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cs.AI

BioDyad: Synchronize Biomedical Discovery and Machine Learning Engineering

作者Xingbo Du, Fadli Aulawi Al Ghiffari, Leonard Song, Loka Li, Duzhen Zhang, Zixiao Wang, Xiuying Chen, Le Song

展开完整摘要收起摘要

Agentic biomedical machine learning (ML) draws on complementary advances in biomedical evidence acquisition and executable program search. Existing systems connect aspects of these capabilities, but coordinating them throughout program search remains challenging. New evidence must guide candidate construction, execution outcomes must inform subsequent discovery and reuse, and validation demands must fit the search budget. We introduce BioDyad, which couples biomedical discovery and ML engineering through two hierarchies within Monte Carlo graph search. Its scientific hierarchy combines prior biomedical guidance with iterative discovery, then links biomedical plans to execution outcomes in memory for reuse across candidates. Its engineering hierarchy moves candidate programs from smoke execution, through train/validation evaluation, to full-data retraining. We evaluate BioDyad on the 76-task BioXArena benchmark under a two-hour per-task budget with three matched LLM backends. It achieves the highest penalized all-task score and task success rate among four agent methods and a one-shot baseline under each backend. These results support coordinating biomedical discovery and ML engineering to integrate external knowledge into executable programs across heterogeneous biomedical tasks.

ARXIV 2609.31939 ↗
cs.AI

Memory as Middleware for Self-Improving AI Agents

作者K. R. Jayaram, Vatche Isahagian, Vinod Muthusamy, Gegi Thomas, Punleuk Oum, Gaodan Fang, Ashwath Vaithinathan Aravindan

展开完整摘要收起摘要

AI agents are stateless across sessions by default and therefore operationally amnesic: each session begins with little durable knowledge of prior failures, repairs, preferences, or successful strategies. As a result, agents repeat the same mistakes and discard hard-won experience. The dominant fix is bespoke memory---retrieval, persistence, and learning logic hand-wired into one agent and bound to one storage engine. This creates a fragmented landscape where memory cannot be swapped, shared, isolated, or reasoned about independently of the agent that owns it. We argue that this is a middleware problem: agent memory deserves a first-class, pluggable layer, just as data access, messaging, and persistence each became middleware concerns. We develop this vision through six systems challenges: two-sided pluggability, host-native interposition, multi-tenant isolation, write-path consistency, federated sharing with provenance, and lifecycle governance. We present ALTK-Evolve, a reference implementation of memory middleware for self-improving agents, and use it to motivate a broader research agenda for future memory middleware.

ARXIV 2609.32091 ↗
cs.AI

Goal-Persistent Coding Agents as Scientific Performance Engineers: A Fixed-Radius Nearest-Neighbor Case Study

作者Xiangyang Ju

展开完整摘要收起摘要

Coding agents can pursue persistent objectives across many tool-use turns, but evidence that general-purpose agents can conduct rigorous scientific performance engineering remains limited. We present a repository-scale case study in which off-the-shelf Codex and Claude Code agents optimize fixed-radius nearest-neighbor (FRNN) search for particle tracking. Starting from a PyTorch-dependent CUDA implementation, the agents follow an executable goal that specifies exact-correctness tests, profiling requirements, and acceptance criteria without prescribing code transformations. In the primary sequential trajectory, they autonomously remove the PyTorch dependency and conduct hypothesis-driven optimization experiments. The resulting standalone C++/CUDA library exactly reproduces the targeted reference result. Its synchronous NumPy interface achieved 1.6-fold speedup over the original GPU-resident PyTorch interface, despite including host transfers. Similar speedups were observed across different GPU architectures and software stacks. An independent optimization rerun followed a different sequence of hypotheses and reached even better performance on the target workload. These results show that goal-persistent coding agents can act as experimental performance engineers, and that executable scientific contracts are needed both to guide and to validate their optimization.

ARXIV 2609.31980 ↗
cs.AI

GameBoyWorlds: A Testbed for Self-Improvement in Embodied Video Games

作者Dhananjay Ashok, Adam Shen, Aslan Huo Feng, Chinmay Khanna, Jun Rui Huang, Raghav Sarmukaddam, Surendira Balaji Natarajan, Xiaotong Cui, Xincan Zhang, Thomson Yen, Hongseok Namkoong, Jonathan May, Jesse Thomason

展开完整摘要收起摘要

Powered by expert guidance, agents can operate in interactive environments; however, it is unclear whether they can learn autonomously from their own experience. To evaluate such self-improvement methods, we introduce GameBoyWorlds, a testbed for agentic self-improvement in video games. GameBoyWorlds-Execution evaluates task execution on a collection of 5 distinct game series. Agents are allowed access to dedicated training games but are provided no demonstrations, documentation, or rewards. Agents must ground themselves in the environment through self-directed exploration and by inferring actionable knowledge from their own experience. At test time, agents must complete short-horizon tasks that evaluate their ability to navigate, interact, and engage with game-specific mechanics in unseen games. Out-of-the-box frontier models complete fewer than 50% of the 500 tasks due to failures in multimodal grounding, establishing that self-improvement methods have room to push performance. We demonstrate that contemporary approaches to self-improvement are lacking, with world modelling and autonomous skill discovery failing, and a novel strategy that uses curiosity-based exploration to write guides achieving only partial success. GameBoyWorlds-Playthrough tests end-to-end game completion in two fan-made Pokémon games. We show that while frontier models have been pre-exposed to official releases such as Pokémon Red, they lack essential information on the games in our testbed. Instead of relying on their parametric knowledge to succeed, agents must learn from their own experience and autonomously improve over the course of the playthrough. We show that a sophisticated agentic pipeline with multimodal memory and hierarchical subgoals fails to reach even the first major milestone in both games, establishing GameBoyWorlds as an ambitious target for self-improving agents.

