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多模态生成与编辑

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多模态生成与编辑

cs.CV

AU-Guided Synthetic Video Generation for Micro-Expression Recognition

作者Pei-Sze Tan, Sailaja Rajanala, Yee-Fan Tan, Raphael C. -W. Phan, Huey-Fang Ong

展开完整摘要收起摘要

Micro-expression recognition is limited by the small scale, narrow demographic coverage, and restricted emotion labels of existing datasets. We introduce EquiME, a synthetic micro-expression dataset built from AU-guided image-to-video generation. EquiME contains 75K videos generated from 15K source face images across five target emotions, together with automatically inferred demographic metadata and video-quality measurements. We evaluate EquiME using frame-pair similarity, spatial variation, and no-reference perceptual-quality metrics, together with cross-dataset MER experiments on SAMM and CASME II. Models trained on EquiME achieve competitive cross-dataset performance on SAMM and CASME II and show comparatively low variation across the four evaluated architectures. This paper focuses on the dataset design, the structured AU-conditioning pipeline used for video generation, and the empirical evidence needed to assess EquiME as a synthetic MER resource. Project page: https://kirito-blade.github.io/me-vlm/

ARXIV 2607.10860 ↗
cs.CV

h-Flow: Flexible Flow-based Image Editing via Doob's h-Transform

作者Zehui Guo, Zhen Wang, Junwei Shu, Yang Li, Changbo Wang, Long Chen

展开完整摘要收起摘要

Editing images with pre-trained text-to-image flow models typically requires carefully balancing target alignment with the desired prompt and source consistency with the original image. Existing approaches either rely on inversion-based pipelines or heuristic source-to-target trajectory constructions, which often depend on architecture-specific designs or are sensitive to hyperparameters. In this paper, we propose h-Flow, a training-free and theoretically grounded flow-based editing framework. Inspired by Doob's $h$-Transform, we reformulate image editing as conditional generation under multiple terminal events corresponding to source consistency and target alignment. We first extend the classical $h$-Transform from SDE-based models to the deterministic RF framework by constructing an equivalent SDE with identical marginals. Within this formulation, we design dedicated $h$-functions for source consistency and target alignment, yielding closed-form reconstruction guidance and velocity-based semantic editing signals. We further introduce a velocity orthogonal decomposition to decouple reconstruction and editing directions, enabling a controllable trade-off between the two objectives. Extensive experiments demonstrate that h-Flow achieves effective, robust, and flexible editing across diverse scenarios. The code will be released soon.

ARXIV 2607.10800 ↗
cs.CV

Improving Sample Diversity in Autoregressive Text-to-Image Generation via Cluster Truncation

作者Trang Nguyen, Shuang Wu, Runyan Tan, Phillip Howard

展开完整摘要收起摘要

While diffusion models achieve state-of-the-art image quality for text-to-image (T2I) generation, recent work has demonstrated that they suffer from sample diversity collapse. In this work, we investigate whether autoregressive (AR) image generation models can push the Pareto frontier between image quality and sample diversity. With recent advances in quality and efficiency, AR models have emerged as a viable alternative to diffusion-based image generation. Beyond enabling new use cases such as interleaved image-text generation, their sequential generation process makes them compatible with a wide range of token-based decoding strategies originally developed to improve diversity in text generation. Motivated by the potential of a better diversity-quality tradeoff in the AR paradigm, we present the first systematic study of sample diversity in AR image generation models. We show that two key properties of AR image generation, persistently high token-level entropy and substantial redundancy in visual token spaces, limit the effectiveness of existing token-level decoding methods for diversity enhancement. We therefore propose $p$-less cluster, a new decoding strategy that performs entropy-based truncation sampling at cluster level rather than at token level. We evaluate our approach and baseline decoding methods across four autoregressive T2I models and two datasets using a comprehensive suite of metrics spanning image quality, prompt alignment, and diversity. Our results show that $p$-less cluster unlocks the greatest diversity across most evaluated autoregressive T2I models and datasets while maintaining image quality and prompt alignment.

ARXIV 2607.10535 ↗
cs.CV

Diversify Diffusion with Temperature Sampling and Variance-Corrective Time Shifting

作者Peizhuo Li, Emre Aksan, Alexandru-Eugen Ichim, Thabo Beeler, Olga Sorkine-Hornung

展开完整摘要收起摘要

Diffusion models faithfully reproduce their training distribution, but also inherit its imbalances and leave rare or under-represented modes hard to reach. A natural inference-time remedy is to sample from the high-temperature target $p^{(γ)}_0(x) \propto p_0(x)^γ$ for $0 < γ< 1$, which flattens dominant modes and lifts rare ones. However, naive score scaling while correctly reweighting modes also inflates the per-mode variance, breaking the reverse diffusion process and degrading sample quality. We introduce variance-corrective time shifting, a training-free fix that queries the network at a shifted timestep and scales the resulting score by $γ$, canceling the variance inflation while preserving the mode reweighting. The correction turns simple temperature sampling into a practical diversity knob for pretrained diffusion and flow-matching backbones with no retraining, and we demonstrate consistent gains at minimal cost to sample quality and condition fidelity across DiT, Stable Diffusion and Motion Diffusion models. We further show that the timing of the temperature intervention enables coarse-to-fine control: high-noise stages drive compositional diversity across modes, while low-noise stages drive local appearance variation under a fixed composition.

