Modern text-to-image diffusion models rely on classifier-free guidance (CFG) to achieve high image fidelity and text alignment. However, CFG typically applies a static, global scale across all timesteps, samples, and conditions — a choice that is generally suboptimal and can introduce artifacts, as different states may benefit from different levels of guidance. While time-varying schedules are known to improve quality, designing them by hand is non-trivial and application-dependent. In this paper, we learn the guidance schedule as a function of diffusion time, conditioning and the current noisy sample, in order to better align sampled images with the text prompt. We frame this as a density ratio estimation problem: a discriminator is trained to estimate the time-dependent log-density ratio between the true and guided marginal distributions, while a lightweight generator network predicts the optimal, state-dependent guidance scale. Empirically, our approach outperforms both heuristic CFG schedules and prior methods for learning dynamic guidance on text-to-image generation benchmarks.
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Modern text-to-image diffusion models rely on classifier-free guidance (CFG) to achieve high image fidelity and text alignment. However, CFG typically applies a static, global scale across all timesteps, samples, and conditions — a choice that is generally suboptimal and can introduce artifacts, as different states may benefit from different levels of guidance. While time-varying schedules are known to improve quality, designing them by hand is non-trivial and application-dependent. In this paper, we learn the guidance schedule as a function of diffusion time, conditioning and the current noisy sample, in order to better align sampled images with the text prompt. We frame this as a density ratio estimation problem: a discriminator is trained to estimate the time-dependent log-density ratio between the true and guided marginal distributions, while a lightweight generator network predicts the optimal, state-dependent guidance scale. Empirically, our approach outperforms both heuristic CFG schedules and prior methods for learning dynamic guidance on text-to-image generation benchmarks.
Live game commentary is scarce: it exists for professional esports broadcasts and almost nowhere else. We present a content-based video narration system that produces spoken, esports-style commentary for arbitrary gameplay recordings using a general-purpose vision-language model (VLM) and a text-to-speech back end, with no game-specific instrumentation, no engine telemetry, and no task-specific training. Three mechanisms carry the system. Temporal mosaic packing arranges nine uniformly sampled frames into a single 3x3 image, letting an image-native VLM reason about motion while consuming one image payload per segment instead of nine. Context-conditioned prompting replays the K most recent narrations as assistant-role history, suppressing the repetition that dominates per-segment captioning of static scenes. Duration-conditioned generation and elastic alignment constrain narration length in the prompt, then time-scale or symmetrically pad the synthesized audio so each utterance fills its segment slot exactly, giving frame-accurate muxing without a forced aligner. The implementation supports either cloud TTS or a 6-bit quantized 4B-parameter on-device TTS model on Apple silicon, making the speech stage fully local. We report a qualitative case study on real-time strategy footage, a cost model showing the mosaic reduces per-minute image payloads by 9x, and a candid account of observed failure modes - hallucinated game state, resolution loss from mosaicking, and prosody artifacts from time-scaling. We release the system as a reproducible baseline, with an evaluation protocol for the quantitative study a full version will report.
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Live game commentary is scarce: it exists for professional esports broadcasts and almost nowhere else. We present a content-based video narration system that produces spoken, esports-style commentary for arbitrary gameplay recordings using a general-purpose vision-language model (VLM) and a text-to-speech back end, with no game-specific instrumentation, no engine telemetry, and no task-specific training. Three mechanisms carry the system. Temporal mosaic packing arranges nine uniformly sampled frames into a single 3x3 image, letting an image-native VLM reason about motion while consuming one image payload per segment instead of nine. Context-conditioned prompting replays the K most recent narrations as assistant-role history, suppressing the repetition that dominates per-segment captioning of static scenes. Duration-conditioned generation and elastic alignment constrain narration length in the prompt, then time-scale or symmetrically pad the synthesized audio so each utterance fills its segment slot exactly, giving frame-accurate muxing without a forced aligner. The implementation supports either cloud TTS or a 6-bit quantized 4B-parameter on-device TTS model on Apple silicon, making the speech stage fully local. We report a qualitative case study on real-time strategy footage, a cost model showing the mosaic reduces per-minute image payloads by 9x, and a candid account of observed failure modes - hallucinated game state, resolution loss from mosaicking, and prosody artifacts from time-scaling. We release the system as a reproducible baseline, with an evaluation protocol for the quantitative study a full version will report.
Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.
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Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence. Over long horizons, errors in these latent world properties accumulate, making consistency and controllability fragile. We explicitly model the evolving world state, delegate exact geometric computation to a fixed, zero-parameter renderer, and leave the neural model to synthesize appearance. We instantiate this idea as Marionette, a world model for interactive games with articulated characters. First, a two-stage autoregressive dynamics model predicts an explicit and interpretable 276-dimensional 3D world state comprising multi-entity articulated skeletons, metric root trajectories, and rotations. Second, a zero-parameter graphics bridge converts the predicted state into pose-control videos, computing world-space geometry and occlusion in closed form. Third, a control-conditioned video-diffusion observation model synthesizes photorealistic RGB observations from the resulting structured controls. Our experiments establish two properties of Marionette. First, the predicted world state is directly controllable. Forcing a mismatched action stream changes root-aligned joint error by 31% across 48 held-out segments. Second, long-horizon behaviour is determined in the state, and can be repaired there. Left free, the two generated characters drift to 21.2 m apart (recorded sessions stay near 5 m) and a third of frames show ground penetration. Two rules imposed on the explicit state, a terrain collider and a separation cap, cut penetration by 66% and keep the pair engaged, with no change to the observation model. Routing appearance through the predicted state costs no fidelity we can detect, at an FVD of 831 against 799 for recorded pose.
作者Nikolai Röhrich, Isabell Hans, Felix Krause, Björn Ommer
Text-to-image diffusion models have two major drawbacks that severely limit their practical utility: (1) standard models lack an intrinsic mechanism for continuous, concept-specific guidance (e.g., for precisely controlling how aesthetically pleasing an image looks), and (2) they lack reliability for tasks requiring high local coherence (e.g., generating text or human hands). To tackle these issues, we introduce a novel notion of concept-wise mutual information and find large, concept-dependent differences between individual layers, demonstrating that the generation of specific structures is localized in distinct parts of the network. We exploit this insight by reinforcing the impact of concept-relevant layers in Concept Guidance (CoG), a precise, target-specific guidance method that works for models out-of-the-box without additional training, external models, gradients, or prompt engineering. CoG first quantifies each layer's concept-specific impact and then guides denoising using a weighted combination of predictions generated with concept-relevant layers skipped. We demonstrate performance increases across various targets and popular models like PixArt-alpha, SD3, SD3.5, and FLUX.1-dev. Code is available at https://github.com/CompVis/concept_guidance
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Text-to-image diffusion models have two major drawbacks that severely limit their practical utility: (1) standard models lack an intrinsic mechanism for continuous, concept-specific guidance (e.g., for precisely controlling how aesthetically pleasing an image looks), and (2) they lack reliability for tasks requiring high local coherence (e.g., generating text or human hands). To tackle these issues, we introduce a novel notion of concept-wise mutual information and find large, concept-dependent differences between individual layers, demonstrating that the generation of specific structures is localized in distinct parts of the network. We exploit this insight by reinforcing the impact of concept-relevant layers in Concept Guidance (CoG), a precise, target-specific guidance method that works for models out-of-the-box without additional training, external models, gradients, or prompt engineering. CoG first quantifies each layer's concept-specific impact and then guides denoising using a weighted combination of predictions generated with concept-relevant layers skipped. We demonstrate performance increases across various targets and popular models like PixArt-alpha, SD3, SD3.5, and FLUX.1-dev. Code is available at https://github.com/CompVis/concept_guidance
Video virtual try-on is a highly constrained editing task requiring the precise replacement of a target person's clothing while strictly preserving the original video's spatial structure and temporal dynamics. Existing methods heavily rely on auxiliary handcrafted spatial priors (e.g., masks, poses) for editing control. However, these priors are prone to failure in unconstrained real-world videos and often compress rich visual context into incomplete structural signals. Furthermore, standard reconstruction objectives fail to fully capture try-on-specific human preferences. To address these challenges, we propose InstructVVT, an instruction-driven and reference-guided video virtual try-on framework based on a Diffusion Transformer (DiT) that operates without inference-time spatial priors. Our core insight is to recover fine-grained control directly from the input triplet (source video, reference garment, and instruction) via a dual-level reference conditioning scheme. Specifically, an MLLM infers semantic edit tokens for target disambiguation and structural preservation, while a lightweight conditioning pathway explicitly injects fine-grained visual garment details. Finally, we design a try-on-specific reward and utilize the DiffusionNFT algorithm to align the model with human preferences. Extensive experiments on ViViD-S and TripVVT-Bench demonstrate that InstructVVT outperforms state-of-the-art open-source methods in garment fidelity, structural preservation, and temporal consistency, despite requiring fewer inference-time controls.
