作者Penghui Yang, Long Xing, Xuanlang Dai, Ziyu Liu, Kai Chen, Yuhang Zang
On-policy distillation (OPD) trains a student model on self-generated trajectories, but transmitting dense teacher distributions across long reasoning traces creates prohibitive communication and memory bottlenecks. Practical systems therefore rely on sparse teacher interfaces, typically transmitting either the sampled-token score or a small Top-$k$ distribution. However, this sparse setting faces a fundamental dilemma: sampled-token estimators are unbiased but suffer from severe gradient variance, whereas directly optimizing Top-$k$ objectives introduces systematic bias. To improve this trade-off, we propose ResOPD (On-Policy Distillation with Tail Residualization), which provides unbiased full-vocabulary reverse KL gradient estimation under on-policy sampling, with substantial variance reduction under the same sparse payload in the evaluated settings. ResOPD aggregates the unobserved vocabulary into an observable coarse tail event, computes its exact aggregate gradient, and samples only the fine-grained within-tail residual, which requires no additional teacher queries or forward passes. Extensive experiments demonstrate that ResOPD substantially reduces gradient variance, stabilizes online training dynamics, and improves downstream performance across the evaluated settings. These results establish ResOPD as an efficient, plug-and-play variance reduction primitive for sparse on-policy distillation.
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On-policy distillation (OPD) trains a student model on self-generated trajectories, but transmitting dense teacher distributions across long reasoning traces creates prohibitive communication and memory bottlenecks. Practical systems therefore rely on sparse teacher interfaces, typically transmitting either the sampled-token score or a small Top-$k$ distribution. However, this sparse setting faces a fundamental dilemma: sampled-token estimators are unbiased but suffer from severe gradient variance, whereas directly optimizing Top-$k$ objectives introduces systematic bias. To improve this trade-off, we propose ResOPD (On-Policy Distillation with Tail Residualization), which provides unbiased full-vocabulary reverse KL gradient estimation under on-policy sampling, with substantial variance reduction under the same sparse payload in the evaluated settings. ResOPD aggregates the unobserved vocabulary into an observable coarse tail event, computes its exact aggregate gradient, and samples only the fine-grained within-tail residual, which requires no additional teacher queries or forward passes. Extensive experiments demonstrate that ResOPD substantially reduces gradient variance, stabilizes online training dynamics, and improves downstream performance across the evaluated settings. These results establish ResOPD as an efficient, plug-and-play variance reduction primitive for sparse on-policy distillation.
On-policy self-distillation (OPSD) provides dense token-level supervision without a second model: one network acts as teacher with the reference solution and as student with only the problem. We identify a specific failure mode of this recipe. During training, student token entropy rises past the teacher's and remains elevated, a pattern we call entropy overshoot. We trace it to both sides of distillation. The reference-conditioned teacher is confident along its answer-directed reasoning path, but this confidence transfers poorly to student-generated prefixes, making its supervision overly tied to answer-specific cues rather than reusable reasoning patterns; meanwhile, the forward KL used by OPSD continually diffuses the student's predictive distribution without pulling it back. We introduce E$^2$-OPSD to address both causes. Exemplar-guided teaching replaces the current answer with a retrieved solved neighboring problem, providing transferable reasoning guidance without revealing the destination and better matching student-reachable states. Entropy-aware distillation uses the student-teacher entropy gap to determine the direction and strength of each token's correction. E$^2$-OPSD improves math reasoning by up to 4.3 points in mean@16 over OPSD, while out-of-domain evaluations show gains over the corresponding base models of up to 4.9 points in mean@16 and 5.5 points in pass@8. Despite these gains, E$^2$-OPSD remains simple, requiring no additional forward passes or networks.
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On-policy self-distillation (OPSD) provides dense token-level supervision without a second model: one network acts as teacher with the reference solution and as student with only the problem. We identify a specific failure mode of this recipe. During training, student token entropy rises past the teacher's and remains elevated, a pattern we call entropy overshoot. We trace it to both sides of distillation. The reference-conditioned teacher is confident along its answer-directed reasoning path, but this confidence transfers poorly to student-generated prefixes, making its supervision overly tied to answer-specific cues rather than reusable reasoning patterns; meanwhile, the forward KL used by OPSD continually diffuses the student's predictive distribution without pulling it back. We introduce E$^2$-OPSD to address both causes. Exemplar-guided teaching replaces the current answer with a retrieved solved neighboring problem, providing transferable reasoning guidance without revealing the destination and better matching student-reachable states. Entropy-aware distillation uses the student-teacher entropy gap to determine the direction and strength of each token's correction. E$^2$-OPSD improves math reasoning by up to 4.3 points in mean@16 over OPSD, while out-of-domain evaluations show gains over the corresponding base models of up to 4.9 points in mean@16 and 5.5 points in pass@8. Despite these gains, E$^2$-OPSD remains simple, requiring no additional forward passes or networks.
作者Xiaobiao Du, Beixi Hao, Zhen Fang, Tianqing Zhu, Richard Hartley, Xin Yu
Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. \textcolor{magenta}{\href{https://xiaobiaodu.github.io/mobile-4dgs-project/}{Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/}}.
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Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. \textcolor{magenta}{\href{https://xiaobiaodu.github.io/mobile-4dgs-project/}{Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/}}.
作者Felix Windisch, Thomas Köhler, Lukas Radl, Chris Wyman, Georgios Kopanas, Bernhard Kerbl, Markus Steinberger
Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at the representation and image synthesis level. During stochastic rendering, our history-based spatial resampling scheme drastically accelerates image convergence, while temporal importance resampling ensures coherence under camera movement. During training, a color regularizer implicitly reduces the variance along view rays in the 3DGS models. With these properties, our optimized, Vulkan-based renderer effectively mitigates output noise at low and high sample counts, achieving a substantial 13~dB PSNR increase in quality over previous stochastic methods at 1 sample per pixel and quickly converging to sorted 3DGS with an average L1 error of less than $10^{-4}$.
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Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at the representation and image synthesis level. During stochastic rendering, our history-based spatial resampling scheme drastically accelerates image convergence, while temporal importance resampling ensures coherence under camera movement. During training, a color regularizer implicitly reduces the variance along view rays in the 3DGS models. With these properties, our optimized, Vulkan-based renderer effectively mitigates output noise at low and high sample counts, achieving a substantial 13~dB PSNR increase in quality over previous stochastic methods at 1 sample per pixel and quickly converging to sorted 3DGS with an average L1 error of less than $10^{-4}$.
作者Tianqi Zhu, Jun Yang, Jianliang Mao, Cong Li, Shihua Li
Robotic controllers increasingly rely on analytical models, simulators, cost-query interfaces, and learned world models. However, physical deployment can deviate from nominal assumptions, and additional disturbances may arise even when the model itself is accurate. In control systems, disturbance observers (DOB) are widely used to estimate such unmeasured effects from nominal models and measured feedback. Classical DOB formulations are generally built around explicit plant models. This paper develops the sampling-based disturbance observer (SDOB), extending the DOB principle to a broader range of models, including simulators and learned world models, through state-rollout or cost-query interfaces. SDOB separates two observable channels: state-effect disturbances, for which the feedback state differs from its prediction, and cost disturbances, for which the same query state receives different costs as the perceived environment changes. Diverse simulation and real-robot experiments across traditional and learned models demonstrate the effectiveness of SDOB in compensating for sim-to-real mismatch and improving control performance.
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Robotic controllers increasingly rely on analytical models, simulators, cost-query interfaces, and learned world models. However, physical deployment can deviate from nominal assumptions, and additional disturbances may arise even when the model itself is accurate. In control systems, disturbance observers (DOB) are widely used to estimate such unmeasured effects from nominal models and measured feedback. Classical DOB formulations are generally built around explicit plant models. This paper develops the sampling-based disturbance observer (SDOB), extending the DOB principle to a broader range of models, including simulators and learned world models, through state-rollout or cost-query interfaces. SDOB separates two observable channels: state-effect disturbances, for which the feedback state differs from its prediction, and cost disturbances, for which the same query state receives different costs as the perceived environment changes. Diverse simulation and real-robot experiments across traditional and learned models demonstrate the effectiveness of SDOB in compensating for sim-to-real mismatch and improving control performance.
