In camera-controlled video generation, geometry-aware positional encodings condition tokens on camera extrinsics and per-token viewing rays. Existing schemes, however, have a scale-dependent failure mode on real-world metric camera trajectories: homogeneous projective encodings cause attention logits and feature norms to grow unbounded with physical translation baselines. We propose MeRoPE (Metric Rotary Position Embedding), a norm-preserving relative camera encoding for attention. MeRoPE encodes relative orientations between calibrated viewing rays with orthogonal rotation blocks, maps raw metric displacements into multi-frequency rotary phases, and adds a disparity-anchored correspondence prior along the epipolar arc. This design strictly preserves feature norms, bounds pre-softmax attention logits regardless of the physical translation scale, and maintains exact invariance to global rigid coordinate changes. Across nuScenes and PanShot, which cover large-baseline trajectories and diverse camera optics, respectively, MeRoPE achieves stronger camera control than prior encodings, with the best consistency between generated camera motion and conditioning poses in both rotation and translation. Code will be made publicly available.
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In camera-controlled video generation, geometry-aware positional encodings condition tokens on camera extrinsics and per-token viewing rays. Existing schemes, however, have a scale-dependent failure mode on real-world metric camera trajectories: homogeneous projective encodings cause attention logits and feature norms to grow unbounded with physical translation baselines. We propose MeRoPE (Metric Rotary Position Embedding), a norm-preserving relative camera encoding for attention. MeRoPE encodes relative orientations between calibrated viewing rays with orthogonal rotation blocks, maps raw metric displacements into multi-frequency rotary phases, and adds a disparity-anchored correspondence prior along the epipolar arc. This design strictly preserves feature norms, bounds pre-softmax attention logits regardless of the physical translation scale, and maintains exact invariance to global rigid coordinate changes. Across nuScenes and PanShot, which cover large-baseline trajectories and diverse camera optics, respectively, MeRoPE achieves stronger camera control than prior encodings, with the best consistency between generated camera motion and conditioning poses in both rotation and translation. Code will be made publicly available.
Current 4D generation paradigms are often bottlenecked by a sequential decoupling design: video is generated first, followed by 3D reconstruction, leading to high interaction latency. This limits applications in interactive real-time scenarios. To this end, we propose Streaming4D, a tightly coupled synchronous pipeline that integrates block-wise autoregressive video generation with incremental 3D reconstruction. Unlike traditional frame-by-frame emission and delayed geometry recovery, Streaming4D generates temporal video blocks and immediately triggers reconstruction for each completed block, enabling parallel execution between synthesis and geometric updates. This approach allows the world representation to evolve online with the video stream, reducing feedback latency while preserving geometric fidelity. We instantiate Streaming4D using a Self-Forcing-style autoregressive generator and an incremental reconstruction backend. Experiments show consistent runtime improvements across resolutions on a single RTX 4090 (1.24$\times$ speedup), while maintaining high-quality 4D geometry and multi-view consistency.
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Current 4D generation paradigms are often bottlenecked by a sequential decoupling design: video is generated first, followed by 3D reconstruction, leading to high interaction latency. This limits applications in interactive real-time scenarios. To this end, we propose Streaming4D, a tightly coupled synchronous pipeline that integrates block-wise autoregressive video generation with incremental 3D reconstruction. Unlike traditional frame-by-frame emission and delayed geometry recovery, Streaming4D generates temporal video blocks and immediately triggers reconstruction for each completed block, enabling parallel execution between synthesis and geometric updates. This approach allows the world representation to evolve online with the video stream, reducing feedback latency while preserving geometric fidelity. We instantiate Streaming4D using a Self-Forcing-style autoregressive generator and an incremental reconstruction backend. Experiments show consistent runtime improvements across resolutions on a single RTX 4090 (1.24$\times$ speedup), while maintaining high-quality 4D geometry and multi-view consistency.
Concept erasure aims to suppress unsafe, privacy-sensitive, or undesirable generations in text-to-image diffusion models while preserving benign semantics, visual quality, and deployment efficiency. Existing adapter-based methods, such as Low-Rank Adaptation (LoRA), typically freeze the diffusion backbone and learn lightweight parameter updates to steer generation away from target semantics. However, these methods usually assign a static semantic erasure direction to each target concept. This assumption is overly coarse for broad and complex target concepts, since a concept often contains multiple latent semantic prototypes involving different objects, scenes, or relations, and requires different local erasure directions. A single LoRA update averages these heterogeneous erasure demands, leading to under-erasure on difficult prototypes and over-editing of nearby benign semantics. To address this limitation, we propose Gaussian Core LoRA, a distribution-aware low-rank adaptation framework. It fits a Gaussian mixture model in the prompt feature space to estimate latent semantic prototypes within the target concept. During inference, each input prompt is projected into this feature space to compute its Gaussian posterior responsibilities, which condition the core generator to produce a prompt-specific, norm-bounded residual reconfiguration of the shared LoRA rank space. This enables prototype-adaptive erasure with a single lightweight adapter. Compared with the strongest baseline on each metric, Gaussian Core LoRA reduces average Attack Success Rate (ASR) by 7.95%, lowers COCO Fr'echet Inception Distance (FID) by 14.72%, and improves CLIP Score by 4.98%. Further experiments show robustness to adversarial prompts, scalability to multi-identity and multi-style erasure, and compatibility with SDXL and FLUX.
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Concept erasure aims to suppress unsafe, privacy-sensitive, or undesirable generations in text-to-image diffusion models while preserving benign semantics, visual quality, and deployment efficiency. Existing adapter-based methods, such as Low-Rank Adaptation (LoRA), typically freeze the diffusion backbone and learn lightweight parameter updates to steer generation away from target semantics. However, these methods usually assign a static semantic erasure direction to each target concept. This assumption is overly coarse for broad and complex target concepts, since a concept often contains multiple latent semantic prototypes involving different objects, scenes, or relations, and requires different local erasure directions. A single LoRA update averages these heterogeneous erasure demands, leading to under-erasure on difficult prototypes and over-editing of nearby benign semantics. To address this limitation, we propose Gaussian Core LoRA, a distribution-aware low-rank adaptation framework. It fits a Gaussian mixture model in the prompt feature space to estimate latent semantic prototypes within the target concept. During inference, each input prompt is projected into this feature space to compute its Gaussian posterior responsibilities, which condition the core generator to produce a prompt-specific, norm-bounded residual reconfiguration of the shared LoRA rank space. This enables prototype-adaptive erasure with a single lightweight adapter. Compared with the strongest baseline on each metric, Gaussian Core LoRA reduces average Attack Success Rate (ASR) by 7.95%, lowers COCO Fr'echet Inception Distance (FID) by 14.72%, and improves CLIP Score by 4.98%. Further experiments show robustness to adversarial prompts, scalability to multi-identity and multi-style erasure, and compatibility with SDXL and FLUX.
