作者Nicholas Geissler, Shreya Jha, Ricardo Baptista, Benjamin Peherstorfer
Drifting provides a direct route to one-step generative models, but applying it directly to stochastic transition modeling requires multiple samples of the next state conditioned on the same current state. Standard trajectory data, however, typically provide only one realized next state for each observed current state and therefore do not provide an empirical approximation of the corresponding conditional distribution over possible next states. We introduce block-triangular joint drifting, which instead applies a projected drift field to the empirically accessible joint distribution of consecutive states. Importantly, the block-triangular architecture preserves the current-state marginal while making its second component a direct sampler of the conditional distribution of possible next states. The resulting surrogate generates stochastic trajectories with one model evaluation per time step, without auxiliary generative steps between time steps. Numerical experiments demonstrate accurate marginal and trajectory-dependent statistics and favorable accuracy-cost tradeoffs compared with deterministic, diffusion-, flow-, and distillation-based generative surrogate models.
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Drifting provides a direct route to one-step generative models, but applying it directly to stochastic transition modeling requires multiple samples of the next state conditioned on the same current state. Standard trajectory data, however, typically provide only one realized next state for each observed current state and therefore do not provide an empirical approximation of the corresponding conditional distribution over possible next states. We introduce block-triangular joint drifting, which instead applies a projected drift field to the empirically accessible joint distribution of consecutive states. Importantly, the block-triangular architecture preserves the current-state marginal while making its second component a direct sampler of the conditional distribution of possible next states. The resulting surrogate generates stochastic trajectories with one model evaluation per time step, without auxiliary generative steps between time steps. Numerical experiments demonstrate accurate marginal and trajectory-dependent statistics and favorable accuracy-cost tradeoffs compared with deterministic, diffusion-, flow-, and distillation-based generative surrogate models.
Diffusion-based synthetic data generation offers a promising route for sharing medical imaging data without releasing sensitive patient records. However, generative models face a fundamental tension between privacy and fairness: they may memorize rare training samples, leading to privacy risks, or fail to reproduce underrepresented features, resulting in unfair synthetic distributions. While prior work has largely focused on either memorization or fairness in isolation, their interaction remains insufficiently understood. In this work, we introduce a data-interventional framework to systematically analyze privacy and fairness in diffusion models. We discuss synthetic anatomical fingerprints (SAFs), rare and manually injected image features, as controlled probes to study whether models generalize sensitive attributes across identities, memorize training samples, or suppress rare signals entirely. Across multiple conditioning modalities, we observe a consistent behavior: models either forget these fingerprints or memorize the entire image in which they appear, but do not generalize them to novel images. To support large-scale auditing where explicit sample extraction is infeasible, we further introduce the indicator metric t', which estimates a model's susceptibility to memorization by exploiting the internal structure of the diffusion process. By comparing conditioning signals of varying surprisal, we reveal a clear relationship between conditioning rarity and memorization behavior. Highly surprising conditioning signals act as retrieval keys that amplify memorization, whereas low-surprisal conditioning signals systematically suppress rare features, even when these appear repeatedly in the training data. Our findings provide actionable insights and concrete mitigation strategies for safe and fair synthetic medical data sharing. Code is available at https://github.com/MischaD/Privacy.
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Diffusion-based synthetic data generation offers a promising route for sharing medical imaging data without releasing sensitive patient records. However, generative models face a fundamental tension between privacy and fairness: they may memorize rare training samples, leading to privacy risks, or fail to reproduce underrepresented features, resulting in unfair synthetic distributions. While prior work has largely focused on either memorization or fairness in isolation, their interaction remains insufficiently understood. In this work, we introduce a data-interventional framework to systematically analyze privacy and fairness in diffusion models. We discuss synthetic anatomical fingerprints (SAFs), rare and manually injected image features, as controlled probes to study whether models generalize sensitive attributes across identities, memorize training samples, or suppress rare signals entirely. Across multiple conditioning modalities, we observe a consistent behavior: models either forget these fingerprints or memorize the entire image in which they appear, but do not generalize them to novel images. To support large-scale auditing where explicit sample extraction is infeasible, we further introduce the indicator metric t', which estimates a model's susceptibility to memorization by exploiting the internal structure of the diffusion process. By comparing conditioning signals of varying surprisal, we reveal a clear relationship between conditioning rarity and memorization behavior. Highly surprising conditioning signals act as retrieval keys that amplify memorization, whereas low-surprisal conditioning signals systematically suppress rare features, even when these appear repeatedly in the training data. Our findings provide actionable insights and concrete mitigation strategies for safe and fair synthetic medical data sharing. Code is available at https://github.com/MischaD/Privacy.
We study preference elicitation under the Bradley-Terry-Luce (BTL) model where the true partworth vector is unknown and has to be estimated as a parameter with elicited preference information. The set of selected pairwise queries is non-uniform, deterministic, and arbitrary over a collection of alternatives, provided that it satisfies a joint identifiability condition. We focus on understanding when the canonical maximum likelihood estimator (MLE) is finite and admits sharp error bounds without explicit compactness constraints on the feasible set or external regularizers. To this end, we derive minimax lower bounds under the standard bounded dynamic range condition, and find that the same Fisher-information geometry in the classic Cramér-Rao lower bounds underpins the finite-sample difficulty of the estimation problem. By combining a non-asymptotic expansion of the likelihood score equation with a fixed-point localization argument, we identify a design-dependent sample size threshold above which the unconstrained canonical MLE exists and is unique with high probability. The same expansion yields a decomposition of the estimation error into a linear stochastic term, an explicit second-order bias, and a higher-order remainder. A refined analysis gives sufficient sample size conditions under which the canonical MLE attains the minimax rates up to logarithmic and constant factors. These results provide a unified non-asymptotic theory for parametric utility elicitation and reveal when the inference is determined by response data alone rather than by external regularization. Preliminary numerical results are consistent with the theoretical findings.
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We study preference elicitation under the Bradley-Terry-Luce (BTL) model where the true partworth vector is unknown and has to be estimated as a parameter with elicited preference information. The set of selected pairwise queries is non-uniform, deterministic, and arbitrary over a collection of alternatives, provided that it satisfies a joint identifiability condition. We focus on understanding when the canonical maximum likelihood estimator (MLE) is finite and admits sharp error bounds without explicit compactness constraints on the feasible set or external regularizers. To this end, we derive minimax lower bounds under the standard bounded dynamic range condition, and find that the same Fisher-information geometry in the classic Cramér-Rao lower bounds underpins the finite-sample difficulty of the estimation problem. By combining a non-asymptotic expansion of the likelihood score equation with a fixed-point localization argument, we identify a design-dependent sample size threshold above which the unconstrained canonical MLE exists and is unique with high probability. The same expansion yields a decomposition of the estimation error into a linear stochastic term, an explicit second-order bias, and a higher-order remainder. A refined analysis gives sufficient sample size conditions under which the canonical MLE attains the minimax rates up to logarithmic and constant factors. These results provide a unified non-asymptotic theory for parametric utility elicitation and reveal when the inference is determined by response data alone rather than by external regularization. Preliminary numerical results are consistent with the theoretical findings.
We study statistical rates in entropic optimal transport in the semi-discrete regime where one measure has finite support and the other is subGaussian. Our main result establishes parametric convergence rates for the empirical dual potentials to their population counterparts, with no dimension dependence in the leading term. Our result relies on tailored strong concavity analysis of the semi-dual objective, coupled with specialized bounds for the semi-discrete potentials. As a consequence, we obtain fast rates for downstream quantities derived from the optimal coupling. Chiefly, the empirical barycentric projection achieves a squared-error rate $n^{-1}$, matching the fully compact case and improving over the less favorable $n^{-1/2}$ rate known for fully subGaussian settings. Altogether, these results may indicate a lower complexity adaptation phenomenon whereby the statistical complexity of the barycentric projection is governed by the discrete measure. As an application, we analyze Sinkhorn-EM, an EM-type algorithm in which the E-step is replaced by an entropic optimal transport problem. In a well-specified and balanced two-component Gaussian mixture model, we prove $\sqrt{n}$-consistency of the empirical iterates to their population counterparts for any fixed number of iterations, matching classical EM rates up to a $\sqrt{\log n}$ factor. Simulations support the theory.
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We study statistical rates in entropic optimal transport in the semi-discrete regime where one measure has finite support and the other is subGaussian. Our main result establishes parametric convergence rates for the empirical dual potentials to their population counterparts, with no dimension dependence in the leading term. Our result relies on tailored strong concavity analysis of the semi-dual objective, coupled with specialized bounds for the semi-discrete potentials. As a consequence, we obtain fast rates for downstream quantities derived from the optimal coupling. Chiefly, the empirical barycentric projection achieves a squared-error rate $n^{-1}$, matching the fully compact case and improving over the less favorable $n^{-1/2}$ rate known for fully subGaussian settings. Altogether, these results may indicate a lower complexity adaptation phenomenon whereby the statistical complexity of the barycentric projection is governed by the discrete measure. As an application, we analyze Sinkhorn-EM, an EM-type algorithm in which the E-step is replaced by an entropic optimal transport problem. In a well-specified and balanced two-component Gaussian mixture model, we prove $\sqrt{n}$-consistency of the empirical iterates to their population counterparts for any fixed number of iterations, matching classical EM rates up to a $\sqrt{\log n}$ factor. Simulations support the theory.
