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多模态生成与编辑

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多模态生成与编辑

cs.RO

Implicit Drifting Policy: One-Step Action Generation via Conditional Expert Geometry

作者Zemin Yang, Yaoyu He, Yiming Zhong, Yuhao Zhang, Xinge Zhu, Yao Mu, Qingqiu Huang, Yuexin Ma

展开完整摘要收起摘要

Generative action policies based on diffusion or flow matching excel in behavior cloning, yet their iterative sampling is prohibitive for high-frequency robot control. While recent one-step formulations alleviate this latency, they inevitably discard the intermediate trajectory evolution that provides crucial action correction. Directly recovering this mechanism by explicitly estimating a training-time drifting field is mathematically ill-posed due to extreme conditional demonstration sparsity. We introduce Implicit Drifting Policy (IDP), a one-step imitation learning framework that brings the training-time correction of Drifting into policy learning without explicit vector field estimation. IDP extracts a conditional expert geometry from the local variation of observation-similar expert actions, and compares it against a global reference geometry to isolate condition-specific constraints. This local geometric structure adaptively weights a scalar potential objective. Combined with an expert-proximal terminal evaluation, IDP directly enforces manifold constraints on the one-step generator during training. Extensive evaluations across 2D, 3D, and real-world manipulation tasks show IDP effectively maintains adherence to valid action manifolds, improving upon explicit drifting methods and achieving competitive performance with strong one-step baselines.

ARXIV 2606.01098 ↗
cs.GR

AlbedoEdit: Unified Instance-Level Video Editing with Albedo Guidance

作者Xilong Zhou, Bao-Huy Nguyen, Zheng Zeng, Jacob Munkberg, Jon Hasselgren, Thomas Leimkühler, Nima Kalantari, Miloš Hašan, Christian Theobalt

展开完整摘要收起摘要

Video generative models have achieved remarkable progress in synthesizing photorealistic video sequences. However, enabling broader and more creative downstream applications requires fine-grained instance-level video editing, including object insertion, object removal, and texture editing, which has emerged as a prominent yet challenging problem. Existing approaches either propose unified generative frameworks with only coarse semantic control, or design task-specific frameworks for individual editing tasks, limiting their flexibility and applicability across diverse real-world scenarios. To address these limitations, we propose AlbedoEdit, a unified generative video editing framework that jointly supports object insertion, object removal, and texture editing. Our key insight is that the intrinsic albedo map, which is invariant to lighting and contains no specularity, shadowing and inter-reflection effects, provides an effective and user-friendly mechanism for specifying fine-grained appearance edits. Built upon video foundation models, AlbedoEdit is fine-tuned to translate source RGB videos into edited RGB videos, conditioned on a user-edited first-frame albedo. Trained on a new paired synthetic dataset covering all three editing tasks, AlbedoEdit implicitly learns to harmonize edited contents and simulate complex real-world visual effects triggered by editing operations, including specular highlights, soft shadows, and mirror reflections. AlbedoEdit demonstrates superior performance over state-of-the-art video editing approaches, both qualitatively and quantitatively. Project webpage is https://vcai.mpi-inf.mpg.de/projects/AlbedoEdit/.

ARXIV 2606.01362 ↗
cs.RO

$τ_0$-WM: A Unified Video-Action World Model for Robotic Manipulation

作者Pengfei Zhou, Shengcong Chen, Di Chen, Jiaxu Wang, Rongjun Jin, Bingwen Zhu, Yike Pan, Songen Gu, Kuanning Wang, Shufeng Nan, Xingyu Qiu, Chenhao Qiu, Pu Yang, Yunuo Cai, Jianxiong Gao, Yifan Li, Yanwei Fu, Xiangyu Yue, Zhi Chen, Jianlan Luo

展开完整摘要收起摘要

Robotic manipulation requires models that generate executable actions while anticipating and evaluating their future consequences before physical execution. We present $τ_0$-World Model ($τ_0$-WM), a unified video-action world model that integrates policy learning, video prediction, and action evaluation within a single future-predictive framework. Built on a shared video diffusion backbone, $τ_0$-WM provides two complementary interfaces. First, a video action model jointly predicts future visual latents and continuous action chunks from multi-view observations, language instructions, and robot state. Second, an action-conditioned video simulator rolls out candidate action chunks into multi-view futures and predicts dense task-progress scores. The model is trained on approximately $27{,}300$ hours of real-robot teleoperation, UMI-style interaction, egocentric human videos, and rollout or failure trajectories using modality-specific supervision masks. At inference time, $τ_0$-WM uses test-time computation to sample action candidates, rank them with re-denoising consistency, and invoke simulator-based rectification for low-quality candidates. On challenging long-horizon and fine-grained robotic manipulation tasks, $τ_0$-WM shows superior performance over other relevant baselines.