Complex 3D spatial text to image generation requires models to convert natural language into stable visual geometry, not merely semantic appearance. Existing prompt-driven or layout-conditioned methods improve controllability, but often lack an optimizable and verifiable spatial intermediary before visual sampling. As a result, object relations, occlusion, visibility, and camera constraints can decay during multi-round generation. This paper presents SpatialGuard, a structured layout-guided framework for complex 3D spatial text-to-image generation. SpatialGuard parses prompts into image synthesis-oriented 3D layouts through a Spatial Layout Architect, realizes them as visual conditions and candidate images through a Visual Realizer, and uses a Visual Alignment Critic to validate consistency among prompt, layout, and image. To keep constraints stable across iterations, SpatialGuard introduces a Layout Harness that organizes rule constraints, tool invocation, shared knowledge, and feedback loops around the editable layout state. This design turns complex spatial generation from implicit prompt following into a verifiable process of planning, realization, validation, and repair. Comprehensive experiments show that SpatialGuard achieves state-of-the-art performance in complex 3D spatial layout generation and improves spatial faithfulness over existing text-to-image and layout control baselines.
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Complex 3D spatial text to image generation requires models to convert natural language into stable visual geometry, not merely semantic appearance. Existing prompt-driven or layout-conditioned methods improve controllability, but often lack an optimizable and verifiable spatial intermediary before visual sampling. As a result, object relations, occlusion, visibility, and camera constraints can decay during multi-round generation. This paper presents SpatialGuard, a structured layout-guided framework for complex 3D spatial text-to-image generation. SpatialGuard parses prompts into image synthesis-oriented 3D layouts through a Spatial Layout Architect, realizes them as visual conditions and candidate images through a Visual Realizer, and uses a Visual Alignment Critic to validate consistency among prompt, layout, and image. To keep constraints stable across iterations, SpatialGuard introduces a Layout Harness that organizes rule constraints, tool invocation, shared knowledge, and feedback loops around the editable layout state. This design turns complex spatial generation from implicit prompt following into a verifiable process of planning, realization, validation, and repair. Comprehensive experiments show that SpatialGuard achieves state-of-the-art performance in complex 3D spatial layout generation and improves spatial faithfulness over existing text-to-image and layout control baselines.
Beyond semantic content, camera parameters play a pivotal role in dictating the geometric perspective and appearance of any given image. While recent image editing models excel at semantic and stylistic manipulation, they struggle with explicit camera parameter control. When handling large perspective shifts, instruction-driven models face a dilemma: they either suffer from structural tearing or generate conservative outputs that ignore geometric instructions. To address this, we introduce CameraEditor, a framework that reformulates camera-controlled editing from a spatial problem into a temporal sequence prediction task. By leveraging the temporal coherence of video diffusion models, our approach integrates an explicit geometric perception module with a dynamic reference routing mechanism. This allows us to construct geometrically rigorous visual reference pairs via dynamic panorama cropping, overcoming the ambiguity of text-based instructions. Furthermore, CameraEditor strategically inserts intermediate transition frames to decompose large perspective shifts, providing a robust temporal buffer that preserves content identity and spatial coherence. We construct a training dataset of 5,760 instances. As an independent contribution, we introduce CamEditor-Bench, a model-agnostic evaluation suite of 462 test cases. Extensive experiments demonstrate that CameraEditor achieves state-of-the-art camera control precision and source identity preservation, outperforming existing methods.
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Beyond semantic content, camera parameters play a pivotal role in dictating the geometric perspective and appearance of any given image. While recent image editing models excel at semantic and stylistic manipulation, they struggle with explicit camera parameter control. When handling large perspective shifts, instruction-driven models face a dilemma: they either suffer from structural tearing or generate conservative outputs that ignore geometric instructions. To address this, we introduce CameraEditor, a framework that reformulates camera-controlled editing from a spatial problem into a temporal sequence prediction task. By leveraging the temporal coherence of video diffusion models, our approach integrates an explicit geometric perception module with a dynamic reference routing mechanism. This allows us to construct geometrically rigorous visual reference pairs via dynamic panorama cropping, overcoming the ambiguity of text-based instructions. Furthermore, CameraEditor strategically inserts intermediate transition frames to decompose large perspective shifts, providing a robust temporal buffer that preserves content identity and spatial coherence. We construct a training dataset of 5,760 instances. As an independent contribution, we introduce CamEditor-Bench, a model-agnostic evaluation suite of 462 test cases. Extensive experiments demonstrate that CameraEditor achieves state-of-the-art camera control precision and source identity preservation, outperforming existing methods.
作者Ariel Smogorghevski, Nir Rosenfeld, Yaniv Romano
Sampling from distributions conditioned on desired semantic properties is an emerging challenge in modern generative modeling. Metropolis-Hastings (MH) provides a principled route to conditional sampling, but requires access to exact pointwise target-density evaluations, which are not available in generative settings. Meanwhile, pairwise comparisons by humans or model "judge" are highly accessible and have proved valuable across diverse applications. We introduce Pref-MH, a general exact MH sampler for judge-induced conditional distributions using only stochastic binary pairwise comparisons. Our key observation is that the MH unnormalized density ratio matches the preference odds of the Bradley-Terry (BT) choice model. The central challenge is that while MH requires precise ratio computation, BT judges provide only sampled binary feedback. To this end, we develop a valid accept/reject rule whose resulting Markov chain provably converges to the target distribution. We further show that, for a fixed proposal kernel and budget, Pref-MH is optimal in the Peskun-Tierney sense among this class of exact reversible acceptance rules. Experiments on text generation and molecular design with LLM judges, as well as image generation with VLM judges, demonstrate that Pref-MH provides a practical and flexible approach to conditional sampling when comparative feedback is relatively easy to obtain.
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Sampling from distributions conditioned on desired semantic properties is an emerging challenge in modern generative modeling. Metropolis-Hastings (MH) provides a principled route to conditional sampling, but requires access to exact pointwise target-density evaluations, which are not available in generative settings. Meanwhile, pairwise comparisons by humans or model "judge" are highly accessible and have proved valuable across diverse applications. We introduce Pref-MH, a general exact MH sampler for judge-induced conditional distributions using only stochastic binary pairwise comparisons. Our key observation is that the MH unnormalized density ratio matches the preference odds of the Bradley-Terry (BT) choice model. The central challenge is that while MH requires precise ratio computation, BT judges provide only sampled binary feedback. To this end, we develop a valid accept/reject rule whose resulting Markov chain provably converges to the target distribution. We further show that, for a fixed proposal kernel and budget, Pref-MH is optimal in the Peskun-Tierney sense among this class of exact reversible acceptance rules. Experiments on text generation and molecular design with LLM judges, as well as image generation with VLM judges, demonstrate that Pref-MH provides a practical and flexible approach to conditional sampling when comparative feedback is relatively easy to obtain.
Text-to-image (T2I) models remain vulnerable to jailbreak attacks that elicit Not-Safe-For-Work (NSFW) content, despite increasingly being guarded by heterogeneous, multi-layer safety stacks combining text filters, image classifiers, and cross-modal detectors. Existing jailbreak studies either optimize against individual filters or query the complete pipeline with aggregate feedback, making it difficult to identify the active constraint and adapt to conflicts across safety layers. In this paper, we introduce the Detection Surface, a unified geometric framework that characterizes the decision boundaries induced by heterogeneous T2I safety filters and their joint effect on the jailbreak search space. This formulation reveals that successful evasion is governed by a sparse and non-convex region shaped by cross-layer conflicts, where mutations that bypass one filter may increase exposure to another. Motivated by this analysis, we propose CRACK, a multi-agent debate framework for adaptive jailbreak search that decomposes jailbreak search into exploration, diagnosis, and arbitration. CRACK coordinates an Attack Agent, a Defense Agent, and a Judge Agent to iteratively generate prompt mutations, obtain layer-specific diagnostic feedback, and optimize mutation strategies through reward-guided refinement. Through repeated rounds of debate, CRACK adapts its search direction to the evolving cross-layer constraints while preserving the original harmful intent. Extensive experiments across multiple T2I models, datasets, and safety configurations show that CRACK achieves Attack Success Rates (ASR) of up to 99.63% under composite defenses, while requiring fewer queries than existing methods and maintaining semantic fidelity.
