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cs.CV

ORCA: ORgan-Centroid Aggregation for Training-Free 3D CT Visual Token Compression

作者Renjie Liang, Zijian Xu, Jinqian Pan, Chengkun Sun, Zhengkang Fan, Shawn Li, You Qin, Mei Liu, Jie Xu

展开完整摘要收起摘要

A 3D CT scan entering a vision-language model produces a long sequence of visual tokens, often thousands to tens of thousands per volume, and this sequence must be compressed before a language model can consume it. Token compression is well studied in general vision, but little of it targets 3D CT specifically. A common baseline is grid average, which pools regular grid cells and can blend distinct anatomy, lesion, and air into one token. We present ORCA (ORgan-Centroid Aggregation), a token compressor for 3D CT. It merges adjacent tokens with organ guidance and adds a sinusoidal encoding of each region's centroid to preserve spatial layout. This preserves the anatomical information a downstream model needs. ORCA is training-free and plug-and-play, producing an adjustable token set without any model change or text query. We evaluate it across two datasets (CT-RATE and Merlin) and five encoders. The evaluation spans two task types: attribute prediction over five families (size, density, location, texture, and disease) and text generation (visual question answering and report generation). At matched token budgets, ORCA improves consistently over existing compression methods. It shrinks the visual context $64\times$ and its KV-cache $50\times$, and is $31\times$ faster to process each volume. Code released at https://github.com/renjie-liang/ORCA-3DCT.

ARXIV 2608.00345 ↗
cs.PL

A Fortran General-Purpose Transpiler: Proof of Concept

作者Shivamshan Sivanesan, Kazem Ardaneh

展开完整摘要收起摘要

Fortran has been the cornerstone of high-performance computing for decades and remains unmatched in many domains. Yet the language faces an expertise gap: a new generation of scientists is barely familiar with it, while many experienced Fortran developers are only now transitioning to modern ecosystems such as JAX. This gap often results in "Fython"--Python code written with a Fortran mindset-- that fails to leverage modern frameworks. We present FGPT, a Python-based compiler framework designed to bridge this divide. It provides a systematic pipeline that transpiles Fortran into GPU-adapted Fortran, auto-differentiable Fortran via Tapenade, or NumPy and JAX modules. Its architecture comprises three stages: (i) a frontend that parses Fortran and extracts target procedures along with their cross-module dependencies; (ii) a middle-end that lowers the code into an intermediate representation, then into GPU-adapted or auto-differentiable Fortran, or a NumPy class; and (iii) a backend that rewrites control-flow and expressions to produce JAX modules ready for GPU acceleration and automatic differentiation. While large language models hold promise for small snippets, they fail at the scale of community scientific codes--often spanning hundreds of thousands of lines--where consistent transformations, strict numerical fidelity, and validation against production tests are non-negotiable. FGPT addresses these challenges by preserving program semantics throughout the entire translation. We verified the framework on representative climate modeling kernels and demonstrated that it produces correct, differentiable Python implementations without requiring manual intervention. By combining rigorous compiler techniques with modern accelerator support, FGPT offers a scalable, trustworthy path for modernizing legacy Fortran code.

ARXIV 2608.00130 ↗
cs.HC

ReVoicer: Conversational Voice Annotation for Human-Centered, LLM-Assisted Peer Review

作者Matt Gottsacker, Ahinya Alwin, Hiroshi Furuya, Robert W. Lindeman, Gerd Bruder, Gregory F. Welch

展开完整摘要收起摘要

We present ReVoicer, a prototype system that supports peer reviewers by letting them converse with a paper as they read it. The reviewer highlights a passage and speaks (or types) a train-of-thought comment. A large language model then cleans the comment using the surrounding prose as context, tags it by comment type, and anchors it to the passage. After the reviewer finishes reading, ReVoicer checks the accumulated notes against a venue-specific rubric, reports coverage gaps, and drafts a review composed only from the reviewer's own comments, written to a style guide distilled from the reviewer's past reviews. The system introduces no critiques of its own. We describe the system's design rationale and implementation, and we outline plans for future evaluations. With the ISMAR community, we will gather feedback and discuss the system design and ideas for additional features and evaluations.

ARXIV 2608.00299 ↗
cs.AI

TRACE-TS: Attribution-Grounded and Traceable Sensor-Language Reasoning for Human Activity Understanding

作者Sparsh Rastogi, Tanmay Kumar, Baiyu Chen, Jatin Bedi, Zechen Li, Flora D. Salim

展开完整摘要收起摘要

Wearable sensors capture fine-grained motion patterns that support rich behavioral understanding, yet most existing methods reduce these signals to activity labels. Recent LM-based approaches generate natural-language explanations for sensor data, but their reasoning is weakly grounded in the underlying signal, leading to fluent yet unverifiable explanations. We introduce TRACE-TS (Traceable Reasoning with Attribution-Grounded Evidence), a framework for structured and signal-grounded reasoning over wearable time series. TRACE-TS uses attribution from an expert classifier to identify salient spatio-temporal sensor regions, uses them to construct DAG reasoning traces with explicit evidence provenance, and trains a compact language model to generate these traces through gated cross-attention over sensor memory tokens. At inference, the adapted model jointly outputs the activity prediction and its reasoning trace, without requiring attribution computation or teacher guidance. We introduce Semantic Node Match(SNM), an LLM-as-judge metric that diagnoses reasoning fidelity at the observation, inference, and synthesis levels, localizing hallucinated observations and broken evidence chains missed by standard NLG metrics. Across seven wearable benchmarks, TRACE-TS achieves the best average accuracy and F1 among all evaluated methods (84.43%/81.24%), and outperforms the best LLM-based baseline by 17.96% in F1. Our code is available at https://github.com/SparshRastogi/TRACE-TS.

