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cs.RO

GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

作者Chenghao Gu, Hanyang Yu, Jingbo Zhang, Haitao Lin, Wenyao Zhang, Jinghe Wang, Hanglei Jin, Shuzhao Xie, Jingyan Jiang, Zhi Wang

展开完整摘要收起摘要

Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.

ARXIV 2608.06332 ↗
cs.CV

LAWM-3D: Learning 3D-Aware Latent Actions from Human Videos for Generalizable Robot World Models

作者Jiarui Yang, Jiale Zhange, Jiawei Li, Hang Guo, Wen Huang, Jinpeng Wang, Peidong Liu, Shu-Tao Xia

展开完整摘要收起摘要

World models enable agents to perform forward rollout and planning without real-world interaction. However, their application in open-world embodied intelligence remains limited by the high cost of action annotations and the heterogeneity of action spaces across platforms. Recently, latent action models (LAMs) have alleviated this bottleneck by learning action representations directly from unlabeled human videos in a self-supervised manner. Nevertheless, most existing LAMs rely on single-view inputs and operate primarily in 2D pixel space, raising a fundamental question: can simply incorporating multi-view videos into LAM training endow the learned latent actions with 3D-aware perception? Our study shows that the answer is negative. The primary reasons lie in future-frame appearance leakage as well as inter-camera appearance discrepancies and viewpoint variations. To address these issues, we propose LAWM-3D, which introduces three tightly coupled key designs: (1) a multi-view invariant unified action tokenization scheme for learning 3D-aware latent actions; (2) a geometric alignment constraint that anchors intermediate encoder features to a pretrained 3D foundation model, thereby explicitly providing cross-view geometric correspondences; and (3) a non-injective RGB-D joint reconstruction objective that prevents shortcut learning from future-frame appearance information, forcing the LAM to focus supervision on motion cues with geometric significance. Importantly, these components are not simply stacked but are tightly coupled through a unified motivation. Built upon a two-stage paradigm of large-scale human video pretraining followed by robot fine-tuning, extensive experiments demonstrate that the proposed 3D-aware latent actions significantly improve world model performance, achieving SOTA results in generation quality, physical consistency, and generalization ability.

ARXIV 2608.05706 ↗
cs.RO

Adaptive-WAM: Quality-Guided Early-Exit Planning from Intermediate Video-Diffusion Features

作者Sining Ang, Yuguang Yang, Yan Wang

展开完整摘要收起摘要

Large video diffusion models provide rich spatiotemporal priors for autonomous driving, but existing world-action models often inherit the cost of iterative future-video generation even though deployment only requires an ego trajectory. We ask a more basic question: how much of a video diffusion model must be executed to make a reliable driving decision? Through a controlled study of video denoising timesteps and Diffusion Transformer (DiT) depth, we find that planning performance is largely insensitive to the tested video-noise levels, whereas strong trajectories can already be decoded from intermediate layers. Based on this observation, we introduce Adaptive-WAM, a quality-aware multi-exit planner built on a Wan2.2-5B backbone. Trajectory diffusion heads are attached to selected DiT blocks, and a lightweight trajectory-quality scorer terminates inference once the best trajectory decoded so far satisfies a quality threshold; otherwise, computation continues from the cached hidden state to a deeper exit. The deployed planner therefore avoids the iterative classifier-free denoising loop and VAE decoding required for future-video synthesis, while dynamically allocating backbone depth according to trajectory quality. On NAVSIM, the adaptive single-trajectory planner achieves 90.8 PDMS; a separate fixed-exit variant reaches 92.6 PDMS with 64 proposals. It further obtains 89.9 EPDMS on NAVSIM v2, yielding the best reported results among the compared front-view video world-model planners. Without target-domain fine-tuning, Adaptive-WAM transfers to nuScenes with 0.88 m average L2 error and a 0.08% collision rate. On an A100, adaptive routing improves PDMS from 90.62 to 90.79 while averaging 170 ms end-to-end planning latency, approximately 10% below the 190 ms fixed block-15 planner and 47% below the 320 ms fixed full-depth planner. Code will be released.

ARXIV 2608.06008 ↗
cs.CV

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

作者Menglin Han, Yang Ding, Yulei Lu, Haoran Yu, Xin Ma, Junyi Chen, Zhangkai Ni, Lin Ma, Yaohui Wang

展开完整摘要收起摘要

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.

ARXIV 2608.05663 ↗
cs.CV

Wan-Animate-2: Pushing the Application Boundaries of Character Animation

作者Guangyuan Wang, Li Hu, Dechao Meng, Zhongyi Zhang, Peng Zhang, Xindi Zhang, Mingyang Huang, Ruoshi Zhang, Ke Sun, Zhe Zhang, Xingjun Wang, Gang Cheng, Hai Xu, Bang Zhang

展开完整摘要收起摘要

Character image animation remains a foundational yet challenging task in computer vision. Existing approaches can be broadly categorized into three paradigms: methods based on explicit motion representations suffer from extraction errors and identity drift; methods based on implicit motion features lose fine-grained dynamics through compression; and in-context learning approaches avoid intermediate representations but incur prohibitive computational costs. Furthermore, all current systems are designed for offline synthesis, unable to meet the real-time requirements of interactive applications such as digital avatars and live-streaming hosts. To address these limitations, we present Wan-Animate-2, an end-to-end character animation framework that directly consumes the driving video within a redesigned Diffusion Transformer. Our architecture achieves superior motion fidelity and identity preservation by eliminating intermediate motion extractors entirely. We further introduce text driven viewpoint control that decouples the output camera perspective from the driving video--a capability rarely supported by prior character animation methods that rely on explicit motion representations. Beyond generation quality, we present Wan-Animate-2-Lite, an efficient variant that reduces inference latency to real-time thresholds through a three-stage training paradigm: teacher forcing pretraining with error buffer mechanism, and Self-Forcing distillation with chunk-wise backpropagation. This enables streaming character animation for interactive applications, opening new deployment scenarios that were previously infeasible. Qualitative evaluations and user studies demonstrate that Wan-Animate-2 achieves high-fidelity animation results across diverse characters and motion patterns. To foster further research and community development, we will release the Wan-Animate-2-Base model weights to the public.

