作者Gemma Team, Sherif El Abd, Vaibhav Aggarwal, Robin Algayres, Alek Andreev, Olivier Bachem, Ian Ballantyne, Cormac Brick, Victor Cărbune, Michelle Casbon, Mayank Chaturvedi, Victor Cotruta, Alice Coucke, Phil Culliton, Robert Dadashi, Lucas Dixon, Mohamed Elhawaty, Utku Evci, Clément Farabet, Johan Ferret, Filippo Galgani, Sertan Girgin, Jean-Bastien Grill, Maarten Grootendorst, Jiaxian Guo, Cassidy Hardin, Yanzhang He, Steven M. Hernandez, Omri Homburger, Léonard Hussenot, Juyeong Ji, Armand Joulin, Aishwarya Kamath, Parnian Kassraie, Olivier Lacombe, Preethi Lahoti, Gaël Liu, Gus Martins, Luciano Martins, Tatiana Matejovicova, Ramona Merhej, Nikola Momchev, Sneha Mondal, Ryan Mullins, Sindhu Raghuram Panyam, Shreya Pathak, Sarah Perrin, André Susano Pinto, Etienne Pot, Angéline Pouget, Alexandre Ramé, Sabela Ramos, Douglas Reid, David Rim, Morgane Rivière, Karsten Roth, Louis Rouillard, Omar Sanseviero, Pier Giuseppe Sessa, Shane Settle, Danila Sinopalnikov, Sara Smoot, Piotr Stanczyk, Andreas Steiner, Lawrence Stewart, Ilya Tolstikhin, Michael Tschannen, Anton Tsitsulin, Nino Vieillard, Renjie Wu, Pingmei Xu, Haichuan Yang, Edouard Yvinec, Li Zhang, Joe Zou, Nicolas Aagnes, Abdelrahman Abdelhamed, Shivani Agrawal, Shubham Agrawal, Ibrahim Alabdulmohsin, Jean Baptiste Alayrac, Uri Alon, Chandramouli Amarnath, Ankesh Anand, Chrysovalantis Anastasiou, Setareh Ariafar, François-Xavier Aubet, Kyriakos Axiotis, Federico Barbero, Joelle Barral, Alexei Bendebury, Urs Bergmann, Stanley Bileschi, Kat Black, Mathieu Blondel, Sebastian Borgeaud, Arthur Bražinskas, Ryan Burnell, Robert Busa-Fekete, Mu Cai, Glenn Cameron, Charlotte Caucheteux, Garima Chadha, Jetha Chan, Aditya Chawla, Blake Jianhang Chen, Jesse Chen, Lin Chen, Xu Chen, Derek Cheng, Tzu-hsiang Chien, Nikolai Chinaev, Yi Chou, Zhaohui Chu, Benjamin Coleman, Pooja Consul, Sam Conway-Rahman, Scott Crowell, Dylan Cutler, Vivek Dani, Samira Daruki, Anil Das, Daniel Deutsch, Nishanth Dikkala, Li Ding, Qiuhan Ding, Shenil Dodhia, Konstantin Donhauser, Tulsee Doshi, Anca Dragan, Alex Druinsky, Sahil Dua, Zoltan Egyed, Danielle Eisenbud, Daniel Eppens, Cindy Fan, Bahare Fatemi, Yassir Fathullah, Vlad Feinberg, Milen Ferev, Takumi Fujimoto, Isaac Galatzer-Levy, João Gante, Simon Geisler, Soham Ghosal, Antonious M. Girgis, Alec Go, Alhaad Gokhale, Alex Grills, Yiming Gu, Pramod Gupta, Guru Guruganesh, Raia Hadsell, Hamza Harkous, Jitendra Harlalka, Demis Hassabis, Anja Hauth, Joe Heyward, Arian Hosseini, Chih-Yang Hsia, I-Hung Hsu, Xiaopeng Huang, Yangsibo Huang, Kevin Hui, Adrian Hutter, Te I, Fotis Iliopoulos, Advait Jain, Ganesh Jawahar, Ziwei Ji, Qilin Jin, Melvin Johnson, Kandarp Joshi, Arun Kandoor, Wang-Cheng Kang, Koray Kavukcuoglu, Mehran Kazemi, Kathleen Kenealy, Amr Khalifa, Phoebe Kirk, Suraj Kothawade, Vitaly Kovalev, Neel Kovelamudi, Adam Kraft, Ravin Kumar, Harish Kuppam, Justin Lannin, Chen-Yu Lee, Seungji Lee, Dmitry Lepikhin, Dongdong Li, Qiujia Li, Valentin Liévin, Ethan Lin, Ziqian Lin, Casper Liu, Tianlin Liu, Tianqi Liu, Xin Liu, Mayank Lunayach, Min Ma, Gagan Madan, Andrii Maksai, Eric Malmi, Michal Matuszak, Daniel McDuff, Gaurav Menghani, Daniil Mirylenka, Karolis Misiunas, Vedant Misra, Andreea Mitran, Kareem Mohamed, Maksim Mukha, Eric Noland, James O'Donnell, Kate Olszewska, Bernett Orlando, Wanqiong Pan, Rina Panigrahy, Unnati Parekh, Chunjong Park, Eric Paskie, Liqian Peng, Bryce Petrini, Slav Petrov, Jonas Pfeiffer, Bilal Piot, Martyna Plomecka, Siim Poder, Octavio Ponce, Arijit Pramanik, David Racz, Anish Rajan, Michelle Ramanovich, Anand Rao, Marvin Ritter, Vitor Rodrigues, Evan Rosen, Mikołaj Rybiński, Noveen Sachdeva, Michaël E. Sander, Rohit Sathyanarayana, Sagar Savla, Samuel Schmidgall, Tal Schuster, Benoit Seguin, Andrew Sellergren, Aliaksei Severyn, Izhak Shafran, Dhruv Shah, Yuan Shangguan, Ashish Shenoy, Pradeep Shenoy, Rakesh Shivanna, Pauline Sho, Lucas Spangher, Wojciech Stokowiec, Tim Strother, Yao Su, Yinghao Sun, Mukund Sundararajan, Andrea Tacchetti, Mor Hazan Taege, Pouya Tafti, Chetan Tekur, Rahul Thapa, Madeleine Traverse, Lenart Treven, Tao Tu, Chien Te Tung, Petar Veličković, Malini Pooni Venkat, Sagar Gubbi Venkatesh, Vidya Venkiteswaran, Francesco Visin, Alex Vitvitskyi, Kiran Vodrahalli, Weiyi Wang, Xin Wang, Tris Warkentin, Jan Wassenberg, John Wieting, Lechao Xiao, Hao Xu, Yuhui Xu, Fuzhao Xue, Arun Yadav, Jun Yan, Antoine Yang, Lin Yang, Ming-Hsuan Yang, Ziyu Ying, Jae Hyeon Yoo, Sajjad Zafar, Fred Zhang, Jiageng Zhang, Jianyi Zhang, Xiaofan Zhang, Chao Zhao, David Zhou, Chen Zou
We introduce Gemma 4, a new generation of open-weight, natively multimodal language models in the Gemma model family. Designed to advance compute efficiency and reasoning, the Gemma 4 model suite features dense and Mixture-of-Experts architectures, ranging from 2.3B to 31B parameters. Alongside improved vision and audio encoders for all model sizes, we propose a unified, encoder-free architecture for our 12B model, which ingests raw audio and image patches. Furthermore, we integrate a thinking mode, enabling Gemma models to generate reasoning traces prior to responding. We improve inference speed, memory, and compute efficiency, as well as long-context abilities through critical design choices. Gemma 4 establishes a leap in performance across STEM, multimodal, and long-context benchmarks, and rivals larger, frontier open models in human-rated tasks.
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We introduce Gemma 4, a new generation of open-weight, natively multimodal language models in the Gemma model family. Designed to advance compute efficiency and reasoning, the Gemma 4 model suite features dense and Mixture-of-Experts architectures, ranging from 2.3B to 31B parameters. Alongside improved vision and audio encoders for all model sizes, we propose a unified, encoder-free architecture for our 12B model, which ingests raw audio and image patches. Furthermore, we integrate a thinking mode, enabling Gemma models to generate reasoning traces prior to responding. We improve inference speed, memory, and compute efficiency, as well as long-context abilities through critical design choices. Gemma 4 establishes a leap in performance across STEM, multimodal, and long-context benchmarks, and rivals larger, frontier open models in human-rated tasks.
4D scene synthesis from monocular videos has made significant progress in recent years. However, existing methods are typically constrained by view interpolation. As a result, they struggle to infer unseen regions beyond the observed views. In this paper, we reformulate the task as 4D scene synthesis with unseen regions, which extends beyond traditional interpolation settings. Camera-conditioned video generation enables unseen region synthesis by guiding generation along specified cameras. However, these methods lack explicit 3D priors and are optimized with random camera trajectories. This design leads to severe inconsistencies under large trajectory deviations. To address this limitation, we build a unified training and inference framework with panoramic trajectory guidance. While this design improves cross-view consistency, the panoramic representation alone fails to model dynamic content effectively. Object motion in panoramic space introduces scale and shape distortions. To address this, we propose PanoGaussian, a unified Panoramic-Gaussian representation that distills the panoramic representation into an explicit dynamic Gaussian representation to capture dynamic physical priors of the 4D scene. Experiments demonstrate that PanoGaussian achieves consistent 4D scene synthesis even under large viewpoint variations.