作者Raphaël Urfin, Tony Bonnaire, Giulio Biroli, Marc Mézard
Conventional wisdom in deep learning holds that overparameterization---having more parameters $p$ than training samples $n$---is benign: larger models generalize better and, even without regularization, interpolating models generalize well, the test error following a double-descent curve. One might expect the same benign overfitting for diffusion models, whose training reduces to regression, i.e. to minimizing a quadratic score-matching loss. Yet the opposite is observed: overfitting here is catastrophic, driving the model into a memorization regime. We resolve this paradox by combining experiments on U-Nets trained on CelebA with a random-features model for which we derive closed-form learning curves. We show that with a fixed number $m$ of noise realizations per training sample, an interpolation peak does occur, but at $p\sim nm$ rather than at $p\sim n$ as in standard regression. The rise of the test loss, however, sets in much earlier, at $p\sim n$, independently of $m$. This overfitting is malign because, although the implicit regularization of training is fully at work, it drives the model toward the empirical score, which memorizes the training set, rather than toward the true score. A bias-variance decomposition pinpoints the mechanism: the bias of the score estimator starts to grow at $p\sim n$; past the peak the variance decays, as in regression, whereas the bias keeps growing and both saturate at a large value. Since diffusion models are trained with $m\gg1$, the peak is pushed to very large model sizes, and therefore sit on the rising branch that precedes it, where malign overfitting is already in play. Nevertheless, overparameterization remains beneficial when paired with regularization: in the random-features theory and in U-Net experiments, optimally regularized large models---via a ridge penalty or early stopping, respectively---outperform any unregularized models.
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Conventional wisdom in deep learning holds that overparameterization---having more parameters $p$ than training samples $n$---is benign: larger models generalize better and, even without regularization, interpolating models generalize well, the test error following a double-descent curve. One might expect the same benign overfitting for diffusion models, whose training reduces to regression, i.e. to minimizing a quadratic score-matching loss. Yet the opposite is observed: overfitting here is catastrophic, driving the model into a memorization regime. We resolve this paradox by combining experiments on U-Nets trained on CelebA with a random-features model for which we derive closed-form learning curves. We show that with a fixed number $m$ of noise realizations per training sample, an interpolation peak does occur, but at $p\sim nm$ rather than at $p\sim n$ as in standard regression. The rise of the test loss, however, sets in much earlier, at $p\sim n$, independently of $m$. This overfitting is malign because, although the implicit regularization of training is fully at work, it drives the model toward the empirical score, which memorizes the training set, rather than toward the true score. A bias-variance decomposition pinpoints the mechanism: the bias of the score estimator starts to grow at $p\sim n$; past the peak the variance decays, as in regression, whereas the bias keeps growing and both saturate at a large value. Since diffusion models are trained with $m\gg1$, the peak is pushed to very large model sizes, and therefore sit on the rising branch that precedes it, where malign overfitting is already in play. Nevertheless, overparameterization remains beneficial when paired with regularization: in the random-features theory and in U-Net experiments, optimally regularized large models---via a ridge penalty or early stopping, respectively---outperform any unregularized models.
作者Arsène Claustre, Hugo Negrel, Claire Boyer, Kimia Nadjahi, Eric Vanden-Eijnden
Flow-matching schedules affect both sampling dynamics and the variance of the regression target. For centered commuting Gaussians, we show that a direction-dependent schedule decomposes into two independent design choices: a variance path, which fully determines the intermediate laws and probability flow, and a factorization, which leaves this flow unchanged while controlling irreducible regression variance. On the sampling side, we analyze finite-step Euler accuracy and derive a necessary drift bound for exact N -step sampling, connecting the geodesic and the logarithmic path. On the training side, for any fixed path, we derive closed-form factorizations that either minimize time-averaged regression variance or make it constant along the path.
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Flow-matching schedules affect both sampling dynamics and the variance of the regression target. For centered commuting Gaussians, we show that a direction-dependent schedule decomposes into two independent design choices: a variance path, which fully determines the intermediate laws and probability flow, and a factorization, which leaves this flow unchanged while controlling irreducible regression variance. On the sampling side, we analyze finite-step Euler accuracy and derive a necessary drift bound for exact N -step sampling, connecting the geodesic and the logarithmic path. On the training side, for any fixed path, we derive closed-form factorizations that either minimize time-averaged regression variance or make it constant along the path.
作者Junjie Xie, Chuxuan He, Angen Ye, Yujia Song, Dapeng Zhang
Precision medical robotics demands adaptive decision-making under strict safety, interpretability, and execution constraints. Although recent Vision-Language-Action (VLA) models show strong multimodal reasoning ability, their continuous action generation paradigm is not well suited for precision medical tasks, where reliable closed-loop operation may also depend on non-action system function calls. To address this gap, we propose MedVLA, a hierarchical framework that couples high-level multimodal reasoning with low-level function-constrained execution. We further introduce a scalable multi-agent pipeline to generate skill-oriented chain-of-thought(CoT) data for structured training. Built on different multimodal large-model backbones, MedVLA consistently improves performance after fine-tuning, demonstrating the effectiveness of the proposed framework across model variants. Under identical initial conditions, we perform 100 closed-loop flexible electrode implantation trials. The results show that MedVLA achieves a 95.0% task success rate, substantially outperforming representative VLA baselines, including OpenVLA (8%) and $π_0$ (15%), in accuracy, stability, and safety. These results indicate that structured reasoning with constrained function-level execution is a practical route toward deployable precision medical robotics.
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Precision medical robotics demands adaptive decision-making under strict safety, interpretability, and execution constraints. Although recent Vision-Language-Action (VLA) models show strong multimodal reasoning ability, their continuous action generation paradigm is not well suited for precision medical tasks, where reliable closed-loop operation may also depend on non-action system function calls. To address this gap, we propose MedVLA, a hierarchical framework that couples high-level multimodal reasoning with low-level function-constrained execution. We further introduce a scalable multi-agent pipeline to generate skill-oriented chain-of-thought(CoT) data for structured training. Built on different multimodal large-model backbones, MedVLA consistently improves performance after fine-tuning, demonstrating the effectiveness of the proposed framework across model variants. Under identical initial conditions, we perform 100 closed-loop flexible electrode implantation trials. The results show that MedVLA achieves a 95.0% task success rate, substantially outperforming representative VLA baselines, including OpenVLA (8%) and $π_0$ (15%), in accuracy, stability, and safety. These results indicate that structured reasoning with constrained function-level execution is a practical route toward deployable precision medical robotics.
作者Zixun Fang, Yawen Shao, Kai Zhu, Jie Xiao, Shihan Chen, Yu Liu, Xueyang Fu, Yang Cao, Wei Zhai, Zheng-Jun Zha
We introduce CoDeR, a new paradigm for world modeling. Unlike existing video world models that implicitly represent world dynamics through visual observations, our system explicitly constructs an executable world with code and employs video generation models for visual realization. Specifically, we coordinate five complementary roles to translate high-level concepts into structured world rules, executable dynamics, and perceptual observations. This design enables long-term memory, open-ended interactions, autonomous world evolution, and multi-agent scenarios, where multiple entities can act, interact, and evolve persistently beyond the current observation. Extensive experiments demonstrate that our framework substantially extends the capabilities of existing world models, enabling long-term memory, open-ended interactions, autonomous evolution, and persistent multi-agent dynamics, while achieving state-of-the-art performance across multiple evaluation settings. Code and model weights will be made publicly available. Project Page: \href{https://becauseimbatman0.github.io/CoDeR}{CoDeR}.
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We introduce CoDeR, a new paradigm for world modeling. Unlike existing video world models that implicitly represent world dynamics through visual observations, our system explicitly constructs an executable world with code and employs video generation models for visual realization. Specifically, we coordinate five complementary roles to translate high-level concepts into structured world rules, executable dynamics, and perceptual observations. This design enables long-term memory, open-ended interactions, autonomous world evolution, and multi-agent scenarios, where multiple entities can act, interact, and evolve persistently beyond the current observation. Extensive experiments demonstrate that our framework substantially extends the capabilities of existing world models, enabling long-term memory, open-ended interactions, autonomous evolution, and persistent multi-agent dynamics, while achieving state-of-the-art performance across multiple evaluation settings. Code and model weights will be made publicly available. Project Page: \href{https://becauseimbatman0.github.io/CoDeR}{CoDeR}.
