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多模态生成与编辑

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01 TOPIC

多模态生成与编辑

cs.CV

SPIN: Image Immunization Against Diffusion Editing via Single-Step Projection in Stochastic Neighborhoods

作者Fengming Gu, Jie Zhang, Zhongqi Wang, Qiankun Li, Shiguang Shan, Xilin Chen

展开完整摘要收起摘要

Diffusion models have greatly advanced instruction-guided image editing, while also raising concerns about unauthorized image manipulation. Image immunization addresses this risk by adding imperceptible perturbations to an input image to disrupt subsequent edits. Since editing requests are unknown at image release, protection should remain effective beyond the instruction used to construct the perturbation. Existing immunization methods either require costly full-trajectory backpropagation or use intermediate objectives whose effects may be weakened by subsequent denoising. Meanwhile, a single inference path provides limited feedback about alternative denoising continuations. To address these challenges, we propose \textsc{SPIN}, a framework for image immunization via one-step projection over local stochastic trajectory neighborhoods. Starting from an early denoising state, \textsc{SPIN} generates stochastic neighboring states under the same instruction and predicts their clean latents through one-step projection without full unrolling. We then optimize a bounded input perturbation to maximize the average deviation of these predictions from a clean-edit reference, encouraging the perturbation to disrupt multiple possible editing outcomes. Experiments on two image editors demonstrate substantial gains in protection performance, with \textsc{SPIN} outperforming compared methods across all six metrics under seen instructions and in the more challenging unseen instruction setting.

ARXIV 2610.06334 ↗
cs.CV

Learning to Read the Contextual Tokens in Diffusion Transformers

作者Omer Dahary, Etai Sella, Hadar Averbuch-Elor, Daniel Cohen-Or, Or Patashnik

展开完整摘要收起摘要

Multimodal Diffusion Transformers (MM-DiTs) jointly process visual and textual representations throughout generation. These models repeatedly update the text tokens through multimodal attention, forming dynamic contextual tokens whose function is not well understood. In this work, we introduce a framework for reading this contextual space through natural-language interrogation. We train a lightweight bottleneck network that maps intermediate contextual tokens into the input space of a frozen Large Language Model (LLM), allowing the LLM to answer questions about the emerging image directly from these hidden representations. Our reader reveals that contextual tokens encode a rich, global representation of the emerging scene: generation-specific semantics, including attributes left underspecified by the prompt, are accessible surprisingly early in denoising, while increasingly fine-grained details become readable over time. Remarkably, this information remains decodable even when the MM-DiT receives an empty prompt, showing that contextual tokens accumulate substantial image-specific information from the evolving visual representation itself. We further find that generations with more readable contextual representations tend to receive higher human-preference scores. Building on these observations, we introduce Contextual Alignment, a training technique that explicitly reinforces the visual-semantic information encoded in the contextual tokens, improving generation quality and distributional coverage. Together, our results establish contextual tokens as both an interpretable view into the internal dynamics of MM-DiTs and an effective target for improving generative models.

ARXIV 2610.06844 ↗
cs.CV

S2PD: Serial-to-Parallel Diffusion for Physically and Logically Consistent Video Generation

作者Jeffrey Hu, Daniel Olmeda Reino, Ayush Tewari

展开完整摘要收起摘要

Bidirectional video diffusion models denoise entire videos in parallel, yet when trained on effectively unlimited in-distribution data from procedural generators, continue to violate physical laws and simple symbolic rules. We introduce Serial-to-Parallel Diffusion (S2PD), which performs autoregressive diffusion at high noise before switching to parallel diffusion at low noise. The autoregressive phase provides the serial computation needed to coordinate interdependent events and produce valid state transitions while the parallel phase jointly refines the entire video and reduces sampling time relative to fully serial generation. We implement S2PD with two architectures: a pixel-space diffusion transformer trained from scratch and a pretrained video model adapted through LoRA fine-tuning with causal attention. Across games, physical simulations, and real video, S2PD follows rules more reliably than matched bidirectional baselines and generates videos with greater temporal stability and sampling efficiency than other serial methods.

ARXIV 2610.06847 ↗
cs.CL

From Traces to Agentic Worlds: Agentic Language World Models for Interactive Environment Simulation

作者Quanyu Long, Xiao Chen, Jianda Chen, Haozhen Zhang, Qisheng Hu, Jianzhu Bao, Wenya Wang

展开完整摘要收起摘要

Realistic environment replicas are increasingly valuable for training and evaluating LLM agents, yet the original systems may be inaccessible or impractical to reproduce. We explore agentic language world modeling: rather than rebuilding an executable environment, a world model agent serves as the environment for a task agent and supports faithful and stateful simulation. We instantiate this paradigm with Trace2Env, a learning-free framework for settings where the original system is unavailable but historical interaction traces remain accessible. Trace2Env reconstructs these traces into a reusable environment worldbook containing environment schemas, grounded evidence, and induced behavioral knowledge. At runtime, the world model agent actively consults the worldbook together with persistent episodic state to infer each action's observation and lasting state effects. Across nine environments, Trace2Env improves both next-observation fidelity and long-horizon interaction consistency over conventional prompt-based LWMs. In multi-turn interaction, task agent actions generated against Trace2Env remain valid more often when replayed in the real environment, indicating that its simulated dynamics better preserve the consequences of earlier actions across successive turns. These results establish agentic language world modeling as an alternative direction for building realistic environment replicas without reconstructing the original executable system.