ARXIV 2606.01027 ↗
cs.CV

Boundary-Protection W8A8 HiFloat8 Quantization for Large-Scale Text-to-Video Diffusion Transformers

作者Yiming Zhao

展开完整摘要收起摘要

We present a post-training quantization (PTQ) approach for Wan2.1-T2V-14B, a 14-billion-parameter text-to-video diffusion transformer, targeting the W8A8 HiFloat8 (HiF8) format on Ascend 910B NPUs. A central challenge in quantizing video DiT models is the heterogeneous activation distribution across transformer blocks: boundary blocks (the first and last few blocks) exhibit fundamentally different statistical properties from middle blocks, making uniform quantization ineffective. We conduct a systematic per-block activation analysis across all 40 WanAttentionBlocks and use the findings to motivate a boundary-protection strategy that retains the first two and last three blocks in BF16 while quantizing the remaining 35 blocks with W8A8 HiF8. The proposed PTQ method matches or marginally exceeds the BF16 baseline on all five VBench dimensions evaluated, indicating no measurable accuracy loss within the 5-prompt evaluation set. An ablation study over four protection configurations confirms that full boundary protection yields the highest average VBench score, validating the data-driven block selection. We additionally investigate quantization-aware training (QAT) as a complementary fine-tuning stage and analyze the conditions under which it fails to outperform plain PTQ on single-card hardware.

ARXIV 2606.00957 ↗
cs.CV

SafeGen-Bench: Benchmarking Safety in Image-Conditioned Text-to-Video Generation

作者Yingzi Ma, Xiaogeng Liu, Yawen Zheng, Chaowei Xiao

展开完整摘要收起摘要

With the rapid advancements in text-to-image diffusion models, generative video models (T2V models) like Sora can now produce short synthetic videos from a text prompt or an initial image. However, synthetic video generation — especially when guided by an initial image — often poses risks, including the potential creation of illegal, politically sensitive, or unethical content. Existing benchmarks have started to consider the safety of generated videos, but they primarily focus on testing models with malicious text prompts, ignoring the scenario where text prompt and image combination may still lead to harmful video content. In practice, this is a common and challenging issue: videos generated from safe text and image inputs can nonetheless convey harmful information. To bridge this gap, we introduce SafeGen-Bench, a benchmark specifically designed to evaluate the safety of conditional T2V models. Our benchmark defines 10 malicious categories, concentrating on risks related to both temporal sequences and depicted behaviors. SafeGen-Bench consists of carefully selected start frames from diverse image and video sources, paired with corresponding text prompts to simulate realistic inputs. We evaluate a variety of conditional T2V models on SafeGen-Bench, and the results indicate that current models struggle to consistently avoid generating malicious content with unsafety scores reaching up to 44.5, especially under conditions requiring high quality. Furthermore, we assess the effectiveness of both text-based and image-based guardrails on our benchmark, finding that unimodal guardrails alone were insufficient to provide a robust defense, with an 80% failure rate across seven malicious categories. We hope that SafeGen-Bench will foster the development of safer and more controllable conditional T2V models.

ARXIV 2606.01481 ↗
cs.CV

Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends

作者Jiuming Liu, Chaojun Ni, Mengmeng Liu, Chensheng Peng, Fangjinhua Wang, Sitian Shen, Marc Pollefeys, Masayoshi Tomizuka, Ayush Tewari, Per Ola Kristensson

展开完整摘要收起摘要

With rapid development of large language models and diffusion-based content generation, world modeling has attracted increasing research attention, benefiting various downstream domains such as game engines, embodied AI, autonomous driving, etc. Through explicitly incorporating user actions into world state transition, recent literature empowers world modeling with interactivity in an action-conditioned video or 3D generation paradigm, further enhancing controllability over world evolutions and facilitating users to freely traverse, manipulate, navigate, and personalize the state evolution. In this paper, we aim to systematically review recent research trends, technical developments, evaluation benchmarks, and also propose future potential directions in interactive world modeling. Specifically, we first summarize recent efforts and trends in terms of application scenarios, world state evolution, and scene modality. Afterwards, we delve into three crucial technical challenges, including action-conditioned controllability, long-horizon interactions and memory, and action-following responsiveness for real-time interactivity. Furthermore, we also thoroughly compare existing benchmarks and metrics in four specific application fields: open-world exploration, game engine, autonomous driving, and robotics. Finally, we discuss several promising future directions in achieving next-generation interactive world modeling. The corresponding repository is publicly available at: https://github.com/liujiuming123/Awesome-Interactive-World-Model.

ARXIV 2606.01164 ↗
cs.CV

VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents

作者Amrita Mazumdar, Seonwook Park, Rajarshi Roy, Nikhil Srihari, Shengze Wang, Yuhao Zhou, Julia Wang, Koki Nagano, Shalini De Mello

展开完整摘要收起摘要

Natural human conversation is full-duplex and audio-visual: people simultaneously speak and listen while continuously interpreting and producing nonverbal cues, such as nods, smiles, and gestures. To support successful human-agent interaction, agents must model full-duplex audiovisual conversation; however, existing full-duplex benchmarks evaluate only speech. In this work, we present VideoFDB, the first benchmark to evaluate full-duplex audio-visual-to-audio-visual (AV2AV) conversational agents. VideoFDB contributes (i) 237 dyadic clips spanning 11 nonverbal conversational dynamics from real-world video calls, (ii) a taxonomy separating perception from generation behaviors, and (iii) a rubric-based LM-as-judge evaluation framework with interpretable axes for assessing conversational quality with respect to nonverbal conversational dynamics. Across open- and closed-source vision-speech agents, we find systematic failure modes: captioning collapse and visual-stream ignorance, and we show that current systems exploit vision for explicit visual question answering but not for the streaming joint audiovisual grounding required in natural conversation. We further evaluate cascaded speech-to-avatar systems and find that their architecture fundamentally precludes the production of full-duplex nonverbal cues. As the first benchmark for full-duplex AV2AV interaction, VideoFDB establishes a foundation for systematic evaluation and, we hope, will accelerate the advancement and development of next-generation multimodal conversational agents.

