Emotion-driven image editing aims to evoke a specified target emotion by modifying emotion-relevant visual cues in a source image, while preserving the overall composition and semantic-structural coherence of the original scene. Existing scene-level editors typically specify the target with a single emotion category and often learn visual transformations from operation-level text instructions. A category collapses a mixed affective endpoint into one dominant label, while language cannot precisely quantify how coexisting emotions should increase, decrease, or remain stable. We introduce AffectDelta, a source-aware editor that treats editing as a transition between eight-dimensional emotion distributions. A frozen Emotion Distribution Predictor estimates the source state, and the signed source-to-target difference encodes the direction and magnitude of the requested transition. Within AffectDelta, an internal transition encoder and a source-aware diffusion backbone jointly translate this signal into context-dependent semantic and appearance changes. To train this formulation, we construct AffectPair-249K, comprising 248,841 source-target pairs with predicted eight-dimensional distributions and spanning both cross-category and within-category transitions. Experiments against six baselines, combining quantitative evaluation with qualitative comparisons, demonstrate improved affective alignment and content preservation, while ablations validate our design choices. Code and dataset will be made publicly available upon acceptance.
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Emotion-driven image editing aims to evoke a specified target emotion by modifying emotion-relevant visual cues in a source image, while preserving the overall composition and semantic-structural coherence of the original scene. Existing scene-level editors typically specify the target with a single emotion category and often learn visual transformations from operation-level text instructions. A category collapses a mixed affective endpoint into one dominant label, while language cannot precisely quantify how coexisting emotions should increase, decrease, or remain stable. We introduce AffectDelta, a source-aware editor that treats editing as a transition between eight-dimensional emotion distributions. A frozen Emotion Distribution Predictor estimates the source state, and the signed source-to-target difference encodes the direction and magnitude of the requested transition. Within AffectDelta, an internal transition encoder and a source-aware diffusion backbone jointly translate this signal into context-dependent semantic and appearance changes. To train this formulation, we construct AffectPair-249K, comprising 248,841 source-target pairs with predicted eight-dimensional distributions and spanning both cross-category and within-category transitions. Experiments against six baselines, combining quantitative evaluation with qualitative comparisons, demonstrate improved affective alignment and content preservation, while ablations validate our design choices. Code and dataset will be made publicly available upon acceptance.
作者Adrienne Deganutti, Purvanshi Mehta, Simon Hadfield, Andrew Gilbert
Text-to-image models excel at natural image synthesis but struggle with graphic design, where success depends on satisfying precise constraints on typography, layout, color, and visual communication. While prompt optimization offers an attractive alternative to expensive diffusion model fine-tuning, learning prompts for frozen image generators requires informative reward functions despite the entirely non-differentiable generation process. Reinforcement learning does not require differentiable objectives; it requires only scalar rewards capable of ranking candidate outputs. This raises a simple question: can design evaluation metrics themselves become reinforcement learning rewards? Our central contribution is GDB-Reward, a framework that systematically transforms heterogeneous graphic design evaluation metrics into a unified reinforcement learning reward. Experiments demonstrate that GDB-Reward provides an effective optimization objective, substantially improving adherence to the design specification in perceptual quality, rendering fidelity, and spatial accuracy while keeping the image generator entirely frozen. More broadly, our results demonstrate that heterogeneous, non-differentiable evaluation metrics can move beyond passive benchmarking to become effective optimization objectives for reinforcement learning in domains where differentiable supervision is unavailable.
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Text-to-image models excel at natural image synthesis but struggle with graphic design, where success depends on satisfying precise constraints on typography, layout, color, and visual communication. While prompt optimization offers an attractive alternative to expensive diffusion model fine-tuning, learning prompts for frozen image generators requires informative reward functions despite the entirely non-differentiable generation process. Reinforcement learning does not require differentiable objectives; it requires only scalar rewards capable of ranking candidate outputs. This raises a simple question: can design evaluation metrics themselves become reinforcement learning rewards? Our central contribution is GDB-Reward, a framework that systematically transforms heterogeneous graphic design evaluation metrics into a unified reinforcement learning reward. Experiments demonstrate that GDB-Reward provides an effective optimization objective, substantially improving adherence to the design specification in perceptual quality, rendering fidelity, and spatial accuracy while keeping the image generator entirely frozen. More broadly, our results demonstrate that heterogeneous, non-differentiable evaluation metrics can move beyond passive benchmarking to become effective optimization objectives for reinforcement learning in domains where differentiable supervision is unavailable.
作者Chuer Chen, Zichen Wang, Yi He, Zhengxi Yu, Nan Cao
Text-to-image (T2I) models have achieved remarkable success at faithfully rendering specified objects and attributes, yet their ability to produce visual metaphors, images that convey abstract ideas by combining elements from two distinct domains, remains largely unexamined. To bridge this gap, we introduce VMetaphor-Bench, the first benchmark for evaluating visual metaphor generation in T2I models. It comprises 1,500 visual metaphors curated from real-world creative imagery, organized into three levels and ten categories, with each sample paired with two prompts of differing specificity. For evaluation, we develop a hybrid framework within an MLLM-as-judge paradigm, combining a multiple-choice question (MCQ) based protocol of 9,594 questions across four levels of metaphorical fidelity with a dimension-based scoring protocol along three perceptual dimensions. Extensive evaluation of 11 representative T2I models reveals that even the strongest proprietary models struggle with compositional structuring and cross-domain mapping, key aspects of metaphorical expression, highlighting visual metaphor generation as an important frontier for future T2I research.
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Text-to-image (T2I) models have achieved remarkable success at faithfully rendering specified objects and attributes, yet their ability to produce visual metaphors, images that convey abstract ideas by combining elements from two distinct domains, remains largely unexamined. To bridge this gap, we introduce VMetaphor-Bench, the first benchmark for evaluating visual metaphor generation in T2I models. It comprises 1,500 visual metaphors curated from real-world creative imagery, organized into three levels and ten categories, with each sample paired with two prompts of differing specificity. For evaluation, we develop a hybrid framework within an MLLM-as-judge paradigm, combining a multiple-choice question (MCQ) based protocol of 9,594 questions across four levels of metaphorical fidelity with a dimension-based scoring protocol along three perceptual dimensions. Extensive evaluation of 11 representative T2I models reveals that even the strongest proprietary models struggle with compositional structuring and cross-domain mapping, key aspects of metaphorical expression, highlighting visual metaphor generation as an important frontier for future T2I research.
Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.