LLM-based text-to-speech (TTS) models can generate emotionally expressive speech, but how reference emotion is routed through the model and realized in decoded speech remains unclear. We introduce two emotion-sensitive metrics for matched neutral and emotional syntheses---a codec trajectory score and a late residual direction score---and use them to score activation-patching interventions. Under controlled matched-reference conditions, this analysis identifies a sparse source-to-readout component-level circuit: 23--27 attention heads and MLPs per emotion, roughly 5% of the components considered, recover or suppress 74--88% of the late emotion-readout shift on held-out cases. The circuit combines a shared component backbone with emotion-specific components; cross-emotion activation swaps reduce the target readout in 47 of 48 cases. In decoded speech, the same intervention produces consistent changes in pitch, energy, and spectral brightness over 24 matched pairs per emotion. A readout-matched residual-direction baseline produces only 17--27% of the intervention's pitch effect, showing that internal readout movement alone does not explain the decoded acoustic changes. These results trace a compact causal route from reference-derived prefix information to emotion-relevant properties of generated speech.
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LLM-based text-to-speech (TTS) models can generate emotionally expressive speech, but how reference emotion is routed through the model and realized in decoded speech remains unclear. We introduce two emotion-sensitive metrics for matched neutral and emotional syntheses---a codec trajectory score and a late residual direction score---and use them to score activation-patching interventions. Under controlled matched-reference conditions, this analysis identifies a sparse source-to-readout component-level circuit: 23--27 attention heads and MLPs per emotion, roughly 5% of the components considered, recover or suppress 74--88% of the late emotion-readout shift on held-out cases. The circuit combines a shared component backbone with emotion-specific components; cross-emotion activation swaps reduce the target readout in 47 of 48 cases. In decoded speech, the same intervention produces consistent changes in pitch, energy, and spectral brightness over 24 matched pairs per emotion. A readout-matched residual-direction baseline produces only 17--27% of the intervention's pitch effect, showing that internal readout movement alone does not explain the decoded acoustic changes. These results trace a compact causal route from reference-derived prefix information to emotion-relevant properties of generated speech.
Speech watermarking offers proactive traceability for synthetic speech, yet most existing models operate only after text-to-speech (TTS) synthesis by adding a watermark perturbation to the generated waveform. This post-hoc design leaves watermarking as an external step that can be omitted or bypassed and restricts the watermark to a shallow waveform representation. We propose NeuMark-Native, a TTS-native watermarking framework for neural codec-based synthesis. It embeds payload information into every generated codec-latent layer before waveform decoding, improving watermark persistence under downstream digital signal processing (DSP) and neural codec resynthesis. NeuMark-Native keeps the pretrained TTS model and the neural codec frozen, while optimizing only the watermark modules on generated codec tokens. Experiments on two corpora under 11 DSP attacks and 9 neural-codec attacks demonstrate robust watermark detection while preserving naturalness, intelligibility, and speech quality close to synthetic speech.
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Speech watermarking offers proactive traceability for synthetic speech, yet most existing models operate only after text-to-speech (TTS) synthesis by adding a watermark perturbation to the generated waveform. This post-hoc design leaves watermarking as an external step that can be omitted or bypassed and restricts the watermark to a shallow waveform representation. We propose NeuMark-Native, a TTS-native watermarking framework for neural codec-based synthesis. It embeds payload information into every generated codec-latent layer before waveform decoding, improving watermark persistence under downstream digital signal processing (DSP) and neural codec resynthesis. NeuMark-Native keeps the pretrained TTS model and the neural codec frozen, while optimizing only the watermark modules on generated codec tokens. Experiments on two corpora under 11 DSP attacks and 9 neural-codec attacks demonstrate robust watermark detection while preserving naturalness, intelligibility, and speech quality close to synthetic speech.
作者Tobias Braun, Jonas Henry Grebe, Emil Sivic, Patrick Mohr Gordillo, Hossein Shakibania, Marcus Rohrbach, Anna Rohrbach
Multimodal models are increasingly shifting toward unified architectures that understand and generate text, images, and other modalities within a shared conversational context. This design enables fluid interaction across modalities, but it also changes the privacy threat model: Information revealed in one part of a conversation may remain accessible when the model later generates content in another modality. This risk is particularly concerning in settings where users rely on locally deployed models for privacy, assuming that sensitive interactions remain confined to their device. We introduce Privacy-Leaking Watermarks (PLWs): invisible, trigger-dependent watermarks that a malicious model provider can condition on prior chat history. With this adversarial intervention, the usual separation breaks: a sensitive keyword or semantic cue mentioned earlier in the conversation can cause a later, unrelated image to carry a hidden yet detectable watermark. PLWs pose a novel threat to users of unified multimodal models: A poisoned model can retain utility while covertly turning image generation into a channel for privacy leakage, even when deployed locally. Across 13 sensitive-attribute triggers and two model families, PLWs reach up to 100.0% TPR at 1% FPR. For example, across all tested conversational separations, OmniGen2 detects every prior disclosure of depression while falsely flagging only 1% of images generated without such a disclosure.
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Multimodal models are increasingly shifting toward unified architectures that understand and generate text, images, and other modalities within a shared conversational context. This design enables fluid interaction across modalities, but it also changes the privacy threat model: Information revealed in one part of a conversation may remain accessible when the model later generates content in another modality. This risk is particularly concerning in settings where users rely on locally deployed models for privacy, assuming that sensitive interactions remain confined to their device. We introduce Privacy-Leaking Watermarks (PLWs): invisible, trigger-dependent watermarks that a malicious model provider can condition on prior chat history. With this adversarial intervention, the usual separation breaks: a sensitive keyword or semantic cue mentioned earlier in the conversation can cause a later, unrelated image to carry a hidden yet detectable watermark. PLWs pose a novel threat to users of unified multimodal models: A poisoned model can retain utility while covertly turning image generation into a channel for privacy leakage, even when deployed locally. Across 13 sensitive-attribute triggers and two model families, PLWs reach up to 100.0% TPR at 1% FPR. For example, across all tested conversational separations, OmniGen2 detects every prior disclosure of depression while falsely flagging only 1% of images generated without such a disclosure.
Much of expressive text-to-speech research rests on an untested assumption that written text carries enough information to select an appropriate prosodic style for its delivery. Text-predicted style models improve listener preference, and expressive-appropriateness evaluation presupposes that context constrains style, yet neither measures the assumption itself. This paper tests it as a falsifiable hypothesis against style labels derived from acoustics alone. For each of six speakers in a 1,200-hour conversational corpus, utterances are clustered in the spaces of five speech models, including a prosody-only control, and the cluster of held-out utterances is predicted from twelve text embedding models. Three controls are applied: utterance length is erased from the speech embeddings; accuracy is scored against the majority-class floor of unbalanced clusters rather than uniform chance; and a bag-of-words baseline measures word identity alone. Text predicts the cluster above that floor for all six speakers (+0.111 top-3 accuracy), but bag-of-words achieves three quarters of this. Sentence embeddings add only +0.026, largest for encoders not trained for sentence semantics and reversed by tree-based probes for all others. Acoustic clusters are not compact in text embedding space in any of 360 configurations. The prosody-only space weakens the association for five speakers, but not for the speaker showing it most strongly. Text thus informs these delivery clusters mainly through word choice, whether as a cue to prosody or as a marker of topic and recording situation, and reference-free style selection cannot assume more.
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Much of expressive text-to-speech research rests on an untested assumption that written text carries enough information to select an appropriate prosodic style for its delivery. Text-predicted style models improve listener preference, and expressive-appropriateness evaluation presupposes that context constrains style, yet neither measures the assumption itself. This paper tests it as a falsifiable hypothesis against style labels derived from acoustics alone. For each of six speakers in a 1,200-hour conversational corpus, utterances are clustered in the spaces of five speech models, including a prosody-only control, and the cluster of held-out utterances is predicted from twelve text embedding models. Three controls are applied: utterance length is erased from the speech embeddings; accuracy is scored against the majority-class floor of unbalanced clusters rather than uniform chance; and a bag-of-words baseline measures word identity alone. Text predicts the cluster above that floor for all six speakers (+0.111 top-3 accuracy), but bag-of-words achieves three quarters of this. Sentence embeddings add only +0.026, largest for encoders not trained for sentence semantics and reversed by tree-based probes for all others. Acoustic clusters are not compact in text embedding space in any of 360 configurations. The prosody-only space weakens the association for five speakers, but not for the speaker showing it most strongly. Text thus informs these delivery clusters mainly through word choice, whether as a cue to prosody or as a marker of topic and recording situation, and reference-free style selection cannot assume more.
