Interactive video world models generate rollouts autoregressively under an action stream, yet they are trained and evaluated almost exclusively on factual prediction. We study counterfactual generation inside the rollout: given a trajectory the model has itself generated, what would have happened had the actions differed from step t* onward? We formalize noise-coupled twin rollouts --- a factual and a counterfactual branch sharing the generated prefix and the future exogenous noise sequence, diverging only in the action stream at an intervention point. Because the factual branch is self-generated, its exogenous noise is known exactly: the abduction step of Pearl's counterfactual procedure is exact by construction, sidestepping the approximate-inversion problem faced by editing-based pipelines. Noise coupling further turns the minimal-change principle into a per-sample verifiable property: we define a spatiotemporal locality metric that penalizes divergence outside the causal descendants of the intervention, computable against simulator ground truth without a learned judge. Forking the simulator state at t* yields ground-truth counterfactual re-renders, which we use as verifiable rewards for post-training. This note establishes the formal framework, metric definitions, and positioning; experiments are forthcoming.
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Interactive video world models generate rollouts autoregressively under an action stream, yet they are trained and evaluated almost exclusively on factual prediction. We study counterfactual generation inside the rollout: given a trajectory the model has itself generated, what would have happened had the actions differed from step t* onward? We formalize noise-coupled twin rollouts --- a factual and a counterfactual branch sharing the generated prefix and the future exogenous noise sequence, diverging only in the action stream at an intervention point. Because the factual branch is self-generated, its exogenous noise is known exactly: the abduction step of Pearl's counterfactual procedure is exact by construction, sidestepping the approximate-inversion problem faced by editing-based pipelines. Noise coupling further turns the minimal-change principle into a per-sample verifiable property: we define a spatiotemporal locality metric that penalizes divergence outside the causal descendants of the intervention, computable against simulator ground truth without a learned judge. Forking the simulator state at t* yields ground-truth counterfactual re-renders, which we use as verifiable rewards for post-training. This note establishes the formal framework, metric definitions, and positioning; experiments are forthcoming.
Next-scale visual autoregressive models (VARs) have emerged as a powerful generative paradigm, producing high-quality images through efficient coarse-to-fine prediction. However, their potential for text-guided image editing remains largely underexplored. Existing training-free VAR editing approaches often formulate editing as target-conditioned regeneration guided or constrained by the source image, and may rely on inversion, test-time optimization, attention control, or user-provided masks. This generation-centric formulation does not fully exploit the multiscale source representations provided by VARs and may introduce additional computation or intervention. We instead take a source-centric perspective on VAR editing, in which the encoded source image tokens serve as the primary visual state and the editing process focuses on condition-induced changes. Based on this perspective, we propose EditMod, which compares source- and target-conditioned predictions under a shared autoregressive context, treats their difference as a scale-wise editing direction, and applies it as a residual update to source tokens at selected scales. Experiments show that EditMod achieves leading source-image fidelity while maintaining strong text alignment, and completes end-to-end editing of a 1K image in only 1.57 seconds on a single A100 GPU without per-image preparation.
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Next-scale visual autoregressive models (VARs) have emerged as a powerful generative paradigm, producing high-quality images through efficient coarse-to-fine prediction. However, their potential for text-guided image editing remains largely underexplored. Existing training-free VAR editing approaches often formulate editing as target-conditioned regeneration guided or constrained by the source image, and may rely on inversion, test-time optimization, attention control, or user-provided masks. This generation-centric formulation does not fully exploit the multiscale source representations provided by VARs and may introduce additional computation or intervention. We instead take a source-centric perspective on VAR editing, in which the encoded source image tokens serve as the primary visual state and the editing process focuses on condition-induced changes. Based on this perspective, we propose EditMod, which compares source- and target-conditioned predictions under a shared autoregressive context, treats their difference as a scale-wise editing direction, and applies it as a residual update to source tokens at selected scales. Experiments show that EditMod achieves leading source-image fidelity while maintaining strong text alignment, and completes end-to-end editing of a 1K image in only 1.57 seconds on a single A100 GPU without per-image preparation.
Video coding is advancing into the low and ultra-low bitrate regime, driven by end-to-end codecs that replace the hand-crafted pipeline with jointly optimized neural networks and generative codecs that exploit the priors of video generation models. Yet the dominant metrics, LPIPS and DISTS, measure feature and texture similarity rather than content fidelity: a reconstruction that hallucinates a wrong face or blurs text into convincing strokes can still score well, even when a human rejects it instantly. To address this, we propose CodecArena, the first vision-language framework for video coding quality assessment, casting codec evaluation as source-conditioned comparative reasoning between a reference and its reconstructions. We optimize CodecArena with Facet-GRPO, a visual reinforcement learning scheme that aligns pairwise codec preferences while grounding the verdict in five fidelity facets: identity, objects, text, texture, and temporal consistency. Its facet-anchored reward uses automatically derived facet directions as weak anchors, rather than human per-facet labels, to prevent any single sub-score from dominating the holistic preference and to yield interpretable fine-grained quality judgments. To support training and evaluation in this underexplored regime, we construct two complementary resources: CodecArena-1K, a fully automatic preference dataset of 1,500 comparison groups built from traditional, neural, and generative codec reconstructions with fused vision-language and objective supervision; and CodecArena-Bench, a human-ranked benchmark with source-disjoint videos for fair out-of-domain evaluation. Extensive experiments demonstrate that CodecArena achieves state-of-the-art agreement with human judgments on source-disjoint content across diverse codecs and bitrates, surpassing perceptual metrics and prior vision-language evaluators.
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Video coding is advancing into the low and ultra-low bitrate regime, driven by end-to-end codecs that replace the hand-crafted pipeline with jointly optimized neural networks and generative codecs that exploit the priors of video generation models. Yet the dominant metrics, LPIPS and DISTS, measure feature and texture similarity rather than content fidelity: a reconstruction that hallucinates a wrong face or blurs text into convincing strokes can still score well, even when a human rejects it instantly. To address this, we propose CodecArena, the first vision-language framework for video coding quality assessment, casting codec evaluation as source-conditioned comparative reasoning between a reference and its reconstructions. We optimize CodecArena with Facet-GRPO, a visual reinforcement learning scheme that aligns pairwise codec preferences while grounding the verdict in five fidelity facets: identity, objects, text, texture, and temporal consistency. Its facet-anchored reward uses automatically derived facet directions as weak anchors, rather than human per-facet labels, to prevent any single sub-score from dominating the holistic preference and to yield interpretable fine-grained quality judgments. To support training and evaluation in this underexplored regime, we construct two complementary resources: CodecArena-1K, a fully automatic preference dataset of 1,500 comparison groups built from traditional, neural, and generative codec reconstructions with fused vision-language and objective supervision; and CodecArena-Bench, a human-ranked benchmark with source-disjoint videos for fair out-of-domain evaluation. Extensive experiments demonstrate that CodecArena achieves state-of-the-art agreement with human judgments on source-disjoint content across diverse codecs and bitrates, surpassing perceptual metrics and prior vision-language evaluators.
Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.
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Vision-language-action (VLA) models are a widely adopted paradigm for embodied policies. They excel at efficient closed-loop control but do not explicitly model how physical scenes evolve as a task unfolds. Recently emerging world-action models (WAMs) leverage pretrained video world models to capture spatiotemporal evolution, yet retaining future generation or a large video backbone in the control loop substantially increases inference cost. We introduce World Tokens, an embodied policy architecture built around a World Adapter that bridges visual-language understanding, world-dynamics modeling, and action generation. It uses world modeling during training to enhance the action policy while preserving efficient deployment. Specifically, the World Adapter transforms VLM features into a fixed set of world tokens, which condition a jointly fine-tuned future-video denoiser and simultaneously serve as the action expert's sole visual-language context. This shared conditioning allows gradients from future-video denoising to directly shape the representation used for action prediction, while exclusive routing prevents the policy from bypassing that representation. At deployment, the world-model branch is removed, leaving only the VLM, World Adapter, and action expert, with no online video-model inference. With a 2B backbone and no embodied action pretraining, World Tokens is highly competitive on LIBERO, attains the best reported averages on SIMPLER, substantially improves real-world R1 Pro success over a matched action-only baseline, and generates each action chunk at VLA-level latency.
