3D Gaussian Splatting (3DGS) is a popular representation for novel view synthesis. However, 3DGS contains millions of Gaussian primitives, each with rich attributes, resulting in large file sizes. We propose a novel 3DGS compression method based on Teacher-Student Graph Learning (TSGL) that operates directly on a trained model, without 3DGS retraining or access to training images. Specifically, for each block of Gaussian primitives, using decoded positions and DC spherical harmonic (SH) coefficients as predictors, we learn a signal-dependent geometry graph G encoding the pairwise similarities between neighbouring Gaussians via a teacher-student model. Given G, we perform Graph Fourier Transform (GFT) on the remaining attributes, so that signal energies are predominantly projected into the low-frequency coefficients for compact representation. On three standard benchmarks, the method reaches 27x to 33x compression with less than 0.6 dB of PSNR loss, improving on recent post-training compression methods in both size and rendering quality.
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3D Gaussian Splatting (3DGS) is a popular representation for novel view synthesis. However, 3DGS contains millions of Gaussian primitives, each with rich attributes, resulting in large file sizes. We propose a novel 3DGS compression method based on Teacher-Student Graph Learning (TSGL) that operates directly on a trained model, without 3DGS retraining or access to training images. Specifically, for each block of Gaussian primitives, using decoded positions and DC spherical harmonic (SH) coefficients as predictors, we learn a signal-dependent geometry graph G encoding the pairwise similarities between neighbouring Gaussians via a teacher-student model. Given G, we perform Graph Fourier Transform (GFT) on the remaining attributes, so that signal energies are predominantly projected into the low-frequency coefficients for compact representation. On three standard benchmarks, the method reaches 27x to 33x compression with less than 0.6 dB of PSNR loss, improving on recent post-training compression methods in both size and rendering quality.
Zero-shot text-to-speech synthesizes new utterances in a speaker's voice from a short reference recording. Voice cloning requires accurate content and preserved speaker identity, but supervised acoustic-token prediction does not directly optimize these waveform-level properties. Reward-based post-training addresses this mismatch, but in discrete diffusion, token choices and reveal positions jointly define the sampling trajectory, complicating alignment. We introduce RAWD-TTS (Ratio-free Advantage-Weighted Denoising), which scores decoded samples with recognition and speaker rewards and uses group-relative advantages to weight masked-token reconstruction of those samples, without reverse-trajectory likelihoods or target audio. On 500 Russian CV3-Eval voice-cloning prompts, joint alignment reduces word error rate from 3.18% to 2.42% at the reward-selected checkpoint (24.0% relative) and to 2.58% at the final checkpoint (19.0%), while WavLM speaker cosine rises from 0.733 to 0.748 and 0.755. Controlled experiments characterize recognition-identity trade-offs and the effects of corruption count, group composition, and weighting.
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Zero-shot text-to-speech synthesizes new utterances in a speaker's voice from a short reference recording. Voice cloning requires accurate content and preserved speaker identity, but supervised acoustic-token prediction does not directly optimize these waveform-level properties. Reward-based post-training addresses this mismatch, but in discrete diffusion, token choices and reveal positions jointly define the sampling trajectory, complicating alignment. We introduce RAWD-TTS (Ratio-free Advantage-Weighted Denoising), which scores decoded samples with recognition and speaker rewards and uses group-relative advantages to weight masked-token reconstruction of those samples, without reverse-trajectory likelihoods or target audio. On 500 Russian CV3-Eval voice-cloning prompts, joint alignment reduces word error rate from 3.18% to 2.42% at the reward-selected checkpoint (24.0% relative) and to 2.58% at the final checkpoint (19.0%), while WavLM speaker cosine rises from 0.733 to 0.748 and 0.755. Controlled experiments characterize recognition-identity trade-offs and the effects of corruption count, group composition, and weighting.
Current music generative models can produce high-quality music, but does this ability imply that they ``understand'' the musical qualities of their outputs, and is that understanding aligned with human evaluation? Previous attempts to use the likelihood of a generative model to evaluate music, an approach commonly used in text, have proven unsuccessful, leading researchers to rely on standalone supervised music evaluation models. In this paper, we answer this question affirmatively: we show that a model's intrinsic signals---derived from its hidden representations and predictions---are strongly correlated with human ratings. In particular, we study MusicGen and consider three types of features: (1) prediction loss, (2) prediction entropy, and (3) concepts extracted from the model using a sparse autoencoder (SAE). Using these features, we train a lightweight prediction model to estimate subjective ratings. We evaluate these features both individually and in combination. We hypothesize that these signals parallel the listening process: the temporal and frequency-domain structure of loss and entropy reflects listeners' expectation and surprise, while gradient directions in SAE latent space predict perceived quality. Experiments on five human-evaluation benchmarks spanning continuous ratings and pairwise preferences confirm this hypothesis, with SAE latents carrying most of the predictive signal.
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Current music generative models can produce high-quality music, but does this ability imply that they ``understand'' the musical qualities of their outputs, and is that understanding aligned with human evaluation? Previous attempts to use the likelihood of a generative model to evaluate music, an approach commonly used in text, have proven unsuccessful, leading researchers to rely on standalone supervised music evaluation models. In this paper, we answer this question affirmatively: we show that a model's intrinsic signals---derived from its hidden representations and predictions---are strongly correlated with human ratings. In particular, we study MusicGen and consider three types of features: (1) prediction loss, (2) prediction entropy, and (3) concepts extracted from the model using a sparse autoencoder (SAE). Using these features, we train a lightweight prediction model to estimate subjective ratings. We evaluate these features both individually and in combination. We hypothesize that these signals parallel the listening process: the temporal and frequency-domain structure of loss and entropy reflects listeners' expectation and surprise, while gradient directions in SAE latent space predict perceived quality. Experiments on five human-evaluation benchmarks spanning continuous ratings and pairwise preferences confirm this hypothesis, with SAE latents carrying most of the predictive signal.
High-resolution dynamic functional connectivity (DFC) can reveal rapidly evolving brain-network interactions, but short temporal windows yield noisy, often low-rank covariance estimates. Graph-Variate Dynamic (GVD) connectivity addresses this by modulating fast instantaneous interactions with stable trial-level support. This suppresses spurious fluctuations and emphasizes persistent, informative connections. We show that the Hadamard construction lifts low-rank instantaneous connectivity from the positive-semidefinite to the positive-definite cone, keeping high-resolution trajectories on the SPD manifold without ridge regularisation or post-hoc projection. We introduce GVD-CFM, a class-conditional generative model for high-resolution dynamic connectivity. Each trial is represented as SPD GVD matrices on a product Riemannian manifold, then mapped through a global log-Euclidean diffeomorphism and an invertible temporal DCT basis. A Transformer-based conditional flow models all spectral modes jointly and generates the full trajectory non-autoregressively in Euclidean coordinates while preserving exact correspondence with valid SPD sequences. Retaining the full DCT basis also enables decoding on denser temporal grids without retraining. Across multiple EEG motor-imagery datasets, GVD-CFM delivers the strongest overall results for held-out distributional fidelity, temporal-dynamics preservation, and synthetic-to-real classification. It also remains computationally efficient relative to strong raw-signal and direct GVD-space generative baselines. GVD-CFM therefore provides a practical framework for realistic, temporally coherent, high-resolution brain-network generation with preserved manifold structure and resolution-flexible decoding from a single trained model.
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High-resolution dynamic functional connectivity (DFC) can reveal rapidly evolving brain-network interactions, but short temporal windows yield noisy, often low-rank covariance estimates. Graph-Variate Dynamic (GVD) connectivity addresses this by modulating fast instantaneous interactions with stable trial-level support. This suppresses spurious fluctuations and emphasizes persistent, informative connections. We show that the Hadamard construction lifts low-rank instantaneous connectivity from the positive-semidefinite to the positive-definite cone, keeping high-resolution trajectories on the SPD manifold without ridge regularisation or post-hoc projection. We introduce GVD-CFM, a class-conditional generative model for high-resolution dynamic connectivity. Each trial is represented as SPD GVD matrices on a product Riemannian manifold, then mapped through a global log-Euclidean diffeomorphism and an invertible temporal DCT basis. A Transformer-based conditional flow models all spectral modes jointly and generates the full trajectory non-autoregressively in Euclidean coordinates while preserving exact correspondence with valid SPD sequences. Retaining the full DCT basis also enables decoding on denser temporal grids without retraining. Across multiple EEG motor-imagery datasets, GVD-CFM delivers the strongest overall results for held-out distributional fidelity, temporal-dynamics preservation, and synthetic-to-real classification. It also remains computationally efficient relative to strong raw-signal and direct GVD-space generative baselines. GVD-CFM therefore provides a practical framework for realistic, temporally coherent, high-resolution brain-network generation with preserved manifold structure and resolution-flexible decoding from a single trained model.
