作者Zhexin Lou, Guancheng Lu, Zeyu Zhang, Yi Zhang, Yang Zhao, Hao Tang
Pretrained world models can generate diverse environments, yet users often want to explore a particular scene specified by their own video. This requires learning the scene's visual identity while retaining the quality of action-conditioned generation. We introduce Personalized World Models (PWM), a framework for customizing interactive world models from short scene videos through online reinforcement learning. In PWM, the support trajectory and its associated controls provide reward feedback on continuations sampled from the current policy. In the GRPO instantiation, group-relative optimization updates a compact LoRA adapter using a unified reward for scene appearance, visual continuity, and motion, while base-policy anchoring regularizes changes to the pretrained generation prior of a frozen Yume-5B backbone. The same adaptation procedure is applied across real and rendered environments. We also instantiate PWM with DiffusionNFT as an alternative reward-guided optimization method for learning the scene-specific adapter. We also introduce PWM-Bench, comprising 150 customization tasks across Indoor, Outdoor, and Gaming, with paired evaluation on held-out continuations. The GRPO and DiffusionNFT instantiations of PWM improve customization over native Yume in 71.3% and 65.3% of the evaluated scenes, respectively, with positive mean gains across all three domains. For the GRPO instantiation, matched SFT comparisons further demonstrate higher mean customization gains and better mean image-quality scores in every domain, while retaining frame-level visual quality close to the pretrained model.
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Pretrained world models can generate diverse environments, yet users often want to explore a particular scene specified by their own video. This requires learning the scene's visual identity while retaining the quality of action-conditioned generation. We introduce Personalized World Models (PWM), a framework for customizing interactive world models from short scene videos through online reinforcement learning. In PWM, the support trajectory and its associated controls provide reward feedback on continuations sampled from the current policy. In the GRPO instantiation, group-relative optimization updates a compact LoRA adapter using a unified reward for scene appearance, visual continuity, and motion, while base-policy anchoring regularizes changes to the pretrained generation prior of a frozen Yume-5B backbone. The same adaptation procedure is applied across real and rendered environments. We also instantiate PWM with DiffusionNFT as an alternative reward-guided optimization method for learning the scene-specific adapter. We also introduce PWM-Bench, comprising 150 customization tasks across Indoor, Outdoor, and Gaming, with paired evaluation on held-out continuations. The GRPO and DiffusionNFT instantiations of PWM improve customization over native Yume in 71.3% and 65.3% of the evaluated scenes, respectively, with positive mean gains across all three domains. For the GRPO instantiation, matched SFT comparisons further demonstrate higher mean customization gains and better mean image-quality scores in every domain, while retaining frame-level visual quality close to the pretrained model.
Under a fixed physical law, the visible geometry of a scene determines how motion must change. We ask how video generators realize this relationship. We fix the law and the initial state and change only the geometry drawn in the first frame, within matched families of tracks and deflectors, and compare each generated trajectory with the simulator prediction for that geometry. Paired interventions change one thing at a time: a local bump, the height of a barrier, the words of the prompt, the length of the clip. Across nine image-to-video models, geometry is preserved and shapes the motion: the speed of the ball follows the drawn undulation of a track. A physical state would carry this response forward, and here the generated motion parts from the law. The mean slope barely accelerates the ball, successive contacts fail to compose through a consistent state, an edit ahead of the ball alters its motion before it arrives, and the ball climbs over barriers higher than its release point. Two global conditions organize the global trajectory: text strongly controls the destination, while clip length strongly controls timing in the open-weight models tested. The pattern persists with photographed first frames. Current video generation thus behaves as geometry-conditioned motion synthesis whose evolution of state differs systematically from that of a fixed physical law.
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Under a fixed physical law, the visible geometry of a scene determines how motion must change. We ask how video generators realize this relationship. We fix the law and the initial state and change only the geometry drawn in the first frame, within matched families of tracks and deflectors, and compare each generated trajectory with the simulator prediction for that geometry. Paired interventions change one thing at a time: a local bump, the height of a barrier, the words of the prompt, the length of the clip. Across nine image-to-video models, geometry is preserved and shapes the motion: the speed of the ball follows the drawn undulation of a track. A physical state would carry this response forward, and here the generated motion parts from the law. The mean slope barely accelerates the ball, successive contacts fail to compose through a consistent state, an edit ahead of the ball alters its motion before it arrives, and the ball climbs over barriers higher than its release point. Two global conditions organize the global trajectory: text strongly controls the destination, while clip length strongly controls timing in the open-weight models tested. The pattern persists with photographed first frames. Current video generation thus behaves as geometry-conditioned motion synthesis whose evolution of state differs systematically from that of a fixed physical law.
We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evolves while the object's geometry remains unchanged. Previous works on dynamic 3D content generation have focused on motion, where an object's geometry and position change while keeping its appearance the same. Methods on texture generation sit on the other side of the problem, painting appearance onto a shape as a fixed surface property and not as an evolving process. Neither addresses a visual effect that propagates on a 3D object. A natural route consists of two generators: a video model that shows the effect from a single view, and an image-to-3D generator that lifts each frame to 3D. However, the latter has no notion of time, so running it per video frame produces a sequence that flickers, loses effect details, and yields a different mesh at every video frame. Our method addresses these failures by conditioning a video model on a render of the mesh and the prompt to obtain a reference video, then running a frozen image-to-3D generator on the video with two changes. The conditioning of each frame is blended over a temporal window, and low-rank adapters are fit per shape to restore the lost details. The mesh is encoded once for the whole sequence, so geometry is constant by construction, and the output is a single mesh with a texture per frame. Applied to various objects and effects, DynaMesh substantially improves over recent video-to-4D and texturing methods, and can generalize its temporal effect to different shapes never seen during training. Our project page is at https://threedle.github.io/dynamesh/.
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We present DynaMesh, a dynamic texture generation method for 3D meshes. Given a textureless shape and a text prompt describing an effect, our method produces an appearance that evolves while the object's geometry remains unchanged. Previous works on dynamic 3D content generation have focused on motion, where an object's geometry and position change while keeping its appearance the same. Methods on texture generation sit on the other side of the problem, painting appearance onto a shape as a fixed surface property and not as an evolving process. Neither addresses a visual effect that propagates on a 3D object. A natural route consists of two generators: a video model that shows the effect from a single view, and an image-to-3D generator that lifts each frame to 3D. However, the latter has no notion of time, so running it per video frame produces a sequence that flickers, loses effect details, and yields a different mesh at every video frame. Our method addresses these failures by conditioning a video model on a render of the mesh and the prompt to obtain a reference video, then running a frozen image-to-3D generator on the video with two changes. The conditioning of each frame is blended over a temporal window, and low-rank adapters are fit per shape to restore the lost details. The mesh is encoded once for the whole sequence, so geometry is constant by construction, and the output is a single mesh with a texture per frame. Applied to various objects and effects, DynaMesh substantially improves over recent video-to-4D and texturing methods, and can generalize its temporal effect to different shapes never seen during training. Our project page is at https://threedle.github.io/dynamesh/.
作者Yuzhuo Li, Di Zhao, Xinyu Zhang, Daniel Wilson, Yun Sing Koh
Individual-level wildlife identification often suffers from data scarcity, as varying observations of the same animal under diverse poses, viewpoints, and motions are rarely available. Image-to-video (I2V) generation offers a promising way to mitigate this limitation by synthesizing additional observations from a single reference image. However, existing I2V models mainly emphasize global layout, semantics, and motion, and therefore often fail to preserve fine-grained local appearance cues that distinguish one wildlife individual from another, such as fur texture, stripe boundaries, spot configurations, and contour transitions. We observe that these identity-critical cues are closely related to high-frequency information. To address this challenge, we propose WildIcon, a high-frequency-guided I2V framework for wildlife individual consistency. Specifically, WildIcon introduces a frequency-aware identity encoding branch that extracts individual-specific high-frequency cues from the reference image. Combined with isolated foreground information, the resulting identity tokens are then injected into cross-attention blocks as identity conditioning. Building on a frozen backbone with lightweight identity adaptation, WildIcon preserves fine-grained identity cues visible in the reference image while retaining the motion controllability and semantic fidelity of the base I2V model. In addition, to support the training and evaluation of wildlife individual-consistent I2V, we construct WildlifeVid, a wildlife-centric video dataset with high-quality, temporally coherent clips and individual-level identity labels. Experiments on I2V generation and downstream animal re-identification (ReID) show that WildIcon achieves stronger individual consistency than existing baselines, and that its filtered outputs can serve as useful candidate training augmentations for downstream ReID.
