Video world models approximate the stochastic distribution of physical outcomes through generative sampling, but existing benchmarks score individual generations or compare distributions coarsely over a whole dataset, leaving the fine-grained aleatoric uncertainty of specific phenomena untested. We introduce CaliBench, which scores outcomes in a physically interpretable discrete space - a bin index, a die face, a suit, a colour - rather than a learned feature space such as in FID, so the distance from a known reference distribution is measured directly. We curate outcome spaces whose reference is known in closed form (binomial Galton boards, Bernoulli forks, uniform dice/cards/lottery, a skewed European-roulette colour), enabling an exact calibration test. We decompose performance into two orthogonal axes that a single accuracy metric conflates: scorability, the fraction of generations yielding a scoreable outcome, and calibration, the total variation distance from the reference on that sample. A chi-squared test assesses significance; as calibration is its null hypothesis it can evidence only miscalibration, and at N=32 per cell detects only large deviations. We apply it to nine scenes and six image-to-video models (WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, Runway Gen-4.5, Cosmos3-Super), 32 generations each. Models consistently concentrate probability mass on a few outcomes rather than reproducing the reference. Most scene-model combinations are significantly miscalibrated, in the extreme collapsing to one outcome, as Veo 3.1 does on dice. On roulette, generations often leave the ball ambiguously placed, giving several models low scorability. Performance varies by scene: no model dominates all nine. We release the protocol and a metric (mean normalised total variation, mnTV) for comparing new models against our results.
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Video world models approximate the stochastic distribution of physical outcomes through generative sampling, but existing benchmarks score individual generations or compare distributions coarsely over a whole dataset, leaving the fine-grained aleatoric uncertainty of specific phenomena untested. We introduce CaliBench, which scores outcomes in a physically interpretable discrete space - a bin index, a die face, a suit, a colour - rather than a learned feature space such as in FID, so the distance from a known reference distribution is measured directly. We curate outcome spaces whose reference is known in closed form (binomial Galton boards, Bernoulli forks, uniform dice/cards/lottery, a skewed European-roulette colour), enabling an exact calibration test. We decompose performance into two orthogonal axes that a single accuracy metric conflates: scorability, the fraction of generations yielding a scoreable outcome, and calibration, the total variation distance from the reference on that sample. A chi-squared test assesses significance; as calibration is its null hypothesis it can evidence only miscalibration, and at N=32 per cell detects only large deviations. We apply it to nine scenes and six image-to-video models (WAN-2.7, SeeDance-2.0, HappyHorse-1.0, Veo 3.1, Runway Gen-4.5, Cosmos3-Super), 32 generations each. Models consistently concentrate probability mass on a few outcomes rather than reproducing the reference. Most scene-model combinations are significantly miscalibrated, in the extreme collapsing to one outcome, as Veo 3.1 does on dice. On roulette, generations often leave the ball ambiguously placed, giving several models low scorability. Performance varies by scene: no model dominates all nine. We release the protocol and a metric (mean normalised total variation, mnTV) for comparing new models against our results.
作者Jianjie Luo, Yiming Zhong, Haoming Shen, Yupeng Xiao, Zhenguo Yang
Identity-preserving video generation (IPVG) requires synthesizing videos that are faithful to both reference subjects and text prompts. Existing methods are often hindered by high tuning costs or limited input-level enhancements, struggling to maintain rigid identity consistency during complex, long-sequence actions. To address these limitations, we propose KeyID, a training-free IPVG framework that decouples the synthesis of video dynamics from the injection of identity. Specifically, KeyID comprises two components: (1) Reference-Aware Video Generation, which produces an identity-agnostic video draft aligned with multiple references, and (2) Identity-Preserved Keyframe Editing, which integrates the target identity via sparse keyframe correction and subsequent motion interpolation. By shifting from dense frame-level supervision to sparse keyframe-level refinement, KeyID effectively resolves the capacity conflict between prompt adherence and identity fidelity. Crucially, our modular design allows seamless extension to multi-subject references and complex sequential action generation without additional training. KeyID outperforms prior works and is validated by automatic and human evaluations on the official challenge benchmark, ultimately securing the runner-up position in the Track 2 (Sequential Action) of the ACM Multimedia 2026 IPVG Grand Challenge. Source code is available at https://github.com/WISLab-GDUT/KeyID.
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Identity-preserving video generation (IPVG) requires synthesizing videos that are faithful to both reference subjects and text prompts. Existing methods are often hindered by high tuning costs or limited input-level enhancements, struggling to maintain rigid identity consistency during complex, long-sequence actions. To address these limitations, we propose KeyID, a training-free IPVG framework that decouples the synthesis of video dynamics from the injection of identity. Specifically, KeyID comprises two components: (1) Reference-Aware Video Generation, which produces an identity-agnostic video draft aligned with multiple references, and (2) Identity-Preserved Keyframe Editing, which integrates the target identity via sparse keyframe correction and subsequent motion interpolation. By shifting from dense frame-level supervision to sparse keyframe-level refinement, KeyID effectively resolves the capacity conflict between prompt adherence and identity fidelity. Crucially, our modular design allows seamless extension to multi-subject references and complex sequential action generation without additional training. KeyID outperforms prior works and is validated by automatic and human evaluations on the official challenge benchmark, ultimately securing the runner-up position in the Track 2 (Sequential Action) of the ACM Multimedia 2026 IPVG Grand Challenge. Source code is available at https://github.com/WISLab-GDUT/KeyID.
Generating personalized dance videos from a reference image, text prompt, and audio track requires music-conditioned body motion. Singing-and-dancing adds a second requirement: the visible subject must also articulate the vocals. Existing music-conditioned methods focus primarily on choreography, while speech-driven models generally assume that the visible subject produces the input voice, leaving this combined setting largely underexplored. We introduce SingDance, a unified video diffusion framework that formulates controllable vocal articulation as a semantic role: the visible subject is either the source, who produces the vocal signal, or the listener, who receives it from an off-screen performer. Hard-compact routing selects task-relevant speech, music, and role conditions, which are composed through frame-wise joint audio injection; source and listener retain the same speech pathway. Training uses asymmetric supervision: on-screen speaking and curated off-screen conversational-response videos establish role control, while instrumental and song-based dancing-only videos establish music-conditioned body motion. The target Song/Source configuration is never observed during training. At inference, assigning the source role to a song composes separately learned articulation and song-conditioned dance capabilities, enabling compositional zero-shot singing-and-dancing. Experiments demonstrate strong motion--beat alignment and visual fidelity, reliable paired switching of vocal articulation while preserving music-aligned body motion, and highly competitive lip synchronization with substantially fewer generation-time parameters than the strongest speech-driven baseline evaluated.
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Generating personalized dance videos from a reference image, text prompt, and audio track requires music-conditioned body motion. Singing-and-dancing adds a second requirement: the visible subject must also articulate the vocals. Existing music-conditioned methods focus primarily on choreography, while speech-driven models generally assume that the visible subject produces the input voice, leaving this combined setting largely underexplored. We introduce SingDance, a unified video diffusion framework that formulates controllable vocal articulation as a semantic role: the visible subject is either the source, who produces the vocal signal, or the listener, who receives it from an off-screen performer. Hard-compact routing selects task-relevant speech, music, and role conditions, which are composed through frame-wise joint audio injection; source and listener retain the same speech pathway. Training uses asymmetric supervision: on-screen speaking and curated off-screen conversational-response videos establish role control, while instrumental and song-based dancing-only videos establish music-conditioned body motion. The target Song/Source configuration is never observed during training. At inference, assigning the source role to a song composes separately learned articulation and song-conditioned dance capabilities, enabling compositional zero-shot singing-and-dancing. Experiments demonstrate strong motion--beat alignment and visual fidelity, reliable paired switching of vocal articulation while preserving music-aligned body motion, and highly competitive lip synchronization with substantially fewer generation-time parameters than the strongest speech-driven baseline evaluated.
Recent advances in diffusion models and Transformer architectures have led to significant progress in text-to-video generation. However, these models often suffer from semantic errors such as missing objects, incorrect attributes, or mismatched actions. Although some semantic correction methods perform optimization before sampling or refinement after sampling, how to detect and correct semantic deviations during the video generation process remains underexplored. In this paper, we introduce a training-free, interpretable mid-generation correction framework that integrates multimodal large language model (MLLM) feedback directly into the diffusion sampling loop. Our framework achieves diffusion trajectory correction by injecting semantic evaluation signals during video synthesis, enabling the model to optimize the generated content through continuous self-reflection. We propose two key modules: a Semantic Assessment Supervisor that generates intermediate preview frames for semantic evaluations and deviation diagnostics, and a Semantic Modification Assistant that corrects semantic drift during inference via a controllable latent trajectory intervention. Our method improves semantic alignment, visual fidelity, and temporal consistency without modifying model parameters. We validate the effectiveness of our approach through extensive experiments across multiple benchmarks.
