Large language models (LLMs) can struggle with time-series question answering (TS-QA), especially when numerical signals are serialized as text and require explicit computation. Tool-augmented approaches improve performance, but existing systems often intertwine language reasoning, computation, and perception, making it difficult to determine which components drive the gains. We present T-SMART, a neurosymbolic framework that separates these roles: a frozen LLM interprets questions and selects operations, deterministic tools perform numerical computation, and structured perception is invoked only when needed. Controlled paired ablations show that deterministic computation provides the dominant benefit, improving accuracy by 31.7 percentage points over direct LLM reasoning on serialized time series, while language understanding and perception offer smaller complementary gains. These results indicate that tool-augmented TS-QA benefits primarily from reliable numerical execution rather than additional language-model reasoning and provide a controlled framework for analyzing component contributions in neurosymbolic time-series systems.
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Large language models (LLMs) can struggle with time-series question answering (TS-QA), especially when numerical signals are serialized as text and require explicit computation. Tool-augmented approaches improve performance, but existing systems often intertwine language reasoning, computation, and perception, making it difficult to determine which components drive the gains. We present T-SMART, a neurosymbolic framework that separates these roles: a frozen LLM interprets questions and selects operations, deterministic tools perform numerical computation, and structured perception is invoked only when needed. Controlled paired ablations show that deterministic computation provides the dominant benefit, improving accuracy by 31.7 percentage points over direct LLM reasoning on serialized time series, while language understanding and perception offer smaller complementary gains. These results indicate that tool-augmented TS-QA benefits primarily from reliable numerical execution rather than additional language-model reasoning and provide a controlled framework for analyzing component contributions in neurosymbolic time-series systems.
Visual prefixes account for a major portion of the per-layer computation in multimodal large language models (MLLMs), making visual-token pruning a direct approach to accelerating inference. Existing top-K methods typically evaluate tokens independently and apply a uniform budget to all inputs, overlooking both selection-dependent interactions and variations in visual complexity across samples. In contrast, we propose StepPrune, which formulates visual-token pruning as an adaptive sequential decision process. Conditioned on previously selected tokens and textual context, StepPrune progressively constructs the retained subset and automatically determines its size through a learned STOP action. During training, a variance-preserving noise gate provides a differentiable surrogate for the discrete selection process, whereas during inference, unselected tokens are physically removed before language-model prefill. A grouped selection mechanism further extends StepPrune to high-resolution inputs. Experiments across LLaVA-1.5, LLaVA-NeXT, Qwen2.5-VL, and InternVL3 show that StepPrune achieves the best average normalized performance retention across all evaluated pruning rates on LLaVA-1.5, Qwen2.5-VL, and InternVL3, while remaining competitive on the substantially longer AnyRes prefixes of LLaVA-NeXT. On LLaVA-1.5, StepPrune retains 94.6% of the full-prefix normalized performance while pruning 88.9% of the visual tokens. At a mean retained count of 64, StepPrune reduces prefill latency from 59.95 ms to 40.05 ms, corresponding to a 1.50x prefill speed-up.
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Visual prefixes account for a major portion of the per-layer computation in multimodal large language models (MLLMs), making visual-token pruning a direct approach to accelerating inference. Existing top-K methods typically evaluate tokens independently and apply a uniform budget to all inputs, overlooking both selection-dependent interactions and variations in visual complexity across samples. In contrast, we propose StepPrune, which formulates visual-token pruning as an adaptive sequential decision process. Conditioned on previously selected tokens and textual context, StepPrune progressively constructs the retained subset and automatically determines its size through a learned STOP action. During training, a variance-preserving noise gate provides a differentiable surrogate for the discrete selection process, whereas during inference, unselected tokens are physically removed before language-model prefill. A grouped selection mechanism further extends StepPrune to high-resolution inputs. Experiments across LLaVA-1.5, LLaVA-NeXT, Qwen2.5-VL, and InternVL3 show that StepPrune achieves the best average normalized performance retention across all evaluated pruning rates on LLaVA-1.5, Qwen2.5-VL, and InternVL3, while remaining competitive on the substantially longer AnyRes prefixes of LLaVA-NeXT. On LLaVA-1.5, StepPrune retains 94.6% of the full-prefix normalized performance while pruning 88.9% of the visual tokens. At a mean retained count of 64, StepPrune reduces prefill latency from 59.95 ms to 40.05 ms, corresponding to a 1.50x prefill speed-up.
Large language models solve hard problems through intermediate computations across multi-step reasoning. Traditional chain-of-thought encodes these computations as tokens. Recent continuous and recurrent methods instead move partial computations into fixed-dimensional latent states, where a single thought can superpose multiple alternatives. This raises a fundamental design question:what should continuous thoughts preserve as reasoning proceeds? An intuitive approach discards past computations and keeps only the current reasoning frontier. Storing more items seems to dilute states and waste limited representational capacity. We show this intuition can be incorrect. Under identical downstream computations, cumulative superposition retaining full reasoning history can require lower representational dimensions than frontier-only superposition holding only current alternatives. At fixed hidden width, this advantage allows latent reasoners to retain more valid evidence, distinguish more plausible downstream outcomes, and delay the point where compressed states turn unreliable. This counter-intuitive effect emerges because informative historical components coherently reinforce each other, while unrelated alternatives bring random interference. This perspective also answers a practical design question: how should models weight memories accumulated inside latent states when their future use is unknown? Across reusable weighted superpositions, prioritizing a small set of recent or salient items produces weakly-represented memories that bottleneck subsequent attention. Uniform cumulative weighting avoids this flaw, and we prove it is minimax-optimal for robust future reasoning. Our results turn superposition from an observed latent-space effect into a design principle: balanced cumulative memory lets a fixed representational budget support more reliable, reusable computations.
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Large language models solve hard problems through intermediate computations across multi-step reasoning. Traditional chain-of-thought encodes these computations as tokens. Recent continuous and recurrent methods instead move partial computations into fixed-dimensional latent states, where a single thought can superpose multiple alternatives. This raises a fundamental design question:what should continuous thoughts preserve as reasoning proceeds? An intuitive approach discards past computations and keeps only the current reasoning frontier. Storing more items seems to dilute states and waste limited representational capacity. We show this intuition can be incorrect. Under identical downstream computations, cumulative superposition retaining full reasoning history can require lower representational dimensions than frontier-only superposition holding only current alternatives. At fixed hidden width, this advantage allows latent reasoners to retain more valid evidence, distinguish more plausible downstream outcomes, and delay the point where compressed states turn unreliable. This counter-intuitive effect emerges because informative historical components coherently reinforce each other, while unrelated alternatives bring random interference. This perspective also answers a practical design question: how should models weight memories accumulated inside latent states when their future use is unknown? Across reusable weighted superpositions, prioritizing a small set of recent or salient items produces weakly-represented memories that bottleneck subsequent attention. Uniform cumulative weighting avoids this flaw, and we prove it is minimax-optimal for robust future reasoning. Our results turn superposition from an observed latent-space effect into a design principle: balanced cumulative memory lets a fixed representational budget support more reliable, reusable computations.
作者Nathan Breslow, Seungwook Han, Daniel Hyunsoo Lee, Aayush Mishra, Anqi Liu, Daniel Khashabi
Few-shot in-context learning (ICL), the capacity of a model to infer abstract patterns from input-output examples provided in its prompt and apply them to new inputs, has been extensively studied in large language models trained for next-token prediction on human text. Recently, few-shot ICL has been demonstrated in autoregressive genomic models as well. This raises a question: does ICL emerge broadly across domains, and if so, what common structure is shared? To address both, we develop a controlled cross-modality framework that instantiates the same task suite in a variety of modalities to test what we call the Convergent Emergence Hypothesis: the idea that few-shot ICL, when it emerges, shares a common cross-modality difficulty profile - i.e., tasks that benefit from ICL in one modality tend to benefit in others. We show that paired-mapping ICL emerges across six modalities (language, genome, integer sequences, time series, images, and proteins), surpasses controlled baselines, and has correlated per-task effects across five of them. Together, these results provide support for the Convergent Emergence Hypothesis in some modalities, but not all.
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Few-shot in-context learning (ICL), the capacity of a model to infer abstract patterns from input-output examples provided in its prompt and apply them to new inputs, has been extensively studied in large language models trained for next-token prediction on human text. Recently, few-shot ICL has been demonstrated in autoregressive genomic models as well. This raises a question: does ICL emerge broadly across domains, and if so, what common structure is shared? To address both, we develop a controlled cross-modality framework that instantiates the same task suite in a variety of modalities to test what we call the Convergent Emergence Hypothesis: the idea that few-shot ICL, when it emerges, shares a common cross-modality difficulty profile - i.e., tasks that benefit from ICL in one modality tend to benefit in others. We show that paired-mapping ICL emerges across six modalities (language, genome, integer sequences, time series, images, and proteins), surpasses controlled baselines, and has correlated per-task effects across five of them. Together, these results provide support for the Convergent Emergence Hypothesis in some modalities, but not all.