作者Weixin Ye, Wei Wang, Hongguang Zhu, Xuecheng Nie
Despite rapid advances in generative models, achieving pixel-level precision in sketch-based image editing remains a persistent challenge, particularly for fine-grained local deformations. This gap stems primarily from the critical shortage of high-quality, publicly available benchmark datasets that jointly provide geometric constraints and semantic instructions. To address this issue, we first introduce **SI-Data**, a high-quality dataset specifically designed for instruction-guided local sketch editing. We develop an automated pipeline leveraging Multimodal Large Language Models (MLLMs) to synthesize comprehensive quadruplets comprising original images, local geometric sketches, semantic instructions, and corresponding edited images. By providing both reliable spatial anchors and explicit semantic intent, SI-Data uniquely enables collaborative spatial-semantic learning. Building upon this, we propose a collaborative framework called **SI-Edit** that integrates semantic instructions with precise geometric constraints. Furthermore, to address the lack of standardized evaluation, we establish a comprehensive set of metrics designed to measure both structural fidelity (e.g., sketch-to-edge alignment) and semantic adherence. Experimental results demonstrate that SI-Edit provides more reliable structural control than baselines for sketch-based image editing, and achieves precise, pixel-level local refinements aligned with user intent. The data and code are released on the [project page](https://github.com/ywxsuperstar/SIEdit).
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Despite rapid advances in generative models, achieving pixel-level precision in sketch-based image editing remains a persistent challenge, particularly for fine-grained local deformations. This gap stems primarily from the critical shortage of high-quality, publicly available benchmark datasets that jointly provide geometric constraints and semantic instructions. To address this issue, we first introduce **SI-Data**, a high-quality dataset specifically designed for instruction-guided local sketch editing. We develop an automated pipeline leveraging Multimodal Large Language Models (MLLMs) to synthesize comprehensive quadruplets comprising original images, local geometric sketches, semantic instructions, and corresponding edited images. By providing both reliable spatial anchors and explicit semantic intent, SI-Data uniquely enables collaborative spatial-semantic learning. Building upon this, we propose a collaborative framework called **SI-Edit** that integrates semantic instructions with precise geometric constraints. Furthermore, to address the lack of standardized evaluation, we establish a comprehensive set of metrics designed to measure both structural fidelity (e.g., sketch-to-edge alignment) and semantic adherence. Experimental results demonstrate that SI-Edit provides more reliable structural control than baselines for sketch-based image editing, and achieves precise, pixel-level local refinements aligned with user intent. The data and code are released on the [project page](https://github.com/ywxsuperstar/SIEdit).
作者Jie Zhu, Mingyu Ding, Boqiang Duan, Leye Wang, Jingdong Wang
Diffusion transformer (DiT), a rapidly emerging architecture for image generation, has gained much attention. However, despite ongoing efforts to improve its performance, the understanding of DiT remains superficial. In this work, we delve into and investigate a critical conditioning mechanism within DiT, adaLN-Zero, which achieves superior performance compared to adaLN. Our work studies three potential elements driving this performance, including an SE-like structure, zero-initialization, and a "gradual" update order, among which zero-initialization is proved to be the most influential. Building on this understanding, we propose an analysis-guided initialization strategy, termed adaLN-Gaussian, which serves both as an empirical validation of our analysis and as a practical initialization method that consistently improves optimization efficiency. On the other hand, inspired by the SE-like structure, we introduce an improved conditioning mechanism called SE-adaLN-Zero. Extensive experiments following DiT on four datasets, especially on ImageNet1K demonstrate the effectiveness and generalization of adaLN-Gaussian and SE-adaLN-Zero. Beyond class-to-image generation, we also evaluate the generalization of the two improved methods on text-to-image generation.
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Diffusion transformer (DiT), a rapidly emerging architecture for image generation, has gained much attention. However, despite ongoing efforts to improve its performance, the understanding of DiT remains superficial. In this work, we delve into and investigate a critical conditioning mechanism within DiT, adaLN-Zero, which achieves superior performance compared to adaLN. Our work studies three potential elements driving this performance, including an SE-like structure, zero-initialization, and a "gradual" update order, among which zero-initialization is proved to be the most influential. Building on this understanding, we propose an analysis-guided initialization strategy, termed adaLN-Gaussian, which serves both as an empirical validation of our analysis and as a practical initialization method that consistently improves optimization efficiency. On the other hand, inspired by the SE-like structure, we introduce an improved conditioning mechanism called SE-adaLN-Zero. Extensive experiments following DiT on four datasets, especially on ImageNet1K demonstrate the effectiveness and generalization of adaLN-Gaussian and SE-adaLN-Zero. Beyond class-to-image generation, we also evaluate the generalization of the two improved methods on text-to-image generation.
作者Zhe Li, Honghao Qiao, Zhixin Xu, Qijie Wang, Bo Peng, Dawei Li
RGBA videos combine RGB appearance with an alpha channel, enabling animated assets to be applied across arbitrary backgrounds, which are heavily used in gaming industry. However, generating high-quality RGBA animations for games remains challenging for two reasons. First, most existing RGBA video datasets are dominated by photorealistic content, with limited coverage of game assets. Second, the traditional generate-then-matte pipelines estimate alpha only after RGB synthesis, so semi-transparent regions are often blurred by background, resulting in unstable matting outputs. More recently, many methods have begun to model RGB and alpha jointly, but existing approaches are mostly text-conditioned, and still have unresolved issues in efficiency and quality. To address these challenges, we introduce GameAlpha-2.4K, a 2.4K-clip game-style RGBA video dataset built with matte-friendly synthesis, multi-hypothesis alpha recovery, and compositing-based quality gates. Using this dataset, we train a reference-conditioned RGBA video generator that jointly produces RGB frames and alpha mattes in a single pass. To improve efficiency, we propose a visibility router that identifies transparent tokens in an early stage and bypasses their later DiT updates, while x_0-lock guides them along the original flow-matching schedule toward self-predicted endpoints. Our model obtains lower FVD than traditional two-stage pipelines, and the visibility router skips 35% of token evaluations in the final two DiT denoising steps, providing a 1.2x backbone speedup with negligible quality degradation compared to dense inference.
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RGBA videos combine RGB appearance with an alpha channel, enabling animated assets to be applied across arbitrary backgrounds, which are heavily used in gaming industry. However, generating high-quality RGBA animations for games remains challenging for two reasons. First, most existing RGBA video datasets are dominated by photorealistic content, with limited coverage of game assets. Second, the traditional generate-then-matte pipelines estimate alpha only after RGB synthesis, so semi-transparent regions are often blurred by background, resulting in unstable matting outputs. More recently, many methods have begun to model RGB and alpha jointly, but existing approaches are mostly text-conditioned, and still have unresolved issues in efficiency and quality. To address these challenges, we introduce GameAlpha-2.4K, a 2.4K-clip game-style RGBA video dataset built with matte-friendly synthesis, multi-hypothesis alpha recovery, and compositing-based quality gates. Using this dataset, we train a reference-conditioned RGBA video generator that jointly produces RGB frames and alpha mattes in a single pass. To improve efficiency, we propose a visibility router that identifies transparent tokens in an early stage and bypasses their later DiT updates, while x_0-lock guides them along the original flow-matching schedule toward self-predicted endpoints. Our model obtains lower FVD than traditional two-stage pipelines, and the visibility router skips 35% of token evaluations in the final two DiT denoising steps, providing a 1.2x backbone speedup with negligible quality degradation compared to dense inference.
AI video generation has advanced rapidly and entered widespread commercial use. As a result, quality differences among videos produced by state-of-the-art AI video generation models~(AIVGMs) have become increasingly difficult to discern using conventional evaluation criteria, such as visual fidelity and semantic instruction following. Meanwhile, human evaluation now requires more expertise and sustained attention, substantially increasing annotation costs. This calls for automated evaluation that can reliably distinguish fine-grained differences among advanced AIVGMs with minimal human intervention. To address this challenge, we present RAVEN-Eval, a rubric-guided automated evaluation framework for AIVGMs, built primarily on the LMM-as-a-judge paradigm. Through an automatic task curation and quality-filtering pipeline, RAVEN-Eval curates 150 text-to-video~(T2V) tasks and 100 image-to-video~(I2V) tasks, and systematically collects more than 4,500 AIGVs. At its core, RAVEN-Eval adopts rubric-guided automated LMM preference judgement, in which LMM judges conduct pairwise comparisons according to task-specific rubrics. It further introduces an anchor-based model insertion approach to reduce the evaluation cost of incorporating new models. Finally, we evaluate 20 high-performance AIVGMs, as well as the judging capabilities of 13 LMM judges, and establish the RAVEN-Eval Leaderboards. Overall, RAVEN-Eval paves a scalable path for automatic and trustworthy evaluation of rapidly evolving AIVGMs.
