作者Muhammad Muhtasim Shahriar, Abdullah Mohammad Sayem, Tze Hui Liew, M. F. Mridha, Md. Mahiuddin
Consumer-facing skincare AI must coordinate visual evidence, product information, tool use, and user-facing actions within explicit evidence and safety boundaries. This study evaluates SkinAgent AI, a non-diagnostic multimodal framework that combines visual concern routing with grounded and auditable LLM-based orchestration. The architecture includes routing for Acne, Pores, and Wrinkles; photograph-based skin-type estimation; count-informed ordinal acne-severity support; typed tools; database-grounded recommendation and action functions; deterministic safety, privacy, and evidence checks; approval before state-changing actions; and structured trace and replay mechanisms. Visual-model performance and system-level agent behavior were evaluated separately. Across three seeds, the skin-condition routing model achieved 99.84% +/- 0.07% accuracy. Skin-type estimation achieved 88.85% accuracy, while count-informed acne-severity support achieved 84.59% accuracy with a quadratic weighted kappa of 0.9076. On a locked but non-independent 240-case system benchmark, intent accuracy was 80.00%, exact tool-set match was 62.92%, and strict task completion was 47.08%. No violations or successful cross-user leakage events were observed in the finite safety and privacy test suites. Tool-selection errors, incomplete grounding of product attributes, and unreliable failure fallback nevertheless remained. These findings support the feasibility of bounded, database-grounded, and traceable agent orchestration for non-diagnostic skincare assistance. They do not establish clinical readiness, external generalization, formal privacy guarantees, or universal safety. Independent validation, expert assessment, robustness and fairness testing, and prospective evaluation in real-world settings remain necessary.
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Consumer-facing skincare AI must coordinate visual evidence, product information, tool use, and user-facing actions within explicit evidence and safety boundaries. This study evaluates SkinAgent AI, a non-diagnostic multimodal framework that combines visual concern routing with grounded and auditable LLM-based orchestration. The architecture includes routing for Acne, Pores, and Wrinkles; photograph-based skin-type estimation; count-informed ordinal acne-severity support; typed tools; database-grounded recommendation and action functions; deterministic safety, privacy, and evidence checks; approval before state-changing actions; and structured trace and replay mechanisms. Visual-model performance and system-level agent behavior were evaluated separately. Across three seeds, the skin-condition routing model achieved 99.84% +/- 0.07% accuracy. Skin-type estimation achieved 88.85% accuracy, while count-informed acne-severity support achieved 84.59% accuracy with a quadratic weighted kappa of 0.9076. On a locked but non-independent 240-case system benchmark, intent accuracy was 80.00%, exact tool-set match was 62.92%, and strict task completion was 47.08%. No violations or successful cross-user leakage events were observed in the finite safety and privacy test suites. Tool-selection errors, incomplete grounding of product attributes, and unreliable failure fallback nevertheless remained. These findings support the feasibility of bounded, database-grounded, and traceable agent orchestration for non-diagnostic skincare assistance. They do not establish clinical readiness, external generalization, formal privacy guarantees, or universal safety. Independent validation, expert assessment, robustness and fairness testing, and prospective evaluation in real-world settings remain necessary.
LLM agents, notably Claude Code and OpenAI Codex, are emerging as versatile tools beyond coding agents only. These agents can be enhanced with skills---reusable artifacts that package domain knowledge, workflows, and tool-use instructions. To date, however, little is known about how such skills are designed or how they affect agent effectiveness and behavior in practice. In this paper, we investigate these questions in smart contract security auditing, a domain in which agents have shown substantial promise. We systematically collect 83 smart contract audit skills from the wild and evaluate them on EVMBench across seven agent--model configurations. Our study examines three dimensions: (i) the design characteristics of audit skills, including their structure, knowledge representations, workflows, and tool dependencies; (ii) their effectiveness in improving vulnerability detection; and (iii) their influence on agent execution trajectories. We find that audit skills are mostly lightweight but heterogeneous in design, covering a broad yet imbalanced range of vulnerability types. Their effectiveness is determined primarily by the model rather than the agent harness: Codex/GPT-5.5 achieves the largest gains, improving detection score by 22.8% and captured award by 43.2%. We further find that skill triggering is a key bottleneck. When triggered, skills preserve a shared six-stage audit workflow while exhibiting distinct loading patterns and differential effects on agent behavior across configurations. We release our skill corpus and artifacts to support future research.
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LLM agents, notably Claude Code and OpenAI Codex, are emerging as versatile tools beyond coding agents only. These agents can be enhanced with skills---reusable artifacts that package domain knowledge, workflows, and tool-use instructions. To date, however, little is known about how such skills are designed or how they affect agent effectiveness and behavior in practice. In this paper, we investigate these questions in smart contract security auditing, a domain in which agents have shown substantial promise. We systematically collect 83 smart contract audit skills from the wild and evaluate them on EVMBench across seven agent--model configurations. Our study examines three dimensions: (i) the design characteristics of audit skills, including their structure, knowledge representations, workflows, and tool dependencies; (ii) their effectiveness in improving vulnerability detection; and (iii) their influence on agent execution trajectories. We find that audit skills are mostly lightweight but heterogeneous in design, covering a broad yet imbalanced range of vulnerability types. Their effectiveness is determined primarily by the model rather than the agent harness: Codex/GPT-5.5 achieves the largest gains, improving detection score by 22.8% and captured award by 43.2%. We further find that skill triggering is a key bottleneck. When triggered, skills preserve a shared six-stage audit workflow while exhibiting distinct loading patterns and differential effects on agent behavior across configurations. We release our skill corpus and artifacts to support future research.
Many real-world tasks (e.g., office workflows, scientific experimentation) require LLM agents to interact repeatedly with their environments for context-dependent operations. However, such environments are often not agent-ready. First, information is often scattered and fragmented across the environment. Second, relevant evidence in the environment is often mixed with misleading information and conflicting versions. Third, environments evolve over time, introducing new noise and more challenging tasks. These challenges can substantially degrade performance for state-of-the-art AI agents (e.g., from 83.9% to 57.6%). To address these challenges, we propose Env-Rethink (a system with 27B post-trained model) that supports three main capabilities: (1) It adaptively builds Collection Maps (for organizing related files) and Event Logs (for contextualizing cross-data relationships) to supplement necessary context; (2) It further leverages the post-trained model (through offline trajectory learning) to identify underlying noise issues in the environment; (3) It ultimately evolves environments through virtual event histories that alter environmental states and evidence relationships, producing more tricky ones for further agent improvement. Experiments show that Env-Rethink can effectively improve downstream task performance (with a 15.1 percentage-point increase in mean rubric pass rate across nine models on 30 tasks).
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Many real-world tasks (e.g., office workflows, scientific experimentation) require LLM agents to interact repeatedly with their environments for context-dependent operations. However, such environments are often not agent-ready. First, information is often scattered and fragmented across the environment. Second, relevant evidence in the environment is often mixed with misleading information and conflicting versions. Third, environments evolve over time, introducing new noise and more challenging tasks. These challenges can substantially degrade performance for state-of-the-art AI agents (e.g., from 83.9% to 57.6%). To address these challenges, we propose Env-Rethink (a system with 27B post-trained model) that supports three main capabilities: (1) It adaptively builds Collection Maps (for organizing related files) and Event Logs (for contextualizing cross-data relationships) to supplement necessary context; (2) It further leverages the post-trained model (through offline trajectory learning) to identify underlying noise issues in the environment; (3) It ultimately evolves environments through virtual event histories that alter environmental states and evidence relationships, producing more tricky ones for further agent improvement. Experiments show that Env-Rethink can effectively improve downstream task performance (with a 15.1 percentage-point increase in mean rubric pass rate across nine models on 30 tasks).
Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.
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Task and motion planning (TAMP) problems remain difficult even with full observability and object-centric states because discrete decisions are tightly coupled to geometric, kinematic, and dynamic constraints. Generalized TAMP addresses this difficulty by exploiting regularities across problem instances to reduce planning effort on new instances. However, existing methods require substantial TAMP-specific engineering. We investigate whether coding agents can automate this process by synthesizing programs that generalize across instances. Given a task description and simulator access, each agent chooses how to interact with the environment while developing a program within a fixed synthesis budget. The program is then frozen and evaluated on unseen instances. We evaluate Claude Code (Opus 5) and Codex (GPT-5.6 Sol and GPT-6 Astra) on 28 simulated environments from KinDER and PDDLStream, with object counts beyond those evaluated in the original benchmark. Across all program synthesis methods, we evaluate 980 generated programs on 100 held-out instances each, 98,000 evaluation episodes in total. Overall, we find that coding agents are surprisingly effective at generalized TAMP: all three agent configurations outperform hand-engineered planners, one-shot generation, and an LLM-based generalized planning baseline in mean success (56% to 95% versus 47% for the planners, on the 16 environments where a planner is available). As object counts grow, the agents' programs maintain higher success than the planner, using an order of magnitude less computation per instance on average. Logs show agents using interaction to calibrate physical models, test edge cases, and refine strategies. We release all code, including the full prompts given to the agents. These findings suggest that coding agents are a strong baseline for generalized TAMP.
