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cs.CV

EraseSAE: Surgical Concept Erasure in Text-to-Video Diffusion Models via Sparse Autoencoders

作者Xinghao Wang, Dong Li, Wei Yu, Yingwei Pan, Tao Gong, Qi Chu, Nenghai Yu, Ting Yao

展开完整摘要收起摘要

Recent advances in text-to-video (T2V) diffusion models have demonstrated remarkable generative capabilities, yet their reliance on loosely curated training data raises pressing safety and copyright concerns. Concept erasure offers a principled remedy by removing unwanted semantics from pretrained models while preserving remaining concepts. However, existing approaches typically operate at a coarse granularity misaligned with the fine-grained, distributed nature of concept representations, leading to incomplete removal or degraded generation quality. We argue that surgical erasure fundamentally requires intervention at the level of monosemantic features, where each unit encodes a single interpretable concept. To this end, we propose EraseSAE, a novel framework that leverages sparse autoencoders to achieve surgical concept erasure in DiT-based T2V diffusion models via a principled decompose-attribute-erase pipeline. We first introduce the Partitioned Convolutional Sparse Autoencoder, which decomposes dense spatiotemporal activations into disentangled, interpretable sparse features while preserving spatiotemporal coherence. A contrastive attribution mechanism then contrasts activations from paired prompts to isolate concept-specific feature kernels. At inference, timestep-resolved spatiotemporal masks derived from the identified kernels confine erasure to regions where the target concept is active, leaving unrelated content intact. Extensive experiments across diverse diffusion models and concept erasure tasks demonstrate that EraseSAE achieves precise and robust concept removal with minimal quality degradation, substantially outperforming state-of-the-art methods. The code is available at https://github.com/HiDream-ai/EraseSAE.

ARXIV 2609.03629 ↗
cs.CV

ToPO: Token-Conditioned Preference Routing for Attention-Based Latent Diffusion Models

作者Juntao Xu, Shihong Li, Hoi Fan Au, Ning Zhu

展开完整摘要收起摘要

Pairwise preference labels rank complete images, yet Diffusion-DPO applies their effect over many spatial and denoising-time coordinates. For attention-based, noise-prediction latent diffusion, ToPO (Token-Oriented Preference Optimization) constructs a per-minibatch, detached, separable spatial-temporal route from branchwise squared-residual contrast in a frozen reference denoiser. Preferred-branch cross-attention uses content tokens to modulate the spatial factor, and an auxiliary pixel-midpoint ordering term is added without local labels or a learned reward model. In matched three-seed retrainings with a shared update schedule, ToPO has higher endpoint estimates than Diffusion-DPO on all five reported SD-1.5 metrics and on HPSv2, ImageReward, and CLIP for SDXL. It also receives larger raw win shares in an aggregate blind SDXL A/B study. These findings are scoped to the reported equal-update U-Net protocols rather than an equal-compute comparison.

ARXIV 2609.03688 ↗
math.DS

SurgeGen: A Hybrid Generative Diffusion Framework for Storm Surge Scenario Synthesis

作者Shunan Zheng, John J. Hasenbein

展开完整摘要收起摘要

Predicting storm surge induced by landfalling tropical cyclones is crucial for flood mitigation and coastal risk management. Traditionally, physics-based numerical models simulate storm surge by solving the Navier--Stokes equations using numerical methods, but these simulations are computationally expensive. Generative models are promising for storm surge emulation because they can generate diverse realizations rather than producing a single deterministic prediction. However, their use for storm surge emulation remains largely unexplored. In this paper, we leverage diffusion models for storm surge surrogate modeling, combining a baseline prediction stage with conditional generation to provide a more interpretable modeling framework. We develop SurgeGen, a two-stage generative framework for generating storm surge scenarios conditioned on hypothetical storms with parameters defined in a continuous space. First, a baseline model produces a coarse estimate of the storm surge height. This estimate then conditions a diffusion model, which generates refined storm surge scenarios that better capture spatial patterns and variability. We demonstrate that our approach can generate realistic and diverse storm surge scenarios under conditions both within and outside the training distribution.

ARXIV 2609.03382 ↗
cs.LG

Conditioning Degenerate Diffusion Models

作者Uğur Aydın, Tamer Başar

展开完整摘要收起摘要

Current conditioned generative models heavily rely on score functions for guidance during training. When the generative model is a diffusion process with a singular diffusion coefficient and the underlying (conditional) densities either do not exist or are not smooth, we use causal optimal transport to define approximate loss functions that identify a minimum-entropy control for guidance under minimal assumptions. Our approach relies on causal optimal transport and its characterization through the predictable representation property of (conditioned) diffusion processes whose associated martingale problem is well posed, à la Üstünel.

ARXIV 2609.04090 ↗
cs.AI

Fresh Memory, Stale Plans: Dependency-Scoped Validation for Distributed LLM-Agent Memory

作者Evan Chen, Shiqiang Wang, Christopher G. Brinton

展开完整摘要收起摘要

Distributed LLM-agent teams can read the latest shared facts and still act on an obsolete plan. A planner may derive an action from requirement $r_3$, another agent may commit $r_4$, and an executor may receive $r_4$ without replacing the plan derived from $r_3$. We call this stale-plan execution: state freshness does not establish that the plan authorizing an action remains valid. We introduce PlanFence, a dependency-scoped action-validation protocol. Plans cite the exact public records they used, and an executor validates only the records that can affect the pending external action, replanning once or blocking when validation is incomplete. In 30 controlled live workflows with a post-plan revision, a freshness-only executor acts on the obsolete plan in every task, whereas PlanFence completes all tasks without an invalid action. Controlled replay reveals two conditional boundaries: proactive synchronization yields lower coordination stall at low churn, while PlanFence avoids repeated update-path coordination as churn grows and avoids validating unrelated state as the shared keyspace grows. These are controlled safety and systems-cost results, not general task-accuracy gains.

