作者Xuyi Hu, Francesco Palandra, Shangzhe Wu, Daniel Cremers, Riccardo Marin, Silvia Zuffi
Recovering articulated 4D representations of animals from monocular videos remains challenging due to the large diversity of quadruped morphologies and lack of animal 4D supervision data. Existing learning-based reconstruction methods operate on individual images and rely on synthetic or model-fitted 3D supervision, which inherits the constraints of strong parametric priors and limits generalization to out-of-distribution species. When applied to out-of-distribution animals, they often recover a plausible pose while producing inaccurate geometry because the underlying shape model cannot faithfully represent the observed instance. We present ORMA, a training-free reconstruction framework that decouples articulation from shape, using the predicted pose as reference for optimization while leveraging generative 3D priors for accurate shape reconstruction. Given a reference image, we reconstruct the animal geometry and register it to the parametric model SMAL+, yielding an articulated shape adapted to the observed instance. We then combine per-frame articulated pose estimates with globally consistent camera poses to recover animal motion in a shared world coordinate frame, and further refine the reconstruction using self-supervised DINO correspondences and temporal consistency. To enable quantitative evaluation, we introduce PAW4D, a synthetic multi-species benchmark with ground-truth 3D geometry and camera motion. Experiments on PAW4D, PFERD, and challenging in-the-wild videos demonstrate that ORMA improves reconstruction accuracy while recovering globally consistend animal motion across diverse quadruped species.
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Recovering articulated 4D representations of animals from monocular videos remains challenging due to the large diversity of quadruped morphologies and lack of animal 4D supervision data. Existing learning-based reconstruction methods operate on individual images and rely on synthetic or model-fitted 3D supervision, which inherits the constraints of strong parametric priors and limits generalization to out-of-distribution species. When applied to out-of-distribution animals, they often recover a plausible pose while producing inaccurate geometry because the underlying shape model cannot faithfully represent the observed instance. We present ORMA, a training-free reconstruction framework that decouples articulation from shape, using the predicted pose as reference for optimization while leveraging generative 3D priors for accurate shape reconstruction. Given a reference image, we reconstruct the animal geometry and register it to the parametric model SMAL+, yielding an articulated shape adapted to the observed instance. We then combine per-frame articulated pose estimates with globally consistent camera poses to recover animal motion in a shared world coordinate frame, and further refine the reconstruction using self-supervised DINO correspondences and temporal consistency. To enable quantitative evaluation, we introduce PAW4D, a synthetic multi-species benchmark with ground-truth 3D geometry and camera motion. Experiments on PAW4D, PFERD, and challenging in-the-wild videos demonstrate that ORMA improves reconstruction accuracy while recovering globally consistend animal motion across diverse quadruped species.
作者Shenghe Zheng, Wenbo Li, Jiyao Zhang, Bin Xia, Haoyang Huang, Nan Duan, Jiaya Jia
Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot--object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-enriched training with relational regularization improves interaction-sensitive prediction. Robot-focused few-step distillation enables efficient causal rollout while preserving action-critical motion. Across held-out and out-of-domain settings, WorldLine maintains strong visual quality and robot-motion agreement; on failed trajectories, it improves robot-mask IoU by 0.1626 over the strongest baseline. It predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline. Without RoboTwin training or adaptation, its rollouts improve task success by up to 21.4 percentage points over direct policy execution. Together, these capabilities make WorldLine a scalable and efficient visual simulator for policy evaluation and embodied planning. More results are available at \href{https://zhengsh123.github.io/WorldLine/}{project page}.
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Real-world robot learning is constrained by the cost of collecting experience and evaluating candidate behaviors. Video generation models offer a scalable foundation for visual simulators that predict action outcomes before physical execution. Yet they often favor visual plausibility over accurate action following and coherent robot--object dynamics, while action-conditioned simulators depend on scarce, embodiment-specific data that are difficult to share across incompatible control spaces. We introduce WorldLine, an action-driven visual simulator that decouples transferable dynamics learning from heterogeneous action grounding. WorldLine learns manipulation dynamics from more than 10,000 hours of action-free robot videos and grounds them using over 2,000 hours of action trajectories across more than ten embodiments. An image-space action representation provides a shared control interface across embodiments, while multi-view and failure-enriched training with relational regularization improves interaction-sensitive prediction. Robot-focused few-step distillation enables efficient causal rollout while preserving action-critical motion. Across held-out and out-of-domain settings, WorldLine maintains strong visual quality and robot-motion agreement; on failed trajectories, it improves robot-mask IoU by 0.1626 over the strongest baseline. It predicts trajectory success with 74% mean accuracy across RoboTwin and AgiBot, one percentage point above the strongest baseline. Without RoboTwin training or adaptation, its rollouts improve task success by up to 21.4 percentage points over direct policy execution. Together, these capabilities make WorldLine a scalable and efficient visual simulator for policy evaluation and embodied planning. More results are available at \href{https://zhengsh123.github.io/WorldLine/}{project page}.
A pretrained video world model admits many plausible futures for a scene, but a robot must realize the exact task-conditioned one. To turn world models into executable robot policies, existing methods fine-tune the heavy world model backbone using large-scale robot data and computational resources. Challenging this status quo, we argue that the expensive part has already been paid in the world model pretraining since the representation space of a video world model lays out the diverse potential futures. In this case, what remains is to select the future that accomplishes the task and to read out the actions that realize it. We formalize this task as actualization, which learns a task-conditioned selection and realization on top of a prior supplied by a frozen world model. This can be solved by a tiny actualizer model. We implement RoboActualizer with as few as 60M parameters on top of a frozen world model encoder. The actualizer is composed of two lightweight DiT experts that jointly predict future latents and actions by flow matching. The model can be trained entirely on a single GPU with 32 GB peak memory. With up to 100x fewer trainable parameters than existing WAMs and VLAs, RoboActualizer reaches great performance on simulation benchmarks including LIBERO, LIBERO-Plus, RoboTwin 2.0 and five tasks on two real-world platforms, with a low latency of 39 ms that allows real-time control.
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A pretrained video world model admits many plausible futures for a scene, but a robot must realize the exact task-conditioned one. To turn world models into executable robot policies, existing methods fine-tune the heavy world model backbone using large-scale robot data and computational resources. Challenging this status quo, we argue that the expensive part has already been paid in the world model pretraining since the representation space of a video world model lays out the diverse potential futures. In this case, what remains is to select the future that accomplishes the task and to read out the actions that realize it. We formalize this task as actualization, which learns a task-conditioned selection and realization on top of a prior supplied by a frozen world model. This can be solved by a tiny actualizer model. We implement RoboActualizer with as few as 60M parameters on top of a frozen world model encoder. The actualizer is composed of two lightweight DiT experts that jointly predict future latents and actions by flow matching. The model can be trained entirely on a single GPU with 32 GB peak memory. With up to 100x fewer trainable parameters than existing WAMs and VLAs, RoboActualizer reaches great performance on simulation benchmarks including LIBERO, LIBERO-Plus, RoboTwin 2.0 and five tasks on two real-world platforms, with a low latency of 39 ms that allows real-time control.
Interpretability methods such as probes, activation patches and learned editors are designed to reveal or modify a model's current computation. World models pose a harder requirement: because their predictions become inputs to later predictions, a useful internal correction must survive after editing stops. We therefore propose RolloutFaith, a framework that measures semantic improvement both in the prediction produced at intervention time and over later autonomous predictions under fixed events, actions, noise, and information budgets. We evaluate ten fitted editors on three world models across Crafter, Cartpole, and CoinRun. We also use Reference Activation Patching, which replaces a model activation with the paired activation computed from the real observation, to measure the correction available at the chosen interface. This reference intervention improves later predictions in all nine model and task combinations and outperforms the best fitted editor in eight, yet its sustained gain decreases with horizon in five of nine combinations. Current fitted editors recover only limited and inconsistent long term effects. By restoring individual state components to their untouched values, we find that persistent effects travel through the newest generated frame in DIAMOND, recurrent memory in DreamerV3, and both in STORM. These findings suggest that training should reward future consequences. To test this hypothesis, we propose Delayed LoReFT, which optimizes the same low rank intervention through four frozen future transitions and improves sustained intervention effects to some extent.
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Interpretability methods such as probes, activation patches and learned editors are designed to reveal or modify a model's current computation. World models pose a harder requirement: because their predictions become inputs to later predictions, a useful internal correction must survive after editing stops. We therefore propose RolloutFaith, a framework that measures semantic improvement both in the prediction produced at intervention time and over later autonomous predictions under fixed events, actions, noise, and information budgets. We evaluate ten fitted editors on three world models across Crafter, Cartpole, and CoinRun. We also use Reference Activation Patching, which replaces a model activation with the paired activation computed from the real observation, to measure the correction available at the chosen interface. This reference intervention improves later predictions in all nine model and task combinations and outperforms the best fitted editor in eight, yet its sustained gain decreases with horizon in five of nine combinations. Current fitted editors recover only limited and inconsistent long term effects. By restoring individual state components to their untouched values, we find that persistent effects travel through the newest generated frame in DIAMOND, recurrent memory in DreamerV3, and both in STORM. These findings suggest that training should reward future consequences. To test this hypothesis, we propose Delayed LoReFT, which optimizes the same low rank intervention through four frozen future transitions and improves sustained intervention effects to some extent.