作者Heechan Lee, Juhyeon Choi, Tae Soo Kim, Juho Kim, Joseph Seering
In open-ended problem solving, collaborators often rely on discussion to surface concerns, challenge perspectives, and refine shared work as it evolves. While AI agents are increasingly used as discussion partners, existing multi-agent systems place a heavy burden on users to initiate and carefully orchestrate the discussions. We present DocuTeam, a mixed-initiative multi-agent discussion system in which both users and agents can initiate and steer conversations. Agents monitor document changes to proactively start and redirect discussions as the work evolves, while users can flexibly shape the conversation or adopt agent ideas. In a within-subjects study (N=20), participants using DocuTeam produced outcomes rated significantly more novel, relevant, and specific than with a baseline without any increase in cognitive load. Rather than using agents for one-off idea sourcing, participants engaged in an iterative refinement loop in which document changes prompted agent reactions, which led users to revisit and further develop their work.
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In open-ended problem solving, collaborators often rely on discussion to surface concerns, challenge perspectives, and refine shared work as it evolves. While AI agents are increasingly used as discussion partners, existing multi-agent systems place a heavy burden on users to initiate and carefully orchestrate the discussions. We present DocuTeam, a mixed-initiative multi-agent discussion system in which both users and agents can initiate and steer conversations. Agents monitor document changes to proactively start and redirect discussions as the work evolves, while users can flexibly shape the conversation or adopt agent ideas. In a within-subjects study (N=20), participants using DocuTeam produced outcomes rated significantly more novel, relevant, and specific than with a baseline without any increase in cognitive load. Rather than using agents for one-off idea sourcing, participants engaged in an iterative refinement loop in which document changes prompted agent reactions, which led users to revisit and further develop their work.
General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the same workspace, WAA acquires embodied procedural knowledge in two ways: it evolves multimodal skills from expert videos and human teaching under evidence-based review and consults them through a Skill Agent, and its interaction traces train smaller VLMs to pilot the same harness. On LIBERO-Pro, WAA with skills evolved only from LIBERO-90 reaches a state-of-the-art 75.6% average success, outperforming end-to-end VLAs, code-as-policy agents, and a visual-harness baseline with the same backbone; the same skills remain effective on robosuite without further learning. Fine-tuning Qwen3.5-9B on harness traces raises its out-of-domain success from 1.7% to 43.3%.
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General-purpose vision-language models (VLMs) bring broad knowledge and spatial reasoning to robot manipulation, yet existing systems either use them indirectly, to predict constraints or write programs, or give them a view of the scene rather than a world in which to act. We present World Action Agent (WAA), a multi-agent harness through which VLMs pilot robots with basic tools, making every decision within a visual action workspace. The workspace has three properties. Contact views, selected automatically from the scene geometry, present the scene around the current interaction. Action rehearsal turns each action into an editable proposal that the agent, alone or through an Imagination Agent, previews and revises against planning feedback before execution. In-view correction closes the loop between observation, rehearsal, and low-level execution, letting the agent remove residual offsets in the view where it observes them. Through the same workspace, WAA acquires embodied procedural knowledge in two ways: it evolves multimodal skills from expert videos and human teaching under evidence-based review and consults them through a Skill Agent, and its interaction traces train smaller VLMs to pilot the same harness. On LIBERO-Pro, WAA with skills evolved only from LIBERO-90 reaches a state-of-the-art 75.6% average success, outperforming end-to-end VLAs, code-as-policy agents, and a visual-harness baseline with the same backbone; the same skills remain effective on robosuite without further learning. Fine-tuning Qwen3.5-9B on harness traces raises its out-of-domain success from 1.7% to 43.3%.
作者Addison J. Wu, Jasin Cekinmez, Michel Liao, Karthik Narasimhan, Thomas L. Griffiths
Multi-agent deliberation can improve performance, but what happens when some agents do not act in good faith? In practice, an agent may be deceptive and work to subvert the group, whether through its own objectives or external instruction. We study how susceptibility to deception scales as groups increase in size and deceivers become more prevalent. It is not the number of agents in the group that matters, but the proportion of deceivers. We observe that the defection rate, how often initially correct agents switch to an incorrect final answer, rises linearly with this proportion. Whereas humans in comparable conformity studies are reliably swayed only when misleading confederates form a majority, LLM agents defect regularly even when deceivers remain a minority. Susceptibility also depends on which models are interacting, especially on the honest agent side. Unexpectedly, allowing deceivers to coordinate privately can make them less effective. Altogether, our results show that adding more agents is therefore not a sufficient defense, because the adversary can simply scale with the group.
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Multi-agent deliberation can improve performance, but what happens when some agents do not act in good faith? In practice, an agent may be deceptive and work to subvert the group, whether through its own objectives or external instruction. We study how susceptibility to deception scales as groups increase in size and deceivers become more prevalent. It is not the number of agents in the group that matters, but the proportion of deceivers. We observe that the defection rate, how often initially correct agents switch to an incorrect final answer, rises linearly with this proportion. Whereas humans in comparable conformity studies are reliably swayed only when misleading confederates form a majority, LLM agents defect regularly even when deceivers remain a minority. Susceptibility also depends on which models are interacting, especially on the honest agent side. Unexpectedly, allowing deceivers to coordinate privately can make them less effective. Altogether, our results show that adding more agents is therefore not a sufficient defense, because the adversary can simply scale with the group.
作者Giacomo Arcieri, Gregory Duthé, Christophe Muller, Konstantinos G. Papakonstantinou, Daniel Straub, Eleni Chatzi
Modern infrastructure asset management constitutes a complex sequential decision-making problem, characterized by long planning horizons and system-level interactions, such as spatial deterioration correlations and economies of scale. While deep reinforcement learning has shown promise in optimizing maintenance policies, scaling to real-world networks remains challenging. Centralized approaches become computationally intractable in large-scale systems, whereas decentralized approaches often fail to capture essential coordination mechanisms. To address these challenges, we propose a graph-based framework that integrates accurate environment modeling with scalable decision support. First, we employ a hierarchical Bayesian model leveraging a Gaussian Process on Graph kernel to infer a realistic, spatially correlated networked environment of railway maintenance planning from real-world data provided by the Swiss Federal Railways. Second, we introduce a topology-aware Multi-Agent Reinforcement Learning (MARL) framework by integrating graph neural networks and graph Transformers to optimize network-level policies. A central contribution of this work is the demonstration of scalability through zero-shot transfer learning: graph-based agents, trained only on small network portions, are successfully deployed in a zero-shot manner on large-scale unseen networks without any retraining. Numerical results indicate that the proposed method significantly outperforms optimized heuristics and standard MARL baselines, reducing computational training time while maintaining superior performance on large-scale networks.
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Modern infrastructure asset management constitutes a complex sequential decision-making problem, characterized by long planning horizons and system-level interactions, such as spatial deterioration correlations and economies of scale. While deep reinforcement learning has shown promise in optimizing maintenance policies, scaling to real-world networks remains challenging. Centralized approaches become computationally intractable in large-scale systems, whereas decentralized approaches often fail to capture essential coordination mechanisms. To address these challenges, we propose a graph-based framework that integrates accurate environment modeling with scalable decision support. First, we employ a hierarchical Bayesian model leveraging a Gaussian Process on Graph kernel to infer a realistic, spatially correlated networked environment of railway maintenance planning from real-world data provided by the Swiss Federal Railways. Second, we introduce a topology-aware Multi-Agent Reinforcement Learning (MARL) framework by integrating graph neural networks and graph Transformers to optimize network-level policies. A central contribution of this work is the demonstration of scalability through zero-shot transfer learning: graph-based agents, trained only on small network portions, are successfully deployed in a zero-shot manner on large-scale unseen networks without any retraining. Numerical results indicate that the proposed method significantly outperforms optimized heuristics and standard MARL baselines, reducing computational training time while maintaining superior performance on large-scale networks.
作者Mehdi Nasiri, Mohammad Saeed Arvenaghi, Sadegh Vaezi, Ebrahim Ardeshir-Larijani
Multi-agent large language models (LLMs) have become ubiquitous in applied AI, yet their theoretical foundations remain surprisingly understudied. Viewed through the lens of multi-agent systems theory, several shortcomings come to light: a lack of social intelligence, the absence of coordination mechanisms among agents, unknown emergent behavior, and interactions between agents that are bounded by natural language. We address two of these gaps: the absence of social behavior and the lack of mechanisms for inter-agent coordination. We introduce Epistemic Probabilistic Language Agents (EPLA), a neuro-symbolic architecture for multi-agent coordination under uncertainty. A Symbolic Guard provides structured diagnostic feedback. The LLM generates typed actions, and the Guard controls their execution against an authoritative symbolic state. We formalize the epistemic layer in a gossip testbed through epistemic lottery gossip models, which combine view-based call histories with agent-indexed probability weights. We argue that implementing such a formalism can address shortcomings of agentic LLMs.