ARXIV 2610.06100 ↗
cs.CV

CentriQ: Calibration-Free Quantization of Diffusion Transformers via Exact Mean Centering

作者Nataša Jovanović, Mathieu Salzmann, Saqib Javed

展开完整摘要收起摘要

Diffusion transformers (DiTs) achieve state-of-the-art image generation, but their sampling cost limits deployment. Quantizing both weights and activations to 4 bits reduces this cost, yet existing methods fall short in one of two ways. Calibration-based methods are tied to a specific checkpoint and prompt distribution, whereas data-free Hadamard rotation, effective for LLMs, loses quality on DiTs. We show that this loss has a structural cause. Adaptive layer-norm conditioning adds a per-token mean to the activations, and at the widths of the evaluated DiTs, the Hadamard rotations used by data-free methods cannot spread this mean uniformly across coordinates. A single dominant direction therefore survives the rotation and sets the quantization range. We introduce CentriQ, a calibration-free quantizer that centers each token before rotation and restores the mean exactly through a rank-1 full-precision branch, so that per-token scales follow in closed form without data. Weights are fitted under a robust $\ell_p$ objective that tracks the dense mode of each group and discounts heavy tails. Across three DiTs, CentriQ matches the quality of calibrated SVDQuant at 4 bits, whereas calibration-free weight quantizers with plain per-token activation quantization collapse or degrade substantially. CentriQ outperforms the strongest calibration-free method reported to date at 2-bit weights. It is also the first calibration-free method to retain usable image quality at 2-bit activations.

ARXIV 2610.06260 ↗
cs.CV

MC-Sparse: Deconstructing and Closing the Dense-Sparse Attention Gap in Diffusion Transformers

作者Jiarui Chen, Zeqiang Lai, Jiangshan Wang, Ziheng Ouyang, Ye Huang, Xiangyu Yue, Cewu Lu, Chunchao Guo

展开完整摘要收起摘要

Sparse attention is a primary approach to reducing the latency of diffusion transformers in long-sequence generation tasks, such as video and high-resolution 3D asset generation. However, existing methods can degrade generation quality and fidelity at high sparsity levels. Through controlled oracle comparisons, we trace this degradation to three sources: constraints imposed by token grouping, inaccurate interaction selection, and the attention contributions lost when tokens are discarded. Guided by this analysis, we propose Meta-Cached Sparse Attention (MC-Sparse), a training-free framework that selects individual key-value (KV) tokens while organizing similar queries into tile-aligned groups for efficient GPU execution. MC-Sparse caches metadata comprising query groups, KV indices selected using exact attention probabilities, and residuals between dense and sparse attention outputs, and reuses them across subsequent denoising steps. Across video and 3D generation models, MC-Sparse achieves higher fidelity to dense-attention outputs and larger denoising speedups than existing sparse-attention baselines, without visible quality degradation. Relative to dense attention, it delivers a $1.80\times$ denoising speedup on Minimax-H3-Base and a $2.32\times$ speedup on 3D asset generation, both with negligible quality loss.

ARXIV 2610.06801 ↗
cs.LG

From Pixels, Without Pre-training: Joint Generative and Self-Supervised Representation Learning in One Model

作者Vicente Balmaseda, Ching-Long Lin, Tianbao Yang

展开完整摘要收起摘要

Strong image generation models are conditioned on class labels, aligned to frozen pretrained encoders, or built on separately trained autoencoders. While effective, generation then depends on supervision or pretraining: labels must be annotated, and encoders or autoencoders pretrained for the target domain. We study joint generative and self-supervised representation learning in a single model, enabling self-conditioned generation without labels or pretrained models. This is challenging because the objectives are mismatched: contrastive learning consumes clean augmented views and favors coarse, invariant semantics, while flow matching consumes noisy images and must preserve the fine detail and spatial layout that contrastive learning discards. We propose SCION (Self-conditioned Generation on Self-supervised representation), whose core is a single pixel-space encoder conditioned on the flow timestep and an embedding. For representation learning, this conditioning embedding is a learned global vector shared across images, with the encoder's [CLS] token yielding the semantic representation trained by the contrastive loss. For generative training, the conditioning embedding is the image's own [CLS] representation, while patch tokens pass through a decoder to predict the image. To sample without a reference image at inference, we jointly learn a prior over the embedding. Gradient-norm balancing and stop-gradient mechanisms enable joint optimization in one run. SCION is self-supervised and self-contained, with no labels or pretrained models. On ImageNet 256x256, with the JiT-B recipe and no representation guidance, SCION reaches 8.92 FID, surpassing class-unconditional iREPA, which aligns to pretrained DINOv2 (46.44), and RCG, which conditions on it (14.27). With JiT-L, SCION achieves 5.89 FID without guidance and 3.47 with representation guidance, outperforming RCG with the ADM recipe (6.24).

ARXIV 2610.05711 ↗
cs.SD

Relational Synthesis: Structure-Mediated Concatenative Synthesis for Foley and Retrieval-Augmented Audio Generation

作者Keren Shao, Ayaka Kawano, Shlomo Dubnov

展开完整摘要收起摘要

We ask: given a retrieved source audio $S$ and a separate reference audio $R$, can we synthesize novel audio $Y$ out of this pair $(S,R)$ such that $Y$ remains acoustically consistent with $S$, while not persistently copying segments of $S$ or $R$? The first clause is a well-known goal in Foley audio production, and the second is a well-known issue in neural RAG when $S$ and $R$ are naively injected into neural generators. We show that both clauses can be addressed simultaneously using a method we coin relational synthesis, a variation of concatenative synthesis where target cost is replaced by a relational Gromov-like structural cost. Rather than imitating the content of $R$, relational synthesis exploits it from the "other side of the hill": it transfers the temporal structure and directed amplitude motion of $R$ to reorganize and concatenate the grains of $S$ in a novel manner that protects $S$'s acoustic information. Our experiments show that relational synthesis integrates naturally with neural RAG and produces Foley audio that performs well on metrics measuring temporal agreement, acoustic fidelity, and leakage persistence, while maintaining distribution-level quality and text alignment.