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AI video generation has advanced rapidly and entered widespread commercial use. As a result, quality differences among videos produced by state-of-the-art AI video generation models~(AIVGMs) have become increasingly difficult to discern using conventional evaluation criteria, such as visual fidelity and semantic instruction following. Meanwhile, human evaluation now requires more expertise and sustained attention, substantially increasing annotation costs. This calls for automated evaluation that can reliably distinguish fine-grained differences among advanced AIVGMs with minimal human intervention. To address this challenge, we present RAVEN-Eval, a rubric-guided automated evaluation framework for AIVGMs, built primarily on the LMM-as-a-judge paradigm. Through an automatic task curation and quality-filtering pipeline, RAVEN-Eval curates 150 text-to-video~(T2V) tasks and 100 image-to-video~(I2V) tasks, and systematically collects more than 4,500 AIGVs. At its core, RAVEN-Eval adopts rubric-guided automated LMM preference judgement, in which LMM judges conduct pairwise comparisons according to task-specific rubrics. It further introduces an anchor-based model insertion approach to reduce the evaluation cost of incorporating new models. Finally, we evaluate 20 high-performance AIVGMs, as well as the judging capabilities of 13 LMM judges, and establish the RAVEN-Eval Leaderboards. Overall, RAVEN-Eval paves a scalable path for automatic and trustworthy evaluation of rapidly evolving AIVGMs.
Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.
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Video world models must capture how scenes evolve over time and across viewpoints. Training them for long-horizon generation and camera control therefore benefits from long videos paired with camera trajectories and temporally grounded semantics. Existing corpora rarely offer the three together: large-scale web video provides broad visual diversity but no trajectories or time-aligned text, while pose-annotated datasets are typically short-range or reconstruction-oriented. We introduce Sekai2, a multi-source real-world video dataset that carries the world-exploration footage of Sekai toward interactive world modeling. The release contains 128,892 clips totaling 2,826 hours from 10,428 source videos across 113 countries or regions, and is deliberately weighted toward sustained observation: under a common 120-second decomposition, 43,594 segments reach the full two minutes and account for 51.4% of all footage. Every clip includes a released camera trajectory and hierarchical annotations disentangling subject motion, environment dynamics, static scene content, and camera behavior, resulting in 649,597 temporally grounded segments. Crucially, we further introduce 982 panoramic sequences captured along non-linear trajectories with loops and revisits. These revisits provide repeated observations of the same locations across time and viewpoints, offering essential supervision for learning persistent scene representations, long-term spatial memory, and geometrically consistent world models. Corpus-scale analyses demonstrate complete pose-and-caption coverage, broad geographic and semantic diversity, varied camera trajectories, and highly non-redundant temporal descriptions. Together, these properties make Sekai2 a scalable resource for long-horizon video generation, camera-controllable synthesis, and interactive world-model pre-training.
作者Yushun Tang, Weiming Chen, Siyi Liu, Yi Zhang, Feng Wu, Zhihai He
Text-to-image diffusion models have achieved remarkable success in generating high-quality images from a given text prompt. Subject-driven generation aims to synthesize customized images to mimic the appearance of subjects in given reference images within different visual contexts specified by the text prompts. The central challenge here is that, when the reference image changes, the diffusion model cannot efficiently adapt to different visual contexts while consistently maintaining the subject identity. Existing methods either train the model with a large domain-specific dataset or fine-tune the model using the reference image for hundreds of iterations before actual image generation. In this work, we explore a new approach, called In-Loop Model Adaptation (IMA), which adapts the core diffusion model at each generation step during the actual process of image generation, without being trained on the reference image before the generation process. To this end, we establish a DDIM inversion chain that maps the reference image to a sequence of latent, as well as a text-to-image generation chain which generates the image from the text prompt only. We then introduce a masked latent consistency loss and a noise regularization loss to characterize the latent-noise difference between the diffusion model and these two chains at each generation step. This coupled latent-noise loss is used to guide the in-loop model adaptation to preserve the subject identity specified by the reference image while maintaining accurate alignment with the text prompt, resulting in high-fidelity text-to-image generation. Our extensive experiments demonstrate that our proposed IMA method significantly improves the performance of subject-driven text-to-image generation.
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Text-to-image diffusion models have achieved remarkable success in generating high-quality images from a given text prompt. Subject-driven generation aims to synthesize customized images to mimic the appearance of subjects in given reference images within different visual contexts specified by the text prompts. The central challenge here is that, when the reference image changes, the diffusion model cannot efficiently adapt to different visual contexts while consistently maintaining the subject identity. Existing methods either train the model with a large domain-specific dataset or fine-tune the model using the reference image for hundreds of iterations before actual image generation. In this work, we explore a new approach, called In-Loop Model Adaptation (IMA), which adapts the core diffusion model at each generation step during the actual process of image generation, without being trained on the reference image before the generation process. To this end, we establish a DDIM inversion chain that maps the reference image to a sequence of latent, as well as a text-to-image generation chain which generates the image from the text prompt only. We then introduce a masked latent consistency loss and a noise regularization loss to characterize the latent-noise difference between the diffusion model and these two chains at each generation step. This coupled latent-noise loss is used to guide the in-loop model adaptation to preserve the subject identity specified by the reference image while maintaining accurate alignment with the text prompt, resulting in high-fidelity text-to-image generation. Our extensive experiments demonstrate that our proposed IMA method significantly improves the performance of subject-driven text-to-image generation.
Diffusion models have enabled high-quality video generation in recent years, but the high cost of iterative sampling hinders their practical deployment. Few-step distillation alleviates this cost, yet exposes a quality--diversity trade-off between its two dominant paradigms: trajectory-level distillation (e.g., sCM) favors diversity, whereas distribution-level distillation (e.g., DMD) favors quality. Targeting extreme two-step video generation, we introduce DUET, which reconciles the two paradigms through a noise-level duet of experts: an sCM expert takes the high-noise step to lay out diverse structure, and a DMD expert takes the low-noise step to refine appearance detail. Since the two experts are trained independently with their native objectives, DUET sidesteps the optimization difficulties of loss-level combinations and delivers quality and diversity jointly rather than trading one for the other. We further identify the relay interface and the high-noise stage as the remaining bottlenecks, and address them with RL-guided expert adaptation, yielding DUET+. With the Wan2.1-T2V-1.3B backbone, DUET lifts the two-step quality of sCM close to the level of DMD while retaining nearly all of its structural diversity---about twice that of DMD---and DUET+ further improves overall quality while preserving this diversity advantage. Together, these results establish noise-level expert specialization as a simple, effective paradigm for reconciling diversity and quality in two-step video generation.
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Diffusion models have enabled high-quality video generation in recent years, but the high cost of iterative sampling hinders their practical deployment. Few-step distillation alleviates this cost, yet exposes a quality--diversity trade-off between its two dominant paradigms: trajectory-level distillation (e.g., sCM) favors diversity, whereas distribution-level distillation (e.g., DMD) favors quality. Targeting extreme two-step video generation, we introduce DUET, which reconciles the two paradigms through a noise-level duet of experts: an sCM expert takes the high-noise step to lay out diverse structure, and a DMD expert takes the low-noise step to refine appearance detail. Since the two experts are trained independently with their native objectives, DUET sidesteps the optimization difficulties of loss-level combinations and delivers quality and diversity jointly rather than trading one for the other. We further identify the relay interface and the high-noise stage as the remaining bottlenecks, and address them with RL-guided expert adaptation, yielding DUET+. With the Wan2.1-T2V-1.3B backbone, DUET lifts the two-step quality of sCM close to the level of DMD while retaining nearly all of its structural diversity---about twice that of DMD---and DUET+ further improves overall quality while preserving this diversity advantage. Together, these results establish noise-level expert specialization as a simple, effective paradigm for reconciling diversity and quality in two-step video generation.
作者Yilei Hua, Beibei Jing, Ce Zheng, Hanyu Zhou, Yawei Luo, Wei Yang
Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity. To overcome this bottleneck, we ground motion editing directly within text-to-motion generation across data, architecture, and inference. At the data level, we develop a closed-loop synthesis-and-verification pipeline that produces Omni-MoEdit, a large-scale dataset spanning body-part, amplitude, temporal, action, and style edits. At the architectural level, we introduce UniMoFlow, a unified latent flow-matching model that shares broad semantic and kinematic knowledge between generation and editing. At the inference level, SAFE (Source-Anchored Flow Editing) complements UniMoFlow with controllable, source-anchored refinement. Furthermore, we augment standard evaluations with semantics-aware metrics to account for valid edits that inherently deviate from a single ground-truth reference. Extensive experiments demonstrate improved target-text alignment, edit effectiveness, and cycle consistency, while maintaining competitive source fidelity and text-to-motion generation quality.
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Instruction-driven editing of 3D human motion requires precise spatiotemporal localization, rich semantic grounding, and strict preservation of unmodified content. Existing methods either resort to training-free adaptation of generative models or rely solely on triplet supervision; however, adaptation often yields suboptimal control, and manually curated triplet datasets remain severely limited in scale and semantic diversity. To overcome this bottleneck, we ground motion editing directly within text-to-motion generation across data, architecture, and inference. At the data level, we develop a closed-loop synthesis-and-verification pipeline that produces Omni-MoEdit, a large-scale dataset spanning body-part, amplitude, temporal, action, and style edits. At the architectural level, we introduce UniMoFlow, a unified latent flow-matching model that shares broad semantic and kinematic knowledge between generation and editing. At the inference level, SAFE (Source-Anchored Flow Editing) complements UniMoFlow with controllable, source-anchored refinement. Furthermore, we augment standard evaluations with semantics-aware metrics to account for valid edits that inherently deviate from a single ground-truth reference. Extensive experiments demonstrate improved target-text alignment, edit effectiveness, and cycle consistency, while maintaining competitive source fidelity and text-to-motion generation quality.