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Multi-agent large language models (LLMs) have become ubiquitous in applied AI, yet their theoretical foundations remain surprisingly understudied. Viewed through the lens of multi-agent systems theory, several shortcomings come to light: a lack of social intelligence, the absence of coordination mechanisms among agents, unknown emergent behavior, and interactions between agents that are bounded by natural language. We address two of these gaps: the absence of social behavior and the lack of mechanisms for inter-agent coordination. We introduce Epistemic Probabilistic Language Agents (EPLA), a neuro-symbolic architecture for multi-agent coordination under uncertainty. A Symbolic Guard provides structured diagnostic feedback. The LLM generates typed actions, and the Guard controls their execution against an authoritative symbolic state. We formalize the epistemic layer in a gossip testbed through epistemic lottery gossip models, which combine view-based call histories with agent-indexed probability weights. We argue that implementing such a formalism can address shortcomings of agentic LLMs.
作者Aparajith Chandran, Juwon Kim, Saurav Jha, Pablo Castells, Florian Hottier
Optimizing embedding systems for production recommendation pipelines demands systematic exploration that consumes disproportionate engineering effort at scale. We apply Andrej Karpathy's AutoResearch paradigm — a large language model that iteratively edits a training script and retains modifications that improve a held-out scalar metric — to automate this exploration. We report on twelve weeks of running this paradigm at production scale, where iterations consume hours of multi-GPU compute, evaluation involves competing criteria, and campaigns span weeks across many training jobs. Across two independently developed representation-learning systems for a book recommendation pipeline, we ran 220+ experiments and observed five recurring failure modes absent from the original setting: infrastructure fragility, agent memory decay, search-direction stagnation, iteration-cost asymmetry, and metric fixation. We contribute a three-principle scaffolding design — prevent, persist, redirect — that maps each failure mode to a structural remedy and whose instantiation scales with iteration cost. The framework produced a 1.82x Recall@6 lift and a 2.1x coherence lift over hand-tuned baselines, and the agent autonomously designed a text-only fallback that expanded catalog coverage by 5.8x. The two systems span nearly three orders of magnitude in per-iteration cost yet exhibit the same failure modes, suggesting these are structural properties of production-scale autonomous research rather than artifacts of either application.
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Optimizing embedding systems for production recommendation pipelines demands systematic exploration that consumes disproportionate engineering effort at scale. We apply Andrej Karpathy's AutoResearch paradigm — a large language model that iteratively edits a training script and retains modifications that improve a held-out scalar metric — to automate this exploration. We report on twelve weeks of running this paradigm at production scale, where iterations consume hours of multi-GPU compute, evaluation involves competing criteria, and campaigns span weeks across many training jobs. Across two independently developed representation-learning systems for a book recommendation pipeline, we ran 220+ experiments and observed five recurring failure modes absent from the original setting: infrastructure fragility, agent memory decay, search-direction stagnation, iteration-cost asymmetry, and metric fixation. We contribute a three-principle scaffolding design — prevent, persist, redirect — that maps each failure mode to a structural remedy and whose instantiation scales with iteration cost. The framework produced a 1.82x Recall@6 lift and a 2.1x coherence lift over hand-tuned baselines, and the agent autonomously designed a text-only fallback that expanded catalog coverage by 5.8x. The two systems span nearly three orders of magnitude in per-iteration cost yet exhibit the same failure modes, suggesting these are structural properties of production-scale autonomous research rather than artifacts of either application.
Multi-shot agentic video generation requires consistent character appearance, stable spatial layout across camera angles, and continuous character state between shots. When every shot is a separate request to a frozen generator, repeated text does not determine appearance, layout or state. We therefore recast the problem as condition construction and present MVAgent, a multi-agent pipeline whose agents collaborate through typed conditioning inputs. Because an environment image shows one viewpoint, a Spatial Grounding agent samples views from generated camera-traversal clips and anchors each shot to the view matching its framing. As generated shots drift from the plan, an Observer records how each shot ends in a continuity memory, from which a Transition agent builds character action and spatial references for the next shot. An Orchestrator composes these inputs into each request. Since a request reveals its effect only after rendering, we train it by agentic reinforcement learning with Trunk-GDPO, which compares rendered candidates at every shot rather than once per video and continues the best as the trunk. With generator and judges frozen, MVAgent attains the highest cross-shot consistency and narrative-planning quality among the compared methods on ViMax-Bench and is preferred over the strongest agentic baseline in human evaluation.
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Multi-shot agentic video generation requires consistent character appearance, stable spatial layout across camera angles, and continuous character state between shots. When every shot is a separate request to a frozen generator, repeated text does not determine appearance, layout or state. We therefore recast the problem as condition construction and present MVAgent, a multi-agent pipeline whose agents collaborate through typed conditioning inputs. Because an environment image shows one viewpoint, a Spatial Grounding agent samples views from generated camera-traversal clips and anchors each shot to the view matching its framing. As generated shots drift from the plan, an Observer records how each shot ends in a continuity memory, from which a Transition agent builds character action and spatial references for the next shot. An Orchestrator composes these inputs into each request. Since a request reveals its effect only after rendering, we train it by agentic reinforcement learning with Trunk-GDPO, which compares rendered candidates at every shot rather than once per video and continues the best as the trunk. With generator and judges frozen, MVAgent attains the highest cross-shot consistency and narrative-planning quality among the compared methods on ViMax-Bench and is preferred over the strongest agentic baseline in human evaluation.
Existing computer-use agent benchmarks do not fully evaluate agents acting as assistants. A useful assistant retrieves information across complex, multi-step workflows, synthesizes it into artifacts (documents, presentations, spreadsheets), and navigates program interfaces to produce a coherent final product. Such workflows demand reasoning and synthesis, decomposition of complex tasks, as well as visual and spatial understanding. To study agents on workflows like these, we introduce KNOWS, a benchmark of open-ended, complex, browser-based tasks that jointly evaluate these capabilities, with each task culminating in a produced artifact. To write tasks, we develop a task design rubric and a protocol for ensuring that tasks meet the requirements. Each task is paired with an evaluator, a program that combines deterministic checks with LLM judgments to balance the richness, reliability, and automation tradeoff inherent to agent evaluation. We evaluate and analyze frontier computer-use agents and browser-based harnesses. They achieve moderate scores on partial-success metrics, but the best performer fully succeeds in fewer than 3% of our complex, long-horizon tasks. Failures on visual steps render the resulting artifacts unusable, even when agents complete more than 50% of other evaluation steps. Our results expose limitations of current agents acting as end-to-end assistants, and call for progress on tool use, visual understanding, and long-horizon reasoning.
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Existing computer-use agent benchmarks do not fully evaluate agents acting as assistants. A useful assistant retrieves information across complex, multi-step workflows, synthesizes it into artifacts (documents, presentations, spreadsheets), and navigates program interfaces to produce a coherent final product. Such workflows demand reasoning and synthesis, decomposition of complex tasks, as well as visual and spatial understanding. To study agents on workflows like these, we introduce KNOWS, a benchmark of open-ended, complex, browser-based tasks that jointly evaluate these capabilities, with each task culminating in a produced artifact. To write tasks, we develop a task design rubric and a protocol for ensuring that tasks meet the requirements. Each task is paired with an evaluator, a program that combines deterministic checks with LLM judgments to balance the richness, reliability, and automation tradeoff inherent to agent evaluation. We evaluate and analyze frontier computer-use agents and browser-based harnesses. They achieve moderate scores on partial-success metrics, but the best performer fully succeeds in fewer than 3% of our complex, long-horizon tasks. Failures on visual steps render the resulting artifacts unusable, even when agents complete more than 50% of other evaluation steps. Our results expose limitations of current agents acting as end-to-end assistants, and call for progress on tool use, visual understanding, and long-horizon reasoning.
The rapid progression of large language models is extending AI from passive content generation into the active workflows of engineering and scientific discovery. This shift raises a compelling question: can AI be both the object of development and an active participant in building next-generation AI systems? We explore this question by building Qwen-Planner-Agent within a closed-loop AI-for-AI framework for scalable development and iterative improvement. Mobile planning offers a demanding test of this approach: complex, long-horizon tasks challenge agent reliability, while costly real-device interaction limits development scalability. The framework connects data production, model training, and deployment through a shared action-feedback-verification contract. (i) AI for Data builds a human-gated agentic data flywheel in which specialized agents construct tasks, collect interaction trajectories, curate and balance training data, and use training feedback to guide subsequent data generation. (ii) AI for Training combines a supervised planning cold start with hybrid-environment online agentic reinforcement learning, where we introduce Competence-Aware Reward-and-Advantage Engineering (CARE) to reduce reasoning and tool-use costs while preserving task performance. (iii) AI drives model--harness co-evolution through an execution-evidence-driven loop that orchestrates memory, skills, and tools at runtime and feeds structured action feedback and preserved failure traces back into coordinated model and harness adaptation. Qwen-Planner-Agent achieves the best overall performance among all evaluated models and systems on MobilePA-Bench, improving over its base model across tool use, memory, skills, and sub-agent coordination. Further evaluations of our model show improvements across non-mobile agentic benchmarks while largely preserving general capabilities.
