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多模态生成与编辑

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多模态生成与编辑

cs.CV

PIPBench: A Profile-Inclusive Framework for Personalized Image Generation Evaluation

作者Yuhang Wu, Shuxiang Zhang, Wee Hian Ching, Chi Zhang, Miao Liu

展开完整摘要收起摘要

Recent text-to-image models such as DALLE-3 excel at following diverse prompts yet remain blind to individual aesthetic preferences. We study personalized image generation, where models must align outputs with a user's implicit visual preferences based on a few historically preferred images and a short prompt. To this end, we introduce PIPBench, the first profile-inclusive benchmark for evaluating personalized image generation. We further propose a novel data construction pipeline that leverages psychological and demographic profiling dimensions for both real-user data collection and scalable agent-based data generation. Using PIPBench, we conduct a thorough evaluation of representative line of methods. Our experiments reveal key limitations in existing methods, suggesting new challenges and opportunities for personalized text-to-image synthesis. Project page: https://wuyuhang05.github.io/PIPBench/

ARXIV 2607.06440 ↗
cs.CV

MoWorld: A Flash World Model

作者Team Moxin, Deyi Ji, Tianrun Chen, Xin Zhang, Jiale Yang, Qi Zhu, An Zhao, Zihao Xie, Han Wang, Xuanyi Liu, Yixiang Zhou, Pei Liu, Yi Tan, Cheng Chen, Dayi Zhu, Mingyu Wei, Hanjie Xu, Jun Liao, Siqi Li, Lingyu Lu, Hongye Fang, Hongming Tan, Youjiang Zhu, Taiyu Zhang, Zejian Li, Chaotao Ding, Lanyun Zhu, Yunhe Pan, Lingyun Sun

展开完整摘要收起摘要

The future of World Models depends not only on scaling model capability, but also on scaling practicality and inference efficiency. High-frame-rate inference enables responsive perception, planning, and control in real-world autonomous systems. To this end, we present MoWorld, a cost-effective yet high-performance Flash World Model with an end-to-end framework spanning data generation, pre-training, distillation, and efficient inference, enabling up to 50 FPS real-time interaction with cinematic visual quality without the need of high-end GPUs. To enable large-scale real-world deployment, MoWorld jointly optimizes model capability and cost throughout the entire development pipeline. Specifically, unlike existing approaches that primarily rely on large-scale video corpora, MoWorld is built upon a scalable 3D-native data engine accumulated from our large-scale 3D vision and generative modeling pipeline, enabling the efficient construction of geometrically consistent training data across diverse real-world and synthetic environments. Based on this foundation, a curriculum cross-frame pre-training strategy for stable and scalable World Model learning, an efficient denoising-step distillation algorithm to reduce diffusion training cost, and a mixed-precision parallel inference framework for low-cost real-time deployment. MoWorld is the first real-time interactive World Model built on the Neural Processing Unit (NPU) and can achieves up to 50 FPS in such the devices, enabling practical and efficient deployment at scale. Comprehensive evaluations demonstrate that MoWorld achieves leading performance; notably, its average inference cost is only 30%-50% of that of existing World Models, providing a practical foundation for large-scale real-world applications of World Models. We also demonstrate diverse applications of MoWorld.

ARXIV 2607.06216 ↗
cs.CV

Analysis-by-Proxy: Localization Signals in VLMs Operating as Condition Encoders

作者Yoav Baron, Sara Dorfman, Roni Paiss, Daniel Cohen-Or, Or Patashnik

展开完整摘要收起摘要

Vision-Language Models (VLMs) are increasingly utilized as the conditioning backbone for diffusion-based image editing due to their remarkable multimodal reasoning capabilities. While standalone VLMs demonstrate strong localization capabilities, editing pipelines frequently struggle to maintain this accuracy, particularly in complex, multi-entity scenes. In this work, we investigate this performance gap, hypothesizing that it stems from treating the VLM as a condition encoder. In this role, the model is restricted to a single forward pass, preventing the autoregressive generation process for which it was optimized, thereby failing to fully expose its capabilities. To investigate whether this spatial understanding persists when the VLM is used as a condition encoder, we introduce Analysis-by-Proxy. In this framework, we train a lightweight, interpretable proxy model on the VLM's intermediate representations using an auxiliary localization task. By analyzing the VLM through this proxy, we uncover the specific VLM representations that encode localization information. Our findings expose a fundamental mismatch between how spatial knowledge is represented within a VLM condition encoder and how it is extracted by current editing pipelines. We reveal that under single-pass constraints, the localization signal does not reliably propagate to the predefined layer configurations commonly used for conditioning. Instead, this crucial signal remains hidden within intermediate representations, at locations that vary depending on the input prompt. Using our introduced Analysis-by-Proxy framework, we reveal the fundamental failures of existing condition extraction strategies in editing pipelines, opening the door to more principled design of conditioning architectures.

ARXIV 2607.06445 ↗
cs.CV

Prompt-Adapter Context Routing for Parameter-Efficient Multi-Shot Long Video Extrapolation

作者Anna Córdoba, Adam Puente Tercero, Nerea Angulo Hijo, Mar Linares Tercero, Julia Barrientos, Ainhoa Miranda, Jesús Olivera

展开完整摘要收起摘要

We present PACR-Video, a parameter-efficient framework for multi-shot long video extrapolation that preserves recurring entities, scene structure, visual style, and causal progression without full generator fine-tuning. PACR-Video keeps a text-to-video diffusion transformer frozen and augments it with low-rank temporal adapters conditioned by learned shot-role prompt tokens. To maintain long-horizon coherence, it builds a recursive prompt bank that stores compact entity, location, action, and style prompts from previous shots, then routes them through adapter gates according to predicted narrative dependencies. A Shot-Local/Story-Global tuning objective combines next-shot reconstruction, cross-shot identity contrast, and prompt sparsity regularization, while an adapter composition schedule balances early-shot visual consistency with later-shot event progression and viewpoint change. Across six multi-shot and long-video benchmarks, PACR-Video outperforms text-to-video, tuning-based, memory-augmented, streaming, and recursive-context baselines on distributional quality, semantic alignment, identity consistency, temporal smoothness, motion stability, transition coherence, and human preference. These results show that compact prompt routing and lightweight temporal adaptation provide sufficient controllable capacity for stable long video extrapolation.

