作者J. M. A. Marcelo, M. Brienza, E. Bugli, L. Comito, D. Nardi, D. D. Bloisi, V. Suriani
Recent advances in humanoid robotics and reinforcement learning have enabled the acquisition of highly expressive whole-body motion policies. However, most robotic performances remain based on pre-scripted sequences or externally triggered behaviors, limiting autonomy and responsiveness to dynamic environments. In this work, we introduce a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time. The system processes continuous audio streams and routes them into music or speech branches. Music input is handled via audio fingerprinting and semantic embeddings to retrieve track identity and temporal alignment, allowing dynamic mapping between musical segments and motion policies. Speech input is grounded into a discrete library of imitation-learned skills, enabling direct human-robot interaction. Both modalities share a unified interface that schedules skill execution over a reinforcement learning control pipeline. We validate the approach in simulation and on a Unitree G1 humanoid, showing robust sim-to-real transfer and consistent audio-conditioned policy selection. Supplementary materials are available at the following site: https://lab-rococo-sapienza.github.io/semantic-WBC/
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Recent advances in humanoid robotics and reinforcement learning have enabled the acquisition of highly expressive whole-body motion policies. However, most robotic performances remain based on pre-scripted sequences or externally triggered behaviors, limiting autonomy and responsiveness to dynamic environments. In this work, we introduce a novel multi-modal orchestration framework for semantic audio-driven humanoid control, enabling robots to autonomously select and execute appropriate motion skills in real time. The system processes continuous audio streams and routes them into music or speech branches. Music input is handled via audio fingerprinting and semantic embeddings to retrieve track identity and temporal alignment, allowing dynamic mapping between musical segments and motion policies. Speech input is grounded into a discrete library of imitation-learned skills, enabling direct human-robot interaction. Both modalities share a unified interface that schedules skill execution over a reinforcement learning control pipeline. We validate the approach in simulation and on a Unitree G1 humanoid, showing robust sim-to-real transfer and consistent audio-conditioned policy selection. Supplementary materials are available at the following site: https://lab-rococo-sapienza.github.io/semantic-WBC/
World models are widely used in offline reinforcement learning (RL) to improve sample efficiency and generate experience beyond a fixed dataset. However, they are vulnerable to model exploitation where data coverage is thin. Prior work addresses this either by collecting more expert demonstrations, which is often expensive, unsafe, or unavailable, or by conservative algorithms that avoid uncertain regions, which limits generalization. We propose instead to repair exploitation directly using human preferences over imagined rollouts, leveraging the strong intuitive physics that allows humans to easily spot egregious dynamics hallucinations. We formalize this as Dynamics Learning from Human Feedback (DLHF), a Bradley-Terry preference loss over trajectory log-likelihoods under a learned dynamics model. Unfortunately, naive DLHF is sample inefficient, so we introduce RENEW, which uses epistemic uncertainty to focus finetuning where the model is most exploitable. We evaluate on several Jumanji and classic control environments and find that while naive DLHF requires an outsize preference budget, RENEW makes the framework practical by improving sample efficiency, limiting catastrophic forgetting, and reducing exploitation in pretrained world models. Taken together, our results provide initial evidence that preferences can supervise world model dynamics directly, offering a new approach to addressing exploitation in offline model-based RL.
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World models are widely used in offline reinforcement learning (RL) to improve sample efficiency and generate experience beyond a fixed dataset. However, they are vulnerable to model exploitation where data coverage is thin. Prior work addresses this either by collecting more expert demonstrations, which is often expensive, unsafe, or unavailable, or by conservative algorithms that avoid uncertain regions, which limits generalization. We propose instead to repair exploitation directly using human preferences over imagined rollouts, leveraging the strong intuitive physics that allows humans to easily spot egregious dynamics hallucinations. We formalize this as Dynamics Learning from Human Feedback (DLHF), a Bradley-Terry preference loss over trajectory log-likelihoods under a learned dynamics model. Unfortunately, naive DLHF is sample inefficient, so we introduce RENEW, which uses epistemic uncertainty to focus finetuning where the model is most exploitable. We evaluate on several Jumanji and classic control environments and find that while naive DLHF requires an outsize preference budget, RENEW makes the framework practical by improving sample efficiency, limiting catastrophic forgetting, and reducing exploitation in pretrained world models. Taken together, our results provide initial evidence that preferences can supervise world model dynamics directly, offering a new approach to addressing exploitation in offline model-based RL.
Video generation increasingly relies on keyframe-based workflows, where creators specify a sequence of reference images to guide generation. Although recent models support multi-keyframe conditioning, it remains unclear whether they can faithfully reproduce the prescribed keyframes while maintaining overall video quality. We present KeyFrame-Compass, the first comprehensive benchmark for evaluating keyframe-conditioned video generation. The benchmark contains 386 carefully curated samples spanning three application domains, two video structures, two prompt granularities, two conditioning formats, and four keyframe densities, enabling controlled analysis under diverse generation settings. We further introduce an automated evaluation framework that jointly measures keyframe execution and overall video quality. Specifically, we decompose keyframe execution into six complementary metrics covering presence, fidelity, temporal ordering, localization, persistence, and uniqueness, while assessing overall video quality through evidence-grounded MLLM judgments augmented with specialized perception models. Experiments on nine representative video generation systems reveal several fundamental limitations. Current models exhibit a clear trade-off between faithful keyframe execution and natural video synthesis. Their performance further degrades as keyframe constraints become denser and most open-source models also fail to interpret storyboard-grid inputs as temporally ordered keyframe sequences.
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Video generation increasingly relies on keyframe-based workflows, where creators specify a sequence of reference images to guide generation. Although recent models support multi-keyframe conditioning, it remains unclear whether they can faithfully reproduce the prescribed keyframes while maintaining overall video quality. We present KeyFrame-Compass, the first comprehensive benchmark for evaluating keyframe-conditioned video generation. The benchmark contains 386 carefully curated samples spanning three application domains, two video structures, two prompt granularities, two conditioning formats, and four keyframe densities, enabling controlled analysis under diverse generation settings. We further introduce an automated evaluation framework that jointly measures keyframe execution and overall video quality. Specifically, we decompose keyframe execution into six complementary metrics covering presence, fidelity, temporal ordering, localization, persistence, and uniqueness, while assessing overall video quality through evidence-grounded MLLM judgments augmented with specialized perception models. Experiments on nine representative video generation systems reveal several fundamental limitations. Current models exhibit a clear trade-off between faithful keyframe execution and natural video synthesis. Their performance further degrades as keyframe constraints become denser and most open-source models also fail to interpret storyboard-grid inputs as temporally ordered keyframe sequences.
Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved. We introduce Hy-Embodied-RxBrain, an embodied cognition foundation model with joint language-visual reasoning and imagination. Unlike vision-language models that emphasize scene understanding and textual decision making, or generative world models that mainly predict future visual states, RxBrain represents embodied plans in a single planning sequence where language and visual imagination play complementary roles. Language provides the abstract structure of a plan, including task decomposition, planning primitives, constraints, temporal order, and decision logic, while visual imagination grounds this structure through world state prediction and joint subgoal planning, associating each planning step with intermediate and final physical states. RxBrain adopts a unified multimodal Mixture-of-Transformers architecture that supports language, image, and video understanding and generation within one model. To train this capability, we build an automatic pipeline that converts embodied videos into joint text-visual planning supervision by decomposing videos into planning steps and aligning them with visual state transitions. We further introduce RxBrain-Bench to evaluate whether models can represent embodied plans through joint textual and visual components rather than separate understanding or generation. Experiments show that RxBrain maintains embodied understanding and generation abilities, and produces plans with coupled textual reasoning, world state prediction, and joint subgoal planning. We also extend RxBrain to continuous robot action generation, where it shows promising real-robot performance without large-scale action-data pretraining. These results provide an initial step toward foundation models for embodied cognition.
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Embodied cognition requires agents to connect high-level task reasoning with the physical states to be achieved. We introduce Hy-Embodied-RxBrain, an embodied cognition foundation model with joint language-visual reasoning and imagination. Unlike vision-language models that emphasize scene understanding and textual decision making, or generative world models that mainly predict future visual states, RxBrain represents embodied plans in a single planning sequence where language and visual imagination play complementary roles. Language provides the abstract structure of a plan, including task decomposition, planning primitives, constraints, temporal order, and decision logic, while visual imagination grounds this structure through world state prediction and joint subgoal planning, associating each planning step with intermediate and final physical states. RxBrain adopts a unified multimodal Mixture-of-Transformers architecture that supports language, image, and video understanding and generation within one model. To train this capability, we build an automatic pipeline that converts embodied videos into joint text-visual planning supervision by decomposing videos into planning steps and aligning them with visual state transitions. We further introduce RxBrain-Bench to evaluate whether models can represent embodied plans through joint textual and visual components rather than separate understanding or generation. Experiments show that RxBrain maintains embodied understanding and generation abilities, and produces plans with coupled textual reasoning, world state prediction, and joint subgoal planning. We also extend RxBrain to continuous robot action generation, where it shows promising real-robot performance without large-scale action-data pretraining. These results provide an initial step toward foundation models for embodied cognition.
