Persistent memory lets language-model agents carry information across long-running collaborations, but leaves a lifecycle question open: what may a returning agent still act on once the shared state has changed? A memory can be correctly retrieved, relevant to the current task, and faithful to its source, and nonetheless be inadmissible for action: an itinerary saved before a pause still names the hotel the team has since replaced. We formalize this as temporal memory admission and present TRACE, a training-free layer that treats re-entry as an eligibility decision rather than a storage or retrieval operation, reconciling a departure checkpoint against absence-period updates, resolving explicit and implicit invalidation, and releasing a bounded Return View only when it covers the returning role's open obligations. We evaluate TRACE under three actor models on Memora, STALE Type II, and a derived ManBench-Return setting, each recast as return episodes: one agent departs, four teammates change the shared state, and the agent rejoins. What separates methods is not overall accuracy but whether one can retain valid memory and reject stale memory at once, and no single-policy baseline can: Restore (reinstate the departure checkpoint in full) admits stale state, Reset (start the return from an empty memory) discards valid state, each bottoming out at 0% on one of the two. TRACE is the only method high on both, reaching 92.6-98.3% valid-information availability with 98.4-99.5% invalid-information rejection on ManBench-Return, within 3.8 points of the best baseline's overall accuracy. On STALE Type II it improves Overall over the strongest comparison policy by 22.3 (Qwen), 18.5 (Gemini), and 27.5 (DeepSeek) points at roughly 2.3 times their tokens, while a write-time consolidation pipeline is more accurate still at 3.99 times TRACE's.
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Persistent memory lets language-model agents carry information across long-running collaborations, but leaves a lifecycle question open: what may a returning agent still act on once the shared state has changed? A memory can be correctly retrieved, relevant to the current task, and faithful to its source, and nonetheless be inadmissible for action: an itinerary saved before a pause still names the hotel the team has since replaced. We formalize this as temporal memory admission and present TRACE, a training-free layer that treats re-entry as an eligibility decision rather than a storage or retrieval operation, reconciling a departure checkpoint against absence-period updates, resolving explicit and implicit invalidation, and releasing a bounded Return View only when it covers the returning role's open obligations. We evaluate TRACE under three actor models on Memora, STALE Type II, and a derived ManBench-Return setting, each recast as return episodes: one agent departs, four teammates change the shared state, and the agent rejoins. What separates methods is not overall accuracy but whether one can retain valid memory and reject stale memory at once, and no single-policy baseline can: Restore (reinstate the departure checkpoint in full) admits stale state, Reset (start the return from an empty memory) discards valid state, each bottoming out at 0% on one of the two. TRACE is the only method high on both, reaching 92.6-98.3% valid-information availability with 98.4-99.5% invalid-information rejection on ManBench-Return, within 3.8 points of the best baseline's overall accuracy. On STALE Type II it improves Overall over the strongest comparison policy by 22.3 (Qwen), 18.5 (Gemini), and 27.5 (DeepSeek) points at roughly 2.3 times their tokens, while a write-time consolidation pipeline is more accurate still at 3.99 times TRACE's.
作者Machiko Hirota, Akshara Nadayanur Sathis Kanna, Ujwal Kumar, Phan Xuan Tan
Multi-agent LLM systems are increasingly used for deliberation and evaluation, often under the assumption that greater peer interaction leads to more reliable consensus. Existing work largely evaluates these systems through final accuracy or aggregate agreement. However, such measures do not reveal how agreement is organized in the panel. In this paper, we study N = 50 stateless LLM agents that update their predictions from locally visible peers, and characterize their behavior using both global and local measurements of agreement. We identify three collective regimes: synchronised, twisted (locally ordered but globally incoherent) and chimera-like, where coherent and incoherent subpopulations coexist. Increasing reasoning effort in gpt-5-mini shifts panels from variable, often fragmented outcomes toward locally ordered twisted states, and a small follow-up shows such states can also form from permuted initial conditions, whereas increasing communication connectivity drives them toward global synchronisation. Fragmentation collapses faster as algebraic connectivity increases across rewired graphs. The topology effect also appears on a non-circular judging task and across models from three providers. Finally, low spatial heterogeneity does not guarantee global consensus: 40% of trials with Delta Z below 0.03 retain a twisted configuration through the final 20 turns. These results show that reasoning effort and communication topology control different aspects of multi-agent coordination, and that aggregate agreement alone is insufficient to characterize collective LLM behavior.
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Multi-agent LLM systems are increasingly used for deliberation and evaluation, often under the assumption that greater peer interaction leads to more reliable consensus. Existing work largely evaluates these systems through final accuracy or aggregate agreement. However, such measures do not reveal how agreement is organized in the panel. In this paper, we study N = 50 stateless LLM agents that update their predictions from locally visible peers, and characterize their behavior using both global and local measurements of agreement. We identify three collective regimes: synchronised, twisted (locally ordered but globally incoherent) and chimera-like, where coherent and incoherent subpopulations coexist. Increasing reasoning effort in gpt-5-mini shifts panels from variable, often fragmented outcomes toward locally ordered twisted states, and a small follow-up shows such states can also form from permuted initial conditions, whereas increasing communication connectivity drives them toward global synchronisation. Fragmentation collapses faster as algebraic connectivity increases across rewired graphs. The topology effect also appears on a non-circular judging task and across models from three providers. Finally, low spatial heterogeneity does not guarantee global consensus: 40% of trials with Delta Z below 0.03 retain a twisted configuration through the final 20 turns. These results show that reasoning effort and communication topology control different aspects of multi-agent coordination, and that aggregate agreement alone is insufficient to characterize collective LLM behavior.
作者Zun Li, John Schultz, Marc Lanctot, Daniel Hennes
General Game Playing across arbitrary games from rules alone remains challenging due to differing algorithmic requirements across game classes and strict decision-time constraints. Rather than hand-designing search heuristics for specific domains, can we leverage Large Language Models (LLMs) to discover general game-playing algorithms? Because language models can propose and refactor structured code, they provide an expressive proposal engine for exploring the space of algorithmic designs. We introduce a multi-agent LLM meta-learning system to co-evolve game-agnostic procedural search mechanisms in C++ alongside domain heuristics synthesized directly from game rules. Controlling the compute budget, we benchmark the discovered mechanisms across more than 400 diverse environments, including OpenSpiel training and held-out games, procedural simulation engines, and games with deep neural policy-value representations trained via PPO. Evaluated via AlphaRank stationary distributions and Soft Condorcet Optimization (SCO) against 15 established MCTS baselines, the discovered search mechanisms consistently achieve top-tier ratings and pairwise ballot majorities over most baselines across independent evolutionary runs, generalizing to unseen human-designed and procedurally synthesized games and remaining competitive with baselines on frozen neural network representations.
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General Game Playing across arbitrary games from rules alone remains challenging due to differing algorithmic requirements across game classes and strict decision-time constraints. Rather than hand-designing search heuristics for specific domains, can we leverage Large Language Models (LLMs) to discover general game-playing algorithms? Because language models can propose and refactor structured code, they provide an expressive proposal engine for exploring the space of algorithmic designs. We introduce a multi-agent LLM meta-learning system to co-evolve game-agnostic procedural search mechanisms in C++ alongside domain heuristics synthesized directly from game rules. Controlling the compute budget, we benchmark the discovered mechanisms across more than 400 diverse environments, including OpenSpiel training and held-out games, procedural simulation engines, and games with deep neural policy-value representations trained via PPO. Evaluated via AlphaRank stationary distributions and Soft Condorcet Optimization (SCO) against 15 established MCTS baselines, the discovered search mechanisms consistently achieve top-tier ratings and pairwise ballot majorities over most baselines across independent evolutionary runs, generalizing to unseen human-designed and procedurally synthesized games and remaining competitive with baselines on frozen neural network representations.
Medical question answering spans diverse specialties and modalities, and individual medical large language models (LLMs) exhibit distinct strengths across tasks and domains. This heterogeneity suggests that combining specialists may enable broader coverage of medical questions than relying on any single model. However, existing LLM routing methods primarily seek to balance answer quality and inference cost, leaving open how to exploit differences in specialist competence to improve medical reasoning. In this paper, we introduce MedRouter, an agentic system that uses an embedding-based multi-label router to select and query specialist LLMs, then passes their responses to a generator to produce the final answer. We further propose SCALE (Specialist Competence-Aware Learning), a two-stage training framework that first trains the Router with specialist correctness supervision and then optimizes its selections through reinforcement learning. The second stage uses a Performance Gain Reward (PGR) that measures how specialist information affects the generator's answer correctness relative to answering without that information. Experiments on eight text-based and multimodal medical QA benchmarks show that MedRouter outperforms the strongest routing baseline by 8% in average accuracy. Our analysis of specialist outputs further reveals distinct strengths and complementary question-level coverage, motivating learned routing to combine these capabilities for more comprehensive medical reasoning.
