作者Muhammad Owais, Ehtesham Iqbal, Samee Ullah Khan, Muhammad Umraiz, Yusra Abdulrahman, Irfan Hussain
This review examines the evolution of plant phenotyping from conventional manual trait measurement to high-throughput, robotic, and artificial intelligence-driven crop monitoring. Despite significant advances in imaging, autonomous platforms, multimodal sensing, and deep learning, current phenotyping systems remain fragmented across sensing modalities, crop traits, growth stages, environments, and management objectives. We therefore frame phenotyping as an integrated seed-soil-plant-environment-management (SSPEM) intelligence problem, where crop performance reflects interactions among seed quality, root-zone conditions, plant development, environmental exposure, and management actions. The review synthesizes conventional, high-throughput, robotic, and AI-driven phenotyping approaches, highlighting their capabilities and persistent limitations in temporal integration, multimodal reasoning, biological interpretation, and actionable decision support. Building on this analysis, we introduce a conceptual PhenoAgent framework that extends phenotyping beyond the estimation of isolated traits to evidence-based crop-state interpretation, uncertainty-aware reasoning, and management-oriented support. The PhenoAgent concept primarily brings together scattered advances in phenotyping to deliver insights ranging from detailed to high-level, such as what is happening in the crop, why it might be occurring, what evidence is missing, and what actions or additional measurements should be considered. We also discuss challenges in dataset scarcity, annotation, benchmarking, model generalization, and explainability. By linking multimodal phenotyping with agentic AI and closed-loop decision support, this review outlines a path to interpretable, scalable, and deployment-oriented crop intelligence.
展开完整摘要收起摘要↓
This review examines the evolution of plant phenotyping from conventional manual trait measurement to high-throughput, robotic, and artificial intelligence-driven crop monitoring. Despite significant advances in imaging, autonomous platforms, multimodal sensing, and deep learning, current phenotyping systems remain fragmented across sensing modalities, crop traits, growth stages, environments, and management objectives. We therefore frame phenotyping as an integrated seed-soil-plant-environment-management (SSPEM) intelligence problem, where crop performance reflects interactions among seed quality, root-zone conditions, plant development, environmental exposure, and management actions. The review synthesizes conventional, high-throughput, robotic, and AI-driven phenotyping approaches, highlighting their capabilities and persistent limitations in temporal integration, multimodal reasoning, biological interpretation, and actionable decision support. Building on this analysis, we introduce a conceptual PhenoAgent framework that extends phenotyping beyond the estimation of isolated traits to evidence-based crop-state interpretation, uncertainty-aware reasoning, and management-oriented support. The PhenoAgent concept primarily brings together scattered advances in phenotyping to deliver insights ranging from detailed to high-level, such as what is happening in the crop, why it might be occurring, what evidence is missing, and what actions or additional measurements should be considered. We also discuss challenges in dataset scarcity, annotation, benchmarking, model generalization, and explainability. By linking multimodal phenotyping with agentic AI and closed-loop decision support, this review outlines a path to interpretable, scalable, and deployment-oriented crop intelligence.
作者Andreas Kouvaras, Periklis Mantenoglou, Alexander Artikis
MAS specifications express the effects of the actions of the agents and their environment, as well as other temporal phenomena, such as the intervals during which an agent may perform an action. The specification of a MAS should also be executable in order to allow for run-time monitoring. Constructing the specification of a MAS requires formal language expertise, while machine learning techniques depend on labelled data which are rarely available. To address these issues, we propose `genRTEC', a method that leverages pre-trained Large Language Models (LLMs) to generate executable MAS specifications, in the language of the `Run-Time Event Calculus' (RTEC), from natural language descriptions. genRTEC constructs MAS specifications with complex hierarchical and cyclic dependencies based only on short natural language descriptions of the concepts involved. We present an extensive empirical evaluation of genRTEC, spanning various MAS specifications, including both a qualitative and a quantitative assessment. Our results demonstrate that genRTEC constructs executable MAS specifications of high predictive accuracy without compromising reasoning efficiency.
展开完整摘要收起摘要↓
MAS specifications express the effects of the actions of the agents and their environment, as well as other temporal phenomena, such as the intervals during which an agent may perform an action. The specification of a MAS should also be executable in order to allow for run-time monitoring. Constructing the specification of a MAS requires formal language expertise, while machine learning techniques depend on labelled data which are rarely available. To address these issues, we propose `genRTEC', a method that leverages pre-trained Large Language Models (LLMs) to generate executable MAS specifications, in the language of the `Run-Time Event Calculus' (RTEC), from natural language descriptions. genRTEC constructs MAS specifications with complex hierarchical and cyclic dependencies based only on short natural language descriptions of the concepts involved. We present an extensive empirical evaluation of genRTEC, spanning various MAS specifications, including both a qualitative and a quantitative assessment. Our results demonstrate that genRTEC constructs executable MAS specifications of high predictive accuracy without compromising reasoning efficiency.
作者Wangxuan Fan, Xiaoyu Nie, Zhoutian Shi, Xiangcheng Meng, Shipei Zeng, Pin Gao, Yan Hu, Zhongxiang Dai
Bipartite matching is a fundamental problem in game theory and market design. Classical approaches such as Gale--Shapley assume complete preferences and centralized computation, whereas many real-world matching processes are decentralized, asynchronous, and shaped by sequential interaction under limited information. We propose a dynamic bipartite matching framework that combines large language model (LLM) agents with contextual bandits. In a simulated Chinese marriage market, economically grounded LLM agents evaluate locally encountered candidates, while agent-specific Logistic-UCB models learn reciprocal acceptance from realized proposal outcomes. The mechanism therefore separates two decisions---whom do I like? and who is likely to like me back?---without requiring ex ante market-wide preference rankings. We first validate LLM-induced mate preferences against the empirical conditional-logit reference across multiple LLM backbones. In the $50\times50$ matching experiment, Bandit-UCB achieves the highest mean mutual welfare (56.01 versus 54.87 for Gale--Shapley), a smaller gender rank gap than the classical baselines, and the fewest blocking pairs among the LLM-ABM policies. Learned acceptance models show economically interpretable gender-differentiated associations, while counterfactual setups reveal no systematic unilateral advantage from prior search knowledge. Overall, these results support the advantages of decentralized matching with LLM-based behavioral modeling and online learning under incomplete information for economic simulation and computational social science research.
展开完整摘要收起摘要↓
Bipartite matching is a fundamental problem in game theory and market design. Classical approaches such as Gale--Shapley assume complete preferences and centralized computation, whereas many real-world matching processes are decentralized, asynchronous, and shaped by sequential interaction under limited information. We propose a dynamic bipartite matching framework that combines large language model (LLM) agents with contextual bandits. In a simulated Chinese marriage market, economically grounded LLM agents evaluate locally encountered candidates, while agent-specific Logistic-UCB models learn reciprocal acceptance from realized proposal outcomes. The mechanism therefore separates two decisions---whom do I like? and who is likely to like me back?---without requiring ex ante market-wide preference rankings. We first validate LLM-induced mate preferences against the empirical conditional-logit reference across multiple LLM backbones. In the $50\times50$ matching experiment, Bandit-UCB achieves the highest mean mutual welfare (56.01 versus 54.87 for Gale--Shapley), a smaller gender rank gap than the classical baselines, and the fewest blocking pairs among the LLM-ABM policies. Learned acceptance models show economically interpretable gender-differentiated associations, while counterfactual setups reveal no systematic unilateral advantage from prior search knowledge. Overall, these results support the advantages of decentralized matching with LLM-based behavioral modeling and online learning under incomplete information for economic simulation and computational social science research.
Long-horizon agent benchmarks typically report how far an agent progresses, but do not identify whether its performance comes from the foundation model, scaffold, responsibility scope, match-control granularity, or horizon. We introduce FromPitch2Board, a deterministic football-management benchmark that studies five configurable factors through controlled comparisons on a single simulator, using paired seeds and a frozen calibration. We evaluate four foundation models and four agent scaffolds. In the Model Track, Coach points Z-scores span 0.19, while Manager points Z-scores span 0.68, with GPT-5.6 showing a sharp rise in passivity under responsibility expansion. Its responsibility ladder rises from 46.1 to 58.1 points with recruitment, then falls to 46.8 under full management, localizing the regression to the final responsibility boundary. Across that boundary, its skipped-decision rate rises from 1.1% to 57.9%. Within the Flash-Pro pair crossed across every scaffold, scaffold choice changes Manager points Z-scores by up to 0.48 relative to the fixed stateless scaffold. The 3Y cohort shows a directional reversal in mean ranking between years one and three, while a selected Claude Code+Pro configuration peaks in year three and remains below that peak, showing that responsibility scope and horizon expose behavior changes that a single headline score conceals.
