We show that they acquire this identity indirectly, with prompt semantics first injected into the image latents and then read back into the template tokens rather than transferred directly from the prompt tokens. Inspired by the above findings, we design a training-free pruning rule for DiTs. Heads that attend most strongly to prompt tokens are dispensable, and pruning them removes $20%$ of attention FLOPs with only a $1.4$-point drop on GenEval. We further reveal how generative computation in DiTs is organized across heads and depth, separating semantic routing from visual synthesis and progressing from identity formation to propagation and refinement. Our work not only reveals that the tokens encoding semantics at input need not be those that maintain it during generation, but also provides a causal view of internal mechanisms in DiTs.
展开完整摘要收起摘要↓
Text-to-image diffusion transformers (DiTs) jointly process text and image tokens, yet their internal computation during denoising remains poorly understood. We introduce a causal interpretability framework for modern large-scale DiTs that combines attention decomposition with targeted interventions across token spans, heads, and layers. Using it to separate prompt-content tokens from structural template tokens, we find that the structural tokens carry little prompt-specific information at the encoder output. Yet surprisingly, they emerge as dominant image-to-text attention sinks and causally maintain object identity inside the DiT, acting as implicit semantic registers. We show that they acquire this identity indirectly, with prompt semantics first injected into the image latents and then read back into the template tokens rather than transferred directly from the prompt tokens. Inspired by the above findings, we design a training-free pruning rule for DiTs. Heads that attend most strongly to prompt tokens are dispensable, and pruning them removes $20%$ of attention FLOPs with only a $1.4$-point drop on GenEval. We further reveal how generative computation in DiTs is organized across heads and depth, separating semantic routing from visual synthesis and progressing from identity formation to propagation and refinement. Our work not only reveals that the tokens encoding semantics at input need not be those that maintain it during generation, but also provides a causal view of internal mechanisms in DiTs.
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions. We attribute this gap to two missing pieces: large-scale, fine-grained physical parameterization, and model designs that correctly bind physical attributes to instances and emphasize dynamics over appearance. To bridge this gap, we introduce PhyParam-Dataset, an interaction-centric collection of 130K physically simulated videos with dense physical parameterization, including force vectors, object material properties, and environmental constants across five representative rigid-body motion types. Built on this data, we present PhyParam, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision. We also establish PhyParam-Bench, a benchmark for physical-law consistency in image-to-video generation, with a multi-level protocol evaluating temporal dynamics, spatial stability, and semantic--physical alignment. Experiments show that PhyParam improves physical consistency while maintaining high visual fidelity, advancing explicit rigid-body physical-parameter control for image-to-video generation. We will publicly release the dataset, benchmark, and code to support future research.
展开完整摘要收起摘要↓
Recent advances in image-to-video generation have improved visual realism, making physically grounded and controllable dynamics an important step toward future world simulation. Current models often generate plausible motion, but it is not reliably governed by explicit physical causes, and instance-level constraints can leak or become entangled in multi-object interactions. We attribute this gap to two missing pieces: large-scale, fine-grained physical parameterization, and model designs that correctly bind physical attributes to instances and emphasize dynamics over appearance. To bridge this gap, we introduce PhyParam-Dataset, an interaction-centric collection of 130K physically simulated videos with dense physical parameterization, including force vectors, object material properties, and environmental constants across five representative rigid-body motion types. Built on this data, we present PhyParam, a physics-guided image-to-video diffusion model that conditions on object-level forces, masses, friction, restitution, and scene-level gravity via a lightweight physical-attention routing mechanism, and further improves motion learning with semantic-structural feature-space supervision. We also establish PhyParam-Bench, a benchmark for physical-law consistency in image-to-video generation, with a multi-level protocol evaluating temporal dynamics, spatial stability, and semantic--physical alignment. Experiments show that PhyParam improves physical consistency while maintaining high visual fidelity, advancing explicit rigid-body physical-parameter control for image-to-video generation. We will publicly release the dataset, benchmark, and code to support future research.