Text-guided diffusion image editing aims to modify semantic attributes of an image while preserving its identity, layout, and background. However, naïvely switching the text condition during sampling often causes global drift, as denoising dynamics propagate changes across tokens and can disrupt unedited regions. To address this issue, we propose Asynchronous Token Decoding Edit (ATDEdit), an inference-time framework that views each sampler step as a parallel update of a globally coupled token matrix and enables token-indexed condition switching with differentiated update policies. Instead of applying synchronous target-conditioned updates to all tokens, ATDEdit estimates editable locations using token-wise conditional surprisal and applies target-conditioned corrections to the selected token set. It supplies source key/value memory at keep-token positions and projects selected keep-token latent rows back to their source values; these operations promote background preservation but do not constitute a pixel-level invariance guarantee. This approach combines local editing and background preservation without external or user-provided spatial masks and without model fine-tuning. On PIE-Bench, ATDEdit achieves the strongest reported preservation metrics, including 27.44~dB PSNR and 0.055 LPIPS, while retaining competitive semantic alignment.
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Text-guided diffusion image editing aims to modify semantic attributes of an image while preserving its identity, layout, and background. However, naïvely switching the text condition during sampling often causes global drift, as denoising dynamics propagate changes across tokens and can disrupt unedited regions. To address this issue, we propose Asynchronous Token Decoding Edit (ATDEdit), an inference-time framework that views each sampler step as a parallel update of a globally coupled token matrix and enables token-indexed condition switching with differentiated update policies. Instead of applying synchronous target-conditioned updates to all tokens, ATDEdit estimates editable locations using token-wise conditional surprisal and applies target-conditioned corrections to the selected token set. It supplies source key/value memory at keep-token positions and projects selected keep-token latent rows back to their source values; these operations promote background preservation but do not constitute a pixel-level invariance guarantee. This approach combines local editing and background preservation without external or user-provided spatial masks and without model fine-tuning. On PIE-Bench, ATDEdit achieves the strongest reported preservation metrics, including 27.44~dB PSNR and 0.055 LPIPS, while retaining competitive semantic alignment.
Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs. Yet their applicability remains difficult to establish because prevailing evaluations emphasize visual quality, task outcomes, or coarse rollout-level responsiveness without directly testing simulator fidelity. To address this gap, we evaluate ACWMs through the observable capabilities expected of physical simulators. Accordingly, we formalize Observable Simulator Contract, a minimal contract that any action-conditioned physical simulator should satisfy: supplied actions must induce corresponding agent motion, and environment responses must be grounded in that realized motion. To operationalize this contract, we introduce WorldSimProbe, comprising five controlled suites spanning local control sensitivity, global trajectory variation, source-diverse actions, interaction grounding, and dynamics. Suite-specific evaluators assess simulator-relative calibration, dense action-to-motion correspondence, false-interaction grounding, and primitive-level dynamics. We evaluate six open-source ACWMs on more than 18,000 instances across RoboTwin, ManiSkill, and LIBERO. World-SimProbe reveals systematic action-realization degradation across control variation, structured failures in interaction grounding and dynamics, and benchmark signals consistent with human judgments and downstream outcomes. Together, this capability-based framework provides a transparent, and standardized paradigm for diagnosing ACWM simulator fidelity beyond coarse, task-directed evaluation.
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Action-conditioned world models (ACWMs) promise to provide embodied AI with scalable predictive simulators for planning, policy evaluation, and data generation. Realizing this promise requires precise action-conditioned transitions rather than merely plausible outputs. Yet their applicability remains difficult to establish because prevailing evaluations emphasize visual quality, task outcomes, or coarse rollout-level responsiveness without directly testing simulator fidelity. To address this gap, we evaluate ACWMs through the observable capabilities expected of physical simulators. Accordingly, we formalize Observable Simulator Contract, a minimal contract that any action-conditioned physical simulator should satisfy: supplied actions must induce corresponding agent motion, and environment responses must be grounded in that realized motion. To operationalize this contract, we introduce WorldSimProbe, comprising five controlled suites spanning local control sensitivity, global trajectory variation, source-diverse actions, interaction grounding, and dynamics. Suite-specific evaluators assess simulator-relative calibration, dense action-to-motion correspondence, false-interaction grounding, and primitive-level dynamics. We evaluate six open-source ACWMs on more than 18,000 instances across RoboTwin, ManiSkill, and LIBERO. World-SimProbe reveals systematic action-realization degradation across control variation, structured failures in interaction grounding and dynamics, and benchmark signals consistent with human judgments and downstream outcomes. Together, this capability-based framework provides a transparent, and standardized paradigm for diagnosing ACWM simulator fidelity beyond coarse, task-directed evaluation.
作者Shulin Tian, Ziqi Huang, Fan Zhang, Hongyuan Zhu, Yu Qiao, Ziwei Liu
Recent advances in visual generative models have enabled high-quality image and video generation, but evaluating these models often demands sampling hundreds or thousands of images or videos, which is computationally expensive. Existing evaluation methods also rely on rigid pipelines that overlook specific user needs and provide numerical results without clear explanations. Mimicking how humans quickly form impressions of a model's capabilities from only a few samples, we propose the Evaluation Agent framework, which employs human-like strategies for efficient, dynamic, multi-round evaluations, offering detailed, user-tailored analyses. Given a natural-language evaluation request, the agent decomposes it into sub-aspects, generates targeted prompts, samples images or videos from the evaluated model, invokes suitable evaluation tools, and iteratively updates its plan from the observed evidence, covering both predefined benchmark dimensions and open-ended user concerns. The framework is thus efficient, promptable, explainable, and scalable across models and tools. Experiments show that Evaluation Agent reduces evaluation time to 10% of traditional methods while delivering comparable results. We further introduce Open Evaluation Agent (Open-EA) by constructing EA-CoT-10K, a corpus of history-conditioned step-level instruction-tuning records derived from multi-round evaluation rollouts, and training EA-3B from Qwen2.5-3B-Instruct as a local planning backbone that preserves the structured reasoning, tool invocation, and summary protocol of the API-based agent while reducing dependence on proprietary backbones. Experiments validate the API-based agent on established T2I/T2V benchmarks and open-ended queries, and evaluate Open-EA on four in-domain and three out-of-domain T2V generator families, showing partial cross-family transfer of the learned policy.
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Recent advances in visual generative models have enabled high-quality image and video generation, but evaluating these models often demands sampling hundreds or thousands of images or videos, which is computationally expensive. Existing evaluation methods also rely on rigid pipelines that overlook specific user needs and provide numerical results without clear explanations. Mimicking how humans quickly form impressions of a model's capabilities from only a few samples, we propose the Evaluation Agent framework, which employs human-like strategies for efficient, dynamic, multi-round evaluations, offering detailed, user-tailored analyses. Given a natural-language evaluation request, the agent decomposes it into sub-aspects, generates targeted prompts, samples images or videos from the evaluated model, invokes suitable evaluation tools, and iteratively updates its plan from the observed evidence, covering both predefined benchmark dimensions and open-ended user concerns. The framework is thus efficient, promptable, explainable, and scalable across models and tools. Experiments show that Evaluation Agent reduces evaluation time to 10% of traditional methods while delivering comparable results. We further introduce Open Evaluation Agent (Open-EA) by constructing EA-CoT-10K, a corpus of history-conditioned step-level instruction-tuning records derived from multi-round evaluation rollouts, and training EA-3B from Qwen2.5-3B-Instruct as a local planning backbone that preserves the structured reasoning, tool invocation, and summary protocol of the API-based agent while reducing dependence on proprietary backbones. Experiments validate the API-based agent on established T2I/T2V benchmarks and open-ended queries, and evaluate Open-EA on four in-domain and three out-of-domain T2V generator families, showing partial cross-family transfer of the learned policy.