展开完整摘要收起摘要↓
Long-horizon agent benchmarks typically report how far an agent progresses, but do not identify whether its performance comes from the foundation model, scaffold, responsibility scope, match-control granularity, or horizon. We introduce FromPitch2Board, a deterministic football-management benchmark that studies five configurable factors through controlled comparisons on a single simulator, using paired seeds and a frozen calibration. We evaluate four foundation models and four agent scaffolds. In the Model Track, Coach points Z-scores span 0.19, while Manager points Z-scores span 0.68, with GPT-5.6 showing a sharp rise in passivity under responsibility expansion. Its responsibility ladder rises from 46.1 to 58.1 points with recruitment, then falls to 46.8 under full management, localizing the regression to the final responsibility boundary. Across that boundary, its skipped-decision rate rises from 1.1% to 57.9%. Within the Flash-Pro pair crossed across every scaffold, scaffold choice changes Manager points Z-scores by up to 0.48 relative to the fixed stateless scaffold. The 3Y cohort shows a directional reversal in mean ranking between years one and three, while a selected Claude Code+Pro configuration peaks in year three and remains below that peak, showing that responsibility scope and horizon expose behavior changes that a single headline score conceals.
作者Hao Li, Hangfan Zhang, Zhiyao Cui, Chunjiang Mu, Yiqun Zhang, Bo Zhang, Danyang Jia, Shuyue Hu
Practical deployment of large language model (LLM) agents requires strong task performance at affordable inference cost. For long-horizon agentic tasks, this performance-cost trade-off can be improved through within-task large-small model collaboration, as smaller models can handle some stages even when they cannot solve the full task. In this paper, we introduce RSI-router, a routing framework that constructs subtask-level model assignments and model-specific skills through recursive self-improvement over accumulated experience. Each iteration consists of four stages: Subtask Mining derives subtask definitions and identification rules from training trajectories; Routing Strategy Evolution proposes and evaluates diverse model assignments; Model-Specific Skill Evolution compares routed and large-model-only trajectories to diagnose failures and develop reusable execution skills; and Pareto-Optimal Router Selection updates the Pareto population using historical and newly generated routers while retaining dominated routers as experience for subsequent evolution. Routing between DeepSeek-V4.1-Flash and Qwen3.5-9B, RSI-router consistently surpasses the DeepSeek-only baseline at roughly half the inference cost (48.3%) across five agentic benchmarks. In particular, on ALFWorld, ScienceWorld, and WebShop, it cuts inference cost by 74.7-82.2% while simultaneously improving performance; on Terminal-Bench 2.0, it achieves a 16.7% relative performance gain at 18.0% lower cost. Moreover, RSI-router establishes a stronger performance--cost Pareto frontier than 9 routing methods.
展开完整摘要收起摘要↓
Practical deployment of large language model (LLM) agents requires strong task performance at affordable inference cost. For long-horizon agentic tasks, this performance-cost trade-off can be improved through within-task large-small model collaboration, as smaller models can handle some stages even when they cannot solve the full task. In this paper, we introduce RSI-router, a routing framework that constructs subtask-level model assignments and model-specific skills through recursive self-improvement over accumulated experience. Each iteration consists of four stages: Subtask Mining derives subtask definitions and identification rules from training trajectories; Routing Strategy Evolution proposes and evaluates diverse model assignments; Model-Specific Skill Evolution compares routed and large-model-only trajectories to diagnose failures and develop reusable execution skills; and Pareto-Optimal Router Selection updates the Pareto population using historical and newly generated routers while retaining dominated routers as experience for subsequent evolution. Routing between DeepSeek-V4.1-Flash and Qwen3.5-9B, RSI-router consistently surpasses the DeepSeek-only baseline at roughly half the inference cost (48.3%) across five agentic benchmarks. In particular, on ALFWorld, ScienceWorld, and WebShop, it cuts inference cost by 74.7-82.2% while simultaneously improving performance; on Terminal-Bench 2.0, it achieves a 16.7% relative performance gain at 18.0% lower cost. Moreover, RSI-router establishes a stronger performance--cost Pareto frontier than 9 routing methods.
Large language models can generate functionally correct code that still contains security weaknesses, motivating repair pipelines that first diagnose a weakness type before deciding how to fix it. The Common Weakness Enumeration (CWE) provides a standardized vocabulary for such diagnoses, but asking an autoregressive language model to generate a CWE label and extracting it from the response raises questions about output validity, speed, and cost, as well as accuracy. We evaluate Jev, a decision model that instead selects directly from a declared set of candidates and returns a probability for each, against six open-weight autoregressive models and a frontier proprietary model, GPT-5.6-Sol, on a controlled 50-way CWE classification task over 1,916 CyberSecEval benchmark examples. Jev outperforms all six open-weight baselines on every classification and ranking metric, while its comparison with GPT-5.6-Sol depends on the metric: GPT-5.6-Sol achieves higher Top-1 accuracy and Macro-F1, whereas Jev achieves higher Top-3 and Top-5 accuracy and a nearly identical MRR, at $6.27\times$ lower median API latency and $55.9\times$ lower estimated API cost. We further build JevVibe, a diagnosis-guided repair agent that uses predicted CWE labels to repair code generated by Qwen2.5-Coder-32B-Instruct. With Jev providing the diagnosis, the agent increases the detector-measured security pass rate from 63.5% before repair to 70.7%, compared with 66.1% for LLM-guided repair. These results show that JevVibe is effective at improving the security of generated code, with Jev providing reliable and efficient CWE classification.
展开完整摘要收起摘要↓
Large language models can generate functionally correct code that still contains security weaknesses, motivating repair pipelines that first diagnose a weakness type before deciding how to fix it. The Common Weakness Enumeration (CWE) provides a standardized vocabulary for such diagnoses, but asking an autoregressive language model to generate a CWE label and extracting it from the response raises questions about output validity, speed, and cost, as well as accuracy. We evaluate Jev, a decision model that instead selects directly from a declared set of candidates and returns a probability for each, against six open-weight autoregressive models and a frontier proprietary model, GPT-5.6-Sol, on a controlled 50-way CWE classification task over 1,916 CyberSecEval benchmark examples. Jev outperforms all six open-weight baselines on every classification and ranking metric, while its comparison with GPT-5.6-Sol depends on the metric: GPT-5.6-Sol achieves higher Top-1 accuracy and Macro-F1, whereas Jev achieves higher Top-3 and Top-5 accuracy and a nearly identical MRR, at $6.27\times$ lower median API latency and $55.9\times$ lower estimated API cost. We further build JevVibe, a diagnosis-guided repair agent that uses predicted CWE labels to repair code generated by Qwen2.5-Coder-32B-Instruct. With Jev providing the diagnosis, the agent increases the detector-measured security pass rate from 63.5% before repair to 70.7%, compared with 66.1% for LLM-guided repair. These results show that JevVibe is effective at improving the security of generated code, with Jev providing reliable and efficient CWE classification.
Recent gains in language model capability have come more from data than from architecture. Frontier labs and data companies produce verifiable agentic tasks, which supervised finetuning and reinforcement learning then turn into capability.This production line still rests on human labour and on human-in-the-loop collaboration. Automating task creation would let data production scale with compute rather than with expert headcount, would extend to more domains, and would enable a key step in recursive self-improvement (RSI). Current evaluations of an agent's ability to write such tasks measure how a model performs after training on what the agent produced. That does not match common practice in the data industry, where data is delivered sample by sample and each sample is accepted against a set of criteria rather than put straight into training. No existing evaluation asks whether an individual task meets the acceptance criteria of a data pipeline. We therefore introduce AutoDataBench. Given an original benchmark task and a record of the target model attempting it, an agent must write a new task for the same suite that meets practical acceptance standards on validity, novelty, difficulty and behavioural coverage. Across three benchmarks of executable agent tasks, no agent we evaluate scores above 20 out of 100 at the default time budget of 45 minutes. Giving the strongest agent four times as long improves its score substantially, while the cost of one usable task stays almost unchanged. Current agents can write training tasks of the required quality, but not efficiently. AutoDataBench provides a direct measure of an agent's capacity for autonomous data synthesis: one artifact at a time, judged against the criteria a production pipeline would apply, and without a training run. Code and data are available at https://github.com/StarDewXXX/AutoDataBench.
展开完整摘要收起摘要↓
Recent gains in language model capability have come more from data than from architecture. Frontier labs and data companies produce verifiable agentic tasks, which supervised finetuning and reinforcement learning then turn into capability.This production line still rests on human labour and on human-in-the-loop collaboration. Automating task creation would let data production scale with compute rather than with expert headcount, would extend to more domains, and would enable a key step in recursive self-improvement (RSI). Current evaluations of an agent's ability to write such tasks measure how a model performs after training on what the agent produced. That does not match common practice in the data industry, where data is delivered sample by sample and each sample is accepted against a set of criteria rather than put straight into training. No existing evaluation asks whether an individual task meets the acceptance criteria of a data pipeline. We therefore introduce AutoDataBench. Given an original benchmark task and a record of the target model attempting it, an agent must write a new task for the same suite that meets practical acceptance standards on validity, novelty, difficulty and behavioural coverage. Across three benchmarks of executable agent tasks, no agent we evaluate scores above 20 out of 100 at the default time budget of 45 minutes. Giving the strongest agent four times as long improves its score substantially, while the cost of one usable task stays almost unchanged. Current agents can write training tasks of the required quality, but not efficiently. AutoDataBench provides a direct measure of an agent's capacity for autonomous data synthesis: one artifact at a time, judged against the criteria a production pipeline would apply, and without a training run. Code and data are available at https://github.com/StarDewXXX/AutoDataBench.
