World models can enable Model Predictive Control (MPC), but this requires dynamics prediction that is both fast enough for online use and expressive enough to represent uncertain futures. Diffusion models offer a natural mechanism for modeling uncertain dynamics, yet their iterative inference procedure makes them difficult to use for low-latency latent planning. We bridge this gap with Value Diffusion World Models (Valdi), combining end-to-end online training for MPC with a latent diffusion dynamics model. In preliminary experiments on the CarRacing environment, we show that Valdi, using a single diffusion step at both training and inference, matches a deterministic MLP baseline. Our experiments expose a trade-off between predictive multimodality and control performance in this setup. Code is available at https://github.com/Kit115/ValueDiffusionWorldModels.
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World models can enable Model Predictive Control (MPC), but this requires dynamics prediction that is both fast enough for online use and expressive enough to represent uncertain futures. Diffusion models offer a natural mechanism for modeling uncertain dynamics, yet their iterative inference procedure makes them difficult to use for low-latency latent planning. We bridge this gap with Value Diffusion World Models (Valdi), combining end-to-end online training for MPC with a latent diffusion dynamics model. In preliminary experiments on the CarRacing environment, we show that Valdi, using a single diffusion step at both training and inference, matches a deterministic MLP baseline. Our experiments expose a trade-off between predictive multimodality and control performance in this setup. Code is available at https://github.com/Kit115/ValueDiffusionWorldModels.
作者Haijie Yang, Zhenyu Zhang, Yixuan Dong, Jianjun Qian, Jian Yang
Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting. Instead of directly predicting the final emotional avatar from speech, we formulate emotional animation as a neutral-to-emotional residual deformation problem. GaussianEmoTalker first constructs an identity-specific neutral talking space with GaussianBlendshapes, which provides high-fidelity Gaussian attributes and phoneme-synchronized neutral motion. It then predicts an emotion-conditioned residual deformation by combining mesh displacement cues, audio features, emotion categories, and intensity encodings. To fuse these heterogeneous signals, we introduce a spatial-audio-emotion attention module that estimates the offsets of Gaussian attributes for expressive and temporally stable rendering. Extensive experiments demonstrate that GaussianEmoTalker achieves competitive video quality, accurate lip synchronization, controllable emotional expression, and real-time rendering compared with recent emotional talking head methods. Our project page is available at https://njust-yang.github.io/GaussianEmoTalker.github.io/
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Audio-driven talking head synthesis has achieved impressive progress in lip synchronization and visual quality, yet generating expressive emotional avatars with controllable intensity remains challenging, especially under real-time constraints. In this paper, we present GaussianEmoTalker, an audio-driven framework for real-time emotional talking head synthesis based on 3D Gaussian Splatting. Instead of directly predicting the final emotional avatar from speech, we formulate emotional animation as a neutral-to-emotional residual deformation problem. GaussianEmoTalker first constructs an identity-specific neutral talking space with GaussianBlendshapes, which provides high-fidelity Gaussian attributes and phoneme-synchronized neutral motion. It then predicts an emotion-conditioned residual deformation by combining mesh displacement cues, audio features, emotion categories, and intensity encodings. To fuse these heterogeneous signals, we introduce a spatial-audio-emotion attention module that estimates the offsets of Gaussian attributes for expressive and temporally stable rendering. Extensive experiments demonstrate that GaussianEmoTalker achieves competitive video quality, accurate lip synchronization, controllable emotional expression, and real-time rendering compared with recent emotional talking head methods. Our project page is available at https://njust-yang.github.io/GaussianEmoTalker.github.io/
World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
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World models are increasingly used in embodied intelligence and generative simulation, yet their scope remains ambiguous across communities. This tutorial presents a design-space view of world models as action-conditioned predictive models that estimate the future evolution of task-relevant observations or states. We categorize existing methods into observation-space and state-space world models, comparing their trade-offs in visual fidelity, spatial structure, physical interpretability, and control usability. We further introduce world action models, which connect predicted futures with executable robot actions, and summarize four representative paradigms: imagine-then-execute, video-feature-conditioned action prediction, joint video-action modeling, and auxiliary video prediction for policy learning. The goal of this tutorial is to clarify the conceptual scope of world (action) models and provide a structured taxonomy for embodied prediction and control.
A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration. Converting a single panorama into a persistent, renderable 3D representation for free-viewpoint navigation has attracted growing interest; existing methods either adopt iterative per-view completion that propagates inpainting results to update the underlying geometry, leading to progressive error accumulation and cumbersome multi-step pipelines, or leverage the temporal consistency priors of video generation models, yet the continuous-trajectory constraint intrinsic to such models limits their flexibility in covering scenes from multiple directions simultaneously. We present Pano2World, which takes a single indoor panorama as input and directly outputs a persistent, explorable 3D Gaussian scene. Given the source panorama, Pano2World first reconstructs a coarse 3D Gaussian proxy and renders it at adaptively sampled nearby poses to obtain geometrically aligned guidance panoramas; a panoramic diffusion model then jointly denoises all target views via View-Aware Attention Routing, where each target view simultaneously receives geometric constraints from its corresponding guidance panorama and global semantic guidance from the source panorama, naturally enforcing cross-view consistency. To avoid the information loss incurred by decoding the multi-view hidden features formed during joint denoising back to the pixel domain via VAE, we introduce Latent Feature Adapter, a geometry-aware bridge module that directly distills these hidden features into a scene latent, subsequently decoded into the final 3D Gaussian scene. Experiments demonstrate that Pano2World significantly outperforms existing methods on the multi-position panoramic novel-view synthesis benchmark.
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A single panorama captures the full visual sphere from one camera center, yet confines users to looking around in place without enabling true scene exploration. Converting a single panorama into a persistent, renderable 3D representation for free-viewpoint navigation has attracted growing interest; existing methods either adopt iterative per-view completion that propagates inpainting results to update the underlying geometry, leading to progressive error accumulation and cumbersome multi-step pipelines, or leverage the temporal consistency priors of video generation models, yet the continuous-trajectory constraint intrinsic to such models limits their flexibility in covering scenes from multiple directions simultaneously. We present Pano2World, which takes a single indoor panorama as input and directly outputs a persistent, explorable 3D Gaussian scene. Given the source panorama, Pano2World first reconstructs a coarse 3D Gaussian proxy and renders it at adaptively sampled nearby poses to obtain geometrically aligned guidance panoramas; a panoramic diffusion model then jointly denoises all target views via View-Aware Attention Routing, where each target view simultaneously receives geometric constraints from its corresponding guidance panorama and global semantic guidance from the source panorama, naturally enforcing cross-view consistency. To avoid the information loss incurred by decoding the multi-view hidden features formed during joint denoising back to the pixel domain via VAE, we introduce Latent Feature Adapter, a geometry-aware bridge module that directly distills these hidden features into a scene latent, subsequently decoded into the final 3D Gaussian scene. Experiments demonstrate that Pano2World significantly outperforms existing methods on the multi-position panoramic novel-view synthesis benchmark.