作者Kairui Yang, Ziheng Yi, Xunkai Li, Minghao An, Zhanke Liu, Zekai Chen, Rong-Hua Li
Collaboration topology shapes both the performance and execution cost of LLM-based multi-agent systems. Because tasks differ in complexity and required capabilities, recent approaches generate task-specific collaboration graphs that specify agent participation and information flow. However, representative topology generators use either individual agents or predefined groups throughout an organization, overlooking differing collaboration needs across subtasks. Our key insight is to select granularity locally for each functional role, combining fine-grained control with reusable collaboration patterns within one organization. Learning such organizations requires exploring a combinatorial construction space with limited intermediate feedback from final-answer rewards. Therefore, we propose MAGIC, a dense-reward reinforcement learning framework for mixed-granularity graph generation. Specifically, MAGIC constructs a mixed-granularity agent graph by sequentially selecting a functional role, instantiating it as a single agent or reusable group, and connecting it to existing units. We directly optimize the construction policy using returns from trajectories sampled under the current policy and use potential-based reward shaping to provide intermediate feedback from probe-based utility and structural signals while preserving the cumulative task reward. MAGIC outperforms state-of-the-art baselines across eight benchmarks and demonstrates strong inference efficiency in our efficiency study.
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Collaboration topology shapes both the performance and execution cost of LLM-based multi-agent systems. Because tasks differ in complexity and required capabilities, recent approaches generate task-specific collaboration graphs that specify agent participation and information flow. However, representative topology generators use either individual agents or predefined groups throughout an organization, overlooking differing collaboration needs across subtasks. Our key insight is to select granularity locally for each functional role, combining fine-grained control with reusable collaboration patterns within one organization. Learning such organizations requires exploring a combinatorial construction space with limited intermediate feedback from final-answer rewards. Therefore, we propose MAGIC, a dense-reward reinforcement learning framework for mixed-granularity graph generation. Specifically, MAGIC constructs a mixed-granularity agent graph by sequentially selecting a functional role, instantiating it as a single agent or reusable group, and connecting it to existing units. We directly optimize the construction policy using returns from trajectories sampled under the current policy and use potential-based reward shaping to provide intermediate feedback from probe-based utility and structural signals while preserving the cumulative task reward. MAGIC outperforms state-of-the-art baselines across eight benchmarks and demonstrates strong inference efficiency in our efficiency study.
Long-horizon assigned work requires an LLM agent to track the state of a task: which steps are done, blocked, cancelled, or open to repetition. Agent systems either keep this state as text in the prompt and rely on the model to read that text, or move the state into a module that enforces it, and each system is evaluated as a whole, so no one knows how much reliability comes from the state being shown, told, or enforced. We fix the task rules, the model, and paired episodes and vary how strongly task state reaches the agent: a raw transcript, an exact checklist, per-turn directives from a state machine compiled from the brief and advanced only by execution receipts, or an enforcement gate on that machine that refuses state-violating actions; every episode is scored by exact payload matching against dynamic ground truth. Across three models, two reasoning regimes, and two domains, four findings hold without per-turn reasoning: displaying accurate state is unreliable, an unverified ledger the agent writes itself beats an accurate checklist it is shown, directives help in proportion to the model's obedience, and enforcement needs no obedience but is bounded by the correctness of its state and by the matcher that maps requests to steps; per-turn reasoning at a 235B agent compresses these separations without repairing the text rungs. The same gate, compiled from $τ^2$-bench's airline policy, raises a 235B agent's pass$^1$ from 0.39 to 0.54 and changes nothing for a 35B agent that rarely violates the policy; on PM-Bench, where acting turns on recognizing a cue rather than on state, showing the record is the best rung--matching or beating both gates and reversing the ledger-over-checklist finding--and enforcing the matcher's judgement drops a 35B agent below its raw transcript. Enforcement pays when failures are state-decidable and frequent, and hurts when the gate's judgement is wrong.
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Long-horizon assigned work requires an LLM agent to track the state of a task: which steps are done, blocked, cancelled, or open to repetition. Agent systems either keep this state as text in the prompt and rely on the model to read that text, or move the state into a module that enforces it, and each system is evaluated as a whole, so no one knows how much reliability comes from the state being shown, told, or enforced. We fix the task rules, the model, and paired episodes and vary how strongly task state reaches the agent: a raw transcript, an exact checklist, per-turn directives from a state machine compiled from the brief and advanced only by execution receipts, or an enforcement gate on that machine that refuses state-violating actions; every episode is scored by exact payload matching against dynamic ground truth. Across three models, two reasoning regimes, and two domains, four findings hold without per-turn reasoning: displaying accurate state is unreliable, an unverified ledger the agent writes itself beats an accurate checklist it is shown, directives help in proportion to the model's obedience, and enforcement needs no obedience but is bounded by the correctness of its state and by the matcher that maps requests to steps; per-turn reasoning at a 235B agent compresses these separations without repairing the text rungs. The same gate, compiled from $τ^2$-bench's airline policy, raises a 235B agent's pass$^1$ from 0.39 to 0.54 and changes nothing for a 35B agent that rarely violates the policy; on PM-Bench, where acting turns on recognizing a cue rather than on state, showing the record is the best rung--matching or beating both gates and reversing the ledger-over-checklist finding--and enforcing the matcher's judgement drops a 35B agent below its raw transcript. Enforcement pays when failures are state-decidable and frequent, and hurts when the gate's judgement is wrong.
作者Junchi Zhu, Zhenguang Liu, Shaojing Fan, Jianhai Chen, Qinming He
Approval mechanisms have become a primary safeguard for consequential actions in LLM-agent software. Yet the action shown for approval is often not the object ultimately consumed: workflow reload, transcript projection, argument rebinding, and durable-state lookup may reconstruct it before execution. Existing fieldflow and check-coverage analyses can establish that expected fields were inspected, but not that the inspected object version reaches the sink or that no replacement intervenes between check and use. Consequently, a locally complete repair may still leave a residual authorization bypass after reconstruction. We address this problem through three designs. (1) We formulate reconstruction-stable authorization (ReSA) over representation transitions, sink dependencies, consumed versions, and grant scope. (2) We derive obligations that judge candidate repairs and expose residual sink suffixes. (3) We implement the analysis in APAS-Finder and freeze predictions before an independent sink oracle observes execution. Predictions agree with all 28 controlled outcomes. Four matched pairs require opposite judgments despite identical field-flow and check coverage; a CodeQL composite recovers all eight when supplied object flow, dominance, interference, and the same grant contract. Two analysts agree on all four model-validation dispositions and 19/20 sink dependencies. On released consumers, five repairs prevent 60/60 tested out-of-scope effects, while three mechanism contrasts expose the predicted residual effects. Repair sufficiency therefore depends on the reconstructed action consumed, not merely on an approval record or earlier checked representation.
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Approval mechanisms have become a primary safeguard for consequential actions in LLM-agent software. Yet the action shown for approval is often not the object ultimately consumed: workflow reload, transcript projection, argument rebinding, and durable-state lookup may reconstruct it before execution. Existing fieldflow and check-coverage analyses can establish that expected fields were inspected, but not that the inspected object version reaches the sink or that no replacement intervenes between check and use. Consequently, a locally complete repair may still leave a residual authorization bypass after reconstruction. We address this problem through three designs. (1) We formulate reconstruction-stable authorization (ReSA) over representation transitions, sink dependencies, consumed versions, and grant scope. (2) We derive obligations that judge candidate repairs and expose residual sink suffixes. (3) We implement the analysis in APAS-Finder and freeze predictions before an independent sink oracle observes execution. Predictions agree with all 28 controlled outcomes. Four matched pairs require opposite judgments despite identical field-flow and check coverage; a CodeQL composite recovers all eight when supplied object flow, dominance, interference, and the same grant contract. Two analysts agree on all four model-validation dispositions and 19/20 sink dependencies. On released consumers, five repairs prevent 60/60 tested out-of-scope effects, while three mechanism contrasts expose the predicted residual effects. Repair sufficiency therefore depends on the reconstructed action consumed, not merely on an approval record or earlier checked representation.
LLM agents often use generative models for bounded decisions, raising the question of when these decisions can be handled more efficiently without reducing task success. We study REFLEX, an agent architecture that uses Jev as a fast, typed decision layer and calls a strong LLM when confidence is low, or generation is required. On a frozen 100-task benchmark, REFLEX achieves 95% success with 72.7% fewer strong-model calls than a strong-only agent, with reductions persisting across three fallback families. Controlled interventions show that reliability depends on action-set size and near-valid alternatives near authorization boundaries. External BFCL and $τ$-style evaluations reveal limited advantages over a cheap generative cascade when ordinary routing is already highly accurate. These findings identify when selective control with Jev can reduce computation and where its benefits are limited.