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Recent advances in diffusion models and Transformer architectures have led to significant progress in text-to-video generation. However, these models often suffer from semantic errors such as missing objects, incorrect attributes, or mismatched actions. Although some semantic correction methods perform optimization before sampling or refinement after sampling, how to detect and correct semantic deviations during the video generation process remains underexplored. In this paper, we introduce a training-free, interpretable mid-generation correction framework that integrates multimodal large language model (MLLM) feedback directly into the diffusion sampling loop. Our framework achieves diffusion trajectory correction by injecting semantic evaluation signals during video synthesis, enabling the model to optimize the generated content through continuous self-reflection. We propose two key modules: a Semantic Assessment Supervisor that generates intermediate preview frames for semantic evaluations and deviation diagnostics, and a Semantic Modification Assistant that corrects semantic drift during inference via a controllable latent trajectory intervention. Our method improves semantic alignment, visual fidelity, and temporal consistency without modifying model parameters. We validate the effectiveness of our approach through extensive experiments across multiple benchmarks.
作者Dengyang Jiang, Ruoyi Du, Zhennan Chen, Dongyang Liu, Zanyi Wang, Mingzhe Zheng, Xiangpeng Yang, Huanqia Cai, Aiming Hao, Yuming Jiang, Peng Gao, Harry Yang, Steven Hoi
This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.
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This paper investigates an increasingly important topic in generative modeling: pixel-space diffusion models. Although numerous studies have explored this topic, most focus on small-scale or class-conditional settings. Consequently, a practical recipe for training pixel-space models that rival or exceed well-established latent-space counterparts remains elusive. Through a comprehensive empirical study, we first observe that direct large-scale pre-training in pixel space converges substantially more slowly than in latent space. This observation motivates a latent-to-pixel strategy that acquires generative priors efficiently in latent space and transitions to pixel space during post-training. We then systematically investigate the key design choices governing this transition, including weight initialization, data composition, prediction target, decoder architecture, and noise schedule, and identify a practical recipe that makes the resulting pixel-space models match or outperform their latent-space counterparts while delivering 3.18 to 4.75 times end-to-end inference speedups. We hope that our findings provide useful empirical insights and practical guidelines for future research on pixel-space generation.
Driving video generation models support autonomous-driving development by predicting controllable future scenes for simulation, planning evaluation, and offline data generation. Diffusion-based driving generators repeatedly evaluate large backbones across denoising steps, which limits generation throughput. Existing diffusion acceleration methods reduce this cost, but general-purpose designs omit driving signals available before generation, such as ego speed and planned trajectories. Experiments across driving motions show that cache tolerance varies with ego translation and rotation, denoising progress, and consecutive reuse length. We propose DriveCache, a training-free, action-aware controller that uses planned motion to allocate reuse across scenes and dynamic programming to place it across denoising steps under a calibrated response budget. A causal drift check refreshes features and replans the remaining schedule when generation departs from calibration. Across three generator configurations, DriveCache improves the overall fidelity-efficiency trade-off over evaluated cache methods. Our code will be publicly available.
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Driving video generation models support autonomous-driving development by predicting controllable future scenes for simulation, planning evaluation, and offline data generation. Diffusion-based driving generators repeatedly evaluate large backbones across denoising steps, which limits generation throughput. Existing diffusion acceleration methods reduce this cost, but general-purpose designs omit driving signals available before generation, such as ego speed and planned trajectories. Experiments across driving motions show that cache tolerance varies with ego translation and rotation, denoising progress, and consecutive reuse length. We propose DriveCache, a training-free, action-aware controller that uses planned motion to allocate reuse across scenes and dynamic programming to place it across denoising steps under a calibrated response budget. A causal drift check refreshes features and replans the remaining schedule when generation departs from calibration. Across three generator configurations, DriveCache improves the overall fidelity-efficiency trade-off over evaluated cache methods. Our code will be publicly available.
Diffusion and flow matching models have made significant progress in text-to-image generation, yet high computation, quadratic complexity, and large memory footprint hinder high-resolution synthesis and edge deployment. We propose Nexus, which integrates sparse architecture, linear complexity, and low-bit quantization. It combines MoE feed-forward layers, gated DeltaNet attention, and per-expert low-bit training to reduce computation and memory. Their joint optimization allows Nexus to achieve generation quality comparable to mainstream models such as SDXL and SD3 while delivering markedly higher inference efficiency. Experiments on COCO and LAION validate its effectiveness.
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Diffusion and flow matching models have made significant progress in text-to-image generation, yet high computation, quadratic complexity, and large memory footprint hinder high-resolution synthesis and edge deployment. We propose Nexus, which integrates sparse architecture, linear complexity, and low-bit quantization. It combines MoE feed-forward layers, gated DeltaNet attention, and per-expert low-bit training to reduce computation and memory. Their joint optimization allows Nexus to achieve generation quality comparable to mainstream models such as SDXL and SD3 while delivering markedly higher inference efficiency. Experiments on COCO and LAION validate its effectiveness.
作者Tianchen Deng, Xuefeng Chen, Shuang Wu, Qu Chen, Jiajun Zhu, Bo Dai, Jianfei Yang, Hesheng Wang
Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene understanding, language-grounded reasoning, and controllable 4D editing capabilities. Moreover, commonly used point cloud, occupancy, or BEV representations make it difficult to achieve fine-grained alignment between textual information and the underlying 3D scene structure. To address these limitations, we propose a foundation-feature Gaussian driving world model that unifies scene understanding, language-grounded reasoning, controllable 4D editing, and multi-modal generation within a single framework. Specifically, we introduce a foundation-feature Gaussian tokenizer that directly distills Qwen/SigLIP visual-language features into 3D Gaussian primitives, building a compact open-vocabulary Gaussian semantic field. We further design a geometry-aware Gaussian adapter that combines importance-aware hierarchical selection with text-conditioned Perceiver-style cross-attention to aggregate dense Gaussian primitives into compact world tokens. To improve representation compatibility, we introduce a KL-based Gaussian--image distribution alignment objective that aligns Gaussian world tokens with foundation image tokens. Based on the aligned Gaussian representation, our framework further supports instruction-controllable scene editing, including weather-conditioned generation and dynamic vehicle manipulation. Extensive experiments on broader driving benchmarks demonstrate that our method achieves state-of-the-art performance across scene understanding, visual grounding, planning-oriented reasoning, and controllable 4D generation tasks. We will release the code and datasets publicly on Github.
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Driving World Models (DWMs) have recently advanced rapidly with generative models, yet most existing methods mainly focus on conditional scene generation and lack explicit 3D scene understanding, language-grounded reasoning, and controllable 4D editing capabilities. Moreover, commonly used point cloud, occupancy, or BEV representations make it difficult to achieve fine-grained alignment between textual information and the underlying 3D scene structure. To address these limitations, we propose a foundation-feature Gaussian driving world model that unifies scene understanding, language-grounded reasoning, controllable 4D editing, and multi-modal generation within a single framework. Specifically, we introduce a foundation-feature Gaussian tokenizer that directly distills Qwen/SigLIP visual-language features into 3D Gaussian primitives, building a compact open-vocabulary Gaussian semantic field. We further design a geometry-aware Gaussian adapter that combines importance-aware hierarchical selection with text-conditioned Perceiver-style cross-attention to aggregate dense Gaussian primitives into compact world tokens. To improve representation compatibility, we introduce a KL-based Gaussian--image distribution alignment objective that aligns Gaussian world tokens with foundation image tokens. Based on the aligned Gaussian representation, our framework further supports instruction-controllable scene editing, including weather-conditioned generation and dynamic vehicle manipulation. Extensive experiments on broader driving benchmarks demonstrate that our method achieves state-of-the-art performance across scene understanding, visual grounding, planning-oriented reasoning, and controllable 4D generation tasks. We will release the code and datasets publicly on Github.
Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models, control signals. Real capture can provide some of these signals, but dense geometry and long-range correspondence usually rely on estimation or specialised instrumentation. Rendering provides these quantities directly, yet existing synthetic resources rarely combine them on the same frames while also supporting controlled changes of viewpoint and appearance. We introduce WorldRover, a data engine for generating richly annotated, long-range explorations of artist-built environments. At its core, WorldRover-Engine is an Unreal Engine pipeline that executes and offline-renders minute-scale routes while preserving their full trajectories and scene geometry. The same exploration can be replayed from first-person, third-person, and 360 panoramic cameras under different environmental states. Using WorldRover-Engine, we construct WorldRover-10M, whose sequences pair RGB with metric depth, camera trajectories, and trajectory-derived action signals throughout each exploration. Third-person subsets additionally provide dense optical flow, long-range 2D/3D point tracks with visibility, and a character trajectory distinct from the camera trajectory. The engine can render a traversal from first-person, third-person and 360 panoramic viewpoints, under different environmental states or with a neutral white material, while preserving the route and scene geometry. WorldRover therefore turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
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Learning to generate or reconstruct explorable worlds requires video paired with more than RGB: camera motion, scene geometry, temporal correspondence and, for interactive models, control signals. Real capture can provide some of these signals, but dense geometry and long-range correspondence usually rely on estimation or specialised instrumentation. Rendering provides these quantities directly, yet existing synthetic resources rarely combine them on the same frames while also supporting controlled changes of viewpoint and appearance. We introduce WorldRover, a data engine for generating richly annotated, long-range explorations of artist-built environments. At its core, WorldRover-Engine is an Unreal Engine pipeline that executes and offline-renders minute-scale routes while preserving their full trajectories and scene geometry. The same exploration can be replayed from first-person, third-person, and 360 panoramic cameras under different environmental states. Using WorldRover-Engine, we construct WorldRover-10M, whose sequences pair RGB with metric depth, camera trajectories, and trajectory-derived action signals throughout each exploration. Third-person subsets additionally provide dense optical flow, long-range 2D/3D point tracks with visibility, and a character trajectory distinct from the camera trajectory. The engine can render a traversal from first-person, third-person and 360 panoramic viewpoints, under different environmental states or with a neutral white material, while preserving the route and scene geometry. WorldRover therefore turns long-horizon world exploration into a scalable data-generation problem, providing supervision for models that must build, maintain, and revisit coherent representations of an explorable world.
作者Kareem Hassani, Chaymaa Abbas, Hadi Al Mubasher, Mariette Awad
Conditional image-to-image generators are single-shot: they map input features to an output in one forward pass and treat it as final, with no opportunity to improve on it. Although trained to produce the best possible result in one step, such a model leaves room for improvement if it can adaptively revise its own output over iterations. We propose Recursive Refinement via Feedback Conditioning (RRFC), a novel feedback-conditioning framework for iterative output refinement that teaches a model to adaptively revise its output by conditioning on a new signal, namely its most recent previous prediction, which is fed back as an auxiliary set of channels alongside the original input. This preserves the generator's core architecture while modifying its conditioning interface and, depending on the model family, its training or inference procedure, so RRFC can be attached to existing generators without redesign. We evaluate RRFC across six baselines spanning adversarial, equilibrium, and diffusion-based models and three paired image-to-image translation tasks. Across 18 architecture-task settings, RRFC yields seven Holm-corrected improvements, seven degradations, and four non-significant changes. The gains concentrate on reconstruction-fidelity and identity settings, while five of the seven degradations fall on the single semantic-layout task, where every model declines. These results indicate that feedback-based refinement helps when its objective overlaps with the evaluated property, and that its gains concentrate on the tasks where that overlap holds.
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Conditional image-to-image generators are single-shot: they map input features to an output in one forward pass and treat it as final, with no opportunity to improve on it. Although trained to produce the best possible result in one step, such a model leaves room for improvement if it can adaptively revise its own output over iterations. We propose Recursive Refinement via Feedback Conditioning (RRFC), a novel feedback-conditioning framework for iterative output refinement that teaches a model to adaptively revise its output by conditioning on a new signal, namely its most recent previous prediction, which is fed back as an auxiliary set of channels alongside the original input. This preserves the generator's core architecture while modifying its conditioning interface and, depending on the model family, its training or inference procedure, so RRFC can be attached to existing generators without redesign. We evaluate RRFC across six baselines spanning adversarial, equilibrium, and diffusion-based models and three paired image-to-image translation tasks. Across 18 architecture-task settings, RRFC yields seven Holm-corrected improvements, seven degradations, and four non-significant changes. The gains concentrate on reconstruction-fidelity and identity settings, while five of the seven degradations fall on the single semantic-layout task, where every model declines. These results indicate that feedback-based refinement helps when its objective overlaps with the evaluated property, and that its gains concentrate on the tasks where that overlap holds.
作者Ivan Mikheev, Viacheslav Vasilev, Anna Dmitrienko, Alexey Letunovskiy, Ivan Kirillov, Kirill Chernyshev, Denis Dimitrov
Text-to-audio-video (T2AV) generation models produce a video and its soundtrack from a textual description, but offer no control over whose voice speaks in the output. We show that a base T2AV model can be turned into a voice-cloning model by adding a single zero-initialized linear layer on top of its audio backbone, fine-tuning for a comparatively short training schedule, and conditioning on a short reference recording at inference time. The reference is injected through two complementary signals: its diffusion latents are prepended to the audio stream, and a global speaker embedding modulates token of the target audio. On a benchmark of 674 speaker-text pairs spanning 30 speakers we compare against five strong voice-cloning text-to-speech baselines: our enhanced 5B model attains the highest speaker-encoder cosine similarity (SECS) across three independent verification networks (ECAPA-TDNN, WavLM-SV, Resemblyzer), statistically significantly outperforming every baseline. A side product of the architecture is that the audio path can be evaluated without the video path at inference time, yielding a ~30x speed-up over the full audio-video diffusion loop while preserving the voice-cloning behaviour.
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Text-to-audio-video (T2AV) generation models produce a video and its soundtrack from a textual description, but offer no control over whose voice speaks in the output. We show that a base T2AV model can be turned into a voice-cloning model by adding a single zero-initialized linear layer on top of its audio backbone, fine-tuning for a comparatively short training schedule, and conditioning on a short reference recording at inference time. The reference is injected through two complementary signals: its diffusion latents are prepended to the audio stream, and a global speaker embedding modulates token of the target audio. On a benchmark of 674 speaker-text pairs spanning 30 speakers we compare against five strong voice-cloning text-to-speech baselines: our enhanced 5B model attains the highest speaker-encoder cosine similarity (SECS) across three independent verification networks (ECAPA-TDNN, WavLM-SV, Resemblyzer), statistically significantly outperforming every baseline. A side product of the architecture is that the audio path can be evaluated without the video path at inference time, yielding a ~30x speed-up over the full audio-video diffusion loop while preserving the voice-cloning behaviour.
Multimodal large language models increasingly use visual chain-of-thought (Visual CoT) to reason about spatial, temporal, and embodied environments. By generating intermediate reasoning images, Visual CoT provides an intuitive mechanism for visual foresight but introduces substantial inference overhead, which is particularly problematic for proactive video reasoning. We ask whether models can learn to think visually during training while reasoning directly at inference. We introduce Internalized Visual Thinking (IVT), a post-training framework that jointly optimizes textual prediction and next-embedding prediction over unlabeled videos. Given a partially observed video, IVT predicts latent representations of future frames together with the target textual answer, encouraging the model to capture motion, object transitions, interactions, and latent intent. At inference, IVT generates the answer directly without synthesizing or re-encoding future frames. We conduct controlled studies across target representations, decoder designs, prediction horizons, data mixtures, training curricula, and predictive objectives. IVT improves over direct-answer fine-tuning on all six evaluation settings while retaining the same inference pathway. Compared with explicit Visual CoT, IVT achieves comparable or better performance and reduces average end-to-end latency by more than 5x. Together, our findings suggest that explicit pixel-space generation at inference time, as used in visual chain-of-thought, may not be necessary for effective proactive video reasoning. Predictive world modeling can be internalized during training to produce multimodal reasoners that are both more accurate and substantially more efficient.
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Multimodal large language models increasingly use visual chain-of-thought (Visual CoT) to reason about spatial, temporal, and embodied environments. By generating intermediate reasoning images, Visual CoT provides an intuitive mechanism for visual foresight but introduces substantial inference overhead, which is particularly problematic for proactive video reasoning. We ask whether models can learn to think visually during training while reasoning directly at inference. We introduce Internalized Visual Thinking (IVT), a post-training framework that jointly optimizes textual prediction and next-embedding prediction over unlabeled videos. Given a partially observed video, IVT predicts latent representations of future frames together with the target textual answer, encouraging the model to capture motion, object transitions, interactions, and latent intent. At inference, IVT generates the answer directly without synthesizing or re-encoding future frames. We conduct controlled studies across target representations, decoder designs, prediction horizons, data mixtures, training curricula, and predictive objectives. IVT improves over direct-answer fine-tuning on all six evaluation settings while retaining the same inference pathway. Compared with explicit Visual CoT, IVT achieves comparable or better performance and reduces average end-to-end latency by more than 5x. Together, our findings suggest that explicit pixel-space generation at inference time, as used in visual chain-of-thought, may not be necessary for effective proactive video reasoning. Predictive world modeling can be internalized during training to produce multimodal reasoners that are both more accurate and substantially more efficient.
