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多模态生成与编辑

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多模态生成与编辑

cs.CV

No Place to Hide: Benchmarking Video Hallucination with Background-Controlled Pairs

作者Haojian Huang, Harold Haodong Chen, Meng Luo, Junjia Du, Shanqing Xu, Ziheng Chen, Yanxiang Huang, Yinchuan Li, Ying-Cong Chen

展开完整摘要收起摘要

We introduce VidPair-Halluc, a new benchmark for evaluating video hallucination in large video models (LVMs) under rigorous and controlled conditions. Unlike previous benchmarks that primarily rely on text-based perturbations or adversarial questions while neglecting the consistency of visual backgrounds, VidPair-Halluc features video pairs with highly similar backgrounds but distinctly different foreground semantics, enabling precise attribution of model errors to genuine hallucination rather than background variation. The benchmark is constructed through PairFlow, a pipeline that leverages recent advances in text-to-image and video generation to systematically compose stories, generate coherent video clips, and assemble them into adversarial pairs. Covering both spatial and temporal reasoning across ten semantic aspects, VidPair-Halluc comprises 1K high-quality adversarial video pairs and 11K spatio-temporal QA pairs with control over background and foreground variations. Evaluations on mainstream LVMs show persistent difficulty with robust fine-grained video understanding in adversarial settings, and code and data are available at the https://jethrojames.github.io/VidPair-Halluc/.

ARXIV 2606.31933 ↗
cs.RO

DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation

作者Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang

展开完整摘要收起摘要

Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.

ARXIV 2606.32028 ↗
cs.CV

World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration

作者Ye Chen, Xuanhong Chen, Yupeng Zhu, Liming Tan, Zhewen Wan, Yuxuan Xiong, Tielong Wang, Jinfan Liu, Wuze Zhang, Xiongzhen Zhang, Feifei Li, Xianglin Luo, Zhehan Zhao, Zhifan Zhang, Laisheng Kou, Zhujing Liang, Yugang Chen, Muchun Chen, Xu Miao, Yijing Zhang, Xiaojie Sheng, Qiang Hu, Jialiang Chen, Weimin Zhang, Wenjun Zhang, Bingbing Ni

展开完整摘要收起摘要

The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render — the structured physical narrative — from how to render — the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.

ARXIV 2606.31946 ↗
cs.CV

No Prompt, No Leaks: A Robust Generative Steganography Framework via Prompt-Free Diffusion

作者Jingwen Cai, Fen Xiao, Shuhua Deng, Xieping Gao

展开完整摘要收起摘要

Generative image steganography synthesizes stego images directly from secret information to achieve inherent security advantages. Latent Diffusion Models (LDMs) have recently emerged as a fundamental image steganography framework that modulates secret latent representations with text prompts. Limited by the inflexibility of text prompts, these methods still struggle to generate high-quality stego images and accurately recover secret images. In this work, we propose a prompt-free diffusion image steganography framework that integrates style semantic priors to control more robust and reliable stego image generation. Specifically, a Cascaded Affine Coupling Module (CACM) establishes a bijective, deterministic mapping between a secret image and its latent representation. Then, style semantics are integrated into the diffusion process to control latent representation and ensure visual imperceptibility in the generated stego images. To mitigate trajectory deviations stemming from the unconditioned reverse process, a predictor-corrector mechanism is introduced to iteratively refine the generation trajectory via feedback from the current and predicted next states. Extensive experimental results show that the proposed method achieves competitive performance compared to state-of-the-art methods in terms of security, secret image reconstruction accuracy and controllability.

ARXIV 2606.31427 ↗
cs.CV

GEAR: Guided End-to-End AutoRegression for Image Synthesis

作者Bin Lin, Zheyuan Liu, Chenguo Lin, Sixiang Chen, Yunyang Ge, Yunlong Lin, Jianwei Zhang, Miles Yang, Zhao Zhong, Liefeng Bo, Li Yuan

展开完整摘要收起摘要

Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict more easily. This shifts the alignment burden from the tokenizer to the AR: the tokenizer's own features become less DINOv2-like while the AR's become more so, the opposite of diffusion-side recipes that make the latent itself semantic. GEAR speeds up ImageNet gFID convergence by up to 10x relative to the strong LlamaGen-REPA baseline, learns markedly better patch-level and spatially-coherent features, and generalizes across quantizers (VQVAE, LFQ, IBQ) and to text-to-image generation.

ARXIV 2606.32039 ↗
cs.CV

Histogram-constrained Image Generation

作者Haoming Liu, Yuanhe Guo, Yijia Cao, Shenji Wan, Hongyi Wen

展开完整摘要收起摘要

Diffusion models have emerged as a dominant paradigm in generative modeling, enabling high-fidelity sampling from complex data distributions. Despite impressive capabilities, controlling diffusion models to produce outputs aligned with user intent remains an open challenge, especially when balancing global coherence with local precision. Existing control mechanisms vary in the granularity of their conditioning signals. For example, textual prompts guide generation globally through high-level semantics, while ControlNet-like approaches secure precise local structure via dense conditions. In this work, we introduce Histogram-constrained Image Generation (HIG), a novel control mechanism that falls into the middle ground of control granularity. Our framework enforces user-specified distributional constraints (e.g., color histograms or latent token distributions) during the generation process with exact precision. We model such control as an optimal transport (OT) problem and apply explicit guidance transformations during sampling, thereby driving the diffusion trajectory to align with the desired histogram. We demonstrate the versatility of HIG across diverse applications, including constrained generation via color/latent histograms and high-capacity information embedding through histogram-level encoding. Our findings underscore the promise of distributional control, a flexible and interpretable control scheme that is fully compatible with existing control mechanisms, diversifying the hybrid strategies for controllable image generation. Our project page is available at: https://maps-research.github.io/hig/.