Large language models (LLMs) have made misinformation inexpensive to produce but not to verify, creating a growing asymmetry in the information ecosystem. Under tight time, labor, and budget constraints, media organizations, platforms, and fact-checkers rely on screening to prioritize which content to verify. We introduce VEX-Bench, a unified benchmark for evaluating the verification complexity of LLM-generated misinformation, as perceived during screening, across models and generation methods. Verification complexity is assessed along multiple dimensions derived from journalistic and fact-checking practices, capturing checkability, harm potential, source credibility signals, imposter legitimacy, and expected verification effort. We define the VEX score as an integrated measure combining elicitation yield and verification complexity to quantify how generated content consumes limited verification capacity. We construct a benchmark spanning two misinformation categories, 6 high-stakes domains, and 60 real-world topics, and evaluate 7 frontier LLMs and 7 generation methods, yielding 5{,}880 articles. We employ an LLM-as-judge for scalable evaluation and validate it using content-analysis methodology, including ordinal Krippendorff $α$ for inter-annotator reliability, complemented by fact-checking agents for verification. Our findings show that no single method dominates all dimensions, underscoring the need for multi-dimensional evaluation. LLMs can generate high-VEX misinformation at 3$\times$ to 169$\times$ lower cost than agent-based verification. Such content is often prioritized during screening, consuming scarce verification resources and introducing a systematic risk of misallocation in resource-constrained verification systems. The code is publicly available in our \href{https://github.com/HanxunH/VEX-Bench}{GitHub repository}.
展开完整摘要收起摘要↓
Large language models (LLMs) have made misinformation inexpensive to produce but not to verify, creating a growing asymmetry in the information ecosystem. Under tight time, labor, and budget constraints, media organizations, platforms, and fact-checkers rely on screening to prioritize which content to verify. We introduce VEX-Bench, a unified benchmark for evaluating the verification complexity of LLM-generated misinformation, as perceived during screening, across models and generation methods. Verification complexity is assessed along multiple dimensions derived from journalistic and fact-checking practices, capturing checkability, harm potential, source credibility signals, imposter legitimacy, and expected verification effort. We define the VEX score as an integrated measure combining elicitation yield and verification complexity to quantify how generated content consumes limited verification capacity. We construct a benchmark spanning two misinformation categories, 6 high-stakes domains, and 60 real-world topics, and evaluate 7 frontier LLMs and 7 generation methods, yielding 5{,}880 articles. We employ an LLM-as-judge for scalable evaluation and validate it using content-analysis methodology, including ordinal Krippendorff $α$ for inter-annotator reliability, complemented by fact-checking agents for verification. Our findings show that no single method dominates all dimensions, underscoring the need for multi-dimensional evaluation. LLMs can generate high-VEX misinformation at 3$\times$ to 169$\times$ lower cost than agent-based verification. Such content is often prioritized during screening, consuming scarce verification resources and introducing a systematic risk of misallocation in resource-constrained verification systems. The code is publicly available in our \href{https://github.com/HanxunH/VEX-Bench}{GitHub repository}.
作者Zhixi Cai, Fucai Ke, Sukai Huang, Maria Garcia de la Banda, Peter J. Stuckey, Gholamreza Haffari, Hamid Rezatofighi
In complex embodied visual reasoning scenarios, an agent often has only a limited field of view, and the evidence needed to answer a question may be distributed across time, viewpoint, and interacting objects. A model may therefore give a plausible answer without ever observing the relevant object, time, or view that supports it. Current visual reasoning benchmarks largely evaluate passive observations and final answers, overlooking settings that require active reasoning and evidence acquisition. We introduce JRDB-AVR, a benchmark derived from existing real-world JRDB robotics data through a structured question-generation engine that turns this gap into an explicit evaluation: an embodied agentic system receives a visual reasoning question, requests bounded observations by timestamp and viewing angle, and is evaluated on both the final answer and the grounded visual evidence supporting it. The benchmark contains diverse questions over multiple real-world environments involving temporal search, viewpoint selection, and human-oriented compositional reasoning. We also introduce JRDB-AVR-Agent, a reference active reasoning agentic method that maintains an explicit observation-grounded graph-based world model and answers through solving. Experiments reveal a substantial gap between answer accuracy and evidence accuracy in current baselines, showing that current VLMs can produce unsupported correct answers and that active evidence-aware evaluation is necessary for embodied visual reasoning. Code and benchmark are available at https://github.com/ControlNet/JRDB-AVR.
展开完整摘要收起摘要↓
In complex embodied visual reasoning scenarios, an agent often has only a limited field of view, and the evidence needed to answer a question may be distributed across time, viewpoint, and interacting objects. A model may therefore give a plausible answer without ever observing the relevant object, time, or view that supports it. Current visual reasoning benchmarks largely evaluate passive observations and final answers, overlooking settings that require active reasoning and evidence acquisition. We introduce JRDB-AVR, a benchmark derived from existing real-world JRDB robotics data through a structured question-generation engine that turns this gap into an explicit evaluation: an embodied agentic system receives a visual reasoning question, requests bounded observations by timestamp and viewing angle, and is evaluated on both the final answer and the grounded visual evidence supporting it. The benchmark contains diverse questions over multiple real-world environments involving temporal search, viewpoint selection, and human-oriented compositional reasoning. We also introduce JRDB-AVR-Agent, a reference active reasoning agentic method that maintains an explicit observation-grounded graph-based world model and answers through solving. Experiments reveal a substantial gap between answer accuracy and evidence accuracy in current baselines, showing that current VLMs can produce unsupported correct answers and that active evidence-aware evaluation is necessary for embodied visual reasoning. Code and benchmark are available at https://github.com/ControlNet/JRDB-AVR.
作者Zehao Lu, Xingguo Xiong, Wopke van der Werf, Thijs L. van der Plas, Ioannis N. Athanasiadis
Meta-analysis is the synthesis of information from multiple sources to arrive at an overarching conclusion. There is a large need for meta-analysis in agricultural research to synthesize what is known and analyze overarching patterns. Extracting data from published literature is, however, labor-intensive, time-consuming, and tedious, and is impeded by a lack of standardization in research design, units of measurement, and terminology. These challenges are particularly evident in the domain of crop species mixtures, also called intercropping. With the growing capabilities of LLMs, many recent attempts have focused on building systems and tools to automate data collection, yet rigorous assessment against human-labeled ground truth is often missing. In this research, we evaluate three LLM-based approaches---direct zero-shot prompting, a staged workflow, and a multi-agent system---with six open-weight models to extract data from the intercropping literature. The results are evaluated against the manually curated ground truth and through a downstream statistical analysis. Overall, direct zero-shot prompting is the strongest and most consistent approach, achieving the highest mean similarity-adjusted F1 of 0.577, although none of the approaches is close to fully accurate. In the downstream analysis, most model--approach combinations recover the direction of the relationship between the predictor and outcome variables, but do not estimate its magnitude accurately.
展开完整摘要收起摘要↓
Meta-analysis is the synthesis of information from multiple sources to arrive at an overarching conclusion. There is a large need for meta-analysis in agricultural research to synthesize what is known and analyze overarching patterns. Extracting data from published literature is, however, labor-intensive, time-consuming, and tedious, and is impeded by a lack of standardization in research design, units of measurement, and terminology. These challenges are particularly evident in the domain of crop species mixtures, also called intercropping. With the growing capabilities of LLMs, many recent attempts have focused on building systems and tools to automate data collection, yet rigorous assessment against human-labeled ground truth is often missing. In this research, we evaluate three LLM-based approaches---direct zero-shot prompting, a staged workflow, and a multi-agent system---with six open-weight models to extract data from the intercropping literature. The results are evaluated against the manually curated ground truth and through a downstream statistical analysis. Overall, direct zero-shot prompting is the strongest and most consistent approach, achieving the highest mean similarity-adjusted F1 of 0.577, although none of the approaches is close to fully accurate. In the downstream analysis, most model--approach combinations recover the direction of the relationship between the predictor and outcome variables, but do not estimate its magnitude accurately.
作者Siddhant Jain, Anna Lea Reinwarth, Dimitra Tsovaltzi, Rafael Math, Julia Renner
Successful intercultural communication requires more than grammatical competence. It demands sensitivity to culturally embedded social norms whose violation triggers subtle but meaningful nonverbal responses. For German learners of Mandarin Chinese, acquiring this sensitivity is critical yet poorly supported by existing language-learning agents. We present a Wizard-of-Oz (WoZ) study design and supporting real-time system for collecting multimodal behavioral data from native Chinese speakers reacting to social norm violations by German learners. The system features a photorealistic MetaHuman avatar driven by Live Link face capture and MediaPipe upper-body tracking, a wizard console for real-time behavior selection, and synchronized multimodal logging across agent and learner streams. A layered annotation framework, based on psychological theory and covering non-observable socioemotional reactions, norm interpretation, verbal, and observable behavior thereof, and future supervision targets enables the corpus to support training of future automated cultural interpretation and behavior generation models. Four ecologically valid interaction scenarios, developed with cultural and pedagogical experts, provide the methodological and technical foundation for a culturally adapted conversational agent for Chinese language learning.