ARXIV 2608.06009 ↗
cs.LG

LC-GRPO: Bridging Train-Inference Gap for Flow-Based GRPO with Langevin Correction

作者Yingqing Guo, Hui Yuan, Zijian He, Mengdi Wang, Zheng Ding

展开完整摘要收起摘要

Flow-based generative models are typically sampled by solving a deterministic ordinary differential equation (ODE), whereas online reinforcement learning requires stochastic rollouts for policy exploration and optimization. Existing GRPO methods for flow models therefore replace the inference-time ODE with a stochastic differential equation (SDE) during training. Although the ODE and SDE share the same marginal distributions in continuous time, their finite-step discretizations can differ substantially. In particular, SDE rollouts often become blurry as the exploration noise increases, creating a mismatch between the samples used for reinforcement learning and those generated by the test-time ODE sampler. We introduce LC-GRPO, a flow-based GRPO framework with Langevin correction. Each rollout transition first takes an inference-aligned ODE Euler step and then applies a stochastic Langevin correction targeting the marginal distribution at the resulting timestep. The required score is recovered directly from the flow velocity, requiring no additional score model, while the resulting transition remains an isotropic Gaussian with a tractable likelihood for policy optimization. We theoretically show that, under suitable conditions, one Langevin correction step reduces the Wasserstein error of an imperfect ODE Euler step. At a matched randomness level, we further show that the proposed transition can be more accurate than the standard Euler--Maruyama discretization of the reverse SDE. Experiments on SD3.5-Medium, FLUX.1-Dev, and HunyuanVideo demonstrate that LC-GRPO consistently improves reward optimization across text-to-image and text-to-video tasks, preserves generation quality, and substantially narrows the gap between stochastic training rollouts and deterministic test-time ODE inference.

ARXIV 2608.05600 ↗
cs.CV

Vorch-Director: Interactive World Story Model via Noise-Aware Error Rectification

作者Lisai Zhang, Yidi Wu, Qi Liu, Xin Ma, Yang Ding, Gang Yue, Siqian Yang, Jingyuan Chen, Lin Ma, Yaohui Wang

展开完整摘要收起摘要

Autoregressive continuation provides a natural path toward minute-scale audio-visual generation by repeatedly extending a short-window generator conditioned on previously generated video and audio. However, models are trained on clean ground-truth histories, while inference relies on their own generated histories, where accumulated errors cause identity drift, over-smoothing, and audio-visual desynchronization. Recent methods reduce this mismatch by reusing prediction residuals as synthetic corruption, but we observe that the effectiveness of residual correction critically depends on the flow-matching noise level at which residuals are produced. We propose Vorch-Director, a noise-level-aware residual correction strategy that associates each residual with its originating noise level and injects residuals from matched noise regimes during training. By aligning injected errors with the denoising process, Vorch-Director produces more realistic autoregressive histories while retaining efficient teacher-forcing training. Built on the audio-visual LTX-2 diffusion transformer, Vorch-Director further introduces task embeddings to distinguish historical video, reference images, and target video, enabling unified conditioning for long-horizon generation. Together with a clean conditioning sink and mixed-task training, Vorch-Director supports multi-shot, multi-subject, reference-guided audio-visual long-video generation. We evaluate Vorch-Director on ST-Bench and introduce a new long-horizon audio-visual benchmark with metrics for quality drift and long-range consistency. Extensive experiments demonstrate improved stability and audio-visual fidelity over strong baselines.

ARXIV 2608.05776 ↗
cs.AI

GAUGE: A Measurement-Grounded Benchmark for Physical Fidelity in Simulation Engines and Video World Models

作者Shuai Wang, Yaxin Feng, Xuekun Jiang, Shihan Tian, Ningyu Yan, Xing Shen, Chaoyang Lyu, Hui Wang, Yunsong Zhou, Hanqing Wang, Jiangmiao Pang, Yang Xiang, Xing Gao, Chunhua Shen, Weinan Zhang

展开完整摘要收起摘要

Physics engines facilitate large-scale training and evaluation for embodied intelligence, while generative video world models are emerging as implicit simulators of future states and interactions. However, existing evaluations of physical fidelity are often conducted in isolation and rely heavily on perceptual similarity or human judgments, providing limited insight into which physical principles or parameters are violated. We introduce GAUGE, a real-world-grounded diagnostic benchmark for jointly evaluating how numerical simulators and generative video world models reproduce or deviate from real-world physics. It comprises 22 controlled task families covering rigid bodies, flexible cables, textiles, and volumetric deformable objects. Grounded in real-world trajectories and paired with calibrated physical metadata, uncertainty annotations, and task-specific observables, these tasks cover fundamental physical processes including collision, friction, momentum transfer, oscillation, self-contact, and deformation across diverse materials and conditions. We benchmark Isaac Sim, Genesis, and Newton on 14 task families using generalized trajectory errors, and evaluate 6 image-to-video models on 5 rigid-body tasks by testing physical-law consistency and the temporal stability of inferred parameters. Our results reveal no uniformly faithful physics engine, with the largest discrepancies arising in impulsive contact, rapid textile motion, and volumetric deformation. We further find that video world models can produce trajectories with the expected equation form while recovering incorrect accelerations, momentum transfer, and oscillation timing. GAUGE lays the groundwork for developing more physically faithful simulators and world models for embodied intelligence.