作者Morten Blørstad, Pekka Parviainen, Berent Ånund Strømnes Lunde
Triangular transport maps provide a flexible approach to sampling-based probabilistic modeling, including density estimation, generative modeling, and Bayesian inference. They transform an unknown target distribution into a simpler reference through a monotone triangular map. The map structure is defined by a variable ordering and sparsity pattern, which together encode a directed acyclic graph. Map quality can depend strongly on this structure, yet finding a good structure is computationally expensive because each candidate generally requires fitting a different map. A central challenge is therefore to learn density and structure jointly, while keeping computation manageable as dimension grows. We introduce Self-Structuring Transport Maps (SSTM), which learn the map, ordering, and sparsity jointly. We use SoftSort to learn the variable ordering and $L_0$ gates to learn the sparsity, while preserving a triangular structure. To keep the map scalable, we use a monotone BatchEnsemble that shares one weight matrix across all map components through rank-one adapters. Across synthetic and real data, jointly learning the structure and map gives better density estimates than estimating the structure first. When the structure is identifiable from the density, SSTM matches the density performance of a map fitted with the true structure and outperforms autoregressive flows. On large datasets, SSTM is competitive with autoregressive flows.
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Triangular transport maps provide a flexible approach to sampling-based probabilistic modeling, including density estimation, generative modeling, and Bayesian inference. They transform an unknown target distribution into a simpler reference through a monotone triangular map. The map structure is defined by a variable ordering and sparsity pattern, which together encode a directed acyclic graph. Map quality can depend strongly on this structure, yet finding a good structure is computationally expensive because each candidate generally requires fitting a different map. A central challenge is therefore to learn density and structure jointly, while keeping computation manageable as dimension grows. We introduce Self-Structuring Transport Maps (SSTM), which learn the map, ordering, and sparsity jointly. We use SoftSort to learn the variable ordering and $L_0$ gates to learn the sparsity, while preserving a triangular structure. To keep the map scalable, we use a monotone BatchEnsemble that shares one weight matrix across all map components through rank-one adapters. Across synthetic and real data, jointly learning the structure and map gives better density estimates than estimating the structure first. When the structure is identifiable from the density, SSTM matches the density performance of a map fitted with the true structure and outperforms autoregressive flows. On large datasets, SSTM is competitive with autoregressive flows.
作者Songlin Yang, Xiaotong Zhao, Jiacheng Zhang, Zhe Wang, Toyota Li, Eric Liu, Alan Zhao, Anyi Rao
Multi-reward guided reinforcement learning (i.e., RL) offers a promising way to improve joint audio-video diffusion models along several complementary objectives, including modality-specific quality, cross-modal semantic alignment, and temporal synchronization. Its effectiveness, however, depends on two quantities that change during training: where reward-driven updates should act, and how competing rewards should be combined. Existing methods tend to rely on fixed routing and reward weights, failing to track evolving model functions. To address these limitations, we propose Adaptive Reward Routing to jointly adapt update locations and reward coordination during forward-process RL (i.e., DiffusionNFT) of joint audio-video diffusion models. Our method consists of two components. (i) Cross-Modal Influence-Guided Routing (Localizing Updates): We use bidirectional cross-attention responses as an efficient proxy for evolving cross-modal influence, dynamically reweighting token-aware losses and scaling gradients across cross-modal layers without additional model interventions. (ii) Preference-Preserving Modality-Aware Reweighting (Coordinating Rewards): We preserve predefined weights as preference priors and use branch-specific reward-gradient interactions as residual corrections after warm-up. This resolves evolving conflicts without letting dominant rewards suppress weak but essential objectives. Extensive experiments demonstrate consistent improvements in modality quality, semantic consistency, and audio-video synchronization over strong RL baselines. Ablations and mechanism analyses further validate the complementary benefits of adaptive update routing and reward coordination.
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Multi-reward guided reinforcement learning (i.e., RL) offers a promising way to improve joint audio-video diffusion models along several complementary objectives, including modality-specific quality, cross-modal semantic alignment, and temporal synchronization. Its effectiveness, however, depends on two quantities that change during training: where reward-driven updates should act, and how competing rewards should be combined. Existing methods tend to rely on fixed routing and reward weights, failing to track evolving model functions. To address these limitations, we propose Adaptive Reward Routing to jointly adapt update locations and reward coordination during forward-process RL (i.e., DiffusionNFT) of joint audio-video diffusion models. Our method consists of two components. (i) Cross-Modal Influence-Guided Routing (Localizing Updates): We use bidirectional cross-attention responses as an efficient proxy for evolving cross-modal influence, dynamically reweighting token-aware losses and scaling gradients across cross-modal layers without additional model interventions. (ii) Preference-Preserving Modality-Aware Reweighting (Coordinating Rewards): We preserve predefined weights as preference priors and use branch-specific reward-gradient interactions as residual corrections after warm-up. This resolves evolving conflicts without letting dominant rewards suppress weak but essential objectives. Extensive experiments demonstrate consistent improvements in modality quality, semantic consistency, and audio-video synchronization over strong RL baselines. Ablations and mechanism analyses further validate the complementary benefits of adaptive update routing and reward coordination.
作者Levente Lippenszky, Hongxu Yang, Marcell Dömötör, Krisztian Koos, László Ruskó
The development of AI systems for tumor-specific applications is limited by the scarcity of labeled data. Synthetic tumor inpainting offers a promising approach but faces challenges for prostate cancer MRI which contains high-resolution multi-sequence data. Although methods leveraging latent diffusion models (LDMs) enable large-volume synthesis, they are prone to shortcut learning, simply reproducing the condition image created by masking the lesion region. In this work, we introduce PCaPaint, a prostate cancer inpainting method based on LDMs that explicitly addresses this failure mode. To overcome shortcut learning that compromises synthetic tumor texture, we propose a simple yet efficient conditioning strategy in which the condition image is filled with Gaussian noise, and we provide theoretical justification. In addition, we propose a novel training objective for LDM that emphasizes the error within the lesion region. Furthermore, we introduce a multi-sequence latent design, in which T2w scans and DWI&ADC scans are compressed using two separate autoencoders to preserve their distinct frequency characteristics. Extensive experiments demonstrate that the generated synthetic data improves downstream performance in prostate lesion segmentation, patient-level classification and lesion-level detection. Furthermore, our method significantly outperforms a recent state-of-the-art LDM-based tumor inpainting method both in downstream performance and in synthetic image quality.
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The development of AI systems for tumor-specific applications is limited by the scarcity of labeled data. Synthetic tumor inpainting offers a promising approach but faces challenges for prostate cancer MRI which contains high-resolution multi-sequence data. Although methods leveraging latent diffusion models (LDMs) enable large-volume synthesis, they are prone to shortcut learning, simply reproducing the condition image created by masking the lesion region. In this work, we introduce PCaPaint, a prostate cancer inpainting method based on LDMs that explicitly addresses this failure mode. To overcome shortcut learning that compromises synthetic tumor texture, we propose a simple yet efficient conditioning strategy in which the condition image is filled with Gaussian noise, and we provide theoretical justification. In addition, we propose a novel training objective for LDM that emphasizes the error within the lesion region. Furthermore, we introduce a multi-sequence latent design, in which T2w scans and DWI&ADC scans are compressed using two separate autoencoders to preserve their distinct frequency characteristics. Extensive experiments demonstrate that the generated synthetic data improves downstream performance in prostate lesion segmentation, patient-level classification and lesion-level detection. Furthermore, our method significantly outperforms a recent state-of-the-art LDM-based tumor inpainting method both in downstream performance and in synthetic image quality.