Automatic video dubbing in the wild remains fundamentally limited by two competing constraints: hierarchical methods depend on brittle, multi-stage preprocessing pipelines that severely restrict data scalability and practical deployment, while holistic approaches operating on uncropped video suffer from weak temporal alignment and speaker-utterance ambiguity in multi-speaker settings. To overcome these limitations, we propose CineDub, a unified diffusion-based model that achieves precise multi-speaker dialogue dubbing directly from uncropped videos, without face cropping or speaker diarization. Central to our approach is the Implicitly-Coupled Holistic Conditioning (ICHC) paradigm, where holistic visual representations and a semantic-bundled transcription format are encoded independently, yet implicitly coupled through cross-modal training to resolve speaker ambiguity and enable precise multi-speaker multi-turn dialogue dubbing. Building on the unified temporal cues captured by holistic visual features, we further extend CineDub to joint speech and audio generation. We introduce an Ambient-to-Linguistic Curriculum Learning (ALC) to mitigate sub-task degradation, and a decoupled textual branch control mechanism to resolve cross-prompt interference during simultaneous generation. We also release two in-the-wild benchmarks, CineDub-Multi for multi-speaker dialogue dubbing and CineDub-SA for video-to-speech-and-audio (V2SA) generation, to enable evaluation under realistic conditions. Experiments show that CineDub achieves state-of-the-art results on established single-speaker dubbing and video-to-audio benchmarks while excelling in multi-speaker dialogue dubbing and acoustically coherent joint generation.
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Automatic video dubbing in the wild remains fundamentally limited by two competing constraints: hierarchical methods depend on brittle, multi-stage preprocessing pipelines that severely restrict data scalability and practical deployment, while holistic approaches operating on uncropped video suffer from weak temporal alignment and speaker-utterance ambiguity in multi-speaker settings. To overcome these limitations, we propose CineDub, a unified diffusion-based model that achieves precise multi-speaker dialogue dubbing directly from uncropped videos, without face cropping or speaker diarization. Central to our approach is the Implicitly-Coupled Holistic Conditioning (ICHC) paradigm, where holistic visual representations and a semantic-bundled transcription format are encoded independently, yet implicitly coupled through cross-modal training to resolve speaker ambiguity and enable precise multi-speaker multi-turn dialogue dubbing. Building on the unified temporal cues captured by holistic visual features, we further extend CineDub to joint speech and audio generation. We introduce an Ambient-to-Linguistic Curriculum Learning (ALC) to mitigate sub-task degradation, and a decoupled textual branch control mechanism to resolve cross-prompt interference during simultaneous generation. We also release two in-the-wild benchmarks, CineDub-Multi for multi-speaker dialogue dubbing and CineDub-SA for video-to-speech-and-audio (V2SA) generation, to enable evaluation under realistic conditions. Experiments show that CineDub achieves state-of-the-art results on established single-speaker dubbing and video-to-audio benchmarks while excelling in multi-speaker dialogue dubbing and acoustically coherent joint generation.
作者Genying Li, Boda Lin, Jiachen Li, Zijian Jia, Haojie Zheng, Yiming Wang, Shuchen Weng, Si Li
Music-driven dance video synthesis aims to animate a reference person according to a given music clip. The task is challenging because it requires a model to jointly learn music-to-motion correspondence, identity-preserving human animation, temporal coherence, and visually realistic video generation. We present FlowDance, a music-driven dance video generation framework that integrates explicit motion modeling with reference-preserving visual synthesis through parallel pose and RGB streams. We further introduce timestep-aware pose injection to adapt structural guidance across denoising steps and persistent identity injection to preserve the reference appearance over long video. To support this task, we further build a popularity-curated, high-resolution in-the-wild dance video dataset with synchronized music, RGB videos, 3D body motion, camera parameters, and projected 2D pose annotations. Extensive experiments show that FlowDance achieves strong performance in both dance motion generation and music-driven dance video synthesis.
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Music-driven dance video synthesis aims to animate a reference person according to a given music clip. The task is challenging because it requires a model to jointly learn music-to-motion correspondence, identity-preserving human animation, temporal coherence, and visually realistic video generation. We present FlowDance, a music-driven dance video generation framework that integrates explicit motion modeling with reference-preserving visual synthesis through parallel pose and RGB streams. We further introduce timestep-aware pose injection to adapt structural guidance across denoising steps and persistent identity injection to preserve the reference appearance over long video. To support this task, we further build a popularity-curated, high-resolution in-the-wild dance video dataset with synchronized music, RGB videos, 3D body motion, camera parameters, and projected 2D pose annotations. Extensive experiments show that FlowDance achieves strong performance in both dance motion generation and music-driven dance video synthesis.
Video models are increasingly used to predict what happens next in a scene, yet the metrics commonly used to compare their outputs say little about whether the predicted objects move correctly. Motion, geometry, identity, background stability, and visual similarity can fail independently, but whole-frame scores often mix these errors together. We introduce RigidBench, a simulator-grounded benchmark that compares a generated continuation with a reference rollout from the same initial frame and motion description. Its five rigid-body tasks vary objects, materials, viewpoints, and indoor and outdoor scenes, with per-frame masks, depth, 6-DoF trajectories, and contacts available for scoring. We evaluate eight models on the same 100 examples with ten measurements that keep these aspects separate. The resulting rankings depend strongly on what is measured: no model leads on all ten, and across model means, higher SSIM accompanies larger 3D trajectory error (r = 0.89). RigidBench also includes 5,000 training videos with exact simulator state, which we use to fine-tune and analyze Wan 2.2 TI2V-5B. Full fine-tuning reduces 3D trajectory error by about 20% with almost no change in SSIM, while teacher-forced probes and targeted interventions show that object position is represented throughout Wan's diffusion transformer and used by its denoising computation.
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Video models are increasingly used to predict what happens next in a scene, yet the metrics commonly used to compare their outputs say little about whether the predicted objects move correctly. Motion, geometry, identity, background stability, and visual similarity can fail independently, but whole-frame scores often mix these errors together. We introduce RigidBench, a simulator-grounded benchmark that compares a generated continuation with a reference rollout from the same initial frame and motion description. Its five rigid-body tasks vary objects, materials, viewpoints, and indoor and outdoor scenes, with per-frame masks, depth, 6-DoF trajectories, and contacts available for scoring. We evaluate eight models on the same 100 examples with ten measurements that keep these aspects separate. The resulting rankings depend strongly on what is measured: no model leads on all ten, and across model means, higher SSIM accompanies larger 3D trajectory error (r = 0.89). RigidBench also includes 5,000 training videos with exact simulator state, which we use to fine-tune and analyze Wan 2.2 TI2V-5B. Full fine-tuning reduces 3D trajectory error by about 20% with almost no change in SSIM, while teacher-forced probes and targeted interventions show that object position is represented throughout Wan's diffusion transformer and used by its denoising computation.
作者Yufeng Chi, Huimin Ma, Fan Gao, Zhice Niu, Keqin Li, Jianmin Li
While Text-to-Image (T2I) diffusion models have achieved remarkable success, precise spatial and orientational control in multi-object scenes remains a persistent challenge. Existing methods either rely on computationally expensive dense 3D maps or suffer from severe attribute leakage and "cut-and-paste" artifacts. To address these limitations, we propose PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation. Instead of dense spatial maps, it establishes precise spatial-angular anchors using an efficient condition layout: individual object captions, 2D bounding boxes, and 3D angles. To resolve the generative trade-off between strict instance isolation and global coherence, we introduce a Context-Aware Dual-Stream Representation. By injecting local object tokens and relation-enriched scene tokens into the visual stream of modern MM-DiT architectures via parallel masked and unmasked pathways, PoseAdapter eliminates attribute leakage while preserving natural inter-object relationships and scene-level coherence. To support this paradigm, we construct OrientLayout, a high-quality dataset featuring standardized 2.5D annotations and instance-level decoupled semantics. Extensive experiments demonstrate that PoseAdapter outperforms state-of-the-art baselines in spatial accuracy, orientational precision, and multi-object visual fidelity. Code and dataset will be available at https://github.com/cyf23/PoseAdapter.