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Monolithic world models predict the entire next state at every step, spending capacity re-predicting the static majority of a scene and injecting error into it. We ask whether explicitly modeling change (a per-object change gate plus a residual delta head that perturbs only the objects the gate flags) is a more effective and interpretable bias for physical prediction and control. On a MuJoCo tabletop pushing benchmark scaling from 3 to 8 objects, the sparse/residual model predicts next-state poses 2.5 to 4.6 times more accurately than a dense multilayer perceptron at 8.6 to 11.1 times fewer parameters, sustains change-detection F1 of 0.80 to 0.87 where the dense baseline is degenerate, transfers across object counts with zero retraining (99.4 percent F1 retention), and reaches about 90 percent of its full-data accuracy with a quarter of the data. In autoregressive rollout it compounds far less error, hugging the no-motion floor while the dense model drifts. Finally, inside a sampling-based planner, prediction-only models fail (though a true-simulator oracle solves the task with the identical planner, confirming the planner is sound), but once featurized and trained for the states a planner visits, the sparse model begins to plan (0.23 plus or minus 0.06 success over three seeds) while the dense monolith stays at zero at every seed. Modeling what changes, rather than re-predicting the whole world, is a simple, effective bias for object-centric physical AI; code, data generators, and all checkpoints will be released upon publication.
Palm-vein biometrics are increasingly used for secure, contactless authentication. Yet real-world deployment exposes them to surface noise (sweat, dirt), illumination and motion variation, and temperature-driven changes in vascular visibility, which remain underexplored for lack of data captured under such conditions. To study these effects, we introduce the Columbia University Palm-vein (CUP) dataset, to our knowledge the first public video-based palm-vein dataset. CUP records every palm under four surface conditions (a clean baseline, warm, wet, and dirty) and pairs each subject with physiological and demographic metadata. On it we benchmark twenty-one recognizers spanning static, video, and multi-frame aggregation architectures. Models that verify reliably on clean palms lose most of their accuracy on dirty ones, and the mean equal error rate (EER) roughly quadruples. We recover much of that robustness along both axes of the capture. Temporally, a consensus over the few frames the sensor already returns cancels transient corruption; spatially, a test-time matcher that adds no learned parameters fuses the global cosine with a saliency-steered region-level optimal transport that routes the comparison around corrupted regions. The full design leads on every surface of CUP in EER, TAR@FAR=0.01, and Rank-1, at 4.3M parameters and 3.1 GFLOPs, a fraction of the video models' cost. Attached to four frozen state-of-the-art backbones it cuts their mean EER by 29-37% without retraining, and on four public single-image datasets the regional matching alone still helps. A preliminary audit across ten demographic and physiological traits finds two warm-condition gaps, along body water and gender, that survive multiple-comparison correction. CUP will be released for non-commercial research use at https://github.com/MobileX-CU/CUP_v1 upon publication.
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Palm-vein biometrics are increasingly used for secure, contactless authentication. Yet real-world deployment exposes them to surface noise (sweat, dirt), illumination and motion variation, and temperature-driven changes in vascular visibility, which remain underexplored for lack of data captured under such conditions. To study these effects, we introduce the Columbia University Palm-vein (CUP) dataset, to our knowledge the first public video-based palm-vein dataset. CUP records every palm under four surface conditions (a clean baseline, warm, wet, and dirty) and pairs each subject with physiological and demographic metadata. On it we benchmark twenty-one recognizers spanning static, video, and multi-frame aggregation architectures. Models that verify reliably on clean palms lose most of their accuracy on dirty ones, and the mean equal error rate (EER) roughly quadruples. We recover much of that robustness along both axes of the capture. Temporally, a consensus over the few frames the sensor already returns cancels transient corruption; spatially, a test-time matcher that adds no learned parameters fuses the global cosine with a saliency-steered region-level optimal transport that routes the comparison around corrupted regions. The full design leads on every surface of CUP in EER, TAR@FAR=0.01, and Rank-1, at 4.3M parameters and 3.1 GFLOPs, a fraction of the video models' cost. Attached to four frozen state-of-the-art backbones it cuts their mean EER by 29-37% without retraining, and on four public single-image datasets the regional matching alone still helps. A preliminary audit across ten demographic and physiological traits finds two warm-condition gaps, along body water and gender, that survive multiple-comparison correction. CUP will be released for non-commercial research use at https://github.com/MobileX-CU/CUP_v1 upon publication.
We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.
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We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data sources and video backbones is challenging: datasets differ in temporal scale, camera geometry, visual quality, motion, and captioning styles, while video generators use distinct representations and architectures. Naive data mixing and model-specific implementations therefore produce inconsistent supervision and make results difficult to reproduce and compare. SolarWM addresses this coupling with a reconfigurable multi-source data engine and a backbone-native adaptation framework. The engine converts 1.43 million canonical clips from 10 datasets into a unified, frame-aligned contract covering visual observations, metric camera geometry, captions, quality metadata, selection decisions, and provenance, while decoupling source processing from mixture construction. Under shared camera-conditioning, training, and inference interfaces, we instantiate four 5B--33B models based on Wan2.2, LTX-2.5, and MiniMax-H3 while preserving their native representations and objectives. A unified three-stage recipe combines bidirectional adaptation, teacher-forced autoregressive initialization, and distribution matching distillation. The resulting causal models enable real-time interaction over rollouts ranging from minutes to hours after being trained on only 5s sequences. By releasing the resulting data, pipeline, recipes, weights, and framework, SolarWM provides a reproducible and extensible foundation for interactive world-model research.
Vision-language models (VLMs) are increasingly evaluated on complex image and video understanding tasks, yet conventional metrics primarily assess final-answer quality and reveal little about how different information sources shape the generation process. We propose a causal and temporal evaluation framework that traces the evolving roles of visual input, question text, and generated prefixes during autoregressive decoding. Grounded in a Structural Causal Model, we use interventions and backdoor adjustment to derive three step-indexed causal-drive metrics---Visual Causal Drive (VCD), Question Causal Drive (QCD), and Prefix Causal Drive (PCD)---for characterizing source-specific generation patterns without requiring reference answers. Experiments on Qwen3-VL-8B-Instruct across MAVIS, LLaVA-Video-178K, and MiraData, together with cross-model validation on InternVL2-8B, reveal a consistent transition from stronger early question and visual guidance toward increasing reliance on generated prefixes. Randomized-intervention validation shows that QCD and PCD reduce recovery error over observational PMI baselines by 34.8% and 47.1%, respectively. On VLMBias, the prefix--visual imbalance score achieves 0.767 AUROC and 0.873 AUPRC for distinguishing prior-driven from visually grounded generations. These results show that causal-drive trajectories provide complementary source-level diagnostics for multimodal generation.