Large language models (LLMs) are increasingly used to evaluate the responses of other language models. This approach, known as LLM-as-a-Judge, is faster and cheaper than human evaluation. However, a judge may produce consistent scores without necessarily agreeing with human evaluators. In this work, we study this issue using two local open-weight LLM judges, LLaMA-3-8B and Qwen2.5-7B. We evaluate 300 responses generated by an instruction-tuned GPT-2 (124M) model for 100 questions covering five categories: factual knowledge, instruction following, mathematics, reasoning, and writing. Each response is scored by nine human annotators and is evaluated three times by each LLM judge using the same rubric. We compare the judge scores with the average human scores using Pearson correlation, Spearman correlation, mean absolute error (MAE), signed bias, and self-consistency. LLaMA-3-8B shows a Pearson correlation of 0.275 with human scores, while Qwen2.5-7B achieves 0.340. Their MAEs are 27.71 and 18.64, respectively. Despite this limited agreement, both judges show high self-consistency, with exact consistency rates of 97.3% for LLaMA-3-8B and 92.3% for Qwen2.5-7B. These results show that high self-consistency does not necessarily indicate high agreement with human judgments. Our findings highlight the need to evaluate both consistency and human alignment when using local LLMs as automatic judges.
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Large language models (LLMs) are increasingly used to evaluate the responses of other language models. This approach, known as LLM-as-a-Judge, is faster and cheaper than human evaluation. However, a judge may produce consistent scores without necessarily agreeing with human evaluators. In this work, we study this issue using two local open-weight LLM judges, LLaMA-3-8B and Qwen2.5-7B. We evaluate 300 responses generated by an instruction-tuned GPT-2 (124M) model for 100 questions covering five categories: factual knowledge, instruction following, mathematics, reasoning, and writing. Each response is scored by nine human annotators and is evaluated three times by each LLM judge using the same rubric. We compare the judge scores with the average human scores using Pearson correlation, Spearman correlation, mean absolute error (MAE), signed bias, and self-consistency. LLaMA-3-8B shows a Pearson correlation of 0.275 with human scores, while Qwen2.5-7B achieves 0.340. Their MAEs are 27.71 and 18.64, respectively. Despite this limited agreement, both judges show high self-consistency, with exact consistency rates of 97.3% for LLaMA-3-8B and 92.3% for Qwen2.5-7B. These results show that high self-consistency does not necessarily indicate high agreement with human judgments. Our findings highlight the need to evaluate both consistency and human alignment when using local LLMs as automatic judges.
作者Xiaobing Shi, Zherui Li, Yiming Jiang, Kun Wang, Yufei Guo
Context parameterization enables large language models (LLMs) to internalize contexts into reusable model parameters, avoiding repeated processing across subsequent queries. However, existing methods typically assume static contexts and lack explicit mechanisms for distinguishing validity states under continual updates. To study this real-world scenario, we formalized the Memory Updating with Sequential Evolution (MUSE) task and constructed MUSE-bench to evaluate update incorporation and unaffected-information preservation. The resulting challenge requires preserving the global state while adjusting the contribution of memory evidence. Motivated by this, we proposed PLUME, a training-free method that constructs a global update representation, activates memory evidence to form a local parameter view, and adaptively integrates their predictions during decoding. Comprehensive evaluation on MUSE-bench demonstrated PLUME's effectiveness in sequential evolution settings, yielding relative improvements of 29.9% in average ROUGE-L Recall and 54.9% in LLM-as-a-Judge. Our codes are available at: https://github.com/xiaobingshi-LLM/PLUME.
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Context parameterization enables large language models (LLMs) to internalize contexts into reusable model parameters, avoiding repeated processing across subsequent queries. However, existing methods typically assume static contexts and lack explicit mechanisms for distinguishing validity states under continual updates. To study this real-world scenario, we formalized the Memory Updating with Sequential Evolution (MUSE) task and constructed MUSE-bench to evaluate update incorporation and unaffected-information preservation. The resulting challenge requires preserving the global state while adjusting the contribution of memory evidence. Motivated by this, we proposed PLUME, a training-free method that constructs a global update representation, activates memory evidence to form a local parameter view, and adaptively integrates their predictions during decoding. Comprehensive evaluation on MUSE-bench demonstrated PLUME's effectiveness in sequential evolution settings, yielding relative improvements of 29.9% in average ROUGE-L Recall and 54.9% in LLM-as-a-Judge. Our codes are available at: https://github.com/xiaobingshi-LLM/PLUME.
We formulate Artistic Intelligence as exploration driven world realization, leaving space for creative possibility while preserving the semantic, artistic, and compositional structure that must remain true. Moonworks Lunara, a text-to-image model, implements this framework with a novel Diffusion Mixture Transformer architecture. A new training algorithm iteratively evolves the data distribution through informative sample acquisition and targeted injection of human-created art. We benchmark Lunara against seven image-generation models, including FLUX.2-Klein-4B, Qwen-Image (20B), and GPT-Image-1-Mini. With GPT-5.6 Sol as evaluator, Lunara ranks first in Aesthetic Quality (8.473 vs. 8.457 GPT-Image-1-mini), second in Emotional Resonance, and remains competitive in Content Integrity. A blind human evaluation over the same evaluation set corroborates the automated metrics, ranking Lunara first. It also stays among the strongest models under conventional measures including CLIPScore and LAION Aesthetic Predictor. On GenEval, Lunara achieves competitive performance against a broader set of 16 models, including GPT Image 2 and Seedream 4.0. These results place Lunara at the frontier with Artistic Intelligence while maintaining a sub-10B active-parameter footprint and sub-10-second inference latency. Lunara advances the general visual intelligence frontier by shifting the question from whether models can get images right to how deeply they can interpret meaning and realize it as imaginative, expressive worlds.
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We formulate Artistic Intelligence as exploration driven world realization, leaving space for creative possibility while preserving the semantic, artistic, and compositional structure that must remain true. Moonworks Lunara, a text-to-image model, implements this framework with a novel Diffusion Mixture Transformer architecture. A new training algorithm iteratively evolves the data distribution through informative sample acquisition and targeted injection of human-created art. We benchmark Lunara against seven image-generation models, including FLUX.2-Klein-4B, Qwen-Image (20B), and GPT-Image-1-Mini. With GPT-5.6 Sol as evaluator, Lunara ranks first in Aesthetic Quality (8.473 vs. 8.457 GPT-Image-1-mini), second in Emotional Resonance, and remains competitive in Content Integrity. A blind human evaluation over the same evaluation set corroborates the automated metrics, ranking Lunara first. It also stays among the strongest models under conventional measures including CLIPScore and LAION Aesthetic Predictor. On GenEval, Lunara achieves competitive performance against a broader set of 16 models, including GPT Image 2 and Seedream 4.0. These results place Lunara at the frontier with Artistic Intelligence while maintaining a sub-10B active-parameter footprint and sub-10-second inference latency. Lunara advances the general visual intelligence frontier by shifting the question from whether models can get images right to how deeply they can interpret meaning and realize it as imaginative, expressive worlds.
As AI systems evolve into personalized digital companions, a central capability is reasoning over a user's long-term personal history: not merely storing past events, but tracking longitudinal experiences and evolving preferences. Progress here is bottlenecked by evaluation, existing long-term memory benchmarks are largely synthetic and text-only, they overlook the visual records that anchor everyday human memory, lack the authentic and causally connected longitudinal data that real personalization demands, and consequently remain confined to shallow factual recall. We introduce ReaLMem (Real-world Long-term Multimodal Memory), the first benchmark built from authentic multi-year personal visual archives, paired with first-person subjective annotations. ReaLMem evaluates models across three cognitive tiers of increasing difficulty: factual recall, persona inference, and predictive personalization. We further propose ChronoProfiler, a temporal-weighting profiling module that computes temporal stability scores for user attributes and applies them as a salience prior, resolving conflicts among temporally inconsistent preferences and helping models compound multiple co-active preferences in complex personalized decisions. Extensive evaluation of frontier multimodal large language models (MLLMs) and memory systems on ReaLMem reveals predictive personalization as a consistent ceiling, exposes clear performance gaps and bottlenecks between MLLMs and memory systems, and shows that high-quality, temporally informed representations substantially improve personalization. Together, ReaLMem and ChronoProfiler provide an authentic testbed and a simple, effective mechanism for long-term personalization, laying a foundation for future research on lifelong AI companions.