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Individual-level wildlife identification often suffers from data scarcity, as varying observations of the same animal under diverse poses, viewpoints, and motions are rarely available. Image-to-video (I2V) generation offers a promising way to mitigate this limitation by synthesizing additional observations from a single reference image. However, existing I2V models mainly emphasize global layout, semantics, and motion, and therefore often fail to preserve fine-grained local appearance cues that distinguish one wildlife individual from another, such as fur texture, stripe boundaries, spot configurations, and contour transitions. We observe that these identity-critical cues are closely related to high-frequency information. To address this challenge, we propose WildIcon, a high-frequency-guided I2V framework for wildlife individual consistency. Specifically, WildIcon introduces a frequency-aware identity encoding branch that extracts individual-specific high-frequency cues from the reference image. Combined with isolated foreground information, the resulting identity tokens are then injected into cross-attention blocks as identity conditioning. Building on a frozen backbone with lightweight identity adaptation, WildIcon preserves fine-grained identity cues visible in the reference image while retaining the motion controllability and semantic fidelity of the base I2V model. In addition, to support the training and evaluation of wildlife individual-consistent I2V, we construct WildlifeVid, a wildlife-centric video dataset with high-quality, temporally coherent clips and individual-level identity labels. Experiments on I2V generation and downstream animal re-identification (ReID) show that WildIcon achieves stronger individual consistency than existing baselines, and that its filtered outputs can serve as useful candidate training augmentations for downstream ReID.
作者Qianlong Xiang, Miao Zhang, Kun Wang, Yupeng Hu, Junhui Hou, Liqiang Nie
Concept erasure is essential for the safe deployment of text-to-image diffusion models, as they may reproduce harmful, copyrighted, or privacy-sensitive content learned from unconstrained large-scale data. Existing methods typically erase unwanted concepts while preserving general generation capability by redirecting target-related text-to-image mappings. However, recent studies show that erased models may still retain visual generative trajectories of target concepts, leaving them vulnerable to adversarial recovery attacks and revealing a fundamental gap between redirecting text-to-image mappings and truly removing visual knowledge. To bridge this gap, we propose VisualErase, a new paradigm that redirects concept-bearing visual generative trajectories toward explicitly defined concept-removed outcomes. To enable this redirection, we use structure-preserving image editing to construct content-aligned, concept-removed counterparts for source images, providing explicit visual endpoints that retain non-target content. We then derive a denoising target from each source-to-counterpart pair and use a dual-branch redirection loss to align both text-conditioned and unconditional predictions with this target, since conditional supervision alone does not explicitly constrain generation without textual guidance. To mitigate the adverse effects of concept erasure on non-target generation, we jointly optimize the redirection loss with a counterpart retention loss that matches denoising predictions from the frozen pretrained model. Across style, celebrity, and nudity erasure, VisualErase limits the maximum attack success rate over seven attacks to 0%, 8%, and 0.1%, respectively, while retaining general generation quality. These results highlight the importance of visual trajectory redirection for robust concept erasure beyond text-to-image mappings alone.
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Concept erasure is essential for the safe deployment of text-to-image diffusion models, as they may reproduce harmful, copyrighted, or privacy-sensitive content learned from unconstrained large-scale data. Existing methods typically erase unwanted concepts while preserving general generation capability by redirecting target-related text-to-image mappings. However, recent studies show that erased models may still retain visual generative trajectories of target concepts, leaving them vulnerable to adversarial recovery attacks and revealing a fundamental gap between redirecting text-to-image mappings and truly removing visual knowledge. To bridge this gap, we propose VisualErase, a new paradigm that redirects concept-bearing visual generative trajectories toward explicitly defined concept-removed outcomes. To enable this redirection, we use structure-preserving image editing to construct content-aligned, concept-removed counterparts for source images, providing explicit visual endpoints that retain non-target content. We then derive a denoising target from each source-to-counterpart pair and use a dual-branch redirection loss to align both text-conditioned and unconditional predictions with this target, since conditional supervision alone does not explicitly constrain generation without textual guidance. To mitigate the adverse effects of concept erasure on non-target generation, we jointly optimize the redirection loss with a counterpart retention loss that matches denoising predictions from the frozen pretrained model. Across style, celebrity, and nudity erasure, VisualErase limits the maximum attack success rate over seven attacks to 0%, 8%, and 0.1%, respectively, while retaining general generation quality. These results highlight the importance of visual trajectory redirection for robust concept erasure beyond text-to-image mappings alone.
Adapting step-distilled text-to-image (T2I) models through post-training incurs additional computational costs and affects native few-step generation behavior. This motivates a complementary route beyond style-specific adaptation: drawing on the visual knowledge already encoded in step-distilled T2I models to elicit stylistic capabilities through language. Pursuing this direction requires textual guidance that captures how visual attributes jointly define a style and remain applicable as the depicted content changes. To explore this approach, we introduce StyleForge, a fully automatic, training-free framework that expresses reference styles as reusable rendering instructions. By integrating overall rendering characteristics with local color and lighting behavior, StyleForge organizes visual evidence from reference images into a coherent specification of how the target style should be expressed. The specification is then compiled into textual guidance that can be reused across content prompts, enabling frozen step-distilled T2I models to render different subjects and scenes in the reference style while retaining native few-step generation. Extensive experiments show relative gains of up to 29.47% in generation quality scores over the strongest baseline, while Pareto analysis indicates that improved stylization is accompanied by strong adherence to the requested content.
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Adapting step-distilled text-to-image (T2I) models through post-training incurs additional computational costs and affects native few-step generation behavior. This motivates a complementary route beyond style-specific adaptation: drawing on the visual knowledge already encoded in step-distilled T2I models to elicit stylistic capabilities through language. Pursuing this direction requires textual guidance that captures how visual attributes jointly define a style and remain applicable as the depicted content changes. To explore this approach, we introduce StyleForge, a fully automatic, training-free framework that expresses reference styles as reusable rendering instructions. By integrating overall rendering characteristics with local color and lighting behavior, StyleForge organizes visual evidence from reference images into a coherent specification of how the target style should be expressed. The specification is then compiled into textual guidance that can be reused across content prompts, enabling frozen step-distilled T2I models to render different subjects and scenes in the reference style while retaining native few-step generation. Extensive experiments show relative gains of up to 29.47% in generation quality scores over the strongest baseline, while Pareto analysis indicates that improved stylization is accompanied by strong adherence to the requested content.
作者Kaiyuan Deng, Yuchen Li, Gen Li, Yang Xiao, Geng Yuan, Xiaoyong Yuan, Bo Hui, Xiaolong Ma
Text-to-image diffusion models can generate prohibited content, which motivates concept erasure through machine unlearning. Most erasure methods intervene at the text interface, through prompt modification or localized updates to text-conditioning weights, and they are evaluated by what the model outputs for given prompts. Such evaluation cannot see what the network still encodes. Latent-space auditing, which bypasses text conditioning and probes the denoising network directly, shows that erased concepts remain recoverable from internal representations. We find that this also holds for methods built to be robust against adversarial prompts, and that the problem grows with the number of erased concepts. We propose Auditing-Aware Unlearning for Verifiable Concept Erasure in Diffusion Models (AVCE), a framework that grounds erasure in the model's latent representations. AVCE audits the embedding neighborhood of each concept and condenses the discovered vulnerable directions into an anchor at the weakest geometric point. It edits cross-attention and self-attention projections in closed form at this anchor, then fine-tunes the two pathways with pathway-level auditing losses, using orthogonal gradient projection to consolidate multiple concepts. Experiments on SD v1.5, SDXL, and Flux 1.0 across object, explicit-content, and artistic-style unlearning show that AVCE reduces attack success rates by 5.07x and improves auditing scores by 3.84x over the strongest baseline, while preserving competitive generation quality.
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Text-to-image diffusion models can generate prohibited content, which motivates concept erasure through machine unlearning. Most erasure methods intervene at the text interface, through prompt modification or localized updates to text-conditioning weights, and they are evaluated by what the model outputs for given prompts. Such evaluation cannot see what the network still encodes. Latent-space auditing, which bypasses text conditioning and probes the denoising network directly, shows that erased concepts remain recoverable from internal representations. We find that this also holds for methods built to be robust against adversarial prompts, and that the problem grows with the number of erased concepts. We propose Auditing-Aware Unlearning for Verifiable Concept Erasure in Diffusion Models (AVCE), a framework that grounds erasure in the model's latent representations. AVCE audits the embedding neighborhood of each concept and condenses the discovered vulnerable directions into an anchor at the weakest geometric point. It edits cross-attention and self-attention projections in closed form at this anchor, then fine-tunes the two pathways with pathway-level auditing losses, using orthogonal gradient projection to consolidate multiple concepts. Experiments on SD v1.5, SDXL, and Flux 1.0 across object, explicit-content, and artistic-style unlearning show that AVCE reduces attack success rates by 5.07x and improves auditing scores by 3.84x over the strongest baseline, while preserving competitive generation quality.