ARXIV 2608.05948 ↗
cs.CV

Vorch-IR: Long-Form Unified Multimodal Identity Replacement Video Generation

作者Yaole Wang, Xiaoyu Chen, Xin Ma, Yang Ding, Gang Yue, Jingjing Chen, Lin Ma, Yaohui Wang

展开完整摘要收起摘要

Video identity replacement seeks to transfer the identities of one or more subjects while preserving the motion, expressions, and temporal structure of a driving video. Existing methods largely target single-person settings and often require task-specific structural controls, such as masks or pose representations, limiting their flexibility in general multimodal editing systems. Progress on multi-person replacement is further constrained by the scarcity of paired training data. We present Vorch-IR, a unified framework that supports single- and dual-person identity replacement, with optional background replacement, in a single model. Built on LTX2, Vorch-IR jointly conditions on a driving video, indexed reference images, and a textual editing instruction. The reference images need not match the pose, layout, or spatial configuration of the driving video: their roles as subject or background references are specified through the instruction. Dense visual conditions are fused through self-attention, while a vision-language context establishes semantic correspondence through cross-attention. We further develop an automatic data construction pipeline that synthesizes paired supervision for all four editing settings. Experiments using automatic metrics and pairwise human evaluation demonstrate strong identity preservation, motion fidelity, and temporal coherence across diverse scenarios. A temporal overlapping inference strategy additionally extends the short-clip model to minute-long generation without autoregressive continuation.

ARXIV 2608.05648 ↗
cs.CV

Vorch-Omni: Multi-Task Orchestration of Sight and Sound

作者Vorch Team, Xiaoyu Chen, Yang Ding, Cong Han, Menglin Han, Yuxin Hong, Jiebo Hou, Zequn Jie, Xiang Li, Jing Liu, Qi Liu, Yulei Lu, Siyuan Luo, Lin Ma, Xin Ma, Yinlong Qian, Peng Shi, Fang Wan, Siqi Wang, Yaohui Wang, Yaole Wang, Yidi Wu, Siqian Yang, Mingyu Yin, Haoran Yu, Gang Yue, Lisai Zhang, Yuting Zhang

展开完整摘要收起摘要

Recent advances in generative video modeling have enabled diverse generation, reference-based synthesis, extension, and editing, but existing approaches often rely on fragmented task-specific models. A general model must distinguish heterogeneous target, source, and reference signals to determine what to generate, preserve, or use as guidance, while reducing interference among tasks. Joint audio-visual generation further increases this challenge by introducing diverse conditioning and output configurations across modalities. We present Vorch-Omni, a unified multi-task framework for audio-visual synthesis based on an arbitrary-condition-to-arbitrary-output formulation. It flexibly treats video and audio signals as either conditioning inputs or generation targets. Token-level conditioning masks and task identifiers distinguish targets, source content, and references, while position types separate temporal context from independent conditions. To capture semantic and structural information, Vorch-Omni employs complementary visual conditioning pathways: a vision-language model interprets sampled frames with text instructions, and a video VAE encodes conditions into latent tokens for direct guidance. We further build a distributed data pipeline to curate diverse temporally aligned audio-visual clips, generate structured captions and metadata, and balance heterogeneous task distributions. Built on a single flow-matching diffusion transformer without task-specific architectural changes, Vorch-Omni supports over 10 tasks, including text-to-video, text-to-audio-video, image- and reference-conditioned generation, temporal extension, audio-driven generation, video transformation, and audio-visual editing. This unified framework provides a scalable foundation for general-purpose audio-visual generation and manipulation.

ARXIV 2608.05803 ↗
cs.CV

EmoWorld: A Decoupled Affective Field for Controllable Emotional Video Generation

作者Bingyuan Wang, Baistan Zhyldyzbekov, Kunyu Feng, Zeyu Wang

展开完整摘要收起摘要

Emotion shapes how viewers interpret a scene, yet existing video generators entangle global atmosphere, affect-bearing semantic cues, and temporal progression within a single text condition. We present EmoWorld, a framework that decouples these factors within a frozen flow-matching video diffusion transformer (Video DiT). A one-time preparation stage extracts layer-specific affect directions and a reusable cue library from geometry-preserving neutral and emotion-edited panoramas. At inference, Visual Atmosphere Steering (VAS) injects atmosphere directions into hidden states, Semantic Affective Steering (SAS) isolates a separately scalable prompt residual for semantic cues, and Temporal Affective Steering (TAS) interpolates endpoint residual fields across denoising and video time. On Wan2.2, VAS improves target-emotion alignment by 19% while reducing a temporal-fluctuation proxy by 48%; SAS improves target-emotion alignment by 37% and increases detected affect-bearing cues by 36%; and TAS improves transition monotonicity by 15% over the strongest baseline. EmoWorld is evaluated across 27 emotion categories in text-to-video and image-to-video settings, demonstrates portability across multiple Video-DiT backbones, and supports camera-conditioned composition without updating generator parameters.

