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多模态生成与编辑

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多模态生成与编辑

cs.AI

TaskSense: Focusing on What Matters in World Models

作者SM Mazharul Islam, Manfred Huber

展开完整摘要收起摘要

World models for visual control typically learn compact latent states by reconstructing observations, implicitly encouraging representations to preserve information across the entire visual input. However, task-relevant content often occupies only a small fraction of the observation, while background clutter and distractors consume valuable representational capacity. This mismatch between visual reconstruction and control objectives biases latent representations to model task-irrelevant visual content, diluting learning signals for control-relevant features and severely degrading downstream performance under visual distractions. We introduce TaskSense, a task-centric world modeling framework that enforces task relevance before latent encoding through a differentiable stochastic spatial attention mechanism conditioned on the previous latent state. To steer attention toward control-relevant regions, we augment training with an auxiliary inverse-dynamics objective. Rather than reconstructing the full observation, the world model reconstructs only the attended regions, encouraging latent representations to preserve task-relevant information while discarding irrelevant visual content. The decoder is further conditioned on the sampled attention map, enabling consistent reconstruction despite stochastic attention. Compared with the DreamerV3 baseline, TaskSense maintains competitive performance on the DeepMind Control Suite while consistently outperforming DreamerV3 on the Distracting Control Suite, demonstrating substantially improved robustness to visual distractions. Qualitative analysis further confirms that the learned attention, guided by inverse-dynamics supervision, consistently localizes control-relevant regions while suppressing irrelevant visual content.

ARXIV 2608.06544 ↗
cs.SD

MI-MIDI: Mechanistic Interpretability of Text-to-MIDI Generation Models via Probing, Lenses and Steering

作者Jakub Poćwiardowski, Mateusz Modrzejewski

展开完整摘要收起摘要

Mechanistic interpretability of music generation has concentrated on audio models, leaving symbolic models largely unexplored. We analyze two public text-to-MIDI systems of contrasting design: the purpose-built encoder--decoder text2midi and MIDI-LLM, a Llama~3.2~1B model extended with MIDI tokens using linear probing, the logit and tuned lenses, activation patching and difference-in-means steering. Across these methods, we recover musically meaningful structure and show how architecture shapes its formation and control. Pitch, instrumentation, harmony and texture are linearly decodable in both models. text2midi refines predictions gradually across depth, whereas MIDI-LLM works largely in its inherited textual basis before a sharp late rotation into the musical vocabulary; patching identifies a matching late attenuation of prompt-driven instrument transfer. Steering produces bidirectional changes in register and polyphony in both systems, and in tempo/energy in MIDI-LLM. Our two-orientation protocol isolates directional control and shows that all-layer interventions are robust in text2midi but accumulate disruptively in MIDI-LLM. Together, the results provide a practical toolkit for tracing and controlling musical concepts in symbolic generators. Audio examples are available on a demo website.

ARXIV 2608.06638 ↗
cs.RO

GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

作者Chenghao Gu, Hanyang Yu, Jingbo Zhang, Haitao Lin, Wenyao Zhang, Jinghe Wang, Hanglei Jin, Shuzhao Xie, Jingyan Jiang, Zhi Wang

展开完整摘要收起摘要

Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.

ARXIV 2608.06332 ↗
cs.AI

C$^3$PO: Evaluating Cross-Modal Composition and Counterfactual Performance in Omnimodal Models

作者Swapnanil Mukherjee, Agyeya Negi, Tanuja Ganu, Ponnurangam Kumaraguru

展开完整摘要收起摘要

Current Multimodal Large Language Models (MLLMs) can process diverse sensory inputs, yet their reasoning remains heavily biased toward a dominant modality, resulting in brittle cross-modal reasoning. We introduce C$^3$PO, a benchmark of 3,404 samples spanning video, audio, image, and text, evaluating two abilities: information composition (fusing dispersed evidence) and counterfactual conflict (resolving deliberate contradictions). C$^3$PO's paired IC/CC structure and four-tier design enable targeted diagnosis of when and why cross-modal reasoning fails. Built through a fully automatic pipeline using 25 logically grounded templates, C$^3$PO reveals that while humans achieve 88.64% accuracy, the best model (Gemini-3.1-Pro) reaches only 73.17%, with open-source models collapsing under conflict. Through attention probes, we find 86-95% of failures stem from modality dominance: models commit to one modality while ignoring contradictory evidence, concentrating 87-95% of attention on text. Mid-layer attention entropy predicts correctness-sustained exploration succeeds, premature collapse fails. The 56-point accuracy gap between equally complex templates reveals that performance depends on modalities' structural roles in conflict resolution, not combinations. These findings show multimodal perception does not guarantee robust reasoning; architectures must enable sustained cross-modal attention to avoid premature

ARXIV 2608.05381 ↗
cs.GR

GenGA: Editable and Data-Grounded Graphical Abstract Generation for Academic Papers

