We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and train the network with geometric supervision. However, recovering human motion from monocular video is inherently ambiguous in depth, and direct regression tends to collapse toward an averaged solution. Moreover, the recovered motions are not guaranteed to be physically plausible, so physics-based tracking of them often fails. To address these challenges, we formulate video motion capture as a video-conditioned motion generation problem and first pretrain a flow matching model for this task. Given an input video, the pretrained model generates diverse motion candidates, but not all of them are faithful to the video or physically trackable. We therefore post-train the model using Group Relative Policy Optimization (GRPO) with two rewards. A fidelity reward encourages consistency with the input video. A tracking reward favors motions that a physics-based controller can track successfully. Together, these rewards shift the model's output preference, so the post-trained model stays faithful to the input video while producing more physically plausible motion. We further introduce Wild-4K, a large and diverse dataset of about 4K internet videos, for evaluating human motion recovery in the wild. Qualitative and quantitative experiments on Wild-4K show that our method outperforms state-of-the-art methods in overall motion fidelity and achieves a physical tracking success rate of 82.47%, compared with 62.82% for the strongest baseline, GVHMR.
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We present FlowHMR, a framework for recovering physically plausible global 3D human motion from monocular video. Previous learning-based methods typically regress human motion directly from video and train the network with geometric supervision. However, recovering human motion from monocular video is inherently ambiguous in depth, and direct regression tends to collapse toward an averaged solution. Moreover, the recovered motions are not guaranteed to be physically plausible, so physics-based tracking of them often fails. To address these challenges, we formulate video motion capture as a video-conditioned motion generation problem and first pretrain a flow matching model for this task. Given an input video, the pretrained model generates diverse motion candidates, but not all of them are faithful to the video or physically trackable. We therefore post-train the model using Group Relative Policy Optimization (GRPO) with two rewards. A fidelity reward encourages consistency with the input video. A tracking reward favors motions that a physics-based controller can track successfully. Together, these rewards shift the model's output preference, so the post-trained model stays faithful to the input video while producing more physically plausible motion. We further introduce Wild-4K, a large and diverse dataset of about 4K internet videos, for evaluating human motion recovery in the wild. Qualitative and quantitative experiments on Wild-4K show that our method outperforms state-of-the-art methods in overall motion fidelity and achieves a physical tracking success rate of 82.47%, compared with 62.82% for the strongest baseline, GVHMR.
作者Zhendong Mi, Pu Zhao, Ziyu Hu, Xiaodong Yu, Yanzhi Wang, Grace Li Zhang, Shaoyi Huang
Diffusion-based world models enable high-quality interactive environment generation but suffer from substantial inference overhead due to repeated Transformer evaluations during denoising. Existing caching methods mainly exploit temporal redundancy at the feature or token level, leaving the underlying mathematical structure of diffusion features largely unexplored. In this work, we reveal that world-model features exhibit highly stable singular subspaces across nearby denoising steps, while their singular values follow predictable evolution patterns. Building on this observation, we propose SpectralCache, a training-free spectral caching framework that reuses stable singular subspaces and estimates only low-dimensional singular values through linear extrapolation. We further exploit the spectral consistency between neighboring full-computation features to skip selected expensive backbone evaluations via singular value scaling. Extensive experiments on representative world models demonstrate that SpectralCache consistently improves inference efficiency while preserving generation quality. On HunyuanWorld-Voyager-13B, SpectralCache achieves 5.22x acceleration while maintaining a WorldScore of 65.90 for static scenes, substantially outperforming existing training-free caching methods in inference efficiency.
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Diffusion-based world models enable high-quality interactive environment generation but suffer from substantial inference overhead due to repeated Transformer evaluations during denoising. Existing caching methods mainly exploit temporal redundancy at the feature or token level, leaving the underlying mathematical structure of diffusion features largely unexplored. In this work, we reveal that world-model features exhibit highly stable singular subspaces across nearby denoising steps, while their singular values follow predictable evolution patterns. Building on this observation, we propose SpectralCache, a training-free spectral caching framework that reuses stable singular subspaces and estimates only low-dimensional singular values through linear extrapolation. We further exploit the spectral consistency between neighboring full-computation features to skip selected expensive backbone evaluations via singular value scaling. Extensive experiments on representative world models demonstrate that SpectralCache consistently improves inference efficiency while preserving generation quality. On HunyuanWorld-Voyager-13B, SpectralCache achieves 5.22x acceleration while maintaining a WorldScore of 65.90 for static scenes, substantially outperforming existing training-free caching methods in inference efficiency.
作者Florian Strohm, Patrick Wagner, Jannik Schwab, Marco Huber
Specifying a goal in language rather than as a goal frame is a natural interface for planning with a latent world model, but testing it needs scenes in which language must discriminate between several objects. We build SLIM, a pushing benchmark with several small objects and paired visual and language goals on identical scenes. On SLIM a LeWM world model that solves PushT succeeds on under 1% of trials, although a scripted controller with simulator state solves every tier. Probes locate the failure in the encoder: its latent is nearly action-insensitive, neither pusher nor object positions can be decoded from it, and rollouts are no better than copying the current latent forward. One inverse-dynamics auxiliary loss, applied to encoder latents and to predicted latents through a shared head discarded at test time, restores every probe and raises success from 0.003 to 0.35 (0.16 on the hard pushing tier, where a goal-agnostic policy scores zero), and improves PushT at twice the trained horizon. Controls attribute the repair to the gradient into the encoder, and a response sweep shows that the vanilla model plans once enough of the frame responds to actions. A cheap action-sensitivity probe, computable without environment access, acts as an empirical necessary condition: all configurations below its threshold failed to plan. On the repaired latent, a small language-goal head plans from sentences without retraining the world model: it reaches 0.84 on navigation (visual-goal oracle 1.00), follows the named zone when it is swapped with a decoy, and degrades gracefully to unseen nouns. A single goal sentence rarely completes a push, but given the push as a sequence of stage sentences the head raises success on the medium and hard pushing tiers from 0.04 to 0.25, on par with the goal-frame oracle, also when the switch between stages is read from the latent alone.
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Specifying a goal in language rather than as a goal frame is a natural interface for planning with a latent world model, but testing it needs scenes in which language must discriminate between several objects. We build SLIM, a pushing benchmark with several small objects and paired visual and language goals on identical scenes. On SLIM a LeWM world model that solves PushT succeeds on under 1% of trials, although a scripted controller with simulator state solves every tier. Probes locate the failure in the encoder: its latent is nearly action-insensitive, neither pusher nor object positions can be decoded from it, and rollouts are no better than copying the current latent forward. One inverse-dynamics auxiliary loss, applied to encoder latents and to predicted latents through a shared head discarded at test time, restores every probe and raises success from 0.003 to 0.35 (0.16 on the hard pushing tier, where a goal-agnostic policy scores zero), and improves PushT at twice the trained horizon. Controls attribute the repair to the gradient into the encoder, and a response sweep shows that the vanilla model plans once enough of the frame responds to actions. A cheap action-sensitivity probe, computable without environment access, acts as an empirical necessary condition: all configurations below its threshold failed to plan. On the repaired latent, a small language-goal head plans from sentences without retraining the world model: it reaches 0.84 on navigation (visual-goal oracle 1.00), follows the named zone when it is swapped with a decoy, and degrades gracefully to unseen nouns. A single goal sentence rarely completes a push, but given the push as a sequence of stage sentences the head raises success on the medium and hard pushing tiers from 0.04 to 0.25, on par with the goal-frame oracle, also when the switch between stages is read from the latent alone.
Continual learning treats degradation on previously seen data as evidence of failure, a convention inherited from settings with a stationary prediction target, where a correct label remains correct indefinitely. World models do not satisfy this condition. Their prediction target is the environment, which changes, so knowledge that was accurate when acquired may later become false, and discarding it is required behavior rather than a defect. Non-stationary ground truth is well studied in the concept drift literature and in the temporal factuality of language models, but has not been formulated for world models, which are distinctive in that they also encode knowledge that must never be revised. We argue that continual world models require retention stratified by invariance timescale, separating invariants such as physics and object permanence, which must never be revised, from instance-level facts that should be revised as soon as the environment changes. Standard forgetting metrics cannot distinguish a world model that has correctly revised outdated knowledge from one that has suffered catastrophic forgetting, and consequently rank a frozen model highest, while existing physical-reasoning benchmarks evaluate only frozen checkpoints. We propose differential retention, which reports invariant regression testing across the adaptation stream jointly with revision latency, without aggregation.
