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cs.AI

Beyond Low-Rank Parameterization: Narrowing the Gap Between LoRA and Full Fine-Tuning via Gradient Decomposition

作者Yihao Ouyang, Shiwei Li, Haozhao Wang, Xiandi Luo, Zhuoqi Hu, Jinglun Yu, Yichen Li, Ruixuan Li

展开完整摘要收起摘要

Low-Rank Adaptation (LoRA) is a widely used approach to parameter-efficient fine-tuning (PEFT), yet a performance gap can remain relative to full fine-tuning (FFT). Many LoRA variants improve the initialization or optimization of low-rank factors. At each training step, however, their first-order weight-space directions are constrained by the current parameterization. We characterize the corresponding LoRA-accessible gradient space and show that it coincides with the tangent space induced by the current LoRA parameterization. This characterization yields an orthogonal decomposition of the full weight gradient at the current model parameters. We term the component orthogonal to this space the normal gradient. Based on this decomposition, we propose GDLoRA (Gradient-Decomposed Low-Rank Adaptation). GDLoRA reconstructs the full weight gradient from forward activations and backward signals, extracts its normal component, and directly updates the base weights with this component, while retaining standard AdamW optimization for the LoRA factors. GDLoRA incorporates complementary normal gradients without increasing standard LoRA's optimizer-state memory budget under matched adapter and optimizer configurations. Experiments on natural language understanding, mathematical reasoning, commonsense reasoning, and image classification show that GDLoRA consistently improves over LoRA and narrows the performance gap to FFT. The code is available at https://anonymous.4open.science/r/GDLoRA.

ARXIV 2609.37027 ↗
cs.LG

Scaling Zero-Order Pretraining through Model Sharding

作者Francois Chaubard, Mykel J. Kochenderfer, Chris Ré

展开完整摘要收起摘要

Zero-order optimization (ZO) trains without backpropagation, making it relevant to forward-only hardware and non-differentiable loss, but its gradient variance grows with perturbed dimension, inhibiting large-model training. Sharded Optimization Mixture of Assemblies (SOMA) trains LSTM experts independently on $N$ data clusters using simultaneous perturbation stochastic approximation (SPSA), without exchanging gradients, activations or optimizer state. Its separable loss removes cross-expert perturbation noise at the cost of jointly learned representations across domains. Using 80,000 estimated RTX 5090 GPU-hours, we show modest sharding improves training compute efficiency over all tested monolithic ZO controls. At 8.44M parameters and 150 aggregate GPU-hours, SOMA $N=2$ with 64 perturbations reaches 1.76 test nats/byte, versus 2.00--2.11 for monolithic SPSA at 64, 256 or 1,024 perturbations and 2.21 for EGGROLL. On WikiText-103, these frozen checkpoints reach 2.07, 2.25--2.36 and 2.49, respectively. On a fixed separable objective with equal-size blocks, we prove independent losses reduce relative gradient variance to approximately $1/N$ of a shared-loss estimator's. Holding starting weights, data, perturbations and compute fixed, independent rather than summed losses lower SOMA $N=4$ test loss by 0.035 nats/byte after 1,000 updates across three seeds. Larger ensembles offer a separate inference benefit: at similar model size with top-$k$ routing ($k=4$), SOMA $N=256$ achieves 2.36M tokens/s versus 257k for SOMA $N=8$ ($9.19\times$, including routing), at lower test loss (1.68 versus 1.71), albeit using $59.9\times$ as much aggregate training compute. We release all training and evaluation code and checkpoints.

ARXIV 2609.37899 ↗
cs.LG

Probe-Space Preconditioning for Fast and Stable Zero-Order Training

作者Francois Chaubard, Mykel J. Kochenderfer, Chris Ré

展开完整摘要收起摘要

Backpropagation (BP) dominates deep learning but imposes a massive memory tax. For example, training OPT-30B with Adam requires $\approx$ 600GB of GPU memory (assuming batch size 8 and sequence length 2048). Alternatively, zero-order optimization (ZOO) trains in inference-mode (requiring only $\approx$ 60GB for the same model): no stored activations, no gradients, and no optimizer states. However, ZOO convergence has lagged behind BP. In this work, we evaluate two methods to close this gap. First, we show that reallocating training compute budget from many steps to large effective batch sizes with many perturbations (or probes) but fewer steps, allows 1SPSA (Spall, 1992) to outperform zero order methods like MeZO (Malladi et al., 2023) with less training compute. Next, we introduce 1.5-SPSA, adding a single "clean" forward-pass per step to 1SPSA to calculate a cheap diagonal preconditioner in probe-space, which improves convergence rate and convergence by down-weighting high curvature directions. Benchmarking on 6 post-training datasets on both Qwen3 and OPT model families, we show that 1.5-SPSA achieves State-of-the-Art results over previous ZOO solvers with much less optimization steps. For example, we train OPT-13B (for direct comparison to MeZO) and find 1.5-SPSA achieves +3.1% accuracy on SST-2 over both MeZO and BP in only 70 steps vs. MeZO's 100,000 steps. Finally, we combine an 8-bit-packing random generator, triton fused unpack/apply kernels, and distributed parallelism to achieve fast and stable training of models as large as OPT-30B in-place on commodity GPUs (e.g. A100).