Preference alignment has become a standard practice for text-to-image diffusion models. Direct Preference Optimization (DPO) simplifies this process by eliminating explicit reward modeling. Its diffusion variant, Diffusion-DPO, has become a widely adopted baseline. Diffusion-DPO essentially encourages the likelihood of preferred samples while suppressing dispreferred ones. In this paper, we revisit DPO-style alignment methods for diffusion models from the perspective of the manifold hypothesis. Under this view, natural images concentrate near a low-dimensional manifold embedded in the high-dimensional ambient space, whereas DPO directly optimizes preference distributions in the full space without accounting for this geometric structure. This creates a mismatch in the optimization dynamics: it suppresses geometry-preserving tangential updates, while insufficiently restricting hazardous normal-direction updates. This mismatch gradually degrades image quality and diversity. To address this issue, we propose Anisotropic Geometry-Aware Preference Optimization (APO), which replaces the uniform Euclidean treatment of prediction errors with a geometry-aware anisotropic metric derived from the reference model. Concretely, APO adaptively strengthens regularization in directions where the reference denoising function is highly sensitive, while relaxing constraints in directions that permit safe semantic adjustment. This recalibrates preference optimization according to the local manifold geometry, and maintains the original manifold structure. Experiments show that APO achieves strong performance and an average win rate exceeding 60% against various existing alignment methods across diverse benchmarks. It requires significantly fewer training steps than prior methods, and preserves generation diversity throughout training.
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Preference alignment has become a standard practice for text-to-image diffusion models. Direct Preference Optimization (DPO) simplifies this process by eliminating explicit reward modeling. Its diffusion variant, Diffusion-DPO, has become a widely adopted baseline. Diffusion-DPO essentially encourages the likelihood of preferred samples while suppressing dispreferred ones. In this paper, we revisit DPO-style alignment methods for diffusion models from the perspective of the manifold hypothesis. Under this view, natural images concentrate near a low-dimensional manifold embedded in the high-dimensional ambient space, whereas DPO directly optimizes preference distributions in the full space without accounting for this geometric structure. This creates a mismatch in the optimization dynamics: it suppresses geometry-preserving tangential updates, while insufficiently restricting hazardous normal-direction updates. This mismatch gradually degrades image quality and diversity. To address this issue, we propose Anisotropic Geometry-Aware Preference Optimization (APO), which replaces the uniform Euclidean treatment of prediction errors with a geometry-aware anisotropic metric derived from the reference model. Concretely, APO adaptively strengthens regularization in directions where the reference denoising function is highly sensitive, while relaxing constraints in directions that permit safe semantic adjustment. This recalibrates preference optimization according to the local manifold geometry, and maintains the original manifold structure. Experiments show that APO achieves strong performance and an average win rate exceeding 60% against various existing alignment methods across diverse benchmarks. It requires significantly fewer training steps than prior methods, and preserves generation diversity throughout training.
作者Muhammad Atif Butt, Paweł Skierś, Joost Van De Weijer, Kamil Deja
Mechanistic interpretability often relies on the Linear Representation Hypothesis (LRH), which assumes that high-level concepts are encoded as linear directions in activation space. Yet a natural visual concept does not necessarily require a linear visual transition: between sunny and stormy lies an intermediate weather state such as a sky with a few white clouds, not simply a weaker storm; between a caterpillar and a butterfly, the progression is not a caterpillar with continuously growing wings. This raises the question of whether such true intermediate states are also represented nonlinearly by the model. Indeed, when we prompt text-to-image models directly for intermediate attributes, their activations rarely fall along the straight direction connecting the endpoints. Therefore, we propose KANSteer, which models concept traversal as a curve passing through its intermediate states. Seeking a representation that is both simple and interpretable, we propose to use Kolmogorov-Arnold Networks (KANs), which provide a one-dimensional coordinate whose learned functions define the trajectory. This allows the steering direction to vary along the concept while preserving an interpretable representation. Across several concepts and text-to-image diffusion transformers, we find that their activation trajectories substantially deviate from straight lines, and that KANSteer provide a closer fit and smoother traversal of intermediate attributes than linear steering.
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Mechanistic interpretability often relies on the Linear Representation Hypothesis (LRH), which assumes that high-level concepts are encoded as linear directions in activation space. Yet a natural visual concept does not necessarily require a linear visual transition: between sunny and stormy lies an intermediate weather state such as a sky with a few white clouds, not simply a weaker storm; between a caterpillar and a butterfly, the progression is not a caterpillar with continuously growing wings. This raises the question of whether such true intermediate states are also represented nonlinearly by the model. Indeed, when we prompt text-to-image models directly for intermediate attributes, their activations rarely fall along the straight direction connecting the endpoints. Therefore, we propose KANSteer, which models concept traversal as a curve passing through its intermediate states. Seeking a representation that is both simple and interpretable, we propose to use Kolmogorov-Arnold Networks (KANs), which provide a one-dimensional coordinate whose learned functions define the trajectory. This allows the steering direction to vary along the concept while preserving an interpretable representation. Across several concepts and text-to-image diffusion transformers, we find that their activation trajectories substantially deviate from straight lines, and that KANSteer provide a closer fit and smoother traversal of intermediate attributes than linear steering.
作者Pranav M R, Manuel Cherep, Pattie Maes, Nikhil Singh
AI assistants receive requests that leave out information needed for a good outcome, for example about users' preferences or goals. They must then either speculate or ask for more information before proceeding. We reconceptualize this as a value-of-information problem: the assistant should acquire information whose absence causes the greatest avoidable loss in user utility. This is rarely known ex ante; rather, assistants must predict it in order to optimally allocate limited user interactions. We instantiate this problem in image generation and derive a reinforcement learning framework using multi-turn simulated users to maximize utility recovery under uncertainty. In a preregistered study with 456 interactive sessions across 76 human participants, this helped users significantly better match reference images with significantly fewer questions, less total interaction time, and lower cost. This points toward a simple and scalable framework for training language model assistants to better disambiguate user intent by asking more informative questions.
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AI assistants receive requests that leave out information needed for a good outcome, for example about users' preferences or goals. They must then either speculate or ask for more information before proceeding. We reconceptualize this as a value-of-information problem: the assistant should acquire information whose absence causes the greatest avoidable loss in user utility. This is rarely known ex ante; rather, assistants must predict it in order to optimally allocate limited user interactions. We instantiate this problem in image generation and derive a reinforcement learning framework using multi-turn simulated users to maximize utility recovery under uncertainty. In a preregistered study with 456 interactive sessions across 76 human participants, this helped users significantly better match reference images with significantly fewer questions, less total interaction time, and lower cost. This points toward a simple and scalable framework for training language model assistants to better disambiguate user intent by asking more informative questions.
作者Andreu Matoses Gimenez, Andrei-Carlo Papuc, Chris Pek, Javier Alonso-Mora
Latent world models enable robots to plan by predicting the consequences of actions. Planning long tasks with control-rate actions requires many prediction steps, which enlarges the search space and accumulates error. Skill-level actions shorten these sequences, but a symbolic skill vocabulary requires domain knowledge and labeled demonstrations. We construct skill-level actions from the inputs of a flow-matching policy trained on demonstrations segmented into complete skills. The policy maps a noise seed and an observation, optionally with a code or label, to a complete skill execution, so one execution is one world-model transition. On this mechanism we propose four action abstractions with increasing task knowledge: a compressed seed, two discrete codes learned from the demonstrations, and a symbolic label. We evaluate them with a common world-model training procedure and planning framework on simulated block rearrangement tasks that require up to 14 sequential skills. The symbolic label succeeds in over 90% of the tasks that require up to six skills and degrades beyond. Without any label, an object-centric learned code matches it on single-skill tasks and retains half to three quarters of its success on tasks of two to five skills. Ablations attribute much of the label's advantage to its planner knowing which actions are applicable, rather than to the label itself. Beyond six skills the search, not the world model, limits success. Project page: https://andreumatoses.github.io/research/flow-skill-wm
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Latent world models enable robots to plan by predicting the consequences of actions. Planning long tasks with control-rate actions requires many prediction steps, which enlarges the search space and accumulates error. Skill-level actions shorten these sequences, but a symbolic skill vocabulary requires domain knowledge and labeled demonstrations. We construct skill-level actions from the inputs of a flow-matching policy trained on demonstrations segmented into complete skills. The policy maps a noise seed and an observation, optionally with a code or label, to a complete skill execution, so one execution is one world-model transition. On this mechanism we propose four action abstractions with increasing task knowledge: a compressed seed, two discrete codes learned from the demonstrations, and a symbolic label. We evaluate them with a common world-model training procedure and planning framework on simulated block rearrangement tasks that require up to 14 sequential skills. The symbolic label succeeds in over 90% of the tasks that require up to six skills and degrades beyond. Without any label, an object-centric learned code matches it on single-skill tasks and retains half to three quarters of its success on tasks of two to five skills. Ablations attribute much of the label's advantage to its planner knowing which actions are applicable, rather than to the label itself. Beyond six skills the search, not the world model, limits success. Project page: https://andreumatoses.github.io/research/flow-skill-wm
作者Tinghe Zhang, Chunyu Liu, Yu Leon Liu, Zerui Zhao, Jiaheng Chen, Yucheng Xiao, Jiaxing Li, Yunlong Wang, Alex Lamb
Joint-embedding predictive architectures (JEPAs) for world modeling train an encoder so a predictor maps a current embedding and action to the next frame's embedding, always from a single rendered frame. This has a structural blind spot: a renderer without motion blur draws a scene from configuration alone, so a single-frame embedding carries no velocity information, for any encoder, including the official released LeWM weights. We confirm this on official checkpoints across four real benchmarks (PushT, Reacher, Cube, TwoRoom): every linear velocity probe sits at or below chance while position probes reach R^2 about 0.95. We introduce RateIdent, a three-stage diagnostic protocol, and TI-JEPA, a lightweight fix splitting the latent into a pose code and an explicit finite-difference motion code, predicted jointly. Across three physically grounded environments, TI-JEPA gives a significant, seed-robust gain on a stop-at-goal planning task over a matched-memory baseline, e.g. 55% lower final distance on Pendulum (p=3.2x10^-10) and 64% on CartPole (p=5.1x10^-15). We reproduce this at official ViT-Tiny plus AdaLN-transformer scale, then push the same recipe onto real dm_control Reacher photographs trained from scratch, where TI-JEPA's branch separation exceeds the memory-having baseline's by roughly 38x, the paper's largest margin. Against a same-footprint recurrent RSSM-style predictor, TI-JEPA matches or beats its rollout accuracy on two of three environments, stays separately probeable for pose and motion, and wins outright on the most coupled one. A checkable formal argument and six evaluated environments show single-frame targets are the wrong object to predict when velocity matters, and a small, interpretable structural change fixes it with no privileged supervision. Code, checkpoints, and the project page are linked below the title.
