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cs.AI

CaM-Wolf: Causal-Aware Multimodal Agents for Social Deduction Games

作者Zheng Zhang, Nanjie Yao, Jiarui He, Deheng Ye, Peilin Zhao, Hao Wang

展开完整摘要收起摘要

Social deduction games (SDGs) such as Werewolf have become challenging testbeds for AI agents. These games require complex social skills such as reasoning, deception, and collaboration. While recent advances in large language models (LLMs) have driven significant progress in SDG agents, current approaches are predominantly text-based, overlooking the multimodal nature that is fundamental to human social interaction. To bridge this gap, we introduce CaM-Wolf, the first SDG agent that integrates multimodal perception and generation. CaM-Wolf processes video inputs from other players, employs a causal-aware Reasoner trained via reinforcement learning to establish logical chains between observable behaviors and hidden roles, and presents itself through an animated avatar. Our experiments and user study show that CaM-Wolf achieves superior agent gameplay performance and enhances the quality of human-AI interaction. This work represents a significant advancement towards creating more human-like AI agents capable of participating in nuanced social dynamics. Our code is available at https://3dagentworld.github.io/avatar_wolf.

ARXIV 2607.26393 ↗
cs.CR

AgentSnare: Learning to Delay, Divert, and Defuse Autonomous Penetration Agents

作者Ruoyu Wang, Heng Zhao, Renjie Wu, Mengnan Zhao, Zhixuan Chu, Wanyu Lin, Tianhang Zheng

展开完整摘要收起摘要

Large language model (LLM) agents automate penetration testing through an observation-action loop, selecting actions based on observations returned by tools. This dependence allows defenders to inject deceptive observations that can mislead the agent's decision-making process. However, existing defenses rely heavily on static, isolated artifacts planted in the environment prior to an attack. Advanced agents can progressively recognize and bypass these artifacts, ultimately refocusing their exploitation attempts on the real target. To address this issue, we introduce AgentSnare, a trajectory-adaptive deception system that dynamically unfolds a decoy environment to continually steer the penetration agent away from the real target. Specifically, AgentSnare employs an artifact-construction policy model that constructs candidate artifacts conditioned on the agent's interaction history and decoy state. AgentSnare then validates these candidates and incrementally incorporates valid artifacts into a factually consistent decoy environment, thereby delaying the attack by absorbing its tool calls, diverting its post-entry trajectory within the decoy, and defusing it by inducing completion reports grounded in decoy evidence. Across 15 CVE-Bench web applications and three attacker models, AgentSnare absorbs 46.8% of the agent's tool calls in the decoy and retains 55.9% of post-entry actions there, while 90.0% of completion attempts are grounded in decoy evidence; across all 45 attacker-CVE pairs, no real target is successfully exploited at pass@3.

ARXIV 2607.26998 ↗
cs.MA

Living-Harness Is an Interactive-Agent Evolver

作者Yuetian Du, Yucheng Wang, He Xu, Jiexu Xu, Shanwen Tan, Bing Zhao, Boyu Yang, Zhijie Xu, Ming Kong, Hu Wei, Jie Liu, Qiang Zhu

展开完整摘要收起摘要

Large language model (LLM) agents may recover from a failure within an episode or after a retry, yet the same execution failure can recur in later tasks because post-episode feedback rarely revises the persistent harness that guides future interactions. Static harnesses improve reliability through fixed tools, context, memory, and workflow structures, but remain unchanged after deployment. We propose $Living-Harness$, a self-evolving agent harness that converts each completed trajectory and its evaluator signals into posterior evidence for bounded harness updates. Guided by a domain-level $Evolution-SOP$ ($S$tandard $O$perating $P$rocedure), Living-Harness extracts an episode abstraction and structured update evidence, and writes two complementary forms of procedural knowledge: episodic memory that records trigger conditions, failure patterns, and recovery actions, and a state graph that records state nodes, repair edges, and transition rules. The updated harness state is retrieved to guide future interactions, while tools and base context remain frozen, allowing procedural repairs to accumulate across evolution cycles. On eight interactive environments derived from $τ^2$-Bench and MultiWOZ-2.4, Living-Harness improves average Pass@1 over the strongest interactive baseline by 10.07 and 9.91 percentage points, respectively, and supports retrieval-only reuse of the evolved harness state across model backbones.

ARXIV 2607.26598 ↗
cs.CV

CinemaTraj: Composing Atomic Camera Trajectories for 3D Scenes with LLM Agents

作者Qianru Li, Xuyang Chen, Erkin Türköz, Lu Liu, Xuqin Wang, Liqiu Meng, Tao Wu, Yanfeng Zhang

展开完整摘要收起摘要

Automatically generating cinematically expressive camera trajectories through 3D scenes from natural language descriptions is a challenging task of high practical value, with applications ranging from real-estate advertising to virtual tour creation. Existing methods either lack true 3D spatial awareness by relying on 2D image priors, or treat trajectory generation as a geometric path planning problem divorced from cinematographic semantics. We present CinemaTraj, a framework that reframes camera trajectory planning as a language-grounded spatial reasoning problem. Given a set of RGB-D images and a user prompt, CinemaTraj equips an LLM agent with a structured 3D scene graph: the agent decomposes the prompt into a sequence of atomic cinematographic movements (dolly, orbit, crane, pan, tilt, zoom, arc). Each movement is instantiated via a novel parametric trajectory representation that is both cinematographically expressive and optimizable for collision avoidance. The scene graph acts as a structured spatial prior, grounding the agent's reasoning in accurate geometric and semantic knowledge of the environment. CinemaTraj further generates synchronized voiceover and subtitles aligned with camera motion, producing narrated cinematic video outputs. We evaluate CinemaTraj on real-world ScanNet++ environments, and show that it produces prompt-faithful, collision-free trajectories with high cinematographic quality, outperforming existing approaches on prompt alignment, trajectory quality, and safety metrics.