作者Takuro Kawada, Shunsuke Kitada, Hitoshi Iyatomi

展开完整摘要收起摘要

Graphical Abstracts (GAs) visually summarize the key findings of academic papers, playing a crucial role in facilitating the understanding of research content. Recently, advancements in vision-language models and image generation models have enabled the automatic generation of scientific figures based on paper content. However, most conventional methods output the generated results as raster graphics, making post-editing (e.g., text modification and layout changes) highly difficult. This poses a significant challenge, as they are unsuitable for the iterative figure revision process inherent in paper writing and peer review. To tackle these challenges, we define the novel task of generating editable GAs from paper content and propose GenGA, a new GA generation framework that directly produces figures in vector format. By generating figures as a collection of vector elements with a hierarchical structure, GenGA produces outputs that can be seamlessly imported into existing drawing tools for intuitive, element-level editing. Furthermore, we introduce the Structural Independence Coefficient (SIC), a metric that quantifies the editing simplicity of a figure based on the degree to which local modifications propagate to other elements. Experimental results show that GenGA achieves superior editing simplicity compared to conventional methods, and even surpasses human-authored GAs in conciseness and semantic alignment. We also validate SIC as an effective metric correlated with manual editing costs. This study fundamentally redefines GA generation as an editable vector graphic generation problem grounded in the practical workflows of researchers, significantly promoting effective scientific communication.

ARXIV 2608.05478 ↗
cs.CV

VQ-VAD: Vector-quantized Motion Representation Learning for Human-centric Video Anomaly Detection

作者Narges Rashvand, Ghazal Alinezhad Noghre, Shanle Yao, Gabriel Maldonado, Hamed Tabkhi

展开完整摘要收起摘要

Video Anomaly Detection (VAD) is inherently challenging due to the scarcity of anomalies and the large visual variability in surveillance footage, including changes in lighting, viewpoint, and human appearance. To mitigate visual noise and address privacy concerns, recent work has shifted to pose-based VAD, which focuses on motion dynamics rather than raw video data. However, existing pose-based approaches model human behavior in continuous latent spaces, limiting their ability to learn compact motion patterns necessary for robust behavior analysis. We address this by proposing Vector-Quantized Video Anomaly Detection (VQ-VAD), a novel human-centric anomaly detection framework that learns discrete motion representations. VQ-VAD adapts Vector-Quantized GAN (VQ-GAN), originally developed for image generation, to operate on keypoint sequences and construct a motion codebook of normal behavior. Trained exclusively on normal motion sequences, VQ-VAD detects anomalies by identifying high reconstruction errors when an observed motion sequence cannot be mapped to the learned codebook. We conduct extensive experiments across three complementary evaluation settings, including in-domain, cross-domain, and cross-dataset generalization, on four anomaly detection benchmarks. VQ-VAD achieves strong in-domain accuracy (81.83% on HR-SHT [15]), effective cross-domain transfer from CMU Panoptic [14] (76.69% on HR-SHT [15] without retraining), and competitive cross-dataset robustness. The code base for this work is available at https://github.com/TeCSAR-UNCC/VQ-VAD.

ARXIV 2608.05069 ↗
cs.CV

OmniEdit-Bench: A Comprehensive Benchmark for Instruction-based Video Editing

作者Chenxuan Miao, Yutong Feng, Yi Lu, Yunfeng Yan, Donglian Qi, Shiwei Zhang, Yu Liu, Xi Chen, Hengshuang Zhao

展开完整摘要收起摘要

Instruction-based video editing (IVE) is an emerging field with broad applications, yet evaluating editing models remains challenging. Existing benchmarks suffer from two major limitations: limited task coverage inherited from image editing, which overlooks video-specific dimensions, and inadequate metrics that fail to measure instruction fidelity, allowing incorrect edits to receive high scores due to strong visual priors from the original video. To address these issues, we introduce a comprehensive and structured benchmark for IVE. Our benchmark decomposes editing tasks into multiple video-specific dimensions, including spatial, temporal, audio, and reference-based editing, extending beyond conventional frame-level evaluation. It also distinguishes explicit and implicit instructions and incorporates reasoning-based scenarios to better reflect real-world requirements. Furthermore, we propose an evaluation framework that assesses editing quality from four complementary dimensions: accuracy, preservation, realism, and consistency, using both human judgments and state-of-the-art vision-language models. To emphasize instruction fidelity, we introduce an accuracy-aware penalty mechanism that conditions other scores on accuracy, preventing visually plausible but incorrect edits from receiving inflated evaluations. Extensive experiments on representative open-source and commercial models show that current IVE models remain far from satisfactory. OmniEdit-Bench provides a comprehensive and reliable testbed for evaluating instruction-based video editing and offers insights into future research directions.