Diffusion language models (DLMs) enable parallel generation by predicting and committing multiple tokens at each denoising step, yet they can generate individually plausible but mutually inconsistent tokens. Recent work shows that soft tokens can mitigate this issue by representing uncertain positions with continuous embeddings built from the model's predictive distribution at the previous decoding step. However, although soft tokens are commonly understood as preserving predictive uncertainty, how soft-token feedback improves parallel decoding has not been systematically examined. In this paper, we investigate this question in frozen pretrained DLMs to examine soft-token feedback without the effects of additional training. To construct soft-token inputs in a training-free setting, we identify a geometric mismatch between conventional soft-token construction and the pretrained embedding space. Based on this observation, we propose a training-free, geometry-aware construction of soft tokens. Our analysis of soft-token feedback suggests that uncertainty preservation alone does not fully explain how it reshapes subsequent predictions. To better explain how soft-token feedback improves parallel decoding, we provide empirical evidence that it favors coherent token sequences. Across four pretrained DLMs and four math and code benchmarks, our method outperforms standard parallel decoding and a training-free Euclidean soft-token baseline. Code: https://github.com/kodaikawamura/rethinking-soft-tokens
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Diffusion language models (DLMs) enable parallel generation by predicting and committing multiple tokens at each denoising step, yet they can generate individually plausible but mutually inconsistent tokens. Recent work shows that soft tokens can mitigate this issue by representing uncertain positions with continuous embeddings built from the model's predictive distribution at the previous decoding step. However, although soft tokens are commonly understood as preserving predictive uncertainty, how soft-token feedback improves parallel decoding has not been systematically examined. In this paper, we investigate this question in frozen pretrained DLMs to examine soft-token feedback without the effects of additional training. To construct soft-token inputs in a training-free setting, we identify a geometric mismatch between conventional soft-token construction and the pretrained embedding space. Based on this observation, we propose a training-free, geometry-aware construction of soft tokens. Our analysis of soft-token feedback suggests that uncertainty preservation alone does not fully explain how it reshapes subsequent predictions. To better explain how soft-token feedback improves parallel decoding, we provide empirical evidence that it favors coherent token sequences. Across four pretrained DLMs and four math and code benchmarks, our method outperforms standard parallel decoding and a training-free Euclidean soft-token baseline. Code: https://github.com/kodaikawamura/rethinking-soft-tokens
作者Alexandre Lagier, Valentine Tosel, Anne Gagneux, Mathurin Massias, Ségolène Martin
Pretrained denoisers provide a powerful way to incorporate image priors into restoration algorithms. Plug-and-Play and RED approaches exploit fixed-noise-level denoisers within first-order optimization schemes, with convergence guarantees, but often struggle to achieve high-quality reconstruction on severely ill-posed inverse problems. In contrast, recent state-of-the-art approaches leverage denoisers derived from flow- or diffusion-based generative models and evaluate them along a sequence of decreasing noise levels. While these methods achieve strong empirical performance, their convergence theory remains limited. In this paper, we bridge this gap by specifically designing an algorithm that combines denoisers at decreasing noise levels with a schedule tailored to ensure convergence. From a Bayesian perspective, we prove that our method converges to a $Maximum a Posteriori$ (MAP) estimate, under suitable assumptions. Subsequently, we apply our method to various ill-posed inverse problems and show that it surpasses convergent methods while competing with state-of-the-art empirical ones.
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Pretrained denoisers provide a powerful way to incorporate image priors into restoration algorithms. Plug-and-Play and RED approaches exploit fixed-noise-level denoisers within first-order optimization schemes, with convergence guarantees, but often struggle to achieve high-quality reconstruction on severely ill-posed inverse problems. In contrast, recent state-of-the-art approaches leverage denoisers derived from flow- or diffusion-based generative models and evaluate them along a sequence of decreasing noise levels. While these methods achieve strong empirical performance, their convergence theory remains limited. In this paper, we bridge this gap by specifically designing an algorithm that combines denoisers at decreasing noise levels with a schedule tailored to ensure convergence. From a Bayesian perspective, we prove that our method converges to a $Maximum a Posteriori$ (MAP) estimate, under suitable assumptions. Subsequently, we apply our method to various ill-posed inverse problems and show that it surpasses convergent methods while competing with state-of-the-art empirical ones.
作者Fred Xu, Thomas Markovich, Barbora Barancikova, Yizhou Sun
Generative models for function-valued data, such as time series and solutions of partial differential equations, must learn distributions over infinite-dimensional spaces. Functional Flow Matching (FFM) extends Flow Matching to this setting, learning a velocity field whose flow transports a Gaussian prior to the data distribution, but it inherits the independent endpoint pairing of standard Flow Matching: in each batch, prior and data samples are matched arbitrarily, so the conditional bridge must traverse both the shared global structure of the dataset and instance-specific residuals. In function space this is harder to fix than in finite dimensions, since optimal transport (OT) on function spaces is delicate to formulate and a flat Euclidean surrogate ignores the geometry that distinguishes function-valued data. We propose kernel Functional Flow Matching (kFFM), which replaces the independent pairing by entropic OT under a kernel-induced cost, the coupling underlying the Hilbert Sinkhorn Divergence (HSD), leaving the FFM neural-operator architecture unchanged. We prove that the kernel cost and the HSD objective are uniformly bounded and well-posed on Banach ambient spaces, derive an error decomposition against quadratic-cost OT on compact metric spaces that isolates an irreducible kernel-cost mismatch term, and prove a discretization-invariance bound whose rate is governed by Sobolev regularity. Empirically, kFFM improves distributional matching over FFM, diffusion, adversarial, and finite-dimensional OT baselines on time-series and PDE benchmarks, with significant paired-seed gains over FFM and improvements that persist under non-kernel and physics-based diagnostics, including a turbulent Navier-Stokes benchmark. Bounded kernel costs already outperform raw $L^2$ Sinkhorn, and function-space-aware kernels (signature, Sobolev RBF) give further gains on rough or path-valued data.
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Generative models for function-valued data, such as time series and solutions of partial differential equations, must learn distributions over infinite-dimensional spaces. Functional Flow Matching (FFM) extends Flow Matching to this setting, learning a velocity field whose flow transports a Gaussian prior to the data distribution, but it inherits the independent endpoint pairing of standard Flow Matching: in each batch, prior and data samples are matched arbitrarily, so the conditional bridge must traverse both the shared global structure of the dataset and instance-specific residuals. In function space this is harder to fix than in finite dimensions, since optimal transport (OT) on function spaces is delicate to formulate and a flat Euclidean surrogate ignores the geometry that distinguishes function-valued data. We propose kernel Functional Flow Matching (kFFM), which replaces the independent pairing by entropic OT under a kernel-induced cost, the coupling underlying the Hilbert Sinkhorn Divergence (HSD), leaving the FFM neural-operator architecture unchanged. We prove that the kernel cost and the HSD objective are uniformly bounded and well-posed on Banach ambient spaces, derive an error decomposition against quadratic-cost OT on compact metric spaces that isolates an irreducible kernel-cost mismatch term, and prove a discretization-invariance bound whose rate is governed by Sobolev regularity. Empirically, kFFM improves distributional matching over FFM, diffusion, adversarial, and finite-dimensional OT baselines on time-series and PDE benchmarks, with significant paired-seed gains over FFM and improvements that persist under non-kernel and physics-based diagnostics, including a turbulent Navier-Stokes benchmark. Bounded kernel costs already outperform raw $L^2$ Sinkhorn, and function-space-aware kernels (signature, Sobolev RBF) give further gains on rough or path-valued data.
作者Guangkuo Liu, Mert Okyay, Yifan F. Zhang, Fangjun Hu, Rahul Nandkishore, Xun Gao
The dynamics of generative models exhibit two apparently distinct temporal windows: a speciation window, in which a sample commits to a semantic class, and a nonlocality window, in which local context windows become insufficient for generation. Motivated by evidence of their near-concurrence in a variety of frontier models, we investigate their relationship through the spatial distribution of semantic information. Under a "common cause" hypothesis, we prove that the nonlocality window must lie in the speciation window. This hypothesis postulates that semantic labels explain a fraction of the correlations between distant tokens, a condition that is natural for many real datasets. We further give conditions under which both windows shrink to a single limiting time as system size grows, defining a "phase transition", and verify this behavior analytically in Gaussian mixtures. Together, these results identify conditions under which semantic information explains the concurrence of speciation and nonlocality, connecting two complementary perspectives on the emergence of semantic structure in generative modeling.
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The dynamics of generative models exhibit two apparently distinct temporal windows: a speciation window, in which a sample commits to a semantic class, and a nonlocality window, in which local context windows become insufficient for generation. Motivated by evidence of their near-concurrence in a variety of frontier models, we investigate their relationship through the spatial distribution of semantic information. Under a "common cause" hypothesis, we prove that the nonlocality window must lie in the speciation window. This hypothesis postulates that semantic labels explain a fraction of the correlations between distant tokens, a condition that is natural for many real datasets. We further give conditions under which both windows shrink to a single limiting time as system size grows, defining a "phase transition", and verify this behavior analytically in Gaussian mixtures. Together, these results identify conditions under which semantic information explains the concurrence of speciation and nonlocality, connecting two complementary perspectives on the emergence of semantic structure in generative modeling.