ARXIV 2607.26910 ↗
cs.CL

TREK: A Travel Reasoning and Evaluation Kit for LLM Agents in Complex Trip Planning

作者Jinhu Qi, Wentao Zhang, Siu Man Ng, Feiyang Xu, Yanyu Chen, Yaoman Li, Irwin King

展开完整摘要收起摘要

Travel planning is a demanding stress test for tool-using LLM agents: a usable itinerary is a single artifact that must be right along many axes at once - every flight, hotel, and attraction must exist and be bookable, the days must be physically traversable, the total must clear a budget, and the plan must serve a traveler whose needs are only partly stated. Existing agent benchmarks reward these properties one at a time and grade the final output with soft or LLM-judged rubrics, which cannot certify that a returned plan is executable and are neither reproducible nor auditable. We introduce TREK (Travel Reasoning and Evaluation Kit), a benchmark for feasible itinerary synthesis: producing a single plan that is jointly constraint-correct, hallucination-free, spatio-temporally executable, budget-valid, and responsive to the traveler's unstated persona needs. TREK comprises 800 multi-constraint tasks - 533 feasible and 267 provably infeasible with typed route/entity/budget causes - over a synthetic, internally consistent knowledge base of 212,530 records across 375 cities and 13 personas, served through a production-style tool sandbox of validated RESTful APIs. Every task is scored by a fully deterministic, rule-based evaluator with no LLM judge and ships a human-verified gold reference that scores a perfect 1.0 under that same evaluator, so the ceiling is demonstrably achievable and every remaining gap is an agent limitation rather than scorer strictness. Evaluating 15 LLM agents across nine constraint dimensions, we find that even the strongest (GPT-5.6) produces a fully-feasible plan on only 46.2% of solvable tasks, with a median of 6.6% and a floor of 0.0%; satisfying travelers' unstated needs emerges as the universal bottleneck, unsolved even at the frontier. We release the dataset, tool sandbox, deterministic evaluator, and agent code as a fully reproducible benchmark.

ARXIV 2607.26977 ↗
cs.SE

MultiFixer: A Coordinator-Proposer Based Multi-Agent Framework For Fixing Multi-Hunk Bugs

作者Haichuan Hu, Chunrong Fang, Ye Shang, Jiawei Liu, Weifeng Sun, Guoqing Xie, Chenxing Zhong, Quanjun Zhang

展开完整摘要收起摘要

Automated Program Repair (APR) has benefited greatly from Large Language Models (LLMs), but existing LLM-based APR methods still struggle with multi-hunk bugs that require coordinated changes across multiple locations. These bugs demand repository-level context understanding, repair-order scheduling, and effective hunk-level patch generation and selection. To address these challenges, we propose MultiFixer, a novel Coordinator-Proposer based multi-agent framework for multi-hunk repair. MultiFixer performs tool-augmented bug analysis, constructs fine-grained repair context, iteratively generates patches through a Coordinator-Proposer architecture, and applies two-stage patch refinement for syntactic and semantic correctness. We evaluate MultiFixer on 835 bugs from Defects4J and three vulnerability benchmarks. On Defects4J, MultiFixer fixes 326 bugs, including 62 multi-method and 27 multi-file bugs, and outperforms prior APR baselines in the reported comparisons with the same base model. Moreover, MultiFixer also fixes 46 multi-hunk bugs among 95 unique fixes. When combined with Claude-3.5-Sonnet, MultiFixer repairs 420 bugs, establishing a new state of the art on Defects4J. On VUL4J, MultiFixer repairs 24 real-world vulnerabilities, including 5 multi-hunk cases. On the multi-hunk subsets of SEC-bench and PatchEval, MultiFixer fixes 11 and 19 vulnerabilities, respectively, outperforming all compared baselines under GPT-3.5. These results demonstrate the effectiveness of MultiFixer for multi-hunk repair.

ARXIV 2607.26591 ↗
cs.CR

SecRespond: Benchmarking AI Agents for Real-World Post-Compromise Incident Response

作者Lehan Wang, Boli Chen, Ruixue Ding, Pengjun Xie, Jinwei Huang, Zhendong Liu, Shuo Wang, Tao Lei, Xin Ouyang, Xiaomeng Li

展开完整摘要收起摘要

Large Language Model (LLM) agents are increasingly adopted in real-world security operations with access to host artifacts and command-line interfaces (CLIs), making it critical to thoroughly assess their security capabilities. However, existing cybersecurity benchmarks focus on pre-compromise settings where agents are placed in a clean and idealized environment before an attack occurs. This leaves the post-compromise setting underexplored. To address this gap, we introduce SecRespond, the first benchmark for evaluating LLM agents on the post-compromise incident-response workflow. Given a forensic disk snapshot of a compromised host together with the alerts, vulnerability scans, and baseline checks reported by a host security product, agents are required to produce forensic reports on intrusions, baseline risks, and vulnerability risks, together with a remediation plan. We instantiate this task across 10 cyber ranges, each constructed from a distinct compromised cloud host, spanning 4 entry-point types, 21 ATT&CK techniques, and 5 operating systems. We evaluate 23 frontier LLMs on the OpenCode agent harness. Experimental results show that although current agents can reliably uncover the problems exposed by alerts, they struggle to proactively investigate the disk for silent intrusions and to produce comprehensive, verified remediation plans, with no model achieving complete detection and remediation on any single range. This reveals a fundamental bottleneck in building agents for real-world incident response. The benchmark is publicly available at https://github.com/Alibaba-NLP/qqr/tree/main/data/secrespond.