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Video virtual try-on is a highly constrained editing task requiring the precise replacement of a target person's clothing while strictly preserving the original video's spatial structure and temporal dynamics. Existing methods heavily rely on auxiliary handcrafted spatial priors (e.g., masks, poses) for editing control. However, these priors are prone to failure in unconstrained real-world videos and often compress rich visual context into incomplete structural signals. Furthermore, standard reconstruction objectives fail to fully capture try-on-specific human preferences. To address these challenges, we propose InstructVVT, an instruction-driven and reference-guided video virtual try-on framework based on a Diffusion Transformer (DiT) that operates without inference-time spatial priors. Our core insight is to recover fine-grained control directly from the input triplet (source video, reference garment, and instruction) via a dual-level reference conditioning scheme. Specifically, an MLLM infers semantic edit tokens for target disambiguation and structural preservation, while a lightweight conditioning pathway explicitly injects fine-grained visual garment details. Finally, we design a try-on-specific reward and utilize the DiffusionNFT algorithm to align the model with human preferences. Extensive experiments on ViViD-S and TripVVT-Bench demonstrate that InstructVVT outperforms state-of-the-art open-source methods in garment fidelity, structural preservation, and temporal consistency, despite requiring fewer inference-time controls.
Recent advances in text-to-image (T2I) models have revolutionized the field of image generation and editing. However, identifying semantics that a T2I model can successfully edit in an image continues to be a challenging task. Most existing approaches require users to manually specify semantics to modify a particular image, a time-consuming process that often involves extensive trial and error. In this paper, we present RankT2I, a novel, training-free, and model-agnostic framework that automates the discovery of editable semantics in diffusion and FLUX-based models. Given a visual domain, we first utilize a multimodal vision-language model to gather a broad set of candidate semantics. We then frame semantic discovery as a set selection problem and use a submodular objective to identify semantics that are relevant, editable, and diverse. Our method helps users efficiently identify a wide range of semantics for text-to-image editing models across several domains while outperforming existing methods.
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Recent advances in text-to-image (T2I) models have revolutionized the field of image generation and editing. However, identifying semantics that a T2I model can successfully edit in an image continues to be a challenging task. Most existing approaches require users to manually specify semantics to modify a particular image, a time-consuming process that often involves extensive trial and error. In this paper, we present RankT2I, a novel, training-free, and model-agnostic framework that automates the discovery of editable semantics in diffusion and FLUX-based models. Given a visual domain, we first utilize a multimodal vision-language model to gather a broad set of candidate semantics. We then frame semantic discovery as a set selection problem and use a submodular objective to identify semantics that are relevant, editable, and diverse. Our method helps users efficiently identify a wide range of semantics for text-to-image editing models across several domains while outperforming existing methods.
Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.
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Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.
作者Jihun Park, Kyoungmin Lee, Jongmin Gim, Hyeonseo Jo, Jaeyeul Kim, Han Zou, Zhenpeng Zhan, Yan Zhang, Sunghoon Im
Subject-driven image personalization---generating new images that preserve the identity of one or several reference subjects in novel scenes---is a foundational capability for modern visual content creation. It is currently dominated by generalized methods that fine-tune a pretrained multimodal diffusion transformer (MMDiT) on hundreds of thousands to millions of paired (reference, composed-target) examples, where each composed target is a synthesized image of the subject in a novel scene. Producing such targets demands a costly multi-stage curation pipeline---LLM-based prompt generation, T2I-based composed-target synthesis, reference-subject extraction, VLM-based quality filtering, and correspondence labeling---and tightly couples each method to a particular target synthesizer and curation choice. We introduce CRAFT (Constrained Reward via Attention Fine-Tuning), a single-step ReFL framework that fine-tunes a pre-trained reference-aware MMDiT via LoRA adapters using a compact reference-only data construction---$10$K reference images and subject masks, with no composed-target supervision. CRAFT realizes a Where to look principle: attention-level rewards align noise- and phrase-token attention with the correct reference subject, and the resulting per-subject attention masks gate a pixel-level identity reward to keep image-space supervision consistent with the learned attention routing. Applied to FLUX.2-klein-9B, CRAFT achieves state-of-the-art performance on XVerseBench \rev{while using no composed-target supervision---only $10$K reference-only samples, whereas prior generalized methods require $150$K to over $2$M composed-target pairs}. The same recipe transfers to other reference-aware backbones, consistently improving performance. Project page: https://jihun999.github.io/projects/CRAFT/.
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Subject-driven image personalization---generating new images that preserve the identity of one or several reference subjects in novel scenes---is a foundational capability for modern visual content creation. It is currently dominated by generalized methods that fine-tune a pretrained multimodal diffusion transformer (MMDiT) on hundreds of thousands to millions of paired (reference, composed-target) examples, where each composed target is a synthesized image of the subject in a novel scene. Producing such targets demands a costly multi-stage curation pipeline---LLM-based prompt generation, T2I-based composed-target synthesis, reference-subject extraction, VLM-based quality filtering, and correspondence labeling---and tightly couples each method to a particular target synthesizer and curation choice. We introduce CRAFT (Constrained Reward via Attention Fine-Tuning), a single-step ReFL framework that fine-tunes a pre-trained reference-aware MMDiT via LoRA adapters using a compact reference-only data construction---$10$K reference images and subject masks, with no composed-target supervision. CRAFT realizes a Where to look principle: attention-level rewards align noise- and phrase-token attention with the correct reference subject, and the resulting per-subject attention masks gate a pixel-level identity reward to keep image-space supervision consistent with the learned attention routing. Applied to FLUX.2-klein-9B, CRAFT achieves state-of-the-art performance on XVerseBench \rev{while using no composed-target supervision---only $10$K reference-only samples, whereas prior generalized methods require $150$K to over $2$M composed-target pairs}. The same recipe transfers to other reference-aware backbones, consistently improving performance. Project page: https://jihun999.github.io/projects/CRAFT/.