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Text-to-image (T2I) models remain vulnerable to jailbreak attacks that elicit Not-Safe-For-Work (NSFW) content, despite increasingly being guarded by heterogeneous, multi-layer safety stacks combining text filters, image classifiers, and cross-modal detectors. Existing jailbreak studies either optimize against individual filters or query the complete pipeline with aggregate feedback, making it difficult to identify the active constraint and adapt to conflicts across safety layers. In this paper, we introduce the Detection Surface, a unified geometric framework that characterizes the decision boundaries induced by heterogeneous T2I safety filters and their joint effect on the jailbreak search space. This formulation reveals that successful evasion is governed by a sparse and non-convex region shaped by cross-layer conflicts, where mutations that bypass one filter may increase exposure to another. Motivated by this analysis, we propose CRACK, a multi-agent debate framework for adaptive jailbreak search that decomposes jailbreak search into exploration, diagnosis, and arbitration. CRACK coordinates an Attack Agent, a Defense Agent, and a Judge Agent to iteratively generate prompt mutations, obtain layer-specific diagnostic feedback, and optimize mutation strategies through reward-guided refinement. Through repeated rounds of debate, CRACK adapts its search direction to the evolving cross-layer constraints while preserving the original harmful intent. Extensive experiments across multiple T2I models, datasets, and safety configurations show that CRACK achieves Attack Success Rates (ASR) of up to 99.63% under composite defenses, while requiring fewer queries than existing methods and maintaining semantic fidelity.
Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.
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Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.
Audio-video (AV) editing aims to modify audio and video content according to a target prompt. Unlike single-modality editing, AV editing requires models to infer a modality-selective edit scope from the prompt alone: determining not only what should change, but also which modality should be preserved. Faithfully evaluating such models therefore requires both (i) benchmarks that span diverse edit types and modality categories, and (ii) evaluation that is itself modality-aware and sample-specific. However, existing AV editing benchmarks provide limited coverage of edit types and modality combinations, while current evaluation systems are often modality-blind and sample-agnostic, making it difficult to assess whether models faithfully preserve the unintended modality. To address these gaps, we introduce AVENUE, Audio-Video EditiNg Understanding and Evaluation, comprising two contributions: (1) a benchmark of 1,291 source clips and 7,957 editing instructions across audio-targeted, video-targeted, and AV-coupled edit types, curated and human-verified from VGGSound; and (2) a sample-specific, modality-aware evaluation framework that specifies, for each sample, both the intended change and the content that must remain intact. We evaluate representative AV editing models spanning three editing paradigms : joint, sequential, and separate, providing the first systematic analysis of modality-selectivity across paradigms. Our findings reveal a fundamental open challenge: when editing one modality, existing models frequently induce unintended changes in the other, regardless of paradigm. AVENUE provides a benchmark and modality-aware evaluation framework to drive progress toward more controllable AV editing models. Our dataset is publicly available on Hugging Face: https://huggingface.co/datasets/AVENUE-dataset/AVENUE.
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Audio-video (AV) editing aims to modify audio and video content according to a target prompt. Unlike single-modality editing, AV editing requires models to infer a modality-selective edit scope from the prompt alone: determining not only what should change, but also which modality should be preserved. Faithfully evaluating such models therefore requires both (i) benchmarks that span diverse edit types and modality categories, and (ii) evaluation that is itself modality-aware and sample-specific. However, existing AV editing benchmarks provide limited coverage of edit types and modality combinations, while current evaluation systems are often modality-blind and sample-agnostic, making it difficult to assess whether models faithfully preserve the unintended modality. To address these gaps, we introduce AVENUE, Audio-Video EditiNg Understanding and Evaluation, comprising two contributions: (1) a benchmark of 1,291 source clips and 7,957 editing instructions across audio-targeted, video-targeted, and AV-coupled edit types, curated and human-verified from VGGSound; and (2) a sample-specific, modality-aware evaluation framework that specifies, for each sample, both the intended change and the content that must remain intact. We evaluate representative AV editing models spanning three editing paradigms : joint, sequential, and separate, providing the first systematic analysis of modality-selectivity across paradigms. Our findings reveal a fundamental open challenge: when editing one modality, existing models frequently induce unintended changes in the other, regardless of paradigm. AVENUE provides a benchmark and modality-aware evaluation framework to drive progress toward more controllable AV editing models. Our dataset is publicly available on Hugging Face: https://huggingface.co/datasets/AVENUE-dataset/AVENUE.
Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
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Robotic manipulation faces a fundamental scaling challenge: robust generalization demands broad physical experience, yet action-labeled robot trajectories are expensive to collect and inherently limited in diversity. Egocentric videos offer a far more scalable source of embodied experience, capturing object interactions, contact dynamics, tool use, and long-horizon behaviors across diverse environments. The central challenge is how to convert this abundant but action-free experience into effective robot control. We introduce ZimaBlue, a scalable framework for learning generalizable World Action Models (WAMs) from large-scale video. ZimaBlue follows a three-stage training curriculum: it first performs causal embodied video pre-training on large-scale human and robot egocentric videos, then grounds the learned visual dynamics in heterogeneous robot trajectories through video-action mid-training with a unified action representation, and finally specializes the model to a target robot for deployment. To make generative WAMs practical for real-time control, ZimaBluefurther adopts an asynchronous Slow-Fast dual-system architecture, where a high-capacity Slow world model provides generalizable spatiotemporal representations and a lightweight Fast branch enables 30 Hz action prediction on NVIDIA RTX 4090. On real-robot zero-shot evaluations, scaling from target-robot data alone to over 120,000 hours of embodied video improves success from 36.1% to 77.8%. ZimaBlue further delivers strong performance across multiple benchmarks, with particularly pronounced gains on unseen tasks.
Graphic designers often blend visual concepts to communicate multiple ideas within a single image, leveraging positive and negative space to create balance, emphasis, and aesthetic appeal. While computational methods have begun to support automatic concept blending, they largely overlook the role of spatial composition in the design. To address this gap, we present an automatic pipeline that explicitly applies positive and negative space throughout the blending process. Our approach first identifies plausible regions for concept integration by combining semantic reasoning from vision-language models with geometric constraints derived from real-world examples. Conditioned on these regions, the system generates blended compositions using a hybrid pixel-vector pipeline: diffusion-based inpainting produces a fast, coarse initialization, which is then refined through vector-based optimization at the point level to ensure structural coherence and balanced semantic expression. A multimodal agent orchestrates this process as a planner and evaluator, enabling iterative improvement and interpretable control. Through an evaluation using both baseline comparisons and a user study, we demonstrate greater expressiveness, creativity, and concept recognizability by effectively leveraging positive and negative space. We further demonstrate the generalizability of our approach across diverse applications, including controllable image and infographic generation.