ARXIV 2606.31683 ↗
cs.LG

Introduction to Stochastic Differential Equations for Generative Machine Learning: A Variational Perspective

作者Ole Winther, Paul Jeha, Sander Dieleman, Andriy Mnih, Manfred Opper, Andrea Dittadi

展开完整摘要收起摘要

The use of ordinary and stochastic differential equations has led to substantial progress in generative machine learning with applications to, for example, image, video and biomolecule generation. This paper provides a self-contained and informal introduction to the differential equations, the probabilistic framework for using them in generative modeling and the Fokker--Planck equation that governs the temporal evolution of the marginal distribution of the stochastic variables of the differential equations. The variational lower bound on the log-likelihood (the evidence lower bound, ELBO) is derived and used as a general starting point for a discussion of diffusion models, score matching, and flow matching. All of these approaches may be viewed as specific parameterizations of the most general variational approach. A one-dimensional density modeling problem is used as a simple example to compare different parameterizations.

ARXIV 2606.31576 ↗
cs.CV

DataEvolver: Self-Evolving Multi-Agent Data Construction for Text-Rich Image Generation

作者Siyu Yan, Yizhen Gao, Yilin Wang, Dongxing Mao, Alex Jinpeng Wang

展开完整摘要收起摘要

Text-rich image generation is one of the most challenging settings in image generation, since models must simultaneously produce visually realistic images and render legible, semantically aligned, and layout-consistent text. Existing data pipelines usually follow a static crawl-filter-freeze paradigm. They collect candidate samples, filter them once, and freeze the accepted data for training. However, rejected samples are usually discarded, although they often contain useful failure signals such as OCR errors and semantic mismatches. As a result, later construction rounds may repeat the same failure modes. To address these limitations, we propose DataEvolver, a self-evolving multi-agent framework for text-rich image data construction. DataEvolver treats data construction as feedback-driven construction policy evolution. A Retriever collects candidate samples, a Verifier assigns quality scores and rejection causes, a Critic summarizes round-level feedback into semantic feedback, and a Generator completes under-covered regions through targeted synthesis. The updated feedback memory then guides the next construction round. Experiments on text-rich image generation benchmarks show that DataEvolver produces more useful training data than fixed-dataset baselines under matched data budgets. At the 0.75M scale on PixArt-alpha, DataEvolver improves OCR-F1 over the strongest baseline by 85.3 percent on TextScenesHQ and 35.3 percent on LongTextBench. The improvements are consistent across both evaluated benchmarks and also transfer to Show-o2, indicating that the benefit of DataEvolver is not tied to a single downstream generator. These results suggest that rejected samples can provide actionable feedback for improving text-rich image data construction.

ARXIV 2606.31537 ↗
cs.RO

MIRTH: Mutual-Information Reasoning with Temporal Hubs for Vision-Language-Action Agents

作者Hao Sun, Yu Song, Shiyu Teng, Ziwei Niu, Yen-Wei Chen

展开完整摘要收起摘要

VLA models have emerged as a powerful paradigm for transferring semantic knowledge from web-scale data to physical robotic control. However, current single-frame architectures suffer from intrinsic limitations: temporal myopia that discards historical dynamics, reasoning gaps between high-level instructions and low-level motor commands, and inference inefficiency due to autoregressive scalar decoding. In this work, we propose MIRTH, a unified framework designed to address these challenges. MIRTH augments a pretrained VLA backbone with three key innovations: (1) dual-scale temporal memory hubs that compress long-term scene evolution and short-term motion trends into compact embeddings; (2) latent reasoning tokens optimized via a mutual-information objective carving out a semantic plan space to align multimodal context with action trajectories; and (3) a parallel action decoding scheme that replaces autoregressive generation with vector-wise prediction to maximize control throughput. Extensive evaluations on the LIBERO simulation benchmark and a real-world LeRobot platform demonstrate that MIRTH achieves state-of-the-art performance and exhibiting emergent error recovery capabilities. The codes and collected datasets are released at http://github.com/kiva12138/mirth.