Diffusion Transformers (DiTs) have become the dominant paradigm for high-fidelity video generation, yet their ability to perform high-level semantic planning remains limited. While hybrid architectures integrating MLLMs with diffusion backbones have shown strong advantages in image synthesis, such designs remain underexplored in video generation, where existing approaches often treat MLLMs primarily as frozen feature encoders rather than semantic generators. To fill this gap, we systematically study how an MLLM should be integrated with a DiT for video generation by answering three questions: what intermediate representation should bridge the MLLM and DiT, how the MLLM should generate it, and how the DiT should incorporate it during diffusion rendering. Our analysis reveals three key findings: (1) discrete semantic visual tokens produced by an EMA-based tokenizer provide a stable and expressive interface, (2) autoregressive causal modeling is effective for generating these tokens, and (3) explicit visual-token conditioning is more effective than prompt refinement or latent bridging. Based on these findings, we propose BiVidGen, a hybrid framework where an MLLM first generates semantic visual tokens and a DiT renders videos conditioned on both text and these tokens via multi-layer cross-attention. Extensive experiments show that BiVidGen improves semantic alignment and temporal coherence over a fine-tuned DiT baseline, achieving stronger performance on VBench-Long. These results demonstrate that explicit MLLM-based visual planning provides an effective intermediate interface for text-to-video generation beyond text-only conditioning.
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Diffusion Transformers (DiTs) have become the dominant paradigm for high-fidelity video generation, yet their ability to perform high-level semantic planning remains limited. While hybrid architectures integrating MLLMs with diffusion backbones have shown strong advantages in image synthesis, such designs remain underexplored in video generation, where existing approaches often treat MLLMs primarily as frozen feature encoders rather than semantic generators. To fill this gap, we systematically study how an MLLM should be integrated with a DiT for video generation by answering three questions: what intermediate representation should bridge the MLLM and DiT, how the MLLM should generate it, and how the DiT should incorporate it during diffusion rendering. Our analysis reveals three key findings: (1) discrete semantic visual tokens produced by an EMA-based tokenizer provide a stable and expressive interface, (2) autoregressive causal modeling is effective for generating these tokens, and (3) explicit visual-token conditioning is more effective than prompt refinement or latent bridging. Based on these findings, we propose BiVidGen, a hybrid framework where an MLLM first generates semantic visual tokens and a DiT renders videos conditioned on both text and these tokens via multi-layer cross-attention. Extensive experiments show that BiVidGen improves semantic alignment and temporal coherence over a fine-tuned DiT baseline, achieving stronger performance on VBench-Long. These results demonstrate that explicit MLLM-based visual planning provides an effective intermediate interface for text-to-video generation beyond text-only conditioning.
作者Zheng Zeng, Marco Salvi, Lifan Wu, Jan Novák, Daqi Lin, Saeed Hadadan, Yichen Sheng, Robert Pottorff, Shiqiu Liu, Ravi Ramamoorthi, Ling-Qi Yan, Miloš Hašan
Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the generated output. We believe a viable path forward is to use generative models as learned renderers conditioned on traditionally rendered G-buffers. We introduce RGBX-Next, a unified generative framework for forward and inverse rendering, which allows estimating G-buffers from images, videos, and streams, and rendering realistic images, videos, and streams from G-buffers. Our key contribution is a general recipe for finetuning diffusion transformer (DiT) models into generative forward and inverse renderers. We show that the resulting models achieve high quality in both realistic generative rendering and intrinsic decomposition. We will make all our models publicly available. We believe that the design principles presented in this paper will benefit future research on controllable generative forward and inverse rendering.
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Diffusion models have achieved impressive results in image, video, and streaming generation. However, compared to traditional 3D rendering, they still lack precise control over the generated output. We believe a viable path forward is to use generative models as learned renderers conditioned on traditionally rendered G-buffers. We introduce RGBX-Next, a unified generative framework for forward and inverse rendering, which allows estimating G-buffers from images, videos, and streams, and rendering realistic images, videos, and streams from G-buffers. Our key contribution is a general recipe for finetuning diffusion transformer (DiT) models into generative forward and inverse renderers. We show that the resulting models achieve high quality in both realistic generative rendering and intrinsic decomposition. We will make all our models publicly available. We believe that the design principles presented in this paper will benefit future research on controllable generative forward and inverse rendering.
Iterative Generative Models (IGMs) span autoregressive and diffusion paradigms, and hybrid variants that couple them can achieve remarkable image-generation fidelity. However, their iterative inference incurs substantial computational overhead, making Post-training Quantization (PTQ) appealing for acceleration, while directly applying vanilla PTQ to hybrid IGMs can trigger model collapse. By analyzing these failures, we identify two critical challenges: Excessive Outliers (EOs) in the activations create an irreconcilable trade-off between preserving normal precision and covering EOs, resulting in severe degradation in generation quality; Amplified Anomalies (AAs) arising unpredictably from minor quantization errors, create a mismatch between calibration and inference, thus iteratively triggering model collapse. To address these challenges, we introduce HyGenQ, a PTQ framework for hybrid IGMs. HyGenQ comprises Hierarchical Cluster Decoupling (HCD) and Scaling Recalibration (SR). HCD identifies and decouples outlier channels via a multi-stage clustering process, effectively isolating EOs while maintaining normal value precision, thereby alleviating performance degradation. SR scales AAs beyond Gaussian Bound, thereby avoiding model collapse caused by aggressive truncation. Extensive experiments demonstrate that HyGenQ successfully quantizes representative hybrid IGMs to 8-bit precision (W8A8), significantly outperforming existing baselines and validating its robustness across different model families.
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Iterative Generative Models (IGMs) span autoregressive and diffusion paradigms, and hybrid variants that couple them can achieve remarkable image-generation fidelity. However, their iterative inference incurs substantial computational overhead, making Post-training Quantization (PTQ) appealing for acceleration, while directly applying vanilla PTQ to hybrid IGMs can trigger model collapse. By analyzing these failures, we identify two critical challenges: Excessive Outliers (EOs) in the activations create an irreconcilable trade-off between preserving normal precision and covering EOs, resulting in severe degradation in generation quality; Amplified Anomalies (AAs) arising unpredictably from minor quantization errors, create a mismatch between calibration and inference, thus iteratively triggering model collapse. To address these challenges, we introduce HyGenQ, a PTQ framework for hybrid IGMs. HyGenQ comprises Hierarchical Cluster Decoupling (HCD) and Scaling Recalibration (SR). HCD identifies and decouples outlier channels via a multi-stage clustering process, effectively isolating EOs while maintaining normal value precision, thereby alleviating performance degradation. SR scales AAs beyond Gaussian Bound, thereby avoiding model collapse caused by aggressive truncation. Extensive experiments demonstrate that HyGenQ successfully quantizes representative hybrid IGMs to 8-bit precision (W8A8), significantly outperforming existing baselines and validating its robustness across different model families.