Multi-reference-to-audio-video (MR2AV) generation aims to generate coherent audio-video content conditioned on multiple references and textual instructions. Existing benchmarks mainly focus on text-driven generation, single-reference subject preservation, or isolated audio-video alignment, leaving the emerging MR2AV setting largely unexplored. Compared with these settings, MR2AV requires models to jointly reason over multiple references while generating synchronized visual and audio content. Models must not only preserve each reference faithfully but also correctly bind and compose multiple referenced entities into coherent audio-visual events. To address this gap, we introduce MultiRef-Compass, a unified benchmark for MR2AV generation. It comprises $350$ carefully curated samples constructed through a scalable and controllable asset-composition pipeline, covering multi-view subject preservation, multi-entity binding, and human-object-scene composition. To provide interpretable assessment, MultiRef-Compass defines an evaluation protocol with four dimensions: Basic Quality, Reference Consistency, Audio-Visual Consistency, and Instruction Following, using 14 sub-metrics. MultiRef-Compass integrates automatic metrics with a rejudging-enhanced MLLM-as-a-Judge framework, enabling scalable and auditable evaluation of both perceptual fidelity and reference-conditioned composition. Extensive experiments on eight representative MR2AV systems reveal substantial room for improvement across multiple evaluation dimensions, underscoring the need for a comprehensive benchmark and positioning MultiRef-Compass as a foundation for future MR2AV research.
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Multi-reference-to-audio-video (MR2AV) generation aims to generate coherent audio-video content conditioned on multiple references and textual instructions. Existing benchmarks mainly focus on text-driven generation, single-reference subject preservation, or isolated audio-video alignment, leaving the emerging MR2AV setting largely unexplored. Compared with these settings, MR2AV requires models to jointly reason over multiple references while generating synchronized visual and audio content. Models must not only preserve each reference faithfully but also correctly bind and compose multiple referenced entities into coherent audio-visual events. To address this gap, we introduce MultiRef-Compass, a unified benchmark for MR2AV generation. It comprises $350$ carefully curated samples constructed through a scalable and controllable asset-composition pipeline, covering multi-view subject preservation, multi-entity binding, and human-object-scene composition. To provide interpretable assessment, MultiRef-Compass defines an evaluation protocol with four dimensions: Basic Quality, Reference Consistency, Audio-Visual Consistency, and Instruction Following, using 14 sub-metrics. MultiRef-Compass integrates automatic metrics with a rejudging-enhanced MLLM-as-a-Judge framework, enabling scalable and auditable evaluation of both perceptual fidelity and reference-conditioned composition. Extensive experiments on eight representative MR2AV systems reveal substantial room for improvement across multiple evaluation dimensions, underscoring the need for a comprehensive benchmark and positioning MultiRef-Compass as a foundation for future MR2AV research.
Text-to-video (T2V) generators can synthesize realistic and temporally coherent videos, but controllably removing a target concept from a generator remains difficult. Unlike text-to-image concept erasure, T2V unlearning must suppress a target concept that may persist across frames while preserving non-target subjects, actions, scenes, and temporal structure. We propose SIRUS, a training-free inference-time framework for concept-level T2V unlearning. Given textual aliases of a target concept, SIRUS localizes target-related prompt evidence and suppresses target expression during sampling, without updating the text encoder or denoising network. We further introduce a video-oriented evaluation framework for T2V unlearning that separately measures target forgetting, non-target preservation, video quality, jailbreak robustness, and efficiency, using video-level failure criteria, frame-level residue statistics, paired preservation analysis, VBench-based quality diagnostics, and deployment overhead measurement. Across five safety, object, and style concepts on CogVideoX, SIRUS reaches 70.4% average forgetting success and 25.7% average frame hit, compared with 44.4% / 47.2% for VideoEraser, while reducing the average VBench quality drop from -0.043 to -0.016, yielding the strongest forgetting-quality trade-off among fully evaluated baselines. Transfer experiments on Wan2.2 further suggest that SIRUS generalizes across modern T2V backbones.
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Text-to-video (T2V) generators can synthesize realistic and temporally coherent videos, but controllably removing a target concept from a generator remains difficult. Unlike text-to-image concept erasure, T2V unlearning must suppress a target concept that may persist across frames while preserving non-target subjects, actions, scenes, and temporal structure. We propose SIRUS, a training-free inference-time framework for concept-level T2V unlearning. Given textual aliases of a target concept, SIRUS localizes target-related prompt evidence and suppresses target expression during sampling, without updating the text encoder or denoising network. We further introduce a video-oriented evaluation framework for T2V unlearning that separately measures target forgetting, non-target preservation, video quality, jailbreak robustness, and efficiency, using video-level failure criteria, frame-level residue statistics, paired preservation analysis, VBench-based quality diagnostics, and deployment overhead measurement. Across five safety, object, and style concepts on CogVideoX, SIRUS reaches 70.4% average forgetting success and 25.7% average frame hit, compared with 44.4% / 47.2% for VideoEraser, while reducing the average VBench quality drop from -0.043 to -0.016, yielding the strongest forgetting-quality trade-off among fully evaluated baselines. Transfer experiments on Wan2.2 further suggest that SIRUS generalizes across modern T2V backbones.
作者Andrew Chang, Abhinay K Bodi, Wenxin Deng, Junrui Huang, Venu G Kadamba, Sumanth B H Karanam, Dhiwahar A Kennady, David Poeppel, Dustin Freeman
Group conversations are a fundamental yet complex form of social interaction central to human cognition and telecommunication technology. While understanding and facilitating these interactions has been a long-standing goal, findings are often isolated within specific in-person or videoconferencing settings due to a scarcity of datasets that bridge the two. We introduce VIP-MINGLE, a multimodal dataset comprising 59 hours of recordings (32 groups, 105 participants), featuring paired within-subject sessions in both settings. The dataset includes raw audio/video, psychometric data, processed multimodal features (e.g., diarized speech, facial expressions, transcriptions), and time-resolved human annotations. Our analysis reveals significant behavioral distribution shifts across multiple modalities between settings, reinforcing the need for a cross-setting corpus. VIP-MINGLE serves as a critical resource for developing robust models of group conversations across settings.
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Group conversations are a fundamental yet complex form of social interaction central to human cognition and telecommunication technology. While understanding and facilitating these interactions has been a long-standing goal, findings are often isolated within specific in-person or videoconferencing settings due to a scarcity of datasets that bridge the two. We introduce VIP-MINGLE, a multimodal dataset comprising 59 hours of recordings (32 groups, 105 participants), featuring paired within-subject sessions in both settings. The dataset includes raw audio/video, psychometric data, processed multimodal features (e.g., diarized speech, facial expressions, transcriptions), and time-resolved human annotations. Our analysis reveals significant behavioral distribution shifts across multiple modalities between settings, reinforcing the need for a cross-setting corpus. VIP-MINGLE serves as a critical resource for developing robust models of group conversations across settings.
The rapid evolution of image generation has produced numerous within-family variants, making source-model attribution of suspect images increasingly important for digital forensics. Existing proactive methods rely on watermark embedding or model modification, which may degrade visual quality and limit deployment flexibility. Passive methods often rely on large-scale supervised training or a single reconstruction signal, limiting their ability to handle unknown sources and distinguish highly similar within-family variants. We observe that attribution signals in latent generative models are naturally stratified across architectural levels: VAE-level cues reflect family-shared information, whereas backbone-level cues capture variant-specific behaviors. Motivated by this insight, we propose Dual-stage Native Attribution (DNA), a coarse-to-fine framework that follows this hierarchy without additional neural-network training. The coarse-grained stage uses Autoencoder Double-Reconstruction (AEDR) for efficient open-set family-level screening. The fine-grained stage performs closed-set model-level attribution with Native Prediction Consistency (NPC), which compares native prediction errors of within-family variants across multiple noise levels under semantic conditioning and attributes the source via normalized calibrated scores. To enable systematic evaluation, we construct DNA-30K, a benchmark for within-family variant attribution under open-set family-level evaluation. It comprises 30,000 images generated by 24 candidate models across six families spanning both denoising diffusion and flow matching, plus non-candidate generated and natural images as unknown sources. Experiments show that DNA achieves 89.11% end-to-end attribution accuracy on a task where random guessing accuracy is below 1% and outperforms the strongest baseline by 33.81% even when AEDR is used as the coarse-grained stage.