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While Text-to-Image (T2I) diffusion models have achieved remarkable success, precise spatial and orientational control in multi-object scenes remains a persistent challenge. Existing methods either rely on computationally expensive dense 3D maps or suffer from severe attribute leakage and "cut-and-paste" artifacts. To address these limitations, we propose PoseAdapter, a lightweight framework for high-fidelity 2.5D controllable image generation. Instead of dense spatial maps, it establishes precise spatial-angular anchors using an efficient condition layout: individual object captions, 2D bounding boxes, and 3D angles. To resolve the generative trade-off between strict instance isolation and global coherence, we introduce a Context-Aware Dual-Stream Representation. By injecting local object tokens and relation-enriched scene tokens into the visual stream of modern MM-DiT architectures via parallel masked and unmasked pathways, PoseAdapter eliminates attribute leakage while preserving natural inter-object relationships and scene-level coherence. To support this paradigm, we construct OrientLayout, a high-quality dataset featuring standardized 2.5D annotations and instance-level decoupled semantics. Extensive experiments demonstrate that PoseAdapter outperforms state-of-the-art baselines in spatial accuracy, orientational precision, and multi-object visual fidelity. Code and dataset will be available at https://github.com/cyf23/PoseAdapter.
Current flow matching models learn to transport the source i.i.d. Gaussian noise into the target distribution of natural images, yet this source distribution carries no notion of spatial structure. Images however are fundamentally local since nearby pixels are strongly correlated. By sampling the noise independently, we hypothesize that models are implicitly encouraged to exploit less noisy neighbors as context during training, partially bypassing the need to properly learn the true local structure of images. The source distribution, in other words, works against the inductive bias of the image domain. To ameliorate this design discrepancy, we propose StructFlow which encodes spatial locality directly into the source by having the pixels within a small region share a common noise component. This structured source produces transport paths that are geometrically aligned with image regions - enabling properties that generic flow matching struggles to provide: fine-grained local editing that naturally respects boundaries, robust structure preservation, and smooth semantic interpolation between images. We show that these benefits also extend to large pre-trained models, demonstrating that StructFlow can even be incorporated through a lightweight post-training phase. Comprehensive experiments on multiple datasets, in unconditional, class and text-conditioned regimes, using different diffusion transformer architectures confirm that StructFlow not only offers competitive image generation quality, but also significantly improves localized controllable re-synthesis.
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Current flow matching models learn to transport the source i.i.d. Gaussian noise into the target distribution of natural images, yet this source distribution carries no notion of spatial structure. Images however are fundamentally local since nearby pixels are strongly correlated. By sampling the noise independently, we hypothesize that models are implicitly encouraged to exploit less noisy neighbors as context during training, partially bypassing the need to properly learn the true local structure of images. The source distribution, in other words, works against the inductive bias of the image domain. To ameliorate this design discrepancy, we propose StructFlow which encodes spatial locality directly into the source by having the pixels within a small region share a common noise component. This structured source produces transport paths that are geometrically aligned with image regions - enabling properties that generic flow matching struggles to provide: fine-grained local editing that naturally respects boundaries, robust structure preservation, and smooth semantic interpolation between images. We show that these benefits also extend to large pre-trained models, demonstrating that StructFlow can even be incorporated through a lightweight post-training phase. Comprehensive experiments on multiple datasets, in unconditional, class and text-conditioned regimes, using different diffusion transformer architectures confirm that StructFlow not only offers competitive image generation quality, but also significantly improves localized controllable re-synthesis.
作者Shengchuan Gao, Teng Hu, Bohao Feng, Luchen Li, Wenqiang Wang, Hongqian Deng, Ran Yi
Recent audio-visual generation models can synthesize synchronized video and sound in a unified diffusion process, but their inference cost remains high because long video token sequences require repeated attention computation across denoising steps.A variety of acceleration techniques have been developed for video generation models, including low-bit quantization, attention sparsification, and feature caching.However, since these methods are originally designed for video generation, directly applying them to audio-visual models overlooks the interactions between the audio and video branches and may therefore disrupt audio-video synchronization.We present a synchronization-aware acceleration framework for efficient audio-visual generation.Our key observation is that bidirectional audio-video cross-attention reveals structured interactions between the two branches, with high responses often concentrated on a few sound-related visual and temporal regions.Guided by this interaction pattern, we introduce a protected sparse attention strategy that preserves high-fidelity computation for synchronization-critical tokens while sparsifying redundant attention interactions.By explicitly accounting for cross-modal dependence during acceleration, our method improves inference efficiency while keeping video quality, audio quality, and audio-video synchronization.
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Recent audio-visual generation models can synthesize synchronized video and sound in a unified diffusion process, but their inference cost remains high because long video token sequences require repeated attention computation across denoising steps.A variety of acceleration techniques have been developed for video generation models, including low-bit quantization, attention sparsification, and feature caching.However, since these methods are originally designed for video generation, directly applying them to audio-visual models overlooks the interactions between the audio and video branches and may therefore disrupt audio-video synchronization.We present a synchronization-aware acceleration framework for efficient audio-visual generation.Our key observation is that bidirectional audio-video cross-attention reveals structured interactions between the two branches, with high responses often concentrated on a few sound-related visual and temporal regions.Guided by this interaction pattern, we introduce a protected sparse attention strategy that preserves high-fidelity computation for synchronization-critical tokens while sparsifying redundant attention interactions.By explicitly accounting for cross-modal dependence during acceleration, our method improves inference efficiency while keeping video quality, audio quality, and audio-video synchronization.
Visual brain decoding reconstructs visual content perceived by a person from neural measurements such as fMRI, providing a computational approach to studying how visual information is represented in the brain. Recent multimodal representations and diffusion priors have improved reconstruction realism. However, visually plausible reconstructions may contain incorrect objects, attributes, or relations because a strong generative prior can complete content not sufficiently specified by the decoded representation. Conventional reconstruction metrics mainly assess the final image and may therefore obscure such semantic errors. We propose ConceptAlign, a counterfactual semantic alignment framework for visual brain decoding. ConceptAlign pools decoded visual tokens and projects them into a frozen text-embedding space, aligning the representation with the ground-truth caption while separating it from scene-preserving near-miss alternatives. Generated offline by an LLM, these alternatives modify one critical object, attribute, or relation while retaining the scene. A margin-based objective learns fine-grained semantic boundaries between the observed stimulus and plausible but incorrect interpretations without requiring LLM calls during inference. We introduce a systematic three-level semantic evaluation framework covering foundational discriminability, counterfactual description discrimination, and representational geometry. Experiments on the Natural Scenes Dataset show that ConceptAlign improves reconstruction measures, counterfactual semantic discrimination, and representational alignment over the MindEye2 backbone. Matched negative-source ablations, independent LLM and human-written alternatives, and human evaluation support the effectiveness and robustness of the supervision, with favorable patterns in fine-grained conflicts, limited-data decoding, and cross-subject structure.
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Visual brain decoding reconstructs visual content perceived by a person from neural measurements such as fMRI, providing a computational approach to studying how visual information is represented in the brain. Recent multimodal representations and diffusion priors have improved reconstruction realism. However, visually plausible reconstructions may contain incorrect objects, attributes, or relations because a strong generative prior can complete content not sufficiently specified by the decoded representation. Conventional reconstruction metrics mainly assess the final image and may therefore obscure such semantic errors. We propose ConceptAlign, a counterfactual semantic alignment framework for visual brain decoding. ConceptAlign pools decoded visual tokens and projects them into a frozen text-embedding space, aligning the representation with the ground-truth caption while separating it from scene-preserving near-miss alternatives. Generated offline by an LLM, these alternatives modify one critical object, attribute, or relation while retaining the scene. A margin-based objective learns fine-grained semantic boundaries between the observed stimulus and plausible but incorrect interpretations without requiring LLM calls during inference. We introduce a systematic three-level semantic evaluation framework covering foundational discriminability, counterfactual description discrimination, and representational geometry. Experiments on the Natural Scenes Dataset show that ConceptAlign improves reconstruction measures, counterfactual semantic discrimination, and representational alignment over the MindEye2 backbone. Matched negative-source ablations, independent LLM and human-written alternatives, and human evaluation support the effectiveness and robustness of the supervision, with favorable patterns in fine-grained conflicts, limited-data decoding, and cross-subject structure.