ARXIV 2608.05049 ↗
cs.CV

HelloWorld: Enabling Socially Interactive Characters in Video World Models

作者Liangyang Ouyang, Ruicong Liu, Xuangeng Chu, Kaipeng Zhang, Yoichi Sato

展开完整摘要收起摘要

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we present HelloWorld, a video world model that enables social interaction with in-world characters. With a single button press, users can prompt the on-screen character to respond toward the camera, e.g., turning to the viewer, waving, nodding, or speaking a short greeting. To make these interactions natural, we propose a self-distillation pipeline that finetunes the video generation model on data synthesized by itself. Each synthesized clip contains both social interactions and camera motion, allowing the model to learn camera-pose conditioning without degrading interaction quality. At inference, we further introduce a training-free module that determines when the interaction occurs. Upon a button press, it modulates the cross-attention masks of the DiT so that the interaction-related text prompt attends only to the frames within the press window, temporally localizing the character's response. We further build HelloWorldBench, a 400-sample benchmark with three social interaction metrics alongside three conventional metrics, for evaluation. Experiments demonstrate that HelloWorld surpasses a variety of baselines in interaction quality, while maintaining state-of-the-art picture aesthetics and camera-pose following. Project page: https://github.com/AlayaLab/HelloWorld

ARXIV 2608.05070 ↗
cs.CV

OmniVR: Joint Video-Audio Conditional Generation for Restoring Degraded Historical Films

作者Xin Lu, Zihao Fan, Mingchen Zhong, Jie Huang, Xueyang Fu, Zheng-Jun Zha

展开完整摘要收起摘要

Historical films suffer from co-occurring visual and audio degradations---blur, noise, flicker, hiss, clipping, and dropout---yet existing methods restore each modality independently, leaving quality gaps and cross-modal inconsistency. We present OmniVR, the first joint audio-video generative restoration model. Built upon a 22B-parameter audio-video generation backbone, OmniVR formulates restoration as conditional generation within a unified multimodal DiT: the low-quality video and audio are encoded as latent conditions, combined with a fixed restoration prompt, and jointly denoised to recover visual structure, temporal motion, and acoustic detail under one coordinated objective. Three key designs enable this adaptation: (1) a joint audio-video degradation pipeline that simulates real old-film characteristics from Internet-collected data; (2) an architecture-preserving text-to-audio-video (T2AV) to audio-video-to-audio-video (AV2AV) transition with prompt annealing that maximally retains the generative prior; and (3) first-frame image-to-video (I2V) anchoring with loss reweighting and waveform supervision for long-video extrapolation and audio fidelity. We also propose OmniVRBench, the first benchmark that evaluates audio-video restoration across visual quality, audio quality, temporal consistency, and audio-visual synchrony on 200 real historical clips. OmniVR surpasses all prior methods on all six visual metrics, achieves the best audio quality, and produces natural colorization---the first method to jointly address all three aspects. Code and weights will be publicly released. Project Page: https://xin1u.github.io/OminiVR_PAGE/

ARXIV 2608.04224 ↗
cs.SD

InvFlowFD: Reference-Free and Background-Set-Free Perceptual Music Quality Metric with Flow Matching Inversion

作者Alon Ziv, Harel Pogoda, Yossi Adi

展开完整摘要收起摘要

Existing reference-free methods for evaluating music perceptual quality alleviate the need for paired noisy-clean data, but they still rely on a background set, which is used to compute aggregated statistics of clean audio samples. In this work, we propose a novel approach that eliminates this requirement, achieving background-set-free and reference-free quality estimation using only a pre-trained Flow Matching backbone. We demonstrate that unconditional Flow Matching inversion via simple Euler integration is sufficient to detect various artificial distortions and accurately rank music generation models against human perceptual judgments. We introduce InvFlowFD, which performs flow inversion and compares a group of inverted samples to the prior distribution. We evaluate our method against prior work, quantitatively and with a thorough human study. Results suggest that InvFlowFD is highly correlated with human perception of sound distortions, as well as generative models' quality, while being more flexible and less restrictive than existing metrics.

ARXIV 2608.04142 ↗
cs.CV

FlowForm: Synergizing Fluid Physics with Topological Consistency for Satellite Flood Synthesis

作者Zhang Weihui, Wang Ruizhi, Xu Hongye, Wang Huiqiong, Sun Li, Song Mingli

展开完整摘要收起摘要

Developing robust flood assessment models requires high-quality paired satellite imagery, yet such data remain scarce for flood-specific image generation. Although generative models provide a promising means of data augmentation, existing methods often yield implausible spatial layouts of flooded regions and distort scene structures. We propose FlowForm, a framework for satellite flood synthesis that integrates SWE-inspired latent regularization with structure-aware conditioning. The Flood Descriptor Module (FDM) imposes differentiable penalties on residuals of the steady-state Shallow Water Equation in auxiliary latent fields at the diffusion bottleneck. The Terrain Anchor Adapter (TAA) injects depth, semantic, and edge features at four encoder scales of the U-Net. We further curate FloodScape, a large-scale, high-resolution dataset comprising paired satellite images acquired before and after disasters. In addition to standard image-generation metrics, we evaluate the consistency of flooded regions, zero-shot generalization to a geographically held-out flood event, and sensitivity to individual components. Across all reported comparisons, FlowForm achieves higher visual fidelity, greater similarity between paired images, and stronger consistency of flooded regions.