ARXIV 2607.06481 ↗
cs.RO

RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

作者Haoyu Zhao, Xingyue Zhao, Hangyu Li, Biao Gong, Kehan Li, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li

展开完整摘要收起摘要

Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.

ARXIV 2607.06558 ↗
cs.CV

Tuning-Free Latent Diffusion Models for Ultrahigh-Resolution Image Editing

作者Wanglong Lu, Lingming Su, Kaijie Shi, Minglun Gong, Xiaogang Jin, Hanli Zhao, Xianta Jiang

展开完整摘要收起摘要

Recent diffusion-based generative models have shown impressive performance in image generation and editing. However, due to memory limitations and the high cost of collecting high-resolution training images, existing methods are typically restricted to inputs with linear resolutions below 1K. In contrast, photos captured by modern mobile devices often reach linear resolutions up to 8K, revealing a significant gap between current capabilities and real-world demands. Simply upscaling low-resolution edited results often results in visually enlarged but blurry images that lack fine details. This paper introduces UltraDiffEdit, a novel, tuning-free image editing framework that extends off-the-shelf latent diffusion models (LDMs) to ultrahigh resolutions. UltraDiffEdit employs a multi-scale progressive editing strategy, iteratively blending high-resolution edited content with unedited areas in a coarse-to-fine manner. We employ multi-patch encoding to preserve both edited and unedited visual details within the latent space. To mitigate editing artifacts, our global-local consistency denoising technique consistently integrates edited and unedited latent features, ensuring smooth transition at editing boundaries from the latent representation to the final image. We also introduce a patch-based hybrid sampling approach that captures local, intermediate, and global features, ensuring semantic coherence and enhancing fine detail during denoising. We conduct extensive experiments demonstrating UltraDiffEdit's superior editing quality and flexibility: it can handle image resolutions up to 8K using only a single NVIDIA GeForce RTX 3090 GPU. The source code is publicly available at https://github.com/LonglongaaaGo/UltraDiffEdit.

ARXIV 2607.06136 ↗
cs.CV

AEGIS: A Mechanism-Guided Defense against Visual Synonym Jailbreaks in Text-to-Image Models

作者Yuanmin Huang, Zhenfei Zhang, Mi Zhang, Geng Hong, Qinqin He, Jialing Tao, Hui Xue, Min Yang

展开完整摘要收起摘要

Text-to-image diffusion models have achieved high visual fidelity and broad adoption, but remain vulnerable to safety violations when adversaries exploit them to synthesize illicit content. Existing alignment paradigms, from input sanitization to structural feature pruning, are largely organized around unsafe concepts explicitly exposed during filtering, editing, or localization. This leaves a blind spot for visual synonym attacks (VSA), a jailbreak where benign-looking prompts elicit prohibited imagery through implicit visual associations. As a result, current defenses face a safety-utility dilemma: they may either under-mitigate VSA threats or over-suppress visually similar benign concepts. The core challenge is that VSA hides the unsafe target at the textual surface while revealing it through generation-time visual-semantic convergence. In this work, we therefore shift from static suppression of pre-specified unsafe concepts to dynamic tracing of how unsafe semantics emerge during generation. Our mechanistic analysis shows that VSA and explicit unsafe prompts converge through sparse semantic-injecting attention heads, which serve as inference-time bottlenecks for prohibited visual semantics. Based on this insight, we propose AEGIS (Adaptive Evasion Guard via Identification and Steering), an inference-time defense that applies similarity-aware repulsion only at the identified vulnerable heads. Evaluated against 16 baselines, AEGIS improves both safety and utility. On SD 1.4, it reduces ASR to $\mathbf{0.00}/\mathbf{0.03}$ for in-domain violence/nudity VSA and achieves ASRs $\le \mathbf{0.09}$ on out-of-domain explicit and adversarial attacks. It preserves benign fidelity, avoids suppressing hard-negative concepts, and transfers to SD 2.1 and FLUX.1 after re-identifying the critical heads for each backbone.

ARXIV 2607.06120 ↗
cs.CV

MobileWan: Closing the Quality Gap for Mobile Video Diffusion

作者Mohsen Ghafoorian, Denis Korzhenkov, Adil Karjauv, Ioannis Lelekas, Noor Fathima, Spyridon Stasis, Hanno Ackermann, Boris van Breugel, Markus Nagel, Fatih Porikli, Animesh Karnewar, Amirhossein Habibian