ARXIV 2609.38095 ↗
cs.SD

RVQ Position Aware Speculative Decoding for On Device Text to Speech

作者Berkin Durmus, Eduardo Pacheco, Zach Nagengast, Atila Orhon

展开完整摘要收起摘要

Autoregressive decoding (AR) with Transformer models is memory bandwidth bound at single stream inference, the typical deployment regime for on device text to speech (TTS). Real time streaming with Qwen3-TTS requires more than 200 sequential model calls per second, dominated by the inner loop MultiCodeDecoder that emits the 15 residual vector quantization (RVQ) codes per 80 ms audio frame. We propose RVQ position aware speculative decoding for the MultiCodeDecoder, attaining 2.47 accepted tokens per model call at $5\times10^{-4}$ percent added parameters and 10 to 20 percent per round speculation/verification overhead, reducing real time synthesis from 200 to 88 sequential model calls per second. The scheme is distributionally lossless under the deployed top-k sampling, and WER parity with the original system is consistent with this guarantee. We deliver 2 to 2.2x speedup for RVQ token generation with Qwen3-TTS 0.6B on recent iPhone and Apple Silicon Mac devices.

ARXIV 2609.37007 ↗
eess.AS

SENSE: Semantic Neural Speech Synthesis from Brain Dynamics via Spatial Graph Encoding

作者Jisoo Park, Seonghak Lee, Hyojin Park, Junseok Kwon

展开完整摘要收起摘要

Reconstructing speech from non-invasive brain signals offers a promising pathway for restoring communication in individuals who are cognitively intact but unable to speak. Existing EEG-to-speech approaches formulate this task as acoustic reconstruction, optimizing waveform fidelity while ignoring whether the generated speech preserves high-level semantic content. In this work, we revisit this formulation and argue that EEG signals carry not only acoustic but also semantic information. We identify two key limitations of prior methods: (1) the neglect of spatial relationships between EEG electrodes, and (2) the failure to exploit the semantic structure of the N400 paradigm, where congruent and incongruent trials reflect distinct semantic processing. We propose SENSE(Semantic-EEG Neural Speech SynthEsis), which combines a graph-based EEG encoder over electrode geometry with EEG Semantic Conditioning (ESC), aligning EEG to a pretrained semantic space using only congruent trials. On the N400 dataset, SENSE consistently outperforms prior methods on both acoustic and semantic metrics, and model-internal channel attribution suggests distributed reliance on auditory, sensorimotor, and centro-parietal regions, consistent with known speech-perception neuroscience. In the unseen-subject setting, SENSE trained on only two subjects already surpasses the strongest baseline trained on all eighteen subjects in word error rate, and matches it on acoustic metrics with as few as eight subjects.

ARXIV 2609.37601 ↗
eess.AS

Monotonicity-Guided Semantic Alignment for Zero-shot Multispeaker Image-to-Speech Synthesis

作者Lijun Wang, Yixian Lu, Shogo Okada

展开完整摘要收起摘要

Direct image-to-speech (Img2Sp) poses an alignment challenge in mapping visual content to ordered speech sequences, as images permit multiple spoken descriptions and lack monotonic correspondence with speech sequences. We propose Monotonicity-Guided Semantic Alignment (MGSA), to the best of our knowledge, the first framework for zero-shot multispeaker Img2Sp synthesis. We use semantic speech units to provide shared content targets across speakers with reference speech for speaker conditioning. A query aligner maps semantic memory learned from visual content to speech unit positions via a soft monotonic prior, which yields position-specific conditioning states. A blockwise masked diffusion generator is employed for the speech unit generation conditioning on these states. Experiments on Flickr8k-Audio show competitive captioning performance against single-speaker baselines, while evaluation with LibriTTS-R references supports zero-shot synthesis for unseen speakers. Ablations validate the effectiveness of aligner and block diffusion. Audio samples are available at https://alizeded.github.io/mgsa-demo.

ARXIV 2609.38440 ↗
cs.CV

DynamicHOI: Coupled Dynamics for Physics-aware HOI Reconstruction

作者Wenliang Guo, Zhanbo Huang, Yu Kong

展开完整摘要收起摘要

We study hand-object interaction (HOI) reconstruction from monocular RGB videos, where partial observations can produce visually plausible yet mechanically inconsistent trajectories. Existing methods mainly enforce visual and geometric agreement, leaving the underlying interaction dynamics insufficiently constrained. We propose DynamicHOI, a physics-aware HOI reconstruction framework combining geometry-grounded diffusion refinement with coupled hand-object dynamics. Geometry spatially grounds visual evidence for trajectory refinement, while articulated inverse dynamics and Newton-Euler dynamics derive hand generalized forces and object wrenches for dynamics-level supervision. We further couple hand and object dynamics through contact-force transfer and recover active hand actuation as an interaction-level physical quantity. We formulate its empirical magnitude distribution into a probabilistic prior that penalizes unlikely actuation and suppresses mechanically implausible reconstructed motion. Experiments on three HOI datasets show consistent improvements in both hand and object reconstruction. The reconstructed trajectories further benefit downstream applications including hand world-model generation and robotic manipulation learning, demonstrating the value of physics-aware HOI modeling beyond reconstruction.