Modeling heterogeneous evacuation behavior under a moving threat is difficult because human perception, memory, and evidence evaluation are not well captured by fixed rules. We propose a novel LLM-powered agent-based framework to represent these internal decision processes. Each pedestrian agent perceives a private symbolic ASCII view, maintains a Memory-based Knowledge Graph derived solely from individual observations, and makes decisions through persona-conditioned prompts under a common sampling configuration. A compressed decision context with stateless memory preserves trial-and-error experience across turns while excluding reasoning traces, and a validation engine separates behavioral choice from physical feasibility by executing routes only over observed terrain. We evaluated eight personality compositions in eight paired randomized blocks within a simulated public plaza. Usable-exit knowledge was strongly associated with evacuation success: 89.5% of agents possessing such knowledge evacuated, compared with 1.05% of those without it. Personality compositions also differed in their evaluation of remembered threat evidence: the proportion of danger assessments varied by 0.265, while high-urgency, low-directness decisions ranged from 11.41% to 34.33%. After direct threat sightings, responses converged, with 99.6% of assessments classifying the situation as dangerous. Movement was selected in 99.8% of decisions. Overall, evacuation outcomes were strongly associated with information access, while evacuation time was jointly associated with spatial geometry, information, and affect. The framework provides an auditable approach to generating endogenous behavioral heterogeneity through persona-conditioned LLM agents in crowd-evacuation simulations.
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Modeling heterogeneous evacuation behavior under a moving threat is difficult because human perception, memory, and evidence evaluation are not well captured by fixed rules. We propose a novel LLM-powered agent-based framework to represent these internal decision processes. Each pedestrian agent perceives a private symbolic ASCII view, maintains a Memory-based Knowledge Graph derived solely from individual observations, and makes decisions through persona-conditioned prompts under a common sampling configuration. A compressed decision context with stateless memory preserves trial-and-error experience across turns while excluding reasoning traces, and a validation engine separates behavioral choice from physical feasibility by executing routes only over observed terrain. We evaluated eight personality compositions in eight paired randomized blocks within a simulated public plaza. Usable-exit knowledge was strongly associated with evacuation success: 89.5% of agents possessing such knowledge evacuated, compared with 1.05% of those without it. Personality compositions also differed in their evaluation of remembered threat evidence: the proportion of danger assessments varied by 0.265, while high-urgency, low-directness decisions ranged from 11.41% to 34.33%. After direct threat sightings, responses converged, with 99.6% of assessments classifying the situation as dangerous. Movement was selected in 99.8% of decisions. Overall, evacuation outcomes were strongly associated with information access, while evacuation time was jointly associated with spatial geometry, information, and affect. The framework provides an auditable approach to generating endogenous behavioral heterogeneity through persona-conditioned LLM agents in crowd-evacuation simulations.
作者Chao Hu, Yuan Guo, Guanlin Wu, Yueling Che, Han Hu, Jie Xu
As large language models (LLMs) evolve from standalone models into collaborative agents embedded in physical systems, their reasoning and execution are increasingly distributed across wireless edge nodes. In this setting, wireless networks are experiencing a paradigm shift from only providing data connectivity to supporting the multi-agent reasoning workflow itself. The task performance of such network-constrained LLM-based multi-agent systems (MASs) is jointly affected by the multi-agent reasoning dependencies as well as the underlying network connectivity and edge resources. This coupling gives rise to various technical challenges, including the metric misalignment and message redundancy, state inconsistency and topology mismatch, as well as resource limitation and trust discontinuity. To address these challenges, this article develops a novel joint agent--network design perspective that coordinates decisions on both sides of the system. Specifically, we present the joint design of agent--interaction scheduling and resource allocation, the message selection-transmission co-design, as well as the joint agent--network topology design and workload--resource allocation. Furthermore, we consider the network-verified provenance that is linked with agent-side information-flow control to constrain how received information affects subsequent operations. An illustrative vehicle-to-everything (V2X) case study shows that jointly adapting agent-side interaction decisions and network operations improves task completion under communication and edge-resource constraints, outperforming the conventional agent-only and wireless-only separate designs.
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As large language models (LLMs) evolve from standalone models into collaborative agents embedded in physical systems, their reasoning and execution are increasingly distributed across wireless edge nodes. In this setting, wireless networks are experiencing a paradigm shift from only providing data connectivity to supporting the multi-agent reasoning workflow itself. The task performance of such network-constrained LLM-based multi-agent systems (MASs) is jointly affected by the multi-agent reasoning dependencies as well as the underlying network connectivity and edge resources. This coupling gives rise to various technical challenges, including the metric misalignment and message redundancy, state inconsistency and topology mismatch, as well as resource limitation and trust discontinuity. To address these challenges, this article develops a novel joint agent--network design perspective that coordinates decisions on both sides of the system. Specifically, we present the joint design of agent--interaction scheduling and resource allocation, the message selection-transmission co-design, as well as the joint agent--network topology design and workload--resource allocation. Furthermore, we consider the network-verified provenance that is linked with agent-side information-flow control to constrain how received information affects subsequent operations. An illustrative vehicle-to-everything (V2X) case study shows that jointly adapting agent-side interaction decisions and network operations improves task completion under communication and edge-resource constraints, outperforming the conventional agent-only and wireless-only separate designs.
Automated multi-agent systems offer clear advantages over manually designed ones in scalability and adaptability, but existing workflow topology methods still face important limitations. Search-based methods are often computationally expensive, textual-gradient-based methods rely on coarse-grained feedback, and existing generation-based methods are not well suited to discrete workflow topologies with complex dependencies. To address these limitations, we propose FlowMAS, a multi-agent workflow topology method based on Generative Flow Networks (GFlowNets). FlowMAS models workflow generation as reward-guided flow over the topology space and introduces three components: a GFlowNet-based topology generation backbone, a curiosity-driven module for structure-aware exploration, and an information-guided optimization module for evaluating intermediate topologies. Concretely, the curiosity-driven module encourages exploration of structurally novel workflows, while the information-guided module measures both the information contribution and the communication efficiency of different operators to favor more informative and effective collaboration patterns. Experiments on six benchmark datasets with three LLM backbones show that FlowMAS consistently outperforms multiple baselines.
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Automated multi-agent systems offer clear advantages over manually designed ones in scalability and adaptability, but existing workflow topology methods still face important limitations. Search-based methods are often computationally expensive, textual-gradient-based methods rely on coarse-grained feedback, and existing generation-based methods are not well suited to discrete workflow topologies with complex dependencies. To address these limitations, we propose FlowMAS, a multi-agent workflow topology method based on Generative Flow Networks (GFlowNets). FlowMAS models workflow generation as reward-guided flow over the topology space and introduces three components: a GFlowNet-based topology generation backbone, a curiosity-driven module for structure-aware exploration, and an information-guided optimization module for evaluating intermediate topologies. Concretely, the curiosity-driven module encourages exploration of structurally novel workflows, while the information-guided module measures both the information contribution and the communication efficiency of different operators to favor more informative and effective collaboration patterns. Experiments on six benchmark datasets with three LLM backbones show that FlowMAS consistently outperforms multiple baselines.
作者Tianqi Liu, Nayoung Kim, Julia Sebastien, Andrea Stevenson Won
Simulations of archaeological sites can make interpretations of past cultural practices observable and examinable. Generative multi-agent simulations offer a bottom-up approach to modeling how people collectively moved through and used historical spaces. However, current agents designed to simulate everyday life often plan and act independently, limiting their ability to capture how movement depends on others' actions. We introduce IMPACT (Interdependent Movement Planning through Inter-Agent Constraints and Triggers), an architecture that uses culturally specific roles and obligations to define dependencies among agents' activities and guide coordination. IMPACT connects socially gated milestone planning, wait-or-prompt resolution, structured directive issuance, and directive integration. These mechanisms determine whether and when activities can begin or change as social conditions evolve, producing socially constrained and prompted movement as their primary observable outcome. We instantiate IMPACT in a five-hour simulation of a Pompeian dinner involving ten agents across interdependent roles. Analysis of five simulation runs shows how social roles, responsibilities, and status relations shape household activities and spatial practices, as reflected in patterns of co-location, asymmetric waiting, co-movement, and social directives. In a controlled ablation evaluation, thirty-seven participants rated the complete architecture's behavior as more socially coherent and believable than that of two reduced architectures. Interviews with six archaeology experts highlighted historically plausible movement patterns and the simulation's potential to support archaeological interpretation, while identifying areas requiring stronger historical grounding for future work.