ARXIV 2605.30256 ↗
cs.CV

Guidance Contrastive Token Credit Assignment for Discrete Policy Optimization

作者Shufan Li, Konstantinos Kallidromitis, Akash Gokul Yusuke Kato, Kazuki Kozuka, Aditya Grover

展开完整摘要收起摘要

Group-advantage-based reinforcement learning methods, such as GRPO and DAPO, have demonstrated strong performance across diverse domains, including mathematical reasoning and text-to-image generation. However, their reliance on sample-level rewards introduces a key limitation as uniform credit assignment across all tokens fails to capture fine-grained, token-level contributions. To address this issue, we propose Guidance Contrastive Policy Optimization (GCPO), a novel algorithm that enables per-token credit assignment by contrasting model predictions under positive and negative prompts. Rather than uniformly broadcasting sample-level advantages, GCPO assigns token-level advantages proportional to the difference between these contrastive predictions, allowing more precise and informative learning signals. Empirically, we find that GCPO emphasizes semantically relevant regions such as visual areas aligned with textual prompts in text-to-image generation, and critical keywords within reasoning traces for chain-of-thought tasks. Through extensive experiments, GCPO consistently outperforms GRPO and DAPO baselines on both text-to-image generation and chain-of-thought reasoning benchmarks, demonstrating its effectiveness as a general and scalable optimization strategy for discrete policy learning.

ARXIV 2605.29198 ↗
cs.CV

Benchmarking Single-Factor Physical Video-to-Audio Generation

作者Tingle Li, Siddharth Gururani, Kevin J. Shih, Gantavya Bhatt, Sang-gil Lee, Zhifeng Kong, Arushi Goel, Gopala Anumanchipalli, Ming-Yu Liu

展开完整摘要收起摘要

Generative video-to-audio (V2A) models produce highly plausible soundtracks, but it remains unclear whether they capture the underlying physical processes. Existing evaluations emphasize perceptual realism and overlook physical correctness under controlled interventions. In this paper, we introduce FlatSounds, a benchmark that audits the physical reasoning of V2A models through: 1) controlled counterfactual pairs in which a single physical factor is varied, and 2) single-video pattern tests that probe internal consistency and directional trends. These settings test whether the generated audio correctly reflects specific physical properties and timings. Our evaluation of state-of-the-art models reveals a consistent trade-off: models rely more on text captions than the visual stream to infer physics and semantics. Captions generally improve physical and semantic accuracy, but paradoxically degrade temporal alignment. Our results highlight the need to move beyond audio quality toward learning physical processes directly from pixels. Finally, we find that our physics-based metrics correlate strongly with human preference tests on our own data. Project webpage: https://research.nvidia.com/labs/cosmos-lab/flatsounds/

ARXIV 2605.30339 ↗
cs.CL

DirectorBench: Diagnosing Long-Form Video Generation with Personalized Multi-Agent Evaluation

作者Jiamin Chen, Qianben Chen, Jiawen Zhang, Yidi Wu, Yuchen Li, Xiaokun Zhang, Wangchunshu Zhou, Chen Ma

展开完整摘要收起摘要

Long-form video generation is rapidly moving from short, single-scene synthesis toward minute-long, multi-shot creation with narrative structure, cinematic control, audio, and cross-modal synchronization. However, evaluating such videos remains challenging, since existing benchmarks largely focus on local visual quality, short-horizon temporal consistency, or generic prompt alignment, and provide limited diagnosis of workflow failures and user-dependent preferences. We introduce DirectorBench, a personalized multi-agent diagnostic benchmark for long-form video generation. DirectorBench evaluates generated videos with respect to 80 structured metadata entries, 7 user profiles, and 40 checkpoint criteria across 5 dimensions: script, visual, audio, cross-modal, and stability. Instead of reducing quality to a single aggregate score, DirectorBench localizes checkpoint-level bottlenecks and supports profile-aware evaluation. We evaluate 4 long-form video generation workflows, 6 base LLMs, and 7 user profiles. Across workflows, DirectorBench reveals a between-unit bottleneck: transition quality averages only 0.256 and reaches 0.356 for the best workflow, while prompt-level user demand fulfillment averages 0.71. We further conduct human evaluation with 14 annotators to validate the alignment between DirectorBench and human judgment. The results show that DirectorBench captures human-perceptible quality differences and reveals workflow- and profile-dependent failure modes that are hidden by aggregate scoring. These findings highlight the importance of diagnostic and profile-aware benchmarking for long-form video generation.

ARXIV 2605.30090 ↗
cs.CV

KGEdit: Ambiguity-Aware Knowledge Graphs for Training-Free Precise Video Generation and Editing

作者Mingshu Cai, Miao Zhang, Chenghe Yang, Yixuan Li, Osamu Yoshie, Yuya Ieiri

展开完整摘要收起摘要

In recent years, training-free video generation has progressed remarkably. However, when handling complex textual instructions, existing methods still suffer from semantic ambiguity, incorrect concept binding, and cross-frame inconsistency. To address these issues, we propose KGEdit, a structured semantic control framework for text-to-video (T2V) diffusion models. Specifically, we first construct an ambiguity-aware knowledge graph (AAKG) to disentangle and disambiguate the input prompt, converting it into four types of structured semantics: identity, relation, attribute, and negative constraints. We then design a structured semantic injection module (SSIM) to inject these semantic signals into key layers of the diffusion Transformer, enabling fine-grained semantic control. In addition, we introduce a temporal-aware semantic control (TASC) module that dynamically schedules semantic objectives according to the stage-wise characteristics of the denoising process, further improving semantic alignment and temporal consistency. Experiments show that KGEdit outperforms existing methods in editing precision and temporal stability, while offering higher efficiency and controllability in text-driven interaction scenarios.