ARXIV 2609.03340 ↗
cs.AI

Semantic Bayesian World Models

作者Tommaso Soru

展开完整摘要收起摘要

Knowledge graphs describe reality in crisp assertions, while the systems now consuming them, foundation models and autonomous agents, reason natively in probabilities. We argue that this mismatch is why the integration of language models and knowledge graphs remains a data-feeding pipeline rather than a unified reasoning architecture. We envision Semantic Bayesian World Models (SBWMs): a Web that describes the world not as a database of facts but as a shared, evolving fabric of beliefs over knowledge graphs, where ontological axioms constrain priors, observations update beliefs by Bayesian conditioning, and actions intervene upon the world. We work through what an agent gains from such a model: a home-security agent deciding whether the figure at the gate is a courier or a burglar, an actuarial estimate aggregated by entailment rather than by string frequency, a planning task that language models reliably fail, and the estimation of quantities that no document has ever stated. We then set out what the community must build to make them possible: belief annotation over RDF~1.2, probabilistic entailment regimes, semantic calibration layers, and protocols by which agents that have never met can exchange, and disagree over, calibrated beliefs.

ARXIV 2609.03834 ↗
cs.RO

Revisiting Topological Graphs for Macro Action based Closed-loop Reinforcement Learning of Vision Language Navigation in Continuous Environment

作者Shuhao Ye, Sitong Mao, Yuxiang Cui, Yufei Wei, Xuan Yu, Shichao Zhai, Wen Chen, Shunbo Zhou, Rong Xiong, Yue Wang

展开完整摘要收起摘要

Vision-Language Navigation in Continuous Environments (VLN-CE) requires an agent to follow natural language instructions through unseen environments. Existing imitation learning (IL) pipelines struggle in this closed-loop setting: behavior cloning suffers from distribution shift, and DAgger's expert actions become ambiguous upon trajectory deviation. While Reinforcement Learning (RL) offers a natural paradigm to address this, directly applying RL to micro action spaces is sample-inefficient due to reward sparsity. To overcome this bottleneck, we reformulate VLN-CE as a Hierarchical Markov Decision Process (MDP), explicitly decoupling high-level planning from low-level control. By abstracting the environment into a topological graph, our high-level policy operates on a macro action space of frontier nodes, with a training-free low-level controller acting as its state transition, which significantly compresses the decision horizon and makes closed-loop RL tractable. To support RL optimization on the macro MDP, we propose an action-aware value head to effectively evaluate state values under the dynamic frontier action space, powering a graph-based PPO. Extensive experiments demonstrate the effectiveness of our architecture. Finally, our model achieves state-of-the-art performance on the R2R-CE and RxR-CE benchmarks.

ARXIV 2609.03906 ↗
eess.AS

ToolDF: Tool-Integrated Reasoning for Mixed-Authenticity Audio Deepfake Detection

作者Taewoo Kim, Young Han Lee, Nam In Park, Chanwoo Kim

展开完整摘要收起摘要

Audio deepfake detection is commonly formulated as clip-level binary classification of single-domain audio. However, real-world manipulated audio can exhibit mixed authenticity, where genuine and manipulated cues coexist across temporal transitions, overlapping sources, or both. This setting requires not only detecting manipulated audio but also localizing the components that provide evidence for the decision. We propose ToolDF, a tool-integrated reasoning framework for mixed-authenticity audio deepfake detection. ToolDF employs an audio large language model as an orchestrator trained with supervised tool-use trajectories. It adaptively analyzes the audio scene, selectively performs source separation, routes components to domain-specific experts, and aggregates their evidence into an interpretable verdict. We further introduce a mixed-authenticity ADD benchmark covering temporal transitions, acoustic overlaps, and hybrid mixtures. Experimental results show that ToolDF achieves the best overall performance on composite-type detection, achieving macro-F1 gains of 3.72 and 14.39 points over the strongest monolithic baseline and a fixed pipeline, respectively, while providing interpretable evidence localized to temporal regions and acoustic sources. Our source code and dataset are publicly available online.

ARXIV 2609.03620 ↗
cs.AI

Proactive Service Agents: A Unified Decision Framework, Methods, and Evaluation

作者Yan Tang, Tingyu Cao, Yuanbo Tang, Huaze Tang, Keer Hu

展开完整摘要收起摘要

Large language model agents can plan, invoke tools, and modify external states, yet most systems still take an explicit user instruction as a fixed starting point. Proactive service moves the decision upstream: an agent must infer service opportunities from incomplete environmental and user signals, choose among remaining silent, asking, assisting, and acting, and account for interruption, misunderstanding, overreach, and privacy costs. This survey gives an operational definition centered on initiative and formulates the problem as a partially observable sequential decision process constrained by authorization and risk. The formulation represents timing, content, and delivery within one structured action, while making explicit the option value of waiting, the decision value of questions, and feedback-induced state changes. On this basis, we organize existing methods along one decision pipeline (state and need estimation, intervention gating, action construction, and feedback adaptation) and describe prescribed, predictive, model based, and return optimizing mechanisms as nonexclusive policy-construction components. We further normalize decision units and three-axis evidence descriptors across streaming dialogue, screen, video, software-engineering, and human-agent collaboration resources, and formalize metrics for triggering, timing, calibration, user burden, safety, and policy value. The synthesis shows why offline classification performance alone does not predict deployment benefit and why long-term memory is not a defining condition of proactivity. Reliable proactive service instead requires calibrated incremental intervention value, verifiable authorization, recoverable execution, and counterfactual evidence.