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As AI systems evolve into personalized digital companions, a central capability is reasoning over a user's long-term personal history: not merely storing past events, but tracking longitudinal experiences and evolving preferences. Progress here is bottlenecked by evaluation, existing long-term memory benchmarks are largely synthetic and text-only, they overlook the visual records that anchor everyday human memory, lack the authentic and causally connected longitudinal data that real personalization demands, and consequently remain confined to shallow factual recall. We introduce ReaLMem (Real-world Long-term Multimodal Memory), the first benchmark built from authentic multi-year personal visual archives, paired with first-person subjective annotations. ReaLMem evaluates models across three cognitive tiers of increasing difficulty: factual recall, persona inference, and predictive personalization. We further propose ChronoProfiler, a temporal-weighting profiling module that computes temporal stability scores for user attributes and applies them as a salience prior, resolving conflicts among temporally inconsistent preferences and helping models compound multiple co-active preferences in complex personalized decisions. Extensive evaluation of frontier multimodal large language models (MLLMs) and memory systems on ReaLMem reveals predictive personalization as a consistent ceiling, exposes clear performance gaps and bottlenecks between MLLMs and memory systems, and shows that high-quality, temporally informed representations substantially improve personalization. Together, ReaLMem and ChronoProfiler provide an authentic testbed and a simple, effective mechanism for long-term personalization, laying a foundation for future research on lifelong AI companions.
作者Baoshun Shi, Shuangyi Yang, Ke Jiang, Bin Zhu, Zhanli Hu, Huazhu Fu
Ultra-low-dose computed tomography (ULDCT) reduces radiation exposure but suffers from severe noise that degrades diagnostic image quality. Existing deep learning-based denoising methods are typically trained in an organ-specific fashion, resulting in limited generalization across heterogeneous multi?organ imaging scenarios. Foundation models present a promising all-in-one paradigm for unified multi-organ denoising. However, their architectures suffer from poor interpretability and rely on heuristic training strategies. To address these limitations, we propose an architecture?interpretable foundation model based on the deep dictionary network (DDN) for unified multi-organ ULDCT denoising. Inspired by multilayer sparse representation theory, DDN cascades convolutional sparse coding layers with iterative soft-thresholding, providing inherent architectural interpretability. Furthermore, a dynamic dictionary module and a threshold generation module are embedded within each layer to enhance representation ability. We conduct DDN pre-training on more than one million multi-organ normal-dose CT images by recovering clean images from Gaussian-noised inputs. Sparse regularization is additionally imposed on latent feature representations, guiding the network to learn compact and noise-robust priors. The complete architecture is jointly fine-tuned on multi-organ ULDCT datasets, enabling a single unified model to perform denoising across diverse anatomical regions. Extensive experiments validate that our proposed method achieves state-of-the?art performance and consistently surpasses competing ULDCT methods across all mul
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Ultra-low-dose computed tomography (ULDCT) reduces radiation exposure but suffers from severe noise that degrades diagnostic image quality. Existing deep learning-based denoising methods are typically trained in an organ-specific fashion, resulting in limited generalization across heterogeneous multi?organ imaging scenarios. Foundation models present a promising all-in-one paradigm for unified multi-organ denoising. However, their architectures suffer from poor interpretability and rely on heuristic training strategies. To address these limitations, we propose an architecture?interpretable foundation model based on the deep dictionary network (DDN) for unified multi-organ ULDCT denoising. Inspired by multilayer sparse representation theory, DDN cascades convolutional sparse coding layers with iterative soft-thresholding, providing inherent architectural interpretability. Furthermore, a dynamic dictionary module and a threshold generation module are embedded within each layer to enhance representation ability. We conduct DDN pre-training on more than one million multi-organ normal-dose CT images by recovering clean images from Gaussian-noised inputs. Sparse regularization is additionally imposed on latent feature representations, guiding the network to learn compact and noise-robust priors. The complete architecture is jointly fine-tuned on multi-organ ULDCT datasets, enabling a single unified model to perform denoising across diverse anatomical regions. Extensive experiments validate that our proposed method achieves state-of-the?art performance and consistently surpasses competing ULDCT methods across all mul
A central question in LLM reasoning is whether reinforcement learning (RL) instills genuinely new capabilities or merely reshapes how existing knowledge is expressed during inference. Building on the distribution-sharpening hypothesis, which holds that RL reallocates probability mass toward high-reward trajectories already latent in base models, we ask: can we unlock those latent paths without costly RL fine-tuning? We present Decision-Flow Sampling (DF-Sample), a training-free, data-free inference-time framework that constructs a hierarchical reasoning tree, scores terminal nodes for quality, and back-propagates utilities to inform each intermediate branching decision. Unlike conventional sampling strategies that make purely local step-wise choices, DF-Sample performs explicit global trajectory evaluation before committing to a path, recovering high-quality but low-probability reasoning chains that standard decoding overlooks. On GPQA, DF-Sample achieves 45.6% accuracy, surpassing power sampling (38.9%) and GRPO (39.9%), showing that a training-free method can outperform a trained one. Across three models and four benchmarks, DF-Sample consistently outperforms baselines, indicating substantial latent reasoning potential in pretrained base models.
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A central question in LLM reasoning is whether reinforcement learning (RL) instills genuinely new capabilities or merely reshapes how existing knowledge is expressed during inference. Building on the distribution-sharpening hypothesis, which holds that RL reallocates probability mass toward high-reward trajectories already latent in base models, we ask: can we unlock those latent paths without costly RL fine-tuning? We present Decision-Flow Sampling (DF-Sample), a training-free, data-free inference-time framework that constructs a hierarchical reasoning tree, scores terminal nodes for quality, and back-propagates utilities to inform each intermediate branching decision. Unlike conventional sampling strategies that make purely local step-wise choices, DF-Sample performs explicit global trajectory evaluation before committing to a path, recovering high-quality but low-probability reasoning chains that standard decoding overlooks. On GPQA, DF-Sample achieves 45.6% accuracy, surpassing power sampling (38.9%) and GRPO (39.9%), showing that a training-free method can outperform a trained one. Across three models and four benchmarks, DF-Sample consistently outperforms baselines, indicating substantial latent reasoning potential in pretrained base models.
作者H. Riaz, J. B. Fernandez, I. Mills, D. Hickey, F. Cleary, M. I. Ali
Multimodal AI, powered by Large Language Models (LLMs) and Vision-Language Models (VLMs), is transforming assistive technologies by enabling simultaneous processing of visual and textual data. This advancement holds significant promise for over 43 million visually impaired and neuro-divergent individuals worldwide who face persistent challenges in navigating indoor and outdoor environments due to limited spatial awareness and insufficient environmental cues. Existing navigation aids often lack comprehensive 3D scene understanding, relying on constrained route-based strategies that hinder user autonomy. In this paper, we introduce a novel end-to-end framework that integrates LLMs, VLMs and digital twin technologies to deliver a spatially cognitive navigation support for visually impaired and neuro-divergent users. Our system captures video input via standard mobile phone cameras, and employs SLAM3R to generate dense 3D point clouds from monocular RGB sequences in real-time. Our custom post-processing algorithm ensures accurate point cloud alignment across multiple viewpoints without requiring predefined reference points. This enhances the capabilities of SpatialLM to produce structured 3D representations, including architectural elements and oriented object bounding boxes. The enriched spatial data is then processed by a locally deployed LLM, which interprets 3D contexts to generate detailed scene descriptions and precise distance measurements between users and surrounding objects. We evaluated our approach across diverse video scenarios featuring various perspectives, looped walking views and captured in multiple environments. The evaluation results demonstrate consistent accuracy in 3D scene interpretation and object localisation, underscoring the potential of our system as a transformative assistive navigation solution that combines advanced visual perception with spatial reasoning
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Multimodal AI, powered by Large Language Models (LLMs) and Vision-Language Models (VLMs), is transforming assistive technologies by enabling simultaneous processing of visual and textual data. This advancement holds significant promise for over 43 million visually impaired and neuro-divergent individuals worldwide who face persistent challenges in navigating indoor and outdoor environments due to limited spatial awareness and insufficient environmental cues. Existing navigation aids often lack comprehensive 3D scene understanding, relying on constrained route-based strategies that hinder user autonomy. In this paper, we introduce a novel end-to-end framework that integrates LLMs, VLMs and digital twin technologies to deliver a spatially cognitive navigation support for visually impaired and neuro-divergent users. Our system captures video input via standard mobile phone cameras, and employs SLAM3R to generate dense 3D point clouds from monocular RGB sequences in real-time. Our custom post-processing algorithm ensures accurate point cloud alignment across multiple viewpoints without requiring predefined reference points. This enhances the capabilities of SpatialLM to produce structured 3D representations, including architectural elements and oriented object bounding boxes. The enriched spatial data is then processed by a locally deployed LLM, which interprets 3D contexts to generate detailed scene descriptions and precise distance measurements between users and surrounding objects. We evaluated our approach across diverse video scenarios featuring various perspectives, looped walking views and captured in multiple environments. The evaluation results demonstrate consistent accuracy in 3D scene interpretation and object localisation, underscoring the potential of our system as a transformative assistive navigation solution that combines advanced visual perception with spatial reasoning
Diffusion Language Models (DLMs) offer promising parallel generation capabilities but lag behind autoregressive models in complex reasoning and tool-use tasks. While Reinforcement Learning (RL) has recently been applied to enhance DLMs, standard RL approaches suffer from an exploration bottleneck. To address this, we inject reasoning priors from a stronger teacher model to guide RL exploration. In this paper, we introduce CanvasAnneal, a curriculum-guided diffusion RL framework. During the initial RL phase, we warm-start exploration by injecting teacher-generated reasoning traces into the initial diffusion canvas. As training progresses, we gradually remove this guidance and require the model to generate more of the reasoning trajectory independently. Across mathematical reasoning and tool-use benchmarks, CanvasAnneal improves over standard diffu-GRPO on MATH500, Countdown, and Tau2 and substantially accelerates reward improvement on several tasks, while gains are task-dependent. Our results suggest that structured training-time guidance can alleviate exploration bottlenecks in diffusion RL and speed up convergence on harder tasks.