ARXIV 2605.29509 ↗
cs.AI

Toward AI Systems That Understand Self and Others: A Multi-Phase Inference Framework for Human Cognitive Diversity and World-Model Alignment

作者Toru Takahashi

展开完整摘要收起摘要

Mutual misunderstanding in contemporary society does not arise merely because people hold different opinions or values. Even under the same observations, different subjects may form different inferential targets, state representations, prediction errors, and update priorities. This paper proposes a multi-phase inference framework and defines its core internal mechanism as the Multi-Phase Inference Mechanism (MIM). MIM formalizes how heterogeneous world models arise through a phase-formation space, a foregrounding field, subject-specific profile states, and alignment maps between state representations. On this basis, the paper reframes world-model alignment as the problem of making heterogeneous representations mutually processable, rather than forcing agreement or convergence to a single value system. It further connects this formalism to philosophical disagreements, cognitive typology, social fragmentation, and AI alignment. The aim is to provide a constructive vocabulary for AI systems that can help humans understand self and others by making differences in meaning, value, and prediction error visible, comparable, and transformable.

ARXIV 2605.29930 ↗
cs.CV

Future Forcing: Future-aware Training-free KV Cache Policy for Autoregressive Video Generation

作者Jiayi Luo, Qiyan Liu, Tengyang Wang, JunHao Liu, Jiayu Chen, Cong Wang, Hanxin Zhu, Chen Gao, Xiaobin Hu, Qingyun Sun, Zhibo Chen

展开完整摘要收起摘要

Autoregressive (AR) video generation has emerged as a promising paradigm for long-horizon video synthesis, where each frame is generated conditioned on previously generated tokens. To accelerate inference, the KV cache is used to avoid redundant recomputation across generation steps. Nevertheless, its growth with generation length introduces increasing memory and error accumulation, limiting the scalability of AR models to even longer sequences. Existing KV cache compression methods mitigate this issue by selectively retaining only video tokens deemed important. However, most existing methods assess token importance using short-horizon signals derived from the current or historical generation context, making these methods prone to overlooking tokens that appear unimportant at early steps but later become critical for future frames. In this work, we identify an important property of trained AR video models: although RoPE-modulated queries evolve across autoregressive steps, the underlying canonical pre-RoPE query distribution remains remarkably stable throughout the video generation process. This approximate stationarity implies that future query distributions are estimable from historical statistics, enabling principled future-aware cache decisions without any additional training. Building on this insight, we propose Future Forcing, a training-free future-aware KV cache policy for AR video generation. Specifically, Future Forcing first constructs a future query proxy from historical statistics, then scores KV cache tokens by their importance under this proxy, and finally merges redundant token pairs within the affine subspace induced by the future query. Extensive experiments show that Future Forcing improves long-horizon consistency under limited KV caches, achieving up to 1.49 improvement in subject consistency on VBench-Long for 60s generation over existing AR video KV cache policies.

ARXIV 2605.30083 ↗
cs.CV

VPG: Visual Prefix Guidance for Autoregressive Image and Video Generation

作者Xinyao Liao, Qiyuan He, Yicong Li, Jiayin Zhu, Xiaoye Qu, Wei Wei, Angela Yao

展开完整摘要收起摘要

Autoregressive image and video generators are trained with teacher-forced histories but must sample from their own generated prefixes at inference time, making them vulnerable to exposure bias and prefix drift. Existing remedies either modify training or apply sampling-time guidance aimed primarily at external semantic conditions, such as class labels or text prompts, rather than testing whether a next-step prediction provides strong posterior support for the generated prefix itself. We propose Visual Prefix Guidance (VPG), a training-free inference-time guidance method for autoregressive image and video generation. VPG improves next-step prediction by contrasting the model's output under the generated prefix with its output under a corrupted prefix, then extrapolating logits toward candidates that strengthen the posterior support of the generated prefix. Across class-conditional image generation with VAR, text-to-image generation with Infinity, and text-to-video generation with InfinityStar, VPG improves generation quality without retraining the base model, reducing FID on VAR by 0.36 on average and improving benchmark performance on both image and video generation.

ARXIV 2605.30317 ↗
cs.AI

MiraBench: Evaluating Action-Conditioned Reliability in Robotic World Models

作者Tianzhuo Yang, Zihan Shen, Zirui Mi, Zhaoyi Zhang, Jiayi Zhou, Jiaming Ji, Juntao Dai, Jiawei Chen, Boyuan Chen, Yaodong Yang