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Medical question answering spans diverse specialties and modalities, and individual medical large language models (LLMs) exhibit distinct strengths across tasks and domains. This heterogeneity suggests that combining specialists may enable broader coverage of medical questions than relying on any single model. However, existing LLM routing methods primarily seek to balance answer quality and inference cost, leaving open how to exploit differences in specialist competence to improve medical reasoning. In this paper, we introduce MedRouter, an agentic system that uses an embedding-based multi-label router to select and query specialist LLMs, then passes their responses to a generator to produce the final answer. We further propose SCALE (Specialist Competence-Aware Learning), a two-stage training framework that first trains the Router with specialist correctness supervision and then optimizes its selections through reinforcement learning. The second stage uses a Performance Gain Reward (PGR) that measures how specialist information affects the generator's answer correctness relative to answering without that information. Experiments on eight text-based and multimodal medical QA benchmarks show that MedRouter outperforms the strongest routing baseline by 8% in average accuracy. Our analysis of specialist outputs further reveals distinct strengths and complementary question-level coverage, motivating learned routing to combine these capabilities for more comprehensive medical reasoning.
Vision-language models (VLMs) support multimodal fake news detection (FND) by producing explicit analyses. Recent methods further improve interpretability by organizing verification knowledge into explicit concepts. However, two questions remain: how to improve the reliability and applicability of verification concepts, and how to effectively apply reusable concepts to verify unseen news. We propose ReVR, a dual-path reasoning framework that constructs and applies reusable verification concepts for multimodal fake news detection. An agentic workflow grounds and consolidates candidate concepts, while statistical profiles characterize their historical behavior. During inference, a coverage-oriented path aggregates evidence from the complete concept library using a trainable encoder, while a query-focused path prompts a frozen VLM to reason over selected concepts and their observations. A learned conflict resolver selects between the two predictions when they disagree. Experiments on fake news benchmarks demonstrate the effectiveness of the method regarding detection performance and generalizability.
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Vision-language models (VLMs) support multimodal fake news detection (FND) by producing explicit analyses. Recent methods further improve interpretability by organizing verification knowledge into explicit concepts. However, two questions remain: how to improve the reliability and applicability of verification concepts, and how to effectively apply reusable concepts to verify unseen news. We propose ReVR, a dual-path reasoning framework that constructs and applies reusable verification concepts for multimodal fake news detection. An agentic workflow grounds and consolidates candidate concepts, while statistical profiles characterize their historical behavior. During inference, a coverage-oriented path aggregates evidence from the complete concept library using a trainable encoder, while a query-focused path prompts a frozen VLM to reason over selected concepts and their observations. A learned conflict resolver selects between the two predictions when they disagree. Experiments on fake news benchmarks demonstrate the effectiveness of the method regarding detection performance and generalizability.
作者Xinyu Che, Hang Yan, Yanchen Liu, Haochen Liu, Ruifeng Li, Anran Shi, Heng Wang, Jun Liu
Predicting how an environment will change before acting is a natural route to better decision making for agents. Recent post-training methods therefore require agents to predict the next observation and turn that prediction into a reward or a direct supervision signal, which is called world model. Existing next-observation training methods help the agent to learn the environmental content. However, they additionally involve an optimization process, which may introduce several effects other than learning to predict the world. Consequently, where the performance gain comes from during the training process remains an open question. We answer this research question through replacing true next-observation targets with in-distribution mismatched observations during the training process. Across two interactive text environments, mismatched targets lower prediction accuracy by 15.3-61.6% relative to ground-truth targets, yet retain substantial task gains over the base model. Compared with the base model, trained models consider more candidate actions and exhibit less looping. We also introduce a setting that replaces prediction-based rewards with independent random signals. This training expands task coverage (pass@64) even when the reward carries no environment information. We also generalize this finding to VisualWebArena, where random-reward training raises pass@64 by 14.3% relative to the base model, without observation-matching rewards or an external multimodal teacher for reward construction.
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Predicting how an environment will change before acting is a natural route to better decision making for agents. Recent post-training methods therefore require agents to predict the next observation and turn that prediction into a reward or a direct supervision signal, which is called world model. Existing next-observation training methods help the agent to learn the environmental content. However, they additionally involve an optimization process, which may introduce several effects other than learning to predict the world. Consequently, where the performance gain comes from during the training process remains an open question. We answer this research question through replacing true next-observation targets with in-distribution mismatched observations during the training process. Across two interactive text environments, mismatched targets lower prediction accuracy by 15.3-61.6% relative to ground-truth targets, yet retain substantial task gains over the base model. Compared with the base model, trained models consider more candidate actions and exhibit less looping. We also introduce a setting that replaces prediction-based rewards with independent random signals. This training expands task coverage (pass@64) even when the reward carries no environment information. We also generalize this finding to VisualWebArena, where random-reward training raises pass@64 by 14.3% relative to the base model, without observation-matching rewards or an external multimodal teacher for reward construction.
Coding-agent evaluation has progressed from resolving individual issues to carrying out long-horizon development, yet task completion is still largely assessed within a single codebase. In software ecosystems, many features and bug fixes require coordinated changes across multiple repositories. We introduce WideSWE to evaluate coding agents on such cross-repository tasks. Mining and reviewing changes across 103 software ecosystems yields 120 real-world tasks, balanced between 60 bug fixes and 60 features. We derive prompts from related issues and pull requests. We systematically review and adapt hidden tests to support diverse correct implementations while preserving required behavior and regression checks. Across seven agent configurations, full task success ranges from 10.83% to 42.50%, with the configuration pairing Codex CLI with GPT-5.6-sol achieving the highest rate. Trajectories show agents failing to identify necessary changes, recognizing changes but leaving them unfinished, or modifying the required repositories without fully satisfying the request. To examine whether working on one repository at a time can alleviate these difficulties, we compare it with joint execution under identical prompts. Independent execution mainly recovers omitted work and is less effective at correcting previously attempted but unsuccessful implementations. Joint execution can use information from related repositories to guide implementation and verification. Code is available at https://github.com/ZJU-ACES-ISE/WideSWE.
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Coding-agent evaluation has progressed from resolving individual issues to carrying out long-horizon development, yet task completion is still largely assessed within a single codebase. In software ecosystems, many features and bug fixes require coordinated changes across multiple repositories. We introduce WideSWE to evaluate coding agents on such cross-repository tasks. Mining and reviewing changes across 103 software ecosystems yields 120 real-world tasks, balanced between 60 bug fixes and 60 features. We derive prompts from related issues and pull requests. We systematically review and adapt hidden tests to support diverse correct implementations while preserving required behavior and regression checks. Across seven agent configurations, full task success ranges from 10.83% to 42.50%, with the configuration pairing Codex CLI with GPT-5.6-sol achieving the highest rate. Trajectories show agents failing to identify necessary changes, recognizing changes but leaving them unfinished, or modifying the required repositories without fully satisfying the request. To examine whether working on one repository at a time can alleviate these difficulties, we compare it with joint execution under identical prompts. Independent execution mainly recovers omitted work and is less effective at correcting previously attempted but unsuccessful implementations. Joint execution can use information from related repositories to guide implementation and verification. Code is available at https://github.com/ZJU-ACES-ISE/WideSWE.
As large language models advance, AI agents are moving beyond isolated, domain-specific tasks toward long-horizon, cross-domain workflows. This transition exposes two challenges: increasing harness complexity makes manual design difficult to scale, while tighter coupling to specific domains limits the generality of a single harness. The central question thus shifts from how to engineer a stronger harness for one domain to how to autonomously construct specialized harnesses, improve them through experience, and orchestrate them across domains. We introduce Raven, The Harness of Harnesses, an open-source multi-agent ecosystem that automatically constructs and evolves modular harnesses for specific models and domains, treating each executable model--harness pair as a composable unit of intelligence. To support an All-Domain Collaboration Network, its Host Agent decomposes goals, matches subtasks to specialized agents, coordinates execution dependencies, and integrates results, while a host archive and EverOS preserve experience across tasks and Skill Forge makes that experience available as reusable procedures. Our theory establishes sufficient conditions for such composition to expand reliable task coverage beyond that of the available individual agents under a shared resource budget. On complex and long-horizon tasks, Raven significantly outperforms the state-of-the-art agent systems, pushing the frontier of composable agentic intelligence.
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As large language models advance, AI agents are moving beyond isolated, domain-specific tasks toward long-horizon, cross-domain workflows. This transition exposes two challenges: increasing harness complexity makes manual design difficult to scale, while tighter coupling to specific domains limits the generality of a single harness. The central question thus shifts from how to engineer a stronger harness for one domain to how to autonomously construct specialized harnesses, improve them through experience, and orchestrate them across domains. We introduce Raven, The Harness of Harnesses, an open-source multi-agent ecosystem that automatically constructs and evolves modular harnesses for specific models and domains, treating each executable model--harness pair as a composable unit of intelligence. To support an All-Domain Collaboration Network, its Host Agent decomposes goals, matches subtasks to specialized agents, coordinates execution dependencies, and integrates results, while a host archive and EverOS preserve experience across tasks and Skill Forge makes that experience available as reusable procedures. Our theory establishes sufficient conditions for such composition to expand reliable task coverage beyond that of the available individual agents under a shared resource budget. On complex and long-horizon tasks, Raven significantly outperforms the state-of-the-art agent systems, pushing the frontier of composable agentic intelligence.