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Diffusion Language Models (DLMs) offer promising parallel generation capabilities but lag behind autoregressive models in complex reasoning and tool-use tasks. While Reinforcement Learning (RL) has recently been applied to enhance DLMs, standard RL approaches suffer from an exploration bottleneck. To address this, we inject reasoning priors from a stronger teacher model to guide RL exploration. In this paper, we introduce CanvasAnneal, a curriculum-guided diffusion RL framework. During the initial RL phase, we warm-start exploration by injecting teacher-generated reasoning traces into the initial diffusion canvas. As training progresses, we gradually remove this guidance and require the model to generate more of the reasoning trajectory independently. Across mathematical reasoning and tool-use benchmarks, CanvasAnneal improves over standard diffu-GRPO on MATH500, Countdown, and Tau2 and substantially accelerates reward improvement on several tasks, while gains are task-dependent. Our results suggest that structured training-time guidance can alleviate exploration bottlenecks in diffusion RL and speed up convergence on harder tasks.
作者Kazusato Oko, Annie Ulichney, Nika Haghtalab, Han Bao
While Reinforcement Learning from Human Feedback (RLHF) is the standard paradigm for aligning large language models with human preferences, its effectiveness in pluralistic settings has been called into question. Notably, recent work by Gölz et al. (2025) demonstrated that the distortion — defined as the multiplicative gap between the average user utility of the RLHF policy and the optimal average utility — can scale exponentially with the Bradley-Terry temperature parameter $β$ when users have heterogeneous preferences. In this work, we present a fine-grained analysis of the distortion of RLHF with reward clipping and demonstrate that such exponential degradation is not a fundamental property of the algorithm but rather a consequence of distribution mismatch between the distribution generating preference data ($μ$) and the KL reference policy ($π_{\mathrm{ref}}$). To this end, we establish tight upper and lower bounds on the distortion of RLHF across multiple regimes of the KL regularization strength. We show that in a representative regime, under the Bradley-Terry model, the distortion is $\tildeΘ(βB + β)$, where $B$ is an upper bound on the log density ratio between $μ$ and $π_{\mathrm{ref}}$. In particular, when there is no distribution mismatch (i.e., $μ= π_{\mathrm{ref}}$), RLHF achieves the optimal distortion of $O(β)$ up to a constant. Our results suggest that, to reasonably maximize average utility with RLHF, it is preferable to use on-policy sampled preference data or to fine-tune before RLHF on data from a source close to $μ$.
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While Reinforcement Learning from Human Feedback (RLHF) is the standard paradigm for aligning large language models with human preferences, its effectiveness in pluralistic settings has been called into question. Notably, recent work by Gölz et al. (2025) demonstrated that the distortion — defined as the multiplicative gap between the average user utility of the RLHF policy and the optimal average utility — can scale exponentially with the Bradley-Terry temperature parameter $β$ when users have heterogeneous preferences. In this work, we present a fine-grained analysis of the distortion of RLHF with reward clipping and demonstrate that such exponential degradation is not a fundamental property of the algorithm but rather a consequence of distribution mismatch between the distribution generating preference data ($μ$) and the KL reference policy ($π_{\mathrm{ref}}$). To this end, we establish tight upper and lower bounds on the distortion of RLHF across multiple regimes of the KL regularization strength. We show that in a representative regime, under the Bradley-Terry model, the distortion is $\tildeΘ(βB + β)$, where $B$ is an upper bound on the log density ratio between $μ$ and $π_{\mathrm{ref}}$. In particular, when there is no distribution mismatch (i.e., $μ= π_{\mathrm{ref}}$), RLHF achieves the optimal distortion of $O(β)$ up to a constant. Our results suggest that, to reasonably maximize average utility with RLHF, it is preferable to use on-policy sampled preference data or to fine-tune before RLHF on data from a source close to $μ$.
作者Ioannis Stylianou, Sven Ewan Shepstone, Jon Francombe, Pablo Martinez Nuevo, Zheng-Hua Tan
Large Language Model alignment typically relies on learned proxy reward models, which significantly increase the memory footprint during training and are notoriously prone to instability and reward hacking. While offline methods like Direct Preference Optimization (DPO) bypass the reward model, they lose the ability to perform online exploration. If no optimization constraints are applied, this can lead to format collapse in bounded, continuous spaces. To resolve this, we propose Direct Preference Density Alignment: An alternative framework that removes the need for a learned proxy reward model while strictly preserving the benefits of online reinforcement learning. We leverage large-scale user data (approximately 90,000 samples) to construct non-parametric preference density maps, establishing an empirical reward surface. In addition to removing the reward model, Direct Preference Density Alignment enables the combination of the online structural grounding of Group Relative Policy Optimization (GRPO) with the targeted offline refinement of DPO. We show that this GRPO+DPO combination achieves the highest performance, and in a blind audio equalization listening test, enables a 1.5B-parameter model to achieve perceptual parity with a carefully prompt-engineered GPT-4o mini baseline, using only a fraction of the inference compute.
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Large Language Model alignment typically relies on learned proxy reward models, which significantly increase the memory footprint during training and are notoriously prone to instability and reward hacking. While offline methods like Direct Preference Optimization (DPO) bypass the reward model, they lose the ability to perform online exploration. If no optimization constraints are applied, this can lead to format collapse in bounded, continuous spaces. To resolve this, we propose Direct Preference Density Alignment: An alternative framework that removes the need for a learned proxy reward model while strictly preserving the benefits of online reinforcement learning. We leverage large-scale user data (approximately 90,000 samples) to construct non-parametric preference density maps, establishing an empirical reward surface. In addition to removing the reward model, Direct Preference Density Alignment enables the combination of the online structural grounding of Group Relative Policy Optimization (GRPO) with the targeted offline refinement of DPO. We show that this GRPO+DPO combination achieves the highest performance, and in a blind audio equalization listening test, enables a 1.5B-parameter model to achieve perceptual parity with a carefully prompt-engineered GPT-4o mini baseline, using only a fraction of the inference compute.
作者Yunmeng Chen, Kunyu Wang, Peihan Li, Yi Wang, Shuyin Xia, Yi Liu, Xinyong Cheng, Dehui Wang, Xiangyong Zhai, Yanxing Liu, Song Liu
On-policy self-distillation (OPSD) scores student-generated prefixes with a solution-conditioned self-teacher, yet transfers supervision only through next-token probabilities. We ask whether the aligned final-layer discrepancy offers a useful second channel, and how to test that channel without confusing its geometry with auxiliary strength. SCOPE-OPSD projects the privileged teacher-student residual onto a frozen rank-64 factor estimated from residual covariance and language-model-head Fisher sensitivity. It reuses the forwards already required by OPSD and adds neither rollouts nor inference-time modules. A matched Random control preserves the structured factor's rank and nonzero spectrum and uses per-arm gradient-RMS calibration, isolating the effect of the data-dependent orientation. Across the complete 25/50/75/100-step trajectories for Qwen3-1.7B, 4B, and 8B, Structured is never below Pure OPSD, with strict gains in 11 of the 12 model-checkpoint combinations and an exact tie at 4B step 25. Structured also exceeds matched Random in 10 of the 12 combinations. At step 75 on Qwen3-1.7B, Structured exceeds matched Random by 1.39 Macro Avg@12 points in each of two independent training reruns. A cross-fitted diagnostic also shows 4.40 times greater held-out privileged-gap capture than the matched random orientation. The results support a compact, Fisher-conditioned privileged subspace for short-budget OPSD.