ARXIV 2609.32093 ↗
cs.RO

Inertia-Corrected Newton Method For Generalized Nash Equilibria in Dynamic Games with Optimality Verification

作者Zhiyuan Zhang, Panagiotis Tsiotras

展开完整摘要收起摘要

Newton methods efficiently find Generalized Nash Equilibria (GNE) in dynamic games by solving for the KKT necessary conditions. These methods are fast and can support multi-agent Model Predictive Control (MPC) for highly dynamic robots. However, a small KKT residual alone does not certify that the returned solution satisfies the second-order sufficient conditions for a local GNE. In this paper, we propose an efficient numerical method to verify the second-order sufficient conditions (SOSC) for a local GNE. We connect the inertia of the agent KKT matrix with the positive definiteness of the reduced Hessian of the cost function, projected onto the null space of the constraints. Furthermore, we introduce an inertia-corrected update step that improves convergence to local GNEs by destabilizing strict saddle points with weak cross-agent coupling. Our main contribution is a fast Newton solver for Constrained Dynamic Games that provides efficient optimality checking. Through numerical benchmarks, we demonstrate the proposed solver's runtime and convergence performance in practical multi-agent planning problems. We also validate the solver's real-time capabilities in physical experiments using a platform of miniature autonomous race cars.

ARXIV 2609.31929 ↗
cs.AI

CSI-Agent: LLM-Assisted Few-Shot Adaptation for Cross-Domain Wi-Fi CSI Sensing

作者Tianya Zhao, Chuan Liu, Xuyu Wang

展开完整摘要收起摘要

Wi-Fi channel state information (CSI) has enabled device-free sensing applications such as human activity recognition. However, CSI sensing models remain brittle in cross-domain deployment, where changes in users or environments can produce incorrect predictions. Existing solutions usually treat this problem as an offline model-design problem, by pretraining a stronger representation or applying one fixed adaptation method to the entire target domain. In practice, labeled target data are scarce and different classes may fail in different ways under the same domain shift. To address this, we propose CSI-Agent, an evidence-seeking LLM agent that reformulates cross-domain CSI adaptation as a deployment-time decision-making problem. Rather than processing raw CSI or making sample-level predictions, CSI-Agent summarizes target-domain behavior into sensing-grounded class-level evidence. It establishes a strong target-adaptive default from complementary CSI views and uses an LLM planner to determine whether each class should retain the default or invoke a specialized action. Deterministic verification and bounded execution further reduce unreliable interventions. We evaluate CSI-Agent on four public datasets using five cross-domain splits covering device, user, environment, and compositional shifts. Under 1-shot adaptation, CSI-Agent achieves the best target-domain performance across all splits and improves the average Macro-F1 by about 16% compared to the strongest baseline method.

ARXIV 2609.31990 ↗
cs.AI

Decentralized Master-Mind: Joint Action Refinement through Iterative Intent Denoising in Multi-Agent Pathfinding

作者Valeriy Vyaltsev, Anton Andreychuk, Taisia Zlotnikova, Konstantin Yakovlev, Aleksandr Panov, Alexey Skrynnik

展开完整摘要收起摘要

Decentralized multi-agent path finding (MAPF) with communication requires agents to reach individual goals without collisions under partial observability. Learnable policies trained on expert data provide an effective approach to this problem. However, when several coordinated joint actions are valid in the same context, independently sampling from per-agent distributions can recombine locally valid choices into incompatible joint actions. This failure can arise from the final sampling mechanism even when the per-agent action distributions are learned correctly. DMM (Decentralized Master-Mind) addresses this by replacing one-shot action sampling with discrete, iterative refinement of action intents across communication rounds, inspired by denoising in diffusion models. Agents initialize random action intents and refine them through local communication, coupling their choices before commitment. DMM is pretrained with imitation learning on expert MAPF solutions and further optimized with MICPO, a critic-free group-relative reinforcement-learning method designed for multi-agent, multi-round action refinement. DMM generally achieves higher success rates and lower solution costs than the evaluated learnable baselines. On 1,600 MovingAI tasks, DMM fine-tuned with MICPO solves 1,598, the highest coverage among the evaluated methods, while achieving solution costs close to those of the strongest baselines. DMM also scales to over one million simultaneously acting agents in obstacle-rich environments. These results show that round-level intent refinement can improve joint-action coordination while preserving decentralized execution.

ARXIV 2609.32019 ↗
cs.LG

Interactive Distributionally Robust Multi-Agent Learning with General Function Approximation

作者Debamita Ghosh, George K. Atia, Yue Wang

展开完整摘要收起摘要

Model misspecification poses a fundamental challenge in multi-agent reinforcement learning, where transition uncertainty can be amplified by strategic interactions among agents. Distributionally robust Markov games (DRMGs) provide a principled framework for addressing such uncertainty, yet existing methods often rely on restrictive assumptions or scale poorly to large state and joint action spaces. We study online learning in general-sum DRMGs with general function approximation and $φ$-divergence uncertainty sets. We propose RoMEX-$φ$, a model-free framework that integrates equilibrium-based exploration with dual fitted learning. Through a functional dual representation of the robust multi-agent Bellman operator, RoMEX-$φ$ enables tractable worst-case value estimation from nominal interaction data using a centered empirical robust discrepancy. We introduce the robust Multi-Agent Decoupling Coefficient (robust MADC) to characterize the intrinsic exploration complexity arising from strategic interactions and adversarial transition uncertainty. We establish sublinear robust regret guarantees governed by the robust MADC rather than explicitly by the state and joint action space sizes, replacing tabular dependence with intrinsic function-class complexity. Numerical experiments on a scalable general-sum DRMG under total variation uncertainty show that RoMEX-$φ$ is substantially more resilient to transition shifts than its non-robust counterpart while remaining competitive with an exact tabular robust baseline. Our results provide a scalable framework for distributionally robust multi-agent reinforcement learning with general function approximation.