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4D scene synthesis from monocular videos has made significant progress in recent years. However, existing methods are typically constrained by view interpolation. As a result, they struggle to infer unseen regions beyond the observed views. In this paper, we reformulate the task as 4D scene synthesis with unseen regions, which extends beyond traditional interpolation settings. Camera-conditioned video generation enables unseen region synthesis by guiding generation along specified cameras. However, these methods lack explicit 3D priors and are optimized with random camera trajectories. This design leads to severe inconsistencies under large trajectory deviations. To address this limitation, we build a unified training and inference framework with panoramic trajectory guidance. While this design improves cross-view consistency, the panoramic representation alone fails to model dynamic content effectively. Object motion in panoramic space introduces scale and shape distortions. To address this, we propose PanoGaussian, a unified Panoramic-Gaussian representation that distills the panoramic representation into an explicit dynamic Gaussian representation to capture dynamic physical priors of the 4D scene. Experiments demonstrate that PanoGaussian achieves consistent 4D scene synthesis even under large viewpoint variations.
We study timestep allocation for score-based diffusion sampling, where a learned reverse-time dynamics is discretized on a finite grid. Uniform and hand-crafted schedules are standard choices, but they rely on fixed prescriptions and can therefore be suboptimal. To address this limitation, we propose Adaptive Reparameterized Time (ART), a continuous-time control formulation that learns a time change by treating the speed of the sampling clock as the control, so that a uniform grid on the learned clock induces adaptive timesteps in the original diffusion time. Based on a leading-order Euler error surrogate, ART provides a principled objective for allocating timesteps along the sampling trajectory. To solve this deterministic control problem, we introduce ART-RL, an auxiliary randomized formulation with Gaussian policies that turns schedule learning into a continuous-time reinforcement learning problem. We prove that the randomized ART-RL formulation is equivalent to ART at the optimizer level, in the sense that its optimal Gaussian policy recovers the optimal ART time-warping rate through its mean. We further establish policy evaluation and policy improvement characterizations and derive trajectory-based moment identities that yield implementable actor--critic updates for learning the schedule. Across experiments ranging from controlled low-dimensional settings to image generation, ART-RL can be plugged into existing diffusion samplers by changing only the timestep grid, consistently improving sample quality over strong baseline schedules at matched budgets while leaving the rest of the sampling pipeline unchanged. The learned schedules also exhibit broad generalization, transferring without retraining across sampling budgets, datasets, solvers, pipelines, and representation spaces.
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We study timestep allocation for score-based diffusion sampling, where a learned reverse-time dynamics is discretized on a finite grid. Uniform and hand-crafted schedules are standard choices, but they rely on fixed prescriptions and can therefore be suboptimal. To address this limitation, we propose Adaptive Reparameterized Time (ART), a continuous-time control formulation that learns a time change by treating the speed of the sampling clock as the control, so that a uniform grid on the learned clock induces adaptive timesteps in the original diffusion time. Based on a leading-order Euler error surrogate, ART provides a principled objective for allocating timesteps along the sampling trajectory. To solve this deterministic control problem, we introduce ART-RL, an auxiliary randomized formulation with Gaussian policies that turns schedule learning into a continuous-time reinforcement learning problem. We prove that the randomized ART-RL formulation is equivalent to ART at the optimizer level, in the sense that its optimal Gaussian policy recovers the optimal ART time-warping rate through its mean. We further establish policy evaluation and policy improvement characterizations and derive trajectory-based moment identities that yield implementable actor--critic updates for learning the schedule. Across experiments ranging from controlled low-dimensional settings to image generation, ART-RL can be plugged into existing diffusion samplers by changing only the timestep grid, consistently improving sample quality over strong baseline schedules at matched budgets while leaving the rest of the sampling pipeline unchanged. The learned schedules also exhibit broad generalization, transferring without retraining across sampling budgets, datasets, solvers, pipelines, and representation spaces.
The rising demand for AI-generated videos is fueled by advances in large-scale Text-to-Video (T2V) models, trained on extensive datasets of video clips spanning diverse resolutions and durations. To address this data heterogeneity, current training methods often use a bucketing strategy that groups samples into discrete buckets for efficiency. However, this approach struggles to scale with compute and data volumes under static parallelism schemes, such as data and sequence parallelism, leading to significant workload imbalances and hardware under-utilization. In this paper, we present Arachne, a novel training framework for efficient T2V model training at scale. Arachne decomposes the training process into fine-grained computational units, called cascades, orchestrating their distributed execution and synchronization across the cluster through coordinated spatial and temporal optimization. Our comprehensive evaluation demonstrates that Arachne reduces iteration time by up to 65% over leading frameworks, exhibiting a positive scaling trend where its performance advantages amplify as training scale grows.
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The rising demand for AI-generated videos is fueled by advances in large-scale Text-to-Video (T2V) models, trained on extensive datasets of video clips spanning diverse resolutions and durations. To address this data heterogeneity, current training methods often use a bucketing strategy that groups samples into discrete buckets for efficiency. However, this approach struggles to scale with compute and data volumes under static parallelism schemes, such as data and sequence parallelism, leading to significant workload imbalances and hardware under-utilization. In this paper, we present Arachne, a novel training framework for efficient T2V model training at scale. Arachne decomposes the training process into fine-grained computational units, called cascades, orchestrating their distributed execution and synchronization across the cluster through coordinated spatial and temporal optimization. Our comprehensive evaluation demonstrates that Arachne reduces iteration time by up to 65% over leading frameworks, exhibiting a positive scaling trend where its performance advantages amplify as training scale grows.
作者Xiaoyue Liu, Dongcheng Cang, Xiaohan Yuan, Mark YY Chan, Ching-Hui Sia, Lei Li
Accurate 4D whole-heart mesh reconstruction from sparse cine MRI is critical for creating cardiac digital twins, but remains challenging due to limited 2D slice coverage and the complex coupling between cardiac shape and motion. Existing methods often rely on intermediate contour fitting and typically reconstruct static, single-phase, or partial cardiac geometries, limiting their ability to capture full-chamber dynamics. We propose a novel end-to-end framework for reconstructing temporally resolved whole-heart meshes from multi-view 2D cine MRI sequences by learning an image-to-mesh mapping. The framework incorporates a differentiable contour renderer inspired by the Beer-Lambert attenuation principle, enabling anatomy-aware supervision of 3D+t mesh deformation through contour-based projection losses. To improve temporal consistency across the cardiac cycle, we further introduce a multi-scale temporal modeling module that integrates global cycle-level dynamics with local inter-frame coherence to generate smooth and physiologically plausible mesh trajectories. The proposed method achieved a whole-heart mean absolute error of 1.68 $\pm$ 0.31 mm and a motion jitter of 0.77 $\pm$ 0.17 $\mathrm{mm}/\mathrm{frame}^{3}$, outperforming existing methods with lower reconstruction error and substantially improved motion smoothness. It also improved 2D contour alignment across multiple cine MRI views and supported downstream proof-of-concept electrophysiological simulation. The code will be released publicly upon acceptance of the manuscript for publication.
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Accurate 4D whole-heart mesh reconstruction from sparse cine MRI is critical for creating cardiac digital twins, but remains challenging due to limited 2D slice coverage and the complex coupling between cardiac shape and motion. Existing methods often rely on intermediate contour fitting and typically reconstruct static, single-phase, or partial cardiac geometries, limiting their ability to capture full-chamber dynamics. We propose a novel end-to-end framework for reconstructing temporally resolved whole-heart meshes from multi-view 2D cine MRI sequences by learning an image-to-mesh mapping. The framework incorporates a differentiable contour renderer inspired by the Beer-Lambert attenuation principle, enabling anatomy-aware supervision of 3D+t mesh deformation through contour-based projection losses. To improve temporal consistency across the cardiac cycle, we further introduce a multi-scale temporal modeling module that integrates global cycle-level dynamics with local inter-frame coherence to generate smooth and physiologically plausible mesh trajectories. The proposed method achieved a whole-heart mean absolute error of 1.68 $\pm$ 0.31 mm and a motion jitter of 0.77 $\pm$ 0.17 $\mathrm{mm}/\mathrm{frame}^{3}$, outperforming existing methods with lower reconstruction error and substantially improved motion smoothness. It also improved 2D contour alignment across multiple cine MRI views and supported downstream proof-of-concept electrophysiological simulation. The code will be released publicly upon acceptance of the manuscript for publication.