Navigation Instruction Generation (NIG) aims to produce step-by-step natural language instructions for navigation guidance. Existing studies primarily treat NIG as an auxiliary task for vision-andlanguage navigation (VLN), focusing on data augmentation or multi-task learning. However, generating navigation instructions from compact environmental priors requires meticulous spatial reasoning, especially when the target route does not simply follow the demonstrated tour, and remains challenging for current multimodal models. In this work, we introduce VideoNIG, a goal-oriented video-grounded NIG task that generates navigation instructions from ego-centric tour videos, an initial observation, and a textual or visual goal, without relying on intermediate representations such as graphs and maps. We instantiate VideoNIG in a controlled simulator benchmark with 60K tour videos across continuous indoor environments and 37K multimodal prompts with progressive difficulty levels. We further introduce a diagnostic evaluation protocol that combines text similarity, choice-based spatial consistency tests, and downstream navigation execution. To address this task, we propose a two-stage Curriculum Learning framework that decomposes the learning into foundational motion perception and long-horizon navigation reasoning. Specifically, we first employ Action Warmup for spatial action-view alignment, followed by Complexity Progression using trajectories with increasing exploratory difficulty. Extensive experiments show that existing MLLMs struggle with VideoNIG, while our approach significantly improves instruction quality across complementary diagnostic metrics. Finally, integrating VideoNIG-generated instructions with a VLN agent demonstrates the executability of this task formulation for end-to-end navigation.
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Navigation Instruction Generation (NIG) aims to produce step-by-step natural language instructions for navigation guidance. Existing studies primarily treat NIG as an auxiliary task for vision-andlanguage navigation (VLN), focusing on data augmentation or multi-task learning. However, generating navigation instructions from compact environmental priors requires meticulous spatial reasoning, especially when the target route does not simply follow the demonstrated tour, and remains challenging for current multimodal models. In this work, we introduce VideoNIG, a goal-oriented video-grounded NIG task that generates navigation instructions from ego-centric tour videos, an initial observation, and a textual or visual goal, without relying on intermediate representations such as graphs and maps. We instantiate VideoNIG in a controlled simulator benchmark with 60K tour videos across continuous indoor environments and 37K multimodal prompts with progressive difficulty levels. We further introduce a diagnostic evaluation protocol that combines text similarity, choice-based spatial consistency tests, and downstream navigation execution. To address this task, we propose a two-stage Curriculum Learning framework that decomposes the learning into foundational motion perception and long-horizon navigation reasoning. Specifically, we first employ Action Warmup for spatial action-view alignment, followed by Complexity Progression using trajectories with increasing exploratory difficulty. Extensive experiments show that existing MLLMs struggle with VideoNIG, while our approach significantly improves instruction quality across complementary diagnostic metrics. Finally, integrating VideoNIG-generated instructions with a VLN agent demonstrates the executability of this task formulation for end-to-end navigation.
作者Renjie Zhao, Yuxiang Wu, Mingyu Zhang, Jiaxin Li, Sisi Li, Yimin Sheng, Tianxi Tan, Zhenkai Zhang, Jianyi Zhu, Yong-Lu Li
World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.
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World models have recently achieved impressive progress in visual prediction and interactive generation, but extending them to multi-agent environments introduces a fundamental scalability challenge. Existing methods generally assume a fixed number of agents during training and inference, which ties the model to a pre-determined agent population and limits inference-time scalability. Our key insight is that cross-view consistency should arise from a shared world state whose evolution does not assume a predefined number of agents, while agent-specific observations should be generated by querying this state through a unified rendering interface. Based on this insight, we propose Khora, a scalable multi-agent world model that supports inference-time expansion to arbitrary numbers of agents without retraining. Our framework decouples world-state evolution from visual rendering and introduces a population-agnostic rendering mechanism for incorporating other agent information. This design maintains cross-view consistency through the shared world state rather than through dense interactions among observation streams inside the expensive video generator, enabling approximately linear practical scaling with the number of queried views. Qualitative experiments demonstrate that our approach generalizes to unseen numbers of agents while maintaining visual quality and multi-agent consistency. We further implement a real-time interactive system to demonstrate scalable open-world simulation.
Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production, still rely on isolated textual scripts or explicit reference images to specify the generated content. Consequently, when user instructions are underspecified or ambiguous, a generated clip may appear visually plausible on its own but fail to align with the overall narrative, leading to disjointed content. We argue that achieving cross-shot logical coherence in video generation requires establishing logical connections across shots and maintaining visual consistency. To this end, we propose LogiShot, which incorporates information through two complementary paths: 1) LogiShot jointly encodes the context video and other conditioning signals, yielding dense multimodal cues that provide visual-semantic evidence for cross-shot generation; 2) the model maintains a visual memory of the context video throughout generation to preserve visual consistency across shots. Additionally, we construct a dataset with 110K samples and a dedicated benchmark for evaluating cross-shot logical coherence. Experiments demonstrate that LogiShot consistently outperforms existing baselines in terms of logical coherence across multiple shots. Model and data will be made publicly available.
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Generating cross-shot videos that are logically connected is essential for content creation. Currently, most cross-shot video-generation workflows, such as short-drama production, still rely on isolated textual scripts or explicit reference images to specify the generated content. Consequently, when user instructions are underspecified or ambiguous, a generated clip may appear visually plausible on its own but fail to align with the overall narrative, leading to disjointed content. We argue that achieving cross-shot logical coherence in video generation requires establishing logical connections across shots and maintaining visual consistency. To this end, we propose LogiShot, which incorporates information through two complementary paths: 1) LogiShot jointly encodes the context video and other conditioning signals, yielding dense multimodal cues that provide visual-semantic evidence for cross-shot generation; 2) the model maintains a visual memory of the context video throughout generation to preserve visual consistency across shots. Additionally, we construct a dataset with 110K samples and a dedicated benchmark for evaluating cross-shot logical coherence. Experiments demonstrate that LogiShot consistently outperforms existing baselines in terms of logical coherence across multiple shots. Model and data will be made publicly available.
The generation of mathematically precise diagrams from tex- tual prompts has emerged as a critical yet underexplored capability of Large Language Models (LLMs). This has been of interest to researchers in the areas of curriculum preparation, automated ranking of problem sets, and scientific publishing. For LLMs to achieve this, it requires per- fect coordination between Spatial Reasoning, Mathematical Reasoning, and Rendering systems. While existing benchmarks such as MathVision, MathVista are built for Math Reasoning or DiagramGenBenchmark, Mer- maidSeqBench on general purpose diagram generation, no prior work provides a standardized set of prompt, image pairs that can be used to evaluate the LLMs specifically on math diagram generation. This includes fields that span both both text-to-code and text-to-image paradigms. We introduce Math-Vision Diagrams, the first benchmark specifically designed to evaluate LLMs on mathematical diagram generation, and the first to assess text-to-code and text-to-image generation paradigms together in a single unified setting, agnostic of the underlying coding lan- guage or model type. Building on the Math-Vision benchmark, we select a subset of 2920 images out of 3040 from high-quality competition problems with essential visual context. A novel pipeline combining an ensemble of LLMs with Subject Matter Expert (SME) curation is presented, together with a suite of evaluation metrics. Testing several leading models against this benchmark, we demonstrate that LLMs struggle with math diagram generation. All code, data, curation pipeline, and evaluation scripts will be fully open-sourced.
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The generation of mathematically precise diagrams from tex- tual prompts has emerged as a critical yet underexplored capability of Large Language Models (LLMs). This has been of interest to researchers in the areas of curriculum preparation, automated ranking of problem sets, and scientific publishing. For LLMs to achieve this, it requires per- fect coordination between Spatial Reasoning, Mathematical Reasoning, and Rendering systems. While existing benchmarks such as MathVision, MathVista are built for Math Reasoning or DiagramGenBenchmark, Mer- maidSeqBench on general purpose diagram generation, no prior work provides a standardized set of prompt, image pairs that can be used to evaluate the LLMs specifically on math diagram generation. This includes fields that span both both text-to-code and text-to-image paradigms. We introduce Math-Vision Diagrams, the first benchmark specifically designed to evaluate LLMs on mathematical diagram generation, and the first to assess text-to-code and text-to-image generation paradigms together in a single unified setting, agnostic of the underlying coding lan- guage or model type. Building on the Math-Vision benchmark, we select a subset of 2920 images out of 3040 from high-quality competition problems with essential visual context. A novel pipeline combining an ensemble of LLMs with Subject Matter Expert (SME) curation is presented, together with a suite of evaluation metrics. Testing several leading models against this benchmark, we demonstrate that LLMs struggle with math diagram generation. All code, data, curation pipeline, and evaluation scripts will be fully open-sourced.