ARXIV 2609.36454 ↗
cs.HC

From Neurons to Conversation: Speech Brain-Computer Interfaces

作者Moein Khajehnejad, Forough Habibollahi, Tommaso Boccato, Margarida Sousa, Michal Olak, Francesco Jamal Sheiban, Matteo Ferrante

展开完整摘要收起摘要

Speech brain-computer interfaces (BCIs) aim to restore communication by transforming neural activity related to speech, language, or communicative intent into external outputs such as text, synthesized voice, or avatar control. Recent advances in intracortical and electrocorticographic recording, deep sequence models, and language-model-assisted decoding have enabled rapid progress, including high-performance attempted-speech decoding and increasingly naturalistic speech synthesis. Yet these achievements also reveal that speech BCIs are not simply neural-to-text decoders. They are adaptive clinical systems in which neural representations, recording hardware, decoding architectures, language priors, feedback, and user learning interact over time. Here, we synthesize speech BCI research from a system-level perspective. We first examine the neural substrates of speech and language, emphasizing their hierarchical, distributed, temporally structured, and non-stationary organization. We then examine recording and decoding choices, closed-loop adaptation, evaluation, clinical translation, and ethics. Across these domains, we highlight recurring trade-offs between signal resolution and invasiveness, low-level motor and high-level semantic targets, decoder accuracy and user agency, and language-model fluency and faithful neural evidence. We argue the next generation of speech BCIs should be evaluated not only by offline accuracy, but also by robustness across sessions, calibration burden, latency, uncertainty, usability, and safeguards against unintended decoding. By reframing speech BCIs as adaptive, user-centred systems, we outline the interdisciplinary priorities spanning speech neuroscience, neural engineering, machine learning, clinical practice, and neuroethics needed to move from proof-of-concept decoding toward reliable, expressive, and controllable communication neuroprostheses.

ARXIV 2609.36736 ↗
cs.CL

Repetition, Not Length: Isolating the Counting Failure in Neural Text-to-Speech

作者Kirill Borodin, Vasilii Kudryavtsev, Maxim Maslov, Grach Mkrtchian

展开完整摘要收起摘要

Text-to-speech models loop, truncate and lose count on text that repeats a phrase many times. We show that repetition itself is what breaks them, not the length that comes with it. Every repeated sentence in our test set is paired with a control of matched sentence and word count in which no word ever repeats back-to-back. Six models from three architectures render the controls almost perfectly and fail the repeated twins: 94.3% against 18.2% exactly right at k >= 6. The gap survives greedy decoding, repetition-penalty sweeps, four independent speech recognisers and 420 analysis specifications without once reversing sign; a held-out fourth architecture lands within a point of its predicted gap, and one of two non-autoregressive baselines shows the same failure. Varying the period of the text shows the failure grows smoothly with periodicity, half of it surviving when no word is adjacent to itself.

ARXIV 2609.36974 ↗
cs.CV

TaoFlowForge: Progressive Native Mesh Generation via Cascaded Flow Matching

作者Xianze Fang, Qiyuan Feng, Dongfang Sun, Yan Zhang, Xiuchao Wu, Jingnan Gao, Jiangjing Lyu, Chengfei Lyu, Gang Yu

展开完整摘要收起摘要

3D content generation technology has significantly advanced the work of designers, as well as the 3D printing and gaming industries. However, it remains difficult to produce lightweight, editable, and topologically clean artistic content that is directly production-ready. To achieve this, we present TaoFlowForge, an artistic mesh foundation model that generates production-ready meshes. Specifically, TaoFlowForge decomposes the mesh generation process into vertices generation and their connectivity prediction, i.e., edges. We formulate vertices generation as a two-stage coarse-to-fine process and incorporate several effective loss functions to further enhance its performance. In the connectivity prediction stage, we propose a simple yet effective method for estimating the connectivity affinity between vertices and additionally predict per-vertex normals, which determines the correct orientation of faces. Besides, we construct a large-scale dataset combining hand-crafted 3D assets with public high-quality topology datasets. Based on this, a carefully designed data curation pipeline is employed to filter the raw dataset, retaining only high-quality topology data for model training. Our model is trained on the combined dataset and tested on both out-of-distribution hand-crafted set of 3D assets and public datasets. Under image-conditioned generation, TaoFlowForge outperforms autoregressive methods and achieves state-of-the-art results among open-source mesh topology generators. We will release all the code and weights together with a portion of our test dataset.

ARXIV 2609.37139 ↗
cs.CV

Complementary Retrieval-Augmented Prompting for Consistent Long-Form Video Generation

作者Xianghan Wei, Xiaoda Yang, Zhi Wang, An Pan, Daoan Zhang, Huayi Zhang, Yan Zhang, Wei Xu, Zishun Liao, Jianwen Lou

展开完整摘要收起摘要

While recent video foundation models excel at generating high-quality short videos, long-form video generation remains a critical challenge, where a major bottleneck lies in conditioning independently generated shots to preserve consistent characters, scenes, and objects throughout a story. Existing training-free approaches typically condition target shots using retrieved historical visuals. However, these references often suffer from severe informational mismatch, either introducing irrelevant contextual redundancy or failing to provide the full combination of required elements for the target shot. To resolve this, we present Complementary Retrieval-Augmented Prompting, an agentic framework that strategically aggregates a compact set of mutually supportive historical references to achieve complete and targeted conditioning for long-form video generation without retraining or modifying the underlying generator. Specifically, our framework explicitly models the visual elements required by each target shot by parsing the narrative script into a text-grounded visual element registry that tracks characters, objects, scenes, and their shot-level states. A VLM-annotated keyframe library further maps these elements to past visual observations. Guided by the required elements, our agent retrieves complementary references that maximize target-element coverage while minimizing historical noise. Finally, the retrieved references, structured element states, and grounding instructions are assembled into a unified prompt for the frozen video generator. This element-aware process provides comprehensive conditioning while remaining fully interpretable. Quantitative and qualitative evaluations on multi-shot story generation demonstrate that our method consistently outperforms recent-frame, memory-based, and entity-level retrieval baselines in cross-shot consistency and text-controllability.