作者Ruihang Li, Mengde Xu, Shuyang Gu, Leigang Qu, Fuli Feng, Han Hu, Wenjie Wang
Conventional reinforcement learning strategies for visual generation typically employ sample-wise reward functions, yet this practice frequently results in reward hacking that degrades image diversity and introduces visual anomalies. To address these limitations, we present a novel framework that finetunes generative models using distribution-wise rewards, ensuring better alignment with real-world data distributions. Unlike rewards that evaluate samples individually, distribution-wise reward accounts for the data distribution of the samples, mitigating the mode collapse problem that occurs when all samples optimize towards the same direction independently. To overcome the prohibitive computational cost of estimating these rewards, we introduce a subset-replace strategy that efficiently provides reward signals by updating only a small subset of a generated reference set. Additionally, we apply RL to optimize post-hoc model merging coefficients, potentially mitigating the train-inference inconsistency caused by introducing stochastic differential equation (SDE) in regular RL practices. Extensive experiments show our approach significantly improves FID-50K across various base models, from 8.30 to 5.77 for SiT and from 3.74 to 3.52 for EDM2. Qualitative evaluation also confirms that our method enhances perceptual quality while preserving sample diversity.
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Conventional reinforcement learning strategies for visual generation typically employ sample-wise reward functions, yet this practice frequently results in reward hacking that degrades image diversity and introduces visual anomalies. To address these limitations, we present a novel framework that finetunes generative models using distribution-wise rewards, ensuring better alignment with real-world data distributions. Unlike rewards that evaluate samples individually, distribution-wise reward accounts for the data distribution of the samples, mitigating the mode collapse problem that occurs when all samples optimize towards the same direction independently. To overcome the prohibitive computational cost of estimating these rewards, we introduce a subset-replace strategy that efficiently provides reward signals by updating only a small subset of a generated reference set. Additionally, we apply RL to optimize post-hoc model merging coefficients, potentially mitigating the train-inference inconsistency caused by introducing stochastic differential equation (SDE) in regular RL practices. Extensive experiments show our approach significantly improves FID-50K across various base models, from 8.30 to 5.77 for SiT and from 3.74 to 3.52 for EDM2. Qualitative evaluation also confirms that our method enhances perceptual quality while preserving sample diversity.
Decision-time planning with action-conditioned world models has become a popular paradigm for embodied control. However, the standard planning cost judges a candidate solely by how close its predicted terminal state lies to the goal, leaving the realizability of the intermediate transitions unchecked — a predicted trajectory can look convincing while the environment rollout drifts away from it. In this paper, we propose ACID, a decision-time planning framework that introduces cycle action consistency: the action inferred backward from a predicted transition by an inverse dynamics model should recover the one that was conditioned on. We fold this per-step residual into the planning cost via a scale-invariant adaptive weight. Across four action-conditioned world models and six tasks spanning rigid and deformable manipulation, articulated control, and visual navigation, ACID consistently improves planning and matches the baseline's accuracy with substantially less planning compute.
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Decision-time planning with action-conditioned world models has become a popular paradigm for embodied control. However, the standard planning cost judges a candidate solely by how close its predicted terminal state lies to the goal, leaving the realizability of the intermediate transitions unchecked — a predicted trajectory can look convincing while the environment rollout drifts away from it. In this paper, we propose ACID, a decision-time planning framework that introduces cycle action consistency: the action inferred backward from a predicted transition by an inverse dynamics model should recover the one that was conditioned on. We fold this per-step residual into the planning cost via a scale-invariant adaptive weight. Across four action-conditioned world models and six tasks spanning rigid and deformable manipulation, articulated control, and visual navigation, ACID consistently improves planning and matches the baseline's accuracy with substantially less planning compute.
We study how to predict the downstream closed-loop performance of a learned latent world model from validation-time diagnostics alone. Choosing the right checkpoint from a world-model training run is difficult: validation loss and multi-step prediction RMSE keep improving long after closed-loop performance has collapsed. We present a suite of structural validation-time diagnostics drawn from optimal-control theory and apply them to Gymnasium's LunarLander v3, which features shaped rewards. We train an RSSM [5, 4] world model on it and treat per checkpoint CEM-MPC return as the oracle for closed-loop quality. By evaluating 40 metrics against this oracle, we find that the strongest single predictor is the Reward Observability Fraction (ROF), which measures the reward predictor's dependence on the observable subspace. We combine ROF with three structural regularizers into a single-number offline checkpoint selection score, the Composite Reward Observability Fraction (CROF). The CROF-selected world model trains a model-based A2C policy that beats a fairly evaluated model-free A2C baseline by ~24.5 return points while using ~65x fewer real-environment interactions, and the same world model also drives a strong zero-shot CEM-MPC policy. Code and data: https://github.com/nsmoly/LunarLander_RSSM.
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We study how to predict the downstream closed-loop performance of a learned latent world model from validation-time diagnostics alone. Choosing the right checkpoint from a world-model training run is difficult: validation loss and multi-step prediction RMSE keep improving long after closed-loop performance has collapsed. We present a suite of structural validation-time diagnostics drawn from optimal-control theory and apply them to Gymnasium's LunarLander v3, which features shaped rewards. We train an RSSM [5, 4] world model on it and treat per checkpoint CEM-MPC return as the oracle for closed-loop quality. By evaluating 40 metrics against this oracle, we find that the strongest single predictor is the Reward Observability Fraction (ROF), which measures the reward predictor's dependence on the observable subspace. We combine ROF with three structural regularizers into a single-number offline checkpoint selection score, the Composite Reward Observability Fraction (CROF). The CROF-selected world model trains a model-based A2C policy that beats a fairly evaluated model-free A2C baseline by ~24.5 return points while using ~65x fewer real-environment interactions, and the same world model also drives a strong zero-shot CEM-MPC policy. Code and data: https://github.com/nsmoly/LunarLander_RSSM.
The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps. Moreover, the limited scale and diversity of existing annotated datasets further hinder generalization to complex, real-world objects. To overcome these limitations, we propose to learn the joint distribution of visual dynamics and kinematic parameters. Recognizing that articulated objects can be formulated as dynamic systems, we propose a unified Part World Model called PWM-ArtGen. To leverage unannotated data, this model couples action diffusion and image diffusion with independent diffusion timesteps, which enables visual branch co-training. We further curate a photorealistic dataset of 19.7k part-level image pairs without kinematic annotations, to support co-training. Experiments demonstrate that PWM-ArtGen substantially outperforms existing baselines in the resting state and exhibits strong zero-shot generalization to out-of-distribution objects.
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The key challenge in articulated 3D object generation from a single image is accurately predicting the underlying kinematic structure. Existing methods either infer kinematic parameters directly from a static image that lacks dynamic part-level kinematic relationships, or estimate parameters from visual dynamics generated from a single image, which is prone to accumulated errors of two steps. Moreover, the limited scale and diversity of existing annotated datasets further hinder generalization to complex, real-world objects. To overcome these limitations, we propose to learn the joint distribution of visual dynamics and kinematic parameters. Recognizing that articulated objects can be formulated as dynamic systems, we propose a unified Part World Model called PWM-ArtGen. To leverage unannotated data, this model couples action diffusion and image diffusion with independent diffusion timesteps, which enables visual branch co-training. We further curate a photorealistic dataset of 19.7k part-level image pairs without kinematic annotations, to support co-training. Experiments demonstrate that PWM-ArtGen substantially outperforms existing baselines in the resting state and exhibits strong zero-shot generalization to out-of-distribution objects.
作者Chunjiang Liu, Xiaoyuan Wang, Haoyu Chen, Yizhou Zhao, Ming-Hsuan Yang, László A. Jeni
LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI. Two challenges set the dynamic case apart from static text-to-scene work: an agent must jointly coordinate spatial layout, multiple physics solvers, temporal sequencing, camera, and lighting in a single coherent scene, and verifying motion correctness from rendered video is fundamentally harder than judging a single image. We present SimWorlds: a multi-agent framework that produces dynamic, editable 4D scenes from text, with Blender-specific procedural knowledge, a planner-coder-reviewer workflow driving a fixed ordered sequence of construction stages, a layered scene protocol enforced by a deterministic verifier, and a runtime-state inspection tool suite that catches mechanism failures the rendered image cannot reveal. We also introduce 4DBuildBench, a benchmark for assessing both visual fidelity and physical consistency of the procedural dynamic 3D scenes generated from text prompts. Experiments show that SimWorlds outperforms prior dynamic Blender generation baselines.
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LLM agents are increasingly used to translate natural language into 3D scenes in a procedural way, but existing systems focus on static output. Dynamic 4D scenes from text alone, in which liquids flow, particles emit, rigid bodies cascade, and articulated mechanisms move, remain largely unexplored despite their value as editable content and as physics-grounded training data for video generation and embodied AI. Two challenges set the dynamic case apart from static text-to-scene work: an agent must jointly coordinate spatial layout, multiple physics solvers, temporal sequencing, camera, and lighting in a single coherent scene, and verifying motion correctness from rendered video is fundamentally harder than judging a single image. We present SimWorlds: a multi-agent framework that produces dynamic, editable 4D scenes from text, with Blender-specific procedural knowledge, a planner-coder-reviewer workflow driving a fixed ordered sequence of construction stages, a layered scene protocol enforced by a deterministic verifier, and a runtime-state inspection tool suite that catches mechanism failures the rendered image cannot reveal. We also introduce 4DBuildBench, a benchmark for assessing both visual fidelity and physical consistency of the procedural dynamic 3D scenes generated from text prompts. Experiments show that SimWorlds outperforms prior dynamic Blender generation baselines.