ARXIV 2610.05768 ↗
cs.CV

Level-of-Token Diffusion

作者Kiyohiro Nakayama, Brian Chao, Jan Ackermann, Hansheng Chen, Federico Tombari, Leonidas Guibas, Lior Yariv, Gordon Wetzstein

展开完整摘要收起摘要

Image and video diffusion models allocate equal computation to every region, even when the intended scene calls for varying levels of detail. The spatial distribution of detail can often be anticipated before generation, indicating where computation can be reduced. We introduce Level-of-Token (LoT) Diffusion, a framework that turns this knowledge into an explicit multiresolution token layout (Level-of-Token layout) for adaptive and efficient generation. Tokens represent rectangular patches of varying sizes and shapes, allocating finer tokens where detail is needed and coarser tokens elsewhere. We adapt pretrained diffusion transformers to LoT layouts through a patch-wise asymmetric flow parametrization and embeddings for multiresolution tokens, preserving full-resolution flow prediction at every denoising step while processing only a reduced token sequence. LoT Diffusion enables layout-adaptive generation while preserving pretrained generative priors. We demonstrate LoT with layouts derived from semantic masks, bounding boxes, texture variance, and depth-of-field cues, as well as agentic plans. Across image and video generation, LoT offers favorable quality-efficiency tradeoffs, with significant speedups determined by the layout's token budget. Our project website is at https://georgenakayama.github.io/lotdiffusion/.

ARXIV 2610.05816 ↗
cs.CV

Imagine to Act: High-Fidelity Data Synthesis via Image Editing World Model for Scalable GUI Agent Training

作者Yongxin Ning, Runliang Niu, Qianli Xing, Zhiyi Duan, Qingzu He, Pan Wang, Qi Wang

展开完整摘要收起摘要

Graphical User Interface (GUI) agents have emerged as a promising paradigm for automating complex digital workflows across diverse applications. However, training highly capable and generalizable agents fundamentally relies on massive, high-fidelity visual-action trajectories, which are notoriously difficult to acquire. While human demonstrations are unscalable, existing GUI world models rely on text descriptions or HTML rendering, discarding crucial pixel-level visual details like icons and layout styles. To address this issue, we introduce Infinite-Dreamer, a simulation-free data synthesis method powered by a pixel-level Image Editing World Model. By conceptualizing GUI transitions as image editing tasks, we leverage Vision-Language Models (VLMs) to describe action-induced UI changes as structured delta-text. We then fine-tune an image editing backbone to controllably synthesize realistic screenshot transitions. We utilize this model to generate both single-frame visual robustness data and multi-step imaginary trajectories. To validate the effectiveness of our approach, we fine-tune the Qwen3-VL baseline solely on the synthesized data to obtain Infinite-Actor, and evaluate it on AndroidWorld, MobileWorld, and AndroidControl-Curated benchmarks. Infinite-Actor consistently outperforms the Qwen3-VL baselines across scales: Infinite-Actor-8B improves AndroidWorld Pass@1 by +4.45 and nearly doubles the MobileWorld Pass@3 success rate, while Infinite-Actor-2B improves Pass@1 by +9.05. Code is available at https://github.com/swaydy-n/Infinite-Dreamer.

ARXIV 2610.05861 ↗
cs.CV

HLA-WM: Hybrid Linear Attention for Long-Horizon Video World Models

作者Zhuokun Chen, Feng Chen, Xi Lin, Xiyu Wu, Jiahao He, Jianfei Cai, Bohan Zhuang

展开完整摘要收起摘要

Long-horizon video world models require persistent memory to preserve scene consistency over extended rollouts. Softmax attention retains the full generation history through a growing KV cache, whereas recurrent linear attention compresses history into fixed-size states with substantially lower memory cost. However, we identify severe long-range forgetting in Gated DeltaNet (GDN), where information from distant but relevant scenes is progressively attenuated by subsequent state updates. To address this limitation, we propose HLA-WM, a training-free hybrid linear-attention framework that combines coarse-grained geometry-guided retrieval with fine-grained recurrent linear-state computation. HLA-WM exploits the affine structure of GDN to cache compact chunk-wise transition summaries, retrieve scene-relevant historical chunks using camera geometry, and recompose them into query-specific recurrent states. On the $60$-second SANA-WM-Bench, HLA-WM improves all six aggregate revisit-consistency and camera-control metrics of the base autoregressive generator without additional training, including a $0.74$ dB PSNR gain and a $28.5%$ reduction in rotation error. The improvements persist after downstream refinement and generalize to MBench-A, where HLA-WM consistently improves all three revisit-consistency metrics across all four subsets and all evaluated inference modes over $547$ samples. At a $60$-second context, HLA-WM reduces historical-state memory by $12\times$ relative to full KV caching while incurring at most a $1.6%$ reduction in inference throughput. These results demonstrate that selectively addressable recurrent memory can improve long-range scene recall while preserving the efficiency advantages of GDN. Project page: https://caesarhhh.github.io/hla-wm/

ARXIV 2610.05739 ↗
cs.LG

Identifiable World Models from Pretrained Diffusion Representations

作者Ruchi Sandilya, Conor Liston, Logan Grosenick

展开完整摘要收起摘要

Diffusion-based world models can generate and predict trajectories in high-dimensional dynamical systems, but predictive accuracy does not imply that their latent coordinates recover the underlying state variables or causal interactions. We ask whether a frozen pretrained diffusion model can be equipped with identifiable coordinates without retraining its generative backbone. We show that auxiliary-variable nonlinear ICA guarantees can be transferred to Contrastive Diffusion Alignment (ConDA), which learns only a lightweight alignment map on top of frozen diffusion latents. Under standard TCL/GCL assumptions, the aligned representation identifies latent dynamical states up to permutation and componentwise invertible transformations, preserves the latent dynamic structural causal model, and reduces lagged graph recovery to transition-Jacobian sparsity. We evaluate TCL-, GCL-, and CEBRA-based ConDA against TDRL, CaRiNG, IDOL, temporal SuaVE, and iVAE across physical and robotic video systems. TCL and GCL achieve near-perfect blockwise state recovery and competitive lagged graph recovery, including exact recovery in a simulated falling-body system. In a simulated bipedal robot, learned dynamics recover the sign and temporal structure of responses to held-out control perturbations. These results show that a frozen generative diffusion model can be equipped with coordinates that are identifiable, structurally interpretable, and useful for analyzing intervention-relevant dynamics.