展开完整摘要收起摘要

Recent advances in video diffusion have been driven by scaling transformer-based architectures to billions of parameters, substantially improving visual fidelity and motion coherence. In contrast, existing mobile video diffusion models remain limited to relatively small parameter budgets, typically 0.4-1.8B, restricting generation quality. In this work, we show that high-quality mobile video generation does not require small models. Instead, we demonstrate that a server-scale 5B-parameter video diffusion transformer can be deployed efficiently on memory-constrained mobile hardware through recurrent reformulation and structured compression. Starting from Wan2.2-5B, we rely on a recurrence distillation framework that converts video generation into a chunk-wise autoregressive process with constant-memory attention computation. Combined with causal linear attention, the model operates as an RNN at inference time while preserving temporal coherence across chunks. We further propose a learnable attention head pruning method based on binary per-head gates optimized end-to-end using a noise-biased sparsity objective and distillation-based finetuning. Together with sampling-step distillation and memory-optimized VAE decoding, MobileWan becomes the first 5B-scale video diffusion model deployable on a commercial mobile device. Our system generates 5-second 480x832 videos at 16 FPS in 20 seconds end-to-end latency, achieving a VBench score of 83.79 and establishing a new state of the art in mobile video generation. Project page: https://qualcomm-ai-research.github.io/mobilewan

ARXIV 2607.06173 ↗
cs.CV

Robust Face Super-Resolution and Recognition Through Multi-Feature Aggregation in Diffusion Models

作者Marcelo dos Santos, Rayson Laroca, João Carlos Raposo Neves, David Menotti

展开完整摘要收起摘要

Images acquired in surveillance environments often suffer from conditions such as low resolution, variations in pose, irregular illumination, and occlusions. Due to the low quality of these images, face recognition algorithms often struggle. This major limitation can be addressed by employing super-resolution techniques that enhance the details of the image. However, due to the high degree of difficulty of the problem, most super-resolution algorithms tend to cause distortions in the image and in the individual's identity. Thus, additional information must be incorporated into the processing to improve recognition robustness. In this regard, surveillance cameras can capture multiple images, even at low quality, and the data extracted from these images, such as consecutive video frames, can significantly enhance both super-resolution and facial recognition. In this work, we introduce FASR++, a diffusion-model-based super-resolution algorithm. It leverages a reference low-resolution image and features extracted from multiple auxiliary low-quality images to generate a super-resolved output, minimizing distortions in the individual's identity. Our approach recovers facial features without explicitly providing soft attributes or computing a function gradient to guide the reconstruction process. FASR++ generates high-quality images that can considerably improve performance in face recognition tasks when used as a pre-processing step. We validate our approach on two standard face recognition datasets and attain state-of-the-art results for verification, face recognition, and image quality metrics such as PSNR, SSIM, and LPIPS.

ARXIV 2607.05702 ↗
cs.CV

CanvasAgent: Enabling Complex Image Creation and Editing via Visual Tool Orchestration

作者Hairui Zhu, Yiying Yang, Tengjin Weng, Ziyu Lu, Xiao Yao, Xiaoyang Ye, Lin Ma, Wenhao Jiang

展开完整摘要收起摘要

Complex image creation and editing often require more than a single generation or editing model. A user request may involve synthesizing images, localizing objects, segmenting regions, editing selected content, compositing intermediate assets, reading text, and enhancing the final result. Such tasks shift multimodal agents from perception-augmented reasoning to manipulation-centered visual creation, where tools must actively transform visual states rather than merely inspect them. However, existing multimodal tool-use agents are mostly optimized for perception, search, or domain-specific editing, and lack large-scale supervision for executable image-creation trajectories. In this paper, we introduce CanvasCraft, a large-scale multimodal tool-use dataset for complex image creation and editing, and CanvasAgent, a tool-augmented multimodal agent that learns to orchestrate heterogeneous visual tools through multi-turn interaction. CanvasCraft contains 140K fully annotated executable trajectories and 10K RL task specifications. CanvasAgent is first trained with SFT to learn executable reasoning-action trajectories, and is then optimized with GRPO using a hybrid reward that combines outcome- and process-level signals. During rollout, CanvasAgent inspects intermediate results, tracks visual assets, and adapts tool decisions to the evolving visual state. Experiments evaluate both final image quality and trajectory behavior, demonstrating the effectiveness of CanvasAgent and the proposed dataset for complex multi-tool image creation workflows.

ARXIV 2607.05465 ↗
cs.RO

CAC-VLA: Context-Gated Action Conditioning for Vision-Language-Action Models

作者Yifu Xiong, Wenhao Yu, Jiaxuan Lin, Bojun Zou, Jiahao Li, Lu Zhang, Yanyong Zhang, Jianmin Ji

展开完整摘要收起摘要

Vision-Language-Action (VLA) models have become a promising paradigm for generalist robot manipulation, where visual-language representations are used to condition continuous action generation. However, these representations are not explicitly optimized for action conditioning, leaving the action expert to bridge the gap between multimodal understanding and precise motor control. Recent action-reasoning methods introduce additional modules to generate explicit action plans or action-space reasoning signals, demonstrating the benefit of action-level guidance but often requiring separate action-generation frameworks. We propose CAC-VLA, a Context-Gated Action Conditioning framework that learns a lightweight latent-action interface directly within the VLM. Instead of generating executable trajectories, CAC-VLA trains the VLM to predict coarse-to-fine latent actions, which are structured representations encoded from future action segments, and adaptively leverages them to condition the action expert via a context gate. This enables VLM-native action conditioning while calibrating the influence of latent-action guidance on expert action generation. Experiments on LIBERO and LIBERO-Plus demonstrate the effectiveness of CAC-VLA, achieving 98.3% average success rate on LIBERO and 89.5% LIBERO-Plus, suggesting that context-gated latent-action conditioning is an effective interface for continuous expert control.