ARXIV 2608.03822 ↗
cs.CV

SUV: Future Scene Understanding as Video Generation for End-to-End Driving

作者Yibo Yuan, Jiacheng Fu, Jiangtong Zhu, Yi Li, Jianhua Han, Meng Tian, Zhuohan Liu, Zhiwei Xiong, Hang Xu, Jianwu Fang, Jianru Xue

展开完整摘要收起摘要

End-to-end driving requires a coherent understanding of future scenes, yet existing methods model these scenes using task-specific heads and output formats, with limited scalability. Can video generation instead provide a shared predictor? We introduce SUV, a unified end-to-end driving framework that casts future Scene Understanding as Video generation using a pretrained video foundation model. SUV models future appearance, semantics, relative depth, and instance-level dynamics as video streams with a shared video expert, without stream-specific visual prediction heads. Through joint video-action attention, the action expert attends to the latent representations of all future streams and generates the ego trajectory. Experiments show that SUV directly predicts all four future streams, while controlled ablations show that structured future supervision and direct future-stream access yield higher trajectory planning scores. With only a single front camera and no candidate-trajectory selection, SUV outperforms a broad set of recent state-of-the-art methods on both NAVSIM-v2 splits, achieving 91.0 EPDMS on navtest and 36.9 on navhard. On the long-tail WOD-E2E benchmark, SUV achieves a competitive RFS of 7.94.

ARXIV 2608.03084 ↗
cs.CV

Channel-wise Dynamic Knowledge Distillation via Adaptive Sample Generation for Action Recognition

作者Ping Li, Chenhao Ping, Jie Song, Mingli Song

展开完整摘要收起摘要

Knowledge Distillation (KD) offers a promising yet underexplored path for compressing large action recognition models. However, existing KD methods suffer from two key limitations: 1) reliance on fixed input samples leads to suboptimal feature alignment between the frozen teacher (larger model) and the learnable student (smaller model), and 2) applying a uniform distillation strength for all channels fails to account for their varying importance in capturing distinct knowledge (e.g., motion tempo or magnitude) across training epochs. This motivates us to develop an Adaptive Sample-aware Channel-wise Dynamic (ASCD) KD approach, which operates in two stages. First, we use an adaptive sample generation module to create updated samples by incorporating semantics from sample gradients, which are derived by minimizing a feature loss weighted by channel centroid frequency differences at each layer. Meanwhile, crucial motion-related details are preserved by applying a Gaussian mask to frequency features. Second, we employ a channel-wise dynamic distillation module to train student on these generated samples, guided by sample gradients and feature frequencies. For efficiency, samples are updated periodically rather than per epoch. Extensive experiments on three video benchmarks (UCF101, Kinetics-400, Something-Something-v2) and two image datasets (CIFAR-100, ImageNet) demonstrate the state-of-the-art performance of our method. Code is available at https://github.com/mlvccn/ASCD_KD_Action.

ARXIV 2608.03100 ↗
cs.CV

EditFlow3D: Automated Local Editing of 3D Assets with Trajectory Preservation

作者Rui Nie, Chuang Wang, Haitao Zhou, Jiahe Song, Buyu Li, Sheng Wang, Qian Yu

展开完整摘要收起摘要

Controllable local editing of 3D assets requires precise target localization and appropriate visual guidance. However, existing methods lack a simple yet accurate way to obtain 3D masks and struggle to achieve the desired edit while faithfully preserving the structure and appearance of non-target regions. To address these challenges, we present EditFlow3D, a training-free framework for local 3D editing. Given a source asset and an edit instruction, a VLM-driven workflow interprets the editing intent and automatically constructs a visual guidance image and a refined 3D editing mask, enabling localized editing in the native representation space of a pretrained 3D generative model. Specifically, mask-guided differential flow focuses the edit on the target region, while step-wise trajectory preservation maintains consistency between non-target regions and the source asset without directly replacing intermediate features. Since the existing Edit3D-Bench covers only a limited range of local editing categories, we further introduce EditFlow-Bench as a complementary benchmark encompassing a broader variety of structural and appearance edits, and evaluate EditFlow3D on both benchmarks. Quantitative results, qualitative comparisons, and a user study demonstrate that EditFlow3D achieves more accurate target-region editing and better preserves non-target regions than existing 3D editing methods.

ARXIV 2608.03179 ↗
cs.AI

ChartAnno: Evaluating MLLMs for Chart Annotation Generation

作者Zhenghan Chen, Zekai Shao, Lidan Tan, Xin Lin, Xingchen Zeng, Yi Shan, Ziyue Lin, Xiaoliang Fu, Xinyuan Liu, Yuetong Guo, Fen Wang, Bongshin Lee, Siming Chen

展开完整摘要收起摘要

Multimodal large language models (MLLMs) have made significant progress in chart understanding, generation, and editing, but their ability to annotate existing charts remains underexplored. Annotating charts is a common yet challenging communicative task, requiring models to infer intended messages, interpret chart semantics, and place appropriate textual or graphical elements. To address this gap, we introduce ChartAnno, a benchmark for evaluating MLLMs on chart annotation generation. It contains 1,200 real-world charts with paired code and annotation instructions across three levels of instruction specificity. We evaluate 10 representative MLLMs under two primary input settings: (1) chart code alone and (2) both chart code and chart image, and further include a chart image-only ablation study. Results show that proprietary models remain stronger overall, although large-scale open-source models narrow the gap. More specific instructions improve annotation quality, while inferring abstract intent remains most difficult for current MLLMs. Providing chart images brings limited overall gains, with improvements mainly appearing in design-related metrics. These findings highlight chart annotation generation as a challenging task requiring semantic grounding and effective annotation design. Code and data will be released in a future version.