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On-policy self-distillation (OPSD) scores student-generated prefixes with a solution-conditioned self-teacher, yet transfers supervision only through next-token probabilities. We ask whether the aligned final-layer discrepancy offers a useful second channel, and how to test that channel without confusing its geometry with auxiliary strength. SCOPE-OPSD projects the privileged teacher-student residual onto a frozen rank-64 factor estimated from residual covariance and language-model-head Fisher sensitivity. It reuses the forwards already required by OPSD and adds neither rollouts nor inference-time modules. A matched Random control preserves the structured factor's rank and nonzero spectrum and uses per-arm gradient-RMS calibration, isolating the effect of the data-dependent orientation. Across the complete 25/50/75/100-step trajectories for Qwen3-1.7B, 4B, and 8B, Structured is never below Pure OPSD, with strict gains in 11 of the 12 model-checkpoint combinations and an exact tie at 4B step 25. Structured also exceeds matched Random in 10 of the 12 combinations. At step 75 on Qwen3-1.7B, Structured exceeds matched Random by 1.39 Macro Avg@12 points in each of two independent training reruns. A cross-fitted diagnostic also shows 4.40 times greater held-out privileged-gap capture than the matched random orientation. The results support a compact, Fisher-conditioned privileged subspace for short-budget OPSD.
Video tokenizers have emerged as a cornerstone of modern video modeling, underpinning progress in compression, reconstruction and generation by mapping high-dimensional visual signals into compact latent spaces. However, despite this progress, current tokenization paradigms largely remain within the 2D visual domain, treating videos as image sequences rather than observations of an underlying dynamic 3D world. Consequently, the learned tokens inherit this observation-centric bias, limiting their capacity to compactly represent real-world 4D scenes. To mitigate this issue, we propose VideoTok4D, a novel 4D-aware video tokenizer for compact world representation. Specifically, our approach comprises three key designs: 1) a spatiotemporal disentanglement strategy that factorizes videos into static and dynamic tokens for holistic world modeling; 2) a track-aware dynamic attention mechanism that aggregates trajectory-aligned cues to promote cross-view motion consistency; and 3) Co4DGen, a diffusion prior learned over the resulting VideoTok4D token space for efficient 4D scene generation. Extensive experiments have demonstrated that our proposed method achieves state-of-the-art performance while requiring up to 4 orders of magnitude less storage than dense 4D representations. Moreover, the compact token space substantially shortens diffusion sequences, enabling efficient generation.
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Video tokenizers have emerged as a cornerstone of modern video modeling, underpinning progress in compression, reconstruction and generation by mapping high-dimensional visual signals into compact latent spaces. However, despite this progress, current tokenization paradigms largely remain within the 2D visual domain, treating videos as image sequences rather than observations of an underlying dynamic 3D world. Consequently, the learned tokens inherit this observation-centric bias, limiting their capacity to compactly represent real-world 4D scenes. To mitigate this issue, we propose VideoTok4D, a novel 4D-aware video tokenizer for compact world representation. Specifically, our approach comprises three key designs: 1) a spatiotemporal disentanglement strategy that factorizes videos into static and dynamic tokens for holistic world modeling; 2) a track-aware dynamic attention mechanism that aggregates trajectory-aligned cues to promote cross-view motion consistency; and 3) Co4DGen, a diffusion prior learned over the resulting VideoTok4D token space for efficient 4D scene generation. Extensive experiments have demonstrated that our proposed method achieves state-of-the-art performance while requiring up to 4 orders of magnitude less storage than dense 4D representations. Moreover, the compact token space substantially shortens diffusion sequences, enabling efficient generation.
作者Yu-Rou Tuan, Hao-Tang Tsui, Nicolas Ugrinovic, Kris Kitani, Xiaoxuan Ma
Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
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Part-aware 3D asset generation enables applications such as editing, articulation, simulation, and fabrication, yet existing methods can generate visually complete individual parts without ensuring that they form a valid physical assembly. Consequently, generated neighboring parts may interpenetrate, lack valid connections, or collapse under gravity. We propose a physics-guided framework for improving single-image part-aware 3D generation with physically compatible geometry and stable connections. Our method resolves inter-part penetration, recovers a contact graph between neighboring parts, and introduces parameterized connectors at their contact surfaces. Using feedback from physical simulation, we refine connector placement, orientation, and dimensions to improve assembly stability while preserving the generated geometry. We further introduce a physics-based evaluation protocol that complements conventional geometric metrics by directly testing assembly validity and stability under gravity. Experiments comparing against multiple part-aware 3D generators show substantial improvements in physical realizability and stability while maintaining geometric quality. We additionally validate the resulting parts through 3D printing and real-world assembly.
作者Victor Kolominsky-Rabas, Leopold Müller, Claudius Budcke, Claas Christian Germelmann, Niklas Kühl
Personalized marketing traditionally matches static products to customers, while dynamic creative optimization focuses mainly on AI-driven text personalization or basic product image modifications. We address this gap by developing and implementing an AI-based framework that generates personalized advertising imagery directly from customer data. We evaluate this framework in a two-stage within-subject study with N=100 participants across four products and three levels of personalization, varied by the amount and specificity of customer data used. Participants rated each image on attitude toward the advertisement, attitude toward the product, and purchase intention. Results show that participants perceive differences across personalization levels and evaluate AI-generated advertising imagery most positively at a moderate level of personalization. High personalization increases perceived personalization, which is positively associated with all three outcome measures, but also increases perceived creepiness, which is negatively associated with the outcomes and dominates the total effect.
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Personalized marketing traditionally matches static products to customers, while dynamic creative optimization focuses mainly on AI-driven text personalization or basic product image modifications. We address this gap by developing and implementing an AI-based framework that generates personalized advertising imagery directly from customer data. We evaluate this framework in a two-stage within-subject study with N=100 participants across four products and three levels of personalization, varied by the amount and specificity of customer data used. Participants rated each image on attitude toward the advertisement, attitude toward the product, and purchase intention. Results show that participants perceive differences across personalization levels and evaluate AI-generated advertising imagery most positively at a moderate level of personalization. High personalization increases perceived personalization, which is positively associated with all three outcome measures, but also increases perceived creepiness, which is negatively associated with the outcomes and dominates the total effect.
作者Surabhi S. Nath, Kim Ferres, Milan Petrović, Lion Schulz
Editing is a core component of video production, requiring creative planning and decisions under multiple constraints. Here, we report methods for agentic tooling for automated video editing across three tasks varying in editorial goal, complexity and creativity, namely scene previews, video summaries and cinematic trailers. We evaluate the outputs and discuss implications for automation and agency.
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Editing is a core component of video production, requiring creative planning and decisions under multiple constraints. Here, we report methods for agentic tooling for automated video editing across three tasks varying in editorial goal, complexity and creativity, namely scene previews, video summaries and cinematic trailers. We evaluate the outputs and discuss implications for automation and agency.
Humanoid robots must traverse cluttered obstacle fields using onboard proprioceptive and visual observations, yet existing methods usually process multimodal observations without explicitly considering their different characteristics: proprioceptive observations are low-dimensional but governed by highly nonlinear robot dynamics, while egocentric visual observations are high-dimensional, noisy, and redundant. We propose DWMP (Dual World Model Policy), a framework that provides the actor with separate but complementary world-model representations for humanoid obstacle traversal. A Koopman-based dynamics world model lifts proprioceptive observations into a latent space where their temporal evolution is approximately linear, making the dynamics features easier for the actor to learn from. An RSSM-based visual world model compresses egocentric depth observations into compact stochastic states while preserving obstacle-related geometry. The student policy receives the fused latent representation for action generation, combining linearized proprioceptive dynamics with compressed visual perception. Experiments in simulation and on a Unitree G1 humanoid robot show that DWMP improves obstacle traversal performance over baselines and supports real-world deployment under randomized obstacle layouts.