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Graphic designers often blend visual concepts to communicate multiple ideas within a single image, leveraging positive and negative space to create balance, emphasis, and aesthetic appeal. While computational methods have begun to support automatic concept blending, they largely overlook the role of spatial composition in the design. To address this gap, we present an automatic pipeline that explicitly applies positive and negative space throughout the blending process. Our approach first identifies plausible regions for concept integration by combining semantic reasoning from vision-language models with geometric constraints derived from real-world examples. Conditioned on these regions, the system generates blended compositions using a hybrid pixel-vector pipeline: diffusion-based inpainting produces a fast, coarse initialization, which is then refined through vector-based optimization at the point level to ensure structural coherence and balanced semantic expression. A multimodal agent orchestrates this process as a planner and evaluator, enabling iterative improvement and interpretable control. Through an evaluation using both baseline comparisons and a user study, we demonstrate greater expressiveness, creativity, and concept recognizability by effectively leveraging positive and negative space. We further demonstrate the generalizability of our approach across diverse applications, including controllable image and infographic generation.
作者Vida Adeli, Soroush Mehraban, Jacob Rommann, Harrison Sanborn, Cole Clifford, Babak Taati
Generating co-speech gestures that are temporally coherent, semantically aligned with speech, and grounded with surrounding objects remains challenging. Prior speech-driven gesture models emphasize audio-gesture alignment but do not explicitly account for posture constraints or surrounding objects, failing to capture the inherent correlation between body gestures and the physical space. We present Puppeteer, a posture-aware, object-grounded co-speech gesture diffusion model operating in a causal latent space. We decompose long gestures into structured primitives and learn a causal variational autoencoder that encodes them into temporally ordered latent tokens, each depending only on the past. We then perform conditional diffusion directly in the causal latent space, conditioning on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. This temporally ordered latent formulation enables explicit temporal control and supports tasks such as gesture in-betweening and gesture completion. To better assess co-speech gesture synthesis beyond existing measures, we introduce new evaluation metrics tailored to this task. We also created SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures and corresponding 3D objects, enabling object-grounded gesture generation. Experiments show that Puppeteer generates more diverse and temporally synchronized gestures than prior methods, while enabling object-grounded gesture synthesis.
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Generating co-speech gestures that are temporally coherent, semantically aligned with speech, and grounded with surrounding objects remains challenging. Prior speech-driven gesture models emphasize audio-gesture alignment but do not explicitly account for posture constraints or surrounding objects, failing to capture the inherent correlation between body gestures and the physical space. We present Puppeteer, a posture-aware, object-grounded co-speech gesture diffusion model operating in a causal latent space. We decompose long gestures into structured primitives and learn a causal variational autoencoder that encodes them into temporally ordered latent tokens, each depending only on the past. We then perform conditional diffusion directly in the causal latent space, conditioning on speech signals, motion history, an initial posture reference, and object geometry to synthesize physically consistent gestures. This temporally ordered latent formulation enables explicit temporal control and supports tasks such as gesture in-betweening and gesture completion. To better assess co-speech gesture synthesis beyond existing measures, we introduce new evaluation metrics tailored to this task. We also created SceneGes, the first curated synthetic 3D dataset of embodied co-speech gestures and corresponding 3D objects, enabling object-grounded gesture generation. Experiments show that Puppeteer generates more diverse and temporally synchronized gestures than prior methods, while enabling object-grounded gesture synthesis.
World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
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World models have made remarkable progress in action-conditioned future prediction for embodied agents, yet still struggle to model physically plausible interactions. Existing approaches address this limitation by constraining the generation process with external representations encoding motion, geometry, or semantics. Obtaining these spatiotemporally dense representations typically requires auxiliary estimators or manual annotations, limiting training scalability. We instead revisit the training objective and identify a supervision-allocation mismatch under the globally averaged mean squared error (MSE) denoising objective: prevalent static content dominates the optimization signal, leaving sparse dynamic-object regions critical to interaction generation disproportionately under-supervised. Motivated by this observation, we introduce IMPACT, a scalable Interaction-aware Model training framework with Prior-guided Attention Calibration and Targeting. IMPACT uses cross-attention associated with manipulated-object tokens as an internal spatiotemporal prior for action-conditioned changes. It samples candidate regions from this prior, calibrates them with detached local prediction errors to construct an interaction map, and uses the map to reweight denoising supervision, requiring neither external representations nor inference-time modifications. Extensive experiments on robot-arm and human-hand manipulation, spanning diverse control modalities and DiT backbones, show that IMPACT consistently outperforms the corresponding MSE-trained baselines, improving interaction fidelity, physical plausibility, and visual quality.
Modern explicit-time generative models, such as Flow Matching [Lipman et al., 2023] and Rectified Flow [Liu et al., 2023], are typically derived top-down via Optimal Transport and the continuity equation. This standard Eulerian approach focuses on the macroscopic transport of probability mass. In this paper, we present an alternative, bottom-up mechanical derivation grounded in a Lagrangian (particle-centric) perspective. By analyzing the local Taylor expansion of a continuous denoiser, we motivate a strict invariance condition required for optimal, singlestep generation: the conservation of target identity. Enforcing this condition yields a governing quasi-linear advection Partial Differential Equation (PDE). We demonstrate that solving this PDE via the Method of Characteristics analytically yields the straight-line trajectories of Flow Matching. This geometric perspective isolates the Jacobian of the denoiser as the primary source of trajectory curvature, providing a direct mathematical explanation for why straight-line flows enable massive step sizes, and why empirical models require distillation to flatten intersecting characteristics.
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Modern explicit-time generative models, such as Flow Matching [Lipman et al., 2023] and Rectified Flow [Liu et al., 2023], are typically derived top-down via Optimal Transport and the continuity equation. This standard Eulerian approach focuses on the macroscopic transport of probability mass. In this paper, we present an alternative, bottom-up mechanical derivation grounded in a Lagrangian (particle-centric) perspective. By analyzing the local Taylor expansion of a continuous denoiser, we motivate a strict invariance condition required for optimal, singlestep generation: the conservation of target identity. Enforcing this condition yields a governing quasi-linear advection Partial Differential Equation (PDE). We demonstrate that solving this PDE via the Method of Characteristics analytically yields the straight-line trajectories of Flow Matching. This geometric perspective isolates the Jacobian of the denoiser as the primary source of trajectory curvature, providing a direct mathematical explanation for why straight-line flows enable massive step sizes, and why empirical models require distillation to flatten intersecting characteristics.
The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.
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The rapid development of generative portrait models has raised growing concerns about privacy leakage and identity misuse. In particular, audio-driven 3D talking face generation can reconstruct a reusable 3D portrait of a target person from a monocular video and animate it with arbitrary speech, making realistic identity impersonation alarmingly practical. Existing proactive defenses mainly operate in the visual domain by injecting subtle perturbations into acial regions to disrupt identity acquisition. However, such perturbations often compromise visual quality due to the strong structural priors and social sensitivity of human faces, and are easily weakened by common real-world transformations such as resizing. To overcome these limitations, we propose an imperceptible audio defense for audio-driven 3D talking face generation by shifting protection from the visual modality to the audio modality. Specifically,we exploit psychoacoustic masking to hide protective perturbations within perceptually masked frequency regions of the speech signal, thereby reducing perceptual distortion while suppressing reliable facial animation. Extensive experiments demonstrate that the proposed method effectively degrades 3D talking face generation while preserving favorable perceptual quality. These findings highlight psychoacoustically guided audio perturbations as a practical and promising direction for privacy-preserving portrait protection.