作者Jinbo Yan, Limeng Qiao, Jie Qin, Junyan He, Feize Wu, Guanglu Wan
Semantic vision encoders have become a central visual interface for multimodal understanding and semantic conditioning in image generation. However, their final tokens discard fine-grained visual details, leading to poor pixel reconstruction and limiting their use in reconstruction-sensitive tasks such as image generation and editing. In this work, we ask whether understanding, generation, and editing can be modeled in a single visual representation space built from a pretrained semantic ViT. We show that the frozen Transformer blocks of a semantic ViT are not intrinsically unable to preserve visual details. Instead, the original patch parameterization drives the representation toward semantic abstraction, making fine-grained information difficult to recover from the final tokens. Based on this observation, we introduce Patch Reparameterization, which preserves the original semantic pathway while adding a reconstruction-aware patch embedding that provides fine-grained visual information to the same frozen ViT blocks. The resulting unified representation preserves multimodal understanding while enabling high-fidelity image reconstruction and a favorable reconstruction--generation trade-off. We further scale this representation into UniSpace, an 8B Mixture-of-Transformer-Experts model that performs understanding, generation, and editing in the same visual space without a separate VAE pathway. System-level evaluations demonstrate practical text-to-image generation and instruction-based image editing, showing that a reparameterized pretrained ViT can serve as a unified visual interface for scalable multimodal modeling.
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Semantic vision encoders have become a central visual interface for multimodal understanding and semantic conditioning in image generation. However, their final tokens discard fine-grained visual details, leading to poor pixel reconstruction and limiting their use in reconstruction-sensitive tasks such as image generation and editing. In this work, we ask whether understanding, generation, and editing can be modeled in a single visual representation space built from a pretrained semantic ViT. We show that the frozen Transformer blocks of a semantic ViT are not intrinsically unable to preserve visual details. Instead, the original patch parameterization drives the representation toward semantic abstraction, making fine-grained information difficult to recover from the final tokens. Based on this observation, we introduce Patch Reparameterization, which preserves the original semantic pathway while adding a reconstruction-aware patch embedding that provides fine-grained visual information to the same frozen ViT blocks. The resulting unified representation preserves multimodal understanding while enabling high-fidelity image reconstruction and a favorable reconstruction--generation trade-off. We further scale this representation into UniSpace, an 8B Mixture-of-Transformer-Experts model that performs understanding, generation, and editing in the same visual space without a separate VAE pathway. System-level evaluations demonstrate practical text-to-image generation and instruction-based image editing, showing that a reparameterized pretrained ViT can serve as a unified visual interface for scalable multimodal modeling.
作者Ziwen Li, Meng Cao, Jinpu Zhang, Chunyang Li, Long Bao, Heng Sun, Yuehuan Wang
Although most existing exposure correction methods achieve high fidelity, they often place excessive focus on overall pixel-wise accuracy, making it challenging to effectively model extreme exposure regions, which results in suboptimal perceptual quality. Recently, diffusion models have received significant attention due to their remarkable performance in the realm of image generation. However, their successful application to exposure correction remains a challenging and open question. The key challenge lies in generating accurate image structures and maintaining high image fidelity during stochastic diffusion processes. In this paper, we propose DPEC (Diffusion Prior-based Exposure Correction), a novel framework for image exposure correction that utilizes diffusion-based image generation priors encapsulated in pre-trained large-scale diffusion models. Specifically, we first propose an efficient fine-tuning strategy to derive an exposure corrector from pre-trained models, enabling the generation of enhanced images in a single-step denoising process. Moreover, we seamlessly combine the strengths of diffusion models and regression models, and design a joint cross-attention module to integrate multi-scale diffusion prior features, thereby effectively preserving high-frequency details and minimizing random artifacts. The diffusion model focuses on dealing with low-frequency content rather than all the intricate texture details. The experimental results demonstrate that the proposed DPEC method consistently outperforms existing state-of-the-art methods on multiple exposure correction datasets, whether in terms of fidelity, perceptual quality, or visual effects.
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Although most existing exposure correction methods achieve high fidelity, they often place excessive focus on overall pixel-wise accuracy, making it challenging to effectively model extreme exposure regions, which results in suboptimal perceptual quality. Recently, diffusion models have received significant attention due to their remarkable performance in the realm of image generation. However, their successful application to exposure correction remains a challenging and open question. The key challenge lies in generating accurate image structures and maintaining high image fidelity during stochastic diffusion processes. In this paper, we propose DPEC (Diffusion Prior-based Exposure Correction), a novel framework for image exposure correction that utilizes diffusion-based image generation priors encapsulated in pre-trained large-scale diffusion models. Specifically, we first propose an efficient fine-tuning strategy to derive an exposure corrector from pre-trained models, enabling the generation of enhanced images in a single-step denoising process. Moreover, we seamlessly combine the strengths of diffusion models and regression models, and design a joint cross-attention module to integrate multi-scale diffusion prior features, thereby effectively preserving high-frequency details and minimizing random artifacts. The diffusion model focuses on dealing with low-frequency content rather than all the intricate texture details. The experimental results demonstrate that the proposed DPEC method consistently outperforms existing state-of-the-art methods on multiple exposure correction datasets, whether in terms of fidelity, perceptual quality, or visual effects.
AI agents can now solve problems, answer like subject experts, and generate long-form multimodal content. However, whether they can adapt a lesson to fit a specified learner, which education calls Pedagogical Content Knowledge (PCK), has not been benchmarked. To measure it, we introduce the Teaching Monster Challenge, the first instructional video generation benchmark to treat the learner persona as an explicit evaluation criterion. Each system is given a topic and a learner persona and must generate a complete instructional video. Every video is screened by an LLM-judge, ranked by crowd pairwise voting, and finalized by an expert panel. The first edition shows that today's systems handle the content well but are far weaker at presenting it and adapting it to the learner. The same process exposes a limit of automatic judging. The LLM-judge separates a clear low-performing tail but ranks the strongest systems poorly. The strongest systems receive nearly identical scores from the judge, so its ranking of them does not match human preference. Progress therefore requires not only better teaching systems but also better automatic judges, and we release the benchmark, rubric, and human judgments as a testbed for both.
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AI agents can now solve problems, answer like subject experts, and generate long-form multimodal content. However, whether they can adapt a lesson to fit a specified learner, which education calls Pedagogical Content Knowledge (PCK), has not been benchmarked. To measure it, we introduce the Teaching Monster Challenge, the first instructional video generation benchmark to treat the learner persona as an explicit evaluation criterion. Each system is given a topic and a learner persona and must generate a complete instructional video. Every video is screened by an LLM-judge, ranked by crowd pairwise voting, and finalized by an expert panel. The first edition shows that today's systems handle the content well but are far weaker at presenting it and adapting it to the learner. The same process exposes a limit of automatic judging. The LLM-judge separates a clear low-performing tail but ranks the strongest systems poorly. The strongest systems receive nearly identical scores from the judge, so its ranking of them does not match human preference. Progress therefore requires not only better teaching systems but also better automatic judges, and we release the benchmark, rubric, and human judgments as a testbed for both.
Traditional block-based video codecs, such as H.264/AVC, H.265/HEVC and H.266/VVC, rely on hand-crafted Rate-Distortion Optimization (RDO) processes that primarily minimize Mean Squared Error (MSE), which correlates poorly with human perceptual quality. While neural video compression methods can easily optimize perceptually aligned metrics like MS-SSIM, their high computational complexity limits practical deployment. This paper proposes a novel bit allocation transfer framework that bridges these two paradigms to enhance the perceptual quality of conventional video codecs. Specifically, we train a quantization step generation model using a perceptual loss within a neural video compression framework (DCVC-FM). The model takes the original frame and a motion-compensated prediction as input and outputs a quantization step map. We then derive a block-wise bit ratio from this map and convert it into a Quantization Parameter (QP) map for a traditional video codec. Experimental results on the HEVC B$\sim$D dataset demonstrate that our method achieves 20.20%, 8.25%, and 8.37% bitrate savings in terms of MS-SSIM compared with the standard reference software JM-19.0, HM-16.20, and VTM-23.0, respectively, with additional gains when utilizing predicted frames. Our approach effectively transfers the implicit perceptual importance learned by neural video compression models to guide block-level bit allocation in traditional video codecs without modifying their core decoding syntax.
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Traditional block-based video codecs, such as H.264/AVC, H.265/HEVC and H.266/VVC, rely on hand-crafted Rate-Distortion Optimization (RDO) processes that primarily minimize Mean Squared Error (MSE), which correlates poorly with human perceptual quality. While neural video compression methods can easily optimize perceptually aligned metrics like MS-SSIM, their high computational complexity limits practical deployment. This paper proposes a novel bit allocation transfer framework that bridges these two paradigms to enhance the perceptual quality of conventional video codecs. Specifically, we train a quantization step generation model using a perceptual loss within a neural video compression framework (DCVC-FM). The model takes the original frame and a motion-compensated prediction as input and outputs a quantization step map. We then derive a block-wise bit ratio from this map and convert it into a Quantization Parameter (QP) map for a traditional video codec. Experimental results on the HEVC B$\sim$D dataset demonstrate that our method achieves 20.20%, 8.25%, and 8.37% bitrate savings in terms of MS-SSIM compared with the standard reference software JM-19.0, HM-16.20, and VTM-23.0, respectively, with additional gains when utilizing predicted frames. Our approach effectively transfers the implicit perceptual importance learned by neural video compression models to guide block-level bit allocation in traditional video codecs without modifying their core decoding syntax.