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Joint-embedding predictive architectures (JEPAs) for world modeling train an encoder so a predictor maps a current embedding and action to the next frame's embedding, always from a single rendered frame. This has a structural blind spot: a renderer without motion blur draws a scene from configuration alone, so a single-frame embedding carries no velocity information, for any encoder, including the official released LeWM weights. We confirm this on official checkpoints across four real benchmarks (PushT, Reacher, Cube, TwoRoom): every linear velocity probe sits at or below chance while position probes reach R^2 about 0.95. We introduce RateIdent, a three-stage diagnostic protocol, and TI-JEPA, a lightweight fix splitting the latent into a pose code and an explicit finite-difference motion code, predicted jointly. Across three physically grounded environments, TI-JEPA gives a significant, seed-robust gain on a stop-at-goal planning task over a matched-memory baseline, e.g. 55% lower final distance on Pendulum (p=3.2x10^-10) and 64% on CartPole (p=5.1x10^-15). We reproduce this at official ViT-Tiny plus AdaLN-transformer scale, then push the same recipe onto real dm_control Reacher photographs trained from scratch, where TI-JEPA's branch separation exceeds the memory-having baseline's by roughly 38x, the paper's largest margin. Against a same-footprint recurrent RSSM-style predictor, TI-JEPA matches or beats its rollout accuracy on two of three environments, stays separately probeable for pose and motion, and wins outright on the most coupled one. A checkable formal argument and six evaluated environments show single-frame targets are the wrong object to predict when velocity matters, and a small, interpretable structural change fixes it with no privileged supervision. Code, checkpoints, and the project page are linked below the title.
Patient world models are increasingly proposed for longitudinal prediction, intervention-aware reasoning, and clinical-trial simulation. Causal or clinical intervention validity is distinct from predictive generalization and reliability; before making stronger claims, the underlying predictive state should generalize across patients, survive realistic shifts and missing observations, and expose failure through meaningful reliability signals. We evaluate these prerequisites in a deliberately narrow setting: short-horizon digital-biomarker forecasting from PhysioNet GaitPDB, comprising 165 participants, 306 recordings, and 51,129 context-future pairs. Using persistence, ridge, MLP, GRU, Transformer, and a compact JEPA-style predictor, we build an evaluation ladder that progressively removes raw temporal overlap, same-recording familiarity, and same-patient familiarity before testing unseen-patient generalization. For GRU, NMSE rises from 0.1227 under random-window splitting to 0.1393 after eliminating raw train-test overlap and to 0.1961 under patient holdout. Among 54 participants with repeated recordings, exposure to a different recording from the same patient improves GRU NMSE from 0.2177 to 0.1556, while a recording-excluded identity hypothesis is not supported at the participant level. Under participant-held-out evaluation, MLP and Transformer are statistically indistinguishable. Study shift, a four-times-longer prediction gap, and partial observation further degrade performance; under 50% temporal masking, Transformer NMSE rises to 0.611 while MC-dropout predictive variance falls. We do not claim a longitudinal or intervention-aware simulator. Instead, the results support a prerequisite evaluation stack of patient separation, repeated-measure controls, shift, missingness, and uncertainty validation before stronger patient-world-model claims are trusted.
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Patient world models are increasingly proposed for longitudinal prediction, intervention-aware reasoning, and clinical-trial simulation. Causal or clinical intervention validity is distinct from predictive generalization and reliability; before making stronger claims, the underlying predictive state should generalize across patients, survive realistic shifts and missing observations, and expose failure through meaningful reliability signals. We evaluate these prerequisites in a deliberately narrow setting: short-horizon digital-biomarker forecasting from PhysioNet GaitPDB, comprising 165 participants, 306 recordings, and 51,129 context-future pairs. Using persistence, ridge, MLP, GRU, Transformer, and a compact JEPA-style predictor, we build an evaluation ladder that progressively removes raw temporal overlap, same-recording familiarity, and same-patient familiarity before testing unseen-patient generalization. For GRU, NMSE rises from 0.1227 under random-window splitting to 0.1393 after eliminating raw train-test overlap and to 0.1961 under patient holdout. Among 54 participants with repeated recordings, exposure to a different recording from the same patient improves GRU NMSE from 0.2177 to 0.1556, while a recording-excluded identity hypothesis is not supported at the participant level. Under participant-held-out evaluation, MLP and Transformer are statistically indistinguishable. Study shift, a four-times-longer prediction gap, and partial observation further degrade performance; under 50% temporal masking, Transformer NMSE rises to 0.611 while MC-dropout predictive variance falls. We do not claim a longitudinal or intervention-aware simulator. Instead, the results support a prerequisite evaluation stack of patient separation, repeated-measure controls, shift, missingness, and uncertainty validation before stronger patient-world-model claims are trusted.
Fine-grained image editing requires more than producing a visually plausible result: an editor must execute the requested attribute change precisely while leaving everything else intact. However, existing benchmarks leave a critical gap between realism and verifiability: benchmarks built on realistic images typically rely on human or vision--language model judgments, while deterministic evaluation has largely focused on synthetic shape canvases, with application-oriented extensions primarily limited to charts. This makes it difficult to determine precisely how much of a requested edit was executed, where unintended changes occurred, and whether small differences between models reflect genuine editing capability or evaluator uncertainty. To bridge this gap, we present VeriEdit-Bench, a benchmark for fine-grained, instruction-faithful image editing across realistic structured assets with deterministic, four-axis evaluation. Its 1,740 cases are compiled from the source code of 153 Scalable Vector Graphics (SVG) graphics, charts, web interfaces, and presentation slides. Controlled source-code edits preserve the original visual context while yielding exact target images, pixel-level edit masks, and explicit edit specifications, enabling reproducible scoring along four axes: edit fidelity, preservation, localization, and magnitude. Evaluating eleven editors, we find that even the strongest model remains far from full credit; rankings for the same recoloring operation reverse between charts and SVG graphics; and outputs with similar pixel-accuracy profiles can still differ substantially in localization and change magnitude. This decomposition yields graded, verifiable feedback and exposes model-specific capability and failure profiles that holistic scores or evaluator-dependent judgments may obscure.
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Fine-grained image editing requires more than producing a visually plausible result: an editor must execute the requested attribute change precisely while leaving everything else intact. However, existing benchmarks leave a critical gap between realism and verifiability: benchmarks built on realistic images typically rely on human or vision--language model judgments, while deterministic evaluation has largely focused on synthetic shape canvases, with application-oriented extensions primarily limited to charts. This makes it difficult to determine precisely how much of a requested edit was executed, where unintended changes occurred, and whether small differences between models reflect genuine editing capability or evaluator uncertainty. To bridge this gap, we present VeriEdit-Bench, a benchmark for fine-grained, instruction-faithful image editing across realistic structured assets with deterministic, four-axis evaluation. Its 1,740 cases are compiled from the source code of 153 Scalable Vector Graphics (SVG) graphics, charts, web interfaces, and presentation slides. Controlled source-code edits preserve the original visual context while yielding exact target images, pixel-level edit masks, and explicit edit specifications, enabling reproducible scoring along four axes: edit fidelity, preservation, localization, and magnitude. Evaluating eleven editors, we find that even the strongest model remains far from full credit; rankings for the same recoloring operation reverse between charts and SVG graphics; and outputs with similar pixel-accuracy profiles can still differ substantially in localization and change magnitude. This decomposition yields graded, verifiable feedback and exposes model-specific capability and failure profiles that holistic scores or evaluator-dependent judgments may obscure.