作者Omer Sela, Inbar Huberman-Spiegelglas, Michael Rotman, Sagie Benaim, Avi Ben-Cohen
Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51% reduction in trajectory end point error compared to the strongest baselines. Project page: https://sela-omer.github.io/traj-loc/
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Controlling the motion of multiple objects in image-to-video (I2V) generation requires preserving object identities while enforcing adherence to distinct target trajectories. This becomes particularly challenging as the number of objects increases and their paths intersect or occlude one another. Existing approaches entangle multiple trajectories within a shared, dense conditioning signal, making object-level correspondence difficult to preserve in crowded scenes. We depart from this paradigm and enforce a strict, per object spatial constraint that isolates instances independently. Our method, TrajLoc, achieves this directly within the attention layers by substituting the cross-attention weights of each object token with a Gaussian heatmap centered on its target location at every frame. The same per object token interface carries trajectory and depth through a learned embedding and preserves identity by encoding first frame appearance in place of an object token. Evaluations across six datasets, featuring up to 20 simultaneously controlled objects and out of distribution real world scenes, demonstrate that our method consistently improves both visual fidelity and trajectory adherence. Applied to two architecturally distinct backbones (CogVideoX 5B and WaN 2.1 14B), our approach achieves average gains of +4.3 dB PSNR and a 51% reduction in trajectory end point error compared to the strongest baselines. Project page: https://sela-omer.github.io/traj-loc/
Text-to-image diffusion models power everyday creative tasks, but they still reproduce the demographic biases in their training data. On common prompts such as ``a photo of a nurse,'' ``a photo of a CEO'', they skew their outputs toward one gender, driven by the statistics of training data rather than anything in the text. Existing debiasing methods show promise in narrow settings but require retraining, batch-level control, or prompt-specific tuning, limiting their scalability. We propose EquiSteer, a training-free method that works per sample by steering cross-attention (CA) activations at inference time. For each target attribute, EquiSteer precomputes steering vectors from contrastive prompts. Then at generation time, a prompt-aware gate leaves attribute-specific prompts untouched, while for neutral ones it clears existing attribute signals from the CA activations and injects a target attribute. Across SD-1.5, SD-2.1, SDXL, and SANA, EquiSteer reduces the average parity gap by up to $87%$, with minimal effect on image quality and text-image alignment. Code is available at \href{https://github.com/Atmyre/EquiSteer}{https://github.com/Atmyre/EquiSteer}.%
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Text-to-image diffusion models power everyday creative tasks, but they still reproduce the demographic biases in their training data. On common prompts such as ``a photo of a nurse,'' ``a photo of a CEO'', they skew their outputs toward one gender, driven by the statistics of training data rather than anything in the text. Existing debiasing methods show promise in narrow settings but require retraining, batch-level control, or prompt-specific tuning, limiting their scalability. We propose EquiSteer, a training-free method that works per sample by steering cross-attention (CA) activations at inference time. For each target attribute, EquiSteer precomputes steering vectors from contrastive prompts. Then at generation time, a prompt-aware gate leaves attribute-specific prompts untouched, while for neutral ones it clears existing attribute signals from the CA activations and injects a target attribute. Across SD-1.5, SD-2.1, SDXL, and SANA, EquiSteer reduces the average parity gap by up to $87%$, with minimal effect on image quality and text-image alignment. Code is available at \href{https://github.com/Atmyre/EquiSteer}{https://github.com/Atmyre/EquiSteer}.%
作者Seongmin Kim, Kyucheol Shin, Heesun Jung, Jinseo Kim, Sungyong Baik
Text-to-image personalization aims to generate a user-provided subject in novel scenes described by text. However, most existing methods encode subject identity (fidelity) and context (editability) through the same conditioning pathway, forcing the two to compete for attention-map resources. We refer to this phenomenon as conditioning entanglement and show that it induces a fidelity-editability trade-off. We further provide causal evidence by replacing the target subject token with a generic subject token, which produces shifts in attention allocation and corresponding changes in context adherence. To this end, we propose Decoupled Guidance (DeGu), a plug-and-play framework that routes subject identity and scene context through two independent guidance streams. We further introduce a spatial mixing mechanism that dynamically fuses these streams, ensuring each operates within its semantically relevant region without interference. Furthermore, DeGu can be readily applied to existing personalization methods without modifying the underlying backbone models, consistently improving the overall personalization performance while enabling inference-time control over the fidelity-editability balance, across diverse methods and backbones, including flow-matching Diffusion Transformers (DiTs).
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Text-to-image personalization aims to generate a user-provided subject in novel scenes described by text. However, most existing methods encode subject identity (fidelity) and context (editability) through the same conditioning pathway, forcing the two to compete for attention-map resources. We refer to this phenomenon as conditioning entanglement and show that it induces a fidelity-editability trade-off. We further provide causal evidence by replacing the target subject token with a generic subject token, which produces shifts in attention allocation and corresponding changes in context adherence. To this end, we propose Decoupled Guidance (DeGu), a plug-and-play framework that routes subject identity and scene context through two independent guidance streams. We further introduce a spatial mixing mechanism that dynamically fuses these streams, ensuring each operates within its semantically relevant region without interference. Furthermore, DeGu can be readily applied to existing personalization methods without modifying the underlying backbone models, consistently improving the overall personalization performance while enabling inference-time control over the fidelity-editability balance, across diverse methods and backbones, including flow-matching Diffusion Transformers (DiTs).
Text-to-image diffusion models achieve impressive visual quality, yet demographic bias remains a challenge, as neutral prompts consistently produce stereotypical representations across gender and race. Existing approaches remain limited by costly retraining or by inference-time interventions that often degrade image quality and semantic alignment. We propose Text Embedding Steering (TES), a training-free framework that mitigates demographic bias by directly optimizing conditional text embeddings during the diffusion process. We show that a two-stage strategy - early-stage global alignment followed by iterative denoising-time refinement with CLIP-based feedback - enables stable and controllable attribute steering without modifying model parameters. Extensive experiments on Stable Diffusion demonstrate that TES outperforms existing training-free baselines in fairness while maintaining competitive image quality. These results highlight that inference-time text embedding optimization is a practical and scalable solution for fairness-aware generation in diffusion models.