展开完整摘要收起摘要↓
Successful intercultural communication requires more than grammatical competence. It demands sensitivity to culturally embedded social norms whose violation triggers subtle but meaningful nonverbal responses. For German learners of Mandarin Chinese, acquiring this sensitivity is critical yet poorly supported by existing language-learning agents. We present a Wizard-of-Oz (WoZ) study design and supporting real-time system for collecting multimodal behavioral data from native Chinese speakers reacting to social norm violations by German learners. The system features a photorealistic MetaHuman avatar driven by Live Link face capture and MediaPipe upper-body tracking, a wizard console for real-time behavior selection, and synchronized multimodal logging across agent and learner streams. A layered annotation framework, based on psychological theory and covering non-observable socioemotional reactions, norm interpretation, verbal, and observable behavior thereof, and future supervision targets enables the corpus to support training of future automated cultural interpretation and behavior generation models. Four ecologically valid interaction scenarios, developed with cultural and pedagogical experts, provide the methodological and technical foundation for a culturally adapted conversational agent for Chinese language learning.
作者Prateek Kumar Rajput, Abdoul Kader Kabore, Yewei Song, Melissa Tessa, Tailia Malloy, Jacques Klein, Tegawendé F. Bissyandé
LLM coding agents can traverse hundreds of intermediate code states before submitting a solution. Evaluating only the final artifact leaves the evolution of security findings unmeasured. We introduce the Security Debt Line Integral (SDLI), which accumulates static-analysis risk when an agent reaches a new best test pass ratio. We instantiate it with four static application security testing (SAST) tools and study artifacts from 830 passing SWE-bench runs, 712 ProgramBench final workspaces, and 13 public MirrorCode trajectories. The two large populations use the final-state special case of SDLI. Two-tool Common Weakness Enumeration (CWE) class agreement occurs in 3.9% of SWE-bench runs and 26.2% of the 80 ProgramBench runs passing at least 90% of official tests. These are scanner findings, not validated vulnerability rates. Excluding three advisory-heavy classes reduces the latter rate to 6.2%. Same-task runs differ in their measured scores, while one reconstructed ProgramBench run exposes persistent findings from its first implementation write. A repair case study reduces the scanner signal while preserving tested behavior, but also reveals sensitivity to equivalent API rewrites. SDLI offers a way to study progress and security findings together. Its value for steering agents and confirming exploitable vulnerabilities remains to be established.
展开完整摘要收起摘要↓
LLM coding agents can traverse hundreds of intermediate code states before submitting a solution. Evaluating only the final artifact leaves the evolution of security findings unmeasured. We introduce the Security Debt Line Integral (SDLI), which accumulates static-analysis risk when an agent reaches a new best test pass ratio. We instantiate it with four static application security testing (SAST) tools and study artifacts from 830 passing SWE-bench runs, 712 ProgramBench final workspaces, and 13 public MirrorCode trajectories. The two large populations use the final-state special case of SDLI. Two-tool Common Weakness Enumeration (CWE) class agreement occurs in 3.9% of SWE-bench runs and 26.2% of the 80 ProgramBench runs passing at least 90% of official tests. These are scanner findings, not validated vulnerability rates. Excluding three advisory-heavy classes reduces the latter rate to 6.2%. Same-task runs differ in their measured scores, while one reconstructed ProgramBench run exposes persistent findings from its first implementation write. A repair case study reduces the scanner signal while preserving tested behavior, but also reveals sensitivity to equivalent API rewrites. SDLI offers a way to study progress and security findings together. Its value for steering agents and confirming exploitable vulnerabilities remains to be established.
In an era where software development is deeply tied with Large Language Models, does Model Driven Engineering (MDE) still make sense? This raises the question of the extent to which MDE can be successfully combined with an LLM approach to address the downsides of each approach separately. In this paper, we try to answer that question by investigating a central Research Question: Can Agents powered by Large Language Models improve code generated from UML diagrams and text specifications by Model Driven Engineering (MDE) tools? To investigate this problem, we developed a novel LLM-powered Multi-Agentic approach called ARTHUR (Architecture Refactoring Through Hybrid UML Reasoning), a framework that aims at combining the reliability of MDE and the ease of use of LLMs. ARTHUR is designed to refactor legacy Java code produced by traditional, rule-based, MDE code generators from UML diagrams. To asses the answer to our question, we have refactored the legacy code of several projects from our custom dataset crafted for this purpose. \name{} which made it possible to add support for modern frameworks like Spring Boot, while ensuring compliance with Model-Based Testing techniques to verify that the code still corresponds to the initial model's specifications. We then measured the results obtained in terms of time and cost, passing test rate, and compile@k, pass@k and pass$^k$ metrics. We also observed the effect of generating code directly from the conceptual model without the refactoring. Our preliminary test results show that MDE could not be more far from retirement, after all.
展开完整摘要收起摘要↓
In an era where software development is deeply tied with Large Language Models, does Model Driven Engineering (MDE) still make sense? This raises the question of the extent to which MDE can be successfully combined with an LLM approach to address the downsides of each approach separately. In this paper, we try to answer that question by investigating a central Research Question: Can Agents powered by Large Language Models improve code generated from UML diagrams and text specifications by Model Driven Engineering (MDE) tools? To investigate this problem, we developed a novel LLM-powered Multi-Agentic approach called ARTHUR (Architecture Refactoring Through Hybrid UML Reasoning), a framework that aims at combining the reliability of MDE and the ease of use of LLMs. ARTHUR is designed to refactor legacy Java code produced by traditional, rule-based, MDE code generators from UML diagrams. To asses the answer to our question, we have refactored the legacy code of several projects from our custom dataset crafted for this purpose. \name{} which made it possible to add support for modern frameworks like Spring Boot, while ensuring compliance with Model-Based Testing techniques to verify that the code still corresponds to the initial model's specifications. We then measured the results obtained in terms of time and cost, passing test rate, and compile@k, pass@k and pass$^k$ metrics. We also observed the effect of generating code directly from the conceptual model without the refactoring. Our preliminary test results show that MDE could not be more far from retirement, after all.
Large Language Model (LLM)-based agents promise to automate scientific discovery, yet exploring the vast hypothesis space remains costly. Existing principle-evolution methods accelerate this loop, but operate sequentially, which caps exploration breadth and wastes wall-clock time on challenging problems. To address this, we formulate collaborative scientific discovery as evidence transfer between parallel principle-evolution branches. We present COEVOLVE, which realizes this transfer through a coordination core over parallel branches. By integrating value-of-information-gated routing and context-discounted likelihood injection, COEVOLVE enables branches to collaborate through shared measurements while keeping their principle posteriors separate. Across six scientific-discovery tasks under a matched evaluation budget, COEVOLVE attains a mean solution quality of 66.5% versus 57.0% for single-branch principle evolution, with a 1.80x mean wall-clock speedup on the GPT-5.6-Terra backbone; on five auto-research tasks delegated to an autonomous research harness, it is the only arm whose mean stays above the published SOTA anchor on every task. These results establish when evidence sharing accelerates parallel discovery and when transfer safeguards are necessary to limit negative or inert transfers
展开完整摘要收起摘要↓
Large Language Model (LLM)-based agents promise to automate scientific discovery, yet exploring the vast hypothesis space remains costly. Existing principle-evolution methods accelerate this loop, but operate sequentially, which caps exploration breadth and wastes wall-clock time on challenging problems. To address this, we formulate collaborative scientific discovery as evidence transfer between parallel principle-evolution branches. We present COEVOLVE, which realizes this transfer through a coordination core over parallel branches. By integrating value-of-information-gated routing and context-discounted likelihood injection, COEVOLVE enables branches to collaborate through shared measurements while keeping their principle posteriors separate. Across six scientific-discovery tasks under a matched evaluation budget, COEVOLVE attains a mean solution quality of 66.5% versus 57.0% for single-branch principle evolution, with a 1.80x mean wall-clock speedup on the GPT-5.6-Terra backbone; on five auto-research tasks delegated to an autonomous research harness, it is the only arm whose mean stays above the published SOTA anchor on every task. These results establish when evidence sharing accelerates parallel discovery and when transfer safeguards are necessary to limit negative or inert transfers
作者Youhui Wang, Yunzhu Li, Li Fei-Fei, Jiajun Wu, Huang Huang
Human videos offer a scalable source of demonstrations for dexterous robot manipulation. However, existing human-to-simulation-to-robot (Human2Sim2Robot) pipelines rely on predefined procedures that struggle to accommodate diverse object properties and interactions, particularly those involving articulated and deformable objects. We introduce DexAgent, an agentic Human2Sim2Robot framework that converts a single egocentric human video and a task prompt into physically grounded robot trajectories for policy training. It operates through four stages: semantic understanding of human videos, property-based simulation reconstruction, robot trajectory optimization, and robot data generation. At each stage, DexAgent adapts its approach to the task and object properties by selecting suitable skills from its tool library or developing new ones when needed. Property-specific verifiers assess stage outcomes for physical validity and task-specific requirements and provide feedback for refinement, preventing error propagation through the workflow. This adaptive, verification-guided process allows DexAgent to process diverse objects and long-horizon tasks. In the final stage, DexAgent varies object and robot states in simulation to generate diverse robot trajectories from a single human video, then retextures the rendered observations to facilitate sim-to-real transfer. Newly developed skills and verifiers are retained in its tool library, making it self-evolving to accumulate reusable capabilities. This reduces processing time as DexAgent encounters more human videos. Across eleven real-world tasks, policies trained with DexAgent-generated data achieve a 3.5x higher success rate than competing baselines. Project website: https://dexagent1.github.io/.