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Simulations of archaeological sites can make interpretations of past cultural practices observable and examinable. Generative multi-agent simulations offer a bottom-up approach to modeling how people collectively moved through and used historical spaces. However, current agents designed to simulate everyday life often plan and act independently, limiting their ability to capture how movement depends on others' actions. We introduce IMPACT (Interdependent Movement Planning through Inter-Agent Constraints and Triggers), an architecture that uses culturally specific roles and obligations to define dependencies among agents' activities and guide coordination. IMPACT connects socially gated milestone planning, wait-or-prompt resolution, structured directive issuance, and directive integration. These mechanisms determine whether and when activities can begin or change as social conditions evolve, producing socially constrained and prompted movement as their primary observable outcome. We instantiate IMPACT in a five-hour simulation of a Pompeian dinner involving ten agents across interdependent roles. Analysis of five simulation runs shows how social roles, responsibilities, and status relations shape household activities and spatial practices, as reflected in patterns of co-location, asymmetric waiting, co-movement, and social directives. In a controlled ablation evaluation, thirty-seven participants rated the complete architecture's behavior as more socially coherent and believable than that of two reduced architectures. Interviews with six archaeology experts highlighted historically plausible movement patterns and the simulation's potential to support archaeological interpretation, while identifying areas requiring stronger historical grounding for future work.
作者Wenwen Zheng, Yuzhe Yang, Helen Qu, Xin Eric Wang, Haewon Jeong
Nontrivial dynamics can emerge in large language model (LLM)-based multi-agent systems, and preliminary evidence exists that formalisms from statistical mechanics can be effective at modeling and predicting such behaviors. In parallel, designing multi-agent communication topology for optimal task-solving is an active research question. In this paper, we focus on predicting the success of multi-agent search tasks using the formalism of absorbing state phase transitions. We first taxonomize search tasks into four types, informed by classical results in combinatorial search. We then theoretically derive a critical communication degree $d_c$, the minimum number of agents each agent can communicate with, above which incorrect hypotheses do not proliferate uncontrollably and the search enters the solved state. Finally, we evaluate frontier LLM-based multi-agent systems on real-world search and discovery tasks, software configuration debugging and physical mechanism discovery, and find that agreement with theory is mixed. LLM agents may not communicate with their neighbors and can develop strategies that are individually beneficial but limits the benefits of collaboration.
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Nontrivial dynamics can emerge in large language model (LLM)-based multi-agent systems, and preliminary evidence exists that formalisms from statistical mechanics can be effective at modeling and predicting such behaviors. In parallel, designing multi-agent communication topology for optimal task-solving is an active research question. In this paper, we focus on predicting the success of multi-agent search tasks using the formalism of absorbing state phase transitions. We first taxonomize search tasks into four types, informed by classical results in combinatorial search. We then theoretically derive a critical communication degree $d_c$, the minimum number of agents each agent can communicate with, above which incorrect hypotheses do not proliferate uncontrollably and the search enters the solved state. Finally, we evaluate frontier LLM-based multi-agent systems on real-world search and discovery tasks, software configuration debugging and physical mechanism discovery, and find that agreement with theory is mixed. LLM agents may not communicate with their neighbors and can develop strategies that are individually beneficial but limits the benefits of collaboration.
Multi-user voice agents must track who said what across dialogue sessions. Text LLMs are attractive backbones for such agents, but transcripts alone do not expose acoustic speaker identity, leaving the model without a persistent reference for linking information to speakers across sessions. We address this gap by introducing Speaker Handles, soft-token representations that expose acoustic speaker identity to a frozen text LLM for cross-session speaker-dependent reasoning. A three-stage curriculum trains a lightweight projector, with fewer than 0.1% of the backbone's parameters, to map speaker embeddings into these handles. Establishing whether the resulting handles truly support cross-session speaker-dependent reasoning is challenging with existing benchmarks because textual cues can partially reveal fact ownership. We therefore present SpeakerBind, a controlled shared-agent benchmark in which overlapping facts across users require correct cross-session speaker attribution. Speaker Handles achieve 97.40-98.36% accuracy on VoxCeleb1 and 70.40% on SpeakerBind, close to the 71.88% topline. These results show that the proposed Speaker Handles provide an efficient way to integrate acoustic speaker identity into frozen text LLMs for speaker-content reasoning.
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Multi-user voice agents must track who said what across dialogue sessions. Text LLMs are attractive backbones for such agents, but transcripts alone do not expose acoustic speaker identity, leaving the model without a persistent reference for linking information to speakers across sessions. We address this gap by introducing Speaker Handles, soft-token representations that expose acoustic speaker identity to a frozen text LLM for cross-session speaker-dependent reasoning. A three-stage curriculum trains a lightweight projector, with fewer than 0.1% of the backbone's parameters, to map speaker embeddings into these handles. Establishing whether the resulting handles truly support cross-session speaker-dependent reasoning is challenging with existing benchmarks because textual cues can partially reveal fact ownership. We therefore present SpeakerBind, a controlled shared-agent benchmark in which overlapping facts across users require correct cross-session speaker attribution. Speaker Handles achieve 97.40-98.36% accuracy on VoxCeleb1 and 70.40% on SpeakerBind, close to the 71.88% topline. These results show that the proposed Speaker Handles provide an efficient way to integrate acoustic speaker identity into frozen text LLMs for speaker-content reasoning.
作者Michael Lee, Zhipeng Wei, Yue Dong, N. Benjamin Erichson
Agentic systems are now being widely used to orchestrate tools and reason over long contexts. However, the improving capabilities of the large language models powering these agents also create new attack surfaces for indirect prompt injection. In particular, an attacker may not need to place a complete malicious instruction in retrieved content if the agent can reconstruct the objective from incomplete fragments distributed across a long context. In this work, we introduce adaptive long-context prompt injection (AdaLCPI), which combines long-context fragmentation with adaptive search. AdaLCPI splits an attack objective into incomplete fragments, embeds them in external content retrieved through the agent's tools, and uses a reconstruction cue to prompt the agent to combine them. It then iteratively refines the fragments and cue with OpenEvolve using graded scoring and natural-language execution feedback from the target agent. Empirically, AdaLCPI achieves higher attack success than strong adaptive baselines, reaching 61.4% macro-average ASR compared with 32.8% for Trojan Hippo-style and 30.0% for AgentVigil. Safety evaluations should therefore test whether agents remain robust when harmful objectives must be reconstructed from incomplete fragments.
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Agentic systems are now being widely used to orchestrate tools and reason over long contexts. However, the improving capabilities of the large language models powering these agents also create new attack surfaces for indirect prompt injection. In particular, an attacker may not need to place a complete malicious instruction in retrieved content if the agent can reconstruct the objective from incomplete fragments distributed across a long context. In this work, we introduce adaptive long-context prompt injection (AdaLCPI), which combines long-context fragmentation with adaptive search. AdaLCPI splits an attack objective into incomplete fragments, embeds them in external content retrieved through the agent's tools, and uses a reconstruction cue to prompt the agent to combine them. It then iteratively refines the fragments and cue with OpenEvolve using graded scoring and natural-language execution feedback from the target agent. Empirically, AdaLCPI achieves higher attack success than strong adaptive baselines, reaching 61.4% macro-average ASR compared with 32.8% for Trojan Hippo-style and 30.0% for AgentVigil. Safety evaluations should therefore test whether agents remain robust when harmful objectives must be reconstructed from incomplete fragments.
LLM agents deployed in real-world environments continually encounter new tasks and safety risks, while execution feedback typically becomes available only after each task is completed. However, existing self-evolving approaches commonly rely on multiple rounds of optimization over fixed and repeatedly accessible task distributions, fundamentally differing from test-time adaptation in real-world deployment, where only experience accumulated from past tasks can be used to improve safety decisions on future unseen tasks. To address this limitation, we propose SafeCoEvo, a test-time Harness-Guard co-evolution framework for LLM agent safety that enables the external safety system to continually adapt from accumulated runtime experience. SafeCoEvo jointly improves two complementary safety capabilities at different timescales: S-Harness rapidly externalizes recent runtime experience into updatable explicit safety knowledge that can promptly influence subsequent tasks, while GuardVPO internalizes accumulated runtime safety experience over a longer timescale into parametric risk-judgment capabilities. By combining short-term rapid adaptation with long-term capability consolidation, SafeCoEvo continually improves the agent's safety capabilities, reducing the unsafe outcome rate by 10.05% while improving the task success rate by 12.15% over the strongest baseline, thereby achieving simultaneous gains in safety and task utility.
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LLM agents deployed in real-world environments continually encounter new tasks and safety risks, while execution feedback typically becomes available only after each task is completed. However, existing self-evolving approaches commonly rely on multiple rounds of optimization over fixed and repeatedly accessible task distributions, fundamentally differing from test-time adaptation in real-world deployment, where only experience accumulated from past tasks can be used to improve safety decisions on future unseen tasks. To address this limitation, we propose SafeCoEvo, a test-time Harness-Guard co-evolution framework for LLM agent safety that enables the external safety system to continually adapt from accumulated runtime experience. SafeCoEvo jointly improves two complementary safety capabilities at different timescales: S-Harness rapidly externalizes recent runtime experience into updatable explicit safety knowledge that can promptly influence subsequent tasks, while GuardVPO internalizes accumulated runtime safety experience over a longer timescale into parametric risk-judgment capabilities. By combining short-term rapid adaptation with long-term capability consolidation, SafeCoEvo continually improves the agent's safety capabilities, reducing the unsafe outcome rate by 10.05% while improving the task success rate by 12.15% over the strongest baseline, thereby achieving simultaneous gains in safety and task utility.