ARXIV 2609.32048 ↗
cs.AI

SenseAgent: An LLM Agent for Adaptive Cross-Domain IMU Sensing

作者Tianya Zhao, Chuan Liu, Xuyu Wang

展开完整摘要收起摘要

Deep learning has improved inertial measurement unit (IMU) sensing for mobile and wearable applications. However, an IMU model trained in one domain often becomes unreliable when it is used with a new user, device, or body position. Existing methods usually treat this problem as a static model-design task: they pretrain a stronger representation, add data augmentation, or select one adaptation method before deployment. In practice, the target domain is only gradually observed, labels are scarce, and different domain shifts require different sensing actions. This paper presents SenseAgent, an LLM-guided sensing agent for cross-domain IMU activity recognition. Instead of asking an LLM to classify raw IMU signals, SenseAgent uses the LLM as a runtime planner over sensing tools, source-domain experience memory, online target memory, and verifiers. The agent builds a label-free diagnosis report from the target stream and uses it to decide whether to keep raw inference or invoke specialized tools, including gravity-aware sensing, prototype transfer, and style normalization. Verifiers check source calibration, target-memory reliability, and no-harm criteria before accepting high-risk tool decisions. SenseAgent also supports scarce feedback without retraining the backbone or replacing the label-free route. This design converts cross-domain IMU sensing from a fixed inference pipeline into a closed-loop sensing process that diagnoses target shifts, selects suitable sensing actions, and rejects unsafe adaptations. We evaluate SenseAgent across multiple IMU datasets and deployment shifts. Results show that its verified route selection improves cross-domain sensing, especially under harder placement and compound shifts, and further benefits from limited user feedback.

ARXIV 2609.32000 ↗
cs.AI

EngramRAG: Dynamic Usage-Weighted Topology and Synaptic Consolidation for Multi-Hop Agentic Memory

作者Bhavyateja Potineni, Lohit Giri, Anu Jain, Vadim Kutsyy, Rajasekhar Pentakota

展开完整摘要收起摘要

As autonomous LLM agents are deployed across multi-session environments, conventional memory architectures suffer from Associative Blindness (inability to traverse multi-hop relational dependencies), Scaffolding Amnesia (temporal decay evicting core persona invariants), and Static Topology Stagnation (immutable graphs ignoring usage dynamics). Grounded in Complementary Learning Systems (CLS) principles, we propose EngramRAG, an adaptive memory architecture coupling a low-latency Waking State reflex with an asynchronous background Dreaming State consolidation cycle. EngramRAG introduces: (1) Usage-Modulated Personalized PageRank (U-PPR), where transition probabilities adapt via Hebbian plasticity to promote persistent entities into high-centrality Epistemic Macro-Hubs; (2) Consolidation-Activated Topology Decay (CATD), which scales retention half-life by topological load-bearing weight rather than wall-clock recency, protected by a cold-start grace period (N_grace >= 4); (3) Directed SUPERSEDES DAG filtering to suppress obsolete state during fact mutations; and (4) Triple-source hybrid retrieval fusing dense vectors, BM25, and U-PPR via dynamic Reciprocal Rank Fusion (RRF). Evaluating on all 1,982 QA pairs across 10 long-term conversations in the LoCoMo benchmark, EngramRAG achieves +38.9% relative improvement in Recall@5 (53.21% vs. 38.29%, p < 0.001) and +43.1% in MRR (0.4203 vs. 0.2937) over dense vector RAG, significantly outperforming Okapi BM25 (48.66%) and isolated static graph retrieval (8.50%). On temporal reasoning, EngramRAG reaches 62.33% Recall@5 (+16.67 points over dense vectors). In controlled mutation tests, SUPERSEDES suppresses split-brain hallucinations from 70.0% to 0.0%, while 90-day simulations show 100.0% scaffolding retention under a 26.21ms interactive retrieval reflex.

ARXIV 2609.32049 ↗
cs.CV

CaptchaArena: A Large-Scale, Fine-Grained Dataset for Training Computer-Use Agents on Interactive CAPTCHAs

作者Zhenhao Zhang, Zhaoyu Fan, Haohan Ying, Jingwen Hu, Hancen Fan, Junhao Zhou, Zitian Chen, Linchao Zhu

展开完整摘要收起摘要

Interactive CAPTCHAs remain challenging for computer-use agents, while existing datasets face trade-offs among type coverage, interaction fidelity, and trajectory supervision. To address these gaps, we present CaptchaArena, the first large-scale, fine-grained training dataset for interactive CAPTCHA solving. It contains 50K puzzles across 20 CAPTCHA types and 5 interaction modes, with every solution verified through execution. CaptchaArena provides 50K screenshot-action trajectories, including 46K with step-by-step reasoning annotations. It also includes fine-grained pixel-mask annotations for irregular targets. Using CaptchaArena, we train CaptchaAgent, a single 9B policy for all 20 CAPTCHA types, with supervised fine-tuning followed by reinforcement learning. The environment verifier directly provides the RL reward. Supervised fine-tuning reaches 70.5 Pass@1, and reinforcement learning further improves it to 71.7, while also improving performance on two external benchmarks. These results demonstrate the value of large-scale, fine-grained computer-use supervision for training interactive CAPTCHA agents. We release CaptchaArena and CaptchaAgent at https://github.com/X0X0X00/CaptchaArena.