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Continual learning treats degradation on previously seen data as evidence of failure, a convention inherited from settings with a stationary prediction target, where a correct label remains correct indefinitely. World models do not satisfy this condition. Their prediction target is the environment, which changes, so knowledge that was accurate when acquired may later become false, and discarding it is required behavior rather than a defect. Non-stationary ground truth is well studied in the concept drift literature and in the temporal factuality of language models, but has not been formulated for world models, which are distinctive in that they also encode knowledge that must never be revised. We argue that continual world models require retention stratified by invariance timescale, separating invariants such as physics and object permanence, which must never be revised, from instance-level facts that should be revised as soon as the environment changes. Standard forgetting metrics cannot distinguish a world model that has correctly revised outdated knowledge from one that has suffered catastrophic forgetting, and consequently rank a frozen model highest, while existing physical-reasoning benchmarks evaluate only frozen checkpoints. We propose differential retention, which reports invariant regression testing across the adaptation stream jointly with revision latency, without aggregation.
We present ChromaGS, a method for real-time, language-guided color editing of animatable 3D Gaussian head avatars. Given a trained animatable avatar, users can instantly modify the color of semantic regions through natural language, with edits applied at render time and no retraining required. Our key insight is to augment each Gaussian primitive with learned soft assignments to semantic regions and decompose colors into region-level base colors and Gaussian-level residuals. This decomposition enables coherent color transfer: modifying a region's base color propagates naturally through all associated Gaussians while preserving fine appearance details encoded in residuals. A two-stage language pipeline translates text instructions into target colors, supporting both absolute specifications and relative adjustments. Unlike generative editing methods that may introduce unintended modifications, our approach provides deterministic, precisely localized semantic control. Experiments demonstrate faithful appearance preservation and intuitive interaction across diverse subjects. Project page and code are available at: https://a-canela.github.io/chromags/
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We present ChromaGS, a method for real-time, language-guided color editing of animatable 3D Gaussian head avatars. Given a trained animatable avatar, users can instantly modify the color of semantic regions through natural language, with edits applied at render time and no retraining required. Our key insight is to augment each Gaussian primitive with learned soft assignments to semantic regions and decompose colors into region-level base colors and Gaussian-level residuals. This decomposition enables coherent color transfer: modifying a region's base color propagates naturally through all associated Gaussians while preserving fine appearance details encoded in residuals. A two-stage language pipeline translates text instructions into target colors, supporting both absolute specifications and relative adjustments. Unlike generative editing methods that may introduce unintended modifications, our approach provides deterministic, precisely localized semantic control. Experiments demonstrate faithful appearance preservation and intuitive interaction across diverse subjects. Project page and code are available at: https://a-canela.github.io/chromags/
Generative robot policies predict short action chunks but lack explicit long-horizon intent. Recent methods expose longer-horizon structure through language plans, subgoal images, or video forecasts, which are costly to generate and still need to be translated into robot motion. Predicting future robot motions avoids this translation, but a dense, time-indexed trajectory requires numerous parameters to cover the full remaining task, and over a short horizon it largely repeats the action chunk and adds little guidance for action generation. We propose Proprioceptive Action Models (PAM), which jointly generate a compact, timing-free sketch of the robot's remaining joint-space path and a dense executable action chunk within a single transformer denoiser. The sketch parameterizes the path by arc length rather than time, capturing geometric intent invariant to execution timing. Block-causal attention and a staggered denoising schedule maintain directed sketch-to-action dependence, ensuring the action tokens condition on a progressively cleaner sketch throughout sampling. In simulation, PAM improves over its action-only counterparts on Push-T and LIBERO-Long; on four real-world bimanual tasks, it raises success from 47.5% to 75.0%. Project page: https://nicehiro.github.io/pam_dp/
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Generative robot policies predict short action chunks but lack explicit long-horizon intent. Recent methods expose longer-horizon structure through language plans, subgoal images, or video forecasts, which are costly to generate and still need to be translated into robot motion. Predicting future robot motions avoids this translation, but a dense, time-indexed trajectory requires numerous parameters to cover the full remaining task, and over a short horizon it largely repeats the action chunk and adds little guidance for action generation. We propose Proprioceptive Action Models (PAM), which jointly generate a compact, timing-free sketch of the robot's remaining joint-space path and a dense executable action chunk within a single transformer denoiser. The sketch parameterizes the path by arc length rather than time, capturing geometric intent invariant to execution timing. Block-causal attention and a staggered denoising schedule maintain directed sketch-to-action dependence, ensuring the action tokens condition on a progressively cleaner sketch throughout sampling. In simulation, PAM improves over its action-only counterparts on Push-T and LIBERO-Long; on four real-world bimanual tasks, it raises success from 47.5% to 75.0%. Project page: https://nicehiro.github.io/pam_dp/
作者Omar Elfatairy, Maria A. Bravo, Jessica Bader, Zeynep Akata
Text-to-image (T2I) models are judged by benchmarks that measure whether requested content appears, but these benchmarks largely overlook the complementary ability to satisfy negated constraints, for example, generating "a non-red cup." Measuring negation raises challenges not faced by affirmation-based benchmarks and requires careful prompt and evaluation design. We introduce NegT2IBench, a benchmark of 4,800 prompts covering two attribute types and four relation categories. Prompts are organized by polarity: the number of positive statements that must hold and negated statements that must not, each ranging from 0 to 2. Varying the two independently separates the effect of negation from the effect of prompt complexity. Our detector-based scoring is reproducible, auditable, and pinpoints which requirement failed. On 600 images with three-annotator labels, it agrees with humans as closely as vision-language judges up to 30x larger, while using only a fraction of their GPU memory. Across eleven T2I models and 211,200 images, nine score lower on a single negated statement than on a single positive one. Per-statement scoring reveals that the loss is largest for color and near zero for proximity, and that 41.5% of failed statements render exactly what the prompt forbids. Rendering what a prompt asks for and withholding what it forbids are distinct capabilities that an aggregate compositional score cannot distinguish. NegT2IBench measures the latter directly, providing a controlled testbed for diagnosing negation failures and developing methods to overcome them.
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Text-to-image (T2I) models are judged by benchmarks that measure whether requested content appears, but these benchmarks largely overlook the complementary ability to satisfy negated constraints, for example, generating "a non-red cup." Measuring negation raises challenges not faced by affirmation-based benchmarks and requires careful prompt and evaluation design. We introduce NegT2IBench, a benchmark of 4,800 prompts covering two attribute types and four relation categories. Prompts are organized by polarity: the number of positive statements that must hold and negated statements that must not, each ranging from 0 to 2. Varying the two independently separates the effect of negation from the effect of prompt complexity. Our detector-based scoring is reproducible, auditable, and pinpoints which requirement failed. On 600 images with three-annotator labels, it agrees with humans as closely as vision-language judges up to 30x larger, while using only a fraction of their GPU memory. Across eleven T2I models and 211,200 images, nine score lower on a single negated statement than on a single positive one. Per-statement scoring reveals that the loss is largest for color and near zero for proximity, and that 41.5% of failed statements render exactly what the prompt forbids. Rendering what a prompt asks for and withholding what it forbids are distinct capabilities that an aggregate compositional score cannot distinguish. NegT2IBench measures the latter directly, providing a controlled testbed for diagnosing negation failures and developing methods to overcome them.
Image-text alignment is a core problem in computer vision with applications in caption evaluation, hallucination detection, data curation, and the benchmarking of text-to-image (T2I) generators. As T2I models improve, benchmarking has become demanding, requiring metrics capable of finding a series of issues like missing objects, swapped attributes, miscounts, and ignored negations. Recent work addresses this by fine-tuning evaluators on preference data or by prompting a vision-language model, either holistically with the caption or with decomposed verification questions. However, existing approaches fall short: fine-tuned metrics remain bound to one backbone and training distribution; holistic metrics miss fine-grained details; and decomposed metrics rely on a fixed-YES assumption that penalizes faithful images whenever that assumption fails. In contrast, we propose DEPICT, a training-free metric that replaces fixed reference answers with expected agreement between image-based and caption-only answers, weighting questions by how decisively the caption determines them. By replacing fixed references, our agreement rule increases negation accuracy from 19% to 88%. To recover the context lost during decomposition, DEPICT merges this agreement score with a holistic score. We evaluate DEPICT on five benchmarks and eleven backbones from three model families and find that it surpasses all training-free metrics and exceeds fine-tuned evaluators on two out of three human-correlation benchmarks.