ARXIV 2607.10853 ↗
cs.AI

Personalized Emotional Intelligence in Generative AI through Symbolic Affective Reasoning

作者Qing Lin, Mengmi Zhang

展开完整摘要收起摘要

Emotional intelligence enables humans to recognize emotions, infer their causes, reason about interventions, and modify their environment to achieve desired affective states. Despite recent advances in artificial intelligence (AI), current models remain largely limited to generating realistic content or performing semantic reasoning, with little capacity for understanding, predicting, and personalizing human emotional responses. Here we introduce Emotion-augmented geneRatiOn System (EROS), a hybrid AI framework that integrates symbolic reasoning with deep learning to enable personalized emotion augmentation through visual content. Leveraging large-scale image-emotion datasets, EROS discovers generalizable affective rules, identifies emotion-relevant image regions, and predicts context-aware visual modifications that preserve scene semantics while steering emotional responses toward desired targets. To account for individual variability, EROS incorporates an expandable memory bank that supports inference-time personalization without model fine-tuning, yielding interpretable emotional profiles and rapid adaptation to new users. Across extensive human psychophysics experiments, EROS elicits target emotional responses more effectively than state-of-the-art large multimodal models while adapting to individual affective preferences. Beyond affective computing, EROS provides a foundation for AI systems that can understand, reason about, and augment human cognitive states, with potential applications in mental health, adaptive media, education, and human-computer interaction.

ARXIV 2607.10678 ↗
cs.LG

Empowering Long-form Omni-modal Understanding with Robust Audio Perception

作者Kaiying Yan, Luoyi Sun, Xiao Zhou, Weidi Xie

展开完整摘要收起摘要

Recent advances in large-scale multimodal models have drivenremarkable progress in vision-language tasks; however, comprehensiveomni-modal understanding remains under-explored, largely due to thescarcity of datasets with rich, explicitly aligned auditory cues. To bridgethis gap, we present AVDC (Audio-Visual Decoupled Captions), a large-scaledataset designed to disentangle visual and auditory semantics. Specifi-cally, we propose an automated pipeline that leverages off-the-shelf mod-els to annotate videos with tripartite captions: visual-only (V), audio-only (A), and joint audio-visual (AV). This decoupled structure explic-itly captures both modality-specific nuances and complex cross-modalinteractions. Building upon this, we introduce AVDC-QA-CoT, a Chain-of-Thought augmented question-answering dataset to foster audio-visualreasoning. To fully exploit these resources, we employ a two-stage train-ing paradigm: omni-modal caption generation pre-training on AVDC, fol-lowed by instruction tuning on AVDC-QA-CoT. Extensive experiments acrossdiverse downstream tasks, spanning video captioning, audio-centric anal-ysis, and omni-modal benchmarks, demonstrate consistent and signifi-cant performance gains, showing the efficacy of our proposed datasetsand training strategy in advancing omni-modal perception. Code anddataset are related on https://radiant0726.github.io/AVDC-web/.

ARXIV 2607.10299 ↗
cs.LG

Adaptive Compute in Latent World Models: When Depth Helps, Hurts, or Doesn't Matter

作者Achyuthan Sivasankar

展开完整摘要收起摘要

Adaptive-compute world models — early-exit or mixture-of-depths predictors that spend variable depth per step — assume depth buys better predictions and can be routed adaptively. In autoregressive rollouts, the first assumption requires depth's per-step precision to survive composition. We test this with a pre-registered instrument, the shallow penalty $ρ=\mathrm{err}(\text{shallowest-exit rollout})/\mathrm{err}(\text{full-depth rollout})$, across nine DeepMind Control tasks under matched single-step ($K=1$) and multi-step ($K=4$) training, three seeds each. We find three regimes: on 6/9 tasks depth helps rollouts (intrinsic, $ρ$ up to $4.7\times$), on 2/9 the shallow exits beat the full stack (inversion, $ρ$ down to $0.85\times$), and one is flat. The robust inversion (cheetah) is not a property of the dynamics but is created by training: an ablation supervising early exits only at the first rollout step erases it ($ρ: 0.87\to1.18$, $n=8$, $Δ=+0.31$), while an intrinsic-tradeoff task is unaffected — a double dissociation we call the routability catch-22, since the supervision that makes exits routable is what trains them to out-roll the full stack. The regime is partly predictable a priori: observation/action dimensionality and one-step model error correlate with $ρ$ at $|\text{Spearman}|\approx0.75$ ($n=9$). Inside a CEM planner, $ρ$'s sign predicts whether planning benefits from depth, most sharply on the inversion task, where shallow planning beats deep. Finally, three cautions: a task's regime depends on the metric space, the rollout horizon, and the encoder. All thresholds and gates were fixed before the compute campaign, including a pre-registered negative for the hypothesis that motivated the study.