ARXIV 2607.04816 ↗
cs.LG

Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control

作者Ruslan Rakhimov, George Bredis, Yuriy Maksyuta, Daniil Gavrilov

展开完整摘要收起摘要

Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning. A single checkpoint that serves both would defer this choice to inference, when deployment constraints (rollout cost, observation accessibility) determine which path wins. We present Qantara, an end-to-end JEPA whose joint training objective pairs a Brownian-bridge interpolant between consecutive clean latents on the state axis with noise-to-data flow matching on the action axis. The same checkpoint serves three inference paradigms without retraining: latent planning, behaviour-cloning action sampling, and inverse dynamics, which we query through a video-inverse composition that first predicts the next latent without action conditioning, then extracts the action. Training concentrates mass on the edges of the (action-time, state-time) noise square, where inference queries the predictor: replacing it with uniform interior sampling drops Push-T planning from 90.1 to 53.3 SR at matched compute. On the LeWM control suite, Qantara reaches a 91.2 SR three-train-seed average and sets new SOTA on OGBench-Cube (+7.7 SR over DINO-WM, +19.7 over LeWM). From the same weights, the behaviour-cloning and video-inverse paths reach 82-83 SR on Push-T and 71-73 SR on Cube. These results move JEPA world models from single-paradigm planners to multi-paradigm controllers.

ARXIV 2607.04978 ↗
cs.CV

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

作者Paul Engstler, Iro Laina, Christian Rupprecht, Andrea Vedaldi

展开完整摘要收起摘要

We present SynCity 3000, a framework for generating 3D scenes that are globally coherent while enabling fine-grained layout control. Building on the ability of current image-to-3D generators to produce complex 3D assets from a single image, we extend this capability to the scale of entire scenes by adapting the generator to be applicable as a convolutional operator. We achieve this by fine-tuning the model on scene-like data generated by a new synthetic data engine, which we propose to address the scarcity of 3D scene data for training. The convolutional generator is then applied to a dimetric image of the entire scene, generated from the user prompt, resulting in 3D scenes of arbitrary size and complexity. Across diverse prompts and layouts, SynCity 3000 produces large, coherent, and detailed scenes, addressing the shortcomings of prior approaches to 3D scene generation.

ARXIV 2607.05392 ↗
cs.CL

Unified Audio Intelligence Without Regressing on Text Intelligence

作者Zhifeng Kong, Sang-gil Lee, Jaehyeon Kim, Boxin Wang, Zihan Liu, Sungwon Kim, Yang Chen, Arushi Goel, Rajarshi Roy, Wenliang Dai, Zhuolin Yang, Yangyi Chen, Dongfu Jiang, Sreyan Ghosh, Tuomas Rintamaki, Andrew Tao, Jonathan Raiman, Mohammad Shoeybi, Bryan Catanzaro, Wei Ping

展开完整摘要收起摘要

Audio intelligence involves understanding, reasoning about, and generating both audio and speech. In this work, we introduce Nemotron-Labs-Audex-30B-A3B (Audex), a unified audio-text LLM built on Nemotron-Cascade-2-30B-A3B, a strong text-only MoE LLM. Audex adopts a simple unified design with a single Transformer decoder: audio inputs are encoded and projected into the text embedding space, while text tokens and quantized audio output tokens are treated uniformly during generation. This architecture enables strong audio-text fusion, seamless multimodal generation, and compatibility with standard LLM training and inference infrastructure. For training, we meticulously curate audio-text datasets comprising 157.4B audio tokens and 320.5B text tokens. We apply multi-stage supervised training on these datasets, followed by text-only Cascade RL and multi-domain on-policy distillation. Audex delivers state-of-the-art audio understanding, speech recognition and translation, text-to-speech, audio generation, and speech-to-speech generation, while preserving very compelling reasoning, alignment, knowledge, long-context, and agentic capabilities of its text-only LLM backbone with marginal or no regression. We release the model checkpoints to facilitate open research.

ARXIV 2607.05196 ↗
cs.CV

Video Generation Models Are Inherent Lighting Estimators

作者Ziqi Cai, Shuchen Weng, Kaiqi Liu, Zifeng Wang, Zhiquan Zhang, Minggui Teng, Han Jiang, Boxin Shi

展开完整摘要收起摘要

Recovering dynamic environment maps from a single in-the-wild video is crucial for photorealistic rendering, yet remains a challenge. Recent video generation models can produce photorealistic scenes with complex lighting, possessing an inherent understanding of lighting. In this paper, we introduce V-LITE (Video generation models are inherent lighting estimators), a framework that unlocks this internal knowledge by reframing lighting estimation as a guided video inpainting task. Inspired by VFX industry practices, we insert a synthetic chrome ball into the scene to compel the model to generate physically plausible reflections from the surrounding spatio-temporal context. To bridge the gap from LDR-native models to the HDR domain, we design an HDR-aware VAE and employ an efficient LoRA-based fine-tuning strategy. We then construct a mixed dataset comprising high-fidelity HDR images to provide realistic HDR priors, and in-the-wild HDR videos to provide dynamic spatio-temporal context. Extensive experiments demonstrate that V-LITE produces temporally coherent HDR environment maps, revealing that modern video diffusion models are not merely synthesizers but also powerful, inherently capable estimators of physical scene lighting.