ARXIV 2608.03464 ↗
cs.AI

Enactive Artificial Intelligence: A Decision-Centric Architecture for Complex Systems

作者Zuojun Max Shen, Yuan Qu, Pujun Zhang, Anbang Liu, Yunhao Liang

展开完整摘要收起摘要

As artificial intelligence (AI) continues to evolve and mature, recent AI practices have moved beyond large language models (LLMs) and text or image generation tasks, increasingly integrating tools, agents, and harnesses to solve real business and industrial problems. However, the power of AI is not verified under these real-world complex systems for various reasons, considering reliability, feasibility, resilience, and responsibility requirements in real commercial and industrial operations. This study synthesizes adjacent research and introduces Enactive AI as a conceptual framework for enterprise and industry reasoning, site-level decision support, and execution feedback. Four complementary roles organize the framework: an Organizational World defines operations management logic and an organizational behavior world model behind an enterprise from a strategic-institutional horizon; a Site World defines a physically bounded industrial optimization and execution world model from an operational-realization horizon; Schema Intelligence provides the coupling mechanism between two world models to weave various AI applications via two models; and Enactive Decision Cycle triggers the self-evolving dynamic process to update and audit the entire framework. By foregrounding decision intelligence in complex systems, Enactive AI expands the frontier of AI from model capability to system-aware action, opening new possibilities for scalable, governable, and socially valuable AI deployment. Enactive AI points toward a future in which AI progress is measured not only by what models can generate or automate, but by how reliably intelligent systems can support consequential action, responsible governance, and durable social value in the complex systems that shape modern life, which we believe will define the next frontier of AI research for enterprise-level and industrial complex systems.

ARXIV 2608.03413 ↗
cs.AI

UniNav: A Unified World-Action Diffusion Model for Visual Navigation

作者Changqing Zhou, Yueru Luo, Zeyu Jiang, Changhao Chen

展开完整摘要收起摘要

Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released.

ARXIV 2608.03244 ↗
cs.CV

Rectify Then Diffuse: Disentangling Concepts Before Denoising Trajectory Unfolds

作者Ning Zhu, An Chen, Mengfei Zhao, Juntao Xu, Jingze Liang, Boyuan Gu, Liang-Jian Deng

展开完整摘要收起摘要

Text-to-image diffusion models can generate individual concepts well, but they often omit or merge concepts incorrectly with multiple concepts. We trace these failures to an early coordination bottleneck: before denoising begins, prompt-conditioned attention may allocate different concepts to strongly overlapping spatial support, which can keep their attention coupled as denoising proceeds. This observation motivates treating compositional generation as a boundary-condition problem rather than repeatedly controlling the evolving trajectory. To this end, we propose Rectify-then-Diffuse (RTD), a training-free framework that rectifies the initial allocation once before standard denoising. Firstly, we propose Soft-Overlap Disentanglement (SOD), which converts normalized overlap between pilot concept maps into a differentiable and layout-agnostic separation objective. Secondly, we introduce Isotropic Gradient Rectification (IGR), which normalizes the SOD gradient and applies a bounded latent displacement with a consistent scale across prompts and initializations. Extensive experiments show that RTD achieves state-of-the-art compositional fidelity and robust gains. On the AE-Bench object pair subset, RTD improves BLIP-VQA by 45.8% and ImageReward by 19.6% over CO3 while running 2.3$\times$ faster. Code will be released at https://github.com/Z-yiwei/rectify-then-diffuse

ARXIV 2608.03135 ↗
cs.CV

UniWorld-Design: From Pixel Generation to Layer-Native Design

作者Zongjian Li, Zhiyuan Yan, Chenxu Bai, Chen Chen, Haoxiang Sun, Shaodong Wang, Feize Wu, Shenghai Yuan, Bin Lin, Zheyuan Liu, Yuwei Niu, Li Yuan

展开完整摘要收起摘要

We introduce UniWorld-Design, a framework that redefines image generation from flat pixel synthesis to structured visual composition, with semantic RGBA layers as the atomic units of generation, understanding, and editing. Our key insight is that pixels define how an image is rendered, whereas layers define how an image is created, understood, and edited. Just as human designers create and manipulate visual content through layers rather than raw pixels, UniWorld-Design equips multimodal generative models with a layer-native design space. UniWorld-Design comprises two models. The Text-to-RGBA (T2RGBA) model generates standalone RGBA assets directly from text. The Image-to-Layer (I2L) model conditions on a finished image, a global instruction and per-layer prompts, and jointly produces ordered, complete semantic RGBA layers. Its instruction interface supports top-level decomposition, recursive decomposition and targeted extraction, making layering an instruction-addressable operation for agentic editing. Because I2L learns complete semantic objects rather than visible-pixel partitions, its layers stay usable when moved or removed. On the Crello benchmark, I2L reduces per-layer RGB L1 error by 37% and achieves a 34% relative improvement in Alpha Soft IoU over Qwen-Image-Layered. Separately, T2RGBA achieves the highest CLIP Score, outperforming LayerDiffuse and OmniAlpha.