ARXIV 2608.06231 ↗
math.OC

On Same-Sample and Independent-Sample Stochastic Extragradient for Monotone Variational Inequalities

作者TaeHo Yoon, Nicolas Loizou

展开完整摘要收起摘要

We study stochastic extragradient (SEG) methods for solving monotone variational inequality problems (VIPs) over a feasible set. Although extragradient is a foundational algorithm for VIPs and its deterministic convergence theory is well developed, its stochastic counterpart remains less understood. Most existing analyses focus on independent-sample SEG (I-SEG) and assume either that the domain is compact or that the variance of the stochastic operator is uniformly bounded. The behavior of same-sample SEG (S-SEG), a natural variant with materially different properties, has received far less attention. In this work, we address these gaps in the literature. We first show that S-SEG is sensitive to samplewise Lipschitz parameters: mean Lipschitzness and bounded variance alone do not ensure convergence, even on a compact set. Then, for possibly unbounded domains, we establish a high-probability restricted-gap convergence for each SEG variant under a relaxed set of assumptions, and show that certain fundamental improvements to these results are impossible in general. Finally, we show that a known asymmetric double step-size selection that guarantees almost sure last-iterate convergence for I-SEG can fail for S-SEG: there exists a stochastic monotone VIP for which S-SEG diverges almost surely even under the modified step-sizes.

ARXIV 2608.06182 ↗
cs.LG

The Tamed Subgradient Unadjusted Langevin Algorithm beyond Convexity

作者Iosif Lytras, Nikolaos Makras, Sotirios Sabanis

展开完整摘要收起摘要

We study the problem of sampling from target distributions whose potentials are simultaneously non-smooth, subject to superlinear gradient growth, and non-convex. We introduce the Subgradient Tamed Unadjusted Langevin Algorithm (SG-TULA), a discretisation of the Langevin diffusion that operates directly on subgradients, without relying on computationally demanding smoothing procedures. To handle the superlinear regime, taming techniques are employed to produce a stable, explicit scheme. We derive non-asymptotic convergence bounds in Wasserstein-2 distance, with all constants tracked explicitly in terms of dimension and inverse temperature, improving upon the currently known rates for subgradient-based Langevin algorithms. We further provide excess risk estimates for the associated optimisation problem. We verify the assumptions, with explicit constants, for the regularized pretraining potential of a LLM in the GPT-2 lineage and the boosted coordinate-wise variant of SG-TULA pretrains the former competitively against finetuned AdamW and Muon, for which no comparable non-asymptotic guarantees are presently available.

ARXIV 2608.06283 ↗
cs.CV

Controllable Clothing: Precise Labels and Generation for Virtual Try-On with Latent Diffusion Models

作者Max Rehman Linder

展开完整摘要收起摘要

In this technical report, I present a new method for guiding image generation in the context of Virtual- Try-On (VITON). The proposed method leverages new open source Ai models to augment the image data with labels, such as lengths and styles. By training adapters with these labels paired with images of the garments, the model can produce a more diverse set of images that the user can control. For the end user, such as a retailer, this means that they can assure that the produced image is as true to the true fit as possible, not misleading consumers

ARXIV 2608.05834 ↗
cs.CV

Sample-Adaptive Latent Rewards for Uncertainty-Guided Diffusion Post-Training

作者Rui Li, Yuanzhi Liang, Ke Hao, Ziqiao Weng, Haibin Huang, Chi Zhang, XueLong Li

展开完整摘要收起摘要

Latent reward models can supervise visual diffusion models without decoding intermediate states into pixel space. This makes alignment with human preferences more efficient. However, existing latent reward models output only scalar scores. They do not estimate the uncertainty of each prediction. The generator therefore cannot determine which feedback is reliable. This can drive optimization in the wrong direction and lead to reward hacking. We propose \textsc{SURE}, a unified latent-space framework for image and video diffusion models. It learns reward distributions and directly uses their reliability to guide dense post-training. First, we propose sample-adaptive latent reward model (\textsc{SURE-LRM}). It predicts a Gaussian utility for each noisy latent. Its mean predicts the reward score. Its variance reflect the uncertainty of prediction without human annotation. The learned distribution then guides post-training through uncertainty-guided reward feedback learning (\textsc{SURE-REFL}). This method provides uncertainty-guided dense feedback along the denoising trajectory. At selected transitions, \textsc{SURE-REFL} queries the frozen \textsc{SURE-LRM}. It converts detached variance into reliability weights for samples at the same transition. Each weighted reward is backpropagated only through its local transition. The entire process remains in latent space and requires neither pixel-space decoding nor the full denoising graph. Experiments show that \textsc{SURE-LRM} improves preference prediction over strong baselines. \textsc{SURE-REFL} achieves the sota performance among various metrics and further improves optimization stability. It also achieves the highest VBench quality, semantic, and total scores among the evaluated methods.

ARXIV 2608.06125 ↗
cs.CV

Diff-VF: Training-free High-quality Long Video Generation via Diffusion Model

作者Haoning Yang, Xinyuan Chen, Yaohui Wang, Guo Lu

展开完整摘要收起摘要

Recently, diffusion models have made great progress in video generation. However, most existing video diffusion models are trained with short videos, and degrade when extrapolated to long videos, struggling to maintain long-range temporal coherence while retaining diverse motions. To generate consistent, high-quality and dynamic long videos, we propose Diff-VF, a training-free, plug-and-play and model-agnostic framework that converts existing short-video diffusion backbones into long-video generators without modifying or fine-tuning the base model. Diff-VF couples three complementary strategies: Hybrid Noise Initialization (HNI) to constrain global semantics, Weighted Window Sampling (WWS) to remove inter-window discontinuities, and Temporal Extended Sampling (TES) to establish long-range dependencies with a timestep-varying fusion. We further extend Diff-VF to long-video enhancement via Skip Residual Guidance that balances fidelity and realism through timestep-dependent guidance. VBench-Long evaluation results show that Diff-VF achieves a more favorable balance between temporal coherence and motion diversity than base models and recent training-free long video generation baselines, including FreeNoise, FreeLong, and RIFLEx, while maintaining competitive frame-wise quality. Experiments on two base models demonstrate the applicability to video diffusion models with different spatial-temporal modeling strategies. Extensive ablations validate the contribution of each component and hyperparameters.