ARXIV 2609.31957 ↗
cs.AI

COUNTERMEM: World-Model Verified Counter-Factual Memory for Language Agents

作者Hongji Pu, Ruixiang Tang, Yongfeng Zhang

展开完整摘要收起摘要

Existing agent memory frameworks mainly create memory through an agent's interaction with the factual world, e.g., remembering feedback from actions taken to improve performance on future tasks. However, these frameworks seldom ask the "what if" question during memory construction: what if a different action had been taken, would the feedback have changed, and how could this feedback become useful memory? Obtaining such feedback directly in an active environment can be expensive and can alter the state needed for comparison. In this work, we introduce COUNTERMEM, a reinforcement-learning framework for constructing and using verified counterfactual memory across tasks. After a failed action, COUNTERMEM evaluates local alternatives from a copy or reset of the original state using executable world models, such as tests, proof checkers, and solvers. It stores improvements with the original and corrected actions, checked outcomes, and conditions for reuse. A learned memory-use policy selects a retrieved record or skips memory to balance task success and interaction cost, while the base LLM remains fixed. Both memory and policy are frozen during held-out evaluation. We evaluate COUNTERMEM on 12 benchmark settings across six domains. With gpt-oss-120b, COUNTERMEM improves both ReAct and Reflexion on all 12 benchmarks across six domains, averaging a gain of 12.6 percentage points over their unaugmented versions. In the four-domain comparison across two backbones, task-run tokens decrease by 7.7-42.0%, excluding offline selector-training costs. Further analyses show that removing verification or persistent storage weakens the gains, while applying verified corrections to unsuitable decisions can reverse them. Code will be released upon acceptance.

ARXIV 2609.31874 ↗
cs.AI

Choir: An Open Protocol for Distributed Multi-Agent Autoformalization

作者Yidi Qi, Melanie Weber

展开完整摘要收起摘要

AI agents can now formalize entire textbooks and major theorems in proof assistants such as Lean, but current efforts are typically centralized: a single team runs all agents and bears the full computational cost. We introduce Choir, an open protocol for distributed formalization. Choir decomposes a project into tasks that can be completed by independent contributors, each running their own agent with their own LLM subscription, while coordinating entirely through the project's GitHub repository. To support open participation, every contribution is checked by a deterministic gate before merge. Choir supports Lean 4, Isabelle, and Rocq, and is open source and modular, allowing projects to replace individual components or extend the protocol.

ARXIV 2609.31903 ↗
cs.SE

Verification as an Architectural Layer for LLM Agents: A V-Model Design, and a Pilot Study of Its Deterministic Core

作者Ali Afoud, Jie JW Wu

展开完整摘要收起摘要

Large language model (LLM) agents built on the ReAct pattern concentrate four responsibilities in one model: selecting a strategy, choosing each action, formatting it, and judging whether the result is adequate. Nothing outside the generative loop can reject its output, so an agent that cannot make progress does not report failure; it runs until an external budget stops it. We propose treating verification as an architectural layer by adapting the V-model from software engineering: specification levels descend from requirements to individual steps, each level is paired with a dedicated verifier, a deterministic controller enforces every verdict, and only verification outcomes write to memory, so a rejection localizes the level that introduced the fault and an agent halts by declining rather than by exhaustion. Each verifier separates a zero-cost deterministic gate from an optional LLM judge, so the contribution and cost of each can be measured independently. We report a pilot implementing the acceptance- and unit-level verifier pairs, comparing five configurations that share one executor, tool set, and scorer and differ only in verification, on the four-hop stratum of MuSiQue with an 8B-parameter backbone. Across 47 executions, the two unverified configurations answered none of ten questions, every run ending at a step cap or provider token limit; the verified configuration without a planner answered eight and abstained on the rest. Deterministic gates produced eight of the nine observed corrections at zero marginal cost, and planning degraded performance once verification was present. These results characterize termination behavior, not accuracy at scale; we outline a twelve-month plan to complete and evaluate the full architecture, including the integration-level pair the pilot omits.

ARXIV 2609.31937 ↗
cs.AI

EmailBench: A Benchmark for Evaluating LLM Agents on Enterprise Email and Productivity Tasks

作者Mukul Singh, Mansi Uniyal, Devin Devlin, Wen Xie, Big Thadawasin, Ritam Dutt, Vivian Lai, Hyeonsu B. Kang

展开完整摘要收起摘要

Enterprise email agents must combine information retrieval, structured state changes, temporal reasoning, and multi-step coordination. Recent agent benchmarks include productivity tasks, but few center on typed email workflows in a self-contained environment. We introduce EmailBench, a benchmark of 206 email and productivity scenarios across 16 task categories. The benchmark couples a typed email API specification with provider-neutral naming, a deterministic synthetic Enron-inspired corpus, and a scenario suite whose topic selection was informed by aggregate task-intent telemetry from an interactive prototype. Its hybrid evaluation protocol combines 258 executable static assertions with 211 LLM rubrics. We evaluate eight LM configurations on a fixed single-user corpus. The best-performing configuration passes only 33.5% of scenarios despite 99.7% of its tool calls completing without an observed API failure, with pass rates varying substantially across task categories. This gap shows that valid tool execution is not equivalent to task completion. EmailBench provides a self-contained environment for end-to-end email-agent evaluation, with broader tool coverage, multi-persona testing, and repeated-run evaluation as future work areas.