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Vision-language models (VLMs) are increasingly evaluated on complex image and video understanding tasks, yet conventional metrics primarily assess final-answer quality and reveal little about how different information sources shape the generation process. We propose a causal and temporal evaluation framework that traces the evolving roles of visual input, question text, and generated prefixes during autoregressive decoding. Grounded in a Structural Causal Model, we use interventions and backdoor adjustment to derive three step-indexed causal-drive metrics---Visual Causal Drive (VCD), Question Causal Drive (QCD), and Prefix Causal Drive (PCD)---for characterizing source-specific generation patterns without requiring reference answers. Experiments on Qwen3-VL-8B-Instruct across MAVIS, LLaVA-Video-178K, and MiraData, together with cross-model validation on InternVL2-8B, reveal a consistent transition from stronger early question and visual guidance toward increasing reliance on generated prefixes. Randomized-intervention validation shows that QCD and PCD reduce recovery error over observational PMI baselines by 34.8% and 47.1%, respectively. On VLMBias, the prefix--visual imbalance score achieves 0.767 AUROC and 0.873 AUPRC for distinguishing prior-driven from visually grounded generations. These results show that causal-drive trajectories provide complementary source-level diagnostics for multimodal generation.
Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with target camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct experiments on DL3DV, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines on image-level metrics and video-level temporal consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our project page is at https://jerry-locker.github.io/roge/.
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Novel view synthesis from sparse inputs requires both geometric grounding from the observed views and generative priors of unobserved regions, motivating recent hybrid methods that combine reconstruction and generation. However, existing methods bridge the two with rendered images or explicit 3D representations such as point maps or 3D Gaussians. Generation is thus conditioned on a lossy and imperfect projection of the scene, inheriting its errors, and reconstruction receives no signal from generation to correct them. We present RoGe, an end-to-end unified reconstruction and generation framework that removes this explicit bridge. It targets roaming within a scene anchored by sparse views: given a few posed images and a camera trajectory, it synthesizes a temporally coherent video along that trajectory. From the sparse input views, RoGe builds an implicit scene representation with a feed-forward reconstruction model, and queries it with target camera rays to obtain per-view geometric features. These features are injected into a video diffusion model as conditioning, without any 3D intermediate. Both modules are trained jointly, so the generation objective directly shapes its own geometric conditioning. We conduct experiments on DL3DV, where RoGe outperforms reconstruction-based, generation-based, and hybrid baselines on image-level metrics and video-level temporal consistency. Ablations confirm that ray-queried implicit features outperform both raw reconstruction tokens and rendered RGB as conditioning, and that joint training brings further gains. Our project page is at https://jerry-locker.github.io/roge/.
作者Sheng Liu, Qiang Sheng, Danding Wang, Yu Li, Chenming Zhou, Juan Cao
As generative AI tools become increasingly powerful and easy to use, people can easily edit portrait images with a prompt, necessitating the task of image editing attribution, which predicts the involved editing tools from the given image. Existing attribution methods hold the single-tool assumption and can only attribute a specific editing tool, but struggle to handle the more complex and increasingly common multi-tool editing scenarios, where artifacts left by different editing tools are composite and overlapped. To address this gap, we explore Multi-Tool Image Editing Attribution (MIEA), which aims to identify multiple editing tools involved in a multi-tool edited facial image. To simulate the real-life editing operations on facial images, we then construct a new dataset, MultiEdit, which contains 500k+ edited facial images and covers six types of editing tools that support face swapping (Deepfake) and various facial enhancements. Inspired by the findings from data analysis, we design DPEC, a multi-tool attribution method that can capture distinguishable, locality-aware editing tool traces from both spatial and frequency domains with the support of an error-based curriculum learning strategy. Experiments show \Method\ outperforms nine methods for facial images edited in at most five steps.
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As generative AI tools become increasingly powerful and easy to use, people can easily edit portrait images with a prompt, necessitating the task of image editing attribution, which predicts the involved editing tools from the given image. Existing attribution methods hold the single-tool assumption and can only attribute a specific editing tool, but struggle to handle the more complex and increasingly common multi-tool editing scenarios, where artifacts left by different editing tools are composite and overlapped. To address this gap, we explore Multi-Tool Image Editing Attribution (MIEA), which aims to identify multiple editing tools involved in a multi-tool edited facial image. To simulate the real-life editing operations on facial images, we then construct a new dataset, MultiEdit, which contains 500k+ edited facial images and covers six types of editing tools that support face swapping (Deepfake) and various facial enhancements. Inspired by the findings from data analysis, we design DPEC, a multi-tool attribution method that can capture distinguishable, locality-aware editing tool traces from both spatial and frequency domains with the support of an error-based curriculum learning strategy. Experiments show \Method\ outperforms nine methods for facial images edited in at most five steps.
Recent advancements in unified generative models (UGMs) and world simulators have achieved unprecedented results in visual perception and synthesis. However, these models primarily rely on surface-level event alignment, leaving the capacity for high-level visual reasoning underexplored. True visual generative intelligence demands "Reasoning-to-Generation", an ability to infer latent rules from visual inputs and manifest solutions through precise, logically constrained visual outcomes. We introduce RIG-BENCH, a novel comprehensive benchmark that systematically evaluates Reasoning-driven Image Generation (RIG) across four cognitively demanding domains: Concept-based, Transformation-based, Pattern & Structure, and Scenario-based. Featuring 2000 curated samples, RIG-BENCH serves as a rigorous stress test for RIG. Our extensive evaluations of state-of-the-art UGMs and image/video generation models reveal a significant reasoning-generation gap, wherein models frequently produce locally plausible but globally illogical outputs. RIG-BENCH provides a vital diagnostic framework to guide the development of next-generation, logically grounded UGMs and world simulators.
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Recent advancements in unified generative models (UGMs) and world simulators have achieved unprecedented results in visual perception and synthesis. However, these models primarily rely on surface-level event alignment, leaving the capacity for high-level visual reasoning underexplored. True visual generative intelligence demands "Reasoning-to-Generation", an ability to infer latent rules from visual inputs and manifest solutions through precise, logically constrained visual outcomes. We introduce RIG-BENCH, a novel comprehensive benchmark that systematically evaluates Reasoning-driven Image Generation (RIG) across four cognitively demanding domains: Concept-based, Transformation-based, Pattern & Structure, and Scenario-based. Featuring 2000 curated samples, RIG-BENCH serves as a rigorous stress test for RIG. Our extensive evaluations of state-of-the-art UGMs and image/video generation models reveal a significant reasoning-generation gap, wherein models frequently produce locally plausible but globally illogical outputs. RIG-BENCH provides a vital diagnostic framework to guide the development of next-generation, logically grounded UGMs and world simulators.