展开完整摘要收起摘要↓
Human videos offer a scalable source of demonstrations for dexterous robot manipulation. However, existing human-to-simulation-to-robot (Human2Sim2Robot) pipelines rely on predefined procedures that struggle to accommodate diverse object properties and interactions, particularly those involving articulated and deformable objects. We introduce DexAgent, an agentic Human2Sim2Robot framework that converts a single egocentric human video and a task prompt into physically grounded robot trajectories for policy training. It operates through four stages: semantic understanding of human videos, property-based simulation reconstruction, robot trajectory optimization, and robot data generation. At each stage, DexAgent adapts its approach to the task and object properties by selecting suitable skills from its tool library or developing new ones when needed. Property-specific verifiers assess stage outcomes for physical validity and task-specific requirements and provide feedback for refinement, preventing error propagation through the workflow. This adaptive, verification-guided process allows DexAgent to process diverse objects and long-horizon tasks. In the final stage, DexAgent varies object and robot states in simulation to generate diverse robot trajectories from a single human video, then retextures the rendered observations to facilitate sim-to-real transfer. Newly developed skills and verifiers are retained in its tool library, making it self-evolving to accumulate reusable capabilities. This reduces processing time as DexAgent encounters more human videos. Across eleven real-world tasks, policies trained with DexAgent-generated data achieve a 3.5x higher success rate than competing baselines. Project website: https://dexagent1.github.io/.
作者Zipei Yu, Yue-Jiao Gong, Zeyuan Ma, Yuncheng Jiang, Zhiguang Cao
Meta-Black-Box Optimization (MetaBBO) is one of the highlights in the recent AI for Optimization trend. This paradigm's bi-level workflow leverages the learnable algorithm design policy at meta level to ensure the performance and generalization improvement on the low-level optimization task. While MetaBBO helps advance the performance lower bound of the resulted optimization system, it is currently handcrafted and customized case by case to adapt different optimization problems, which inevitably introduces inherent subjectivity and hence restricts the performance upper bound and usability in practice. In this paper, we address this issue by regarding MetaBBO's design loop as coding task, where we could introduce openendedness into MetaBBO with recursive self-improvement capability of advanced coding agents. Specifically, we propose a dual-agent framework: i) a task agent continuously refines the codebase of a target MetaBBO approach through code evolution; ii) a hyper agent progressively modifies the task agent and itself to provide open-ended design behavior; iii) the evolved MetaBBO codebase is evaluated and all in-execution information is fed back to the agents for recursive self-referential improvement. As a result, given a naive MetaBBO template, our framework automates a design evolution and finds novel variants superior to up-to-date human-made MetaBBO baselines. Surprisingly, the experimental results also demonstrate that our framework supports fast adaption across different optimization domains. Solid interpretation analysis further reveals interesting design principles emerge in such open-ended process. This work serves as the first exploration on automating design of complex learning-assisted optimization algorithms.
展开完整摘要收起摘要↓
Meta-Black-Box Optimization (MetaBBO) is one of the highlights in the recent AI for Optimization trend. This paradigm's bi-level workflow leverages the learnable algorithm design policy at meta level to ensure the performance and generalization improvement on the low-level optimization task. While MetaBBO helps advance the performance lower bound of the resulted optimization system, it is currently handcrafted and customized case by case to adapt different optimization problems, which inevitably introduces inherent subjectivity and hence restricts the performance upper bound and usability in practice. In this paper, we address this issue by regarding MetaBBO's design loop as coding task, where we could introduce openendedness into MetaBBO with recursive self-improvement capability of advanced coding agents. Specifically, we propose a dual-agent framework: i) a task agent continuously refines the codebase of a target MetaBBO approach through code evolution; ii) a hyper agent progressively modifies the task agent and itself to provide open-ended design behavior; iii) the evolved MetaBBO codebase is evaluated and all in-execution information is fed back to the agents for recursive self-referential improvement. As a result, given a naive MetaBBO template, our framework automates a design evolution and finds novel variants superior to up-to-date human-made MetaBBO baselines. Surprisingly, the experimental results also demonstrate that our framework supports fast adaption across different optimization domains. Solid interpretation analysis further reveals interesting design principles emerge in such open-ended process. This work serves as the first exploration on automating design of complex learning-assisted optimization algorithms.
Coding agents are increasingly deployed for iterative development on real repositories, yet existing evaluation barely answers a basic question: do coding agents reuse existing code or reinvent the wheel? The question matters: every duplicated implementation is a fix applied twice and agents produce code far faster than humans can audit, so redundancy accumulates unsupervised. Thus, we present RepoReuse, a multi-turn benchmark for auditing code reuse in real repositories, where requirements are revealed turn by turn and the workspace accumulates across turns. It is built by a fully automated pipeline combining AST-based dependency graphs, guided evidence collection, and execution-verified task synthesis, and scales readily to new repositories. Beyond pass rates, we measure the reuse rate together with recall and cross-turn structural redundancy. An audit over 3{,}000 turns shows that agents progressively stop exploring relevant repository code, reuse their own history less even when it is fully in the workspace, and leave duplicated logic in 50.8% of task chains by turn~5---all while pass rates barely move. Such deficiencies are invisible to pass rates, underscoring the need to evaluate code generation beyond functional correctness.
展开完整摘要收起摘要↓
Coding agents are increasingly deployed for iterative development on real repositories, yet existing evaluation barely answers a basic question: do coding agents reuse existing code or reinvent the wheel? The question matters: every duplicated implementation is a fix applied twice and agents produce code far faster than humans can audit, so redundancy accumulates unsupervised. Thus, we present RepoReuse, a multi-turn benchmark for auditing code reuse in real repositories, where requirements are revealed turn by turn and the workspace accumulates across turns. It is built by a fully automated pipeline combining AST-based dependency graphs, guided evidence collection, and execution-verified task synthesis, and scales readily to new repositories. Beyond pass rates, we measure the reuse rate together with recall and cross-turn structural redundancy. An audit over 3{,}000 turns shows that agents progressively stop exploring relevant repository code, reuse their own history less even when it is fully in the workspace, and leave duplicated logic in 50.8% of task chains by turn~5---all while pass rates barely move. Such deficiencies are invisible to pass rates, underscoring the need to evaluate code generation beyond functional correctness.
Many Model Context Protocol (MCP) servers wrap web APIs built for human developers, and their error messages tell the reader to run a command, edit a configuration, open a web page or wait. Many agents that read them can only call the server's tools. In 150 widely used MCP servers, 949 of 3,001 error messages tell the caller what to do next, and half of these steps depend on something the server cannot see about the caller. On credential errors, 62 of 67 steps ask for a terminal command, a configuration change or a web page; on rate limits, 20 of 30 say to wait and retry without naming the call to repeat. We tested five OpenAI models that act only through the tools of Berkeley Function Calling Leaderboard tasks, and the agents did what the step said. On expired credentials, a terminal command in the step left 45% of tasks recovered, and the loss it caused grew from 18 points for GPT-5.5 to 69 for GPT-6 Astra. On a rate limit, GitHub's "Wait before retrying." left 6%. We tested two remedies. For MCP developers, naming a server tool in the step raised recovery on expired credentials to 84%, with the login tool in place of the command, and on a rate limit to 88%, with the call to repeat in place of the bare wait. For agent developers, deleting the step with a one-sentence prompt before the model reads it raised recovery on expired credentials to 82%.
展开完整摘要收起摘要↓
Many Model Context Protocol (MCP) servers wrap web APIs built for human developers, and their error messages tell the reader to run a command, edit a configuration, open a web page or wait. Many agents that read them can only call the server's tools. In 150 widely used MCP servers, 949 of 3,001 error messages tell the caller what to do next, and half of these steps depend on something the server cannot see about the caller. On credential errors, 62 of 67 steps ask for a terminal command, a configuration change or a web page; on rate limits, 20 of 30 say to wait and retry without naming the call to repeat. We tested five OpenAI models that act only through the tools of Berkeley Function Calling Leaderboard tasks, and the agents did what the step said. On expired credentials, a terminal command in the step left 45% of tasks recovered, and the loss it caused grew from 18 points for GPT-5.5 to 69 for GPT-6 Astra. On a rate limit, GitHub's "Wait before retrying." left 6%. We tested two remedies. For MCP developers, naming a server tool in the step raised recovery on expired credentials to 84%, with the login tool in place of the command, and on a rate limit to 88%, with the call to repeat in place of the bare wait. For agent developers, deleting the step with a one-sentence prompt before the model reads it raised recovery on expired credentials to 82%.
Large language model (LLM) assistants increasingly help users draft content for third-party recipients. During private drafting, the user or the model may introduce an item and later remove or replace it. The model may remove the item from the intended content but reveal it again when stating the edit. We call such statements revision traces. For example, after a user removes the password before sharing a configuration file, the model may delete it but leave a comment saying, "Removed the password 'No****4!' as requested." A third-party recipient who sees only the delivered file can therefore recover the withdrawn password from the comment. In an in-the-wild analysis of three public conversation corpora, we identify 26,753 revision requests, of which 2,363 (8.8%) leave revision traces. We study them in greater depth under controlled conditions by introducing RevLeakBench, a benchmark of 100 tasks across five scenarios with a conversation track and an agent track. We measure trace occurrence, withdrawn-item recovery, trace position, and required-content retention. Across six models, about half of the deliverables in both tracks state the edit after a revocation, and a reader that sees only the deliverable can recover the withdrawn item from about 13% of them. Telling the model that its entire reply will be forwarded to the recipient still leaves revision traces in 36.4% of the deliverables. We compare prompt defenses and a delivery boundary, and propose an output-side filter that sharply reduces recovery with little loss of required content. We believe our work can benefit efforts to understand and mitigate unintended disclosure in LLM interactions.