World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.
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World models are becoming core infrastructure for embodied intelligence, with action-conditioned video generation providing controllable predictions of how scenes evolve after agent interventions. Yet existing models are commonly trained with space-time-uniform mean squared error, allowing abundant background tokens to dominate the gradient while sparse interaction dynamics remain under-optimized; such uniform fitting rewards reconstructing appearance rather than learning how actions change the world. We introduce Causal Action Effect Reweighting (CAER), a general training paradigm that redistributes supervision toward the tokens whose predicted future is causally affected by the action. CAER contrasts the model's own predictions with and without action conditioning to localize these tokens online, then normalizes the resulting effect map into a weight that preserves the total coefficient mass and changes only where it is spent. This online signal requires no external annotations or offline preprocessing, avoids additional data-processing time, and scales naturally with model and dataset size. Experiments across heterogeneous action-conditioned world-model tasks show that CAER converges to better solutions than uniform MSE training, with consistent improvements in the physical consistency, controllability, and visual quality of generated videos.
Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
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Recent video generators often omit audio or synthesize it in a separate stage, limiting reciprocal modeling of visual dynamics and acoustic events. We present DreamX-Creator 1.0, a compact native joint audio-video generation system centered on a 7B generator. Conditioned on a first frame and a text prompt, the generator jointly denoises modality-specialized audio and video streams. The streams are processed independently in the first half of the network and coupled in the latter half through Gated Cross-Modal Attention, whose token- and head-wise output gates modulate each active cross-modal attention-head output. A unified Audio-Video Data System constructs and filters temporally coherent clips, produces structured multimodal annotations, and organizes clips into capability-oriented data pools. Progressive Joint Training comprises two audio-video pre-training stages followed by High-Quality Finetuning. Audio-Video Reinforcement Learning further post-trains the generator with Modality-Aware Multimodal Feedback that routes video-, audio-, and cross-modal feedback to the corresponding streams. For high-resolution output, our Autoregressive 1-Step 2K Refinement pipeline adapts a bidirectional multi-step teacher into an autoregressive multi-step refiner and distills it into a student requiring one denoising evaluation per temporal chunk. Overall, DreamX-Creator 1.0 achieves native, synchronized audio-video generation with performance competitive with state-of-the-art open-source systems. By releasing our compact 7B generator and 2K Refiner, we seek to democratize native audio-video generation and provide an accessible foundation for future research in unified audio-video generative modeling.
作者Tiago Kienen Chaves, Bernardo Biesseck, David Menotti
Diffusion models have achieved strong results in high-fidelity image synthesis, but their iterative sampling process makes large-scale generation computationally expensive. This limitation is especially relevant when generating synthetic face datasets for face recognition, where a large number of subjects with many samples in different poses, expressions, ages, etc., are required. In this work, we show that identity-conditioned face synthesis can be performed at a substantially lower computational cost by a latent Consistency Model with few iterations, without compromising image quality. For training, we distill knowledge from the foundation Diffusion Model Arc2Face (teacher) by adapting its original text-to-image pipeline to an embedding-to-face setting, replacing textual prompts with ArcFace identity embeddings. Our distilled model (student) generates identity-conditioned face images with an average inference time of 0.4819 seconds per image, compared with 2.102 seconds for Arc2Face, resulting in a 4.36$\times$ speed-up. Quantitative results, based on FID scores, show that the distilled model remains competitive with Arc2Face across all evaluation protocols. On 100k generated images, it achieves near-parity on CelebA (13.921 vs. 12.928) and outperforms the teacher on WebFace42M (9.317 vs. 9.802). Further evaluations on Synth-500 and AgeDB show a moderate performance gap for the former but comparable results for the latter. These results indicate that Arc2Face can be accelerated through task-specific latent consistency distillation while preserving high image quality for large-scale synthetic face generation. Our proposal is publicly available at https://github.com/UFPR-IPASP-PR/FaceRec-IdentityConsistency.
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Diffusion models have achieved strong results in high-fidelity image synthesis, but their iterative sampling process makes large-scale generation computationally expensive. This limitation is especially relevant when generating synthetic face datasets for face recognition, where a large number of subjects with many samples in different poses, expressions, ages, etc., are required. In this work, we show that identity-conditioned face synthesis can be performed at a substantially lower computational cost by a latent Consistency Model with few iterations, without compromising image quality. For training, we distill knowledge from the foundation Diffusion Model Arc2Face (teacher) by adapting its original text-to-image pipeline to an embedding-to-face setting, replacing textual prompts with ArcFace identity embeddings. Our distilled model (student) generates identity-conditioned face images with an average inference time of 0.4819 seconds per image, compared with 2.102 seconds for Arc2Face, resulting in a 4.36$\times$ speed-up. Quantitative results, based on FID scores, show that the distilled model remains competitive with Arc2Face across all evaluation protocols. On 100k generated images, it achieves near-parity on CelebA (13.921 vs. 12.928) and outperforms the teacher on WebFace42M (9.317 vs. 9.802). Further evaluations on Synth-500 and AgeDB show a moderate performance gap for the former but comparable results for the latter. These results indicate that Arc2Face can be accelerated through task-specific latent consistency distillation while preserving high image quality for large-scale synthetic face generation. Our proposal is publicly available at https://github.com/UFPR-IPASP-PR/FaceRec-IdentityConsistency.
General embodied agents should perceive, predict, act, evaluate, and improve within a unified system. World models have shown great promise in building such agents, yet existing models typically append an action output head to a world simulator, without coupling them into a closed decision-and-learning loop for policy improvement. We present Motus2, a self-evolving general world model for dexterous manipulation. Motus2 advances world modeling through model scaling and data scaling. For model scaling, a single model with shared weights exposes three control interfaces: a policy (world-action model), a simulator (action-conditioned world model), and an evaluator (value model). The policy proposes candidate action chunks, the simulator predicts their visual consequences, and the evaluator assesses the predicted outcomes. Their coupling forms a closed decision-and-learning loop for policy improvement. This formulation uses curated expert demonstrations for action learning, while failed and suboptimal interactions provide valuable evidence for dynamics modeling and value learning. For data scaling, Motus2 progresses from large-scale monocular egocentric data to synchronized stereo egocentric data, followed by robot-domain adaptation with robot trajectories and supplementary human-robot alignment data. Motus2 further studies global-autoregressive and hybrid-memory extensions of its sliding-window context, adds tactile feedback for contact-aware control, and is instantiated on a fully biomimetic platform with stereo vision, dual arms, dual dexterous hands, and tactile sensing. Together, egocentric data scaling and closed-loop general world model scaling provide a general path toward self-evolving dexterous manipulation.