ARXIV 2607.10203 ↗
cs.LG

A Control Theory of Predictability in Latent World Models

作者Hanzhe You, Yonggang Zhang, Maohao Ran, Zhiqin Yang, Zhenyuan Zhang, Wei Xue, Jun Song, Xinmei Tian, Yike Guo

展开完整摘要收起摘要

Latent world models are trained to predict future states in a learned representation and are then deployed inside a planner that selects actions by simulating them forward. Current practice adopts the prediction error, the single- or multi-step rollout loss on held-out data, as the training and model-selection objective, on the assumption that a lower prediction error yields better control. We show that this assumption is unreliable for a structural reason: a planner does not query the model on the training distribution but on the states that its candidate actions reach, which generally leave the data manifold, so an error averaged over the data cannot by itself govern control. We therefore reframe the objective as the discrepancy between the predicted and the true plan-cost at the plan the planner commits to, and prove that the planner's suboptimality is bounded by twice this discrepancy, whereas the data-averaged prediction error neither bounds nor tracks it. Under a linear-control premise the discrepancy separates into two terms. The first is a small on-manifold residual, on which the predicted and true dynamics agree and which a spectral tax prices through the non-normality of the latent transition operator. The second is an off-manifold divergence, on which an action carries the state off the manifold and the two dynamics diverge; this divergence is the binding term and is bounded by no data-averaged error. Synthetic operators confirm the pricing formulas, and latent model-predictive control experiments confirm the decoupling: across seeds, the single-step validation error is essentially uncorrelated with control success, whereas a fidelity score on the planner-reachable measure tracks it.

ARXIV 2607.10362 ↗
cs.CV

Imperceptible and Reversible Adversarial Examples against Vision-Language Models for Privacy Protection

作者Qi Lu, Ziqi Zhou, Yufei Song, Zijing Li, Lulu Xue, Minghui Li, Shengshan Hu, Leo Yu Zhang

展开完整摘要收起摘要

Vision Language Models (VLMs) offer powerful multimodal ability but also expose users to text-based privacy attacks where adversaries crawl online photos and query VLMs to extract sensitive attributes. Existing reversible adversarial example (RAE) methods protect images in purely visual tasks but fail in multimodal settings, and current adversarial examples on VLMs rely on high frequency noise that severely degrades visual quality. We propose CloakDiff, the first framework for reversible, high fidelity privacy protection against text-based query attacks in VLMs. CloakDiff produces imperceptible adversarial examples by combining diffusion based adversarial editing with an invertible network that embeds the original image for lossless recovery. It perturbs both pixel space embeddings and manipulates latent cross attention maps to ensure strong cross-model and cross-prompt transferability while preserving global visual structure. To further enhance fidelity, we design EDM Heuristic Sampling, a principled diffusion schedule for adversarial guidance. Experiments on multiple datasets and VLMs demonstrate that CloakDiff delivers multimodal privacy preservation with high visual quality and reversibility.

ARXIV 2607.10329 ↗
cs.CV

InterPet4D: A Multimodal 4D Human-Pet Interaction Dataset for Pet Motion Generation

作者Yichen Peng, Jyun-Ting Song, Chen-Chieh Liao, Kris Kitani, Hideki Koike, Erwin Wu

展开完整摘要收起摘要

Human-pet interaction estimation and generation remain underexplored due to the absence of a high-quality large-scale dataset. We present InterPet4D, the first multimodal dataset capturing natural interactions between humans and dogs. Using a synchronized multi-view capture system, we record human-dog obedience tasks and provide annotations for both humans and dogs, including multi-view and egocentric videos, segmentations, 2D and 3D keypoints, meshes, and audio tracks. InterPet4D consists of 6.8 million frames collected from 13 dogs of 11 breeds interacting with 23 human participants. We further introduce the InterPetMoGen framework for human-pet interaction motion generation. Our proposed model achieves an FID score of 11.21 and substantially outperforms the Seq2Seq and DiT baselines, demonstrating the effectiveness of InterPet4D for modeling realistic human-pet interactions.

ARXIV 2607.10287 ↗
cs.CV

ChartSync: A Benchmark for Visuo-Logical Cascading Chart Editing

作者Jiakang Yu, Yixuan Chai, Tianci Wang, Rihui Jin, Guangkai Xu, Hongtao Deng, Xun Zhu, Wang Gao, Xinrun Guo, Haipang Wu

展开完整摘要收起摘要

Generative image editing models struggle with structured statistical charts when data modifications require geometric synchronization. We formalize this task as Visuo-Logical Cascading Editing (VLCE). However, existing methods remain confined to localized text substitutions and struggle with dependency-aware cascading updates. To systematically evaluate this capability, we introduce ChartSync, an expert-validated benchmark constructed via a programmatic rendering pipeline that guarantees deterministic visuo-logical coupling for the ground truth. ChartSync comprises 870 triplets across 9 chart categories and 4 task types, including 235 geometry-coupled VLCE instances that specifically test cascading text-to-geometry synchronization. We further evaluate these instances via a two-tier framework combining objective visual metrics with a vision-language model judge paradigm to assess low-level fidelity alongside multimodal comprehension and reasoning. Evaluating 14 image editing models and one code-mediated pipeline reveals a nuanced capability gap: most open-source models suffer severe drops in geometric synchronization, while only two frontier proprietary models show emerging VLCE capability, with their residual errors mainly involving semantic isolation and background corruption. Our detailed error analysis deconstructs these failure paradigms to identify core meta-abilities for guiding future multimodal architectures. The ChartSync dataset and code are publicly released at https://github.com/kaka-yjk/ChartSyncCodebase.