ARXIV 2609.37407 ↗
cs.SD

EmoRES-TTS: Residual-Enhanced Vector Steering for Emotional Speech Generation

作者Kuan-Po Huang, Haohe Liu, Puyuan Peng, Haibin Wu, Zhaoheng Ni, Hung-yi Lee, Jinwon Lee, Neha Chachra

展开完整摘要收起摘要

Emotion-conditioned text-to-speech (TTS) models may fail to express the requested emotion reliably, and improving controllability by additional training is costly in both computation and emotion-labeled speech training data. We therefore study vector steering, a training-free approach that modifies the internal representations of a frozen model. CoCoEmo, a conventional vector steering method for emotion TTS, treats each emotion vector as an indivisible direction controlled by a single global strength, limiting adherence to the requested emotion. In this work, we first discover that an emotion vector can be decomposed into a shared component that moves speech away from neutral expression and a residual component that directs generation toward the requested emotion. Building on this finding, we propose Emotion Residual-Enhanced Steering for TTS (EmoRES), a novel method that controls the two components without retraining the backbone. On IEMOCAP, EmoRES outperforms CoCoEmo across all four objective emotion metrics on the IndexTTS-2 and CosyVoice2 backbones. Rank correlation improves by 26.13 and 12.97 percentage points, corresponding to relative gains of 118.8% and 33.1%, while emotion hit rate improves by 12.95 and 6.92 points, corresponding to relative gains of 20.1% and 9.8%. Human evaluation further shows a relative improvement up to 35.0% in the rate at which listeners correctly identified the dominant requested emotion and up to a 17.3% improvement in fidelity, while listeners prefer EmoRES for naturalness in up to 63.8% of pairwise comparisons. Component ablations further demonstrate that effective control benefits from preserving the shared component while strengthening the residual of the emotion steering vectors.

ARXIV 2609.38157 ↗
cs.CV

Point2Part: Unified 3D Partitioning from Point Prompts

作者Hao-Tang Tsui, Yu-Rou Tuan, Xiaoxuan Ma, Nicolas Ugrinovic, Takaaki Shiratori, Kris Kitani

展开完整摘要收起摘要

Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire shape, allowing overlaps or gaps that hinder downstream part-level applications. We instead formulate part decomposition as a joint partitioning of the entire shape, where the predicted parts are non-overlapping and jointly recover the entire shape. Our key insight is that part decomposition should consider all desired parts jointly, rather than modeling each part independently. To this end, we develop a promptable model for 3D part decomposition from images or meshes. Users can specify desired parts through 3D point prompts for controllable decomposition. Given one point prompt per desired part, our model produces the corresponding parts as a complete partition of the entire shape. We build on a pretrained 3D generation model and first obtain a shape latent from either an input image or mesh. We then introduce a prompt encoder that maps each 3D point prompt to a part token while attending to the shape latent. To decode the desired parts, we propose a novel part decoder jointly scoring the entire shape against all part tokens in a coarse-to-fine manner, assigning every position within the shape volume to exactly one part. We perform part decomposition in this shared shape latent space, enabling a unified model for image-to-part generation, mesh-to-part generation, and part segmentation. Our method outperforms existing works on all part-quality metrics across all three tasks, and improves compatibility among parts by an order of magnitude over previous SOTA methods. Code and models will be released.

ARXIV 2609.38180 ↗
cs.HC

Beyond Monoscopic Viewing: A Study on 3D Gaussian Splatting Quality in VR

作者Shreyas Shivakumara, Gabriel Eilertsen, Karljohan Lundin Palmerius

展开完整摘要收起摘要

Stereoscopy is fundamental to virtual reality (VR), providing depth perception through binocular viewing. Recent advances in 3D Gaussian Splatting (3DGS) enable high-quality novel view synthesis, making it well suited to immersive VR. We render 3DGS reconstructions stereoscopically and evaluate them in a head-mounted display, replicating how they would actually be viewed in VR. Real-world capture provides only a limited number of views, and under this constraint 3DGS reconstruction often produces localized floaters and misplaced structures. Standard metrics miss these localized artifacts, which become salient under stereoscopic viewing, where geometry is placed at the wrong depth. We investigate whether standard image-quality evaluation reflects the perceptual quality of 3DGS reconstructions under reduced capture. We compare SfM-only baseline with a union initialization that combines SfM with a dense VGGT network. All other training components are held fixed, isolating the effect of initialization coverage. We conduct a user study comparing preferences under monoscopic and stereoscopic HMD viewing, and test whether image-quality metrics predict the observed preferences. Monoscopically, preference for the more consistent reconstruction is weak, reaching 58.4% overall. Stereoscopically, the same preference rises to 78.2% and is consistent across all participants, while image-quality metrics (PSNR, SSIM and LPIPS) and stereo-aware metrics (iSQoe and StereoQA) show only modest differences and fail to penalize them. Our results indicate that monoscopic evaluation and standard image-quality metrics substantially underestimate perceptual artifacts observed in 3DGS reconstructions for VR, making stereoscopic assessment essential for 3DGS quality evaluation in VR.

ARXIV 2609.38525 ↗
eess.IV

TSGL: Teacher-Student Graph Learning for 3DGS Compression

作者Matin Bani Saedi, Matthew Kyan, Gene Cheung

展开完整摘要收起摘要

3D Gaussian Splatting (3DGS) is a popular representation for novel view synthesis. However, 3DGS contains millions of Gaussian primitives, each with rich attributes, resulting in large file sizes. We propose a novel 3DGS compression method based on Teacher-Student Graph Learning (TSGL) that operates directly on a trained model, without 3DGS retraining or access to training images. Specifically, for each block of Gaussian primitives, using decoded positions and DC spherical harmonic (SH) coefficients as predictors, we learn a signal-dependent geometry graph G encoding the pairwise similarities between neighbouring Gaussians via a teacher-student model. Given G, we perform Graph Fourier Transform (GFT) on the remaining attributes, so that signal energies are predominantly projected into the low-frequency coefficients for compact representation. On three standard benchmarks, the method reaches 27x to 33x compression with less than 0.6 dB of PSNR loss, improving on recent post-training compression methods in both size and rendering quality.