ARXIV 2607.04674 ↗
cs.CV

LILAC: Layer-Wise Independent LoRAs and Cascaded Conditioning for Multi-Concept Customization of Diffusion Models

作者Marian Lupascu, Sebastian Ripa, Mihai Trascau, Mariana-Iuliana Georgescu, Ionut Mironica

展开完整摘要收起摘要

Personalizing text-to-image diffusion models to render several specific subjects in a coherent image remains challenging: the model must preserve each subject's identity while keeping the scene spatially and visually coherent. Methods that fuse independently trained concept adapters in a shared weight space (via federated averaging, gradient fusion, or orthogonality constraints) suffer from identity confusion and style bleeding and require joint retraining. In this work, we show that composing concepts as separate image layers, instead of merging their adapters in a shared weight space, avoids parameter-level interference. We introduce LILAC, a framework that composes independently trained low-rank adapters at inference time: each subject is conditioned on the frozen composite of previously placed subjects, with exactly one adapter active at a time, therefore identities never interfere at the parameter level. LILAC composes the adapters without any joint training, scales linearly with the number of concepts, and is backbone-agnostic. Under the Orthogonal Adaptation protocol, LILAC applied on Qwen-Image-Edit reaches an ArcFace detection rate of 0.861, while Orthogonal Adaptation reports 0.745 in its original setting. Adaptation reports 0.745 in its original setting. Code is available at https://github.com/marianlupascu/LILAC.

ARXIV 2607.04801 ↗
cs.CV

MV-Forcing: Long Multi-View Video Generation via 4D-Grounded Spatio-Temporal Self-Forcing

作者Gal Fiebelman, Hadar Averbuch-Elor, Sagie Benaim

展开完整摘要收起摘要

Recent advances in video diffusion models have enabled either long single-view generation through temporal autoregression, or short multi-view synthesis through bidirectional attention. However, generating long, multi-view consistent videos of dynamic scenes remains unsolved. In this work, we present MV-Forcing, a framework that composes temporal and view-wise autoregression within a single diffusion model by introducing a 4D geometric bridge between sequentially generated views. Our key insight is that an autoregressive 3D reconstruction model naturally interfaces between autoregressively generated views. Given a completed source view, we reconstruct its 3D structure and render a geometric prior of the next target viewpoint, which the diffusion model refines into a high-quality video. To extend generation beyond the teacher's fixed temporal window, we introduce a joint denoising regime where both view slots are initialized from noise during training, enabling temporally unbounded generation. We distill the model via Distribution Matching Distillation with Spatio-Temporal Self-Forcing, closing the train-inference exposure bias gap for both temporal and view-sequential autoregression. Extensive experiments on both synthetic and real-world data demonstrate that MV-Forcing produces geometrically consistent multi-view videos of dynamic scenes at arbitrary lengths and viewpoint counts using a single few-step student model.

ARXIV 2607.05376 ↗
cs.CV

UNIVERSE: Unified Video Action Models for Autonomous Driving with Flexible Mask-Modulated Modality Generation

作者Mengmeng Liu, Diankun Zhang, Jiuming Liu, Jianfeng Cui, Hongwei Xie, Guang Chen, Hangjun Ye, Francesco Nex, Hao Cheng, Michael Ying Yang

展开完整摘要收起摘要

World Action Models (WAMs) have shown strong potential for improving action generalization in autonomous driving by using future video prediction as dense supervision for scene dynamics and temporal causality. However, it remains unclear which architecture better transfers video-modeling benefits to trajectory generation. Existing cascaded or dual-DiT designs separate video imagination from action prediction, weakening the transfer of video-learned world dynamics to the trajectory branch: the action model may still overfit dataset-specific driving priors, while the video model only indirectly regularizes planning. We propose UNIVERSE, a unified video-action model built upon a single mask-modulated Diffusion Transformer. By co-training future video latents and ego-trajectory tokens within shared generative parameters, UNIVERSE allows dense video supervision to directly shape trajectory denoising, leading to stronger cross-domain action generalization. To ensure causal validity and efficient deployment, we introduce a Modality-Decoupling Visibility Mask, which shares historical context across modalities while blocking mutual attention between future video and trajectory tokens. This prevents future-target leakage and enables trajectory-only inference by removing future-video denoising at test time, achieving a $4.3\times$ speedup over joint video-action rollout while maintaining comparable planning accuracy. The same model also supports video-only and joint video-action rollouts. Experiments show that UNIVERSE achieves 91.0 PDMS on NAVSIM (vs. 89.6 for the Two-DiT variant), and demonstrates strong zero-shot transfer to nuScenes and Bench2Drive without fine-tuning, while ablations confirm the importance of single-DiT unification, video co-training, and mask-based modality decoupling.

ARXIV 2607.05133 ↗
cs.AI

MoP-JEPA: Hard-Assigned Predictor Mixtures for Stochastic JEPA World Models

作者Zhi Song, Ximing Xing, Zhenchao Tang, hanbo Huang, Tianxu Lv, minghao Yang, Zhongzheng Niu, He Bing, Lusheng Wang, Jianhua Yao

展开完整摘要收起摘要

JEPA world models predict the next latent state with a single deterministic predictor trained by latent regression. We show that this fails structurally when the environment is stochastic: at a branching transition, the regression-optimal predictor outputs the conditional mean of the successor embeddings, a point between the true next states that corresponds to no state at all. We prove this collapse for deterministic and gated mixture-of-experts predictors, and prove that MoP-JEPA's hard-assigned predictors converge instead to a quantizer of the transition distribution: one head per successor mode, enumerable in a single forward pass, which is the interface a planner consumes. On official OGBench offline data with leak-free evaluation, planning over single-predictor rollouts performs poorly ($0.02$--$0.09$ success) while planning over our predicted modes reaches up to $0.85$, ahead of deterministic, gated-MoE, and variational predictors on every task. Because multi-prediction evaluation invites coverage freeloading, a verification protocol is part of the method: an input-agnostic codebook control, a shuffled-context test, router-gated readouts, transition-precision guards, and a verified-route criterion in which the model proposes its transition graph blind and ground truth is used only to check the result. Under this criterion our method outperforms the strongest soft alternative on all three mazes ($2$--$5\times$), and the protocol identifies the remaining gap in that baseline's raw scores as routes through predicted transitions that do not exist. The same model executes in the real environment, placing second of seven against the published OGBench baselines on the hardest maze. Multimodal dynamics decide whether a JEPA world model can plan at all; a mixture of predictors with hard assignment is a minimal and verifiable fix.