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General embodied agents should perceive, predict, act, evaluate, and improve within a unified system. World models have shown great promise in building such agents, yet existing models typically append an action output head to a world simulator, without coupling them into a closed decision-and-learning loop for policy improvement. We present Motus2, a self-evolving general world model for dexterous manipulation. Motus2 advances world modeling through model scaling and data scaling. For model scaling, a single model with shared weights exposes three control interfaces: a policy (world-action model), a simulator (action-conditioned world model), and an evaluator (value model). The policy proposes candidate action chunks, the simulator predicts their visual consequences, and the evaluator assesses the predicted outcomes. Their coupling forms a closed decision-and-learning loop for policy improvement. This formulation uses curated expert demonstrations for action learning, while failed and suboptimal interactions provide valuable evidence for dynamics modeling and value learning. For data scaling, Motus2 progresses from large-scale monocular egocentric data to synchronized stereo egocentric data, followed by robot-domain adaptation with robot trajectories and supplementary human-robot alignment data. Motus2 further studies global-autoregressive and hybrid-memory extensions of its sliding-window context, adds tactile feedback for contact-aware control, and is instantiated on a fully biomimetic platform with stereo vision, dual arms, dual dexterous hands, and tactile sensing. Together, egocentric data scaling and closed-loop general world model scaling provide a general path toward self-evolving dexterous manipulation.
Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.
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Current video-to-music (V2M) models lack semantic control and fail to penalize instruction violations, largely due to their reliance on reconstruction objectives and the representational bottleneck of static cross-modal conditioning in Diffusion Autoregressive (DAR) architectures. To resolve this, we introduce VIBE, a novel text-and-video-to-music (T+V2M) generation model that leverages: (1) Conditioning Connection, a depth-wise cross-layer conditioning mechanism that dynamically bridges the planning and diffusion refinement heads and (2) a comprehensive reward modeling taxonomy, optimizing for both hard, verifiable constraints (e.g., tempo, key) and soft, subjective qualities (e.g., musicality, multimodal alignment) with a structured 5-stage training curriculum. Upon evaluation using audio-visual alignment, instruction following, and audio quality metrics, along with a subjective human evaluation study, we observe that VIBE demonstrates enhanced controllability and instruction adherence while performing comparably to most evaluated baselines on generation fidelity and multimodal alignment.
作者Samir Abdaljalil, Hunzalah Hassan Bhatti, Ahlam Bashiti, Farina Amir, Md Arid Hasan, Basel Mousi, Nadir Durrani, Fahim Dalvi, Zien Sheikh Ali, Erchin Serpedin, Hasan Kurban, Mustafa Jarrar, Shammur Absar Chowdhury, Firoj Alam
We present an overview of the ImageEval 2026 shared task on culturally grounded Arabic multimodal evaluation. It includes two tasks: (i) AynVQA, covering spoken visual question answering and image-grounded hallucination detection in English and Modern Standard Arabic (MSA), and (ii) CRAI-Bench, evaluating the cultural accuracy of text-to-image generation. A total of 14 teams participated in the test phase, with 12 teams submitting system description papers. Participating systems used a range of approaches, including zero-shot prompting, fine-tuning of vision-language models, speech-recognition pipelines, ensembling, and score calibration. We describe the task setup, datasets, evaluation procedure, and participating systems, and summarize the main results across the different tracks. All datasets and evaluation scripts from the shared task are released to the research community. The shared task highlights the challenges of culturally grounded multimodal evaluation, particularly for Arabic speech and image-text reasoning.
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We present an overview of the ImageEval 2026 shared task on culturally grounded Arabic multimodal evaluation. It includes two tasks: (i) AynVQA, covering spoken visual question answering and image-grounded hallucination detection in English and Modern Standard Arabic (MSA), and (ii) CRAI-Bench, evaluating the cultural accuracy of text-to-image generation. A total of 14 teams participated in the test phase, with 12 teams submitting system description papers. Participating systems used a range of approaches, including zero-shot prompting, fine-tuning of vision-language models, speech-recognition pipelines, ensembling, and score calibration. We describe the task setup, datasets, evaluation procedure, and participating systems, and summarize the main results across the different tracks. All datasets and evaluation scripts from the shared task are released to the research community. The shared task highlights the challenges of culturally grounded multimodal evaluation, particularly for Arabic speech and image-text reasoning.
Diffusion models have recently advanced text-to-video (T2V) generation, yet they still struggle with fine-grained compositional alignment, such as attribute binding, spatial relations, and object interactions. While reward-based fine-tuning improves alignment, it is susceptible to reward hacking and adapts poorly to new prompt distributions. In this work, we propose NoisEasier, a test-time scaling framework that improves T2V generation through differentiable reward-guided noise optimization without modifying the underlying model. By combining efficient short-step generators with a multi-objective reward formulation, NoisEasier enables stable and practical test-time optimization under realistic inference budgets. Our key insight is that jointly optimizing the entire stochastic trajectory accelerates reward convergence and improves compositional alignment over optimizing only the initial latent, with negligible additional computational and time cost. Experiments on VBench and T2V-CompBench demonstrate consistent improvements across multiple backbones, achieving over 10% average gains on challenging dimensions such as attribute binding, object interaction, and numeracy. Overall, NoisEasier serves as both a flexible alternative and a complementary enhancement to reward-based fine-tuning, establishing test-time scaling as an effective paradigm for controllable text-to-video generation.
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Diffusion models have recently advanced text-to-video (T2V) generation, yet they still struggle with fine-grained compositional alignment, such as attribute binding, spatial relations, and object interactions. While reward-based fine-tuning improves alignment, it is susceptible to reward hacking and adapts poorly to new prompt distributions. In this work, we propose NoisEasier, a test-time scaling framework that improves T2V generation through differentiable reward-guided noise optimization without modifying the underlying model. By combining efficient short-step generators with a multi-objective reward formulation, NoisEasier enables stable and practical test-time optimization under realistic inference budgets. Our key insight is that jointly optimizing the entire stochastic trajectory accelerates reward convergence and improves compositional alignment over optimizing only the initial latent, with negligible additional computational and time cost. Experiments on VBench and T2V-CompBench demonstrate consistent improvements across multiple backbones, achieving over 10% average gains on challenging dimensions such as attribute binding, object interaction, and numeracy. Overall, NoisEasier serves as both a flexible alternative and a complementary enhancement to reward-based fine-tuning, establishing test-time scaling as an effective paradigm for controllable text-to-video generation.
GUI world models are increasingly evaluated as one-step next-screen predictors, yet their intended use is often as multi-step environments for GUI agents. This mismatch leaves a key requirement under-tested: generated states must remain contextually consistent when they are repeatedly reused for future interaction. We introduce GUI-CC, a benchmark that evaluates contextual consistency of GUI world models as agent environments rather than isolated next-screen predictors. GUI-CC contains two complementary tracks: an offline reference-action track that rolls models along real mobile GUI trajectories, and an online agent-loop track that lets fixed probing agents interact with model-generated UIs. We construct 500 offline trajectory tasks from GUIOdyssey and 200 emulator-verified online tasks across 30 mobile apps. GUI-CC evaluates transition fidelity, transition plausibility, contextual consistency, and task progress. Experiments show that plausible single-step generation does not guarantee reliable environment simulation: current models often produce usable-looking screens while failing to preserve task-relevant context or support executable multi-step rollouts.
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GUI world models are increasingly evaluated as one-step next-screen predictors, yet their intended use is often as multi-step environments for GUI agents. This mismatch leaves a key requirement under-tested: generated states must remain contextually consistent when they are repeatedly reused for future interaction. We introduce GUI-CC, a benchmark that evaluates contextual consistency of GUI world models as agent environments rather than isolated next-screen predictors. GUI-CC contains two complementary tracks: an offline reference-action track that rolls models along real mobile GUI trajectories, and an online agent-loop track that lets fixed probing agents interact with model-generated UIs. We construct 500 offline trajectory tasks from GUIOdyssey and 200 emulator-verified online tasks across 30 mobile apps. GUI-CC evaluates transition fidelity, transition plausibility, contextual consistency, and task progress. Experiments show that plausible single-step generation does not guarantee reliable environment simulation: current models often produce usable-looking screens while failing to preserve task-relevant context or support executable multi-step rollouts.