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Image-text alignment is a core problem in computer vision with applications in caption evaluation, hallucination detection, data curation, and the benchmarking of text-to-image (T2I) generators. As T2I models improve, benchmarking has become demanding, requiring metrics capable of finding a series of issues like missing objects, swapped attributes, miscounts, and ignored negations. Recent work addresses this by fine-tuning evaluators on preference data or by prompting a vision-language model, either holistically with the caption or with decomposed verification questions. However, existing approaches fall short: fine-tuned metrics remain bound to one backbone and training distribution; holistic metrics miss fine-grained details; and decomposed metrics rely on a fixed-YES assumption that penalizes faithful images whenever that assumption fails. In contrast, we propose DEPICT, a training-free metric that replaces fixed reference answers with expected agreement between image-based and caption-only answers, weighting questions by how decisively the caption determines them. By replacing fixed references, our agreement rule increases negation accuracy from 19% to 88%. To recover the context lost during decomposition, DEPICT merges this agreement score with a holistic score. We evaluate DEPICT on five benchmarks and eleven backbones from three model families and find that it surpasses all training-free metrics and exceeds fine-tuned evaluators on two out of three human-correlation benchmarks.
作者Mohammad Nur Hossain Khan, Subrata Biswas, Bashima Islam
Few-step neural text-to-speech models often rely on short- ened diffusion or flow-matching schedules, or on distillation from pretrained multi-step teachers. To avoid these depen- dencies, we present DriftTTS, a few-step mel-spectrogram generator trained without a generative teacher, distillation, or adversarial discrimination. DriftTTS uses a distribution- matching drift objective in a mel-domain feature space defined by raw mels and a frozen masked-autoencoder encoder pretrained on the same LJSpeech training split. On-policy rollout trains the decoder on its own interme- diate states and supports inference up to the trained roll- out depth. On LJSpeech, DriftTTS at NFE=4 achieves 3.87 dB MCD and 3.7% WER, compared with 3.85 dB and 3.4% for Matcha-TTS. In a fully paired blind listen- ing test, DriftTTS obtains 4.18 MOS, compared with 3.96 for Matcha-TTS and 4.22 for ground truth. These results demonstrate competitive few-step synthesis without a pre- trained generative teacher. Code can be found at https: //github.com/BASHLab/driftTTS.git
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Few-step neural text-to-speech models often rely on short- ened diffusion or flow-matching schedules, or on distillation from pretrained multi-step teachers. To avoid these depen- dencies, we present DriftTTS, a few-step mel-spectrogram generator trained without a generative teacher, distillation, or adversarial discrimination. DriftTTS uses a distribution- matching drift objective in a mel-domain feature space defined by raw mels and a frozen masked-autoencoder encoder pretrained on the same LJSpeech training split. On-policy rollout trains the decoder on its own interme- diate states and supports inference up to the trained roll- out depth. On LJSpeech, DriftTTS at NFE=4 achieves 3.87 dB MCD and 3.7% WER, compared with 3.85 dB and 3.4% for Matcha-TTS. In a fully paired blind listen- ing test, DriftTTS obtains 4.18 MOS, compared with 3.96 for Matcha-TTS and 4.22 for ground truth. These results demonstrate competitive few-step synthesis without a pre- trained generative teacher. Code can be found at https: //github.com/BASHLab/driftTTS.git
Low latent prediction error does not establish that a world model distinguishes the consequences of its actions. We introduce an evaluation protocol that traces the same intervention through simulator state, raster observations, target embeddings, and predictor outputs. Exact simulator-state forks in a controlled deformable-physics testbed reveal distinct bottlenecks. Changed commands alter particle motion, yet 41.5% of one-step raster pairs are identical. Observation loss is not the whole explanation: among 579 high-visibility counterfactuals, median predictor-to-target response is 0.0051 and 0.0217 across two seeds, falling to 0.0027 and 0.0116 after variance normalization. An isotropic state perturbation matched to the target counterfactual embedding shift produces 190x and 53x larger predictor changes on the same visible pairs, isolating action-path under-use rather than a dead or globally shrunk predictor. MSE-only training gives 8.36x lower 10-step latent error in matched seeds, but in spectrally concentrated spaces; one VICReg target encoder is also strongly concentrated, so neither error nor rank alone certifies physical state. Finally, stiffness remains near chance even from full-resolution rasters and mechanical state while privileged material parameters decode perfectly, indicating weak identifiability under this excitation rather than encoder discard. These results motivate auditing physical effect, observation visibility, representation geometry, and action dependence separately.
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Low latent prediction error does not establish that a world model distinguishes the consequences of its actions. We introduce an evaluation protocol that traces the same intervention through simulator state, raster observations, target embeddings, and predictor outputs. Exact simulator-state forks in a controlled deformable-physics testbed reveal distinct bottlenecks. Changed commands alter particle motion, yet 41.5% of one-step raster pairs are identical. Observation loss is not the whole explanation: among 579 high-visibility counterfactuals, median predictor-to-target response is 0.0051 and 0.0217 across two seeds, falling to 0.0027 and 0.0116 after variance normalization. An isotropic state perturbation matched to the target counterfactual embedding shift produces 190x and 53x larger predictor changes on the same visible pairs, isolating action-path under-use rather than a dead or globally shrunk predictor. MSE-only training gives 8.36x lower 10-step latent error in matched seeds, but in spectrally concentrated spaces; one VICReg target encoder is also strongly concentrated, so neither error nor rank alone certifies physical state. Finally, stiffness remains near chance even from full-resolution rasters and mechanical state while privileged material parameters decode perfectly, indicating weak identifiability under this excitation rather than encoder discard. These results motivate auditing physical effect, observation visibility, representation geometry, and action dependence separately.
Understanding compositional failures in text-to-image diffusion requires identifying both where stress is detectable and how intervention changes the output. We study these questions through a controlled anchor--stress protocol that jointly evaluates text-encoder diagnostics and denoiser interventions. We introduce a text-only Compositional Stress Index (CSI), which separates common from rare compositions across SD1.5, SDXL, and the SD3 text path and provides an upstream diagnostic coordinate. A matched six-prompt localization study links intervention location to distinct outcomes: residual-minimizing embedding adapters improve representation fit, while downstream cross-attention intervention increases color hit rate (CHR) by 0.0272. Across SD1.5 and SDXL denoiser blocks, the largest positive signed diagnostic-accessibility mean occurs at the deep encoder, whereas selective boost has its largest positive mean CHR response at decoder blocks. Selective subtraction and broad ablation reveal further modality- and architecture-dependent responses, including a substantial CHR decrease when SDXL decoder cross-attention is broadly ablated. We find a diagnosis-control dissociation under our controlled attribute-object composition setting: compositional defects are diagnosable before denoising, but the representation coordinate that exposes risk is not necessarily the coordinate or modality that improves generation.
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Understanding compositional failures in text-to-image diffusion requires identifying both where stress is detectable and how intervention changes the output. We study these questions through a controlled anchor--stress protocol that jointly evaluates text-encoder diagnostics and denoiser interventions. We introduce a text-only Compositional Stress Index (CSI), which separates common from rare compositions across SD1.5, SDXL, and the SD3 text path and provides an upstream diagnostic coordinate. A matched six-prompt localization study links intervention location to distinct outcomes: residual-minimizing embedding adapters improve representation fit, while downstream cross-attention intervention increases color hit rate (CHR) by 0.0272. Across SD1.5 and SDXL denoiser blocks, the largest positive signed diagnostic-accessibility mean occurs at the deep encoder, whereas selective boost has its largest positive mean CHR response at decoder blocks. Selective subtraction and broad ablation reveal further modality- and architecture-dependent responses, including a substantial CHR decrease when SDXL decoder cross-attention is broadly ablated. We find a diagnosis-control dissociation under our controlled attribute-object composition setting: compositional defects are diagnosable before denoising, but the representation coordinate that exposes risk is not necessarily the coordinate or modality that improves generation.
作者Jeongwoo Shin, Youngyoon Choi, Sangwoo Jo, Hyunmog Kim, Sungjoon Choi, Joonseok Lee, Jaewoong Choi, Jaemoo Choi
Modern autoregressive (AR) video diffusion models excel at short-horizon video generation, yet generating long videos remains challenging due to drifting, where colors and textures shift, and motion dynamics decay. Existing works primarily rely on KV conditioning, which selects or modifies cached key-value (KV) entries to mitigate drifting. However, we observe that KV conditioning alone is insufficient as it assumes cached KV entries remain in-distribution. This assumption fails beyond the training horizon: nothing constrains the construction of KV entries during rollout, giving rise to the KV-provenance problem where cached entries themselves become out-of-distribution (OOD). To address this, we propose In-Distribution Forcing (ID-Forcing), a test-time framework that aligns both KV caching and KV conditioning with training configurations. Its key mechanism, self-caching, prevents OOD KV entries at their source. Each chunk is cached without attending to prior KV entry, keeping the rolling window exactly in-distribution. Consequently, ID-Forcing seamlessly extends short-horizon models to minute-scale video generation. Extensive evaluations show that our method remains competitive on standard video generation benchmark while substantially outperforming prior work in mitigating drifting, as validated by both our drift metrics and a user study.