Reward-guided image editing at test time seeks to improve a specified reward while preserving source content and visual plausibility. Many existing approaches optimize candidates through pretrained generation processes, making repeated adjustment depend on costly large-model execution and, in some cases, backbone backpropagation. We develop a theoretical framework that jointly accounts for reward, source preservation, and pretrained-prior preferences, allowing the desired output distribution to be specified separately from the dynamics used to realize it. Based on this framework, we introduce FASTER, which trains a small network for each source and objective to perform inexpensive editing, while pretrained and reward models provide feedback on candidate outputs. By reusing each candidate and its feedback across multiple small-network updates, FASTER reduces repeated sampling and supervision queries without placing the pretrained generative backbone inside the inner optimization loop. On SD3, FASTER leads all four target metrics and several validation metrics among the evaluated methods. Compared with the evaluated baseline that optimizes controls along pretrained generation trajectories, FASTER achieves editing-time speedups of up to \({6.91\times}\) on Stable Diffusion 3 and \({24.14\times}\) on Stable Diffusion 1.5.
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Reward-guided image editing at test time seeks to improve a specified reward while preserving source content and visual plausibility. Many existing approaches optimize candidates through pretrained generation processes, making repeated adjustment depend on costly large-model execution and, in some cases, backbone backpropagation. We develop a theoretical framework that jointly accounts for reward, source preservation, and pretrained-prior preferences, allowing the desired output distribution to be specified separately from the dynamics used to realize it. Based on this framework, we introduce FASTER, which trains a small network for each source and objective to perform inexpensive editing, while pretrained and reward models provide feedback on candidate outputs. By reusing each candidate and its feedback across multiple small-network updates, FASTER reduces repeated sampling and supervision queries without placing the pretrained generative backbone inside the inner optimization loop. On SD3, FASTER leads all four target metrics and several validation metrics among the evaluated methods. Compared with the evaluated baseline that optimizes controls along pretrained generation trajectories, FASTER achieves editing-time speedups of up to \({6.91\times}\) on Stable Diffusion 3 and \({24.14\times}\) on Stable Diffusion 1.5.
Recent advances in generative world models have increased interest in digital models that reproduce both the appearance of real objects and their response to physical interaction. Three-dimensional reconstruction techniques, including 3D Gaussian Splatting, capture detailed surface geometry and appearance from images and videos. However, extending these representations beyond plausible animation to mechanically interpretable models for constitutive behavior, boundary conditions, and inverse parameter identification remains less explored. In this work, a differentiable Lagrangian-coupled 3DGS-smoothed particle hydrodynamics (SPH) model is proposed for forward simulation and inverse analysis of deformable solids. The observed object is first reconstructed from multi-view calibrated visual dataset as a 3DGS rendering model. An envelope-based procedure then generates an independent SPH support for the solid-mechanics model, avoiding the direct use of rendering primitives as mechanical particles. A reference-configuration Lagrangian transfer maps SPH deformation to Gaussian positions and covariances, thereby coupling the physical model and the image observation model while preserving a differentiable computational path. The SPH formulation supports linear elastic, hyperelastic, and Kelvin--Voigt viscoelastic responses, together with fixed, free, and Robin-type boundary conditions. Numerical studies validate the SPH response against finite-element results, assess accuracy and efficiency against a conventional model using Gaussian centers as surface SPH particles, and demonstrate forward simulations on beam, bridge, and liver-shaped examples. Inverse analyses further estimate constitutive and boundary parameters from rendered deformation observations, including noisy cases, demonstrating the feasibility of the proposed model for mechanics-based parameter identification from image data.
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Recent advances in generative world models have increased interest in digital models that reproduce both the appearance of real objects and their response to physical interaction. Three-dimensional reconstruction techniques, including 3D Gaussian Splatting, capture detailed surface geometry and appearance from images and videos. However, extending these representations beyond plausible animation to mechanically interpretable models for constitutive behavior, boundary conditions, and inverse parameter identification remains less explored. In this work, a differentiable Lagrangian-coupled 3DGS-smoothed particle hydrodynamics (SPH) model is proposed for forward simulation and inverse analysis of deformable solids. The observed object is first reconstructed from multi-view calibrated visual dataset as a 3DGS rendering model. An envelope-based procedure then generates an independent SPH support for the solid-mechanics model, avoiding the direct use of rendering primitives as mechanical particles. A reference-configuration Lagrangian transfer maps SPH deformation to Gaussian positions and covariances, thereby coupling the physical model and the image observation model while preserving a differentiable computational path. The SPH formulation supports linear elastic, hyperelastic, and Kelvin--Voigt viscoelastic responses, together with fixed, free, and Robin-type boundary conditions. Numerical studies validate the SPH response against finite-element results, assess accuracy and efficiency against a conventional model using Gaussian centers as surface SPH particles, and demonstrate forward simulations on beam, bridge, and liver-shaped examples. Inverse analyses further estimate constitutive and boundary parameters from rendered deformation observations, including noisy cases, demonstrating the feasibility of the proposed model for mechanics-based parameter identification from image data.
Modern TTS systems increasingly generate synthetic speech at scale for diverse users. This setting calls for content-level provenance that can verify the origin of released speech and attribute it to the requesting user, which generative watermarking can support by embedding multi-bit identifiers directly into synthesized speech. Once released, however, speech may undergo heterogeneous learned transformations during distribution and editing, with reconstruction objectives that can preserve speech utility while affecting watermark recoverability differently. We find that no single watermark carrier remains consistently reliable across reconstruction models, as its survival depends jointly on the embedded structure, reconstruction mechanism, and observation representation. To this end, we propose Thrive, a multi-bit generative speech watermarking framework for modern autoregressive TTS, covering both discrete-token and continuous-representation generation under reconstruction attacks. Specifically, Rise synchronizes watermark injection into intermediate representations with its continued integration into subsequent generation, while Care combines waveform and spectral experts using bit-wise reliability selection. Experiments on both autoregressive paradigms show that Thrive preserves synthesis fidelity, achieves 87.6% average recovery accuracy under reconstruction attacks, and supports source attribution over candidate sets of up to 10,000 identities.
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Modern TTS systems increasingly generate synthetic speech at scale for diverse users. This setting calls for content-level provenance that can verify the origin of released speech and attribute it to the requesting user, which generative watermarking can support by embedding multi-bit identifiers directly into synthesized speech. Once released, however, speech may undergo heterogeneous learned transformations during distribution and editing, with reconstruction objectives that can preserve speech utility while affecting watermark recoverability differently. We find that no single watermark carrier remains consistently reliable across reconstruction models, as its survival depends jointly on the embedded structure, reconstruction mechanism, and observation representation. To this end, we propose Thrive, a multi-bit generative speech watermarking framework for modern autoregressive TTS, covering both discrete-token and continuous-representation generation under reconstruction attacks. Specifically, Rise synchronizes watermark injection into intermediate representations with its continued integration into subsequent generation, while Care combines waveform and spectral experts using bit-wise reliability selection. Experiments on both autoregressive paradigms show that Thrive preserves synthesis fidelity, achieves 87.6% average recovery accuracy under reconstruction attacks, and supports source attribution over candidate sets of up to 10,000 identities.
作者Ramil Khafizov, Ilya Statsenko, Ruslan Rakhimov, Artem Komarichev, Peter Wonka, Evgeny Burnaev
Sparse-view novel view synthesis is a central problem in 3D content creation, but diffusion-based approaches remain limited by iterative denoising, making multi-view generation expensive at inference time. We introduce NAMVIS, a diffusion-free framework that reformulates multi-view image synthesis as geometry-conditioned next-scale autoregression. Instead of generating target views through repeated denoising, NAMVIS predicts discrete visual tokens through a small number of coarse-to-fine scale steps, while sampling all tokens within each scale and across target views in parallel. To anchor this generation process to explicit camera geometry, we propose Multi-scale Projective Pose Encoding, which injects source and target camera transformations into both target-view self-attention and source-to-target cross-attention at every resolution. NAMVIS further combines global conditioning with dense geometry-aware cross-attention, enabling the model to preserve source-view appearance while maintaining target-view consistency. Across Objaverse, GSO, and OmniObject3D, NAMVIS outperforms diffusion-based baselines in PSNR, SSIM, and LPIPS, while running over 3 times faster than the evaluated diffusion baselines under the same evaluation setting. These results suggest that geometry-conditioned next-scale autoregression is a promising and efficient alternative to diffusion for sparse-view multi-view synthesis. Additional qualitative results, videos, and resources are available at https://corl-team.github.io/namvis/
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Sparse-view novel view synthesis is a central problem in 3D content creation, but diffusion-based approaches remain limited by iterative denoising, making multi-view generation expensive at inference time. We introduce NAMVIS, a diffusion-free framework that reformulates multi-view image synthesis as geometry-conditioned next-scale autoregression. Instead of generating target views through repeated denoising, NAMVIS predicts discrete visual tokens through a small number of coarse-to-fine scale steps, while sampling all tokens within each scale and across target views in parallel. To anchor this generation process to explicit camera geometry, we propose Multi-scale Projective Pose Encoding, which injects source and target camera transformations into both target-view self-attention and source-to-target cross-attention at every resolution. NAMVIS further combines global conditioning with dense geometry-aware cross-attention, enabling the model to preserve source-view appearance while maintaining target-view consistency. Across Objaverse, GSO, and OmniObject3D, NAMVIS outperforms diffusion-based baselines in PSNR, SSIM, and LPIPS, while running over 3 times faster than the evaluated diffusion baselines under the same evaluation setting. These results suggest that geometry-conditioned next-scale autoregression is a promising and efficient alternative to diffusion for sparse-view multi-view synthesis. Additional qualitative results, videos, and resources are available at https://corl-team.github.io/namvis/
作者Vasily Zadorozhnyy, Can Goksen, Kazuhito Koishida, Dung Tran
In recent years, flow-matching models have produced significant improvements in zero-shot text-to-speech synthesis. Conditioned on an audio prompt and text, these models learn a velocity field and generate speech by iteratively solving an ODE. During inference, the solver evolves a single state spanning both the prompt and the region to be generated, although only the generated region is ultimately retained. The discarded prompt state, however, still matters; its intermediate values influence generation through the velocity field that couples the two regions. As sampling continues, this state can drift away from the prescribed conditional path, introducing a discrepancy into subsequent generation updates. Unlike the unknown generated trajectory, the prompt path is available in closed form from the reference audio and the initial noise. We exploit this observation with Prompt-Consistency Inference (PCI), a training-free rule that restores the prompt block to its analytic value before each velocity evaluation, while leaving the generated block unchanged. PCI improves speaker similarity and intelligibility across the evaluated flow-matching TTS backbones without additional network evaluations. Our ablation studies further show that PCI keeps post-step prompt discrepancies smaller and that corrections covering the later sampling stages recover much of the observed similarity gain.