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LLM agents often use generative models for bounded decisions, raising the question of when these decisions can be handled more efficiently without reducing task success. We study REFLEX, an agent architecture that uses Jev as a fast, typed decision layer and calls a strong LLM when confidence is low, or generation is required. On a frozen 100-task benchmark, REFLEX achieves 95% success with 72.7% fewer strong-model calls than a strong-only agent, with reductions persisting across three fallback families. Controlled interventions show that reliability depends on action-set size and near-valid alternatives near authorization boundaries. External BFCL and $τ$-style evaluations reveal limited advantages over a cheap generative cascade when ordinary routing is already highly accurate. These findings identify when selective control with Jev can reduce computation and where its benefits are limited.
作者Abel A. Reyes-Angulo, Henry O. Velesaca, Steven Araujo
Soccer tactics are interactive: an attacking action changes the opponent's defensive problem, and the observed response depends on the multi-agent match state. We introduce SambaGraph, an action--reaction spatio-temporal graph dataset and benchmark for soccer tactical response modeling. From tracking and event data for all 64 matches of the 2022 FIFA World Cup, we curate 4,070 action-centered episodes represented as temporally aligned 23-node player--ball graph sequences with attack/defense views, response labels, and 26,270 split-safe attack--defense pairs. We study three questions: whether observed responses can be classified from graph episodes, whether successful defenses can be retrieved for a query attack, and whether graph-derived summaries support grounded LLM reasoning. A compact signature MLP obtains $0.796\pm0.007$ macro-F1 for response classification, while a fused graph--signature dual encoder reaches $0.471\pm0.029$ Hit@5 and $0.655\pm0.051$ Hit@10 for full-bank defensive retrieval. Hard negatives maximize pair discrimination but not retrieval quality. Local LLMs underperform supervised encoders for direct classification and do not improve over a strong original order in eight-candidate reranking, but they provide grounded tactical rationales. These results position SambaGraph as a reproducible benchmark for graph-based soccer strategy-response research. Code and dataset are available at: https://github.com/areyesan/SambaGraph.
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Soccer tactics are interactive: an attacking action changes the opponent's defensive problem, and the observed response depends on the multi-agent match state. We introduce SambaGraph, an action--reaction spatio-temporal graph dataset and benchmark for soccer tactical response modeling. From tracking and event data for all 64 matches of the 2022 FIFA World Cup, we curate 4,070 action-centered episodes represented as temporally aligned 23-node player--ball graph sequences with attack/defense views, response labels, and 26,270 split-safe attack--defense pairs. We study three questions: whether observed responses can be classified from graph episodes, whether successful defenses can be retrieved for a query attack, and whether graph-derived summaries support grounded LLM reasoning. A compact signature MLP obtains $0.796\pm0.007$ macro-F1 for response classification, while a fused graph--signature dual encoder reaches $0.471\pm0.029$ Hit@5 and $0.655\pm0.051$ Hit@10 for full-bank defensive retrieval. Hard negatives maximize pair discrimination but not retrieval quality. Local LLMs underperform supervised encoders for direct classification and do not improve over a strong original order in eight-candidate reranking, but they provide grounded tactical rationales. These results position SambaGraph as a reproducible benchmark for graph-based soccer strategy-response research. Code and dataset are available at: https://github.com/areyesan/SambaGraph.
作者Jiayi Li, Ziyuan Wang, Daniel Garijo, María Poveda-Villalón
Ontology generation from Competency Questions (CQs) is a central yet labor-intensive phase of Ontology Engineering. While large language models (LLMs) offer promising automation capabilities, current evaluations remain fragmented. Task formulations are heterogeneous, gold standards often lack fine-grained CQ provenance, metrics conflate lexical overlap with structural and logical adequacy, and reference ontologies are not always explicitly designed around the evaluation CQs. Here, we address these limitations with CQ4OE, a benchmark for the systematic and reproducible evaluation of LLM-based ontology generation from CQs. For each ontology in the benchmark, we build a CQ-driven gold OWL ontology with explicit provenance linking each CQ to the classes, properties, and axioms required to answer it. From this resource, we define two complementary evaluation tasks. CQ2Term supports term-level evaluation of CQ-specific class and property prediction over 99 CQs, and CQ2Onto supports ontology-level evaluation over 118 CQs, including hierarchy, property modeling, and axiom-level structure. We demonstrate CQ4OE with experiments using nine LLMs under zero-shot, iterative, and multi-agent generation strategies, showing that LLMs recover explicit vocabulary terms more reliably than creating ontologies, particularly in property modeling, hierarchy construction, and axiom generation.
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Ontology generation from Competency Questions (CQs) is a central yet labor-intensive phase of Ontology Engineering. While large language models (LLMs) offer promising automation capabilities, current evaluations remain fragmented. Task formulations are heterogeneous, gold standards often lack fine-grained CQ provenance, metrics conflate lexical overlap with structural and logical adequacy, and reference ontologies are not always explicitly designed around the evaluation CQs. Here, we address these limitations with CQ4OE, a benchmark for the systematic and reproducible evaluation of LLM-based ontology generation from CQs. For each ontology in the benchmark, we build a CQ-driven gold OWL ontology with explicit provenance linking each CQ to the classes, properties, and axioms required to answer it. From this resource, we define two complementary evaluation tasks. CQ2Term supports term-level evaluation of CQ-specific class and property prediction over 99 CQs, and CQ2Onto supports ontology-level evaluation over 118 CQs, including hierarchy, property modeling, and axiom-level structure. We demonstrate CQ4OE with experiments using nine LLMs under zero-shot, iterative, and multi-agent generation strategies, showing that LLMs recover explicit vocabulary terms more reliably than creating ontologies, particularly in property modeling, hierarchy construction, and axiom generation.
AI agents are beginning to automate research and development across the AI stack, from improving training efficiency to optimizing inference. A natural next step is to improve the research efficiency of the agents themselves. When an AI research agent's own code is the object of optimization, each accepted rewrite becomes the agent that the next round edits. We refer to this loop as recursive self-improvement. Its significance lies in a long-standing trend, in which increased cumulative spending on R&D yields diminishing returns. Sustained self-improvement offers a way to counter this trend. We present AIDE^2, a system that implements this loop for a frontier AI research agent. It proposes changes to its own code, benchmarks modified versions of itself on a suite of AI R&D tasks, and keeps the changes that perform best on hidden evaluations. In an autonomous 8-day run, AIDE^2 discovered seven successive improvements, ranging from a new search policy to memory mechanisms that compress and manage the agent's growing context. These gains generalize to four held-out benchmarks spanning machine learning engineering, heuristic algorithm engineering, and physics-based weather forecasting, the last of which is out of distribution from the selection tasks. On all four, the strongest discovered agent matches or exceeds a human-engineered production research agent that ranks among the strongest on FML-Bench. On a separate held-out task family, the discovered agents also exhibit reduced reward hacking, a property the loop never explicitly optimized for: the rate falls from 55% to 32% during the run, 7 percentage points below the human-engineered agent. Together, these results show that an AI research agent can improve its own research efficiency through recursive self-improvement, and that these gains transfer to tasks and domains the loop never encountered.
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AI agents are beginning to automate research and development across the AI stack, from improving training efficiency to optimizing inference. A natural next step is to improve the research efficiency of the agents themselves. When an AI research agent's own code is the object of optimization, each accepted rewrite becomes the agent that the next round edits. We refer to this loop as recursive self-improvement. Its significance lies in a long-standing trend, in which increased cumulative spending on R&D yields diminishing returns. Sustained self-improvement offers a way to counter this trend. We present AIDE^2, a system that implements this loop for a frontier AI research agent. It proposes changes to its own code, benchmarks modified versions of itself on a suite of AI R&D tasks, and keeps the changes that perform best on hidden evaluations. In an autonomous 8-day run, AIDE^2 discovered seven successive improvements, ranging from a new search policy to memory mechanisms that compress and manage the agent's growing context. These gains generalize to four held-out benchmarks spanning machine learning engineering, heuristic algorithm engineering, and physics-based weather forecasting, the last of which is out of distribution from the selection tasks. On all four, the strongest discovered agent matches or exceeds a human-engineered production research agent that ranks among the strongest on FML-Bench. On a separate held-out task family, the discovered agents also exhibit reduced reward hacking, a property the loop never explicitly optimized for: the rate falls from 55% to 32% during the run, 7 percentage points below the human-engineered agent. Together, these results show that an AI research agent can improve its own research efficiency through recursive self-improvement, and that these gains transfer to tasks and domains the loop never encountered.