ARXIV 2607.10301 ↗
cs.CV

EmoStyle: Affective Conditioning of Style-Specialist Experts for Emotional Image Generation

作者Dexiang Hong, Yijie Guo, Weidong Chen, Xinyan Liu, Zixuan Zou, Zhendong Mao, Yongdong Zhang

展开完整摘要收起摘要

Emotion-aware artistic image generation requires an image to match the input prompt, follow the specified artistic style, and convey the target emotion. In this challenge, the main difficulty is that the visual and affective attributes available in the training data are not explicitly provided at test time. Without these attributes, the generator has to decide not only what to depict, but also how the target emotion should be expressed through color, lighting, brushwork, composition, line, and layout. This creates a control gap between the available test prompt and the fine-grained conditions needed for emotion-aware artistic generation. To bridge this gap, we propose EmoStyle, a Z-Image-based framework that converts the input prompt into a structured generation state. An LLM reasoner first predicts affective cues (valence-arousal, dominant emotion, and therapeutic-effect labels) and an aspect-ratio decision. Instead of using these predictions only as additional prompt text, we encode the affective fields into an affective condition vector and inject it into the denoising blocks through AdaLN-style modulation. This allows the inferred control variables to directly guide the generation of intermediate features. Since emotional expression is also style-dependent, we further train a dedicated LoRA adapter for each artistic style bucket and select the corresponding expert during inference, enabling the same affective cues to be rendered with bucket-specific priors for color, texture, brushwork, and composition. Finally, a lightweight VLM-guided candidate selection step ranks the generated images based on prompt alignment, style consistency, emotional expression, and visual quality. In Track 1 of the AffectiveArt Challenge 2026, our USTC_PI_LAB_TEAM submission achieved first place.

ARXIV 2607.10165 ↗
cs.DC

Stateful Worlds, Stateless Elasticity: Exact-State Serving for Interactive World Models

作者Jin Li, Jiawei Chen

展开完整摘要收起摘要

A persistent interactive world model keeps its running state resident on the GPU that serves it: a multi-gigabyte attention cache, almost all of it rewritten at every generation step. That state cannot be recomputed in interactive time or approximated without changing the world, so a live session pins its device. The pin is a scheduling problem. WorldMove moves a live session under one guarantee: the destination is bit-identical to the source, or nothing is installed. It relocates the cache in 18.8 ms same-node, 101x faster than save/load. It holds a checksum-verified 92.1-94.8 Gb/s on a 100 Gb fabric. At that rate the cache fits inside one interactive block. Migrating an actively generating session, it converges at a block boundary and the destination continues the world bit for bit. An admissibility condition decides each move. The move must complete inside the readout horizon, over bandwidth that covers the state plus its dirty rate. Lifted to a fleet schedulability test, it governed a consolidation loop that executed 48 of 48 migrations bit-identical across two providers. Two constraints are structural. Bit-exactness survives only inside a controlled configuration of one GPU architecture, so moving the state is the only way to preserve it exactly in interactive time. Verification cannot hide inside the wire on this fabric. Receive-path checksums stall the transport at protocol timescales under fan-in, and unscheduled incast silently collapses a receiver while every delivered byte stays correct. An incast-aware admission controller holds zero misses to 1.4x offered load and sheds overload as rejects. A lossless GPU codec widens the admission gate to fabrics raw motion cannot use. We exercise the serving loop and the mover separately, each end to end. Their composition on one fabric is unbuilt. Exact-state elasticity is a joint scheduling problem over transport and verification.

ARXIV 2607.10389 ↗
cs.LG

From Direction to Magnitude: How Multimodal Instruction-Tuning Reorganizes the Geometric Encoding of Identity-Specifying Prompts in Transformer Hidden States

作者Jorge A. Castillo, Marco Torres Yévenes, Juan Carlos Lanas

展开完整摘要收起摘要

We investigate whether identity-specifying system prompts produce statistically distinguishable geometric fingerprints in the hidden-state trajectories of four open-weight transformer language models spanning four post-training regimes: no training (Gemma-4-E4B base), multimodal RLHF (Gemma-4-E4B-it), RL distillation (DeepSeek-R1-Distill-Qwen-7B), and SFT (Qwen2.5-7B-Instruct). Three prompt conditions (an identity-specifying axis prompt, a length-matched generic-assistant prompt, and a 26-token vanilla baseline) are compared via five geometric metrics, principally the 1-Wasserstein distance between edge-wise distributions of Ollivier-Ricci curvature on k-NN trajectory graphs. Claims rest on trajectory-level permutation tests with multiple geometric controls (teacher-forced content controls, temporal-chain vs k-NN topology, ABT-projected k-NN, angular vs Euclidean graph construction, B=5000 permutations on borderline statistics). The central finding is a qualitative reorganization of identity encoding across the instruction-tuning boundary: in the base model the fingerprint is direction-coded (separation 0.034, p=0.002 under angular k-NN); in the multimodal instruction-tuned model it migrates into the magnitude (angular separation collapses to p=0.439 while Euclidean survives at p=0.042, and the mean norm of the first generated state inverts its length-ordering, being lowest for the identity prompt). This direction-to-magnitude reorganization is specific to the multimodal instruction-tuning regime, absent under RL distillation and SFT. A teacher-forced control attributes ~30% of the free-running cosine signal to prompt-driven effects. We position W_1 on edge-wise Ollivier-Ricci distributions on k-NN trajectory graphs as a methodological contribution of independent interest.