作者Zhefan Rao, Bin Zou, Haoxuan Che, Xuanhua He, Chong Hou Choi, Yanheng Li, Rui Liu, Qifeng Chen
Unified image and video creation requires a model to follow diverse instructions while preserving identity, geometry, and temporal structure from visual context. However, semantic-only conditioning and creation-only training do not explicitly supervise the local structure needed for precise, temporally consistent editing. We therefore formulate depth and surface-normal prediction as image-form denoising targets, using these dense tasks as structured visual supervision within the same creation interface. Our framework decouples semantic interpretation from spatially aligned visual injection while sharing one multimodal diffusion transformer (MMDiT) backbone across all tasks. Mutual Context Attention (MCA), a paired-video data-construction procedure, and a progressive training curriculum then connect the learned structural cues to temporally localized editing and reference-conditioned creation. A single checkpoint obtains the highest overall score in the reported comparison of unified systems (4.15); adding dense supervision improves OpenVE Overall from 3.98 to 4.06 and Local Add from 3.92 to 4.18. These results support a deliberately bounded conclusion: perception-oriented dense supervision transfers useful structural knowledge to downstream creation, especially editing locality and preservation; we do not claim superiority as a standalone dense predictor.
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Unified image and video creation requires a model to follow diverse instructions while preserving identity, geometry, and temporal structure from visual context. However, semantic-only conditioning and creation-only training do not explicitly supervise the local structure needed for precise, temporally consistent editing. We therefore formulate depth and surface-normal prediction as image-form denoising targets, using these dense tasks as structured visual supervision within the same creation interface. Our framework decouples semantic interpretation from spatially aligned visual injection while sharing one multimodal diffusion transformer (MMDiT) backbone across all tasks. Mutual Context Attention (MCA), a paired-video data-construction procedure, and a progressive training curriculum then connect the learned structural cues to temporally localized editing and reference-conditioned creation. A single checkpoint obtains the highest overall score in the reported comparison of unified systems (4.15); adding dense supervision improves OpenVE Overall from 3.98 to 4.06 and Local Add from 3.92 to 4.18. These results support a deliberately bounded conclusion: perception-oriented dense supervision transfers useful structural knowledge to downstream creation, especially editing locality and preservation; we do not claim superiority as a standalone dense predictor.
Score Distillation Sampling (SDS) enables text-to-3D generation by optimizing rendered images with a pretrained diffusion prior, but latent SDS often produces structured color artifacts and high-frequency texture noise. We identify a failure mode of latent SDS caused by VAE-induced pixel drift: the optimized image can move along pixel-space directions that are weakly constrained by the VAE encoder, so its latent representation remains clean and semantically meaningful while the image itself accumulates visible artifacts. We support this diagnosis with controlled 2D SDS experiments, VAE-only optimization, and a simplified analysis showing that encoder-like latent objectives can amplify image-space noise when the inverse mapping to pixels is underconstrained. Motivated by this observation, we propose PixSDS, a lightweight VAE-consistent gradient repair method. PixSDS decodes a latent SDS lookahead step and uses the decoded image as a clean direction for pixel-space optimization, reducing motion in VAE-inconsistent directions without retraining the diffusion model, changing the renderer, or replacing the SDS objective. Experiments in 2D optimization and text-to-3D generation show that PixSDS substantially reduces structured artifacts while preserving semantic content. Code is publicly available at https://sevashasla.github.io/pixsds-webpage/.
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Score Distillation Sampling (SDS) enables text-to-3D generation by optimizing rendered images with a pretrained diffusion prior, but latent SDS often produces structured color artifacts and high-frequency texture noise. We identify a failure mode of latent SDS caused by VAE-induced pixel drift: the optimized image can move along pixel-space directions that are weakly constrained by the VAE encoder, so its latent representation remains clean and semantically meaningful while the image itself accumulates visible artifacts. We support this diagnosis with controlled 2D SDS experiments, VAE-only optimization, and a simplified analysis showing that encoder-like latent objectives can amplify image-space noise when the inverse mapping to pixels is underconstrained. Motivated by this observation, we propose PixSDS, a lightweight VAE-consistent gradient repair method. PixSDS decodes a latent SDS lookahead step and uses the decoded image as a clean direction for pixel-space optimization, reducing motion in VAE-inconsistent directions without retraining the diffusion model, changing the renderer, or replacing the SDS objective. Experiments in 2D optimization and text-to-3D generation show that PixSDS substantially reduces structured artifacts while preserving semantic content. Code is publicly available at https://sevashasla.github.io/pixsds-webpage/.
Interactive autoregressive video generation demands both low-latency rollouts and precise online control. Few-step distillation accelerates generation by reducing denoising steps, while online control imposes a causal constraint: frames and blocks should depend on history and controls available during generation. Existing video distribution matching distillation (DMD) pipelines, however, often supervise causal few-step students using bidirectional teachers that score complete clips. The score for a target can therefore depend on future frames and controls that were unavailable when the student generated it, misaligning teacher supervision with the student's causal information set. We introduce Context-Matched Distillation (CMD), a causal DMD framework that aligns teacher supervision with the information available when each target is generated. CMD replaces bidirectional full-clip scoring with a causal teacher that evaluates each target without access to future frames or controls. The same causal teacher initializes the few-step student, establishing a consistent causal formulation across teacher training, student distillation, and inference. Beyond aligning the temporal information boundary, Prefix Scoring matches supervision to the student's realized rollout context by evaluating each target under the cached student-generated prefix that produced it. Prefix Corruption further stabilizes training by perturbing unreliable prefixes produced early in training while preserving this target-context alignment. With a simple causal formulation, CMD naturally extends to frame-wise and chunk-wise generation, long video distillation, and camera-conditioned distillation. Experiments demonstrate state-of-the-art aggregate performance among autoregressive methods on both short- and long-video benchmarks, together with substantially improved adherence to time-varying camera controls.
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Interactive autoregressive video generation demands both low-latency rollouts and precise online control. Few-step distillation accelerates generation by reducing denoising steps, while online control imposes a causal constraint: frames and blocks should depend on history and controls available during generation. Existing video distribution matching distillation (DMD) pipelines, however, often supervise causal few-step students using bidirectional teachers that score complete clips. The score for a target can therefore depend on future frames and controls that were unavailable when the student generated it, misaligning teacher supervision with the student's causal information set. We introduce Context-Matched Distillation (CMD), a causal DMD framework that aligns teacher supervision with the information available when each target is generated. CMD replaces bidirectional full-clip scoring with a causal teacher that evaluates each target without access to future frames or controls. The same causal teacher initializes the few-step student, establishing a consistent causal formulation across teacher training, student distillation, and inference. Beyond aligning the temporal information boundary, Prefix Scoring matches supervision to the student's realized rollout context by evaluating each target under the cached student-generated prefix that produced it. Prefix Corruption further stabilizes training by perturbing unreliable prefixes produced early in training while preserving this target-context alignment. With a simple causal formulation, CMD naturally extends to frame-wise and chunk-wise generation, long video distillation, and camera-conditioned distillation. Experiments demonstrate state-of-the-art aggregate performance among autoregressive methods on both short- and long-video benchmarks, together with substantially improved adherence to time-varying camera controls.