Security operations centers receive far more alerts than analysts can investigate, and organizations that cannot send their telemetry to hosted models must automate triage with small open-weight LLMs on their own hardware. Current LLM agents leave the investigation procedure to the model, and small local models fail at it: they probe without converging, never commit to a verdict, or dismiss real attacks. In this paper, we present HESP, a controller that holds the investigation procedure outside the model. HESP keeps a ledger of competing explanations, selects read-only probes by expected information gain per cost, accepts only verdicts backed by current evidence, can end an investigation itself, and journals every prediction before its observation. We evaluated HESP in four pre-registered studies with five open-weight models from two families (7B to 72B), totalling 7,272 audited episodes in a controlled triage environment. With likelihood tables counted from LLM-free runs, HESP lifts Qwen2.5-7B from 0.125 to 1.000 verified completion, matching oracle tables. The information-gain ranking adds +0.26 to +0.35 on every model that concludes, and a controller-side stop lifts Llama-3.1-8B, which never concludes on its own, from 0 to 0.917. What to probe and when to stop are therefore separate failures, and different small models exhibit different ones. Because HESP and its planner run entirely on local hardware, it suits environments where telemetry cannot leave the premises. We release all code, protocols, and episode journals at https://github.com/lzwhehe/HESP.
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Security operations centers receive far more alerts than analysts can investigate, and organizations that cannot send their telemetry to hosted models must automate triage with small open-weight LLMs on their own hardware. Current LLM agents leave the investigation procedure to the model, and small local models fail at it: they probe without converging, never commit to a verdict, or dismiss real attacks. In this paper, we present HESP, a controller that holds the investigation procedure outside the model. HESP keeps a ledger of competing explanations, selects read-only probes by expected information gain per cost, accepts only verdicts backed by current evidence, can end an investigation itself, and journals every prediction before its observation. We evaluated HESP in four pre-registered studies with five open-weight models from two families (7B to 72B), totalling 7,272 audited episodes in a controlled triage environment. With likelihood tables counted from LLM-free runs, HESP lifts Qwen2.5-7B from 0.125 to 1.000 verified completion, matching oracle tables. The information-gain ranking adds +0.26 to +0.35 on every model that concludes, and a controller-side stop lifts Llama-3.1-8B, which never concludes on its own, from 0 to 0.917. What to probe and when to stop are therefore separate failures, and different small models exhibit different ones. Because HESP and its planner run entirely on local hardware, it suits environments where telemetry cannot leave the premises. We release all code, protocols, and episode journals at https://github.com/lzwhehe/HESP.
作者Shriram Damodaran, Soumyaratna Debnath, Cheston Tan, Lin Wang
Omnidirectional or 360 cameras provide embodied AI agents with a holistic, wide field-of-view (FoV) view of their surroundings, motivating the use of Multi-modal Large Language Models (MLLMs) for omnidirectional spatial reasoning. However, most MLLMs are trained on conventional 2D perspective images and struggle with the severe distortions and wrap-around discontinuities induced by spherical geometry. Enabling them to generalize to non-Euclidean 3D spaces without retraining therefore remains challenging. We propose SphMind, a training-free, plug-and-play framework that decouples semantic perception from geometric reasoning. Rather than requiring MLLMs to learn spherical geometry internally, SphMind preserves their semantic capabilities while handling geometry externally. We introduce a Spherical Harmonics-based Spatial Graph (SHSG) that models spatial relationships through equivariant transformations on the sphere, together with Inference-Time Geometric Grounding (IGG), a model-agnostic closed-loop optimization process that aligns MLLM representations with spherical geometric constraints during inference. Experiments on three benchmarks show that SphMind achieves over 21.4% average improvement in directional reasoning on MP3D and Stanford2D-3D, outperforms prompt-engineering baselines by 8.7% on the real-world ODI-Bench, and improves rotational invariance by 5.9% under panorama rotations, without additional training or dataset-specific tuning. In-the-wild evaluations further show that SphMind resolves directional reasoning queries that baseline vision-language models fail to answer correctly.
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Omnidirectional or 360 cameras provide embodied AI agents with a holistic, wide field-of-view (FoV) view of their surroundings, motivating the use of Multi-modal Large Language Models (MLLMs) for omnidirectional spatial reasoning. However, most MLLMs are trained on conventional 2D perspective images and struggle with the severe distortions and wrap-around discontinuities induced by spherical geometry. Enabling them to generalize to non-Euclidean 3D spaces without retraining therefore remains challenging. We propose SphMind, a training-free, plug-and-play framework that decouples semantic perception from geometric reasoning. Rather than requiring MLLMs to learn spherical geometry internally, SphMind preserves their semantic capabilities while handling geometry externally. We introduce a Spherical Harmonics-based Spatial Graph (SHSG) that models spatial relationships through equivariant transformations on the sphere, together with Inference-Time Geometric Grounding (IGG), a model-agnostic closed-loop optimization process that aligns MLLM representations with spherical geometric constraints during inference. Experiments on three benchmarks show that SphMind achieves over 21.4% average improvement in directional reasoning on MP3D and Stanford2D-3D, outperforms prompt-engineering baselines by 8.7% on the real-world ODI-Bench, and improves rotational invariance by 5.9% under panorama rotations, without additional training or dataset-specific tuning. In-the-wild evaluations further show that SphMind resolves directional reasoning queries that baseline vision-language models fail to answer correctly.
作者Jianan Wang, Haoquan Zhai, Siyang Zhang, Bin Li, Juan Chen, Jingtao Qi, Zhuo Zhang, Enze Wang, Haoxiang Jin, Chen Qian
World models learn internal representations of environment dynamics to predict future states, enabling agents to optimize action plans without physical interactions. However, developing world models that genuinely internalize underlying causal physical laws to explicitly reason about action preconditions and subsequent state transitions remains an open challenge. In this paper, we propose VIDEAS, a data distillation framework that transforms continuous physical dynamics from operational videos into explicit action semantics for foundation models. Specifically, it deconstructs visual demonstrations into discrete action trajectories and utilizes advanced vision-language models (VLMs) to extract structured knowledge encapsulating action preconditions and effects. To ensure physical consistency, we introduce a prior-guided trajectory simulation mechanism grounded within a text-based environment to rigorously validate the extracted knowledge. Notably, we incorporate negative trajectories to enrich knowledge completeness and enhance data diversity to mitigate cognitive bias. Furthermore, we present VIDEAS-WM, an 8B/9B-parameter suite of language-based world models trained on 34K high-quality samples derived from AgiBot-World dataset. Extensive experiments demonstrate that VIDEAS-WM establishes state-of-the-art performance in high-level embodied action semantic reasoning, exhibiting profound physical understanding and robust generalization across unseen scenarios.
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World models learn internal representations of environment dynamics to predict future states, enabling agents to optimize action plans without physical interactions. However, developing world models that genuinely internalize underlying causal physical laws to explicitly reason about action preconditions and subsequent state transitions remains an open challenge. In this paper, we propose VIDEAS, a data distillation framework that transforms continuous physical dynamics from operational videos into explicit action semantics for foundation models. Specifically, it deconstructs visual demonstrations into discrete action trajectories and utilizes advanced vision-language models (VLMs) to extract structured knowledge encapsulating action preconditions and effects. To ensure physical consistency, we introduce a prior-guided trajectory simulation mechanism grounded within a text-based environment to rigorously validate the extracted knowledge. Notably, we incorporate negative trajectories to enrich knowledge completeness and enhance data diversity to mitigate cognitive bias. Furthermore, we present VIDEAS-WM, an 8B/9B-parameter suite of language-based world models trained on 34K high-quality samples derived from AgiBot-World dataset. Extensive experiments demonstrate that VIDEAS-WM establishes state-of-the-art performance in high-level embodied action semantic reasoning, exhibiting profound physical understanding and robust generalization across unseen scenarios.
We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.
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We introduce SWE-Game, a benchmark of 247 tasks grounded in 41 executable reference Godot games spanning 13 gameplay categories in 2D and 3D. Five task types cover development from a brief, implementation from a game design document, skeleton completion, repair of 83 injected-fault cases, and Godot-to-Unity porting. Reference materials specify the intended gameplay, while a shared instrumentation interface lets evaluator-owned drivers and probes execute actions and observe independently implemented games. Evaluation combines engine-state checks, certified reference-input replay, and agent-authored feature demonstrations to assess mechanic correctness, demonstrated playability, and behavioral restoration and preservation after repairs. Game-specific vision-language rubrics separately assess presentation. Across six models, Opus5 achieves the highest overall score in all five task types. Best overall scores remain below 60 out of 100 across the three construction tasks, with Brief-to-Game reaching 50.38. Analysis of reviewed submissions identifies requirement omissions and gameplay logic errors as predominant implementation problems. On human-labeled behaviors from 100 agent-built games, executable checks achieve 92.59% balanced accuracy, compared with 78.41% for a video-based VLM judge. Rubric-based visual scores reach a Spearman correlation of 0.829 with human ratings of 200 gameplay clips. Together, these results characterize current agent capabilities across game-development activities and support combining runtime evidence with visual assessment.