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Text-to-image diffusion models achieve impressive visual quality, yet demographic bias remains a challenge, as neutral prompts consistently produce stereotypical representations across gender and race. Existing approaches remain limited by costly retraining or by inference-time interventions that often degrade image quality and semantic alignment. We propose Text Embedding Steering (TES), a training-free framework that mitigates demographic bias by directly optimizing conditional text embeddings during the diffusion process. We show that a two-stage strategy - early-stage global alignment followed by iterative denoising-time refinement with CLIP-based feedback - enables stable and controllable attribute steering without modifying model parameters. Extensive experiments on Stable Diffusion demonstrate that TES outperforms existing training-free baselines in fairness while maintaining competitive image quality. These results highlight that inference-time text embedding optimization is a practical and scalable solution for fairness-aware generation in diffusion models.
作者Yue Han, Chong Li, Zhening Liu, Cong Huang, Fang Deng, Yong Liu, Fangyun Wei, Yan Lu
Recent 3D generative models can synthesize high-quality geometry but often struggle to reproduce intricate textures from reference images, largely due to the scarcity of large-scale 3D training data with rich surface appearance. In contrast, visual generative models are trained on datasets several orders of magnitude larger and excel at modeling complex visual patterns. Motivated by this gap, we introduce Ink3D, a framework that bridges 3D generation with large-scale video generative models to synthesize extremely complex textures. Ink3D first reconstructs a white-mesh geometry using an off-the-shelf 3D generation model. It then employs OrbitPainter, a conditional video generative model, to produce dense orbit-scan videos capturing object appearance across viewpoints. To convert these views into coherent textures, we introduce TextureOptimizer, a neural baking module that integrates dense multi-view observations while mitigating geometry inconsistencies arising from video generation. By decoupling geometry and texture synthesis and leveraging large-scale pretrained video priors, Ink3D enables significantly richer and more faithful texture generation than prior approaches.
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Recent 3D generative models can synthesize high-quality geometry but often struggle to reproduce intricate textures from reference images, largely due to the scarcity of large-scale 3D training data with rich surface appearance. In contrast, visual generative models are trained on datasets several orders of magnitude larger and excel at modeling complex visual patterns. Motivated by this gap, we introduce Ink3D, a framework that bridges 3D generation with large-scale video generative models to synthesize extremely complex textures. Ink3D first reconstructs a white-mesh geometry using an off-the-shelf 3D generation model. It then employs OrbitPainter, a conditional video generative model, to produce dense orbit-scan videos capturing object appearance across viewpoints. To convert these views into coherent textures, we introduce TextureOptimizer, a neural baking module that integrates dense multi-view observations while mitigating geometry inconsistencies arising from video generation. By decoupling geometry and texture synthesis and leveraging large-scale pretrained video priors, Ink3D enables significantly richer and more faithful texture generation than prior approaches.
Real-world e-commerce image editing often requires multiple, localized, and auditable operations rather than global restyling. This compositional nature poses a dual challenge: models must precisely apply all requested edits to the correct regions while preserving unmodified content, even under ambiguous instructions. Existing one-shot editors conflate intent resolution, spatial grounding, and synthesis into a single step, frequently resulting in partial execution failures, which is unacceptable for commercial scenarios. To address this, we introduce GMO-E$^2$DIT, an agentic editing framework that couples a Vision-Language Model (VLM) with a mask-conditioned image editor to tackle structured multi-turn task completion. Given an underspecified instruction, the VLM agent constructs a region-grounded edit agenda, effectively decoupling cognitive reasoning from generative rendering. The framework then executes sub-programs via operation-aware masks and references, utilizing a reflection-driven loop to inspect intermediate results and determine the subsequent state. This iterative mechanism reliably preserves safe partial progress, retries unfinished operations, and recovers from errors. Furthermore, we develop a unified data pipeline providing aligned supervision for planning, execution, and reflection, alongside EComEditBench, a comprehensive benchmark for instruction-driven evaluation. Extensive experiments demonstrate that GMO-E$^2$DIT achieves competitive performance compared to strong closed-source models, yielding superior instruction accuracy and edit fidelity over existing baselines.
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Real-world e-commerce image editing often requires multiple, localized, and auditable operations rather than global restyling. This compositional nature poses a dual challenge: models must precisely apply all requested edits to the correct regions while preserving unmodified content, even under ambiguous instructions. Existing one-shot editors conflate intent resolution, spatial grounding, and synthesis into a single step, frequently resulting in partial execution failures, which is unacceptable for commercial scenarios. To address this, we introduce GMO-E$^2$DIT, an agentic editing framework that couples a Vision-Language Model (VLM) with a mask-conditioned image editor to tackle structured multi-turn task completion. Given an underspecified instruction, the VLM agent constructs a region-grounded edit agenda, effectively decoupling cognitive reasoning from generative rendering. The framework then executes sub-programs via operation-aware masks and references, utilizing a reflection-driven loop to inspect intermediate results and determine the subsequent state. This iterative mechanism reliably preserves safe partial progress, retries unfinished operations, and recovers from errors. Furthermore, we develop a unified data pipeline providing aligned supervision for planning, execution, and reflection, alongside EComEditBench, a comprehensive benchmark for instruction-driven evaluation. Extensive experiments demonstrate that GMO-E$^2$DIT achieves competitive performance compared to strong closed-source models, yielding superior instruction accuracy and edit fidelity over existing baselines.
Diffusion Transformers (DiTs) have demonstrated impressive performance in image generation but suffer from substantial computational overhead and resource consumption. Post-training pruning offers a promising solution; however, due to DiTs' unique architectural design and parameter distribution, traditional pruning methods are inapplicable, leading to significant performance degradation. Specifically, prior methods developed for LLMs, which derive metrics through a series of approximations, amplify the relative contribution of weights in the saliency metric. In addition, weights in DiTs exhibit significantly larger magnitudes than those in LLMs. Moreover, existing pruning granularity overlooks variations in model structures. In this paper, we propose DiT-Pruning, which improves pruning performance by introducing customized saliency criteria and pruning granularity. We design a novel metric that balances the contributions of weights and activations from an energy-based perspective, enabling more effective identification of important elements. Furthermore, we observe distinct clustering patterns in the two-dimensional weight space. Accordingly, we adopt a clustering-aware pruning granularity, enabling effective sparse allocation. Extensive evaluations on various DiTs show that our method consistently preserves image quality, especially under high sparsity. For FLUX.1-dev at 512x512 resolution on MJHQ, DiT-Pruning achieves only a 0.001 loss in CLIP score at 50% sparsity, dramatically outperforming recent pruning methods.