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The rapid evolution of image generation has produced numerous within-family variants, making source-model attribution of suspect images increasingly important for digital forensics. Existing proactive methods rely on watermark embedding or model modification, which may degrade visual quality and limit deployment flexibility. Passive methods often rely on large-scale supervised training or a single reconstruction signal, limiting their ability to handle unknown sources and distinguish highly similar within-family variants. We observe that attribution signals in latent generative models are naturally stratified across architectural levels: VAE-level cues reflect family-shared information, whereas backbone-level cues capture variant-specific behaviors. Motivated by this insight, we propose Dual-stage Native Attribution (DNA), a coarse-to-fine framework that follows this hierarchy without additional neural-network training. The coarse-grained stage uses Autoencoder Double-Reconstruction (AEDR) for efficient open-set family-level screening. The fine-grained stage performs closed-set model-level attribution with Native Prediction Consistency (NPC), which compares native prediction errors of within-family variants across multiple noise levels under semantic conditioning and attributes the source via normalized calibrated scores. To enable systematic evaluation, we construct DNA-30K, a benchmark for within-family variant attribution under open-set family-level evaluation. It comprises 30,000 images generated by 24 candidate models across six families spanning both denoising diffusion and flow matching, plus non-candidate generated and natural images as unknown sources. Experiments show that DNA achieves 89.11% end-to-end attribution accuracy on a task where random guessing accuracy is below 1% and outperforms the strongest baseline by 33.81% even when AEDR is used as the coarse-grained stage.
作者Ridhima Bector, Souravik Dutta, Poornima Ramachandran, Ree Yan Yeoh, Jui Hien Tan, Domenico Campolo, Bernhard Johannes Schmitt
Robots operating in human-robot collaboration must communicate not only their intended actions but also uncertainty arising from incomplete or ambiguous perception. This work introduces a mathematical framework for expressing perceptual uncertainty through robotic manipulator motion. Drawing on Laban Movement Analysis, robot behavior is organized in a Commitment-Vigilance state space that maps uncertainty-related states - confidence, curiosity, hesitance, fear, and inactivity - to distinct Laban Effort signatures. Five motion primitives - approach, pause, retreat, exploration, and oscillation - are then parameterized using eleven kinematic and geometric descriptors, including acceleration, pause and retreat characteristics, gaze angles, tilt, and shiver amplitude. A video-based human-subject study evaluated recognition of four expressive trajectories and the influence of individual descriptors on perceived intensity. Participants reliably identified the intended behavioral states, while several descriptors significantly modulated expressiveness. The results establish a perceptually grounded basis for encoding robot uncertainty in motion and support future autonomous trajectory generation using parametric movement representations for collaborative tasks in shared environments. Code, videos, questionnaire and appendices are available at "https://bit.ly/github-aou".
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Robots operating in human-robot collaboration must communicate not only their intended actions but also uncertainty arising from incomplete or ambiguous perception. This work introduces a mathematical framework for expressing perceptual uncertainty through robotic manipulator motion. Drawing on Laban Movement Analysis, robot behavior is organized in a Commitment-Vigilance state space that maps uncertainty-related states - confidence, curiosity, hesitance, fear, and inactivity - to distinct Laban Effort signatures. Five motion primitives - approach, pause, retreat, exploration, and oscillation - are then parameterized using eleven kinematic and geometric descriptors, including acceleration, pause and retreat characteristics, gaze angles, tilt, and shiver amplitude. A video-based human-subject study evaluated recognition of four expressive trajectories and the influence of individual descriptors on perceived intensity. Participants reliably identified the intended behavioral states, while several descriptors significantly modulated expressiveness. The results establish a perceptually grounded basis for encoding robot uncertainty in motion and support future autonomous trajectory generation using parametric movement representations for collaborative tasks in shared environments. Code, videos, questionnaire and appendices are available at "https://bit.ly/github-aou".
Detecting ambivalence and hesitancy (AH) in unconstrained video is challenging because the target signal is inherently ambiguous and expressed through subtle cross-modal incongruence rather than prototypical affect. We present CF-Net, a deep multimodal network submitted to the 3rd Edition of the AH Video Recognition Challenge (ABAW 11th, ECCV 2026), targeting the BAH dataset. CF-Net encodes visual, audio, and transcript streams with frozen SigLIP2, HuBERT, and DistilBERT backbones, normalises backbone features per speaker to reduce identity leakage, and fuses them via a ConflictFusion module that explicitly computes pairwise cross-modal incongruence. Training combines certainty-weighted focal loss, manifold mixup, and modality dropout; an auxiliary certainty-regression head uses ambiguity annotations to stabilise learning on genuinely borderline samples. CF-Net achieves a Macro F1 of 0.7155 on the BAH validation set and 0.7364 (AP = 0.7439) on the private challenge test set.
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Detecting ambivalence and hesitancy (AH) in unconstrained video is challenging because the target signal is inherently ambiguous and expressed through subtle cross-modal incongruence rather than prototypical affect. We present CF-Net, a deep multimodal network submitted to the 3rd Edition of the AH Video Recognition Challenge (ABAW 11th, ECCV 2026), targeting the BAH dataset. CF-Net encodes visual, audio, and transcript streams with frozen SigLIP2, HuBERT, and DistilBERT backbones, normalises backbone features per speaker to reduce identity leakage, and fuses them via a ConflictFusion module that explicitly computes pairwise cross-modal incongruence. Training combines certainty-weighted focal loss, manifold mixup, and modality dropout; an auxiliary certainty-regression head uses ambiguity annotations to stabilise learning on genuinely borderline samples. CF-Net achieves a Macro F1 of 0.7155 on the BAH validation set and 0.7364 (AP = 0.7439) on the private challenge test set.
World model (WM)-based reinforcement learning enables sample-efficient end-to-end autonomous driving learning by imagining long-horizon trajectories in latent space. However, most driving WMs operate on bird's-eye-view (BEV) representations that are inherently egocentric: the transition between consecutive frames entangles the ego vehicle's own motion with scene dynamics. As a result, the WM devotes significant capacity to recovering ego-motion from warped observations, at the cost of scene modeling fidelity and imagination accuracy. This work proposes DynaDreamer, a dynamics-augmented Dreamer-style reinforcement learning method to address this problem by augmenting the WM with an explicit ego-dynamics prior. A physics-informed ego-dynamics encoder-decoder extracts the ego-state history into a compact and identifiable context, which modulates a causal Transformer WM to condition both its prior and posterior latents. During imagination, the ego-dynamics predictor propagates this context forward to keep the ego-dynamics prior synchronized with the rollout. An information-theoretic analysis shows that conditioning on this context reduces both the predictive entropy of the observation transition and the prior--posterior Kullback--Leibler divergence, confining the WM's modeling burden to the scene dynamics beyond ego-motion. An additional benefit is zero-shot cross-chassis adaptation: the ego-dynamics context depends on identifiable chassis parameters, so that a vehicle with previously unseen dynamic characteristics can adapt the WM to the new chassis without retraining. Experiments demonstrate that DynaDreamer improves task success rates over the strongest baseline by 28% and 61% in urban and highway driving scenarios, respectively, with the advantage rising to 73% when extrapolating to unseen chassis.
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World model (WM)-based reinforcement learning enables sample-efficient end-to-end autonomous driving learning by imagining long-horizon trajectories in latent space. However, most driving WMs operate on bird's-eye-view (BEV) representations that are inherently egocentric: the transition between consecutive frames entangles the ego vehicle's own motion with scene dynamics. As a result, the WM devotes significant capacity to recovering ego-motion from warped observations, at the cost of scene modeling fidelity and imagination accuracy. This work proposes DynaDreamer, a dynamics-augmented Dreamer-style reinforcement learning method to address this problem by augmenting the WM with an explicit ego-dynamics prior. A physics-informed ego-dynamics encoder-decoder extracts the ego-state history into a compact and identifiable context, which modulates a causal Transformer WM to condition both its prior and posterior latents. During imagination, the ego-dynamics predictor propagates this context forward to keep the ego-dynamics prior synchronized with the rollout. An information-theoretic analysis shows that conditioning on this context reduces both the predictive entropy of the observation transition and the prior--posterior Kullback--Leibler divergence, confining the WM's modeling burden to the scene dynamics beyond ego-motion. An additional benefit is zero-shot cross-chassis adaptation: the ego-dynamics context depends on identifiable chassis parameters, so that a vehicle with previously unseen dynamic characteristics can adapt the WM to the new chassis without retraining. Experiments demonstrate that DynaDreamer improves task success rates over the strongest baseline by 28% and 61% in urban and highway driving scenarios, respectively, with the advantage rising to 73% when extrapolating to unseen chassis.