Agent Skills are today either hand-authored or produced in a single LLM generation pass, and consequently possess no closed loop through which they might improve from the interaction failures they actually cause. Recent work does close this loop, but derives its feedback from single-turn question-answering evaluation. The consequence is a sharp asymmetry: once the first round has patched the gaps that a single exchange can reveal, the evolution gradient decays, the defects that surface only across multiple turns remain invisible, and evolution stalls. Governance in these systems is likewise driven by an end-to-end verification score, a scalar gate that can reject a degraded candidate but can neither localize nor repair its structural cause. We argue that the binding constraint on sustained skill evolution is neither editing capability nor the number of iterations, but whether the evaluation feedback keeps supplying trustworthy evolution gradients. We introduce SkillEvo, in which trustworthy feedback generates the gradient and controllable governance constrains its direction. The first component recasts multi-turn user simulation from an evaluation endpoint into a feedback generator: follow-up questions expose defects layer by layer, so that every round of revision both consumes feedback and produces new feedback. The second replaces the passive rejection of a scalar gate with an independent governance layer that actively repairs factual degradation and structural bloat, preventing the gradient from drifting as degradation accumulates. Across six categories of cloud services, 9 production Skills, and 98 skill-reference files, SkillEvo surpasses self-reflection-based evolution by 23.0 points and single- turn-QA-driven evolution by 15.4 points.
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Agent Skills are today either hand-authored or produced in a single LLM generation pass, and consequently possess no closed loop through which they might improve from the interaction failures they actually cause. Recent work does close this loop, but derives its feedback from single-turn question-answering evaluation. The consequence is a sharp asymmetry: once the first round has patched the gaps that a single exchange can reveal, the evolution gradient decays, the defects that surface only across multiple turns remain invisible, and evolution stalls. Governance in these systems is likewise driven by an end-to-end verification score, a scalar gate that can reject a degraded candidate but can neither localize nor repair its structural cause. We argue that the binding constraint on sustained skill evolution is neither editing capability nor the number of iterations, but whether the evaluation feedback keeps supplying trustworthy evolution gradients. We introduce SkillEvo, in which trustworthy feedback generates the gradient and controllable governance constrains its direction. The first component recasts multi-turn user simulation from an evaluation endpoint into a feedback generator: follow-up questions expose defects layer by layer, so that every round of revision both consumes feedback and produces new feedback. The second replaces the passive rejection of a scalar gate with an independent governance layer that actively repairs factual degradation and structural bloat, preventing the gradient from drifting as degradation accumulates. Across six categories of cloud services, 9 production Skills, and 98 skill-reference files, SkillEvo surpasses self-reflection-based evolution by 23.0 points and single- turn-QA-driven evolution by 15.4 points.
Sketch-guided image inpainting provides intuitive structural control, yet real sketches often mix reliable global intent with locally crowded, displaced, incomplete, or deliberately unconventional strokes. Existing approaches typically either retain the input sketch as a fixed condition throughout denoising or refine it into a clean structure before RGB synthesis. The former assumes uniformly reliable strokes and can propagate local errors throughout generation; the latter must resolve ambiguous structure before emerging appearance and semantic context become available. We propose SketchSense, a framework that interprets imperfect sketch guidance by synchronously denoising interacting RGB and structure streams. Bidirectional Attention Fusion couples appearance generation with structural recovery, producing a refined structure that exposes the model's evolving sketch interpretation. A phrase-level objective aligns the semantic grounding of the two streams. Sketch-Aware Spatial Regulation further adapts sketch use to local generation states by modulating attention and the fusion process, while an optional signed prior injects preserve-versus-correct intent into feature representations and attention behavior. Experiments on natural and structurally complex imagery show substantial gains over existing methods in both restoration quality and structural fidelity.
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Sketch-guided image inpainting provides intuitive structural control, yet real sketches often mix reliable global intent with locally crowded, displaced, incomplete, or deliberately unconventional strokes. Existing approaches typically either retain the input sketch as a fixed condition throughout denoising or refine it into a clean structure before RGB synthesis. The former assumes uniformly reliable strokes and can propagate local errors throughout generation; the latter must resolve ambiguous structure before emerging appearance and semantic context become available. We propose SketchSense, a framework that interprets imperfect sketch guidance by synchronously denoising interacting RGB and structure streams. Bidirectional Attention Fusion couples appearance generation with structural recovery, producing a refined structure that exposes the model's evolving sketch interpretation. A phrase-level objective aligns the semantic grounding of the two streams. Sketch-Aware Spatial Regulation further adapts sketch use to local generation states by modulating attention and the fusion process, while an optional signed prior injects preserve-versus-correct intent into feature representations and attention behavior. Experiments on natural and structurally complex imagery show substantial gains over existing methods in both restoration quality and structural fidelity.
作者Koen P. de Vries, Xavier Alameda-Pineda, Estefanía Talavera, Stéphane Lathuilière
Training Multimodal Large Language Models for audio-visual social understanding is a crucial step toward embodied social intelligence. Chain-of-thought (CoT) reasoning has become the dominant approach, with HumanOmniV2 and its IntentBench benchmark as a prominent reference point. In this context, we report three findings. First, IntentBench is highly noisy: $\sim$7% of questions are broken and $\sim$23% are trivially answerable without the video input. We remove the affected questions and release Intentbench-Prime. Second, current reasoning approaches are expensive and surprisingly ineffective. A simple Vanilla SFT baseline matches or outperforms existing reasoning methods across three benchmarks at a fraction of the cost, establishing it as an essential baseline for evaluating novel fine-tuning techniques. Third, our analysis reveals that substantial priors can be learned solely from the text modality and that using a textual caption instead of the video yields performance on par with Vanilla SFT. These surprising findings reveal the limitations of current MLLMs when it comes to social understanding. IntentBench-Prime, Vanilla SFT model, and code are publicly available.
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Training Multimodal Large Language Models for audio-visual social understanding is a crucial step toward embodied social intelligence. Chain-of-thought (CoT) reasoning has become the dominant approach, with HumanOmniV2 and its IntentBench benchmark as a prominent reference point. In this context, we report three findings. First, IntentBench is highly noisy: $\sim$7% of questions are broken and $\sim$23% are trivially answerable without the video input. We remove the affected questions and release Intentbench-Prime. Second, current reasoning approaches are expensive and surprisingly ineffective. A simple Vanilla SFT baseline matches or outperforms existing reasoning methods across three benchmarks at a fraction of the cost, establishing it as an essential baseline for evaluating novel fine-tuning techniques. Third, our analysis reveals that substantial priors can be learned solely from the text modality and that using a textual caption instead of the video yields performance on par with Vanilla SFT. These surprising findings reveal the limitations of current MLLMs when it comes to social understanding. IntentBench-Prime, Vanilla SFT model, and code are publicly available.
作者Gehan Zheng, Matthew Johnson-Roberson, Weiming Zhi
Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce ContactGuard, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.
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Contact-rich manipulation failures are often detected only after the robot has committed to contact. This is especially limiting in wrist-camera setups: close gripper--object views help observe contact, but a poor approach may already push, miss, slip, or disturb the object before conventional detectors react. We introduce ContactGuard, a pre-contact execution monitor for chunked visuomotor policies. Given the policy's planned action chunk, ContactGuard predicts its short-horizon consequence in latent visual space and aborts if the predicted future latent indicates likely failure. Its latent world model is trained from unlabelled robot trajectories to predict compact multi-view visual embeddings under planned actions, avoiding pixel-level video prediction. A lightweight failure probe is then trained from a small labelled set of pre-contact clips. At deployment, ContactGuard anchors prediction before an imminent contact event, rolls the model forward under the policy's own actions, and verifies the predicted post-contact latent. Across real-world contact-rich manipulation tasks, ContactGuard predicts failure more accurately than direct and corrupted-action ablations, and transfers to live robot as a pre-contact abort signal without modifying the underlying policy.