ARXIV 2608.05976 ↗
cs.AI

MicroEvo: Knowledge-Guided LLM Sampling for Efficient Microarchitecture Design Space Exploration

作者Jia Xiong, Runkai Li, Chenxu Niu, Guangyuan Gao, Changwen Xing, Yifan Zhang, Xinlai Wan, Jieran Cui, Chen Bai, Yusheng Hua, Ying Wang, Ming Ling, Xi Wang, Tao Xie

展开完整摘要收起摘要

Microarchitecture design space exploration suffers from expansive search spaces and expensive PPA evaluation, leaving only a small simulation budget for design decision-making. Existing methods perform blind search without considering microarchitectural dependencies and fail to learn from the iterative search effectively, leading to wasted evaluations and weak Pareto convergence. In this paper, we propose MicroEvo, a knowledge-guided framework that couples off-the-shelf LLMs with Monte Carlo Tree Search (MCTS) for multi-objective microarchitecture optimization. MicroEvo combines LLM-driven evolutionary operators, a Pareto-aware tree policy that balances Pareto contribution and diversity, an active knowledge accumulation mechanism that extracts and reuses optimization insights, and state-aware directives that adapt the search behavior online. Experiments show that MicroEvo improves Pareto-front quality by up to 36.2% over NSGA-II and achieves 10.6x higher search efficiency, and also demonstrates strong scalability to a complex industrial-scale core. The code repository is available at: https://github.com/GEAR-SEU/MicroEvo-ICCAD-26.

ARXIV 2608.06183 ↗
cs.CV

KVAE: Family of Tokenizers for Multimodal Generative Models

作者Andrey Shutkin, Denis Parkhomenko, Ivan Kirillov, Kirill Chernyshev, Kirill Malakhov, Ilia Vasiliev, Ilia Trushkin, Valeriya Kobenko, David Chikovani, Alexander Ivanov, Azat Saginbaev, Egor Silvestrov, Ivan Mikheev, Konstantin Zakharov

展开完整摘要收起摘要

Latent diffusion modeling (LDM), a prominent paradigm, utilizes tokenizers to map input signal to compressed representation. This dependency positions tokenizer as an integral part of generation process itself, since it affects learning speed, quality of synthesized samples and lay foundation for later applications. This report presents series of KVAE tokenizers for audio, image and video, all designed for subsequent text-conditioned generation: KVAE-Audio, a continuous full-band 48 kHz tokenizer with a 50 Hz latent of 64 channels; KVAE-3D — two causal video tokenizers for 4x16x16 and 4x8x8 compression; KVAE-2D, an image model, compressing input by factor of 8 with 32 channels. We demonstrate that reconstruction (PSNR, LPIPS, PESQ, etc.) and generation results on objective (Frechet Distance, CLIP score, CLAP score, etc.) and subjective (side-by-side evaluation) metrics matches or surpasses frontier opensource tokenizers, such as VAEs from Wan-2.2, HunyuanVideo-1.5, FLUX.2, MovieGen, StableAudio and MMAudio. Considering difficulty of development, we share with community training details, model selection method and ablation on design choices. The code is publicly available at https://github.com/kandinskylab/kvae and https://github.com/kandinskylab/kvae-audio.

ARXIV 2608.05798 ↗
cs.CV

Energy-Guided Flow Matching

作者Haoyang Tong, Yu He, Fang Li, Lichen Ma, Jingling Fu, Dong Chen, Zhen Chen, Junshi Huang, Jie Cao

展开完整摘要收起摘要

Pixel-space generative models bypass lossy latent compression, yet necessitate joint learning of global structure and fine-grained details in a high-dimensional space. Standard flow matching interpolates noise toward a fixed clean-image endpoint, leaving the spectral evolution to be learned implicitly. In this paper, we introduce Energy-Guided Flow Matching(EG-FM) that explicitly models a coarse-to-fine generative trajectory by moving endpoint. Specifically, EG-FM replaces the fixed endpoint with a heat-kernel-filtered endpoint that evolves smoothly from low-frequency image to clean image. The fraction of high-frequency signal in moving endpoint is released by an image-specific energy-guided scheduling, leading to the re-targeting of velocity in flow matching. Our framework requires no adaptation of the backbone and training data, bringing negligible cost on the training and inference stages. In our experiment, EG-FM consistently achieves lower FID on the ImageNet class-conditional image generation task at $256 \times 256$ with fewer epochs, reaching an FID of 1.55 at 200 epochs and 1.45 at 600 epochs. We continue training the generation task on the setting of $512 \times 512$ resolution, yielding a FID of 1.58 after only 40 high-resolution adaptation epochs. Furthermore, we transfer EG-FM on text-to-image generation and achieve 0.85 on GenEval score and 83.9 on DPG-Bench. Code is available at https://github.com/ysng123/EG-FM.

ARXIV 2608.05811 ↗
cs.CV

PRISM: Distribution-Gated Flow Matching for Controllable Unpaired Image Translation

作者Elad Yoshai, Natan T. Shaked

展开完整摘要收起摘要

Unpaired image-to-image translation must decide, per image, what to change and what to preserve without paired supervision. Many diffusion-based unpaired translators control preservation through a single global noise or guidance value applied across the image, which cannot separate content to keep from appearance to change. We present PRISM, a GAN-free flow-matching framework that replaces this global control with a learned per-feature gate. The gate's spatial prior is derived from each source feature's standardized distance to the target feature distribution, so features far from the target are freed while target-consistent features are preserved. The same gate controls both the initialization, which mixes the real source latent with a task-matched corruption, and the transport timing during Ordinary Differential Equation (ODE) integration. The corruption is matched to the task, content-anchored (AdaIN) for structure-preserving translation and partially anchored for structure-changing translation, and the gate can be overridden locally at inference from text or a detector without retraining, preserving important structures of the original image while still generating realistic results. We evaluate PRISM on five natural and biomedical benchmarks (AFHQ cat->dog, CelebA-HQ appearance translation, day->night relighting, virtual staining, and breast frozen->permanent histopathology). Among the evaluated methods under a shared same-split protocol, PRISM attains the best Inception FID and KID on four benchmarks and a competitive result on the fifth, and on histopathology yields the nuclei-count ratio closest to the ideal, supporting a favorable balance between target realism and structural preservation.