ARXIV 2609.38635 ↗
cs.SD

RAWD-TTS: Ratio-Free Reward Alignment for Discrete-Diffusion Voice Cloning

作者Maxim Maslov, Kirill Borodin, Vasilii Kudryavtsev, Nikita Vasiliev, Grach Mkrtchian

展开完整摘要收起摘要

Zero-shot text-to-speech synthesizes new utterances in a speaker's voice from a short reference recording. Voice cloning requires accurate content and preserved speaker identity, but supervised acoustic-token prediction does not directly optimize these waveform-level properties. Reward-based post-training addresses this mismatch, but in discrete diffusion, token choices and reveal positions jointly define the sampling trajectory, complicating alignment. We introduce RAWD-TTS (Ratio-free Advantage-Weighted Denoising), which scores decoded samples with recognition and speaker rewards and uses group-relative advantages to weight masked-token reconstruction of those samples, without reverse-trajectory likelihoods or target audio. On 500 Russian CV3-Eval voice-cloning prompts, joint alignment reduces word error rate from 3.18% to 2.42% at the reward-selected checkpoint (24.0% relative) and to 2.58% at the final checkpoint (19.0%), while WavLM speaker cosine rises from 0.733 to 0.748 and 0.755. Controlled experiments characterize recognition-identity trade-offs and the effects of corruption count, group composition, and weighting.

ARXIV 2609.37028 ↗
cs.SD

Do Music Generative Models Understand Musical Qualities? Automatic Music Evaluation with Model-Intrinsic Signals

作者Xiaosha Li, Chun Liu, Ziyu Wang

展开完整摘要收起摘要

Current music generative models can produce high-quality music, but does this ability imply that they ``understand'' the musical qualities of their outputs, and is that understanding aligned with human evaluation? Previous attempts to use the likelihood of a generative model to evaluate music, an approach commonly used in text, have proven unsuccessful, leading researchers to rely on standalone supervised music evaluation models. In this paper, we answer this question affirmatively: we show that a model's intrinsic signals---derived from its hidden representations and predictions---are strongly correlated with human ratings. In particular, we study MusicGen and consider three types of features: (1) prediction loss, (2) prediction entropy, and (3) concepts extracted from the model using a sparse autoencoder (SAE). Using these features, we train a lightweight prediction model to estimate subjective ratings. We evaluate these features both individually and in combination. We hypothesize that these signals parallel the listening process: the temporal and frequency-domain structure of loss and entropy reflects listeners' expectation and surprise, while gradient directions in SAE latent space predict perceived quality. Experiments on five human-evaluation benchmarks spanning continuous ratings and pairwise preferences confirm this hypothesis, with SAE latents carrying most of the predictive signal.

ARXIV 2609.37710 ↗
cs.LG

High-Resolution Dynamic Functional Connectivity Generation with Graph-Variate Flow Matching

作者Om Roy, Yashar Moshfeghi, Keith Malcolm Smith

展开完整摘要收起摘要

High-resolution dynamic functional connectivity (DFC) can reveal rapidly evolving brain-network interactions, but short temporal windows yield noisy, often low-rank covariance estimates. Graph-Variate Dynamic (GVD) connectivity addresses this by modulating fast instantaneous interactions with stable trial-level support. This suppresses spurious fluctuations and emphasizes persistent, informative connections. We show that the Hadamard construction lifts low-rank instantaneous connectivity from the positive-semidefinite to the positive-definite cone, keeping high-resolution trajectories on the SPD manifold without ridge regularisation or post-hoc projection. We introduce GVD-CFM, a class-conditional generative model for high-resolution dynamic connectivity. Each trial is represented as SPD GVD matrices on a product Riemannian manifold, then mapped through a global log-Euclidean diffeomorphism and an invertible temporal DCT basis. A Transformer-based conditional flow models all spectral modes jointly and generates the full trajectory non-autoregressively in Euclidean coordinates while preserving exact correspondence with valid SPD sequences. Retaining the full DCT basis also enables decoding on denser temporal grids without retraining. Across multiple EEG motor-imagery datasets, GVD-CFM delivers the strongest overall results for held-out distributional fidelity, temporal-dynamics preservation, and synthetic-to-real classification. It also remains computationally efficient relative to strong raw-signal and direct GVD-space generative baselines. GVD-CFM therefore provides a practical framework for realistic, temporally coherent, high-resolution brain-network generation with preserved manifold structure and resolution-flexible decoding from a single trained model.