作者Nathanael Tepakbong, Jun Fan, Xiang Zhou, Ding-Xuan Zhou
Motivated by the numerical computation of the Mean Escape Time (MET) $τ:Ω\to\mathbb{R}$ of a stochastic process from a bounded domain $Ω\subseteq\mathbb{R}^d$, we study elliptic Dirichlet boundary value problems (BVPs) using boundary-enforced Physics-Informed Neural Networks (PINNs), in which the Dirichlet condition is imposed exactly by multiplying the network output with a predefined distance-to-boundary approximation $ρ$. Combining approximation-theoretic and statistical-learning arguments for Rectified Quadratic Unit (ReQU) and hyperbolic tangent (tanh) networks, we derive a priori error bounds that make explicit the dependence on $ρ$. In particular, we show that exact boundary enforcement alone is not enough for $H^2(Ω)$ error bounds, and that a sufficient and essentially necessary condition is for $ρ$ to be a smooth distance approximation $normalized to first order$, of the kind constructed in arXiv:2104.08426 [math.NA]. We thereby identify this subclass of $boundary-adapted$ PINNs as the appropriate neural network ansatz for solving Dirichlet BVPs. Numerical experiments support the theory, showing that appropriate choices of $ρ$ improve accuracy and convergence, while poorly chosen distance functions can substantially degrade the solution. Our proof also yields new VC-dimension bounds for hypothesis spaces of higher-order derivatives of ReQU and tanh networks, together with new approximation bounds for shallow ReQU networks in higher-order Sobolev norms, all of which are of important independent interest.
展开完整摘要收起摘要↓
Motivated by the numerical computation of the Mean Escape Time (MET) $τ:Ω\to\mathbb{R}$ of a stochastic process from a bounded domain $Ω\subseteq\mathbb{R}^d$, we study elliptic Dirichlet boundary value problems (BVPs) using boundary-enforced Physics-Informed Neural Networks (PINNs), in which the Dirichlet condition is imposed exactly by multiplying the network output with a predefined distance-to-boundary approximation $ρ$. Combining approximation-theoretic and statistical-learning arguments for Rectified Quadratic Unit (ReQU) and hyperbolic tangent (tanh) networks, we derive a priori error bounds that make explicit the dependence on $ρ$. In particular, we show that exact boundary enforcement alone is not enough for $H^2(Ω)$ error bounds, and that a sufficient and essentially necessary condition is for $ρ$ to be a smooth distance approximation $normalized to first order$, of the kind constructed in arXiv:2104.08426 [math.NA]. We thereby identify this subclass of $boundary-adapted$ PINNs as the appropriate neural network ansatz for solving Dirichlet BVPs. Numerical experiments support the theory, showing that appropriate choices of $ρ$ improve accuracy and convergence, while poorly chosen distance functions can substantially degrade the solution. Our proof also yields new VC-dimension bounds for hypothesis spaces of higher-order derivatives of ReQU and tanh networks, together with new approximation bounds for shallow ReQU networks in higher-order Sobolev norms, all of which are of important independent interest.
We provide a simple and tight characterization of the types of inexact score oracle access that permit sampling with vanishing total variation bias, for a standard, well-behaved target family. Our main result shows that any weaker error than the sub-Gaussian assumption used by [YW26] rules out the tractability of unbiased sampling. This strengthens the conclusion of [CCSW26] to be algorithm-agnostic, and to hold for a wider range of error assumptions.
展开完整摘要收起摘要↓
We provide a simple and tight characterization of the types of inexact score oracle access that permit sampling with vanishing total variation bias, for a standard, well-behaved target family. Our main result shows that any weaker error than the sub-Gaussian assumption used by [YW26] rules out the tractability of unbiased sampling. This strengthens the conclusion of [CCSW26] to be algorithm-agnostic, and to hold for a wider range of error assumptions.
Data-driven methods have revolutionized ocean modeling, yet current approaches rely heavily on complete reanalysis datasets, imposing computational constraints and limiting model performance to that of the training data. Here, we present a generative state-space model and an optimization framework that enable learning directly from sparse and noisy observations. The model is essentially a hidden Markov model with a continuous state space, where oceanic physical quantities are treated as hidden states and measurements as observations, enabling a unified representation of ocean fields and observational data. Both the initial-state and state-transition modules are implemented as neural networks to capture the complexity and temporal evolution of ocean states, while the emission module is formulated as a masked Gaussian distribution. To train the model from sparse observations, we derive an optimization framework based on the expectation-maximization (EM) algorithm. The framework alternately reconstructs high-fidelity ocean fields via Langevin dynamics and optimizes deep neural networks to capture temporal evolution. Theoretical analysis shows that the framework maximizes the likelihood of observations under the generative model. For efficiency, we assume that ocean-state evolution follows a stationary, ergodic, and Markovian stochastic process and adopt only length-two state sequences during optimization. Experiments on CMIP6 simulation data and FY-3D satellite data demonstrate high-fidelity reconstruction and accurate prediction, showing that sparse observations can directly improve the model's representation of ocean-state dynamics. This work offers a scalable pathway for next-generation Earth system models to learn directly from sparse, incomplete real-world observations.