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Diffusion Transformers (DiTs) have demonstrated impressive performance in image generation but suffer from substantial computational overhead and resource consumption. Post-training pruning offers a promising solution; however, due to DiTs' unique architectural design and parameter distribution, traditional pruning methods are inapplicable, leading to significant performance degradation. Specifically, prior methods developed for LLMs, which derive metrics through a series of approximations, amplify the relative contribution of weights in the saliency metric. In addition, weights in DiTs exhibit significantly larger magnitudes than those in LLMs. Moreover, existing pruning granularity overlooks variations in model structures. In this paper, we propose DiT-Pruning, which improves pruning performance by introducing customized saliency criteria and pruning granularity. We design a novel metric that balances the contributions of weights and activations from an energy-based perspective, enabling more effective identification of important elements. Furthermore, we observe distinct clustering patterns in the two-dimensional weight space. Accordingly, we adopt a clustering-aware pruning granularity, enabling effective sparse allocation. Extensive evaluations on various DiTs show that our method consistently preserves image quality, especially under high sparsity. For FLUX.1-dev at 512x512 resolution on MJHQ, DiT-Pruning achieves only a 0.001 loss in CLIP score at 50% sparsity, dramatically outperforming recent pruning methods.
作者Xiaomeng Fu, Jia Li, Yiming Hu, Yong Wang, Hayden Kwok-Hay So, Jiao Dai, Xiangxiang Chu, Jizhong Han
Autoregressive (AR) streaming models have emerged as a powerful paradigm for long video generation. However, the linearly growing Key-Value (KV) cache poses a significant bottleneck, leading to memory overload and degraded inference throughput. A common compression method is to drop redundant KV tokens, which often breaks long-range dependencies, resulting in temporal flickering and identity loss. In this paper, we propose Instance-Specific Parametric Absorption (ISPA), a novel framework that shifts the KV cache compression from discarding to distilling. The core idea is to transit a subset of layers from Full-Attention (F-Layers) to memory-efficient Local-Attention (L-Layers) by "absorbing" historical context into the model's weights. Specifically, during a brief warmup phase, ISPA monitors the output discrepancy between global and local attention. At the transition point, we solve a closed-form least-squares problem to compute an instance-specific weight modulation that compensates for the missing history. Experiments across architectures (1.3B to 14B) demonstrate that ISPA can remove up to 50% of the KV cache with near-lossless visual quality. We hope this perspective encourages future work to explore parametric memory consolidation beyond external token-level cache management for streaming generative models.
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Autoregressive (AR) streaming models have emerged as a powerful paradigm for long video generation. However, the linearly growing Key-Value (KV) cache poses a significant bottleneck, leading to memory overload and degraded inference throughput. A common compression method is to drop redundant KV tokens, which often breaks long-range dependencies, resulting in temporal flickering and identity loss. In this paper, we propose Instance-Specific Parametric Absorption (ISPA), a novel framework that shifts the KV cache compression from discarding to distilling. The core idea is to transit a subset of layers from Full-Attention (F-Layers) to memory-efficient Local-Attention (L-Layers) by "absorbing" historical context into the model's weights. Specifically, during a brief warmup phase, ISPA monitors the output discrepancy between global and local attention. At the transition point, we solve a closed-form least-squares problem to compute an instance-specific weight modulation that compensates for the missing history. Experiments across architectures (1.3B to 14B) demonstrate that ISPA can remove up to 50% of the KV cache with near-lossless visual quality. We hope this perspective encourages future work to explore parametric memory consolidation beyond external token-level cache management for streaming generative models.
作者Skand Peri, Hung Nguyen, Chanho Kim, Li Fuxin, Stefan Lee
Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
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Learning predictive models of the world enables robotic control through planning, potentially allowing robots to improvise solutions on new tasks. However, large video-based dynamics models lack explicit 3D spatial structure and suffer from geometrically inconsistent long-term rollouts with compounding errors. Emerging 3D dynamics models based on partial point clouds improve geometric consistency but remain sensitive to occlusions and accumulated prediction drift. To address these challenges, we present 3D Point World Models (3DPWM) - a task-agnostic world model that operates entirely in 3D space by first completing partial point clouds and then learning action-conditioned dynamics in this completed 3D scene. By operating on completed geometry, 3DPWM enables reliable long-horizon rollouts and more accurate cost evaluation for model-based planning while supporting adaptation to new tasks. Experiments across different robotic embodiments and tabletop manipulation benchmarks demonstrate that 3DPWM achieves significantly more reliable long-horizon rollouts (100-300+ steps), supports both open-loop and closed-loop planning, and enables successful sim-to-real transfer.
作者Michael Green, Gavriel Habib, Dvir Samuel, Tal Berkovitz Shalev, Issar Tzachor, Rami Ben-Ari, Or Litany
Projection-conditioned novel view synthesis (NVS) warps an explicit 3D reconstruction of the input view into the target camera and conditions a generator on the warped rendering. This works well for small viewpoint changes but degrades sharply under large orbital motion: the warp becomes sparse around the orbited object, where hidden surfaces dominate the new view and mirror-like artifacts emerge, causing the generator to lose both pixel content and the implicit camera cue carried by the warp. We introduce WarpHammer, a training-free framework that resolves this failure mode by augmenting the warped scene with an explicit 3D reconstruction of the object obtained from a native 3D generative prior (e.g., SAM3D). The reconstructed object adds missing foreground surfaces and occludes background points that should no longer be visible, restoring both appearance and camera cues without fine-tuning the base model. The same explicit object representation further unlocks a capability current NVS pipelines do not support: incorporating auxiliary views of the object from sources outside the target scene, for example, a casual snapshot of a car paired with a manufacturer studio shot of the same model. We process the reference and auxiliary images jointly with a pretrained multi-view geometry foundation model, which predicts a unified point cloud that we fuse into the 3D object reconstruction. This yields substantially more faithful geometry than single-image reconstruction, without requiring user-provided camera poses for the auxiliary views. On five benchmarks, WarpHammer produces stable novel views at viewpoint deviations where strong baselines collapse, and is the first scene-level NVS method that can naturally fuse auxiliary, pose-unknown object views from an external source.