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Humanoid robots must traverse cluttered obstacle fields using onboard proprioceptive and visual observations, yet existing methods usually process multimodal observations without explicitly considering their different characteristics: proprioceptive observations are low-dimensional but governed by highly nonlinear robot dynamics, while egocentric visual observations are high-dimensional, noisy, and redundant. We propose DWMP (Dual World Model Policy), a framework that provides the actor with separate but complementary world-model representations for humanoid obstacle traversal. A Koopman-based dynamics world model lifts proprioceptive observations into a latent space where their temporal evolution is approximately linear, making the dynamics features easier for the actor to learn from. An RSSM-based visual world model compresses egocentric depth observations into compact stochastic states while preserving obstacle-related geometry. The student policy receives the fused latent representation for action generation, combining linearized proprioceptive dynamics with compressed visual perception. Experiments in simulation and on a Unitree G1 humanoid robot show that DWMP improves obstacle traversal performance over baselines and supports real-world deployment under randomized obstacle layouts.
作者Conghui Li, Muxin Pu, Chern Hong Lim, Weiyao Lin, Xin Wang
Automated crack inspection increasingly relies on deep learning, yet its reliability is limited by scarce and weakly controllable defect data. Existing generative augmentation methods often treat crack synthesis as a generic image-generation task, offering insufficient control over morphology, boundary fidelity, and scene context. This paper proposes an end-to-end automated pipeline for controllable crack data synthesis that formalizes crack geometry and inspection context into reusable computational constraints. First, procedurally sampled Bézier-curve skeletons are translated into realistic crack masks using a GAN, enabling scalable generation of diverse crack morphologies without manual mask design. Second, a dual-ControlNet diffusion framework disentangles appearance guidance from geometric guidance, with an edge-based branch enforcing strict boundary consistency. The framework supports both background-free synthesis and context-aware inpainting. Experiments on CRACK500 and CrackTree200 show consistent gains over existing augmentation baselines, demonstrating a scalable engineering informatics workflow for automated crack-inspection data generation.
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Automated crack inspection increasingly relies on deep learning, yet its reliability is limited by scarce and weakly controllable defect data. Existing generative augmentation methods often treat crack synthesis as a generic image-generation task, offering insufficient control over morphology, boundary fidelity, and scene context. This paper proposes an end-to-end automated pipeline for controllable crack data synthesis that formalizes crack geometry and inspection context into reusable computational constraints. First, procedurally sampled Bézier-curve skeletons are translated into realistic crack masks using a GAN, enabling scalable generation of diverse crack morphologies without manual mask design. Second, a dual-ControlNet diffusion framework disentangles appearance guidance from geometric guidance, with an edge-based branch enforcing strict boundary consistency. The framework supports both background-free synthesis and context-aware inpainting. Experiments on CRACK500 and CrackTree200 show consistent gains over existing augmentation baselines, demonstrating a scalable engineering informatics workflow for automated crack-inspection data generation.
作者Yao Xiao, Max Chen, Yichen Li, Nathaniel Powers, Maxwell Wiesenfeld, Gillian Smith, Soroush Farzin, Shichao Liu
Architectural design education relies heavily on visual ideation and representation to support collaborative learning in studio environments. Recent advances in generative artificial intelligence (GenAI) and extended reality (XR) offer new opportunities for rapid idea exploration and immersive spatial visualization. This exploratory mixed-methods classroom study investigated how GenAI-assisted multi-user XR influenced collaborative architectural conceptual design. We developed GenARch, a pipeline that integrates GenAI-based visual generation with collaborative XR environments, and deployed it in an undergraduate architectural design studio. Twenty-seven students formed seven self-selected design teams; four teams incorporated GenARch into their usual course workflow to support collaborative ideation and visualization, while three teams continued the same course workflow without GenARch. Pre- and post-intervention surveys assessed design self-efficacy, attitudes toward collaborative learning, and teamwork; a seven-member panel evaluated team design presentations; and GenARch teams participated in group interviews. The quantitative results showed larger relative declines in confidence and outcome expectancy for the GenARch condition and a positive difference-in-differences estimate for perceived conflict management, while panel-rated presentation outcomes were not significantly different between conditions. Interviews indicated complementary roles for the technologies: GenAI supported idea externalization and visual reference generation, whereas XR supported spatial, contextual, and scale-based evaluation. Students also reported challenges related to control, dimensional fidelity, shared attention, and motion comfort. These findings highlight both opportunities and limitations when GenAI and XR are incorporated into collaborative design education.
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Architectural design education relies heavily on visual ideation and representation to support collaborative learning in studio environments. Recent advances in generative artificial intelligence (GenAI) and extended reality (XR) offer new opportunities for rapid idea exploration and immersive spatial visualization. This exploratory mixed-methods classroom study investigated how GenAI-assisted multi-user XR influenced collaborative architectural conceptual design. We developed GenARch, a pipeline that integrates GenAI-based visual generation with collaborative XR environments, and deployed it in an undergraduate architectural design studio. Twenty-seven students formed seven self-selected design teams; four teams incorporated GenARch into their usual course workflow to support collaborative ideation and visualization, while three teams continued the same course workflow without GenARch. Pre- and post-intervention surveys assessed design self-efficacy, attitudes toward collaborative learning, and teamwork; a seven-member panel evaluated team design presentations; and GenARch teams participated in group interviews. The quantitative results showed larger relative declines in confidence and outcome expectancy for the GenARch condition and a positive difference-in-differences estimate for perceived conflict management, while panel-rated presentation outcomes were not significantly different between conditions. Interviews indicated complementary roles for the technologies: GenAI supported idea externalization and visual reference generation, whereas XR supported spatial, contextual, and scale-based evaluation. Students also reported challenges related to control, dimensional fidelity, shared attention, and motion comfort. These findings highlight both opportunities and limitations when GenAI and XR are incorporated into collaborative design education.
Instruction-guided image editing has a training-time blind spot. Generative editors are never required to semantically verify whether their outputs actually satisfy the instruction. Supervision stops at reconstruction and input textual-level conditioning. This produces incomplete edits, spatial spillover, and poor localization. We present IABEdit, a model-agnostic framework that embeds differentiable semantic verification into training. A frozen vision-language model extracts spatially-aware descriptors from the ground-truth edit. A trainable aligner then reproduces them from the generated output. The residual between the two becomes a gradient that teaches the generator both what to edit and where, with no inference-time VLM cost. IABEdit is compatible with diverse backbones, including U-Net (Stable Diffusion) and MMDiT (FLUX), without altering their inference pipelines. On MagicBrush, it improves structural fidelity by +3.49 DINO-I over the best diffusion baseline and +1.26 over the best overall baseline, while remaining competitive on instruction alignment. It also achieves state-of-the-art instruction adherence performance on RealEdit and EMU Edit benchmarks based on embedding-based metrics. Most consequentially, on the D-LORD surveillance benchmark, it surpasses the proprietary Gemini agent by +5.13 DINO-P under heavy occlusion, where preserving identity is hardest. This shows that gradient-aligned VLM distillation holds up under real-world-like surveillance and occlusion conditions. Human and GPT-4o evaluations confirm perceptually precise, well-localized edits.
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Instruction-guided image editing has a training-time blind spot. Generative editors are never required to semantically verify whether their outputs actually satisfy the instruction. Supervision stops at reconstruction and input textual-level conditioning. This produces incomplete edits, spatial spillover, and poor localization. We present IABEdit, a model-agnostic framework that embeds differentiable semantic verification into training. A frozen vision-language model extracts spatially-aware descriptors from the ground-truth edit. A trainable aligner then reproduces them from the generated output. The residual between the two becomes a gradient that teaches the generator both what to edit and where, with no inference-time VLM cost. IABEdit is compatible with diverse backbones, including U-Net (Stable Diffusion) and MMDiT (FLUX), without altering their inference pipelines. On MagicBrush, it improves structural fidelity by +3.49 DINO-I over the best diffusion baseline and +1.26 over the best overall baseline, while remaining competitive on instruction alignment. It also achieves state-of-the-art instruction adherence performance on RealEdit and EMU Edit benchmarks based on embedding-based metrics. Most consequentially, on the D-LORD surveillance benchmark, it surpasses the proprietary Gemini agent by +5.13 DINO-P under heavy occlusion, where preserving identity is hardest. This shows that gradient-aligned VLM distillation holds up under real-world-like surveillance and occlusion conditions. Human and GPT-4o evaluations confirm perceptually precise, well-localized edits.