Text-guided image editing aims to modify visual content according to a target prompt while preserving the background. Recent inversion-free image editing frameworks such as FlowEdit have demonstrated strong editing capability without requiring inversion. Empirically, FlowEdit can achieve substantial semantic changes under appropriate hyperparameter settings. However, we observe that under certain global attribute shifts, the editing trajectory may not effectively move away from the source distribution in the early timesteps. Our analysis suggests that in the high-noise regime, the dominant manifold-seeking flow toward the data manifold can reduce the influence of the text-conditioned direction, leading to limited global modification while background structures remain only moderately preserved. Inspired by this observation, we propose an inversion-free, frequency-aware semantic compensation strategy that strengthens the effective signal in the early stage of generation, while maintaining structural consistency in the background. The proposed method improves global editing capacity without sacrificing background fidelity.
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Text-guided image editing aims to modify visual content according to a target prompt while preserving the background. Recent inversion-free image editing frameworks such as FlowEdit have demonstrated strong editing capability without requiring inversion. Empirically, FlowEdit can achieve substantial semantic changes under appropriate hyperparameter settings. However, we observe that under certain global attribute shifts, the editing trajectory may not effectively move away from the source distribution in the early timesteps. Our analysis suggests that in the high-noise regime, the dominant manifold-seeking flow toward the data manifold can reduce the influence of the text-conditioned direction, leading to limited global modification while background structures remain only moderately preserved. Inspired by this observation, we propose an inversion-free, frequency-aware semantic compensation strategy that strengthens the effective signal in the early stage of generation, while maintaining structural consistency in the background. The proposed method improves global editing capacity without sacrificing background fidelity.
We present HandsOnWorld, a framework for hand-controlled egocentric video generation that forgoes multi-view and marker-based motion capture, learning instead from unconstrained monocular video. Such generality is bottlenecked by the scarcity of scalable 3D hand annotations: large egocentric corpora lack finger-level labels, whereas precise hand datasets are confined to narrow, instrumented settings, limiting prior hand-controlled generators to restricted scene distributions. We instead annotate 3D hands directly on in-the-wild egocentric video through monocular reconstruction, introducing a protagonist-centered annotation pipeline that filters the reconstructions at the action-semantic, image-quality, and 3D-geometric levels to build EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. To resolve the camera-hand entanglement induced by large ego-motion, we further propose the Plücker Hand Map, a 3D-aware control signal that extends Plücker-ray representations from camera rays to the hand surface, disentangling camera and hand motion at the representation level. Experiments show that \method surpasses prior hand-controlled generators in reconstruction fidelity and control accuracy, and generalizes to out-of-distribution everyday scenes beyond the laboratory datasets on which prior methods rely.
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We present HandsOnWorld, a framework for hand-controlled egocentric video generation that forgoes multi-view and marker-based motion capture, learning instead from unconstrained monocular video. Such generality is bottlenecked by the scarcity of scalable 3D hand annotations: large egocentric corpora lack finger-level labels, whereas precise hand datasets are confined to narrow, instrumented settings, limiting prior hand-controlled generators to restricted scene distributions. We instead annotate 3D hands directly on in-the-wild egocentric video through monocular reconstruction, introducing a protagonist-centered annotation pipeline that filters the reconstructions at the action-semantic, image-quality, and 3D-geometric levels to build EgoVid-Pro, a dataset of clean, protagonist-only hand trajectories spanning 103K clips and roughly 12M frames across diverse everyday scenes. To resolve the camera-hand entanglement induced by large ego-motion, we further propose the Plücker Hand Map, a 3D-aware control signal that extends Plücker-ray representations from camera rays to the hand surface, disentangling camera and hand motion at the representation level. Experiments show that \method surpasses prior hand-controlled generators in reconstruction fidelity and control accuracy, and generalizes to out-of-distribution everyday scenes beyond the laboratory datasets on which prior methods rely.
Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose correctness depends on disciplinary concepts, symbolic structure, and precise spatial relations. We introduce DisciplineGen-1M, a million-scale multidisciplinary dataset that supports text-to-image generation and image editing. It contains 1.2M samples spanning mathematics, physics, chemistry, biology, geography, computer science, economics, history, music, and sports. To construct the dataset, we design a scalable framework that combines vector-graphics rendering, OCR-based editing, curated programmatic synthesis, and large-scale text-to-image filtering. These pipelines produce captions, editing instructions, structured annotations, and paired images with controllable semantic differences. Building on DisciplineGen-1M, we further introduce a discipline-informed reasoning-generation model for both text-to-image generation and image editing. Experiments on discipline-related benchmarks, GenExam and GRADE, show substantial improvements over open-source baselines, while evaluations on general reasoning-informed benchmarks, WISE and RISE, further indicate broader transfer. The results suggest that large-scale structured academic visual data is a key ingredient for moving image generation from aesthetic plausibility toward verifiable knowledge-grounded visual creation. We will publicly release our dataset, model, and source code of the data curation pipeline to ensure reproducibility and benefit future research.
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Recent image generation and editing models can produce visually appealing natural images, yet they remain unreliable when the target image is a knowledge-intensive diagram whose correctness depends on disciplinary concepts, symbolic structure, and precise spatial relations. We introduce DisciplineGen-1M, a million-scale multidisciplinary dataset that supports text-to-image generation and image editing. It contains 1.2M samples spanning mathematics, physics, chemistry, biology, geography, computer science, economics, history, music, and sports. To construct the dataset, we design a scalable framework that combines vector-graphics rendering, OCR-based editing, curated programmatic synthesis, and large-scale text-to-image filtering. These pipelines produce captions, editing instructions, structured annotations, and paired images with controllable semantic differences. Building on DisciplineGen-1M, we further introduce a discipline-informed reasoning-generation model for both text-to-image generation and image editing. Experiments on discipline-related benchmarks, GenExam and GRADE, show substantial improvements over open-source baselines, while evaluations on general reasoning-informed benchmarks, WISE and RISE, further indicate broader transfer. The results suggest that large-scale structured academic visual data is a key ingredient for moving image generation from aesthetic plausibility toward verifiable knowledge-grounded visual creation. We will publicly release our dataset, model, and source code of the data curation pipeline to ensure reproducibility and benefit future research.
We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/
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We present WorldDirector, a highly controllable video world model framework designed for persistent dynamic object memory and unrestricted viewpoint exploration. Unlike existing world models that entangle physical dynamics with pixel rendering and rely on continuous visual observation to sustain motion, our framework explicitly decouples semantic motion orchestration from visual generation. By leveraging an LLM to coordinate 3D trajectories with camera movements and subsequently employing these orchestrated trajectories as control signals for video generation, our approach ensures strict physical logic and appearance stability, successfully preserving the exact visual identities of dynamic entities even when they re-enter the scene after prolonged periods out of view. Experimental results demonstrate that our method supports the synthesis of complex and extended events with unprecedented controllability and persistent dynamic object memory. Project Page: https://worlddirector.github.io/
作者Yongjie Bai, Hanting Wang, Mingtong Dai, Qijun Zhong, Yang Liu, Liang Lin
General-purpose vision-language-action models benefit from large vision-language priors, but effective manipulation also requires anticipating action-relevant scene changes. Existing world-action models often rely on large generative world models or dense future rollouts, which are expensive and spend capacity on visual details weakly coupled to control. We present Bridge-WA, a lightweight world-action framework that distills a frozen future-change teacher into three compact priors: future tokens for intended outcomes, change maps for intervention support, and motion-flow maps for local transition direction. A WorldBridge conditions the action transformer on these priors through multi-source attention memories and spatial-temporal biases, while the teacher model is removed at inference. Across VLABench, RoboTwin2.0, LIBERO-Plus and real-robot evaluations, Bridge-WA improves task success, progress, and robustness, with particularly clear gains under out-of-distribution visual shifts. By focusing action generation on where and how the scene will change, Bridge-WA suppresses nuisance appearance factors such as background, lighting, and distractors, leading to better generalization without deployment-time dense future-image generation. Code and visualizations are available at: https://hcplab-sysu.github.io/BRIDGE-WA .
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General-purpose vision-language-action models benefit from large vision-language priors, but effective manipulation also requires anticipating action-relevant scene changes. Existing world-action models often rely on large generative world models or dense future rollouts, which are expensive and spend capacity on visual details weakly coupled to control. We present Bridge-WA, a lightweight world-action framework that distills a frozen future-change teacher into three compact priors: future tokens for intended outcomes, change maps for intervention support, and motion-flow maps for local transition direction. A WorldBridge conditions the action transformer on these priors through multi-source attention memories and spatial-temporal biases, while the teacher model is removed at inference. Across VLABench, RoboTwin2.0, LIBERO-Plus and real-robot evaluations, Bridge-WA improves task success, progress, and robustness, with particularly clear gains under out-of-distribution visual shifts. By focusing action generation on where and how the scene will change, Bridge-WA suppresses nuisance appearance factors such as background, lighting, and distractors, leading to better generalization without deployment-time dense future-image generation. Code and visualizations are available at: https://hcplab-sysu.github.io/BRIDGE-WA .