Fluorescence microscopy reveals where proteins localize, but only a limited number of proteins can be imaged in the same cell; generating these images from amino-acid sequence and the cell's morphological context enables in silico localization of unimaged proteins. The two conditions, however, play asymmetric roles: morphological context is spatially aligned with the target, whereas sequence is non-spatial and must specify protein-dependent localization within it, with recurring coarse patterns shared across proteins and finer protein-specific variation. Existing generators condition on both jointly, without separating what each explains. We introduce FACET (Factorized Asymmetric Conditioning for Efficient Transport), a probabilistic generative framework that encodes this structure as an explicit inductive bias: sequence semantics are learned from what context leaves unexplained, coarse localization regularities are shared across proteins through a semantic memory, and protein-specific variation is a bounded residual around them. A variance-preserving state projection further lets FACET perform continuous stochastic transport through a pretrained diffusion predictor with minimal parameter overhead. On held-out proteins, FACET improves spatial overlap by 34.3% on the Human Protein Atlas and 14.0% on OpenCell over a backbone-matched baseline, and reduces FID by 27.2% and 46.5%, respectively, with 75% fewer network evaluations. It also substantially improves protein-association structure recovery and yields better-calibrated predictions, while detailed ablations show complementary contributions from its design choices. These results identify factorized asymmetric conditioning, rather than generator capacity alone, as a key lever for high-fidelity, efficient, and biologically meaningful cellular image synthesis.
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Fluorescence microscopy reveals where proteins localize, but only a limited number of proteins can be imaged in the same cell; generating these images from amino-acid sequence and the cell's morphological context enables in silico localization of unimaged proteins. The two conditions, however, play asymmetric roles: morphological context is spatially aligned with the target, whereas sequence is non-spatial and must specify protein-dependent localization within it, with recurring coarse patterns shared across proteins and finer protein-specific variation. Existing generators condition on both jointly, without separating what each explains. We introduce FACET (Factorized Asymmetric Conditioning for Efficient Transport), a probabilistic generative framework that encodes this structure as an explicit inductive bias: sequence semantics are learned from what context leaves unexplained, coarse localization regularities are shared across proteins through a semantic memory, and protein-specific variation is a bounded residual around them. A variance-preserving state projection further lets FACET perform continuous stochastic transport through a pretrained diffusion predictor with minimal parameter overhead. On held-out proteins, FACET improves spatial overlap by 34.3% on the Human Protein Atlas and 14.0% on OpenCell over a backbone-matched baseline, and reduces FID by 27.2% and 46.5%, respectively, with 75% fewer network evaluations. It also substantially improves protein-association structure recovery and yields better-calibrated predictions, while detailed ablations show complementary contributions from its design choices. These results identify factorized asymmetric conditioning, rather than generator capacity alone, as a key lever for high-fidelity, efficient, and biologically meaningful cellular image synthesis.
Latent world models plan by rolling a frozen predictor forward under candidate action sequences and ranking the candidates by the latent distance between their imagined end state and the goal. However, this ranking breaks down when the goal lies several plans away, because the latent distance measures how closely an end state resembles the goal rather than how far it remains from reaching it. To address this, we propose TEMPO, a temporal-distance planning objective that leaves the world model untouched, learns only from the recorded trajectories already used to train it, and adds negligible cost to the planner's search. TEMPO learns a small map of the frozen latent in which the distance between two states of an episode reflects the number of environment steps between them, and blends this distance into the planner's cost. It requires no rewards, policies or success labels and, being a cost rather than a model, applies to frozen world models with one latent vector per state that plan by a latent distance. We evaluate TEMPO on eleven simulated environments (e.g., maze navigation, tabletop pushing, robotic arm control and three-dimensional manipulation) with the LeWM and PLDM planners. With a small MLP that adds at most 0.3% to a plan's arithmetic, TEMPO improves both planners at every goal distance, including the one-plan setting of their evaluations, raises LeWM from 36% to 99% on TwoRoom three plans from the goal, and remains competitive on a broad range of 2D and 3D navigation, reaching and manipulation tasks.
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Latent world models plan by rolling a frozen predictor forward under candidate action sequences and ranking the candidates by the latent distance between their imagined end state and the goal. However, this ranking breaks down when the goal lies several plans away, because the latent distance measures how closely an end state resembles the goal rather than how far it remains from reaching it. To address this, we propose TEMPO, a temporal-distance planning objective that leaves the world model untouched, learns only from the recorded trajectories already used to train it, and adds negligible cost to the planner's search. TEMPO learns a small map of the frozen latent in which the distance between two states of an episode reflects the number of environment steps between them, and blends this distance into the planner's cost. It requires no rewards, policies or success labels and, being a cost rather than a model, applies to frozen world models with one latent vector per state that plan by a latent distance. We evaluate TEMPO on eleven simulated environments (e.g., maze navigation, tabletop pushing, robotic arm control and three-dimensional manipulation) with the LeWM and PLDM planners. With a small MLP that adds at most 0.3% to a plan's arithmetic, TEMPO improves both planners at every goal distance, including the one-plan setting of their evaluations, raises LeWM from 36% to 99% on TwoRoom three plans from the goal, and remains competitive on a broad range of 2D and 3D navigation, reaching and manipulation tasks.
Time-series foundation models offer a unified approach to forecasting across heterogeneous domains. Textual context and auxiliary observations provide complementary information about temporal dynamics, yet reusable multimodal predictive representations remain underexplored. We introduce Pythia, a foundation world model that learns context-conditioned latent dynamics across datasets through a joint-embedding predictive architecture. A stop-gradient numerical reference guides contextual corrections to predicted future states. A separate probabilistic decoder then adapts to the frozen predictive representation and observed history, decoupling world-model pretraining from observation-space forecasting. On MUSE, Pythia-Tiny's normalized mean absolute scaled error (MASE) and weighted sum quantile loss (WSQL) are 0.6879 and 0.4269, reducing errors by 6.26% and 5.00% relative to the strongest model evaluated in the published MUSE leaderboard. Through a series of controlled experiments, we investigate how to design a time-series world model through shared pretraining and how joint-embedding predictive learning can incorporate multimodal information. The results support separating predictive representation learning from probabilistic readout and show complementary contributions from entity descriptions, events, and covariates.
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Time-series foundation models offer a unified approach to forecasting across heterogeneous domains. Textual context and auxiliary observations provide complementary information about temporal dynamics, yet reusable multimodal predictive representations remain underexplored. We introduce Pythia, a foundation world model that learns context-conditioned latent dynamics across datasets through a joint-embedding predictive architecture. A stop-gradient numerical reference guides contextual corrections to predicted future states. A separate probabilistic decoder then adapts to the frozen predictive representation and observed history, decoupling world-model pretraining from observation-space forecasting. On MUSE, Pythia-Tiny's normalized mean absolute scaled error (MASE) and weighted sum quantile loss (WSQL) are 0.6879 and 0.4269, reducing errors by 6.26% and 5.00% relative to the strongest model evaluated in the published MUSE leaderboard. Through a series of controlled experiments, we investigate how to design a time-series world model through shared pretraining and how joint-embedding predictive learning can incorporate multimodal information. The results support separating predictive representation learning from probabilistic readout and show complementary contributions from entity descriptions, events, and covariates.
作者Kaiyuan Deng, Yuchen Li, Yang Xiao, Bo Hui, Geng Yuan, Xiaolong Ma
Existing attacks on unlearned diffusion models assume that the erased concepts are known in advance and focus on recovering them. In practice, however, model providers may not disclose which concepts have been removed, and even with access to the original base model, an adversary may still lack a clear target to attack. In this paper, we aim to answer the following critical but overlooked questions: which concepts have been erased from the model, and how many have been erased in total? To this end, we present Tracer, a framework that rapidly and accurately identifies erased concepts and estimates their number. Tracer efficiently identifies erased concepts without generating and classifying images. By combining lightweight spectral analysis of weight footprints, it enables efficient search over large candidate vocabularies. To distinguish multiple erased concepts, we introduce a footprint coverage objective that guides sequential discovery. Tracer estimates the number of erased concepts by detecting a sharp decline in candidate confidence as the selected concepts account for the erasure footprint, without requiring labeled examples for calibration. The framework requires only lightweight linear algebra and limited forward probes, with no prior knowledge of the unlearning algorithm. Experiments across text-to-image and text-to-video backbones and diverse unlearning methods demonstrate that Tracer identifies erased concepts and estimates their number in seconds, achieving 150 to 137,000 times and 133 to 20,000 times speedups over MIA and brute-force search on image and video models, respectively, with substantially higher identification accuracy.