Multi-modal image generation, particularly subject-driven customization, has garnered growing attention in recent years. Despite the rapid advancement of generative models, their evaluation remains largely lagging. Existing methods, whether embedding-based or Multi-modal Large Language Model (MLLM)-based, evaluate alignment with each modal condition in isolation, which contradicts the simultaneous condition alignment objective of multi-modal image generation, leading to poor consistency with human judgments. To address this challenge, we propose UFO, the first unified framework for omni-condition alignment simultaneous evaluation. Specifically, UFO introduces a novel Atomized Chain-of-Evaluation paradigm, i.e., it first decomposes omni-condition alignment into a sequential chain of fine-grained, disentangled Atomic Evaluation Units (AEUs), categorizes them into distinct modality-relevance classes, and then employs general or dedicated functional calls for accurate verification of different AEU types. Experimental results demonstrate that UFO achieves the highest correlation with human evaluation preferences, delivering an average improvement of 15.25%. Furthermore, we present UFO-Bench, a dedicated benchmark designed to holistically evaluate the performance of existing customization models under the diverse mutual interactions of textual and visual conditions.
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Multi-modal image generation, particularly subject-driven customization, has garnered growing attention in recent years. Despite the rapid advancement of generative models, their evaluation remains largely lagging. Existing methods, whether embedding-based or Multi-modal Large Language Model (MLLM)-based, evaluate alignment with each modal condition in isolation, which contradicts the simultaneous condition alignment objective of multi-modal image generation, leading to poor consistency with human judgments. To address this challenge, we propose UFO, the first unified framework for omni-condition alignment simultaneous evaluation. Specifically, UFO introduces a novel Atomized Chain-of-Evaluation paradigm, i.e., it first decomposes omni-condition alignment into a sequential chain of fine-grained, disentangled Atomic Evaluation Units (AEUs), categorizes them into distinct modality-relevance classes, and then employs general or dedicated functional calls for accurate verification of different AEU types. Experimental results demonstrate that UFO achieves the highest correlation with human evaluation preferences, delivering an average improvement of 15.25%. Furthermore, we present UFO-Bench, a dedicated benchmark designed to holistically evaluate the performance of existing customization models under the diverse mutual interactions of textual and visual conditions.
作者Victor Kolominsky-Rabas, Leopold Müller, Claudius Budcke, Niklas Kühl
Personalized marketing can increase customer engagement, satisfaction, and conversion. While existing personalization approaches have become effective at matching the right product to the right customer, the visual representation of advertisements remains generic and only weakly tailored to the individual. Prior research shows that generative artificial intelligence can improve the creation of personalized advertisements, particularly for text, and that image generation models can support scalable advertisement production. However, little research has examined how detailed customer information can be systematically translated into fully AI-generated, personalized advertising imagery at scale on a technical level. To address this gap, we propose AdMan, a multi-agent pipeline that transforms customer data into personas, generates personalized advertisement images conditioned on product reference images, and applies an LLM-based judge agent for automated quality control. We implement the pipeline with two different model configurations and evaluate it across four products, using six celebrity personas for qualitative inspection, and 100 real customer profiles, producing 1745 advertisements. The evaluation combines a qualitative expert focus group and a quantitative artifact-rate assessment. The results show that the pipeline can generate photorealistic and personalized advertisements. At the same time, performance varies substantially by product complexity and model configuration. Our findings extend the literature on AI-based personalized advertising by demonstrating the feasibility and current limitations of fully automated image generation for advertising.
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Personalized marketing can increase customer engagement, satisfaction, and conversion. While existing personalization approaches have become effective at matching the right product to the right customer, the visual representation of advertisements remains generic and only weakly tailored to the individual. Prior research shows that generative artificial intelligence can improve the creation of personalized advertisements, particularly for text, and that image generation models can support scalable advertisement production. However, little research has examined how detailed customer information can be systematically translated into fully AI-generated, personalized advertising imagery at scale on a technical level. To address this gap, we propose AdMan, a multi-agent pipeline that transforms customer data into personas, generates personalized advertisement images conditioned on product reference images, and applies an LLM-based judge agent for automated quality control. We implement the pipeline with two different model configurations and evaluate it across four products, using six celebrity personas for qualitative inspection, and 100 real customer profiles, producing 1745 advertisements. The evaluation combines a qualitative expert focus group and a quantitative artifact-rate assessment. The results show that the pipeline can generate photorealistic and personalized advertisements. At the same time, performance varies substantially by product complexity and model configuration. Our findings extend the literature on AI-based personalized advertising by demonstrating the feasibility and current limitations of fully automated image generation for advertising.
作者Jisheng Dang, Zhenxuan Wang, Bin Li, Ronghao Lin, Bin Hu, Tat-Seng Chua
Continuous emotion control in text-to-image generation requires a model to improve affective alignment without changing the objects, layout, or scene described by the prompt. Existing supervised emotion-injection methods often optimize feature-space proxies and may therefore exhibit emotion-semantic drift, in which stronger emotional conditioning is accompanied by unintended content changes. We address this problem with a flow-matching image-generation framework that combines continuous valence-arousal (VA) conditioning, Group Relative Policy Optimization (GRPO), and a neutral semantic anchor. The deterministic probability-flow ODE is converted into a marginal-preserving SDE, yielding non-degenerate transition densities for trajectory sampling and policy-ratio estimation. A frozen CLIP-based VA regressor supplies a terminal reward measuring the distance between the predicted and target VA coordinates, while an image generated from the same prompt under zero VA conditioning provides a feature-space reference for semantic preservation. A reduced denoising schedule is used for online RL sampling, whereas the original schedule is retained at inference. Experiments on 3,300 prompt-emotion combinations show substantially lower valence and arousal errors than the VA-conditioned baseline and an improved CLIPScore relative to EmotiCrafter, with a measurable trade-off in reference-free image quality. The results support anchor-regularized Flow-GRPO as a practical approach to balancing emotional alignment and semantic consistency in continuous-affect image synthesis.
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Continuous emotion control in text-to-image generation requires a model to improve affective alignment without changing the objects, layout, or scene described by the prompt. Existing supervised emotion-injection methods often optimize feature-space proxies and may therefore exhibit emotion-semantic drift, in which stronger emotional conditioning is accompanied by unintended content changes. We address this problem with a flow-matching image-generation framework that combines continuous valence-arousal (VA) conditioning, Group Relative Policy Optimization (GRPO), and a neutral semantic anchor. The deterministic probability-flow ODE is converted into a marginal-preserving SDE, yielding non-degenerate transition densities for trajectory sampling and policy-ratio estimation. A frozen CLIP-based VA regressor supplies a terminal reward measuring the distance between the predicted and target VA coordinates, while an image generated from the same prompt under zero VA conditioning provides a feature-space reference for semantic preservation. A reduced denoising schedule is used for online RL sampling, whereas the original schedule is retained at inference. Experiments on 3,300 prompt-emotion combinations show substantially lower valence and arousal errors than the VA-conditioned baseline and an improved CLIPScore relative to EmotiCrafter, with a measurable trade-off in reference-free image quality. The results support anchor-regularized Flow-GRPO as a practical approach to balancing emotional alignment and semantic consistency in continuous-affect image synthesis.
We study loss-based filtering for finite-sum optimization with a subset of corrupted component functions whose gradients may be highly unreliable. Motivated by minimum-loss-based SGD (min-$k$-loss) and quantile-based methods for corrupted linear systems, we propose and analyze a general loss-filtering framework — Quantile-\(k\)-Loss SGD (Q\(k\)L-SGD) — that samples \(k\) component losses at each iteration and updates using an index chosen uniformly from the lower empirical \(q\)-quantile. We prove linear convergence of this family of methods under standard convexity assumptions, requiring the sample size to scale with the number of corruptions and a subset strong-convexity threshold. For the cases when large enough sampling is impossible or undesirable, we give a complementary small-sample probabilistic analysis that covers any sample size $k$ and the convergence behavior depends on the probability of selecting an outlier and on the curvature of the selected good step. Experiments on polynomial regression, regularized logistic regression, and regularized hinge loss show that intermediate quantiles often outperform both standard SGD and min-\(k\)-loss SGD. In particular, min-\(k\) often stalls by repeatedly selecting nearly solved components, while intermediate quantiles retain robustness and produce more informative updates.