作者Xiaoyu Xiong, Tsun-Hsuan Wang, Yi-Ling Qiao, Tao Du, Minchen Li
Creating diverse physical simulations remains labor-intensive because assets, layout, physical parameters, motion, control, and rendering must be designed and debugged jointly. We present Text2Sim, a simulation-specialized agentic pipeline that converts a text-only request into an executable, editable dynamic case. Built on Genesis, Text2Sim uses a hierarchical agentic structure that combines a Planner with specialized Writers, asset-generation tools, and an independent Critic. Compact skills (Debug Cards) distilled from graphics demonstrations provide role-specific physical guidance for execution-based repair. We evaluate physical quality, visual quality, and human preference on 42 held-out prompts spanning rigid, articulated, deformable, and cloth phenomena, with a paper-level split between experience construction and evaluation. We design automatic physical and visual scorers to evaluate the quality of the results, and Text2Sim achieves higher scores than all four state-of-the-art baselines on both metrics. In blinded user studies with these baselines, significantly more participants prefer Text2Sim than prefer the baselines, which is consistent with the results from our automatic scorers. The pipeline also supports a broad range of downstream applications; we select dataset construction and extension to multimodal input as two representative examples. We will release the code, the Debug Card library, and a dataset of generated cases, each pairing the text prompt and rendered video with the executable program, assets, physical parameters, controls, and recorded states.
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Creating diverse physical simulations remains labor-intensive because assets, layout, physical parameters, motion, control, and rendering must be designed and debugged jointly. We present Text2Sim, a simulation-specialized agentic pipeline that converts a text-only request into an executable, editable dynamic case. Built on Genesis, Text2Sim uses a hierarchical agentic structure that combines a Planner with specialized Writers, asset-generation tools, and an independent Critic. Compact skills (Debug Cards) distilled from graphics demonstrations provide role-specific physical guidance for execution-based repair. We evaluate physical quality, visual quality, and human preference on 42 held-out prompts spanning rigid, articulated, deformable, and cloth phenomena, with a paper-level split between experience construction and evaluation. We design automatic physical and visual scorers to evaluate the quality of the results, and Text2Sim achieves higher scores than all four state-of-the-art baselines on both metrics. In blinded user studies with these baselines, significantly more participants prefer Text2Sim than prefer the baselines, which is consistent with the results from our automatic scorers. The pipeline also supports a broad range of downstream applications; we select dataset construction and extension to multimodal input as two representative examples. We will release the code, the Debug Card library, and a dataset of generated cases, each pairing the text prompt and rendered video with the executable program, assets, physical parameters, controls, and recorded states.
Autoregressive (AR) video diffusion enables low-latency, streamable video generation, but prediction errors often accumulate over long rollouts. Training the generator on its own rollouts exposes it to these imperfect histories. However, existing video-level distribution matching distillation (DMD) scores the whole rollout jointly. Because a chunk is evaluated together with its past and future, its correction can favor matching artifacts in the surrounding context merely to preserve temporal consistency. To provide a clearer visual-quality signal, we introduce Rollout-Marginal Distillation (RMD). RMD retains the generated history for AR prediction but scores each chunk independently against a chunk teacher, ensuring its quality correction is not compromised by an imperfect temporal context. To compensate for the lack of temporal context in independent chunk scoring, RMD subsequently applies video-level DMD to restore temporal coherence. Extensive experiments demonstrate that RMD maintains high visual quality far beyond its training horizon and outperforms video-level DMD baselines. Code and video results are available at https://cjeen.github.io/RMD
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Autoregressive (AR) video diffusion enables low-latency, streamable video generation, but prediction errors often accumulate over long rollouts. Training the generator on its own rollouts exposes it to these imperfect histories. However, existing video-level distribution matching distillation (DMD) scores the whole rollout jointly. Because a chunk is evaluated together with its past and future, its correction can favor matching artifacts in the surrounding context merely to preserve temporal consistency. To provide a clearer visual-quality signal, we introduce Rollout-Marginal Distillation (RMD). RMD retains the generated history for AR prediction but scores each chunk independently against a chunk teacher, ensuring its quality correction is not compromised by an imperfect temporal context. To compensate for the lack of temporal context in independent chunk scoring, RMD subsequently applies video-level DMD to restore temporal coherence. Extensive experiments demonstrate that RMD maintains high visual quality far beyond its training horizon and outperforms video-level DMD baselines. Code and video results are available at https://cjeen.github.io/RMD
World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models remain strictly silent, focusing exclusively on visual rendering and control while overlooking the acoustic dimension. We present HelixWorld, a real-time interactive audio-visual world model where visual scenes and camera-grounded spatial stereo sound co-evolve natively under user interaction. We curate a high-fidelity spatial audio-visual dataset with true stereo acoustics and metric camera poses, upon which we pre-train a bidirectional teacher conditioned on 6-DoF camera trajectories and user actions. To enable low-latency causal interaction, we distill the teacher into a few-step streaming student via an online trajectory distillation loss, sustaining drift-free joint audio-visual rollouts at 24 FPS on a single GPU. Furthermore, we formalize spatial-acoustic consistency and introduce HelixBench to evaluate whether synthesized sound fields faithfully track dynamic viewpoint motion. Extensive experiments demonstrate that HelixWorld matches state-of-the-art silent world models in visual fidelity and responsiveness, while significantly surpassing existing baselines in camera-aligned spatial-acoustic immersion.
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World simulation is inherently multisensory, demanding synchronized visual and acoustic dynamics in real time. Yet prevailing interactive world models remain strictly silent, focusing exclusively on visual rendering and control while overlooking the acoustic dimension. We present HelixWorld, a real-time interactive audio-visual world model where visual scenes and camera-grounded spatial stereo sound co-evolve natively under user interaction. We curate a high-fidelity spatial audio-visual dataset with true stereo acoustics and metric camera poses, upon which we pre-train a bidirectional teacher conditioned on 6-DoF camera trajectories and user actions. To enable low-latency causal interaction, we distill the teacher into a few-step streaming student via an online trajectory distillation loss, sustaining drift-free joint audio-visual rollouts at 24 FPS on a single GPU. Furthermore, we formalize spatial-acoustic consistency and introduce HelixBench to evaluate whether synthesized sound fields faithfully track dynamic viewpoint motion. Extensive experiments demonstrate that HelixWorld matches state-of-the-art silent world models in visual fidelity and responsiveness, while significantly surpassing existing baselines in camera-aligned spatial-acoustic immersion.
作者Zhirui Xing, Long Ye, Kaige Li, Ziyi Xu, Ming Meng
Co-speech gesture generation aims to synthesize natural gestures that are both temporally synchronized with speech and semantically consistent with the spoken content. Although recent methods can generate rhythmically plausible motions, they often rely heavily on acoustic prosody while underutilizing textual semantics, especially when semantic annotations are incomplete, noisy, or unavailable. Consequently, the generated gestures may follow speech rhythm while failing to express the intended semantics. To address this problem, we propose a reliability-aware semantic-rhythm control framework for co-speech gesture generation. We first learn a discrete motion prior that represents continuous gestures in a compact and structured motion-code space. We then introduce a dual-branch semantic contribution estimation mechanism consisting of a full multimodal branch and an audio-only branch. Their distributional discrepancy is formulated as conditional information gain to quantify how much textual semantics changes the predicted motion. Based on this estimate, a controllable semantic-rhythm objective selectively strengthens semantic guidance in content-relevant segments while limiting unnecessary semantic intervention in rhythm-dominant segments. Furthermore, we treat background noise as an acoustic reliability condition and introduce noise-conditioned feature modulation together with beneficial latent perturbation to improve generation robustness under realistic acoustic environments. Experiments on benchmark datasets demonstrate that the proposed framework achieves a favorable balance among semantic expressiveness, rhythmic synchronization, motion diversity, and robustness, enabling reliable and controllable co-speech gesture generation.