Predicting early outcomes based on trajectory can decrease the expenses associated with agent evaluation by terminating a run once the outcome becomes sufficiently predictable, assuming that the predictor's confidence is properly calibrated. Calibration is at risk when a predictor is applied to an agent on which it was never trained, but it is not known whether such transfer failures are broad across agent systems or concentrated in specific target agent/head combinations. Using public SWE-bench Verified trajectories and a frozen dual-head early-outcome prediction pipeline, we ran a leave-one-agent-out calibration audit, a shared-predictor leave-two-agents-out control, oracle prior correction, and a robustness battery over training cohorts, task resampling, task halves, jackknife, and thresholds. Fixed-scaffold TerminalBench analysis served as a pre-registered boundary test. Broad same-predictor pairwise heterogeneity was not supported; the median pairwise corrected-gap differences were 0.0180 (SUCCESS head, 45 pairs) and 0.0385 (FAILURE head, 35 pairs), and the pre-registered heterogeneity criterion was not met on either head. Two specific combinations, gpt-5-mini/SUCCESS and claude-opus-4.6/FAILURE, showed persistent calibration-transfer errors (median corrected gaps 0.1377 and 0.1107) without a sign reversal under any frozen control. TerminalBench did not establish cross-benchmark replication: the success target produced zero decisions (INDETERMINATE), and the failure target did not satisfy the pre-registered persistence criterion. Therefore, a strong target-specific calibration-transfer error can exist within one frozen environment, but the evidence does not establish that the error is intrinsic to the model or general across benchmarks.
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Predicting early outcomes based on trajectory can decrease the expenses associated with agent evaluation by terminating a run once the outcome becomes sufficiently predictable, assuming that the predictor's confidence is properly calibrated. Calibration is at risk when a predictor is applied to an agent on which it was never trained, but it is not known whether such transfer failures are broad across agent systems or concentrated in specific target agent/head combinations. Using public SWE-bench Verified trajectories and a frozen dual-head early-outcome prediction pipeline, we ran a leave-one-agent-out calibration audit, a shared-predictor leave-two-agents-out control, oracle prior correction, and a robustness battery over training cohorts, task resampling, task halves, jackknife, and thresholds. Fixed-scaffold TerminalBench analysis served as a pre-registered boundary test. Broad same-predictor pairwise heterogeneity was not supported; the median pairwise corrected-gap differences were 0.0180 (SUCCESS head, 45 pairs) and 0.0385 (FAILURE head, 35 pairs), and the pre-registered heterogeneity criterion was not met on either head. Two specific combinations, gpt-5-mini/SUCCESS and claude-opus-4.6/FAILURE, showed persistent calibration-transfer errors (median corrected gaps 0.1377 and 0.1107) without a sign reversal under any frozen control. TerminalBench did not establish cross-benchmark replication: the success target produced zero decisions (INDETERMINATE), and the failure target did not satisfy the pre-registered persistence criterion. Therefore, a strong target-specific calibration-transfer error can exist within one frozen environment, but the evidence does not establish that the error is intrinsic to the model or general across benchmarks.
We study distributed Byzantine-resilient actor-critic multi-agent reinforcement learning (AC-MARL), where agents collectively learn policies through local interactions. Existing methods guarantee convergence of the agents' parameters only to a neighborhood of the attack-free limit points, resulting in degraded performance. We propose Fully Resilient AC-MARL (FRAC-MARL), a decentralized method in which each agent leverages redundancy in two-hop messages to identify reliable messages. Under linear parameterizations of the value and team-reward functions and Byzantine edge attacks, where adversarial behavior is confined to the communication layer, we prove that agents' parameters converge almost surely to the same limit points as in the attack-free case over time-varying communication graphs. We introduce a novel topological condition for the convergence of our method, present a systematic method to construct such networks, and prove that this condition can be verified in polynomial time. Finally, we demonstrate our method on cooperative multi-robot formation control tasks.
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We study distributed Byzantine-resilient actor-critic multi-agent reinforcement learning (AC-MARL), where agents collectively learn policies through local interactions. Existing methods guarantee convergence of the agents' parameters only to a neighborhood of the attack-free limit points, resulting in degraded performance. We propose Fully Resilient AC-MARL (FRAC-MARL), a decentralized method in which each agent leverages redundancy in two-hop messages to identify reliable messages. Under linear parameterizations of the value and team-reward functions and Byzantine edge attacks, where adversarial behavior is confined to the communication layer, we prove that agents' parameters converge almost surely to the same limit points as in the attack-free case over time-varying communication graphs. We introduce a novel topological condition for the convergence of our method, present a systematic method to construct such networks, and prove that this condition can be verified in polynomial time. Finally, we demonstrate our method on cooperative multi-robot formation control tasks.
作者Huatai Zhu, Qiang Chen, Ziqian Kou, Wenhao Li, Fei Wang, Yichao Cao, Xiu Su, Yi Chen
Learned world models are becoming essential to general-purpose agents: by predicting action consequences, they support planning and decision-making while reducing reliance on costly trial and error. This reliance creates a fundamental ambiguity: when a world-model-guided decision fails, the trajectory alone may not reveal whether the agent's decision rule or the world model caused the loss. We formalize this failure-attribution problem as a counterfactual decomposition of return loss and prove that its components are not identifiable from passive interaction, even for finite-horizon planners. This obstruction motivates Dual-Frontier, a learning principle that admits a world-model-guided decision only when its predicted advantage exceeds a certified bound on decision-relevant world-model error; otherwise, evidence is allocated to world-model verification. Action-conditioned value bounds and a closed-loop extension guarantee non-decreasing return for admitted decisions. Calibrated gates and simultaneous confidence sequences support adaptive evidence reuse, with sufficient and necessary verification bounds. Controlled learned-model experiments validate the predicted failure modes and certification behavior, while cross-backbone tool-use benchmarks instantiate the same verify-then-promote rule in realistic agent world-model pipelines, consistently improving decision quality and reliability.
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Learned world models are becoming essential to general-purpose agents: by predicting action consequences, they support planning and decision-making while reducing reliance on costly trial and error. This reliance creates a fundamental ambiguity: when a world-model-guided decision fails, the trajectory alone may not reveal whether the agent's decision rule or the world model caused the loss. We formalize this failure-attribution problem as a counterfactual decomposition of return loss and prove that its components are not identifiable from passive interaction, even for finite-horizon planners. This obstruction motivates Dual-Frontier, a learning principle that admits a world-model-guided decision only when its predicted advantage exceeds a certified bound on decision-relevant world-model error; otherwise, evidence is allocated to world-model verification. Action-conditioned value bounds and a closed-loop extension guarantee non-decreasing return for admitted decisions. Calibrated gates and simultaneous confidence sequences support adaptive evidence reuse, with sufficient and necessary verification bounds. Controlled learned-model experiments validate the predicted failure modes and certification behavior, while cross-backbone tool-use benchmarks instantiate the same verify-then-promote rule in realistic agent world-model pipelines, consistently improving decision quality and reliability.
Graphical User Interface (GUI) Agents autonomously interact with software to fulfill user requests, where GUI navigation stands out as the most critical and challenging capability. Mastering this capability demands a complex synergy of step-wise decision-making, state-action alignment, and long-horizon planning. While directly mixing these corresponding navigation tasks seems intuitive to simultaneously acquire these skills, such a direct combination is severely bottlenecked by inconsistent optimization objectives and profound data heterogeneity. To overcome these barriers, we propose the MaP (stands for ``Masked Trajectory Prediction''), a unified framework that seamlessly harmonizes divergent GUI navigation tasks. By modeling multi-turn GUI interactions as a trajectory and defining training objectives through component masking and prediction, MaP shifts the optimization from task-specific marginal distributions to a consistent objective. Furthermore, to handle the data heterogeneity across multiple navigation tasks, we design a role-aware adapter learning module that dynamically routes each token to a specialized representation space. Extensive experiments on five representative GUI navigation benchmarks demonstrate that MaP effectively mitigates gradient conflicts and significantly outperforms the direct mixture training, establishing a robust paradigm for multi-task GUI navigation.
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Graphical User Interface (GUI) Agents autonomously interact with software to fulfill user requests, where GUI navigation stands out as the most critical and challenging capability. Mastering this capability demands a complex synergy of step-wise decision-making, state-action alignment, and long-horizon planning. While directly mixing these corresponding navigation tasks seems intuitive to simultaneously acquire these skills, such a direct combination is severely bottlenecked by inconsistent optimization objectives and profound data heterogeneity. To overcome these barriers, we propose the MaP (stands for ``Masked Trajectory Prediction''), a unified framework that seamlessly harmonizes divergent GUI navigation tasks. By modeling multi-turn GUI interactions as a trajectory and defining training objectives through component masking and prediction, MaP shifts the optimization from task-specific marginal distributions to a consistent objective. Furthermore, to handle the data heterogeneity across multiple navigation tasks, we design a role-aware adapter learning module that dynamically routes each token to a specialized representation space. Extensive experiments on five representative GUI navigation benchmarks demonstrate that MaP effectively mitigates gradient conflicts and significantly outperforms the direct mixture training, establishing a robust paradigm for multi-task GUI navigation.