ARXIV 2609.03727 ↗
cs.CV

WorldReward: Reward Modeling for Camera-Conditioned World Models

作者Yibin Wang, Zehan Wang, Junshu Tang, Zhimin Li, Yujie Zhou, Jiazi Bu, Pengyang Ling, Feng Han, Zhixiong Zhang, Long Xing, Shengyuan Ding, Ziang Li, Cheng Jin, Yuhang Zang, Jiaqi Wang, Tianyu Pang

展开完整摘要收起摘要

Camera-conditioned world models generate interactive videos in which commanded actions should induce the expected scene changes while appearance, geometry, and temporal dynamics remain coherent. Existing rewards assess these requirements separately: geometry-based rewards estimate trajectory execution but cannot judge the visual quality of the executed motion, whereas image-based rewards measure frame quality without capturing action execution or temporal dynamics. We posit that a vision-language model (VLM) offers a shared reasoning space for relating actions to their visual outcomes. However, judging a complete long video against its full action sequence creates a lengthy, noisy context in which short-lived local action evidence can be missed or diluted. We present WorldReward, a VLM-based pairwise preference reward model that unifies action-consistency and visual-quality evaluation for camera-conditioned world models. WorldReward decomposes paired videos into action-aligned chunks, organizes each chunk into structured visual evidence, and aggregates chunk-level decisions by voting into separate video-level action and visual-quality preferences. To train it, we construct a large-scale reasoning-augmented preference dataset using structured judgments generated by a frontier VLM and refined through tool-based agent auditing and targeted human review. We further introduce WorldReward-Bench, a human-annotated benchmark measuring reward-model agreement with human preferences across action consistency, appearance quality, and motion quality. WorldReward achieves the highest agreement on all three dimensions, exceeding GPT-5.5 by 3.42, 1.45, and 3.56 percentage points, respectively. When used for RL post-training of HY-WorldPlay 1.5, it consistently improves both action execution and visual quality across short- to long-term horizons.

ARXIV 2609.03952 ↗
cs.AI

Environment Evolution for Terminal Agents

作者Zhiyuan Fan, Tinghao Yu, Yuanjun Cai, Jiang Zhou, Jiangtao Guan, Jincheng Liu, Yun Yang, Dingxin Hu, Zhuo Han, Xing Wu, Feng Zhang, Lilin Wang

展开完整摘要收起摘要

Scaling interactive and verifiable environments is critical for training terminal agents. As frontier models become more capable, environments synthesized from scratch become less challenging and thus provide limited learning signals. Recent co-evolution methods iteratively synthesize environments near the model's learnable frontier based on weaknesses exposed during rollouts. However, their dependence on on-policy rollouts limits generalization and the continuous provision of learning signals as the model becomes stronger. In this paper, we propose environment evolution, which incrementally increases environment difficulty off-policy and schedules the evolved environments generation by generation during training to provide continuous learning signals. We derive three evolution directions that influence environment difficulty from the multi-turn learning objective and then implement evolution along these directions through a loop-engineered multi-agent harness. Quantitative rollout experiments with Hy4 preview, Claude Opus 5, and GPT-5.6 Sol show that environment evolution consistently produces more difficult environments. We validate its effectiveness on Qwen3.6-27B and Qwen3.6-35B-A3B through simple long-horizon RL training, improving their performance by 14.4 and 18.0 percentage points on Terminal-Bench 2.1, respectively.

ARXIV 2609.04128 ↗
cs.LG

Unlocking Lossless Speedups in LLMs via Discrete Diffusion

作者Subham Sekhar Sahoo, Lingjie Chen, Khiem Pham, Jonathan Geuter, Chaitanya Dwivedi, Varad Pimpalkhute, Yash Akhauri, Alexander Moreno, Mikhail Yurochkin, Zhenting Wang, Mostafa Elhoushi, Nolan Dey, Shane Bergsma, Joel Hestness, John Thickstun, Eric Xing, Zhengzhong Liu

展开完整摘要收起摘要

Large Language Models (LLMs) owe much of their success to next-token prediction (NTP), but their autoregressive (AR) structure requires slow, sequential token generation. To overcome this bottleneck, we introduce diffusion-augmented LLMs, a new class of models that defines an AR model distribution while using diffusion to draw multiple tokens in parallel from that distribution. We decouple the parameters of these models into two sets: AR weights, trained using the standard NTP objective, and lightweight diffusion weights, trained to generate multiple tokens simultaneously. The diffusion weights are learned through a simple Diffusion Distillation phase that adds negligible overhead to existing LLM training pipelines. We also introduce $Ψ$-Spec, a family of samplers that enables lossless acceleration and inference-time scaling at a fixed context length. Unlike speculative decoding, our method requires no separate draft model. Unlike diffusion LLMs (d-LLMs), it accelerates generation without sacrificing the quality of the underlying AR model. The resulting models, called Uno, can be trained from scratch or built by augmenting existing open-weight AR LLMs. Uno achieves higher throughput than leading speculative-decoding methods at every evaluated batch size and delivers up to $3\times$ speedups over the base AR model, including at the largest batch size supported by the device. Notably, our 8B Uno model outperforms the leading open d-LLM, the 26B DiffusionGemma, and the proprietary Mercury 2 across all evaluated benchmarks in agentic tool use, coding, and long-context reasoning. We release code and checkpoints at: https://s-sahoo.github.io/uno/

ARXIV 2609.04010 ↗
cs.AI

Do GUI Agents Know When Not to Act? Enabling Conflict-Aware Termination for Multimodal GUI Agents

作者Zhaoyuan Huang, Tianjie Ju, Pengzhou Cheng, Zheng Wu, Yansi Li, Chuanbiao Song, Jun Lan, Huijia Zhu, Weiqiang Wang, Zhuosheng Zhang