ARXIV 2606.31167 ↗
cs.DC

Omni-Flow: A Unified Workflow Orchestration and Distributed KV Cache Sharing Framework for Multimodal Inference

作者Bin Xiao, Jingfu Dong, Changran Wang, Yitian Chen, Xiaoyu Zhao, Yuqi Peng, Jianping Lin, Yuchen Xie

展开完整摘要收起摘要

As large language model (LLM) inference evolves from text-only to multimodal paradigms, inference systems face three challenges: (1) flexible orchestration of multimodal workflows, where heterogeneous computing units exhibit complex dependencies and concurrent control; (2) efficient transmission of massive intermediate data across processes and nodes, with tensors flowing at high speed among heterogeneous roles; and (3) efficient sharing of KV caches and model weights across roles to eliminate redundant GPU memory. Existing solutions deploy LLMs and diffusion models independently, lacking a system-level abstraction for multimodal pipelines; this scatters orchestration logic, tightly couples transmission paths to specific models, and incurs high cost to integrate new models. To address these challenges, we present Omni-Flow, a distributed scheduling framework for multimodal inference through a three-layer abstraction. The Control Flow layer defines workflows via a Python DSL, orchestrating heterogeneous units into a unified dataflow graph that supports static DAGs and dynamic routing, with built-in service discovery and diverse load-balancing strategies. The Data Flow layer provides a distributed KV cache abstraction beyond prefill/decode separation, unifying allocation and enabling direct cross-role transmission across a three-tier paged storage hierarchy (GPU/CPU/SSD) over zero-copy, low-latency channels. The Compute Flow layer supports complex multimodal prefix matching for KV reuse across multi-turn dialogues, and takes over KV cache and sampling logic via a unified SGLang interface, letting diffusion models directly reuse the LLM forward path under unified parallel semantics. We demonstrate that Omni-Flow supports diverse heterogeneous scenarios with a consistent programming model, including omni-modal dialogue (LongCat-Next) and complex image generation pipelines (HunyuanImage-3).

ARXIV 2606.31093 ↗
cs.CV

ADAPT: Attention Dynamics Alignment with Preference Tuning for Faithful MLLMs

作者Zhiyuan Yao, Zheren Fu, Zhixiao Zheng, Jiajun Li, Yi Tu, Zhendong Mao

展开完整摘要收起摘要

Multimodal Large Language Models (MLLMs) are critically hampered by hallucination, generating content inconsistent with the provided image. In this paper, we identify an internal signature of hallucination: progressive degradation of text-to-image cross-attention during generation, leading to specific failure patterns like unfocused or biased attention. Existing mitigation strategies are largely outcome-driven and do not explicitly target this failure mode. To address this problem, we propose ADAPT (Attention Dynamics Alignment with Preference Tuning), an attention-based framework that intervenes directly on text-to-image cross-attention dynamics. We propose ADAPT with three key contributions: a cross-attention visual anchor refined from early decoding to provide stable spatial grounding, an attention-supervised inference mechanism that detects and corrects attention drift online, and a Visual Attention Guidance DPO that aligns preferences toward visually grounded responses. Experiments show that each component of ADAPT contributes to hallucination reduction, and the full framework achieves new best results across multiple hallucination benchmarks, reducing hallucination rates by 40%-60% across mainstream backbones while preserving general multimodal capabilities. Our work provides an attention-based perspective on mitigating hallucinations by exploring the model's internal text-to-image cross-attention behaviors. Code is available at https://github.com/yao-ustc/ADAPT

ARXIV 2606.31054 ↗
cs.CV

AVTok: 1D Unified Tokenization for Holistic Audio-Video Generation

作者Kien T. Pham, I Chieh Chen, Qifeng Chen, Long Chen

展开完整摘要收起摘要

Audio-video generation has recently gained unprecedented research attention, aiming to synthesize high-quality sounding video content with fine-grained synchronization and semantic alignment between the auditory and visual components. The preceding methods predominantly adopt a dual-branch design with separate tokenization and generation modules per modality, neglecting the representation gap while necessitating intensive computational resources for proper training. Inspired by recent advancements in one-dimensional visual tokenization, we present AVTok, a novel unified tokenizer designated for holistic audio-video generation. AVTok features a dual-stream transformer-based architecture with shared encoder-decoder and modal-specific learnable queries to efficiently and effectively encode an audio-video pair into a compact one-dimensional latent representation with a unified codebook. To cope with the heterogeneous information imbalance that hinders AVTok from exploiting aligned audio-visual information, we devise a hierarchical training strategy to progressively realize reconstruction capabilities for each modality. Extensive experiments demonstrate that AVTok excels both in audio-video reconstruction and when integrated into downstream pipelines for audio-to-video, video-to-audio, and class-conditional joint audio-video generation. AVTok paves the way for the challenge of joint audio-video tokenization and provides a potential direction to build unified large multimodal models for audio-video generation.

ARXIV 2606.30811 ↗
cs.LG

Quality-Aware Modulation for Diffusion Transformers

作者Luke Budny, Yuhong Guo, Kevin Cheung

展开完整摘要收起摘要

Modern text-to-image diffusion models, such as diffusion transformers (DiT), rely on timestep or prompt embeddings to modulate the strength of the denoising process in each timestep. While this modulation communicates the current noise level, it does not provide any quality-aware information, which can lead to generated images that are unaligned, visually inconsistent, and lacking in fidelity. In this paper, we propose the Quality Representation Module (QRM), a lightweight transformer module that learns a quality-aware representation based on existing model inputs, and produces a set of vectors $M_{qrm}$. These vectors adjust the adaptive LayerNorm modulation within the DiT transformer blocks, thereby injecting a quality-sensitive signal into the denoising parameters. The QRM introduces no significant changes to the sampling schedule or diffusion backbone. Experiments include ablations on QRM training losses and architectures, as well as empirical results demonstrating consistent image quality improvements over baseline DiT-based models.