展开完整摘要收起摘要↓
Data-driven methods have revolutionized ocean modeling, yet current approaches rely heavily on complete reanalysis datasets, imposing computational constraints and limiting model performance to that of the training data. Here, we present a generative state-space model and an optimization framework that enable learning directly from sparse and noisy observations. The model is essentially a hidden Markov model with a continuous state space, where oceanic physical quantities are treated as hidden states and measurements as observations, enabling a unified representation of ocean fields and observational data. Both the initial-state and state-transition modules are implemented as neural networks to capture the complexity and temporal evolution of ocean states, while the emission module is formulated as a masked Gaussian distribution. To train the model from sparse observations, we derive an optimization framework based on the expectation-maximization (EM) algorithm. The framework alternately reconstructs high-fidelity ocean fields via Langevin dynamics and optimizes deep neural networks to capture temporal evolution. Theoretical analysis shows that the framework maximizes the likelihood of observations under the generative model. For efficiency, we assume that ocean-state evolution follows a stationary, ergodic, and Markovian stochastic process and adopt only length-two state sequences during optimization. Experiments on CMIP6 simulation data and FY-3D satellite data demonstrate high-fidelity reconstruction and accurate prediction, showing that sparse observations can directly improve the model's representation of ocean-state dynamics. This work offers a scalable pathway for next-generation Earth system models to learn directly from sparse, incomplete real-world observations.
Building on the identity that expected regret equals the covariance between costs and decisions, this paper develops the complete derivative theory of the covariance regret functional. We derive the Gâteaux derivative, showing that the universal steepest-descent direction is the contrarian policy $-(c-\bar{c})$, while ascent yields momentum. For linear policies $\hatπ(c) = Ac+b$, the gradient is the cost covariance matrix $Σ_c$, with a zero Hessian implying boundary-optimal solutions such as the minimum-variance portfolio. We extend to constrained optimization, sign-gradient duality between regret minimization and alpha maximization, finite-sample convergence bounds paralleling Thompson Sampling, and gradient-descent algorithms requiring only input observations, with applications to portfolio tilting and LLM-based allocation strategies.
展开完整摘要收起摘要↓
Building on the identity that expected regret equals the covariance between costs and decisions, this paper develops the complete derivative theory of the covariance regret functional. We derive the Gâteaux derivative, showing that the universal steepest-descent direction is the contrarian policy $-(c-\bar{c})$, while ascent yields momentum. For linear policies $\hatπ(c) = Ac+b$, the gradient is the cost covariance matrix $Σ_c$, with a zero Hessian implying boundary-optimal solutions such as the minimum-variance portfolio. We extend to constrained optimization, sign-gradient duality between regret minimization and alpha maximization, finite-sample convergence bounds paralleling Thompson Sampling, and gradient-descent algorithms requiring only input observations, with applications to portfolio tilting and LLM-based allocation strategies.
作者Lisa Weijler, Irene Ballester, Guofeng Mei, Tolga Birdal, Pedro Hermosilla
Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found $\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}$.
展开完整摘要收起摘要↓
Geometric foundation models, such as the Visual Geometry Grounded Transformer (VGGT), provide strong 3D priors from unposed images. However, such models operate purely in a feed-forward, deterministic regime, \ie~they cannot generate plausible geometry beyond what the input views directly support. Generative models for 3D scenes, on the other hand, must rely on strong geometric priors to produce coherent outputs from sparse inputs. We bridge these two paradigms by performing flow matching directly in VGGT's latent space, leveraging its learned 3D priors without committing to any explicit downstream representation such as Gaussians, meshes, or video-VAE latents. This requires respecting the latent geometry: VGGT tokens occupy a product of high-dimensional hyperspheres on which standard Euclidean flow matching fails. We address this with a Riemannian Flow Matching framework defined on a product manifold of four hyperspheres, aligned with VGGT's multi-scale encoder, which keeps generated tokens on the valid data manifold required by the frozen decoding heads. On RealEstate10K, ScanNet++ and ETH3D, our method achieves strong performance against recent scene generation baselines in both per-view appearance and aggregated 3D geometry, establishing latent-space flow matching on geometric foundation models as a viable paradigm for 3D generation. The project page can be found $\href{https://lisaweijler.github.io/geometry-grounded-rfm/}{\text{here}}$.