ARXIV 2609.37037 ↗
cs.LG

Learning the Structure of Triangular Transport Maps

作者Morten Blørstad, Pekka Parviainen, Berent Ånund Strømnes Lunde

展开完整摘要收起摘要

Triangular transport maps provide a flexible approach to sampling-based probabilistic modeling, including density estimation, generative modeling, and Bayesian inference. They transform an unknown target distribution into a simpler reference through a monotone triangular map. The map structure is defined by a variable ordering and sparsity pattern, which together encode a directed acyclic graph. Map quality can depend strongly on this structure, yet finding a good structure is computationally expensive because each candidate generally requires fitting a different map. A central challenge is therefore to learn density and structure jointly, while keeping computation manageable as dimension grows. We introduce Self-Structuring Transport Maps (SSTM), which learn the map, ordering, and sparsity jointly. We use SoftSort to learn the variable ordering and $L_0$ gates to learn the sparsity, while preserving a triangular structure. To keep the map scalable, we use a monotone BatchEnsemble that shares one weight matrix across all map components through rank-one adapters. Across synthetic and real data, jointly learning the structure and map gives better density estimates than estimating the structure first. When the structure is identifiable from the density, SSTM matches the density performance of a map fitted with the true structure and outperforms autoregressive flows. On large datasets, SSTM is competitive with autoregressive flows.

ARXIV 2609.37122 ↗
cs.CV

Adaptive Reward Routing: Dynamic Multi-Reward Optimization for Joint Audio-Video Diffusion via Forward-Process RL

作者Songlin Yang, Xiaotong Zhao, Jiacheng Zhang, Zhe Wang, Toyota Li, Eric Liu, Alan Zhao, Anyi Rao

展开完整摘要收起摘要

Multi-reward guided reinforcement learning (i.e., RL) offers a promising way to improve joint audio-video diffusion models along several complementary objectives, including modality-specific quality, cross-modal semantic alignment, and temporal synchronization. Its effectiveness, however, depends on two quantities that change during training: where reward-driven updates should act, and how competing rewards should be combined. Existing methods tend to rely on fixed routing and reward weights, failing to track evolving model functions. To address these limitations, we propose Adaptive Reward Routing to jointly adapt update locations and reward coordination during forward-process RL (i.e., DiffusionNFT) of joint audio-video diffusion models. Our method consists of two components. (i) Cross-Modal Influence-Guided Routing (Localizing Updates): We use bidirectional cross-attention responses as an efficient proxy for evolving cross-modal influence, dynamically reweighting token-aware losses and scaling gradients across cross-modal layers without additional model interventions. (ii) Preference-Preserving Modality-Aware Reweighting (Coordinating Rewards): We preserve predefined weights as preference priors and use branch-specific reward-gradient interactions as residual corrections after warm-up. This resolves evolving conflicts without letting dominant rewards suppress weak but essential objectives. Extensive experiments demonstrate consistent improvements in modality quality, semantic consistency, and audio-video synchronization over strong RL baselines. Ablations and mechanism analyses further validate the complementary benefits of adaptive update routing and reward coordination.

ARXIV 2609.37200 ↗
cs.CV

PCaPaint: Prostate Cancer Inpainting by Mitigating Shortcut Learning

作者Levente Lippenszky, Hongxu Yang, Marcell Dömötör, Krisztian Koos, László Ruskó

展开完整摘要收起摘要

The development of AI systems for tumor-specific applications is limited by the scarcity of labeled data. Synthetic tumor inpainting offers a promising approach but faces challenges for prostate cancer MRI which contains high-resolution multi-sequence data. Although methods leveraging latent diffusion models (LDMs) enable large-volume synthesis, they are prone to shortcut learning, simply reproducing the condition image created by masking the lesion region. In this work, we introduce PCaPaint, a prostate cancer inpainting method based on LDMs that explicitly addresses this failure mode. To overcome shortcut learning that compromises synthetic tumor texture, we propose a simple yet efficient conditioning strategy in which the condition image is filled with Gaussian noise, and we provide theoretical justification. In addition, we propose a novel training objective for LDM that emphasizes the error within the lesion region. Furthermore, we introduce a multi-sequence latent design, in which T2w scans and DWI&ADC scans are compressed using two separate autoencoders to preserve their distinct frequency characteristics. Extensive experiments demonstrate that the generated synthetic data improves downstream performance in prostate lesion segmentation, patient-level classification and lesion-level detection. Furthermore, our method significantly outperforms a recent state-of-the-art LDM-based tumor inpainting method both in downstream performance and in synthetic image quality.

ARXIV 2609.37350 ↗
cs.LG

Rethinking Soft Tokens for Parallel Decoding in Diffusion Language Models

作者Kodai Kawamura, Kenji Kawaguchi, Anji Liu

展开完整摘要收起摘要

Diffusion language models (DLMs) enable parallel generation by predicting and committing multiple tokens at each denoising step, yet they can generate individually plausible but mutually inconsistent tokens. Recent work shows that soft tokens can mitigate this issue by representing uncertain positions with continuous embeddings built from the model's predictive distribution at the previous decoding step. However, although soft tokens are commonly understood as preserving predictive uncertainty, how soft-token feedback improves parallel decoding has not been systematically examined. In this paper, we investigate this question in frozen pretrained DLMs to examine soft-token feedback without the effects of additional training. To construct soft-token inputs in a training-free setting, we identify a geometric mismatch between conventional soft-token construction and the pretrained embedding space. Based on this observation, we propose a training-free, geometry-aware construction of soft tokens. Our analysis of soft-token feedback suggests that uncertainty preservation alone does not fully explain how it reshapes subsequent predictions. To better explain how soft-token feedback improves parallel decoding, we provide empirical evidence that it favors coherent token sequences. Across four pretrained DLMs and four math and code benchmarks, our method outperforms standard parallel decoding and a training-free Euclidean soft-token baseline. Code: https://github.com/kodaikawamura/rethinking-soft-tokens

ARXIV 2609.37391 ↗
cs.CV

Principled MAP estimation for inverse problems: bridging the gap between convergence and performance