作者Yunhan Qiao, Summit Haque, Christopher Hundhausen
Coding agents can now change code for developers, who describe goals, supply context, and respond to the agent's work. Yet prompts, screen activity, and task success each tell only part of this story. We present Say, Do, Understand, an end-to-end workflow for analyzing what developers write to an agent, what they do while it works, and what they can explain afterwards. The workflow has five stages (Capture, Prepare, Analyze, Integrate, and Interpret) and three instruments: a prompt codebook, a scheme for coding screen-recorded activities and events, and separate rubrics for explaining the process and the solution. We applied it in an observational study of ten experienced developers who used GitHub Copilot on an unfamiliar codebase. Crossing task performance with understanding produced four personas. The two measures agreed for eight developers but split for two: one passed most tests but could not explain the solution, and another passed few tests but explained it well. In this sample, the personas that most often asked the agent to check its work spent the least time testing on their own. These patterns are descriptive and do not generalize beyond the sample. We recommend the workflow to computing educators, industry practitioners, and researchers to adapt and evaluate human--AI communication in software engineering.
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Coding agents can now change code for developers, who describe goals, supply context, and respond to the agent's work. Yet prompts, screen activity, and task success each tell only part of this story. We present Say, Do, Understand, an end-to-end workflow for analyzing what developers write to an agent, what they do while it works, and what they can explain afterwards. The workflow has five stages (Capture, Prepare, Analyze, Integrate, and Interpret) and three instruments: a prompt codebook, a scheme for coding screen-recorded activities and events, and separate rubrics for explaining the process and the solution. We applied it in an observational study of ten experienced developers who used GitHub Copilot on an unfamiliar codebase. Crossing task performance with understanding produced four personas. The two measures agreed for eight developers but split for two: one passed most tests but could not explain the solution, and another passed few tests but explained it well. In this sample, the personas that most often asked the agent to check its work spent the least time testing on their own. These patterns are descriptive and do not generalize beyond the sample. We recommend the workflow to computing educators, industry practitioners, and researchers to adapt and evaluate human--AI communication in software engineering.
Assessing cybersecurity vulnerability awareness in coding agents requires evaluations that reveal capability gaps and remain informative as models evolve. Static benchmarks offer fixed coverage and difficulty, while scarce vulnerable repositories and costly expert authoring limit their renewal at scale. We introduce SecProbe, a framework for adaptive evaluation that combines Item Response Theory (IRT) with on-demand synthesis of repository-scale vulnerability-repair tasks. From observed performance, \textsc{SecProbe} estimates agent ability and identifies where additional evidence is most informative, selecting existing tasks or synthesizing new ones accordingly. As one use case, we construct 353 tasks spanning six programming languages and 151 CWE types and evaluate nine frontier models with two agent harnesses. Success rates peak at 28.33%, highlighting substantial gaps in vulnerability recognition and repair. Compared with random and one-shot baselines, \textsc{SecProbe} achieves comparable agent ability estimates while requiring agents to solve up to 29.5% fewer tasks. These results support adaptive evaluation as an efficient and discriminative approach to assessing cybersecurity vulnerability awareness.
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Assessing cybersecurity vulnerability awareness in coding agents requires evaluations that reveal capability gaps and remain informative as models evolve. Static benchmarks offer fixed coverage and difficulty, while scarce vulnerable repositories and costly expert authoring limit their renewal at scale. We introduce SecProbe, a framework for adaptive evaluation that combines Item Response Theory (IRT) with on-demand synthesis of repository-scale vulnerability-repair tasks. From observed performance, \textsc{SecProbe} estimates agent ability and identifies where additional evidence is most informative, selecting existing tasks or synthesizing new ones accordingly. As one use case, we construct 353 tasks spanning six programming languages and 151 CWE types and evaluate nine frontier models with two agent harnesses. Success rates peak at 28.33%, highlighting substantial gaps in vulnerability recognition and repair. Compared with random and one-shot baselines, \textsc{SecProbe} achieves comparable agent ability estimates while requiring agents to solve up to 29.5% fewer tasks. These results support adaptive evaluation as an efficient and discriminative approach to assessing cybersecurity vulnerability awareness.
Repeated runs of the same coding agent are known to give different benchmark scores. We ask what that variation means for a team running an agent on its own task, by intensive replication on one machine-learning task: an agent improves the training code of an XGBoost classifier for airline delays, and a holdout it never sees scores the result. Across 584 runs, we compare six agents on six open-weight model endpoints, run six agent-model pairings 52 times each under fixed settings, and repeat three of them on a larger model from the same family. Identical runs of one pairing varied more than the pairings differed from one another, so comparisons of a few runs ranked them unreliably; resolving the agent differences we observed would take tens to more than a hundred runs of each. Runs on the larger model scored clearly higher, but by less than one run-to-run standard deviation, and the gap was more than twice as large with one agent as with the others. Fewer than one run in twenty broke the task's data rules, but those runs held the highest scores. Rejecting those runs first and keeping the best compliant result among a few attempts reliably improved the delivered model, even though a few runs could not rank the agents. On flights from a later year, the delivered models kept only a third of their gain over the starting code. At list prices, cost differed more than twentyfold between two agents on the same model, mostly through the prompt cache. Agents and models should be evaluated as pairings, over repeated attempts, with compliance reported beside quality. Data, code and every delivered program: https://github.com/earino/identical-runs-different-results
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Repeated runs of the same coding agent are known to give different benchmark scores. We ask what that variation means for a team running an agent on its own task, by intensive replication on one machine-learning task: an agent improves the training code of an XGBoost classifier for airline delays, and a holdout it never sees scores the result. Across 584 runs, we compare six agents on six open-weight model endpoints, run six agent-model pairings 52 times each under fixed settings, and repeat three of them on a larger model from the same family. Identical runs of one pairing varied more than the pairings differed from one another, so comparisons of a few runs ranked them unreliably; resolving the agent differences we observed would take tens to more than a hundred runs of each. Runs on the larger model scored clearly higher, but by less than one run-to-run standard deviation, and the gap was more than twice as large with one agent as with the others. Fewer than one run in twenty broke the task's data rules, but those runs held the highest scores. Rejecting those runs first and keeping the best compliant result among a few attempts reliably improved the delivered model, even though a few runs could not rank the agents. On flights from a later year, the delivered models kept only a third of their gain over the starting code. At list prices, cost differed more than twentyfold between two agents on the same model, mostly through the prompt cache. Agents and models should be evaluated as pairings, over repeated attempts, with compliance reported beside quality. Data, code and every delivered program: https://github.com/earino/identical-runs-different-results
The collective behaviour of large language model (LLM) societies is not the sum of their individual outputs. It yields statistically distinct, sometimes-unpredictable phenomena, for which the tools we use to study single agents may not scale. Due to recent incidents involving autonomous agentic systems, however, understanding these systems is paramount. For that we introduce a framework for measuring self-organisation in LLM social systems and apply it to three such systems: a Schelling grid, a social network (Moltbook), and a Twitter-like misinformation simulation ('Rogue'). All three exhibit statistically significant self-organisation. Moreover, their relaxation dynamics vary with the environmental information available to the agents, with open-ended systems (Moltbook, Rogue) exhibiting sharp, phase-transition-like dynamics. Further results show that population-level pathologies can emerge even when the LLMs are safety-tuned or monitored, being primarily driven by the coordinated activity of a population subset. We also show when self-organisation does not emerge under two additional scenarios (a commons dilemma, GovSim, and a LLM-as-a-judge deliberation scheme, ChatEval). We argue that measuring signatures of this kind offers a lightweight, agent-agnostic diagnostic layer for detecting coordinated collective behaviour in deployed multi-agent systems without relying on natural language or model versioning.
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The collective behaviour of large language model (LLM) societies is not the sum of their individual outputs. It yields statistically distinct, sometimes-unpredictable phenomena, for which the tools we use to study single agents may not scale. Due to recent incidents involving autonomous agentic systems, however, understanding these systems is paramount. For that we introduce a framework for measuring self-organisation in LLM social systems and apply it to three such systems: a Schelling grid, a social network (Moltbook), and a Twitter-like misinformation simulation ('Rogue'). All three exhibit statistically significant self-organisation. Moreover, their relaxation dynamics vary with the environmental information available to the agents, with open-ended systems (Moltbook, Rogue) exhibiting sharp, phase-transition-like dynamics. Further results show that population-level pathologies can emerge even when the LLMs are safety-tuned or monitored, being primarily driven by the coordinated activity of a population subset. We also show when self-organisation does not emerge under two additional scenarios (a commons dilemma, GovSim, and a LLM-as-a-judge deliberation scheme, ChatEval). We argue that measuring signatures of this kind offers a lightweight, agent-agnostic diagnostic layer for detecting coordinated collective behaviour in deployed multi-agent systems without relying on natural language or model versioning.