展开完整摘要收起摘要↓
Large language model (LLM) assistants increasingly help users draft content for third-party recipients. During private drafting, the user or the model may introduce an item and later remove or replace it. The model may remove the item from the intended content but reveal it again when stating the edit. We call such statements revision traces. For example, after a user removes the password before sharing a configuration file, the model may delete it but leave a comment saying, "Removed the password 'No****4!' as requested." A third-party recipient who sees only the delivered file can therefore recover the withdrawn password from the comment. In an in-the-wild analysis of three public conversation corpora, we identify 26,753 revision requests, of which 2,363 (8.8%) leave revision traces. We study them in greater depth under controlled conditions by introducing RevLeakBench, a benchmark of 100 tasks across five scenarios with a conversation track and an agent track. We measure trace occurrence, withdrawn-item recovery, trace position, and required-content retention. Across six models, about half of the deliverables in both tracks state the edit after a revocation, and a reader that sees only the deliverable can recover the withdrawn item from about 13% of them. Telling the model that its entire reply will be forwarded to the recipient still leaves revision traces in 36.4% of the deliverables. We compare prompt defenses and a delivery boundary, and propose an output-side filter that sharply reduces recovery with little loss of required content. We believe our work can benefit efforts to understand and mitigate unintended disclosure in LLM interactions.
Operating system (OS) code can account for a substantial share of CPU execution time. First, as application logic is offloaded to heterogeneous accelerators (e.g., GPUs), the CPU increasingly acts as an orchestrator, spending cycles in driver calls, data movement, and synchronization rather than in application code. Second, workloads such as serverless functions frequently invoke OS services. At the same time, the OS is a complex codebase spanning many subsystems (e.g., memory management, networking), making it hard to localize the specific code path responsible for a slowdown. Existing profilers expose measurements that require interpretation(e.g., perf and Intel VTune) or can perturb short operations when extensively instrumented (e.g., ftrace). Diagnosing OS bottlenecks can therefore require repeated kernel instrumentation and manual interpretation. We introduce Argus, an agentic LLM-based profiler that produces instrumentation code and autonomously reasons over potential OS-level bottlenecks. Argus integrates two key mechanisms: (i) a calibration methodology that involves collecting a measurement from an idle system and using it as a reference point to discover potential bottlenecks, and (ii) a tree-based data structure that represents the different OS execution paths, improving the agent's bottleneck localization accuracy. Argus aims to identify a specific kernel code path rather than stop at a subsystem-level diagnosis. In two case studies, we employ Argus to autonomously discover bottlenecks present in the memory management subsystem caused by (i) a THP aggressor co-running with other applications, and (ii) applications that incur different types of page faults. Argus produces 19 times fewer incorrect deep-path diagnoses than the strongest evaluated LLM-based baseline, which lacks reference calibration, while preserving low time-to-diagnosis (approximately 31 s)
展开完整摘要收起摘要↓
Operating system (OS) code can account for a substantial share of CPU execution time. First, as application logic is offloaded to heterogeneous accelerators (e.g., GPUs), the CPU increasingly acts as an orchestrator, spending cycles in driver calls, data movement, and synchronization rather than in application code. Second, workloads such as serverless functions frequently invoke OS services. At the same time, the OS is a complex codebase spanning many subsystems (e.g., memory management, networking), making it hard to localize the specific code path responsible for a slowdown. Existing profilers expose measurements that require interpretation(e.g., perf and Intel VTune) or can perturb short operations when extensively instrumented (e.g., ftrace). Diagnosing OS bottlenecks can therefore require repeated kernel instrumentation and manual interpretation. We introduce Argus, an agentic LLM-based profiler that produces instrumentation code and autonomously reasons over potential OS-level bottlenecks. Argus integrates two key mechanisms: (i) a calibration methodology that involves collecting a measurement from an idle system and using it as a reference point to discover potential bottlenecks, and (ii) a tree-based data structure that represents the different OS execution paths, improving the agent's bottleneck localization accuracy. Argus aims to identify a specific kernel code path rather than stop at a subsystem-level diagnosis. In two case studies, we employ Argus to autonomously discover bottlenecks present in the memory management subsystem caused by (i) a THP aggressor co-running with other applications, and (ii) applications that incur different types of page faults. Argus produces 19 times fewer incorrect deep-path diagnoses than the strongest evaluated LLM-based baseline, which lacks reference calibration, while preserving low time-to-diagnosis (approximately 31 s)
Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.
展开完整摘要收起摘要↓
Writing fast GPU code for physical simulation is difficult: implementations must preserve numerical accuracy while handling irregular data access, synchronization, and iterative solvers. We introduce GPUPhysBench, a benchmark of 50 tasks testing whether coding agents can meet these demands. Tasks cover fluids, deformable solids, and granular materials, from individual simulation operators to complete simulators. Agents write, compile, test, and optimize GPU code with access to a NVIDIA GPU under fixed time budgets. We report pass rates and runtime performance relative to expert-optimized reference implementations. In a single-attempt evaluation of six frontier model-harness pairs, the two strongest pass all 50 tasks, but even the fastest reaches at least 0.9 the reference speed on only 22% of them, and no submission is more than 5% faster than the reference. The largest gaps arise in collision detection, constraint solving, and iterative solvers. GPUPhysBench brings physical simulation workloads to coding-agent evaluation, testing both the ability to implement numerical methods correctly and the ability to make them run efficiently.
Mobile GUI agents operate through a perception--action loop: at each step they screenshot the device, invoke a vision--language model (VLM), and emit an action. It is slow, costly, and brittle, yet most of what it does is navigation---and everyday navigation is static, ordered, and endlessly repeated. We present PhoneCLI, which compiles an app's GUI navigation into callable commands, without any app-internal API, runtime instrumentation, or model training. Offline, PhoneCLI explores a target app from the outside and distills its screens, interactive elements, and navigation edges into a semantically annotated map; each screen yields one deterministic command: a replay sequence that reaches it. Online, the agent selects a command, verifies it before execution, and then executes it deterministically in sub-second time at zero VLM cost; open-ended interaction and every failure of the compiled path fall back to the embedded VLM interpreter, exactly the pure VLM agent, so compilation can only help. On AndroidLab, PhoneCLI improves the task success rate while reducing steps and token consumption, and it transfers to AndroidWorld's official M3A agent with consistent efficiency gains. What PhoneCLI compiles is the app's navigation rather than one run, so it serves new tasks, not only repeated ones.
展开完整摘要收起摘要↓
Mobile GUI agents operate through a perception--action loop: at each step they screenshot the device, invoke a vision--language model (VLM), and emit an action. It is slow, costly, and brittle, yet most of what it does is navigation---and everyday navigation is static, ordered, and endlessly repeated. We present PhoneCLI, which compiles an app's GUI navigation into callable commands, without any app-internal API, runtime instrumentation, or model training. Offline, PhoneCLI explores a target app from the outside and distills its screens, interactive elements, and navigation edges into a semantically annotated map; each screen yields one deterministic command: a replay sequence that reaches it. Online, the agent selects a command, verifies it before execution, and then executes it deterministically in sub-second time at zero VLM cost; open-ended interaction and every failure of the compiled path fall back to the embedded VLM interpreter, exactly the pure VLM agent, so compilation can only help. On AndroidLab, PhoneCLI improves the task success rate while reducing steps and token consumption, and it transfers to AndroidWorld's official M3A agent with consistent efficiency gains. What PhoneCLI compiles is the app's navigation rather than one run, so it serves new tasks, not only repeated ones.
作者Priyanka Kargupta, Silviu Cucerzan, Shweti Mahajan, Allen Herring, Jiawei Han, Ryen W. White, Sujay Kumar Jauhar
Large language models (LLMs) excel at structured, verifiable tasks, but their low-entropy bias can produce homogeneous and predictable outputs, limiting their utility for open-ended scientific ideation. Effective discovery, however, spans a broader creative spectrum: from structured day science to loosely structured, serendipitous night science that reaches ideas beyond those typically considered. We introduce AI Night-Scientist, an agentic framework that uses reinforcement learning to teach models when and how to depart from predictable reasoning. Grounded in cognitive science, we model creativity along three axes: action (what to do and how creatively), process (when to explore versus exploit), and outcome (the novelty and usefulness of the resulting idea). We use these axes to train models with GRPO, exposing them to varying degrees and forms of creativity throughout training. This produces substantially more diverse scientific proposals, expanding the range of research directions by 27.8% and contribution types by 14.9% over the base model. It also improves predicted citation impact by up to 32.0 percentage points and originality by 66.2 points. These gains cannot be reproduced by simply increasing decoding temperature; instead, we find that semantic guidance specifying what kind of creativity to pursue is critical. Overall, our results suggest that creativity is a learnable, multi-level ability that can be shaped to help researchers reach ideas beyond those typically explored by LLMs.