ARXIV 2608.06240 ↗
cs.AI

AppDeltaWorld: Transition-Grounded Delta Code World Model for Mobile GUI Agents

作者Weikai Xu, Yunren Feng, Haoxiang Lei, Kun Huang, Yuxuan Liu, Kang Zhao, Xiaolin Hu, Shuo Shang, Bo An

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Mobile GUI agents can operate apps through pixel perception and touch actions, making them a promising interface for collecting and improving long-horizon mobile interaction policies. However, real trajectories are difficult to obtain for sensitive apps and privacy-critical operations. At the same time, existing simulated environments are costly to scale up, and GUI world models still suffer from unstable generation, limited modality coverage, and inconsistent action-transition logic. To address these limitations, we propose AppDeltaWorld, a transition-grounded delta code world model that predicts the next GUI as a reachable code update rather than as an unconstrained image or text description. AppDeltaWorld retrieves app-specific Level-1 HTML references under an action-transition constraint, generates Level-2 executable HTML conditioned on the current screen, action, predicted next-screen text, and retrieved structure, and inserts generated visual assets into image slots before browser rendering. As a world model, AppDeltaWorld achieves the highest fidelity on CMGUIBench-500 under Code2World evaluation, with clear gains in structural layout and UI element reconstruction over image-only and code-only baselines. As a training environment, AppDeltaWorld supports filtered closed-loop SFT data construction that, when combined with public supervision, enables AppDeltaAgent to achieve state-of-the-art performance on AndroidLens and consistent gains on MobileGym and MobileWorld. Moreover, world-model-based test-time reinforcement learning enables policy adaptation and shows further improvements without additional interaction with real apps.

ARXIV 2608.05891 ↗
cs.HC

OneEmo: A Unified Multimodal Reasoning Model for Emotion Perception, Understanding, and Interaction

作者Jiahao Huang, Zheng Lian, Jingyi Zhang, Zhide Chen, Xiaojiang Peng, Shaonan Wang

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Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities in emotional intelligence. However, prevailing research predominantly focuses on task-specific specialization, often neglecting inter-task synergy and leaving latent reasoning potential underexplored. To bridge this gap, we introduce OneEmo, a unified affective generalist capable of mastering emotion perception, comprehension, and interaction. For this purpose, we first construct EmoWorld-130K, a comprehensive dataset that distills specialized affective knowledge into explicit reasoning trajectories via a human-in-the-loop workflow. Supervised fine-tuning on this corpus reveals significant mutual benefits derived from multi-task learning. Second, to fully unlock the latent reasoning potential, we propose Emo-Chord, a novel reinforcement learning strategy that stabilizes optimization through unified multi-task reward allocation. Extensive experiments demonstrate that OneEmo achieves state-of-the-art performance against similarly sized baselines across most benchmarks. Notably, despite having significantly fewer parameters than commercial models, OneEmo delivers highly competitive results. This paper paves the way for more reliable and interpretable affective computing. The code is available at https://github.com/waHAHJIAHAO/OneEmo.

ARXIV 2608.06013 ↗
cs.AI

FinEvo-Bench: A Longitudinal Benchmark for Self-Evolving Agents in Professional Financial Workflows

作者Bo Deng, Kang Zhou, Lifan Guo, Chongyang Tao, Xuanren Chen, Chenggang Xie, Renzhao Liang, Feng Chen, Chi Zhang

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Most agent benchmarks evaluate tasks independently and cannot measure whether experience from one task helps with later tasks. Existing self-evolution benchmarks do not jointly cover professional workflows, open-ended deliverables, and multi-aspect evaluation. We introduce FinEvo-Bench, a longitudinal benchmark with 120 real-case-grounded tasks, 20 business scenes across six financial domains. Institution-provided professional procedures define the required operations and constraints. Eligible institution-provided and publicly documented cases supply the task facts. Each scene contains six related but substantively distinct cases that share a professional procedure and a manually reviewed rubric for task quality and financial compliance. We compare four self-evolving agent scaffolds using the same Qwen3.7-Max backbone and three independently shuffled, globally interleaved task streams. Paired non-evolving controls estimate each scaffold's self-evolution gain from retained experience, while an independent Claude Code scoring agent backed by Claude Opus 4.6 evaluates all outputs. Letta achieves the highest evolved score (91.65) and fewest compliance issues (0.09 per task); Codex achieves the largest self-evolution gain (+19.37). Across scaffolds, the evolving condition raises scores by 9.33-19.37 points and reduces compliance issues by 0.12-0.44 per task. Paired score gains at within-scene ranks 4-6 exceed those at ranks 1-3 by 6.10-8.70 points. In Claude Code, skill-only evolution produces higher task quality and fewer compliance issues than memory-only and combined memory-skill evolution. Across all four scaffolds, rubric feedback also yields higher scores and fewer compliance issues than reference-answer feedback. FinEvo-Bench measures both professional performance and self-evolution ability: how effectively an agent turns prior experience into later improvement.