ARXIV 2606.30934 ↗
cs.CV

SyncCache: Exploiting Asymmetric Dynamics for Fast Audio-Driven Portrait Animation

作者Juncheng Ma, Yuxuan Du, Yanan Sun, Zhening Xing, Changlin Li, Zhenyu Tang, Bo Li, Peng-Tao Jiang, Li Yuan, Daquan Zhou, Yonghong Tian

展开完整摘要收起摘要

Diffusion Transformers (DiTs) have significantly advanced audio-driven portrait animation, but their high computational cost leads to substantial inference latency. Although training-free diffusion caching accelerates inference significant, existing methods are primarily developed for text-conditioned generation and overlook the spatial and modality imbalances inherent in audio-driven portrait animation. In this paper, we propose SyncCache, a training-free caching acceleration method tailored for DiT-based portrait animation that explicitly exploits asymmetric dynamics. Specifically, high-frequency dynamics driven by audio conditions and concentrated in human regions are more challenging and critical to cache and reuse than the low-frequency visual background in portrait animation. First, we introduce Spatially-Asymmetric Probing to prioritize error sensitivity in dynamic human region. Second, through Modality-Decoupled Caching, we bypass heavy DiT block by reusing stable inter-block residuals, while continuously recomputing lightweight audio blocks to preserve precise lip synchronization. Furthermore, we introduce a cache ratio to control cache capacity and formulate memory-adaptive cache selection as an offline dynamic programming problem without online overhead. Extensive experiments demonstrate that SyncCache achieves superior speed-quality trade-offs, delivering up to 4.12x acceleration on HunyuanVideo-Avatar and 3.75x on Wan-S2V with near-lossless visual fidelity and precise audio alignment.

ARXIV 2606.30849 ↗
cs.CV

Orca: The World is in Your Mind

作者Yihao Wang, Yuheng Ji, Mingyu Cao, Yanqing Shen, Runze Xiao, Huaihai Lyu, Senwei Xie, Euan Liu, Klara Tian, Tianfeng Long, Yichi Zhang, Zhengliang Cai, Ruike Chen, Jifan Zhao, Ruochuan Shi, Zihan Tang, Jing Lyu, Wenxing Tan, Ningbo Zhang, Yangtao Hu, Yuming Gao, Xiansheng Chen, Junkai Zhao, Congsheng Xu, Boan Zhu, Ziqi Wang, Yupu Feng, Qiongqiong Zhang, Yingli Zhao, Yulong Ao, Shaoxuan Xie, You Liu, Guocai Yao, Leiduo Zhang, Xiaodan Liu, Yunyan Zhang, Yance Jiao, Xinyan Yang, Jiaxing Wei, Xu Liu, Tengfei Pan, Shaokai Nie, Chunlei Men, Sen Cui, Xiaojie Jin, Hongyang Li, Jianlan Luo, Yao Mu, Yunchao Wei, Jun Yan, Hang Zhao, Xiaolong Zheng, Jiaming Li, Yonghua Lin, Tiejun Huang, Zhongyuan Wang, Pengwei Wang

展开完整摘要收起摘要

We introduce Orca, an initial instantiation of a general world foundation model. Orca learns a unified world latent space from multimodal world signals and exposes it through multimodal readout interfaces. Rather than optimizing isolated next-token, next-frame, or next-action prediction, we are centered on Next-State-Prediction modeling, offering a unified state-transition modeling route toward understanding, predicting, and acting upon the world. Orca learns through two complementary paradigms: unconscious learning captures dense natural state transitions from continuous videos, and conscious learning models sparse meaningful state transitions by language-described events and VQA supervision. For pre-training, we construct a large-scale world-learning inventory data, including 125K hours of video data and 160M event annotations. After pre-training, Orca learns a unified world latent space. To examine whether the learned latent supports downstream, we evaluate it by three representative downstream readouts: text generation, image prediction, and embodied action generation. Orca's backbone is frozen, and only the lightweight modality-specific decoders are trainable. Experiments show the scalability of the proposed paradigm and verify that stronger world latent enables stronger downstream readouts. Orca outperforms similar-sized specialized baselines. These results show that Orca, as a general world foundation model, presents a promising approach to understanding, predicting, and acting upon the world. Finally, we discuss the current limitations, aiming to provide useful insights and inspiration for the community.

ARXIV 2606.30534 ↗
cs.CV

UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image

作者Mohamed el Amine Boudjoghra, Ivan Laptev, Angela Dai

展开完整摘要收起摘要

Articulated 3D objects are essential for interactive environments in embodied AI, robotics, and virtual reality, but reconstructing their structure and motion from sparse observations remains challenging. Existing approaches remain largely constrained by lack of supervised data or lack the priors needed to reliably recover articulation, hidden geometry, and internal object structure. We present the first debate-driven agentic approach to articulated 3D object reconstruction from text or image inputs that both grounds articulation reasoning in concrete motion and exposes the occluded geometry revealed under articulation. High-level agents reason about object semantics and motion using knowledge from vision-language and video models, while low-level agents estimate articulation parameters and interaction points; together, they engage in a two-round structured debate that first exploits global--local disagreement and then grounds the agents in freely generated video. The same video prior, conditioned on the agreed articulation, then drives each part through its motion to expose occluded interiors and geometry that cannot be inferred from a single static view. By combining agentic reasoning with a video generative prior, our approach jointly infers articulation and reconstructs complete 3D articulated objects, producing high-fidelity geometry, internal structure, and motion-consistent states beyond directly observed surfaces.