展开完整摘要收起摘要↓
Large language models (LLMs) excel at structured, verifiable tasks, but their low-entropy bias can produce homogeneous and predictable outputs, limiting their utility for open-ended scientific ideation. Effective discovery, however, spans a broader creative spectrum: from structured day science to loosely structured, serendipitous night science that reaches ideas beyond those typically considered. We introduce AI Night-Scientist, an agentic framework that uses reinforcement learning to teach models when and how to depart from predictable reasoning. Grounded in cognitive science, we model creativity along three axes: action (what to do and how creatively), process (when to explore versus exploit), and outcome (the novelty and usefulness of the resulting idea). We use these axes to train models with GRPO, exposing them to varying degrees and forms of creativity throughout training. This produces substantially more diverse scientific proposals, expanding the range of research directions by 27.8% and contribution types by 14.9% over the base model. It also improves predicted citation impact by up to 32.0 percentage points and originality by 66.2 points. These gains cannot be reproduced by simply increasing decoding temperature; instead, we find that semantic guidance specifying what kind of creativity to pursue is critical. Overall, our results suggest that creativity is a learnable, multi-level ability that can be shaped to help researchers reach ideas beyond those typically explored by LLMs.
作者Alvin Zhang, Xuecheng Liu, Zixuan Wang, Fahim Tajwar, Daman Arora, Ruslan Salakhutdinov, Daniel Khashabi, Yuda Song, Andrea Zanette
A language-model agent is jointly defined by its model and its harness, the executable program that organizes model calls, tool use, and information flow. Because different tasks call for different ways of organizing these operations, the harness needs to be adapted using feedback from the task at hand. We introduce harness learning, which trains a proposer model to revise a solver's harness using execution feedback. We formulate this process as meta-learning over executable programs, with harness revisions playing the role of weight updates in gradient-based adaptation. We train the proposer with reinforcement learning, using the task performance of revised harnesses as the reward. At test time, the proposer uses feedback from successive executions on a new task to refine the harness, without performing any parameter-space update. Experiments on reasoning and multi-hop question answering show that harness learning improves revision quality and that the ability to adapt at test time transfers to unseen tasks. Policies trained on individual revisions can continue improving harnesses over multiple rounds, while the benefits of training on revision sequences vary across settings. These findings suggest a path towards continually learning agents that turn accumulated experience into generalizable improvements.
展开完整摘要收起摘要↓
A language-model agent is jointly defined by its model and its harness, the executable program that organizes model calls, tool use, and information flow. Because different tasks call for different ways of organizing these operations, the harness needs to be adapted using feedback from the task at hand. We introduce harness learning, which trains a proposer model to revise a solver's harness using execution feedback. We formulate this process as meta-learning over executable programs, with harness revisions playing the role of weight updates in gradient-based adaptation. We train the proposer with reinforcement learning, using the task performance of revised harnesses as the reward. At test time, the proposer uses feedback from successive executions on a new task to refine the harness, without performing any parameter-space update. Experiments on reasoning and multi-hop question answering show that harness learning improves revision quality and that the ability to adapt at test time transfers to unseen tasks. Policies trained on individual revisions can continue improving harnesses over multiple rounds, while the benefits of training on revision sequences vary across settings. These findings suggest a path towards continually learning agents that turn accumulated experience into generalizable improvements.
Real-world embodied agents often pursue independent objectives within a shared physical environment, where their actions can alter the conditions faced by others. Existing benchmarks, however, typically assume shared goals or explicitly prescribed interaction protocols, leaving such emergent physical coupling underexplored. We introduce VehicleArena, a 3D urban-driving benchmark for studying independently operating agents in a dynamic shared world. In VehicleArena, LLM-controlled agents must fulfill evolving passenger requests while navigating complex traffic, and each agent's driving decisions can reshape traffic flow, delays, risks, and subsequent observations for surrounding agents. The benchmark provides 112 evaluation tasks spanning single-agent and multi-agent driving. Across nine evaluated models, the highest arrival rates reach only 65.0% on single-agent tasks and 65.6% on multi-agent tasks, while strong passenger-request or cabin scores do not reliably translate into successful trip completion. Moreover, in matched multi-agent runs, every tested focal policy reduces the arrival rate of surrounding vehicles relative to the simulator's native traffic controller, revealing measurable externalities beyond the focal vehicle itself.
展开完整摘要收起摘要↓
Real-world embodied agents often pursue independent objectives within a shared physical environment, where their actions can alter the conditions faced by others. Existing benchmarks, however, typically assume shared goals or explicitly prescribed interaction protocols, leaving such emergent physical coupling underexplored. We introduce VehicleArena, a 3D urban-driving benchmark for studying independently operating agents in a dynamic shared world. In VehicleArena, LLM-controlled agents must fulfill evolving passenger requests while navigating complex traffic, and each agent's driving decisions can reshape traffic flow, delays, risks, and subsequent observations for surrounding agents. The benchmark provides 112 evaluation tasks spanning single-agent and multi-agent driving. Across nine evaluated models, the highest arrival rates reach only 65.0% on single-agent tasks and 65.6% on multi-agent tasks, while strong passenger-request or cabin scores do not reliably translate into successful trip completion. Moreover, in matched multi-agent runs, every tested focal policy reduces the arrival rate of surrounding vehicles relative to the simulator's native traffic controller, revealing measurable externalities beyond the focal vehicle itself.
作者Zhiwei Zhang, Huayu Deng, Fei Zhao, Jiayan Fu, Bin Liang, Kam-Fai Wong, Mu Chuan
Large language model post-training generates self-generated rollouts through reinforcement learning and on-policy distillation, yet this experience is often treated as stale once the policy advances. Historical rollouts can remain compatible with a later policy while preserving behaviors that the policy no longer expresses reliably. However, they may also contain mistakes, abandoned attempts, and redundant actions that should not be imitated, motivating finer-grained selective supervision. We introduce ROSS (Relearning from Self-Generated Rollouts through Selective Supervision), which preserves the full historical trajectory as context while applying loss only to selected model-generated continuations. Across domain-specific reinforcement learning, multi-teacher on-policy distillation, and agentic reinforcement learning, ROSS consistently improves upstream checkpoints and outperforms baselines across mathematics, code generation, instruction following, and software engineering. On Qwen3.6-35B-A3B, ROSS improves the six-benchmark MOPD average from 58.40% to 62.20% and SWE-bench Verified from 64.20% to 68.40%. These results show that self-rollout training leaves behind reusable behavioral experience that can yield further gains through offline supervised fine-tuning (SFT), without additional policy rollouts.
展开完整摘要收起摘要↓
Large language model post-training generates self-generated rollouts through reinforcement learning and on-policy distillation, yet this experience is often treated as stale once the policy advances. Historical rollouts can remain compatible with a later policy while preserving behaviors that the policy no longer expresses reliably. However, they may also contain mistakes, abandoned attempts, and redundant actions that should not be imitated, motivating finer-grained selective supervision. We introduce ROSS (Relearning from Self-Generated Rollouts through Selective Supervision), which preserves the full historical trajectory as context while applying loss only to selected model-generated continuations. Across domain-specific reinforcement learning, multi-teacher on-policy distillation, and agentic reinforcement learning, ROSS consistently improves upstream checkpoints and outperforms baselines across mathematics, code generation, instruction following, and software engineering. On Qwen3.6-35B-A3B, ROSS improves the six-benchmark MOPD average from 58.40% to 62.20% and SWE-bench Verified from 64.20% to 68.40%. These results show that self-rollout training leaves behind reusable behavioral experience that can yield further gains through offline supervised fine-tuning (SFT), without additional policy rollouts.
Large language models (LLMs) are increasingly positioned as a force to empower underserved communities, and significant efforts are being made to expand access. Yet, access alone does not equate to meaningful adoption. First, even if a system is accessible, it won't be adopted if users are not willing to adopt it. Second, even if an LLM system is superficially adopted, the heterogeneity of LLM tools means that LLM adoption can be further deepened. Closing this access-adoption gap is critical to ensuring that the full social potential of LLM is not only accessible but fully realised. Drawing on 61 interviews (15 long-form semi-structured interviews with first-generation, low-income college (FGLI) students, 3 non-FGLI students, 3 FGLI program directors, and 40 intercept interviews), this paper examines the access-adoption gap in first-generation, low-income student communities. This paper a) finds that while FGLI students have adopted LLM systems, their depth of LLM tool usage is limited to chatbots (e.g., ChatGPT or Claude) for narrow use cases, and b) identifies barriers limiting their willingness to learn and use (low perceived value, under-estimated self-efficacy, unclear starting point, low peer exposure, and resource constraints). Then, from these findings, the paper derives the four design principles to design a system or an intervention aimed at closing the access-adoption gap in LLM adoption by FGLI students. In doing so, the paper contributes to the field by a) examining the LLM access-adoption gap in the FGLI student community, and b) reframing LLM adoption as a depth gradient across four modes of LLM tool use: basic chatbot interfaces, tool-augmented prebuilt interfaces, agentic development interfaces, and programmatic integration.