Recent video generation models (VGMs) have made substantial progress in visual fidelity, yet their ability to follow long, compositional instructions remains insufficiently evaluated. Existing evaluation protocols often rely on prompts that are short and semantically shallow, with limited atomic constraints and weak spatio-temporal dependencies. They also frequently depend on costly human evaluation or handcrafted vision pipelines, while providing little diagnostic insight into which instruction constraints succeed or fail. To address this gap, we propose VGIF-Score, a highly automated and interpretable framework for evaluating instruction following in video generation. VGIF-Score consists of two complementary components: an objective completion branch that parses prompts into a Spatio-Temporal Directed Acyclic Graph (ST-DAG) and performs dependency-aware QA with short-circuit diagnostics, and a subjective satisfaction branch that uses instruction-conditioned AutoRubric to assess cinematography, visual purity, motion smoothness, and physics adherence. Together, these components produce a unified score that captures both objective completion and perceptual satisfaction. We instantiate this framework on VGIF-Bench, a benchmark of 223 long, structurally entangled prompts paired with approximately 4.3K fine-grained evaluation items. Experiments on 14 proprietary and open-source VGMs across more than 3K generated videos show that VGIF-Score provides reliable, interpretable, and diagnostically useful evaluation of video generation instruction following. The code will be available at https://github.com/PRIS-CV/VGIF-SCORE.
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Recent video generation models (VGMs) have made substantial progress in visual fidelity, yet their ability to follow long, compositional instructions remains insufficiently evaluated. Existing evaluation protocols often rely on prompts that are short and semantically shallow, with limited atomic constraints and weak spatio-temporal dependencies. They also frequently depend on costly human evaluation or handcrafted vision pipelines, while providing little diagnostic insight into which instruction constraints succeed or fail. To address this gap, we propose VGIF-Score, a highly automated and interpretable framework for evaluating instruction following in video generation. VGIF-Score consists of two complementary components: an objective completion branch that parses prompts into a Spatio-Temporal Directed Acyclic Graph (ST-DAG) and performs dependency-aware QA with short-circuit diagnostics, and a subjective satisfaction branch that uses instruction-conditioned AutoRubric to assess cinematography, visual purity, motion smoothness, and physics adherence. Together, these components produce a unified score that captures both objective completion and perceptual satisfaction. We instantiate this framework on VGIF-Bench, a benchmark of 223 long, structurally entangled prompts paired with approximately 4.3K fine-grained evaluation items. Experiments on 14 proprietary and open-source VGMs across more than 3K generated videos show that VGIF-Score provides reliable, interpretable, and diagnostically useful evaluation of video generation instruction following. The code will be available at https://github.com/PRIS-CV/VGIF-SCORE.
作者Thang-Anh-Quan Nguyen, Moussab Bennehar, Luis Guillermo Roldao Jimenez, Nathan Piasco, Dzmitry Tsishkou, Laurent Caraffa, Jean-Philippe Tarel, Roland Brémond
Reliable perception under diverse weather conditions remains a major challenge for autonomous driving systems. A common strategy to improve robustness is either to synthesize adverse weather conditions for training perception models or to apply weather-removal techniques to recover clean inputs. However, existing approaches typically rely on synthetic data augmentation or physics-based, task-specific models that require paired training data and often struggle to generate realistic weather effects or generalize robustly to out-of-domain scenarios. Toward this problem, we present Cyclone, a unified framework for weather editing based on latent diffusion, equipped with cycle-consistent constraints and knowledge from image-text models. Cyclone enables the generation of multiple weather conditions across diverse scenes while eliminating the need for paired data. Experimental results show that our approach produces more realistic, structure-preserving outputs than existing baselines and leads to consistent improvements across several downstream driving perception tasks. Furthermore, we demonstrate that Cyclone can be distilled to a video diffusion model for temporally consistent weather editing.
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Reliable perception under diverse weather conditions remains a major challenge for autonomous driving systems. A common strategy to improve robustness is either to synthesize adverse weather conditions for training perception models or to apply weather-removal techniques to recover clean inputs. However, existing approaches typically rely on synthetic data augmentation or physics-based, task-specific models that require paired training data and often struggle to generate realistic weather effects or generalize robustly to out-of-domain scenarios. Toward this problem, we present Cyclone, a unified framework for weather editing based on latent diffusion, equipped with cycle-consistent constraints and knowledge from image-text models. Cyclone enables the generation of multiple weather conditions across diverse scenes while eliminating the need for paired data. Experimental results show that our approach produces more realistic, structure-preserving outputs than existing baselines and leads to consistent improvements across several downstream driving perception tasks. Furthermore, we demonstrate that Cyclone can be distilled to a video diffusion model for temporally consistent weather editing.
Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.
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Building interactive worlds that respond coherently to player actions has long been a shared goal of computer graphics, games, and artificial intelligence. Recent video generative models provide a data-driven route toward this goal by predicting future observations conditioned on user actions, and are increasingly regarded as potential next-generation game engines. Realizing a genuinely interactive game world, however, requires interaction outcomes that follow rules over evolving game conditions, consequences that persist over long horizons, and a generation loop that operates in real time. Conventional game engines realize these properties through a recurrent action-state-observation loop, in which player actions update an explicit game state according to predefined rules and observations are rendered from the resulting state. Taking this loop as an organizing lens, this paper examines interactive game world modeling along four dimensions: player action control, game state dynamics, state-observation persistence, and real-time interactive generation. For each dimension, we start from the capabilities required by an interactive game world, group existing approaches into representative families, and discuss the strengths and trade-offs of each family. Complementing this analysis, we present a scalable data engine for Black Myth: Wukong that collects over 90 hours of gameplay with frame-aligned player actions, ground-truth game states, and visual observations, together with structured and semantic annotations, as a resource for state-aware game world modeling. We hope this paper offers a clear picture of where the field stands and fosters progress toward interactive game worlds.
Music visualization offers a powerful way to enhance listeners' understanding and experience of music by translating auditory signals into visual forms. However, most existing approaches either rely heavily on lyrics or generate flat, non-immersive videos similar to conventional music videos, which limits their ability to convey the emotional dynamics of music and provide an immersive listening experience. We propose Bring Music The Horizon, an emotion-aware pipeline for music-driven 360$^\circ$ video generation. Given an input song, our work first estimates its emotional trajectory by predicting valence-arousal values at the level of every four bars. These values are then converted into emotion-aware visual guidance using EmotiCrafter, and these guidance vectors can be manipulated by the SEGA framework, which provides fine-grained semantic control for keyframe generation. Finally, image-to-video models are applied to the generated keyframes to synthesize temporally continuous 360$^\circ$ videos for immersive music visualization. Our pipeline generates 360$^\circ$ music visualization videos that reflect the emotional progression and temporal structure of the input song. We demonstrate its capability using songs from different genres and provide qualitative comparisons with From-Sound-To-Sight, a representative audio-to-visual generation baseline, on our project page at https://etoile-et-toi-mp3.github.io/BMTH_Project_Page/.
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Music visualization offers a powerful way to enhance listeners' understanding and experience of music by translating auditory signals into visual forms. However, most existing approaches either rely heavily on lyrics or generate flat, non-immersive videos similar to conventional music videos, which limits their ability to convey the emotional dynamics of music and provide an immersive listening experience. We propose Bring Music The Horizon, an emotion-aware pipeline for music-driven 360$^\circ$ video generation. Given an input song, our work first estimates its emotional trajectory by predicting valence-arousal values at the level of every four bars. These values are then converted into emotion-aware visual guidance using EmotiCrafter, and these guidance vectors can be manipulated by the SEGA framework, which provides fine-grained semantic control for keyframe generation. Finally, image-to-video models are applied to the generated keyframes to synthesize temporally continuous 360$^\circ$ videos for immersive music visualization. Our pipeline generates 360$^\circ$ music visualization videos that reflect the emotional progression and temporal structure of the input song. We demonstrate its capability using songs from different genres and provide qualitative comparisons with From-Sound-To-Sight, a representative audio-to-visual generation baseline, on our project page at https://etoile-et-toi-mp3.github.io/BMTH_Project_Page/.
Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.
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Driving-world generation has emerged as a core capability for scalable autonomous-driving simulation, yet existing methods remain limited in object-level controllability and long-horizon stability. We present M$^\text{4}$World, a Multi-view and Multimodal generative driving world model that synthesizes future surround-view video streams and synchronized LiDAR scans while supporting interactive object Manipulation and stable Minute-long streaming. Fine-grained object manipulation is realized through a flexible conditioning interface that supports explicit control over both the spatial layout and visual appearance of individual objects. Stable minute-long streaming, on the other hand, is achieved through a multi-stage training framework that enables online causal generation in only four denoising steps while maintaining coherent world dynamics throughout extended rollouts. Building on these components, we introduce an efficient few-clip post-training as well as a suite of visual reference-conditioned generation models, preserving general generation ability while allowing rare-case customization for long-tail controllability. To assess controllability beyond realism, we further introduce an automated VLM-based judging pipeline that evaluates scene-level condition adherence, view-wise object controllability, and cross-view object consistency. Comprehensive experiments show that M$^\text{4}$World consistently delivers high generation quality, precise controllability, and stable minute-long streaming. Together with downstream long-tail augmentation and scene editing, these results demonstrate the potential of M$^\text{4}$World for controllable, scalable driving simulation.
Existing 3D generative models predominantly rely on implicit volumetric representations, which enforce watertight topology and struggle to represent thin-shell and non-manifold geometries such as garments. Geometry image-based approaches offer a surface-centric alternative, but existing methods rely on discrete binary occupancy maps whose resolution-dependent boundary encoding causes staircase artifacts and information loss upon downsampling, while surface reconstruction remains a non-differentiable post-processing step disconnected from the learning pipeline. To address this, we propose Differentiable Geometry Image (DiffGI), an end-to-end 3D-to-2D mapping framework that seamlessly integrates surface representation and geometric optimization. DiffGI replaces binary maps with a continuous 2D Truncated Signed Distance Function (TSDF), which encodes boundary position at subpixel precision within a fixed grid resolution, eliminating resolution-dependent staircase artifacts even under aggressive downsampling. Building on this continuous field, we introduce a differentiable Marching Squares algorithm based on analytical linear interpolation, allowing gradients from 3D surface losses to propagate back to the 2D latent space. Leveraging this differentiable pipeline, we train a DiffGI-VAE augmented with a geometry-aware normal rendering loss to compress complex 3D surfaces into an ultra-compact 32X32 latent space, and instantiate a transformer-based latent diffusion model with a flow-matching objective on top of this space for conditional 3D generation. Extensive experiments on garment and object datasets demonstrate that our method achieves superior reconstruction fidelity and boundary precision compared to prior geometry-image and voxel-based approaches, while requiring significantly fewer computational resources.
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Existing 3D generative models predominantly rely on implicit volumetric representations, which enforce watertight topology and struggle to represent thin-shell and non-manifold geometries such as garments. Geometry image-based approaches offer a surface-centric alternative, but existing methods rely on discrete binary occupancy maps whose resolution-dependent boundary encoding causes staircase artifacts and information loss upon downsampling, while surface reconstruction remains a non-differentiable post-processing step disconnected from the learning pipeline. To address this, we propose Differentiable Geometry Image (DiffGI), an end-to-end 3D-to-2D mapping framework that seamlessly integrates surface representation and geometric optimization. DiffGI replaces binary maps with a continuous 2D Truncated Signed Distance Function (TSDF), which encodes boundary position at subpixel precision within a fixed grid resolution, eliminating resolution-dependent staircase artifacts even under aggressive downsampling. Building on this continuous field, we introduce a differentiable Marching Squares algorithm based on analytical linear interpolation, allowing gradients from 3D surface losses to propagate back to the 2D latent space. Leveraging this differentiable pipeline, we train a DiffGI-VAE augmented with a geometry-aware normal rendering loss to compress complex 3D surfaces into an ultra-compact 32X32 latent space, and instantiate a transformer-based latent diffusion model with a flow-matching objective on top of this space for conditional 3D generation. Extensive experiments on garment and object datasets demonstrate that our method achieves superior reconstruction fidelity and boundary precision compared to prior geometry-image and voxel-based approaches, while requiring significantly fewer computational resources.
作者Giovanni Pezzulo, Davide Nuzzi, Marco D'Alessandro, Riccardo Proietti, Roberto Bottini, Paul Cisek
Recent advances in generative and embodied AI have been driven by large-scale predictive learning over multimodal data. However, the resulting systems remain largely based on passive training regimes where linguistic regularities create the scaffold onto which information from other modalities is attached. Conversely, neuroscience and cognitive science suggest that biological intelligence is organized in the opposite way, where grounded world models acquired through interaction with the environment provide the semantic scaffold to which language is attached. Here, we illustrate five examples of neural circuits supporting grounded world modelling, which underlie navigation in physical and conceptual spaces, affordance-based perception and interaction with objects, active perception and exploratory learning, allostatic control and emotion, and the distinction between self- and world-generated outcomes. These examples highlight several features largely missing from current embodied AI, including the role of intrinsic dynamics as a foundation for learning, the centrality of action in aligning these dynamics with the external world, the prominence of autonomous experience and open-ended learning over passive assimilation of externally provided data, and the fact that early predictive and control mechanisms scaffold higher cognitive abilities such as reasoning, conceptual navigation, planning, imagination, understanding others' minds, and communication. Finally, we discuss whether and how principles derived from biological systems may inform future embodied AI, including training regimes based on social interaction to construct world models that are not only grounded but also socially shared and aligned with human norms and values.
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Recent advances in generative and embodied AI have been driven by large-scale predictive learning over multimodal data. However, the resulting systems remain largely based on passive training regimes where linguistic regularities create the scaffold onto which information from other modalities is attached. Conversely, neuroscience and cognitive science suggest that biological intelligence is organized in the opposite way, where grounded world models acquired through interaction with the environment provide the semantic scaffold to which language is attached. Here, we illustrate five examples of neural circuits supporting grounded world modelling, which underlie navigation in physical and conceptual spaces, affordance-based perception and interaction with objects, active perception and exploratory learning, allostatic control and emotion, and the distinction between self- and world-generated outcomes. These examples highlight several features largely missing from current embodied AI, including the role of intrinsic dynamics as a foundation for learning, the centrality of action in aligning these dynamics with the external world, the prominence of autonomous experience and open-ended learning over passive assimilation of externally provided data, and the fact that early predictive and control mechanisms scaffold higher cognitive abilities such as reasoning, conceptual navigation, planning, imagination, understanding others' minds, and communication. Finally, we discuss whether and how principles derived from biological systems may inform future embodied AI, including training regimes based on social interaction to construct world models that are not only grounded but also socially shared and aligned with human norms and values.
作者Zhongyi Zhang, Guangyuan Wang, Li Hu, Wenbo Zhou, Peng Zhang, Tianyi Wei, Weiming Zhang, Bang Zhang, Nenghai Yu
Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation. To fill this gap, this paper introduces MultiAnimate, a comprehensive framework that enables concurrent animation of multiple characters within a shared environment while preserving both identity consistency and spatial relationships. The framework achieves these objectives through multiple well-designed mechanisms. First, we incorporate an identity-specific reference net that enables appearance extraction from multiple reference images, distinguishing MultiAnimate from existing approaches constrained to single reference inputs. Second, we implement an identity-aware pose encoder to address the character-pose binding challenge, wherein an attention mechanism enables the network to accurately differentiate and process multiple pose sequences during generation. Third, we introduce an interaction guider module that enhances the framework's capability to handle complex inter-character interactions by leveraging character-specific mask information, serving as an optional component that refines the pose sequences. Extensive experiments and ablation analyses demonstrate our framework's superiority in multiple character animation, particularly in scenarios involving complex motion sequences.
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Recent advances in generative models and technological innovations have significantly addressed the fundamental challenges of character image animation. However, existing approaches predominantly focus on character animation from a single reference image, substantially limiting their applicability in scenarios such as multiple character interaction animation. To fill this gap, this paper introduces MultiAnimate, a comprehensive framework that enables concurrent animation of multiple characters within a shared environment while preserving both identity consistency and spatial relationships. The framework achieves these objectives through multiple well-designed mechanisms. First, we incorporate an identity-specific reference net that enables appearance extraction from multiple reference images, distinguishing MultiAnimate from existing approaches constrained to single reference inputs. Second, we implement an identity-aware pose encoder to address the character-pose binding challenge, wherein an attention mechanism enables the network to accurately differentiate and process multiple pose sequences during generation. Third, we introduce an interaction guider module that enhances the framework's capability to handle complex inter-character interactions by leveraging character-specific mask information, serving as an optional component that refines the pose sequences. Extensive experiments and ablation analyses demonstrate our framework's superiority in multiple character animation, particularly in scenarios involving complex motion sequences.