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In recent years, flow-matching models have produced significant improvements in zero-shot text-to-speech synthesis. Conditioned on an audio prompt and text, these models learn a velocity field and generate speech by iteratively solving an ODE. During inference, the solver evolves a single state spanning both the prompt and the region to be generated, although only the generated region is ultimately retained. The discarded prompt state, however, still matters; its intermediate values influence generation through the velocity field that couples the two regions. As sampling continues, this state can drift away from the prescribed conditional path, introducing a discrepancy into subsequent generation updates. Unlike the unknown generated trajectory, the prompt path is available in closed form from the reference audio and the initial noise. We exploit this observation with Prompt-Consistency Inference (PCI), a training-free rule that restores the prompt block to its analytic value before each velocity evaluation, while leaving the generated block unchanged. PCI improves speaker similarity and intelligibility across the evaluated flow-matching TTS backbones without additional network evaluations. Our ablation studies further show that PCI keeps post-step prompt discrepancies smaller and that corrections covering the later sampling stages recover much of the observed similarity gain.
Text-driven human motion generation has advanced substantially, yet most methods assume instructions are available before synthesis. Interactive applications require responding to new instructions while continuing ongoing actions, such as answering a phone while walking. Existing approaches address streaming generation or simultaneous composition without explicitly combining streaming instruction arrival with independently timed, overlapping actions. We introduce streaming multi-track timeline control and propose TimelineControl to incorporate new instructions alongside ongoing actions. Interval-aware conditioning preserves instruction timing, while causal part-structured representations and part-aware denoising coordinate concurrent actions across body regions. We also construct TimelineMotion, a dataset with overlapping instruction intervals and body-part annotations. Experiments on TimelineMotion and MTT demonstrate improved semantic alignment and temporal adherence over evaluated streaming baselines, including models retrained on the same data. Ablations and human evaluations validate our design, complemented by spatial conditioning and humanoid execution demonstrations. Our code, data and models will become publicly available.
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Text-driven human motion generation has advanced substantially, yet most methods assume instructions are available before synthesis. Interactive applications require responding to new instructions while continuing ongoing actions, such as answering a phone while walking. Existing approaches address streaming generation or simultaneous composition without explicitly combining streaming instruction arrival with independently timed, overlapping actions. We introduce streaming multi-track timeline control and propose TimelineControl to incorporate new instructions alongside ongoing actions. Interval-aware conditioning preserves instruction timing, while causal part-structured representations and part-aware denoising coordinate concurrent actions across body regions. We also construct TimelineMotion, a dataset with overlapping instruction intervals and body-part annotations. Experiments on TimelineMotion and MTT demonstrate improved semantic alignment and temporal adherence over evaluated streaming baselines, including models retrained on the same data. Ablations and human evaluations validate our design, complemented by spatial conditioning and humanoid execution demonstrations. Our code, data and models will become publicly available.
Limited training data diversity constrains generative modeling of 3D human bodies: conservative models remain close to observed examples, whereas exploratory models often violate basic body proportions. We introduce a verifier-guided augmentation framework that uses global and mode-local PCA to generate inexpensive candidates, screens them using correspondence-derived skeletal proportions and body-part geometry, and retrains a diffusion model on accepted candidates. Elastic registration provides both the modal structure used by distributed PCA and the dense anatomical correspondence needed for scalable screening without per-candidate body-model fitting. A blinded human study supports the verifier as a conservative gatekeeper, favoring verifier-accepted over rejected outputs. We evaluate full-pool verifier acceptance separately from the coverage and departure of accepted samples and combine them through EAUC. On 4,498 registered DFAUST surfaces, distributed-PCA augmentation achieves 86.32% acceptance, the highest CP-AUC (0.871), and the highest EAUC (0.752), improving EAUC by 32% over real-only and self-augmented diffusion. These results show that mode-local, verifier-guided proposals broaden diffusion generation while maintaining high agreement with calibrated body measurements.
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Limited training data diversity constrains generative modeling of 3D human bodies: conservative models remain close to observed examples, whereas exploratory models often violate basic body proportions. We introduce a verifier-guided augmentation framework that uses global and mode-local PCA to generate inexpensive candidates, screens them using correspondence-derived skeletal proportions and body-part geometry, and retrains a diffusion model on accepted candidates. Elastic registration provides both the modal structure used by distributed PCA and the dense anatomical correspondence needed for scalable screening without per-candidate body-model fitting. A blinded human study supports the verifier as a conservative gatekeeper, favoring verifier-accepted over rejected outputs. We evaluate full-pool verifier acceptance separately from the coverage and departure of accepted samples and combine them through EAUC. On 4,498 registered DFAUST surfaces, distributed-PCA augmentation achieves 86.32% acceptance, the highest CP-AUC (0.871), and the highest EAUC (0.752), improving EAUC by 32% over real-only and self-augmented diffusion. These results show that mode-local, verifier-guided proposals broaden diffusion generation while maintaining high agreement with calibrated body measurements.
作者Haiyang Ying, Allen Tu, Jiaye Wu, Tom Goldstein, Matthias Zwicker
Generating a boundary representation (B-rep) conditioned on a single image requires faithful reconstruction of geometry, valid topology, and support for complex shapes. We present UniBRep, a geometry-first framework that adapts a pretrained image-to-3D model to generate a feature mesh as a unified intermediate representation. Its surface provides a geometric scaffold, while spatially aligned learned features encode face-separation cues for topology recovery. Dual decoder branches generate the geometry and face-separation features; a geometry- and feature-guided construction pipeline then fits parametric surfaces, recovers boundary curves and connectivity, and assembles an explicit B-rep using a CAD kernel. Recovering topology from mesh regions avoids predefined architectural face-count limits, allowing face count to scale with shape complexity. On the standard DeepCAD benchmark, UniBRep produces valid B-reps for 80.49% of inputs and reduces face Chamfer distance from 0.1096 to 0.0345 relative to CADDreamer. In a matched comparison, UniBRep also outperforms the HoLa public demo across all reported metrics. Further evaluations demonstrate scalability to high-complexity shapes beyond the standard 30-face range, generalization to objects outside the CAD training distribution, and qualitative transfer to real photographs.
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Generating a boundary representation (B-rep) conditioned on a single image requires faithful reconstruction of geometry, valid topology, and support for complex shapes. We present UniBRep, a geometry-first framework that adapts a pretrained image-to-3D model to generate a feature mesh as a unified intermediate representation. Its surface provides a geometric scaffold, while spatially aligned learned features encode face-separation cues for topology recovery. Dual decoder branches generate the geometry and face-separation features; a geometry- and feature-guided construction pipeline then fits parametric surfaces, recovers boundary curves and connectivity, and assembles an explicit B-rep using a CAD kernel. Recovering topology from mesh regions avoids predefined architectural face-count limits, allowing face count to scale with shape complexity. On the standard DeepCAD benchmark, UniBRep produces valid B-reps for 80.49% of inputs and reduces face Chamfer distance from 0.1096 to 0.0345 relative to CADDreamer. In a matched comparison, UniBRep also outperforms the HoLa public demo across all reported metrics. Further evaluations demonstrate scalability to high-complexity shapes beyond the standard 30-face range, generalization to objects outside the CAD training distribution, and qualitative transfer to real photographs.