ARXIV 2607.26791 ↗
cs.PF

Unified Shared Memory in OpenMP: Implementation, Programmability, and Performance on Intel Accelerators

作者Harald Servat, François Dugast, Alejandro Duran, Abhinav Gaba, Rakesh Krishnaiyer

展开完整摘要收起摘要

OpenMP 5.0 introduced the Unified Shared Memory (USM) feature through the requires directive. The feature simplifies the adoption of the OpenMP programming model by providing a unique and common address space between the accelerators and the host and allowing the access (dereference) of the same memory address on different devices, thus avoiding the burden of explicit data transfers to maintain the consistency between the address spaces. Hence, the feature eases quick prototyping and porting of applications to OpenMP with accelerators. In this paper, we introduce the Intel implementation for USM. We briefly discuss its implementation in the software stack (OS kernel, compiler, and runtime), then assess its adoption complexity in existing HPC applications using OpenMP for accelerators, and, finally, evaluate the performance of these applications when adopting USM on an Intel Battlemage GPU. USM is not expected to grant performance uplifts to already optimized applications with explicit, granular data-motion control and our results show an overhead with a geometric mean below 1.2x (1.03x seems achievable with further optimizations). Yet, in this paper we show there exist applications that benefit from this feature, making it attractive even for already ported applications.

ARXIV 2607.26584 ↗
cs.CV

Visko Orbis 1.0: A Live Model for Real-Time Interactive Long Video Generation

作者Xiangbo Gao, Siyuan Yang, Ping He, Mingyang Wu, Yuheng Wu, Yushen Zuo, Jiongze Yu, Ryan Cui, Hongyuan Hua, Devin Ma, Xiao Jin, Yubo Yuan, Qing Yin, Jie Yang, Zhengzhong Tu

展开完整摘要收起摘要

We present Visko Orbis 1.0, a Live Model for real-time, interactive long-video generation. Users can change the prompt at any moment during generation, and the update becomes visible in real time. Visko Orbis 1.0 supports long-form text-to-video, image-to-video, and video continuation, with multilingual prompts and prompt switching while generation is in progress. A bounded multi-scale memory preserves subjects, scenes, and style across chunks, sustaining hour-scale rollouts without evident quality or color drift. Built on a distilled chunk-wise streaming generator and a streaming video upscaler, Visko Orbis 1.0 delivers real-time 4K video generation at 24 FPS using an optimized GPU serving engine. In long-form Arena comparisons, Visko Orbis 1.0 obtains the highest overall-preference and temporal-stability ratings among state-of-the-art real-time interactive video-generation systems.

ARXIV 2607.26694 ↗
cs.SE

MRCoder: An Efficient Context Selecting Approach for Repository-Level Code Generation

作者Peiding Wang, Li Zhang, Fang Liu

展开完整摘要收起摘要

Large language models (LLMs) have demonstrated strong capabilities in code generation. However, repository-level code generation remains challenging, as it requires effectively identifying and utilizing repository-specific context. While retrieval-augmented generation (RAG) incorporates relevant code snippets, it often introduces redundant context that interferes with the LLM's ability to utilize relevant information, leading to degraded generation quality and increased computational cost. Moreover, existing context selection and compression methods struggle to balance efficiency and quality, either introducing additional computational overhead or failing to effectively select valid context. In this paper, we propose MRCoder, an efficient context selection framework that improves both the effectiveness and efficiency of repository-level code generation. MRCoder adopts a Map-Reduce paradigm: in the Map Phase, a lightweight draft model generates drafts over partitioned contexts, and Structure-Aware Draft-Guided Selection (SADGS) selects informative contexts based on drafts through API consistency and logical similarity; in the Reduce Phase, the refined contexts are aggregated for final generation, with a parallel verification strategy further accelerating decoding. We evaluate MRCoder on two widely used repository-level code generation benchmarks, CoderEval and DevEval, using Qwen2.5-Coder and DeepSeek-Coder as backbone LLMs. Experimental results show that MRCoder improves code generation accuracy over strong baselines while reducing token consumption by 30 to 50% and inference time by up to 52%. These results demonstrate that our proposed structured and draft-guided context selection strategy is crucial for improving both the quality and efficiency of repository-level code generation

ARXIV 2607.26805 ↗
cs.AR

A Low-Power Sparse Convolution Accelerator with Idle-First-Task-Assignment for Edge Vision

作者Jingyue Zhuge, Johannes Partzsch, Christian Mayr

展开完整摘要收起摘要

In recent years, edge-vision monitoring systems for applications such as smart animal husbandry have faced strict tripartite constraints: maintaining input resolution under extremely limited transmission bandwidth and strict power budgets. Conventional dense convolutional neural networks (CNNs) cannot satisfy the resource limits of such constrained IoT nodes. To address this challenge, this paper presents a low-power sparse convolution accelerator for edge devices, fabricated and validated in a 16 nm process. First, the accelerator adopts a bitmap-based format for compression in both data transmission and computation, effectively reducing memory and bandwidth overhead. Second, to mitigate load imbalance in sparse computation, an Idle-First-Task-Assignment (IFTA) dynamic scheduling strategy is proposed, significantly reducing processing-element (PE) idle time and improving multiplier utilization. In addition, a dedicated dataflow is designed to support and accelerate depthwise separable convolution (DWConv), which is widely used in lightweight networks. Experimental results show that the chip occupies only 0.5~mm$^2$ core area and consumes as little as 12--16~mW. On ImageNet, for sparse VGG16 and MobileNetV2, the proposed accelerator achieves 6.5$\times$ and 2.8$\times$ speedups, respectively, over traditional dense accelerators, and also delivers significant performance gains over the existing sparse accelerator.