Text-to-image (T2I) safety guardrails fail to generalize equitably to non-standard dialects. Evaluating 23,080 paired prompts across five English dialects, we formalize this failure as the dialect penalty, where filters trigger based on linguistic surface features rather than semantic intent. Text-level filters fail in opposing directions: NSFW-T over-flags benign dialect prompts and LatentGuard over-flags toxic ones (bias gaps up to +28.29 pp), while the OpenAI Moderation API under-detects them. A controlled typo ablation confirms this penalty originates from flagging dialectal features, not generic out-of-distribution sensitivity. The pixel-level generator is largely dialect-agnostic; the penalty enters at text processing and cascades unevenly to post-hoc guardrails. We show this bias tracks training data imbalance and is mitigable via group-balanced retraining, with an ablation attributing the gain to balanced exposure rather than to the worst-group objective of GroupDRO (group distributionally robust optimization). Current pipelines systematically fail dialect speakers, an equity failure masked by mean accuracy benchmarks. Our official code and dataset are publicly available at https://github.com/minguinho26/dialect-penalty-t2i. Content Warning: This paper contains offensive, toxic, or disturbing text prompts and generated images.
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Text-to-image (T2I) safety guardrails fail to generalize equitably to non-standard dialects. Evaluating 23,080 paired prompts across five English dialects, we formalize this failure as the dialect penalty, where filters trigger based on linguistic surface features rather than semantic intent. Text-level filters fail in opposing directions: NSFW-T over-flags benign dialect prompts and LatentGuard over-flags toxic ones (bias gaps up to +28.29 pp), while the OpenAI Moderation API under-detects them. A controlled typo ablation confirms this penalty originates from flagging dialectal features, not generic out-of-distribution sensitivity. The pixel-level generator is largely dialect-agnostic; the penalty enters at text processing and cascades unevenly to post-hoc guardrails. We show this bias tracks training data imbalance and is mitigable via group-balanced retraining, with an ablation attributing the gain to balanced exposure rather than to the worst-group objective of GroupDRO (group distributionally robust optimization). Current pipelines systematically fail dialect speakers, an equity failure masked by mean accuracy benchmarks. Our official code and dataset are publicly available at https://github.com/minguinho26/dialect-penalty-t2i. Content Warning: This paper contains offensive, toxic, or disturbing text prompts and generated images.
作者Shaghayegh Kolli, Sina Emami, Moreno D'Incà, Pouyan Nejadi, Nicu Sebe, Massimiliano Mancini, Jana Diesner
Text-to-image models learn associations between concepts - in the case of this paper, people's professions, which we refer to as roles - and visual attributes. These associations can underpin many observed forms of stereotypical bias. A key open question in this area is whether these associations are stable or change when visual representations of people in professional roles are placed in different prompted contexts. We introduce ContextBias, a controlled evaluation framework, and ContextBench, a benchmark spanning 92 roles and 1,656 semantically controlled prompts, designed to isolate the effect of contextual variation on role-linked visual representations. Evaluating four state-of-the-art models on 66,240 generated images, we find that placing a role in a semantically unrelated context does not suppress role-linked attributes; instead, cross-role attribute concentration increases (pooled BI $+0.047$). Demographic cues, characteristic garments, and role-specific tools remain highly prevalent across context-free, related, and unrelated conditions, and are robust to semantic prompt reformulation. Scene composition and camera framing show the greatest context-sensitivity. These findings reveal a form of stereotypical persistence that remains largely invisible to context-free evaluations, highlighting the need for controlled contextual variation in bias benchmarking. Code and dataset: https://huggingface.co/datasets/shaghayegh/ContextBias , https://github.com/Sina-Emami/ContextBias
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Text-to-image models learn associations between concepts - in the case of this paper, people's professions, which we refer to as roles - and visual attributes. These associations can underpin many observed forms of stereotypical bias. A key open question in this area is whether these associations are stable or change when visual representations of people in professional roles are placed in different prompted contexts. We introduce ContextBias, a controlled evaluation framework, and ContextBench, a benchmark spanning 92 roles and 1,656 semantically controlled prompts, designed to isolate the effect of contextual variation on role-linked visual representations. Evaluating four state-of-the-art models on 66,240 generated images, we find that placing a role in a semantically unrelated context does not suppress role-linked attributes; instead, cross-role attribute concentration increases (pooled BI $+0.047$). Demographic cues, characteristic garments, and role-specific tools remain highly prevalent across context-free, related, and unrelated conditions, and are robust to semantic prompt reformulation. Scene composition and camera framing show the greatest context-sensitivity. These findings reveal a form of stereotypical persistence that remains largely invisible to context-free evaluations, highlighting the need for controlled contextual variation in bias benchmarking. Code and dataset: https://huggingface.co/datasets/shaghayegh/ContextBias , https://github.com/Sina-Emami/ContextBias
Controllable image relighting is an important problem in image editing, and hand-drawn scribbles provide an intuitive interface for specifying the desired illumination. However, existing methods do not establish a consistent and effective mapping between scribble inputs and relighting results, limiting their ability to control illumination intensity, chromaticity, and complex spatial distributions. We address this limitation by introducing a material-decoupled illumination representation, termed the Lumi Map, which establishes an explicit mapping between user scribbles and the resulting illumination, thereby improving both relighting accuracy and controllability. Specifically, we use a renderer to synthesize source image-Lumi Map-relit image triplets and train the model to predict the target relighting result conditioned on the Lumi Map. To mitigate the domain gap introduced by synthetic data, we further perform reconstruction training on real relighting pairs, improving the model's generalization to real-world images. Finally, we present Dior-Light, an image relighting method controlled by hand-drawn strokes. Extensive experiments demonstrate that our method outperforms existing approaches in relighting accuracy and enables effective control over illumination intensity and chromaticity on in-the-wild images.
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Controllable image relighting is an important problem in image editing, and hand-drawn scribbles provide an intuitive interface for specifying the desired illumination. However, existing methods do not establish a consistent and effective mapping between scribble inputs and relighting results, limiting their ability to control illumination intensity, chromaticity, and complex spatial distributions. We address this limitation by introducing a material-decoupled illumination representation, termed the Lumi Map, which establishes an explicit mapping between user scribbles and the resulting illumination, thereby improving both relighting accuracy and controllability. Specifically, we use a renderer to synthesize source image-Lumi Map-relit image triplets and train the model to predict the target relighting result conditioned on the Lumi Map. To mitigate the domain gap introduced by synthetic data, we further perform reconstruction training on real relighting pairs, improving the model's generalization to real-world images. Finally, we present Dior-Light, an image relighting method controlled by hand-drawn strokes. Extensive experiments demonstrate that our method outperforms existing approaches in relighting accuracy and enables effective control over illumination intensity and chromaticity on in-the-wild images.