ARXIV 2609.31906 ↗
cs.AI

Symbolic Guidance for LLM Agents in Distributed Multiagent Coordination

作者Ben Rachmut, Ning Zhang, Yevgeniy Vorobeychik, William Yeoh

展开完整摘要收起摘要

Large language models (LLMs) are increasingly deployed as autonomous agents in multi-agent systems, yet their ability to reliably execute distributed coordination protocols remains poorly understood. While AgentsNet, a benchmark framework for distributed coordination among LLM agents, enables such coordination, granting full reasoning autonomy often leads to inconsistent or degraded performance in complex domains. We hypothesize that coordination can be improved by regulating agent autonomy through symbolic guidance derived from established algorithms. To investigate this, we introduce the Symbolic Guidance Taxonomy (SGT), which characterizes a spectrum of autonomy ranging from open-ended natural language reasoning to fully prescribed algorithmic execution, with intermediate levels providing partial pseudocode guidance. Our results show that intermediate autonomy levels consistently outperform both unguided agents and fully prescriptive specifications. These findings identify autonomy regulation as a key design principle for LLM-based distributed coordination.

ARXIV 2609.31963 ↗
cs.LG

Resource-Aware Federated Mixture-of-Experts with Adaptive Pruning for Onboard Learning in LEO Satellite Constellations

作者Mohamed Shaaban, Mohamed Elmahallawy, Marius Bernahrndt, Tobias Hecking

展开完整摘要收起摘要

Low-Earth-orbit (LEO) satellites are increasingly expected to perform onboard learning for applications such as disaster response and environmental monitoring. However, conventional federated learning (FL) is ill-suited to onboard satellite learning, as it assumes computational, memory, and communication resources beyond the capabilities of resource-constrained LEO platforms, often necessitating the transmission of raw imagery to ground stations. We present COSMIC-FL, a resource-aware FL framework for efficient onboard learning in LEO satellite constellations. COSMIC-FL introduces two complementary Mixture-of-Experts (MoE) architectures: a Sliced design that shares backbone representations while activating task-specific channel subsets, and a Modular design that employs lightweight gating to route inputs to physically separated expert networks. A semantic class-to-expert mapping enables each satellite to train, update, and communicate only the expert paths relevant to its local data. To further improve efficiency, COSMIC-FL integrates staged optimization with three structured pruning strategies: server-side pruning, client-side fixed-ratio pruning with mean-vote aggregation, and adaptive client-side per-layer pruning based on aggregated importance and a MAD-based gap criterion. Combined with semantic expert routing, these techniques jointly adapt computation and model sparsity to both data semantics and layer importance, yielding a favourable accuracy--efficiency trade-off for heterogeneous space platforms. Experiments on six image classification benchmarks under highly non-i.i.d. settings show that COSMIC-FL maintains competitive accuracy while reducing communication, computation, and energy consumption by up to 80% over SOTA FL methods. We further validate COSMIC-FL on an NVIDIA Jetson AGX Orin, confirming its efficiency gains under realistic embedded deployment constraints.

ARXIV 2609.31932 ↗
cs.LG

Cache-Aware Conv3D Lowering Across Embedded World-Model Decoders

作者Jiaming Zhang, Wu Yang, Shuai Tao, Wulong Liu

展开完整摘要收起摘要

Generative world models can provide visual rollouts for embodied planning, yet their feasibility on edge devices depends not only on the learned model but also on how the execution runtime represents its operations. We introduce a cache-aware lowering that expresses supported causal Conv3D calls as batched spatial Conv2D operations while preserving pretrained weights, temporal-cache semantics, convolution parameters, bias placement, and output layout. Across the complete Cosmos3-Edge image-to-video pipeline on a 64-GB NVIDIA Jetson AGX Orin, the proposed route accelerates VAE decoding by approximately $7\times$ and reduces complete-generation latency by more than $2\times$, while repeated decoder evaluations maintain complete fast-path coverage without fallbacks. The unchanged lowering also improves Cosmos3-Nano and transfers to LingBot-World's architecturally distinct Wan2.1 VAE. A clean-device comparison against fully specialized TensorRT shows that TensorRT provides a further $1.36\times$ steady-state improvement, but requires substantially greater per-module and per-runtime-state AOT specialization. Same-latent BF16 and FP32 evaluations characterize the finite-precision differences introduced by the alternative execution order. Together, these results position cache-aware lowering as a lightweight runtime optimization that recovers most of the available decoder acceleration without modifying the learned models themselves.

ARXIV 2609.31938 ↗
cs.LG

Same Probe, Different Numbers: Are Activation Probes Robust to Inference-Time Numerical Non-Determinism?