ARXIV 2607.05238 ↗
cs.CV

Multiplayer Interactive World Models with Representation Autoencoders

作者Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary, Chris Mulder, Aditya Makkar, Alyx Liao, Amélie Royer, Manu Orsini, Adam Jelley, Eloi Alonso, Florian Laurent, Fredrik Norén, James Swingos, Jan Hünermann, Kent Rollins, Lucas Hosseini, Matthieu Le Cauchois, Maxim Peter, Pim de Witte, Tim Brown, Vincent Micheli, Moritz Böhle, Gabriel de Marmiesse, Viktoriia Sharmanska, Lucia Specia, Michael Black, Patrick Pérez

展开完整摘要收起摘要

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents as part of the environment, ours conditions on the action streams of multiple agents, learning to attribute changes in the scene to the correct player and to stay coherent under arbitrary combinations of their actions. We study this problem in the game of Rocket League, where players compete and cooperate under fast, tightly coupled dynamics. Trained on 10,000 hours of gameplay collected with publicly available bots, our 5-billion-parameter latent diffusion model generates four-player matches in real time, producing 20 frames per second on a single Nvidia B200 GPU. Although trained only on short clips, its rollouts stay stable far beyond the training horizon: distributional quality holds steady out to five minutes, the longest horizon we measure, and in practice we observe rollouts continuing for hours with no sign of collapse. We systematically investigate the central design choices: the video codec, the generative objective, and the multiplayer conditioning scheme. In addition, we characterize how behavior changes with model and data scale, including the capabilities that emerge and the failure modes that persist. We further develop targeted evaluations that probe the model's physical understanding rather than visual appearance alone. To support continued research on multiplayer world models, we release our dataset, our full training and inference codebase, and a live demo.

ARXIV 2607.05352 ↗
cs.RO

DSWAM: A Dual-System World Action Foundation Model for Fine-Grained Robot Manipulation

作者Jian Zhu, Jianjun Zhang, Taiyi Su, Tianbin Liu, Zhangyuan Wang, Kai Xie, Zitai Huang, Chong Ma, Youzhang He, Tianjian Wang, Hanyang Wang, Weihao Ding, Yi Xu

展开完整摘要收起摘要

World Action Models (WAMs) provide a promising alternative to Vision-Language-Action (VLA) policies by using video-based world modeling as dense supervision for robot action learning. Existing WAMs excel at physically grounded execution, but typically lack the explicit language-level planning interface in VLM-based VLAs for decomposing coarse instructions. Such decomposition becomes important when household tasks involve complex multi-step goals, where coarse user commands need to be converted into sequences of fine-grained executable subtasks. Meanwhile, the field still lacks a fair real-robot comparison between VLA and WAM execution capabilities, since existing systems often differ in data, robot embodiments, and task protocols. To address both the decomposition gap and the need for a controlled WAM-VLA comparison, we introduce DSWAM, a Dual-System World Action Foundation Model for fine-grained robot manipulation. DSWAM keeps a System 1 WAM executor as the default control path and optionally activates a System 2 vision-language subtask planner only when task decomposition is useful. The planner predicts executable subtasks from short-term visual history and a global task prompt, while the WAM executor performs world-aware action generation for each instruction or subtask. The executor is trained with action prediction and video co-training, but inference directly predicts action chunks without explicit future video generation. To make this execution path practical on real robots, we further integrate TensorRT acceleration, asynchronous execution, and real-time chunking (RTC) so that policy queries do not block robot control. To provide a fair real-robot comparison with VLA policies, we build and evaluate DSWAM under the DeMaVLA real-world deformable manipulation setting with matched robot platform, pretraining data, post-training data, and evaluation criteria.

ARXIV 2607.04927 ↗
cs.RO

InternVLA-A1.5: Unifying Understanding, Latent Foresight, and Action for Compositional Generalization

作者Haoxiang Ma, Junhao Cai, Xiaoxu Xu, Hao Li, Yuyin Yang, Yang Tian, Jiafei Cao, Hongrui Zhu, Zherui Qiu, Zhaxizhuoma, Yuqiang Yang, Jiaqi Peng, Xueyuan Wei, Yangkun Zhu, Jiahao Jiang, Xing Gao, Hanqing Wang, Feng Yuan, Kailin Li, Xueyue Zhu, Tai Wang, Yan Ding, Jiangmiao Pang, Jia Zeng, Jingjing Zhang, Bowen Zhou, Yao Mu, Chunhua Shen, Weinan Zhang

展开完整摘要收起摘要

Unified models for robot manipulation aim to equip one policy with both the semantic priors of pretrained VLMs and the physical dynamics learned through future prediction. In practice, existing designs tend to erode the semantics of the pretrained backbone, suffer interference among heterogeneous objectives, and learn future prediction from scratch in pixel space, leaving the dynamics priors of pretrained video generators unexploited. We present InternVLA-A1.5, which builds the policy on a native VLM backbone that keeps training on VQA and subtask prediction, and attaches a lightweight unified expert for continuous action generation. Future prediction is recast as a latent-querying problem, where a small set of learnable foresight tokens condenses the task-relevant future into a compact latent code under the supervision of a frozen pretrained video generation model, so the policy inherits world-model dynamics priors without ever learning pixel-level generation. The video branch is discarded at inference, keeping real-time control. Pretrained on 1.2M robot episodes and 3M multimodal samples, InternVLA-A1.5 achieves the best overall results on all six simulation benchmarks. In the real world, the preserved semantics deliver the strongest compositional generalization on held-out instruction bindings, and the two designs together sustain long-horizon execution.