ARXIV 2610.07028 ↗
cs.LG

Should We Skip Diffusion?

作者Yiping Ji, James Martens, Simon Lucey

展开完整摘要收起摘要

Diffusion models learn semantic representations while generating images. In the Decoupled Diffusion Transformer (DDT), a condition encoder provides features that guide a velocity decoder in denoising. To enable effective denoising at all noise levels, these features must capture both high-level abstract structures and low-level details. However, skip/residual connections in the encoder allow shallow features to bypass successive transformations, which may limit progressive abstraction, or at least make it difficult to disentangle different levels of abstraction. We propose DDT-RFE, which removes the residual connections around the Self-Attention and MLP operations in each encoder block while maintaining stable training. To retain the information that abstraction discards but that the decoder still needs, we fuse the input patch embedding with intermediate and final encoder features to form the encoder output. The decoder thus has access to information from multiple encoder depths, while each encoder block is able to learn more abstract representations. DDT-RFE achieves overall improvements over DDT across visual understanding tasks, including image classification, semantic segmentation, object discovery, and semantic correspondence, while using fewer encoder blocks. It also achieves a lower FID for image generation on ImageNet.

ARXIV 2610.07002 ↗
cs.CV

Artemis: Geometry-Grounded Multi-Agent Driving World Models with Shared 3D State and Progressive Memory Update

作者Sitian Shen, Jiuming Liu, Mengmeng Liu, Yian Wang, Michael Ying Yang, Francesco Nex, Hao Cheng, Daniele De Martini, Ayush Tewari, Per Ola Kristensson

展开完整摘要收起摘要

Recent video world models have witnessed the paradigm shift from single-agent to multi-agent involvements, which can reveal more complicated dynamics and cross-agent interaction in the real world. However, existing approaches commonly adopt implicit inter-agent communications via cross attention, which lack explicit geometry constraints and unified 3D state, thereby leading to poor multi-view consistency and struggling with recovering out-of-sight agents. In addition, most of them assume a static background, failing to represent uncontrolled background dynamics. To address these problems, we propose Artemis: a geometry-grounded multi-agent world model with explicit memory sharing. An explicit 3D world map is reconstructed from multi-agent observations to enforce a unified 3D state across agents, offering high cross-view consistency. Specifically, an action-guided geometric injection module is developed to simultaneously render decomposed foreground-background control maps, which are then injected into a diffusion transformer through a designed GeoAdapter block. Compared to previous methods assuming static-only background, our GeoAdapter can also distinguish uncontrolled non-agent dynamics, which are conditioned on their own multi-frame history positions to provide consistent motion cues. Keyframes selected from progressive video rollouts are used to progressively update the reconstructed 3D world maps. To effectively capture complex dynamic patterns, we curate a novel dataset sampled from the CARLA simulator called MA-CARLA. Extensive experiments demonstrate the superiority of our proposed method in terms of visual fidelity and cross-view consistency in the generated videos. In addition, our Artemis can support simultaneous multi-modal rollouts with both 2D video and 3D point map maintenance, scale to scenarios beyond two agents and multi-camera setting.

ARXIV 2610.07031 ↗
cs.CV

Mobile-4DGS: Unified Static-Dynamic Real-time Mobile Gaussian Splatting

作者Xiaobiao Du, Beixi Hao, Zhen Fang, Tianqing Zhu, Richard Hartley, Xin Yu

展开完整摘要收起摘要

Recent advances in 3D Gaussian Splatting (3DGS) have achieved remarkable performance in novel view synthesis, yet deploying both static and dynamic Gaussian representations on resource-constrained mobile devices remains challenging due to heavy storage, redundant primitives, and costly per-frame computation. We present Mobile-4DGS, a unified lightweight framework for high-fidelity real-time static and dynamic Gaussian rendering on mobile platforms. For compact appearance modeling, we introduce a Monte Carlo Specular Energy Aggregator that compresses high-order radiance residuals into the first-order Spherical Harmonics (SH), together with an Attribute-Conditioned SH Enhancement module whose predicted offsets are pre-baked before inference. We further propose a Multi-View Alpha-Based Densification and Pruning strategy to suppress redundant primitives while maintaining multi-view consistency. For dynamic scenes, we develop a compact explicit 4D representation by constructing second-order Gaussian motion, learnable temporal support, and a binary static-dynamic partition, enabling continuous-time modeling without runtime deformation networks. Based on this partition, a Depth-Order Certificate selectively reuses previously committed depth orders to reduce re-projection, sorting, merging, and index-buffer updates during playback. Extensive experiments on static and dynamic scenes demonstrate that Mobile-4DGS substantially reduces storage and rendering overhead while maintaining competitive visual quality, enabling real-time 3D and 4D Gaussian Splatting on mobile devices. \textcolor{magenta}{\href{https://xiaobiaodu.github.io/mobile-4dgs-project/}{Code has been released: https://xiaobiaodu.github.io/mobile-4dgs-project/}}.