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Modern autoregressive (AR) video diffusion models excel at short-horizon video generation, yet generating long videos remains challenging due to drifting, where colors and textures shift, and motion dynamics decay. Existing works primarily rely on KV conditioning, which selects or modifies cached key-value (KV) entries to mitigate drifting. However, we observe that KV conditioning alone is insufficient as it assumes cached KV entries remain in-distribution. This assumption fails beyond the training horizon: nothing constrains the construction of KV entries during rollout, giving rise to the KV-provenance problem where cached entries themselves become out-of-distribution (OOD). To address this, we propose In-Distribution Forcing (ID-Forcing), a test-time framework that aligns both KV caching and KV conditioning with training configurations. Its key mechanism, self-caching, prevents OOD KV entries at their source. Each chunk is cached without attending to prior KV entry, keeping the rolling window exactly in-distribution. Consequently, ID-Forcing seamlessly extends short-horizon models to minute-scale video generation. Extensive evaluations show that our method remains competitive on standard video generation benchmark while substantially outperforming prior work in mitigating drifting, as validated by both our drift metrics and a user study.
Recent text-to-image models have made substantial progress in photorealism, aesthetics, and text-image alignment. Yet visually appealing images can still violate real-world plausibility, exhibiting malformed object structures, impossible anatomy, physically implausible interactions, or inconsistent spatial relationships. Such failures are not well captured by existing fidelity, aesthetics, preference, or alignment metrics. To address this gap, we introduce TerraVis, a framework for evaluating world-grounded visual consistency in generated images. TerraVis defines a structured taxonomy of world-consistency violations spanning object-, interaction-, and scene-level failures, and employs a multi-stage evaluation framework to identify and quantify them. Given an image, TerraVis first uses an MLLM to assess its eligibility for evaluation, then detects violations across 18 taxonomy-defined types and classifies them as minor or major to derive an overall world-consistency score. Across diverse open-source and proprietary text-to-image models on two widely used benchmarks, TerraVis achieves the strongest correlation with human judgments of world consistency among existing metrics. Our benchmark results further show that models that achieve strong performance on conventional metrics can still exhibit substantial world-consistency failures. These findings highlight world consistency as a complementary evaluation dimension and demonstrate that TerraVis enables systematic quantification, diagnosis, and comparison of such failures. Our code is publicly available at https://github.com/ShyFoo/TerraVis.
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Recent text-to-image models have made substantial progress in photorealism, aesthetics, and text-image alignment. Yet visually appealing images can still violate real-world plausibility, exhibiting malformed object structures, impossible anatomy, physically implausible interactions, or inconsistent spatial relationships. Such failures are not well captured by existing fidelity, aesthetics, preference, or alignment metrics. To address this gap, we introduce TerraVis, a framework for evaluating world-grounded visual consistency in generated images. TerraVis defines a structured taxonomy of world-consistency violations spanning object-, interaction-, and scene-level failures, and employs a multi-stage evaluation framework to identify and quantify them. Given an image, TerraVis first uses an MLLM to assess its eligibility for evaluation, then detects violations across 18 taxonomy-defined types and classifies them as minor or major to derive an overall world-consistency score. Across diverse open-source and proprietary text-to-image models on two widely used benchmarks, TerraVis achieves the strongest correlation with human judgments of world consistency among existing metrics. Our benchmark results further show that models that achieve strong performance on conventional metrics can still exhibit substantial world-consistency failures. These findings highlight world consistency as a complementary evaluation dimension and demonstrate that TerraVis enables systematic quantification, diagnosis, and comparison of such failures. Our code is publicly available at https://github.com/ShyFoo/TerraVis.
Humans draw progressively: a few strokes, a look at the result, a stroke erased, a prompt revised. Image generators do not work this way. They typically take a finished sketch and produce the image in a single pass, so every edit starts the picture again, and the models that do keep state across turns are driven by text, cannot take a stroke, and are too slow to draw with. We present ProgressNet, a training-free framework that lets a frozen text-to-image model follow a drawing session as it unfolds: strokes are added and erased, the prompt is revised, and the image keeps up at about a second per turn. It needs no new parameters because the frozen model already has what a progressive generator needs, a pathway through which the previous turn can be remembered, layers that can carry appearance forward without freezing structure, and an internal signal of how far to trust an unfinished sketch; three inference-time mechanisms (Previous-Concept Memory, Layer-Selective K/V Injection and Banded Adaptive Control) use each in turn. As a sketch fills in, every existing method degrades, the FID of the FLUX+ControlNet baseline doubling between 10% and 100% completion on FS-COCO, while ProgressNet's barely moves; it maintains strong fidelity and progressive coherence across three sketch domains and is preferred by users over five competitors, most widely on erasure.
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Humans draw progressively: a few strokes, a look at the result, a stroke erased, a prompt revised. Image generators do not work this way. They typically take a finished sketch and produce the image in a single pass, so every edit starts the picture again, and the models that do keep state across turns are driven by text, cannot take a stroke, and are too slow to draw with. We present ProgressNet, a training-free framework that lets a frozen text-to-image model follow a drawing session as it unfolds: strokes are added and erased, the prompt is revised, and the image keeps up at about a second per turn. It needs no new parameters because the frozen model already has what a progressive generator needs, a pathway through which the previous turn can be remembered, layers that can carry appearance forward without freezing structure, and an internal signal of how far to trust an unfinished sketch; three inference-time mechanisms (Previous-Concept Memory, Layer-Selective K/V Injection and Banded Adaptive Control) use each in turn. As a sketch fills in, every existing method degrades, the FID of the FLUX+ControlNet baseline doubling between 10% and 100% completion on FS-COCO, while ProgressNet's barely moves; it maintains strong fidelity and progressive coherence across three sketch domains and is preferred by users over five competitors, most widely on erasure.
Physical fidelity has received increasing attention in world models and video generation, yet how video representations encode physical information remains less understood. We introduce the World Embedding Benchmark, comprising 8,000 controlled simulation cases from 80 families spanning fluid mechanics, solid mechanics, dynamics, and optics & electromagnetism. Each case pairs a rendered video with simulation-derived physical annotations, supporting three complementary tasks: text-video retrieval, physical-property regression, and multiple-choice video-description pair classification. We use these tasks to distinguish cross-modal physical alignment from the recoverability of quantitative physical information. Evaluated pre-trained omnimodal embedding models show weak retrieval and near-chance within-family pair classification, while lightweight probes recover useful physical information from frozen video embeddings. Continual contrastive training with physics-specific video-text pairs improves retrieval and pair classification but degrades physical-property regression, revealing a trade-off between alignment and quantitative information recoverability. Finally, we use the embeddings to retrieve reference videos for retrieval-augmented generation with MiniMax-H3. Retrieved references improve the physical fidelity of generated videos, with stronger retrieval models yielding larger gains in our experiments. Together, these findings highlight the need to evaluate physical alignment and property recoverability jointly, and demonstrate the utility of physical representations for improving video generation.
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Physical fidelity has received increasing attention in world models and video generation, yet how video representations encode physical information remains less understood. We introduce the World Embedding Benchmark, comprising 8,000 controlled simulation cases from 80 families spanning fluid mechanics, solid mechanics, dynamics, and optics & electromagnetism. Each case pairs a rendered video with simulation-derived physical annotations, supporting three complementary tasks: text-video retrieval, physical-property regression, and multiple-choice video-description pair classification. We use these tasks to distinguish cross-modal physical alignment from the recoverability of quantitative physical information. Evaluated pre-trained omnimodal embedding models show weak retrieval and near-chance within-family pair classification, while lightweight probes recover useful physical information from frozen video embeddings. Continual contrastive training with physics-specific video-text pairs improves retrieval and pair classification but degrades physical-property regression, revealing a trade-off between alignment and quantitative information recoverability. Finally, we use the embeddings to retrieve reference videos for retrieval-augmented generation with MiniMax-H3. Retrieved references improve the physical fidelity of generated videos, with stronger retrieval models yielding larger gains in our experiments. Together, these findings highlight the need to evaluate physical alignment and property recoverability jointly, and demonstrate the utility of physical representations for improving video generation.