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The rapid progression of large language models is extending AI from passive content generation into the active workflows of engineering and scientific discovery. This shift raises a compelling question: can AI be both the object of development and an active participant in building next-generation AI systems? We explore this question by building Qwen-Planner-Agent within a closed-loop AI-for-AI framework for scalable development and iterative improvement. Mobile planning offers a demanding test of this approach: complex, long-horizon tasks challenge agent reliability, while costly real-device interaction limits development scalability. The framework connects data production, model training, and deployment through a shared action-feedback-verification contract. (i) AI for Data builds a human-gated agentic data flywheel in which specialized agents construct tasks, collect interaction trajectories, curate and balance training data, and use training feedback to guide subsequent data generation. (ii) AI for Training combines a supervised planning cold start with hybrid-environment online agentic reinforcement learning, where we introduce Competence-Aware Reward-and-Advantage Engineering (CARE) to reduce reasoning and tool-use costs while preserving task performance. (iii) AI drives model--harness co-evolution through an execution-evidence-driven loop that orchestrates memory, skills, and tools at runtime and feeds structured action feedback and preserved failure traces back into coordinated model and harness adaptation. Qwen-Planner-Agent achieves the best overall performance among all evaluated models and systems on MobilePA-Bench, improving over its base model across tool use, memory, skills, and sub-agent coordination. Further evaluations of our model show improvements across non-mobile agentic benchmarks while largely preserving general capabilities.
The strong performance that modern semantic correspondence methods achieve at standard thresholds plateaus sharply at fine-grained thresholds. We argue that this plateau stems not from the representational capacity of backbone features, but from a grid-tied readout. Patch-based vision transformers tokenize images onto discrete grids, introducing two forms of quantization error: querying nearest patch features instead of exact keypoints on the source side, and the absence of grid features representing precise ground-truth locations on the target side. We quantify this quantization ceiling across all 499,188 keypoints in SPair-71k: under the standard 448x448, patch-14 setting, 84.9% of ground-truth keypoints have no grid feature representing their precise location at PCK@0.01. This is a structural limitation at the representation level, independent of the matching strategy. We address this with ImCorr: Sub-pixel Semantic Correspondence via Implicit Feature Decoding, which formulates correspondence estimation over a continuous feature field queryable at arbitrary continuous coordinates. A FiLM-conditioned decoder is trained to embed sub-pixel positional information into the feature field. Querying the field directly at exact keypoint coordinates theoretically eliminates representation-level quantization error on the source side, while decoding onto a grid denser than the backbone grid substantially reduces quantization error on the target side. On SPair-71k and AP-10K (intra-species, cross-species, and cross-family), ImCorr improves performance at fine-grained thresholds (PCK@0.01-0.05), achieving a 6.2 percentage point gain over the prior state of the art at PCK@0.01 on SPair-71k. These results demonstrate that representational continuity is an effective solution for precise semantic correspondence. Code is available at https://github.com/YusungChoi/ImCorr.
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The strong performance that modern semantic correspondence methods achieve at standard thresholds plateaus sharply at fine-grained thresholds. We argue that this plateau stems not from the representational capacity of backbone features, but from a grid-tied readout. Patch-based vision transformers tokenize images onto discrete grids, introducing two forms of quantization error: querying nearest patch features instead of exact keypoints on the source side, and the absence of grid features representing precise ground-truth locations on the target side. We quantify this quantization ceiling across all 499,188 keypoints in SPair-71k: under the standard 448x448, patch-14 setting, 84.9% of ground-truth keypoints have no grid feature representing their precise location at PCK@0.01. This is a structural limitation at the representation level, independent of the matching strategy. We address this with ImCorr: Sub-pixel Semantic Correspondence via Implicit Feature Decoding, which formulates correspondence estimation over a continuous feature field queryable at arbitrary continuous coordinates. A FiLM-conditioned decoder is trained to embed sub-pixel positional information into the feature field. Querying the field directly at exact keypoint coordinates theoretically eliminates representation-level quantization error on the source side, while decoding onto a grid denser than the backbone grid substantially reduces quantization error on the target side. On SPair-71k and AP-10K (intra-species, cross-species, and cross-family), ImCorr improves performance at fine-grained thresholds (PCK@0.01-0.05), achieving a 6.2 percentage point gain over the prior state of the art at PCK@0.01 on SPair-71k. These results demonstrate that representational continuity is an effective solution for precise semantic correspondence. Code is available at https://github.com/YusungChoi/ImCorr.
This paper presents BanglaTurn, a corpus for end-of-turn detection in Bangla conversational speech, and a model trained on it. The corpus holds 35,374 samples of 3 to 15 s of podcast speech, labelled for turn state by combining speaker diarization with an LLM pass, with every label then checked by a human annotator. The model pairs a Whisper encoder with task-specific classification heads. On a class-balanced test set drawn from a held-out podcast, it reaches 84.33% accuracy (95% CI 80.3 to 88.1) against 69.28% for the Smart-Turn v3 baseline, and lowers the false negative rate from 51.57% to 7.55% at the cost of a higher false positive rate. We report what encoder layer fine-tuning, multi-scale pooling and INT8 quantization each contribute, and latency stays within 165 to 191 ms end to end on CPU.
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This paper presents BanglaTurn, a corpus for end-of-turn detection in Bangla conversational speech, and a model trained on it. The corpus holds 35,374 samples of 3 to 15 s of podcast speech, labelled for turn state by combining speaker diarization with an LLM pass, with every label then checked by a human annotator. The model pairs a Whisper encoder with task-specific classification heads. On a class-balanced test set drawn from a held-out podcast, it reaches 84.33% accuracy (95% CI 80.3 to 88.1) against 69.28% for the Smart-Turn v3 baseline, and lowers the false negative rate from 51.57% to 7.55% at the cost of a higher false positive rate. We report what encoder layer fine-tuning, multi-scale pooling and INT8 quantization each contribute, and latency stays within 165 to 191 ms end to end on CPU.
Collaborative perception improves autonomous perception by sharing intermediate Bird's-Eye-View (BEV) features across connected agents, but dense feature exchange is difficult to deploy under strict Vehicle-to-Everything (V2X) bandwidth limits. Existing efficient methods typically either compress the full feature map uniformly, spending bits on low-value background, or sparsify communication, risking the loss of useful context. We propose a coverage-refinement design for byte-constrained cooperative perception: each agent transmits a highly compressed coarse layer over the full BEV map and allocates the remaining budget to selected high-resolution patches. A Task-Aware Benefit Selector ranks cells by estimated downstream utility, enabling deterministic budgeted refinement and zero-retraining adaptation to changing bandwidth. The receiver reconstructs a dense BEV tensor compatible with standard fusion modules. Experiments on DAIR-V2X and OPV2V show strong accuracy-payload trade-offs at kilobyte-scale budgets. On DAIR-V2X, our method reaches 0.60 AP@0.7 at only 1.87 KB per non-ego agent, compared with 0.52 at 4.61 KB for uniform SimVQ compression. Controlled diagnostics further show that the gain arises from coverage-refinement allocation rather than quantization alone. Code will be published.
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Collaborative perception improves autonomous perception by sharing intermediate Bird's-Eye-View (BEV) features across connected agents, but dense feature exchange is difficult to deploy under strict Vehicle-to-Everything (V2X) bandwidth limits. Existing efficient methods typically either compress the full feature map uniformly, spending bits on low-value background, or sparsify communication, risking the loss of useful context. We propose a coverage-refinement design for byte-constrained cooperative perception: each agent transmits a highly compressed coarse layer over the full BEV map and allocates the remaining budget to selected high-resolution patches. A Task-Aware Benefit Selector ranks cells by estimated downstream utility, enabling deterministic budgeted refinement and zero-retraining adaptation to changing bandwidth. The receiver reconstructs a dense BEV tensor compatible with standard fusion modules. Experiments on DAIR-V2X and OPV2V show strong accuracy-payload trade-offs at kilobyte-scale budgets. On DAIR-V2X, our method reaches 0.60 AP@0.7 at only 1.87 KB per non-ego agent, compared with 0.52 at 4.61 KB for uniform SimVQ compression. Controlled diagnostics further show that the gain arises from coverage-refinement allocation rather than quantization alone. Code will be published.