展开完整摘要收起摘要

Graphical user interface (GUI) agents are increasingly used to execute natural-language instructions on user interfaces, yet real users may issue infeasible instructions due to benign mistakes. A reliable agent should not only know how to act, but also when not to act. In this work, we introduce CONFLICTGUI, a benchmark covering instruction-internal conflicts and instruction-GUI context conflicts to study conflict-aware termination. Our evaluation reveals severe execution-biased overcompliance: agents that perform well on feasible tasks often continue to execute blindly under conflicting instructions. To mitigate this behavior, we propose CONFLICTGUARD, an inference-time framework that aligns an agent's feasibility awareness with its action generation. CONFLICTGUARD contains two coupled components: a feasibility verification protocol that guides the agent to assess instruction logic and GUI-side evidence before acting, and a conditional action modulation mechanism that steers agents from over-compliant execution into termination-oriented behavior. Experiments across five widely-used agents demonstrate that CONFLICTGUARD improves average conflict task success rate significantly, while preserving normal GUI-task performance. These results validate that a lightweight inference-time intervention can substantially boost GUI Agent's competence to identify inappropriate execution scenarios and refrain from unnecessary actions.

ARXIV 2609.03438 ↗
cs.AI

A Case Study on Emergent Cheating and Whistleblowing in Autonomous Research Swarms

作者Davide Paglieri, Logan Cross, Tim Genewein, Joel Z. Leibo, Nenad Tomasev, Alexander Sasha Vezhnevets

展开完整摘要收起摘要

Multi-agent AI science ecosystems rely on agents possessing tools that allow them to communicate, coordinate, and build on each other's work. Yet this shared infrastructure can also introduce vulnerabilities by creating a substrate for the contagious spread of unintended and undesirable behaviors. We report a case study on a research collective of 100 autonomous LLM agents tasked with proving formal mathematical conjectures. Within the swarm, cheating spontaneously emerged and was later challenged by whistleblowers - both without any external intervention. When a single agent discovered an exploit in the evaluation system, it propagated across the collective via a shared knowledge library and later through peer-to-peer messages. Despite early reluctance, a cohort of agents adopted the exploit in response to competitive pressure. A separate group of agents produced an emergent counter-response: auditing fraudulent proofs, alerting peers across broadcast and private channels, staging boycotts, lodging formal complaints, and proposing validation patches. In recent incidents, agent swarms coordinated covertly through improvised side-channels (Dalton and Wallace, 2026; Greenblatt et al., 2026). Our setting differs: the same transparent channels that carried the exploit also gave non-cheating agents the visibility they needed to detect fraud, organize resistance, and enforce norms. We cast the problem of managing the agents' shared infrastructure as the knowledge commons governance problem (Ostrom, 1990). To protect the commons from exploits, we propose to adopt institutional mechanisms, such as graduated sanctioning and collective-choice rules, to support decentralized self-governance in autonomous swarms.

ARXIV 2609.04170 ↗
cs.CV

Editable Visual Design

作者Junyan Ye, Wei Liu, Dongzhi Jiang, Zichen Wen, HaoDong Li, Zhutao Lv, Jiaxin Lin, Jinhua Yu, Jun He, Zilong Huang, Rui Chen, Weijia Li

展开完整摘要收起摘要

While diffusion base models such as GPT-Image-2 and Nano-Banana exhibit remarkable visual expressiveness, their end-to-end generation inherently yields flattened bitmaps with error-prone text, precluding layer-wise post-editing. Conversely, code-based visual generation via Coding Agents provides precise layout control and decoupled layers, yet remains constrained by a lack of global aesthetic intuition and the difficulty of coding complex visual assets. To address this, we propose Editable Visual Design, a new paradigm driven by a Coding Agent. We designate the VLM as the ``creative brain'' for requirement comprehension, task planning, and aesthetic judgment, while utilizing the image generation model as an on-demand ``visual world simulator'' to synthesize standalone visual assets. Operating under an ``imagine first, then act'' closed-loop workflow, the agent generates isolated assets, writes native HTML/CSS, and iteratively refines the design against visual rendering feedback. Furthermore, Agent Design Replay faithfully reproduces the creative and reasoning trajectory akin to that of professional human designers. Ultimately, the system delivers editable artifacts with decoupled layers and real text, enabling users to perform intuitive mouse dragging and layout adjustments on a graphical user interface. Validations on posters, infographics, and other scenarios show that this paradigm successfully achieves both refined aesthetics and production-grade editability.

ARXIV 2609.04034 ↗
cs.AI

Terminal-Universe: Turning Agent Trajectories into Scalable Terminal Environments

作者Jie Wu, Zhenru Zhang, Beichen Zhang, Xuwu Wang, Yuhui Su, Mouxiang Chen, Peng Wang, Zhihai Wang, Que Shen, Hao Zhou, An Yang, Fei Huang, Yujiu Yang, Dayiheng Liu

展开完整摘要收起摘要

As terminal-based code agents become prevalent, agent trajectories have accumulated at scale, while realistic, executable environments remain scarce. However, environments are what agent post-training actually requires: each can be re-queried into many verifiable tasks and provides execution feedback, whereas a trajectory is a single frozen demonstration. Rather than generating environments from scratch, we observe that the tool-execution history in existing trajectories exposes the structure and contents of the environments in which they ran, making it possible to reconstruct those environments from the trajectories themselves. Thus, we introduce Terminal-Universe, a framework which turns each trajectory into a reusable environment and explores it for synthesizing new tasks and continued interactions. Specifically, Terminal-Universe replays the file operations recorded in a trajectory to restore each file before the agent modified it, yielding a partial workspace; a completion agent then supplies the missing files and dependencies. On this recovered workspace, we both reconstruct the original intent task and synthesize entirely new ones. Besides, we also scale the tasks along two complementary axes: breadth and depth. For breadth, we mine directional dependency relations between related environments and synthesize cross-workspace queries spanning multiple codebases, as developers routinely do in real-world development. For depth, we extend the initial single-turn query into a multi-round session that captures iterative user feedback and requirement refinement via a user agent. Applied to public terminal agent trajectories, Terminal-Universe produces 37.3k task-sufficient environments. Supervised fine-tuning of Qwen3.5-27B on this corpus improves single-round performance on Terminal-Bench 2.1 by 11.9 points and multi-round performance on EvoCode-Bench v2 MT@4 by 13.8 points.