Rendering accurate text remains difficult for image generation and editing models, especially when the target contains long, complex, and densely arranged text or rare characters. Existing approaches either improve native text rendering through stronger backbones and data-centric training without explicit glyph priors, or incorporate glyph priors through specialized designs that remain insufficiently accurate and robust under challenging scenarios. We introduce GlyphAnchor, a novel text-rendering enhancement method for both text-to-image and image-editing diffusion transformer models. GlyphAnchor enhances the backbone with lightweight glyph patch conditions whose positions are anchored to the target image through the model's native positional encoding. We train this capability with staged supervised finetuning and further refine it with text-aware post-training to improve robustness. We also introduce InfoTextBench, a benchmark for evaluating text-rich visual text rendering in both generation and editing settings. Experiments across multiple backbones and benchmarks, including long, complex, and densely arranged text and rare character scenarios, show that GlyphAnchor consistently improves text fidelity while preserving overall image quality.
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Rendering accurate text remains difficult for image generation and editing models, especially when the target contains long, complex, and densely arranged text or rare characters. Existing approaches either improve native text rendering through stronger backbones and data-centric training without explicit glyph priors, or incorporate glyph priors through specialized designs that remain insufficiently accurate and robust under challenging scenarios. We introduce GlyphAnchor, a novel text-rendering enhancement method for both text-to-image and image-editing diffusion transformer models. GlyphAnchor enhances the backbone with lightweight glyph patch conditions whose positions are anchored to the target image through the model's native positional encoding. We train this capability with staged supervised finetuning and further refine it with text-aware post-training to improve robustness. We also introduce InfoTextBench, a benchmark for evaluating text-rich visual text rendering in both generation and editing settings. Experiments across multiple backbones and benchmarks, including long, complex, and densely arranged text and rare character scenarios, show that GlyphAnchor consistently improves text fidelity while preserving overall image quality.
Joint audio-video generation models have made substantial progress in visual quality and audio-visual synchronization. However, they still provide limited control over when shot transitions occur and dialogue is spoken. This limitation constrains their application in script-driven content creation, where timing errors can undermine narrative coherence and the viewing experience. Current joint generators align video and audio representations on a shared temporal axis, yet the precise timing of shots and dialogue specified in a structured prompt is encoded only in the prompt's text representation and remains unaligned with the temporal coordinates of either modality. Consequently, video and audio may remain synchronized with each other while both fail to follow the script timeline. This mismatch motivates us to extend temporal alignment beyond video and audio to include the structured script. We therefore introduce Temporal Context Routing (TCR), which maps the script timing onto the shared temporal axis of video and audio generation and routes each prompt's guidance to the corresponding positions in both modalities. Compared with the baseline on 200 test scripts, TCR reduces Shot Boundary MAE by 96%, from 1.11 s to 0.042 s, and raises Dialogue Acc@0.5 s from 28.3% to 84.1%. TCR achieves these improvements while maintaining visual quality and audio-visual synchronization comparable to those of the baselines. A user study further shows that participants prefer TCR on all five evaluated dimensions.
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Joint audio-video generation models have made substantial progress in visual quality and audio-visual synchronization. However, they still provide limited control over when shot transitions occur and dialogue is spoken. This limitation constrains their application in script-driven content creation, where timing errors can undermine narrative coherence and the viewing experience. Current joint generators align video and audio representations on a shared temporal axis, yet the precise timing of shots and dialogue specified in a structured prompt is encoded only in the prompt's text representation and remains unaligned with the temporal coordinates of either modality. Consequently, video and audio may remain synchronized with each other while both fail to follow the script timeline. This mismatch motivates us to extend temporal alignment beyond video and audio to include the structured script. We therefore introduce Temporal Context Routing (TCR), which maps the script timing onto the shared temporal axis of video and audio generation and routes each prompt's guidance to the corresponding positions in both modalities. Compared with the baseline on 200 test scripts, TCR reduces Shot Boundary MAE by 96%, from 1.11 s to 0.042 s, and raises Dialogue Acc@0.5 s from 28.3% to 84.1%. TCR achieves these improvements while maintaining visual quality and audio-visual synchronization comparable to those of the baselines. A user study further shows that participants prefer TCR on all five evaluated dimensions.
作者Yan Wang, Xinyi Hou, Weiguo Lin, Junjun Si, Siwei Ma
Recent text-to-image models have become increasingly capable of rendering explicit text, but reliable localized text control requires more than generating the correct string. In applications such as product labeling, signage, and interface design, target text should be rendered within a designated text-bearing region without altering the predefined subject identity or surrounding scene semantics. We refer to violations of this requirement as target-text-associated semantic leakage, in which target-text semantics are expressed through non-textual visual content beyond the designated anchor. Existing visual-text benchmarks primarily evaluate readability, spelling accuracy, and layout, leaving this form of semantic leakage largely unexamined. We introduce T2LSC-Bench, a controlled diagnostic benchmark comprising 50 seed subjects and 1,200 prompt cases per model, yielding 7,160 evaluated images across six models. Its factorized design varies semantic relation, scene openness, prompt mode, and language. A dual-branch protocol combines OCR-VLM text verification with structured VLM semantic judgments to measure Text-at-Anchor Accuracy (TAA), Semantic Subject Preservation (SSP), Semantic Leakage Rate (SLR), and Conditional Semantic Leakage Rate (cSLR). Under stress-test conditions, SLR increases from 1.2% to 18.1% and cSLR from 1.3% to 18.2%, whereas TAA decreases only from 91.4% to 90.9%. Anti-leakage prompting reduces SLR from 16.6% to 8.4% without degrading rendering accuracy. Human validation on 420 images shows strong agreement between automatic and adjudicated annotations. These results show that accurate text rendering does not guarantee local containment of target-text semantics.