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Existing attacks on unlearned diffusion models assume that the erased concepts are known in advance and focus on recovering them. In practice, however, model providers may not disclose which concepts have been removed, and even with access to the original base model, an adversary may still lack a clear target to attack. In this paper, we aim to answer the following critical but overlooked questions: which concepts have been erased from the model, and how many have been erased in total? To this end, we present Tracer, a framework that rapidly and accurately identifies erased concepts and estimates their number. Tracer efficiently identifies erased concepts without generating and classifying images. By combining lightweight spectral analysis of weight footprints, it enables efficient search over large candidate vocabularies. To distinguish multiple erased concepts, we introduce a footprint coverage objective that guides sequential discovery. Tracer estimates the number of erased concepts by detecting a sharp decline in candidate confidence as the selected concepts account for the erasure footprint, without requiring labeled examples for calibration. The framework requires only lightweight linear algebra and limited forward probes, with no prior knowledge of the unlearning algorithm. Experiments across text-to-image and text-to-video backbones and diverse unlearning methods demonstrate that Tracer identifies erased concepts and estimates their number in seconds, achieving 150 to 137,000 times and 133 to 20,000 times speedups over MIA and brute-force search on image and video models, respectively, with substantially higher identification accuracy.
Semantic-driven time-series generation offers a promising way to improve downstream learning in few-shot forecasting, but directly generating numerical sequences from language often fails to preserve the intended temporal structure. We propose VisualBridge, which uses time-series plots as a visual intermediate to bridge high-level temporal semantics and numerical sequences. An MLLM first converts plotted series into structured semantic representations, enabling explicit control over temporal properties such as trend, seasonality, and volatility. We then learn a semantic editing policy with downstream forecasting rewards, allowing the generation process to favor temporal patterns that are beneficial for the target task. The resulting sequences are further modeled by a temporal VAE to produce consistent multivariate augmentations. Experiments on standard public forecasting benchmarks demonstrate that VisualBridge improves few-shot forecasting over conventional augmentation methods, with ablations validating the roles of visual semantic grounding, learned semantic control, and VAE-based generation.
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Semantic-driven time-series generation offers a promising way to improve downstream learning in few-shot forecasting, but directly generating numerical sequences from language often fails to preserve the intended temporal structure. We propose VisualBridge, which uses time-series plots as a visual intermediate to bridge high-level temporal semantics and numerical sequences. An MLLM first converts plotted series into structured semantic representations, enabling explicit control over temporal properties such as trend, seasonality, and volatility. We then learn a semantic editing policy with downstream forecasting rewards, allowing the generation process to favor temporal patterns that are beneficial for the target task. The resulting sequences are further modeled by a temporal VAE to produce consistent multivariate augmentations. Experiments on standard public forecasting benchmarks demonstrate that VisualBridge improves few-shot forecasting over conventional augmentation methods, with ablations validating the roles of visual semantic grounding, learned semantic control, and VAE-based generation.
Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5$\times$ training speedup compared to full attention, while surpassing it in generation quality.
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Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5$\times$ training speedup compared to full attention, while surpassing it in generation quality.
作者Gavriel Habib, Dvir Samuel, Or Shimshi, Rami Ben-Ari
Streaming head-avatar reenactment aims to animate a reference image according to a live driving video, requiring robust motion transfer, long-term identity stability, and low latency. Existing methods often rely on specialized identity or motion representations, which can discard useful visual information and inherit failure modes from external extractors. In addition, many recent diffusion-based reenactment methods use offline, clip-based generation, jointly processing and denoising an entire video clip before producing its output, making continuous low-latency streaming difficult. We introduce PixReenact, a pixel-conditioned streaming reenactment framework built on causal video diffusion. PixReenact conditions directly on VAE-encoded reference and driving frames, without specialized identity or motion representations. To separate reference identity from driver motion, we train with cross-identity pseudo supervision together with corrective objectives anchored to the original reference and driving inputs. Long self-rollouts reduce autoregressive drift, while state-aware dual-teacher distillation separately addresses cold-start and steady-state generation. Across three cross-identity benchmarks and a long-horizon streaming benchmark, PixReenact demonstrates robust cross-identity reenactment, particularly under challenging conditions such as extreme viewpoints, occlusions, and pronounced facial expressions, while maintaining the reference identity over long streams. A 4-NFE rolling student continuously emits four frames per update with a mean emission latency of 239 ms.
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Streaming head-avatar reenactment aims to animate a reference image according to a live driving video, requiring robust motion transfer, long-term identity stability, and low latency. Existing methods often rely on specialized identity or motion representations, which can discard useful visual information and inherit failure modes from external extractors. In addition, many recent diffusion-based reenactment methods use offline, clip-based generation, jointly processing and denoising an entire video clip before producing its output, making continuous low-latency streaming difficult. We introduce PixReenact, a pixel-conditioned streaming reenactment framework built on causal video diffusion. PixReenact conditions directly on VAE-encoded reference and driving frames, without specialized identity or motion representations. To separate reference identity from driver motion, we train with cross-identity pseudo supervision together with corrective objectives anchored to the original reference and driving inputs. Long self-rollouts reduce autoregressive drift, while state-aware dual-teacher distillation separately addresses cold-start and steady-state generation. Across three cross-identity benchmarks and a long-horizon streaming benchmark, PixReenact demonstrates robust cross-identity reenactment, particularly under challenging conditions such as extreme viewpoints, occlusions, and pronounced facial expressions, while maintaining the reference identity over long streams. A 4-NFE rolling student continuously emits four frames per update with a mean emission latency of 239 ms.
Controlling the camera relative to a moving subject in an existing video is challenging: behaviors such as maintaining a frontal view require the camera to adapt to the subject's changing position and orientation, making the desired trajectory difficult to specify in advance. Existing camera-controlled video-to-video methods typically rely on explicit trajectories or reference motions, which do not directly express these dynamic camera--subject relationships. We introduce semantic camera motion control, a novel video-to-video task in which a reference video and a target motion label specify the desired subject-relative camera behavior without an explicit target trajectory. Our method, SemCam, learns to realize this behavior while preserving source content. It combines shared-basis low-rank adaptation with motion-conditioned modulation, while a background-consistency loss encourages fidelity in regions visible in both reference and target videos. We construct 661 paired videos covering eight semantic camera behaviors and evaluate on a separate 109-scene benchmark using subject-relative motion metrics, appearance measures, and a user study. SemCam achieves a semantic-motion success rate of 68.6%, compared with 45.3% for Vista4D, the strongest evaluated baseline, while maintaining comparable subject identity preservation.
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Controlling the camera relative to a moving subject in an existing video is challenging: behaviors such as maintaining a frontal view require the camera to adapt to the subject's changing position and orientation, making the desired trajectory difficult to specify in advance. Existing camera-controlled video-to-video methods typically rely on explicit trajectories or reference motions, which do not directly express these dynamic camera--subject relationships. We introduce semantic camera motion control, a novel video-to-video task in which a reference video and a target motion label specify the desired subject-relative camera behavior without an explicit target trajectory. Our method, SemCam, learns to realize this behavior while preserving source content. It combines shared-basis low-rank adaptation with motion-conditioned modulation, while a background-consistency loss encourages fidelity in regions visible in both reference and target videos. We construct 661 paired videos covering eight semantic camera behaviors and evaluate on a separate 109-scene benchmark using subject-relative motion metrics, appearance measures, and a user study. SemCam achieves a semantic-motion success rate of 68.6%, compared with 45.3% for Vista4D, the strongest evaluated baseline, while maintaining comparable subject identity preservation.