作者Mingxuan Wang, Fei Luo, Bo Wang, Guorun Yao, Yinglong Guo, Chao Ning, Hongyue Chen, Yanbiao Ma, Jungong Han
Long horizon language model agents continually accumulate reasoning history, increasing context length and inference cost even after earlier decisions have been executed and observed. Unlike static Chain of Thought compression, removing historical reasoning can change future actions and the resulting interaction trajectory. We study when such reasoning can be safely forgotten. We propose Interaction Aware Compression for Long Horizon Reasoning (ICLR), a training free online method that ranks reasoning blocks using frozen proxy entropy while preserving actions, tool calls, and observations. On 260 WorkBuddyBench tasks, ICLR improves average reward from 0.699 to 0.718, while reducing input, output, and cache read tokens by 25.5%, 14.4%, and 33.3%, respectively. Ablations reveal trajectory amplification, where local reasoning deletion produces nonlinear changes in total computation by altering subsequent interaction. Representation probing, activation patching, and controlled trajectory analyses further suggest that historical reasoning becomes more replaceable once task relevant derived state has been reliably externalized into code, files, tool outputs, or environmental feedback. These results characterize agent reasoning as dynamic working state rather than permanent interaction history.
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Long horizon language model agents continually accumulate reasoning history, increasing context length and inference cost even after earlier decisions have been executed and observed. Unlike static Chain of Thought compression, removing historical reasoning can change future actions and the resulting interaction trajectory. We study when such reasoning can be safely forgotten. We propose Interaction Aware Compression for Long Horizon Reasoning (ICLR), a training free online method that ranks reasoning blocks using frozen proxy entropy while preserving actions, tool calls, and observations. On 260 WorkBuddyBench tasks, ICLR improves average reward from 0.699 to 0.718, while reducing input, output, and cache read tokens by 25.5%, 14.4%, and 33.3%, respectively. Ablations reveal trajectory amplification, where local reasoning deletion produces nonlinear changes in total computation by altering subsequent interaction. Representation probing, activation patching, and controlled trajectory analyses further suggest that historical reasoning becomes more replaceable once task relevant derived state has been reliably externalized into code, files, tool outputs, or environmental feedback. These results characterize agent reasoning as dynamic working state rather than permanent interaction history.
作者Karl Herman Krause, Emad Jacob Maroun, Martin Schoeberl
Heterogeneous accelerator architectures offer an efficient path to performance for compute-intensive workloads. However, full-stack integration remains difficult. We present EAAC (Extensible Accelerator Architecture), a flexible and extensible compiler and hardware architecture designed to lower the overhead of hardware-compiler co-development for rapid prototyping of hardware accelerators. EAAC targets static data-flow workloads with predictable memory access patterns. By using MLIR, we enable possible integration with a range of different frontends that emit MLIR. And by providing a minimal set of compiler functionality that enable necessary data-orchestration we lower the effort needed to get a simple implementation of a hardware acceleration unit up and running, while providing a relatively blank and un-opinionated starting point for further work. We validate this approach with a prototype GEMM accelerator combining a systolic array unit with an embedded RISC-V core, compiled end-to-end through the EAAC MLIR pipeline. On a synthetic fully-connected-layer workload, the accelerator achieves a 28x speedup in execution time over a RISC-V-only baseline, with the GEMM operation itself accounting for only 1.64% of total execution time. We further characterize the compiler's hardware-semaphore allocation, showing that the number of semaphores required scales linearly with instruction count in the worst case, and identify this as a concrete target for future optimization.
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Heterogeneous accelerator architectures offer an efficient path to performance for compute-intensive workloads. However, full-stack integration remains difficult. We present EAAC (Extensible Accelerator Architecture), a flexible and extensible compiler and hardware architecture designed to lower the overhead of hardware-compiler co-development for rapid prototyping of hardware accelerators. EAAC targets static data-flow workloads with predictable memory access patterns. By using MLIR, we enable possible integration with a range of different frontends that emit MLIR. And by providing a minimal set of compiler functionality that enable necessary data-orchestration we lower the effort needed to get a simple implementation of a hardware acceleration unit up and running, while providing a relatively blank and un-opinionated starting point for further work. We validate this approach with a prototype GEMM accelerator combining a systolic array unit with an embedded RISC-V core, compiled end-to-end through the EAAC MLIR pipeline. On a synthetic fully-connected-layer workload, the accelerator achieves a 28x speedup in execution time over a RISC-V-only baseline, with the GEMM operation itself accounting for only 1.64% of total execution time. We further characterize the compiler's hardware-semaphore allocation, showing that the number of semaphores required scales linearly with instruction count in the worst case, and identify this as a concrete target for future optimization.
Dermoscopy classifiers built on Vision Transformers process all image patches uniformly, although diagnostic evidence is concentrated in the lesion region. Existing token pruning methods reduce tokens using generic saliency or similarity signals, but rarely ask whether the retained subset still contains the lesion. This paper introduces MedTokenBudget, a supervised post-backbone token routing framework that learns to construct compact lesion-enriched representations when auxiliary lesion masks are available. Its Lesion-Aware Token Scoring (LATS) module fuses attention entropy, feature norm, and local feature contrast through a learned scorer, then routes the top-$K$ patches under a target budget. LATS is trained with budget curriculum learning, diversity regularization, attention distillation, and lesion-mask supervision. The trained router is evaluated with a lesion retention rate that directly measures how much ground-truth lesion evidence survives the token budget. On ISIC 2019, mask-supervised LATS consistently outperforms Random and ToMe at headline budgets while retaining substantially more lesion patches. Code is provided for reproducibility, and complete tabulated results are included in the supplementary material.
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Dermoscopy classifiers built on Vision Transformers process all image patches uniformly, although diagnostic evidence is concentrated in the lesion region. Existing token pruning methods reduce tokens using generic saliency or similarity signals, but rarely ask whether the retained subset still contains the lesion. This paper introduces MedTokenBudget, a supervised post-backbone token routing framework that learns to construct compact lesion-enriched representations when auxiliary lesion masks are available. Its Lesion-Aware Token Scoring (LATS) module fuses attention entropy, feature norm, and local feature contrast through a learned scorer, then routes the top-$K$ patches under a target budget. LATS is trained with budget curriculum learning, diversity regularization, attention distillation, and lesion-mask supervision. The trained router is evaluated with a lesion retention rate that directly measures how much ground-truth lesion evidence survives the token budget. On ISIC 2019, mask-supervised LATS consistently outperforms Random and ToMe at headline budgets while retaining substantially more lesion patches. Code is provided for reproducibility, and complete tabulated results are included in the supplementary material.
作者Esmail Abdul Fattah, Hatem Ltaief, Håvard Rue, David E. Keyes
Sparse direct Cholesky solvers fix one data structure for an entire matrix, but symmetric positive definite systems range from nearly dense to irregular, sometimes mixing both within one matrix. We let the data structure follow the sparsity structure, across matrices and across tiles within a matrix. Before numerical work starts, a lightweight selector captures the sparsity pattern of the Cholesky factor and routes the matrix, on one static shared-memory schedule, to one of three regimes: dense, sparse, or an intermediate semisparse regime. Dense tiles are stored in full; the semisparse regime uses a new active-column tile that keeps only the columns the factorization will touch, so banded or arrowhead-shaped structures common in spatial models still reach BLAS-3 efficiency. The approach suits the integrated nested Laplace approximation (INLA): one sparsity pattern factorized thousands of times with different values, so the one-time analysis cost is amortized and every factorization saving compounds. We evaluate the technique on 60 SPD matrices, comparing against MUMPS, PaStiX, CHOLMOD, symPACK, and Intel oneMKL PARDISO on Intel Xeon and AMD EPYC nodes; the selector alone achieves the lowest total factorization time in every regime. Summed over the suite, it beats the best fixed single-structure mode by 1.6 to 2.6x, and every alternative by 1.8 to 12.5x on Intel and 2.6 to 10.1x on AMD, with the largest gains on the most expensive factorizations. It trades more one-time analysis for less time per factorization, pulling ahead by the third factorization of a given pattern. As a first GPU extension, the dense route on one NVIDIA A100, with the factor resident on the device, runs 1.2 to 6.3x faster than on the faster CPU node, the margin widening with factor size. Solver, Python/R/Julia interfaces, benchmark suite, and results are open at https://github.com/esmail-abdulfattah/sTiles.
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Sparse direct Cholesky solvers fix one data structure for an entire matrix, but symmetric positive definite systems range from nearly dense to irregular, sometimes mixing both within one matrix. We let the data structure follow the sparsity structure, across matrices and across tiles within a matrix. Before numerical work starts, a lightweight selector captures the sparsity pattern of the Cholesky factor and routes the matrix, on one static shared-memory schedule, to one of three regimes: dense, sparse, or an intermediate semisparse regime. Dense tiles are stored in full; the semisparse regime uses a new active-column tile that keeps only the columns the factorization will touch, so banded or arrowhead-shaped structures common in spatial models still reach BLAS-3 efficiency. The approach suits the integrated nested Laplace approximation (INLA): one sparsity pattern factorized thousands of times with different values, so the one-time analysis cost is amortized and every factorization saving compounds. We evaluate the technique on 60 SPD matrices, comparing against MUMPS, PaStiX, CHOLMOD, symPACK, and Intel oneMKL PARDISO on Intel Xeon and AMD EPYC nodes; the selector alone achieves the lowest total factorization time in every regime. Summed over the suite, it beats the best fixed single-structure mode by 1.6 to 2.6x, and every alternative by 1.8 to 12.5x on Intel and 2.6 to 10.1x on AMD, with the largest gains on the most expensive factorizations. It trades more one-time analysis for less time per factorization, pulling ahead by the third factorization of a given pattern. As a first GPU extension, the dense route on one NVIDIA A100, with the factor resident on the device, runs 1.2 to 6.3x faster than on the faster CPU node, the margin widening with factor size. Solver, Python/R/Julia interfaces, benchmark suite, and results are open at https://github.com/esmail-abdulfattah/sTiles.