作者Mouyang Cheng, Denis Blessing, Botao Yu, Gerhard Neumann, Mingda Li, Carles Domingo-Enrich, Yuanqi Du
Amorphous materials exhibit exceptional mechanical and functional properties, yet their rugged energy landscapes are notoriously difficult to sample. Below the glass-transition temperature, conventional molecular dynamics and Monte Carlo become inefficient because equilibration relies on rare barrier-crossing events, while data-driven generative models are constrained by scarce and biased reference ensembles. Here, we introduce ATLAS, an efficient sampler that learns a diffusion process to generate Boltzmann-distributed amorphous structures directly from a target energy function. Parameterized by an equivariant graph neural network, ATLAS generalizes across system size, temperature, and composition. By exploiting the time reversal of the diffusion process, it enables efficient estimation of thermodynamic quantities and steering toward target observables. In two-dimensional Kob-Andersen systems, ATLAS reproduces parallel tempering Markov chain Monte Carlo structural distributions, free energies and entropies, achieving below 0.2% free energy error in the low-temperature glass regime with over 500-fold fewer energy evaluations. In Cu-Zr and Cr-Co-Ni metallic glasses, ATLAS recovers experimentally observed short-range-order trends and steers structures toward prescribed order parameters and optimized bulk moduli. Moreover, composition-amortized pretraining outperforms composition-specific training from scratch, reduces inverse-design costs by several hundred-fold, and enables sampling with expensive universal machine learning interatomic potentials. Coupled to a large language model agent, ATLAS searches an eight-element space for high-entropy metallic glasses balancing stiffness and ductility, identifying a converged Pareto frontier within 480 oracle evaluations. Together, these results establish ATLAS as a foundation model for sampling, steering and designing amorphous materials.
展开完整摘要收起摘要↓
Amorphous materials exhibit exceptional mechanical and functional properties, yet their rugged energy landscapes are notoriously difficult to sample. Below the glass-transition temperature, conventional molecular dynamics and Monte Carlo become inefficient because equilibration relies on rare barrier-crossing events, while data-driven generative models are constrained by scarce and biased reference ensembles. Here, we introduce ATLAS, an efficient sampler that learns a diffusion process to generate Boltzmann-distributed amorphous structures directly from a target energy function. Parameterized by an equivariant graph neural network, ATLAS generalizes across system size, temperature, and composition. By exploiting the time reversal of the diffusion process, it enables efficient estimation of thermodynamic quantities and steering toward target observables. In two-dimensional Kob-Andersen systems, ATLAS reproduces parallel tempering Markov chain Monte Carlo structural distributions, free energies and entropies, achieving below 0.2% free energy error in the low-temperature glass regime with over 500-fold fewer energy evaluations. In Cu-Zr and Cr-Co-Ni metallic glasses, ATLAS recovers experimentally observed short-range-order trends and steers structures toward prescribed order parameters and optimized bulk moduli. Moreover, composition-amortized pretraining outperforms composition-specific training from scratch, reduces inverse-design costs by several hundred-fold, and enables sampling with expensive universal machine learning interatomic potentials. Coupled to a large language model agent, ATLAS searches an eight-element space for high-entropy metallic glasses balancing stiffness and ductility, identifying a converged Pareto frontier within 480 oracle evaluations. Together, these results establish ATLAS as a foundation model for sampling, steering and designing amorphous materials.
Generative models have undergone many generations of evolution, from VAEs/GANs to diffusion/flow matching. Along the way, the underlying techniques have become more complicated and various beliefs about what drives strong empirical performance have taken hold. Due to the success of diffusion models and flow matching, one of the more common beliefs is the importance of transforming the noise distribution to the data distribution gradually through many small transformations. We ask whether this is truly necessary, and take a minimalist approach to designing a competitive generative model. We start with the bare-bones essentials, namely just a training objective and a model. We purposefully make both simple. For the training objective, we choose Implicit Maximum Likelihood Estimation (IMLE), and eschew more complicated alternatives such as variational inference, adversarial training and numerical integration. For the model, we eschew transformers and instead choose a moderately sized convolutional network. Then we judiciously added elements that are truly essential, which surprisingly do not include iterative denoising. The result is a single-step parameter-efficient generative model that produces high quality samples at fast speed: it achieves an FID of 2.56 on ImageNet 256 and simultaneously attains good precision and recall.
展开完整摘要收起摘要↓
Generative models have undergone many generations of evolution, from VAEs/GANs to diffusion/flow matching. Along the way, the underlying techniques have become more complicated and various beliefs about what drives strong empirical performance have taken hold. Due to the success of diffusion models and flow matching, one of the more common beliefs is the importance of transforming the noise distribution to the data distribution gradually through many small transformations. We ask whether this is truly necessary, and take a minimalist approach to designing a competitive generative model. We start with the bare-bones essentials, namely just a training objective and a model. We purposefully make both simple. For the training objective, we choose Implicit Maximum Likelihood Estimation (IMLE), and eschew more complicated alternatives such as variational inference, adversarial training and numerical integration. For the model, we eschew transformers and instead choose a moderately sized convolutional network. Then we judiciously added elements that are truly essential, which surprisingly do not include iterative denoising. The result is a single-step parameter-efficient generative model that produces high quality samples at fast speed: it achieves an FID of 2.56 on ImageNet 256 and simultaneously attains good precision and recall.