作者Alizishaan Khatri

展开完整摘要收起摘要

Activation probes are increasingly used to monitor LLMs in deployment. A probe is typically trained under one inference configuration, then used under whatever batch size and numerical precision the serving stack uses. Because common GPU kernels are not batch-invariant and floating-point formats round differently, the activations seen at deployment are not the ones the probe was trained on. We measure what that costs for Llama-3.1-8B, Qwen3-8B and Gemma-3-4B across batch sizes 4, 8 and 16 and float32, bfloat16 and float16, training 768 probes on one configuration, evaluating each on every other, and comparing verdicts example by example. Probes are stable, but aggregate accuracy is the wrong instrument for showing it: it understates how many verdicts change by a factor of two to nine. At the prompt, accuracy never moves by more than 0.47 percentage points across 1,392 transfers and only 0.076% of verdicts change; under float32 with only the batch size varied, none of 201,960 verdicts change. During decoding the flip rate rises to 2.8%, but rows whose realised tokens matched flip in only 0.12-0.15% of cases, while rows whose tokens diverged flip in 12.9%: the cause is the text, not the arithmetic. A bfloat16 batch-size change flips the first generated token for 2.1% of rows and leaves 25% on different tokens by token 20. Flips are symmetric, Cohen's kappa stays above 0.94, and AUROC moves by at most 0.05 points. Underneath, activations move about as much as the format's rounding: a bfloat16 batch-size change perturbs them by a median relative L2 of 1e-2, roughly 8x the float16 figure. Probes absorb this; the model's own next-token argmax does not. Robustness evaluations of activation monitors should report per-example agreement rather than aggregate accuracy, separate representational noise from input change, and state the serving configuration.

ARXIV 2609.31796 ↗
cs.LG

Depth Laws for the Precision Floor of Trained Neural Networks: Amplification, Residual Scaling, and a Quantization-Aware Training Paradox

作者Ahmad S. Tarawneh

展开完整摘要收起摘要

How many bits does a network need before its accuracy collapses, and how does this grow with depth? We study the precision floor, the perturbation level or bit-width at which accuracy falls halfway to chance, in MLPs, CNNs, Vision Transformers and nine pretrained language models, under post-training quantization (PTQ) and quantization- or noise-aware training (QAT). (i) A first-order theory sets the floor through one full-precision quantity, the predictive amplification $G$: $η_c=Λ/G$, and $G^2$ grows linearly in depth at a rate proportional to the squared residual branch scale. (ii) The predicted equality $α_{PTQ}=ρ$ of depth exponents holds within 95% intervals in twelve of thirteen trained architectures and in GPT-2 from 12 to 48 layers, with $Λ=1.45\pm14%$ across trained architectures. (iii) Residual branches scaled by $1/\sqrt{D}$ and pre-normalisation remove the depth penalty, and each quantizer turns noise into bits at a rate fixed by its step rule, giving $b_c=(α/γ)\log_2 D+C$. (iv) A QAT paradox: noise-aware training roughly doubles the tolerable noise of shallow networks, but the gain decays with depth, so the depth law steepens ($α_{QAT}/α_{PTQ}=1.45$-$1.47$ on two datasets, ten seeds each). Decision margins, cross-layer error cancellation and heavy tails do not set the floor.

ARXIV 2609.32060 ↗
cs.AI

Receiver-Conditioned Latent Communication gives 94% CacheBack

作者Maximillian Rossi, Prajwal Raghunath, Haoqing Xuan, Yusen Zhang, Eugene Wu

展开完整摘要收起摘要

Multi-agent systems distribute large contexts across agents that communicate to solve a task. Text messages are compact but require decoding and may omit evidence the receiving agent needs. Recent latent communication instead transfers KV caches. This avoids text generation and can improve accuracy and latency. However, a full KV cache grows linearly with both the context an individual agent processes, and the number of agents that coordinate together. This raises memory and context costs, often far exceeding available GPU resources and context window sizes. Our key observation is that agents need only send what the receiving agent requires for its local task — which we call receiver-conditioned communication. The receiver agent passes the sender a small description of its information needs, which serves to filter and compress the sender agent's KV cache. CacheBack is a simple, robust, training-free instance of receiver conditioning based on the sender's attention weights. On FanOutQA, CacheBack with Qwen 3 removes 75% of the state the agent would otherwise receive, improving accuracy by 14.7 percentage points and reducing median task-completion latency by 3.2x relative to text communication. We show comparable improvements across model families that span dense Transformers, Mamba-attention hybrids, and sliding-window attention.

ARXIV 2609.32046 ↗
cs.LG

Mechanistic Interpretability Reveals Shared Causal Subspaces in Brain-to-Speech Decoders

作者Maryam Maghsoudi, Ayushi Mishra, Sanghamitra Dutta

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Decoding covert speech, such as mimed or imagined, from brain activity is harder than decoding vocalized speech. Cross-modal transfer, where information from one speech form helps decode another, is a promising remedy; yet how a decoder internally represents and processes brain activity from different speech forms remains unclear. In this work, we ask: which internal neurons of a decoder carry cross-modal information, and are these neurons shared across different speech forms? To answer these questions, we leverage mechanistic interpretability, using recordings of the same sentences in vocalized, mimed, and imagined input pairs for activation patching. We insert the decoder's internal activity for a sentence in one condition into its processing of the same sentence in another and measure the change in decoding accuracy. We find that no single neuron drives this benefit; instead, it arises from small groups of neurons, with vocalized speech as the most useful source. These groups are largely condition-specific in the early stage of the decoder but overlap in the later stage. These findings point toward more data-efficient covert speech decoders through training objectives that encourage shared later-stage representations learned mainly from vocalized data.