ARXIV 2608.00200 ↗
cs.CR

Symbolic Attack Chain Generation from Atomic Red Team Techniques: An Empirical Study of Predicate Representation Granularity

作者Ramya Varunsegar

展开完整摘要收起摘要

Automated attack chain generation is critical for modern cybersecurity, yet manual construction fails to scale as adversary behaviors expand. While classical AI planning using PDDL offers a formal method to automate this process, it relies on the accurate translation of techniques into symbolic predicates. Current state-of-the-art systems like AURORA employ a nine-category Attack Action Linking Model (AALM), but the necessity of this specific granularity remains unvalidated. This work investigates the impact of predicate representation granularity on plan validity, cost, and fidelity. Utilizing a pipeline where a Large Language Model (LLM) performs translation and the Fast Downward engine performs deterministic reasoning, the study compares the full nine-category AALM against a reduced five-category scheme derived empirically from Atomic Red Team (ART) execution evidence. Results from a sixteen-technique corpus demonstrate that plan validity and cost are largely insensitive to granularity, with 81.3% identical outcomes across both schemes. The findings suggest that higher granularity primarily enhances the internal structural resolution of a plan's justification rather than the viability of the generated attack chain itself.

ARXIV 2608.00143 ↗
cs.OS

Benchmarking LLMs on File System Design and Implementation

作者Yuqi Xue, Daixuan Li, Jian Huang

展开完整摘要收起摘要

Large Language Models (LLMs) are fundamentally transforming computer system research and development. As we employ LLMs in file system (fs) development, it is essential to understand their capabilities, limitations, and operational efficiency for domain-specific tasks. We present φ-Bench, an LLM benchmarking framework for fs-specific tasks. To facilitate benchmarking, we develop six types of tasks in φ-Bench: basic understanding, basic implementation, performance modeling, debugging, optimization, and new feature development. Each type emphasizes different LLM capabilities: instruction following, knowledge recall, reasoning, or coding. To create high-quality tasks while achieving broad coverage with minimal human effort, we develop a new AI-assisted task generation pipeline in addition to expert-written and textbook-adapted tasks. With 505 tasks in φ-Bench, we conduct an empirical study with both open source (DeepSeek-V4-Flash, GLM-5.1, and MiniMax-M2.7) and proprietary (Claude-Opus-4.7, GPT-5.2, and Gemini-3.1-Pro) LLMs. Our study discloses the model efficiency for different tasks, causes of failed fs tasks, and techniques for mitigating LLM failures. We will open source φ-Bench to facilitate public research on using LLMs for fs development.

ARXIV 2608.00280 ↗
cs.IR

Bridging the Question-Answer Gap in Retrieval-Augmented Generation: Hypothetical Prompt Embeddings

作者Domen Vake, Jernej Vičič, Aleksandar Tošić

展开完整摘要收起摘要

Retrieval-Augmented Generation (RAG) systems synergize retrieval mechanisms with generative language models to enhance the accuracy and relevance of responses. However, bridging the style gap between user queries and relevant information in document text remains a persistent challenge in retrieval-augmented systems, often addressed by runtime solutions (e.g., Hypothetical Document Embeddings (HyDE)) that attempt to improve alignment but introduce extra computational overhead at query time. To address these challenges, we propose Hypothetical Prompt Embeddings (HyPE), a framework that shifts the generation of hypothetical content from query time to the indexing phase. By precomputing multiple hypothetical prompts for each data chunk and embedding the chunk in place of the prompt, HyPE transforms retrieval into a question-question matching task, bypassing the need for runtime synthetic answer generation. This approach does not introduce latency but also strengthens the alignment between queries and relevant context. Our experimental results on six common datasets show that HyPE can improve retrieval context precision by up to 42 percentage points and claim recall by up to 45 percentage points, compared to standard approaches, while remaining compatible with re-ranking, multi-vector retrieval, query decomposition, and other RAG advancements

ARXIV 2607.29402 ↗
cs.CV

On the Efficacy of Self-Supervised Point Cloud Encoders for Efficient 3D Large Language Models