ARXIV 2610.05289 ↗
cs.CV

SteadySplats: Resampling of Low-Variance Gaussians for High-Fidelity Stochastic Rendering

作者Felix Windisch, Thomas Köhler, Lukas Radl, Chris Wyman, Georgios Kopanas, Bernhard Kerbl, Markus Steinberger

展开完整摘要收起摘要

Stochastic order-independent transparency enables efficient and elegant rendering of primitive-based radiance fields like 3D Gaussian Splatting models, but remains impractical due to the inherent visible noise in the output. We propose a principled approach to minimize high-frequency noise, addressing its sources at the representation and image synthesis level. During stochastic rendering, our history-based spatial resampling scheme drastically accelerates image convergence, while temporal importance resampling ensures coherence under camera movement. During training, a color regularizer implicitly reduces the variance along view rays in the 3DGS models. With these properties, our optimized, Vulkan-based renderer effectively mitigates output noise at low and high sample counts, achieving a substantial 13~dB PSNR increase in quality over previous stochastic methods at 1 sample per pixel and quickly converging to sorted 3DGS with an average L1 error of less than $10^{-4}$.

ARXIV 2610.05576 ↗
cs.RO

Tackling Sim-to-Real Mismatch Through Sampling-Based Disturbance Observers: From Analytical Models to Learned World Models

作者Tianqi Zhu, Jun Yang, Jianliang Mao, Cong Li, Shihua Li

展开完整摘要收起摘要

Robotic controllers increasingly rely on analytical models, simulators, cost-query interfaces, and learned world models. However, physical deployment can deviate from nominal assumptions, and additional disturbances may arise even when the model itself is accurate. In control systems, disturbance observers (DOB) are widely used to estimate such unmeasured effects from nominal models and measured feedback. Classical DOB formulations are generally built around explicit plant models. This paper develops the sampling-based disturbance observer (SDOB), extending the DOB principle to a broader range of models, including simulators and learned world models, through state-rollout or cost-query interfaces. SDOB separates two observable channels: state-effect disturbances, for which the feedback state differs from its prediction, and cost disturbances, for which the same query state receives different costs as the perceived environment changes. Diverse simulation and real-robot experiments across traditional and learned models demonstrate the effectiveness of SDOB in compensating for sim-to-real mismatch and improving control performance.

ARXIV 2610.04896 ↗
cs.SD

Tracing a Sparse Emotion-Control Circuit in LLM-Based Text-to-Speech

作者Hongfei Du, Jiacheng Shi, Yanfu Zhang, Ye Gao

展开完整摘要收起摘要

LLM-based text-to-speech (TTS) models can generate emotionally expressive speech, but how reference emotion is routed through the model and realized in decoded speech remains unclear. We introduce two emotion-sensitive metrics for matched neutral and emotional syntheses---a codec trajectory score and a late residual direction score---and use them to score activation-patching interventions. Under controlled matched-reference conditions, this analysis identifies a sparse source-to-readout component-level circuit: 23--27 attention heads and MLPs per emotion, roughly 5% of the components considered, recover or suppress 74--88% of the late emotion-readout shift on held-out cases. The circuit combines a shared component backbone with emotion-specific components; cross-emotion activation swaps reduce the target readout in 47 of 48 cases. In decoded speech, the same intervention produces consistent changes in pitch, energy, and spectral brightness over 24 matched pairs per emotion. A readout-matched residual-direction baseline produces only 17--27% of the intervention's pitch effect, showing that internal readout movement alone does not explain the decoded acoustic changes. These results trace a compact causal route from reference-derived prefix information to emotion-relevant properties of generated speech.

ARXIV 2610.05080 ↗
cs.SD

NeuMark-Native: Robust Text-to-Speech-Native Watermarking Through Full Utilization of Neural Audio Codec Latent Space

作者Annan Wu, Wen-Chin Huang, Tomoki Toda

展开完整摘要收起摘要

Speech watermarking offers proactive traceability for synthetic speech, yet most existing models operate only after text-to-speech (TTS) synthesis by adding a watermark perturbation to the generated waveform. This post-hoc design leaves watermarking as an external step that can be omitted or bypassed and restricts the watermark to a shallow waveform representation. We propose NeuMark-Native, a TTS-native watermarking framework for neural codec-based synthesis. It embeds payload information into every generated codec-latent layer before waveform decoding, improving watermark persistence under downstream digital signal processing (DSP) and neural codec resynthesis. NeuMark-Native keeps the pretrained TTS model and the neural codec frozen, while optimizing only the watermark modules on generated codec tokens. Experiments on two corpora under 11 DSP attacks and 9 neural-codec attacks demonstrate robust watermark detection while preserving naturalness, intelligibility, and speech quality close to synthetic speech.

ARXIV 2610.05215 ↗
cs.CR

The Poisoned Conversation: Privacy-Leaking Watermarks in Unified Multimodal Models

作者Tobias Braun, Jonas Henry Grebe, Emil Sivic, Patrick Mohr Gordillo, Hossein Shakibania, Marcus Rohrbach, Anna Rohrbach

展开完整摘要收起摘要

Multimodal models are increasingly shifting toward unified architectures that understand and generate text, images, and other modalities within a shared conversational context. This design enables fluid interaction across modalities, but it also changes the privacy threat model: Information revealed in one part of a conversation may remain accessible when the model later generates content in another modality. This risk is particularly concerning in settings where users rely on locally deployed models for privacy, assuming that sensitive interactions remain confined to their device. We introduce Privacy-Leaking Watermarks (PLWs): invisible, trigger-dependent watermarks that a malicious model provider can condition on prior chat history. With this adversarial intervention, the usual separation breaks: a sensitive keyword or semantic cue mentioned earlier in the conversation can cause a later, unrelated image to carry a hidden yet detectable watermark. PLWs pose a novel threat to users of unified multimodal models: A poisoned model can retain utility while covertly turning image generation into a channel for privacy leakage, even when deployed locally. Across 13 sensitive-attribute triggers and two model families, PLWs reach up to 100.0% TPR at 1% FPR. For example, across all tested conversational separations, OmniGen2 detects every prior disclosure of depression while falsely flagging only 1% of images generated without such a disclosure.