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We study loss-based filtering for finite-sum optimization with a subset of corrupted component functions whose gradients may be highly unreliable. Motivated by minimum-loss-based SGD (min-$k$-loss) and quantile-based methods for corrupted linear systems, we propose and analyze a general loss-filtering framework — Quantile-\(k\)-Loss SGD (Q\(k\)L-SGD) — that samples \(k\) component losses at each iteration and updates using an index chosen uniformly from the lower empirical \(q\)-quantile. We prove linear convergence of this family of methods under standard convexity assumptions, requiring the sample size to scale with the number of corruptions and a subset strong-convexity threshold. For the cases when large enough sampling is impossible or undesirable, we give a complementary small-sample probabilistic analysis that covers any sample size $k$ and the convergence behavior depends on the probability of selecting an outlier and on the curvature of the selected good step. Experiments on polynomial regression, regularized logistic regression, and regularized hinge loss show that intermediate quantiles often outperform both standard SGD and min-\(k\)-loss SGD. In particular, min-\(k\) often stalls by repeatedly selecting nearly solved components, while intermediate quantiles retain robustness and produce more informative updates.
Training diffusion models with multiple rewards requires distinguishing user preference from reward informativeness. User preference determines how much each reward should contribute to the overall objective; reward informativeness determines when its feedback is useful during denoising. Some rewards can meaningfully evaluate a sample as soon as global structure emerges, but others become informative only when the sample is nearly clean. To address both questions jointly, we propose ReCAST (Reward Credit ASsignment across T}imesteps), the first method, to our knowledge, for per-reward, timestep-dependent credit assignment in diffusion reward fine-tuning. ReCAST separates user preferences from temporal allocation through a reward-by-timestep weight matrix $W$, whose row sums match the user-specified reward budgets $λ$, while its column sums are equal, assigning the same total weight to each denoising step. Under these marginal constraints, ReCAST allocates weight according to each reward's informativeness, quantified by its Rényi discriminability gain at each step. These gains telescope to the total discriminability between the reward-induced positive policy and the current policy, providing a basis for temporal credit assignment. We evaluate ReCAST by training SD3.5-Medium under two distinct four-reward settings, each across five reward budgets $λ$. ReCAST improves the training rewards in one setting and matches them in the other, improves every held-out judge in both, and is preferred by an independent LLM-as-a-Judge. Together, these results show that ReCAST yields improvements that generalize beyond the training rewards and support its core principle: assigning each reward greater weight at the denoising timesteps where its feedback is most informative.
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Training diffusion models with multiple rewards requires distinguishing user preference from reward informativeness. User preference determines how much each reward should contribute to the overall objective; reward informativeness determines when its feedback is useful during denoising. Some rewards can meaningfully evaluate a sample as soon as global structure emerges, but others become informative only when the sample is nearly clean. To address both questions jointly, we propose ReCAST (Reward Credit ASsignment across T}imesteps), the first method, to our knowledge, for per-reward, timestep-dependent credit assignment in diffusion reward fine-tuning. ReCAST separates user preferences from temporal allocation through a reward-by-timestep weight matrix $W$, whose row sums match the user-specified reward budgets $λ$, while its column sums are equal, assigning the same total weight to each denoising step. Under these marginal constraints, ReCAST allocates weight according to each reward's informativeness, quantified by its Rényi discriminability gain at each step. These gains telescope to the total discriminability between the reward-induced positive policy and the current policy, providing a basis for temporal credit assignment. We evaluate ReCAST by training SD3.5-Medium under two distinct four-reward settings, each across five reward budgets $λ$. ReCAST improves the training rewards in one setting and matches them in the other, improves every held-out judge in both, and is preferred by an independent LLM-as-a-Judge. Together, these results show that ReCAST yields improvements that generalize beyond the training rewards and support its core principle: assigning each reward greater weight at the denoising timesteps where its feedback is most informative.
We study the problem of estimating unknown parameters in PDE-constrained inverse problems from noisy observations, where the PDE solution is approximated using Physics-Informed Neural Networks (PINNs). While PINNs have demonstrated remarkable empirical success, existing estimators often inherit the slow nonparametric convergence rate of the neural-network solution, leading to biased and statistically inefficient inference for the finite-dimensional parameters of interest. To address this, we propose a two-step debiased estimation procedure that combines neural-network-based nonparametric estimation with an influence-function-based bias correction. By eliminating the first-order sensitivity of the estimator to errors in the nuisance function, our procedure yields a $\sqrt{n}$-consistent and asymptotically normal estimator without requiring undersmoothing of the neural network component. We further extend this framework to Bayesian inference by replacing the original likelihood with a debiased quasi-likelihood and establish a Bernstein-von Mises theorem showing that the resulting posterior contracts at the $\sqrt{n}$-rate with an asymptotic covariance matching that of the frequentist estimator. As a by-product of our analysis, we establish near-minimax optimal convergence rates for estimating a nonparametric regression function and its derivatives in Sobolev spaces using neural networks. Extensive numerical experiments corroborate our theoretical findings and demonstrate the necessity of the proposed debiasing procedure for valid statistical inference in PDE-constrained inverse problems.
展开完整摘要收起摘要↓
We study the problem of estimating unknown parameters in PDE-constrained inverse problems from noisy observations, where the PDE solution is approximated using Physics-Informed Neural Networks (PINNs). While PINNs have demonstrated remarkable empirical success, existing estimators often inherit the slow nonparametric convergence rate of the neural-network solution, leading to biased and statistically inefficient inference for the finite-dimensional parameters of interest. To address this, we propose a two-step debiased estimation procedure that combines neural-network-based nonparametric estimation with an influence-function-based bias correction. By eliminating the first-order sensitivity of the estimator to errors in the nuisance function, our procedure yields a $\sqrt{n}$-consistent and asymptotically normal estimator without requiring undersmoothing of the neural network component. We further extend this framework to Bayesian inference by replacing the original likelihood with a debiased quasi-likelihood and establish a Bernstein-von Mises theorem showing that the resulting posterior contracts at the $\sqrt{n}$-rate with an asymptotic covariance matching that of the frequentist estimator. As a by-product of our analysis, we establish near-minimax optimal convergence rates for estimating a nonparametric regression function and its derivatives in Sobolev spaces using neural networks. Extensive numerical experiments corroborate our theoretical findings and demonstrate the necessity of the proposed debiasing procedure for valid statistical inference in PDE-constrained inverse problems.
作者Zihong Zhou, Rohan Sawhney, Eugene d'Eon, Wojciech Jarosz
Many scientific applications require modeling how diffusive systems evolve over time, not merely their eventual steady states. While conventional steady-state analysis of partial differential equations (PDEs) on complex geometries is already hindered by costly volumetric meshing, transient analysis further requires sequential time stepping and careful step size selection. Grid-free Monte Carlo solvers such as walk on spheres (WoS) and walk on stars (WoSt) avoid this meshing bottleneck but remain largely limited to steady-state problems. We generalize WoS, for pure Dirichlet problems, and WoSt, for mixed Dirichlet--Neumann problems, to heat equations with initial conditions and time-dependent source and boundary data. We equip each random walk with a finite time budget and sample an exit time at every spatial step. If the exit time exceeds the remaining budget, the walk samples an interior point and evaluates the initial condition; otherwise, it continues with a reduced budget, accumulating source and boundary contributions. Our main technical contribution is a suite of kernel sampling and variance reduction techniques, including a low-bias, tabulation-free exit time sampler and efficient rejection samplers. Unlike grid-based transient solvers, our method directly estimates the solution at any requested time without volumetric meshing or sequential time marching. It also retains the parallel, progressive, and output-sensitive evaluation of WoS and WoSt while eliminating time step selection and temporal discretization bias entirely. Finally, we show how sharing walks enables efficient estimates at multiple target times.
展开完整摘要收起摘要↓
Many scientific applications require modeling how diffusive systems evolve over time, not merely their eventual steady states. While conventional steady-state analysis of partial differential equations (PDEs) on complex geometries is already hindered by costly volumetric meshing, transient analysis further requires sequential time stepping and careful step size selection. Grid-free Monte Carlo solvers such as walk on spheres (WoS) and walk on stars (WoSt) avoid this meshing bottleneck but remain largely limited to steady-state problems. We generalize WoS, for pure Dirichlet problems, and WoSt, for mixed Dirichlet--Neumann problems, to heat equations with initial conditions and time-dependent source and boundary data. We equip each random walk with a finite time budget and sample an exit time at every spatial step. If the exit time exceeds the remaining budget, the walk samples an interior point and evaluates the initial condition; otherwise, it continues with a reduced budget, accumulating source and boundary contributions. Our main technical contribution is a suite of kernel sampling and variance reduction techniques, including a low-bias, tabulation-free exit time sampler and efficient rejection samplers. Unlike grid-based transient solvers, our method directly estimates the solution at any requested time without volumetric meshing or sequential time marching. It also retains the parallel, progressive, and output-sensitive evaluation of WoS and WoSt while eliminating time step selection and temporal discretization bias entirely. Finally, we show how sharing walks enables efficient estimates at multiple target times.