展开完整摘要收起摘要↓
Large language models (LLMs) are increasingly positioned as a force to empower underserved communities, and significant efforts are being made to expand access. Yet, access alone does not equate to meaningful adoption. First, even if a system is accessible, it won't be adopted if users are not willing to adopt it. Second, even if an LLM system is superficially adopted, the heterogeneity of LLM tools means that LLM adoption can be further deepened. Closing this access-adoption gap is critical to ensuring that the full social potential of LLM is not only accessible but fully realised. Drawing on 61 interviews (15 long-form semi-structured interviews with first-generation, low-income college (FGLI) students, 3 non-FGLI students, 3 FGLI program directors, and 40 intercept interviews), this paper examines the access-adoption gap in first-generation, low-income student communities. This paper a) finds that while FGLI students have adopted LLM systems, their depth of LLM tool usage is limited to chatbots (e.g., ChatGPT or Claude) for narrow use cases, and b) identifies barriers limiting their willingness to learn and use (low perceived value, under-estimated self-efficacy, unclear starting point, low peer exposure, and resource constraints). Then, from these findings, the paper derives the four design principles to design a system or an intervention aimed at closing the access-adoption gap in LLM adoption by FGLI students. In doing so, the paper contributes to the field by a) examining the LLM access-adoption gap in the FGLI student community, and b) reframing LLM adoption as a depth gradient across four modes of LLM tool use: basic chatbot interfaces, tool-augmented prebuilt interfaces, agentic development interfaces, and programmatic integration.
Can coding agents restore software that no longer runs while preserving its underlying methods, and reconstruct industrial software engines from open specifications? Here we introduce ReviveBench, a benchmark with two task families evaluated by hidden verifiers calibrated against native execution environments, established engineering tools, or purpose-built reference implementations. The revival family comprises ten tasks involving dependency incompatibilities, deleted core modules, legacy builds, and a GPU-based foundation model. Every starting workspace fails verification, and the strongest evaluated model passes all ten tasks in at least one run each. In contamination-control experiments, identifier obfuscation reduces line similarity to the original implementations from 0.51--0.96 to 0.03--0.44 without reducing the observed pass rate of any evaluated model. On repositories created after the stated knowledge cutoffs, the strongest model passes eight of nine runs. The reconstruction family comprises thirteen tasks spanning numerical, geometric, hardware, and transactional systems (e.g. CAD and CRM). Two models meet the benchmark's pass criteria on all thirteen, although our audit shows that the CFD task cannot establish numerical-solver capability. Benchmark construction and auditing uncover 28 verifier defects, including 24 false negatives and two false positives. These findings show that executable verification can itself introduce substantial measurement error. We present three practical checks: test whether prescribed methods can reach the grading thresholds, investigate agreement among independently generated candidates, and recompute diagnostics from submitted artifacts. ReviveBench thus provides both an evaluation of software revival and engine reconstruction, and cases in validating the verifiers used to measure coding agents for software design.
展开完整摘要收起摘要↓
Can coding agents restore software that no longer runs while preserving its underlying methods, and reconstruct industrial software engines from open specifications? Here we introduce ReviveBench, a benchmark with two task families evaluated by hidden verifiers calibrated against native execution environments, established engineering tools, or purpose-built reference implementations. The revival family comprises ten tasks involving dependency incompatibilities, deleted core modules, legacy builds, and a GPU-based foundation model. Every starting workspace fails verification, and the strongest evaluated model passes all ten tasks in at least one run each. In contamination-control experiments, identifier obfuscation reduces line similarity to the original implementations from 0.51--0.96 to 0.03--0.44 without reducing the observed pass rate of any evaluated model. On repositories created after the stated knowledge cutoffs, the strongest model passes eight of nine runs. The reconstruction family comprises thirteen tasks spanning numerical, geometric, hardware, and transactional systems (e.g. CAD and CRM). Two models meet the benchmark's pass criteria on all thirteen, although our audit shows that the CFD task cannot establish numerical-solver capability. Benchmark construction and auditing uncover 28 verifier defects, including 24 false negatives and two false positives. These findings show that executable verification can itself introduce substantial measurement error. We present three practical checks: test whether prescribed methods can reach the grading thresholds, investigate agreement among independently generated candidates, and recompute diagnostics from submitted artifacts. ReviveBench thus provides both an evaluation of software revival and engine reconstruction, and cases in validating the verifiers used to measure coding agents for software design.
作者He Zhu, Lusen Zhao, Kwan Man Cheng, Su Li, Katerina Fragkiadaki
Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned policies for closed-loop, contact-rich manipulation and organize exploration as verifier-guided tree search, enabling the agent to discover successful long-horizon behaviors without relying on predetermined execution pipelines. SkillWeaver scales autonomously to 39.1K demonstrations across 14.1K scenes, which we distill into visuomotor policies. Across simulation benchmarks and real-world manipulation, training on SkillWeaver-generated experience substantially improves generalization to novel objects, spatial configurations, tasks, and environments, and enables zero- and few-shot sim-to-sim and sim-to-real transfer. Our results suggest agentic exploration over neural interaction skills as a scalable alternative for robot data generation.
展开完整摘要收起摘要↓
Large-scale demonstrations have driven unprecedented progress in robot learning, yet collecting robot data through teleoperation is expensive and difficult to scale to diverse environments and long-horizon tasks. Simulation offers a scalable alternative, but existing data-generation pipelines often rely on open-loop controllers, scripted skill sequences, or task-specific programs. We introduce SkillWeaver, an agentic framework that autonomously generates robot experience by exploring over Neural Interaction Skills (NIS): reusable, parameterized, closed-loop policies that expose learned physical interaction capabilities to a reasoning agent. Given a task and a simulated environment, a VLM agent reasons about what to do next, invokes and parameterizes NIS to interact with the environment, observes their outcomes, and generates verification, reflection, and memory to guide subsequent exploration. We instantiate NIS as reinforcement-learned policies for closed-loop, contact-rich manipulation and organize exploration as verifier-guided tree search, enabling the agent to discover successful long-horizon behaviors without relying on predetermined execution pipelines. SkillWeaver scales autonomously to 39.1K demonstrations across 14.1K scenes, which we distill into visuomotor policies. Across simulation benchmarks and real-world manipulation, training on SkillWeaver-generated experience substantially improves generalization to novel objects, spatial configurations, tasks, and environments, and enables zero- and few-shot sim-to-sim and sim-to-real transfer. Our results suggest agentic exploration over neural interaction skills as a scalable alternative for robot data generation.
作者Feijie Wu, Hugo Barbalho, Konstantina Mellou, Marco Molinaro, Jing Gao, Ishai Menache, Xinzhi Zhang, Sirui Li
Recent advances in agentic heuristic design use AI agents and execution feedback to automate algorithm discovery for challenging optimization problems. In many practical settings, high-quality solutions must be obtained under strict runtime constraints, motivating hybrid approaches that combine problem-specific heuristics with powerful mathematical programming solvers. However, existing approaches typically improve heuristic components within predefined procedures or tune solver configurations in isolation. This limits holistic adaptation of where to allocate computation, how to leverage solvers, and how to refine the overall algorithmic structure. To address these limitations, we propose HeurEvo, an automated plan--code--component co-evolution framework that jointly evolves the high-level algorithmic structures, their implementations, and a shared pool of reusable components. A planner determines which algorithmic components to use, how to combine them, and how to allocate runtime across stages, a coder realizes the resulting plan as executable code, while a component evolver updates the shared component pool. Within an island-based evolutionary framework, plans and implementations co-evolve with feedback from an interpreter agent that analyzes execution results and identifies opportunities for improvement. Across diverse combinatorial optimization benchmarks and challenging MIPLIB instances, HeurEvo finds high-quality solutions within tight runtime budgets, often matching or surpassing state-of-the-art optimization solvers given hours or days of computation. On several nonlinear geometry problems such as hexagon packing, it also improves upon the best previously reported results. These results highlight the value of jointly searching over algorithmic structure and implementation for agentic heuristic design.
展开完整摘要收起摘要↓
Recent advances in agentic heuristic design use AI agents and execution feedback to automate algorithm discovery for challenging optimization problems. In many practical settings, high-quality solutions must be obtained under strict runtime constraints, motivating hybrid approaches that combine problem-specific heuristics with powerful mathematical programming solvers. However, existing approaches typically improve heuristic components within predefined procedures or tune solver configurations in isolation. This limits holistic adaptation of where to allocate computation, how to leverage solvers, and how to refine the overall algorithmic structure. To address these limitations, we propose HeurEvo, an automated plan--code--component co-evolution framework that jointly evolves the high-level algorithmic structures, their implementations, and a shared pool of reusable components. A planner determines which algorithmic components to use, how to combine them, and how to allocate runtime across stages, a coder realizes the resulting plan as executable code, while a component evolver updates the shared component pool. Within an island-based evolutionary framework, plans and implementations co-evolve with feedback from an interpreter agent that analyzes execution results and identifies opportunities for improvement. Across diverse combinatorial optimization benchmarks and challenging MIPLIB instances, HeurEvo finds high-quality solutions within tight runtime budgets, often matching or surpassing state-of-the-art optimization solvers given hours or days of computation. On several nonlinear geometry problems such as hexagon packing, it also improves upon the best previously reported results. These results highlight the value of jointly searching over algorithmic structure and implementation for agentic heuristic design.