作者Yao Zheng, Tian Zhang

展开完整摘要收起摘要

3D point cloud-language models (3D-LLMs) enable 3D understanding by pairing point cloud encoders with large language models, but existing methods rely on costly multi-modal encoders (e.g., ULIP-2) that require image-text-point cloud alignment on 8x A100-scale compute, creating high barriers for research and deployment. In this work, we systematically investigate whether low-cost self-supervised point cloud encoders, specifically PCP-MAE and Point-MAE, can serve as effective alternatives. Using MiniGPT-3D as our testbed, we evaluate 7 encoder initialization/pre-training setups (1 multi-modal baseline, 5 self-supervised, 1 random init) under frozen and unfrozen fine-tuning (12 total groups), across 2 architectures (MaskTransformer, PointTransformer), 3 objectives (PCP-MAE, Point-MAE, random init), and 2 datasets (Objaverse 660K, ShapeNet55-34 approximately 50K). Our experiments reveal three key findings: (1) The four-stage MiniGPT-3D pipeline can effectively train a 3D encoder from random initialization: an end-to-end trained random init encoder reaches 52.50% open-vocabulary accuracy and 44.45 captioning score, approaching top pre-trained variants; (2) Architecture and pre-training objective show strong crossover interaction: PCP-MAE + MaskTransformer achieves 59.00% accuracy (best self-supervised), while Point-MAE + MaskTransformer drops to 46.50%, with the pattern reversed for PointTransformer; (3) Closed-set ModelNet40 classification remains a core weakness of purely geometric encoders, reaching only ~13-18% accuracy vs. ~62% for the multi-modal baseline, even after end-to-end fine-tuning. Our results offer practical guidelines for cost-effective 3D-LLM design and reveal interaction patterns between self-supervised objectives and encoder architectures.

ARXIV 2607.29136 ↗
cs.AI

LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

作者Manith Adikari, Bei Peng, Samuele Vinanzi, Angelo Cangelosi

展开完整摘要收起摘要

Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.

ARXIV 2607.29559 ↗
cs.IR

GALA: Generative Aligned Learning for Adaptive Multimodal Representation in the Taobao Shangou Recommender System

作者Jiping Liu, Zhongmin Zhang, Zisen Sang, Zhijia Fang, Tao Ouyang, Ma Jiang, Shaopeng Liang, Zeyang Hou, Guodong Cao, Jia Jia

展开完整摘要收起摘要

Modern recommender systems in food delivery increasingly leverage multimodal signals, including images, text, and user interaction histories, to enhance user experience, yet effective fusion of these heterogeneous modalities remains challenging, hindering both the joint modeling of multimodal signals and adaptation to evolving user intent. In mainstream two-stage approaches, the separation between content-semantic pretraining of image-text encoders and behavior-driven ranking models limits alignment between semantic understanding and user behavior patterns. To address these issues, we present GALA, a three-stage pipeline whose core innovation lies in an intermediate "generative RL alignment" stage that constructs multimodal pretraining data from user behavior and refines it via conversion-based rewards, effectively bridging the pretraining-fine-tuning gap to align with downstream objectives. GALA comprises three stages: first, behavior-aware triplet pretraining on query-image-text pairs from search logs to early capture user intent and content preferences; second, a novel intermediate stage that refines multimodal embeddings through reward-driven optimization (GRPO) to dynamically align them with user behavior and bridge the pretraining-fine-tuning gap; and finally, integration of multimodal and ID embeddings via adaptive gating with a hybrid loss, preserving multimodal contributions under long-term ID-dominant training. GALA has been deployed in the production environment at Taobao Shangou, serving over 200 million daily active users. Compared with state-of-the-art (SOTA) methods, it delivers consistent offline gains of +0.12/+0.20 AUC along with better PCOC metrics. Large-scale online A/B tests further report a 0.55 percent increase in order volume, confirming GALA's effectiveness at industrial scale and its robustness across diverse demand patterns.

ARXIV 2607.29213 ↗
cs.CL

Learning Latent Reasoning Traces for Scalar Reward Models End-to-End

作者Sanwoo Lee, Clive Bai, Hsiu-Yuan Huang, Kun Liang, Weijie Liu, Yunfang Wu

展开完整摘要收起摘要

Reward models (RMs) are central to aligning large language models with human preferences via reinforcement learning. Although traditional scalar RMs enable efficient and probabilistic reward modeling, they rely on superficial cues that fail to generalize to complex or out-of-distribution (OOD) tasks. Conversely, generative RMs leverage extensive reasoning to improve robustness on challenging tasks, but their natural language-based scores lack the numerical flexibility and probabilistic interpretability that scalar RMs offer. While recent approaches combine both paradigms through off-policy multi-task learning, such parallel optimization does not guarantee that generated reasoning traces actively align with or benefit downstream scalar reward prediction. To address this mismatch, we propose LatentRM, a reward modeling framework that learns intermediate reasoning traces as discrete latent variables to explicitly maximize the likelihood of downstream scalar rewards. Through on-policy optimization of the latent reasoning space end-to-end, LatentRM tightly couples deep reasoning-based evaluation with precise scoring. Extensive validations on in-distribution and OOD datasets and RLHF show that LatentRM outperforms scalar, generative, and hybrid RMs on preference modeling and policy alignment across tasks ranging from open-ended conversation to complex reasoning.