ARXIV 2608.03971 ↗
cs.RO

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

作者Jiayi Luo, Hanxin Zhu, Chen Gao, Jiankun Wang, Cong Wang, Tianyu He, Jianxin Li, Zhibo Chen

展开完整摘要收起摘要

Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs.

ARXIV 2608.02990 ↗
cs.CV

Can Text-to-Image Models Draw from the Right Frame of Reference?

作者Zheyuan Gu, Ruihang Li, Yong Huang, Yiqian Zhang, XIangzhao Hao, Jiaxin Niu, Jiahao Hu, Zhenyu Zhang

展开完整摘要收起摘要

Spatial instruction following has become a crucial requirement for text-to-image (T2I) generation. A common challenge arises when directional expressions are interpreted under different frames of reference. For example, ``the left of'' may refer to the viewer's image coordinates or to the intrinsic orientation of an object, leading to different expected layouts. Existing T2I benchmarks reveal important layout failures, yet they rarely isolate whether models can follow a specified frame of reference when it differs from camera view. To mitigate this gap, we introduce FoR-T2I, a benchmark for evaluating this distinction with 1,200 prompt pairs built from controlled spatial layouts. In each pair, the camera-view (Cam) prompt states the target relation in camera view, while the frame-of-reference (FoR) prompt describes the same target placement through an oriented anchor object. Across 22 closed-source and open-source T2I models, mean final accuracy is 41.8% lower on FoR prompts than on matched Cam prompts; even the best-performing model achieves only 44.3% FoR accuracy. This suggests that current models struggle more when the same layout is described through an object's orientation rather than directly in image coordinates. We further analyze this gap by relation type and camera view, compare several training-free prompting and feedback-based mitigation strategies, and propose a VLM-gated rewriting approach that selects rewritten prompts using visual feedback, improving average FoR accuracy from 25.0% to 29.2% under the same generation budget.

ARXIV 2608.03357 ↗
cs.CV

MultiCompose: Multi-Concept Personalized Composition with Per-Subject Attribute Binding

作者Ruirui Zhang, Zhengkai Zhao, Pan Gao

展开完整摘要收起摘要

Text-to-image diffusion models enable personalization of specific visual concepts from a small number of reference images. However, generating a single image that contains multiple personalized subjects, each bound to user-specified attributes such as clothing, accessories, and held objects, remains largely unaddressed. Without explicit spatial constraints, concurrently activated concept checkpoints produce overlapping cross-attention responses, causing per-subject identity degradation and attribute misalignment. Moreover, no established benchmark jointly evaluates these two failure modes in the personalized multi-subject setting. We present MultiCompose, a composition framework that decouples per-concept personalization from multi-subject inference. A semantic preservation regularization maintains attribute binding capacity during fine-tuning, while a two-phase inference procedure automatically establishes subject layout and composes per-concept predictions through spatially exclusive masks. We further introduce MSP-Bench, a benchmark that jointly evaluates identity fidelity (ID), attribute binding accuracy (BIND), and attribute misalignment (MIS) through a dual-pathway protocol. Experiments show that MultiCompose outperforms existing methods on both conventional metrics and MSP-Bench, confirming the benchmark's ability to reveal failure modes that conventional metrics overlook. Code is available at https://github.com/I2-Multimedia-Lab/MultiCompose

ARXIV 2608.03708 ↗
cs.CV

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

作者Yicheng Xiao, Wenxun Dai, Xinran Qin, Lin Song, Maoquan Zhang, Hang Xu, Yukang Chen, Yitong Li, Guohui Zhang, Yuan Zhang, Xuying Zhang, Tommy Zhang, Jianlong Yuan, Peihao Li, Shuai Lu, Siming Fu, Chuyang Zhao, Xin Han, Jie Huang, Wenbo Li, Guoqing Ma, Wei Huang, Xiaojuan Qi, Haoyang Huang, Nan Duan

展开完整摘要收起摘要

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration. Our method combines chunk-wise autoregressive adaptation, Source-Anchored Distribution Matching Distillation (SA-DMD), and Long-Horizon Autoregressive Distillation to reduce train--inference mismatch, preserve source fidelity during two-step generation, and mitigate accumulated temporal drift. Extensive automatic and human evaluations show that JoyAI-Video-Edit substantially outperforms existing streaming editors and remains competitive with strong offline systems on both short and long videos. The complete system achieves end-to-end 720p video editing at approximately 30 FPS on a single Nvidia B200 GPU. Code is available at https://github.com/jd-opensource/JoyAI-Video-Edit.