作者Zhihao Zhang, Chao Wang, Rujia Li, Qingze Wang, Xiaoyan Sun, Jun Dai
LLM agents increasingly rely on user approval to authorize security-sensitive actions at runtime. Such approvals are granted within a specific task and execution context. In long-lived agents, authorization decisions may need to persist across tasks or sessions. We find that this continuity can outlive the context that originally justified the approval, creating residual authority reusable without renewed consent. We expose this failure mode through a longitudinal attack that starts from a target security-sensitive action, identifies the authority required to execute it, induces benign interactions that legitimately obtain that authority, and later replays the residual authority during adversarial execution. Across controlled and live settings, we demonstrate that residual-authority replay arises in practice and substantially increases the success of prompt-injection and context-rebinding attacks. We evaluate 508 AgentDojo attack cases across six LLM families using production-derived authorization semantics. With residual authority, attack success rate (ASR) increases by up to 35.1 percentage points compared with a fresh authorization state. In live context-rebinding attacks on 55 Terminal-Bench cases across three real-world production coding agents, residual-authority replay increases ASR by 24.9 percentage points on average. These findings expose a fundamental mismatch between persistent authorization and the contextual nature of user consent in long-lived LLM agents.
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LLM agents increasingly rely on user approval to authorize security-sensitive actions at runtime. Such approvals are granted within a specific task and execution context. In long-lived agents, authorization decisions may need to persist across tasks or sessions. We find that this continuity can outlive the context that originally justified the approval, creating residual authority reusable without renewed consent. We expose this failure mode through a longitudinal attack that starts from a target security-sensitive action, identifies the authority required to execute it, induces benign interactions that legitimately obtain that authority, and later replays the residual authority during adversarial execution. Across controlled and live settings, we demonstrate that residual-authority replay arises in practice and substantially increases the success of prompt-injection and context-rebinding attacks. We evaluate 508 AgentDojo attack cases across six LLM families using production-derived authorization semantics. With residual authority, attack success rate (ASR) increases by up to 35.1 percentage points compared with a fresh authorization state. In live context-rebinding attacks on 55 Terminal-Bench cases across three real-world production coding agents, residual-authority replay increases ASR by 24.9 percentage points on average. These findings expose a fundamental mismatch between persistent authorization and the contextual nature of user consent in long-lived LLM agents.
Many LLM-as-a-judge evaluations score fixed outputs under a fixed task definition. Production multi-turn business agents instead require a maintained measurement system: correctness depends on business-specific facts and procedures, outcomes emerge across turns, and failures must be attributed to either agent capability or missing business knowledge before they are actionable. We present an integrated methodology spanning evaluation specification, modular LLM judges, intent-preserving user simulation, and human-in-the-loop governance. The specification defines conversation-level end states and actionable failure ownership. Atomic judges share versioned evidence and feed an explicit aggregation graph. The simulator is released only after task-preservation and stability checks. Independent human audits estimate measurement fidelity, renew tiered reference sets, and route disagreements to label correction, guideline revision, or judge improvement. Production studies show that system-level fidelity improved across repeated audits, that human reviewers and automated judges improved together under the shared feedback loop, and that their combined workflow had the strongest descriptive performance in both reported task-completion settings. Because the studies are observational and the human reference itself required revision, these findings demonstrate operational usefulness rather than causal or universal superiority. The contribution is a practical framework for making multi-turn agent measurement reliable, actionable, and maintainable as the evaluated system and its evidence evolve.
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Many LLM-as-a-judge evaluations score fixed outputs under a fixed task definition. Production multi-turn business agents instead require a maintained measurement system: correctness depends on business-specific facts and procedures, outcomes emerge across turns, and failures must be attributed to either agent capability or missing business knowledge before they are actionable. We present an integrated methodology spanning evaluation specification, modular LLM judges, intent-preserving user simulation, and human-in-the-loop governance. The specification defines conversation-level end states and actionable failure ownership. Atomic judges share versioned evidence and feed an explicit aggregation graph. The simulator is released only after task-preservation and stability checks. Independent human audits estimate measurement fidelity, renew tiered reference sets, and route disagreements to label correction, guideline revision, or judge improvement. Production studies show that system-level fidelity improved across repeated audits, that human reviewers and automated judges improved together under the shared feedback loop, and that their combined workflow had the strongest descriptive performance in both reported task-completion settings. Because the studies are observational and the human reference itself required revision, these findings demonstrate operational usefulness rather than causal or universal superiority. The contribution is a practical framework for making multi-turn agent measurement reliable, actionable, and maintainable as the evaluated system and its evidence evolve.
Long-horizon coding agents need timely corrections, yet feedback can be ineffective or even harmful when it misjudges ongoing work or fails to address the underlying problem. Existing critics focus on evaluating trajectories and generating feedback, but rarely track what happens after feedback is delivered. We present Opera, a verbal critic framework that treats each correction as a persistent note, followed until the diagnosed problem is resolved. Opera decides when to review through periodic and event-driven triggers, diagnoses issues with typed operators, audits feedback against visible evidence before delivery, and tracks the agent's subsequent actions to distinguish mere compliance from actual resolution. As a test-time critic, Opera improves the resolve rate of non-critic agents by up to 12.4, 15.0, and 8.9 percentage points on Terminal-Bench 2.1, a SWE-Bench Pro subset, and DeepSWE v1.1, respectively, across four policy models, and achieves the highest mean resolve rate among competitive critic baselines on all three benchmarks, and also improves policy models when the policy critiques itself. Beyond inference, Opera-guided rollouts provide approximately on-policy training data: fine-tuning Qwen3.5-9B on them improves its resolve rate on held-out SWE-Bench Pro repositories by 10.2 percentage points without a critic at inference time, matching fine-tuning on rollouts from a stronger model, while preserving its performance when switching harness, i.e., from Openhands to Terminus-2, which the latter substantially degrades. Our code is available at: https://github.com/dongyuanjushi/Opera.
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Long-horizon coding agents need timely corrections, yet feedback can be ineffective or even harmful when it misjudges ongoing work or fails to address the underlying problem. Existing critics focus on evaluating trajectories and generating feedback, but rarely track what happens after feedback is delivered. We present Opera, a verbal critic framework that treats each correction as a persistent note, followed until the diagnosed problem is resolved. Opera decides when to review through periodic and event-driven triggers, diagnoses issues with typed operators, audits feedback against visible evidence before delivery, and tracks the agent's subsequent actions to distinguish mere compliance from actual resolution. As a test-time critic, Opera improves the resolve rate of non-critic agents by up to 12.4, 15.0, and 8.9 percentage points on Terminal-Bench 2.1, a SWE-Bench Pro subset, and DeepSWE v1.1, respectively, across four policy models, and achieves the highest mean resolve rate among competitive critic baselines on all three benchmarks, and also improves policy models when the policy critiques itself. Beyond inference, Opera-guided rollouts provide approximately on-policy training data: fine-tuning Qwen3.5-9B on them improves its resolve rate on held-out SWE-Bench Pro repositories by 10.2 percentage points without a critic at inference time, matching fine-tuning on rollouts from a stronger model, while preserving its performance when switching harness, i.e., from Openhands to Terminus-2, which the latter substantially degrades. Our code is available at: https://github.com/dongyuanjushi/Opera.
AI agents now hold spend authority and settle payments without per-action human confirmation. The resulting loss is often not a security failure: a counterparty with the correct domain, the correct settlement address and a genuinely delivered service can charge more than it should, and no check keyed on identity will see it. We present three artefacts for measuring and reducing that loss. First, a taxonomy of agentic commerce fraud that separates five observation levels (agent reasoning, wire, settlement rail, counterparty, principal) from the request-level and history-level evidence available at each, and records which levels can observe which attacks. Second, Agentic Commerce Bench (ACB), a benchmark of twenty fraud classes generated from production aggregates, 1,647 catalogued service operations and 1,068 settlements, of which six involve a counterparty that is exactly who it claims to be. Third, gordonguard, an open-source detector stack and offline harness with which an operator can audit an agent configuration, replay hostile counterparties without an account, and run the same detectors inline. Calibrating to a stated false-positive budget on clean training traffic gives a 6.5% clean flag rate, replicated across three independent generations, and leaves eight of twenty classes no better than chance. On the four classes a reasoning layer can observe, a widely used agent security scanner run over its jailbreak-detection panel scores zero on all four, while correctly scoring 1.0 on a jailbreak supplied as a control. A measured median payment of $0.007 places a hard constraint on deployment: one human review costs 143 times the value of the payment it examines.