ARXIV 2607.26835 ↗
cs.CV

Ripple: Real-Time Streaming Audio-Video Generation With Cross-Modal Recurrent Memory

作者Yanbo Ding, Zhizhi Guo, Quanyue Song, Yishan He, Zhixiang He, Yongxiang Li, Yali Wang

展开完整摘要收起摘要

Audio-video generative models achieve impressive quality but suffer from high latency, making them unsuitable for real-time applications. Although several streaming audio-video generation methods have been proposed, they remain costly and fail to support long-form generation. To address this, we propose Ripple, a real-time joint audio-video generation system with a cross-modal recurrent memory mechanism. To enable efficient streaming inference while preserving long-term context, Ripple combines a fixed-length sliding-window attention with modality-specific memory states that continuously summarize audio and video context. Cross-modal memory interaction is further introduced to enhance audio-visual synchronization. To learn this memory-augmented model effectively, we devise a three-stage training recipe: (1) adapting a bidirectional audio-video teacher to block-wise causal attention with simulated memory, (2) optimizing the memory construction and interaction pipeline through end-to-end distillation, and (3) applying online reinforcement post-training tailored for streaming audio-video generation. As a result, Ripple achieves ~28 FPS at 480P resolution, over faster than the teacher, while capable of coherent long-form generation. Extensive experiments on both short-video and long-video benchmarks demonstrate our superior performance over existing offline and online joint audio-video generation methods.

ARXIV 2607.26818 ↗
cs.LG

Lottery Tickets Are Not Deployment Tickets

作者Bum Jun Kim

展开完整摘要收起摘要

Reports on how sparsification, compression, and lottery tickets change model behavior have been mixed in the prior literature, with beneficial effects observed in some studies and adverse effects in others. Moreover, prior work has not considered actual deployment conditions, where decision logic is already fixed for the incumbent. To assess these mixed findings from a practical standpoint, we study the production-replacement question at the deployment level, namely whether an accuracy-matched lottery ticket or another sparse challenger can replace an incumbent dense model without reconfiguring downstream decision logic. We therefore audit a broad, protocol-specific panel of deployment-relevant behaviors spanning calibration, OOD response, class-level reliability, representations, and downstream policy decisions, and summarize clean-accuracy-excluded deviations with a behavioral-compatibility distance. Across extensive experiments, sparse candidates repeatedly recover dense-reference accuracy yet remain behaviorally different; in several study-band-matched settings, LTs also show lower corruption accuracy. In small-gap settings with fixed-threshold policy diagnostics, lottery-ticket replacement changes 7% to 10% of accept--review decisions. This churn creates precisely the burden that drop-in replacement is meant to avoid: reconfiguring and revalidating downstream decision logic. These findings establish the limits of clean-accuracy certification: Establishing compatibility with a fixed incumbent is distinct from attributing churn uniquely to sparsity or treating every measured deviation as harmful. Our theory explains the routing result: Even exact pointwise top-1 agreement cannot bound fixed-threshold decision changes, and small confidence shifts near the operating boundary can generate first-order routing churn.

ARXIV 2607.27031 ↗
cs.CV

MedARC: Training-Free Adaptive Redundancy Compression of Visual Tokens for 3D Medical Vision-Language Models

作者Yitao Zhu, Mengjun Liu, Yingji Fu, Haowen Pang, Anqi Qiu

展开完整摘要收起摘要

Integrating 3D medical images with vision-language models (VLMs) holds substantial promise for computer-aided diagnosis. However, volumetric images generate prohibitively long visual-token sequences with considerable spatial and inter-slice redundancy. Existing token compression methods typically apply uniform reduction or rely on a single importance signal, increasing the risk of removing regions that are clinically relevant to the query or structurally distinctive. To address this limitation, we propose MedARC, a unified, training-free framework for Adaptive Redundancy Compression of visual tokens in 3D medical VLMs. MedARC estimates token importance by integrating three complementary cues: self-attention from the VLM vision encoder, which reflects the model's intrinsic visual focus; similarity between projected visual tokens and text embeddings, which identifies query-relevant regions; and deviations of local visual foundation model features from the volume-level feature center, which highlight structurally distinctive anatomy. The resulting importance distribution guides a saliency-aware merging strategy that preserves informative tokens while consolidating redundant ones rather than simply discarding them. Experiments on CT-RATE and MR-RATE show that MedARC reduces visual-token overhead and inference time while preserving or improving diagnostic performance. Its multi-cue scoring cost is outweighed by the savings from processing fewer tokens, with greater benefits expected for larger language models.

ARXIV 2607.26554 ↗
cs.DC

ServerlessT2I: Efficient Text-to-Image Workflow Serving on a Serverless Platform

作者Xiaoxiao Jiang, Suyi Li, Sheng Yao, Tianyu Feng, Lingyun Yang, Dapeng Nie, Haoran Yang, Wei Wang

展开完整摘要收起摘要

Text-to-image (T2I) workflows are increasingly deployed on serverless platforms because users often compose customized workflows and invoke them intermittently. Existing platforms typically deploy each workflow as an opaque GPU function, provisioning, placing, and scaling all constituent models in the workflow together. This monolithic design obscures workflow structure, inflates scaling overhead, forces users to manage low-level GPU coordination, and limits fine-grained fairness in multi-tenant clusters. In this paper, we present ServerlessT2I, a serverless-native system that decomposes a T2I workflow into loosely coupled model functions that can be independently managed and scheduled. By explicitly managing individual model execution, ServerlessT2I enables per-model scaling, declarative workflow composition, transparent GPU-resident communication, and fairness-aware scheduling. To make this decomposition efficient, ServerlessT2I harvests slack GPU memory left idle by compute-bound T2I inference to build a data plane that reduces model loading and data communication overheads. \sys{} further introduces a fair scheduler for multi-tenant serving. Using production traces, ServerlessT2I sustains up to 2$\times$ higher request rates than existing T2I workflow serving systems with the same GPU budget; for a fixed request rate, it saves up to 3$\times$ GPU resources while satisfying service level objectives (SLOs).