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Recent text-to-image models have become increasingly capable of rendering explicit text, but reliable localized text control requires more than generating the correct string. In applications such as product labeling, signage, and interface design, target text should be rendered within a designated text-bearing region without altering the predefined subject identity or surrounding scene semantics. We refer to violations of this requirement as target-text-associated semantic leakage, in which target-text semantics are expressed through non-textual visual content beyond the designated anchor. Existing visual-text benchmarks primarily evaluate readability, spelling accuracy, and layout, leaving this form of semantic leakage largely unexamined. We introduce T2LSC-Bench, a controlled diagnostic benchmark comprising 50 seed subjects and 1,200 prompt cases per model, yielding 7,160 evaluated images across six models. Its factorized design varies semantic relation, scene openness, prompt mode, and language. A dual-branch protocol combines OCR-VLM text verification with structured VLM semantic judgments to measure Text-at-Anchor Accuracy (TAA), Semantic Subject Preservation (SSP), Semantic Leakage Rate (SLR), and Conditional Semantic Leakage Rate (cSLR). Under stress-test conditions, SLR increases from 1.2% to 18.1% and cSLR from 1.3% to 18.2%, whereas TAA decreases only from 91.4% to 90.9%. Anti-leakage prompting reduces SLR from 16.6% to 8.4% without degrading rendering accuracy. Human validation on 420 images shows strong agreement between automatic and adjudicated annotations. These results show that accurate text rendering does not guarantee local containment of target-text semantics.
Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-scale scene is prohibitive due to scene complexity, capture cost, negligence, or accessibility constraints. As a result, the sampled views tend to be highly unstructured — the majority of the scene is well covered yet certain regions inevitably lack sufficient observations. Existing reconstruction based methods are vulnerable to view scarcity while generation based approaches suffer from generalization, controllability, and 3D consistency issues. To address this challenge, we propose InceptionGS, which bootstraps Gaussian splatting by subtly balancing reconstruction and generation. Starting from an initial Gaussian splatting, InceptionGS reasonably rethinks and repairs problematic regions caused by view scarcity while preserving the quality elsewhere, by softly incorporating scene- and view-adaptive generative priors. Extensive experiments on real-world large-scale scenes demonstrate the superiority and broad applicability of our approach in handling unstructured imagery and boosting high-fidelity Gaussian splatting. Please refer to the supplementary video for better visual demonstrations.
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Achieving truly immersive large-scale scene digitization necessitates consistent and visually pleasing rendering across all possible viewing perspectives. However, collecting multi-view images covering every fine detail of a large-scale scene is prohibitive due to scene complexity, capture cost, negligence, or accessibility constraints. As a result, the sampled views tend to be highly unstructured — the majority of the scene is well covered yet certain regions inevitably lack sufficient observations. Existing reconstruction based methods are vulnerable to view scarcity while generation based approaches suffer from generalization, controllability, and 3D consistency issues. To address this challenge, we propose InceptionGS, which bootstraps Gaussian splatting by subtly balancing reconstruction and generation. Starting from an initial Gaussian splatting, InceptionGS reasonably rethinks and repairs problematic regions caused by view scarcity while preserving the quality elsewhere, by softly incorporating scene- and view-adaptive generative priors. Extensive experiments on real-world large-scale scenes demonstrate the superiority and broad applicability of our approach in handling unstructured imagery and boosting high-fidelity Gaussian splatting. Please refer to the supplementary video for better visual demonstrations.
With the recent rapid progress in generative models, image editing has made remarkable advances, yet achieving faithful edits that precisely modify only the target regions while strictly preserving all other regions remains challenging. Since externally provided region annotations are often difficult to obtain in practice, a growing body of work seeks to improve preservation by automatically inferring edit and non-edit regions, and then enforcing consistency on the latter. However, these approaches still suffer from inaccurate region estimation and heuristic correction strategies that distort the native inference process, making methods designed for fidelity themselves a new source of artifacts. We propose SR-Edit, an image editing framework that overcomes these issues via iterative self-refinement. Specifically, at each iteration, SR-Edit first (i) extracts progressively precise and self-consistent region separation from the model's own predictions by lightweight post-processing, and then (ii) enforces preservation in non-edit areas through correction updates that remain aligned with the original sampling dynamics. Extensive experiments demonstrate that SR-Edit achieves superior preservation and overall image quality compared to existing editing techniques.
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With the recent rapid progress in generative models, image editing has made remarkable advances, yet achieving faithful edits that precisely modify only the target regions while strictly preserving all other regions remains challenging. Since externally provided region annotations are often difficult to obtain in practice, a growing body of work seeks to improve preservation by automatically inferring edit and non-edit regions, and then enforcing consistency on the latter. However, these approaches still suffer from inaccurate region estimation and heuristic correction strategies that distort the native inference process, making methods designed for fidelity themselves a new source of artifacts. We propose SR-Edit, an image editing framework that overcomes these issues via iterative self-refinement. Specifically, at each iteration, SR-Edit first (i) extracts progressively precise and self-consistent region separation from the model's own predictions by lightweight post-processing, and then (ii) enforces preservation in non-edit areas through correction updates that remain aligned with the original sampling dynamics. Extensive experiments demonstrate that SR-Edit achieves superior preservation and overall image quality compared to existing editing techniques.
作者Akshita Gupta, Aditya Arora, Federico Tombari, Marcus Rohrbach, Anna Rohrbach
Audio Description (AD) provides spoken narration of visual events during dialogue gaps, making movies accessible to visually impaired audiences. The problem requires determining both what (which visual event) and when (position for inserting the AD) to narrate, to achieve the best user experience. Prior work has largely reduced the problem to video captioning of pre-segmented video clips, i.e., what is largely predefined and when is ignored entirely. We propose Cue2Narrate, a two-stage pipeline that jointly predicts what and when to narrate in longer untrimmed movie clips. A dual-head audio-visual localizer predicts two temporally distinct windows per AD utterance: a visual cue window and a spoken narration window. A LoRA-adapted VLM then generates concise ADs from the predicted visual evidence, trained with a Description Ranking Loss that ranks captions (negative samples) of the same frames lower than the GT AD. To benchmark this new problem statement, we introduce the LongLSMDC benchmark with up to 8-min movie clips (~6.5min on average). On LongLSMDC, Cue2Narrate outperforms video-only and audio-only localization baselines by 5--12 points in avg. mAP. Under both predicted- and GT-window evaluation, Cue2Narrate improves AD generation over the corresponding fine-tuned base VLM. These results establish the first benchmark for multi-segment AD generation on long-form clips. Data & Code: https://github.com/multimodal-ai-lab/Cue2Narrate
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Audio Description (AD) provides spoken narration of visual events during dialogue gaps, making movies accessible to visually impaired audiences. The problem requires determining both what (which visual event) and when (position for inserting the AD) to narrate, to achieve the best user experience. Prior work has largely reduced the problem to video captioning of pre-segmented video clips, i.e., what is largely predefined and when is ignored entirely. We propose Cue2Narrate, a two-stage pipeline that jointly predicts what and when to narrate in longer untrimmed movie clips. A dual-head audio-visual localizer predicts two temporally distinct windows per AD utterance: a visual cue window and a spoken narration window. A LoRA-adapted VLM then generates concise ADs from the predicted visual evidence, trained with a Description Ranking Loss that ranks captions (negative samples) of the same frames lower than the GT AD. To benchmark this new problem statement, we introduce the LongLSMDC benchmark with up to 8-min movie clips (~6.5min on average). On LongLSMDC, Cue2Narrate outperforms video-only and audio-only localization baselines by 5--12 points in avg. mAP. Under both predicted- and GT-window evaluation, Cue2Narrate improves AD generation over the corresponding fine-tuned base VLM. These results establish the first benchmark for multi-segment AD generation on long-form clips. Data & Code: https://github.com/multimodal-ai-lab/Cue2Narrate
作者Brian Nlong Zhao, Zhuoyang Pan, James M. Rehg, Jiajun Wu, Shangzhe Wu
Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.