ARXIV 2608.03974 ↗
cs.CV

Test-Time Scaling for Safe Text-Guided Image Generation via Intermediate Clean Estimates

作者Jinya Sakurai, Shueicheng Yan, Xun Xu

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Ensuring safety and policy compliance in text-to-image diffusion models remains a critical challenge, as benign or adversarial prompts can often elicit prohibited content, e.g. nudity and protected intellectual property. While training-based unlearning methods are effective, they are computationally expensive and prone to catastrophic interference with general capabilities. Conversely, existing test-time defenses are primarily prompt-centric, relying on modifying textual descriptions only, and overlook the visual signals for detection. In this paper, we propose to leverage the intermediate clean image estimated during the generation process and employ a sparse margin objective to detect prohibited concepts. When a violation is detected, we immediately intervene by optimizing a structured low-rank residual in the text-conditioning space via truncated backpropagation. This design allows weight-preserving detection, keeps non-violating inference latency nearly unchanged as the maximum budget increases, and offers flexibility in safety performance via test-time scaling. Extensive experiments on Stable Diffusion v1.4 and v3.5 across nudity removal, IP protection, and style erasure demonstrate superior performance across suppression, fidelity and preservation compared to prior weight-preserving baselines, providing a scalable and flexible solution for safe generative deployment.

ARXIV 2608.03284 ↗
cs.CV

CAPE-T2V: Captioner-Anchored Prompt Enhancement toward Two-Sided Conditioning Alignment in Text-to-Video Generation

作者Yizhuo Jia, Jingyun Hua, Yuanxing Zhang

展开完整摘要收起摘要

Text-to-video (T2V) diffusion transformers (DiTs) are trained with detailed video captions, whereas inference often relies on user prompts rewritten by a prompt enhancer (PE). Prior work has improved generation by optimizing the PE, the DiT, or both; some methods have also sought to narrow the training-inference mismatch through shared schemas. Yet even within a shared schema, inference-time PE outputs and DiT training captions may still differ in detail selection, information organization, descriptive granularity, and phrasing. We refer to this residual mismatch as the PE-Caption gap and introduce CAPE-T2V, a two-step Captioner-Anchored Prompt Enhancement framework toward two-sided conditioning alignment in T2V generation. First, CAPE-T2V constructs three types of PE training examples, pairing captioner-generated targets with concise source captions, detailed source captions, or pseudo user prompts derived from those targets. It then fine-tunes the PE to map each input to its paired target. Second, CAPE-T2V fine-tunes the DiT on video-derived captions rewritten by the Anchored PE; the same PE rewrites user prompts at inference. Relative to a baseline using the same caption schema, CAPE-T2V achieves higher aggregate scores on StoryEval, VBench-2.0, and T2V-CompBench across Wan2.2 and LTX-2.3. Further, CAPE-T2V exhibits a smaller PE-Caption gap than the baseline: its DiT fine-tuning captions are closer in distribution to inference-time PE outputs, as measured by squared maximum mean discrepancy in a fixed embedding space. Overall, these results support CAPE-T2V as an effective approach to mitigating the PE-Caption gap. The project is available at https://github.com/yizzz927/CAPE-T2V.

ARXIV 2608.03046 ↗
cs.SD

AI-Based Sound Effect Generation: A Narrative Review of Generative Models Across Input Modalities

作者Sandy Abdo, Bill Kapralos, Priyamvada Tripathi, KC Collins, Adam Dubrowski

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Sound effects play a crucial role in conveying actions, events, and environmental cues across digital applications, often requiring a high degree of variation and contextual adaptability. Artificial intelligence (AI)-driven audio generative models are rapidly growing in popularity and have the potential to transform the way sound is synthesized and used across various applications. In response to this growing momentum, this chapter reviews and analyzes recent AI-based generative models for sound effect synthesis, with a focus on how different input modalities (text, visual, audio, and multimodal) affect the quality, controllability, and contextual relevance of the generated audio. It examines 30 peer-reviewed articles sourced from Google Scholar, IEEE Xplore, and the ACM Digital Library, exploring the evolution of AI generative models over the past five years. The results show that multiple models achieved state-of-the-art performance, producing high-fidelity, semantically aligned, and increasingly temporally coherent sound effects across tasks. However, despite these advances, the review identifies persistent challenges, including limitations in temporal synchronization for complex multi-event scenarios, gaps between objective metrics and human perception, and trade-offs between controllability and generative diversity. Overall, the chapter highlights that AI-driven sound effect generation is progressing toward more adaptive, scalable, and context-aware systems, offering significant implications for future sound design workflows and interactive media applications.

ARXIV 2608.03742 ↗
cs.RO

GraspMeanFlow: SE(3)-Equivariant MeanFlow for Few-Step 6-DoF Grasp Generation

作者Jiyong Kwon, Yikun Bai, Amirhossein Mollaali, Guang Lin

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Recent data-driven methods for synthesizing 6-DoF grasp poses use generative models to learn complex grasp pose distributions and generate diverse candidate poses. In particular, SE(3)-equivariant flow-based models generate grasp poses that transform consistently with object rotations and translations. However, these methods sample by iterative numerical integration, requiring tens of function evaluations per grasp and limiting their use in real-time manipulation. We propose GraspMeanFlow, an SE(3)-equivariant MeanFlow framework for few-step 6-DoF grasp generation. Our method learns the average velocity over a finite time interval, defined through the time-ordered exponential so that it reproduces exactly the rigid-body displacement accumulated over that interval. We prove that a point-cloud-conditioned distribution transported by an equivariant average-velocity flow map remains invariant, so equivariance is retained under few-step sampling, and we condition the field on a pair of times by lifting both to equivariant vectors, leaving the backbone otherwise unchanged. For stable training, we pair a flow-matching boundary term with either of two consistency terms: the differential MeanFlow identity, whose target requires a Jacobian-vector product, or an equivalent semigroup loss that avoids it. Experiments on ACRONYM show that a single function evaluation of GraspMeanFlow reaches the EMD that an iterative SE(3) flow model needs five steps to approach, that a second instantiation of the same framework improves grasp success by up to 24.3 points in the few-step regime, and that both generate grasp distributions transforming exactly with the object.