作者Zhihao Xie, Junfeng Wu, Xinting Hu, Junchao Huang, Li Jiang
Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on https://zhxie0117.github.io/VideoRAE.
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Video generative models commonly rely on latent spaces learned by 3D Variational Autoencoders (3D-VAEs). However, conventional 3D-VAEs are mainly optimized for pixel-level reconstruction, which can limit the semantic and spatio-temporal structure captured by their latents. Meanwhile, Video Foundation Models (VFMs) such as V-JEPA 2 and VideoMAEv2 show strong video understanding capabilities, yet whether their frozen representations can be transformed into compact, reconstruction-capable, and generation-friendly video latents remains largely unexplored. We answer this question with VideoRAE, a representation autoencoder that leverages multi-scale hierarchical features from a frozen video foundation encoder and compresses them with a lightweight 1D self-attention projector. VideoRAE supports both continuous latents for Diffusion Transformers and discrete tokens for autoregressive models via multi-codebook high-dimensional quantization. During decoding, a local-and-global representation alignment objective with the frozen VFM teacher improves semantic preservation and enables training without KL regularization. Experiments show that VideoRAE achieves strong reconstruction in both continuous and discrete regimes. On UCF-101, it obtains state-of-the-art class-to-video gFVDs of 40 and 93 with AR and DiT generators, respectively, while converging approximately 5x faster than competing autoencoder baselines. In a controlled 2B-scale text-to-video study, replacing LTX-VAE with VideoRAE leads to faster convergence under comparable settings. These results validate frozen VFM representations as versatile and generation-friendly video latents. The model and code will be released on https://zhxie0117.github.io/VideoRAE.
Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.
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Video diffusion transformers (vDiTs) generate high quality video but introduce extremely high compute cost due to the long diffusion timesteps and self attention computation. As diffusion timesteps are reduced, the computation cost of self attention becomes the dominant bottleneck. Existing acceleration approaches largely inherit sparse attention techniques from large language models, which fail to consider the unique spatiotemporal correlation of video data. This paper presents Kaleido, an algorithm hardware codesign that accelerates all operations in vDiTs by exploiting channel-wise spatiotemporal correlations in latent space. Based on this insight, we propose a lightweight channelwise reuse algorithm that skips redundant computations by reusing partial results while preserving higher generative quality than prior methods (>17 dB). To efficiently support this algorithm, we design a systolic array like accelerator with reconfigurable processing elements and a lightweight data dispatcher to mitigate irregular sparsity and data access patterns introduced by our reuse algorithm. Evaluations across three mainstream vDiT models show that Kaleido achieves up to 5.9x speedup and 16.0x energy savings over state of the art accelerators.
作者Xinhao Cai, Yixuan Sun, Minghang Zheng, Qingchao Chen, Xin Jin, Song-chun Zhu, Yang Liu
Music-driven dance generation aims to produce human motion that is both rhythmically synchronized and semantically consistent with music. While recent neural approaches have achieved impressive visual realism, they typically model motion as a continuous signal and neglect its compositional nature, making generated dances structurally incoherent and difficult to control. In this work, we introduce a structure-aware framework that models choreography as a sequence of atomic movements-semantically interpretable motion events that serve as the building blocks of dance. To construct this atomic movement vocabulary, we first segment large-scale dance data and cluster them into atomic movement groups. We then employ a large language model to semantically relabel and refine the clusters, yielding a set of interpretable and reusable atomic movements. Based on these atomic movement annotations, we design a two-stage generation framework that mirrors the human choreography process. In the atomic movement planning stage, the model predicts the type, duration, and timing of atomic movements conditioned on the input music, forming a symbolic dance allocation. In the completion stage, a transition-aware generator synthesizes smooth and stylistically coherent motion conditioned on the planned structure. Extensive experiments demonstrate that our method produces dances with significantly improved structural coherence, rhythmic alignment, and perceptual naturalness compared to existing baselines, while providing enhanced interpretability and controllable editing through explicit structural representation.
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Music-driven dance generation aims to produce human motion that is both rhythmically synchronized and semantically consistent with music. While recent neural approaches have achieved impressive visual realism, they typically model motion as a continuous signal and neglect its compositional nature, making generated dances structurally incoherent and difficult to control. In this work, we introduce a structure-aware framework that models choreography as a sequence of atomic movements-semantically interpretable motion events that serve as the building blocks of dance. To construct this atomic movement vocabulary, we first segment large-scale dance data and cluster them into atomic movement groups. We then employ a large language model to semantically relabel and refine the clusters, yielding a set of interpretable and reusable atomic movements. Based on these atomic movement annotations, we design a two-stage generation framework that mirrors the human choreography process. In the atomic movement planning stage, the model predicts the type, duration, and timing of atomic movements conditioned on the input music, forming a symbolic dance allocation. In the completion stage, a transition-aware generator synthesizes smooth and stylistically coherent motion conditioned on the planned structure. Extensive experiments demonstrate that our method produces dances with significantly improved structural coherence, rhythmic alignment, and perceptual naturalness compared to existing baselines, while providing enhanced interpretability and controllable editing through explicit structural representation.
作者Chance LaVoie, Eladio Andujar Lugo, Taylan G. Topcu, Levent Burak Kara
Model-Based Systems Engineering (MBSE) relies on formal system models as primary technical artifacts for representing requirements, structure, and behavior across the system lifecycle. With the standardization of SysMLv2 as a textual language, interest is increasing in translating natural-language descriptions directly into executable models. For practical deployment, generated models must be accepted by industrial modeling environments, not merely satisfy grammar constraints. We present a conformance-checker-driven framework for reliable natural-language-to-SysMLv2 translation that enforces production-level acceptance as the termination condition. The system embeds a SysMLv2 conformance checker within a generate-check-repair loop. Each model is evaluated using the checker, and deterministic diagnostics are incorporated into revisions until zero conformance errors are achieved. Using the production checker as the oracle ensures the framework targets deployability rather than grammar plausibility. We evaluate the approach on the full SysMBench prompt set of 151 prompts across four large language model backends, yielding 604 prompt-model cases. Single-shot generation achieves 51.16% production-conformance acceptance, while our approach achieves 100.00% conformance. By elevating production conformance from a post-processing check to a control mechanism within generation, the framework converts probabilistic outputs into production-accepted SysMLv2 artifacts suitable for loading, visualization, and engineering use.
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Model-Based Systems Engineering (MBSE) relies on formal system models as primary technical artifacts for representing requirements, structure, and behavior across the system lifecycle. With the standardization of SysMLv2 as a textual language, interest is increasing in translating natural-language descriptions directly into executable models. For practical deployment, generated models must be accepted by industrial modeling environments, not merely satisfy grammar constraints. We present a conformance-checker-driven framework for reliable natural-language-to-SysMLv2 translation that enforces production-level acceptance as the termination condition. The system embeds a SysMLv2 conformance checker within a generate-check-repair loop. Each model is evaluated using the checker, and deterministic diagnostics are incorporated into revisions until zero conformance errors are achieved. Using the production checker as the oracle ensures the framework targets deployability rather than grammar plausibility. We evaluate the approach on the full SysMBench prompt set of 151 prompts across four large language model backends, yielding 604 prompt-model cases. Single-shot generation achieves 51.16% production-conformance acceptance, while our approach achieves 100.00% conformance. By elevating production conformance from a post-processing check to a control mechanism within generation, the framework converts probabilistic outputs into production-accepted SysMLv2 artifacts suitable for loading, visualization, and engineering use.