Video world models are increasingly used as simulators for planning and embodied decision making, yet improving them at inference time introduces a subtle evaluation problem: prompts, samplers, verifiers, and selectors may evolve together, making it difficult to attribute gains or prevent held-out feedback from shaping the final policy. We introduce \scope (\scopefullname), a framework for auditable inference-time adaptation of frozen video world models. \scope represents external controls as a typed state, updates this state only through bounded changes supported by development evidence, and freezes the resulting policy before held-out evaluation. On Physics-IQ benchmark, \scope improves over the exact frozen base by $+14.24$ (95% CI $[+8.10,+21.23]$). Controlled ablations further identify gains from scene specification, sampling, and learned selection, while the margin over the strongest matched agentic baseline remains unresolved. Cross-backbone and prospective evaluations reveal a complementary result: useful inference-time updates exist, but their benefits do not transfer uniformly across models and settings. Together, these findings suggest that reliable inference-time adaptation requires not only better proposals, but also a principled mechanism for deciding which updates should become part of the deployed system. Code is available at https://github.com/YuhuaJiang2002/SCOPE.
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Video world models are increasingly used as simulators for planning and embodied decision making, yet improving them at inference time introduces a subtle evaluation problem: prompts, samplers, verifiers, and selectors may evolve together, making it difficult to attribute gains or prevent held-out feedback from shaping the final policy. We introduce \scope (\scopefullname), a framework for auditable inference-time adaptation of frozen video world models. \scope represents external controls as a typed state, updates this state only through bounded changes supported by development evidence, and freezes the resulting policy before held-out evaluation. On Physics-IQ benchmark, \scope improves over the exact frozen base by $+14.24$ (95% CI $[+8.10,+21.23]$). Controlled ablations further identify gains from scene specification, sampling, and learned selection, while the margin over the strongest matched agentic baseline remains unresolved. Cross-backbone and prospective evaluations reveal a complementary result: useful inference-time updates exist, but their benefits do not transfer uniformly across models and settings. Together, these findings suggest that reliable inference-time adaptation requires not only better proposals, but also a principled mechanism for deciding which updates should become part of the deployed system. Code is available at https://github.com/YuhuaJiang2002/SCOPE.
Diffusion-based methods have dominated the HOI generation, as they enable critical contact fusions or signals to guide the diffusion process. However, they often result in high artifacts and unstable interaction quality due to error accumulation during iterative denoising. In this work, we propose HOIMask, the first generative masked framework for modeling HOI motion in discrete space. HOIMask first encodes both motion sequences and contact-aware signals into discrete 2D human and object token maps via HOI Vector Quantization (VQ), preserving fine-grained spatial-temporal structure beyond conventional 1D representations. On this basis, a generative masked modeling framework is employed to jointly capture human-object interaction dynamics, leveraging a transformer architecture designed to model complex spatial-temporal and interaction dependencies. To generate more coherent and physically plausible motions, we further introduce a novel contact-aware reconstruction guidance in discrete space during inference, which fuses contact signals to optimize HOI tokens that forces the generated motion with higher spatio-temporal consistency. With craftily designed motion interaction tokens, dedicated architecture and guidance strategy, HOIMask outperforms state-of-the-art diffusion-based methods, generating more realistic and semantically aligned HOI motions. Please refer to https://jyhflash.github.io/HOIMask/ for more results.
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Diffusion-based methods have dominated the HOI generation, as they enable critical contact fusions or signals to guide the diffusion process. However, they often result in high artifacts and unstable interaction quality due to error accumulation during iterative denoising. In this work, we propose HOIMask, the first generative masked framework for modeling HOI motion in discrete space. HOIMask first encodes both motion sequences and contact-aware signals into discrete 2D human and object token maps via HOI Vector Quantization (VQ), preserving fine-grained spatial-temporal structure beyond conventional 1D representations. On this basis, a generative masked modeling framework is employed to jointly capture human-object interaction dynamics, leveraging a transformer architecture designed to model complex spatial-temporal and interaction dependencies. To generate more coherent and physically plausible motions, we further introduce a novel contact-aware reconstruction guidance in discrete space during inference, which fuses contact signals to optimize HOI tokens that forces the generated motion with higher spatio-temporal consistency. With craftily designed motion interaction tokens, dedicated architecture and guidance strategy, HOIMask outperforms state-of-the-art diffusion-based methods, generating more realistic and semantically aligned HOI motions. Please refer to https://jyhflash.github.io/HOIMask/ for more results.
World models may predict the future without making clear which parts of their hidden state actually drive those predictions. We ask whether a small, directly addressable hidden-state change can place a learned world model on the intended counterfactual trajectory and then let the model continue that future on its own. We study a recurrent world model with a 192-dimensional hidden state in a controlled two-object, two-dimensional collision environment. For a bounded family of local velocity edits, we first verify that the model can natively represent and roll out the edited future. We then construct candidate low-rank carriers from training-only factual-to-counterfactual hidden differences and learn a map from the factual state and requested edit to carrier coefficients. On the registered rank grid, rank 4 is the smallest tested rank that satisfies the full development-panel criteria. A single rank-4 patch at the anchor is sufficient to redirect a 12-step autonomous rollout, with no future observations, teacher forcing, or repeated correction. The frozen procedure satisfies the preregistered replication rule across independently trained checkpoints and remains usable across nearby intervention times. Random equal-norm, wrong-object, and wrong-time controls do not explain the effect. A position-edit stress test provides a negative contrast: the intended position patch can pass the raw rollout criteria, but no-patch and random controls can pass the same criteria, and wrong-object specificity is not established. Thus, successful editing alone is not enough. We use dynamics-effective to describe an intervention that changes the model's future computation in a sustained and target-specific way under autonomous rollout. The rank-4 result identifies a compact intervention interface for the tested velocity-edit family, not a closed four-dimensional state or an intrinsic state dimension.
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World models may predict the future without making clear which parts of their hidden state actually drive those predictions. We ask whether a small, directly addressable hidden-state change can place a learned world model on the intended counterfactual trajectory and then let the model continue that future on its own. We study a recurrent world model with a 192-dimensional hidden state in a controlled two-object, two-dimensional collision environment. For a bounded family of local velocity edits, we first verify that the model can natively represent and roll out the edited future. We then construct candidate low-rank carriers from training-only factual-to-counterfactual hidden differences and learn a map from the factual state and requested edit to carrier coefficients. On the registered rank grid, rank 4 is the smallest tested rank that satisfies the full development-panel criteria. A single rank-4 patch at the anchor is sufficient to redirect a 12-step autonomous rollout, with no future observations, teacher forcing, or repeated correction. The frozen procedure satisfies the preregistered replication rule across independently trained checkpoints and remains usable across nearby intervention times. Random equal-norm, wrong-object, and wrong-time controls do not explain the effect. A position-edit stress test provides a negative contrast: the intended position patch can pass the raw rollout criteria, but no-patch and random controls can pass the same criteria, and wrong-object specificity is not established. Thus, successful editing alone is not enough. We use dynamics-effective to describe an intervention that changes the model's future computation in a sustained and target-specific way under autonomous rollout. The rank-4 result identifies a compact intervention interface for the tested velocity-edit family, not a closed four-dimensional state or an intrinsic state dimension.
作者Chongyang Zhang, Rendong Wang, Hao Zheng, Hanwen Zhang, Yang Liu, Xiaolong Wei, Bin Chong
Continuous multimodal sensing now allows human physiology to be observed throughout daily life rather than only during occasional clinical visits. However, most health artificial intelligence systems are designed to recognize current states, estimate risks or analyse individual biomarkers. They do not directly model how physiological states change in response to real-world events, behaviours, contexts and interventions. Here we propose the Physiological World Model (PWM), an event-conditioned framework for learning these changes at the level of the whole person. We introduce the HumanState Transition Token, a structured, quality-scored unit that connects the physiological state before an event with the event or action, relevant context and intervention information, the physiological trajectory after the event, observed outcomes and data quality. We describe four capability levels, from state representation to bounded intervention planning, together with four data acquisition and validation protocols. We also propose six benchmark tasks covering HumanState representation, forecasting across multiple timescales, individualized response prediction, simulation of alternative interventions, bounded planning and reliability under distribution shift. Together, this framework provides a practical path towards personalized health management, behavioural intervention design and clinician-supervised decision support, while clearly separating prediction from causal inference and making uncertainty, safety, governance and limits of use explicit.
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Continuous multimodal sensing now allows human physiology to be observed throughout daily life rather than only during occasional clinical visits. However, most health artificial intelligence systems are designed to recognize current states, estimate risks or analyse individual biomarkers. They do not directly model how physiological states change in response to real-world events, behaviours, contexts and interventions. Here we propose the Physiological World Model (PWM), an event-conditioned framework for learning these changes at the level of the whole person. We introduce the HumanState Transition Token, a structured, quality-scored unit that connects the physiological state before an event with the event or action, relevant context and intervention information, the physiological trajectory after the event, observed outcomes and data quality. We describe four capability levels, from state representation to bounded intervention planning, together with four data acquisition and validation protocols. We also propose six benchmark tasks covering HumanState representation, forecasting across multiple timescales, individualized response prediction, simulation of alternative interventions, bounded planning and reliability under distribution shift. Together, this framework provides a practical path towards personalized health management, behavioural intervention design and clinician-supervised decision support, while clearly separating prediction from causal inference and making uncertainty, safety, governance and limits of use explicit.