ARXIV 2606.30608 ↗
cs.CV

FFAvatar: Feed-Forward 4D Head Avatar Reconstruction from Sparse Portrait Images

作者Jianjiang Yao, Ke Xian, Renxiang Dai, Robert Caiming Qiu

展开完整摘要收起摘要

We present FFAvatar, a Transformer-based 3D Gaussian framework for fast construction of high-quality and animatable 4D head avatars from one or more reference portrait images. Unlike existing feed-forward approaches that require a fixed number of input views, FFAvatar supports incremental reconstruction, progressively refining the avatar representation as additional reference images become available. At the core of our method is an alternating attention mechanism that disentangles identity appearance from expression and viewpoint variations, enabling the reconstruction of a canonical 3D appearance that remains consistent across poses and facial expressions. To balance visual fidelity and computational efficiency, we introduce a sparse-to-dense learning paradigm. Coarse appearance features are first learned using sparse primitives anchored to the FLAME vertex level and are subsequently densified in the UV domain to capture fine-grained geometric and texture details. We further propose a plug-and-play motion refinement module that enables subject-specific dynamic personalization by modeling residual motion beyond parametric deformation. Extensive experiments demonstrate that FFAvatar efficiently produces high-fidelity and controllable 4D head avatars, achieving superior flexibility, driving efficiency, and identity-consistent rendering across diverse expressions and viewpoints.

ARXIV 2606.30347 ↗
cs.CV

Goku: A Million-Scale Universal Dataset and Benchmark for Instruction-Based Video Editing

作者Sen Liang, Cong Wang, Zhentao Yu, Fengbin Guan, Zhengguang Zhou, Teng Hu, Youliang Zhang, Yuan Zhou, Xin Li, Qinglin Lu, Zhibo Chen

展开完整摘要收起摘要

Existing instruction-based video editing datasets commonly focus on single-task appearance editing, failing to meet the complex creative demands of real-world scenarios. To bridge this gap, we present Goku, a large-scale dataset featuring 2 million high-quality, instruction-aligned video editing pairs, which is the first to extend task boundaries from basic appearance editing to multi-task and structural manipulations(e.g., precise control of subject movement). To tackle the data synthesis challenges inherent in these complex tasks, we design an efficient data synthesis pipeline that decomposes complex edits into controllable sub-problems and introduce a progressive filtering system for data reliability throughout the whole process. Furthermore, we explore the optimal network structures on Goku, and propose Goku-Edit. To deeply comprehend complex editing instructions, Goku-Edit leverages an MLLM as its text encoder and adopts a decoupled dual-branch design: a dedicated mask branch handles structural control, freeing the main branch for appearance rendering. A comprehensive video editing benchmark, Goku-Bench, is also proposed with 1,000 human-verified test cases and 7 novel editing-specific metrics. Evaluated on Goku-Bench, Goku-Edit obtains up to +8% improvement on other open-source models in terms of instruction following.

ARXIV 2606.30599 ↗
cs.CV

3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

作者Deyin Liu, Jicheng Xu, Lin Yuanbo Wu, Xiaowei Zhao, Xiatian Zhu, Zhe Jin, Anjan Dutta

展开完整摘要收起摘要

Human image animation, which aims to generate a video of a reference subject following a provided action sequence, has received increasing research interest. With the development of diffusion-based/flow-based video foundation models, existing animation works have began to upgrade the guidance information from 2D skeleton/pose to 3D modeling conditions. Despite achieving reasonable results, these approaches face challenges in synthesizing trajectory-controllable human motion within natural scene under changed camera views. In this work, we present a scene-adaptive human image animation framework that controls both human motion and camera trajectories within a reconstructed 3D environment for video generation. To achieve this, we first develop a ground-adaptive 3D motion retargeting approach to enable user-friendly motion trajectory control adapting to the changes of elevations of ground and orientations automatically. Then we design a viewpoint-adaptive latent fusion mechanism to inject point-cloud geometric priors through scene-visibility masking into the generative process, providing precise guidance of viewpoint changes under camera control. Experiments on two standard human image animation benchmark datasets demonstrate remarkable improvements of our method over the state of the arts in related video generation metics. Project page: https://robinhood256100.github.io/web-disp

ARXIV 2606.30514 ↗
cs.CV

UniGP: Taming Diffusion Transformer for Prior-Preserved Unified Generation and Perception

作者Qin Guo, Hao Luo, Dongxu Yue, Weixuan Jin, Xiao Fu, Fan Wang, Dan Xu

展开完整摘要收起摘要

Recent advances in diffusion models have shown impressive performance in controllable image generation and dense prediction tasks. However, existing approaches typically treat diffusion-based controllable generation and dense prediction as separate tasks, overlooking the potential benefits of jointly modeling the heterogeneous distributions. In this work, we introduce UniGP, a framework built upon MMDiT, which unifies controllable generation and dense prediction through simple joint training, without the need for complex task-specific designs or losses, while preserving the backbone's versatile priors. By learning controllable generation and prediction under different conditions, our model effectively captures the joint distribution of image-geometry pairs. UniGP is capable of versatile controllable generation, dense prediction, and joint generation. Specifically, the proposed UniGP consists of DUGP and a unified dataset training strategy. The former, following the principle of Occam's razor, uses only a copied image branch of MMDiT to model dense distributions beyond RGB, while the latter integrates heterogeneous datasets into a unified training framework to jointly model generation and perception tasks. Extensive experiments demonstrate that our unified model surpasses prior unified approaches and performs on par with specialized methods. Furthermore, we demonstrate that multi-task joint training provides complementary benefits: generative priors enrich perceptual details, while perceptual learning improves structural alignment in generation.