Generative diffusion models excel at synthesizing high-quality images, videos, and 3D content under multimodal control. However, arbitrary user-defined modality-to-4D (X-to-4D) generation remains challenging due to the high cost of constructing diverse datasets and the limited scalability of existing methods. This paper presents Align4D, a flexible framework that translates any-modal input into coherent video-3D pairs, using video to guide 4D motion and 3D data to shape 4D geometry. Align4D introduces three key techniques: (1) Object Distance Alignment, which searches Video-Aligned and Multiview-Aligned Object Distances (VAOD/MAOD), respectively, to reconcile 4D renderings with video and the priors of multiview diffusion models; (2) Motion-Geometry Joint Alignment, which constrains known and unknown views through synchronized video and 3D inputs, ensuring consistent 4D generation; and (3) Asynchronous Optimization, which decouples Gaussian attribute and deformation network training to enhance motion and geometry fidelity. We further propose the X4D dataset, which integrates prompt, image, video, and 3D data for benchmarking. Experiments on X4D and Consistent4D demonstrate that Align4D achieves state-of-the-art quality and consistency in X-to-4D generation. Project page: https://miaoqiaowei.github.io/Align4D/.
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Generative diffusion models excel at synthesizing high-quality images, videos, and 3D content under multimodal control. However, arbitrary user-defined modality-to-4D (X-to-4D) generation remains challenging due to the high cost of constructing diverse datasets and the limited scalability of existing methods. This paper presents Align4D, a flexible framework that translates any-modal input into coherent video-3D pairs, using video to guide 4D motion and 3D data to shape 4D geometry. Align4D introduces three key techniques: (1) Object Distance Alignment, which searches Video-Aligned and Multiview-Aligned Object Distances (VAOD/MAOD), respectively, to reconcile 4D renderings with video and the priors of multiview diffusion models; (2) Motion-Geometry Joint Alignment, which constrains known and unknown views through synchronized video and 3D inputs, ensuring consistent 4D generation; and (3) Asynchronous Optimization, which decouples Gaussian attribute and deformation network training to enhance motion and geometry fidelity. We further propose the X4D dataset, which integrates prompt, image, video, and 3D data for benchmarking. Experiments on X4D and Consistent4D demonstrate that Align4D achieves state-of-the-art quality and consistency in X-to-4D generation. Project page: https://miaoqiaowei.github.io/Align4D/.
Diffusion-based generative AI has achieved remarkable success in e-commerce applications such as virtual try-on, poster generation, and product background synthesis. However, when making online purchasing decisions for apparel, consumers also desire the freedom to examine specific detail regions of interest, such as collars, cuffs, and fabric textures, yet existing methods have not explicitly studied this setting. We therefore formalize a new, non-template task: Fashion Detail Generation with focus conditioning, and release FDBench, the first benchmark comprising 40K+ human-verified reference-detail pairs across 41 different categories. This task poses a unique semantic gap challenge: the model must bridge the correspondence between a focus marker on a product reference image and a photorealistic close-up view of the indicated region, while faithfully preserving the garment's identity, without any precise prompt. To bridge this gap, we propose Cross-modal Feature Alignment Distillation (CFAD), which leverages a fine-tuned DINOv3 teacher to align both branches of a Multimodal Diffusion Transformer in a shared semantic space via dual-branch distillation. To further improve consistency between generated details and reference images, we introduce a consistency reward model that jointly scores image pairs along three quality axes and optimizes generation via reinforcement learning. Experiments show that our model DetailAnywhere significantly outperforms all state-of-the-art opensource methods across all metrics and human evaluations.
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Diffusion-based generative AI has achieved remarkable success in e-commerce applications such as virtual try-on, poster generation, and product background synthesis. However, when making online purchasing decisions for apparel, consumers also desire the freedom to examine specific detail regions of interest, such as collars, cuffs, and fabric textures, yet existing methods have not explicitly studied this setting. We therefore formalize a new, non-template task: Fashion Detail Generation with focus conditioning, and release FDBench, the first benchmark comprising 40K+ human-verified reference-detail pairs across 41 different categories. This task poses a unique semantic gap challenge: the model must bridge the correspondence between a focus marker on a product reference image and a photorealistic close-up view of the indicated region, while faithfully preserving the garment's identity, without any precise prompt. To bridge this gap, we propose Cross-modal Feature Alignment Distillation (CFAD), which leverages a fine-tuned DINOv3 teacher to align both branches of a Multimodal Diffusion Transformer in a shared semantic space via dual-branch distillation. To further improve consistency between generated details and reference images, we introduce a consistency reward model that jointly scores image pairs along three quality axes and optimizes generation via reinforcement learning. Experiments show that our model DetailAnywhere significantly outperforms all state-of-the-art opensource methods across all metrics and human evaluations.
Text-conditioned human interaction generation must capture both long-range temporal causality within each individual and tightly coupled coordination between partners. Existing interaction diffusion models typically denoise full sequences using bidirectional attention, which obscures causality and hinders streaming and long-horizon generation. Autoregressive alternatives enforce causality but often suffer from temporal drift, leading to coordination degradation and unstable interaction dynamics over time. We propose InterCMDM, a block-causal latent diffusion framework for autoregressive two-person interaction generation. InterCMDM introduces a Dual-Stream Causal Diffusion Transformer that maintains separate causal streams for each person while modeling inter-person dependencies via unified dual-stream attention with multi-task attention masks. These masks unify interaction modeling within a single attention mechanism and support diverse coordination behaviors, including simultaneous actions, reactive responses, leader-follower dynamics, and independent motion. By training a single model across these mask configurations as a form of data augmentation, InterCMDM enables controllable interaction generation by simply selecting the desired attention mask at inference time. Finally, a block-wise diffusion objective enables stable latent rollout over long sequences without repeated decode-encode cycles. InterCMDM achieves state-of-the-art performance on InterHuman and Inter-X, improving text-motion alignment, realism, and long-horizon continuity.
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Text-conditioned human interaction generation must capture both long-range temporal causality within each individual and tightly coupled coordination between partners. Existing interaction diffusion models typically denoise full sequences using bidirectional attention, which obscures causality and hinders streaming and long-horizon generation. Autoregressive alternatives enforce causality but often suffer from temporal drift, leading to coordination degradation and unstable interaction dynamics over time. We propose InterCMDM, a block-causal latent diffusion framework for autoregressive two-person interaction generation. InterCMDM introduces a Dual-Stream Causal Diffusion Transformer that maintains separate causal streams for each person while modeling inter-person dependencies via unified dual-stream attention with multi-task attention masks. These masks unify interaction modeling within a single attention mechanism and support diverse coordination behaviors, including simultaneous actions, reactive responses, leader-follower dynamics, and independent motion. By training a single model across these mask configurations as a form of data augmentation, InterCMDM enables controllable interaction generation by simply selecting the desired attention mask at inference time. Finally, a block-wise diffusion objective enables stable latent rollout over long sequences without repeated decode-encode cycles. InterCMDM achieves state-of-the-art performance on InterHuman and Inter-X, improving text-motion alignment, realism, and long-horizon continuity.
Recent advances in 3D content generation from text or images have achieved impressive results, yet view inconsistency from 2D generators and the scarcity of high-quality 3D data remain significant bottlenecks. Existing solutions typically adapt large-scale pre-trained text-to-image latent diffusion models to generate 3D Gaussian Splats (3DGS). However, these approaches often rely on training complex cascade pipelines that are computationally expensive and scalability-limited. Most critically, the quality of generated 3D assets is inherently constrained by each component capacity and compressed latent space, leading to decoding artifacts and accumulated errors. To address these limitations, we propose PixGS, a single-stage pipeline for direct high-quality 3DGS generation, which leverages recent advances in pixel-space diffusion to bypass lossy latent compression while still benefiting from the vast 2D generative priors. By directly denoising 3D Gaussian attributes at each timestep, our method enables precise, splat-level regularization of both appearance and geometry. Furthermore, we introduce a comprehensive supervision strategy that incorporates surface normals, depth, and high-frequency structural information, which is often overlooked in prior works. Experiments demonstrate that PixGS outperforms current state-of-the-art methods while maintaining a fast inference speed (1s on a single A100 GPU), offering a robust and efficient alternative to multi-stage generation pipelines.
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Recent advances in 3D content generation from text or images have achieved impressive results, yet view inconsistency from 2D generators and the scarcity of high-quality 3D data remain significant bottlenecks. Existing solutions typically adapt large-scale pre-trained text-to-image latent diffusion models to generate 3D Gaussian Splats (3DGS). However, these approaches often rely on training complex cascade pipelines that are computationally expensive and scalability-limited. Most critically, the quality of generated 3D assets is inherently constrained by each component capacity and compressed latent space, leading to decoding artifacts and accumulated errors. To address these limitations, we propose PixGS, a single-stage pipeline for direct high-quality 3DGS generation, which leverages recent advances in pixel-space diffusion to bypass lossy latent compression while still benefiting from the vast 2D generative priors. By directly denoising 3D Gaussian attributes at each timestep, our method enables precise, splat-level regularization of both appearance and geometry. Furthermore, we introduce a comprehensive supervision strategy that incorporates surface normals, depth, and high-frequency structural information, which is often overlooked in prior works. Experiments demonstrate that PixGS outperforms current state-of-the-art methods while maintaining a fast inference speed (1s on a single A100 GPU), offering a robust and efficient alternative to multi-stage generation pipelines.