ARXIV 2610.05453 ↗
cs.CL

Can Prosodic Style Be Inferred from Text Alone? Evidence from Unsupervised Acoustic Clusters

作者Abdul Rehman, Jian-Jun Zhang, Xiaosong Yang

展开完整摘要收起摘要

Much of expressive text-to-speech research rests on an untested assumption that written text carries enough information to select an appropriate prosodic style for its delivery. Text-predicted style models improve listener preference, and expressive-appropriateness evaluation presupposes that context constrains style, yet neither measures the assumption itself. This paper tests it as a falsifiable hypothesis against style labels derived from acoustics alone. For each of six speakers in a 1,200-hour conversational corpus, utterances are clustered in the spaces of five speech models, including a prosody-only control, and the cluster of held-out utterances is predicted from twelve text embedding models. Three controls are applied: utterance length is erased from the speech embeddings; accuracy is scored against the majority-class floor of unbalanced clusters rather than uniform chance; and a bag-of-words baseline measures word identity alone. Text predicts the cluster above that floor for all six speakers (+0.111 top-3 accuracy), but bag-of-words achieves three quarters of this. Sentence embeddings add only +0.026, largest for encoders not trained for sentence semantics and reversed by tree-based probes for all others. Acoustic clusters are not compact in text embedding space in any of 360 configurations. The prosody-only space weakens the association for five speakers, but not for the speaker showing it most strongly. Text thus informs these delivery clusters mainly through word choice, whether as a cue to prosody or as a marker of topic and recording situation, and reference-free style selection cannot assume more.

ARXIV 2610.05575 ↗
cs.LG

FACET: Factorized Asymmetric Conditioning for Efficient Transport in High-Fidelity Fluorescence Microscopy Synthesis

作者Sazan Mahbub, Caleb N. Ellington, Eric P. Xing

展开完整摘要收起摘要

Fluorescence microscopy reveals where proteins localize, but only a limited number of proteins can be imaged in the same cell; generating these images from amino-acid sequence and the cell's morphological context enables in silico localization of unimaged proteins. The two conditions, however, play asymmetric roles: morphological context is spatially aligned with the target, whereas sequence is non-spatial and must specify protein-dependent localization within it, with recurring coarse patterns shared across proteins and finer protein-specific variation. Existing generators condition on both jointly, without separating what each explains. We introduce FACET (Factorized Asymmetric Conditioning for Efficient Transport), a probabilistic generative framework that encodes this structure as an explicit inductive bias: sequence semantics are learned from what context leaves unexplained, coarse localization regularities are shared across proteins through a semantic memory, and protein-specific variation is a bounded residual around them. A variance-preserving state projection further lets FACET perform continuous stochastic transport through a pretrained diffusion predictor with minimal parameter overhead. On held-out proteins, FACET improves spatial overlap by 34.3% on the Human Protein Atlas and 14.0% on OpenCell over a backbone-matched baseline, and reduces FID by 27.2% and 46.5%, respectively, with 75% fewer network evaluations. It also substantially improves protein-association structure recovery and yields better-calibrated predictions, while detailed ablations show complementary contributions from its design choices. These results identify factorized asymmetric conditioning, rather than generator capacity alone, as a key lever for high-fidelity, efficient, and biologically meaningful cellular image synthesis.

ARXIV 2610.05353 ↗
cs.LG

How Long, Not How Close: A Learned Temporal Metric for Planning in Latent World Models

作者Lama Moukheiber, Haotian Xue, Yongxin Chen

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Latent world models plan by rolling a frozen predictor forward under candidate action sequences and ranking the candidates by the latent distance between their imagined end state and the goal. However, this ranking breaks down when the goal lies several plans away, because the latent distance measures how closely an end state resembles the goal rather than how far it remains from reaching it. To address this, we propose TEMPO, a temporal-distance planning objective that leaves the world model untouched, learns only from the recorded trajectories already used to train it, and adds negligible cost to the planner's search. TEMPO learns a small map of the frozen latent in which the distance between two states of an episode reflects the number of environment steps between them, and blends this distance into the planner's cost. It requires no rewards, policies or success labels and, being a cost rather than a model, applies to frozen world models with one latent vector per state that plan by a latent distance. We evaluate TEMPO on eleven simulated environments (e.g., maze navigation, tabletop pushing, robotic arm control and three-dimensional manipulation) with the LeWM and PLDM planners. With a small MLP that adds at most 0.3% to a plan's arithmetic, TEMPO improves both planners at every goal distance, including the one-plan setting of their evaluations, raises LeWM from 36% to 99% on TwoRoom three plans from the goal, and remains competitive on a broad range of 2D and 3D navigation, reaching and manipulation tasks.

ARXIV 2610.04988 ↗
cs.LG

Pythia: Toward Foundation World Models for Multimodal Time Series

作者Xilin Dai, Hongzhou Chen, Yifan Hu, Yiding Liu, Zewei Dong, Jiang-Ming Yang

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Time-series foundation models offer a unified approach to forecasting across heterogeneous domains. Textual context and auxiliary observations provide complementary information about temporal dynamics, yet reusable multimodal predictive representations remain underexplored. We introduce Pythia, a foundation world model that learns context-conditioned latent dynamics across datasets through a joint-embedding predictive architecture. A stop-gradient numerical reference guides contextual corrections to predicted future states. A separate probabilistic decoder then adapts to the frozen predictive representation and observed history, decoupling world-model pretraining from observation-space forecasting. On MUSE, Pythia-Tiny's normalized mean absolute scaled error (MASE) and weighted sum quantile loss (WSQL) are 0.6879 and 0.4269, reducing errors by 6.26% and 5.00% relative to the strongest model evaluated in the published MUSE leaderboard. Through a series of controlled experiments, we investigate how to design a time-series world model through shared pretraining and how joint-embedding predictive learning can incorporate multimodal information. The results support separating predictive representation learning from probabilistic readout and show complementary contributions from entity descriptions, events, and covariates.