Diffusion models can synthesise contrast-enhanced CT (CECT) from non-contrast CT (NCCT), avoiding contrast administration and its environmental and patient-access costs. However, visually realistic images are not necessarily anatomically correct, and the pixel-intensity and feature-space similarity metrics used to assess generation quality do not directly measure anatomical correctness. In this work, we investigate whether uncertainty can serve as a proxy for semantic correctness in diffusion-based medical image synthesis. We study NCCT-to-CECT synthesis using AortaDiff, a multitask diffusion framework that jointly generates CECT images and lumen segmentations. The segmentation output provides an explicit representation of the generated vascular anatomy, enabling segmentation-derived errors to be used as a quantitative measure of generation correctness. Six methods spanning weight (Ensemble, HyperDiff, BayesDiff), architecture-perturbation (MCDropout), generative-stochasticity (RDS) and input-perturbation (TTA) uncertainty are compared at the pixel, region and image levels, and for detection of clinically relevant out-of-distribution (OOD) cases. Uncertainty proves informative at all three spatial scales, remains informative on an external multi-centre dataset under distribution shift, and supports OOD detection. MCDropout stands out among the six: it ranks among the leading methods at every scale, generalizes well on the external dataset, and can be enabled at inference on any model already trained with dropout, so reliable uncertainty comes at no extra training cost. Uncertainty reliably flags severe failures but discriminates poorly among already high-quality images. These findings support uncertainty as a practical and computationally economical signal for quality filtering, reliability assessment and OOD detection in NCCT-to CECT synthesis.
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Diffusion models can synthesise contrast-enhanced CT (CECT) from non-contrast CT (NCCT), avoiding contrast administration and its environmental and patient-access costs. However, visually realistic images are not necessarily anatomically correct, and the pixel-intensity and feature-space similarity metrics used to assess generation quality do not directly measure anatomical correctness. In this work, we investigate whether uncertainty can serve as a proxy for semantic correctness in diffusion-based medical image synthesis. We study NCCT-to-CECT synthesis using AortaDiff, a multitask diffusion framework that jointly generates CECT images and lumen segmentations. The segmentation output provides an explicit representation of the generated vascular anatomy, enabling segmentation-derived errors to be used as a quantitative measure of generation correctness. Six methods spanning weight (Ensemble, HyperDiff, BayesDiff), architecture-perturbation (MCDropout), generative-stochasticity (RDS) and input-perturbation (TTA) uncertainty are compared at the pixel, region and image levels, and for detection of clinically relevant out-of-distribution (OOD) cases. Uncertainty proves informative at all three spatial scales, remains informative on an external multi-centre dataset under distribution shift, and supports OOD detection. MCDropout stands out among the six: it ranks among the leading methods at every scale, generalizes well on the external dataset, and can be enabled at inference on any model already trained with dropout, so reliable uncertainty comes at no extra training cost. Uncertainty reliably flags severe failures but discriminates poorly among already high-quality images. These findings support uncertainty as a practical and computationally economical signal for quality filtering, reliability assessment and OOD detection in NCCT-to CECT synthesis.
Streaming video generation has benefited from distribution matching distillation (DMD), which matches the joint distribution of video frames to a video teacher's approximation of the real video distribution. Although this joint matching mitigates drift during autoregressive rollouts, limitations remain in visual quality and semantic alignment. To address these limitations, we propose DuoMatching, a distribution matching framework that approximates the real video distribution through a unified joint-marginal formulation. On top of existing joint matching formulations, the additional marginal matching objective provides dedicated frame-level supervision from an image generator, transferring complementary visual and semantic priors from it. To apply this frame-level supervision in video generation, we introduce LatentBridge to resolve the latent representation mismatch between the video student and the image teacher. Latent Variation Sampling further distributes such frame-level supervision across distinct temporal segments, reducing redundancy. Experiments demonstrate that DuoMatching improves visual quality, composition, and semantic alignment while largely preserving motion dynamics. Human evaluations show overall preference rates above 80% against all evaluated baselines. The project page is available at https://johnzhan2023.github.io/DuoMatching/.
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Streaming video generation has benefited from distribution matching distillation (DMD), which matches the joint distribution of video frames to a video teacher's approximation of the real video distribution. Although this joint matching mitigates drift during autoregressive rollouts, limitations remain in visual quality and semantic alignment. To address these limitations, we propose DuoMatching, a distribution matching framework that approximates the real video distribution through a unified joint-marginal formulation. On top of existing joint matching formulations, the additional marginal matching objective provides dedicated frame-level supervision from an image generator, transferring complementary visual and semantic priors from it. To apply this frame-level supervision in video generation, we introduce LatentBridge to resolve the latent representation mismatch between the video student and the image teacher. Latent Variation Sampling further distributes such frame-level supervision across distinct temporal segments, reducing redundancy. Experiments demonstrate that DuoMatching improves visual quality, composition, and semantic alignment while largely preserving motion dynamics. Human evaluations show overall preference rates above 80% against all evaluated baselines. The project page is available at https://johnzhan2023.github.io/DuoMatching/.
Long-form generators for music, motion and video produce sequences chunk by chunk, with each chunk generated by iterative denoising while rewards are defined over the full sequence. Existing inference-time steering methods typically act on one axis at a time: best-of-N at the end, Feynman-Kac steering across denoising steps, or streaming pruning across chunks, and are often compared under unmatched compute or different return rules. We introduce budget-matched chunked steering and propose LatticeSMC, a sampler derived from a Feynman-Kac model on the two-dimensional lattice of chunk index and denoising step. Two telescoping results make its design exact: for chunk-additive rewards, the two axes induce identical weights, so resampling should occur where lookahead is cheapest; for terminal rewards, any prefix score defines an exact intermediate potential, making prefix-evaluable rewards twists with no estimation or extra denoiser calls. LatticeSMC resamples on these potentials at chunk boundaries and, when scoring is free, within chunks, returning either a weighted draw or the best particle. Under matched compute, on music-to-dance diffusion and 40-second text-to-music generation, it raises beat alignment from 0.234 to 0.441 (best-of-N: 0.354) and prompt adherence from 0.470 to 0.560 at 32 particles, while preserving held-out quality. It also retains its advantage on long-range rewards and is preferred by human raters in 60-77 percent of pairwise comparisons. Finally, we show that commitment strength should follow the information in the current potential, while the value of lookahead is predicted by the within-set predictability of future reward.
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Long-form generators for music, motion and video produce sequences chunk by chunk, with each chunk generated by iterative denoising while rewards are defined over the full sequence. Existing inference-time steering methods typically act on one axis at a time: best-of-N at the end, Feynman-Kac steering across denoising steps, or streaming pruning across chunks, and are often compared under unmatched compute or different return rules. We introduce budget-matched chunked steering and propose LatticeSMC, a sampler derived from a Feynman-Kac model on the two-dimensional lattice of chunk index and denoising step. Two telescoping results make its design exact: for chunk-additive rewards, the two axes induce identical weights, so resampling should occur where lookahead is cheapest; for terminal rewards, any prefix score defines an exact intermediate potential, making prefix-evaluable rewards twists with no estimation or extra denoiser calls. LatticeSMC resamples on these potentials at chunk boundaries and, when scoring is free, within chunks, returning either a weighted draw or the best particle. Under matched compute, on music-to-dance diffusion and 40-second text-to-music generation, it raises beat alignment from 0.234 to 0.441 (best-of-N: 0.354) and prompt adherence from 0.470 to 0.560 at 32 particles, while preserving held-out quality. It also retains its advantage on long-range rewards and is preferred by human raters in 60-77 percent of pairwise comparisons. Finally, we show that commitment strength should follow the information in the current potential, while the value of lookahead is predicted by the within-set predictability of future reward.
作者Qian Wang, Liam Merz Hoffmeister, Brian Scassellati, Daniel Rakita
Physics simulators and motion planners require convex collision geometry, yet image-to-3D generative models output dense, frequently non-manifold visual meshes. Bridging the two today takes a slow, brittle reconstruct-then-decompose pipeline of repair, decimation, and approximate convex decomposition. We present I2CD, which predicts a convex decomposition directly from a single RGB image. Rather than train a new image-to-3D model, I2CD freezes the pretrained Hunyuan3D-2 image-conditioned diffusion transformer and shape decoder and trains only a lightweight cross-attention head (38M parameters, under ten GPU-hours) whose learned "convex-slot" tokens emit the halfplane parameters of $K$ convex polytopes. The output is compact, convex by construction, and loads into physics engines without any post-processing, in ${\sim}0.5$s per image. On $227$ held-out OmniObject3D and Google Scanned Objects instances, I2CD attains the highest volumetric IoU among eight reconstruct-then-decompose pipelines while running $6$-$37\times$ faster end-to-end. In a cross-simulator study in MuJoCo, PyBullet, Genesis, and Isaac Sim, every engine uses I2CD geometry as delivered, whereas raw generated meshes "load" everywhere but are silently replaced by a different collision shape in most cases or need seconds to minutes of per-object preprocessing. On a physical xArm7, I2CD produces planner-ready geometry for a $20$-object cluttered scene in $11$s versus $328$s for the strongest baseline, at comparable pick-and-place execution success ($85$ vs. $90$ of $100$ trials).