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Projection-conditioned novel view synthesis (NVS) warps an explicit 3D reconstruction of the input view into the target camera and conditions a generator on the warped rendering. This works well for small viewpoint changes but degrades sharply under large orbital motion: the warp becomes sparse around the orbited object, where hidden surfaces dominate the new view and mirror-like artifacts emerge, causing the generator to lose both pixel content and the implicit camera cue carried by the warp. We introduce WarpHammer, a training-free framework that resolves this failure mode by augmenting the warped scene with an explicit 3D reconstruction of the object obtained from a native 3D generative prior (e.g., SAM3D). The reconstructed object adds missing foreground surfaces and occludes background points that should no longer be visible, restoring both appearance and camera cues without fine-tuning the base model. The same explicit object representation further unlocks a capability current NVS pipelines do not support: incorporating auxiliary views of the object from sources outside the target scene, for example, a casual snapshot of a car paired with a manufacturer studio shot of the same model. We process the reference and auxiliary images jointly with a pretrained multi-view geometry foundation model, which predicts a unified point cloud that we fuse into the 3D object reconstruction. This yields substantially more faithful geometry than single-image reconstruction, without requiring user-provided camera poses for the auxiliary views. On five benchmarks, WarpHammer produces stable novel views at viewpoint deviations where strong baselines collapse, and is the first scene-level NVS method that can naturally fuse auxiliary, pose-unknown object views from an external source.
Learning visual world models for planning requires compact latent dynamics that remain sensitive to actions, yet reconstruction-free joint-embedding objectives can collapse to action-insensitive representations. We propose Delta-JEPA, an end-to-end reconstruction-free world model that augments latent forward prediction with a Latent Difference Action Decoder (LDAD). Unlike inverse decoders that infer actions from concatenated endpoint embeddings, LDAD reconstructs the executed action from the latent displacement between consecutive observations. This displacement-level supervision directly regularizes transition geometry: adjacent embeddings cannot collapse without losing action information, and different actions are encouraged to induce distinguishable latent changes for rollout-based planning. Delta-JEPA uses only latent prediction and action reconstruction, avoiding pixel reconstruction and distribution-matching regularizers. Across four visual continuous-control tasks, Delta-JEPA improves planning over JEPA-based and representation-learning world model baselines. Ablations show that displacement-based action decoding is consistently more effective than endpoint concatenation, and action-sensitivity analyses show clearer action-conditioned latent responses. These results indicate that supervising latent differences is a simple and effective mechanism for collapse-resistant and action-sensitive world model learning.
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Learning visual world models for planning requires compact latent dynamics that remain sensitive to actions, yet reconstruction-free joint-embedding objectives can collapse to action-insensitive representations. We propose Delta-JEPA, an end-to-end reconstruction-free world model that augments latent forward prediction with a Latent Difference Action Decoder (LDAD). Unlike inverse decoders that infer actions from concatenated endpoint embeddings, LDAD reconstructs the executed action from the latent displacement between consecutive observations. This displacement-level supervision directly regularizes transition geometry: adjacent embeddings cannot collapse without losing action information, and different actions are encouraged to induce distinguishable latent changes for rollout-based planning. Delta-JEPA uses only latent prediction and action reconstruction, avoiding pixel reconstruction and distribution-matching regularizers. Across four visual continuous-control tasks, Delta-JEPA improves planning over JEPA-based and representation-learning world model baselines. Ablations show that displacement-based action decoding is consistently more effective than endpoint concatenation, and action-sensitivity analyses show clearer action-conditioned latent responses. These results indicate that supervising latent differences is a simple and effective mechanism for collapse-resistant and action-sensitive world model learning.
Latent world models enable planning from high-dimensional observations by predicting future states in a compact latent space. However, these models are typically kept frozen at test time: when their predictions become inaccurate, planning can fail, especially under test-time distribution shift. To address this, we propose AdaJEPA, an adaptive latent world model that performs test-time adaptation within the closed loop of model predictive control (MPC). After training, AdaJEPA plans and executes the first action chunk, uses the observed next-state transition as a self-supervised adaptation signal, and replans with the updated model. This closed-loop update continuously recalibrates the world model without additional expert demonstrations. Across a range of goal-reaching tasks, AdaJEPA substantially improves planning success with as few as one gradient step per MPC replanning step.
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Latent world models enable planning from high-dimensional observations by predicting future states in a compact latent space. However, these models are typically kept frozen at test time: when their predictions become inaccurate, planning can fail, especially under test-time distribution shift. To address this, we propose AdaJEPA, an adaptive latent world model that performs test-time adaptation within the closed loop of model predictive control (MPC). After training, AdaJEPA plans and executes the first action chunk, uses the observed next-state transition as a self-supervised adaptation signal, and replans with the updated model. This closed-loop update continuously recalibrates the world model without additional expert demonstrations. Across a range of goal-reaching tasks, AdaJEPA substantially improves planning success with as few as one gradient step per MPC replanning step.
We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE
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We present a zero-shot, training-free and optimization-free framework for generating 360 panoramic images and videos by directly injecting spherical priors into pre-trained diffusion transformers. Existing methods either rely on costly fine-tuning on scarce panoramic data that limits generalization, or leverage multi-step optimization that incurs prohibitive inference latency. We observe that contemporary generative models natively exhibit some panoramic priors from large-scale training. However, these emergent capabilities are insufficient, as the models fundamentally fail to satisfy the rigorous topological constraints imposed by equirectangular projection (ERP). We introduce a zero-shot and optimization-free approach that resolves these constraints at inference time. Spherical RoPE replaces standard rotary position embeddings: low-frequency channels are re-parameterized as 3D Cartesian coordinates to natively encode the spherical manifold, while high-frequency channels are harmonically quantized to enforce exact periodicity. Coupled with complementary Semantic Distortion classifier-free guidance (CFG) that explicitly steers geometry, we avoid retraining and inherit the full creative breadth of state-of-the-art models. Our approach generalizes across diverse backbones and 360 generation modalities. We demonstrate this across text-to-panorama using Flux.1, Flux.2, and LTX-Video backbones, achieving competitive performance against baselines, all while remaining training-free. Project page: https://orhir.github.io/SpheRoPE
作者Wen Jiang, Hanfang Liang, Li Wang, Kangyao Huang, Wang Xu, Wei Fan, Jinyuan Liu, Shaoyu Liu, Hongwei Duan, Bin Xu, Xiangyang Ji, Huaping Liu
Recent advances in multimodal large models have significantly improved UAV vision-language navigation (UAV-VLN) by enhancing high-level perception and reasoning. However, existing methods mainly focus on predicting discrete actions, local targets, or sparse waypoints, while the continuous transition from navigation intent to executable UAV motion remains weakly modeled. This motion-interface gap limits the continuity, stability, and executability of generated UAV trajectories. To address this gap, we propose DynFly, a dynamic-aware continuous trajectory generation framework that bridges high-level navigation reasoning and executable UAV motion. DynFly bridges high-level navigation intent and continuous UAV motion through a lightweight trajectory generation layer. Specifically, it represents expert trajectories in B-spline control-point space and employs a Spline-DiT generator to learn conditional trajectory generation via flow matching. Furthermore, we introduce UAV-oriented dynamic-aware supervision over position, finite-difference velocity, finite-difference acceleration, heading consistency, and local target alignment, enabling the generated trajectories to better satisfy UAV motion characteristics. And our trajectory generation framework can also be integrated with an existing UAV-VLN framework while preserving its original visual-language reasoning pipeline. Extensive experiments on the OpenUAV UAV-VLN benchmark show that DynFly improves both navigation performance and trajectory quality. On the Test Unseen Full split, DynFly improves the strongest baseline by 4.69 NDTW, 2.40 SDTW, 2.14 SR points and 4.87 OSR points, while reducing NE by 4.51 m.