ARXIV 2609.04148 ↗
cs.CL

When Users Don't Ask: Benchmarking Context-Driven Memory Retrieval in Conversational Agents

作者Wen-Yu Chang, Yun-Nung Chen

展开完整摘要收起摘要

Large language models (LLMs) are increas- ingly deployed as long-horizon conversational agents, motivating growing interest in mem- ory systems. However, existing benchmarks primarily evaluate memory through QA-style probing rather than in-situ conversational usage. We introduce LOCOMO-CONV, a conversa- tional memory benchmark derived from Lo- CoMo with four query styles: dialog, implicit, counterfactual, and composed. Across five rep- resentative memory systems, we evaluate both retrieval recall and end-to-end response qual- ity. Our experiments show that conversational framing exposes substantial retrieval gaps over- looked by QA benchmarks, especially on im- plicit and composed queries, which multi-facet query rewriting narrows for raw-turn mem- ory but not abstractive memory. We further find that strong retrieval does not fully trans- late into response quality, and that implicit queries exhibit silent grounding, where mem- ory improves contextual grounding without ex- plicitly surfacing the gold fact. These results point to reasoning-based memory elaboration as a promising direction, and we release aux- iliary supportive_memory annotations captur- ing conversationally useful context beyond the original gold evidence.

ARXIV 2609.03467 ↗
cs.LG

Out-of-Distribution Generalisation with Sequence Models in Offline Multi-Agent Reinforcement Learning

作者Oussama Hidaoui, Omer Ebead, Ulrich Armel Mbou Sob, Siddarth Singh, Juan Claude Formanek, Felix Chalumeau, Omayma Mahjoub, Sasha Abramowitz, Ruan John de Kock, Wiem Khlifi, Louay Ben Nessir, Simon Verster Du Toit, Daniel Rajaonarivonivelomanantsoa, Asim Awad Osman, Arnol Manuel Fokam, Refiloe Shabe, Arnu Pretorius

展开完整摘要收起摘要

Generalising to unseen tasks remains a fundamental challenge in offline multi-agent reinforcement learning (MARL). In this work, we present a principled analysis of zero-shot task generalisation in the offline setting and conduct an extensive empirical investigation into the scaling behaviour governing task diversity, dataset size, and network capacity. To facilitate this study, we extend offline sequence modelling architectures to handle multi-task observation and action spaces alongside variable agent counts across tasks. Our primary finding is that scaling task diversity---rather than sheer dataset size is the dominant factor in achieving robust zero-shot transfer. Through large-scale experiments across four challenging environments (Connector, RWARE, SMAX, and LBF), we demonstrate that our multi-task approach achieves a mean improvement of 3.2x on held-out test tasks compared to single-task models and consistently outperforms strong behaviour cloning baselines. These results suggest that the development of generalisable MARL agents should prioritise the diversity of the training distribution with varying numbers of agents, providing a roadmap for scaling offline MARL effectively.

ARXIV 2609.03667 ↗
cs.CR

SENTINEL-RL: Offloading Topological Reasoning from LLM Agents in the Security Operations Center

作者Uday Vallabhaneni, Cassie L. Cagwin, David J. Wild

展开完整摘要收起摘要

Large language model (LLM) agents are increasingly proposed as autonomous SOC analysts, but two limitations make them unreliable at enterprise scale: a finite context window cannot hold a multi-thousand-host authentication graph, and free-form generation offers no guarantee that a recommended containment action is consistent with the topology it operates on. We present Sentinel-RL, an agentic-SOC architecture that decouples topological reasoning from semantic reasoning: a heterogeneous graph attention encoder summarizes the live authentication subgraph into a fixed-dimensional state, a Proximal Policy Optimization (PPO) policy maps this state to a constrained set of investigative actions, and an LLM agent loop is restricted to consuming the policy's recommendations and producing analyst-readable narratives gated by a critic. We instantiate the system on the LANL Comprehensive, Multi-Source Cyber-Security Events dataset and the Indiana University Quartz HPC cluster, reporting four results: (i) a two-phase CREATE ingestion pattern loads a 24M-edge authentication subgraph into Neo4j in 14.2 minutes on a single 32-core node, roughly 24x faster than the canonical MERGE-based pipeline; (ii) a sliding-window alert engine reliably trips a 25-event/10-second threshold in <=2.5 s across 50 trials; (iii) PPO training over 200 iterations converges to a mean episodic return of 8.74+/-0.31, with held-out precision of 0.91 and recall of 0.87 on labeled red-team events; and (iv) the integrated containment loop completes a full detect-investigate-recommend-human-approve cycle in a median of 6.3 s. We contribute a reusable engineering pattern (the hot-node deadlock workaround), a portable HPC deployment pattern (anchor-node co-location), and an enterprise-readiness analysis covering false-positive economics, reversibility guarantees, audit compliance, and the human-approval boundary.