ARXIV 2607.29185 ↗
cs.LG

Dynamics-aware identification of governing equations from sparse and noisy data

作者Pongpisit Thanasutives, Yoshinobu Kawahara

展开完整摘要收起摘要

Sparse identification of nonlinear dynamics (SINDy) and PDE functional identification (PDE-FIND) recover parsimonious ordinary and partial differential equations (ODEs and PDEs) from data. However, sparse and noisy temporal measurements can make derivative estimates unreliable. To address this problem, we evaluate Koopman-based upsampling techniques implemented with dynamic mode decomposition (DMD), extended DMD (EDMD), and optimized DMD. These methods learn finite-dimensional approximations of Koopman evolution on selected observables and are used to interpolate and denoise snapshots inside the observed time window before derivative estimation and sparse regression. The empirical benchmark comprises two ODE systems, Lorenz-63 and Van der Pol, and three periodic PDE systems, Burgers, Fisher-Kolmogorov-Petrovskii-Piskunov (Fisher-KPP), and linear advection-diffusion, over sparse and noisy sampling regimes. Polynomial EDMD gives the strongest ODE results, especially in coefficient accuracy. The PDE results are system-dependent: low-rank DMD-assisted reconstructions improve Burgers and advection-diffusion discovery, while the raw baseline (without upsampling) remains competitive for the Fisher-KPP data. A comparison against linear and smoothing-spline interpolation techniques shows that the selected Koopman-based preprocessors provide overall performance gains over these non-dynamical alternatives. We also demonstrate that DMD-assisted upsampling can stabilize Pareto-based non-oracle support-size selection. Overall, Koopman-based upsampling is best viewed as a dynamics-aware preprocessing step that can reduce derivative-estimation error when its observable representation and low-rank structure are appropriate for the data.

ARXIV 2607.29036 ↗
cs.RO

FibVLA: An Efficient Temporal Vision-Language-Action Model with Fibonacci Sampling

作者Li Lin, Wujun Xu, Weiwei Meng, Kaiwen Xia, Kang Hao Cheong, Shuai Wang

展开完整摘要收起摘要

Vision-language-action models (VLAs), which leverage the cognition of multimodal information to infer physical-world actions, provide a generalized solution for embodied AI applications. Conventional VLAs usually concentrate on current digital cognition. While some efforts are made to enhance VLAs' reasoning capabilities by capturing temporal information, encoding the long-context history causes an efficiency-decreasing issue. To reconcile the conflict between capturing temporal information and maintaining inference efficiency in VLAs, this paper introduces FibVLA, an efficient framework featuring temporal perception of long-context history. Specifically, we leverage logarithmic hindsight sampling to both proprioceptive states and visual frames to capture long-term temporal dependencies with minimal redundancy. For the action expert, we introduce the flow matching to produce action distributions, and the Fibonacci recurrent inference strategy to generate long-range planning steps based on real-time closed-loop feedback. Experiments demonstrate that FibVLA significantly improves action smoothness and success rates without retraining large-scale visual encoders. Efficiency analysis demonstrates superior real-time responsiveness compared to video-based baselines in real-world evaluations.

ARXIV 2607.29596 ↗
cs.CV

OSEF: One-Step Evidence Fusion for Cross-Video Scene Procedure Planning

作者Zhentong Ye, Lei Zhang, Sijia Zhou, Yingda Yu, Yuehan Shi, Jiaqi Xuan, Shuaiwu Dong, Guanchao Tong, Meimei Zhang, Bin Li

展开完整摘要收起摘要

Video Scene Procedure Planning (VSPP) supplies the target start-goal observations in advance, leaving open how a planner should act when the evidence must itself be retrieved. We introduce Cross-Video Scene Procedure Planning (CVSPP): given an answer-redacted start-goal query and K candidate videos, a model must retrieve the supporting video, localize the relevant window, and predict the action sequence. Two obstacles couple here. Same-task demonstrations share stages and windows, and an early hard selection passes the wrong scene chain to the planner. We build an eleven-source benchmark with typed negative roles, a fail-closed answer-leakage gate, and separate Evidence- and Plan-axis metrics. On its 14 source-horizon cells we adapt nine planner families against a majority-sequence floor. We then present One-Step Evidence Fusion (OSEF), which scores a query-conditioned cell-and-span lattice over all candidates and feeds the full soft lattice to the planner through a token-global adapter, cropping no window beforehand. OSEF ranks first on all six cells the benchmark certifies as method-rankable. On four matched same-task COIN and CrossTask cells it improves exact-video-and-plan success by 2.9-10.7 points over an enhanced hard-selection SOTA, and a component study assigns the largest single increment to the token-global interface. Five converted-source cells sit at or near the majority-sequence floor, the benchmark's remaining headroom. The supplementary package includes model constructors and evaluation code.

ARXIV 2607.29401 ↗
cs.LG

SAF-OPD: Stable Advantage Fusion for On-Policy Distillation

作者Yifan Ding, Xincheng Wei, Yoshua Y. Li, Ziheng Li, Yuquan Lu, Siyu Zhang, Dongsheng Ma, Rongxiang Weng, Xunliang Cai, Yun Chen