作者Kyobin Choo, Youngmin Kim, Hyunkyung Han, Geunrip Park, Chanyoung Kim, Sunyoung Jung, Seong Jae Hwang
Video diffusion transformers (DiTs) generate high-fidelity and temporally coherent videos, yet motion control remains implicit, primarily relying on text prompts. As a result, achieving desired motion often requires extensive prompt engineering and repeated resampling. While fine-tuning models with additional spatial prompts (e.g., bounding boxes or point trajectories) enables explicit control, it demands substantial data curation and computation, and may compromise the generative capabilities of pretrained models. Consequently, training-free motion control using such spatial prompts has been explored in U-Net-based video diffusion models, but remains largely unexplored for DiTs. We introduce QWERTY, a training-free framework that enables flexible motion control in pretrained image-to-video DiTs via user-defined object warping and optical flow. We carefully manipulate the 3D full attention of DiTs by warping the frame-invariant semantic subspace of queries. We find that the noise predicted by the query-warped DiT naturally guides the diffusion trajectory toward the desired motion, and further show that leveraging this noise as self-guidance for latent optimization improves control stability and visual quality. Experiments show that QWERTY achieves the most effective motion control among existing training-free approaches on a recent image-to-video DiT, with performance comparable to fine-tuning-based methods.
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Video diffusion transformers (DiTs) generate high-fidelity and temporally coherent videos, yet motion control remains implicit, primarily relying on text prompts. As a result, achieving desired motion often requires extensive prompt engineering and repeated resampling. While fine-tuning models with additional spatial prompts (e.g., bounding boxes or point trajectories) enables explicit control, it demands substantial data curation and computation, and may compromise the generative capabilities of pretrained models. Consequently, training-free motion control using such spatial prompts has been explored in U-Net-based video diffusion models, but remains largely unexplored for DiTs. We introduce QWERTY, a training-free framework that enables flexible motion control in pretrained image-to-video DiTs via user-defined object warping and optical flow. We carefully manipulate the 3D full attention of DiTs by warping the frame-invariant semantic subspace of queries. We find that the noise predicted by the query-warped DiT naturally guides the diffusion trajectory toward the desired motion, and further show that leveraging this noise as self-guidance for latent optimization improves control stability and visual quality. Experiments show that QWERTY achieves the most effective motion control among existing training-free approaches on a recent image-to-video DiT, with performance comparable to fine-tuning-based methods.
Monocular video depth estimation requires temporal consistency, geometric accuracy, and generalization across diverse scenarios, yet existing methods struggle to achieve all three simultaneously. Discriminative models excel at per-frame accuracy but suffer from temporal drift due to limited context windows, while generative methods improve consistency and generalization at the cost of extensive training data (10M+ samples) and lack of geometric precision. In response to these issues, we introduce ICDepth, a framework that adapts pre-trained text-to-video diffusion transformers for video depth estimation via In-Context Conditioning (ICC), leveraging their rich spatial-temporal priors. To address key challenges in transferring ICC from generation to dense prediction, we propose: (1)~SAND-Attention, which ensures precise spatial-temporal alignment via shared RoPE and enforces unidirectional attention to prevent noise contamination; (2)~SRFM, which injects DINOv2 semantic and resolution priors to enhance geometric precision. ICDepth achieves state-of-the-art results on multiple benchmarks with remarkable data efficiency, trained on only 0.8M frames ($6$--$13\times$ less than competing generative methods), while demonstrating strong zero-shot generalization to diverse domains.
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Monocular video depth estimation requires temporal consistency, geometric accuracy, and generalization across diverse scenarios, yet existing methods struggle to achieve all three simultaneously. Discriminative models excel at per-frame accuracy but suffer from temporal drift due to limited context windows, while generative methods improve consistency and generalization at the cost of extensive training data (10M+ samples) and lack of geometric precision. In response to these issues, we introduce ICDepth, a framework that adapts pre-trained text-to-video diffusion transformers for video depth estimation via In-Context Conditioning (ICC), leveraging their rich spatial-temporal priors. To address key challenges in transferring ICC from generation to dense prediction, we propose: (1)~SAND-Attention, which ensures precise spatial-temporal alignment via shared RoPE and enforces unidirectional attention to prevent noise contamination; (2)~SRFM, which injects DINOv2 semantic and resolution priors to enhance geometric precision. ICDepth achieves state-of-the-art results on multiple benchmarks with remarkable data efficiency, trained on only 0.8M frames ($6$--$13\times$ less than competing generative methods), while demonstrating strong zero-shot generalization to diverse domains.
Agents are increasingly used to construct workflows and assist humans in completing recurring tasks more efficiently. As these workflows become repeated and domain-specific, agent memory and reusable skills become increasingly important: agents should be able to recall workflow patterns, execution constraints, and user preferences from previous runs. We study this problem in workflow-based image generation and introduce COMFYCLAW, an agentic skill evolution harness for controlling ComfyUI workflows. COMFYCLAW formulates workflow construction as typed graph editing, exposes tools organized by construction stage, automatically reverts invalid edits, and uses a region-level vision-language model (VLM) verifier to translate visual failures into actionable repair suggestions. The framework further evolves a progressively disclosed skill library, where trajectories, execution errors, and verifier feedback from previous runs are distilled into reusable Agent Skills. Across four benchmark splits, three agent models, and two image backbones, COMFYCLAW achieves the best average image-generation evaluation score across all six agent configurations, outperforming a verifier-only baseline without skill evolution. Human annotations further show that annotators prefer COMFYCLAW over variants without skill evolution. Our results suggest that skill evolution is an effective mechanism for improving agent reliability and performance in recurring visual workflow construction.
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Agents are increasingly used to construct workflows and assist humans in completing recurring tasks more efficiently. As these workflows become repeated and domain-specific, agent memory and reusable skills become increasingly important: agents should be able to recall workflow patterns, execution constraints, and user preferences from previous runs. We study this problem in workflow-based image generation and introduce COMFYCLAW, an agentic skill evolution harness for controlling ComfyUI workflows. COMFYCLAW formulates workflow construction as typed graph editing, exposes tools organized by construction stage, automatically reverts invalid edits, and uses a region-level vision-language model (VLM) verifier to translate visual failures into actionable repair suggestions. The framework further evolves a progressively disclosed skill library, where trajectories, execution errors, and verifier feedback from previous runs are distilled into reusable Agent Skills. Across four benchmark splits, three agent models, and two image backbones, COMFYCLAW achieves the best average image-generation evaluation score across all six agent configurations, outperforming a verifier-only baseline without skill evolution. Human annotations further show that annotators prefer COMFYCLAW over variants without skill evolution. Our results suggest that skill evolution is an effective mechanism for improving agent reliability and performance in recurring visual workflow construction.
作者Lourdes Moreno, Paloma Martínez, Marco Antonio Sanchez-Escudero, Miguel Domínguez-Gómez
This paper describes the participation of HULAT2-UC3M in the Spanish track of MER-TRANS 2026, a shared task on multilingual Easy-to-Read translation. Three fully automatic Spanish runs were submitted. RUN1 and RUN2 used a LangGraph-based multi-agent workflow combining Gemini 2.5 Flash and RigoChat-7B-v2, parallel generation strategies, internal quality signals, Event-Condition-Action routing, controlled editing and traceable decisions. RUN1 used the base workflow, while RUN2 activated an additional lexical-support layer based on a glossary and lexical resources. RUN3 was a RigoChat-based generate-evaluate-regenerate baseline with prompt engineering and LoRA-based adaptation. The official leaderboard reports BLEU-Orig, BLEU-Gold, SARI and BERTScore. During development, additional internal signals were also inspected, including semantic fidelity, readability, lexical simplicity, syntactic clarity and factual consistency. According to official SARI, RUN1 was the best HULAT2 run, with 44.0543 points, followed by RUN2 with 43.1049 and RUN3 with 38.5136. These results indicate that, in this task setting, signal-guided multi-agent routing outperformed the linear regeneration baseline. They also show that adding lexical support did not automatically improve reference-based scores. Further segment-level and document-level analysis are required to assess readability, factual consistency and user-oriented adequacy.