ARXIV 2609.04159 ↗
cs.SD

StrixAE: An Intelligent Agent for Audio Enhancement under Complex Distortion Coupling in Real-World Scenarios

作者Chenglin Wu, Junjie Wu, Jinhang Chen, Mingyang Chen, Zixu Lin, Jiabian Chen, Xinghao Ding, Xiaotong Tu

展开完整摘要收起摘要

Audio enhancement in real-world scenarios involves complex distortion couplings and requires personalized enhancement. Existing solutions struggle to address both simultaneously. To improve robustness and enable autonomous operation in such scenarios, we propose StrixAE, an agent based on a multimodal large language model (MLLM). StrixAE leverages the MLLM as a controller to coordinate multiple audio enhancement and personalization models. To further enhance system robustness, reduce artifacts, and improve generalization across diverse real-world scenarios, StrixAE is trained through a two-stage process: first, CoT supervised fine-tuning on AcoustBench to ground basic reasoning and tool invocation; second, Audio Perception Reinforcement Learning (APRL), a reward design specifically tailored for audio restoration pipelines that jointly optimizes format validity, structural coherence, and perceptual quality. Unlike generic RL fine-tuning, APRL introduces structured rewards that enforce executable pipelines and logical section ordering, enabling the agent to produce reliable, interpretable enhancement plans without hallucinated tools. Based on real-world test datasets, our proposed method outperforms most existing open-source and proprietary solutions, achieving state-of-the-art performance across multiple perceptual metrics and demonstrating strong generalization robustness.

ARXIV 2609.03414 ↗
cs.CL

Translation as a Decision Space: A Multi-Agent Perspective on Low-Resource Dialect Generation

作者Hasan Alkhder, Mohammad Abboush, Igor Tchappi, Ahmet Zengin, Amro Najjar

展开完整摘要收起摘要

Neural machine translation (NMT) systems typically produce a single output per input, obscuring the alternative decision trajectories implicitly available within multilingual decoding. This opacity becomes particularly problematic in low-resource dialect settings, where multiple linguistically valid realizations may differ in lexical authenticity, register, and structural stability. We propose reframing translation as a structured decision space explored by autonomous translation agents. Instead of analyzing a single output, we model distinct translation pathways as agents operating over a shared multilingual backbone. Inter-agent divergence is treated not as error but as an interpretable behavioral signal. We conduct an empirical study on Turkish--Syrian Arabic translation using three agents: (1) zero-shot direct translation, (2) dialect-stabilized translation via lightweight fine-tuning, and (3) pivot translation through English. Evaluation is performed on 5,000 dialogue sentences, while stabilization is trained on 5,000 additional Turkish--Syrian sentence pairs drawn from television dialogue and MADAR-Turk resources. Rather than optimizing for conventional performance metrics, we quantify structured behavioral displacement using dialect marker frequency, lexical proximity to standardized Arabic, and structural variance. Lightweight stabilization nearly doubles dialect marker usage, increasing it from 0.2266 to 0.4988, while significantly reducing structural instability. Pivot mediation introduces normalization pressure and measurable compression effects, whereas zero-shot translation exhibits the highest decision variance. We argue that translation divergence across agents reveals latent decision flexibility within multilingual models and we provide a principled interpretability framework for low-resource dialect generation.

ARXIV 2609.04048 ↗
cs.AI

KC-Bench: A Dynamic Interactive Benchmark for Evaluating Knowledge Conflicts in LLM Agents

作者Yaxing Lyu, Shengjie Zhou, Binbin Toh, Pengyu Zhu, Lijun Li

展开完整摘要收起摘要

As LLMs increasingly act through tools, they must reconcile user instructions, parametric knowledge, and dynamic environmental observations before taking actions. We introduce KC-Bench, a controlled multi-turn benchmark for measuring this capability across world-knowledge conflicts, input inconsistencies, and multi-source temporal conflicts. Its 238 tasks are manually screened from more than 1,000 generated candidates and combine a user simulator, stateful tools, deterministic environment assertions, an open-source natural-language evaluator, and human trajectory verification. Evaluation of nine models, including DeepSeek-V4-Flash, GLM-5.2, and MiniMax-M3, shows substantial cross-domain variation: no model handles factual correction, identity consistency checking, and temporal conflict resolution reliably across all settings. In the simulated environments, missed conflicts can propagate to tool calls or synthetic protected-data flows. KC-Bench isolates this model-level behavior rather than ranking complete agent frameworks, and provides a reproducible diagnostic for developing conflict-aware reasoning and execution safeguards.

ARXIV 2609.03588 ↗
cs.AI

Bioinfoysis Technical Report

作者Qingyang Shao, Xin Zhang, Zhouyang Yuan, Xianying Chen, Yujia Xiang, Zihao Yang, Tong Ye, Yangqi Zhang, Jiakang Xu, Xiaoqing Yan, Xuan Luo, Keyi Li, Enci Fan, Kai Kang, Zhuohan Liu, Xingyu Jin, Chunran Teng, Tao Li, Xinyu Lyu, Minghui Wang, Wenfeng Li, Yidan Gao, Siyu Liu, Mingrui Luo, Zhu Liang, Guanren Qiao, Zhiping Xu

展开完整摘要收起摘要

Large language model agents have shown promise in bioinformatics, but most existing systems focus primarily on producing final answers, treating planning, tool use, and code execution as transient interactions. This design is poorly suited to long-horizon bioinformatics tasks, where conclusions must remain connected to the data, computations, and intermediate evidence that support them. We introduce Bioinfoysis, a multi-agent harness that represents each request as a persistent, artifact-grounded analysis run. Bioinfoysis combines global planning with step-wise, evidence-driven replanning: the planner maintains an executable checklist and revises pending steps using structured handoffs returned after each worker execution. These handoffs bind intermediate results to their responsible agent, checklist step, and plan generation, preventing stale evidence from being silently reused after replanning. A controlled runtime validates generated scripts, tables, and figures before they are used in downstream analysis or reporting, while role-specific context, persistent memory, and governed bioinformatics skills support reliable execution over long analysis trajectories. We evaluate Bioinfoysis on BixBench and two question-answering tracks of LAB-Bench 2. On BixBench, Bioinfoysis achieves state-of-the-art accuracy of 82.4%. Across four underlying language models, Bioinfoysis increases average accuracy from 27.81% to 64.13% on SeqQA2 and from 3.13% to 31.25% on DbQA2. These results demonstrate that reliable bioinformatics automation depends not only on model capability, but also on the harness that governs planning, execution, memory, and evidence flow. We hope that the emergence of Bioinfoysis will play a driving and leading role in the development of the bioinformatics community. Our demo website can be seen in https://report.bioinfoysis.com/.