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Co-speech gesture generation aims to synthesize natural gestures that are both temporally synchronized with speech and semantically consistent with the spoken content. Although recent methods can generate rhythmically plausible motions, they often rely heavily on acoustic prosody while underutilizing textual semantics, especially when semantic annotations are incomplete, noisy, or unavailable. Consequently, the generated gestures may follow speech rhythm while failing to express the intended semantics. To address this problem, we propose a reliability-aware semantic-rhythm control framework for co-speech gesture generation. We first learn a discrete motion prior that represents continuous gestures in a compact and structured motion-code space. We then introduce a dual-branch semantic contribution estimation mechanism consisting of a full multimodal branch and an audio-only branch. Their distributional discrepancy is formulated as conditional information gain to quantify how much textual semantics changes the predicted motion. Based on this estimate, a controllable semantic-rhythm objective selectively strengthens semantic guidance in content-relevant segments while limiting unnecessary semantic intervention in rhythm-dominant segments. Furthermore, we treat background noise as an acoustic reliability condition and introduce noise-conditioned feature modulation together with beneficial latent perturbation to improve generation robustness under realistic acoustic environments. Experiments on benchmark datasets demonstrate that the proposed framework achieves a favorable balance among semantic expressiveness, rhythmic synchronization, motion diversity, and robustness, enabling reliable and controllable co-speech gesture generation.
Modern image editors excel at semantic manipulation and visual synthesis, yet remain limited in precise spatial control, motivating the development of drag-based editing. However, existing drag-based methods often struggle to balance drag accuracy with natural, plausible, and intent-aligned generation. We propose MoRe-Drag, a motion-grounded drag-based editing method. Our key insight is to treat pixel-space warping as coarse motion evidence, and to inject this evidence into the generative sampling trajectory. Specifically, MoRe-Drag performs region-aware latent recomposition over refinement, inpainting, and anchor regions, coupled with stage-adaptive conditioning that progressively shifts from motion-grounded structure formation to semantic refinement. We further support an instruction-free interface by adapting the MLLM-based text encoder for drag-aware instruction inference. Experiments on DragBench-SR and DragBench-DR show that MoRe-Drag substantially improves drag precision over strong base editors and achieves superior drag accuracy among SOTA drag-based methods, while delivering strong semantic consistency and visually realistic results. Code and dataset will be publicly released.
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Modern image editors excel at semantic manipulation and visual synthesis, yet remain limited in precise spatial control, motivating the development of drag-based editing. However, existing drag-based methods often struggle to balance drag accuracy with natural, plausible, and intent-aligned generation. We propose MoRe-Drag, a motion-grounded drag-based editing method. Our key insight is to treat pixel-space warping as coarse motion evidence, and to inject this evidence into the generative sampling trajectory. Specifically, MoRe-Drag performs region-aware latent recomposition over refinement, inpainting, and anchor regions, coupled with stage-adaptive conditioning that progressively shifts from motion-grounded structure formation to semantic refinement. We further support an instruction-free interface by adapting the MLLM-based text encoder for drag-aware instruction inference. Experiments on DragBench-SR and DragBench-DR show that MoRe-Drag substantially improves drag precision over strong base editors and achieves superior drag accuracy among SOTA drag-based methods, while delivering strong semantic consistency and visually realistic results. Code and dataset will be publicly released.
作者Xiangcheng Zhan, Zirui Chen, Yicheng Zhao, Ziteng Gao, Shuo Yang
World-Action Models (WAMs) couple action generation with predictions of how physical interactions unfold. However, current post-deployment learning paradigms typically improve behavior without requiring better world predictions. Especially in dexterous manipulation, small execution errors can compound in high-dimensional action spaces, hindering policy improvement and pushing interactions beyond the world model's training distribution. Motivated by this, we propose Direct Experience World-Model Optimization (DEWO), a post-deployment learning paradigm for WAMs that, alongside action imitation, refines world representations through visual experience to better condition action generation. Specifically, it identifies interaction turning points and learns from successful and failed futures to support classifier-free guidance. An additional value head estimates task progress from video representations and activates guidance when progress stalls during inference. Across five DexJoCo tasks, DEWO improves average success across all three WAM formulations. Ablations show that visual supervision from successful and failed continuations improves both prediction and control beyond action supervision alone. On four real-world tasks across Wuji and Sharpa, 3 x 3 grid evaluations show that two rounds of deployment learning increase success from 51.0% to 71.7% in cells with at least one initial success, a gain of 20.7 percentage points. These findings support continued predictive learning for improving control through deployment experience, making world modeling an active part of WAM adaptation.
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World-Action Models (WAMs) couple action generation with predictions of how physical interactions unfold. However, current post-deployment learning paradigms typically improve behavior without requiring better world predictions. Especially in dexterous manipulation, small execution errors can compound in high-dimensional action spaces, hindering policy improvement and pushing interactions beyond the world model's training distribution. Motivated by this, we propose Direct Experience World-Model Optimization (DEWO), a post-deployment learning paradigm for WAMs that, alongside action imitation, refines world representations through visual experience to better condition action generation. Specifically, it identifies interaction turning points and learns from successful and failed futures to support classifier-free guidance. An additional value head estimates task progress from video representations and activates guidance when progress stalls during inference. Across five DexJoCo tasks, DEWO improves average success across all three WAM formulations. Ablations show that visual supervision from successful and failed continuations improves both prediction and control beyond action supervision alone. On four real-world tasks across Wuji and Sharpa, 3 x 3 grid evaluations show that two rounds of deployment learning increase success from 51.0% to 71.7% in cells with at least one initial success, a gain of 20.7 percentage points. These findings support continued predictive learning for improving control through deployment experience, making world modeling an active part of WAM adaptation.
We introduce FracGen, a fracture-aware video generation model that produces plausible, controllable fracture dynamics from a single image of an intact object, conditioned on physics signals. To train FracGen, we build FracSim, a fracture-aware simulation framework that augments material point method (MPM) simulation with a continuum damage model, producing paired fracture videos and dense, pixel-aligned physical fields at no additional cost beyond standard rendering. FracGen leverages these maps in two ways: it is trained to jointly predict them alongside RGB video, encouraging the model to capture physical state rather than surface appearance; and it is supervised with physics-informed losses that encourage consistency among the predicted maps. As a result, FracGen captures distinct material-specific fracture behavior without expensive test-time simulation or per-scene tuning, while offering fine-grained control over where an object tears, how fast the crack propagates, and how much deformation precedes failure. We further introduce a benchmark for evaluating the physical plausibility of generated fracture video, and show through extensive experiments that FracGen outperforms existing video generation baselines in both physical and visual fidelity. Results are best viewed in our project website: https://fracgen.github.io/.
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We introduce FracGen, a fracture-aware video generation model that produces plausible, controllable fracture dynamics from a single image of an intact object, conditioned on physics signals. To train FracGen, we build FracSim, a fracture-aware simulation framework that augments material point method (MPM) simulation with a continuum damage model, producing paired fracture videos and dense, pixel-aligned physical fields at no additional cost beyond standard rendering. FracGen leverages these maps in two ways: it is trained to jointly predict them alongside RGB video, encouraging the model to capture physical state rather than surface appearance; and it is supervised with physics-informed losses that encourage consistency among the predicted maps. As a result, FracGen captures distinct material-specific fracture behavior without expensive test-time simulation or per-scene tuning, while offering fine-grained control over where an object tears, how fast the crack propagates, and how much deformation precedes failure. We further introduce a benchmark for evaluating the physical plausibility of generated fracture video, and show through extensive experiments that FracGen outperforms existing video generation baselines in both physical and visual fidelity. Results are best viewed in our project website: https://fracgen.github.io/.
作者Yu Zhao, Jiarui Wang, Huiyu Duan, Ye Zhao, Jutao Tang, Juntong Wang, Guangtao Zhai, Xiongkuo Min
With the rapid advancement of text-to-image (T2I) generation, robust evaluation becomes critical yet challenging, as traditional metrics fail to capture fine-grained alignment and generative artifacts. While large multimodal models (LMMs) are increasingly adopted as evaluators, existing benchmarks typically study semantic understanding, quality perception, and authenticity identification in isolation, while largely neglecting responsibility detection. This leaves a gap in unified and comprehensive validation. To bridge this gap, we introduce SQUARE-Bench, a comprehensive benchmark that systematically evaluates LMM capabilities as evaluators of AI-generated images across four aspects: Semantics, Quality, Authenticity, and Responsibility. SQUARE-Bench introduces a granular taxonomy of 38 sub-dimensions to evaluate nearly 10K AI-generated images sampled from 22 diverse models, ranging from legacy to state-of-the-art generators, complemented by over 3K real-world images. The images are annotated with curated question-answering pairs. Extensive experiments on 23 LMMs reveal that top proprietary models, such as Gemini-3-Pro, already outperform the individual human expert baseline. However, the performance gap between models remains significant, exhibiting notable disparities in fine-grained inference and domain-specific robustness. Beyond benchmarking, we conduct a proof-of-concept study of LMM-guided iterative editing, in which dimension-specific LMMs provide diagnostic feedback to fixed image editors. The resulting guided system yields selective improvements in semantics, authenticity, and responsibility, while exhibiting a consistent visual-quality trade-off. SQUARE-Bench can serve as both a diagnostic tool for characterizing LMM evaluator capabilities and studying their use in T2I generation refinement. The benchmark and dataset will be released upon publication.