展开完整摘要收起摘要

Reinforcement learning with verifiable rewards (RLVR) broadcasts a single response-level reward to every token, while on-policy distillation (OPD) scores each token against a stronger teacher for a dense advantage but caps performance at teacher quality and discourages exploration beyond it. Their complementarity makes combining RLVR and OPD promising, but we find that fusing the two advantages with a fixed coefficient triggers entropy collapse from two miscalibrations: a magnitude mismatch, where token-level OPD advantages can spike far beyond the bounded RLVR advantage and erase its signal, and a temporal mismatch, where sustained full-strength OPD keeps pulling the student toward the teacher and limits exploration needed to surpass it. We propose SAF, a Stable Advantage Fusion framework that resolves both issues via a lightweight, four-stage pipeline applied only to the OPD advantage: a sparsify-then-compress mechanism for magnitude control paired with a warm-up-then-anneal mechanism for temporal control, with each stage independently switchable and adding negligible overhead. Instantiating RLVR with GRPO, we evaluate SAF across seven mathematical reasoning and code generation benchmarks with Qwen3-1.7B/4B/8B: SAF avoids entropy collapse and consistently outperforms fixed-coefficient GRPO+OPD fusion, improving the aggregate score by 0.51-2.70% across all six model-domain settings while achieving more stable training.

ARXIV 2607.29209 ↗
cs.LG

DASH-OPD: Discrepancy-Aware Switching with Hysteresis for On-Policy Distillation

作者Yuchen Xia, Qianguo Sun, Chao Song, Junlong Wu, Yiyan Qi, Yunjian Xu

展开完整摘要收起摘要

On-policy distillation (OPD) trains student models on their own rollouts to reduce exposure bias. However, in multi-turn agent scenarios, early student errors can lead a trajectory away from the teacher's familiar domain. Existing curriculum learning methods regulate how much teacher support is used according to training progress, but cannot determine when it is needed. In light of this, we propose DASH-OPD, Discrepancy-Aware Switching with Hysteresis for OPD, a new agentic OPD method that can switch executors adaptively and bidirectionally. On each turn, DASH-OPD calculates a mean log-probability ratio between the two executors over action tokens as their discrepancy. Student-to-teacher ratios on student turns form drift signals, while teacher-to-student ratios on teacher turns form recovery signals. These signals are normalized and accumulated over multiple turns into drift and recovery evidence. DASH-OPD switches executors when the evidence exceeds its corresponding switching threshold. This multi turn accumulation makes the switching hysteretic, preventing high-frequency switches caused by transient fluctuations. On ALFWorld, DASH-OPD outperforms all the baselines and demonstrates superior training and deployment efficiency. This paper is a work in progress. Code, training logs, and model checkpoints will be released later.

ARXIV 2607.29078 ↗
cs.RO

Outcome-Guided Distillation: A Teacher-Student Framework to Advance VLM Reasoning in Autonomous Driving

作者Zeyu Dong, Yimin Zhu, Yu Wu, Yu Sun

展开完整摘要收起摘要

End-to-end (E2E) autonomous driving aims to learn a direct mapping from visual observations to control actions. However, these E2E models often act as black boxes and struggle with complex scenarios. To address this, recent works incorporate Vision-Language Models (VLMs) to provide explicit reasoning, enhancing both interpretability and driving robustness. These approaches typically rely on pre-generated annotations, which suffer from potentially flawed labels and require costly human labor. In this work, we propose a new framework that integrates structured reasoning and geometric precision through a teacher-student architecture. The teacher model introduces reflective reasoning, where the VLM generates logical explanations and then reflectively refines the reasoning under the supervision of ground-truth action. This enhances zero-shot generalization without intermediate labels. The student model distills the teacher's reasoning capabilities via supervised fine-tuning. We also design a separate waypoint decoder that interprets textual reasoning into continuous trajectories. Our proposed solution integrates two goals: providing explicit reasoning for interpretability and delivering robust and accurate driving performance. It leverages the synergy between these two objectives within a staged inference engine to enhance driving performance and explicitly uses the reasoning to guide driving prediction. Evaluated on Waymo benchmarks, our framework outperforms classical reasoning-based baselines in zero-shot reasoning, waypoint accuracy, and inference efficiency. Our experiments validate this design, demonstrating that the reasoning text makes a significant contribution to driving inference, resulting in around a 24% improvement in performance compared to an identical model that lacks reasoning. Our work advances reasoning-driven autonomous driving toward interpretable and deployable systems.

ARXIV 2607.29052 ↗
cs.LG

Adaptive FastOPD: Progress-Aware Rollout Horizon Expansion for Efficient On-Policy Distillation

作者Qian Tan, Huaifei Liang, Xuanyu Zhu, Lei Jiang, Yuqiang Li

展开完整摘要收起摘要

On-policy distillation (OPD) provides dense teacher supervision along student-generated trajectories, but its online rollout process incurs substantial computational cost, particularly when a few long responses delay batch completion. Existing acceleration methods typically control rollout length using fixed budgets or absolute teacher--student agreement thresholds, which may not reflect learning progress across different models and training stages. We propose Adaptive FastOPD, a progress-aware strategy that expands the rollout horizon only when learning near the current boundary region has plateaued and the current horizon is sufficiently utilized. The former is determined from four teacher--student signals measured relative to their values upon entering each horizon, making expansion responsive to stage-specific progress rather than a predefined step interval or an absolute threshold on the raw agreement signals, while the latter prevents a small number of long responses from triggering increases in rollout cost. Across two teacher--student pairs, Adaptive FastOPD achieves the highest average performance while reducing training time by 49.1--71.2% relative to OPD 15K, and remains robust across a range of hyperparameter settings.