ARXIV 2609.31992 ↗
cs.HC

Vibe Analysis: Exploring LLM Adoption by Data Visualization Practitioners

作者Shani C Spivak, Aditi Krishna, Mahsan Nourani, Melanie Tory

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Large language models (LLMs) are enticing in their promise to support data visualization (Vis) through faster and simpler workflows for data prep, analysis, and visualization creation. Yet LLMs are notoriously error-prone and not built for data visualization tasks. Few studies have explored LLM adoption among Vis practitioners. To fill this gap, we conducted semi-structured interviews with members of the Data Visualization Society, a global community of data visualization designers. Our findings show that Vis designers actively use LLMs for both creative and technical aspects of the visualization process. A new visualization workflow is emerging, a process we call vibe analysis, analogous to vibe coding. Some key challenges raised by participants parallel those of vibe coding, while others are Vis-specific, like gaps in Vis knowledge and chart verification. This work opens up opportunities for research combining LLM-mediated work with Vis tools that incorporate data visualization guidance, constraints, and best practices.

ARXIV 2609.31922 ↗
cs.LG

TemporalGraphLLM: Temporal Graph Neural Networks with Large Language Models for Dynamic Text-Attributed Graphs

作者Moran Beladev, Or Eitan, Gilad Katz, Lior Rokach

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Dynamic text-attributed graphs (DTAGs), where nodes, edges, and textual attributes evolve over time, are crucial in applications such as social networks, citation graphs, and knowledge graphs. However, existing approaches struggle to jointly model the temporal evolution of graph structures and the semantic richness of textual attributes. While Temporal Graph Neural Networks (TGNNs) capture evolving node relationships, they often lack contextual text reasoning. Conversely, Large Language Models (LLMs) excel in textual understanding but struggle with structured graph reasoning in temporal settings. To bridge this gap, we propose TemporalGraphLLM, a novel framework that can integrate any temporal GNN with an LLM for enhanced reasoning in DTAGs. Our approach fine-tunes LLMs using graph-time-aware instruction tuning and novel temporal GNNs injection to replace dedicated added tokens with graph embeddings. TemporalGraphLLM effectively leverages pretrained TGNNs within an LLM framework to achieve state-of-the-art performance on edge classification, link prediction, and edge-based text generation tasks. Extensive evaluation on real-world dynamic graph datasets demonstrates state-of-the-art performance. Our findings highlight the synergistic potential of LLMs and TGNNs, opening new directions for learning on evolving graphs.

ARXIV 2609.31881 ↗
cs.CV

GraphWrit3R: End-to-End 3D Scene Graph Writing

作者Luka Milivojevic, Nikola Popovic, Sayan Deb Sarkar, Sebastian Koch, Iro Armeni, Luc Van Gool, Danda Pani Paudel

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3D scene graphs provide a structured representation of complex environments by encoding objects, their semantic attributes, and the spatial and functional relationships between them. Current approaches for 3D scene graph generation suffer from several fundamental limitations. They rely on complex multi-stage pipelines with explicit intermediate representations, making systems fragile and prone to error propagation. They assume access to ground-truth object annotations during inference, which deviates from real-world scenarios. They depend on proprietary models, hindering open-source deployment, or incur prohibitively slow inference. We present GraphWrit3R, a simple end-to-end method that takes a 3D point cloud, Gaussian Splats, or a combination of both as input, and directly outputs a complete scene graph as a structured JSON script. The graph lists all objects, their semantic attributes, and the relationships between them, while avoiding all of the above mentioned limitations. The choice of multiple input modalities is purely for versatility, allowing a single set of weights to handle diverse scenarios. Point cloud inputs are encoded via Sonata and Gaussian Splat inputs via Chorus, with both modalities projected onto a shared voxel grid and fused through a novel per-voxel contrastive alignment loss before being decoded by a large language model. As a natural consequence of the LLM, GraphWrit3R also supports open-vocabulary querying. On the 3DSSG benchmark, our method achieves state-of-the-art performance on object class, predicate, and triplet recall, outperforming methods that rely on ground-truth object annotations during inference. We further provide qualitative results and analyze different input modality configurations, contrastive loss formulations, and token fusion strategies.

ARXIV 2609.31595 ↗
cs.CV

Skip the Talk, Re-Focus on Vision: Latent Reasoning for Reasoning Segmentation in Multimodal Large Language Models

作者Tianhang Guo, Yulin He, Wei Chen, Wenjuan Zhou, Yuhang Li, Xinbiao Gan

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Reasoning segmentation aims to interpret implicit textual queries and enable fine-grained visual perception, which is critical for applications such as human-computer interaction and embodied agents. Existing methods typically generate explicit Chain-of-Thought (CoT) by multimodal large language models (MLLMs) before localizing the target. Although intuitive, such explicit verbal reasoning introduces substantial attention interference: redundant textual tokens disrupt attention during perception-token generation and also increase the effective distance between visual tokens. To address this issue, we propose LIRSeg, which fully replaces explicit CoT with a compact set of learnable latent tokens for reasoning segmentation. LIRSeg is trained in two stages: spatial alignment grounds the latent tokens in object-relevant visual evidence, and GRPO further optimizes them with segmentation rewards. To make these compact latent tokens more informative, we introduce three complementary mechanisms from an information perspective: extreme-advantage sampling for selecting informative training signals, decoupled exploration-stability updates for learning complementary representations, and latent diversity amplification for preventing representational collapse. Extensive experiments on benchmarks demonstrate that LIRSeg consistently improves both segmentation accuracy and reasoning efficiency. Compared with the VisionReasoner baseline, LIRSeg achieves absolute gIoU improvements of 4.9% on ReasonSeg, 7.1% on MUSE, and 4.7% on MMR, while achieving a approximately 16x reduction in reasoning tokens. Code is available in supplementary materials.