ARXIV 2608.03295 ↗
cs.CV

GVCCTurbo: Rate-Compute Quality Scheduling for Codebook Driven Generative Compression

作者Ziyue Zeng, Dingjie Peng, Xun Su, Hiroshi Watanabe

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Codebook-driven generative compression uses a pretrained image or video generator as a zero-shot visual prior and transmits compact codebook indices to guide reconstruction at ultra-low bitrate. Current codecs tie each finite-rate correction to a fresh prior evaluation, so shortening the sampler also removes correction slots that carry target-dependent information. We propose GVCCTurbo, a BPP-driven scheduler that separates expensive prior refreshes from codebook corrections: after calibrating an atom-count operating point and skip-gap ratio once per protocol, it maps a target codebook-payload bitrate to a trajectory length and refresh period, making BPP a schedule input instead of a fixed consequence of sampler length. The same endpoint-prediction and finite-rate steering interface covers GVCC-style rectified-flow video and DDCM-style diffusion image compression, preserving zero-training deployment and compatibility with future distilled priors. Native 1080p curves position the complete zero-shot codec in the ultra-low-bitrate regime. In a controlled 720p Wan-GVCC study, the scheduler cuts prior evaluations from 20 to 9 for a $\sim\!44%$ measured decoding-time reduction shared across the whole schedule family, at a small shared LPIPS cost on high-motion content; within that family, uniform refresh thinning (pure-skip) is a boundary point, and the BPP-aware interior point trades $2.9%$ fewer codebook-payload bits for consistently higher PSNR at comparable LPIPS. These results support BPP-to-compute scheduling as a controllable extension of sampler-length tuning, without requiring the allocated point to dominate every boundary point.

ARXIV 2608.03517 ↗
cs.CV

SPADE: An Input-Adaptive Sparse Attention Engine for Fast Video Diffusion Models Inference

作者Shanghao Liu, Renze Chen, Size Zheng, Yuanqiang Liu, Yun, Liang, Hailong Yang

展开完整摘要收起摘要

Video diffusion transformers (vDiTs) generate high quality but pay quadratic self-attention cost, making inference prohibitive at video-token scales. The challenge is input-adaptive sparsity: selecting critical Q/K/V tokens with negligible overhead and executing them for end-to-end gains. We present SPADE, a training-free sparse-attention engine of three parts: (i) vDiT-SSR, a specification defining 3D blocking candidates and formalizing dynamic masks via Summarizer/Estimator expressions; (ii) runtime scheme generation using SICS and a head-wise policy; and (iii) an executor with low-overhead index search, flash block-sparse attention, and kernel grouping. Across Hunyuan-Video and Wan 2.1/2.2 for text-to-video and image-to-video generation, SPADE raises sparsity and speed while preserving quality, accelerating attention by 2.26x-3.40x and end-to-end inference by 1.49x-1.80x. Our code is open-sourced at https://github.com/6somehow/DAC-SPADE.

ARXIV 2608.03335 ↗
cs.GR

Toward Uncertainty Quantification in Modern Art

作者Tirtho Roy, Ushashi Bhattacharjee, Showrav Kumar Saha, Sayantan Chakraborty, Koushik Howlader, Tanusree Bhattacharjee

展开完整摘要收起摘要

Asked to animate the same modern artwork under different random seeds, a text to video model returns visibly different films, one reading per seed. Because modern art is ambiguous by intent, this disagreement is signal, not noise. Yet prevailing uncertainty quantification (UQ) collapses a set of generations to a dispersion scalar that says how much the seeds differ but not how: it cannot tell a compact interpretation from a dominant reading plus an outlier, two competing modes, or diffuse instability, nor whether the set still contains a rendering faithful to the original. We present the first study of the structure of generative uncertainty for modern art animation, and a reusable protocol for identifying source blind multiseed uncertainty: a suite of seven source blind and six reference aware estimators; a distributional profile (robust spread, outlier influence, explicit topology, multimodality, anisotropy, leave one seed influence, reference coverage); a distribution model ablation (vMF, Kent, ACG, Student t, kernel, mixture); eight identification questions; and an artwork level statistical protocol. We build the first corpus: 250 modern artwork captions rendered by Wan2.1 14B under four seeds (1000 videos) across 4 encoders, artworks withheld from generation. As a diagnostic the protocol succeeds: it classifies seed set topology at balanced accuracy 0.98 (chance 0.25), isolates the outlier configuration at AUROC 1.00 where a scalar reaches only 0.35, and splits high uncertainty artworks into reference covering (n=97) and reference missing (n=56) diversity, reliably from three seeds and across encoders.

ARXIV 2608.04038 ↗