作者Team Kandinsky, Julia Agafonova, Bulat Akhmatov, Mikhail Aksyutin, Grigorii Alekseenko, Anastasia Aliaskina, Olga Androsova, Vladimir Arkhipkin, Anna Averchenkova, Alexander Belykh, Serafima Bocharova, Sofiya Bogakovskaya, Anton Bukashkin, Mark Bulygin, Kirill Buzygin, Irina Cheremnykh, Kirill Chernyshev, Mikhail Chernyshov, Vladimir Chernyy, David Chikovani, Georgy Daniltsev, Denis Dimitrov, Anna Dmitrienko, Vladimir Dokholyan, Sergey Emelyanov, Dmitry Ermilov, Georgii Fedorov, Polina Gavrilova, Nikolai Gerasimenko, Aleksandr Gordeev, Andrey Inozemtsev, Andrei Ivaniuta, Alexander Ivanov, Mikhail Karaev, Anastasiia Kargapoltseva, Ivan Kirillov, Nikita Kiselev, Valeria Kobenko, Yury Kolabushin, Denis Koposov, Anatoly Korobov, Vladimir Korviakov, Kirill Kozlov, Denis Krzhivokolskiy, Konstantin Kuklev, Alexander Kunitsyn, Sergey Kuzin, Vladislav Lakhtionov, Alexey Letunovskiy, Maxim Litvinov, Alexander Lyulkov, Georgy Makarov, Kirill Malakhov, Egor Malykh, Mikhail Mamaev, Dmitrii Mikhailov, Polina Mikhailova, Ivan Mikheev, Elizaveta Muromtseva, Nikolai Nazarkin, Tatiana Nikulina, Lev Novitskiy, Stanislav Onuchin, Nikita Osterov, Denis Parkhomenko, Anatoliy Parpara, Vladimir Polovnikov, Konstantin Reznikov, Azat Saginbaev, Nikita Samsonov, Alexander Sentsov, Nikita Shaimov, Artem Sherstyuk, Andrey Shutkin, Egor Silvestrov, Bulat Suleimanov, Matvey Suprunov, Sergey Taranov, Irina Tolstykh, Tatiana Trofimuk, Ilya Trushkin, Aleksandra Tsybina, Olga Varlashina, Viacheslav Vasilev, Ilya Vasiliev, Eugeny Vilisov, Sergey Yakubson, Konstantin Zakharov
We present Kandinsky 6.0 Video, a family of foundation diffusion models for synchronized text-to-audio-video generation, comprising Kandinsky 6.0 Video Lite (3B parameters) and Kandinsky 6.0 Video Pro (29B parameters). Both models generate 5-second video clips with synchronized 44 kHz audio, including lip-sync, in text-to-audio-video (T2AV) and image-to-audio-video (I2AV) modes; a built-in super-resolution model raises the output resolution to Full-HD (1920$\times$1080). Building on the video generation capabilities of Kandinsky 5.0, Kandinsky 6.0 Video employs a dual-stream CrossDiT architecture that connects a pretrained video stream and a newly trained audio stream through bidirectional cross-attention for temporal and semantic alignment. Our continuous pretraining strategy first trains the audio stream from scratch on large-scale audio corpora and then trains both streams jointly on paired audio-video data while preserving unimodal fidelity; pretraining is followed by supervised fine-tuning, reinforcement-learning-based post-training, and distillation. In side-by-side human evaluation, Kandinsky 6.0 Video Pro clearly outperforms its predecessor, Kandinsky 5.0 Video Pro, and remains competitive with leading audio-video generation models, particularly in speech quality. To accelerate open research and deployment in multimedia generation, we release the code, model checkpoints, and diffusers integration under the MIT license.
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We present Kandinsky 6.0 Video, a family of foundation diffusion models for synchronized text-to-audio-video generation, comprising Kandinsky 6.0 Video Lite (3B parameters) and Kandinsky 6.0 Video Pro (29B parameters). Both models generate 5-second video clips with synchronized 44 kHz audio, including lip-sync, in text-to-audio-video (T2AV) and image-to-audio-video (I2AV) modes; a built-in super-resolution model raises the output resolution to Full-HD (1920$\times$1080). Building on the video generation capabilities of Kandinsky 5.0, Kandinsky 6.0 Video employs a dual-stream CrossDiT architecture that connects a pretrained video stream and a newly trained audio stream through bidirectional cross-attention for temporal and semantic alignment. Our continuous pretraining strategy first trains the audio stream from scratch on large-scale audio corpora and then trains both streams jointly on paired audio-video data while preserving unimodal fidelity; pretraining is followed by supervised fine-tuning, reinforcement-learning-based post-training, and distillation. In side-by-side human evaluation, Kandinsky 6.0 Video Pro clearly outperforms its predecessor, Kandinsky 5.0 Video Pro, and remains competitive with leading audio-video generation models, particularly in speech quality. To accelerate open research and deployment in multimedia generation, we release the code, model checkpoints, and diffusers integration under the MIT license.
作者Zhexin Lou, Guancheng Lu, Zeyu Zhang, Yi Zhang, Yang Zhao, Hao Tang
Pretrained world models can generate diverse environments, yet users often want to explore a particular scene specified by their own video. This requires learning the scene's visual identity while retaining the quality of action-conditioned generation. We introduce Personalized World Models (PWM), a framework for customizing interactive world models from short scene videos through online reinforcement learning. In PWM, the support trajectory and its associated controls provide reward feedback on continuations sampled from the current policy. In the GRPO instantiation, group-relative optimization updates a compact LoRA adapter using a unified reward for scene appearance, visual continuity, and motion, while base-policy anchoring regularizes changes to the pretrained generation prior of a frozen Yume-5B backbone. The same adaptation procedure is applied across real and rendered environments. We also instantiate PWM with DiffusionNFT as an alternative reward-guided optimization method for learning the scene-specific adapter. We also introduce PWM-Bench, comprising 150 customization tasks across Indoor, Outdoor, and Gaming, with paired evaluation on held-out continuations. The GRPO and DiffusionNFT instantiations of PWM improve customization over native Yume in 71.3% and 65.3% of the evaluated scenes, respectively, with positive mean gains across all three domains. For the GRPO instantiation, matched SFT comparisons further demonstrate higher mean customization gains and better mean image-quality scores in every domain, while retaining frame-level visual quality close to the pretrained model.
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Pretrained world models can generate diverse environments, yet users often want to explore a particular scene specified by their own video. This requires learning the scene's visual identity while retaining the quality of action-conditioned generation. We introduce Personalized World Models (PWM), a framework for customizing interactive world models from short scene videos through online reinforcement learning. In PWM, the support trajectory and its associated controls provide reward feedback on continuations sampled from the current policy. In the GRPO instantiation, group-relative optimization updates a compact LoRA adapter using a unified reward for scene appearance, visual continuity, and motion, while base-policy anchoring regularizes changes to the pretrained generation prior of a frozen Yume-5B backbone. The same adaptation procedure is applied across real and rendered environments. We also instantiate PWM with DiffusionNFT as an alternative reward-guided optimization method for learning the scene-specific adapter. We also introduce PWM-Bench, comprising 150 customization tasks across Indoor, Outdoor, and Gaming, with paired evaluation on held-out continuations. The GRPO and DiffusionNFT instantiations of PWM improve customization over native Yume in 71.3% and 65.3% of the evaluated scenes, respectively, with positive mean gains across all three domains. For the GRPO instantiation, matched SFT comparisons further demonstrate higher mean customization gains and better mean image-quality scores in every domain, while retaining frame-level visual quality close to the pretrained model.
Under a fixed physical law, the visible geometry of a scene determines how motion must change. We ask how video generators realize this relationship. We fix the law and the initial state and change only the geometry drawn in the first frame, within matched families of tracks and deflectors, and compare each generated trajectory with the simulator prediction for that geometry. Paired interventions change one thing at a time: a local bump, the height of a barrier, the words of the prompt, the length of the clip. Across nine image-to-video models, geometry is preserved and shapes the motion: the speed of the ball follows the drawn undulation of a track. A physical state would carry this response forward, and here the generated motion parts from the law. The mean slope barely accelerates the ball, successive contacts fail to compose through a consistent state, an edit ahead of the ball alters its motion before it arrives, and the ball climbs over barriers higher than its release point. Two global conditions organize the global trajectory: text strongly controls the destination, while clip length strongly controls timing in the open-weight models tested. The pattern persists with photographed first frames. Current video generation thus behaves as geometry-conditioned motion synthesis whose evolution of state differs systematically from that of a fixed physical law.