作者Yiyao Zhang, Diksha Goel, Hussain Ahmad, Shixun Huang, Jun Shen
A world model is only useful for physical AI if it changes what the agent does, and only safe if it declines to do so when it is wrong. We study both halves of that requirement with CausalNav, a controller built around a signed, action-conditioned transition graph over identified state coordinates. At deployment CausalNav simulates a small library of intervention sequences, converts their objective error into policy-logit advice, and admits that advice only when a scale-free predictive-reliability certificate, a policy-margin gate, and an argmax-agreement gate all pass; otherwise it falls back exactly to its own model-based base controller. We evaluate against nine controlled baselines (transformer, recurrent, split-latent, graph, causal-induction, and three recent model-based reasoning modules) on CartPole-v1 and discretized Pendulum-v1 with physical-parameter shifts, under one shared PPO trainer, one interaction budget, and ten held-out seeds (200 runs). CausalNav attains the best average rank (1.25 of ten). The diagnostic result is more informative than the ranking: the learned graph recovers structure well above chance (CartPole F1 = 0.59 +/- 0.09), yet per-seed structural fidelity is uncorrelated with per-seed control benefit (r = -0.15, p = 0.67), and the certificate abstains on 10/10 Pendulum seeds, where forcing the planner on costs return. Model fidelity did not predict downstream control utility in our setting; certified abstention, not better prediction, is what made the world model safe to deploy.
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A world model is only useful for physical AI if it changes what the agent does, and only safe if it declines to do so when it is wrong. We study both halves of that requirement with CausalNav, a controller built around a signed, action-conditioned transition graph over identified state coordinates. At deployment CausalNav simulates a small library of intervention sequences, converts their objective error into policy-logit advice, and admits that advice only when a scale-free predictive-reliability certificate, a policy-margin gate, and an argmax-agreement gate all pass; otherwise it falls back exactly to its own model-based base controller. We evaluate against nine controlled baselines (transformer, recurrent, split-latent, graph, causal-induction, and three recent model-based reasoning modules) on CartPole-v1 and discretized Pendulum-v1 with physical-parameter shifts, under one shared PPO trainer, one interaction budget, and ten held-out seeds (200 runs). CausalNav attains the best average rank (1.25 of ten). The diagnostic result is more informative than the ranking: the learned graph recovers structure well above chance (CartPole F1 = 0.59 +/- 0.09), yet per-seed structural fidelity is uncorrelated with per-seed control benefit (r = -0.15, p = 0.67), and the certificate abstains on 10/10 Pendulum seeds, where forcing the planner on costs return. Model fidelity did not predict downstream control utility in our setting; certified abstention, not better prediction, is what made the world model safe to deploy.
Contribution: This paper presents a six-phase AI-assisted instructional design architecture based on the Curriculum as Code paradigm, integrating Generative AI with LaTeX and Python to automate the creation of reproducible, visually consistent, and technically precise materials for STEM education. Background: Creating customized instructional materials for active learning imposes a heavy workload on faculty. Standard presentation tools lack robust support for technical content, while current AI applications often hallucinate and fail to formalize the instructional authoring process, limiting their utility for rigorous academic design. Intended Outcomes: The framework aims to reduce preparation time while ensuring mathematical accuracy, adherence to institutional visual identity, and preservation of the instructor's tacit pedagogical knowledge through explicit rules. Application Design: The solution comprises a six-phase pipeline that replaces ad-hoc prompt engineering with a systematic workflow, utilizing text-based interfaces and code-driven generation (LaTeX/Beamer for slides, Python for figures), governed by pedagogical constraints, contextual calibrations, and automated review cycles. Findings: Validated over one year across 8 modules and 28 project contexts in a Project-Based Learning environment, the architecture significantly reduced instructor workload. Generated assets underwent independent peer review and were deployed by six different faculty members, confirming scalability beyond a single author. Based on over 600 voluntary student evaluations, materials achieved high quality ratings from 8.5 to 9.9/10. Results indicate high reproducibility, minimized hallucinations, and sustained pedagogical and visual fidelity, suggesting viability for broad STEM educational applications.
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Contribution: This paper presents a six-phase AI-assisted instructional design architecture based on the Curriculum as Code paradigm, integrating Generative AI with LaTeX and Python to automate the creation of reproducible, visually consistent, and technically precise materials for STEM education. Background: Creating customized instructional materials for active learning imposes a heavy workload on faculty. Standard presentation tools lack robust support for technical content, while current AI applications often hallucinate and fail to formalize the instructional authoring process, limiting their utility for rigorous academic design. Intended Outcomes: The framework aims to reduce preparation time while ensuring mathematical accuracy, adherence to institutional visual identity, and preservation of the instructor's tacit pedagogical knowledge through explicit rules. Application Design: The solution comprises a six-phase pipeline that replaces ad-hoc prompt engineering with a systematic workflow, utilizing text-based interfaces and code-driven generation (LaTeX/Beamer for slides, Python for figures), governed by pedagogical constraints, contextual calibrations, and automated review cycles. Findings: Validated over one year across 8 modules and 28 project contexts in a Project-Based Learning environment, the architecture significantly reduced instructor workload. Generated assets underwent independent peer review and were deployed by six different faculty members, confirming scalability beyond a single author. Based on over 600 voluntary student evaluations, materials achieved high quality ratings from 8.5 to 9.9/10. Results indicate high reproducibility, minimized hallucinations, and sustained pedagogical and visual fidelity, suggesting viability for broad STEM educational applications.
World models are expected to support imagination over extended temporal horizons, yet most are still trained through local few-step prediction objectives and deployed by recursively rolling out their own predictions. This creates a fundamental mismatch: few-step losses optimize local transition fidelity, while long-horizon prediction depends on how errors and gradients propagate through the entire trajectory. As a result, transitions with different downstream influence on the endpoint are treated uniformly during training, and small local errors are amplified through recursive inference. We argue that long-horizon accuracy is better achieved by optimizing directly, through an end-to-end endpoint prediction objective. To instantiate this paradigm, we introduce the Direct Prediction World Model (DPWM), a non-recursive architecture that compresses an action sequence of arbitrary length into a single embedding and predicts the endpoint observation in a single forward pass. This design avoids recurrent rollout in both prediction and gradient propagation, making long-horizon end-to-end training practical at horizons where unrolled autoregressive training becomes unstable. Empirically, DPWM substantially improves long-horizon endpoint prediction over recursive world-model baselines on continuous-control and pixel-based benchmarks, with larger gains as the prediction horizon increases. We further show that recurrent baselines benefit similarly when retrained with the same long-horizon endpoint objective, supporting our central claim that the training objective, rather than the particular backbone choice, is the main driver of long-horizon prediction accuracy. Our results suggest that world models can benefit from being trained and evaluated at the temporal scales where they are ultimately used, shifting the focus from local transition modeling toward long-horizon predictive accuracy.
展开完整摘要收起摘要↓
World models are expected to support imagination over extended temporal horizons, yet most are still trained through local few-step prediction objectives and deployed by recursively rolling out their own predictions. This creates a fundamental mismatch: few-step losses optimize local transition fidelity, while long-horizon prediction depends on how errors and gradients propagate through the entire trajectory. As a result, transitions with different downstream influence on the endpoint are treated uniformly during training, and small local errors are amplified through recursive inference. We argue that long-horizon accuracy is better achieved by optimizing directly, through an end-to-end endpoint prediction objective. To instantiate this paradigm, we introduce the Direct Prediction World Model (DPWM), a non-recursive architecture that compresses an action sequence of arbitrary length into a single embedding and predicts the endpoint observation in a single forward pass. This design avoids recurrent rollout in both prediction and gradient propagation, making long-horizon end-to-end training practical at horizons where unrolled autoregressive training becomes unstable. Empirically, DPWM substantially improves long-horizon endpoint prediction over recursive world-model baselines on continuous-control and pixel-based benchmarks, with larger gains as the prediction horizon increases. We further show that recurrent baselines benefit similarly when retrained with the same long-horizon endpoint objective, supporting our central claim that the training objective, rather than the particular backbone choice, is the main driver of long-horizon prediction accuracy. Our results suggest that world models can benefit from being trained and evaluated at the temporal scales where they are ultimately used, shifting the focus from local transition modeling toward long-horizon predictive accuracy.