LLM agents increasingly work on long-horizon tasks, and the decisions they make along the way, such as which hypothesis to test or which implementation to build on, determine the outcome of the whole run. Making these decisions well is becoming a key capability for both engineering and research agents. We refer to the ability to make good long-horizon decisions as the taste of an agent. While existing benchmarks measure the end-to-end success of agents on long-horizon tasks, none of them measures the taste of an agent. To address this problem, we build Taste-Bench, a benchmark of taste questions constructed automatically from trajectories that agents produced in engineering and research tasks. Each question presents a decision fork, a point in a trajectory where multiple directions are available and one of them leads to a better outcome, and the evaluated model chooses among these directions without seeing what happens after the fork. We mine these forks automatically from parallel attempts at the same task and from detours inside a single trajectory, without needing human annotation. We evaluate frontier models on Taste-Bench and find that the best model answers only 59.7% of the questions correctly. We further find that forks whose deciding evidence appears later in the trajectory are much harder for every model, and that a larger reasoning budget does not improve the accuracy. Finally, we show that taste can be trained. We distill the judgment of a teacher that has seen the outcome into a student model, and the student makes better decisions on unseen tasks and improves end-to-end success on held-out SWE-bench Pro tasks.
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LLM agents increasingly work on long-horizon tasks, and the decisions they make along the way, such as which hypothesis to test or which implementation to build on, determine the outcome of the whole run. Making these decisions well is becoming a key capability for both engineering and research agents. We refer to the ability to make good long-horizon decisions as the taste of an agent. While existing benchmarks measure the end-to-end success of agents on long-horizon tasks, none of them measures the taste of an agent. To address this problem, we build Taste-Bench, a benchmark of taste questions constructed automatically from trajectories that agents produced in engineering and research tasks. Each question presents a decision fork, a point in a trajectory where multiple directions are available and one of them leads to a better outcome, and the evaluated model chooses among these directions without seeing what happens after the fork. We mine these forks automatically from parallel attempts at the same task and from detours inside a single trajectory, without needing human annotation. We evaluate frontier models on Taste-Bench and find that the best model answers only 59.7% of the questions correctly. We further find that forks whose deciding evidence appears later in the trajectory are much harder for every model, and that a larger reasoning budget does not improve the accuracy. Finally, we show that taste can be trained. We distill the judgment of a teacher that has seen the outcome into a student model, and the student makes better decisions on unseen tasks and improves end-to-end success on held-out SWE-bench Pro tasks.
Multi-agent reinforcement learning (MARL) commonly trains decentralized policies from scratch, requiring agents to acquire individual task competence and coordination simultaneously. Yet many multi-agent problems admit a compatible single-agent counterpart in which the underlying task can be learned in isolation. We introduce Multi-Agent Observation Transformation for Existing Single-Agent Policies (MATES), an input-side adaptation framework for tasks whose multi-agent observations preserve the solo-task information while exposing separately identifiable neighbor information. From multi-agent experience, MATES learns a small adapter that maps this observation into the format expected by a frozen single-agent policy, inducing actions suited to the shared environment without updating the single-agent policy itself. MATES leaves the pretrained policy's internal architecture unchanged and retains the objectives and update procedures of the underlying MARL algorithm. We evaluate MATES using both on- and off-policy algorithms on lifelong pathfinding, navigation, and cooperative discovery, spanning discrete and continuous observation and action spaces. Across all evaluated settings, MATES optimizes only 3.5-7.3% as many parameters as full-policy training while consistently outperforming MARL training from scratch. It approaches the performance of full fine-tuning, remains competitive overall with demonstration-based baselines, and retains strong task performance at team sizes not encountered during training. These results provide evidence that, under this observation structure, effective multi-agent behavior can be learned without modifying the policy that encodes individual competence.
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Multi-agent reinforcement learning (MARL) commonly trains decentralized policies from scratch, requiring agents to acquire individual task competence and coordination simultaneously. Yet many multi-agent problems admit a compatible single-agent counterpart in which the underlying task can be learned in isolation. We introduce Multi-Agent Observation Transformation for Existing Single-Agent Policies (MATES), an input-side adaptation framework for tasks whose multi-agent observations preserve the solo-task information while exposing separately identifiable neighbor information. From multi-agent experience, MATES learns a small adapter that maps this observation into the format expected by a frozen single-agent policy, inducing actions suited to the shared environment without updating the single-agent policy itself. MATES leaves the pretrained policy's internal architecture unchanged and retains the objectives and update procedures of the underlying MARL algorithm. We evaluate MATES using both on- and off-policy algorithms on lifelong pathfinding, navigation, and cooperative discovery, spanning discrete and continuous observation and action spaces. Across all evaluated settings, MATES optimizes only 3.5-7.3% as many parameters as full-policy training while consistently outperforming MARL training from scratch. It approaches the performance of full fine-tuning, remains competitive overall with demonstration-based baselines, and retains strong task performance at team sizes not encountered during training. These results provide evidence that, under this observation structure, effective multi-agent behavior can be learned without modifying the policy that encodes individual competence.
Scientific investigations into microbial natural products (NPs) present significant challenges for novices, largely due to the complexity of microbial systems, biochemical diversity, technical skill requirements, and the demands of bioinformatics and data analysis processes. To address these issues, we introduce ChatT2, a large language model (LLM)-based agent that is specifically tailored to the unique characteristics of bacterial type II polyketides. These polyketides form a structurally distinct and therapeutically important NP family. ChatT2 was developed within an autonomous multiagent framework composed of a mentor, an executor, and an evaluator, each with defined responsibilities. The mentor acts as an intermediary between ChatT2 and the user, utilizing chain-of-thought prompting to refine the intent of the user. Under the guidance of the mentor, the executor synthesizes multimodal information via retrieval-augmented generation techniques and seamlessly integrates bioinformatics and cheminformatics tools. The evaluator ultimately assesses the output of the executor to ensure the richness and accuracy of the retrieved information. Our research highlights how ChatT2, designed with this multiagent framework, addresses the challenges faced by general LLMs in terms of understanding limited, specialized corpora and complex biological information and provides both experts and novices with a valuable tool for exploring various NPs of interest. The ChatT2 webserver can be accessed at https://chatt2.site/#/chat.
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Scientific investigations into microbial natural products (NPs) present significant challenges for novices, largely due to the complexity of microbial systems, biochemical diversity, technical skill requirements, and the demands of bioinformatics and data analysis processes. To address these issues, we introduce ChatT2, a large language model (LLM)-based agent that is specifically tailored to the unique characteristics of bacterial type II polyketides. These polyketides form a structurally distinct and therapeutically important NP family. ChatT2 was developed within an autonomous multiagent framework composed of a mentor, an executor, and an evaluator, each with defined responsibilities. The mentor acts as an intermediary between ChatT2 and the user, utilizing chain-of-thought prompting to refine the intent of the user. Under the guidance of the mentor, the executor synthesizes multimodal information via retrieval-augmented generation techniques and seamlessly integrates bioinformatics and cheminformatics tools. The evaluator ultimately assesses the output of the executor to ensure the richness and accuracy of the retrieved information. Our research highlights how ChatT2, designed with this multiagent framework, addresses the challenges faced by general LLMs in terms of understanding limited, specialized corpora and complex biological information and provides both experts and novices with a valuable tool for exploring various NPs of interest. The ChatT2 webserver can be accessed at https://chatt2.site/#/chat.