ARXIV 2606.30332 ↗
cs.RO

Sequential Planning via Anchored Robotic Keypoints

作者Bryce Grant, Aryeh Rothenberg, Logan Senning, Zonghe Chua, Zach Patterson, Peng Wang

展开完整摘要收起摘要

We present Sequential Planning via Anchored Robotic Keypoints, SPARK, a training-free neurosymbolic manipulation system that reaches 43.7% on six LIBERO-PRO position & task cells, more than doubling CaP-Agent0 and Vision-Language-Action (VLA) baselines. CaP-Agent0, a multi-turn code-generation agent, achieves 18.2% by re-querying an LLM at every turn, but its restart-from-scratch solution proves costly against minor policy failures. Perception is the layer that fails most under position and task changes so SPARK spends its computation there. A single Gemini call composes the plan as a typed behavior tree (BT) of composable primitives, each already containing the low-level control (motion, grasping, depth geometry) a code-generation agent would otherwise regenerate on every trial. The rest of the budget goes to perception: a second Gemini call proposes three alternative text prompts per object, SAM3 evaluates each, and we keep the prompt$\to$label pair with the most confident detection and a recovery loop then retries a failed primitive against freshly detected objects, with no new LLM call. The alternative prompts add +27.7 points on the spatial suite and +10.0 on the object suite, with the recovery loop adding +5.0 overall. SPARK runs the same primitives on three robot families (UR10e, Franka FR3, bimanual Franka) across nine unique tasks at twenty trials each, averaging 68%. Since the detector, planner, and controller modules sit behind the typed plan, they swap independently without training, and each primitive's checkable post-condition traces a failure to the corresponding module or a kinematic limit. Every trial logs a verified, labeled trajectory, so a training-free planner that already beats VLAs can supply the data those policies need without teleoperation. Project page: https://cwru-aism.github.io/spark-page/

ARXIV 2606.30613 ↗
cs.CV

EcoVideo: Entropy-Orchestrated Video Generation Paradigm in Cloud-Edge Dynamics

作者Jiayu Chen, Hengyi Zhang, Maoliang Li, Minyu Li, Zihao Zheng, Xuanzhe Liu, Guojie Luo, Xiang Chen

展开完整摘要收起摘要

DiT video generation is latency-intensive due to iterative full-frame denoising, while prior cloud-edge methods largely rely on static inter-step decoupling and cannot leverage inter-frame similarity or adapt to system dynamics. We propose EcoVideo, an entropy-orchestrated framework for dynamic inter-frame decoupling: early-stage self-attention entropy provides a training-free estimate of frame-wise information density for frame selection; a cloud large model denoises sparse high-entropy keyframes; and an edge lightweight model reconstructs the remaining frames via motion-aware interpolation with refinement for temporal stability. EcoVideo further adapts the keyframe budget and edge refinement depth to real-time bandwidth and compute availability, optimizing end-to-end latency under constraints. Experiments on representative DiT video generators show improved quality--efficiency trade-offs and up to 2.9x end-to-end speedup in low-bandwidth, compute-limited edge settings. Code is available at https://github.com/IF-LAB-PKU/EcoVideo.

ARXIV 2606.30557 ↗
cs.RO

X-Morph: Human Motion Priors for Scalable Robot Learning Across Morphologies

作者Ritwik Sharma, Shivam Sood, Arhaan Jain, Shyam Charan Kesavamoorthi, Chengyang He, Guillaume Sartoretti

展开完整摘要收起摘要

Recent progress in humanoid behavior models has been driven in large part by abundant human motion data, but comparable motion data is scarce for non-humanoid legged robots such as quadrupeds, hexapods, and quadruped manipulators. A promising alternative is to repurpose human motion across embodiments; however, direct retargeting often produces motions that are visually plausible yet physically inconsistent or difficult to track under robot dynamics. We present X-Morph, a human-motion-to-robot-behavior pipeline that converts human motion into deployable locomotion and loco-manipulation policies for diverse non-humanoid legged morphologies. A cross-morphology retargeting stage converts human motions into kinematically plausible, intent-preserving robot references, which are then tracked by a privileged RL policy and distilled into a causal student policy. We evaluate X-Morph on three morphologically distinct platforms: a quadruped, a hexapod, and a quadruped equipped with a manipulator. The resulting policies track diverse retargeted motions, generalize to unseen human motions, and support downstream use cases including video-based teleoperation, behavior-prior control, and text-conditioned motion generation. These results suggest that large-scale human motion can serve as a substrate for learning broad, reusable behavior priors beyond humanoid robots. Project page: https://maker-rat.github.io/morph/

ARXIV 2606.30290 ↗
cs.RO

Chronos: A Physics-Informed Full-History Framework for Non-Markovian Long-Horizon Manipulation