ARXIV 2610.05240 ↗
cs.LG

Your Unlearning Gives You Away: Identifying Erased Concepts in Diffusion Models

作者Kaiyuan Deng, Yuchen Li, Yang Xiao, Bo Hui, Geng Yuan, Xiaolong Ma

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Existing attacks on unlearned diffusion models assume that the erased concepts are known in advance and focus on recovering them. In practice, however, model providers may not disclose which concepts have been removed, and even with access to the original base model, an adversary may still lack a clear target to attack. In this paper, we aim to answer the following critical but overlooked questions: which concepts have been erased from the model, and how many have been erased in total? To this end, we present Tracer, a framework that rapidly and accurately identifies erased concepts and estimates their number. Tracer efficiently identifies erased concepts without generating and classifying images. By combining lightweight spectral analysis of weight footprints, it enables efficient search over large candidate vocabularies. To distinguish multiple erased concepts, we introduce a footprint coverage objective that guides sequential discovery. Tracer estimates the number of erased concepts by detecting a sharp decline in candidate confidence as the selected concepts account for the erasure footprint, without requiring labeled examples for calibration. The framework requires only lightweight linear algebra and limited forward probes, with no prior knowledge of the unlearning algorithm. Experiments across text-to-image and text-to-video backbones and diverse unlearning methods demonstrate that Tracer identifies erased concepts and estimates their number in seconds, achieving 150 to 137,000 times and 133 to 20,000 times speedups over MIA and brute-force search on image and video models, respectively, with substantially higher identification accuracy.

ARXIV 2610.05601 ↗
cs.AI

Image Synthesis as an Intermediate for Controllable Time Series Generation

作者Haochen Yuan, Jing Xie, Yunbo Wang

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Semantic-driven time-series generation offers a promising way to improve downstream learning in few-shot forecasting, but directly generating numerical sequences from language often fails to preserve the intended temporal structure. We propose VisualBridge, which uses time-series plots as a visual intermediate to bridge high-level temporal semantics and numerical sequences. An MLLM first converts plotted series into structured semantic representations, enabling explicit control over temporal properties such as trend, seasonality, and volatility. We then learn a semantic editing policy with downstream forecasting rewards, allowing the generation process to favor temporal patterns that are beneficial for the target task. The resulting sequences are further modeled by a temporal VAE to produce consistent multivariate augmentations. Experiments on standard public forecasting benchmarks demonstrate that VisualBridge improves few-shot forecasting over conventional augmentation methods, with ablations validating the roles of visual semantic grounding, learned semantic control, and VAE-based generation.

ARXIV 2610.05211 ↗
cs.CV

Prism: Dynamic Sparse Attention for Native 2K Joint Video-Audio Generation Model Training

作者Shuyuan Tu, Qi Tian, Yinming Huang, Yue Wu, Xintong Han, Kaihang Pan, Weijie Kong, Jiangfeng Xiong, Jian-Wei Zhang, Zuxuan Wu, Yu-Gang Jiang

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Natively training joint video-audio generation models at higher resolutions empowers them to learn richer visual details and sharper motion dynamics. However, full attention incurs quadratic cost and, as resolution increases, spreads attention over increasingly redundant tokens, diluting learning signals for informative content and disrupting pretrained priors. Existing sparse attention methods either target training-free acceleration or overlook the unique structure of joint video-audio data, where cross-modal interactions are inherently concentrated around sound-producing regions. To address this, we propose Prism, a dynamic sparse attention framework for natively training joint video-audio generation models at 2K. In particular, Prism organizes the token sequence into spatiotemporal macro-zones, enabling the attention structure to adapt to local content. For each zone, it estimates local information structure via video feature variance along the channel and feature norms from the audio-to-video cross-attention, jointly capturing how visual content varies directionally and how strongly audio influences each visual region. Based on these signals, Prism dynamically assigns a tailored block shape to each zone, applying finer partitioning along axes of rapid visual content variation and strong audio-visual coupling. This encourages tokens within each block to remain semantically coherent, allowing block-level features to capture both visual content and joint video-audio interaction patterns. Prism further adopts a hybrid block selection strategy to dynamically determine per-query sparsity. Experiments show that Prism achieves 2.5$\times$ training speedup compared to full attention, while surpassing it in generation quality.

ARXIV 2610.05416 ↗
cs.CV

PixReenact: Pixel-Conditioned Causal Video Diffusion for Streaming Head-Avatar Reenactment

作者Gavriel Habib, Dvir Samuel, Or Shimshi, Rami Ben-Ari

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Streaming head-avatar reenactment aims to animate a reference image according to a live driving video, requiring robust motion transfer, long-term identity stability, and low latency. Existing methods often rely on specialized identity or motion representations, which can discard useful visual information and inherit failure modes from external extractors. In addition, many recent diffusion-based reenactment methods use offline, clip-based generation, jointly processing and denoising an entire video clip before producing its output, making continuous low-latency streaming difficult. We introduce PixReenact, a pixel-conditioned streaming reenactment framework built on causal video diffusion. PixReenact conditions directly on VAE-encoded reference and driving frames, without specialized identity or motion representations. To separate reference identity from driver motion, we train with cross-identity pseudo supervision together with corrective objectives anchored to the original reference and driving inputs. Long self-rollouts reduce autoregressive drift, while state-aware dual-teacher distillation separately addresses cold-start and steady-state generation. Across three cross-identity benchmarks and a long-horizon streaming benchmark, PixReenact demonstrates robust cross-identity reenactment, particularly under challenging conditions such as extreme viewpoints, occlusions, and pronounced facial expressions, while maintaining the reference identity over long streams. A 4-NFE rolling student continuously emits four frames per update with a mean emission latency of 239 ms.