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Under a fixed physical law, the visible geometry of a scene determines how motion must change. We ask how video generators realize this relationship. We fix the law and the initial state and change only the geometry drawn in the first frame, within matched families of tracks and deflectors, and compare each generated trajectory with the simulator prediction for that geometry. Paired interventions change one thing at a time: a local bump, the height of a barrier, the words of the prompt, the length of the clip. Across nine image-to-video models, geometry is preserved and shapes the motion: the speed of the ball follows the drawn undulation of a track. A physical state would carry this response forward, and here the generated motion parts from the law. The mean slope barely accelerates the ball, successive contacts fail to compose through a consistent state, an edit ahead of the ball alters its motion before it arrives, and the ball climbs over barriers higher than its release point. Two global conditions organize the global trajectory: text strongly controls the destination, while clip length strongly controls timing in the open-weight models tested. The pattern persists with photographed first frames. Current video generation thus behaves as geometry-conditioned motion synthesis whose evolution of state differs systematically from that of a fixed physical law.
We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evolves while the object's geometry remains unchanged. Previous works on dynamic 3D content generation have focused on motion, where an object's geometry and position change while keeping its appearance the same. Methods on texture generation sit on the other side of the problem, painting appearance onto a shape as a fixed surface property and not as an evolving process. Neither addresses a visual effect that propagates on a 3D object. A natural route consists of two generators: a video model that shows the effect from a single view, and an image-to-3D generator that lifts each frame to 3D. However, the latter has no notion of time, so running it per video frame produces a sequence that flickers, loses effect details, and yields a different mesh at every video frame. Our method addresses these failures by conditioning a video model on a render of the mesh and the prompt to obtain a reference video, then running a frozen image-to-3D generator on the video with two changes. The conditioning of each frame is blended over a temporal window, and low-rank adapters are fit per shape to restore the lost details. The mesh is encoded once for the whole sequence, so geometry is constant by construction, and the output is a single mesh with a texture per frame. Applied to various objects and effects, DynaMesh substantially improves over recent video-to-4D and texturing methods, and can generalize its temporal effect to different shapes never seen during training. Our project page is at https://threedle.github.io/dynamesh/.
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We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evolves while the object's geometry remains unchanged. Previous works on dynamic 3D content generation have focused on motion, where an object's geometry and position change while keeping its appearance the same. Methods on texture generation sit on the other side of the problem, painting appearance onto a shape as a fixed surface property and not as an evolving process. Neither addresses a visual effect that propagates on a 3D object. A natural route consists of two generators: a video model that shows the effect from a single view, and an image-to-3D generator that lifts each frame to 3D. However, the latter has no notion of time, so running it per video frame produces a sequence that flickers, loses effect details, and yields a different mesh at every video frame. Our method addresses these failures by conditioning a video model on a render of the mesh and the prompt to obtain a reference video, then running a frozen image-to-3D generator on the video with two changes. The conditioning of each frame is blended over a temporal window, and low-rank adapters are fit per shape to restore the lost details. The mesh is encoded once for the whole sequence, so geometry is constant by construction, and the output is a single mesh with a texture per frame. Applied to various objects and effects, DynaMesh substantially improves over recent video-to-4D and texturing methods, and can generalize its temporal effect to different shapes never seen during training. Our project page is at https://threedle.github.io/dynamesh/.
作者Yuzhuo Li, Di Zhao, Xinyu Zhang, Daniel Wilson, Yun Sing Koh
Individual-level wildlife identification often suffers from data scarcity, as varying observations of the same animal under diverse poses, viewpoints, and motions are rarely available. Image-to-video (I2V) generation offers a promising way to mitigate this limitation by synthesizing additional observations from a single reference image. However, existing I2V models mainly emphasize global layout, semantics, and motion, and therefore often fail to preserve fine-grained local appearance cues that distinguish one wildlife individual from another, such as fur texture, stripe boundaries, spot configurations, and contour transitions. We observe that these identity-critical cues are closely related to high-frequency information. To address this challenge, we propose WildIcon, a high-frequency-guided I2V framework for wildlife individual consistency. Specifically, WildIcon introduces a frequency-aware identity encoding branch that extracts individual-specific high-frequency cues from the reference image. Combined with isolated foreground information, the resulting identity tokens are then injected into cross-attention blocks as identity conditioning. Building on a frozen backbone with lightweight identity adaptation, WildIcon preserves fine-grained identity cues visible in the reference image while retaining the motion controllability and semantic fidelity of the base I2V model. In addition, to support the training and evaluation of wildlife individual-consistent I2V, we construct WildlifeVid, a wildlife-centric video dataset with high-quality, temporally coherent clips and individual-level identity labels. Experiments on I2V generation and downstream animal re-identification (ReID) show that WildIcon achieves stronger individual consistency than existing baselines, and that its filtered outputs can serve as useful candidate training augmentations for downstream ReID.
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Individual-level wildlife identification often suffers from data scarcity, as varying observations of the same animal under diverse poses, viewpoints, and motions are rarely available. Image-to-video (I2V) generation offers a promising way to mitigate this limitation by synthesizing additional observations from a single reference image. However, existing I2V models mainly emphasize global layout, semantics, and motion, and therefore often fail to preserve fine-grained local appearance cues that distinguish one wildlife individual from another, such as fur texture, stripe boundaries, spot configurations, and contour transitions. We observe that these identity-critical cues are closely related to high-frequency information. To address this challenge, we propose WildIcon, a high-frequency-guided I2V framework for wildlife individual consistency. Specifically, WildIcon introduces a frequency-aware identity encoding branch that extracts individual-specific high-frequency cues from the reference image. Combined with isolated foreground information, the resulting identity tokens are then injected into cross-attention blocks as identity conditioning. Building on a frozen backbone with lightweight identity adaptation, WildIcon preserves fine-grained identity cues visible in the reference image while retaining the motion controllability and semantic fidelity of the base I2V model. In addition, to support the training and evaluation of wildlife individual-consistent I2V, we construct WildlifeVid, a wildlife-centric video dataset with high-quality, temporally coherent clips and individual-level identity labels. Experiments on I2V generation and downstream animal re-identification (ReID) show that WildIcon achieves stronger individual consistency than existing baselines, and that its filtered outputs can serve as useful candidate training augmentations for downstream ReID.
作者Mohammad Mahdi Derakhshani, Pedro M. P. Curvo, Gertjan J. Burghouts, Jan-Willem van de Meent, Cees G. M. Snoek
We introduce Loop Flow Transformers (LiFT), a family of looped generative models that scales computation by repeatedly applying a shared Diffusion Transformer (DiT) core, with only light changes to the standard architecture. Rather than asking every recurrent step for the final prediction, LiFT trains each step with a single regression target: a point on a straight path from the model's initial estimate to the flow-matching target. Because we index these targets by a continuous depth coordinate, a trained model can loop far beyond its training depth with no retraining, early exits, or other modifications. In our experiments, these longer rollouts improve generation, so inference computation can grow without adding parameters. On ImageNet at 256x256, LiFT-L/2 achieves an FID 3.34 points lower than our dense DiT-XL/2 baseline while using approximately 60% fewer parameters, 32% fewer training FLOPs, and 52% fewer inference FLOPs.
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We introduce Loop Flow Transformers (LiFT), a family of looped generative models that scales computation by repeatedly applying a shared Diffusion Transformer (DiT) core, with only light changes to the standard architecture. Rather than asking every recurrent step for the final prediction, LiFT trains each step with a single regression target: a point on a straight path from the model's initial estimate to the flow-matching target. Because we index these targets by a continuous depth coordinate, a trained model can loop far beyond its training depth with no retraining, early exits, or other modifications. In our experiments, these longer rollouts improve generation, so inference computation can grow without adding parameters. On ImageNet at 256x256, LiFT-L/2 achieves an FID 3.34 points lower than our dense DiT-XL/2 baseline while using approximately 60% fewer parameters, 32% fewer training FLOPs, and 52% fewer inference FLOPs.