作者Alexandre Lagier, Valentine Tosel, Anne Gagneux, Mathurin Massias, Ségolène Martin

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Pretrained denoisers provide a powerful way to incorporate image priors into restoration algorithms. Plug-and-Play and RED approaches exploit fixed-noise-level denoisers within first-order optimization schemes, with convergence guarantees, but often struggle to achieve high-quality reconstruction on severely ill-posed inverse problems. In contrast, recent state-of-the-art approaches leverage denoisers derived from flow- or diffusion-based generative models and evaluate them along a sequence of decreasing noise levels. While these methods achieve strong empirical performance, their convergence theory remains limited. In this paper, we bridge this gap by specifically designing an algorithm that combines denoisers at decreasing noise levels with a schedule tailored to ensure convergence. From a Bayesian perspective, we prove that our method converges to a $Maximum a Posteriori$ (MAP) estimate, under suitable assumptions. Subsequently, we apply our method to various ill-posed inverse problems and show that it surpasses convergent methods while competing with state-of-the-art empirical ones.

ARXIV 2609.37529 ↗
cs.LG

Improving Function Space Flow Matching with Kernel Optimal Transport

作者Fred Xu, Thomas Markovich, Barbora Barancikova, Yizhou Sun

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Generative models for function-valued data, such as time series and solutions of partial differential equations, must learn distributions over infinite-dimensional spaces. Functional Flow Matching (FFM) extends Flow Matching to this setting, learning a velocity field whose flow transports a Gaussian prior to the data distribution, but it inherits the independent endpoint pairing of standard Flow Matching: in each batch, prior and data samples are matched arbitrarily, so the conditional bridge must traverse both the shared global structure of the dataset and instance-specific residuals. In function space this is harder to fix than in finite dimensions, since optimal transport (OT) on function spaces is delicate to formulate and a flat Euclidean surrogate ignores the geometry that distinguishes function-valued data. We propose kernel Functional Flow Matching (kFFM), which replaces the independent pairing by entropic OT under a kernel-induced cost, the coupling underlying the Hilbert Sinkhorn Divergence (HSD), leaving the FFM neural-operator architecture unchanged. We prove that the kernel cost and the HSD objective are uniformly bounded and well-posed on Banach ambient spaces, derive an error decomposition against quadratic-cost OT on compact metric spaces that isolates an irreducible kernel-cost mismatch term, and prove a discretization-invariance bound whose rate is governed by Sobolev regularity. Empirically, kFFM improves distributional matching over FFM, diffusion, adversarial, and finite-dimensional OT baselines on time-series and PDE benchmarks, with significant paired-seed gains over FFM and improvements that persist under non-kernel and physics-based diagnostics, including a turbulent Navier-Stokes benchmark. Bounded kernel costs already outperform raw $L^2$ Sinkhorn, and function-space-aware kernels (signature, Sobolev RBF) give further gains on rough or path-valued data.

ARXIV 2609.38049 ↗
cs.LG

Breakdown of Local Denoising as Semantic Speciation

作者Guangkuo Liu, Mert Okyay, Yifan F. Zhang, Fangjun Hu, Rahul Nandkishore, Xun Gao

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The dynamics of generative models exhibit two apparently distinct temporal windows: a speciation window, in which a sample commits to a semantic class, and a nonlocality window, in which local context windows become insufficient for generation. Motivated by evidence of their near-concurrence in a variety of frontier models, we investigate their relationship through the spatial distribution of semantic information. Under a "common cause" hypothesis, we prove that the nonlocality window must lie in the speciation window. This hypothesis postulates that semantic labels explain a fraction of the correlations between distant tokens, a condition that is natural for many real datasets. We further give conditions under which both windows shrink to a single limiting time as system size grows, defining a "phase transition", and verify this behavior analytically in Gaussian mixtures. Together, these results identify conditions under which semantic information explains the concurrence of speciation and nonlocality, connecting two complementary perspectives on the emergence of semantic structure in generative modeling.

ARXIV 2609.38176 ↗
physics.soc-ph

An LLM-powered Agent Framework for Heterogeneous Evacuation Behavior Modeling under a Moving Threat in a Public Plaza

作者Jian Ma, Runxin Yu, Tianyu Tang, Xiaolian Li

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Modeling heterogeneous evacuation behavior under a moving threat is difficult because human perception, memory, and evidence evaluation are not well captured by fixed rules. We propose a novel LLM-powered agent-based framework to represent these internal decision processes. Each pedestrian agent perceives a private symbolic ASCII view, maintains a Memory-based Knowledge Graph derived solely from individual observations, and makes decisions through persona-conditioned prompts under a common sampling configuration. A compressed decision context with stateless memory preserves trial-and-error experience across turns while excluding reasoning traces, and a validation engine separates behavioral choice from physical feasibility by executing routes only over observed terrain. We evaluated eight personality compositions in eight paired randomized blocks within a simulated public plaza. Usable-exit knowledge was strongly associated with evacuation success: 89.5% of agents possessing such knowledge evacuated, compared with 1.05% of those without it. Personality compositions also differed in their evaluation of remembered threat evidence: the proportion of danger assessments varied by 0.265, while high-urgency, low-directness decisions ranged from 11.41% to 34.33%. After direct threat sightings, responses converged, with 99.6% of assessments classifying the situation as dangerous. Movement was selected in 99.8% of decisions. Overall, evacuation outcomes were strongly associated with information access, while evacuation time was jointly associated with spatial geometry, information, and affect. The framework provides an auditable approach to generating endogenous behavioral heterogeneity through persona-conditioned LLM agents in crowd-evacuation simulations.