作者Jisoo Jeong, Hong Cai, Jamie Menjay Lin, Hanno Ackermann, Hyeonjun Sim, Yinhao Zhu, Yunxiao Shi, Fatih Porikli
We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model. Specifically, we first utilize a pre-trained optical flow model to construct multi-frame nonlinear flow-based intermediate frames and confidence maps. These flow-guided frames are then encoded as latent priors to initialize and iteratively guide a pre-trained Video Diffusion model, enabling the diffusion model to preserve dense motion correspondence while improving perceptual realism. To further enhance output quality, we employ confidence maps to fuse structurally reliable flow-based predictions with diffusion-generated details in uncertain regions such as occlusions and object boundaries. Extensive evaluations on challenging benchmarks, including DAVIS, Sintel, and KITTI, demonstrate that SNM-VFI achieves strong perceptual quality, competitive reconstruction accuracy, and robust temporal coherence across diverse motion scenarios.
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We propose Symmetric Nonlinear Motion-guided Generative Video Frame Interpolation (SNM-VFI), a training-free framework for motion-controllable generative video frame interpolation with pre-trained optical flow and video diffusion models. Unlike conventional diffusion-based VFI methods that synthesize intermediate frames from random noise, SNM-VFI guides the generative process with correspondence-aware frames produced by a symmetric nonlinear motion model. Specifically, we first utilize a pre-trained optical flow model to construct multi-frame nonlinear flow-based intermediate frames and confidence maps. These flow-guided frames are then encoded as latent priors to initialize and iteratively guide a pre-trained Video Diffusion model, enabling the diffusion model to preserve dense motion correspondence while improving perceptual realism. To further enhance output quality, we employ confidence maps to fuse structurally reliable flow-based predictions with diffusion-generated details in uncertain regions such as occlusions and object boundaries. Extensive evaluations on challenging benchmarks, including DAVIS, Sintel, and KITTI, demonstrate that SNM-VFI achieves strong perceptual quality, competitive reconstruction accuracy, and robust temporal coherence across diverse motion scenarios.
作者Yunsung Chung, Yingshuo Liu, Abboud F. Hassan, Han Feng, Mary M. Maleckar, Nassir Marrouche, Jihun Hamm
Many clinical prediction models treat post-intervention outcomes as a one-step mapping from baseline measurements to a future endpoint. However, recovery after a procedure often unfolds as an irregular trajectory: clinical observations, medication changes, repeat interventions, and physiological measurements are recorded asynchronously and can change risk assessment over time. We propose an intervention-aware clinical world model that represents each patient with a structured latent state and evolves it through time-ordered post-intervention events. The model first encodes baseline imaging into a 3D spatial latent state. It then updates this state using procedural context, static covariates, elapsed time, and peri-event physiological embeddings. Follow-up imaging provides training-only supervision through a latent forecasting objective. We apply the framework to atrial fibrillation ablation. During the 90-day recovery window, irregular post-procedure records provide clinically meaningful evidence for long-term recurrence risk. In repeated internal cross-validation on DECAAF-II, our model achieves AUROC 0.756 and AUPRC 0.777 for recurrence prediction. It also achieves a scar-extent MAE of 2.971 percentage points without requiring follow-up MRI intensities at inference. The learned state supports recurrence-risk queries at different horizons and retrospective input editing of blanking-period records.
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Many clinical prediction models treat post-intervention outcomes as a one-step mapping from baseline measurements to a future endpoint. However, recovery after a procedure often unfolds as an irregular trajectory: clinical observations, medication changes, repeat interventions, and physiological measurements are recorded asynchronously and can change risk assessment over time. We propose an intervention-aware clinical world model that represents each patient with a structured latent state and evolves it through time-ordered post-intervention events. The model first encodes baseline imaging into a 3D spatial latent state. It then updates this state using procedural context, static covariates, elapsed time, and peri-event physiological embeddings. Follow-up imaging provides training-only supervision through a latent forecasting objective. We apply the framework to atrial fibrillation ablation. During the 90-day recovery window, irregular post-procedure records provide clinically meaningful evidence for long-term recurrence risk. In repeated internal cross-validation on DECAAF-II, our model achieves AUROC 0.756 and AUPRC 0.777 for recurrence prediction. It also achieves a scar-extent MAE of 2.971 percentage points without requiring follow-up MRI intensities at inference. The learned state supports recurrence-risk queries at different horizons and retrospective input editing of blanking-period records.
Recent advances in foundation models have enabled AI scientists to automate increasingly complete research workflows, from hypothesis generation and code execution to manuscript preparation. Yet workflow coverage alone does not provide access to the full evidence on which scientific discovery depends. Existing systems typically reason over text, code, labels, or precomputed summaries, leaving scientifically decisive spatial, temporal, cross-channel, and procedural relations unavailable to the agent. We introduce OmniScientist, an end-to-end, omni-modal AI scientist that conducts multidisciplinary research directly from heterogeneous raw evidence. A perception layer and 3 autonomous agents for ideation, experiment, and writeup operate within a deterministic pipeline, allowing observations to shape research questions, experimental decisions, and final claims throughout the research lifecycle. By running idea, rigour, and claim checks in code, the system enforces novelty screening, statistical validity, execution provenance, and numerical traceability. We evaluate OmniScientist on 36 real-data cases spanning 5 discipline families, 4 families of scientific evidence, and modalities including images, signals, audio, video, 3-D structures, trajectories, tables, formulae, and graphs. The system completes the full path from raw data to a compiled manuscript in all 36 cases and achieves a mean overall paper score of 6.3 with the reference reasoning backbone. In paired comparisons against a blind variant that receives only precomputed scalar features, direct perception improves all 7 evaluation dimensions and wins 85% of head-to-head judgments. These results show that lifecycle-wide perception is essential for evidence-grounded scientific discovery and provides a practical path toward broadly capable AI scientists.
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Recent advances in foundation models have enabled AI scientists to automate increasingly complete research workflows, from hypothesis generation and code execution to manuscript preparation. Yet workflow coverage alone does not provide access to the full evidence on which scientific discovery depends. Existing systems typically reason over text, code, labels, or precomputed summaries, leaving scientifically decisive spatial, temporal, cross-channel, and procedural relations unavailable to the agent. We introduce OmniScientist, an end-to-end, omni-modal AI scientist that conducts multidisciplinary research directly from heterogeneous raw evidence. A perception layer and 3 autonomous agents for ideation, experiment, and writeup operate within a deterministic pipeline, allowing observations to shape research questions, experimental decisions, and final claims throughout the research lifecycle. By running idea, rigour, and claim checks in code, the system enforces novelty screening, statistical validity, execution provenance, and numerical traceability. We evaluate OmniScientist on 36 real-data cases spanning 5 discipline families, 4 families of scientific evidence, and modalities including images, signals, audio, video, 3-D structures, trajectories, tables, formulae, and graphs. The system completes the full path from raw data to a compiled manuscript in all 36 cases and achieves a mean overall paper score of 6.3 with the reference reasoning backbone. In paired comparisons against a blind variant that receives only precomputed scalar features, direct perception improves all 7 evaluation dimensions and wins 85% of head-to-head judgments. These results show that lifecycle-wide perception is essential for evidence-grounded scientific discovery and provides a practical path toward broadly capable AI scientists.