ARXIV 2607.26566 ↗
cs.CL

Revisiting Lossy Verification in Speculative Decoding: Mechanisms, Trade-offs, and Failure Modes

作者Tianyu Wang, Yuxuan Zhou, Wenbin Wang, Heng Li, Zikai Xiao, Junyuan Shang

展开完整摘要收起摘要

Speculative Decoding (SD) accelerates large language model inference by allowing a lightweight draft model to propose tokens that are subsequently verified in parallel by a larger target model. Recent approaches introduce lossy verification schemes to further improve efficiency by relaxing strict distributional matching. Yet such relaxation silently rewrites the decoding distribution, and the resulting acceleration can come at the cost of unstable, sometimes severely degraded generation quality. In this work, we present a principled analysis of the distributions induced by lossy verification methods. We show that many seemingly distinct approaches differ only superficially and can be classified into two categories: truncation-based verification and collaborative verification. We further construct a diagnostic evaluation framework across curated benchmarks. For truncation-based methods, we identify a fundamental pitfall: performance can degrade significantly compared to the true truncation sampling baseline due to distributional distortion. For collaborative verification, we uncover a key principles: controlling the overshoot of draft probabilities relative to target probabilities is essential to prevent low-quality outputs. Our code is available at https://github.com/ZhouYuxuanYX/Fast-HSD.

ARXIV 2607.26627 ↗
cs.GR

AtlasLC: Fast Codec-Ready Compression of Object-Centric 3D Gaussian Splatting

作者ByungHyun Kim, Jinwoo Jeon, Woontack Woo

展开完整摘要收起摘要

3D Gaussian Splatting (3DGS) enables photorealistic novel-view synthesis with real-time rendering, but deploying compressed object-centric 3DGS in XR requires more than image-space rate-distortion. In practical XR asset pipelines, reusable objects are repeatedly packaged, transmitted, decoded, and instantiated, making asset-preparation cost, codec compatibility, decoding latency, and preservation of depth and silhouette cues first-class concerns. Existing 3DGS compression methods are largely developed for scene-scale captures and often rely on heavy layout generation or aggressive global pruning, assumptions that transfer poorly to semantically concentrated foreground objects. We present AtlasLC, a source-free, training-free compression pipeline for object-centric 3DGS that operates directly on released Gaussian assets, without original images, camera poses, or per-asset optimization. AtlasLC couples local-competition pruning with deterministic atlas packing to remove the mapping/remapping bottleneck while preserving object-wide foreground support; a lightweight single-pass sort-based conditional transport is used as a shared coordinate backbone for these stages. Across the evaluated assets, AtlasLC reduces atlas-preparation time by up to a factor of 25 and end-to-end compression time by up to a factor of 5, while offering a favorable deployment-aware balance of payload, decode latency, runtime FPS, and 3D geometry relative to the evaluated compressed baselines. Relative to similarly compact structured baselines, it uses about 6 to 8 percent fewer bits while maintaining comparable perceptual and geometric quality. These results show that object-centric 3DGS compression should be optimized for a deployment-aware operating point enabling scalable XR asset libraries.

ARXIV 2607.26525 ↗
cs.NE

The Sparsity Ceiling: Where Spiking Networks Can and Cannot Trade Activity for Energy

作者Zeyu Wang

展开完整摘要收起摘要

Spiking neural networks (SNNs) are promoted as an energy-efficient substrate because sparse, event-driven activity replaces dense multiply-accumulates with cheap accumulates. We argue the energy dividend of sparsity is not a property of SNNs but of the task. Holding architecture fixed and swapping only the hidden unit (continuous vs. leaky-integrate-and-fire), plus a two-sided target-firing-rate probe, we measure how far activity can be pushed down before quality breaks. Low-load feed-forward perception sparsifies to 5% firing at no accuracy cost; a recurrent language model cannot go below ~50% — the recurrent state must stay active to carry information. A spiking Transformer, by contrast, sparsifies freely to 2% (3 seeds) — so the ceiling is a property of recurrent compression, not sequence modeling. Attention escapes the floor only by storing the full key-value cache, trading a firing floor for a memory wall: on neuromorphic hardware, recurrence and attention pay on different axes, neither escapes. We formalize the ceiling with an information-theoretic bound rho >= H_b^{-1}(log2 M / H) and confirm its predictions: the floor rises with memory load, falls with state width, and (refuting a naive memory-only reading) rises with task difficulty. A layer-wise input floor further caps op reduction under dense input, isolating event-driven perception as where neuromorphic hardware wins.

ARXIV 2607.26648 ↗
cs.LG

From Tokens to Watt-hours: Analytical Energy Estimation for LLM Inference on Modern GPUs

作者Tina Vartziotis, Rodopi Kosteli, Elli Vartziotis, George Dasoulas, Michael Keckeisen, Konstantinos Skianis, Sotirios Kotsopoulos, Francesca Dominici

展开完整摘要收起摘要

The operational energy consumption of large language model (LLM) inference is becoming an increasingly important component of the environmental footprint of deployed AI systems. However, direct measurement of inference energy often requires hardware telemetry, power instrumentation, or infrastructure-specific monitoring, limiting its applicability in comparative studies, early-stage system design, and sustainability reporting. This report presents an analytically structured, empirically calibrated, GPU-level methodology for estimating LLM inference energy on NVIDIA H100-class accelerators without direct runtime measurement. The proposed estimator combines parameter-scaled transformer FLOP accounting, calibrated memory-traffic factors, and hardware-specific energy coefficients for FP16/BF16 tensor-core computation and high-bandwidth-memory movement. It explicitly separates prompt prefill from autoregressive decoding, enabling energy estimates for input tokens, output tokens, and complete inference requests. The methodology further decomposes total energy into compute, parameter-access, key-value-cache write, and attention-read components, allowing the scaling behavior with model size, context length, and generated-token count to be analyzed. The resulting estimates are not intended to replace physical power measurements; rather, they provide transparent, reproducible, and assumption-explicit approximations suitable for model comparison, green-coding analysis, and design-time evaluation of LLM inference workloads.