ARXIV 2607.29494 ↗
cs.SE

A Formalism-Aware Reward Loop for Handwritten UML-to-PlantUML Generation

作者Mersedeh Sadeghi, Simon Scholz, Adrian Psoch-Bajraktari

展开完整摘要收起摘要

Handwritten UML sketches are common in early software design, but turning them into structured, analysable modelling artefacts still requires manual reconstruction. Vision-language models can generate PlantUML from diagram images, but prompt-based use treats this as image-to-text generation rather than structured model generation. We investigate formalism-aware rewards: feedback signals derived from analysable model representations rather than surface text. In a worked example, we adapt a vision-language model for handwritten UML-to-PlantUML generation using super-vised fine-tuning followed by Group Relative Policy Optimisation. Generated PlantUML is compared against target representations, using XMI for class diagrams and control-flow graphs for activity diagrams. Emerging results show that the adapted model improves compilability and conversion quality over the untuned open model and one proprietary baseline, while remaining competitive with a stronger proprietary baseline on class diagrams. The added benefit of the reward-guided stage remains open on the current held-out set. Error analysis and metric-validity results show that modelling acceptability is only partially captured, motivating rewards and evaluations that combine model analysis with human judgement.

ARXIV 2607.28987 ↗
cs.RO

Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration

作者Dylan Miller, Martin Jagersand

展开完整摘要收起摘要

By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.

ARXIV 2607.29482 ↗
cs.CV

Visual Distribution Anchoring for Efficient Prompt Tuning

作者Pouya Parsa, Raoof Zare Moayedi, Seongjin Choi

展开完整摘要收起摘要

Prompt tuning adapts vision--language models with few trainable parameters, but existing approaches trade off efficiency and adaptation: static textual prompts can overfit source classes, image-conditioned prompts add per-instance computation, and multimodal tuning modifies the visual branch. We propose VDA (Visual Distribution Anchoring), a training-free target adaptation framework that augments a frozen semantic classifier with class-level visual prototypes estimated offline from an unlabeled target pool. We first ask whether prototypes can be synthesized from class names. A text-to-centroid mapper reconstructs held-out source prototypes but fails under dataset shift because class names specify semantic identity, not target-domain appearance. An oracle analysis confirms that true target prototypes are highly discriminative. VDA therefore uses frozen semantic and domain-template classifiers to partition unlabeled target images into class-correlated groups. Confidence-ranked image features form normalized prototypes, fused with the semantic classifier using one global weight. Adaptation requires no target labels, target-side optimization, uniform class-prior assumption, iterative refinement, or test-query access, and yields a fixed, cacheable classifier. Controlled experiments show that class-specific partitioning drives gains and that visually local pseudo-label errors can remain useful despite being class-incorrect. Across ten ImageNet-to-target transfers, the same frozen design improves zero-shot CLIP, TCP, and MaPLe by 3.22, 3.39, and 3.35 points, respectively, improving nine of ten targets in every setting. Its visual correction further improves leakage-free PromptKD by 2.79 points, complementing zero-shot, source-prompted, multimodal-prompted, and target-distilled classifiers.

ARXIV 2607.28967 ↗
cs.CV

Forwardrobe: Garment-Aware Gaussian Avatars from a Single Image

作者Daisheng Jin, Shuyun Wang, Ying He

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Reconstructing animatable 3D human avatars from a single image remains particularly challenging for loose garments, whose geometry and motion cannot be adequately represented by body-aligned topology and skinning. We present Forwardrobe, a feed-forward framework for reconstructing garment-aware Gaussian avatars from a single image. Forwardrobe explicitly separates clothing from the body in canonical Gaussian space and equips the garment layer with continuity-aware geometry and skinning initialization, pose-conditioned non-rigid deformation, and appearance adaptation. These designs improve garment reconstruction and visual quality during animation, particularly for skirts and dresses. The separated garment layer additionally forms an independently controllable 3D asset, enabling garment editing, transfer, and 3D virtual try-on. Experiments demonstrate improved garment reconstruction quality and greater flexibility in garment manipulation compared with existing single-image avatar reconstruction methods.

ARXIV 2607.29106 ↗
cs.RO

BWM: A Low-Cost High-Fidelity World Simulator for Robot Learning

作者BWM Team

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Reliable robot learning requires a world simulator that can predict action consequences before execution on physical hardware, including risky and failure-prone outcomes. Existing physics simulators require substantial asset construction and calibration and still face a sim-to-real gap, while video generators often lack precise control over their responses to fine-grained robot actions. In this paper, we present the Boundless World Model (BWM), an open-source, low-cost, high-fidelity world simulator for robot manipulation. BWM is an action-conditioned world model that combines initial-environment guidance, dynamic visual history, and temporally aligned robot-action conditioning for stateful autoregressive prediction of future observations. We construct action-aligned training clips through trajectory replay, overlapping clip sampling, and initial-observation enhancement. BWM serves as a data engine that augments imitation-learning data with action-aligned rollouts, and as a policy evaluator for closed-loop assessment, risk anticipation, and policy ranking. Experiments on the WorldArena benchmark and physical robots demonstrate improved simulator fidelity and functional utility across the data-engine and policy-evaluator settings. BWM ranks first overall in the WorldArena Challenge across Track 1 and its two Track 2 applications. We release the BWM open-source ecosystem, including model checkpoints, training and inference code, and interfaces for data generation and policy evaluation.