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Recent advances in multimodal large models have significantly improved UAV vision-language navigation (UAV-VLN) by enhancing high-level perception and reasoning. However, existing methods mainly focus on predicting discrete actions, local targets, or sparse waypoints, while the continuous transition from navigation intent to executable UAV motion remains weakly modeled. This motion-interface gap limits the continuity, stability, and executability of generated UAV trajectories. To address this gap, we propose DynFly, a dynamic-aware continuous trajectory generation framework that bridges high-level navigation reasoning and executable UAV motion. DynFly bridges high-level navigation intent and continuous UAV motion through a lightweight trajectory generation layer. Specifically, it represents expert trajectories in B-spline control-point space and employs a Spline-DiT generator to learn conditional trajectory generation via flow matching. Furthermore, we introduce UAV-oriented dynamic-aware supervision over position, finite-difference velocity, finite-difference acceleration, heading consistency, and local target alignment, enabling the generated trajectories to better satisfy UAV motion characteristics. And our trajectory generation framework can also be integrated with an existing UAV-VLN framework while preserving its original visual-language reasoning pipeline. Extensive experiments on the OpenUAV UAV-VLN benchmark show that DynFly improves both navigation performance and trajectory quality. On the Test Unseen Full split, DynFly improves the strongest baseline by 4.69 NDTW, 2.40 SDTW, 2.14 SR points and 4.87 OSR points, while reducing NE by 4.51 m.
作者Eric Ji, Qiran Hu, Wufei Ma, Sarthak Jain, Yingying Li, Minh N. Do, Yaoyao Liu
Synthetic data generation has emerged as a powerful tool for improving data scalability in computer vision. Recent diffusion-based pipelines have demonstrated strong photorealism. However, how to enforce precise 3D structure and pose consistency in generated images remains challenging. Existing methods leverage visual prompts such as edge maps to guide diffusion models, but often suffer from over-conditioning artifacts that degrade image realism and limit dataset quality. In this paper, we present a diffusion-based image generation framework that enforces 3D structural alignment while preserving photorealism through adaptive conditioning. Our framework, Adaptive Conditioning for 3D-Aware Synthetic Data Generation (AC3S), introduces a self-supervised visual prompt modulator that dynamically adjusts the strength of ControlNet conditioning, preventing over-conditioning and enabling the diffusion model to retain its generative expressiveness. To further enhance diversity and semantic consistency, we develop a multi-agent vision language model framework that composes detailed and 3D-aware prompts aligned with the underlying geometric structure. Together, these components enable the scalable generation of high-quality synthetic datasets with accurate 2D and 3D annotations. Extensive experiments demonstrate that our method significantly improves image quality and downstream utility.
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Synthetic data generation has emerged as a powerful tool for improving data scalability in computer vision. Recent diffusion-based pipelines have demonstrated strong photorealism. However, how to enforce precise 3D structure and pose consistency in generated images remains challenging. Existing methods leverage visual prompts such as edge maps to guide diffusion models, but often suffer from over-conditioning artifacts that degrade image realism and limit dataset quality. In this paper, we present a diffusion-based image generation framework that enforces 3D structural alignment while preserving photorealism through adaptive conditioning. Our framework, Adaptive Conditioning for 3D-Aware Synthetic Data Generation (AC3S), introduces a self-supervised visual prompt modulator that dynamically adjusts the strength of ControlNet conditioning, preventing over-conditioning and enabling the diffusion model to retain its generative expressiveness. To further enhance diversity and semantic consistency, we develop a multi-agent vision language model framework that composes detailed and 3D-aware prompts aligned with the underlying geometric structure. Together, these components enable the scalable generation of high-quality synthetic datasets with accurate 2D and 3D annotations. Extensive experiments demonstrate that our method significantly improves image quality and downstream utility.
Depth-of-field control is a fundamental tool in photography, yet post-capture bokeh editing from a single image remains challenging. A practical editor should handle images captured under arbitrary focus and aperture settings. Existing methods typically assume an all-in-focus input, or first recover an all-in-focus image before rendering new bokeh. Such pipelines can discard useful blur cues from the source image and propagate reconstruction artifacts into the final edit. We introduce AnyBokeh, a physics-guided framework for any-to-any bokeh editing. Instead of treating source blur merely as a degradation to be removed, AnyBokeh estimates the source blur state with a signed circle-of-confusion map and a disparity map. By modeling the linear relation between signed circle of confusion and disparity difference, AnyBokeh estimates a source-specific optical fingerprint and transfers the source optical characteristics to the desired focus and aperture setting. A generative editor conditioned on both source and target circle-of-confusion maps then performs relative blur synthesis, enabling spatially adaptive deblurring, preservation, and defocus rendering. To support physically supervised learning, we further construct a high-fidelity synthetic dataset with accurate depth, focus distance, and full EXIF metadata. Experiments on real-world benchmarks show that AnyBokeh achieves faithful and controllable editing across any-to-any bokeh editing, all-in-focus-to-bokeh rendering, and defocus deblurring, while avoiding all-in-focus reconstruction and test-time bokeh-level calibration commonly required by existing approaches. The code and dataset will be available at https://github.com/itsmag11/AnyBokeh.