ARXIV 2607.09842 ↗
cs.SD

A Production-Oriented Framework for Evaluation of SFX Generation

作者Mélodie Desbos, Yara Bahram, Eric Granger, Mohammadhadi Shateri

展开完整摘要收起摘要

Industrial sound design requires audio generation systems that not only produce realistic audio, but also preserve the perceptual identity of a reference, support controllable variation, and remain efficient for practical workflows. Existing evaluations are usually tied to text-to-audio (TTA), unconditional, or task-specific settings, limiting assessment for reference-guided sound effects (SFX) variation. To address this gap, we present a production-oriented evaluation framework for structured comparison of heterogeneous audio generation and editing methods. Our framework identifies nine production requirements and explicitly accounts for differences in model capabilities, enabling comparison under a common production objective. A two-stage protocol is introduced: (1) a reference-guided audio-to-audio (ATA) variation task, in which all methods are evaluated under the same ESC-50 SFX adaptation setup, and (2) capability-specific analyses of native operations such as SFX morphing, temporal and energy alignment, inpainting, and targeted editing. This framework combines objective metrics (including FAD, ImageBind-based reference alignment, and diversity across generated variants), together with a human study of perceptual identity preservation and transient diagnosis. Our study reveals complementary strengths and trade-offs across baselines for different production needs. Among the full-generation baselines evaluated under a shared ATA setting, AudioX provides the strongest overall trade-off between reference alignment and diversity while still supporting SFX morphing. Other baselines remain most suitable for specific editing operations. Our framework establishes a structured evaluation and decision protocol for reference-guided SFX variation and provides a practical basis for designing future unified industrial audio generation pipelines. Audio demos are on the accompanying web page.

ARXIV 2607.09973 ↗
cs.CV

Causally Debiased Latent Action Model for Embodied Action Conditioned World Models

作者Yufan Wei, Kun Zhou, Lingjun Mao, Zijun Zhang, Ziming Xu, Ziqiao Xi, Shuang Liang, Ruobing Han, Yuchen Yan, Xinyue Wang, Fan Feng, Biwei Huang

展开完整摘要收起摘要

Action-conditioned world models (ACWMs) aim to simulate future observations conditioned on embodied actions, offering a promising foundation for robot planning, policy evaluation, and data augmentation. However, learning controllable ACWMs requires large-scale action-labeled data, which remains costly to collect in the real world. Latent action models (LAMs) mitigate this bottleneck by inferring latent actions from unlabeled videos, but existing LAMs are typically trained with reconstruction-only objectives and therefore entangle action-relevant dynamics with action-irrelevant visual factors such as backgrounds and untouched objects. In this work, we identify this action-irrelevant bias as a key obstacle to controllable ACWMs and introduce evaluation metrics to measure latent-action bias, action following, and robustness. We propose CD-LAM, a causally debiased framework for LAM-based ACWMs. CD-LAM introduces three efficient fine-tuning objectives: embodiment-centric reconstruction, action-centric contrastive learning, and latent space calibration, which together encourage embodiment-focused, action-aware, and calibrated non-collapsed latent action representations. Experiments on 2B and 14B ACWM backbones show that CD-LAM substantially improves latent-action controllability, downstream robot-action following, visual fidelity, and adaptation efficiency, requiring only 6k fine-tuning steps and more than 12$\times$ fewer robot-action adaptation updates than the baseline.

ARXIV 2607.09185 ↗
cs.RO

GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency

作者Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng, Chenguang Yang, Jing Guo, Yi Guo

展开完整摘要收起摘要

Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.

ARXIV 2607.09191 ↗
cs.CV

Wan-Dancer: A Hierarchical Framework for Minute-scale Coherent Music-to-Dance Generation

作者Mingyang Huang, Peng Zhang, Li Hu, Guangyuan Wang, Bang Zhang

展开完整摘要收起摘要

Generating long-duration, high-definition, and rhythmically synchronized dance videos directly from music remains a significant challenge, primarily due to the temporal constraints of current diffusion models, which typically fail beyond 20 seconds. Existing approaches, whether they rely on intermediate 3D skeletons or on end-to-end video synthesis, suffer from temporal drift, identity inconsistency, and repetitive motion patterns when extended to longer horizons. To address these limitations, we propose a novel hierarchical framework for minute-scale coherent music-to-dance generation. Our method decouples the process into global keyframe planning and local temporal refinement, leveraging full-track musical context to ensure long-range coherence. Key innovations include dynamic frame rate adaptation via time-mapped RoPE embeddings for precise alignment, an optical-flow-based loss function to enhance motion continuity, and motion-speed control to preserve high-fidelity details during rapid movements. Extensive experiments demonstrate that our framework surpasses the conventional duration barrier, generating stable, 720p/30fps videos exceeding one minute with superior temporal stability. Furthermore, the model exhibits robust versatility across five distinct dance genres, conditioned on both audio and textual prompts, establishing a new state-of-the-art in coherent, long-form dance video synthesis.

ARXIV 2607.09581 ↗
cs.CV

Probing Diffusion Denoising Dynamics for Contrastive Representation Learning

作者Yasong Dai, Zeeshan Hayder, David Ahmedt-Aristizabal, Hongdong Li

展开完整摘要收起摘要

Text-to-image diffusion models exhibit unprecedented generative capability and contain rich intermediate representations that can be useful for discriminative vision tasks. Motivated by this observation, we study a focused question: how can the denoising dynamics of a pretrained diffusion model be adapted to support discriminative representation learning while preserving its generative behavior under parameter-efficient updates? We present D$^3$CL as an investigation of this question. Our key observation is that noisy latents at different diffusion timesteps can be interpreted as stochastic views of the same underlying image, enabling a contrastive objective to be coupled with the standard denoising reconstruction loss. This formulation provides a simple way to probe the interaction between generative denoising and discriminative representation learning without training from scratch. To keep the adaptation lightweight, we apply LoRA updates to a pretrained Stable Diffusion backbone while freezing the original model parameters. D$^3$CL provides strong empirical evidence that reconstruction and noise-level contrastive objectives can be complementary: on ImageNet-1K, it obtains 80.1% linear-probing accuracy and an FID of 5.56 for $256 \times 256$ unconditional generation. Additional ablations on the design space suggest that the usefulness of diffusion features depends on where and how denoising states are sampled. These results establish D$^3$CL as a parameter-efficient adaptation framework for pretrained diffusion models, showing that noise-level contrastive learning can structure denoising representations for discriminative tasks while maintaining generative performance.