ARXIV 2607.29302 ↗
cs.CV

OSAGEN: Object-Aware Mask Priors and Multistage Decoupled Diffusion for Industrial Anomaly Generation

作者Jinyi Xu, Peng Chen, Yunkang Cao, Chengliang Liu, Xinghui Dong, Chao Huang

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Industrial anomaly detection and localization are limited by scarce real anomalies and pixel-level annotations, a bottleneck that synthetic image-mask pairs can alleviate. However, existing few-shot mask-guided generation may over-follow mask geometry, produce weak anomalies, or use condition masks incompatible with the current object instance. We propose OSAGEN, which combines object-aware mask priors with multistage decoupled diffusion. Its three-stage adaptation sequentially learns normal appearance, defect appearance under coarse conditions, and fine-grained mask calibration, improving defect realization and local control. QBG injects object structure from a matched normal image into mask diffusion to produce object-aware priors, while ISC restricts anomaly propagation and preserves normal content during sampling. A lightweight materialization step recovers pixel-level labels aligned with the realized defects. On MVTec AD and VisA, OSAGEN achieves AP-P/F1-P scores of 88.1/82.2 and 68.5/66.1, respectively, under a unified downstream localization protocol. The code will be released upon acceptance.

ARXIV 2607.29533 ↗
cs.GR

Interactive Generative Motion Editing via Scheduled Inpainting

作者Dhruv Agrawal, Dominik Borer, Luca Vögeli, Robert Sumner, Martin Guay, Jakob Buhmann

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Motion editing is central to VFX and game development, where it is used extensively to modify and augment existing movements to conform to new environments or changes in artistic direction. While traditional motion editing can do small modifications, it cannot accommodate larger structural edits, resulting in visual warping artifacts that require authoring new motion. Conversely, recent advances in large-scale generative modeling have unlocked newfound capabilities for authoring entire movements by directly manipulating sparse spatial constraints. While impressive at creating new movements, these methods lack the capability to preserve and edit existing motion interactively. In this work, we introduce scheduled inpainting, a method that enables interactive generative motion editing, a novel paradigm unifying motion synthesis and editing by leveraging generative models. Scheduled inpainting is a simple yet powerful inference-based technique that enables fine-grained spatiotemporal control over the balance between preserving the original motion and generating new content. By building atop generative models that support direct manipulation, our system allows artists to interactively refine existing animations while ensuring results remain natural and consistent with the learned motion distribution. Scheduled inpainting is versatile and supports many editing applications, such as extending, stitching, and compositing different clips. Finally, we extensively validate our approach by comparing with four baselines, conducting ablations of our design, and reporting user feedback.

ARXIV 2607.29133 ↗
cs.CV

OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting

作者Zhisheng Han, Shiyao Wu, Jiayan Qiu, Yakun Ju, Lu Liu, Le Zhang, Pengfei Feng, Huiyu Zhou, Zheheng Jiang

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Single-image 3D hand avatar reconstruction is fundamentally ill-posed and particularly challenging due to limited visual evidence under severe self-occlusion and the complex pose-dependent deformation of highly articulated hands. Existing methods predominantly rely on implicit NeRF-style representations, whose volumetric fitting is computationally expensive and often struggles to preserve fine-grained hand details. In this work, we present OASIS, a tailored 3D Gaussian Splatting framework for single-image hand avatar reconstruction. To faithfully encode sparse image-specific appearance cues in single-view reconstruction, we construct geometry-aligned visual evidence tokens by explicitly aligning input image observations with 3D hand geometry and context-adaptively tokenizing the resulting visual evidence. Since severe self-occlusion makes the reliability of image evidence inherently visibility-dependent, we introduce a visibility-conditioned point-image attention to reliably transfer visual evidence to geometric tokens, yielding occlusion-aware Gaussian features for faithful and robust reconstruction. To further capture non-rigid deformation of articulated hands, we introduce a Feature-on-Mesh representation to enable Gaussian deformation to be guided by local surface stretching. Under this framework, we adopt a one-shot adaptation scheme that learns a shared hand prior from multi-identity training data and then fits it to a target image for target-specific reconstruction. Extensive experiments show that OASIS outperforms existing baselines in both visual fidelity and efficiency across challenging poses and in-the-wild scenarios, and further demonstrates strong versatility in downstream applications such as text-to-avatar generation and texture editing.