Ternary (1.58-bit) weights are attractive for microcontroller-class language models, but the sub-1M-parameter regime rests mainly on isolated, single-seed comparisons. One prominent example reports that a routed ternary block (convolution, diagonal SSM and sparse attention mixed by a per-token router) beats a parameter-matched full-precision transformer by 22% at 60K parameters, attributing this to inductive bias. We re-run it under one fixed recipe, three seeds per cell, 98 byte-level runs on one laptop. (i) Baseline shape dominates: at a 16M-byte budget, param-matched transformers span 22.6% in validation loss purely by depth/width choice - far more than any architecture effect we measure there - and the best-shaped transformer ties the routed model, so the published margin is at least partly a baseline-shape effect; the ordering of shapes reverses with budget, so no single fixed shape can be trusted. (ii) At 130M bytes the routed model does win, by 22.2-24.0% over the three transformer shapes we evaluate there - but a plain gated diagonal-SSM block beats it by a further 9.1%, and the routed model's own router puts most of its weight on its recurrent pathway, so the gain does not require routing. (iii) The ternary penalty differs by architecture at the larger budget (+5.3% best transformer vs. +19.5% routed, +28.1% gated SSM), but we cannot attribute that to architecture alone: our transformers keep learned positional embeddings in full precision, 11-22% of their parameters, so they are less quantized than the models they are compared with. (iv) A 90/10 full-precision-then-ternary schedule beats all-ternary training, but only at a stage-2 learning rate about 10x the pretraining peak; at a conventional fine-tuning rate it looks 15.3% worse, reversing the conclusion. The from-scratch baseline was not itself learning-rate tuned, which bounds (iii) and (iv). Code and run logs released.
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Ternary (1.58-bit) weights are attractive for microcontroller-class language models, but the sub-1M-parameter regime rests mainly on isolated, single-seed comparisons. One prominent example reports that a routed ternary block (convolution, diagonal SSM and sparse attention mixed by a per-token router) beats a parameter-matched full-precision transformer by 22% at 60K parameters, attributing this to inductive bias. We re-run it under one fixed recipe, three seeds per cell, 98 byte-level runs on one laptop. (i) Baseline shape dominates: at a 16M-byte budget, param-matched transformers span 22.6% in validation loss purely by depth/width choice - far more than any architecture effect we measure there - and the best-shaped transformer ties the routed model, so the published margin is at least partly a baseline-shape effect; the ordering of shapes reverses with budget, so no single fixed shape can be trusted. (ii) At 130M bytes the routed model does win, by 22.2-24.0% over the three transformer shapes we evaluate there - but a plain gated diagonal-SSM block beats it by a further 9.1%, and the routed model's own router puts most of its weight on its recurrent pathway, so the gain does not require routing. (iii) The ternary penalty differs by architecture at the larger budget (+5.3% best transformer vs. +19.5% routed, +28.1% gated SSM), but we cannot attribute that to architecture alone: our transformers keep learned positional embeddings in full precision, 11-22% of their parameters, so they are less quantized than the models they are compared with. (iv) A 90/10 full-precision-then-ternary schedule beats all-ternary training, but only at a stage-2 learning rate about 10x the pretraining peak; at a conventional fine-tuning rate it looks 15.3% worse, reversing the conclusion. The from-scratch baseline was not itself learning-rate tuned, which bounds (iii) and (iv). Code and run logs released.
Deploying real-time speech enhancement on resource-constrained devices requires meeting strict latency, memory, and energy constraints. Microcontroller NPUs can accelerate neural inference under these constraints, but only through a restricted set of operators in static, integer-quantized graphs. Recent speech-enhancement networks have reduced parameter counts and MACs to levels nominally suitable for microcontrollers, but their operators and execution patterns often remain incompatible with restricted NPUs. We address this gap by redesigning LiSenNet, a 37k parameter sub-band dual-path model, for the STM32N6570-DK Neural-ART accelerator. We replace its recurrent bottleneck with convolutional frequency and temporal mixers, reformulate unsupported operations as static int8-compatible primitives, and use bounded decoder activations to preserve quality after quantization. On VoiceBank-DEMAND, the final NPU-compatible model matches or exceeds the recurrent LiSenNet baseline, reaching PESQ 3.08 versus 3.01 in FP32 and 3.01 versus 2.93 in int8. Deployed on a microcontroller, it processes each 16 ms input hop in 4.83 ms, corresponding to a real-time factor of 0.30. Stateless receptive-field recomputation is an order of magnitude slower at the same frame rate despite higher accelerator utilization. These results show that parameter count and operator compatibility, quantization range, and persistent streaming state must be co-designed to achieve efficient real-time speech enhancement on restricted NPUs.
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Deploying real-time speech enhancement on resource-constrained devices requires meeting strict latency, memory, and energy constraints. Microcontroller NPUs can accelerate neural inference under these constraints, but only through a restricted set of operators in static, integer-quantized graphs. Recent speech-enhancement networks have reduced parameter counts and MACs to levels nominally suitable for microcontrollers, but their operators and execution patterns often remain incompatible with restricted NPUs. We address this gap by redesigning LiSenNet, a 37k parameter sub-band dual-path model, for the STM32N6570-DK Neural-ART accelerator. We replace its recurrent bottleneck with convolutional frequency and temporal mixers, reformulate unsupported operations as static int8-compatible primitives, and use bounded decoder activations to preserve quality after quantization. On VoiceBank-DEMAND, the final NPU-compatible model matches or exceeds the recurrent LiSenNet baseline, reaching PESQ 3.08 versus 3.01 in FP32 and 3.01 versus 2.93 in int8. Deployed on a microcontroller, it processes each 16 ms input hop in 4.83 ms, corresponding to a real-time factor of 0.30. Stateless receptive-field recomputation is an order of magnitude slower at the same frame rate despite higher accelerator utilization. These results show that parameter count and operator compatibility, quantization range, and persistent streaming state must be co-designed to achieve efficient real-time speech enhancement on restricted NPUs.
Vision-language models (VLMs) have become a common foundation for autonomous mobile GUI agents, but most existing systems rely on the VLM for both planning and action grounding at nearly every interaction step, leading to substantial latency and model-serving cost. We introduce Jev-Mobile, which shifts this paradigm to low-frequency VLM planning and high-frequency lightweight execution: the VLM specifies local goals, the accessibility tree defines a structured executable action space, and Jev, a fast typed decision model, repeatedly selects actions within this space. This design allows multiple GUI actions to be executed under a single VLM decision, reducing expensive VLM inference while preserving adaptive interaction. On the full AndroidWorld task suite, Jev-Mobile achieves 79% task success, compared with 78% for SeeAct-V and 84% for a Step-wise VLM baseline. Among successful trajectories, it reduces mean end-to-end execution time by 32.7% and mean model API cost by 73.4% relative to Step-wise VLM. These results show that decoupling high-level VLM reasoning from low-level action execution can substantially improve mobile GUI agent efficiency while maintaining competitive task performance.
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Vision-language models (VLMs) have become a common foundation for autonomous mobile GUI agents, but most existing systems rely on the VLM for both planning and action grounding at nearly every interaction step, leading to substantial latency and model-serving cost. We introduce Jev-Mobile, which shifts this paradigm to low-frequency VLM planning and high-frequency lightweight execution: the VLM specifies local goals, the accessibility tree defines a structured executable action space, and Jev, a fast typed decision model, repeatedly selects actions within this space. This design allows multiple GUI actions to be executed under a single VLM decision, reducing expensive VLM inference while preserving adaptive interaction. On the full AndroidWorld task suite, Jev-Mobile achieves 79% task success, compared with 78% for SeeAct-V and 84% for a Step-wise VLM baseline. Among successful trajectories, it reduces mean end-to-end execution time by 32.7% and mean model API cost by 73.4% relative to Step-wise VLM. These results show that decoupling high-level VLM reasoning from low-level action execution can substantially improve mobile GUI agent efficiency while maintaining competitive task performance.