Generative foundation models are attracting interest for their ability to produce desired outputs from demonstrations given at inference time, without updating parameters. However, since a few demonstrations cannot uniquely identify the intended task, the challenge is how to learn and sample from an output distribution that reflects this task uncertainty. In this work, we theoretically analyze how a Diffusion Transformer (DiT), pretrained across diverse tasks, learns and generates predictive distributions for a new query from demonstrations. We first show that the natural target to generate from finite demonstrations is not an output derived from estimating a single task, but rather a predictive distribution that captures the task uncertainty remaining after observing the demonstrations. We then prove that a DiT can learn this predictive distribution through score estimation, using attention to aggregate information from demonstrations and diffusion to generate samples. Owing to this property, with sufficient pretraining resources and diffusion sampling steps, the resulting DiT achieves the minimax optimal rate over a Hölder class of test-time tasks. These results imply that DiT acts as a statistically grounded in-context generator capable of generating distributions adapted to new tasks while retaining the uncertainty inherent in finite demonstrations.
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Generative foundation models are attracting interest for their ability to produce desired outputs from demonstrations given at inference time, without updating parameters. However, since a few demonstrations cannot uniquely identify the intended task, the challenge is how to learn and sample from an output distribution that reflects this task uncertainty. In this work, we theoretically analyze how a Diffusion Transformer (DiT), pretrained across diverse tasks, learns and generates predictive distributions for a new query from demonstrations. We first show that the natural target to generate from finite demonstrations is not an output derived from estimating a single task, but rather a predictive distribution that captures the task uncertainty remaining after observing the demonstrations. We then prove that a DiT can learn this predictive distribution through score estimation, using attention to aggregate information from demonstrations and diffusion to generate samples. Owing to this property, with sufficient pretraining resources and diffusion sampling steps, the resulting DiT achieves the minimax optimal rate over a Hölder class of test-time tasks. These results imply that DiT acts as a statistically grounded in-context generator capable of generating distributions adapted to new tasks while retaining the uncertainty inherent in finite demonstrations.
Motion capture data is rarely directly usable, as they typically exhibit missing segments, jitter, drift and contact artifacts. Traditionally, corrupted motions are cleaned by animators through the manual identification of keyframes from noisy motion, subsequent keyframe correction, and interpolation between corrected keyframes to reconstruct coherent motion. While the rise of generative motion models has made automatic cleanup feasible, most approaches operate as black box denoisers with limited controllability, making it difficult to preserve reliable segments or enforce specific user intents. Inspired by animation workflows, we present CleanMDM, a unified multimodal motion cleanup framework that formulates cleanup as masked conditional generation with plug-and-play conditions. This single model supports arbitrary combinations of noisy 3D motion, sparse 2D keyframes, sparse 3D keyframes, and text. This design enables both automatic cleanup without additional user annotation and controllable cleanup under multimodal guidance. To further improve motion realism, we incorporate the Latent Motion Quality Discriminator (LMQD) to better match kinematic distributions and reduce skating, jitter, and interpenetration artifacts, and we apply Mesh-Aware Contact Projection as a test-time optimization step to enhance contact and physical consistency. Experiments across multiple datasets demonstrate that CleanMDM consistently outperforms prior cleanup and generation baselines, and that low cost conditions (text and 2D keyframes) provide reliable controllability gains in multimodal cleanup scenarios.
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Motion capture data is rarely directly usable, as they typically exhibit missing segments, jitter, drift and contact artifacts. Traditionally, corrupted motions are cleaned by animators through the manual identification of keyframes from noisy motion, subsequent keyframe correction, and interpolation between corrected keyframes to reconstruct coherent motion. While the rise of generative motion models has made automatic cleanup feasible, most approaches operate as black box denoisers with limited controllability, making it difficult to preserve reliable segments or enforce specific user intents. Inspired by animation workflows, we present CleanMDM, a unified multimodal motion cleanup framework that formulates cleanup as masked conditional generation with plug-and-play conditions. This single model supports arbitrary combinations of noisy 3D motion, sparse 2D keyframes, sparse 3D keyframes, and text. This design enables both automatic cleanup without additional user annotation and controllable cleanup under multimodal guidance. To further improve motion realism, we incorporate the Latent Motion Quality Discriminator (LMQD) to better match kinematic distributions and reduce skating, jitter, and interpenetration artifacts, and we apply Mesh-Aware Contact Projection as a test-time optimization step to enhance contact and physical consistency. Experiments across multiple datasets demonstrate that CleanMDM consistently outperforms prior cleanup and generation baselines, and that low cost conditions (text and 2D keyframes) provide reliable controllability gains in multimodal cleanup scenarios.
作者Qianlong Xiang, Miao Zhang, Kun Wang, Yupeng Hu, Junhui Hou, Liqiang Nie
Concept erasure is essential for the safe deployment of text-to-image diffusion models, as they may reproduce harmful, copyrighted, or privacy-sensitive content learned from unconstrained large-scale data. Existing methods typically erase unwanted concepts while preserving general generation capability by redirecting target-related text-to-image mappings. However, recent studies show that erased models may still retain visual generative trajectories of target concepts, leaving them vulnerable to adversarial recovery attacks and revealing a fundamental gap between redirecting text-to-image mappings and truly removing visual knowledge. To bridge this gap, we propose VisualErase, a new paradigm that redirects concept-bearing visual generative trajectories toward explicitly defined concept-removed outcomes. To enable this redirection, we use structure-preserving image editing to construct content-aligned, concept-removed counterparts for source images, providing explicit visual endpoints that retain non-target content. We then derive a denoising target from each source-to-counterpart pair and use a dual-branch redirection loss to align both text-conditioned and unconditional predictions with this target, since conditional supervision alone does not explicitly constrain generation without textual guidance. To mitigate the adverse effects of concept erasure on non-target generation, we jointly optimize the redirection loss with a counterpart retention loss that matches denoising predictions from the frozen pretrained model. Across style, celebrity, and nudity erasure, VisualErase limits the maximum attack success rate over seven attacks to 0%, 8%, and 0.1%, respectively, while retaining general generation quality. These results highlight the importance of visual trajectory redirection for robust concept erasure beyond text-to-image mappings alone.
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Concept erasure is essential for the safe deployment of text-to-image diffusion models, as they may reproduce harmful, copyrighted, or privacy-sensitive content learned from unconstrained large-scale data. Existing methods typically erase unwanted concepts while preserving general generation capability by redirecting target-related text-to-image mappings. However, recent studies show that erased models may still retain visual generative trajectories of target concepts, leaving them vulnerable to adversarial recovery attacks and revealing a fundamental gap between redirecting text-to-image mappings and truly removing visual knowledge. To bridge this gap, we propose VisualErase, a new paradigm that redirects concept-bearing visual generative trajectories toward explicitly defined concept-removed outcomes. To enable this redirection, we use structure-preserving image editing to construct content-aligned, concept-removed counterparts for source images, providing explicit visual endpoints that retain non-target content. We then derive a denoising target from each source-to-counterpart pair and use a dual-branch redirection loss to align both text-conditioned and unconditional predictions with this target, since conditional supervision alone does not explicitly constrain generation without textual guidance. To mitigate the adverse effects of concept erasure on non-target generation, we jointly optimize the redirection loss with a counterpart retention loss that matches denoising predictions from the frozen pretrained model. Across style, celebrity, and nudity erasure, VisualErase limits the maximum attack success rate over seven attacks to 0%, 8%, and 0.1%, respectively, while retaining general generation quality. These results highlight the importance of visual trajectory redirection for robust concept erasure beyond text-to-image mappings alone.
Adapting step-distilled text-to-image (T2I) models through post-training incurs additional computational costs and affects native few-step generation behavior. This motivates a complementary route beyond style-specific adaptation: drawing on the visual knowledge already encoded in step-distilled T2I models to elicit stylistic capabilities through language. Pursuing this direction requires textual guidance that captures how visual attributes jointly define a style and remain applicable as the depicted content changes. To explore this approach, we introduce StyleForge, a fully automatic, training-free framework that expresses reference styles as reusable rendering instructions. By integrating overall rendering characteristics with local color and lighting behavior, StyleForge organizes visual evidence from reference images into a coherent specification of how the target style should be expressed. The specification is then compiled into textual guidance that can be reused across content prompts, enabling frozen step-distilled T2I models to render different subjects and scenes in the reference style while retaining native few-step generation. Extensive experiments show relative gains of up to 29.47% in generation quality scores over the strongest baseline, while Pareto analysis indicates that improved stylization is accompanied by strong adherence to the requested content.