ARXIV 2609.03871 ↗
cs.CL

Remember and Reweight: Enhancing Multi-Agent Debate with Experience Memory and Confidence Estimation

作者Xuanfa Jin, Zhijian Ma, Yongcheng Zeng, Xinyu Cui, Haifeng Zhang, Jun Wang

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Multi-agent debate (MAD) improves the reasoning capabilities of large language models by having multiple agents iteratively refine their responses through discussion. However, MAD suffers from a critical vulnerability known as shared misconception: when a majority of agents initially converge on an incorrect answer, the debate process tends to amplify rather than correct the error. Existing methods primarily address peer skew but leave the agents' inherently biased concept priors unaddressed. To mitigate this systematic weakness, we propose R$^2$-MAD (Remember and Reweight for Multi-Agent Debate), a framework that equips agents with an experience memory accumulated from past debates. R$^2$-MAD intervenes on both failure modes through two complementary mechanisms: A debate-state-aware retrieval policy dynamically calibrates the concept prior by retrieving relevant historical evidence based on the current consensus level. Then these retrieved experiences provide a basis for estimating per-agent reliability, yielding confidence weights to modulate peer influence. Experiments on various benchmarks show that R$^2$-MAD achieves consistent improvements over existing single-agent and MAD baselines.

ARXIV 2609.03619 ↗
cs.GR

TileGS: Tile-Local Depth Binning for Gaussian Splatting Rasterization

作者Wei Tan, Matias Turkulainen, Lauri Ilola, Hamed Rezazadegan Tavakoli, Juho Kannala

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Real-time 3D Gaussian Splatting (3DGS) achieves high rendering quality, but standard rasterization still traverses a globally sorted tile stream that creates long per-tile ranges and heavy geometry-attribute traffic. We present TileGS, a tile-local reorganization of Gaussian splatting. TileGS turns each long tile range into a sequence of shorter depth-local ranges, rasterizes those ranges in front-to-back order, and applies selective repair where coarse ordering is insufficient to match baseline compositing. Across a 9-scene benchmark on desktop and laptop Ada GPUs, our default No-GW (No Geometry-Write) variant delivers a mean 1.44x raster-kernel speedup on RTX 4090 and mean end-to-end frame speedups of 1.069x on RTX 4090 and 1.094x on RTX 1000 Ada over gsplat--a widely used optimized open-source 3DGS implementation--while matching the gsplat output up to numerical noise (|Delta PSNR| < 0.001 dB, |Delta SSIM| < 0.001, |Delta LPIPS| < 0.001). Full-suite RTX 4090 Nsight Compute profiling reveals TileGS is faster despite lower SM throughput, lower active-warp occupancy, and higher DRAM traffic, while total SASS thread instructions fall by 1.26x. Source-attributed profiling confirms that geometry attributes dominate the remaining memory pressure (85.8% of total raster traffic and 88.6% of excess sectors). Together, these counters support the interpretation that TileGS improves raster performance by reducing effective raster traversal work, rather than by reducing byte volume, improving coalescing, increasing occupancy, or directly reducing measured warp divergence.

ARXIV 2609.03613 ↗
cs.AI

Interface-Induced Trajectory Censoring

作者Wenbo Wang

展开完整摘要收起摘要

Agent evaluations report a tool-call rate read off the serving stack. That number can be zero while the model is emitting well-formed calls: the interface censors the trajectory before anything downstream sees it. On BFCL v4's own data, executor and scorer, holding weights, cases, decoding and seeds fixed and changing only the serving adapter, the same model scores 0.00 or 0.96 / 0.19. A 2x2 over chat template and parser locates the effect exactly: both main effects are exactly zero and all of it sits in the interaction — no component is defective, and repairing one side of the contract buys precisely nothing. On tau-bench's 115 interactive retail tasks the same swap moves server-parsed calls from 0 to 636 and tasks reaching any tool execution from 0 to 103. Our probe reproduces the funnel across a 21x scale range of Qwen2.5-Coder: the server parses 0/100 at every size while well-formed emitted calls rise to 80/100 at 32B (~72 after calibration against an adjudicated gold standard). Under a matched envelope, across a comparable scale span, the silent fraction stays at 0-2, a prediction committed to the repository before the run. Llama-3.1-8B's 23% rate of calling the task function itself as a tool falls to 0 under one strict:true flag. The mismatch reaches inside the training loop, and its consequence is scale-dependent: in verl's AgentLoop at 7B, 45 of 115 generations carry a complete call; 0 are accepted, 0 execute, 0 return an observation. At 1.5B the same zero is over-determined, so we report the two scales separately. At evaluation time, repairing the adapter restores the mechanism but not a significant outcome gain: parsing 0->84, rescues 0->9, pass rate 53->62 (n.s.). We release a 98-line preflight check that catches every silent failure here. The observed tool-call rate is not a property of the model alone; it is a property of the model-interface stack that measures it.