ARXIV 2608.06144 ↗
cs.GT

AV-AIVAT: 74x Cheaper Agent Evaluation with Certified Anytime-Valid Stopping in Imperfect-Information Games

作者Boning Li, Yu Chen, Longbo Huang

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Deciding which of two agents is stronger means playing games until skill outweighs luck, and every game costs money, model inference, or expert time. Since the number of games needed is unknown, fixed-budget evaluations either keep paying after the result is settled or stop before the agents can be told apart, while naive optional stopping with an ordinary confidence interval invalidates the stated level. We make such an evaluation stop as soon as its evidence suffices, with the guarantee intact. The Action-Informed Value Assessment Tool (AIVAT) reduces variance in imperfect-information games through conditional mean-zero corrections, by a median $54\times$ across 15 LLM agent configurations spanning 71,439 paired Heads-Up No-Limit Hold'em (HUNL) hands, but does not say when to stop. We combine AIVAT with continuously monitored Confidence Sequences (CSs) into anytime-valid AIVAT (AV-AIVAT), whose online value model learns only from past games so that no game scores its own correction. At the nominal 95% level and a target precision of $\pm1$ Big Blind, raw outcomes need a median $74\times$ as many hands as AIVAT-corrected outcomes to stop under the Asymptotic CS (AsympCS). Exact finite-sample certification uses the Empirical-Bernstein CS (EB-CS), which needs an independently justified bound on corrected payoffs. We establish such a bound structurally for Leduc hold'em and characterize a width floor set by the CS's bet cap and that bound, which governs how much of a variance gain becomes earlier stopping; the descriptive HUNL EB-CS runs show a median $1.37\times$ stopping-time ratio. AV-AIVAT turns variance reduction into efficient, auditable early stopping while separating asymptotic screening from exact certification, so an evaluation can stop the moment its evidence suffices and hand a third party everything needed to recheck the verdict at that very stopping time.

ARXIV 2608.06362 ↗
cs.SE

AgentExecutor: Partial Code Execution via Agentic Context Generation

作者Junkai Chen, Chengran Yang, Xing Hu, Zhenhao Li, Xin Xia, David Lo

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Executing code snippets is essential for dynamic program analysis, but it remains challenging to execute an arbitrary code snippet due to issues like missing context and incomplete dependencies. Existing approaches to partial code execution, such as LExecutor and Treefix, leverage the power of language models to infer missing information and enable execution. However, they suffer from (i) limited action spaces and feedback, and (ii) rigid optimization strategies, which restrict their effectiveness and efficiency. In this paper, we propose AgentExecutor, a novel multi-agent framework for partial code execution. Our approach introduces a three-phase design: execution environment preparation, dynamic exploration with iterative refinement, and prefix evolution via program synthesis. Supported by the power of LLM agents who can think, act, and get feedback iteratively, AgentExecutor is able to autonomously explore a richer action space, enabling diverse operations such as creating resource files and resolving environment configuration. Furthermore, it adopts adaptive optimization strategies, including coverage-guided context pruning and prefix evolution via program synthesis, to systematically improve the execution quality of partial code. We evaluate AgentExecutor on two widely used datasets comprising Stack Overflow snippets and open-source project code. The results show that AgentExecutor achieves up to 94% and 90% code coverage, outperforming the state-of-the-art approach Treefix by 19.9% and 13.8%, respectively. In addition, AgentExecutor significantly reduces execution time (by up to 80.3%) and cost (by up to 56.6%). These findings demonstrate that AgentExecutor provides an effective and efficient solution for partial code execution.

ARXIV 2608.05959 ↗
cs.AI

Contextual Information Policy Optimization for Search Agents

作者Xingyu Guo, Wei Chen, Linlin Yang, Baochang Zhang

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Search agents extend large language models beyond static parametric memory by enabling them to acquire and use external evidence during multi-step reasoning. For knowledge-intensive tasks involving complex or evolving information, their reliability depends not only on retrieving relevant evidence but also on using it to guide subsequent reasoning. However, existing methods primarily reward final-answer correctness or intermediate progress, without directly assessing whether post-retrieval actions are grounded in the retrieved evidence. This misalignment encourages prior-driven reasoning: agents form conclusions based on internal knowledge and use retrieval mainly to confirm them, resulting in confirmation bias and inefficient evidence use. To address this issue, we propose Contextual Information Policy Optimization (CIPO), an evidence-oriented reinforcement learning framework that explicitly aligns policy optimization with external evidence use. CIPO assigns dense, turn-level credit to reasoning actions influenced by retrieved information, while combining this evidence-use signal with a global outcome reward to preserve answer correctness. With this manner, CIPO discourages evidence-detached guesses and promotes reasoning trajectories in which retrieved facts can guide or revise subsequent reasoning. Importantly, CIPO requires neither human process annotations nor an additional reward model. Extensive experiments on seven in-domain and out-of-domain benchmarks show that CIPO reduces the prevalence of prior-driven reasoning and achieves excellent performance on most tasks.

ARXIV 2608.06128 ↗
cs.CL

EpiBench: Can LLMs Understand Epitopes for Antibody Drug Discovery?