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With the rapid advancement of text-to-image (T2I) generation, robust evaluation becomes critical yet challenging, as traditional metrics fail to capture fine-grained alignment and generative artifacts. While large multimodal models (LMMs) are increasingly adopted as evaluators, existing benchmarks typically study semantic understanding, quality perception, and authenticity identification in isolation, while largely neglecting responsibility detection. This leaves a gap in unified and comprehensive validation. To bridge this gap, we introduce SQUARE-Bench, a comprehensive benchmark that systematically evaluates LMM capabilities as evaluators of AI-generated images across four aspects: Semantics, Quality, Authenticity, and Responsibility. SQUARE-Bench introduces a granular taxonomy of 38 sub-dimensions to evaluate nearly 10K AI-generated images sampled from 22 diverse models, ranging from legacy to state-of-the-art generators, complemented by over 3K real-world images. The images are annotated with curated question-answering pairs. Extensive experiments on 23 LMMs reveal that top proprietary models, such as Gemini-3-Pro, already outperform the individual human expert baseline. However, the performance gap between models remains significant, exhibiting notable disparities in fine-grained inference and domain-specific robustness. Beyond benchmarking, we conduct a proof-of-concept study of LMM-guided iterative editing, in which dimension-specific LMMs provide diagnostic feedback to fixed image editors. The resulting guided system yields selective improvements in semantics, authenticity, and responsibility, while exhibiting a consistent visual-quality trade-off. SQUARE-Bench can serve as both a diagnostic tool for characterizing LMM evaluator capabilities and studying their use in T2I generation refinement. The benchmark and dataset will be released upon publication.
作者Jack Wei Lun Shi, Kaichen Zhou, Haoyu Chen, Yufeng Weng, Keane Ong, Ruojin Cai, Hang Hua, Justin K. W. Yeoh, Mengyu Wang
Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.
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Video world models require persistent scene memory to maintain consistency during long-horizon video generation. Existing spatial memories accumulate RGB observations or latent features, increasing storage requirements as generation proceeds. We introduce Honeycomb, a video world model built on HexMemory, our proposed low-rank representation for storing scene features in a fixed-size memory with a total of six spatial and spatiotemporal planes. A feed-forward writer maps each generated chunk into new plane features. As the spatial coverage or temporal range expands, we warp the previous planes while preserving their dimensions, then fuse them with the new features through confidence-weighted pooling and a learned residual correction. A reader retrieves latents from HexMemory to condition subsequent video generation. The writer processes only observations from the new chunk, avoiding per-scene optimization and repeated processing of the full history. Experiments on WorldScore and RealEstate10K demonstrate strong video generation quality and robust revisit consistency while keeping HexMemory feature storage constant throughout generation. Code and additional visualizations are available on our project page at https://jackswl.github.io/honeycomb/.
World-action models (WAMs) couple future visual-state prediction with action generation. By adapting video generators or image-editing models pretrained at scale, a prominent line of recent WAMs inherits both predictive knowledge and the models in which it was learned. We ask whether a predictive visual latent space induced by large-scale predictive pretraining can instead provide a sufficient foundation for effective WAM learning without inheriting a complete pretrained visual generative model. To answer this question, we introduce V-JEPA Policy, a simple framework that builds a WAM on the latent space of a frozen V-JEPA 2.1 encoder. An instruction-conditioned future-latent predictor and a flow-matching action expert are jointly learned from scratch in a single downstream stage, with the predictor's future-informed context key--value states conditioning action generation. With 0.9B total parameters, of which 0.6B are trainable, V-JEPA Policy achieves competitive performance with representative WAM and vision-language-action baselines across LIBERO, LIBERO-Plus, and RoboCasa-GR1. Comparing visual foundations under the same downstream framework and training budget identifies V-JEPA latents as more effective than the discriminative, reconstructive, and video-understanding-oriented alternatives, particularly under distribution shifts. Beyond task-specific learning, pretraining the predictor on DROID video--instruction pairs without action labels and adapting it into a WAM yields substantial gains in downstream control and out-of-distribution generalization. Together, these findings establish predictive visual latents as a foundation for effective WAM learning from task-specific demonstrations and for transferring future-modeling knowledge acquired from broader in-the-wild videos. Our code is available at https://github.com/breez3young/VJEPA-Policy.
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World-action models (WAMs) couple future visual-state prediction with action generation. By adapting video generators or image-editing models pretrained at scale, a prominent line of recent WAMs inherits both predictive knowledge and the models in which it was learned. We ask whether a predictive visual latent space induced by large-scale predictive pretraining can instead provide a sufficient foundation for effective WAM learning without inheriting a complete pretrained visual generative model. To answer this question, we introduce V-JEPA Policy, a simple framework that builds a WAM on the latent space of a frozen V-JEPA 2.1 encoder. An instruction-conditioned future-latent predictor and a flow-matching action expert are jointly learned from scratch in a single downstream stage, with the predictor's future-informed context key--value states conditioning action generation. With 0.9B total parameters, of which 0.6B are trainable, V-JEPA Policy achieves competitive performance with representative WAM and vision-language-action baselines across LIBERO, LIBERO-Plus, and RoboCasa-GR1. Comparing visual foundations under the same downstream framework and training budget identifies V-JEPA latents as more effective than the discriminative, reconstructive, and video-understanding-oriented alternatives, particularly under distribution shifts. Beyond task-specific learning, pretraining the predictor on DROID video--instruction pairs without action labels and adapting it into a WAM yields substantial gains in downstream control and out-of-distribution generalization. Together, these findings establish predictive visual latents as a foundation for effective WAM learning from task-specific demonstrations and for transferring future-modeling knowledge acquired from broader in-the-wild videos. Our code is available at https://github.com/breez3young/VJEPA-Policy.
作者Rajit Rajpal, Shahbuland Matiana, Liew Wei Pyn, Anmol Agarwal, Ryan Craig, Andrew Lapp, Mithun Hunsur, Sami BuGhanem, Scottie Fox, Aaron Sanders, Carson Poole, Irene Park, Dave Rossi, Spencer Frazier, Louis Castricato
We present Waypoint 1.5, a real-time diffusion world model for interactive video generation on consumer-grade hardware. Unlike general video diffusion models, interactive world models (iWMs) must respond to dense user controls under strict latency and throughput constraints. Waypoint 1.5 is pre-trained on 100,000 hours of diverse, control-aligned video game data across hundreds of games, and generates playable video conditioned on full keyboard and mouse input. The model includes two resolution variants that run across a wide spectrum of consumer hardware. To characterize this unique setting, we distinguish rendered FPS, latent FPS, and control rate. We describe the data pipeline, architecture, training methodology, and runtime system behind Waypoint 1.5. We evaluate interactivity through latency and throughput. Finally, we discuss the safety and ethics considerations unique to iWMs.
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We present Waypoint 1.5, a real-time diffusion world model for interactive video generation on consumer-grade hardware. Unlike general video diffusion models, interactive world models (iWMs) must respond to dense user controls under strict latency and throughput constraints. Waypoint 1.5 is pre-trained on 100,000 hours of diverse, control-aligned video game data across hundreds of games, and generates playable video conditioned on full keyboard and mouse input. The model includes two resolution variants that run across a wide spectrum of consumer hardware. To characterize this unique setting, we distinguish rendered FPS, latent FPS, and control rate. We describe the data pipeline, architecture, training methodology, and runtime system behind Waypoint 1.5. We evaluate interactivity through latency and throughput. Finally, we discuss the safety and ethics considerations unique to iWMs.
Recent multimodal image generation models can take multiple images and textual instructions as input, enabling reference-based generation guided not only by text but also by visual instructions such as layouts, arrows, and pose cues. However, existing benchmarks do not evaluate the joint setting in which multiple references must be composed under multiple and heterogeneous visual-instruction images. To address this gap, we introduce VIF-Bench, a benchmark of 1,241 tasks designed to assess the edge of model capabilities in this joint setting by covering: (i) multi-reference generation (up to 7) under multiple heterogeneous visual instructions (up to 6), (ii) cases where reference images can potentially compete with visual instructions (e.g., a strongly posed subject vs. a target pose), and (iii) controlled comparison of visual instructions with text descriptions at different levels of specificity. Using these capabilities, we uncover three findings: (1) models face an adherence-artifact trade-off: once models reach stronger visual instruction adherence, stronger adherence tends to coincide with more instruction artifacts in generated images, (2) visual instruction adherence tends to be lower on tasks whose reference images carry a salient state of the controlled attribute (e.g., a neon-lit subject under a light-direction instruction), most consistently for light and wind, and (3) for models that can understand visual instructions, it is often better to provide visual constraints directly rather than describe them in text; when using text, a moderate level of detail works better than an exhaustive description. VIF-Bench is released as an open benchmark to establish a basis for fair comparison in controllable multi-reference image generation.