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AI agents now hold spend authority and settle payments without per-action human confirmation. The resulting loss is often not a security failure: a counterparty with the correct domain, the correct settlement address and a genuinely delivered service can charge more than it should, and no check keyed on identity will see it. We present three artefacts for measuring and reducing that loss. First, a taxonomy of agentic commerce fraud that separates five observation levels (agent reasoning, wire, settlement rail, counterparty, principal) from the request-level and history-level evidence available at each, and records which levels can observe which attacks. Second, Agentic Commerce Bench (ACB), a benchmark of twenty fraud classes generated from production aggregates, 1,647 catalogued service operations and 1,068 settlements, of which six involve a counterparty that is exactly who it claims to be. Third, gordonguard, an open-source detector stack and offline harness with which an operator can audit an agent configuration, replay hostile counterparties without an account, and run the same detectors inline. Calibrating to a stated false-positive budget on clean training traffic gives a 6.5% clean flag rate, replicated across three independent generations, and leaves eight of twenty classes no better than chance. On the four classes a reasoning layer can observe, a widely used agent security scanner run over its jailbreak-detection panel scores zero on all four, while correctly scoring 1.0 on a jailbreak supplied as a control. A measured median payment of $0.007 places a hard constraint on deployment: one human review costs 143 times the value of the payment it examines.
作者Jiashu He, Jinxuan Fan, Xiao Xiao, Radu Marculescu, Alejandro Ribeiro
Reasoning models generate long chains of thought before they answer, yet it is debated whether the content of these chains does real computational work or is largely decorative. We study this question by viewing a transformer as a shallow circuit. One forward pass through a fixed number of layers has constant depth, so any procedure that runs the model a constant number of times is a shallow circuit. We call the best accuracy that a shallow circuit can reach on a task the ceiling of the task, and a task is serial if its ceiling lies below one. We prove three results on serial tasks that hold for every transformer, no matter how it was trained. Necessity: replacing the chain by anything that does not depend on its content, such as filler tokens or a restatement of the question, drives the accuracy down to the ceiling, and on a maximally serial task down to chance. Depth: no shallow computation can write the chain of a model whose accuracy exceeds the ceiling, not even approximately. Locality: the answer is one shallow pass away from the finished chain, so all of the serial reasoning happens in the chain. On word problems of finite groups, whose ceilings are known, small transformers trained from scratch, with or without reinforcement learning, attain the predicted numbers: chain-trained models solve every input length and fall to chance when the chain is erased, chainless models collapse to the ceiling as the input length grows, and open-weight reasoning models given the same problem in words return to the baseline without their chain. On MATH-500 and AIME, erasing the chain costs open reasoning models 0.52 to 0.82 accuracy, a sentence shuffle is harmless, and a token shuffle is as harmful as erasing; the same holds for checkpoints trained by GRPO with a correct or a random reward. The ceiling of a task therefore answers when a transformer can succeed without its chain of thought.
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Reasoning models generate long chains of thought before they answer, yet it is debated whether the content of these chains does real computational work or is largely decorative. We study this question by viewing a transformer as a shallow circuit. One forward pass through a fixed number of layers has constant depth, so any procedure that runs the model a constant number of times is a shallow circuit. We call the best accuracy that a shallow circuit can reach on a task the ceiling of the task, and a task is serial if its ceiling lies below one. We prove three results on serial tasks that hold for every transformer, no matter how it was trained. Necessity: replacing the chain by anything that does not depend on its content, such as filler tokens or a restatement of the question, drives the accuracy down to the ceiling, and on a maximally serial task down to chance. Depth: no shallow computation can write the chain of a model whose accuracy exceeds the ceiling, not even approximately. Locality: the answer is one shallow pass away from the finished chain, so all of the serial reasoning happens in the chain. On word problems of finite groups, whose ceilings are known, small transformers trained from scratch, with or without reinforcement learning, attain the predicted numbers: chain-trained models solve every input length and fall to chance when the chain is erased, chainless models collapse to the ceiling as the input length grows, and open-weight reasoning models given the same problem in words return to the baseline without their chain. On MATH-500 and AIME, erasing the chain costs open reasoning models 0.52 to 0.82 accuracy, a sentence shuffle is harmless, and a token shuffle is as harmful as erasing; the same holds for checkpoints trained by GRPO with a correct or a random reward. The ceiling of a task therefore answers when a transformer can succeed without its chain of thought.
作者David Restrepo, Chenwei Wu, Luis Filipe Nakayama, Miguel L. Martins, Stergios Christodoulidis, Maria Vakalopoulou, Enzo Ferrante
Progress in AI-based retinal image analysis has advanced with foundation models, yet evaluating their reliability remains challenging. Performance reported on a single dataset does not capture how models behave under dataset shift, across clinical definitions, or for different patient subgroups. This limitation is particularly critical in medical imaging analysis, where robustness, calibration, and fairness are essential for safe deployment. We introduce FOCUS (Foundation Ophthalmic Cross-Dataset Understanding under Shift), a cross-dataset benchmark for evaluating retinal fundus models that considers vision-only encoder models (VM), vision-language dual-encoder models (VLM), and multimodal large language models (MLLM). FOCUS harmonizes binary diabetic retinopathy, referable diabetic retinopathy, and glaucomatous optic neuropathy tasks across ten public datasets spanning diverse geographies, acquisition conditions, and label protocols. The benchmark evaluates models through a unified analysis layer that measures ranking performance, calibration, subgroup disparities, and image-quality robustness. We present a large-scale evaluation covering 532 base configurations and 228 MLLM configurations adapted through supervised fine-tuning with low-rank adaptation (LoRA). Results show that no model family consistently dominates across tasks and datasets: general VM encoders achieve the strongest average ranking performance, medical MLLMs are competitive but variable, and dual encoder VLMs benefit substantially from lightweight adaptation. Fine-tuning improves in-domain performance but exhibits heterogeneous transfer to external datasets, particularly in calibration. These findings demonstrate that retinal model evaluation is inherently multidimensional. FOCUS provides a practical framework and public benchmark to assess generalization, reliability, and robustness beyond single-dataset leaderboards
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Progress in AI-based retinal image analysis has advanced with foundation models, yet evaluating their reliability remains challenging. Performance reported on a single dataset does not capture how models behave under dataset shift, across clinical definitions, or for different patient subgroups. This limitation is particularly critical in medical imaging analysis, where robustness, calibration, and fairness are essential for safe deployment. We introduce FOCUS (Foundation Ophthalmic Cross-Dataset Understanding under Shift), a cross-dataset benchmark for evaluating retinal fundus models that considers vision-only encoder models (VM), vision-language dual-encoder models (VLM), and multimodal large language models (MLLM). FOCUS harmonizes binary diabetic retinopathy, referable diabetic retinopathy, and glaucomatous optic neuropathy tasks across ten public datasets spanning diverse geographies, acquisition conditions, and label protocols. The benchmark evaluates models through a unified analysis layer that measures ranking performance, calibration, subgroup disparities, and image-quality robustness. We present a large-scale evaluation covering 532 base configurations and 228 MLLM configurations adapted through supervised fine-tuning with low-rank adaptation (LoRA). Results show that no model family consistently dominates across tasks and datasets: general VM encoders achieve the strongest average ranking performance, medical MLLMs are competitive but variable, and dual encoder VLMs benefit substantially from lightweight adaptation. Fine-tuning improves in-domain performance but exhibits heterogeneous transfer to external datasets, particularly in calibration. These findings demonstrate that retinal model evaluation is inherently multidimensional. FOCUS provides a practical framework and public benchmark to assess generalization, reliability, and robustness beyond single-dataset leaderboards
作者Xiaoshu Chen, Sihang Zhou, Ke Liang, Xinwang Liu
Recent advances in online policy self-distillation (OPSD) have demonstrated that large language models (LLMs) can improve their capabilities by leveraging external privileged information (PI), such as manual annotations or feedback from external environments. However, obtaining accurate annotations and constructing sophisticated environments often require substantial human effort and computation, limiting the scalability of OPSD. While a few recent studies have explored self-improvement without external PI, the resulting gains remain limited. In this work, we explore whether LLMs can achieve comparable self-improvement without external PI. Our key observation is that a single LLM can support multiple reasoning modes, such as deep-thinking and non-thinking modes, with deep thinking generating additional information during reasoning. Based on this observation, we propose Self-Evolving Online Policy Distillation (SeOPD), which enables LLMs to distill and internalize information generated by their own chain of thought (CoT). Specifically, it (1) generates CoT with the deep-thinking mode, (2) produces responses with the non-thinking mode, and (3) uses the generated CoT as PI to provide token-level supervision for the non-thinking response, allowing new information inferred during reasoning to guide the non-thinking mode and be internalized into the shared model parameters, thereby improving both non-thinking and deep-thinking capabilities. Extensive experiments across LLMs and tasks demonstrate the effectiveness of SeOPD.