ARXIV 2607.09067 ↗
cs.SD

ReGen: Hierarchical Multi-Prompt Representation Generation for Efficient Waveform Diffusion Models

作者Sang-Hoon Lee, Ha-Yeong Choi

展开完整摘要收起摘要

Representation alignment (REPA) has been investigated to accelerate diffusion training, but we observe that regularizing intermediate representations in diffusion Transformers (DiT) may implicitly entangle latents and limit generative capacity. To address this issue, we propose ReGen, a hierarchical multi-prompt representation generation framework that jointly estimates multiple vector fields for both representations and data within a single diffusion model. We further introduce generalized flow matching (GFM) to improve the generalization of conditional flow matching (CFM). We validate ReGen on single-stage waveform diffusion models including neural audio codec and Wave-VAE. ReGen significantly improves waveform generation quality from highly compressed latent representations at 12.5 Hz. We also present ReGenVoice, a latent diffusion model (LDM)-based text-to-speech model that achieves strong speech intelligibility (WER) and speaker similarity (SIM) with a small dataset. Moreover, operating the LDM at 6.25 Hz with rich semantic and acoustic latent representation enables efficient training and sampling, requiring only 1 day of training on 4 GPUs and fast inference with an RTF of 0.08. Audio samples are available at https://regenvoice.github.io/demo/.

ARXIV 2607.09134 ↗
cs.CV

IB-Flow: Information Bottleneck-Guided CFG Distillation for Few-Step Text-to-Image Generation

作者Yiting Wang, Jingyi Zhang, Wenhu Zhang, Ke Chao, Yves Liang, Kun Cheng, Kang Zhao

展开完整摘要收起摘要

While large-scale text-to-image generative models have achieved unprecedented visual performance, their inherent reliance on multi-step iterative solvers incurs severe inference latency. Few-step distillation targeting the Classifier-Free Guidance (CFG) trajectory has emerged as the prevalent dual-dimensional compression paradigm. However, existing frameworks remain subjugated by a coarse-grained blind injection paradigm that perpetually enforces a globally static guidance strength while indiscriminately sampling the supervisor timestep. This state-agnostic design completely disregards the intrinsic nature of image generation as a dynamic evolutionary process characterized by progressive entropy reduction, which not only restricts the performance boundary of few-step compression but also precipitates severe CFG over-conditioning artifacts. To transcend these limitations, we re-examine the distillation procedure through the theoretical lens of Information Theory, formally modeling it as a dynamic mutual information game constrained by the Information Bottleneck (IB) principle. Specifically, we dismantle traditional blind assumptions via a dual-track adaptive framework. To determine the injection target, we propose an instance-aware selection mechanism that transmutes the intractable KL divergence constraint into a zero-overhead closed-form solution predicated on the local vector field norm. To regulate the injection strength, we introduce an entropy-aware schedule that dynamically decays alongside the SNR, applying maximal thrust for initial structural anchoring before smoothly reverting to the natural manifold to refine micro-details. Extensive empirical evaluations corroborate that our framework fundamentally eradicates over-conditioning artifacts, shattering the performance ceiling to achieve SOTA generative fidelity under extremely stringent 2-step configurations.

ARXIV 2607.09133 ↗
cs.LG

Spectral Origins of the Self-Correction Blind Spot in Autoregressive Generation

作者Ingrid Petrova, Luan Vejsiu

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Large autoregressive language models exhibit a self-correction blind spot: they reliably fix identical errors when attributed to an external source yet fail to fix the same errors in their own outputs. Prior work has documented this phenomenon empirically, through controlled error injection, error-depth decompositions, RL-based verifier-corrector training, and intrinsic self-verification, but offers no formal model of why generating a token suppresses the ability to detect its error, no quantitative activation condition for correction markers, and no convergence guarantee for reinforcement-learning-based self-correction. We close these gaps with SPARC, a spectral-algebraic theory of self-correction in autoregressive generation. We define the error-propagation operator as the product of per-step attention Jacobians on the residual stream and prove that the blind spot arises if and only if the spectral radius of this operator is at least one. We derive a sharp activation threshold, given as a function of the spectral radius, that a correction marker must exceed, recovering the 89.3% blind-spot reduction observed with a simple ``Wait'' marker. We further prove that RL-based verifier-corrector training converges at a rate proportional to the squared coupling strength over the square root of the number of samples if and only if the verifier-corrector coupling matrix has spectral norm below one, and that this criterion is invariant across residual-stream autoregressive modalities, unifying text LLMs and autoregressive image and video generation. Experiments across four backbones and a visual autoregressive probe validate every theorem, with spectral predictions matching measured blind-spot rates within 3.2% RMSE.