ARXIV 2607.29633 ↗
cs.CV

FlexComposer: Unified Video Compositing from Images to Dynamic Footage with Flexible Trajectory Control

作者Songchun Zhang, Sitong Guo, Xianghao Kong, Pengwei Liu, Yuwei Guo, Lvmin Zhang, Anyi Rao

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Generative video compositing, which involves inserting external assets seamlessly into existing video sequences, is essential for content creation and visual effects. However, existing approaches suffer from a control-fidelity trade-off: they either hallucinate motion from static images, failing to preserve the dynamics of pre-animated assets, or lack fine-grained spatial control for precise asset placement along user-defined trajectories. We propose FlexComposer, a unified framework that standardizes video compositing as a trajectory-guided conditional generation task, enabling the seamless integration of both static images and dynamic footage. Our approach introduces three key designs: (1) a Unified Canonical Foreground Representation that decouples an object's intrinsic motion from its global displacement, standardizing heterogeneous inputs into a stabilized, centered latent space; (2) a Spatial-Aware Latent Injection strategy that exploits the translation equivariance of VAE latent spaces to transport canonical features onto target trajectories via a parameter-free mechanism; and (3) a Hybrid Dataset and Synthetic-to-Real Curriculum that synergizes procedural simulation, real-world cinematic footage, and generative data to implicitly learn physically plausible illumination and shadow harmonization. This unified design handles diverse inputs from product photos to dynamic subjects achieving high-fidelity motion control and environmental integration without the need for explicit 3D reconstruction or auxiliary learnable adapters. Extensive experiments demonstrate that FlexComposer outperforms state-of-the-art methods in visual quality, temporal consistency, and trajectory adherence.

ARXIV 2607.29627 ↗
cs.CV

SatEdit: Mask-Conditioned Image Editing via VLM-Guided Segment Annotation

作者Muhammad Talha, Muhammad Ahmed Amer

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Satellite image editing requires spatially precise object-level control, but supervised editing datasets for overhead imagery are costly to build because object masks, semantic labels, and paired edits are rarely available at scale. We introduce SatEdit, a mask-conditioned satellite image editing framework that constructs training supervision from unlabeled imagery. SatEdit proposes object masks with a seg- mentation foundation model, assigns semantic la- bels to sampled segments with a Vision-Language Model, and applies lightweight human verification before generating paired addition and removal exam- ples through mask-guided inpainting. We fine-tune a high-resolution image editing backbone with LoRA on a SODA-A-derived dataset containing 1,014 im- ages and 852 verified object annotations across 91 classes. In controlled comparisons with open- source and proprietary image editing models, SatE- dit achieves the highest aggregate masked-region se- mantic alignment, with a CLIP score of 0.6322 and CLIP delta of 0.0726, while preserving the surround- ing scene qualitatively. These results suggest that VLM-assisted segment annotation is a practical route to data-efficient, spatially controllable satellite image editing.

ARXIV 2607.29367 ↗
cs.CV

Evaluation-Verification Reward for Consistent Multi-Reference Image Editing

作者Yingmao Miao, Pengfei Zhang, Xiaochen Lv, Meng Yu, Lei Sun, Xiangxiang Chu, Chao Shen, Chenhao Lin

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While recent image editing models have made rapid progress, multi-reference editing remains challenging, particularly in maintaining visual consistency across references and ensuring overall visual harmony. Reinforcement learning has proven highly effective for text-to-image generation and single-image editing, but its extension to multi-reference editing is hindered by the absence of suitable reward models that capture multi-image relational constraints. Moreover, naively using multimodal large language models(MLLMs) as zero-shot evaluators faces a key tension between hallucination-prone long-form reasoning and the limited deductive power of short-form judgments. We address these issues with a Multi-dimensional Evaluation-Verification Reward(EVR). EVR decomposes evaluation into distinct visual criteria; for each criterion, an MLLM Evaluator generates multiple candidate hypotheses, and a Verifier grounds each claim in concrete visual evidence to accept or reject it, producing reliable and fine-grained reward signals. Together with a scalable data pipeline, our method enables RL fine-tuning of off-the-shelf editors without architectural changes. Extensive experiments show substantial gains over the base Qwen-Image-Edit, improving consistency and harmony to match or surpass NanoBanana.

ARXIV 2607.29025 ↗
cs.CV

MoRoute: Dynamic Routing for In-Context Multimodal Video Generation

作者Chong Gao, Jie Ma, Zhan Peng, Chongxiao Wang, Haoxue Wu, Jun Liang, Guanbin Li, Jing Li

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Multimodal video generation aims to generate and edit videos conditioned on arbitrary combinations of text, images, and videos within a single model, allowing diverse tasks to share complementary data and generative priors. Unifying these tasks requires multimodal understanding of diverse conditions, which is typically provided by a pretrained vision-language model (VLM). A key challenge is how to connect the VLM's hierarchical multimodal representations with a pretrained video diffusion transformer (DiT). Existing methods either inject features from only the final or a few manually selected VLM layers, or jointly train architecture-matched understanding and generation streams, making it difficult to reuse heterogeneous pretrained backbones. We introduce MoRoute, a unified multimodal video generation framework that formulates a frozen VLM and a pretrained video DiT with different architectures as heterogeneous experts connected through dynamic layer routing. For each input, a lightweight block-wise router enables every DiT block to select the VLM layer most relevant to its generation stage, thereby learning an adaptive correspondence between multimodal understanding and video synthesis. MoRoute further incorporates reference images and source videos directly into the DiT token sequence through unified in-context conditioning, preserving fine-grained visual details across diverse generation and editing tasks. Experiments on IntelligentVBench, OpenVE-Bench, and RefVIE-Bench show that MoRoute consistently surpasses the best competing method on each benchmark, improving the average score by 0.15, 0.18, and 0.34 on a 1-5 scale, respectively.

ARXIV 2607.29545 ↗