ARXIV 2607.04988 ↗
cs.CV

Consistent and Editable: A Balanced Framework for Text-Guided Video Editing

作者Tao Jin, Li Xiao

展开完整摘要收起摘要

Recently, diffusion models have achieved considerable success in the text-guided video editing domain. However, existing works often struggle to balance the trade-off between temporal consistency and editability in video editing, with consistency and editability typically being inversely related. To address this, we propose a high-quality video editing framework enhanced for consistency and editability, named EquiEdit, which improves coordinatively the temporal consistency and editability of the edited videos while achieving a balance between the two. In terms of temporal consistency, the proposed temporal Mamba module with a tailored temporal-aware scanning scans fused video sequences following four designed directions, effectively enhancing the inter-frame consistency of edited videos. For editability, we design a noise injection strategy based on the spectral transformation to increase editing flexibility, where the Fourier transform is used to preserve the hidden structure in the initial latent noise used for editing, ensuring inter-frame consistency of the edited video and fidelity to the input video. Extensive qualitative and quantitative experiments demonstrate the effectiveness of our method in terms of temporal consistency and editability, as well as its great fidelity to the input video itself.

ARXIV 2607.05056 ↗
cs.CV

When Does High-CFG Diffusion Inversion Fail? A Controlled Study of Prompt--Latent Interactions

作者Yan Zeng, Yusuke Hosoya, Huyen T. T. Tran, Takayuki Okatani

展开完整摘要收起摘要

Text-guided diffusion inversion is central to image editing, where an image is mapped to an initial latent and then edited by replaying the denoising process under a modified prompt. In practice, however, inversion is often performed with a lower classifier-free guidance(CFG) scale than the one used for generation or editing. This mismatch is empirically useful but leaves a basic question unresolved: when a target image is generated by a high-CFG trajectory, when can that trajectory actually be inverted? We study this question in a controlled generation--inversion--reconstruction setting, where the true initial latent and denoising trajectory are known. Using prompts taken from an existing diffusion-editing benchmark, we generate images under high CFG and reconstruct them with fixed-point inversion using the same prompt and guidance setting. The results reveal three types of prompt-level reconstruction behavior: easy prompts that reconstruct for most initial latents, hard prompts that fail for most initial latents, and intermediate prompts whose success depends on the prompt--latent pairing. To analyze the generation side, we define prompt pressure, a step-wise measure of how strongly CFG moves the denoising update away from the unconditional trajectory. Total pressure correlates with reconstruction quality and separates easy from hard prompts, but it does not explain the success or failure of intermediate prompt--latent pairs. Text-side analyses further show that the main visual subject and wording can change inversion difficulty. Finally, we evaluate a compact trajectory-consistency intervention that relaxes guidance only at locally unstable inverse steps. This diagnostic check improves reconstruction and Prompt-to-Prompt editing in our controlled setting, supporting the view that high-CFG inversion failure requires local, trajectory-aware analysis.

ARXIV 2607.04731 ↗
cs.RO

XS-VLA: Coupling Coarse-grained Spatial Distillation with Latent Flow Matching for Lightweight Robotic Control

作者Lei Iok Tong, Qingchen Xie, Wei Huang, Ying Jie Yap, Yujie Zhang, Qianzhi Li, Xiaolong Liu, Zhidong Deng

展开完整摘要收起摘要

Large Vision-Language Models (LVLMs) have shown strong multimodal understanding and spatial grounding, but their computational cost limits real-time robotic control. In contrast, lightweight models are suitable for edge deployment but often suffer from "spatial blindness", namely weak native spatial prediction ability. Training Vision-Language-Action (VLA) models on mixed human demonstrations can also degrade policy performance due to highly diverse behaviors. To address these limitations, we propose XS-VLA, a two-stage framework for efficient and spatially grounded robotic manipulation. First, we distill spatial semantic knowledge from Qwen3-VL-4B into the SmolVLM2-0.25B backbone by fine-tuning on curated coarse-grained spatial descriptions, turning the lightweight model into a spatially grounded engine. Second, we use this enhanced backbone to condition a Latent Flow Matching policy. Unlike deterministic controllers, our policy combines a Conditional Variational Autoencoder (CVAE) with Flow Matching dynamics to model complex multimodal action distributions. On the LIBERO benchmark, XS-VLA achieves state-of-the-art performance among models with fewer than 0.5B parameters. It improves average success rates by up to 7.2 percent, including a 23 percent gain on LIBERO-Long, over the SmolVLA 0.25B baseline, and outperforms the larger 2.2B vanilla SmolVLA. Ablations show that spatial tuning and generative latent flow control substantially improve lightweight VLA performance, delivering a 3.2 times speedup in mission execution over the previous lightweight flow matching policy.

ARXIV 2607.04171 ↗
cs.CV

Transferability Between Understanding and Generation in Unified Multimodal Models

作者Jiwon Kang, Heeji Yoon, Jaewoo Jung, Jaewon Min, Minkyeong Jeon, Biyeon Hwang, Sangwon Jung, Seungryong Kim

展开完整摘要收起摘要

Unified Multimodal Models (UMMs) integrate image understanding and generation within a single architecture, yet how the two tasks interact remains understudied. We investigate $\boldsymbol{\mathsf{transferability}}$ in UMMs: whether training a capability on one task improves the same capability on the other without explicit supervision. Through controlled experiments, we empirically find that transferability depends on architecture-models with fully shared transformer backbone and a unified visual encoder exhibit consistent cross-task transfer, while loosely coupled designs show little or none. Leveraging this transferability, we propose a practical training strategy. The most straightforward way to improve a target generative capability (e.g., counting) is to fine-tune generation directly, but this can degrade visual quality due to distribution shift. Instead, we train the corresponding understanding task and let it transfer into generation, which improves capability-specific generative performance while minimizing distribution shift. We validate this across three capabilities-counting, spatial relation, and text recognition/generation-showing that cross-task transferability can be systematically exploited in UMMs.