ARXIV 2607.09803 ↗
cs.CV

Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting

作者Chenjian Gao, Linning Xu, Tianfan Xue

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Indoor scene relighting demands photorealism, precise spatial control, and strict multi-view consistency. While diffusion-based image editing models enable semantic lighting manipulation via text prompts, enforcing exact 3D light placement often disrupts their generative priors. We propose Lume-Palette, a progressive framework that leverages semantic lighting priors for spatially controllable multi-view indoor relighting. The approach decouples relighting into two stages: (1) illumination distillation, which extracts canonical illumination palettes from a pretrained diffusion model to preserve realistic material-light interactions, and (2) illumination casting, which explicitly maps target spatial lighting conditions defined from coarse 3D geometry. To efficiently handle dense multi-view and multi-modal inputs, we introduce an asymmetric multi-view conditioning strategy that selectively injects essential spatial context. Experiments on diverse synthetic scenes and real-world scenes demonstrate that Lume-Palette produces photorealistic, spatially controllable, and multi-view consistent relighting results. Project Page: https://cjeen.github.io/lumepalette

ARXIV 2607.08879 ↗
cs.AI

Blind-Spots-Bench: Evaluating Blind Spots in Multimodal Models

作者Matteo Santelmo, Xiuying Wei, Israa Fakih, Felix Bauer, Juan Garcia Giraldo, Chengkun Li, Etienne Bamas, Emmanuel Abbé

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Modern AI models achieve strong performance on many established benchmarks, yet they still fail on tasks that humans find almost trivial, such as manipulating a string or drawing a dog with five legs. These examples suggest that existing benchmarks may under-measure persistent blind spots in current systems. We introduce $blind-spots-bench$, a benchmark designed to expose such blind spots through tasks that appear simple for humans but remain challenging for modern AI. We collect raw questions from students in an AI course, clean and annotate them with structured reference solutions, and propose a task taxonomy tailored to the resulting dataset of 235 samples. We further develop an automated grading pipeline to evaluate a wide range of models, including open-weight and closed-source language, vision-language, and image-generation models. Our analysis on $blind-spots-bench$ reveals that closed-source frontier models can substantially outperform open-weight models with even $\approx10%$ gap, even when they attain comparable performance on existing benchmarks. A more fine-grained analysis shows that no single model dominates across all task types, and that some tasks remain challenging for all evaluated models. These results highlight the value of $blind-spots-bench$ as a diagnostic stress test for identifying concrete weaknesses in current modern models.

ARXIV 2607.08317 ↗
cs.CV

DeltaV: Thinking with Visual State Updates in Unified Large Multimodal Models

作者Pengjie Wang, Linger Deng, Zujia Zhang, Shaojie Zhang, Zhenbo Luo, Pei Fu, Jian Luan, Xiang Bai, Yuliang Liu

展开完整摘要收起摘要

Current Unified Large Multimodal Models (ULMMs) support interleaved multimodal reasoning through textual reasoning and intermediate visual states, but typically generate each visual state as a full image. This full-image generation paradigm introduces substantial visual-token redundancy and dilutes supervision on sparse yet reasoning-critical state transitions. We propose DeltaV, a ULMM that replaces full-image generation with visual updates. Conditioned on historical visual states, DeltaV incrementally predicts compact update tokens that capture the visual changes across reasoning steps, avoiding repeated modeling of unchanged content. To align the token budget of each update with the magnitude of visual change, DeltaV introduces a temporal similarity (TSIM) Router, which stops allocating tokens once the marginal reconstruction gain falls below a threshold. To support more diverse and generalizable reasoning, we further construct StructCoT, a large-scale interleaved multimodal reasoning dataset with 1.05M samples spanning 44 task domains. Experiments show that the visual-update paradigm reduces newly generated visual tokens by 55.6% on average without compromising reconstruction fidelity, and improves multimodal reasoning by 3.3% over full-image generation. Trained with StructCoT and large-scale multimodal data, DeltaV-2B further outperforms substantially larger open-source models by 8.4% on in-domain multimodal reasoning evaluations and surpasses the comparable-scale Qwen3-VL-2B by 5.9% on external multimodal reasoning and understanding benchmarks. Code, models, and StructCoT will be released at https://github.com/Pengjie-W/DeltaV.

ARXIV 2607.08434 ↗
cs.CV

EVIS: A Physics-Grounded Event Camera Plugin for NVIDIA Isaac Sim

作者Linli Shi, Ruijun Zhang, Ziyun Wang

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Event cameras offer microsecond temporal resolution, low latency, and high dynamic range, making them attractive for robotics. However, labeled event-camera data for a specific robot and scene is scarce and expensive to collect, which slows the development of event-based perception and control. We present EVIS: a physics-grounded event camera plugin for NVIDIA Isaac Sim that generates high-rate, fully labeled event streams directly inside a physics simulator. The plugin implements a faithful log-intensity contrast event model with per-pixel asynchronous reference updates; it migrates from a normal RGB camera with few changes and integrates into any Isaac Sim / Isaac Lab scene, inheriting the simulator's physics and frame-perfect ground truth. It is fully configurable, and offers an interpolation option that renders only sparse keyframes and synthesizes the in-between frames through bidirectional motion-vector warping, making real-time generation on a single GPU possible. Optional sensor noise and motion blur further narrow the gap to real cameras. The generated streams are directly usable by pretrained event networks for downstream tasks. Code repository: https://github.com/spikelab-jhu/isaac-sim-event-camera-plugin