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Recent advances in online policy self-distillation (OPSD) have demonstrated that large language models (LLMs) can improve their capabilities by leveraging external privileged information (PI), such as manual annotations or feedback from external environments. However, obtaining accurate annotations and constructing sophisticated environments often require substantial human effort and computation, limiting the scalability of OPSD. While a few recent studies have explored self-improvement without external PI, the resulting gains remain limited. In this work, we explore whether LLMs can achieve comparable self-improvement without external PI. Our key observation is that a single LLM can support multiple reasoning modes, such as deep-thinking and non-thinking modes, with deep thinking generating additional information during reasoning. Based on this observation, we propose Self-Evolving Online Policy Distillation (SeOPD), which enables LLMs to distill and internalize information generated by their own chain of thought (CoT). Specifically, it (1) generates CoT with the deep-thinking mode, (2) produces responses with the non-thinking mode, and (3) uses the generated CoT as PI to provide token-level supervision for the non-thinking response, allowing new information inferred during reasoning to guide the non-thinking mode and be internalized into the shared model parameters, thereby improving both non-thinking and deep-thinking capabilities. Extensive experiments across LLMs and tasks demonstrate the effectiveness of SeOPD.
Large Language Models (LLMs) suffer from temporal misalignment, often due to the contradictory nature of their training corpora. While current mitigation strategies rely on computationally expensive fine-tuning or context-heavy retrieval augmented generation (RAG), the internal mechanisms governing time-sensitive recall remain under-explored. Unlike prior studies that identify temporal components such as attention heads and MLP layers, we provide the first feature-level map of temporal recall by isolating individual MLP features via transcoder circuit tracing. We identify three node categories (common temporal, common to the year, and chrono-semantic) which interact to generate a temporal filter during factual recall. By analysing Gemma 2 2B, LLaMA 3.2 1B, and Qwen3-4B, we show that these features do not follow a simple linear pipeline but represent time through a parallel and mixed syntactic-semantic interplay across layers. We additionally discover a class of higher-layer temporal components invisible to existing EAP-IG methods, establishing transcoders as a more complete lens for temporal interpretability in time-sensitive factual recall. These findings present MLP components for potential targeted interventions in time-sensitive factual recall
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Large Language Models (LLMs) suffer from temporal misalignment, often due to the contradictory nature of their training corpora. While current mitigation strategies rely on computationally expensive fine-tuning or context-heavy retrieval augmented generation (RAG), the internal mechanisms governing time-sensitive recall remain under-explored. Unlike prior studies that identify temporal components such as attention heads and MLP layers, we provide the first feature-level map of temporal recall by isolating individual MLP features via transcoder circuit tracing. We identify three node categories (common temporal, common to the year, and chrono-semantic) which interact to generate a temporal filter during factual recall. By analysing Gemma 2 2B, LLaMA 3.2 1B, and Qwen3-4B, we show that these features do not follow a simple linear pipeline but represent time through a parallel and mixed syntactic-semantic interplay across layers. We additionally discover a class of higher-layer temporal components invisible to existing EAP-IG methods, establishing transcoders as a more complete lens for temporal interpretability in time-sensitive factual recall. These findings present MLP components for potential targeted interventions in time-sensitive factual recall
作者Donghua Cai, Yongheng Deng, Yifei Wang, Zijun Shen, Ju Ren
Memory is a core component of conversational agents, enabling coherent and context-aware behavior over long interactions. Recent approaches commonly rely on LLM-based memory construction, where raw interactions are rewritten into structured memory units and later retrieved via a RAG pipeline. While effective in controlled settings, we show that this paradigm breaks down in long-horizon, high-entropy conversations: memory construction becomes increasingly lossy and unstable as context length and information complexity grow, and incurs prohibitive cost due to repeated LLM invocation. To address these limitations, we propose Threader, a memory system that shifts the focus from memory construction to efficient, structure-aware access over raw interactions. Instead of rewriting interactions, Threader preserves them as first-class memory, organizes them into topic-coherent segments via lightweight incremental segmentation, and enables accurate retrieval through multi-view representation. At query time, it performs multi-signal retrieval that combines segment-level access with localized evidence matching, ensuring both completeness and coherence. Extensive experiments demonstrate that Threader consistently improves answer accuracy and evidence recall, while significantly reducing the memory construction overhead.
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Memory is a core component of conversational agents, enabling coherent and context-aware behavior over long interactions. Recent approaches commonly rely on LLM-based memory construction, where raw interactions are rewritten into structured memory units and later retrieved via a RAG pipeline. While effective in controlled settings, we show that this paradigm breaks down in long-horizon, high-entropy conversations: memory construction becomes increasingly lossy and unstable as context length and information complexity grow, and incurs prohibitive cost due to repeated LLM invocation. To address these limitations, we propose Threader, a memory system that shifts the focus from memory construction to efficient, structure-aware access over raw interactions. Instead of rewriting interactions, Threader preserves them as first-class memory, organizes them into topic-coherent segments via lightweight incremental segmentation, and enables accurate retrieval through multi-view representation. At query time, it performs multi-signal retrieval that combines segment-level access with localized evidence matching, ensuring both completeness and coherence. Extensive experiments demonstrate that Threader consistently improves answer accuracy and evidence recall, while significantly reducing the memory construction overhead.
Reinforcement learning with binary correctness rewards trains correctness, not calibrated confidence. The confidence that reasoning models verbalize is systematically overconfident, and the problem is not merely one of scale: verbalized confidence tracks how willing a model is to commit to an answer, not how likely the answer is to be right. Post-hoc rescaling therefore fits one distribution but rarely transfers. We look inside the model instead. On factual question answering, a linear probe on the hidden state between the chain of thought and the answer is substantially better calibrated: its expected calibration error is 5 to 38 times lower than that of the verbalized score across four benchmarks and two model families. However, when used to pick among N sampled answers, that same probe nearly ties majority voting yet falls far short of the oracle. Internal states answer "how certain am I" well and "which answer is right" poorly, so the signal should be reported as a confidence rather than used to select answers. As a result, we introduce probe-guided self-distillation (Probe-SD): score a model's own sampled traces with the probe, overwrite the confidence each trace states, and finetune the base checkpoint of the same family, so nothing but the model itself remains at test time. On Qwen3-14B, Probe-SD cuts ECE from 0.178 to 0.024 in-domain and from 0.542 to 0.113 out-of-domain, where it also beats post-hoc recalibration and self-consistency distillation. The resulting confidence is well-calibrated and useful for weighted voting, behaviors previously attributed to online RL, here obtained with supervised finetuning alone.
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Reinforcement learning with binary correctness rewards trains correctness, not calibrated confidence. The confidence that reasoning models verbalize is systematically overconfident, and the problem is not merely one of scale: verbalized confidence tracks how willing a model is to commit to an answer, not how likely the answer is to be right. Post-hoc rescaling therefore fits one distribution but rarely transfers. We look inside the model instead. On factual question answering, a linear probe on the hidden state between the chain of thought and the answer is substantially better calibrated: its expected calibration error is 5 to 38 times lower than that of the verbalized score across four benchmarks and two model families. However, when used to pick among N sampled answers, that same probe nearly ties majority voting yet falls far short of the oracle. Internal states answer "how certain am I" well and "which answer is right" poorly, so the signal should be reported as a confidence rather than used to select answers. As a result, we introduce probe-guided self-distillation (Probe-SD): score a model's own sampled traces with the probe, overwrite the confidence each trace states, and finetune the base checkpoint of the same family, so nothing but the model itself remains at test time. On Qwen3-14B, Probe-SD cuts ECE from 0.178 to 0.024 in-domain and from 0.542 to 0.113 out-of-domain, where it also beats post-hoc recalibration and self-consistency distillation. The resulting confidence is well-calibrated and useful for weighted voting, behaviors previously attributed to online RL, here obtained with supervised finetuning alone.
In many settings, post-training need not create the target behavior from scratch: the base model can already produce it, but not reliably. This shifts part of preference alignment from capability acquisition to behavioral expression. We ask how a specified preference is represented in native model computation, what prevents target-supporting computation from reliably dominating generation, and whether this structure can directly guide control. We introduce Residual Competition Maps (RCMs), which map a behavioral preference onto signed causal effects of native residual computation. Across preference domains, RCMs reveal coexisting target-supporting and target-competing effects, input-dependent component roles, and cases where a single native-component intervention reverses the preference outcome. DPO substantially reorganizes these effects and can weaken opposition without guaranteeing its removal. We then propose Direct Hidden-State Alignment (DHSA), which treats inference-time hidden states rather than base-model weights as the direct adaptation space. RCM-guided Causal Activation State Transition (CAST) implements DHSA through local state interventions at a small number of preference-relevant interfaces while freezing the base model. With only 256-16,384 controller parameters, CAST reaches DPO-competitive operating points across three preference domains, can complement DPO-trained models, and can be enabled or removed at inference time.