ARXIV 2607.04423 ↗
cs.LG

Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling

作者Fan Feng, Yujia Zheng, Minghao Fu, Yongqiang Chen, Guangyi Chen, Kevin Murphy, Biwei Huang, Kun Zhang

展开完整摘要收起摘要

Learning and planning in imagination using world models provides an effective paradigm for training agents for decision-making. However, existing approaches often rely on high-dimensional latent spaces or generic visual embeddings that retain many factors irrelevant to control, limiting efficiency and generalization across tasks. To this end, we study how agents can learn world models with representations that are task-specific, minimal, and sufficient for decision-making. We achieve this via a closed-loop synergy between the agent and the world model, in which structured world-model learning distills task-sufficient representations from informative interaction data. On the agent side, agents actively probe the environment to collect informative trajectories that expose task-relevant latent factors, guided by an adaptive curriculum. On the world-model side, we learn structured representations over observations to distill compact, task-sufficient latent states from the collected interaction data. This synergy enables the empirical recovery of task-sufficient latent representations that capture all control-relevant factors. Leveraging these representations, the resulting policies achieve improved sample efficiency and generalization, including generalization across skills, object-skill compositions, and previously unseen tasks on standard continuous-control and robotic-manipulation benchmarks.

ARXIV 2607.04409 ↗
cs.CV

Geographic Diversity Beats Data Volume for Cross-Domain Generalization in Zero-Label JEPA Driving World Models

作者Santosh Jaiswal

展开完整摘要收起摘要

Self-supervised latent world models can assign a surprise score to driving scenarios without any human labels. A natural follow-up question is whether such a model, trained on driving data from one geographic region, can generalize its notion of complexity to unseen cities and sensor configurations. We study this question through a controlled transfer experiment: we train JEPA-based world models on nuPlan data (Pittsburgh, Boston, Singapore) and evaluate zero-shot on held-out Argoverse 2 validation scenarios from Miami and Austin. We find that models trained on geographically diverse data generalize significantly better than models trained on equal amounts of single-geography data. In a matched-scale ablation at 63,000 scenarios per condition (n=3 seeds each), combined training reduces mean surprise score by 16.5% relative to nuPlan-only training (0.228 +/- 0.015 vs 0.273 +/- 0.008). Notably, training on 200,000 AV2-only scenarios (3x more data from one geography) still produces higher surprise (0.264) than the combined 63K model, suggesting that geographic diversity is a stronger predictor of cross-domain generalization than raw data volume.

ARXIV 2607.04500 ↗
cs.GR

SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control

作者Geonung Kim, Jeongeun Park, Nuri Ryu, Di Liu, Sunghyun Cho

展开完整摘要收起摘要

Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view schedule, then synthesizes multi-view observations along the scheduled views, and finally reconstructs a 3D representation from the generated images. However, defining the view schedule becomes a major bottleneck for outdoor scenes, where large, unstructured, and unbounded geometry makes it difficult to obtain views that provide sufficient coverage while supporting stable generation. To address this bottleneck, we present SceneFrom3D, a framework that automatically schedules views from outdoor input geometries. SceneFrom3D constructs a directed generation graph whose nodes represent anchor views and whose edges represent interpolation trajectories, defining which views to synthesize, which view pairs to interpolate, and in which order generation should proceed. Beyond automatic view scheduling, SceneFrom3D further improves controllability through object-level conditioning, assigning each object an identity image for appearance guidance and a geometry-adherence parameter for region-wise control over the input geometry. Experiments demonstrate that SceneFrom3D achieves state-of-the-art geometry-conditioned outdoor 3D scene generation, producing high-quality scenes with controllable object appearance and geometry adherence.

ARXIV 2607.04540 ↗
cs.LG

DynaVieW: Schema-Guided World Modeling for Understanding Hierarchical Visual Dynamics

作者Silin Gao, Hao Zhao, Zeming Chen, Sepideh Mamooler, Antara Raaghavi Bhattacharya, Qiyu Wu, Hiromi Wakaki, Yuki Mitsufuji, Li Mi, Syrielle Montariol, Antoine Bosselut

展开完整摘要收起摘要

Multimodal LLMs struggle to systematically model the temporal evolution of visual scenes in videos or multi-image sequences. Such inputs require models to predict or simulate multiple levels of dynamic constituents, such as actions taken in the visual sequence, and the associated changes to the visual environment that result. To address this challenge, we propose a dynamic schema-guided world model, DynaVieW, optimized for visual dynamic prediction and simulation. DynaVieW achieves an in-depth understanding of visual dynamics by learning interleaved state-transition sequences, where states cover broad visual scenes from video keyframes, and transitions capture comprehensive dynamic constituents within a hierarchical schema. DynaVieW jointly models transition prediction and state simulation under a mixture-of-experts architecture, with a cross-expert selective attention and a schema token re-weighted loss, to ensure effective and robust learning. DynaVieW's understanding of visual dynamics boosts its downstream performance in visual narrative creation and world simulation, showing improved consistency, controllability, and instruction-following.

ARXIV 2607.04112 ↗