ARXIV 2607.08098 ↗
cs.CV

OpenCoF: Learning to Reason Through Video Generation

作者Xinyan Chen, Ziyu Guo, Renrui Zhang, Dongzhi Jiang, Hongsheng Li

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Reasoning has become a core capability for large models, especially when reliable decisions require understanding logical consequences. Recent video generation models offer a reasoning path distinct from previous Chain-of-Thought (CoT): reasoning can unfold through temporally connected frames, known as Chain-of-Frame (CoF) reasoning. However, existing video generators are primarily trained on general video corpora, still lacking diverse supervision and dedicated designs for CoF reasoning. To address this gap, we introduce OpenCoF, a framework comprising the OpenCoF-17K dataset, a reasoning video dataset spanning 11 task families, and Wan-CoF, a fine-tuned video model for studying whether diverse temporal supervision improves CoF behavior. Across four video reasoning benchmarks, Wan-CoF achieves considerable gains over the Wan2.2-I2V-A14B baseline. Building on this, we empirically explore more advanced designs for CoF capabilities, i.e., equipping the model with visual and textual reasoning tokens. This mechanism respectively captures low-level visual cues and high-level semantic priors for spatial and temporal reasoning. Through performance comparisons and attention analysis, we examine how these tokens contribute across model depth, denoising steps, space, and time. Our results suggest that stronger video reasoning requires both broad temporal supervision and explicit mechanisms for organizing intermediate reasoning state. We open-source the dataset, model, and code to facilitate future research on reasoning-oriented video generation.

ARXIV 2607.08763 ↗
cs.RO

FSD-VLN: Fast-Slow Dual-System Modeling for Aerial Long-Horizon Vision-Language Navigation

作者Xueke Zhu, Qingyan Meng, Liutao Yu, Wei Zhang, Zhengyu Ma, Huihui Zhou, Yonghong Tian

展开完整摘要收起摘要

Vision-Language Navigation (VLN) enables UAV autonomous navigation in unknown environments by mapping language instructions to real-time visual inputs. Compared with GPS-dependent or pre-programmed navigation, VLN supports intuitive human-machine interaction and stronger environmental adaptability, requiring tight integration of high-level semantic reasoning and low-latency flight control.Existing methods suffer from structural misalignment between global multimodal understanding and sequential action generation, causing jittery trajectories and severe decision latency for long-horizon aerial navigation. To solve this issue, we propose FSD-VLN, a fast-slow dual-system architecture disentangling semantic reasoning and low-latency flight command generation.The framework has two asynchronous branches: a slow stream extracting stable semantic priors from pre-trained vision-language models, and a Diffusion Transformer (DiT) fast stream modeling cross-temporal action distributions to produce consistent flight outputs. We further introduce a time-aware adaptive optimizer to stabilize long-sequence training and reduce gradient oscillation.Large-scale low-altitude simulation experiments show FSD-VLN achieves up to 2X higher navigation success rates on unseen scenes than SOTA methods, while cutting single-action inference delay and total task runtime by over 50%. Our work validates the benefit of decoupled semantic-control modeling and provides a practical paradigm for long-horizon aerial VLN.

ARXIV 2607.08359 ↗
cs.CV

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

作者Hao Feng, Zhi Zuo, Jia-Hui Pan, Ka-Hei Hui, Zhengzhe Liu, Dian Zhang, Haoran Xie, Bin Sheng, Jingyu Hu

展开完整摘要收起摘要

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and video-driven animation approaches, we adopt a skeleton-driven animation framework aligned with standard industrial pipelines, which enables explicit control and editing. To this end, we propose SkelGen4D, a weakly supervised feed-forward framework for text-driven mesh animation that generates explicit skeleton motions without requiring per-frame skeleton annotations. SkelGen4D first recovers temporally consistent pseudo-skeletons from animated meshes via differentiable fitting, and then generates text-conditioned skeleton motion sequences in a feed-forward manner, further refined with Motion-GRPO to ensure temporally coherent, physically plausible, and articulated animation. We evaluate our method on two large-scale benchmarks, Truebones Zoo and Diffusion4D. Our results show that our weakly supervised skeleton modeling matches or surpasses fully supervised baselines while scaling to diverse object categories for high-quality text-driven mesh animation. Further, our method supports flexible motion editing and is aligned with standard animation production pipelines.

ARXIV 2607.08246 ↗
cs.LG

Reinforcing the Generation Order of Multimodal Masked Diffusion Models

作者Yidong Ouyang, Zhe Wang, Sourav Bhabesh, Dmitriy Bespalov

展开完整摘要收起摘要

Diffusion Language Models (DLMs) have recently achieved substantial progress in natural language generation tasks. Recent research demonstrates that adaptive token generation ordering can significantly improve performance in mathematical reasoning and code synthesis applications. In this work, we investigate the optimization of generation order for both text-to-image synthesis and multimodal understanding. We first establish that, unlike structured problems in language generation such as Sudoku puzzles, model logits alone are insufficient for determining optimal generation sequences in text-to-image generation and multimodal understanding. To address this challenge, we introduce a learnable control module trained via Group Relative Policy Optimization (GRPO) to determine the generation order. Our results demonstrate that learning this control block substantially improves both text-to-image alignment and multimodal understanding in DLMs. In particular, it enhances the model's ability to capture fine-grained spatial relationships in generated images while also strengthening performance on multimodal reasoning and comprehension tasks. We evaluate our framework on GenEval, an object-focused benchmark for text-to-image alignment, where it achieves 4.08% relative improvements. In addition, experiments on VLMEvalKit confirm 4.85% relative improvements in multimodal understanding, highlighting the broad effectiveness of our approach.

ARXIV 2607.08056 ↗