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Understanding animal motion is fundamental to modeling animal behavior and biomechanics, yet progress in this area lags far behind human motion research due to the scarcity of high-quality motion data. While human motion can be captured in controlled environments, it is impractical for most animal species, resulting in small, domain-limited datasets that restrict downstream applications such as animation. To address this challenge, we introduce Kirin, a framework that reconstructs motion from video, learns motion priors at scale, and generates realistic motion that can be directly applied to animated assets. Using large collections of in-the-wild animal videos, we reconstruct 3D motion sequences and pair them with captions to create AiM3D, the first large-scale dataset offering aligned video-text-motion tuples for quadruped animals. Building on this dataset, we develop a visual-guided motion generation model that conditions on both text and image to guide the generation of realistic motion across diverse animal species. Finally, by leveraging an off-the-shelf image-to-3D model, we automatically rig and animate 3D meshes using generated motion, producing ready-to-render animated animals. Together, our dataset and framework establish a new foundation for large-scale, text and image conditioned animal motion generation and animation. Project page: https://kirin-ani.github.io/.
作者Qinchan Li, Pedro Cisneros-Velarde, Keru Fu, Samuel Antunes Miranda, Sharan Vaswani, Hao Zhang
Flow Matching has emerged as a leading framework for generative modeling, powering state-of-the-art systems such as FLUX and Stable Diffusion 3.5. However, the iterative nature of its ODE-based sampling process creates a fundamental efficiency bottleneck: the quality of generated samples is highly sensitive to the choice of step-sizes, and current models typically require 20 to 30 steps for good quality. In this work, we propose two lightweight, training-free algorithms, CAT-OV and CAT-OT that adapt step-sizes at inference time based on a novel connection between Flow Matching sampling and gradient flow. Our algorithms are computed efficiently by not requiring additional neural function evaluations. Specifically, CAT-OT estimates curvature over time via a finite-difference approximation of the time-derivative of the vector field, while CAT-OV approximates curvature over the state space via a gradient of the vector field. Under suitable conditions, both methods have truncation error bounds of constant order. Empirically, CAT-OV and CAT-OT outperform existing step-size heuristics in image quality metrics across four text- to-image Flow Matching models, reducing the number of generation steps required to reach comparable quality by up to 40%.
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Flow Matching has emerged as a leading framework for generative modeling, powering state-of-the-art systems such as FLUX and Stable Diffusion 3.5. However, the iterative nature of its ODE-based sampling process creates a fundamental efficiency bottleneck: the quality of generated samples is highly sensitive to the choice of step-sizes, and current models typically require 20 to 30 steps for good quality. In this work, we propose two lightweight, training-free algorithms, CAT-OV and CAT-OT that adapt step-sizes at inference time based on a novel connection between Flow Matching sampling and gradient flow. Our algorithms are computed efficiently by not requiring additional neural function evaluations. Specifically, CAT-OT estimates curvature over time via a finite-difference approximation of the time-derivative of the vector field, while CAT-OV approximates curvature over the state space via a gradient of the vector field. Under suitable conditions, both methods have truncation error bounds of constant order. Empirically, CAT-OV and CAT-OT outperform existing step-size heuristics in image quality metrics across four text- to-image Flow Matching models, reducing the number of generation steps required to reach comparable quality by up to 40%.
作者Patrick Reichherzer, Gianluca Gregori, David N. Hosking, Subir Sarkar
Stochastic transport describes physical systems in which an initially structured distribution spreads under unresolved forcing, scattering, or heterogeneous media. Useful surrogates for such systems should be probabilistic, time-resolved, and able to represent non-Gaussian distributional structure. Generative diffusion models, which corrupt data with Gaussian noise and learn a reverse flow back to structured states, have these properties. Their noise schedules, however, are usually chosen heuristically: image and audio generation---the canonical use cases---provide no physical clock. In transport, by contrast, the variance, or mean-square displacement, is often known from macroscopic theory or empirical scaling even when the full distribution is not. Here we prescribe the forward noising rate as the time derivative of this variance, turning generative time into a calibrated transport clock. The variance path is enforced by construction, while the learned score field represents how non-Gaussian structure inherited from entrance data is smoothed along that path, requiring no intermediate-time physical transport data. For ballistic-to-diffusive transport in turbulent plasmas, the surrogate matches test-particle distributions, reproduces the laboratory-measured variance scale, and tracks the simulated kurtosis evolution without schedule tuning, enabling calibrated emulation and likelihood-based inference.
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Stochastic transport describes physical systems in which an initially structured distribution spreads under unresolved forcing, scattering, or heterogeneous media. Useful surrogates for such systems should be probabilistic, time-resolved, and able to represent non-Gaussian distributional structure. Generative diffusion models, which corrupt data with Gaussian noise and learn a reverse flow back to structured states, have these properties. Their noise schedules, however, are usually chosen heuristically: image and audio generation---the canonical use cases---provide no physical clock. In transport, by contrast, the variance, or mean-square displacement, is often known from macroscopic theory or empirical scaling even when the full distribution is not. Here we prescribe the forward noising rate as the time derivative of this variance, turning generative time into a calibrated transport clock. The variance path is enforced by construction, while the learned score field represents how non-Gaussian structure inherited from entrance data is smoothed along that path, requiring no intermediate-time physical transport data. For ballistic-to-diffusive transport in turbulent plasmas, the surrogate matches test-particle distributions, reproduces the laboratory-measured variance scale, and tracks the simulated kurtosis evolution without schedule tuning, enabling calibrated emulation and likelihood-based inference.