Text-to-image diffusion models can be misused to generate harmful content through adversarial or paraphrased prompts that bypass built-in safety mechanisms. Existing concept erasure methods often suffer from limited robustness against adversarial prompts, degradation of benign generation quality, or reliance on inference-time interventions that introduce persistent computational overhead. To address these limitations, we formulate concept erasure as a domain alignment problem in the text representation space. We propose a lightweight Text Encoder Alignment framework (TEA) that fine-tunes only the text encoder while keeping the generative backbone fully frozen. Given concept--anchor prompt pairs, our method trains a discriminator to distinguish token-level representations of concept-containing prompts from those of safe anchor prompts, while updating the text encoder to make these representations indistinguishable. TEA introduces zero inference-time overhead and requires only a small number of fine-tuning steps, making it highly efficient to deploy at scale. Despite this efficiency, TEA achieves state-of-the-art erasure robustness against black-box and white-box adversarial attacks on Stable Diffusion v1.4, while preserving generation quality on benign prompts. Furthermore, TEA is model-agnostic and achieves the lowest attack success rate on Stable Diffusion v3.5, extending concept erasure to a Rectified Flow Transformer architecture with T5 conditioning where prior methods remain largely unexplored. Code is available at \href{https://github.com/alirezafarashah/TEA.git}{https://github.com/alirezafarashah/TEA.git}
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Text-to-image diffusion models can be misused to generate harmful content through adversarial or paraphrased prompts that bypass built-in safety mechanisms. Existing concept erasure methods often suffer from limited robustness against adversarial prompts, degradation of benign generation quality, or reliance on inference-time interventions that introduce persistent computational overhead. To address these limitations, we formulate concept erasure as a domain alignment problem in the text representation space. We propose a lightweight Text Encoder Alignment framework (TEA) that fine-tunes only the text encoder while keeping the generative backbone fully frozen. Given concept--anchor prompt pairs, our method trains a discriminator to distinguish token-level representations of concept-containing prompts from those of safe anchor prompts, while updating the text encoder to make these representations indistinguishable. TEA introduces zero inference-time overhead and requires only a small number of fine-tuning steps, making it highly efficient to deploy at scale. Despite this efficiency, TEA achieves state-of-the-art erasure robustness against black-box and white-box adversarial attacks on Stable Diffusion v1.4, while preserving generation quality on benign prompts. Furthermore, TEA is model-agnostic and achieves the lowest attack success rate on Stable Diffusion v3.5, extending concept erasure to a Rectified Flow Transformer architecture with T5 conditioning where prior methods remain largely unexplored. Code is available at \href{https://github.com/alirezafarashah/TEA.git}{https://github.com/alirezafarashah/TEA.git}
Large language models work well on English and behave in poorly understood ways on languages typologically far from it. Japanese is a clean example, where evaluation still leans on translation quality and JGLUE-style benchmarks, which roll lexical, syntactic and pragmatic competence into a single score. The phenomena on which general-purpose models fail Japanese users are pragmatic: honorifics, in-group and out-group reference, context-sensitive politeness, zero anaphora. I introduce J-PragEval-v0, a minimal-pair benchmark isolating four such phenomena from surface fluency, and combine it with linear probes and teacher-forced log-probability evaluation to ask where inside TinySwallow-1.5B (28 layers, hidden size 1536) the corresponding contrasts live. The four features split three ways. Honorific register sits cleanly in the residual stream: 0.96 balanced accuracy at layer 15, and the model flips its preferred continuation with the scenario on 93 percent of items. Implicit subject and in-group reference are not linearly decodable at the final prompt token (0.48 and 0.38), yet flip rates are 0.77 and 0.79, so the contrast is worked out during generation rather than stored at the prompt. Indirect refusal is the negative case: 0.95 probe accuracy collapsing to a 0.43 flip rate under length-normalised teacher forcing, because the current minimal pairs conflate politeness with continuation length. I also specify Pragmatic Representation Steering, a parameter-free inference-time method that edits residual-stream activations along the class-mean-difference directions probing identifies. Feasibility is argued indirectly rather than demonstrated: the contrastive activation addition baseline, the same geometry the method would inject, recovers probe accuracy within one to two points of logistic regression wherever a linear signal exists. Scaling to Llama-3.1-Swallow-8B is the next step.
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Large language models work well on English and behave in poorly understood ways on languages typologically far from it. Japanese is a clean example, where evaluation still leans on translation quality and JGLUE-style benchmarks, which roll lexical, syntactic and pragmatic competence into a single score. The phenomena on which general-purpose models fail Japanese users are pragmatic: honorifics, in-group and out-group reference, context-sensitive politeness, zero anaphora. I introduce J-PragEval-v0, a minimal-pair benchmark isolating four such phenomena from surface fluency, and combine it with linear probes and teacher-forced log-probability evaluation to ask where inside TinySwallow-1.5B (28 layers, hidden size 1536) the corresponding contrasts live. The four features split three ways. Honorific register sits cleanly in the residual stream: 0.96 balanced accuracy at layer 15, and the model flips its preferred continuation with the scenario on 93 percent of items. Implicit subject and in-group reference are not linearly decodable at the final prompt token (0.48 and 0.38), yet flip rates are 0.77 and 0.79, so the contrast is worked out during generation rather than stored at the prompt. Indirect refusal is the negative case: 0.95 probe accuracy collapsing to a 0.43 flip rate under length-normalised teacher forcing, because the current minimal pairs conflate politeness with continuation length. I also specify Pragmatic Representation Steering, a parameter-free inference-time method that edits residual-stream activations along the class-mean-difference directions probing identifies. Feasibility is argued indirectly rather than demonstrated: the contrastive activation addition baseline, the same geometry the method would inject, recovers probe accuracy within one to two points of logistic regression wherever a linear signal exists. Scaling to Llama-3.1-Swallow-8B is the next step.
Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan~2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan~2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page Code: https://github.com/yunpeng1998/Qwen-Video-Edit Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit
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Instruction-based video editing is commonly built on video-pretrained generative backbones: a video diffusion transformer is adapted, at considerable cost, to condition on a source video and an editing instruction. In this report we explore a different route and show that a strong instruction-based image editing model can edit videos by operating directly on video-VAE latents. Starting from Qwen-Image-Edit, we arrange the latent frames of a Wan~2.1 video VAE as tiles of one large virtual image, reuse the editor's image positional encoding for every tile, and bridge the two latent spaces with a pair of lightweight input/output projections warm-started from the editor's own patchify and unpatchify layers, so that at initialization a (static) video is embedded exactly as an image the model already understands. The whole system is then fine-tuned on the public Ditto-1M editing triplets, and a few denoising steps of Wan~2.2 serve as an optional temporal enhancer. We motivate the design with a chain of zero-training observations: the stock image editor already edits a video presented as a contact sheet; it is indifferent to whether the sheet's tokens come from one joint encode or from per-frame encodes stitched in latent space; and it even edits genuine video latents zero-shot to a clearly recognizable degree, leaving fine-tuning only a fidelity gap to close. Our results suggest that, despite the large investment in training video latent spaces, per-frame video latents remain close enough to the image domain that mature image editing priors transfer with minimal adaptation. Project Page: https://yunpeng1998.github.io/Qwen-Video-Edit-Page Code: https://github.com/yunpeng1998/Qwen-Video-Edit Model: https://huggingface.co/yunpeng1998/Qwen-Video-Edit
Part-aware 3D object generation is essential for graphics applications such as controllable modeling, editing, and articulation, where objects are represented as coherent assemblies of semantic parts. However, existing part-aware generation methods, do not scale well to highly complex objects. As the number of parts increases, generating detailed geometry becomes prohibitively expensive in token length and memory. We introduce MegaParts, a scalable autoregressive 3D generation framework to address this challenge by combining structured sequence modeling with a token-efficient vector-quantized shape tokenizer. Our tokenizer learns discrete latent representations for part-level geometry by minimizing token usage subject to high-fidelity reconstruction, enabling adaptive-length tokenization based on geometric complexity. On top of this compact representation, we train a large language model to generate object bounding boxes, part bounding boxes, and part shape tokens within a unified structured sequence. Combined with efficient long-context training strategy, our token-efficient formulation scales to objects with up to 300 parts and sequence lengths up to 256k tokens. This substantially extends the scale of part-aware 3D generation while preserving compositional structure and enabling fine-grained part-level control. Our method achieves higher mesh quality than baseline autoregressive and diffusion models, showing that compressed discrete part tokens improve not only scalability but also the achievable fidelity of generated geometry. These results suggest that LLM native token-efficient autoregressive modeling is a compelling alternative to diffusion for large-scale part-aware 3D generation. The project page is available at https://expmaster.github.io/megaparts_webpage.