Deepfake detectors that achieve near-perfect scores on academic benchmarks collapse on real-world content: recent in-the-wild evaluations report AUC drops of 45-50% for state-of-the-art open-source models. We argue this gap is structural: static detectors are trained once against a moving generative frontier. We present BitMind Forensics (BMF), trained through Bittensor SN34, an open adversarial competition that continually refreshes the training distribution. We evaluate one dated export comprising image, general-video, and human-video checkpoints across nineteen public datasets: the canonical face-swap suites (FaceForensics++, Celeb-DF v1/v2/++, DFDC, DFD, UADFV, DF40) and recent in-the-wild and AI-generated-media benchmarks (Sumsub, Deepfake-Eval-2024, WildRF, Community Forensics, AIGCDetectBench, GenImage, AI-GenBench, AIGIBench, RAID, GenVidBench, GenVideo-100K). BMF reaches 0.936 AUC on Sumsub's original images and 0.872 pooled AUC over its full four-condition manipulation battery (1.4M images), staying robust under perturbation (0.855 JPEG, 0.799 downscaled), while GPEN enhancement improves detection (0.996). On Deepfake-Eval-2024, it matches the best commercial detector on images (0.915 vs 0.90) and exceeds it on video (0.822 vs 0.79), far above the best open-source detectors (0.56 and 0.63). It reaches 0.991 AUC on a 21-generator AI-image panel and 0.918 on GenVidBench, and exceeds the FF++-trained frontier on DFDC (0.947 vs 0.843) and Celeb-DF v2 (0.9985 vs 0.956), both contamination-audited, with statistical parity on Celeb-DF++. In a temporal study, successive dated exports improve on held-out media from generators absent from the static baseline's training (image 0.842 to 0.902; video 0.864 to 0.936). Our evaluation harness is public, and at publication the production API serves the exact evaluated snapshot for independent verification.
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Deepfake detectors that achieve near-perfect scores on academic benchmarks collapse on real-world content: recent in-the-wild evaluations report AUC drops of 45-50% for state-of-the-art open-source models. We argue this gap is structural: static detectors are trained once against a moving generative frontier. We present BitMind Forensics (BMF), trained through Bittensor SN34, an open adversarial competition that continually refreshes the training distribution. We evaluate one dated export comprising image, general-video, and human-video checkpoints across nineteen public datasets: the canonical face-swap suites (FaceForensics++, Celeb-DF v1/v2/++, DFDC, DFD, UADFV, DF40) and recent in-the-wild and AI-generated-media benchmarks (Sumsub, Deepfake-Eval-2024, WildRF, Community Forensics, AIGCDetectBench, GenImage, AI-GenBench, AIGIBench, RAID, GenVidBench, GenVideo-100K). BMF reaches 0.936 AUC on Sumsub's original images and 0.872 pooled AUC over its full four-condition manipulation battery (1.4M images), staying robust under perturbation (0.855 JPEG, 0.799 downscaled), while GPEN enhancement improves detection (0.996). On Deepfake-Eval-2024, it matches the best commercial detector on images (0.915 vs 0.90) and exceeds it on video (0.822 vs 0.79), far above the best open-source detectors (0.56 and 0.63). It reaches 0.991 AUC on a 21-generator AI-image panel and 0.918 on GenVidBench, and exceeds the FF++-trained frontier on DFDC (0.947 vs 0.843) and Celeb-DF v2 (0.9985 vs 0.956), both contamination-audited, with statistical parity on Celeb-DF++. In a temporal study, successive dated exports improve on held-out media from generators absent from the static baseline's training (image 0.842 to 0.902; video 0.864 to 0.936). Our evaluation harness is public, and at publication the production API serves the exact evaluated snapshot for independent verification.
作者Ilias Kazantzidis, Timothy J. Norman, Yali Du, Christopher T. Freeman
We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available. In the context of safety-critical environments, we consider traditional reinforcement learning impractical and resort to the resource of human input. We introduce DROPJ, a human-centred method for both safe training and deployment. We first learn a world model (a learned simulator) from a dataset of prior real-world trajectories. A human then plays the game in this learned simulator to extract several informative simulated trajectories. From these, we sample pairs of simulated trajectory segments and elicit from a human their preference over these segments, as well as a reason (justification) for their choice. We then train a reward model from these justified preferences and use it, together with the world model, to directly deploy the agent using model predictive control. Running real-user experiments, we find that generating informative simulated trajectories from a user significantly reduces the computational cost during training compared to other strategies, and can also improve the performance during deployment. In the context of training within a learned simulator, we show that the use of preferences rather than other types of feedback substantially improves the performance during deployment. We further demonstrate that safety justifications accompanying preferences can significantly enhance safety or prioritise user-prescribed aspects of safety associated with them during deployment.
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We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available. In the context of safety-critical environments, we consider traditional reinforcement learning impractical and resort to the resource of human input. We introduce DROPJ, a human-centred method for both safe training and deployment. We first learn a world model (a learned simulator) from a dataset of prior real-world trajectories. A human then plays the game in this learned simulator to extract several informative simulated trajectories. From these, we sample pairs of simulated trajectory segments and elicit from a human their preference over these segments, as well as a reason (justification) for their choice. We then train a reward model from these justified preferences and use it, together with the world model, to directly deploy the agent using model predictive control. Running real-user experiments, we find that generating informative simulated trajectories from a user significantly reduces the computational cost during training compared to other strategies, and can also improve the performance during deployment. In the context of training within a learned simulator, we show that the use of preferences rather than other types of feedback substantially improves the performance during deployment. We further demonstrate that safety justifications accompanying preferences can significantly enhance safety or prioritise user-prescribed aspects of safety associated with them during deployment.
作者Guoxuan Chen, Chufeng Xiao, Haoran Yang, Siyue Xie, Binxiao Huang, Ming Zhang, Cheuk Him Chau, Xinyu Fu, Yingzhao Lian, Tom S. Y. Li, Jintao Lin, Bowen Dong, Zian Qian, Yuhao Liu, Yuxuan Hu, Weikang Shi, Bin Zou, Bowen Zheng, Haoxuan Che, Chang Chen, Yuyang He, Heyang Sun, Tianyu Huang, Chong Hou Choi, Cheng Gong, Han Shi, Haoli Bai, Xihui Liu, Hongsheng Li, Qifeng Chen, Chao Huang, Rui Liu, Chenyang Lei
We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that targeted improvements in model understanding, data quality, and training pipelines, coupled with agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.
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We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that targeted improvements in model understanding, data quality, and training pipelines, coupled with agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.
Recent diffusion-based video generation models have enabled high-quality personalized video customization through both tuning-based pipelines, which fine-tune a video diffusion model, and reference-based pipelines such as image-to-video generation. However, these capabilities raise serious concerns about personal privacy, identity ownership and intellectual property protection. Existing anti-customization works focus on protecting images, while protection for videos against both reference- and tuning-based customization remains largely underexplored. Protecting videos in this setting raises three challenges: (i) Image-level perturbations, optimized frame by frame, cannot survive temporal compression by 3D video VAE. (ii) A video-level perturbation optimized on a single video is vulnerable to temporal editing and fails to protect unseen videos. (iii) Temporally inconsistent perturbations are not robust to temporal attacks. To address these challenges, we propose Temporally Consistent Universal Adversarial Perturbations (TC-UAP), the first protection method against both reference- and tuning-based video customization. TC-UAP optimizes an identity-level multi-frame UAP over sliding windows from multiple videos, accounting for local temporal dependencies induced by temporal compression in video VAE and enabling a single perturbation to protect unseen videos of varying lengths. Moreover, we introduce intrinsic temporal modeling and an extrinsic surrogate temporal-attack loss, which make the perturbation temporally consistent and robust to unseen temporal attacks. Empirically, quantitative and qualitative results show that TC-UAP achieves the strongest identity protection compared with existing methods under both reference- and tuning-based video customization, and remains robust under multiple unseen temporal attacks.
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Recent diffusion-based video generation models have enabled high-quality personalized video customization through both tuning-based pipelines, which fine-tune a video diffusion model, and reference-based pipelines such as image-to-video generation. However, these capabilities raise serious concerns about personal privacy, identity ownership and intellectual property protection. Existing anti-customization works focus on protecting images, while protection for videos against both reference- and tuning-based customization remains largely underexplored. Protecting videos in this setting raises three challenges: (i) Image-level perturbations, optimized frame by frame, cannot survive temporal compression by 3D video VAE. (ii) A video-level perturbation optimized on a single video is vulnerable to temporal editing and fails to protect unseen videos. (iii) Temporally inconsistent perturbations are not robust to temporal attacks. To address these challenges, we propose Temporally Consistent Universal Adversarial Perturbations (TC-UAP), the first protection method against both reference- and tuning-based video customization. TC-UAP optimizes an identity-level multi-frame UAP over sliding windows from multiple videos, accounting for local temporal dependencies induced by temporal compression in video VAE and enabling a single perturbation to protect unseen videos of varying lengths. Moreover, we introduce intrinsic temporal modeling and an extrinsic surrogate temporal-attack loss, which make the perturbation temporally consistent and robust to unseen temporal attacks. Empirically, quantitative and qualitative results show that TC-UAP achieves the strongest identity protection compared with existing methods under both reference- and tuning-based video customization, and remains robust under multiple unseen temporal attacks.