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Recent multimodal image generation models can take multiple images and textual instructions as input, enabling reference-based generation guided not only by text but also by visual instructions such as layouts, arrows, and pose cues. However, existing benchmarks do not evaluate the joint setting in which multiple references must be composed under multiple and heterogeneous visual-instruction images. To address this gap, we introduce VIF-Bench, a benchmark of 1,241 tasks designed to assess the edge of model capabilities in this joint setting by covering: (i) multi-reference generation (up to 7) under multiple heterogeneous visual instructions (up to 6), (ii) cases where reference images can potentially compete with visual instructions (e.g., a strongly posed subject vs. a target pose), and (iii) controlled comparison of visual instructions with text descriptions at different levels of specificity. Using these capabilities, we uncover three findings: (1) models face an adherence-artifact trade-off: once models reach stronger visual instruction adherence, stronger adherence tends to coincide with more instruction artifacts in generated images, (2) visual instruction adherence tends to be lower on tasks whose reference images carry a salient state of the controlled attribute (e.g., a neon-lit subject under a light-direction instruction), most consistently for light and wind, and (3) for models that can understand visual instructions, it is often better to provide visual constraints directly rather than describe them in text; when using text, a moderate level of detail works better than an exhaustive description. VIF-Bench is released as an open benchmark to establish a basis for fair comparison in controllable multi-reference image generation.
作者Sangeyl Lee, Seunghyun Shin, Seungho Park, Wooseok Jeon, Hae-Gon Jeon
Human image animation aims to transfer motion from a driving video to subjects in a reference image. Despite remarkable progress in video generation, achieving high-fidelity animation of multiple interacting subjects remains a challenge. Many existing approaches rely on explicit motion representations such as 2D skeletons or parametric body meshes and struggle to preserve identity-motion binding under inter-person occlusion. To address this limitation, we propose WeLike2Party, a multi-human animation framework built on direct in-context video conditioning without explicit pose or mesh extraction at inference. We further introduce Reference Asymmetric RoPE Conditioning to preserve fine-grained appearance details, and Identity Binding Supervision to associate each reference identity with its intended motion trajectory. To support cross-identity training, we construct MotionTwin, a large-scale synthetic dataset comprising 14.4K cross-identity video pairs with shared subject and camera motions, totaling 84.3 hours of photorealistic video. We additionally present MotionTwin-Bench, a cross-identity benchmark specifically designed to evaluate subject-level visual fidelity and identity-motion binding. Extensive experiments on MotionTwin-Bench and real-world videos demonstrate that WeLike2Party outperforms recent state-of-the-art methods in subject-level visual fidelity, identity-motion binding, and overall perceptual quality, particularly in multi-person interactions with substantial occlusion.
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Human image animation aims to transfer motion from a driving video to subjects in a reference image. Despite remarkable progress in video generation, achieving high-fidelity animation of multiple interacting subjects remains a challenge. Many existing approaches rely on explicit motion representations such as 2D skeletons or parametric body meshes and struggle to preserve identity-motion binding under inter-person occlusion. To address this limitation, we propose WeLike2Party, a multi-human animation framework built on direct in-context video conditioning without explicit pose or mesh extraction at inference. We further introduce Reference Asymmetric RoPE Conditioning to preserve fine-grained appearance details, and Identity Binding Supervision to associate each reference identity with its intended motion trajectory. To support cross-identity training, we construct MotionTwin, a large-scale synthetic dataset comprising 14.4K cross-identity video pairs with shared subject and camera motions, totaling 84.3 hours of photorealistic video. We additionally present MotionTwin-Bench, a cross-identity benchmark specifically designed to evaluate subject-level visual fidelity and identity-motion binding. Extensive experiments on MotionTwin-Bench and real-world videos demonstrate that WeLike2Party outperforms recent state-of-the-art methods in subject-level visual fidelity, identity-motion binding, and overall perceptual quality, particularly in multi-person interactions with substantial occlusion.
We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators learn from motion datasets, their generalization is constrained by limited coverage of environments. In contrast, video world models such as Cosmos 3 offer broader environmental priors but are not designed for full-body motion generation; recovering motion from their generated videos requires costly two-stage inference. To address these, we turn Cosmos 3 into a single-stage 3D motion generator. This adaptation has two challenges: the scarcity of paired video--motion data and temporal instability in the generated motion. First, we construct a training dataset combining synthetic video--motion pairs with real videos paired with estimated 3D motion. Second, we propose a shift-decoupled noise schedule that assigns different noise levels to video and motion through shared denoising progress. This design accommodates the different denoising requirements of the two modalities, reducing motion jitter. Experiments on a multi-source interaction benchmark show that World2Motion has better motion--text alignment and scene interaction compared with the evaluated 3D motion generators. It also matches the interaction success rate of the two-stage baseline while achieving approximately 3.3$\times$ faster inference. Our project page is available at https://fyantu.github.io/World2Motion/.
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We present World2Motion, a framework that generates scene-aware 3D human motion and corresponding video from a single image and a text prompt. While existing 3D motion generators learn from motion datasets, their generalization is constrained by limited coverage of environments. In contrast, video world models such as Cosmos 3 offer broader environmental priors but are not designed for full-body motion generation; recovering motion from their generated videos requires costly two-stage inference. To address these, we turn Cosmos 3 into a single-stage 3D motion generator. This adaptation has two challenges: the scarcity of paired video--motion data and temporal instability in the generated motion. First, we construct a training dataset combining synthetic video--motion pairs with real videos paired with estimated 3D motion. Second, we propose a shift-decoupled noise schedule that assigns different noise levels to video and motion through shared denoising progress. This design accommodates the different denoising requirements of the two modalities, reducing motion jitter. Experiments on a multi-source interaction benchmark show that World2Motion has better motion--text alignment and scene interaction compared with the evaluated 3D motion generators. It also matches the interaction success rate of the two-stage baseline while achieving approximately 3.3$\times$ faster inference. Our project page is available at https://fyantu.github.io/World2Motion/.
A video can exhibit convincing motion and photorealism yet fail immediately when visual text collapses. Unlike generic scene content, visual text is unforgiving in video generation: minor stroke corruption, temporal instability, or editing errors instantly break legibility and realism. Existing benchmarks overlook this challenge by treating text as incidental or using static OCR metrics that ignore temporal dynamics. We introduce VidScribe, a unified diagnostic benchmark spanning four generation regimes: writing from language (T2V), transferring text identity from a reference (R2V), sustaining text under dynamics (I2V), and localized text editing (V2V). VidScribe contains 803 human-verified samples across a 12-axis conditionally orthogonal factor space covering Intrinsic Text Properties, Physical Imaging Conditions, and Temporal Behavior. For reliable evaluation, we build a track-grounded, gated suite with 11 shared metrics and 2 task-specific probes under strict measurability conditions. Benchmarking 11 commercial and open-source systems shows that video text capability is non-monolithic, with content recognition decoupled from stroke-level glyph correctness. Performance is highly task-asymmetric: I2V sustains text most reliably, whereas V2V editing is the primary bottleneck. Counter-intuitively, degradation concentrates on a small subset of text-centric structural and temporal factors rather than adverse imaging conditions. Further probes show that visual references improve glyph and typographic fidelity rather than content accuracy, while localized editing fails to isolate target text without corrupting undeclared source text. Beyond evaluation, VidScribe also provides an actionable training signal, where benchmark-aligned preference optimization measurably improves visual text generation. https://huggingface.co/datasets/Vicky0720/VidScribe.
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A video can exhibit convincing motion and photorealism yet fail immediately when visual text collapses. Unlike generic scene content, visual text is unforgiving in video generation: minor stroke corruption, temporal instability, or editing errors instantly break legibility and realism. Existing benchmarks overlook this challenge by treating text as incidental or using static OCR metrics that ignore temporal dynamics. We introduce VidScribe, a unified diagnostic benchmark spanning four generation regimes: writing from language (T2V), transferring text identity from a reference (R2V), sustaining text under dynamics (I2V), and localized text editing (V2V). VidScribe contains 803 human-verified samples across a 12-axis conditionally orthogonal factor space covering Intrinsic Text Properties, Physical Imaging Conditions, and Temporal Behavior. For reliable evaluation, we build a track-grounded, gated suite with 11 shared metrics and 2 task-specific probes under strict measurability conditions. Benchmarking 11 commercial and open-source systems shows that video text capability is non-monolithic, with content recognition decoupled from stroke-level glyph correctness. Performance is highly task-asymmetric: I2V sustains text most reliably, whereas V2V editing is the primary bottleneck. Counter-intuitively, degradation concentrates on a small subset of text-centric structural and temporal factors rather than adverse imaging conditions. Further probes show that visual references improve glyph and typographic fidelity rather than content accuracy, while localized editing fails to isolate target text without corrupting undeclared source text. Beyond evaluation, VidScribe also provides an actionable training signal, where benchmark-aligned preference optimization measurably improves visual text generation. https://huggingface.co/datasets/Vicky0720/VidScribe.