作者An Lanji, Dawei Liu, Jin Li, Haoran Xu, Mei Chen, Yu Tian
Joint-Embedding Predictive Architectures (JEPAs) have emerged as a principled framework for self-supervised learning of world models in compact latent spaces, yet existing methods are fragmented: some predict masked parts of a single image in latent space (I-JEPA), others learn to predict global photometric transformations (Image World Models), while video-scale JEPAs predict future temporal states and are post-trained for action-conditioned planning (V-JEPA~2, DINO-World, DINO-WM). These objectives are treated as distinct recipes with separate encoders, predictors, and anti-collapse regularizers, hindering a single model from unifying image-level and video-level world modeling. We present UniJEPA, a unified JEPA that jointly learns photometric prediction (image-level transformations) and temporal prediction (video-level next-state dynamics) in one shared latent space. A single end-to-end objective, composed of a next-embedding prediction loss and a Gaussian regularizer, yields a provably anti-collapse encoder-predictor pair trainable from raw pixels without EMA, stop-gradient, or pre-trained encoders. We show that the same latent space supports controllable abstraction: photometric prediction learns invariant structure while temporal prediction learns equivariant dynamics. After action-conditioned post-training on offline trajectories, UniJEPA enables zero-shot planning by treating goal features as prediction targets. On image, video, and control benchmarks, UniJEPA matches or surpasses task-specific JEPAs while requiring a single loss hyperparameter, and plans up to tens of times faster than generative world models at comparable accuracy.
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Joint-Embedding Predictive Architectures (JEPAs) have emerged as a principled framework for self-supervised learning of world models in compact latent spaces, yet existing methods are fragmented: some predict masked parts of a single image in latent space (I-JEPA), others learn to predict global photometric transformations (Image World Models), while video-scale JEPAs predict future temporal states and are post-trained for action-conditioned planning (V-JEPA~2, DINO-World, DINO-WM). These objectives are treated as distinct recipes with separate encoders, predictors, and anti-collapse regularizers, hindering a single model from unifying image-level and video-level world modeling. We present UniJEPA, a unified JEPA that jointly learns photometric prediction (image-level transformations) and temporal prediction (video-level next-state dynamics) in one shared latent space. A single end-to-end objective, composed of a next-embedding prediction loss and a Gaussian regularizer, yields a provably anti-collapse encoder-predictor pair trainable from raw pixels without EMA, stop-gradient, or pre-trained encoders. We show that the same latent space supports controllable abstraction: photometric prediction learns invariant structure while temporal prediction learns equivariant dynamics. After action-conditioned post-training on offline trajectories, UniJEPA enables zero-shot planning by treating goal features as prediction targets. On image, video, and control benchmarks, UniJEPA matches or surpasses task-specific JEPAs while requiring a single loss hyperparameter, and plans up to tens of times faster than generative world models at comparable accuracy.
作者Xindi Wu, Sven Elflein, James Lucas, Olga Russakovsky, Laura Leal-Taixé, Despoina Paschalidou, Jonathan Lorraine, Aljoša Ošep
We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.
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We study visual persistence in interactive video world models. These models rely on a Key-Value (KV) cache as a growing visual memory to carry forward previously generated frames. However, we find that models can no longer reliably address stored content once rollouts extend beyond the training horizon, because temporal Rotary Positional Embeddings (RoPE) offsets then fall outside the range seen during training and the model struggles to retrieve the relevant visual information through attention. Moreover, naively compressing the cache in the RoPE-rotated space corrupts memory by averaging together incompatible positional phases. To address this, we propose WorldTrace, a training-free memory framework for long-horizon visual persistence. WorldTrace keeps compressed memory addressable by assigning each summary slot a distinct, in-distribution virtual position. Within this addressable cache, we study two memory compression approaches: WorldTrace-Field compresses history for temporal coherence, while WorldTrace-Landmark stores verbatim scene traces at detected transitions for episodic recall. We further introduce LoopBench, a benchmark evaluating whether a compressed cache can reconstruct a previously visited scene after a long detour. WorldTrace-Field improves temporal consistency by +15.5%, and WorldTrace-Landmark improves episodic recall by +19.5% on LoopBench, extending visually persistent generation without retraining.
作者Guangzhao Li, Qingyan Wei, Huayu Zheng, Yige Zheng, Chaoyang Zhang, Jie Yang, Yunan Ding, Yan Tai, Siqi Luo, Xiaohong Liu
We present InsertFuse, a unified framework for multi-category reference-guided image insertion. Its key idea is to decouple category-specific expertise learning from cross-category capability consolidation. InsertFuse first trains specialized experts for different insertion categories and then introduces Insertion On-Policy Distillation (IOPD) to consolidate their capabilities into a single student. By querying the matched expert at states visited by the student, IOPD preserves category-specific insertion behavior while mitigating the cross-category interference caused by direct joint training. To improve spatial control, we propose Token-Aligned Geometry Conditioning (TAGC), which maps mask-derived geometric cues to the visual token grid, and Region-Balanced Flow Matching, which separately normalizes prediction errors inside and outside the insertion region to prevent background-dominated and scale-dependent supervision. We further introduce Reference CFG to isolate and strengthen the guidance induced by the visual reference under fixed scene and geometry conditions, with IOPD transferring this enhanced supervision into the unified student. Extensive experiments on the public AnyInsertion benchmark and our multi-category test set demonstrate state-of-the-art performance on most metrics, showing strong reference fidelity and generation quality across diverse insertion categories.
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We present InsertFuse, a unified framework for multi-category reference-guided image insertion. Its key idea is to decouple category-specific expertise learning from cross-category capability consolidation. InsertFuse first trains specialized experts for different insertion categories and then introduces Insertion On-Policy Distillation (IOPD) to consolidate their capabilities into a single student. By querying the matched expert at states visited by the student, IOPD preserves category-specific insertion behavior while mitigating the cross-category interference caused by direct joint training. To improve spatial control, we propose Token-Aligned Geometry Conditioning (TAGC), which maps mask-derived geometric cues to the visual token grid, and Region-Balanced Flow Matching, which separately normalizes prediction errors inside and outside the insertion region to prevent background-dominated and scale-dependent supervision. We further introduce Reference CFG to isolate and strengthen the guidance induced by the visual reference under fixed scene and geometry conditions, with IOPD transferring this enhanced supervision into the unified student. Extensive experiments on the public AnyInsertion benchmark and our multi-category test set demonstrate state-of-the-art performance on most metrics, showing strong reference fidelity and generation quality across diverse insertion categories.
Face Recognition (FR) systems in surveillance settings often encounter Low Resolution (LR) faces, those whose face region falls below the standard 112 $\times$ 112 input size. While labelled High Resolution (HR) training data is abundant, labelled native-LR data, and above all paired native LR/HR data, is scarce. One workaround is to synthesize LR data from the available HR faces, but how much synthesis effort is repaid in recognition accuracy remains unclear. We present a study of simple synthetic generation strategies for a compact, edge device-oriented face recognition system, spanning interpolation-based degradation, knowledge distillation, a Prepended Domain Transformer (PDT), Real ESRGAN-style degradation, and a learned Super Resolution (SR) front-end with an identity-aware loss. We evaluate these strategies on synthetic cross-resolution face benchmarks (LFW, CFP-FP, AgeDB-30) and on TinyFace, a real-world native LR dataset, and expose a synthetic-real gap: the degradation setting that is optimal on synthetic benchmarks is not the one that is optimal on real LR. We find that more synthesis effort does not help monotonically: the learned SR front-end does not surpass a direct feed of the aligned LR image into a strong backbone, while simple interpolation augmentation of a compact backbone is the only synthesis that improves over its own baseline. We conclude that generative methods for LR face recognition must be validated on real LR and against a direct-feed baseline, and release our pipeline at https://idiap.ch/paper/synth-lrfr
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Face Recognition (FR) systems in surveillance settings often encounter Low Resolution (LR) faces, those whose face region falls below the standard 112 $\times$ 112 input size. While labelled High Resolution (HR) training data is abundant, labelled native-LR data, and above all paired native LR/HR data, is scarce. One workaround is to synthesize LR data from the available HR faces, but how much synthesis effort is repaid in recognition accuracy remains unclear. We present a study of simple synthetic generation strategies for a compact, edge device-oriented face recognition system, spanning interpolation-based degradation, knowledge distillation, a Prepended Domain Transformer (PDT), Real ESRGAN-style degradation, and a learned Super Resolution (SR) front-end with an identity-aware loss. We evaluate these strategies on synthetic cross-resolution face benchmarks (LFW, CFP-FP, AgeDB-30) and on TinyFace, a real-world native LR dataset, and expose a synthetic-real gap: the degradation setting that is optimal on synthetic benchmarks is not the one that is optimal on real LR. We find that more synthesis effort does not help monotonically: the learned SR front-end does not surpass a direct feed of the aligned LR image into a strong backbone, while simple interpolation augmentation of a compact backbone is the only synthesis that improves over its own baseline. We conclude that generative methods for LR face recognition must be validated on real LR and against a direct-feed baseline, and release our pipeline at https://idiap.ch/paper/synth-lrfr