Commercial short-drama production follows a multi-stage chain: script, storyboard, keyframe imagery, shot-level video, and the finished short drama. Most existing benchmarks evaluate solely the video-generation stage using pre-authored inputs instead of real upstream pipeline outputs. This leaves two critical questions unanswerable: whether each stage adheres to the original script intent (rather than only its immediate input prompt), and whether disparate shots remain coherent after assembly into multi-episode releases. We present DramaChain Bench, the first short-drama benchmark that evaluates every stage of the complete production chain. It is built upon three in-house systems sharing one dimension system, DramaChain Dimensions: five evaluation axes instantiated at every stage, resolving into 63 leaf dimensions. DramaChain Agent is calibrated against commercial short-drama platforms in both workflow and finished short-drama quality, enabling stage-wise fair comparison across models. DramaChain Labeling System has each of the 5,785 items scored independently by three professional annotators, with all defects spatio-temporally localised and selected from a predefined defect list. This process produces 17,488 valid scores and 255,925 traceable attribution records. The human annotations confirm that upstream defects cascade across the pipeline, demonstrating that final episode quality is not governed by video generation alone. DramaChain Agentic Judge then scores every leaf dimension automatically, gathering evidence over multiple agentic rounds before judging against a per-item checklist; it reproduces the model ranking at a mean PLCC of 0.918, enough to admit new models at no annotation cost.
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Commercial short-drama production follows a multi-stage chain: script, storyboard, keyframe imagery, shot-level video, and the finished short drama. Most existing benchmarks evaluate solely the video-generation stage using pre-authored inputs instead of real upstream pipeline outputs. This leaves two critical questions unanswerable: whether each stage adheres to the original script intent (rather than only its immediate input prompt), and whether disparate shots remain coherent after assembly into multi-episode releases. We present DramaChain Bench, the first short-drama benchmark that evaluates every stage of the complete production chain. It is built upon three in-house systems sharing one dimension system, DramaChain Dimensions: five evaluation axes instantiated at every stage, resolving into 63 leaf dimensions. DramaChain Agent is calibrated against commercial short-drama platforms in both workflow and finished short-drama quality, enabling stage-wise fair comparison across models. DramaChain Labeling System has each of the 5,785 items scored independently by three professional annotators, with all defects spatio-temporally localised and selected from a predefined defect list. This process produces 17,488 valid scores and 255,925 traceable attribution records. The human annotations confirm that upstream defects cascade across the pipeline, demonstrating that final episode quality is not governed by video generation alone. DramaChain Agentic Judge then scores every leaf dimension automatically, gathering evidence over multiple agentic rounds before judging against a per-item checklist; it reproduces the model ranking at a mean PLCC of 0.918, enough to admit new models at no annotation cost.
Article-level news stance detection aims to identify the perspective of news articles toward social issues. Despite advances in stance detection and its importance for trustworthy media environments, news articles pose distinct challenges because their stances are often implicit, subtly conveyed through journalistic framing, and embedded in long, structurally complex texts. To address these challenges, we introduce VFStance, which leverages visual framing to make implicit stance cues more explicit via image generation. In evaluation experiments, we demonstrate the effectiveness of VFStance over existing methods and the contribution of visual framing to its performance. Finally, a controlled user study (N=200) in a snippet-based news consumption setting further demonstrates that VFStance can make stance signals visually salient and highlights its potential use beyond automated stance detection.
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Article-level news stance detection aims to identify the perspective of news articles toward social issues. Despite advances in stance detection and its importance for trustworthy media environments, news articles pose distinct challenges because their stances are often implicit, subtly conveyed through journalistic framing, and embedded in long, structurally complex texts. To address these challenges, we introduce VFStance, which leverages visual framing to make implicit stance cues more explicit via image generation. In evaluation experiments, we demonstrate the effectiveness of VFStance over existing methods and the contribution of visual framing to its performance. Finally, a controlled user study (N=200) in a snippet-based news consumption setting further demonstrates that VFStance can make stance signals visually salient and highlights its potential use beyond automated stance detection.
作者Zixuan Wang, Yixin Hu, Wen Li, Feng Chen, Yan Liu, Duo Peng, Yinjie Lei
Physically Plausible Video Generation (PPVG) seeks to synthesize videos consistent with physical principles, yet remains challenging due to underspecified natural language conditioning. Advanced chain-of-thought (CoT) frameworks augment prompts with physical knowledge. However, such prompts describe physical phenomena holistically, overlooking intermediate states and transition dynamics. In this paper, we reformulate PPVG as event-centric generation by representing physical evolution as a chain of causally connected and physically constrained events. Our framework comprises three key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes physical phenomena into causally connected events represented by evolving scene graphs. Formula-derived physical quantities are bound to relevant objects and interactions, characterizing the direction and magnitude of each event transition. (2) Transition-aware Routed Keyframe Conditioning. This module routes each event to a specialized keyframe synthesis operator for appearance variation or object transformation. Consecutive keyframes are injected as residual guidance during denoising, enabling smooth visual transitions between event-boundary states. (3) Physics-injected Contrastive Semantic Guidance. This module constructs physics-informed positive and counterfactual negative prompts for classifier-free guidance, steering generation toward plausible dynamics and away from physics-violating counterparts. Experiments on PhyGenBench, VideoPhy, PhyWorldBench, and Physics-IQ demonstrate that our framework generates videos with superior physical plausibility across diverse domains.
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Physically Plausible Video Generation (PPVG) seeks to synthesize videos consistent with physical principles, yet remains challenging due to underspecified natural language conditioning. Advanced chain-of-thought (CoT) frameworks augment prompts with physical knowledge. However, such prompts describe physical phenomena holistically, overlooking intermediate states and transition dynamics. In this paper, we reformulate PPVG as event-centric generation by representing physical evolution as a chain of causally connected and physically constrained events. Our framework comprises three key modules: (1) Physics-driven Event Chain Reasoning. This module decomposes physical phenomena into causally connected events represented by evolving scene graphs. Formula-derived physical quantities are bound to relevant objects and interactions, characterizing the direction and magnitude of each event transition. (2) Transition-aware Routed Keyframe Conditioning. This module routes each event to a specialized keyframe synthesis operator for appearance variation or object transformation. Consecutive keyframes are injected as residual guidance during denoising, enabling smooth visual transitions between event-boundary states. (3) Physics-injected Contrastive Semantic Guidance. This module constructs physics-informed positive and counterfactual negative prompts for classifier-free guidance, steering generation toward plausible dynamics and away from physics-violating counterparts. Experiments on PhyGenBench, VideoPhy, PhyWorldBench, and Physics-IQ demonstrate that our framework generates videos with superior physical plausibility across diverse domains.