作者Tianyue Jiang, Yanlin Wang, Xin He, Daya Guo, Jiachi Chen, Ming Wen, Ensheng Shi, Xilin Liu, Yuchi Ma, Guanbin Li
While Large Language Models have greatly advanced automated issue resolution, existing agent-based methods exhibit a fundamental limitation in their insufficient exploration of repair strategies. This insufficiency manifests in two key aspects. First, the exploration of multiple potential edit locations is limited. Second, the exploration of repair attempts at each location is also insufficient. To address these challenges, we present PhoenixRepair, a multi-agent framework that systematically explores multiple candidate edit locations and performs iterative reflection and refinement on patch generation, thereby expanding the search space of repair strategies. Our framework begins with multi-location sampling, optionally augmented with graph-based localization information for difficult tasks, followed by iterative reflection and refinement to generate better patches, culminating in final-round generation guided by distilled insights from all historical attempts. Experiments on SWE-bench-Verified demonstrate that PhoenixRepair achieves the largest relative improvement of 7.8% over SWE-agent under DeepSeek-V3.1, and attains the highest resolved rate of 76.0% Pass@1 under MiniMax-M2.5. Meanwhile, it achieves higher fault localization accuracy than existing approaches. Our code is available at https://github.com/DeepSoftwareAnalytics/PhoenixRepair.
展开完整摘要收起摘要↓
While Large Language Models have greatly advanced automated issue resolution, existing agent-based methods exhibit a fundamental limitation in their insufficient exploration of repair strategies. This insufficiency manifests in two key aspects. First, the exploration of multiple potential edit locations is limited. Second, the exploration of repair attempts at each location is also insufficient. To address these challenges, we present PhoenixRepair, a multi-agent framework that systematically explores multiple candidate edit locations and performs iterative reflection and refinement on patch generation, thereby expanding the search space of repair strategies. Our framework begins with multi-location sampling, optionally augmented with graph-based localization information for difficult tasks, followed by iterative reflection and refinement to generate better patches, culminating in final-round generation guided by distilled insights from all historical attempts. Experiments on SWE-bench-Verified demonstrate that PhoenixRepair achieves the largest relative improvement of 7.8% over SWE-agent under DeepSeek-V3.1, and attains the highest resolved rate of 76.0% Pass@1 under MiniMax-M2.5. Meanwhile, it achieves higher fault localization accuracy than existing approaches. Our code is available at https://github.com/DeepSoftwareAnalytics/PhoenixRepair.
Agent-memory workloads mix direct factual lookup, relation-chain and current-state reasoning, and broad synthesis over long histories. We describe Supra Cognitive Modes (SCM), an architecture that maps explicit or automatically selected per-query modes to retrieval and synthesis payloads over one shared ingest substrate. A frozen semantic classifier and runtime gates dispatch queries among fused lexical and dense lookup, graph or iterative multi-hop handling, and stratified long-form synthesis. The substrate combines multi-granularity embeddings, extracted triples, fact-version metadata, and optional asynchronous enrichments. We characterize the deployed configuration on three benchmarks: Long-term Conversational Memory (LoCoMo; n = 1,986), MemoryAgentBench (MAB; n = 3,671), and LongMemEval (n = 500). The reference run records 84.87% on LoCoMo factoid categories and 68.61% on adversarial abstention, 61.49% on MAB across two repetitions, and 86.00% on LongMemEval. A repository-backed reproduction produces similar aggregate scores and supports task- and mode-conditioned failure analysis. Raw baseline outputs, aligned end-to-end timing for LoCoMo and LongMemEval, and complete token ledgers are unavailable; stored rows also omit some final runtime decisions. The results characterize one implemented routed configuration and its diagnostic failure patterns, while source inspection verifies the per-query control interface and shared-substrate design. Causal routing effects, efficiency gains, and statistical significance remain outside the available evidence.