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Depth-of-field control is a fundamental tool in photography, yet post-capture bokeh editing from a single image remains challenging. A practical editor should handle images captured under arbitrary focus and aperture settings. Existing methods typically assume an all-in-focus input, or first recover an all-in-focus image before rendering new bokeh. Such pipelines can discard useful blur cues from the source image and propagate reconstruction artifacts into the final edit. We introduce AnyBokeh, a physics-guided framework for any-to-any bokeh editing. Instead of treating source blur merely as a degradation to be removed, AnyBokeh estimates the source blur state with a signed circle-of-confusion map and a disparity map. By modeling the linear relation between signed circle of confusion and disparity difference, AnyBokeh estimates a source-specific optical fingerprint and transfers the source optical characteristics to the desired focus and aperture setting. A generative editor conditioned on both source and target circle-of-confusion maps then performs relative blur synthesis, enabling spatially adaptive deblurring, preservation, and defocus rendering. To support physically supervised learning, we further construct a high-fidelity synthetic dataset with accurate depth, focus distance, and full EXIF metadata. Experiments on real-world benchmarks show that AnyBokeh achieves faithful and controllable editing across any-to-any bokeh editing, all-in-focus-to-bokeh rendering, and defocus deblurring, while avoiding all-in-focus reconstruction and test-time bokeh-level calibration commonly required by existing approaches. The code and dataset will be available at https://github.com/itsmag11/AnyBokeh.
Recently, unified image generation and understanding have been extensively explored. However, extending such unified modeling paradigms to the video domain remains largely underexplored. A central challenge is that video understanding favors compact, discriminative semantic representations, whereas video generation requires dense signals that preserve visual details and temporal coherence. Videos naturally capture both spatial semantics and temporal dynamics, making them a more suitable modality for unified multimodal modeling compared to static images. In this paper, we propose Vega, a unified framework that bridges video understanding and generation. Vega leverages a shared vocabulary to jointly model text and visual representations and employs a hybrid architecture combining autoregressive (AR) prediction with diffusion-based rendering. Specifically, the AR model focuses on predicting semantically meaningful visual tokens for keyframes, providing a structured representation that guides the diffusion module in rendering dense, high-resolution video frames. Extensive experiments demonstrate that Vega achieves strong performance on video generation benchmarks such as VBench and video understanding benchmarks like VideoMME.
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Recently, unified image generation and understanding have been extensively explored. However, extending such unified modeling paradigms to the video domain remains largely underexplored. A central challenge is that video understanding favors compact, discriminative semantic representations, whereas video generation requires dense signals that preserve visual details and temporal coherence. Videos naturally capture both spatial semantics and temporal dynamics, making them a more suitable modality for unified multimodal modeling compared to static images. In this paper, we propose Vega, a unified framework that bridges video understanding and generation. Vega leverages a shared vocabulary to jointly model text and visual representations and employs a hybrid architecture combining autoregressive (AR) prediction with diffusion-based rendering. Specifically, the AR model focuses on predicting semantically meaningful visual tokens for keyframes, providing a structured representation that guides the diffusion module in rendering dense, high-resolution video frames. Extensive experiments demonstrate that Vega achieves strong performance on video generation benchmarks such as VBench and video understanding benchmarks like VideoMME.
We introduce OVOW, the first training-free system that reconstructs instance-level, simulation-ready 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for structured Video-to-4D evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for synthesizing paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.
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We introduce OVOW, the first training-free system that reconstructs instance-level, simulation-ready 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for structured Video-to-4D evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for synthesizing paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.
作者Xiaoyu Liu, Huan Wang, Fan Li, Zhixin Wang, Jiaqi Xu, Ming Liu, Wangmeng Zuo
Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.
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Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.
作者Haojian Huang, Harold Haodong Chen, Meng Luo, Junjia Du, Shanqing Xu, Ziheng Chen, Yanxiang Huang, Yinchuan Li, Ying-Cong Chen
We introduce VidPair-Halluc, a new benchmark for evaluating video hallucination in large video models (LVMs) under rigorous and controlled conditions. Unlike previous benchmarks that primarily rely on text-based perturbations or adversarial questions while neglecting the consistency of visual backgrounds, VidPair-Halluc features video pairs with highly similar backgrounds but distinctly different foreground semantics, enabling precise attribution of model errors to genuine hallucination rather than background variation. The benchmark is constructed through PairFlow, a pipeline that leverages recent advances in text-to-image and video generation to systematically compose stories, generate coherent video clips, and assemble them into adversarial pairs. Covering both spatial and temporal reasoning across ten semantic aspects, VidPair-Halluc comprises 1K high-quality adversarial video pairs and 11K spatio-temporal QA pairs with control over background and foreground variations. Evaluations on mainstream LVMs show persistent difficulty with robust fine-grained video understanding in adversarial settings, and code and data are available at the https://jethrojames.github.io/VidPair-Halluc/.
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We introduce VidPair-Halluc, a new benchmark for evaluating video hallucination in large video models (LVMs) under rigorous and controlled conditions. Unlike previous benchmarks that primarily rely on text-based perturbations or adversarial questions while neglecting the consistency of visual backgrounds, VidPair-Halluc features video pairs with highly similar backgrounds but distinctly different foreground semantics, enabling precise attribution of model errors to genuine hallucination rather than background variation. The benchmark is constructed through PairFlow, a pipeline that leverages recent advances in text-to-image and video generation to systematically compose stories, generate coherent video clips, and assemble them into adversarial pairs. Covering both spatial and temporal reasoning across ten semantic aspects, VidPair-Halluc comprises 1K high-quality adversarial video pairs and 11K spatio-temporal QA pairs with control over background and foreground variations. Evaluations on mainstream LVMs show persistent difficulty with robust fine-grained video understanding in adversarial settings, and code and data are available at the https://jethrojames.github.io/VidPair-Halluc/.
作者Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
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Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render — the structured physical narrative — from how to render — the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.
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The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render — the structured physical narrative — from how to render — the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.
Generative image steganography synthesizes stego images directly from secret information to achieve inherent security advantages. Latent Diffusion Models (LDMs) have recently emerged as a fundamental image steganography framework that modulates secret latent representations with text prompts. Limited by the inflexibility of text prompts, these methods still struggle to generate high-quality stego images and accurately recover secret images. In this work, we propose a prompt-free diffusion image steganography framework that integrates style semantic priors to control more robust and reliable stego image generation. Specifically, a Cascaded Affine Coupling Module (CACM) establishes a bijective, deterministic mapping between a secret image and its latent representation. Then, style semantics are integrated into the diffusion process to control latent representation and ensure visual imperceptibility in the generated stego images. To mitigate trajectory deviations stemming from the unconditioned reverse process, a predictor-corrector mechanism is introduced to iteratively refine the generation trajectory via feedback from the current and predicted next states. Extensive experimental results show that the proposed method achieves competitive performance compared to state-of-the-art methods in terms of security, secret image reconstruction accuracy and controllability.