作者Zirui Wang, Jiaqi Wang, Qinghan Wang, Yuzhi Xu, Gang Du, Tingjun Hou, Odin Zhang

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Epitopes determine where antibodies bind antigens and shape downstream therapeutic properties such as functional blockade and escape resistance, making epitope understanding central to antibody drug discovery. Although large language models (LLMs) have shown strong biomedical reasoning ability, it remains unclear whether they can infer epitope information directly from antigen and antibody sequences. Existing epitope resources typically focus on isolated prediction tasks or rely on specialized structural settings, while general protein benchmarks do not evaluate epitope-centered decisions across the antibody development workflow. To address this gap, we introduce EpiBench, a closed-book, sequence-based, and automatically scorable benchmark for evaluating epitope reasoning in LLMs. EpiBench contains 1,609 curated samples grounded in structural antibody--antigen contacts, curated functional B-cell assays, and deep mutational scanning escape measurements. It covers five connected tasks: targetable region discovery, antibody-conditioned epitope identification, epitope binning, functional epitope assessment, and antibody escape assessment, with controlled sampling to reduce shortcut-based evaluation artifacts. We evaluate nine general-purpose LLMs and analyze their behavior through task-specific baselines, antigen length stratification, explicit-reasoning comparison, and failure-mode inspection. The results show that current LLMs capture partial epitope-related signals but remain limited in antibody-specific sequence grounding, long-context residue localization, and biologically grounded reasoning. Therefore, EpiBench provides a diagnostic testbed for measuring and improving sequence-aware biomedical LLMs toward reliable LLM-assisted antibody discovery.

ARXIV 2608.06022 ↗
cs.MA

ASGE-RR: Agentic Service Graph Embedding with Revisable Reservations for Dynamic AI-Agent Calls

作者Trond Vatten, Yuming Jiang

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AI-agent workflows often involve remote calls to models, memory stores, and tools distributed across a network. As execution progresses, these dependency calls collectively form an agentic service graph (ASG). Unlike traditional service requests, many dependency calls are revealed only at runtime. Consequently, allocating resources to a currently visible call may consume capacity later needed by a call from a higher-value workflow. We formulate this challenge as Agentic Service Graph Embedding (ASGE), an online network-control problem that maps runtime-revealed workflow calls to service replicas and network paths under capacity, cost and deadline constraints. We present ASGE-RR, an online ASGE controller with revisable reservations. ASGE-RR protects capacity for likely future calls while enforcing the constraints. ASGE-RR evaluates candidate replica-and-path mappings against predicted workflow continuations and updates reservations as new execution information becomes available. We evaluate ASGE-RR using OpenHands and GPT Researcher workflows executed with gpt-5.6-luna and replayed over in two complementary experimental environments, a controlled Docker testbed and a WAN testbed. The investigation shows that all the evaluated AI-agent tasks expose at least one runtime-revealed dependency call that can be steered before connection establishment. Exploiting this control point, even though the experimental environments are small-scale, ASGE-RR already demonstrates noticeable potential: It completes (up to) 10% more workflow value than a same-information rolling-horizon controller and a current-call steering controller on the WAN testbed. The results suggest that runtime-revealed workflow structure creates a new network control opportunity: protecting resources for likely future calls allows more AI-agent workflows to finish in time.

ARXIV 2608.06033 ↗
cs.AI

Comparative Approaches to Agent Retrieval over Large Skill Libraries

作者Indivara Kolluru, Nathan Sportsman

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Agents backed by large skill libraries must decide which skills to load and in what order. Loading the entire library into context is expensive and provides no structure for autonomous sequencing. We study two systems for this problem over a corpus of 690 skills: a hybrid ranker combining lexical and dense-embedding retrieval for sparse, on-demand loading, and a typed knowledge graph encoding workflow relations such as prerequisites, data flow, and ordering. On a set of 117 realistic, non-echoing queries, the hybrid ranker retrieves the correct skill within the top five in 73.5% +/- 8.0 of cases, leaving roughly a quarter of queries unserved. When used as the design intended (substituting graph neighbours for additional ranked results at matched token budget), the graph is significantly worse (-11.2 points, p = 0.0007). Its LLM-generated edge layer adds nothing over neighbours obtained free from a local embedding pass, and 73% of the queries the ranker misses are not reachable through the graph at all. We attribute this to a pre-filter topology bound. Because the graph's candidate edges are drawn from the same embedding neighbourhood the ranker already searches, 98.6% of typed edges connect skills the ranker had already surfaced together. The graph can enrich relation semantics but cannot extend retrieval reach. We further show that evaluating on author-written queries overstates hit@5 by up to 44 points, which would have hidden these results entirely. Our contribution is a mechanistic account of why added structure does not improve retrieval over a strong ranker, and identify the conditions under which adding structural interdependence into the retrieval is optimal.

ARXIV 2608.06196 ↗
cs.AI

HarnessOpt-Bench: Evaluating LLMs at Harness Optimization

作者Varun Ursekar, Apaar Shanker, Yash Maurya, Shehab Yasser, Vijay S. Kalmath, Veronica Chatrath, Yuan Xue

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As LLMs are increasingly deployed within agentic systems, their capabilities depend not only on the model weights but also on the harness: the prompts, tools, control flow, memory, and orchestration code surrounding them. This makes automated harness optimization — the iterative and evaluation-guided improvement of a harness by an AI system — both an important route to improving AI systems and a demanding capability for AI systems themselves. Yet the community lacks a common protocol for measuring how well frontier LLMs perform at this task. We introduce HarnessOpt-Bench, a benchmark for end-to-end harness optimization under expensive and stochastic evaluation. An optimizer, an LLM paired with a coding harness, receives a target agent's seed harness, graded evaluation feedback, and a fixed target-evaluation budget. It edits the harness and nominates a final candidate, which is scored by its normalized gain over the seed on a held-out test partition that remains inaccessible throughout search. A trusted execution environment enforces the evaluation boundary, meters target-agent resource use, and preserves candidate versions for audit. We evaluate 5 frontier LLMs as optimizers both under a shared coding harness and under their native harnesses across 4 downstream tasks, over 111 scored runs. Experiment results show that optimizer models separate more than the coding harnesses they act through, native harnesses are not consistently superior, and gains vary substantially across tasks and seed regimes. These results establish harness optimization as a measurable and discriminative capability with large space for improvement.

ARXIV 2608.06301 ↗