Joint-embedding predictive architectures (JEPAs) learn world models that predict in a compact latent space rather than in pixels, reducing the pressure to model nuisance appearance. Yet this provides no guarantee against visual perturbations: they can still alter the encoded representation and affect subsequent action-conditioned predictions. Bisimulation captures this requirement precisely: two observations should be treated as the same state only when their action-conditioned consequences agree. Guided by this criterion, we introduce Action-Conditioned Predictive Consistency (ACPC), a diagnostic that measures how far a clean history and a visually perturbed view of it diverge after being rolled forward under the same action sequence. We prove that this divergence bounds the perturbation-induced change in multi-step prediction error and planner cost. Building on pairwise ACPC, we define two complementary measures: the Invariance Radius (IR) summarizes clean-perturbed rollout spread, while the Separation Rate (SR) checks whether different states remain distinguishable after rollout. Experiments on four visual control tasks show that pairwise ACPC predicts perturbation-induced prediction and cost changes. On LeWM, the IR-SR screen transfers across tasks, and the joint diagnostic remains informative under blur and resize. PLDM exhibits similar diagnostic trends under a different architecture.
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Joint-embedding predictive architectures (JEPAs) learn world models that predict in a compact latent space rather than in pixels, reducing the pressure to model nuisance appearance. Yet this provides no guarantee against visual perturbations: they can still alter the encoded representation and affect subsequent action-conditioned predictions. Bisimulation captures this requirement precisely: two observations should be treated as the same state only when their action-conditioned consequences agree. Guided by this criterion, we introduce Action-Conditioned Predictive Consistency (ACPC), a diagnostic that measures how far a clean history and a visually perturbed view of it diverge after being rolled forward under the same action sequence. We prove that this divergence bounds the perturbation-induced change in multi-step prediction error and planner cost. Building on pairwise ACPC, we define two complementary measures: the Invariance Radius (IR) summarizes clean-perturbed rollout spread, while the Separation Rate (SR) checks whether different states remain distinguishable after rollout. Experiments on four visual control tasks show that pairwise ACPC predicts perturbation-induced prediction and cost changes. On LeWM, the IR-SR screen transfers across tasks, and the joint diagnostic remains informative under blur and resize. PLDM exhibits similar diagnostic trends under a different architecture.
World Models (WM) are increasingly seen as a foundation for intelligent agents that can predict, plan, and act beyond their training distribution. In this paper, we study WMs from a causal perspective across multiple levels of abstraction, ranging from perceptual observations to building a conceptual representation of the structure governing the environment dynamics. We argue that useful WMs must go beyond generative capabilities alone: they should also capture entity properties, entity-to-entity interactions, and entity-to-environment interactions that determine and explain the dynamics of a system. We provide a formal definition of Causal WMs (CWMs) grounded in the tasks they are intended to support, connecting world modelling with existing work in causal representation learning, object-centric learning, causal discovery, structural causal models, and model-based decision-making. Finally, we relate CWMs to the literature on identifiability, clarifying when the components of a WM can be recovered from data and up to which equivalence. With this, we ground WMs in representations and structures that support causal reasoning and informed decision-making.
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World Models (WM) are increasingly seen as a foundation for intelligent agents that can predict, plan, and act beyond their training distribution. In this paper, we study WMs from a causal perspective across multiple levels of abstraction, ranging from perceptual observations to building a conceptual representation of the structure governing the environment dynamics. We argue that useful WMs must go beyond generative capabilities alone: they should also capture entity properties, entity-to-entity interactions, and entity-to-environment interactions that determine and explain the dynamics of a system. We provide a formal definition of Causal WMs (CWMs) grounded in the tasks they are intended to support, connecting world modelling with existing work in causal representation learning, object-centric learning, causal discovery, structural causal models, and model-based decision-making. Finally, we relate CWMs to the literature on identifiability, clarifying when the components of a WM can be recovered from data and up to which equivalence. With this, we ground WMs in representations and structures that support causal reasoning and informed decision-making.
Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
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Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.
Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization. A reconstruction-optimal latent space, however, need not be well suited to generative modeling. We propose V-RAE, a video representation autoencoder that builds compact generative latents on top of frozen vision foundation model representations. A lightweight temporal pooling module removes temporal redundancy while preserving semantic structure, and a video decoder reconstructs continuous motion from the compressed features. We evaluate V-RAE with four representative frozen encoders on video reconstruction, semantic probing, and class-conditional generation. V-RAE achieves 2.13 rFVD on K600, outperforming all evaluated large-scale pretrained video VAEs. Its latents retain substantially more semantic information than conventional video tokenizer latents. Under matched generation settings, our best variant achieves gFVD scores of 117.86 and 19.16 on UCF101 and K600, respectively, while converging up to 6x faster}. We further show that reconstruction quality alone is insufficient to characterize generative utility and introduce tFVD, a temporal-coherence diagnostic that correlates more reliably with downstream generation quality. Beyond video generation, V-RAE also improves future video prediction on Cityscapes over the Wan 2.2 VAE latent space under matched prediction settings. Taken together, the experiments show that frozen semantic representations can support video reconstruction, generation, and predictive modeling. The project page: https://v-rae.github.io/.
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Latent video generation relies on autoencoders to define a compact space in which generative models operate. Although video autoencoder architectures have evolved substantially, their latent spaces are still optimized primarily for pixel-level reconstruction and provide limited high-level semantic organization. A reconstruction-optimal latent space, however, need not be well suited to generative modeling. We propose V-RAE, a video representation autoencoder that builds compact generative latents on top of frozen vision foundation model representations. A lightweight temporal pooling module removes temporal redundancy while preserving semantic structure, and a video decoder reconstructs continuous motion from the compressed features. We evaluate V-RAE with four representative frozen encoders on video reconstruction, semantic probing, and class-conditional generation. V-RAE achieves 2.13 rFVD on K600, outperforming all evaluated large-scale pretrained video VAEs. Its latents retain substantially more semantic information than conventional video tokenizer latents. Under matched generation settings, our best variant achieves gFVD scores of 117.86 and 19.16 on UCF101 and K600, respectively, while converging up to 6x faster}. We further show that reconstruction quality alone is insufficient to characterize generative utility and introduce tFVD, a temporal-coherence diagnostic that correlates more reliably with downstream generation quality. Beyond video generation, V-RAE also improves future video prediction on Cityscapes over the Wan 2.2 VAE latent space under matched prediction settings. Taken together, the experiments show that frozen semantic representations can support video reconstruction, generation, and predictive modeling. The project page: https://v-rae.github.io/.
作者Tianyu Sun, Zhoujie Fu, Zihui Gao, Bang Zhang, Guosheng Lin
Human-to-robot (H2R) object handover is a fundamental capability for human-robot collaboration, yet progress is hindered by the scarcity of large-scale, human-centric datasets and the significant sim-to-real gap. To address these challenges, we introduce Hand2Bot, an RGB-D video dataset that provides rich contextual information such as body posture and facial expressions, specifically collected for handover scenarios with real-world noise patterns. We further propose PassGen, a generative pipeline that leverages stable video diffusion and an Intention-Aware Temporal Face Encoder to synthesize realistic handover sequences while ensuring hand-object consistency. To bridge the sim-to-real gap, we implement a morphology-based depth editing strategy that replicates realistic sensor noise found in physical depth maps. Experimental evaluations demonstrate that our framework achieves high intention identification accuracy and low false trigger rates in both ablation studies and real-world deployment on a physical robot platform. Our results confirm that training on PassGen allows for robust zero-shot transfer and earlier intention anticipation compared to traditional hand-centric baselines, effectively enabling socially aware robotic behavior in shared workspaces.