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Physics simulators and motion planners require convex collision geometry, yet image-to-3D generative models output dense, frequently non-manifold visual meshes. Bridging the two today takes a slow, brittle reconstruct-then-decompose pipeline of repair, decimation, and approximate convex decomposition. We present I2CD, which predicts a convex decomposition directly from a single RGB image. Rather than train a new image-to-3D model, I2CD freezes the pretrained Hunyuan3D-2 image-conditioned diffusion transformer and shape decoder and trains only a lightweight cross-attention head (38M parameters, under ten GPU-hours) whose learned "convex-slot" tokens emit the halfplane parameters of $K$ convex polytopes. The output is compact, convex by construction, and loads into physics engines without any post-processing, in ${\sim}0.5$s per image. On $227$ held-out OmniObject3D and Google Scanned Objects instances, I2CD attains the highest volumetric IoU among eight reconstruct-then-decompose pipelines while running $6$-$37\times$ faster end-to-end. In a cross-simulator study in MuJoCo, PyBullet, Genesis, and Isaac Sim, every engine uses I2CD geometry as delivered, whereas raw generated meshes "load" everywhere but are silently replaced by a different collision shape in most cases or need seconds to minutes of per-object preprocessing. On a physical xArm7, I2CD produces planner-ready geometry for a $20$-object cluttered scene in $11$s versus $328$s for the strongest baseline, at comparable pick-and-place execution success ($85$ vs. $90$ of $100$ trials).
作者Ping Wang, Guang Yang, Shao-Rong Su, Junkai Wu, Pang Wei Koh, Noah A. Smith
Post-training text-to-music generation requires reward signals that capture multiple aspects of musical quality beyond what any single automatic metric can measure. We study structured, rubric-based rewards from pretrained audio-language models (ALMs) as training signals for both autoregressive and diffusion-based music generators. An ALM scores each generated clip against the rubric; we rank candidates generated for the same text prompt by their scores and convert these rankings into preference pairs for DPO on both MusicGen-small and ACE-Step v1, and additionally use the rubric scores directly as scalar rewards for DiffusionNFT on ACE-Step v1. On MusicCaps, rubric-based optimization improves CLAP, SongEval, and Audiobox-Aesthetics simultaneously, with the strongest gains obtained by DiffusionNFT on ACE-Step. By contrast, on MusicGen-small, building preferences from any one of these automatic evaluators produces clear cross-metric trade-offs: the targeted evaluator improves while other independent evaluators deteriorate. We further study tempo, key, and instrumentation, where precise objective rewards are available. Directly optimizing these specialized rewards reliably improves the target attributes, whereas ALM rubrics provide only partial transfer for tempo and instrumentation and no measurable improvement for key. Together, these results suggest a practical division of labor: ALM rubrics are effective for broad perceptual qualities that are difficult to formalize, while specialized objective rewards remain preferable when reliable measurements are available.
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Post-training text-to-music generation requires reward signals that capture multiple aspects of musical quality beyond what any single automatic metric can measure. We study structured, rubric-based rewards from pretrained audio-language models (ALMs) as training signals for both autoregressive and diffusion-based music generators. An ALM scores each generated clip against the rubric; we rank candidates generated for the same text prompt by their scores and convert these rankings into preference pairs for DPO on both MusicGen-small and ACE-Step v1, and additionally use the rubric scores directly as scalar rewards for DiffusionNFT on ACE-Step v1. On MusicCaps, rubric-based optimization improves CLAP, SongEval, and Audiobox-Aesthetics simultaneously, with the strongest gains obtained by DiffusionNFT on ACE-Step. By contrast, on MusicGen-small, building preferences from any one of these automatic evaluators produces clear cross-metric trade-offs: the targeted evaluator improves while other independent evaluators deteriorate. We further study tempo, key, and instrumentation, where precise objective rewards are available. Directly optimizing these specialized rewards reliably improves the target attributes, whereas ALM rubrics provide only partial transfer for tempo and instrumentation and no measurable improvement for key. Together, these results suggest a practical division of labor: ALM rubrics are effective for broad perceptual qualities that are difficult to formalize, while specialized objective rewards remain preferable when reliable measurements are available.
Reinforcement learning (RL) for Text-to-3D (T23D) generation requires optimization across multiple quality dimensions such as semantic alignment and texture clarity. Existing methods typically optimize these dimensions simultaneously through multiple reward aggregation, without explicitly modeling inter-dimension dependencies. This can cause imbalanced optimization and persistent interference among conflicting dimensions. To address this limitation, we propose OuroReward, an interference-aware sequential reward scheduling strategy for T23D RL. OuroReward first estimates pairwise dependencies among dimensions and constructs a cyclic optimization path that minimizes cumulative interference. By incorporating the tail-to-head dependency, the cycle captures global compatibility across the entire schedule. Then, OuroReward converts the cycle into a one-pass sequence, and starts optimization from the dimension with the lowest aggregate interference. Rather than assigning a fixed optimization budget to each dimension-wise reward, training adaptively determines when to advance to the next reward according to the remaining optimization headroom of the current one. We further introduce AdaSelect, an adaptive prompt selection strategy that identifies reliable and informative prompts aligned with the model's current capability. By focusing policy updates on these prompts, AdaSelect effectively improves training stability. Extensive experiments across different T23D models and RL algorithms demonstrate that our framework consistently improves generation quality across multiple dimensions.
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Reinforcement learning (RL) for Text-to-3D (T23D) generation requires optimization across multiple quality dimensions such as semantic alignment and texture clarity. Existing methods typically optimize these dimensions simultaneously through multiple reward aggregation, without explicitly modeling inter-dimension dependencies. This can cause imbalanced optimization and persistent interference among conflicting dimensions. To address this limitation, we propose OuroReward, an interference-aware sequential reward scheduling strategy for T23D RL. OuroReward first estimates pairwise dependencies among dimensions and constructs a cyclic optimization path that minimizes cumulative interference. By incorporating the tail-to-head dependency, the cycle captures global compatibility across the entire schedule. Then, OuroReward converts the cycle into a one-pass sequence, and starts optimization from the dimension with the lowest aggregate interference. Rather than assigning a fixed optimization budget to each dimension-wise reward, training adaptively determines when to advance to the next reward according to the remaining optimization headroom of the current one. We further introduce AdaSelect, an adaptive prompt selection strategy that identifies reliable and informative prompts aligned with the model's current capability. By focusing policy updates on these prompts, AdaSelect effectively improves training stability. Extensive experiments across different T23D models and RL algorithms demonstrate that our framework consistently improves generation quality across multiple dimensions.
作者Ziqi Ma, Shreya Sharma, Mohamed El Banani, Katja Schwarz, Chongjie Ye, Chao-Yuan Wu, Li Fei-Fei, Ben Mildenhall, Georgia Gkioxari, Justin Johnson, Gowthami Somepalli
Camera-controlled video models are rapidly advancing toward long generation horizons and complex camera control. A key failure mode is 3D inconsistency: as the camera moves, objects lose permanence and scene structures shift. Existing post-training techniques, which assign a single scalar reward to the entire generation, are poorly suited to correcting these inconsistencies over long horizons. We introduce LoGo, which blends global and spatially localized rewards for camera-controlled video models. The local reward provides fine-grained credit assignment, which substantially improves 3D consistency, while the global reward preserves camera following and video quality. Across three base models, LoGo shows a clear advantage on DL3DV and TrajectoryBench, a new benchmark for long-horizon, complex-camera-control generation that current evaluations lack. LoGo effectively reduces local object shifts, artifacts, and global scene changes, illustrating the importance of credit assignment in post-training video models. Project website: https://ziqi-ma.github.io/logo-website/
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Camera-controlled video models are rapidly advancing toward long generation horizons and complex camera control. A key failure mode is 3D inconsistency: as the camera moves, objects lose permanence and scene structures shift. Existing post-training techniques, which assign a single scalar reward to the entire generation, are poorly suited to correcting these inconsistencies over long horizons. We introduce LoGo, which blends global and spatially localized rewards for camera-controlled video models. The local reward provides fine-grained credit assignment, which substantially improves 3D consistency, while the global reward preserves camera following and video quality. Across three base models, LoGo shows a clear advantage on DL3DV and TrajectoryBench, a new benchmark for long-horizon, complex-camera-control generation that current evaluations lack. LoGo effectively reduces local object shifts, artifacts, and global scene changes, illustrating the importance of credit assignment in post-training video models. Project website: https://ziqi-ma.github.io/logo-website/
Recent text-to-image generation models have achieved remarkable visual quality, but improving them through post-training remains challenging because no single reward signal captures the full range of human preference. In this work, we develop a simple and effective post-training recipe for open-domain text-to-image generation based on the composition of complementary reward signals. Our reward system consists of two main components: a preference reward, trained on large-scale human preference data using a Bradley-Terry objective to capture overall human aesthetic and perceptual preferences, and rubric-based rewards, which explicitly evaluate prompt faithfulness and other desirable properties while providing safeguards against reward hacking. A key challenge is how to combine these heterogeneous reward signals. We show that a naive weighted average leads to suboptimal optimization behavior, and propose a simple reward composition strategy that more effectively balances preference optimization with rubric satisfaction. In the Arena text-to-image leaderboard (https://arena.ai/), our RL-trained Flux2dev achieves an Elo rating 69 points above the base model, and our post-trained Ideogram-4 surpasses every open-source model on the leaderboard, reaching an Elo of 1223.5. (Claims of state-of-the-art performance are based on the Arena leaderboard snapshot as of September 4, 2026.) Our results suggest that effective rewards for frontier generative-model training require broad coverage of user intent and robustness to exploitation under optimization. To support reproducible research, we release Arena-T2I-Training, a 1K subset of training data that recovers some gains of full-scale training, providing a resource that we hope will facilitate future work on post-training for text-to-image models.