ARXIV 2607.26571 ↗
cs.AR

LLMET: Enabling Cross-Layer Evaluation of Emerging M3D Memories for Energy-Efficient LLM Serving

作者Ming-Yen Lee, Hanchen Yang, Faaiq Waqar, Harsono Simka, Tushar Krishna, Muhammed Ahosan Ul Karim, Shimeng Yu

展开完整摘要收起摘要

The energy consumption of Large Language Model (LLM) serving is becoming a major system challenge as deployment scales, driven by hardware power and thermal constraints and rising electricity costs. A key contributor to chip energy dissipation is data movement between limited on-chip cache and off-chip High Bandwidth Memory (HBM). Meanwhile, emerging memory technologies such as monolithic 3D (M3D) integration of cache memories at the Back-End-Of-Line (BEOL) of logic chips enable larger and denser on-chip memories, creating new opportunities to reduce costly off-chip traffic. However, it remains unclear whether continuously scaling on-chip memory using emerging technologies can effectively improve the energy efficiency of LLM serving. To address this gap, we develop LLMET (LLM with Emerging Technology), a validated cross-layer simulation framework, and conduct a comprehensive study on the impact of large-capacity on-chip memory technologies across a broad range of models, applications and platforms. Utilizing M3D technology to expand the L2 cache from 40MB to 1GB yields a 44% reduction in chip energy during the Llama3.1-70B prefill phase with a 16K context window, based on LLMET simulation on a dual NVIDIA A100 GPU setup. On the 8x NVIDIA B200-like platform, extending the L2 cache from 128MB to 4GB saves the prefill energy by up to 24%. For the edge platform and workloads, the decode energy saving reaches 30% when increasing the 8MB cache size to 256MB. These results highlight the promise of ultra-large on-chip memories for energy-efficient LLM serving systems.

ARXIV 2607.26491 ↗
cs.PF

A Photonic-CXL Memory Appliance for Scalable KV Cache Management in LLM Inference

作者Jing Ding, Yash Nishant, Chandrish Ambati, Jyothsna Kamati, Trung Diep

展开完整摘要收起摘要

LLM inference at scale faces a memory wall. The KV cache demands tens of terabytes at hundreds of gigabytes per second, yet no current memory tier delivers both at once. Characterization across multi-generation GPU systems with various LLaMA models shows host memory retrieval achieves up to 100x speedup over re-computation but supports only tens of concurrent long-context users. Electrical CXL pooling theoretically bridges this gap, but switch latency, cable reach limits, and power-scaling issues prevent practical TB-scale deployments. We present the Marvell Photonic Fabric Memory Appliance, a photonic-CXL hybrid architecture replacing electrical switches with a passive fiber shuffle to deliver 32 TB shared memory across 16 hosts via a switch-free full- crossbar topology. Emulation results demonstrate over 50 percent latency reduction versus electrical CXL pools. Simulation results show that the PF Memory Appliance eliminates cache eviction cliffs by improving time-to-first-token by 6.6x for multi-turn conversations workloads.

ARXIV 2607.27187 ↗
cs.AR

NELSSA: A GPU-PNM Heterogeneous System for Mixed-Length LLM Serving via Length-based Request Placement

作者Sookyung Choi, Seungyong Lee, Kangkyu Park, Yunseo Chun, Junseok Lee, Hyeongseok Gwak, Myunghyun Rhee, Euiseok Kim, Donguk Moon, Kwangsik Shin, Guseul Heo, Youngpyo Joo, Hoshik Kim, Jongse Park

展开完整摘要收起摘要

Modern LLMs and their agentic applications are broadening the range of serving workloads, spanning context lengths from a few hundred tokens to hundreds of thousands. As these requests frequently interleave within the same serving window, LLM serving systems must handle highly heterogeneous mixed-length workloads. Such mixed-length workloads expose fundamental inefficiencies in GPU-centric serving architectures, whose throughput depends on large, memory-constrained batches. In this paper, we present NELSSA, an LLM serving system that integrates GPUs with real-world Processing-near-Memory (PNM) accelerator devices to efficiently support mixed-length workloads. NELSSA employs length-based request placement to route short-context requests to GPUs and long-context requests to the PNM tier, incorporating runtime migration to accommodate dynamic context growth without recomputation. We prototype NELSSA as an end-to-end system, implementing device-level sparse attention on PNM, GPU decode kernels, and a host-side runtime that orchestrates scheduling and cross-tier memory movement over a CXL-enabled infrastructure with RPC and RDMA support. Across mixed-length LLM workloads, NELSSA improves decode throughput by up to 5.5x in tokens/sec and reduces P99 latency by up to 15x compared to GPU-only baselines. Our end-to-end prototype and experimental results suggest that integrated GPU-PNM serving, enabled by CXL-based disaggregation, is a promising system paradigm for scalable and flexible LLM infrastructures that support evolving workloads.