展开完整摘要收起摘要

Action-conditioned world models are increasingly used as scalable simulators for robot learning, yet current evaluations provide limited evidence that their predictions are reliable under the actions they condition on. Existing benchmarks largely emphasize visual fidelity, leaving unclear whether predicted futures are physically plausible, faithful to commanded actions, and calibrated to failure when actions should not succeed. We introduce \textsc{MiraBench}, a hierarchical benchmark that defines action-conditioned reliability as a core evaluation target for robotic world models. MiraBench decomposes this target into three progressively demanding levels: Physics Adherence, which evaluates reference-free physical consistency; Action-Following Fidelity, which measures whether predictions respect task-relevant action inputs; and Optimism Bias Detection, which probes the tendency to predict successful outcomes under failure-inducing actions. To support this evaluation, we curate a human-annotated corpus with over 16,000 judgments across tasks, failure categories, and leading world models. We evaluate 12 representative model configurations spanning vector-conditioned robotic world models, text-conditioned generative world models, open-weight systems, closed-source systems, and multiple model scales. Across this broad model landscape, MiraBench reveals three central findings: visual fidelity is a poor proxy for action fidelity; increasing model scale does not reliably improve action following; and optimism bias is pervasive across current systems. By shifting evaluation from appearance to action-conditioned reliability, MiraBench provides a diagnostic foundation for assessing and improving robotic world models as faithful simulators.

ARXIV 2605.29360 ↗
cs.CV

AdaState: Self-Evolving Anchors for Streaming Video Generation

作者Yusuf Dalva, Pinar Yanardag

展开完整摘要收起摘要

Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.

ARXIV 2605.30349 ↗
cs.CV

YoCausal: How Far is Video Generation from World Model? A Causality Perspective

作者You-Zhe Xie, Yu-Hsuan Li, Jie-Ying Lee, Kaipeng Zhang, Yu-Lun Liu, Zhixiang Wang

展开完整摘要收起摘要

As video diffusion models (VDMs) advance toward world models, a key question arises: do they truly understand causality, or merely overfit to statistical temporal patterns? Existing benchmarks mostly rely on synthetic data, limiting real-world generalization due to the sim-to-real gap. We present YoCausal, a two-level benchmark inspired by the Violation of Expectation (VoE) paradigm from cognitive science. By temporally reversing real-world videos at zero cost as natural counterfactual samples, YoCausal establishes an arbitrarily extensible evaluation protocol. Level 1 introduces the Reverse Surprise Index (RSI), quantifying arrow-of-time perception via denoising loss. Level 2 introduces the Causality Cognition Index (CCI), which leverages a VLM to stratify datasets into causal and non-causal subsets, disentangling genuine causal reasoning from temporal bias. Evaluation of 13 state-of-the-art VDMs reveals that perceiving the arrow of time does not imply understanding causality, and a significant gap persists relative to human-level causal cognition.

ARXIV 2605.30346 ↗
cs.CV

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

作者Min Zhao, Hongzhou Zhu, Bokai Yan, Zihan Zhou, Yimin Chen, Wenqiang Sun, Kaiwen Zheng, Guande He, Xiao Yang, Chongxuan Li, Fan Bao, Jun Zhu

展开完整摘要收起摘要

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains challenging. Interactive world models require controllable, causal, and low-latency rollout, which in practice demands a full pipeline spanning data construction, controllable fine-tuning, autoregressive training, few-step distillation, and streaming inference. In this work, we present minWM, a full-stack open-source framework for building real-time interactive video world models. minWM provides an end-to-end pipeline that converts existing bidirectional T2V/TI2V video foundation models into camera-controllable few-step autoregressive world models. Specifically, minWM first fine-tunes a bidirectional video diffusion model with camera control, and then applies the Causal Forcing / Causal Forcing++ pipeline, including AR diffusion training, causal ODE or causal consistency distillation, and asymmetric DMD, to distill it into a few-step autoregressive generator for low-latency rollout. The framework is modular and architecture-extensible: we instantiate it on representative open backbones, including Wan2.1-T2V-1.3B and HY1.5-TI2V-8B, covering both cross-attention-based condition injection and MMDiT-style architectures. minWM also supports adapting existing video world models, such as HY-WorldPlay, to new data distributions, training recipes, and latency targets. Beyond releasing runnable scripts, checkpoints, documentation, and inference code, we provide practical ablations on camera trajectory quality, controllability training steps, and minimal batch-size requirements. We hope minWM serves as a reproducible and extensible recipe for building and adapting real-time interactive video world models. Project Page: [https://github.com/shengshu-ai/minWM](https://github.com/shengshu-ai/minWM)

ARXIV 2605.30263 ↗
cs.CV

Veda: Scalable Video Diffusion via Distilled Sparse Attention

作者Shihao Han, Hao Yang, Xinting Hu, Xiaofeng Mei, Yi Jiang, Xiaojuan Qi

展开完整摘要收起摘要

Scaling Diffusion Transformers to generate high-resolution, long videos is constrained by the quadratic cost of self-attention, and existing sparse attention methods degrade under high sparsity. We show empirically that generation quality is determined not by the sparsity ratio itself, but by how well the sparse mask aligns with the tile-wise geometry of full attention. Based on this insight, we propose Veda, a distilled sparse attention framework that formulates tile selection as an explicit reconstruction problem from full attention. Veda integrates statistics-aware tile scoring with head-aware tiling to reduce estimation error and structural mismatch, enabling aggressive sparsity. A hardware-efficient tile-skipping kernel converts theoretical sparsity into practical wall-clock speedups. Experiments on large video diffusion models, including Waver and Wan2.1, demonstrate substantial acceleration with no noticeable degradation in generation quality. To generate 720P 10-second videos on Waver-T2V-12B, Veda achieves a 5.1$\times$ end-to-end speedup and a 10.5$\times$ self-attention speedup, reducing attention overhead from 92% to 50%. Notably, the gains increase with sequence length, indicating that Veda scales favorably with spatiotemporal resolution across models.