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This paper describes the participation of HULAT2-UC3M in the Spanish track of MER-TRANS 2026, a shared task on multilingual Easy-to-Read translation. Three fully automatic Spanish runs were submitted. RUN1 and RUN2 used a LangGraph-based multi-agent workflow combining Gemini 2.5 Flash and RigoChat-7B-v2, parallel generation strategies, internal quality signals, Event-Condition-Action routing, controlled editing and traceable decisions. RUN1 used the base workflow, while RUN2 activated an additional lexical-support layer based on a glossary and lexical resources. RUN3 was a RigoChat-based generate-evaluate-regenerate baseline with prompt engineering and LoRA-based adaptation. The official leaderboard reports BLEU-Orig, BLEU-Gold, SARI and BERTScore. During development, additional internal signals were also inspected, including semantic fidelity, readability, lexical simplicity, syntactic clarity and factual consistency. According to official SARI, RUN1 was the best HULAT2 run, with 44.0543 points, followed by RUN2 with 43.1049 and RUN3 with 38.5136. These results indicate that, in this task setting, signal-guided multi-agent routing outperformed the linear regeneration baseline. They also show that adding lexical support did not automatically improve reference-based scores. Further segment-level and document-level analysis are required to assess readability, factual consistency and user-oriented adequacy.
作者Donghyun Lee, Jitesh Chavan, Duy Nguyen, Sam Huang, Liming Jiang, Priyadarshini Panda, Timo Mertens, Saurabh Shukla
Diffusion transformers (DiTs) achieve state-of-the-art image and video generation, but their multi-step sampling and growing parameter count make inference expensive. Post-training quantization (PTQ) is the natural remedy, yet DiT activations shift across timesteps, prompts, and guidance branches, forcing prior methods to re-fit calibration data for every new checkpoint or modality. We present OrbitQuant, a data-agnostic weight-activation quantizer that bypasses range estimation by quantizing in a normalized, rotated basis. In this basis, a randomized permuted block-Hadamard (RPBH) rotation concentrates each coordinate around one fixed, known marginal regardless of the input, so a single Lloyd-Max codebook serves all timesteps, prompts, and layers of a given input dimension. We extend the same quantizer to weight rows offline, absorbing the rotation into the weights so that it cancels inside each linear layer and only a forward rotation on the activations remains at runtime. The same recipe transfers from image to video with no per-modality tuning. Across FLUX.1, Z-Image-Turbo, Wan 2.1, and CogVideoX, it sets the state of the art for PTQ at several low-bit settings. It also pushes PTQ of image diffusion transformers to W2A4 with usable generation quality.
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Diffusion transformers (DiTs) achieve state-of-the-art image and video generation, but their multi-step sampling and growing parameter count make inference expensive. Post-training quantization (PTQ) is the natural remedy, yet DiT activations shift across timesteps, prompts, and guidance branches, forcing prior methods to re-fit calibration data for every new checkpoint or modality. We present OrbitQuant, a data-agnostic weight-activation quantizer that bypasses range estimation by quantizing in a normalized, rotated basis. In this basis, a randomized permuted block-Hadamard (RPBH) rotation concentrates each coordinate around one fixed, known marginal regardless of the input, so a single Lloyd-Max codebook serves all timesteps, prompts, and layers of a given input dimension. We extend the same quantizer to weight rows offline, absorbing the rotation into the weights so that it cancels inside each linear layer and only a forward rotation on the activations remains at runtime. The same recipe transfers from image to video with no per-modality tuning. Across FLUX.1, Z-Image-Turbo, Wan 2.1, and CogVideoX, it sets the state of the art for PTQ at several low-bit settings. It also pushes PTQ of image diffusion transformers to W2A4 with usable generation quality.
Although vision-language-action (VLA) models have received widespread attention, many challenges remain in manipulating dynamic moving objects. In most existing approaches, end-to-end forward or inverse dynamics models, i.e., world models, are incorporated into high-performance base VLA architectures, which may degrade the performance of well-pretrained base VLA models due to inappropriate fine-tuning. In this paper, we propose DynaWM, a base-VLA-guided world foundation model that adapts to a wide variety of fine-tuned and coarse-tuned base-VLA checkpoints for moving-object manipulation. DynaWM uses a Mamba-3-based action encoder to encode the base action chunk produced by the base VLA into an action-conditioning representation, a V-JEPA 2.1 vision encoder to extract features from multi-view observation history, and a proprioceptive state encoder to encode robotic-arm proprioceptive states. These feature representations jointly condition a flow-matching DiT to regenerate motion-aware action trajectories for moving-object manipulation. For systematic evaluation, we construct the DynaGrasp-32 benchmark, covering six categories of moving-object manipulation tasks, including velocity variation, trajectory variation, and multi-object manipulation, as well as the DynaGrasp-1600 dataset, which consists of 32 scenarios, 1,600 demonstration trajectories, and approximately 1.53M images. For fine-tuned base-VLA checkpoints, DynaWM achieves percentage improvements of 7.19, 45.31, 1.88, and 10.94 over SmolVLA, X-VLA, π0, and π0.5, respectively. For coarse-tuned base-VLA checkpoints, performance increases by 35.13, 44.06, 35.69, and 26.13 percentage, respectively. Ablation experiments show that visual encoding enhances success by 27.50%, while reducing success by 45.44% if action conditioning is removed.
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Although vision-language-action (VLA) models have received widespread attention, many challenges remain in manipulating dynamic moving objects. In most existing approaches, end-to-end forward or inverse dynamics models, i.e., world models, are incorporated into high-performance base VLA architectures, which may degrade the performance of well-pretrained base VLA models due to inappropriate fine-tuning. In this paper, we propose DynaWM, a base-VLA-guided world foundation model that adapts to a wide variety of fine-tuned and coarse-tuned base-VLA checkpoints for moving-object manipulation. DynaWM uses a Mamba-3-based action encoder to encode the base action chunk produced by the base VLA into an action-conditioning representation, a V-JEPA 2.1 vision encoder to extract features from multi-view observation history, and a proprioceptive state encoder to encode robotic-arm proprioceptive states. These feature representations jointly condition a flow-matching DiT to regenerate motion-aware action trajectories for moving-object manipulation. For systematic evaluation, we construct the DynaGrasp-32 benchmark, covering six categories of moving-object manipulation tasks, including velocity variation, trajectory variation, and multi-object manipulation, as well as the DynaGrasp-1600 dataset, which consists of 32 scenarios, 1,600 demonstration trajectories, and approximately 1.53M images. For fine-tuned base-VLA checkpoints, DynaWM achieves percentage improvements of 7.19, 45.31, 1.88, and 10.94 over SmolVLA, X-VLA, π0, and π0.5, respectively. For coarse-tuned base-VLA checkpoints, performance increases by 35.13, 44.06, 35.69, and 26.13 percentage, respectively. Ablation experiments show that visual encoding enhances success by 27.50%, while reducing success by 45.44% if action conditioning is removed.
Deep multimodal brain-encoding models now predict fMRI responses to naturalistic video with high accuracy; whether their predicted neural signals also forecast behavioral engagement is unknown. We run TRIBE, the winning model of the 2025 Algonauts challenge (Llama-3.2 + V-JEPA 2 + Wav2Vec-BERT), on 48 YouTube videos and reduce its predicted cortical response to a per-second engagement curve, the global field power. Correlated against each video's "most replayed" heatmap, a proxy for re-watch, it shows no evidence of prediction: the pooled position-controlled partial correlation is +0.058 (95% CI [-0.04, 0.15]; t(47)=1.21, p=0.23), and not above simple loudness/motion baselines. The raw correlation is also near zero; the moderate values for music videos are an onset-replay artifact. The null holds across six cortical-network readouts, value/salience ROIs, and a permutation test; a supervised leave-one-video-out probe appears to reach r=0.47 but collapses to a temporal-shape artifact under a proper position control. Running the probe on TRIBE's input streams reveals at most a small, borderline visual-stream signal (matched vs. mismatched p=0.004-0.06) and none in audio, text, or the predicted cortex. The inter-subject-correlation readout, the closest prior positive result, is unavailable from the subject-averaged released model, so we fit our own per-subject encoders on the Algonauts fMRI (validated in-domain at r=0.15 and cross-domain, Friends-to-film, at r=0.10); the predicted ISC still does not track re-watch (r=-0.04, p=0.34). We bound rather than merely fail to reject the null: a Bayes factor gives moderate evidence for it (BF01=3.2), an equivalence test excludes effects above r=0.14, and the target's split-half reliability (0.82; ceiling r=0.9) rules out a noisy-label artifact. We release code, a video-ID manifest, and a heatmap-acquisition method robust to YouTube's SABR streaming.
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Deep multimodal brain-encoding models now predict fMRI responses to naturalistic video with high accuracy; whether their predicted neural signals also forecast behavioral engagement is unknown. We run TRIBE, the winning model of the 2025 Algonauts challenge (Llama-3.2 + V-JEPA 2 + Wav2Vec-BERT), on 48 YouTube videos and reduce its predicted cortical response to a per-second engagement curve, the global field power. Correlated against each video's "most replayed" heatmap, a proxy for re-watch, it shows no evidence of prediction: the pooled position-controlled partial correlation is +0.058 (95% CI [-0.04, 0.15]; t(47)=1.21, p=0.23), and not above simple loudness/motion baselines. The raw correlation is also near zero; the moderate values for music videos are an onset-replay artifact. The null holds across six cortical-network readouts, value/salience ROIs, and a permutation test; a supervised leave-one-video-out probe appears to reach r=0.47 but collapses to a temporal-shape artifact under a proper position control. Running the probe on TRIBE's input streams reveals at most a small, borderline visual-stream signal (matched vs. mismatched p=0.004-0.06) and none in audio, text, or the predicted cortex. The inter-subject-correlation readout, the closest prior positive result, is unavailable from the subject-averaged released model, so we fit our own per-subject encoders on the Algonauts fMRI (validated in-domain at r=0.15 and cross-domain, Friends-to-film, at r=0.10); the predicted ISC still does not track re-watch (r=-0.04, p=0.34). We bound rather than merely fail to reject the null: a Bayes factor gives moderate evidence for it (BF01=3.2), an equivalence test excludes effects above r=0.14, and the target's split-half reliability (0.82; ceiling r=0.9) rules out a noisy-label artifact. We release code, a video-ID manifest, and a heatmap-acquisition method robust to YouTube's SABR streaming.