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Recent text-to-image generation models have achieved remarkable visual quality, but improving them through post-training remains challenging because no single reward signal captures the full range of human preference. In this work, we develop a simple and effective post-training recipe for open-domain text-to-image generation based on the composition of complementary reward signals. Our reward system consists of two main components: a preference reward, trained on large-scale human preference data using a Bradley-Terry objective to capture overall human aesthetic and perceptual preferences, and rubric-based rewards, which explicitly evaluate prompt faithfulness and other desirable properties while providing safeguards against reward hacking. A key challenge is how to combine these heterogeneous reward signals. We show that a naive weighted average leads to suboptimal optimization behavior, and propose a simple reward composition strategy that more effectively balances preference optimization with rubric satisfaction. In the Arena text-to-image leaderboard (https://arena.ai/), our RL-trained Flux2dev achieves an Elo rating 69 points above the base model, and our post-trained Ideogram-4 surpasses every open-source model on the leaderboard, reaching an Elo of 1223.5. (Claims of state-of-the-art performance are based on the Arena leaderboard snapshot as of September 4, 2026.) Our results suggest that effective rewards for frontier generative-model training require broad coverage of user intent and robustness to exploitation under optimization. To support reproducible research, we release Arena-T2I-Training, a 1K subset of training data that recovers some gains of full-scale training, providing a resource that we hope will facilitate future work on post-training for text-to-image models.
作者Xi Ye, Yuzhu Wang, Xiaoyang Liu, Jiayi Wang, Yangyang Xu, Ruyu Wang, Wenlin Chen, Duo Su, Jun Zhu
Flow-matching-based multi-view world models generate realistic videos, but are commonly restricted to fixed camera rigs. Extending them to continuously varying camera poses requires paired pose--video observations with dense pose coverage, which are costly to acquire. We introduce SymRegFlow, a symmetry-regularized flow-matching framework for multi-view-consistent video generation across continuous viewpoints without ground-truth novel-view RGB supervision. For each target pose, SymRegFlow geometrically warps source views into noisy anchors and combines masked dual-anchor supervision with cross-anchor denoising-output consistency to mitigate anchor-specific errors. Under an affine Gaussian surrogate, we prove that suitable consistency regularization recovers the clean-reference optimum at fixed noise levels, strictly outperforming single- and merged-anchor baselines. Experiments on Cosmos-Drive-Dreams and nuScenes demonstrate high-quality, multi-view-consistent autonomous-driving video generation: on nuScenes, SymRegFlow achieves the lowest FVD and FVMD among the evaluated baselines, reducing FVD by over 31% relative to the best baseline, and source-conditioned inference also attains the best FID and instance preservation.
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Flow-matching-based multi-view world models generate realistic videos, but are commonly restricted to fixed camera rigs. Extending them to continuously varying camera poses requires paired pose--video observations with dense pose coverage, which are costly to acquire. We introduce SymRegFlow, a symmetry-regularized flow-matching framework for multi-view-consistent video generation across continuous viewpoints without ground-truth novel-view RGB supervision. For each target pose, SymRegFlow geometrically warps source views into noisy anchors and combines masked dual-anchor supervision with cross-anchor denoising-output consistency to mitigate anchor-specific errors. Under an affine Gaussian surrogate, we prove that suitable consistency regularization recovers the clean-reference optimum at fixed noise levels, strictly outperforming single- and merged-anchor baselines. Experiments on Cosmos-Drive-Dreams and nuScenes demonstrate high-quality, multi-view-consistent autonomous-driving video generation: on nuScenes, SymRegFlow achieves the lowest FVD and FVMD among the evaluated baselines, reducing FVD by over 31% relative to the best baseline, and source-conditioned inference also attains the best FID and instance preservation.
The practical success of conditional image generation hinges on fine-grained differences in condition alignment and visual fidelity. Classifier-free guidance (CFG) is central to this success, but its lack of an explicit criterion makes it difficult to assess whether the guided trajectory is progressing as intended. To address this gap, we show that spectral alignment provides a principled criterion for understanding guidance behavior and improving guided diffusion sampling through adaptive correction. Our analysis identifies the spectra of intermediate states as an indicator of consistency with the expected spectral evolution of the forward process. Based on this observation, we introduce Spectral Correction Guidance, a method that corrects deviations from an analytic reference spectrum during sampling. The proposed method is training-free and applicable across diffusion backbones and conditional generation tasks without modifying the underlying model. Experiments demonstrate consistent gains in preference-based metrics over baseline guidance methods in text-to-image generation and improved generation quality over CFG on ImageNet. These improvements persist across a range of guidance scales and with fewer denoising steps. Our analyses and ablations provide insight into guidance behavior and how the proposed method affects generation quality.
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The practical success of conditional image generation hinges on fine-grained differences in condition alignment and visual fidelity. Classifier-free guidance (CFG) is central to this success, but its lack of an explicit criterion makes it difficult to assess whether the guided trajectory is progressing as intended. To address this gap, we show that spectral alignment provides a principled criterion for understanding guidance behavior and improving guided diffusion sampling through adaptive correction. Our analysis identifies the spectra of intermediate states as an indicator of consistency with the expected spectral evolution of the forward process. Based on this observation, we introduce Spectral Correction Guidance, a method that corrects deviations from an analytic reference spectrum during sampling. The proposed method is training-free and applicable across diffusion backbones and conditional generation tasks without modifying the underlying model. Experiments demonstrate consistent gains in preference-based metrics over baseline guidance methods in text-to-image generation and improved generation quality over CFG on ImageNet. These improvements persist across a range of guidance scales and with fewer denoising steps. Our analyses and ablations provide insight into guidance behavior and how the proposed method affects generation quality.
作者Jonas Kneifl, Jakub Skalski, Bartłomiej Twardowski, Kamil Deja
Video generation models produce strikingly realistic sequences and are increasingly proposed as world models, yet recent benchmarks reveal pronounced deficits in their physical reasoning. This raises the question of whether these models internalize physical principles or merely reproduce familiar motion patterns. We address this by probing internal representations of video Diffusion Transformers (DiTs) for simulator-derived ground-truth physical quantities spanning kinematic motion and rigid-body dynamics under gravity and contact. We find that these quantities are linearly decodable with high accuracy early in the denoising process, substantially outperforming a baseline decoded directly from the model's own noised latents, indicating that the relevant physical information is actively constructed during denoising rather than already present in the input. Additionally, we show that activations at on-object tokens carry the relevant physical information and that quantities defined over multiple frames are readable from single latent frames. Hence, information is sharply localized within the token sequence and is computed globally but stored locally. The probes further show partial extrapolation, transferring to scene variations and object configurations outside their training regime, so what they read is not simply a correlate of the scenes they were fit on. When fitted directly in the full-resolution activation space, the probing directions can serve as steering vectors to change the model's output.
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Video generation models produce strikingly realistic sequences and are increasingly proposed as world models, yet recent benchmarks reveal pronounced deficits in their physical reasoning. This raises the question of whether these models internalize physical principles or merely reproduce familiar motion patterns. We address this by probing internal representations of video Diffusion Transformers (DiTs) for simulator-derived ground-truth physical quantities spanning kinematic motion and rigid-body dynamics under gravity and contact. We find that these quantities are linearly decodable with high accuracy early in the denoising process, substantially outperforming a baseline decoded directly from the model's own noised latents, indicating that the relevant physical information is actively constructed during denoising rather than already present in the input. Additionally, we show that activations at on-object tokens carry the relevant physical information and that quantities defined over multiple frames are readable from single latent frames. Hence, information is sharply localized within the token sequence and is computed globally but stored locally. The probes further show partial extrapolation, transferring to scene variations and object configurations outside their training regime, so what they read is not simply a correlate of the scenes they were fit on. When fitted directly in the full-resolution activation space, the probing directions can serve as steering vectors to change the model's output.