ARXIV 2609.30783 ↗
cs.CV

From Reward Signal to Visual Utility: A Controlled Audit of Medical VLM Post-Training

作者Wang Jingxin

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Medical vision-language model (VLM) post-training is commonly evaluated through answer accuracy. We examine how changes in accuracy and training objectives relate to image-conditioned decisions in a controlled Qwen2.5-VL-3B study on PMC-VQA. We compare supervised fine-tuning (SFT) with low-rank adaptation (LoRA) restricted to the language model, expanded multimodal adaptation scopes, standard answer-only Group Relative Policy Optimization (GRPO), and a counterfactual evidence objective. On 2,000 clean-test questions, language model LoRA SFT changes correct-image accuracy by +1.10 percentage points (95% paired bootstrap CI:-0.85 to +3.05), while visual-benefit events decrease by 2.40 points and image sensitivity decreases by 5.60 points. Paired records reveal 155 acquired and 203 lost visual-benefit events. Broader adaptation yields lower correct-image accuracy than language-model LoRA SFT. Standard GRPO produces mixed-reward groups and parameter updates, with an uncertain clean test accuracy change. A generation audit reveals that canonical option scores can follow a different token path from generated answers. With scores taken along the greedy generation path, the evidence target improves on the training set; its gains over standard GRPO remain inconsistent on validation data at matched training doses. Sample-level analyses trace how evidence scores, decision margins, and generated answers change during post-training. This empirical and measurement audit identifies gaps between optimization activity, target acquisition, and useful held-out visual behavior.

ARXIV 2609.31450 ↗
cs.CL

Strategically Diverse Sampling for Self-Training

作者Alexander Gurung, Esmeralda S. Whitammer, Mirella Lapata

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Many LLM training and inference methods, including RL and test-time scaling, depend on repeated sampling, but benefit only when the responses meaningfully differ. Self-training faces the same challenge: training data is typically constructed by sampling IID responses and filtering primarily for correctness, thereby overrepresenting strategies a model already favours. We investigate strategic diversity, or substantive variation among approaches to a problem, as an alternative principle for constructing self-training data. We generate strategically diverse data with two sampling methods: GROOT, a new method which constructs a hierarchical tree of approaches and samples distinct paths, and Verbalized Sampling (VS), adapted to produce an unstructured set of approaches. Across competitive programming and Next-Chapter Prediction domains, models trained on strategically sampled data outperform IID-trained counterparts on difficult tasks and provide strong initializations for RL and test-time scaling. Most strikingly, self-training on strategically diverse but incorrect traces from Qwen3-4B outperforms IID distillation from a 235B teacher. These results challenge prevailing assumptions about what makes useful self-training data and show that diversity of approaches can matter more than correctness or teacher scale.

ARXIV 2609.31571 ↗
cs.LG

User Model Extraction via Belief Self-Distillation

作者Ali Holmov, Yiran Huang, Kirill Bykov, Zeynep Akata

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Large language models (LLMs) implicitly infer attributes of their users and adapt their behavior accordingly, yet these beliefs remain difficult to inspect and causally manipulate. We introduce Belief Self-Distillation (BSD), a unified read-write framework that bridges linear and causal probing by learning a compact user representation that can be both decoded and written back into the model. The frozen LLM acts as its own teacher, distilling beliefs from natural conversations without external annotations. Unlike conventional probing, BSD isolates not only information present in activations, but a state whose causal role can be directly tested. Across multiple model families, BSD faithfully recovers user beliefs and enables substantially stronger interventions than matched hidden-state steering. Crucially, we find that refusal depends not only on the request, but on the model's inferred user intent: changing this belief alters refusal while holding the request fixed. We further uncover a striking cross-model regularity: independently trained LLMs converge on a shared geometry for representing their users. Together, these results reveal implicit user models as readable and causally writable internal states with direct implications for AI safety, shaping how models condition safety decisions on whom they believe they are interacting with.

ARXIV 2609.31603 ↗
cs.NI

Unknown-Traffic Detection, Calibration and Shortcut Reliance in Distilled Encrypted-Traffic Classifiers over One Year

作者Mahmoud Abbasi

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Knowledge distillation is the standard way to compress encrypted-traffic classifiers for the edge, and almost all such work judges students by accuracy alone. We ask what else a student inherits: unknown-traffic detection, calibration, shortcut reliance, and whether any survives a year of drift. Resemblance proves little on its own, since soft targets also regularise. We therefore distil one 101k-parameter student from two teachers of equal accuracy but different construction, a five-member ensemble and a single wider model, so that following one rather than the other is attributable to it. The design was pre-registered before any test result was seen. We tested ten hypotheses on CESNET-TLS-Year22, a year of real TLS traffic, across 18 test windows over 35 weeks. Two are supported: a student's per-flow unknown-scores shift toward its own teacher, but only at a conventional temperature, not the accuracy-optimal one; and a shortcut-reliant teacher passes its over-confidence to a student that never sees the feature. The drift prediction is reversed under both scores, the gap narrowing rather than widening and the student overtaking under the energy score in two of three replicates, as is the prediction that such a teacher harms its student's detection, which improves slightly. Shortcut reliance is set by model size, not distillation. Under the logit-based scores nothing else transfers: distillation beats neither a temperature-scaled direct student nor label smoothing. Exploratory analysis shows this turns on the scoring rule: with a feature-space detector the teacher detects unknown traffic 0.073 AUROC better than the direct student, where the energy score sees 0.000, and the conventional-temperature student inherits most of it. Label smoothing, with no teacher, recovers more. Distillation transfers the teacher's habits; what looks like an inherited ability is available without one.

ARXIV 2609.31141 ↗