Language-model agents increasingly rely on persistent natural-language skills to adapt beyond their frozen model parameters. When a shared skill is repeatedly revised from a non-stationary, heterogeneous task stream, however, improvements for new tasks can overwrite procedures needed for earlier ones. In continual learning, Orthogonal Gradient Descent (OGD) addresses analogous interference by projecting a new-task gradient onto a subspace that locally preserves prior predictions. Natural-language skill revisions, however, have neither gradients nor a canonical vector space in which such a projection can be performed. We introduce Semantic-Scope Projected Evolution (SSPE), which transfers the functional principle of gradient projection from parameter space to behavior space. SSPE treats an unconstrained skill revision as a proposed update, identifies acquired capabilities with which it may interfere, and uses the observed gains and regressions to construct a compatible revision rather than merely rejecting the update. This enables one shared skill to evolve across latent and recurring task contexts without exposing semantic domain identities to the evolution model. Across controlled synthetic streams and heterogeneous real-agent benchmarks, SSPE improves final cross-domain competence and mitigates forgetting relative to strong skill-evolution baselines. The evolved skill also retains the strongest average performance after transfer to a different executor model. These results establish semantic projection as a promising principle for stable and adaptive self evolution of language agents.
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Language-model agents increasingly rely on persistent natural-language skills to adapt beyond their frozen model parameters. When a shared skill is repeatedly revised from a non-stationary, heterogeneous task stream, however, improvements for new tasks can overwrite procedures needed for earlier ones. In continual learning, Orthogonal Gradient Descent (OGD) addresses analogous interference by projecting a new-task gradient onto a subspace that locally preserves prior predictions. Natural-language skill revisions, however, have neither gradients nor a canonical vector space in which such a projection can be performed. We introduce Semantic-Scope Projected Evolution (SSPE), which transfers the functional principle of gradient projection from parameter space to behavior space. SSPE treats an unconstrained skill revision as a proposed update, identifies acquired capabilities with which it may interfere, and uses the observed gains and regressions to construct a compatible revision rather than merely rejecting the update. This enables one shared skill to evolve across latent and recurring task contexts without exposing semantic domain identities to the evolution model. Across controlled synthetic streams and heterogeneous real-agent benchmarks, SSPE improves final cross-domain competence and mitigates forgetting relative to strong skill-evolution baselines. The evolved skill also retains the strongest average performance after transfer to a different executor model. These results establish semantic projection as a promising principle for stable and adaptive self evolution of language agents.
作者Haomin Qi, Xiangzhe Xu, Yiming Huang, Jingbo Shang, Chengpeng Wang
Bug validation asks a coding agent to produce an executable witness for a reported bug. The witness combines a concrete input with a testing harness and exposes faulty behavior during execution. Such evidence makes audit findings actionable, yet benchmark evaluation is difficult when cases reuse public historical bugs and witnesses or require manual construction. We present WitnessGym, an automated framework for constructing bug-validation benchmarks through bug injection. It injects bugs into test-reached paths of real projects, rebuilds each project, and retains cases exposed by a construction-time witness. Bug specifications and execution adapters allow extension to additional bug types and languages. Bug-preserving transformations vary the surrounding structure while preserving the witness behavior. Based on real-world Java projects with test suites, WitnessGym automatically constructs 1,300 benchmark cases. The injected patches resemble historical bug patches and are difficult for the two evaluated models to distinguish in blinded comparisons. We evaluate four coding agent frameworks in six framework/model pairings across bug types, execution contexts, and transformation depths. Witness construction remains difficult even when the bug pattern is known. Our framework, benchmark cases, and evaluation scripts are available.
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Bug validation asks a coding agent to produce an executable witness for a reported bug. The witness combines a concrete input with a testing harness and exposes faulty behavior during execution. Such evidence makes audit findings actionable, yet benchmark evaluation is difficult when cases reuse public historical bugs and witnesses or require manual construction. We present WitnessGym, an automated framework for constructing bug-validation benchmarks through bug injection. It injects bugs into test-reached paths of real projects, rebuilds each project, and retains cases exposed by a construction-time witness. Bug specifications and execution adapters allow extension to additional bug types and languages. Bug-preserving transformations vary the surrounding structure while preserving the witness behavior. Based on real-world Java projects with test suites, WitnessGym automatically constructs 1,300 benchmark cases. The injected patches resemble historical bug patches and are difficult for the two evaluated models to distinguish in blinded comparisons. We evaluate four coding agent frameworks in six framework/model pairings across bug types, execution contexts, and transformation depths. Witness construction remains difficult even when the bug pattern is known. Our framework, benchmark cases, and evaluation scripts are available.
Recursive self-improvement (RSI) aims to achieve compounding gains by having models improve themselves. While most existing RSI systems optimize external agent harnesses or prompts around a frozen base model, data-centric RSI directly updates the model's own parameters by training on agent-generated data. However, because validating data strategies requires expensive model training, existing methods face a fundamental dilemma: a single agent gets trapped in narrow directions and lacks exploration breadth, while naive parallel search or heavy trace sharing sacrifices long-horizon search depth. To address this challenge, we introduce G"odel Forest, a multi-agent framework that organizes recursive self-improvement as an ensemble of co-evolving search trees. In G"odel Forest, each agent autonomously grows a persistent tree, deepening, branching, or pruning data strategies based on model feedback to secure depth, while parallel trees explore distinct regions of the data space to expand breadth. Crucially, rather than leaving trees isolated or flooding them with heavy execution logs, a dynamically co-evolving memory connects the forest: agents continuously distill their successes and failures into compact procedural lessons anchored to a global leaderboard. Through this forest ecosystem, a dead-end in one tree instantly warns the whole forest against unpromising paths, while an empirical breakthrough quickly seeds new exploration branches in neighboring trees. Evaluated on RSIBench-Data across six diverse domains, G"odel Forest outperforms the single-agent baseline by an average of 10.70% while reducing wall-clock time on five tasks. Ablations confirm that co-evolving shared memory yields a +7.00% gain over independent parallel search, demonstrating that collective distillation is key to scalable self-improvement. The code is available at https://github.com/evolvent-ai/Godel-Forest.
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Recursive self-improvement (RSI) aims to achieve compounding gains by having models improve themselves. While most existing RSI systems optimize external agent harnesses or prompts around a frozen base model, data-centric RSI directly updates the model's own parameters by training on agent-generated data. However, because validating data strategies requires expensive model training, existing methods face a fundamental dilemma: a single agent gets trapped in narrow directions and lacks exploration breadth, while naive parallel search or heavy trace sharing sacrifices long-horizon search depth. To address this challenge, we introduce G"odel Forest, a multi-agent framework that organizes recursive self-improvement as an ensemble of co-evolving search trees. In G"odel Forest, each agent autonomously grows a persistent tree, deepening, branching, or pruning data strategies based on model feedback to secure depth, while parallel trees explore distinct regions of the data space to expand breadth. Crucially, rather than leaving trees isolated or flooding them with heavy execution logs, a dynamically co-evolving memory connects the forest: agents continuously distill their successes and failures into compact procedural lessons anchored to a global leaderboard. Through this forest ecosystem, a dead-end in one tree instantly warns the whole forest against unpromising paths, while an empirical breakthrough quickly seeds new exploration branches in neighboring trees. Evaluated on RSIBench-Data across six diverse domains, G"odel Forest outperforms the single-agent baseline by an average of 10.70% while reducing wall-clock time on five tasks. Ablations confirm that co-evolving shared memory yields a +7.00% gain over independent parallel search, demonstrating that collective distillation is key to scalable self-improvement. The code is available at https://github.com/evolvent-ai/Godel-Forest.