ARXIV 2607.26633 ↗
cs.DC

DualDecoder: Accelerate Long Context LLM Inference by Predictive Prefetch

作者Zuning Liang, Zhiyi Yao, Qi Chen, Yuedong Xu, Hao Dai, Zhiqiang Ding, Tongkai Yang, Jinlong Hou, Yuan Cheng

展开完整摘要收起摘要

Long-context inference is becoming a fundamental capability for modern LLM serving, especially driven by emerging agentic applications. Yet it faces a severe memory wall that the KV cache scales proportionally with increasing context length and request concurrency. Existing sparse KV cache methods offload most KV entries to host memory and retrieve only the critical KV entries needed by each decoding step. However, they commonly introduce substantial auxiliary states in GPU memory for KV retrieval management. Our measurements show that these often-overlooked auxiliary states introduce significant memory overhead and become a new bottleneck under high-concurrency workloads. In this paper, we present DualDecoder, a lightweight serving system for long-context LLM inference that enables efficient sparse KV cache retrieval from host memory. Our key insight is that the critical KV entries required for decoding the next token can be accurately predicted from the preceding speculated token. This predictability enables KV retrieval to be proactively prefetched and overlapped with decoding computation, effectively eliminating the GPU memory overhead of auxiliary states. To achieve this prefetching efficiently, DualDecoder leverages a novel dual-token decoding pipeline that accurately identifies critical KV entries with negligible computational overhead, and designs a layer-aware transfer schedule to overlap KV prefetching with model computation and a layer-scoped memory manager to reduce the GPU runtime buffer. Experimental results show that DualDecoder improves decoding throughput by up to 2.62$\times$ over state-of-the-art systems while preserving decoding latency and model quality.

ARXIV 2607.26475 ↗
cs.LG

From Interface to Inference: Eliciting Any-Order Inference from Any-Order Models

作者Seunggeun Kim, Jaeyeon Kim, Taekyun Lee, Yuyuan Chen, Yilun Du, Sham Kakade, Sitan Chen

展开完整摘要收起摘要

Many discrete reasoning tasks, such as code generation, are inherently non-causal: programmers move between high-level structure and local details, a process we call any-order inference. For autoregressive language models, which lack a native any-order interface, non-causal abilities such as infilling and next-edit prediction require hand-designed mechanisms. Can we instead design models that natively support any-order inference? Masked diffusion models have recently emerged as compelling candidates, as their any-order training objective naturally offers an any-order prediction interface. This interface, however, does not automatically yield any-order inference. We demonstrate that this interface-inference gap stems from positional uncertainty: fixed-canvas, token-level models may know what semantic component should appear without knowing where to place it. In light of this, we propose two complementary approaches: (1) Insertion-based masked diffusion, building on FlexMDM (Kim et al, 2025), relaxes fixed-position commitments via insertions, enabling generation across non-contiguous regions. (2) Latent-space masked diffusion shifts prediction to coarser semantic segments, enabling search over latent generation orders. Empirically, we train a 7B FlexMDM for Python coding and a 125M LatentMDM for GSM8K and show that both approaches induce distinct any-order inference behaviors and improve downstream performance. We release our codebase at https://github.com/SeunggeunKimkr/genuine-any-order.

ARXIV 2607.26504 ↗
cs.AI

AgenticCANN: Automated Ascend C Operator Generation via Knowledge-Augmented Agentic Evolution

作者Junhao Qiu, Zidong Wang, Yansong Sun, Zhitong Ma, Ping Guo, Qingfu Zhang

展开完整摘要收起摘要

Ascend C operator optimization is critical for NPU (Neural Processing Unit) inference performance but requires deep hardware expertise.While large language models (LLMs) have shown promise in automated CUDA kernel generation, the fundamentally different programming model of Ascend C introduces unique challenges that remain unexplored. In this paper, we propose AgenticCANN, a knowledge-augmented agentic evolution framework specifically tailored for automated Ascend C operator synthesis in low-corpus NPU environments.To overcome the severe platform knowledge deficit on unfamiliar hardware, AgenticCANN incorporates a knowledge-orchestrated generation system that delivers structured, multi-level domain insights across the development lifecycle to resolve the upstream feasibility bottleneck.Building on this foundation, it features a stage-adaptive agentic evolution strategy that dynamically aligns LLM interaction modes with specific generation and evolution phases, balancing high-exploration candidate discovery with high-convergence performance tuning.Extensive experiments on Huawei Ascend 910B across six operators spanning five pattern categories demonstrate that our method achieves 90 to 100 percent feasibility on elementwise and normalization operators, 56% on fusion operators, and up to 6.65$\times$ speedup on 1B Pangu model inference kernels. Further analysis reveals that knowledge injection monotonically improves feasibility from 57% to 86% on elementwise operators, demonstrating its general rather than operator-specific benefit.

ARXIV 2607.26661 ↗
cs.LG

Sky sphere representation in language models

作者Aleksandr Berdnikov, Yevgeny Liokumovich

展开完整摘要收起摘要

We analyze whether language models of size ~100B have a representation of the night sky map that is decodable from their residual stream. We find that most of the considered open-source models do have such a representation, and it often even surfaces to the top principal components on prompts that ask questions like ``what is close to this object in the night sky''. In all but one model this representation showed significant scores in LOO testing, containing up to 65-85% of variance ($R^2$-score) and having median angular error down to $12^\circ-21^\circ$. We verify that our representation is not a simple leak from a correlated flat representation. To our knowledge, this representation is the first example of a curved high-dimensional irreducible feature manifold. Codes used in the paper are published at https://github.com/l3erdnik/Decodable-sky

ARXIV 2607.27092 ↗
cs.LG

Thinking Under Uncertainty: Evidence Use and Information-Seeking in Language Models

作者Hua-Dong Xiong, Xinyuan Yan, Ji-An Li, Jingming Xue, Marcelo G. Mattar, Robert C. Wilson