展开完整摘要收起摘要↓
Agent-memory workloads mix direct factual lookup, relation-chain and current-state reasoning, and broad synthesis over long histories. We describe Supra Cognitive Modes (SCM), an architecture that maps explicit or automatically selected per-query modes to retrieval and synthesis payloads over one shared ingest substrate. A frozen semantic classifier and runtime gates dispatch queries among fused lexical and dense lookup, graph or iterative multi-hop handling, and stratified long-form synthesis. The substrate combines multi-granularity embeddings, extracted triples, fact-version metadata, and optional asynchronous enrichments. We characterize the deployed configuration on three benchmarks: Long-term Conversational Memory (LoCoMo; n = 1,986), MemoryAgentBench (MAB; n = 3,671), and LongMemEval (n = 500). The reference run records 84.87% on LoCoMo factoid categories and 68.61% on adversarial abstention, 61.49% on MAB across two repetitions, and 86.00% on LongMemEval. A repository-backed reproduction produces similar aggregate scores and supports task- and mode-conditioned failure analysis. Raw baseline outputs, aligned end-to-end timing for LoCoMo and LongMemEval, and complete token ledgers are unavailable; stored rows also omit some final runtime decisions. The results characterize one implemented routed configuration and its diagnostic failure patterns, while source inspection verifies the per-query control interface and shared-substrate design. Causal routing effects, efficiency gains, and statistical significance remain outside the available evidence.
作者Jason Stanley, Zhirui Dai, Qihao Qian, Tzu-Chin Ho, Tianxing Fan, Siddharth Saha, Christopher Barngrover, Ki Myung Brian Lee, Nikolay Atanasov
Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.
展开完整摘要收起摘要↓
Autonomous flight in cluttered environments requires a robot to build a geometric map of its surroundings and plan safe, dynamically feasible trajectories, all onboard and in real time. Conventional approaches treat mapping and planning as separate stages and often rely on binary occupancy for collision checking. We argue that these two stages should be co-designed around a single representation: a signed distance function (SDF). By encoding distance to the nearest obstacle, an SDF provides richer information for planning and trajectory optimization than occupancy alone. We develop an Octree REsidual Network (OREN) that pairs an explicit octree prior with an implicit neural residual to reconstruct SDFs online from point cloud observations with the efficiency of volumetric methods and the accuracy and differentiability of neural methods. In tandem, we develop Bubble$^\star$, a search-based planner that exploits the distance information to grow maximal collision-free balls, which we call bubbles, with formal guarantees of termination, completeness, and failure detection. Planning over a graph of bubbles significantly reduces collision checks compared to a grid-based A$^\star$ search and returns a bubble sequence that forms a safe corridor for trajectory optimization. We demonstrate the integrated OREN-Bubble$^\star$ approach onboard a quadrotor, navigating unseen indoor environments in real time under tight compute constraints. OREN improves SDF estimation by $22$% compared to baselines, while Bubble$^\star$ finds trajectories spanning $\approx 90$ m through a cluttered environment in $1$-$3$ sec., whereas baselines take up to $10$ sec. in the same environment.
LLM-based browser agents are rapidly changing the threat landscape for web security. Unlike traditional automation frameworks that execute predefined scripts, these agents can autonomously navigate websites, reason about page content, and interact with web interfaces using natural-language instructions. This evolution raises fundamental questions about the effectiveness of bot management systems, widely deployed to defend against automated web abuse. In this paper, we present a systematic measurement study evaluating the resilience of both interactive challenge-based defenses and non-interactive trust-based defenses against two attacker classes: commercial Captcha-solving services and LLM-based browser agents. Our evaluation spans seven solver services and six agents, including cloud-hosted, self-hosted, AI-assisted, and browser-extension configurations, tested against hCaptcha, reCaptcha v2, reCaptcha v3, and Cloudflare Turnstile. Our results show that challenge-based defenses are broadly ineffective against commercial solvers, which achieve near-perfect bypass at negligible cost. The challenges can similarly be defeated by LLM-based agents when a dedicated solver module is available. Non-interactive defenses such as reCaptcha v3 exhibit stronger resistance, but our analysis reveals that this resilience does not reflect a fundamental security property. Through fine-grained interaction trace analysis, we find that two agents with nearly indistinguishable behavioral footprints yield divergent outcomes, one bypassing the defense and one failing, isolating execution-environment authenticity, rather than agent behavior, as the determining factor. These findings suggest that the security boundary of non-interactive defenses lies at the environment layer, with significant implications for how bot management systems are designed and evaluated.