ARXIV 2605.30325 ↗
cs.CV

Compositional Text-to-Image Generation Via Region-aware Bimodal Direct Preference Optimization

作者Zhuohan Liu, Wujian Peng, Yitong Chen, Zuxuan Wu

展开完整摘要收起摘要

Despite the rapid progress of text-to-image (T2I) models, generating images that accurately reflect complex compositional prompts (covering attribute bindings, object relationships, counting) still remains challenging. To address this, we propose BiDPO, a framework to enhance T2I model's capability of compositional text-to-image generation. We begin by introducing an carefully designed pipeline to construct a large-scale preference dataset, BiComp, with strictly quality control. Then, we extend Diffusion DPO to jointly optimize image and text preferences, which is shown to greatly effective in improving the models to follow complex text prompt in generation. To further enhance the models for fine-grained alignment, we employ a region-level guidance method to focus on regions relevant to compositional concepts. Experimental results demonstrate that our BiDPO substantially improves compositional fidelity, consistently outperforming prior methods across multiple benchmarks. Our approach highlights the potential of preference-based fine-tuning for complex text-to-image tasks, offering a flexible and scalable alternative to existing techniques.

ARXIV 2605.28615 ↗
cs.LG

Refining Multidimensional Video Reward Models via Disentangled Influence Functions

作者Muyao Wang, Zeke Xie, Hideki Nakayama

展开完整摘要收起摘要

As Text-to-Video (T2V) generation models continue to evolve, the complexity of video evaluation necessitates a fine-grained assessment across various axes. To address this, recent works have focused on developing Multidimensional Video Reward Models (MVRMs), which decompose the evaluation process to better align with the multifaceted nature of human visual perception. However, training effective MVRMs is fundamentally challenged by the complex nature of video data. In this work, we identify a critical phenomenon termed Dimensional Heterogeneity: the reliability of a training sample can vary substantially across evaluation dimensions, meaning that a sample may provide reliable supervision for one objective while inducing high supervision risk for another. Consequently, prevailing data-centric methods that filter based on global scalar metrics are ill-posed for T2V tasks. To address this, we propose a disentangled influence framework that that efficiently estimates dimension-specific supervision risk. Leveraging this framework, we introduce two dimension-disentangled refinement strategies: Dimension-Disentangled Pruning, which removes extreme high-risk samples, and Dimension-Disentangled Reweighting, which softly down-weights high-risk supervision. Extensive experiments demonstrate that our disentangled strategies significantly outperform global filtering baselines, yielding reward models with superior alignment to ground truth.

ARXIV 2605.28203 ↗
cs.CV

EchoAvatar: Real-time Generative Avatar Animation from Audio Streams

作者Bohong Chen, Yumeng Li, Yinglin Xu, Youyi Zheng, Yanlin Weng, Kun Zhou

展开完整摘要收起摘要

Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio sequences or are constrained to specific domains, rarely handling both speech and music effectively. In this paper, we introduce a novel framework designed to generate continuous, coherent full-body motion from streaming speech and music with low latency. Central to our approach is a unified streaming architecture capable of synthesizing continuous motion from incremental audio inputs. We employ a robust training strategy that enforces strong audio dependency, allowing the model to seamlessly generalize across conversational speech and rhythmic music without requiring explicit domain labels or mode switching. Additionally, we explored Reinforcement Learning to refine the quality of online generation. Furthermore, we bridge reactive animation with intent-driven behavior via a tool-call interface that allows upstream Large Language Models to inject explicit semantic control. By combining this controllability with stream audio-driven synthesis, our framework serves as a plug-and-play solution for transforming voice agents into interactive humanoid avatars. Extensive experiments demonstrate that our method outperforms state-of-the-art realtime baselines in motion quality and synchronization while maintaining the flexibility required for live deployment. Our code, pre-trained models, and videos are available at https://robinwitch.github.io/EchoAvatar-Page.

ARXIV 2605.28272 ↗
cs.CV

DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing

作者Kaiyang Ji, Bingsheng Qian, Binghuan Wu, Kangyi Chen, Ye Shi, Jingya Wang

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We study real-time audio-responsive character control as a deployment-faithful problem: strictly causal, bounded-latency streaming that must generate coherent full-body motion at interactive frame rates while the audio condition can change abruptly, including tempo shifts, drops, or user edits. Prior music-to-motion systems are largely optimized for offline generation with global context, and degrade in streaming rollouts where conditioning history becomes stale or unreliable. We introduce DiscoForcing, a streaming audio-driven diffusion framework that combines a causal music encoder that captures rhythmic structure and phase dynamics with a diffusion-forcing sequence model trained under heterogeneous noise levels across the temporal horizon. Building on this, we design a hybrid temporal schedule and a history-guided streaming sampler to explicitly trade off responsiveness against long-horizon consistency under non-stationary audio. Implemented in an end-to-end real-time interactive system with online avatar playback and humanoid deployment workflows, DiscoForcing delivers more stable long-horizon rollouts and sharper audio-motion alignment than prior baselines under matched causality and latency constraints while maintaining real-time throughput.