作者Shengxiang Ji, Boyang Wang, Haiyang Xu, Bingnan Li, Yucheng Mao, Zeyuan Chen, Xiaojun Shan, Xiang Zhang, Gang Hua, Jianwen Xie, Zezhou Cheng, Zhuowen Tu
We introduce LIFT, a unified image-to-video generation framework that complements camera control with Layout-In-FuTure control, enabling users to specify what should appear in a future view and where it should appear. This addresses a practical need in controllable video generation: given an initial image, users often care not only about how the camera moves, but also about what the scene should look like at key future moments, especially the final frame. Existing camera controls specify viewpoint trajectories, while text prompts provide only coarse semantic guidance; neither precisely determines the content and spatial layout of future views. This limitation becomes particularly pronounced under large viewpoint changes, where the camera reveals regions that are not visible in the first frame. LIFT therefore uses the last-frame layout as an explicit control signal for the desired future scene. Since learning from such sparse layout guidance is substantially more challenging than conditioning on dense per-frame layouts, we introduce on-policy self-distillation (OPSD) to transfer the control capability of a dense-layout teacher to a last-frame-layout student. We further curate LIFT-Vista, a dataset featuring large viewpoint changes with camera and temporally consistent layout annotations. Experiments show that LIFT improves video quality, future-layout controllability, and camera controllability over other methods.
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We introduce LIFT, a unified image-to-video generation framework that complements camera control with Layout-In-FuTure control, enabling users to specify what should appear in a future view and where it should appear. This addresses a practical need in controllable video generation: given an initial image, users often care not only about how the camera moves, but also about what the scene should look like at key future moments, especially the final frame. Existing camera controls specify viewpoint trajectories, while text prompts provide only coarse semantic guidance; neither precisely determines the content and spatial layout of future views. This limitation becomes particularly pronounced under large viewpoint changes, where the camera reveals regions that are not visible in the first frame. LIFT therefore uses the last-frame layout as an explicit control signal for the desired future scene. Since learning from such sparse layout guidance is substantially more challenging than conditioning on dense per-frame layouts, we introduce on-policy self-distillation (OPSD) to transfer the control capability of a dense-layout teacher to a last-frame-layout student. We further curate LIFT-Vista, a dataset featuring large viewpoint changes with camera and temporally consistent layout annotations. Experiments show that LIFT improves video quality, future-layout controllability, and camera controllability over other methods.
Video world models aim to predict future content from an observed scene while following prescribed camera motion. Real-world scene evolution is determined not only by changes in viewpoint and object dynamics, but also by environmental conditions such as weather, which can substantially alter scene appearance and visibility. Modeling such realistic weather evolution is challenging because the required weather modification depends jointly on the observed and desired weather states. Depending on their relation, the model may need to preserve, introduce, or remove a weather effect. Existing video world models typically leave this weather transition implicit, forcing the generation backbone to infer weather evolution together with scene dynamics and camera motion, which leads to imprecise weather control. To address this limitation, we propose MeteoVerse, a unified weather-controllable video world model that generates future videos from a single sunny or adverse-weather image, conditioned on a weather-free scene description, a target-weather instruction, and a camera trajectory. Rather than conditioning only on the desired weather, MeteoVerse explicitly estimates the observed and target weather states and represents the required weather transition. A transition-aware mixture of weather experts then translates this transition into category-specific residual weather features, unifying weather preservation, introduction, and removal while enabling fine-grained control over introduced weather intensity. We further construct the MeteoVerse dataset with over 50K real-world weather video clips, generated sunny counterparts, disentangled scene and weather descriptions, weather-intensity annotations, and camera trajectories. Extensive experiments demonstrate substantially improved weather controllability while retaining competitive scene consistency and camera-control performance.
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Video world models aim to predict future content from an observed scene while following prescribed camera motion. Real-world scene evolution is determined not only by changes in viewpoint and object dynamics, but also by environmental conditions such as weather, which can substantially alter scene appearance and visibility. Modeling such realistic weather evolution is challenging because the required weather modification depends jointly on the observed and desired weather states. Depending on their relation, the model may need to preserve, introduce, or remove a weather effect. Existing video world models typically leave this weather transition implicit, forcing the generation backbone to infer weather evolution together with scene dynamics and camera motion, which leads to imprecise weather control. To address this limitation, we propose MeteoVerse, a unified weather-controllable video world model that generates future videos from a single sunny or adverse-weather image, conditioned on a weather-free scene description, a target-weather instruction, and a camera trajectory. Rather than conditioning only on the desired weather, MeteoVerse explicitly estimates the observed and target weather states and represents the required weather transition. A transition-aware mixture of weather experts then translates this transition into category-specific residual weather features, unifying weather preservation, introduction, and removal while enabling fine-grained control over introduced weather intensity. We further construct the MeteoVerse dataset with over 50K real-world weather video clips, generated sunny counterparts, disentangled scene and weather descriptions, weather-intensity annotations, and camera trajectories. Extensive experiments demonstrate substantially improved weather controllability while retaining competitive scene consistency and camera-control performance.
Video world models are largely regarded as predictive models of the physical world and are therefore expected to anticipate the consequences of observed events. However, evaluation has mainly focused on reference similarity, physical-law consistency, or judgment plausibility, estimating anticipation only indirectly. We address this directly: when a release or impact has just occurred but its consequence is withheld, can a world model anticipate what should happen next? We introduce an event-anchored evaluation based on 62 controlled real-world free-fall recordings and 124 clips spanning three object types, with fine-grained release and impact annotations and ground-truth trajectories. The protocol separates consequence production, temporal placement, and physical realization. Across six contemporary video generation and world models, Runway and Veo produce release and subsequent impact events at rates above 93% but often initiate them substantially late, whereas Cosmos-Predict-2.5 and MAGI-1 frequently preserve the pre-event state and produce little or no measurable consequence. Among measurable falls, plausible timing does not necessarily imply physically consistent motion. We further conduct a 15-participant, 20-condition human study in which participants describe the expected consequence from a single event-anchored frame and draw its trajectory. Human predictions favor the recorded future in aggregate while revealing genuine ambiguity among plausible continuations. Overall, physical foresight emerges as a sequence of distinct challenges: initiating a consequence, anchoring it in time, and realizing its motion.
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Video world models are largely regarded as predictive models of the physical world and are therefore expected to anticipate the consequences of observed events. However, evaluation has mainly focused on reference similarity, physical-law consistency, or judgment plausibility, estimating anticipation only indirectly. We address this directly: when a release or impact has just occurred but its consequence is withheld, can a world model anticipate what should happen next? We introduce an event-anchored evaluation based on 62 controlled real-world free-fall recordings and 124 clips spanning three object types, with fine-grained release and impact annotations and ground-truth trajectories. The protocol separates consequence production, temporal placement, and physical realization. Across six contemporary video generation and world models, Runway and Veo produce release and subsequent impact events at rates above 93% but often initiate them substantially late, whereas Cosmos-Predict-2.5 and MAGI-1 frequently preserve the pre-event state and produce little or no measurable consequence. Among measurable falls, plausible timing does not necessarily imply physically consistent motion. We further conduct a 15-participant, 20-condition human study in which participants describe the expected consequence from a single event-anchored frame and draw its trajectory. Human predictions favor the recorded future in aggregate while revealing genuine ambiguity among plausible continuations. Overall, physical foresight emerges as a sequence of distinct challenges: initiating a consequence, anchoring it in time, and realizing its motion.
作者Haoran He, Runyuan Cai, Yiming Wang, Lin Yu, Xiaodong Zeng
Pretrained text-to-image models contain broad visual knowledge, yet they cannot reliably acquire or refine a specific visual identity from only a few references while preserving compositional control. Token-embedding methods are compact but often underfit identity, whereas adapter-based methods improve fidelity through persistent weight updates that can be costly to store and interfere when concepts are composed. We introduce V-Engram, a trigger-indexed external memory mechanism for Stable Diffusion 3.5. Each concept is assigned an explicit trigger that retrieves concept-specific memory, whose gated directions enter frozen text-encoder and MMDiT context states as relative residuals. Separating this memory from backbone adaptation enables prompt-selective and multi-concept access without merging model updates. Experiments show that V-Engram broadly matches DreamBooth-LoRA in overall subject fidelity while showing advantages in settings such as contextual subject preservation. Prompt-matched loading retrieves only matched entries, reducing most additional adaptation-state loading for a single-concept query. Qualitative results further demonstrate paired-trigger composition and same-class separation, while prompts without registered entries retain the frozen model's base behavior. Together, these results establish trigger-indexed memory as a modular interface for adding targeted visual evidence without rewriting the generator.