作者Yichuan Yu, Youzhuo Wang, Yiming Ren, Di Feng, Yexuan Yang, Bingxi Yang, Shengxiao Gong, Yujing Sun, Yuexin Ma
Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. However, existing humanoid data pipelines primarily focus on individual agents, while physical multi-robot collaboration remains difficult to scale due to costly hardware, dedicated spaces, and repeated resets. In this work, we introduce MATE, a Multi-Agent virtual TEleoperation platform for humanoid collaboration data collection that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment. MATE removes the need for multiple physical robots and co-located operation while preserving physically coupled interactions among humanoids, objects, and environments. Using MATE, we construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks, including object handover, relay delivery, environment interaction, and cooperative transport. To improve learning from these interaction-rich demonstrations, we introduce EAIS, an Execution-Aligned Interaction Sampling strategy that computes sampling signals within an execution-aligned prefix and prioritizes task-progressing and interaction-critical behaviors. We evaluate MATE with representative imitation learning and vision-language-action policies across diverse collaboration tasks. Experiments demonstrate efficient data collection, effective policy learning, and zero-shot transfer from virtual demonstrations to a physical humanoid without real-world fine-tuning. Project page: https://yerik-yu.github.io/MATE/
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Humanoid robots require diverse embodied experiences to acquire complex loco-manipulation and collaborative skills. However, existing humanoid data pipelines primarily focus on individual agents, while physical multi-robot collaboration remains difficult to scale due to costly hardware, dedicated spaces, and repeated resets. In this work, we introduce MATE, a Multi-Agent virtual TEleoperation platform for humanoid collaboration data collection that enables multiple geographically distributed operators to simultaneously control whole-body humanoids in a shared physics-based environment. MATE removes the need for multiple physical robots and co-located operation while preserving physically coupled interactions among humanoids, objects, and environments. Using MATE, we construct a multi-humanoid collaboration dataset comprising 24.1 hours of coordinated behavior across 2,500 joint episodes and five long-horizon tasks, including object handover, relay delivery, environment interaction, and cooperative transport. To improve learning from these interaction-rich demonstrations, we introduce EAIS, an Execution-Aligned Interaction Sampling strategy that computes sampling signals within an execution-aligned prefix and prioritizes task-progressing and interaction-critical behaviors. We evaluate MATE with representative imitation learning and vision-language-action policies across diverse collaboration tasks. Experiments demonstrate efficient data collection, effective policy learning, and zero-shot transfer from virtual demonstrations to a physical humanoid without real-world fine-tuning. Project page: https://yerik-yu.github.io/MATE/
作者Laizhen Li, Jiarui Li, Juanjuan Zhao, Kejiang Ye, Ye Li, Cheng-zhong Xu, Xitong Gao
Large language model (LLM) agents often handle streams of related tasks, yet standard harnesses repeatedly ask the model to reconstruct the same control decisions inside each task's context. We study whether task feedback can instead turn recurring control into reusable executable code, while reserving LLM calls for task-specific semantic reasoning. We introduce Growing Harness, a failure-guided training paradigm that learns the agent harness itself from a strategy-free scaffold that exposes fixed model and tool interfaces but encodes no task-solving controller. Function-level execution traces localize each failure to a bounded code surface, an optimizer repairs a window of failures jointly, and a success-first held-out gate rolls back repair sequences that harm prior capability. Accepted edits accumulate in one shared harness, allowing its control structure to emerge from task feedback. Across BrowseComp-Plus and WebArena-Verified with three deployment models from 4B to 120B parameters, Growing Harness achieves the highest mean success in five of six benchmark-model settings and trails the best mean by 0.7 pp. in the sixth. Relative to a Tool-Calling agent, it reduces LLM calls by 76.0-91.8% and deployed-agent inference cost by 74.4-98.6%. On WebArena-Verified, its success remains 44.7-45.3% across model scales, whereas Tool-Calling falls to 6.7% with the 4B model. Ablations show that trace-local edits, joint repair, and gate-based rollback each improve final success. These results show that persistent program growth can move recurring control out of model context and into low-cost code, yielding reusable specialist agents that remain effective with smaller deployment models.
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Large language model (LLM) agents often handle streams of related tasks, yet standard harnesses repeatedly ask the model to reconstruct the same control decisions inside each task's context. We study whether task feedback can instead turn recurring control into reusable executable code, while reserving LLM calls for task-specific semantic reasoning. We introduce Growing Harness, a failure-guided training paradigm that learns the agent harness itself from a strategy-free scaffold that exposes fixed model and tool interfaces but encodes no task-solving controller. Function-level execution traces localize each failure to a bounded code surface, an optimizer repairs a window of failures jointly, and a success-first held-out gate rolls back repair sequences that harm prior capability. Accepted edits accumulate in one shared harness, allowing its control structure to emerge from task feedback. Across BrowseComp-Plus and WebArena-Verified with three deployment models from 4B to 120B parameters, Growing Harness achieves the highest mean success in five of six benchmark-model settings and trails the best mean by 0.7 pp. in the sixth. Relative to a Tool-Calling agent, it reduces LLM calls by 76.0-91.8% and deployed-agent inference cost by 74.4-98.6%. On WebArena-Verified, its success remains 44.7-45.3% across model scales, whereas Tool-Calling falls to 6.7% with the 4B model. Ablations show that trace-local edits, joint repair, and gate-based rollback each improve final success. These results show that persistent program growth can move recurring control out of model context and into low-cost code, yielding reusable specialist agents that remain effective with smaller deployment models.
We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction, Qwen3.8-Omni-Flash substantially improves multimodal understanding and reasoning, as well as performance on long-horizon agentic tasks. These capabilities are supported by a native multimodal co-training strategy that preserves strong text-domain capabilities while facilitating the transfer of agentic capabilities from text to audio and video tasks. The model inherits the sparse mixture-of-experts (MoE) architecture of Qwen3.8-Next and extends the context window to one million tokens, supporting long-context multimodal reasoning and long-horizon planning. These advances enable integration into production workflows as a primary agent or a specialized sub-agent, supporting video editing, long-form audio and video translation, music-conditioned music video or movie generation, and video-based note or omni-skill creation. To address the lack of native audio and video support in existing agent harnesses, we release Qwen-MM-Plugins, a lightweight open-source plugin framework for multimodal productivity. We further frame real-time multimodal interaction as a system-level challenge requiring orchestration of context and memory management, tool use, and sub-agent delegation. Accordingly, we release Qwen-Live-Harness, an open-source framework for building responsive, real-time multimodal agents based on Qwen3.8-Omni-Flash. Extensive evaluations demonstrate that Qwen3.8-Omni-Flash achieves strong performance across multimodal understanding, reasoning, long-horizon agentic execution, and video productivity tasks. These results and the accompanying open-source tools support Qwen3.8-Omni-Flash as a practical foundation for deploying natively multimodal agents in research and production.
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We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction, Qwen3.8-Omni-Flash substantially improves multimodal understanding and reasoning, as well as performance on long-horizon agentic tasks. These capabilities are supported by a native multimodal co-training strategy that preserves strong text-domain capabilities while facilitating the transfer of agentic capabilities from text to audio and video tasks. The model inherits the sparse mixture-of-experts (MoE) architecture of Qwen3.8-Next and extends the context window to one million tokens, supporting long-context multimodal reasoning and long-horizon planning. These advances enable integration into production workflows as a primary agent or a specialized sub-agent, supporting video editing, long-form audio and video translation, music-conditioned music video or movie generation, and video-based note or omni-skill creation. To address the lack of native audio and video support in existing agent harnesses, we release Qwen-MM-Plugins, a lightweight open-source plugin framework for multimodal productivity. We further frame real-time multimodal interaction as a system-level challenge requiring orchestration of context and memory management, tool use, and sub-agent delegation. Accordingly, we release Qwen-Live-Harness, an open-source framework for building responsive, real-time multimodal agents based on Qwen3.8-Omni-Flash. Extensive evaluations demonstrate that Qwen3.8-Omni-Flash achieves strong performance across multimodal understanding, reasoning, long-horizon agentic execution, and video productivity tasks. These results and the accompanying open-source tools support Qwen3.8-Omni-Flash as a practical foundation for deploying natively multimodal agents in research and production.
作者Yuntian Xiao, Shoulong Zhang, Wenfeng Song, Yan Wang, Yi Chen, Shuai Li
Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.
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Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.
作者Shuo Zhang, Jintao Tong, Yixiong Zou, Yuhua Li, Ruixuan Li
Large Vision-Language Models (LVLMs) incur high computational costs from redundant visual tokens. Although training-free attention-based multi-layer pruning in the vision encoder stage has been explored as an effective strategy, we find that pruning in shallow layers consistently degrades performance. In this paper, we aim to understand this problem and seek a solution. By analyzing attention patterns across network depth, we find that shallow layers primarily function as edge detectors with chaotic attention maps, while deeper layers transition through local subject recognition and unstable semantic aggregation. To address the misalignment between pruning strategies and network stages, we propose STD, a hierarchical token pruning framework that adapts token selection mechanisms to the functional role of each network stage. STD employs High-Frequency Spectral Analysis in shallow layers to deterministically preserve structural edges, uses Gaussian-Smoothed Attention in intermediate layers to maintain spatial coherence, and introduces a Stability-Adaptive Trigger in deep layers to execute pruning only during semantically stable phases. Extensive experiments show that STD outperforms state-of-the-art pruning methods by 1.1% on LLaVA-1.5-7B with 88.9% token reduction, while also being plug-and-play and highly effective when combined with other methods, and by 2.1% on LLaVA-NeXT-7B with 94.4% reduction, delivering a 3.9x speed-up in the prefilling stage. Our code will be released at https://github.com/Twilight03/STD.
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Large Vision-Language Models (LVLMs) incur high computational costs from redundant visual tokens. Although training-free attention-based multi-layer pruning in the vision encoder stage has been explored as an effective strategy, we find that pruning in shallow layers consistently degrades performance. In this paper, we aim to understand this problem and seek a solution. By analyzing attention patterns across network depth, we find that shallow layers primarily function as edge detectors with chaotic attention maps, while deeper layers transition through local subject recognition and unstable semantic aggregation. To address the misalignment between pruning strategies and network stages, we propose STD, a hierarchical token pruning framework that adapts token selection mechanisms to the functional role of each network stage. STD employs High-Frequency Spectral Analysis in shallow layers to deterministically preserve structural edges, uses Gaussian-Smoothed Attention in intermediate layers to maintain spatial coherence, and introduces a Stability-Adaptive Trigger in deep layers to execute pruning only during semantically stable phases. Extensive experiments show that STD outperforms state-of-the-art pruning methods by 1.1% on LLaVA-1.5-7B with 88.9% token reduction, while also being plug-and-play and highly effective when combined with other methods, and by 2.1% on LLaVA-NeXT-7B with 94.4% reduction, delivering a 3.9x speed-up in the prefilling stage. Our code will be released at https://github.com/Twilight03/STD.