展开完整摘要收起摘要↓
LLM-based browser agents are rapidly changing the threat landscape for web security. Unlike traditional automation frameworks that execute predefined scripts, these agents can autonomously navigate websites, reason about page content, and interact with web interfaces using natural-language instructions. This evolution raises fundamental questions about the effectiveness of bot management systems, widely deployed to defend against automated web abuse. In this paper, we present a systematic measurement study evaluating the resilience of both interactive challenge-based defenses and non-interactive trust-based defenses against two attacker classes: commercial Captcha-solving services and LLM-based browser agents. Our evaluation spans seven solver services and six agents, including cloud-hosted, self-hosted, AI-assisted, and browser-extension configurations, tested against hCaptcha, reCaptcha v2, reCaptcha v3, and Cloudflare Turnstile. Our results show that challenge-based defenses are broadly ineffective against commercial solvers, which achieve near-perfect bypass at negligible cost. The challenges can similarly be defeated by LLM-based agents when a dedicated solver module is available. Non-interactive defenses such as reCaptcha v3 exhibit stronger resistance, but our analysis reveals that this resilience does not reflect a fundamental security property. Through fine-grained interaction trace analysis, we find that two agents with nearly indistinguishable behavioral footprints yield divergent outcomes, one bypassing the defense and one failing, isolating execution-environment authenticity, rather than agent behavior, as the determining factor. These findings suggest that the security boundary of non-interactive defenses lies at the environment layer, with significant implications for how bot management systems are designed and evaluated.
This paper is a practitioner guide to graph-based workflow pathways for long-running, stateful, multi-step generative AI systems in business processes. Rather than treating LangGraph, a low-level orchestration framework for stateful agents, as a model-quality benchmark target, we present three executable recipes — SQL analytics with repair loops, agentic retrieval-augmented generation with evidence gating, and human-in-the-loop policy review with interrupt and checkpoint recovery — to show how typed state, conditional routing, deterministic tools, retries, interrupts, checkpoints, and traces fit together. LangGraph is positioned by workflow-complexity fit, not as a universal default: simpler ReAct-style or plain SDK loops may be better for basic tool use, schema-first tools for structured extraction and validation, and DSPy when prompt or program optimization is the main goal. Each recipe explains when LangGraph is worth the extra structure and which implementation patterns make routes, pauses, and audit trails explicit product behavior rather than hidden prompt logic.
展开完整摘要收起摘要↓
This paper is a practitioner guide to graph-based workflow pathways for long-running, stateful, multi-step generative AI systems in business processes. Rather than treating LangGraph, a low-level orchestration framework for stateful agents, as a model-quality benchmark target, we present three executable recipes — SQL analytics with repair loops, agentic retrieval-augmented generation with evidence gating, and human-in-the-loop policy review with interrupt and checkpoint recovery — to show how typed state, conditional routing, deterministic tools, retries, interrupts, checkpoints, and traces fit together. LangGraph is positioned by workflow-complexity fit, not as a universal default: simpler ReAct-style or plain SDK loops may be better for basic tool use, schema-first tools for structured extraction and validation, and DSPy when prompt or program optimization is the main goal. Each recipe explains when LangGraph is worth the extra structure and which implementation patterns make routes, pauses, and audit trails explicit product behavior rather than hidden prompt logic.
Agentic systems integrate LLM driven planning with interfaces to external tools, making data leakage and tool misuse feasible via instruction/data boundary failures and prompt injection attacks. Enforcing required controls consistently is particularly challenging in workflows spanning many codebases and heterogeneous agents. To address this challenge in multi agentic systems, we present a pre-deployment pipeline for scanning, hardening, and validation of agentic applications. The pipeline analyzes prompt templates, tool interfaces, and tool-invocation code to identify leakage-enabling patterns and generate actionable patches. The hardened application is then validated through adversarial prompt injection attacks and benign input variations ensuring that mitigations do not disrupt intended behavior. In the hardening stage, high-risk tools are prioritized, and minimally invasive mitigations are applied, including schema tightening, boundary sanitization, allowlist-based tool gating, and least-privilege checks. In the validation stage, the pipeline automatically generates attack inputs that mimic jailbreaks, instruction overrides, and tool-targeted manipulation, along with benign task variants, to confirm that the functionality of the hardened application is preserved after remediation. We evaluated the pipeline on five real-world agentic applications, as well as on the AgentDojo benchmark. Across all applications, the proposed pipeline identified recurring leakage-enabling patterns and generated patches that can be integrated without disrupting the intended application behavior. The resulting modifications of application code were shown to eliminate leaks when targeted by basic jailbreak and instruction-override attacks, achieving a 100% reduction in leakage, and reduce leaks by 91% under conditions of stress-induced manipulation, without the need of continuous runtime policy enforcement.