作者Jianshu Zhang, Ce Zhang, Xiyuan Yang, Chenwei Xu, Haoran Lu, Yijiang Li, Yaqi Xie, Katia P. Sycara, Han Liu
Manipulation behaviors vary widely across objects and scenes, but they share a small set of reusable skills, and planning with these skills helps embodied agents generalize to new tasks. Yet an agent can only plan with skills it knows. Recovering skills from observed experience, the inverse of planning, builds this knowledge over time and yields skill data for training future agents. Vision-Language Models (VLMs) describe individual manipulation events well, but can they organize a stream of events into reusable skills? We formulate this problem as Streaming Embodied Skill Discovery (SESD): a model watches videos in sequence and maintains a persistent skill library that shapes its later decisions. To systematically measure this ability, we introduce Video2Skill, a benchmark that covers robot tabletop manipulation and human kitchen activity and tests three core capabilities: (i) locating manipulation events in time, (ii) grouping events of the same transformation, and (iii) deciding when to reuse an existing skill or create a new one. Across 19 open-source VLMs, many models group events at near-chance level, and scale does not consistently help. Their errors depend on how perception and library updates are coupled: joint models merge distinct transformations into one skill, while models that update the library from text descriptions duplicate recurring ones. Supervised fine-tuning, including our counterfactual library-state rebalancing (CLaRe), improves grouping but exposes a deeper bottleneck: trained models consolidate familiar skills yet rarely expand the library. Their libraries stall below half the reference size, and transformations unseen in training are located in time but almost never given a new skill. Recognizing when existing skills are insufficient thus emerges as the central challenge.
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Manipulation behaviors vary widely across objects and scenes, but they share a small set of reusable skills, and planning with these skills helps embodied agents generalize to new tasks. Yet an agent can only plan with skills it knows. Recovering skills from observed experience, the inverse of planning, builds this knowledge over time and yields skill data for training future agents. Vision-Language Models (VLMs) describe individual manipulation events well, but can they organize a stream of events into reusable skills? We formulate this problem as Streaming Embodied Skill Discovery (SESD): a model watches videos in sequence and maintains a persistent skill library that shapes its later decisions. To systematically measure this ability, we introduce Video2Skill, a benchmark that covers robot tabletop manipulation and human kitchen activity and tests three core capabilities: (i) locating manipulation events in time, (ii) grouping events of the same transformation, and (iii) deciding when to reuse an existing skill or create a new one. Across 19 open-source VLMs, many models group events at near-chance level, and scale does not consistently help. Their errors depend on how perception and library updates are coupled: joint models merge distinct transformations into one skill, while models that update the library from text descriptions duplicate recurring ones. Supervised fine-tuning, including our counterfactual library-state rebalancing (CLaRe), improves grouping but exposes a deeper bottleneck: trained models consolidate familiar skills yet rarely expand the library. Their libraries stall below half the reference size, and transformations unseen in training are located in time but almost never given a new skill. Recognizing when existing skills are insufficient thus emerges as the central challenge.
LLM-based agents increasingly collaborate with users on long-horizon tasks, accumulating evidence, code, and drafts through extensive search, reasoning, and execution. As users inspect these results, they may supply missing information requirement completion, introduce new requirements requirement elicitation, or revise existing ones requirement shift. These changes often affect only part of the accumulated work, yet agents may carry forward obsolete information or turn local revisions into global rewrites. Existing approaches clarify current intent without determining how prior work should change, or reuse execution histories under a fixed objective. We address this gap by formulating dynamic-requirement collaboration as joint requirement tracking and local update. We introduce GitHarness, a pluggable Git-style framework that organizes requirement states and their corresponding harness work states into a branchable version history. A trainable Git Agent resolves requirement changes and selects a semantically compatible historical state. A unified version interface then restores that state and creates a new branch, enabling the underlying harness to exclude obsolete information, inherit compatible work, and focus execution on affected parts. The Git Agent is trained through interface-level black-box reinforcement learning, with downstream harnesses and task-execution models kept fixed. We also construct MTAgentBench, a verifier-preserving benchmark covering mathematical reasoning, text-to-SQL, agentic search, software engineering, and research synthesis. Experiments demonstrate strong task performance alongside effective requirement tracking, preservation of valid work, and efficient execution.
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LLM-based agents increasingly collaborate with users on long-horizon tasks, accumulating evidence, code, and drafts through extensive search, reasoning, and execution. As users inspect these results, they may supply missing information requirement completion, introduce new requirements requirement elicitation, or revise existing ones requirement shift. These changes often affect only part of the accumulated work, yet agents may carry forward obsolete information or turn local revisions into global rewrites. Existing approaches clarify current intent without determining how prior work should change, or reuse execution histories under a fixed objective. We address this gap by formulating dynamic-requirement collaboration as joint requirement tracking and local update. We introduce GitHarness, a pluggable Git-style framework that organizes requirement states and their corresponding harness work states into a branchable version history. A trainable Git Agent resolves requirement changes and selects a semantically compatible historical state. A unified version interface then restores that state and creates a new branch, enabling the underlying harness to exclude obsolete information, inherit compatible work, and focus execution on affected parts. The Git Agent is trained through interface-level black-box reinforcement learning, with downstream harnesses and task-execution models kept fixed. We also construct MTAgentBench, a verifier-preserving benchmark covering mathematical reasoning, text-to-SQL, agentic search, software engineering, and research synthesis. Experiments demonstrate strong task performance alongside effective requirement tracking, preservation of valid work, and efficient execution.
As LLM-based agents perform increasingly complex tasks, Agent Skills have emerged as a flexible mechanism for extending their capabilities. An Agent Skill packages task-specific instructions with executable components and auxiliary resources to provide specialized functionalities. However, the growing adoption of third-party Skills introduces a new supply-chain attack surface. Malicious Skills can embed harmful behaviors that abuse agent privileges and compromise the agent execution environment or accessible resources. Although recent LLM-based malicious Skill auditing approaches have achieved promising performance, they often rely on capable commercial LLMs. How to achieve effective auditing with compact, locally deployable LLMs in security-sensitive and resource-constrained settings remains largely unexplored. Our investigation reveals that compact LLMs struggle to identify malicious behaviors hidden in complex Skill packages. This difficulty arises from both the implicit nature of such behaviors and the limited reasoning capacity of compact LLMs. To address these challenges, we propose SKILLLITE, an evidence-guided agentic framework for malicious Skill detection. SKILLLITE effectively extracts security-relevant behaviors and infers the intended functionality from complex Skill packages. It then employs a compact LLM to assess the maliciousness of the Skill based on the observed behaviors and their functional context. Experiments show that SKILLLITE improves malicious Skill detection across different compact LLM backbones and outperforms existing representative auditing baselines. Its effectiveness generalizes to behaviorally confirmed in-the-wild malicious Skills. Meanwhile, SKILLLITE maintains a low inference latency, supporting its practical deployment.
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As LLM-based agents perform increasingly complex tasks, Agent Skills have emerged as a flexible mechanism for extending their capabilities. An Agent Skill packages task-specific instructions with executable components and auxiliary resources to provide specialized functionalities. However, the growing adoption of third-party Skills introduces a new supply-chain attack surface. Malicious Skills can embed harmful behaviors that abuse agent privileges and compromise the agent execution environment or accessible resources. Although recent LLM-based malicious Skill auditing approaches have achieved promising performance, they often rely on capable commercial LLMs. How to achieve effective auditing with compact, locally deployable LLMs in security-sensitive and resource-constrained settings remains largely unexplored. Our investigation reveals that compact LLMs struggle to identify malicious behaviors hidden in complex Skill packages. This difficulty arises from both the implicit nature of such behaviors and the limited reasoning capacity of compact LLMs. To address these challenges, we propose SKILLLITE, an evidence-guided agentic framework for malicious Skill detection. SKILLLITE effectively extracts security-relevant behaviors and infers the intended functionality from complex Skill packages. It then employs a compact LLM to assess the maliciousness of the Skill based on the observed behaviors and their functional context. Experiments show that SKILLLITE improves malicious Skill detection across different compact LLM backbones and outperforms existing representative auditing baselines. Its effectiveness generalizes to behaviorally confirmed in-the-wild malicious Skills. Meanwhile, SKILLLITE maintains a low inference latency, supporting its practical deployment.
作者Bin Kang, Jiarui Ouyang, Li Jiang, Bin Chen, Zhuotao Tian
Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
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Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
作者Jiexing Qi, Yu He, Jun Liu, Qichen Huang, Shaohua Hu, Zhan Dang, Guohua Chen, Rui Yang, Wen Jiang, Yang Liu, Tao Lyu, Fangming Li
Language model agents can be improved by updating their model weights or refining the harness that guides task execution. These components are coupled: weight updates change how the model uses the harness, while harness updates change the trajectories used for training. We propose VACE, Validation-Gated Alternating CoEvolution, which alternates agentic reinforcement learning with trajectory-driven harness refinement. After each RL stage, VACE reuses the collected trajectories to propose a harness revision and evaluates the incumbent and candidate with the updated model held fixed. The candidate guides subsequent training only if it improves validation performance. With Qwen3.5-9B, VACE achieves 45.26% test accuracy on OfficeQA and a mean partial-credit score of 75.19% on AutomationBench, exceeding weight-only RL by 6.43 and 9.09 percentage points and ungated alternation by 4.59 and 6.95 points, respectively. Across 44 harness proposals, 17 reduce validation performance at the updated checkpoint and are rejected before subsequent RL training, highlighting the importance of validation gating.