Speculative decoding is a successful technique speeding up inference of a target autoregressive language model via a fast drafter model. Lossy speculative decoding allows a drift with respect to the target to further improve speed. Interestingly, it has been observed experimentally that the resulting model can $also$ beat the target $quality-wise$. Our paper formally proves how such a feat is possible with a formal approach to lossy speculative decoding called $mentored decoding$. To get there, we connect inference to a celebrated ML training theory, $boosting$, and proceed via the generalization of mentored decoding to the whole set of $f$-divergences. We uncover key properties of mentored decoding, among which (i) the particularly appealing geometric nature of the total variation case, (ii) simple approximations for any $f$-divergence in direct relation with boosting compliance, and (iii) a $divergence independent$ $O(n)$ space and $O(\mathrm{sort}(n))$ time data structure built on drafter and target outputs, which allows to query the optimal parameters of the dual problem in $O(\log n)$ time and constructing optimal mentored distributions in $O(n)$ time for any $f$-divergence.
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Speculative decoding is a successful technique speeding up inference of a target autoregressive language model via a fast drafter model. Lossy speculative decoding allows a drift with respect to the target to further improve speed. Interestingly, it has been observed experimentally that the resulting model can $also$ beat the target $quality-wise$. Our paper formally proves how such a feat is possible with a formal approach to lossy speculative decoding called $mentored decoding$. To get there, we connect inference to a celebrated ML training theory, $boosting$, and proceed via the generalization of mentored decoding to the whole set of $f$-divergences. We uncover key properties of mentored decoding, among which (i) the particularly appealing geometric nature of the total variation case, (ii) simple approximations for any $f$-divergence in direct relation with boosting compliance, and (iii) a $divergence independent$ $O(n)$ space and $O(\mathrm{sort}(n))$ time data structure built on drafter and target outputs, which allows to query the optimal parameters of the dual problem in $O(\log n)$ time and constructing optimal mentored distributions in $O(n)$ time for any $f$-divergence.
作者Shamanthak Hegde, Xiangrui Liu, Maitreya Patel, Yezhou Yang
Unified vision-language models (VLMs) that tokenize images through a vector-quantized (VQ) codebook routinely hallucinate objects on grounded yes/no benchmarks, yet existing decoding-time fixes treat this as generic miscalibration without an architectural account. Using activation patching across twenty-five models spanning eight LLM families, we identify an early-layer ($L_0$) attention routing circuit shared across VQ-tokenized VLMs and propose a three-gate diagnostic that distinguishes the models carrying it from those that do not. The diagnostic isolates ten positive models (five natural unified-VQ VLMs across three LLM families and five induced variants) and rejects the remaining fifteen. A single-variable architectural swap (LLaVA-1.6 CLIP+MLP $\rightarrow$ VQ+Linear) installs the circuit, while a matched-compute MLP control on identical data does not, isolating vector quantization as the source of the pathological signal; the routing pathway that carries it is one that the backbone already provides. Against tuned VCD and DoLA baselines, tuned DoLA wins on binary calibration, but only $L_0$ ablation reduces object hallucination in open-ended generation (CHAIR$_i$ reduces by $31\,%$ relatively, whereas tuned DoLA and VCD leave it unchanged or worsen it). These results recast object hallucination in unified VQ VLMs as a property of architecture and pretraining, and yield a targeted intervention that mechanism-agnostic decoding cannot replicate.
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Unified vision-language models (VLMs) that tokenize images through a vector-quantized (VQ) codebook routinely hallucinate objects on grounded yes/no benchmarks, yet existing decoding-time fixes treat this as generic miscalibration without an architectural account. Using activation patching across twenty-five models spanning eight LLM families, we identify an early-layer ($L_0$) attention routing circuit shared across VQ-tokenized VLMs and propose a three-gate diagnostic that distinguishes the models carrying it from those that do not. The diagnostic isolates ten positive models (five natural unified-VQ VLMs across three LLM families and five induced variants) and rejects the remaining fifteen. A single-variable architectural swap (LLaVA-1.6 CLIP+MLP $\rightarrow$ VQ+Linear) installs the circuit, while a matched-compute MLP control on identical data does not, isolating vector quantization as the source of the pathological signal; the routing pathway that carries it is one that the backbone already provides. Against tuned VCD and DoLA baselines, tuned DoLA wins on binary calibration, but only $L_0$ ablation reduces object hallucination in open-ended generation (CHAIR$_i$ reduces by $31\,%$ relatively, whereas tuned DoLA and VCD leave it unchanged or worsen it). These results recast object hallucination in unified VQ VLMs as a property of architecture and pretraining, and yield a targeted intervention that mechanism-agnostic decoding cannot replicate.
Flow-matching Vision-Language-Action (VLA) models have emerged as a potential solution for generalist robot control, designed by combining a pretrained Vision-Language Model (VLM) backbone with an action expert that generates continuous robot actions. While these models exhibit impressive capabilities, due to their very high number of parameters, their computational requirements are often prohibitive for robotics control. To mitigate these inefficiencies, existing methods predominantly skip VLM backbone layers with early exits or reduce denoising steps, while leaving action expert depth untouched. We propose a framework that exposes backbone depth $V$, action expert depth $A$, and denoising steps $D$ as three jointly configurable compute axes in a VLA. Starting from a pretrained VLA, we attach lightweight Exit Transformers (ET) at intermediate depths in both the backbone and the action expert, trained to distil the last layer of the policy into each exit. Furthermore, we introduce a KV Cache synthesis mechanism that manages the missing keys and values of the skipped backbone layers, allowing the action expert to exit deeper than the backbone. Finally, we show that the optimal compute budget is task-dependent, with different tasks benefiting from different axes and depths. Notably, our method does not require training the original policy from scratch, and for each exit, it increases the number of parameters by only $2.1%$ for SmolVLA and $4.1%$ for $π_{0.5}$. We validate our approach across two flow-matching VLAs (SmolVLA, $π_{0.5}$) and two benchmarks (LIBERO, Meta-World), revealing complementary effects: $V$ and $A$ respectively reduce FLOPs and latency, while $D$ improves both. Our joint configurations $(V,A,D)$ reduce latency by $79.2%$ and computation (FLOPs) by $31.8%$, while improving mean success rate by $5.6%$.
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Flow-matching Vision-Language-Action (VLA) models have emerged as a potential solution for generalist robot control, designed by combining a pretrained Vision-Language Model (VLM) backbone with an action expert that generates continuous robot actions. While these models exhibit impressive capabilities, due to their very high number of parameters, their computational requirements are often prohibitive for robotics control. To mitigate these inefficiencies, existing methods predominantly skip VLM backbone layers with early exits or reduce denoising steps, while leaving action expert depth untouched. We propose a framework that exposes backbone depth $V$, action expert depth $A$, and denoising steps $D$ as three jointly configurable compute axes in a VLA. Starting from a pretrained VLA, we attach lightweight Exit Transformers (ET) at intermediate depths in both the backbone and the action expert, trained to distil the last layer of the policy into each exit. Furthermore, we introduce a KV Cache synthesis mechanism that manages the missing keys and values of the skipped backbone layers, allowing the action expert to exit deeper than the backbone. Finally, we show that the optimal compute budget is task-dependent, with different tasks benefiting from different axes and depths. Notably, our method does not require training the original policy from scratch, and for each exit, it increases the number of parameters by only $2.1%$ for SmolVLA and $4.1%$ for $π_{0.5}$. We validate our approach across two flow-matching VLAs (SmolVLA, $π_{0.5}$) and two benchmarks (LIBERO, Meta-World), revealing complementary effects: $V$ and $A$ respectively reduce FLOPs and latency, while $D$ improves both. Our joint configurations $(V,A,D)$ reduce latency by $79.2%$ and computation (FLOPs) by $31.8%$, while improving mean success rate by $5.6%$.
作者Ishani Janveja, Davis Zhang, Seoyul Oh, Deepak Vasisht
Onboard vision-language models could enable satellites to answer queries directly, but exhaustive tiled inference over high-resolution imagery is slow and energy-intensive. We identify answer-invariant token redundancy (AITR): image tiles and vision tokens that can be removed without changing the final answer. We present Rift, a two-stage system that performs query-conditioned tile pruning followed by elastic prefill to reduce token budget. We evaluate it on LLaVA-1.5 7B running on Jetson AGX Orin. Compared with exhaustive tiled inference, Rift reduces energy by 78% and latency by 69%, while increasing accuracy from 45% to 73%.
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Onboard vision-language models could enable satellites to answer queries directly, but exhaustive tiled inference over high-resolution imagery is slow and energy-intensive. We identify answer-invariant token redundancy (AITR): image tiles and vision tokens that can be removed without changing the final answer. We present Rift, a two-stage system that performs query-conditioned tile pruning followed by elastic prefill to reduce token budget. We evaluate it on LLaVA-1.5 7B running on Jetson AGX Orin. Compared with exhaustive tiled inference, Rift reduces energy by 78% and latency by 69%, while increasing accuracy from 45% to 73%.