作者Yulin Zhou, Yimeng Wang, Nengyu Wang, Shaojia Xing, Shiyun Tu, Xiang Li, Jingkai Zhang, Ningbo Jiang, Yuankai Lin, Hua Yang, Xiangrui Zeng, Zhouping Yin

展开完整摘要收起摘要

General-purpose robot policies should be modeled as dynamical systems, yet many VLA and generative imitation policies still rely on present observations or short windows. This Markovian shortcut fails in memory-dependent manipulation: identical observations can demand different actions after different histories. We present Chronos, a physics-informed full-history framework for non-Markovian long-horizon manipulation. The key idea is to elevate observation history from auxiliary context to the latent state of the policy dynamics. At each physical control step, Chronos forms one state-representative token by fusing observation and proprioception, so the token sequence is aligned one-to-one with physical time. A selective state space model propagates this causal historical state, which conditions a multimodal coarse action prior through implicit maximum likelihood estimation (IMLE). This prior is then refined by a second-order Schrodinger-inspired bridge that predicts acceleration fields, yielding smoother and more physically grounded robot motion. Across 16 simulated tasks and 4 real-world experiments, Chronos is evaluated on precision insertion, general manipulation, and memory-dependent long-horizon control. On RMBench, where success requires remembering task phase, Chronos achieves 73.6% average success, outperforming Markovian VLA baseline pi0.5 by +62.4 percentage points, a 6.6x relative gain, while using 10x fewer parameters. It also surpasses the memory VLA Mem-0 by 22.8 points while using over 30x fewer parameters. In real-world dual-arm experiments using a single RGB camera, Chronos achieves 78% average success over four tasks, including 72% on the three memory-dependent tasks, whereas pi0.5 achieves 7% overall and 0% on the memory-dependent subset. These results suggest that history should not be treated as auxiliary context, but as the latent state of the manipulation policy.

ARXIV 2606.30318 ↗
cs.CV

IREU: Identity-Related Encoder-Only Unlearning for Customized Portrait Generation

作者Chaoyi Shi, Shanshan Zhang, Jian Yang

展开完整摘要收起摘要

Customized Portrait Generation (CPG) technologies have been widely used to generate high-fidelity person images given an input image indicating the identity and a text prompt indicating the required edits. Yet these methods pose significant privacy risks by spreading fake visual information. Against such risks, each public generator should be able to suppress its generation ability for a particular person when requested. Therefore, in this work we investigate the identity unlearning problem for CPG. Since there are no previous methods in this field, we propose a simple baseline that updates the image encoder by minimizing identity similarity between generated and input images for target identities to be unlearned, while maximizing it for identities to be retained. However, we find such a global perturbation in the feature space harms the fidelity of generated images for other identities to be retained. To solve this problem, we propose a novel method IREU, which first locates identity-related features in an offline manner and then only performs feature perturbations on them. The experimental results show that our proposed method IREU achieves better identity unlearning performance for target identities to be unlearned, and also keeps high fidelity for other identities to be retained. In addition, our unlearned image encoder is generalizable across different generators with the same encoder without fine-tuning, which is friendly for deployment in practice.

ARXIV 2606.29880 ↗
cs.CV

Rigel: Self-Distilled Score Adaptation for Image and Video Captioning Evaluation

作者Shuitsu Koyama, Kazuki Matsuda, Yuiga Wada, Shinnosuke Hirano, Daichi Yashima, Komei Sugiura

展开完整摘要收起摘要

Automatic evaluation of image and video captioning is essential for benchmarking multimodal systems, although standard evaluation metrics show limited alignment with human judgments. Recent approaches using large language models (LLMs), commonly referred to as LLM-as-a-Judge, have improved alignment with human judgments but still suffer from a mismatch between large-vocabulary language modeling and evaluation over a small label set. To address this, we propose Rigel, an automatic evaluation metric for image and video captioning, based on self-distilled score adaptation. The metric employs an evaluation-specific scoring head distilled from a frozen LLM, which captures judgment signals in a task-aligned space without relying on large-vocabulary token sets. We then refine the LLM backbone with human judgment data. To train Rigel, we constructed the Vid-Lepus dataset, which contains 3,338 video clips, 33,380 reference captions, and 5,637 candidate captions. Experiments on multiple benchmarks show that Rigel outperforms state-of-the-art metrics, achieving over 10-point improvements on ActivityNet-Fact in the reference-free setting.

ARXIV 2606.29997 ↗
cs.AI

FacePlex: Full-Duplex Joint Speech-Facial Motion Generation for Conversational Avatars

作者Habin Lim, Jae-Ho Lee, Hah Min Lew, Ji-Su Kang, Gyeong-Moon Park

展开完整摘要收起摘要

Natural face-to-face conversation requires real-time speech generation together with synchronized facial motion. Existing systems only partially address this problem: speech-only full-duplex models can generate speech in real time but do not produce facial motion, while audio-driven facial motion models animate a face from already available audio rather than jointly generating speech and motion online. To bridge this gap, we first formalize full-duplex joint speech-facial motion generation, where speech tokens and facial motion tokens are produced together every step. Building on this formulation, we propose FacePlex, a unified streaming framework with two key components. First, Rolling Flow Matching adapts flow matching to online motion generation by committing new motion frames at each streaming step. Second, Rolling Cross-Attention couples the streaming audio queue with the motion queue, allowing speech and facial motion to condition each other as generation progresses. Through extensive experiments, ablation studies, and a user study, we show that FacePlex enables full-duplex joint speech-facial motion generation under online streaming constraints, while achieving stronger lip-sync quality and motion fidelity than audio-driven facial motion baselines.