ARXIV 2605.28491 ↗
cs.LG

Chreode: A Cell World Model for One-Step Temporal Dynamics and Perturbation Prediction

作者Mufan Qiu, Genhui Zheng, Yinuo Xu, Ruichen Zhang, Ying Ding, Qi Long, Tianlong Chen

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Predicting how a cell will change its transcriptional state under a developmental signal or a genetic perturbation is the computational core of in-silico biology and the AI Virtual Cell program. Existing approaches either fit static control-to-treated maps that discard time, or solve multi-step ODE / Schrödinger-bridge problems on each dataset independently. We introduce Chreode, a one-step cell world model that predicts action-conditioned cell-state transitions through a structured residual transition operator. It shifts distributional evolution from inference time to training time, enabling single-pass generation while preserving a Waddington-inspired decomposition into downhill landscape flow, rotational in-tangent dynamics, and stochastic spread. The model is pretrained with a shared scVI encoder and a DiT-based dynamics backbone on a 2.4M-cell mouse embryonic atlas spanning 7 datasets. As a fine-tuning initialization, Chreode improves per-target Sinkhorn distance on Weinreb hematopoiesis and Veres islet differentiation over matched scratch models, PI-SDE, and PRESCIENT. As a transferable gene-state embedding for GEARS, the pretrained dynamics representation reduces shared-vocabulary DE20 mean squared error on Norman Perturb-seq from 0.2121 to 0.1858, a 12.4% relative improvement, without changing the GEARS training procedure. We interpret this transfer to perturbation prediction as evidence that pretrained developmental-trajectory dynamics encode differentiation primitives transferable to CRISPR-induced state shifts, since both involve cell-state transitions in a shared latent geometry. The pretrained backbone additionally produces zero-shot clonal fate scores on Weinreb that are competitive with strong dynamic-OT baselines.

ARXIV 2605.28111 ↗
cs.RO

Turning Video Models into Generalist Robot Policies

作者Sizhe Lester Li, Evan Kim, Xingjian Bai, Tong Zhao, Tao Pang, Max Simchowitz, Vincent Sitzmann

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Video generative models have emerged as a promising robotics backbone, capable of generating videos that depict the completion of complex tasks across embodiments and environments. Recent work proposes robot foundation models that jointly predict future observations and actions by finetuning video models with action-labeled data. In this paper, we test the limits of an alternative approach: leave the video planner as-is while training an embodiment-specific inverse dynamics model (IDM). This decoupling offers several natural benefits: the video planner remains embodiment-agnostic, different video models can be interchanged easily without re-training the IDM, and the IDM can be independently trained with readily available self-play data. We present a closed-loop, video-to-action policy that combines an action-free video world model with a carefully-designed IDM based on the robot embodiment Jacobian. We demonstrate that our IDM design is both data-efficient and scalable to high-dimensional action spaces. Our policy, which we coin the Video-to-Embodied Robot Action Model (VERA), achieves strong performance across simulated and real-world benchmarks, including zero-shot Panda arm manipulation and 16-DoF Allegro-hand dexterous cube re-orientation. The same video planner can be used across multiple embodiments by pairing it with different embodiment-specific IDMs. Our results show that decoupled video planning plus faithful video-to-action translation is a viable alternative route towards zero-shot, cross-embodiment, and generalizable robot control. More results are available on our project website: https://vera.csail.mit.edu.

ARXIV 2605.27817 ↗
cs.CV

OSP-Next: Efficient High-Quality Video Generation with Sparse Sequence Parallelism, HiF8 Quantization, and Reinforcement Learning

作者Yunyang Ge, Xianyi He, Zezhong Zhang, Bin Lin, Bin Zhu, Xinhua Cheng, Li Yuan

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Diffusion Transformers achieve strong video generation quality, but the quadratic cost of full attention limits efficiency. We introduce OSP-Next, an efficient text-to-video generation model that integrates sparse attention, parallelism, quantization, and reinforcement learning. OSP-Next uses a hybrid full-sparse attention architecture, where the sparse component is implemented with Skiparse-2D Attention. This fixed-pattern mechanism applies token-wise and group-wise sparse attention along spatial dimensions, leveraging locality while maintaining native compatibility with FlashAttention kernels. Based on the local equivalence of rearrangement in Skiparse-2D Attention, we further propose Sparse Sequence Parallelism (SSP), which partitions subsequences across ranks and switches sparse patterns through a single All-to-All communication. Compared with Ulysses Sequence Parallelism (SP), SSP provides a native parallel strategy for sparse attention and reduces communication volume by 75%. OSP-Next also incorporates HiF8 quantization to enable stable joint training with 8-bit quantization and sparse fine-tuning, and applies Mix-GRPO post-training to improve the performance of the sparse model. Experiments show that OSP-Next achieves a VBench total score of 83.73%, surpassing the Wan2.1 baseline. Under the 5-second 720P and 5-second 768P settings, OSP-Next achieves up to 1.64$\times$ single-GPU speedup and over 1.52$\times$ eight-GPU speedup on NVIDIA H200 GPUs. In addition, with only a 0.4% drop in VBench total score, OSP-Next-HiF8 achieves 1.69$\times$ and 2.27$\times$ speedups under the two settings on a single Ascend 950PR, demonstrating the efficiency and performance of OSP-Next across hardware platforms.