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Human-to-robot (H2R) object handover is a fundamental capability for human-robot collaboration, yet progress is hindered by the scarcity of large-scale, human-centric datasets and the significant sim-to-real gap. To address these challenges, we introduce Hand2Bot, an RGB-D video dataset that provides rich contextual information such as body posture and facial expressions, specifically collected for handover scenarios with real-world noise patterns. We further propose PassGen, a generative pipeline that leverages stable video diffusion and an Intention-Aware Temporal Face Encoder to synthesize realistic handover sequences while ensuring hand-object consistency. To bridge the sim-to-real gap, we implement a morphology-based depth editing strategy that replicates realistic sensor noise found in physical depth maps. Experimental evaluations demonstrate that our framework achieves high intention identification accuracy and low false trigger rates in both ablation studies and real-world deployment on a physical robot platform. Our results confirm that training on PassGen allows for robust zero-shot transfer and earlier intention anticipation compared to traditional hand-centric baselines, effectively enabling socially aware robotic behavior in shared workspaces.
作者Minghui Zhang, Jinxin Shi, Yifan Chang, Liangliang Zhao, Yuandong Pu, Qian Yu, Ming Hu, Hanxiao Zhang, Yun Gu, Yirong Chen, Yu Qiao, Bo Zhang, Xiangchao Yan, Bin Fu, Yihao Liu
Text-to-image generation has reached photorealistic quality, yet state-of-the-art systems remain unreliable at producing scientific diagrams, whose value depends not on appearance but on physical faithfulness: correct force directions, valid coordinate systems, consistent thermodynamic states, and equations matching the depicted scenario. Trained on web imagery with physically shallow captions, generic models produce diagrams that look plausible but are physically wrong, harmful in education and scientific communication. We present Princigram, a physics-faithful scientific-diagram generator, and its data pipeline. Our central advance is Structured Physical Chain-of-Thought (SP-CoT): a per-subdiscipline schema that decomposes a physics diagram into an explicit multi-step reasoning chain across six subdisciplines, from scene identification through force or process analysis to governing laws and synthesis. Unlike free-form chain-of-thought, SP-CoT follows a fixed schema with strict fidelity rules that separate visually grounded facts from physically inferred reasoning and type all mathematics symbolically; it serves both as dense training supervision and, at inference, as a structured "thinking" prompt. With it we curate and structurally annotate 4.3 million physics images, of which 115,037 carry expert-level annotation, and adapt a unified multimodal backbone. We further introduce VeriphyT2IBench, whose questions are derived from each held-out diagram's own structured annotation: each diagram becomes an item-specific bank of binary questions about its objects, forces, and states, so a judge model's score decomposes into named physical facts rather than one holistic number. On the physics subset of GenExam and on VeriphyT2IBench, Princigram shows that explicit physics-structured supervision improves the physical faithfulness of generated scientific diagrams.
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Text-to-image generation has reached photorealistic quality, yet state-of-the-art systems remain unreliable at producing scientific diagrams, whose value depends not on appearance but on physical faithfulness: correct force directions, valid coordinate systems, consistent thermodynamic states, and equations matching the depicted scenario. Trained on web imagery with physically shallow captions, generic models produce diagrams that look plausible but are physically wrong, harmful in education and scientific communication. We present Princigram, a physics-faithful scientific-diagram generator, and its data pipeline. Our central advance is Structured Physical Chain-of-Thought (SP-CoT): a per-subdiscipline schema that decomposes a physics diagram into an explicit multi-step reasoning chain across six subdisciplines, from scene identification through force or process analysis to governing laws and synthesis. Unlike free-form chain-of-thought, SP-CoT follows a fixed schema with strict fidelity rules that separate visually grounded facts from physically inferred reasoning and type all mathematics symbolically; it serves both as dense training supervision and, at inference, as a structured "thinking" prompt. With it we curate and structurally annotate 4.3 million physics images, of which 115,037 carry expert-level annotation, and adapt a unified multimodal backbone. We further introduce VeriphyT2IBench, whose questions are derived from each held-out diagram's own structured annotation: each diagram becomes an item-specific bank of binary questions about its objects, forces, and states, so a judge model's score decomposes into named physical facts rather than one holistic number. On the physics subset of GenExam and on VeriphyT2IBench, Princigram shows that explicit physics-structured supervision improves the physical faithfulness of generated scientific diagrams.
We present DreamX-Phi 1.0, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via PRoPE-style geometric encoding, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight depth branch for scene-level geometry and use SAM3 masks with a frozen V-JEPA teacher to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
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We present DreamX-Phi 1.0, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via PRoPE-style geometric encoding, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight depth branch for scene-level geometry and use SAM3 masks with a frozen V-JEPA teacher to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
作者Dingyi Rong, Yue Shi, Chaofan Ma, Jiezhang Cao, Zongrui Wang, Zeyu Zhang, Yao Mu, Guangtao Zhai, Ning Liu
Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
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Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
作者Guillaume Jeanneret, Mathis Koroglu, Hugo Caselles-Dupré, Arnaud Dapogny, Matthieu Cord
Diffusion Transformer Text-to-Video models have achieved remarkable synthesis quality, yet fine-grained spatial controllability remains a significant challenge. While existing training-free methods produce solid overall results in spatially grounded generation, \ie, placing a specific object in a designated location, they rely on gradient-based optimization techniques that incur prohibitive computational overhead, a bottleneck amplified in modern large-scale architectures. To address this limitation, we present Gradient-free Analytical Trajectory Optimization Video Generation (GATO-Vid), a novel training-free and gradient-free approach for precise spatial guidance. Rather than relying on costly backward passes, we introduce an alternative cross-attention score and solve it analytically to obtain an exact, closed-form solution. To use our analytical solution, we propose an on-the-fly injection mechanism tailored to the topological manifold of the transformer's latent space. Our experiments demonstrate that GATO-Vid significantly outperforms existing baselines in localization accuracy while introducing minimal computational overhead.
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Diffusion Transformer Text-to-Video models have achieved remarkable synthesis quality, yet fine-grained spatial controllability remains a significant challenge. While existing training-free methods produce solid overall results in spatially grounded generation, \ie, placing a specific object in a designated location, they rely on gradient-based optimization techniques that incur prohibitive computational overhead, a bottleneck amplified in modern large-scale architectures. To address this limitation, we present Gradient-free Analytical Trajectory Optimization Video Generation (GATO-Vid), a novel training-free and gradient-free approach for precise spatial guidance. Rather than relying on costly backward passes, we introduce an alternative cross-attention score and solve it analytically to obtain an exact, closed-form solution. To use our analytical solution, we propose an on-the-fly injection mechanism tailored to the topological manifold of the transformer's latent space. Our experiments demonstrate that GATO-Vid significantly outperforms existing baselines in localization accuracy while introducing minimal computational overhead.