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Language model agents can be improved by updating their model weights or refining the harness that guides task execution. These components are coupled: weight updates change how the model uses the harness, while harness updates change the trajectories used for training. We propose VACE, Validation-Gated Alternating CoEvolution, which alternates agentic reinforcement learning with trajectory-driven harness refinement. After each RL stage, VACE reuses the collected trajectories to propose a harness revision and evaluates the incumbent and candidate with the updated model held fixed. The candidate guides subsequent training only if it improves validation performance. With Qwen3.5-9B, VACE achieves 45.26% test accuracy on OfficeQA and a mean partial-credit score of 75.19% on AutomationBench, exceeding weight-only RL by 6.43 and 9.09 percentage points and ungated alternation by 4.59 and 6.95 points, respectively. Across 44 harness proposals, 17 reduce validation performance at the updated checkpoint and are rejected before subsequent RL training, highlighting the importance of validation gating.
作者Yun Peng, Zihan Wu, Zeyang Zhuang, Xin Zhou, Rui Shu, Xu Han, Chun Yong Chong, Yuan Wang, Jiakun Liu
Modern coding agents can deliver increasingly large repository-level changes, and recent benchmarks reflect this by emphasizing long-horizon tasks with large reference implementations. Many benchmarks evaluate coding agents' implementation capability to produce correct code edits from detailed specifications. However, practical modular development tasks also require the perception capability of grounding user intent and high-level design to derive a specification. We introduce LoLBench to evaluate both capabilities through the entire proposal-to-implementation process on large software systems. It is a multilingual benchmark of 100 tasks across 29 software systems in five domains. Each task provides a human-written enhancement proposal with user intent and high-level design. On average, proposals contain about 5,000 words, software systems contain 2.4 million source lines of code (LoC), and implementation pull requests (PRs) change approximately 5,500 LoC. Across 28 agents we evaluated, the best agent resolves only 14% of tasks and achieves a 52.7% Fail-to-Pass (F2P) pass rate. Failure analysis identifies incomplete code localization as a major bottleneck, while providing reference-derived file trees alongside API specifications improves resolved rates by 16--22 percentage points (2.4--17$\times$), reaching at most 34%. These results show that both perception and implementation remain central challenges for coding agents in practical modular development on large software systems. LoLBench is available at https://huggingface.co/datasets/lolbench26/LoLBench.
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Modern coding agents can deliver increasingly large repository-level changes, and recent benchmarks reflect this by emphasizing long-horizon tasks with large reference implementations. Many benchmarks evaluate coding agents' implementation capability to produce correct code edits from detailed specifications. However, practical modular development tasks also require the perception capability of grounding user intent and high-level design to derive a specification. We introduce LoLBench to evaluate both capabilities through the entire proposal-to-implementation process on large software systems. It is a multilingual benchmark of 100 tasks across 29 software systems in five domains. Each task provides a human-written enhancement proposal with user intent and high-level design. On average, proposals contain about 5,000 words, software systems contain 2.4 million source lines of code (LoC), and implementation pull requests (PRs) change approximately 5,500 LoC. Across 28 agents we evaluated, the best agent resolves only 14% of tasks and achieves a 52.7% Fail-to-Pass (F2P) pass rate. Failure analysis identifies incomplete code localization as a major bottleneck, while providing reference-derived file trees alongside API specifications improves resolved rates by 16--22 percentage points (2.4--17$\times$), reaching at most 34%. These results show that both perception and implementation remain central challenges for coding agents in practical modular development on large software systems. LoLBench is available at https://huggingface.co/datasets/lolbench26/LoLBench.
Tool-augmented data agents rely on tool outputs for analytical decisions. Yet successful execution can return plausible but incorrect evidence, requiring agents to decide whether to trust or verify it. Understanding this failure requires examining both the evidence obtained through checking and the answer ultimately adopted. We introduce ToxicBench to measure checking and adoption under numerical, label, schema, and retrieval errors, pairing clean and poisoned observations over fixed source data. In the 118-task GPT evaluation across three adapters, poisoning lowers task success by 26 to 39 percentage points. Ordinary retries help under one-shot poisoning, whereas repeated poisoning reveals wrong-answer adoption after checking. Controls on three public tables isolate how supplied evidence affects recovery. After freezing the scorer, we compare its judgments with human annotations on 200 trajectories, finding 96% task-success agreement. Human judgments support retry gains over Base and confirm adoption after checking on audited tasks. We release trajectories, versioned scoring, and reference and delivery audits. These findings highlight evidence availability and answer selection as complementary dimensions of agent reliability.
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Tool-augmented data agents rely on tool outputs for analytical decisions. Yet successful execution can return plausible but incorrect evidence, requiring agents to decide whether to trust or verify it. Understanding this failure requires examining both the evidence obtained through checking and the answer ultimately adopted. We introduce ToxicBench to measure checking and adoption under numerical, label, schema, and retrieval errors, pairing clean and poisoned observations over fixed source data. In the 118-task GPT evaluation across three adapters, poisoning lowers task success by 26 to 39 percentage points. Ordinary retries help under one-shot poisoning, whereas repeated poisoning reveals wrong-answer adoption after checking. Controls on three public tables isolate how supplied evidence affects recovery. After freezing the scorer, we compare its judgments with human annotations on 200 trajectories, finding 96% task-success agreement. Human judgments support retry gains over Base and confirm adoption after checking on audited tasks. We release trajectories, versioned scoring, and reference and delivery audits. These findings highlight evidence availability and answer selection as complementary dimensions of agent reliability.
作者Jianghan Zhu, Cong Zhang, Rongjie Zhu, Chi Zhang, Zhiguang Cao
Large language models (LLMs) have emerged as powerful tools for automated heuristic design (AHD), enabling iterative generation and refinement of heuristics. However, the dominant paradigm embeds LLMs as narrow, fixed components, such as crossover or mutation, within heavily hand-engineered evolutionary frameworks. We argue this misapprehends LLMs. It treats them as specialized tools rather than general reasoners, constrains them to low-level operations, and underutilizes their autonomy. Moreover, the extensive human priors in these frameworks violate the bitter lesson principle that general methods scaling with computation surpass hand-crafted solutions. This raises a key question: which AHD framework designs best convert stronger LLM capabilities into better heuristics? To address this, we propose metrics for LLM-driven AHD framework handcraftedness (AHI) and intelligence conversion efficiency (ICE). Evaluating ten LLMs across three challenging combinatorial optimization problems, we obtain a notable finding that frameworks with fewer human priors consistently yield higher ICE. Based on this finding, we propose SimpleEvol, an agent-loop framework for AHD which removes nearly all human priors and allows the LLM to operate autonomously. SimpleEvol consistently achieves the highest ICE, often by a large margin. Our results challenge the trend toward complex AHD pipelines and point to a lighter and more model-centric alternative, suggesting that reducing human priors is a more effective strategy to scale up with model intelligence. The source code is available at https://github.com/HenryZhu1029/SimpleEvol-Master.
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Large language models (LLMs) have emerged as powerful tools for automated heuristic design (AHD), enabling iterative generation and refinement of heuristics. However, the dominant paradigm embeds LLMs as narrow, fixed components, such as crossover or mutation, within heavily hand-engineered evolutionary frameworks. We argue this misapprehends LLMs. It treats them as specialized tools rather than general reasoners, constrains them to low-level operations, and underutilizes their autonomy. Moreover, the extensive human priors in these frameworks violate the bitter lesson principle that general methods scaling with computation surpass hand-crafted solutions. This raises a key question: which AHD framework designs best convert stronger LLM capabilities into better heuristics? To address this, we propose metrics for LLM-driven AHD framework handcraftedness (AHI) and intelligence conversion efficiency (ICE). Evaluating ten LLMs across three challenging combinatorial optimization problems, we obtain a notable finding that frameworks with fewer human priors consistently yield higher ICE. Based on this finding, we propose SimpleEvol, an agent-loop framework for AHD which removes nearly all human priors and allows the LLM to operate autonomously. SimpleEvol consistently achieves the highest ICE, often by a large margin. Our results challenge the trend toward complex AHD pipelines and point to a lighter and more model-centric alternative, suggesting that reducing human priors is a more effective strategy to scale up with model intelligence. The source code is available at https://github.com/HenryZhu1029/SimpleEvol-Master.