Diffusion language models for text-to-speech combine two forms of computation: model depth (parameters) and refinement steps (inference budget). We ask whether they scale equally across capabilities. We train 15 masked-diffusion codec TTS models varying depth (19-133M parameters, 3 seeds) on 2,000 hours of speech and sweep refinement steps T in [1,16] at inference, measuring zero-shot synthesis via ASR word error rate (intelligibility) and speaker verification (identity) on 174 held-out speakers. Against measured floors, refinement closes 86.2% of the intelligibility range but only 46.4% of the identity range - a 1.86x asymmetry robust across multiple error metrics. Retraining at 3x and 6x schedule attenuates but does not reverse this gap (1.84 to 1.36 to 1.23x), because intelligibility saturates with steps while identity continues improving. Best-of-K search recovers speaker identity where refinement fails, with 64.6-79.0% win rates across four independent encoders. Depth and steps are not interchangeable: separable B(d)B(T) fits significantly better (Delta AICc=+69.3) than substitution models. Analysis shows 62% of remaining identity deficit lies in the codec, not the generator. We conclude that refinement and depth target different bottlenecks and should be optimized separately.
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Diffusion language models for text-to-speech combine two forms of computation: model depth (parameters) and refinement steps (inference budget). We ask whether they scale equally across capabilities. We train 15 masked-diffusion codec TTS models varying depth (19-133M parameters, 3 seeds) on 2,000 hours of speech and sweep refinement steps T in [1,16] at inference, measuring zero-shot synthesis via ASR word error rate (intelligibility) and speaker verification (identity) on 174 held-out speakers. Against measured floors, refinement closes 86.2% of the intelligibility range but only 46.4% of the identity range - a 1.86x asymmetry robust across multiple error metrics. Retraining at 3x and 6x schedule attenuates but does not reverse this gap (1.84 to 1.36 to 1.23x), because intelligibility saturates with steps while identity continues improving. Best-of-K search recovers speaker identity where refinement fails, with 64.6-79.0% win rates across four independent encoders. Depth and steps are not interchangeable: separable B(d)B(T) fits significantly better (Delta AICc=+69.3) than substitution models. Analysis shows 62% of remaining identity deficit lies in the codec, not the generator. We conclude that refinement and depth target different bottlenecks and should be optimized separately.
Video creation spans text-to-video (T2V), image-to-video (I2V), and condition-based generation, yet video diffusion models remain costly because they repeatedly evaluate large backbones during sampling. Distribution matching distillation (DMD) reduces this cost, but its reverse Kullback--Leibler (KL) objective can provide unstable or incomplete guidance when the student and teacher distributions have limited overlap. VDOT addressed this issue by adding optimal transport distillation (OTD), whose explicit coupling supplies geometric directions for condition-based generation. Balanced OTD, however, performs full-mass matching between the spatial tokens of each corresponding student--teacher frame pair. This assumption weakens for T2V and I2V, where one condition admits many valid outputs and spatial content need not align across different realizations. We present VDOT++, a unified distillation framework that applies the same training recipe separately to generators for the three task families. It makes OTD robust to output diversity through an asymmetric unbalanced formulation that allows unreliable student tokens to carry less mass while maintaining coverage of the teacher tokens. An $\ell_1$ ground cost further replaces mean-based aggregation with a more mode-preserving weighted median that limits the influence of distant transport targets. The two changes respectively determine whom to match and how the selected targets should be aggregated. We additionally combine distribution matching and adversarial refinement through sequential backward passes, and exploit the decoupled score networks for cross-scale distillation, where larger score networks improve a compact generator. Experiments on UVCBench, VBench, VBench-I2V, and the VACE benchmark show that the resulting four-step generators are competitive with many-step teachers and strong few-step baselines across all three task families.
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Video creation spans text-to-video (T2V), image-to-video (I2V), and condition-based generation, yet video diffusion models remain costly because they repeatedly evaluate large backbones during sampling. Distribution matching distillation (DMD) reduces this cost, but its reverse Kullback--Leibler (KL) objective can provide unstable or incomplete guidance when the student and teacher distributions have limited overlap. VDOT addressed this issue by adding optimal transport distillation (OTD), whose explicit coupling supplies geometric directions for condition-based generation. Balanced OTD, however, performs full-mass matching between the spatial tokens of each corresponding student--teacher frame pair. This assumption weakens for T2V and I2V, where one condition admits many valid outputs and spatial content need not align across different realizations. We present VDOT++, a unified distillation framework that applies the same training recipe separately to generators for the three task families. It makes OTD robust to output diversity through an asymmetric unbalanced formulation that allows unreliable student tokens to carry less mass while maintaining coverage of the teacher tokens. An $\ell_1$ ground cost further replaces mean-based aggregation with a more mode-preserving weighted median that limits the influence of distant transport targets. The two changes respectively determine whom to match and how the selected targets should be aggregated. We additionally combine distribution matching and adversarial refinement through sequential backward passes, and exploit the decoupled score networks for cross-scale distillation, where larger score networks improve a compact generator. Experiments on UVCBench, VBench, VBench-I2V, and the VACE benchmark show that the resulting four-step generators are competitive with many-step teachers and strong few-step baselines across all three task families.
Flow Matching enables high-quality visual generation via continuous-time dynamics, but inference remains costly due to multiple sequential function evaluations. Existing acceleration methods reduce the number of function evaluations but often introduce additional training overhead, degrade quality, or fail to account for input-dependent variability. We propose COFLOW, an inference-time method that adaptively selects the step counts each generation based on the prompt features. Our context-aware COFLOW is trained online with an unsupervised reward that balances inference efficiency and generation fidelity. Our method is plug-and-play, requiring no retraining of the underlying generative model. It generalizes to image and video generation, achieving over 2.5x speedup while preserving perceptual and semantic quality. We further provide a theoretical analysis establishing an O(1/K) forward-Euler discretization error bound under standard regularity conditions.
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Flow Matching enables high-quality visual generation via continuous-time dynamics, but inference remains costly due to multiple sequential function evaluations. Existing acceleration methods reduce the number of function evaluations but often introduce additional training overhead, degrade quality, or fail to account for input-dependent variability. We propose COFLOW, an inference-time method that adaptively selects the step counts each generation based on the prompt features. Our context-aware COFLOW is trained online with an unsupervised reward that balances inference efficiency and generation fidelity. Our method is plug-and-play, requiring no retraining of the underlying generative model. It generalizes to image and video generation, achieving over 2.5x speedup while preserving perceptual and semantic quality. We further provide a theoretical analysis establishing an O(1/K) forward-Euler discretization error bound under standard regularity conditions.
作者Yunjiao Zhou, Junlang Qian, Lihua Xie, Jianfei Yang
Despite never being supervised on explicit 3D motion, large-scale text-to-video diffusion models synthesize realistic human motion in their generated videos. We ask whether this implicit knowledge can be turned into explicit 3D motion generation, without training a separate motion model. Probing a frozen Wan2.1 reveals that a recoverable motion signal is present in its intermediate states across the entire denoising schedule, not confined to the clean output. Motivated by this, we introduce parasitic co-denoising, a paradigm in which motion is decoded from the host model along its denoising schedule rather than produced by an independent generator. We instantiate it as the Parasitic Motion Decoder (PMD), an efficient flow-matching decoder that shares the host's noise schedule and reads its intermediate features through a $σ$-adaptive multi-layer fusion, leaving the host unmodified. Drawing its coverage from the host rather than from motion data, PMD leads dedicated motion generators on text-motion alignment at a small fraction of their trainable parameters, while producing paired video and motion in a single pass that motion-only baselines cannot match.
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Despite never being supervised on explicit 3D motion, large-scale text-to-video diffusion models synthesize realistic human motion in their generated videos. We ask whether this implicit knowledge can be turned into explicit 3D motion generation, without training a separate motion model. Probing a frozen Wan2.1 reveals that a recoverable motion signal is present in its intermediate states across the entire denoising schedule, not confined to the clean output. Motivated by this, we introduce parasitic co-denoising, a paradigm in which motion is decoded from the host model along its denoising schedule rather than produced by an independent generator. We instantiate it as the Parasitic Motion Decoder (PMD), an efficient flow-matching decoder that shares the host's noise schedule and reads its intermediate features through a $σ$-adaptive multi-layer fusion, leaving the host unmodified. Drawing its coverage from the host rather than from motion data, PMD leads dedicated motion generators on text-motion alignment at a small fraction of their trainable parameters, while producing paired video and motion in a single pass that motion-only baselines cannot match.