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Adapting step-distilled text-to-image (T2I) models through post-training incurs additional computational costs and affects native few-step generation behavior. This motivates a complementary route beyond style-specific adaptation: drawing on the visual knowledge already encoded in step-distilled T2I models to elicit stylistic capabilities through language. Pursuing this direction requires textual guidance that captures how visual attributes jointly define a style and remain applicable as the depicted content changes. To explore this approach, we introduce StyleForge, a fully automatic, training-free framework that expresses reference styles as reusable rendering instructions. By integrating overall rendering characteristics with local color and lighting behavior, StyleForge organizes visual evidence from reference images into a coherent specification of how the target style should be expressed. The specification is then compiled into textual guidance that can be reused across content prompts, enabling frozen step-distilled T2I models to render different subjects and scenes in the reference style while retaining native few-step generation. Extensive experiments show relative gains of up to 29.47% in generation quality scores over the strongest baseline, while Pareto analysis indicates that improved stylization is accompanied by strong adherence to the requested content.
作者Kaiyuan Deng, Yuchen Li, Gen Li, Yang Xiao, Geng Yuan, Xiaoyong Yuan, Bo Hui, Xiaolong Ma
Text-to-image diffusion models can generate prohibited content, which motivates concept erasure through machine unlearning. Most erasure methods intervene at the text interface, through prompt modification or localized updates to text-conditioning weights, and they are evaluated by what the model outputs for given prompts. Such evaluation cannot see what the network still encodes. Latent-space auditing, which bypasses text conditioning and probes the denoising network directly, shows that erased concepts remain recoverable from internal representations. We find that this also holds for methods built to be robust against adversarial prompts, and that the problem grows with the number of erased concepts. We propose Auditing-Aware Unlearning for Verifiable Concept Erasure in Diffusion Models (AVCE), a framework that grounds erasure in the model's latent representations. AVCE audits the embedding neighborhood of each concept and condenses the discovered vulnerable directions into an anchor at the weakest geometric point. It edits cross-attention and self-attention projections in closed form at this anchor, then fine-tunes the two pathways with pathway-level auditing losses, using orthogonal gradient projection to consolidate multiple concepts. Experiments on SD v1.5, SDXL, and Flux 1.0 across object, explicit-content, and artistic-style unlearning show that AVCE reduces attack success rates by 5.07x and improves auditing scores by 3.84x over the strongest baseline, while preserving competitive generation quality.
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Text-to-image diffusion models can generate prohibited content, which motivates concept erasure through machine unlearning. Most erasure methods intervene at the text interface, through prompt modification or localized updates to text-conditioning weights, and they are evaluated by what the model outputs for given prompts. Such evaluation cannot see what the network still encodes. Latent-space auditing, which bypasses text conditioning and probes the denoising network directly, shows that erased concepts remain recoverable from internal representations. We find that this also holds for methods built to be robust against adversarial prompts, and that the problem grows with the number of erased concepts. We propose Auditing-Aware Unlearning for Verifiable Concept Erasure in Diffusion Models (AVCE), a framework that grounds erasure in the model's latent representations. AVCE audits the embedding neighborhood of each concept and condenses the discovered vulnerable directions into an anchor at the weakest geometric point. It edits cross-attention and self-attention projections in closed form at this anchor, then fine-tunes the two pathways with pathway-level auditing losses, using orthogonal gradient projection to consolidate multiple concepts. Experiments on SD v1.5, SDXL, and Flux 1.0 across object, explicit-content, and artistic-style unlearning show that AVCE reduces attack success rates by 5.07x and improves auditing scores by 3.84x over the strongest baseline, while preserving competitive generation quality.
Generative flows sample from an unnormalized target by training a flow to be balanced, and the training loss is the signal a practitioner watches. We ask what that signal is worth: whether a small loss certifies an accurate sampler, whether the loss can be driven to zero, and how fast gradient descent does so. The loss decides the first. Losses that compare the two sides of the balance by their difference bound, in total variation, the error of the sampler the flow implies, with explicit constants that do not involve the policy; flow-matching losses that compare them through a ratio admit no such bound, already on a single cycle, whenever their generator is continuous at balance. On graphs, the backward policy decides the other two. Once it is frozen, balance becomes invariance under the backward chain, so that existence is free on finite graphs, and one constant --- the norm of that chain's Green operator, which plays the role of an inverse spectral gap --- fixes the order of the curvature of the loss around the balanced flow, from above and below, and sets a floor under the rate at which training converges near it. The mechanism is that gradient descent diffuses the flow along the backward policy. For the squared-logarithm generator of detailed and trajectory balance, training the balance loss on states converges globally on every finite path-connected graph, from every positive initialization. The constant can be infinite while backward trajectories are short on average, and exact flow matching can then fail. The bounds and rates are tested by exact computation on enumerable state spaces, and every theorem carries a certification status computed from a Lean~4 development.
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Generative flows sample from an unnormalized target by training a flow to be balanced, and the training loss is the signal a practitioner watches. We ask what that signal is worth: whether a small loss certifies an accurate sampler, whether the loss can be driven to zero, and how fast gradient descent does so. The loss decides the first. Losses that compare the two sides of the balance by their difference bound, in total variation, the error of the sampler the flow implies, with explicit constants that do not involve the policy; flow-matching losses that compare them through a ratio admit no such bound, already on a single cycle, whenever their generator is continuous at balance. On graphs, the backward policy decides the other two. Once it is frozen, balance becomes invariance under the backward chain, so that existence is free on finite graphs, and one constant --- the norm of that chain's Green operator, which plays the role of an inverse spectral gap --- fixes the order of the curvature of the loss around the balanced flow, from above and below, and sets a floor under the rate at which training converges near it. The mechanism is that gradient descent diffuses the flow along the backward policy. For the squared-logarithm generator of detailed and trajectory balance, training the balance loss on states converges globally on every finite path-connected graph, from every positive initialization. The constant can be infinite while backward trajectories are short on average, and exact flow matching can then fail. The bounds and rates are tested by exact computation on enumerable state spaces, and every theorem carries a certification status computed from a Lean~4 development.
Destructive single-cell measurements provide unpaired population snapshots rather than observations of the same cells across conditions. Local cell states and transition requests may also be insufficient to distinguish responses across source populations. We introduce TempoBridge, a common source-conditioned transport formulation for temporal, genetic, and chemical population transitions. Source cells initialize latent transport and provide a fixed empirical population summary. The velocity field receives this summary alongside the evolving cell state, flow time, and a structured transition descriptor. Minibatch optimal transport (OT) supplies couplings only for conditional flow-matching training paths; inference requires neither target expression nor OT computation. On held-out donors, TempoBridge achieves an Energy distance of 0.129 versus 0.144 for scGen. Genetic mean-expression $L_2$ error is 2.261 versus 3.156 for scGPT-scratch under Seen 2/2. On held-out compounds, condition-averaged drug-effect correlation is 0.598 versus 0.561 for the CellFlow adapter. Temporal ablations show higher mean distributional error after removing source context, replacing optimal transport with random pairing, or replacing flow matching with static residual regression. Together, these results demonstrate the predictive utility of a common source-conditioned transport formulation across held-out donors, gene combinations, and compounds.
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Destructive single-cell measurements provide unpaired population snapshots rather than observations of the same cells across conditions. Local cell states and transition requests may also be insufficient to distinguish responses across source populations. We introduce TempoBridge, a common source-conditioned transport formulation for temporal, genetic, and chemical population transitions. Source cells initialize latent transport and provide a fixed empirical population summary. The velocity field receives this summary alongside the evolving cell state, flow time, and a structured transition descriptor. Minibatch optimal transport (OT) supplies couplings only for conditional flow-matching training paths; inference requires neither target expression nor OT computation. On held-out donors, TempoBridge achieves an Energy distance of 0.129 versus 0.144 for scGen. Genetic mean-expression $L_2$ error is 2.261 versus 3.156 for scGPT-scratch under Seen 2/2. On held-out compounds, condition-averaged drug-effect correlation is 0.598 versus 0.561 for the CellFlow adapter. Temporal ablations show higher mean distributional error after removing source context, replacing optimal transport with random pairing, or replacing flow matching with static residual regression. Together, these results demonstrate the predictive utility of a common source-conditioned transport formulation across held-out donors, gene combinations, and compounds.