作者Julian Brandes, Philipp Crocoll, Wolfram Burgard
High definition map generation is essential for autonomous driving, yet remains a labor-intensive process at scale. We present MapDreamer, a generative diffusion model that synthesizes lane-level vector maps with explicit topology directly from a single aerial image. MapDreamer learns a compact latent representation of lane centerlines and their topological relations using a variational autoencoder and predicts graphs with a transformer-based latent diffusion model. To align generated maps with the observed scene, we condition each denoising step on dense aerial features injected through cross-attention. To handle the varying number of lanes across scenes, we propose a lane cardinality module paired with background ghost lane latents, a learned buffer that prevents slot collapse during diffusion. Furthermore, we introduce a sliding-window global graph aggregation strategy that stitches local tiles into city-scale maps while preserving connectivity through encoded lane boundaries. Experiments on UrbanLaneGraph derived from Argoverse 2 show improved geometric and topological fidelity over non-generative baselines.
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High definition map generation is essential for autonomous driving, yet remains a labor-intensive process at scale. We present MapDreamer, a generative diffusion model that synthesizes lane-level vector maps with explicit topology directly from a single aerial image. MapDreamer learns a compact latent representation of lane centerlines and their topological relations using a variational autoencoder and predicts graphs with a transformer-based latent diffusion model. To align generated maps with the observed scene, we condition each denoising step on dense aerial features injected through cross-attention. To handle the varying number of lanes across scenes, we propose a lane cardinality module paired with background ghost lane latents, a learned buffer that prevents slot collapse during diffusion. Furthermore, we introduce a sliding-window global graph aggregation strategy that stitches local tiles into city-scale maps while preserving connectivity through encoded lane boundaries. Experiments on UrbanLaneGraph derived from Argoverse 2 show improved geometric and topological fidelity over non-generative baselines.
Multi-subject personalized image generation requires the precise rendering of all requested reference identities and their specified interactions based on a guiding prompt. However, state-of-the-art models still struggle with this process, frequently omitting subjects, failing to preserve reference appearances, or misattributing interactions. Furthermore, existing metrics designed primarily for single-subject fidelity cannot reliably capture these errors, suffering severe degradation in ranking separability and failing to align with human preference as the subject count increases. To address this gap, we introduce Multi-subject Interaction Benchmark and Evaluator (MIBE), a unified framework comprising a Multi-subject Interaction Benchmark (MIB) and a Multi-subject Interaction Evaluator (MIE). MIB systematically covers diverse relation types and scene complexities through a decoupled data regime. This consists of a 60K-pair VLM-labeled Silver Set for scalable metric training and a 4K-pair double-blind Human Evaluation Gold Set covering a diverse range of state-of-the-art generators, with the Silver Set reaching 95.1% cross-VLM preference agreement. To demonstrate the utility of this benchmark, we present MIE, a lightweight, reference-conditioned evaluator trained exclusively on the Silver Set with a dual-head ranking and diagnosis objective. MIE exhibits strong cross-generator generalization on the Gold Set, achieving 0.922 overall pairwise accuracy against human preference, including 0.982 on seen generators and 0.884 on unseen generators. By outperforming a broad spectrum of baseline metrics, including CLIP and DINO variants, MIE demonstrates that diagnostic supervision can preserve ranking separability and human alignment where traditional evaluators collapse.
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Multi-subject personalized image generation requires the precise rendering of all requested reference identities and their specified interactions based on a guiding prompt. However, state-of-the-art models still struggle with this process, frequently omitting subjects, failing to preserve reference appearances, or misattributing interactions. Furthermore, existing metrics designed primarily for single-subject fidelity cannot reliably capture these errors, suffering severe degradation in ranking separability and failing to align with human preference as the subject count increases. To address this gap, we introduce Multi-subject Interaction Benchmark and Evaluator (MIBE), a unified framework comprising a Multi-subject Interaction Benchmark (MIB) and a Multi-subject Interaction Evaluator (MIE). MIB systematically covers diverse relation types and scene complexities through a decoupled data regime. This consists of a 60K-pair VLM-labeled Silver Set for scalable metric training and a 4K-pair double-blind Human Evaluation Gold Set covering a diverse range of state-of-the-art generators, with the Silver Set reaching 95.1% cross-VLM preference agreement. To demonstrate the utility of this benchmark, we present MIE, a lightweight, reference-conditioned evaluator trained exclusively on the Silver Set with a dual-head ranking and diagnosis objective. MIE exhibits strong cross-generator generalization on the Gold Set, achieving 0.922 overall pairwise accuracy against human preference, including 0.982 on seen generators and 0.884 on unseen generators. By outperforming a broad spectrum of baseline metrics, including CLIP and DINO variants, MIE demonstrates that diagnostic supervision can preserve ranking separability and human alignment where traditional evaluators collapse.
作者Yeonghwan Song, Chanhui Lee, Jinsoo Park, Jeany Son
Recent advances in Image-to-Video generation allow a single image to be animated into a convincing video under text guidance, raising serious copyright and privacy risks. We propose Anti-Prompt, an image protection approach that injects imperceptible perturbations into an image, inducing visible inconsistencies and structural failures in text-guided I2V generation. Our method is motivated by a simple empirical observation. When text guidance is removed from modern I2V models, generation quality degrades markedly, not only in motion realism but also in subject preservation, structural coherence, and temporal consistency. Building on this insight, Anti-Prompt exploits the model reliance on textual guidance by attenuating text-conditioned interactions during denoising while strengthening visual-only pathways. To further systematically evaluate protection effectiveness, we introduce a Video-LLM-assisted evaluation protocol that provides interpretable, frame-grounded analyses of generation artifacts and inconsistencies. Experiments on two representative I2V architectures demonstrate that our method achieves strong protection performance while improving efficiency and cross-model transferability.
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Recent advances in Image-to-Video generation allow a single image to be animated into a convincing video under text guidance, raising serious copyright and privacy risks. We propose Anti-Prompt, an image protection approach that injects imperceptible perturbations into an image, inducing visible inconsistencies and structural failures in text-guided I2V generation. Our method is motivated by a simple empirical observation. When text guidance is removed from modern I2V models, generation quality degrades markedly, not only in motion realism but also in subject preservation, structural coherence, and temporal consistency. Building on this insight, Anti-Prompt exploits the model reliance on textual guidance by attenuating text-conditioned interactions during denoising while strengthening visual-only pathways. To further systematically evaluate protection effectiveness, we introduce a Video-LLM-assisted evaluation protocol that provides interpretable, frame-grounded analyses of generation artifacts and inconsistencies. Experiments on two representative I2V architectures demonstrate that our method achieves strong protection performance while improving efficiency and cross-model transferability.
Software diagrams are difficult to edit through human-friendly interfaces because edits expressed in natural language must still preserve visual layout, editable structure, and semantic relationships. As a step forward, we present SAGE, a browser-based tool for prompt-guided editing of Draw.io and Mermaid-style engineering diagrams. The tool maps diagrams into an editable graph representation, translates natural language requests into structured edit intents, analyzes those intents into graph-oriented operation steps, validates and repairs common Draw.io XML issues, and stores successful results as recoverable versioned artifacts. This design separates structured state management from model-driven interpretation, while acknowledging that some prompt-guided XML edits remain model-assisted. The tool also supports direct canvas editing and a secondary mask-based image-editing workflow. We evaluate the system using unit tests and a Kubernetes architecture case study, measuring structural validity, edit success, preservation of unrelated elements, and failure causes.
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Software diagrams are difficult to edit through human-friendly interfaces because edits expressed in natural language must still preserve visual layout, editable structure, and semantic relationships. As a step forward, we present SAGE, a browser-based tool for prompt-guided editing of Draw.io and Mermaid-style engineering diagrams. The tool maps diagrams into an editable graph representation, translates natural language requests into structured edit intents, analyzes those intents into graph-oriented operation steps, validates and repairs common Draw.io XML issues, and stores successful results as recoverable versioned artifacts. This design separates structured state management from model-driven interpretation, while acknowledging that some prompt-guided XML edits remain model-assisted. The tool also supports direct canvas editing and a secondary mask-based image-editing workflow. We evaluate the system using unit tests and a Kubernetes architecture case study, measuring structural validity, edit success, preservation of unrelated elements, and failure causes.