Developing optimized machine-learning algorithms for edge devices with limited computational and memory resources is challenging, time-consuming, and highly dependent on device-specific constraints. In this work, we streamline an edge ML workflow to enable rapid development, optimization, and deployment of machine-learning (ML) models directly on the WeBe Band, a wrist-worn wearable device designed for multimodal physiological data monitoring. The proposed system automatically generates hardware-efficient ML models that can be easily integrated into the WeBe core firmware, supporting AutoML, hardware-aware quantization, and performance profiling to build models that meet desired latency targets while remaining compatible with device memory and power limitations. The proposed framework tightly integrates the open-source Piccolo AI ecosystem with an automated pipeline that generates deployable firmware artifacts, performs hardware-aware model compilation, and supports over-the-air (OTA) deployment. The system supports multiple lightweight model classes, including classical machine-learning algorithms and neural networks, and provides built-in on-device profiling tools to evaluate inference latency and memory footprint under realistic execution conditions. Experimental results demonstrate clear trade-offs between model complexity and deployability on a microcontroller, showing that classical models offer strong real-time performance while lightweight neural networks require careful resource management. Rather than proposing new learning architectures, the current work mainly focuses on system-level automation, deployability, and enabling researchers and developers to rapidly iterate on models and evaluate them directly on target hardware. Although demonstrated on the WeBe Band platform, the workflow is designed to be extensible to other ML-powered edge devices.
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Developing optimized machine-learning algorithms for edge devices with limited computational and memory resources is challenging, time-consuming, and highly dependent on device-specific constraints. In this work, we streamline an edge ML workflow to enable rapid development, optimization, and deployment of machine-learning (ML) models directly on the WeBe Band, a wrist-worn wearable device designed for multimodal physiological data monitoring. The proposed system automatically generates hardware-efficient ML models that can be easily integrated into the WeBe core firmware, supporting AutoML, hardware-aware quantization, and performance profiling to build models that meet desired latency targets while remaining compatible with device memory and power limitations. The proposed framework tightly integrates the open-source Piccolo AI ecosystem with an automated pipeline that generates deployable firmware artifacts, performs hardware-aware model compilation, and supports over-the-air (OTA) deployment. The system supports multiple lightweight model classes, including classical machine-learning algorithms and neural networks, and provides built-in on-device profiling tools to evaluate inference latency and memory footprint under realistic execution conditions. Experimental results demonstrate clear trade-offs between model complexity and deployability on a microcontroller, showing that classical models offer strong real-time performance while lightweight neural networks require careful resource management. Rather than proposing new learning architectures, the current work mainly focuses on system-level automation, deployability, and enabling researchers and developers to rapidly iterate on models and evaluate them directly on target hardware. Although demonstrated on the WeBe Band platform, the workflow is designed to be extensible to other ML-powered edge devices.
Sparse activation reduces mixture-of-experts computation without eliminating the need to store all experts. We present Routide, a Swift/MLX runtime that executes the text path of a pinned public Qwen3.6-35B-A3B quantized checkpoint while keeping expert weights in iPhone storage and a byte-budgeted subset in memory. We characterize cache-policy sensitivity, numerical comparison boundaries, and measurement limits. Across five recorded 128-token workloads, fixed-route replay gives 0.00% demand hits with a 512 MiB LRU cache, 18.80% with seeded random eviction at the same budget, and 38.58% with 576 MiB LRU. The apparent capacity cliff is therefore a policy/workload interaction, not a universal memory requirement. Same-runtime Mac controls preserve generated sequences across eviction and asynchronous prefetch, including 2,560 exact token comparisons and 10,334 speculative loads. In contrast, complete resident-Python versus recorded-phone sequences disagree on all five tested cases, precluding a general numerical equivalence claim. Two separately scoped iOS 27 memory protocols observe sampled process-footprint peaks of 1.87-2.32 GiB on short prompts and 2.39-2.73 GiB on one longer prompt. We retain a thermal stopping event, negative timing comparisons, and a single qualified whole-device power estimate. These results establish bounded feasibility and identify limitations that a deployment claim must not hide.
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Sparse activation reduces mixture-of-experts computation without eliminating the need to store all experts. We present Routide, a Swift/MLX runtime that executes the text path of a pinned public Qwen3.6-35B-A3B quantized checkpoint while keeping expert weights in iPhone storage and a byte-budgeted subset in memory. We characterize cache-policy sensitivity, numerical comparison boundaries, and measurement limits. Across five recorded 128-token workloads, fixed-route replay gives 0.00% demand hits with a 512 MiB LRU cache, 18.80% with seeded random eviction at the same budget, and 38.58% with 576 MiB LRU. The apparent capacity cliff is therefore a policy/workload interaction, not a universal memory requirement. Same-runtime Mac controls preserve generated sequences across eviction and asynchronous prefetch, including 2,560 exact token comparisons and 10,334 speculative loads. In contrast, complete resident-Python versus recorded-phone sequences disagree on all five tested cases, precluding a general numerical equivalence claim. Two separately scoped iOS 27 memory protocols observe sampled process-footprint peaks of 1.87-2.32 GiB on short prompts and 2.39-2.73 GiB on one longer prompt. We retain a thermal stopping event, negative timing comparisons, and a single qualified whole-device power estimate. These results establish bounded feasibility and identify limitations that a deployment claim must not hide.
作者Muhammad Fahd Ibrahim Bhatti, Abdullah Bin Faisal, Ahsan Usman, Naveed Anwar Bhatti, Muhammad Ali Siddiqi
Learned image compression (LIC) is hard to deploy on severely resource-constrained FPGAs, since how fast it actually runs depends not just on arithmetic count, but also on memory traffic, imbalance between different operations, and how the hardware batches its work. We present VQ-LIC, an asymmetric edge-cloud codec in which a compact INT8 depthwise (DW)-pointwise (PW) analysis transform and multi-codebook vector quantization (VQ) run at the edge on a reusable DW/PW engine pair, while reconstruction is handled by a larger cloud decoder. Since VQ codeword matching is expressible as a dot product, it is mapped directly onto the same PW engine, removing the need for a separate VQ compute array, to our knowledge a first for FPGA LIC. A novel latency model, derived from deterministic RTL cycle counts of an FPGA's read, DW, PW, and write costs, predicts an analysis transform's per-block latency; since VQ shares the same PW datapath, the model applies to VQ as well. Validated directly against silicon, the model predicts deployed analysis and VQ latency within 0.26% and 0.05%, and guides the selection of a three-block $16$-$48$-$64$ transform. Post-training codebook reduction then cuts VQ arithmetic and codebook storage by $4\times$ and shrinks the fixed-width latent representation. On a 220-DSP Zynq-7020, VQ-LIC's mid-rate preset reaches 0.1398 bits per pixel at 28.69 dB PSNR and 13.06 dB MS-SSIM on CLIC~2017, outperforming a similarly sized neural encoder and reaching a rate-distortion range comparable to a codec three orders of magnitude larger. The complete 0.1945-kMAC/pixel analysis-VQ pipeline runs at 47.98 frames per second and 42.84 mJ per frame on silicon, using an order of magnitude fewer DSPs than comparable FPGA LIC accelerators while achieving lower bitrate, higher throughput, and lower energy per frame at a modest PSNR tradeoff.
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Learned image compression (LIC) is hard to deploy on severely resource-constrained FPGAs, since how fast it actually runs depends not just on arithmetic count, but also on memory traffic, imbalance between different operations, and how the hardware batches its work. We present VQ-LIC, an asymmetric edge-cloud codec in which a compact INT8 depthwise (DW)-pointwise (PW) analysis transform and multi-codebook vector quantization (VQ) run at the edge on a reusable DW/PW engine pair, while reconstruction is handled by a larger cloud decoder. Since VQ codeword matching is expressible as a dot product, it is mapped directly onto the same PW engine, removing the need for a separate VQ compute array, to our knowledge a first for FPGA LIC. A novel latency model, derived from deterministic RTL cycle counts of an FPGA's read, DW, PW, and write costs, predicts an analysis transform's per-block latency; since VQ shares the same PW datapath, the model applies to VQ as well. Validated directly against silicon, the model predicts deployed analysis and VQ latency within 0.26% and 0.05%, and guides the selection of a three-block $16$-$48$-$64$ transform. Post-training codebook reduction then cuts VQ arithmetic and codebook storage by $4\times$ and shrinks the fixed-width latent representation. On a 220-DSP Zynq-7020, VQ-LIC's mid-rate preset reaches 0.1398 bits per pixel at 28.69 dB PSNR and 13.06 dB MS-SSIM on CLIC~2017, outperforming a similarly sized neural encoder and reaching a rate-distortion range comparable to a codec three orders of magnitude larger. The complete 0.1945-kMAC/pixel analysis-VQ pipeline runs at 47.98 frames per second and 42.84 mJ per frame on silicon, using an order of magnitude fewer DSPs than comparable FPGA LIC accelerators while achieving lower bitrate, higher throughput, and lower energy per frame at a modest PSNR tradeoff.