作者Arshdeep Singh, Yi Yuan, Yun Chen, Wenwu Wang, Mark D. Plumbley
Diffusion-based text-to-audio generative models such as AudioLDM achieve high perceptual quality and strong semantic consistency; however, their practical deployment is hindered by the substantial computational cost of the U-Net denoising backbone. In this work, we apply model pruning to improve the computational efficiency of AudioLDM, a U-Net-based text-conditioned audio latent diffusion model. We analyse parameter redundancy across U-Net convolutional blocks and evaluate a filter-pruning strategy. Pruning is guided by norm-based criteria and followed by lightweight finetuning to recover performance losses. Experimental results demonstrate that up to 83% of the parameters and 39% of the multiply-accumulate operations of U-Net have been reduced while maintaining, and in some cases improving, generation quality compared to the baseline unpruned network. We find that pruning affects AudioLDM's ability to generate certain sound events including safety-critical sounds such as gunshots, sirens, and explosions, as well as mechanical sounds such as drills and sewing machines, and other sounds such as sprays and tick-tocks, which are mostly recovered by lightweight finetuning of the pruned model.
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Diffusion-based text-to-audio generative models such as AudioLDM achieve high perceptual quality and strong semantic consistency; however, their practical deployment is hindered by the substantial computational cost of the U-Net denoising backbone. In this work, we apply model pruning to improve the computational efficiency of AudioLDM, a U-Net-based text-conditioned audio latent diffusion model. We analyse parameter redundancy across U-Net convolutional blocks and evaluate a filter-pruning strategy. Pruning is guided by norm-based criteria and followed by lightweight finetuning to recover performance losses. Experimental results demonstrate that up to 83% of the parameters and 39% of the multiply-accumulate operations of U-Net have been reduced while maintaining, and in some cases improving, generation quality compared to the baseline unpruned network. We find that pruning affects AudioLDM's ability to generate certain sound events including safety-critical sounds such as gunshots, sirens, and explosions, as well as mechanical sounds such as drills and sewing machines, and other sounds such as sprays and tick-tocks, which are mostly recovered by lightweight finetuning of the pruned model.
作者Minh-Quan Le, Armand Comas, Alexandros Lattas, Stylianos Moschoglou, Pedro Vélez, Amit Raj, Aaron Germuth, Thabo Beeler, Dimitris Samaras, Di Qiu
Human cognition does not separate understanding and generation. A teacher at a whiteboard speaks and draws $together$, each modality reshapes the other. In this paper, we bring this coupled loop to artificial systems. Masked Diffusion Models (MDMs) are ideally suited to this task, yet existing samplers either decode text and image interleavedly or independently update them in parallel branches that share only previous-step history, but not the other modality's latest decisions $within$ the same step; combined with MDMs' inability to remask, cross-modal contradictions are neither detected nor repaired. We introduce $Self-Correcting Coupled Markov Jump Processes (SC-CMJP)$, a framework in which one modality's transition rates are functionals of the other modality's confidence score, as weighted by cross-modal attention. Furthermore, a remasking jump retracts commitments the moment cross-modal evidence turns against them. In conjunction with SC-CMJP, we introduce $CO_2Jump$ (Self-$\underline{\text{CO}}$rrecting $\underline{\text{CO}}$upled $\underline{\text{Jump}}$), a novel training-free single-pass sampler for joint multimodal geneneration. For training and evaluation purposes, we have created and will release three large-scale joint multimodal generation corpora: $\text{JEdit-1M}$, $\text{JMaze-200K}$, $\text{JNono-200K}$, with matching in- and out-of-distribution benchmarks. $CO_2Jump$ achieves best joint performance for image understanding and editing as well as visual reasoning (maze and nonogram solving). The performance of the sampler scales monotonically with the number of denoising steps, evidence that the benefits of cross-modal coupling $compound$ across the trajectory. Project page: https://coupled-jump.github.io
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Human cognition does not separate understanding and generation. A teacher at a whiteboard speaks and draws $together$, each modality reshapes the other. In this paper, we bring this coupled loop to artificial systems. Masked Diffusion Models (MDMs) are ideally suited to this task, yet existing samplers either decode text and image interleavedly or independently update them in parallel branches that share only previous-step history, but not the other modality's latest decisions $within$ the same step; combined with MDMs' inability to remask, cross-modal contradictions are neither detected nor repaired. We introduce $Self-Correcting Coupled Markov Jump Processes (SC-CMJP)$, a framework in which one modality's transition rates are functionals of the other modality's confidence score, as weighted by cross-modal attention. Furthermore, a remasking jump retracts commitments the moment cross-modal evidence turns against them. In conjunction with SC-CMJP, we introduce $CO_2Jump$ (Self-$\underline{\text{CO}}$rrecting $\underline{\text{CO}}$upled $\underline{\text{Jump}}$), a novel training-free single-pass sampler for joint multimodal geneneration. For training and evaluation purposes, we have created and will release three large-scale joint multimodal generation corpora: $\text{JEdit-1M}$, $\text{JMaze-200K}$, $\text{JNono-200K}$, with matching in- and out-of-distribution benchmarks. $CO_2Jump$ achieves best joint performance for image understanding and editing as well as visual reasoning (maze and nonogram solving). The performance of the sampler scales monotonically with the number of denoising steps, evidence that the benefits of cross-modal coupling $compound$ across the trajectory. Project page: https://coupled-jump.github.io
Sign language is a primary communication channel for millions of Deaf and hard-of-hearing people, yet text-to-signer video generation remains costly because video diffusion models are expensive to train and evaluate. This paper presents Text2Sign, a text-conditioned diffusion model for short sign-language clips that runs on a single NVIDIA L4 GPU. It combines a frozen vision-language text encoder with a 3D encoder-decoder and factorized spatiotemporal attention to reduce the cost of full-video attention while preserving motion coherence. We compare convolution-only and transformer-style backbones, frozen pretrained and task-specific text encoders, and factorized versus full attention. On a signer-disjoint How2Sign split, the best short-run ablation reaches a validation loss of 0.0648, while a longer-run checkpoint reaches 0.00999. On a compact evaluation slice, the latter achieves an SSIM of $0.2403 \pm 0.0238$, a PSNR of $15.11 \pm 0.42$ dB, and temporal consistency of $1.0000 \pm 0.0000$ using 8-step DDIM sampling with a guidance scale of 5.0. It generates a 32-frame, $64 \times 64$ clip in 12.60 seconds, or 2.54 frames per second, with peak inference memory of 3.12 GB. A held-out denoising audit shows only weak prompt sensitivity: removing text increases late-timestep loss from 0.9875 to 0.9891, while shuffled prompts perform similarly to correct prompts. Frozen text conditioning therefore improves short-budget validation loss, but prompt-specific separation remains limited. The system is restricted to low-resolution, short clips and lacks expert linguistic evaluation, so it should be viewed as a single-GPU research baseline rather than a complete sign-language production system. Code is available at https://github.com/xiaruize0911/text2sign.
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Sign language is a primary communication channel for millions of Deaf and hard-of-hearing people, yet text-to-signer video generation remains costly because video diffusion models are expensive to train and evaluate. This paper presents Text2Sign, a text-conditioned diffusion model for short sign-language clips that runs on a single NVIDIA L4 GPU. It combines a frozen vision-language text encoder with a 3D encoder-decoder and factorized spatiotemporal attention to reduce the cost of full-video attention while preserving motion coherence. We compare convolution-only and transformer-style backbones, frozen pretrained and task-specific text encoders, and factorized versus full attention. On a signer-disjoint How2Sign split, the best short-run ablation reaches a validation loss of 0.0648, while a longer-run checkpoint reaches 0.00999. On a compact evaluation slice, the latter achieves an SSIM of $0.2403 \pm 0.0238$, a PSNR of $15.11 \pm 0.42$ dB, and temporal consistency of $1.0000 \pm 0.0000$ using 8-step DDIM sampling with a guidance scale of 5.0. It generates a 32-frame, $64 \times 64$ clip in 12.60 seconds, or 2.54 frames per second, with peak inference memory of 3.12 GB. A held-out denoising audit shows only weak prompt sensitivity: removing text increases late-timestep loss from 0.9875 to 0.9891, while shuffled prompts perform similarly to correct prompts. Frozen text conditioning therefore improves short-budget validation loss, but prompt-specific separation remains limited. The system is restricted to low-resolution, short clips and lacks expert linguistic evaluation, so it should be viewed as a single-GPU research baseline rather than a complete sign-language production system. Code is available at https://github.com/xiaruize0911/text2sign.