展开完整摘要收起摘要↓
Agentic systems integrate LLM driven planning with interfaces to external tools, making data leakage and tool misuse feasible via instruction/data boundary failures and prompt injection attacks. Enforcing required controls consistently is particularly challenging in workflows spanning many codebases and heterogeneous agents. To address this challenge in multi agentic systems, we present a pre-deployment pipeline for scanning, hardening, and validation of agentic applications. The pipeline analyzes prompt templates, tool interfaces, and tool-invocation code to identify leakage-enabling patterns and generate actionable patches. The hardened application is then validated through adversarial prompt injection attacks and benign input variations ensuring that mitigations do not disrupt intended behavior. In the hardening stage, high-risk tools are prioritized, and minimally invasive mitigations are applied, including schema tightening, boundary sanitization, allowlist-based tool gating, and least-privilege checks. In the validation stage, the pipeline automatically generates attack inputs that mimic jailbreaks, instruction overrides, and tool-targeted manipulation, along with benign task variants, to confirm that the functionality of the hardened application is preserved after remediation. We evaluated the pipeline on five real-world agentic applications, as well as on the AgentDojo benchmark. Across all applications, the proposed pipeline identified recurring leakage-enabling patterns and generated patches that can be integrated without disrupting the intended application behavior. The resulting modifications of application code were shown to eliminate leaks when targeted by basic jailbreak and instruction-override attacks, achieving a 100% reduction in leakage, and reduce leaks by 91% under conditions of stress-induced manipulation, without the need of continuous runtime policy enforcement.
Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
展开完整摘要收起摘要↓
Parameterized action reinforcement learning has shown strong performance in environments requiring both discrete action selection and continuous parameterization. Prior work established the effectiveness of single-agent actor-critic algorithms - Greedy Actor-Critic (GAC), Soft Actor-Critic (SAC), and Truncated Quantile Critics (TQC) - on benchmark parameterized action tasks, but their extension to multi-agent settings remains largely unexplored. This paper presents a comparative study of shared-experience multi-agent extensions of these algorithms: Multi-Agent Greedy Actor-Critic (MAGAC), Multi-Agent Soft Actor-Critic (MASAC), and Multi-Agent Truncated Quantile Critics (MATQC). Rather than following the centralized training, decentralized execution (CTDE) paradigm, the proposed framework uses multiple independent actor-critic agents that share a replay buffer while maintaining separate policy and value networks. We evaluate the algorithms on the Platform-v0 and Goal-v0 benchmarks against their single-agent counterparts, using three-, five-, and ten-agent configurations to assess scalability. Performance is measured by average evaluation return and training time across ten independent runs, with one-way ANOVA and Tukey HSD post-hoc tests used to assess statistical significance. Results show that the multi-agent framework consistently improves Greedy Actor-Critic performance, while MASAC and MATQC show comparatively modest gains over their single-agent versions. Increasing the number of agents beyond five yields limited additional performance while substantially raising computational cost, particularly for MAGAC. These results highlight a trade-off between learning performance and computational efficiency, offering insight into the scalability of shared-experience multi-agent actor-critic methods for parameterized action reinforcement learning.
作者Grace Hui Yang, Pranav N. Venkit, Hooman Sedghamiz, Enrico Santus, Victor Dibia, Ioana Baldini
Agentic systems large language model (LLM) based architectures capable of reasoning, planning, acting, and coordinating with tools and other agents are rapidly transitioning from research prototypes to production scale deployments across domains such as software engineering, scientific discovery, and finance. While academic work has emphasized benchmarks and algorithmic innovation, deployment raises new challenges around robustness, safety, and reliability. This tutorial brings together researchers and practitioners to explore advances in reasoning and planning, multi agent coordination, and evaluation, highlighting open challenges arising from deployment experience. Through applied case studies in pharmaceutical discovery and financial systems, we analyze common design patterns that make agentic systems successful, and discuss practical mitigation strategies for failure modes, such as verification pipelines, fallback mechanisms, and human in the loop supervision. Attendees will gain a comprehensive view of the field along with concrete design patterns, evaluation checklists, and templates for safe and reliable deployment across industries.
展开完整摘要收起摘要↓
Agentic systems large language model (LLM) based architectures capable of reasoning, planning, acting, and coordinating with tools and other agents are rapidly transitioning from research prototypes to production scale deployments across domains such as software engineering, scientific discovery, and finance. While academic work has emphasized benchmarks and algorithmic innovation, deployment raises new challenges around robustness, safety, and reliability. This tutorial brings together researchers and practitioners to explore advances in reasoning and planning, multi agent coordination, and evaluation, highlighting open challenges arising from deployment experience. Through applied case studies in pharmaceutical discovery and financial systems, we analyze common design patterns that make agentic systems successful, and discuss practical mitigation strategies for failure modes, such as verification pipelines, fallback mechanisms, and human in the loop supervision. Attendees will gain a comprehensive view of the field along with concrete design patterns, evaluation checklists, and templates for safe and reliable deployment across industries.