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Pretrained text-to-image models contain broad visual knowledge, yet they cannot reliably acquire or refine a specific visual identity from only a few references while preserving compositional control. Token-embedding methods are compact but often underfit identity, whereas adapter-based methods improve fidelity through persistent weight updates that can be costly to store and interfere when concepts are composed. We introduce V-Engram, a trigger-indexed external memory mechanism for Stable Diffusion 3.5. Each concept is assigned an explicit trigger that retrieves concept-specific memory, whose gated directions enter frozen text-encoder and MMDiT context states as relative residuals. Separating this memory from backbone adaptation enables prompt-selective and multi-concept access without merging model updates. Experiments show that V-Engram broadly matches DreamBooth-LoRA in overall subject fidelity while showing advantages in settings such as contextual subject preservation. Prompt-matched loading retrieves only matched entries, reducing most additional adaptation-state loading for a single-concept query. Qualitative results further demonstrate paired-trigger composition and same-class separation, while prompts without registered entries retain the frozen model's base behavior. Together, these results establish trigger-indexed memory as a modular interface for adding targeted visual evidence without rewriting the generator.
作者Yiming Liu, Ben Wan, Tongxuan Liu, Ao Wang, Yuqi Xiong, Fan Zhang, Hui Chen, Guiguang Ding
Diffusion models enable high-quality visual generation, but iterative denoising remains computationally expensive, especially under classifier-free guidance (CFG), which requires both conditional and unconditional evaluations. Training-free caching reduces this cost by reuse of previously computed features or predictions. However, existing branch-local reuse criteria do not explicitly account for how cache errors combine under CFG or how local perturbations affect the final output. We identify two misalignments in cache control: a branch-guided mismatch, where guided error depends on both the magnitudes and alignment of branch errors, and a local-final mismatch, where the downstream impact of a local error varies across timesteps. We propose RA-CFGCache, a Risk-Aligned Caching framework under CFG that incorporates both factors while keeping the sampling schedule and guidance rule fixed. CFG-aware Guided-Risk Composition combines existing branch-wise proxies using CFG coefficients and offline-calibrated cross-branch alignment. Propagation-Aware Rescaling further weights the resulting guided-risk estimate with a timestep-dependent propagation prior calibrated from isolated reuse perturbations. An online threshold controller then determines when to jointly refresh or reuse both branches. Experiments on FLUX.1-dev, Wan2.1-T2V-1.3B, and CogVideoX-2B demonstrate improved efficiency--fidelity trade-offs over evaluated training-free caching baselines. Moreover, RA-CFGCache is compatible with diverse base proxy families, including TeaCache-, DiCache-, and MagCache-style estimators, and consistently improves fidelity at nearly unchanged latency. Code is available at https://github.com/yiming-l21/RA-CFGCache.git.
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Diffusion models enable high-quality visual generation, but iterative denoising remains computationally expensive, especially under classifier-free guidance (CFG), which requires both conditional and unconditional evaluations. Training-free caching reduces this cost by reuse of previously computed features or predictions. However, existing branch-local reuse criteria do not explicitly account for how cache errors combine under CFG or how local perturbations affect the final output. We identify two misalignments in cache control: a branch-guided mismatch, where guided error depends on both the magnitudes and alignment of branch errors, and a local-final mismatch, where the downstream impact of a local error varies across timesteps. We propose RA-CFGCache, a Risk-Aligned Caching framework under CFG that incorporates both factors while keeping the sampling schedule and guidance rule fixed. CFG-aware Guided-Risk Composition combines existing branch-wise proxies using CFG coefficients and offline-calibrated cross-branch alignment. Propagation-Aware Rescaling further weights the resulting guided-risk estimate with a timestep-dependent propagation prior calibrated from isolated reuse perturbations. An online threshold controller then determines when to jointly refresh or reuse both branches. Experiments on FLUX.1-dev, Wan2.1-T2V-1.3B, and CogVideoX-2B demonstrate improved efficiency--fidelity trade-offs over evaluated training-free caching baselines. Moreover, RA-CFGCache is compatible with diverse base proxy families, including TeaCache-, DiCache-, and MagCache-style estimators, and consistently improves fidelity at nearly unchanged latency. Code is available at https://github.com/yiming-l21/RA-CFGCache.git.
作者Shang-Ke Chen, Yu-Peng Wang, Shih-Hsuan Hung, Wei-Fang Sun, Chao-Shun Zhan, Simon See, Min-Jhe Lu
Generalized reaction-diffusion systems encompass diverse transport mechanisms and coupled reaction kinetics. A central question for neural PDE solvers is what should be learned so that a common interface can accommodate phase-field and degenerate transport, local reactions, and multispecies coupling. We propose the Neural Constitutive Laws--Mass-Compression-Transport (NCL-MCT) Solver, which learns PDE-specific constitutive responses while retaining temporal evolution in a shared MCT integrator. Transport is represented through mobility and thermodynamic driving force, and reaction through relative reaction rates. These constitutive responses depend on the current density rather than explicitly on the initial condition or elapsed time, motivating their reuse across different initial conditions and time horizons. The same interface supports velocity-data supervision and known-law supervision, neither of which requires time integration during training. When constitutive laws are known, supervision can be evaluated on independently sampled density fields, enabling trajectory-free constitutive learning without generating solution trajectories. Across seven systems, separately trained constitutive modules share the same interface and MCT integrator and achieve relative rollout $L^2$ errors of $10^{-4}$ to $10^{-2}$. Tests with unseen initial-condition families and an extended time horizon assess reuse beyond training conditions, while separate experiments demonstrate trajectory-free constitutive learning. These results support constitutive responses as an effective learning target for a shared neural PDE framework.
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Generalized reaction-diffusion systems encompass diverse transport mechanisms and coupled reaction kinetics. A central question for neural PDE solvers is what should be learned so that a common interface can accommodate phase-field and degenerate transport, local reactions, and multispecies coupling. We propose the Neural Constitutive Laws--Mass-Compression-Transport (NCL-MCT) Solver, which learns PDE-specific constitutive responses while retaining temporal evolution in a shared MCT integrator. Transport is represented through mobility and thermodynamic driving force, and reaction through relative reaction rates. These constitutive responses depend on the current density rather than explicitly on the initial condition or elapsed time, motivating their reuse across different initial conditions and time horizons. The same interface supports velocity-data supervision and known-law supervision, neither of which requires time integration during training. When constitutive laws are known, supervision can be evaluated on independently sampled density fields, enabling trajectory-free constitutive learning without generating solution trajectories. Across seven systems, separately trained constitutive modules share the same interface and MCT integrator and achieve relative rollout $L^2$ errors of $10^{-4}$ to $10^{-2}$. Tests with unseen initial-condition families and an extended time horizon assess reuse beyond training conditions, while separate experiments demonstrate trajectory-free constitutive learning. These results support constitutive responses as an effective learning target for a shared neural PDE framework.
作者Nikita Gushchin, Dmitry Baranchuk, Alexander Korotin
Discrete diffusion language models can generate multiple tokens in parallel, but reducing the number of denoising steps can lead to inconsistent predictions. Standard cross-entropy training fits conditional token marginals, whereas parallel generation requires consistent joint predictions. We introduce Alpha Diffusion Language Models (AlphaDLM), trained with a sequence-level alpha loss that recovers cross-entropy in the limit of vanishing alpha and has a joint-mode optimum at alpha one. Our analysis characterizes how the objective and factorization jointly determine the fitted distribution. We identify conditions under which intermediate alpha preserves multiple valid completions while excluding invalid token combinations. Trained on TinyGSM, our method achieves 34.6% accuracy on GSM8K with only four model evaluations. We further scale the method to SDAR-1.7B and evaluate it on code and mathematics benchmarks. These results show that changing the training objective can improve the accuracy-computation trade-off of factorized diffusion language models.
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Discrete diffusion language models can generate multiple tokens in parallel, but reducing the number of denoising steps can lead to inconsistent predictions. Standard cross-entropy training fits conditional token marginals, whereas parallel generation requires consistent joint predictions. We introduce Alpha Diffusion Language Models (AlphaDLM), trained with a sequence-level alpha loss that recovers cross-entropy in the limit of vanishing alpha and has a joint-mode optimum at alpha one. Our analysis characterizes how the objective and factorization jointly determine the fitted distribution. We identify conditions under which intermediate alpha preserves multiple valid completions while excluding invalid token combinations. Trained on TinyGSM, our method achieves 34.6% accuracy on GSM8K with only four model evaluations. We further scale the method to SDAR-1.7B and evaluate it on code and mathematics benchmarks. These results show that changing the training objective can improve the accuracy-computation trade-off of factorized diffusion language models.