展开完整摘要收起摘要

Inference-time thinking improves the performance of large language models, but aggregate outcomes do not reveal whether models use available evidence more effectively or seek information that could improve future decisions. We distinguish these responses by measuring action preference, thinking length, and reported confidence under matched uncertainty. Ten open-weight models completed matched horizon-style two-armed bandit trials in thinking and non-thinking modes. A cognitive model separated value-guided action and uncertainty-independent choice noise from two behavioral signatures of exploration: a UCB-like preference for the less-known arm and Thompson-like choice variability that increases with total uncertainty. On average, thinking strengthened value-guided action and reduced uncertainty-independent choice noise, without producing UCB-like exploration or strengthening Thompson-like exploration. Outside action, the information-imbalanced history condition, which also displayed more observations than the matched balanced condition, was associated with greater thinking length. Reported confidence became more sensitive to decision difficulty and more strongly associated with chosen task evidence. We interpret these thinking-length and reported-confidence patterns as consistent with metacognitive control and metacognitive monitoring, respectively, without establishing either process. Decoder sweeps, especially temperature, altered choice noise and thinking length but did not reproduce the joint cross-output pattern. In this controlled decision setting, thinking improved how models acted on current evidence, while neither measured signature supported a shift toward a more information-seeking policy.

ARXIV 2607.26845 ↗
cs.HC

GraphQAG: A Knowledge-Graph-Guided Visual Analytics Framework for Question-Answer Pairs Generation

作者Yize Li, Ruiqi Yu, Tianya Pan, Ningxin Li, Songyue Li, Xiangyang Wu, Jinchang Li, Zhiguang Zhou

展开完整摘要收起摘要

Question-answer (QA) pairs are widely used in knowledge base construction, question-answering systems, and the post-training of large language models (LLMs). However, important knowledge in long documents is often distributed across multiple paragraphs and connected through complex entity relationships. Such fragmented and relational knowledge poses substantial challenges for existing QA generation methods, which often fail to adequately cover core document content, cross-paragraph semantic connections, and multi-entity relationships. We present GraphQAG, a knowledge graph-guided visual analytics framework for generating high-quality QA pairs from long documents. GraphQAG follows a three-stage workflow. First, it constructs a document knowledge graph by segmenting the document into paragraphs and extracting salient entities and relations. Second, it builds a graph-based generation space from entities, relations, and multi-hop paths to constrain and guide LLM-based QA generation. Third, it uses the knowledge graph as an interactive visual representation, enabling users to explore document knowledge structures, inspect the coverage and evidence provenance of generated QA pairs, and iteratively refine the QA pair set through graph-based interactions. We evaluated GraphQAG through a user study with 16 participants, two case studies, and expert interviews. The results indicate that GraphQAG effectively supports users in identifying knowledge coverage gaps, examining generated QA pairs, and refining the QA pair set. These findings demonstrate the usefulness of combining knowledge graphs, LLM-based generation, and visual analytics for producing more comprehensive and trustworthy QA pairs from long documents.

ARXIV 2607.27182 ↗
cs.SE

Impossible to hide secret ...: Uncovering Security and Privacy Issues in LLM-native IDEs

作者Mostafijur Rahman Akhond, Md Afif Al Mamun, Gias Uddin, Song Wang

展开完整摘要收起摘要

LLM-native IDEs (Integrated Development Environments), aka LIDEs, are designed from the ground up to work with Large Language Models (LLMs). LIDEs have found remarkable success in Software Engineering (SE) tasks such as coding, debugging, and program comprehension. LIDEs are software systems, and, like any system, they can exhibit vulnerabilities. In this paper, we study the security and privacy issues that developers reported while using popular LIDEs in their development tasks. We collected 1.1M posts from 29 popular subreddits related to LIDEs. We identified 446 posts and analyzed over 6K comments to the posts that discussed security and privacy issues in almost all popular LIDEs, such as Cursor, Copilot, Codex, etc. Using a mix of qualitative and quantitative methods, we constructed a taxonomy of the reported security and privacy issues. Our results show that most issues in LIDEs stem from system-level design choices, rather than the underlying LLMs, such as user data access, unchecked autonomous actions, etc. To overcome these issues, developers frequently relied on external safeguards like code sandboxing and manual reviewing, highlighting prevalent mistrust among developers about LIDEs. We share lessons from our study to support future design of secure and privacy-aware LIDEs.

ARXIV 2607.26390 ↗
cs.CL

Enhancing Generative Information Extraction with Two-step Validation: A Product Attribute Use Case

作者Yi-Sheng Hsu, Nermeen Abou Baker, Uwe Handmann

展开完整摘要收起摘要

The ability of large language models (LLMs) to process and generate text has introduced potential for applications in information extraction (IE). While it's debated whether LLMs outperform smaller fine-tuned models for classification tasks, their strong generalization capability makes them promising for domains with limited labeled data available for fine-tuning. This advantage is particularly relevant for the emerging application of the digital product passport (DPP), where the problem space is broad but domain-specific data remains scarce. Motivated by this use case, we apply generative IE to the product domain, explicitly addressing efficiency, generalizability, and data privacy constraints. We propose a two-step validation method that integrates a PLM block into the generative IE pipeline and thereby leverages LLMs' correction capability. We discover that such a validation task enhances LLM performance, particularly on the extraction of weakly expressed, low-salience entities that appear sparsely throughout the text. For certain entities, the performance of mid-size models can even reach levels comparable to larger models, and the improvement of first-step PLM predictions also enhance the final LLM output. Nevertheless, the effects on the smallest open-source LLMs (e.g., Llama-3.2 3B) is limited. Based on the findings, we develop a demo application for product information extraction that utilizes locally deployed LLMs, targeting further adaptations to real-world DPP use cases.

ARXIV 2607.26780 ↗