作者Zachary Coalson, A M Aahad, Stella Doehring, Zane Ma, Sanghyun Hong
We present the first systematic study of the resilience of text-to-video (T2V) diffusion models under random hardware-level faults. While T2V models are widely used for automated video generation due to their ability to produce high-quality, temporally coherent, and realistic videos, their iterative denoising process and spatiotemporal dependencies introduce unique failure modes. We perform an extensive fault-injection study covering both computational and memory faults across three T2V models and a representative benchmark. Our results show that (1) a single fault can degrade overall performance by up to 3.7%, with semantic correctness more affected than perceptual quality; (2) memory faults are more damaging than computational faults, high-order exponent bits are particularly vulnerable, and the widely-used bfloat16 is more susceptible than alternative formats; and (3) 7-28% of faults cause visible artifacts, including semantic changes such as added objects, suggesting that single faults are sufficient to alter output semantics. Our findings reveal reliability risks in deployed T2V systems and motivate further research on improving fault resilience. Code: \href{https://github.com/ztcoalson/T2V-Resilience}{https://github.com/ztcoalson/T2V-Resilience}.
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We present the first systematic study of the resilience of text-to-video (T2V) diffusion models under random hardware-level faults. While T2V models are widely used for automated video generation due to their ability to produce high-quality, temporally coherent, and realistic videos, their iterative denoising process and spatiotemporal dependencies introduce unique failure modes. We perform an extensive fault-injection study covering both computational and memory faults across three T2V models and a representative benchmark. Our results show that (1) a single fault can degrade overall performance by up to 3.7%, with semantic correctness more affected than perceptual quality; (2) memory faults are more damaging than computational faults, high-order exponent bits are particularly vulnerable, and the widely-used bfloat16 is more susceptible than alternative formats; and (3) 7-28% of faults cause visible artifacts, including semantic changes such as added objects, suggesting that single faults are sufficient to alter output semantics. Our findings reveal reliability risks in deployed T2V systems and motivate further research on improving fault resilience. Code: \href{https://github.com/ztcoalson/T2V-Resilience}{https://github.com/ztcoalson/T2V-Resilience}.
Real-world image generation often involves multi-turn editing, where users iteratively modify small regions while most image content remains unchanged. However, existing diffusion transformer (DiT)-based editing pipelines recompute the entire image at every turn, causing substantial redundant computation. Existing DiT acceleration methods further ignore semantic correspondence across prompts, leading to unnecessary recomputation or unsafe reuse that harms editing quality. To address this, we propose RegionCache, a semantic-aware reuse framework for multi-turn image editing that selectively reuses diffusion states from unchanged regions. RegionCache detects reusable regions through semantic overlap between consecutive prompts and cross-attention localization, and adopts an adaptive reuse schedule based on prompt similarity and contextual consistency. Experiments on PixArt-alpha demonstrate that RegionCache achieves 1.43x--2.55x end-to-end speedup while maintaining comparable image quality. Code is available at https://github.com/hebutBryant/RegionCache.
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Real-world image generation often involves multi-turn editing, where users iteratively modify small regions while most image content remains unchanged. However, existing diffusion transformer (DiT)-based editing pipelines recompute the entire image at every turn, causing substantial redundant computation. Existing DiT acceleration methods further ignore semantic correspondence across prompts, leading to unnecessary recomputation or unsafe reuse that harms editing quality. To address this, we propose RegionCache, a semantic-aware reuse framework for multi-turn image editing that selectively reuses diffusion states from unchanged regions. RegionCache detects reusable regions through semantic overlap between consecutive prompts and cross-attention localization, and adopts an adaptive reuse schedule based on prompt similarity and contextual consistency. Experiments on PixArt-alpha demonstrate that RegionCache achieves 1.43x--2.55x end-to-end speedup while maintaining comparable image quality. Code is available at https://github.com/hebutBryant/RegionCache.
We propose Discrete Diffusion Bridges (DDB), a novel framework designed to resolve the fundamental spatiotemporal misalignment of standard discrete diffusion in image translation and generation. By corrupting data into a pure mask state via a random schedule, the conventional forward process induces a twofold misalignment: spatially, this pure-mask destination entirely discards the rich structural priors of the source image; temporally, the random masking order inherently contradicts the ``easy-first, hard-last'' decoding mechanism used during inference. To address this, DDB constructs a direct and efficient trajectory between domains. Spatially, we introduce a hybrid absorption mechanism that redefines the absorbing state to a stochastic mixture of mask and source tokens, effectively injecting source prior as spatial anchors into the latent space. Temporally, we design an information-guided noise schedule that quantifies semantic variation to prioritize the corruption of high-information regions at earlier timesteps. This ensures the model learns to resolve difficult semantic changes using robust context from invariant regions. Extensive experiments validate the versatility and robustness of our framework across diverse generative paradigms. DDB effectively balances edit alignment with structural fidelity across both text-guided semantic manipulation and pure structural image translation, while inherently complementing text-to-image generation and guaranteeing robust high-quality decoding under extremely low sampling steps. Code and models are available at \href{https://github.com/HKU-HealthAI/DDB}{https://github.com/HKU-HealthAI/DDB}.
展开完整摘要收起摘要↓
We propose Discrete Diffusion Bridges (DDB), a novel framework designed to resolve the fundamental spatiotemporal misalignment of standard discrete diffusion in image translation and generation. By corrupting data into a pure mask state via a random schedule, the conventional forward process induces a twofold misalignment: spatially, this pure-mask destination entirely discards the rich structural priors of the source image; temporally, the random masking order inherently contradicts the ``easy-first, hard-last'' decoding mechanism used during inference. To address this, DDB constructs a direct and efficient trajectory between domains. Spatially, we introduce a hybrid absorption mechanism that redefines the absorbing state to a stochastic mixture of mask and source tokens, effectively injecting source prior as spatial anchors into the latent space. Temporally, we design an information-guided noise schedule that quantifies semantic variation to prioritize the corruption of high-information regions at earlier timesteps. This ensures the model learns to resolve difficult semantic changes using robust context from invariant regions. Extensive experiments validate the versatility and robustness of our framework across diverse generative paradigms. DDB effectively balances edit alignment with structural fidelity across both text-guided semantic manipulation and pure structural image translation, while inherently complementing text-to-image generation and guaranteeing robust high-quality decoding under extremely low sampling steps. Code and models are available at \href{https://github.com/HKU-HealthAI/DDB}{https://github.com/HKU-HealthAI/DDB}.
Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.
展开完整摘要收起摘要↓
Text-to-spatial audio generation, such as text-to-First-Order Ambisonics (FOA), provides a convenient way to create spatial audio for billion-dollar gaming and film industries. However, existing text-to-FOA methods are largely data-driven and may produce audio that violates acoustic relations between source direction and distance. They also separate descriptive and parametric control, forcing users to trade usability for precision. In this paper, we present PhysWave, a physics-guided latent diffusion model for controllable text-to-FOA generation. PhysWave unifies natural-language and trajectory control through a shared waypoint-caption representation, and augments diffusion training with two differentiable acoustic priors: spherical-harmonic direction consistency and inverse-square distance consistency. To support dynamic spatial generation, we further construct a 300K-clip FOA dataset with diverse sound categories and source trajectories. Extensive results show that the proposed priors help PhysWave generate spatially consistent FOA audio while maintaining competitive audio quality. Further analyses show that these physics priors improve spatial consistency during training and can also be used as inference-time guidance for training-free spatial refinement.