ARXIV 2605.28691 ↗
cs.AI

Do LLMs Build World Models From Text? A Multilingual Diagnostic of Spatial Reasoning

作者Zhikai Pan, Chih-Ting Liao, Chunrui Liu, Xi Xiao, Yitong Qiao, Chunlei Meng, Zhangquan Chen, Xin Cao

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Whether large language models (LLMs) construct internal spatial world models from pure-text descriptions remains contested, and whether such capabilities transfer across languages has not been systematically studied. We introduce MentalMap, a multilingual diagnostic benchmark with a six-level capability hierarchy (L0-L5) spanning atomic spatial facts to generative world-graph construction, together with four diagnostic axes probing frame of reference, reading-direction bias, reasoning-effort allocation, and hallucination. MentalMap is built from 100 ProcTHOR household scenes, covers eight typologically diverse languages plus a structured-text control, and contains 39 task families across 1,950 evaluation cells. Evaluating thirteen LLMs across scales and model families, we identify a universal L3 reasoning cliff: no model retains even half of its L0 performance on viewpoint reasoning once baseline atomic accuracy exceeds 40%. The cliff persists across languages, scales, and prompting strategies, while structured-output failures and reasoning patterns vary substantially across models. Human evaluation under the identical pure-text protocol reproduces the same failure pattern, suggesting that the bottleneck arises from text-only working memory constraints rather than being specific to current LLM architectures. Our findings reframe pure-text spatial reasoning as a multi-axis world-modeling problem and motivate multimodal and scratchpad-augmented reasoning as future directions.

ARXIV 2605.28277 ↗
cs.LG

Hybrid Neural World Models

作者Pranav Lakshmanan, Paras Chopra

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Neural surrogates promise large speedups over classical solvers for physical dynamics but fail silently at sharp dynamical events such as shocks, fronts, and contact. We present hybrid neural world models for physical dynamics: a recipe for training and deploying multi-horizon surrogates in physical state space, where a single network with continuous horizon conditioning is trained with direct supervision against textbook reference solvers to predict any future state at horizon T in one forward pass. Although no part of the training data, loss function, or architecture supervises discontinuity location, the trained surrogate encodes it implicitly, recoverable from its forward passes alone as a per-trajectory error map that concentrates on shocks, fronts, and contacts, and stays small elsewhere. The map is competitive with or better than standard label-free baselines including deep ensembles, learned error heads, gradient-magnitude indicators, and locally-adaptive conformal prediction, while using only a single trained network and requiring no calibration set or governing-equation knowledge. The recipe supports two operating points. Mode 1 runs the surrogate alone for maximum throughput, with same-hardware CPU speedups of 26x to 72x against textbook solvers on the PDE environments. Mode 2 uses the error map to gate a reference-solver fallback, deferring uncertain trajectories and roughly halving the surrogate's residual error at the default operating point. The recipe applies without modification across reaction-diffusion, compressible Euler, and rigid-body collision dynamics.

ARXIV 2605.28317 ↗
cs.CV

DriveWAM: Video Generative Priors Enable Scalable World-Action Modeling for Autonomous Driving

作者Chen Shi, Jinrui Xu, Shaoshuai Shi, Kehua Sheng, Bo Zhang, Li Jiang

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Pretrained foundation models have become an important basis for end-to-end autonomous driving. In contrast to vision-language models pretrained primarily on static image-text pairs, video generative models capture temporal dynamics and motion priors that are naturally suited for driving. We present DriveWAM, a driving world-action model that adapts a pretrained video diffusion transformer into an autoregressive video-action policy. DriveWAM organizes video and action streams into a unified temporal token sequence and trains them under a joint flow-matching objective, preserving the pretrained video-generation architecture while adapting its large-scale video priors to action generation. To incorporate high-level scene understanding, we introduce scene-evolving driving guidance, where a frozen VLM produces chunk-specific semantic intent to guide video-action generation. To keep long-horizon rollout bounded, we further introduce selective KV memory, which maintains bounded modality-aware video and action memory pools through relevance-redundancy cache selection at inference time. Experiments on NAVSIM and the PhysicalAI-Autonomous-Vehicles benchmark show that DriveWAM achieves strong planning performance, and a data-scaling study from 4k to 100k driving clips further confirms the scaling potential of world-action modeling for end-to-end autonomous driving.

ARXIV 2605.28544 ↗
cs.CV

Proprio: Latent Self-Scoring and Inference-Time Refinement for Physically Plausible Video Generation

作者Mariam Hassan, Kaouther Messaoud, Wuyang Li, Alexandre Alahi

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Modern video generative models produce visually impressive results, yet frequently violate basic physical principles. We propose Proprio, a training-free framework that enables a frozen video generator to assess and improve the physical plausibility of its own outputs. Inspired by proprioception, the biological sense of one's own movement, Proprio treats the model's flow residual under controlled latent perturbations as a self-scoring signal. Samples that are better explained by the generator's learned dynamics induce smaller and more stable residuals. We aggregate this signal across timesteps and perturbations, focus it on motion-relevant regions with a dynamic spatiotemporal mask, and use it for best-of-N search, gradient-based self-refinement, or both. Across text-to-video and image-to-video benchmarks, Proprio consistently improves physical plausibility, outperforming VLM-based scoring, and external world-model baselines in several settings. With TurboWan2.2, Proprio improves Physics-IQ from 32.2 to 37.5 (+16.5%) and VideoPhy2-hard physical commonsense from 45.6 to 55.0 (+20.6%). Human evaluation further shows that raters prefer Proprio-selected or refined videos for physical plausibility in roughly two-thirds of comparisons. These results suggest that frozen video generators contain actionable internal signals for evaluating and improving the physical plausibility of their own outputs.

ARXIV 2605.28230 ↗