作者Rhythm Syed, Jean Mercat, Sedrick Keh, Kushal Arora, Paarth Shah, Aykut Onol, Mengchao Zhang, Tony Dear
Vision-language-action models (VLAs) inherit strong semantic grounding from pretrained vision-language backbones but are typically optimized for predicting actions rather than future observations. They can see and act, but they do not imagine the future before acting. World action models (WAMs) built on video diffusion backbones can imagine but treat language as frozen conditioning on a continuous latent space. Unified models bring these modalities into one architecture, but they either decode autoregressively, one token at a time, or keep video continuous with an auxiliary action head. In this work, we present SUAVE, a Single vocabulary Unified Action-Video modEl in which a masked diffusion transformer generates video and actions conditioned on language, with all three modalities represented as discrete tokens in a shared sequence. Choosing which tokens to mask at inference turns the same network into a world model, a robot policy, or a video-action model. For action-free co-training, the action positions of unlabeled video are filled with mask tokens and excluded from the loss. Simulation and real-world experiments demonstrate two findings. First, a single SUAVE model predicts long-horizon video and acts as a policy, competitive with dedicated world models and specialized action policies on static and dynamic manipulation tasks. On a real robot, our model generates subgoal images and an action chunk spanning one second of motion in 1,030 ms on an RTX 5090 GPU, sustaining closed-loop control at 2.5 actions per second. Second, pretraining on robot video and co-training on human video substantially improves policy performance and zero-shot robustness to distribution shift. Together, these results show that masked diffusion is a practical and versatile foundation for unified video-action modeling.
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Vision-language-action models (VLAs) inherit strong semantic grounding from pretrained vision-language backbones but are typically optimized for predicting actions rather than future observations. They can see and act, but they do not imagine the future before acting. World action models (WAMs) built on video diffusion backbones can imagine but treat language as frozen conditioning on a continuous latent space. Unified models bring these modalities into one architecture, but they either decode autoregressively, one token at a time, or keep video continuous with an auxiliary action head. In this work, we present SUAVE, a Single vocabulary Unified Action-Video modEl in which a masked diffusion transformer generates video and actions conditioned on language, with all three modalities represented as discrete tokens in a shared sequence. Choosing which tokens to mask at inference turns the same network into a world model, a robot policy, or a video-action model. For action-free co-training, the action positions of unlabeled video are filled with mask tokens and excluded from the loss. Simulation and real-world experiments demonstrate two findings. First, a single SUAVE model predicts long-horizon video and acts as a policy, competitive with dedicated world models and specialized action policies on static and dynamic manipulation tasks. On a real robot, our model generates subgoal images and an action chunk spanning one second of motion in 1,030 ms on an RTX 5090 GPU, sustaining closed-loop control at 2.5 actions per second. Second, pretraining on robot video and co-training on human video substantially improves policy performance and zero-shot robustness to distribution shift. Together, these results show that masked diffusion is a practical and versatile foundation for unified video-action modeling.
作者Feiran Wang, Bin Duan, Junyi Wu, Gaowen Liu, Yan Yan
Video world models aim to preserve scene structure and predict how dynamic objects evolve beyond visual observations. We present Kepler4D, a framework for future video generation through explicit 4D scene state evolution. Given a monocular video, Kepler4D constructs a shared 3D representation of background geometry, object motion histories, coarse spatial supports, and semantic context. Chain-of-Motion summarizes observed motion and uses a vision-language model to select structured speed and heading decisions and decide whether to bound object-center height from below. A deterministic rollout converts these decisions into future object trajectories for inspection and editing before synthesis. We render the evolving proxies into geometric controls for a pretrained video generator, separating coarse object motion from the synthesis of appearance and articulation. Experiments on real-world videos demonstrate that Kepler4D enables controllable object motion and plausible future rollout while preserving scene consistency.
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Video world models aim to preserve scene structure and predict how dynamic objects evolve beyond visual observations. We present Kepler4D, a framework for future video generation through explicit 4D scene state evolution. Given a monocular video, Kepler4D constructs a shared 3D representation of background geometry, object motion histories, coarse spatial supports, and semantic context. Chain-of-Motion summarizes observed motion and uses a vision-language model to select structured speed and heading decisions and decide whether to bound object-center height from below. A deterministic rollout converts these decisions into future object trajectories for inspection and editing before synthesis. We render the evolving proxies into geometric controls for a pretrained video generator, separating coarse object motion from the synthesis of appearance and articulation. Experiments on real-world videos demonstrate that Kepler4D enables controllable object motion and plausible future rollout while preserving scene consistency.
作者Yuchen Li, Kaiyuan Deng, Chaoran Feng, Zhenyu Tang, Li Yuan
Text-to-video (T2V) diffusion models can reproduce copyrighted, violent, or explicit content, which motivates concept erasure: removing designated concepts from a pretrained model while preserving its behavior on everything else. Existing T2V erasure methods leave two problems open. Their frame-agnostic suppression can leave isolated frames in which an erased concept resurfaces, a frame-reactivation gap that clip-level averages obscure; and they are usually evaluated with one target concept or category at a time. We propose Frame-Aware Diffusion Erasure (FADE), a multi-concept video unlearning framework. FADE first applies a joint closed-form key/value edit that suppresses all target concepts, then trains per-concept frame-aware low-rank adapters whose strength is gated by the frame index and the denoising timestep to remove residual per-frame leakage. Each adapter is trained with the other targets' prompts as hard negatives, which keeps the concept-specific components of different adapters well separated, and a similarity-based soft router combines the adapters according to the prompt. With 16 concepts (objects, artistic styles, and nudity) erased from a single Wan2.1-T2V-1.3B backbone, FADE reduces the residual accuracy on the object benchmark to 4.9%, against 15.5% for the strongest of eight baselines, while keeping the VBench average within 0.9% of the unedited model. The ranking is unchanged under a VLM judge and a blinded human study, and the advantage over the strongest baseline carries over to prompts that combine several erased concepts, to 30 simultaneously erased celebrity identities, and to Wan2.1-T2V-14B, CogVideoX-2B, and HunyuanVideo-1.5.
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Text-to-video (T2V) diffusion models can reproduce copyrighted, violent, or explicit content, which motivates concept erasure: removing designated concepts from a pretrained model while preserving its behavior on everything else. Existing T2V erasure methods leave two problems open. Their frame-agnostic suppression can leave isolated frames in which an erased concept resurfaces, a frame-reactivation gap that clip-level averages obscure; and they are usually evaluated with one target concept or category at a time. We propose Frame-Aware Diffusion Erasure (FADE), a multi-concept video unlearning framework. FADE first applies a joint closed-form key/value edit that suppresses all target concepts, then trains per-concept frame-aware low-rank adapters whose strength is gated by the frame index and the denoising timestep to remove residual per-frame leakage. Each adapter is trained with the other targets' prompts as hard negatives, which keeps the concept-specific components of different adapters well separated, and a similarity-based soft router combines the adapters according to the prompt. With 16 concepts (objects, artistic styles, and nudity) erased from a single Wan2.1-T2V-1.3B backbone, FADE reduces the residual accuracy on the object benchmark to 4.9%, against 15.5% for the strongest of eight baselines, while keeping the VBench average within 0.9% of the unedited model. The ranking is unchanged under a VLM judge and a blinded human study, and the advantage over the strongest baseline carries over to prompts that combine several erased concepts, to 30 simultaneously erased celebrity identities, and to Wan2.1-T2V-14B, CogVideoX-2B, and HunyuanVideo-1.5.
作者Boming Miao, Tao Zhang, Netanel Raviv, Murat Kantarcioglu, Bradley A. Malin, Yevgeniy Vorobeychik
Synthetic data are increasingly used as an alternative to sharing sensitive records. However, synthetic data generation does not guarantee privacy, as diffusion models trained or adapted on sensitive data remain susceptible to reconstruction attacks. Moreover, while approaches that use differential privacy (DP), such as DP-SGD, achieve provably private diffusion model training, the repeated gradient clipping and noise injection they require result in significant utility loss. An important limitation of DP-based privacy is that, although it has a provable relationship to reconstruction privacy (RP), that relationship is indirect. RP is defined in terms of limiting how much an adversary's posterior distribution over sensitive data differs from the prior, whereas DP provides guarantees by bounding the sensitivity of outputs to changes in individual records. This indirection is an important source of the utility loss. To address this, we propose a PAC-private diffusion model adaptation to achieve reconstruction privacy. Since PAC-privacy is defined directly with respect to posterior advantage over the prior, it directly implicates RP. To obtain scalable PAC privatization in high dimensions, we first learn a compact data-dependent diffusion model component using LoRA or Textual Inversion, and then calibrate anisotropic Gaussian noise from the covariance of repeated mechanism outputs. Unlike DP-SGD, our method perturbs the learned component only once after optimization, thereby avoiding privacy composition across gradient updates. We evaluate the framework on few-shot concept personalization and full-dataset image synthesis, and show that the proposed approach better preserves subject identity, generation quality, and downstream classification accuracy than DP while achieving the same reconstruction privacy.