ARXIV 2606.30145 ↗
cs.CV

SciIR: A Large-scale Training Dataset and Benchmark for Scientific Image Reasoning Generation

作者Zhiyuan Ma, Zhengfeng Shi, Yuning An, Peize Li, Jiabao Wei, Ruijie Li, Junhao Xiao, Jianjun Li, Bowen Zhou

展开完整摘要收起摘要

While Text-to-Image (T2I) models have shown remarkable success in generating photorealistic visual content, they still struggle with the rigorous semantic alignment and logical reasoning required for scientific imagery. Inspired by Peirce's Semiotic Triad, we introduce Scientific Image Reasoning (SciIR), a comprehensive resource for training and evaluation of scientific image generation. We formalize scientific reasoning into three core dimensions: Entity Structure (Icon), Scientific Process (Index), and Scientific Law (Symbol). Specifically, to overcome the scarcity of training data in scientific image generation, we elaborately create SciIR-82k, a large-scale dataset containing over 80,000 high-quality scientific image-text pairs from cutting-edge publications. The dataset is hierarchically organized according to the semiotic dimensions and incorporates a Scientific Reasoning Chain-of-Thought (Sci-RCoT) to explicitly model underlying visual logic. For evaluation, we propose SciIR-Bench, which aligns with these three semiotic levels and employs an Atomic Checklist to convert the outcome-oriented scientific accuracy into process-oriented, verifiable, fine-grained questions. Our extensive experiments reveal significant deficiencies in current models' scientific reasoning capabilities. Furthermore, by fine-tuning on the SciIR-82k dataset, we developed the Qwen-Image-SciIR model, which achieves a substantial improvement on the SciIR-Bench, increasing the final score from 35% to 43%, laying a solid foundation for future advances in scientific image generation.

ARXIV 2606.30124 ↗
cs.CV

DCGrasp: Distance-aware Controllable Grasp Generation

作者Hiroyasu Akada, Jesús Pérez, Emre Aksan, Vasileios Choutas, Cristian Romero, Alberto Garcia-Garcia, Vladislav Golyanik, Christian Theobalt, Thabo Beeler

展开完整摘要收起摘要

Generating 3D hand-object interactions is essential for applications in robotics, XR, and synthetic data generation, where flexible controllability and strong generalization to diverse object geometries are required. However, existing methods rarely satisfy these requirements, limiting their practical applicability. We present DCGrasp, a distance-aware controllable grasp generation system built on a novel grasp energy term. This term computes Distance Profile, a signed distance from each hand vertex to the nearest object point, coupled with distance-aware weighting, effectively capturing the semantically similar hand-object interaction in near-contact regions while remaining invariant to object and hand identity. Given various controllable signals, DCGrasp first generates a Distance Profile based on a Diffusion Transformer, together with a corresponding candidate hand pose. We then refine the candidate pose through optimization, enforcing consistency between the optimized hand pose and the generated Distance Profile in near-contact regions. Our experiments show that DCGrasp produces high-quality, physically plausible grasps with flexible user control, generalizing to diverse object and hand shapes and scales. Our work establishes a robust and versatile pipeline for the synthesis of controllable 3D hand-object interactions.

ARXIV 2606.29924 ↗
cs.CV

T2LDM++: A Self-Conditioned Representation Guided Diffusion Model for Realistic Text-to-LiDAR Scene Generation

作者Wentao Qu, Qi Zhang, Chenxu Wang, Guofeng Mei, Yongfei Liu, Xiaoshui Huang, Gim Hee Lee, Liang Xiao

展开完整摘要收起摘要

Recent progress in Text-to-Image generation benefits from large-scale Text-Image pairs. However, the scarcity of Text-LiDAR pairs often causes over-smoothed scenes and limited controllability. In this paper, we rethink the limitations of Text-LiDAR generation task, focusing on alleviating insufficient training priors and constructing controllable Text-LiDAR data. We propose a Text-to-LiDAR Diffusion Model for LiDAR scene generation, T2LDM++, with a Self-Conditioned Representation Guidance (SCRG). Specifically, to alleviate object over-smoothing, SCRG employs a Guidance Network (GN) to provide reconstruction-based soft supervision to the Denoising Network (DN). This enables DN to learn geometry-aware representations through reconstruction guidance, leading to more accurate denoising in DDPMs. Meanwhile, through analysis and design, SCRG exhibits more effective and lightweight, while decoupled in inference, avoiding computational overhead. Furthermore, we construct two high-quality Text-LiDAR benchmarks ($>$100K samples) using a generalized strategy of geometric annotations, along with a controllability metric. Moreover, a directional position prior is designed to mitigate street distortion, further improving scene fidelity. Additionally, T2LDM++ supports multiple conditions, including (Semantic, Box, BEV, Camera)-to-LiDAR, Sparse-to-Dense, and Dense-to-Sparse generation, by learning a control encoder via frozen DN. With effective prior modeling and high-quality Text-LiDAR benchmarks, T2LDM++ can generate realistic LiDAR scenes with rich geometric details in unconditional and conditional settings.

ARXIV 2606.30147 ↗