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In many settings, post-training need not create the target behavior from scratch: the base model can already produce it, but not reliably. This shifts part of preference alignment from capability acquisition to behavioral expression. We ask how a specified preference is represented in native model computation, what prevents target-supporting computation from reliably dominating generation, and whether this structure can directly guide control. We introduce Residual Competition Maps (RCMs), which map a behavioral preference onto signed causal effects of native residual computation. Across preference domains, RCMs reveal coexisting target-supporting and target-competing effects, input-dependent component roles, and cases where a single native-component intervention reverses the preference outcome. DPO substantially reorganizes these effects and can weaken opposition without guaranteeing its removal. We then propose Direct Hidden-State Alignment (DHSA), which treats inference-time hidden states rather than base-model weights as the direct adaptation space. RCM-guided Causal Activation State Transition (CAST) implements DHSA through local state interventions at a small number of preference-relevant interfaces while freezing the base model. With only 256-16,384 controller parameters, CAST reaches DPO-competitive operating points across three preference domains, can complement DPO-trained models, and can be enabled or removed at inference time.
作者Yang Cao, Jiaxin Zhang, Dave Zhenyu Chen, Yingji Zhong, Ruiyuan Gao, Lanqing Hong, Dan Xu
Vision-language models (VLMs) can benefit from geometric priors for multi-view spatial reasoning, yet answer-only training does not directly supervise the intermediate geometric estimates and their use in deriving quantitative spatial answers. We hypothesize that spatial chain-of-thought (CoT) supervision becomes more effective when the VLM first jointly learns complementary local geometry and global scene context through multi-view reconstruction. We introduce SpatialSpeak, a two-stage framework that connects QA-native reconstruction pretraining with spatial CoT learning. In Stage I, QA-Native Reconstruction Pretraining (QA-RP) combines marked-point 3D queries for fine-grained local geometry with object-center queries for global scene context across views. Both tasks are formulated as text-based question answering, allowing geometric estimation and subsequent reasoning to share the same autoregressive output interface. In Stage II, spatial CoT with Visual Compensation (CoT-VC) trains the model to express question-relevant geometric estimates and use them to derive answers, with reliability assessment and visual compensation supporting answer refinement when needed. On ReVSI, QA-RP increases the gain from CoT-VC from 2.6 to 6.9 points, and ablations show that both local and global reconstruction supervision are beneficial. SpatialSpeak achieves state-of-the-art results on ReVSI, VSI-Bench, and SPAR-Bench, with a ReVSI score of 62.8 that exceeds the strongest compared baseline by 8.7 points.
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Vision-language models (VLMs) can benefit from geometric priors for multi-view spatial reasoning, yet answer-only training does not directly supervise the intermediate geometric estimates and their use in deriving quantitative spatial answers. We hypothesize that spatial chain-of-thought (CoT) supervision becomes more effective when the VLM first jointly learns complementary local geometry and global scene context through multi-view reconstruction. We introduce SpatialSpeak, a two-stage framework that connects QA-native reconstruction pretraining with spatial CoT learning. In Stage I, QA-Native Reconstruction Pretraining (QA-RP) combines marked-point 3D queries for fine-grained local geometry with object-center queries for global scene context across views. Both tasks are formulated as text-based question answering, allowing geometric estimation and subsequent reasoning to share the same autoregressive output interface. In Stage II, spatial CoT with Visual Compensation (CoT-VC) trains the model to express question-relevant geometric estimates and use them to derive answers, with reliability assessment and visual compensation supporting answer refinement when needed. On ReVSI, QA-RP increases the gain from CoT-VC from 2.6 to 6.9 points, and ablations show that both local and global reconstruction supervision are beneficial. SpatialSpeak achieves state-of-the-art results on ReVSI, VSI-Bench, and SPAR-Bench, with a ReVSI score of 62.8 that exceeds the strongest compared baseline by 8.7 points.
作者Yi Ren, Wenlong Deng, Guanzhe Hong, Clare Lyle, Yarin Gal
Modern language models are likely to be updated throughout their lifetime rather than trained once and frozen. Each update therefore participates in a recurring cycle: decide which experience to learn from, understand what that update changes, and remain capable of learning from what comes next. We show that these challenges are governed by the same evolving update--behavior interaction. We derive a token- and layer-wise decomposition of how learning from one token changes another prediction. By separating the softmax force, shared readout geometry, and residual connections, it exposes two interaction channels and yields a forward-computable approximation. Following this interaction through time reveals a unified picture of continual adaptation. Positive interaction identifies useful experience; negative interaction produces either concentrated collision or accumulated erosion; over longer horizons, updates reshape the shared geometry mediating future learning signals, reducing their transmission. These predictions lead to effective data selection, mechanism-specific controls for interference, and a readout-based diagnostic of future learnability whose degradation predicts the benefit of restoring the readout. Across models and training regimes, the same local interaction thus explains both what an update changes now and how learning today changes what can be learned tomorrow. This view connects data attribution, forgetting, and plasticity loss as distinct regimes of the same evolving learning dynamics.
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Modern language models are likely to be updated throughout their lifetime rather than trained once and frozen. Each update therefore participates in a recurring cycle: decide which experience to learn from, understand what that update changes, and remain capable of learning from what comes next. We show that these challenges are governed by the same evolving update--behavior interaction. We derive a token- and layer-wise decomposition of how learning from one token changes another prediction. By separating the softmax force, shared readout geometry, and residual connections, it exposes two interaction channels and yields a forward-computable approximation. Following this interaction through time reveals a unified picture of continual adaptation. Positive interaction identifies useful experience; negative interaction produces either concentrated collision or accumulated erosion; over longer horizons, updates reshape the shared geometry mediating future learning signals, reducing their transmission. These predictions lead to effective data selection, mechanism-specific controls for interference, and a readout-based diagnostic of future learnability whose degradation predicts the benefit of restoring the readout. Across models and training regimes, the same local interaction thus explains both what an update changes now and how learning today changes what can be learned tomorrow. This view connects data attribution, forgetting, and plasticity loss as distinct regimes of the same evolving learning dynamics.
Vision-language-action (VLA) models adapt pretrained vision-language models (VLMs) for closed-loop robot control, transferring their perceptual and semantic capabilities to action prediction. Despite strong in-distribution performance, however, VLAs often degrade under deployment shifts. Adversarial training (AT) offers a model-adaptive approach to robustness without explicitly anticipating individual shifts, but its effect on natural distribution-shift generalization in multi-view VLAs remains unclear. We study this question using a multi-view VLA directly adapted from a pretrained VLM and evaluate generalization across seven LIBERO-Plus shift axes. Direct AT substantially improves Camera Viewpoint and Sensor Noise, the two shifts affecting only the third-person view, yet produces mixed or negative effects on other shifts. Controlled view interventions reveal a surprising failure mode that we term view collapse: Direct AT can shift cross-view reliance so strongly that the policy becomes dominated by the wrist view. This exposes a robustness shortcut: apparent robustness to a shifted view can arise from reduced use of that view rather than more robust perception of it. This motivates a distinction between robust perception, extracting reliable information under within-view shifts, and robust fusion, adapting reliance across views according to their reliability. To reduce fixed view reliance, we use a simple View Swap intervention and then re-evaluate AT. With View Swap, AT further improves Camera Viewpoint, Sensor Noise, and Robot Initial State, while its effects remain mixed on other shifts. Our results show that multi-view robustness requires separating improved perception from changes in cross-view reliance, and that AT provides selective rather than generic distribution-shift benefits.
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Vision-language-action (VLA) models adapt pretrained vision-language models (VLMs) for closed-loop robot control, transferring their perceptual and semantic capabilities to action prediction. Despite strong in-distribution performance, however, VLAs often degrade under deployment shifts. Adversarial training (AT) offers a model-adaptive approach to robustness without explicitly anticipating individual shifts, but its effect on natural distribution-shift generalization in multi-view VLAs remains unclear. We study this question using a multi-view VLA directly adapted from a pretrained VLM and evaluate generalization across seven LIBERO-Plus shift axes. Direct AT substantially improves Camera Viewpoint and Sensor Noise, the two shifts affecting only the third-person view, yet produces mixed or negative effects on other shifts. Controlled view interventions reveal a surprising failure mode that we term view collapse: Direct AT can shift cross-view reliance so strongly that the policy becomes dominated by the wrist view. This exposes a robustness shortcut: apparent robustness to a shifted view can arise from reduced use of that view rather than more robust perception of it. This motivates a distinction between robust perception, extracting reliable information under within-view shifts, and robust fusion, adapting reliance across views according to their reliability. To reduce fixed view reliance, we use a simple View Swap intervention and then re-evaluate AT. With View Swap, AT further improves Camera Viewpoint, Sensor Noise, and Robot Initial State, while its effects remain mixed on other shifts. Our results show that multi-view robustness requires separating improved perception from changes in cross-view reliance, and that AT provides selective rather than generic distribution-shift benefits.