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Synthetic data are increasingly used as an alternative to sharing sensitive records. However, synthetic data generation does not guarantee privacy, as diffusion models trained or adapted on sensitive data remain susceptible to reconstruction attacks. Moreover, while approaches that use differential privacy (DP), such as DP-SGD, achieve provably private diffusion model training, the repeated gradient clipping and noise injection they require result in significant utility loss. An important limitation of DP-based privacy is that, although it has a provable relationship to reconstruction privacy (RP), that relationship is indirect. RP is defined in terms of limiting how much an adversary's posterior distribution over sensitive data differs from the prior, whereas DP provides guarantees by bounding the sensitivity of outputs to changes in individual records. This indirection is an important source of the utility loss. To address this, we propose a PAC-private diffusion model adaptation to achieve reconstruction privacy. Since PAC-privacy is defined directly with respect to posterior advantage over the prior, it directly implicates RP. To obtain scalable PAC privatization in high dimensions, we first learn a compact data-dependent diffusion model component using LoRA or Textual Inversion, and then calibrate anisotropic Gaussian noise from the covariance of repeated mechanism outputs. Unlike DP-SGD, our method perturbs the learned component only once after optimization, thereby avoiding privacy composition across gradient updates. We evaluate the framework on few-shot concept personalization and full-dataset image synthesis, and show that the proposed approach better preserves subject identity, generation quality, and downstream classification accuracy than DP while achieving the same reconstruction privacy.
作者Boyuan Hou, Xiaoge Cao, Chaofan Zhang, Shuo Wang, Shaowei Cui
Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts. To serve these applications, they must generate future image sequences that respond faithfully to robot actions and preserve the dynamics of robot-object interactions over long horizons. However, existing world models typically predict the entire next latent state and often fail to capture subtle changes induced by robot actions. Such omissions can produce physically implausible outcomes, including object interpenetration and excessive deformation. To address this limitation, we propose DeltaWorld, a physically consistent interactive world simulator for robotic manipulation. Our method introduces the Delta Latent Transition Model (Delta-LTM), which predicts action-induced latent feature changes and adds them to the current latent state to obtain the next state, rather than predicting the next latent state directly. To mitigate object interpenetration and excessive deformation in predicted future frames, Interaction-aware Latent Alignment is introduced to construct counterfactual interaction regions and supervise interaction-related latent changes. DeltaWorld is evaluated on the IWS manipulation benchmark and a self-collected cross-robot dataset covering multiple robot embodiments and manipulation tasks. On the cross-robot dataset, DeltaWorld reduces FVD by 46.6% and LPIPS by 31.1% relative to the IWS baseline. These results highlight the potential of DeltaWorld for long-horizon action-conditioned video prediction in robotic manipulation.
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Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts. To serve these applications, they must generate future image sequences that respond faithfully to robot actions and preserve the dynamics of robot-object interactions over long horizons. However, existing world models typically predict the entire next latent state and often fail to capture subtle changes induced by robot actions. Such omissions can produce physically implausible outcomes, including object interpenetration and excessive deformation. To address this limitation, we propose DeltaWorld, a physically consistent interactive world simulator for robotic manipulation. Our method introduces the Delta Latent Transition Model (Delta-LTM), which predicts action-induced latent feature changes and adds them to the current latent state to obtain the next state, rather than predicting the next latent state directly. To mitigate object interpenetration and excessive deformation in predicted future frames, Interaction-aware Latent Alignment is introduced to construct counterfactual interaction regions and supervise interaction-related latent changes. DeltaWorld is evaluated on the IWS manipulation benchmark and a self-collected cross-robot dataset covering multiple robot embodiments and manipulation tasks. On the cross-robot dataset, DeltaWorld reduces FVD by 46.6% and LPIPS by 31.1% relative to the IWS baseline. These results highlight the potential of DeltaWorld for long-horizon action-conditioned video prediction in robotic manipulation.
作者Keerthi Kaashyap, Dennis Anthony, Akshay Krishnan, Nhi Ngoc Nguyen, Jeremy Collins, James Hays, Shreyas Kousik, Animesh Garg
This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: spatially expressive decoders that dilute representational capabilities of the scene encoder, and low-level pixel-space targets that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. https://snap-nvs.github.io
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This paper examines the role of Novel View Synthesis (NVS) in geometric representation learning. In principle, NVS should reason about 3D scene structure, thereby enabling transferable multi-view geometric representations. Yet, existing encoder-based NVS methods yield poor representations. This is not because of a lack of supervisory signal, but rather due to inconspicuous architectural choices: spatially expressive decoders that dilute representational capabilities of the scene encoder, and low-level pixel-space targets that hinder feature learning. We present SNAP, a self-supervised encoder-decoder transformer that addresses both through a pose-conditioned local decoder and a latent-space reconstruction objective. SNAP is task agnostic, and we show that it is competitive with special-purpose geometry-supervised methods. SNAP also performs competitively against self-supervised representations across five tasks: visual localization, pose estimation, point correspondence, depth estimation, and robot manipulation. Remarkably, SNAP's patch features exhibit emergent viewpoint invariance that approaches heavily supervised models despite lower compute and data budgets. Under camera shifts where standard 2D representations collapse, SNAP degrades more gracefully, revealing that restricting decoder expressivity actively prevents the suppression of transferable geometric structure. https://snap-nvs.github.io
Communication in shared space interweaves verbal and non-verbal signals, and pointing gestures anchor language to the environment: "put the cup on that one" is uninterpretable without the gesture that fixes the referent. Yet no common framework exists for evaluating whether generated gestures indicate their intended referent; distributional metrics reward a gesture aimed at the wrong object as long as it looks natural. We introduce a benchmark for spatially grounded gesture generation, comprising ~2K pointing-annotated clips from naturalistic VR dialogue with ground-truth 3D referents, a task in which systems must decide when, how and where to point within conversational speech, and a protocol that separates temporal alignment, spatial grounding and perceived naturalness. We also provide a flow-matching baseline, MM-Conv-Flow. Evaluating it alongside an independent retrieval-based system and captured human motion, we find that geometric grounding can exceed that of human pointing without any gain in perceived naturalness, showing that referential gesture quality must be measured along separate dimensions.
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Communication in shared space interweaves verbal and non-verbal signals, and pointing gestures anchor language to the environment: "put the cup on that one" is uninterpretable without the gesture that fixes the referent. Yet no common framework exists for evaluating whether generated gestures indicate their intended referent; distributional metrics reward a gesture aimed at the wrong object as long as it looks natural. We introduce a benchmark for spatially grounded gesture generation, comprising ~2K pointing-annotated clips from naturalistic VR dialogue with ground-truth 3D referents, a task in which systems must decide when, how and where to point within conversational speech, and a protocol that separates temporal alignment, spatial grounding and perceived naturalness. We also provide a flow-matching baseline, MM-Conv-Flow. Evaluating it alongside an independent retrieval-based system and captured human motion, we find that geometric grounding can exceed that of human pointing without any gain in perceived naturalness, showing that referential gesture quality must be measured along separate dimensions.
Joint embedding predictive architectures (JEPAs) predict future latent representations without reconstructing observations, enabling world models to focus on high-level semantic dynamics. However, a JEPA can preserve high dimensional visual information while discarding information about the physical consequences of actions. We call this failure mode causal dynamics information collapse and propose action-grounded vision-invariance latent (AVL) to prevent this collapse. We first use the executed action as an auxiliary dynamics anchor that encourages the model to preserve dynamics information, and then use a vision-invariance pathway which aligns perturbed and clean latent predictions without discarding dynamics information, forcing the model to fully understand and utilize causal dynamics information. We validate AVL on four robotic control tasks (TwoRoom, PushT, OGBench Cube, and Reacher), showing that it substantially improves success rates under visual perturbations while preserving clean-environment performance. We further evaluate physical consequence alignment, clean-noisy dynamics consistency, and the causal effect of targeted transition subspace erasure. Collectively, these results indicate that dynamic information causally relevant to planning is preserved from collapse under AVL.
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Joint embedding predictive architectures (JEPAs) predict future latent representations without reconstructing observations, enabling world models to focus on high-level semantic dynamics. However, a JEPA can preserve high dimensional visual information while discarding information about the physical consequences of actions. We call this failure mode causal dynamics information collapse and propose action-grounded vision-invariance latent (AVL) to prevent this collapse. We first use the executed action as an auxiliary dynamics anchor that encourages the model to preserve dynamics information, and then use a vision-invariance pathway which aligns perturbed and clean latent predictions without discarding dynamics information, forcing the model to fully understand and utilize causal dynamics information. We validate AVL on four robotic control tasks (TwoRoom, PushT, OGBench Cube, and Reacher), showing that it substantially improves success rates under visual perturbations while preserving clean-environment performance. We further evaluate physical consequence alignment, clean-noisy dynamics consistency, and the causal effect of targeted transition subspace erasure. Collectively, these results indicate that dynamic information causally relevant to planning is preserved from collapse under AVL.