Fine-grained mixture-of-experts (MoE) architectures have become a mainstream design for open-weight LLMs, with hundreds of experts and increasingly many selected per token. This shift makes dynamic expert pruning an attractive route to cheaper inference. Yet existing evidence comes largely from coarser architectures and likelihood-scored multiple-choice benchmarks, leaving three central questions open in the fine-grained regime: how redundant per-token expert selection is, how effectively existing pruning methods exploit that redundancy, and what governs a model's sensitivity to pruning. We fill this gap with a systematic empirical study of twelve fine-grained MoE checkpoints spanning nine architecture families, with a core suite of eleven benchmarks covering knowledge QA, mathematics, code generation, and general reasoning. We find that expert selection is far more redundant than the field's operating points assume: uniformly retaining about two thirds of the selected experts preserves 98.8% of unpruned performance on average, requiring only a one-integer change and delivering 1.2-1.7x measured speedup across two serving backends. This simple baseline leaves little room for dynamic allocation at conservative budgets: even the best published rules differ from it by under 1% at matched expert budgets. Their value emerges under aggressive pruning, where the best rules recover up to 3.0% over uniform truncation, with gains concentrated in the generative tasks that suffer the sharpest degradation. Sensitivity to aggressive pruning also depends on the model: larger and thinking models are more resilient, whereas multimodal models are more vulnerable. Together, these findings reveal how much expert computation fine-grained MoEs can dispense with, and establish when dynamic allocation earns its complexity, informing both practical deployment and future pruning methods.
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Fine-grained mixture-of-experts (MoE) architectures have become a mainstream design for open-weight LLMs, with hundreds of experts and increasingly many selected per token. This shift makes dynamic expert pruning an attractive route to cheaper inference. Yet existing evidence comes largely from coarser architectures and likelihood-scored multiple-choice benchmarks, leaving three central questions open in the fine-grained regime: how redundant per-token expert selection is, how effectively existing pruning methods exploit that redundancy, and what governs a model's sensitivity to pruning. We fill this gap with a systematic empirical study of twelve fine-grained MoE checkpoints spanning nine architecture families, with a core suite of eleven benchmarks covering knowledge QA, mathematics, code generation, and general reasoning. We find that expert selection is far more redundant than the field's operating points assume: uniformly retaining about two thirds of the selected experts preserves 98.8% of unpruned performance on average, requiring only a one-integer change and delivering 1.2-1.7x measured speedup across two serving backends. This simple baseline leaves little room for dynamic allocation at conservative budgets: even the best published rules differ from it by under 1% at matched expert budgets. Their value emerges under aggressive pruning, where the best rules recover up to 3.0% over uniform truncation, with gains concentrated in the generative tasks that suffer the sharpest degradation. Sensitivity to aggressive pruning also depends on the model: larger and thinking models are more resilient, whereas multimodal models are more vulnerable. Together, these findings reveal how much expert computation fine-grained MoEs can dispense with, and establish when dynamic allocation earns its complexity, informing both practical deployment and future pruning methods.
Dynamic graphs are widely used to model time-evolving relational systems in real-world applications. Dynamic graph neural networks provide an effective framework for capturing both structural dependencies and temporal dynamics in such data. However, they typically intertwine temporal graph propagation with every optimization epoch and often maintain large trainable representations for each node-time pair. This design repeatedly recomputes largely unchanged historical structures, leading to substantial training and parameter overhead. To address this critical issue, we propose CacheDyG, a Cache-refine framework for efficient Dynamic Graph learning. Specifically, it decouples temporal propagation from routine parameter updates by constructing a time-ordered temporal dependency cache that stores graph-aware node-time representations in non-trainable buffers. During standard training epochs, CacheDyG reads from the cache and updates only a lightweight cache refiner, an adaptive residual gate, and the link predictor. Selective cache refresh further keeps cached representations aligned with the supervised objective while avoiding epoch-wise sparse propagation. Experiments on five dynamic graph benchmarks show that CacheDyG adopts substantially fewer trainable parameters and lower runtime to obtain more competitive predictive performance than baselines. These results demonstrate that cache-based decoupling provides an effective principle for scalable dynamic graph learning.
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Dynamic graphs are widely used to model time-evolving relational systems in real-world applications. Dynamic graph neural networks provide an effective framework for capturing both structural dependencies and temporal dynamics in such data. However, they typically intertwine temporal graph propagation with every optimization epoch and often maintain large trainable representations for each node-time pair. This design repeatedly recomputes largely unchanged historical structures, leading to substantial training and parameter overhead. To address this critical issue, we propose CacheDyG, a Cache-refine framework for efficient Dynamic Graph learning. Specifically, it decouples temporal propagation from routine parameter updates by constructing a time-ordered temporal dependency cache that stores graph-aware node-time representations in non-trainable buffers. During standard training epochs, CacheDyG reads from the cache and updates only a lightweight cache refiner, an adaptive residual gate, and the link predictor. Selective cache refresh further keeps cached representations aligned with the supervised objective while avoiding epoch-wise sparse propagation. Experiments on five dynamic graph benchmarks show that CacheDyG adopts substantially fewer trainable parameters and lower runtime to obtain more competitive predictive performance than baselines. These results demonstrate that cache-based decoupling provides an effective principle for scalable dynamic graph learning.
作者Yongfei Guo, Tingjin Chu, Mengzhuo Liu, Hongwei Lou, Yuanhao Gong
Scattered light is common in biomedical images, yet its removal remains challenging. The difficulty arises from three aspects: first, aligned scattered-light-free biomedical ground truth is often unavailable; second, scattering is coupled with weak illumination and sensor-induced noise; and third, many learning-based restoration models are computationally expensive for embedded devices in Internet of Medical Things (IoMT) scenarios. To address these issues, this paper proposes PP-Net, a hybrid physical-prior neural network for biomedical scattered light removal. The proposed method consists of three components: DFN-Net suppresses sensor-induced noise, ASAP estimates the scattering map and recovers a physics-based prior map, and GF-Net refines the prior map by fusing it with the denoised observation. To reduce the dependence on paired biomedical ground truth, a progressive synthetic training and cross-domain transfer strategy is developed. Experiments show that the physical-prior branch improves the peak signal-to-noise ratio (PSNR) by up to 1.26 dB on paired synthetic benchmarks. Under joint noise-and-scattering degradation, PP-Net improves PSNR by more than 10.8 dB and the structural similarity index measure (SSIM) by more than 0.62 compared with representative baseline methods. On real W2S biomedical images, the proposed method reduces the average Natural Image Quality Evaluator (NIQE) score by 43.3%. Edge deployment with RKNN conversion and INT8 quantization achieves an average inference latency of approximately 200 ms per $512\times512$ image over 360 test images. These results demonstrate that PP-Net provides an effective and deployable solution for microscopic imaging, endoscopic inspection, and edge-assisted biomedical analysis in IoMT scenarios.
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Scattered light is common in biomedical images, yet its removal remains challenging. The difficulty arises from three aspects: first, aligned scattered-light-free biomedical ground truth is often unavailable; second, scattering is coupled with weak illumination and sensor-induced noise; and third, many learning-based restoration models are computationally expensive for embedded devices in Internet of Medical Things (IoMT) scenarios. To address these issues, this paper proposes PP-Net, a hybrid physical-prior neural network for biomedical scattered light removal. The proposed method consists of three components: DFN-Net suppresses sensor-induced noise, ASAP estimates the scattering map and recovers a physics-based prior map, and GF-Net refines the prior map by fusing it with the denoised observation. To reduce the dependence on paired biomedical ground truth, a progressive synthetic training and cross-domain transfer strategy is developed. Experiments show that the physical-prior branch improves the peak signal-to-noise ratio (PSNR) by up to 1.26 dB on paired synthetic benchmarks. Under joint noise-and-scattering degradation, PP-Net improves PSNR by more than 10.8 dB and the structural similarity index measure (SSIM) by more than 0.62 compared with representative baseline methods. On real W2S biomedical images, the proposed method reduces the average Natural Image Quality Evaluator (NIQE) score by 43.3%. Edge deployment with RKNN conversion and INT8 quantization achieves an average inference latency of approximately 200 ms per $512\times512$ image over 360 test images. These results demonstrate that PP-Net provides an effective and deployable solution for microscopic imaging, endoscopic inspection, and edge-assisted biomedical analysis in IoMT scenarios.