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Generative image steganography synthesizes stego images directly from secret information to achieve inherent security advantages. Latent Diffusion Models (LDMs) have recently emerged as a fundamental image steganography framework that modulates secret latent representations with text prompts. Limited by the inflexibility of text prompts, these methods still struggle to generate high-quality stego images and accurately recover secret images. In this work, we propose a prompt-free diffusion image steganography framework that integrates style semantic priors to control more robust and reliable stego image generation. Specifically, a Cascaded Affine Coupling Module (CACM) establishes a bijective, deterministic mapping between a secret image and its latent representation. Then, style semantics are integrated into the diffusion process to control latent representation and ensure visual imperceptibility in the generated stego images. To mitigate trajectory deviations stemming from the unconditioned reverse process, a predictor-corrector mechanism is introduced to iteratively refine the generation trajectory via feedback from the current and predicted next states. Extensive experimental results show that the proposed method achieves competitive performance compared to state-of-the-art methods in terms of security, secret image reconstruction accuracy and controllability.
Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict more easily. This shifts the alignment burden from the tokenizer to the AR: the tokenizer's own features become less DINOv2-like while the AR's become more so, the opposite of diffusion-side recipes that make the latent itself semantic. GEAR speeds up ImageNet gFID convergence by up to 10x relative to the strong LlamaGen-REPA baseline, learns markedly better patch-level and spatially-coherent features, and generalizes across quantizers (VQVAE, LFQ, IBQ) and to text-to-image generation.
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Visual generative models are typically trained in two stages. A tokenizer is first trained for reconstruction and then frozen, after which a generator is trained on its discrete indices or continuous latents. This decoupling leaves the tokenizer unaware of what the generator finds easy to model. We present GEAR (Guided End-to-end AutoRegression), which trains a vector-quantized (VQ) tokenizer and an autoregressive (AR) generator jointly and end-to-end, guided by representation alignment. The key obstacle is that the VQ index fed to the AR model is non-differentiable, so gradients cannot reach the tokenizer, and a straight-through estimator collapses. GEAR resolves this with a dual read-out of the codebook assignment. A hard, one-hot branch trains the AR with next-token prediction, while a differentiable soft branch carries a representation-alignment loss that flows back to guide only the tokenizer. The AR model thereby steers its tokenizer toward an index distribution it can predict more easily. This shifts the alignment burden from the tokenizer to the AR: the tokenizer's own features become less DINOv2-like while the AR's become more so, the opposite of diffusion-side recipes that make the latent itself semantic. GEAR speeds up ImageNet gFID convergence by up to 10x relative to the strong LlamaGen-REPA baseline, learns markedly better patch-level and spatially-coherent features, and generalizes across quantizers (VQVAE, LFQ, IBQ) and to text-to-image generation.
Diffusion models have emerged as a dominant paradigm in generative modeling, enabling high-fidelity sampling from complex data distributions. Despite impressive capabilities, controlling diffusion models to produce outputs aligned with user intent remains an open challenge, especially when balancing global coherence with local precision. Existing control mechanisms vary in the granularity of their conditioning signals. For example, textual prompts guide generation globally through high-level semantics, while ControlNet-like approaches secure precise local structure via dense conditions. In this work, we introduce Histogram-constrained Image Generation (HIG), a novel control mechanism that falls into the middle ground of control granularity. Our framework enforces user-specified distributional constraints (e.g., color histograms or latent token distributions) during the generation process with exact precision. We model such control as an optimal transport (OT) problem and apply explicit guidance transformations during sampling, thereby driving the diffusion trajectory to align with the desired histogram. We demonstrate the versatility of HIG across diverse applications, including constrained generation via color/latent histograms and high-capacity information embedding through histogram-level encoding. Our findings underscore the promise of distributional control, a flexible and interpretable control scheme that is fully compatible with existing control mechanisms, diversifying the hybrid strategies for controllable image generation. Our project page is available at: https://maps-research.github.io/hig/.
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Diffusion models have emerged as a dominant paradigm in generative modeling, enabling high-fidelity sampling from complex data distributions. Despite impressive capabilities, controlling diffusion models to produce outputs aligned with user intent remains an open challenge, especially when balancing global coherence with local precision. Existing control mechanisms vary in the granularity of their conditioning signals. For example, textual prompts guide generation globally through high-level semantics, while ControlNet-like approaches secure precise local structure via dense conditions. In this work, we introduce Histogram-constrained Image Generation (HIG), a novel control mechanism that falls into the middle ground of control granularity. Our framework enforces user-specified distributional constraints (e.g., color histograms or latent token distributions) during the generation process with exact precision. We model such control as an optimal transport (OT) problem and apply explicit guidance transformations during sampling, thereby driving the diffusion trajectory to align with the desired histogram. We demonstrate the versatility of HIG across diverse applications, including constrained generation via color/latent histograms and high-capacity information embedding through histogram-level encoding. Our findings underscore the promise of distributional control, a flexible and interpretable control scheme that is fully compatible with existing control mechanisms, diversifying the hybrid strategies for controllable image generation. Our project page is available at: https://maps-research.github.io/hig/.
作者Ole Winther, Paul Jeha, Sander Dieleman, Andriy Mnih, Manfred Opper, Andrea Dittadi
The use of ordinary and stochastic differential equations has led to substantial progress in generative machine learning with applications to, for example, image, video and biomolecule generation. This paper provides a self-contained and informal introduction to the differential equations, the probabilistic framework for using them in generative modeling and the Fokker--Planck equation that governs the temporal evolution of the marginal distribution of the stochastic variables of the differential equations. The variational lower bound on the log-likelihood (the evidence lower bound, ELBO) is derived and used as a general starting point for a discussion of diffusion models, score matching, and flow matching. All of these approaches may be viewed as specific parameterizations of the most general variational approach. A one-dimensional density modeling problem is used as a simple example to compare different parameterizations.
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The use of ordinary and stochastic differential equations has led to substantial progress in generative machine learning with applications to, for example, image, video and biomolecule generation. This paper provides a self-contained and informal introduction to the differential equations, the probabilistic framework for using them in generative modeling and the Fokker--Planck equation that governs the temporal evolution of the marginal distribution of the stochastic variables of the differential equations. The variational lower bound on the log-likelihood (the evidence lower bound, ELBO) is derived and used as a general starting point for a discussion of diffusion models, score matching, and flow matching. All of these approaches may be viewed as specific parameterizations of the most general variational approach. A one-dimensional density modeling problem is used as a simple example to compare different parameterizations.