ARXIV 2609.03966 ↗
cs.CV

Continuous Actions from Discrete Minds: Latent-Aligned Planning for End-to-End Autonomous Driving

作者Ruoyu Yao, Yusen Xie, Qingzhao Liu, Pei Liu, Zewei Yang, Yipeng Zhu, Xiaolong Wang, Jun Ma

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Bridging the gap between the discrete reasoning of Vision-Language Models and the continuous, physics-constrained nature of autonomous driving remains a significant challenge. In this work, we introduce LaPla, a unified Vision-Language-Action (VLA) framework featuring latent-aligned planning to seamlessly ground semantic understanding in precise motion execution. We first design an action tokenizer based on a residual vector-quantized variational autoencoder (VQ-VAE), capturing vehicle kinematics and encoding trajectory features into a structured latent space. Rather than discrete codebook lookups that inevitably introduce quantization errors, LaPla repurposes this representation as a physical prior to bridge the modality gap between high-dimensional semantics and the raw action space. Specifically, given multimodal inputs integrating multi-view images, historical actions, and textual instructions, LaPla incorporates concurrent action queries to causally attend to the multimodal context in a single forward pass, projecting hidden states directly into the pretrained VQ-VAE latent space. The frozen decoder then translates these continuous latents into actions, effectively eliminating quantization errors and ensuring physically plausible trajectories while bypassing time-consuming autoregressive generation. Extensive experiments on the nuScenes benchmark demonstrate that LaPla achieves competitive open-loop performance, reducing long-horizon L2 error by 15.52% compared to state-of-the-art VLA methods. Closed-loop evaluations on the NVIDIA AlpaSim simulator further confirm its superior capability in ensuring smooth driving progress, improving the success rate by 33.34 percentage points with significantly reduced inference latency.

ARXIV 2609.04070 ↗
cs.CV

TAP-Path: Task-Adaptive Structural and Token Pruning for Efficient and Trustworthy Pathology Foundation Models

作者Mehedi Hasan, Ashfak Yeafi, Md Khairul Islam

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Pathology foundation models improve transferable representation learning for histopathology, but recent gains often rely on encoders with hundreds of millions of parameters and high inference cost. We propose TAP-Path, a task-adaptive compression framework that directly restructures a pretrained Virchow2 encoder rather than distilling it into a separate student. TAP-Path combines validation-driven transformer-block selection, physical removal of redundant blocks, input-adaptive patch-token pruning, multi-depth feature recovery, and a lightweight gated task head. The final model retains 24 of 32 transformer blocks and 70% of patch tokens after pruning, reducing encoder parameters by 24.96% (631.24M to 473.70M) and analytical encoder compute by 35.20% (340.13G to 220.40G FLOPs). Across three task-head optimization seeds, TAP-Path achieved $87.98 \pm 0.067%$ test accuracy, $81.26 \pm 0.49%$ balanced accuracy, and $82.38 \pm 0.48%$ macro-F1 on a 32-class histopathology benchmark, compared with 86.89% for full Virchow2 and 87.67% for UNI2-h. TAP-Path achieved a Brier score of $0.1800 \pm 0.0005$ and failure-detection AUROC of $0.9047 \pm 0.0060$. A validation-only rare-aware objective improved rare-class balanced accuracy in a secondary operating analysis. Frozen external evaluation on 433 CPTAC samples yielded $91.22 \pm 0.83%$ accuracy and $91.10 \pm 0.81%$ balanced accuracy. These results show that task-adaptive structural and token sparsification can improve the accuracy-efficiency trade-off of large pathology foundation models while preserving reliability under internal and external evaluation.

ARXIV 2609.04071 ↗
cs.CL

Lngram v2: Latent N-Gram Memory with Interpretable Discrete Representations

作者Yunao Zheng, Bin Wen, Xiaojie Wang

展开完整摘要收起摘要

Transformers lack a native lookup mechanism, requiring repeated dense computation to recognize and reuse local static patterns. Lngram v1 introduces tokenizer-independent conditional memory through discrete latent n-gram addressing, but its memory capacity is coupled with the backbone width, limiting scalability due to high parameter and activation costs. We propose Lngram v2, which decouples the number of routes, memory dimension, and backbone width, and introduces a context-aware grouped-query attention readout to scale memory capacity independently. A zero-value Sink and counterfactual surrogate gradients further improve readout selectivity and routing trainability while preserving hard discrete addressing. Experiments across vision--language models (VLMs) of different scales show consistent improvements, including successful scaling to a 30B-parameter model. Compared with Lngram v1, Lngram v2 substantially reduces both total and activated memory parameters while maintaining or improving language modeling performance. Further analysis shows that its discrete IDs preserve substantial semantic structure of continuous hidden states, enabling semantic recovery from IDs alone and stable ID--semantic associations across datasets. These results establish Lngram v2 as an efficient and scalable latent conditional memory mechanism whose discrete addresses also provide a structured interface for analyzing internal model representations.

ARXIV 2609.03426 ↗
cs.DC

FlowTT: Exploiting Computation Flow Reuse in Irregular Tensor-Train Embedding

作者Jongmin Seok, Chae Eun Rhee

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Tensor-Train (TT) decomposition effectively compresses large embedding tables in recommendation models, but TT-based embedding lookup remains inefficient because partially shared computation flows across input indices are not fully reused and intermediate results are repeatedly materialized off-chip between sequential TT-core contractions. We present FlowTT, a flow-aware GPU execution framework that reformulates TT gather as a set of prefix-shared irregular computation flows. FlowTT combines flow-aligned prefix-based index grouping, a fused TT-embedding execution path with on-chip intermediate retention, and persistent-thread scheduling with chunk-based work stealing and L2 checkpointing to preserve reuse under skewed workloads. By co-designing task formation, data buffering, and scheduling with the structure of TT gather, FlowTT reduces redundant TT-core operations, global-memory traffic, and load imbalance. On Meta's synthetic recommendation benchmarks (Meta-240, Meta-480, and Meta-788), FlowTT consistently achieves the lowest latency compared to existing methods. At batch size 32,768, it reduces latency by up to 42.2% in inference and 49.2% in training relative to EcoRec, while also achieving the lowest inference peak memory usage. These results show that exposing prefix-shared computation is key to efficient TT-based embedding execution.

ARXIV 2609.03459 ↗