ARXIV 2609.37009 ↗
cs.MA

LLM-Based Multi-Agent Systems over Wireless Networks: A Joint Agent--Network Design Perspective

作者Chao Hu, Yuan Guo, Guanlin Wu, Yueling Che, Han Hu, Jie Xu

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As large language models (LLMs) evolve from standalone models into collaborative agents embedded in physical systems, their reasoning and execution are increasingly distributed across wireless edge nodes. In this setting, wireless networks are experiencing a paradigm shift from only providing data connectivity to supporting the multi-agent reasoning workflow itself. The task performance of such network-constrained LLM-based multi-agent systems (MASs) is jointly affected by the multi-agent reasoning dependencies as well as the underlying network connectivity and edge resources. This coupling gives rise to various technical challenges, including the metric misalignment and message redundancy, state inconsistency and topology mismatch, as well as resource limitation and trust discontinuity. To address these challenges, this article develops a novel joint agent--network design perspective that coordinates decisions on both sides of the system. Specifically, we present the joint design of agent--interaction scheduling and resource allocation, the message selection-transmission co-design, as well as the joint agent--network topology design and workload--resource allocation. Furthermore, we consider the network-verified provenance that is linked with agent-side information-flow control to constrain how received information affects subsequent operations. An illustrative vehicle-to-everything (V2X) case study shows that jointly adapting agent-side interaction decisions and network operations improves task completion under communication and edge-resource constraints, outperforming the conventional agent-only and wireless-only separate designs.

ARXIV 2609.37094 ↗
cs.MA

FlowMAS: Learning Multi-Agent Workflow Topology via Information-guided Generative Flow Network

作者Haitao Wang, Chenjing Liang, Haipeng Zhang, Jiawei Hu, Sicheng Wang, Songzhu Mei, Chenglu Wen, Siqi Shen, Cheng Wang

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Automated multi-agent systems offer clear advantages over manually designed ones in scalability and adaptability, but existing workflow topology methods still face important limitations. Search-based methods are often computationally expensive, textual-gradient-based methods rely on coarse-grained feedback, and existing generation-based methods are not well suited to discrete workflow topologies with complex dependencies. To address these limitations, we propose FlowMAS, a multi-agent workflow topology method based on Generative Flow Networks (GFlowNets). FlowMAS models workflow generation as reward-guided flow over the topology space and introduces three components: a GFlowNet-based topology generation backbone, a curiosity-driven module for structure-aware exploration, and an information-guided optimization module for evaluating intermediate topologies. Concretely, the curiosity-driven module encourages exploration of structurally novel workflows, while the information-guided module measures both the information contribution and the communication efficiency of different operators to favor more informative and effective collaboration patterns. Experiments on six benchmark datasets with three LLM backbones show that FlowMAS consistently outperforms multiple baselines.

ARXIV 2609.37151 ↗
cs.MA

IMPACT: Modeling Socially Interdependent Movement in a Generative Multi-Agent Simulation of a Pompeian Household

作者Tianqi Liu, Nayoung Kim, Julia Sebastien, Andrea Stevenson Won

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Simulations of archaeological sites can make interpretations of past cultural practices observable and examinable. Generative multi-agent simulations offer a bottom-up approach to modeling how people collectively moved through and used historical spaces. However, current agents designed to simulate everyday life often plan and act independently, limiting their ability to capture how movement depends on others' actions. We introduce IMPACT (Interdependent Movement Planning through Inter-Agent Constraints and Triggers), an architecture that uses culturally specific roles and obligations to define dependencies among agents' activities and guide coordination. IMPACT connects socially gated milestone planning, wait-or-prompt resolution, structured directive issuance, and directive integration. These mechanisms determine whether and when activities can begin or change as social conditions evolve, producing socially constrained and prompted movement as their primary observable outcome. We instantiate IMPACT in a five-hour simulation of a Pompeian dinner involving ten agents across interdependent roles. Analysis of five simulation runs shows how social roles, responsibilities, and status relations shape household activities and spatial practices, as reflected in patterns of co-location, asymmetric waiting, co-movement, and social directives. In a controlled ablation evaluation, thirty-seven participants rated the complete architecture's behavior as more socially coherent and believable than that of two reduced architectures. Interviews with six archaeology experts highlighted historically plausible movement patterns and the simulation's potential to support archaeological interpretation, while identifying areas requiring stronger historical grounding for future work.

ARXIV 2609.38113 ↗
cs.MA

Absorbing State Phase Transitions in Multi-Agent Search

作者Wenwen Zheng, Yuzhe Yang, Helen Qu, Xin Eric Wang, Haewon Jeong

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Nontrivial dynamics can emerge in large language model (LLM)-based multi-agent systems, and preliminary evidence exists that formalisms from statistical mechanics can be effective at modeling and predicting such behaviors. In parallel, designing multi-agent communication topology for optimal task-solving is an active research question. In this paper, we focus on predicting the success of multi-agent search tasks using the formalism of absorbing state phase transitions. We first taxonomize search tasks into four types, informed by classical results in combinatorial search. We then theoretically derive a critical communication degree $d_c$, the minimum number of agents each agent can communicate with, above which incorrect hypotheses do not proliferate uncontrollably and the search enters the solved state. Finally, we evaluate frontier LLM-based multi-agent systems on real-world search and discovery tasks, software configuration debugging and physical mechanism discovery, and find that agreement with theory is mixed. LLM agents may not communicate with their neighbors and can develop strategies that are individually beneficial but limits the benefits of collaboration.

ARXIV 2609.38327 ↗