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Part-aware 3D object generation is essential for graphics applications such as controllable modeling, editing, and articulation, where objects are represented as coherent assemblies of semantic parts. However, existing part-aware generation methods, do not scale well to highly complex objects. As the number of parts increases, generating detailed geometry becomes prohibitively expensive in token length and memory. We introduce MegaParts, a scalable autoregressive 3D generation framework to address this challenge by combining structured sequence modeling with a token-efficient vector-quantized shape tokenizer. Our tokenizer learns discrete latent representations for part-level geometry by minimizing token usage subject to high-fidelity reconstruction, enabling adaptive-length tokenization based on geometric complexity. On top of this compact representation, we train a large language model to generate object bounding boxes, part bounding boxes, and part shape tokens within a unified structured sequence. Combined with efficient long-context training strategy, our token-efficient formulation scales to objects with up to 300 parts and sequence lengths up to 256k tokens. This substantially extends the scale of part-aware 3D generation while preserving compositional structure and enabling fine-grained part-level control. Our method achieves higher mesh quality than baseline autoregressive and diffusion models, showing that compressed discrete part tokens improve not only scalability but also the achievable fidelity of generated geometry. These results suggest that LLM native token-efficient autoregressive modeling is a compelling alternative to diffusion for large-scale part-aware 3D generation. The project page is available at https://expmaster.github.io/megaparts_webpage.
作者Hao Yan, Lisa Pilgram, Dan Liu, Linglong Kong, Fida Dankar, Khaled El Emam
Cross-Tabular Data Generation (CTDG) seeks to learn a generative model from multiple heterogeneous tables and produce new synthetic tabular datasets. However, existing synthetic tabular data generation methods are largely restricted to single-input-table scenarios and struggle to effectively handle multiple heterogeneous tables with diverse feature sets. To address this limitation, we propose a two-stage framework for cross-tabular data generation. In the first stage, each heterogeneous raw table is transformed into a standardized statistical table with the same set of columns across all tables. Each statistical table captures the marginal distributions of the original columns and the pairwise correlations among them. In the second stage, a diffusion transformer model is trained to capture structural patterns across these homogeneous statistical tables and to generate synthetic statistical tables. Synthetic raw tables are subsequently reconstructed from the generated statistical tables via multivariate Gaussian sampling followed by an inverse probability integral transform. This two-stage CTDG framework enables the learning of a unified generative model from multiple heterogeneous tables and supports the generation of an unlimited number of realistic synthetic heterogeneous tables. Experimental results demonstrate high fidelity in the learned statistical representations and a favorable fidelity-diversity trade-off in the generated synthetic data, validating the effectiveness of the proposed approach.
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Cross-Tabular Data Generation (CTDG) seeks to learn a generative model from multiple heterogeneous tables and produce new synthetic tabular datasets. However, existing synthetic tabular data generation methods are largely restricted to single-input-table scenarios and struggle to effectively handle multiple heterogeneous tables with diverse feature sets. To address this limitation, we propose a two-stage framework for cross-tabular data generation. In the first stage, each heterogeneous raw table is transformed into a standardized statistical table with the same set of columns across all tables. Each statistical table captures the marginal distributions of the original columns and the pairwise correlations among them. In the second stage, a diffusion transformer model is trained to capture structural patterns across these homogeneous statistical tables and to generate synthetic statistical tables. Synthetic raw tables are subsequently reconstructed from the generated statistical tables via multivariate Gaussian sampling followed by an inverse probability integral transform. This two-stage CTDG framework enables the learning of a unified generative model from multiple heterogeneous tables and supports the generation of an unlimited number of realistic synthetic heterogeneous tables. Experimental results demonstrate high fidelity in the learned statistical representations and a favorable fidelity-diversity trade-off in the generated synthetic data, validating the effectiveness of the proposed approach.
With the rapid advancement of image editing models and their widespread application across various domains, there is an increasingly urgent need to deploy these model capabilities directly into real-world scenarios. However, existing benchmarks remain confined to simple single-image tasks, suffering from limited coverage dimensions and an inability to effectively differentiate performance among diverse models. Consequently, they fail to reliably evaluate model performance in complex multi-image editing, highly demanding reasoning instructions, and practical deployment settings. To address these limitations, we propose CPI-Bench, a Comprehensive, Practical and Intelligent benchmark for real-world image editing. CPI-Bench comprises three core subsets: CPI-General-Bench, which comprehensively covers diverse editing tasks and introduces multi-image editing evaluation; CPI-Practical-Bench, which focuses on high-frequency real-user application scenarios; and CPI-Intelligent-Bench, which is dedicated to evaluating capabilities in highly demanding reasoning-based editing. Evaluation results of mainstream image editing models based on CPI-Bench demonstrate that CPI-Bench enhances performance differentiation among models. It provides a comprehensive and reliable quantification of gaps in general editing capabilities, practical deployment efficacy, and advanced reasoning-based editing, offering invaluable guidance for the future optimization of image editing models. Crucially, our ranking analysis reveals that CPI-Bench achieves the highest alignment with the Arena Image Edit Leaderboard, indicating stronger consistency with public human preference rankings, serving as an effective proxy for public human evaluations.
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With the rapid advancement of image editing models and their widespread application across various domains, there is an increasingly urgent need to deploy these model capabilities directly into real-world scenarios. However, existing benchmarks remain confined to simple single-image tasks, suffering from limited coverage dimensions and an inability to effectively differentiate performance among diverse models. Consequently, they fail to reliably evaluate model performance in complex multi-image editing, highly demanding reasoning instructions, and practical deployment settings. To address these limitations, we propose CPI-Bench, a Comprehensive, Practical and Intelligent benchmark for real-world image editing. CPI-Bench comprises three core subsets: CPI-General-Bench, which comprehensively covers diverse editing tasks and introduces multi-image editing evaluation; CPI-Practical-Bench, which focuses on high-frequency real-user application scenarios; and CPI-Intelligent-Bench, which is dedicated to evaluating capabilities in highly demanding reasoning-based editing. Evaluation results of mainstream image editing models based on CPI-Bench demonstrate that CPI-Bench enhances performance differentiation among models. It provides a comprehensive and reliable quantification of gaps in general editing capabilities, practical deployment efficacy, and advanced reasoning-based editing, offering invaluable guidance for the future optimization of image editing models. Crucially, our ranking analysis reveals that CPI-Bench achieves the highest alignment with the Arena Image Edit Leaderboard, indicating stronger consistency with public human preference rankings, serving as an effective proxy for public human evaluations.
作者Jinsheng Quan, Jianhua Li, Siyi Xie, Xuanke Shi, Kewang Deng, Zukai Chen, Feifei Shao, Lei Yang, Quan Wang, Yawei Luo
Spatial perception and reasoning from visual observations require recovering geometric structure, establishing correspondences, and understanding spatial relations. Existing approaches typically address these capabilities separately using task-specific architectures or external geometric modules, limiting knowledge transfer among complementary representations of the same physical scene. We introduce SPARGen, a unified multimodal framework that casts 3D reconstruction, dense correspondence, and spatial reasoning as instruction-conditioned generation tasks. SPARGen serializes compact structured and linguistic outputs as token sequences while generating dense geometric fields in image-aligned forms, enabling spatial supervision to jointly shape shared representations within a native multimodal generative model. Experiments across benchmarks for 3D reconstruction, correspondence, and spatial reasoning show that SPARGen achieves competitive performance across heterogeneous spatial tasks within a single native multimodal generative framework.
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Spatial perception and reasoning from visual observations require recovering geometric structure, establishing correspondences, and understanding spatial relations. Existing approaches typically address these capabilities separately using task-specific architectures or external geometric modules, limiting knowledge transfer among complementary representations of the same physical scene. We introduce SPARGen, a unified multimodal framework that casts 3D reconstruction, dense correspondence, and spatial reasoning as instruction-conditioned generation tasks. SPARGen serializes compact structured and linguistic outputs as token sequences while generating dense geometric fields in image-aligned forms, enabling spatial supervision to jointly shape shared representations within a native multimodal generative model. Experiments across benchmarks for 3D reconstruction, correspondence, and spatial reasoning show that SPARGen achieves competitive performance across heterogeneous spatial tasks within a single native multimodal generative framework.