Video diffusion models are increasingly developed into specialized models for diverse downstream tasks, and this development often includes a distillation stage, for example to accelerate sampling or to improve long-video generation. This stage is typically repeated for every specialized model. We introduce LongLive-Plug, a once-for-all distillation framework that learns reusable capabilities as LoRAs on a base model for training-free, plug-and-play deployment to compatible downstream models. These capabilities include single-pass classifier-free guidance, few-step sampling, and long-context error correction for autoregressive generation. The adapters remain reusable even when downstream models add conditioning branches, expand output channels. Despite training at a fixed guidance scale, our dedicated CFG LoRA provides text guidance control through its inference weight. Combining it with a few-step LoRA simultaneously preserves few-step generation and CFG controllability on downstream tasks. We verify training-free deployment on 54 downstream models across three backbone families and eight task categories, including world modeling, robotics, editing, and multimodal generation. The approach may support additional compatible models. Each capability can thus be distilled once per backbone family and reused without per-target retraining.
展开完整摘要收起摘要↓
Video diffusion models are increasingly developed into specialized models for diverse downstream tasks, and this development often includes a distillation stage, for example to accelerate sampling or to improve long-video generation. This stage is typically repeated for every specialized model. We introduce LongLive-Plug, a once-for-all distillation framework that learns reusable capabilities as LoRAs on a base model for training-free, plug-and-play deployment to compatible downstream models. These capabilities include single-pass classifier-free guidance, few-step sampling, and long-context error correction for autoregressive generation. The adapters remain reusable even when downstream models add conditioning branches, expand output channels. Despite training at a fixed guidance scale, our dedicated CFG LoRA provides text guidance control through its inference weight. Combining it with a few-step LoRA simultaneously preserves few-step generation and CFG controllability on downstream tasks. We verify training-free deployment on 54 downstream models across three backbone families and eight task categories, including world modeling, robotics, editing, and multimodal generation. The approach may support additional compatible models. Each capability can thus be distilled once per backbone family and reused without per-target retraining.
作者Angad Miglani, Samrath Singh Chadha, Kevin Li, Manas Venkata Sai Ravulapalli
Diffusion language models generate code by repeatedly updating a partially masked sequence. We ask whether their internal activations encode code correctness and whether that information can improve generation. Across six diffusion models, linear probes distinguish passing from failing attempts, with the strongest reads generally appearing beyond the early layers. Controls using small semantic mutations support a connection to correctness rather than surface style alone. In comparisons with model confidence, probe point estimates offer no consistent advantage. Adding a probe-derived direction to the residual stream does not yield a dependable improvement in the tested steering settings, while the opposite direction degrades performance. We distinguish these observations from claims about statistical significance or a general inability to steer. Supplementary methods, archived results, and code document the tested interventions and the limits of their statistical calibration and reproducibility.
展开完整摘要收起摘要↓
Diffusion language models generate code by repeatedly updating a partially masked sequence. We ask whether their internal activations encode code correctness and whether that information can improve generation. Across six diffusion models, linear probes distinguish passing from failing attempts, with the strongest reads generally appearing beyond the early layers. Controls using small semantic mutations support a connection to correctness rather than surface style alone. In comparisons with model confidence, probe point estimates offer no consistent advantage. Adding a probe-derived direction to the residual stream does not yield a dependable improvement in the tested steering settings, while the opposite direction degrades performance. We distinguish these observations from claims about statistical significance or a general inability to steer. Supplementary methods, archived results, and code document the tested interventions and the limits of their statistical calibration and reproducibility.
作者Xingtong Ge, Yutong Wang, Lunjie Zhu, Haitao Lin, Fangyu Lin, Yushi Huang, Xin Zhang, Yi Zhang, Yu Liu, Jun Zhang
Few-step streaming audio--video generation requires both causal modeling and step distillation, yet standard training recipes face two context-related challenges. Teacher forcing pairs clean history with a noisy target, but supervises predictive contextual representations only indirectly through velocity prediction. Meanwhile, directly reusing bidirectional score models in causal Distribution Matching Distillation (DMD) creates a mismatch between generation and scoring contexts. We address these challenges with Salt++, a two-stage post-training framework comprising Causal Self-Flow (CSF) and context-aligned autoregressive DMD. CSF exploits contextual information asymmetry by varying the history while keeping the noisy target fixed: a noise-mixed-history student aligns its intermediate representations with those of a clean-history exponential-moving-average teacher. This self-supervised signal encourages the student to extract semantic information and improves cross-modal alignment. Context-aligned AR DMD shares the causal mask and prefix across generator sampling, fake-score training, and real-score evaluation to match generated and reference distributions under a block-conditional KL objective. With calibrated teacher guidance, it performs clean-prefix few-step distillation and then adapts to generated histories without switching objectives or requiring separate consistency distillation. At 480p, Salt++ improves visual and motion quality by 57% and 45% over OmniForcing on JavisBench under the same 4-step causal setting. A separate scale-wise post-training stage extends Salt++ to 4-step $1664\times960$ generation, outperforming bidirectional LTX-2 on six of seven reported metrics. Project page: https://xingtongge.github.io/Saltpp
展开完整摘要收起摘要↓
Few-step streaming audio--video generation requires both causal modeling and step distillation, yet standard training recipes face two context-related challenges. Teacher forcing pairs clean history with a noisy target, but supervises predictive contextual representations only indirectly through velocity prediction. Meanwhile, directly reusing bidirectional score models in causal Distribution Matching Distillation (DMD) creates a mismatch between generation and scoring contexts. We address these challenges with Salt++, a two-stage post-training framework comprising Causal Self-Flow (CSF) and context-aligned autoregressive DMD. CSF exploits contextual information asymmetry by varying the history while keeping the noisy target fixed: a noise-mixed-history student aligns its intermediate representations with those of a clean-history exponential-moving-average teacher. This self-supervised signal encourages the student to extract semantic information and improves cross-modal alignment. Context-aligned AR DMD shares the causal mask and prefix across generator sampling, fake-score training, and real-score evaluation to match generated and reference distributions under a block-conditional KL objective. With calibrated teacher guidance, it performs clean-prefix few-step distillation and then adapts to generated histories without switching objectives or requiring separate consistency distillation. At 480p, Salt++ improves visual and motion quality by 57% and 45% over OmniForcing on JavisBench under the same 4-step causal setting. A separate scale-wise post-training stage extends Salt++ to 4-step $1664\times960$ generation, outperforming bidirectional LTX-2 on six of seven reported metrics. Project page: https://xingtongge.github.io/Saltpp
作者Alessandro Trenta, Riccardo Massidda, Davide Bacciu, Sara Magliacane
We study the problem of recovering the governing ODE of a dynamical system from unstructured, high-dimensional observations such as images. Existing methods for ODE discovery typically assume direct measurements of the variables, or do not provide theoretical guarantees on the learned variables and equations. While Causal Representation Learning (CRL) methods provide guarantees on identifying variables from high-dimensional observations up to component-wise diffeomorphisms, we show that in general these variables cannot be used directly as input to equation discovery methods, which typically assume that the variables will lead to sparse equations. So we introduce SParse Equivalent Equation Discovery AutoEncoder (SPEED-AE), a framework that combines a pretrained CRL method with a component-wise autoencoder that learns transformations of variables that are amenable to sparse ODE discovery. We show that for polynomial ODEs, this additional step allows us to restrict the identifiability of each variable from polynomial to monomial diffeomorphisms. Experiments on Lotka-Volterra, Lorenz, and a two-pendulum system show that SPEED-AE improves on the disentanglement of the CRL methods and that it recovers ODEs that are closest to the ground truth, while achieving state-of-the-art forecasting performance.
展开完整摘要收起摘要↓
We study the problem of recovering the governing ODE of a dynamical system from unstructured, high-dimensional observations such as images. Existing methods for ODE discovery typically assume direct measurements of the variables, or do not provide theoretical guarantees on the learned variables and equations. While Causal Representation Learning (CRL) methods provide guarantees on identifying variables from high-dimensional observations up to component-wise diffeomorphisms, we show that in general these variables cannot be used directly as input to equation discovery methods, which typically assume that the variables will lead to sparse equations. So we introduce SParse Equivalent Equation Discovery AutoEncoder (SPEED-AE), a framework that combines a pretrained CRL method with a component-wise autoencoder that learns transformations of variables that are amenable to sparse ODE discovery. We show that for polynomial ODEs, this additional step allows us to restrict the identifiability of each variable from polynomial to monomial diffeomorphisms. Experiments on Lotka-Volterra, Lorenz, and a two-pendulum system show that SPEED-AE improves on the disentanglement of the CRL methods and that it recovers ODEs that are closest to the ground truth, while achieving state-of-the-art forecasting performance.