ARXIV 2610.05233 ↗
cs.CV

SemCam: Semantic Camera Motion Control for Video Generation

作者Janna Bruner, Omer Talmi, Ianir Ideses, Lior Fritz, Lior Wolf, Sagie Benaim

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Controlling the camera relative to a moving subject in an existing video is challenging: behaviors such as maintaining a frontal view require the camera to adapt to the subject's changing position and orientation, making the desired trajectory difficult to specify in advance. Existing camera-controlled video-to-video methods typically rely on explicit trajectories or reference motions, which do not directly express these dynamic camera--subject relationships. We introduce semantic camera motion control, a novel video-to-video task in which a reference video and a target motion label specify the desired subject-relative camera behavior without an explicit target trajectory. Our method, SemCam, learns to realize this behavior while preserving source content. It combines shared-basis low-rank adaptation with motion-conditioned modulation, while a background-consistency loss encourages fidelity in regions visible in both reference and target videos. We construct 661 paired videos covering eight semantic camera behaviors and evaluate on a separate 109-scene benchmark using subject-relative motion metrics, appearance measures, and a user study. SemCam achieves a semantic-motion success rate of 68.6%, compared with 45.3% for Vista4D, the strongest evaluated baseline, while maintaining comparable subject identity preservation.

ARXIV 2610.05141 ↗
cs.CV

Kandinsky 6.0 Video: Foundation Models for Synchronized Video and Audio Generation

作者Team Kandinsky, Julia Agafonova, Bulat Akhmatov, Mikhail Aksyutin, Grigorii Alekseenko, Anastasia Aliaskina, Olga Androsova, Vladimir Arkhipkin, Anna Averchenkova, Alexander Belykh, Serafima Bocharova, Sofiya Bogakovskaya, Anton Bukashkin, Mark Bulygin, Kirill Buzygin, Irina Cheremnykh, Kirill Chernyshev, Mikhail Chernyshov, Vladimir Chernyy, David Chikovani, Georgy Daniltsev, Denis Dimitrov, Anna Dmitrienko, Vladimir Dokholyan, Sergey Emelyanov, Dmitry Ermilov, Georgii Fedorov, Polina Gavrilova, Nikolai Gerasimenko, Aleksandr Gordeev, Andrey Inozemtsev, Andrei Ivaniuta, Alexander Ivanov, Mikhail Karaev, Anastasiia Kargapoltseva, Ivan Kirillov, Nikita Kiselev, Valeria Kobenko, Yury Kolabushin, Denis Koposov, Anatoly Korobov, Vladimir Korviakov, Kirill Kozlov, Denis Krzhivokolskiy, Konstantin Kuklev, Alexander Kunitsyn, Sergey Kuzin, Vladislav Lakhtionov, Alexey Letunovskiy, Maxim Litvinov, Alexander Lyulkov, Georgy Makarov, Kirill Malakhov, Egor Malykh, Mikhail Mamaev, Dmitrii Mikhailov, Polina Mikhailova, Ivan Mikheev, Elizaveta Muromtseva, Nikolai Nazarkin, Tatiana Nikulina, Lev Novitskiy, Stanislav Onuchin, Nikita Osterov, Denis Parkhomenko, Anatoliy Parpara, Vladimir Polovnikov, Konstantin Reznikov, Azat Saginbaev, Nikita Samsonov, Alexander Sentsov, Nikita Shaimov, Artem Sherstyuk, Andrey Shutkin, Egor Silvestrov, Bulat Suleimanov, Matvey Suprunov, Sergey Taranov, Irina Tolstykh, Tatiana Trofimuk, Ilya Trushkin, Aleksandra Tsybina, Olga Varlashina, Viacheslav Vasilev, Ilya Vasiliev, Eugeny Vilisov, Sergey Yakubson, Konstantin Zakharov

展开完整摘要收起摘要

We present Kandinsky 6.0 Video, a family of foundation diffusion models for synchronized text-to-audio-video generation, comprising Kandinsky 6.0 Video Lite (3B parameters) and Kandinsky 6.0 Video Pro (29B parameters). Both models generate 5-second video clips with synchronized 44 kHz audio, including lip-sync, in text-to-audio-video (T2AV) and image-to-audio-video (I2AV) modes; a built-in super-resolution model raises the output resolution to Full-HD (1920$\times$1080). Building on the video generation capabilities of Kandinsky 5.0, Kandinsky 6.0 Video employs a dual-stream CrossDiT architecture that connects a pretrained video stream and a newly trained audio stream through bidirectional cross-attention for temporal and semantic alignment. Our continuous pretraining strategy first trains the audio stream from scratch on large-scale audio corpora and then trains both streams jointly on paired audio-video data while preserving unimodal fidelity; pretraining is followed by supervised fine-tuning, reinforcement-learning-based post-training, and distillation. In side-by-side human evaluation, Kandinsky 6.0 Video Pro clearly outperforms its predecessor, Kandinsky 5.0 Video Pro, and remains competitive with leading audio-video generation models, particularly in speech quality. To accelerate open research and deployment in multimedia generation, we release the code, model checkpoints, and diffusers integration under the MIT license.

ARXIV 2610.05608 ↗