作者Hodong Lee, Sanghee Park, Dohoon Ryu, Jungwhan Kim, Junyeob Kim, Soyoon Kim, Geewook Kim
Building an omni-modal foundation model means evaluating it across text, image, video, and audio. Excellent evaluation toolkits exist for each modality, but their inference engines, prompt conventions, and metric implementations are mutually incompatible, so practitioners end up maintaining separate environments for every toolchain and still struggle to compare results across them. OmniEvaluator grew out of this need in our own model development: rather than reimplementing benchmarks, it connects existing inference engines and curated evaluation libraries at a higher level, exposing four inference backends, four evaluation frameworks, and over a thousand benchmarks through a single interface. Every run is recorded as an artifact capturing the full configuration for exact reproduction, and results flow into a shared dashboard for cross-model comparison. A federated mode shares GPU inference servers across concurrent evaluations, and a built-in verifier, small enough to run on CPU, keeps its score stable across engines and prompts where rule-based scoring fluctuates under configuration mismatch, matching cost-efficient commercial LLM judges without their recurring API cost. The system, demo video, and dashboard are publicly available. (https://github.com/naver-ai/omni-evaluator)
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Building an omni-modal foundation model means evaluating it across text, image, video, and audio. Excellent evaluation toolkits exist for each modality, but their inference engines, prompt conventions, and metric implementations are mutually incompatible, so practitioners end up maintaining separate environments for every toolchain and still struggle to compare results across them. OmniEvaluator grew out of this need in our own model development: rather than reimplementing benchmarks, it connects existing inference engines and curated evaluation libraries at a higher level, exposing four inference backends, four evaluation frameworks, and over a thousand benchmarks through a single interface. Every run is recorded as an artifact capturing the full configuration for exact reproduction, and results flow into a shared dashboard for cross-model comparison. A federated mode shares GPU inference servers across concurrent evaluations, and a built-in verifier, small enough to run on CPU, keeps its score stable across engines and prompts where rule-based scoring fluctuates under configuration mismatch, matching cost-efficient commercial LLM judges without their recurring API cost. The system, demo video, and dashboard are publicly available. (https://github.com/naver-ai/omni-evaluator)
作者Yepeng Liu, Dasen Dai, Chengzhi Liu, Yiren Song, Hai Ci, Yu Zhang, Qi Zhang, Mike Zheng Shou, Xin Eric Wang, Yuheng Bu
Scientific methodology figures are essential for communicating complex methods clearly, yet creating them remains labor-intensive and typically requires multiple rounds of refinement. Recent image-generation models can synthesize visually appealing raster figures, but producing a human-satisfactory result in a single generation step remains difficult. Moreover, precise edits to raster figures are challenging for both humans and models. We formulate scientific figure generation as recursive SVG program construction and propose \textsc{FigTree}, a multi-agent system that automatically transforms a scientific paper into a structured vector figure. \textsc{FigTree} grounds figure content in the source paper, decomposes a figure into a hierarchy of local regions, generates each region as a short SVG program, and assembles the resulting fragments. A render-critic refinement loop jointly inspects the rendered figure and its underlying program, enabling visual defects to be traced to specific statements and accurately repaired. We conduct extensive evaluations of \textsc{FigTree} on figure quality and editability, showing that \textsc{FigTree} produces high-quality figures, while also enabling more effective editing than existing raster-based methods.
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Scientific methodology figures are essential for communicating complex methods clearly, yet creating them remains labor-intensive and typically requires multiple rounds of refinement. Recent image-generation models can synthesize visually appealing raster figures, but producing a human-satisfactory result in a single generation step remains difficult. Moreover, precise edits to raster figures are challenging for both humans and models. We formulate scientific figure generation as recursive SVG program construction and propose \textsc{FigTree}, a multi-agent system that automatically transforms a scientific paper into a structured vector figure. \textsc{FigTree} grounds figure content in the source paper, decomposes a figure into a hierarchy of local regions, generates each region as a short SVG program, and assembles the resulting fragments. A render-critic refinement loop jointly inspects the rendered figure and its underlying program, enabling visual defects to be traced to specific statements and accurately repaired. We conduct extensive evaluations of \textsc{FigTree} on figure quality and editability, showing that \textsc{FigTree} produces high-quality figures, while also enabling more effective editing than existing raster-based methods.
We show that a frozen generic text-to-image diffusion model can perform conditional inpainting across three evaluated natural-image domains with one fixed controller configuration, without inpainting-specific weight training, dataset-specific weight adaptation, or learned inpainting-specific conditioning channels. Step-PI augments known-region projection with boundary-interior latent feedback, persistent PI state, and a predefined four-field release schedule that modulates controller signals along the reverse trajectory. Developed only on Main35-disjoint CelebA-HQ pilots, the controller transfers unchanged to AFHQ and Places2. Across two field-identical comparisons on the same 3,500 cases, adding persistent state and replacing uniform release with the predefined schedule each improve all 15 dataset-metric cells; 95% bootstrap intervals exclude zero for all five metrics in both comparisons. In descriptive native-route comparisons, Step-PI leads LanPaint and PILOT (the closest evaluated training-free baselines using vanilla SD1.5) on all five equal-dataset macro metrics. Inpainting-trained systems retain the absolute metric leads but rely on substantial inpainting-specific offline optimization. Our method provides a complementary approach for repurposing a frozen generic text-to-image model for cross-domain inpainting through test-time latent control.
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We show that a frozen generic text-to-image diffusion model can perform conditional inpainting across three evaluated natural-image domains with one fixed controller configuration, without inpainting-specific weight training, dataset-specific weight adaptation, or learned inpainting-specific conditioning channels. Step-PI augments known-region projection with boundary-interior latent feedback, persistent PI state, and a predefined four-field release schedule that modulates controller signals along the reverse trajectory. Developed only on Main35-disjoint CelebA-HQ pilots, the controller transfers unchanged to AFHQ and Places2. Across two field-identical comparisons on the same 3,500 cases, adding persistent state and replacing uniform release with the predefined schedule each improve all 15 dataset-metric cells; 95% bootstrap intervals exclude zero for all five metrics in both comparisons. In descriptive native-route comparisons, Step-PI leads LanPaint and PILOT (the closest evaluated training-free baselines using vanilla SD1.5) on all five equal-dataset macro metrics. Inpainting-trained systems retain the absolute metric leads but rely on substantial inpainting-specific offline optimization. Our method provides a complementary approach for repurposing a frozen generic text-to-image model for cross-domain inpainting through test-time latent control.
Vector sketch animation offers tremendous advantages for multimedia and creative design through concise line expressions and flexible editing. Learning-based generation methods of sketch animation have made significant progress in the last decade, but still suffer from limited style diversity and controllability. This paper presents a controllable video sketching method that automatically converts videos into multi-style vector sketch animations. A continuous style hyperspace is constructed by multi-dimensional sketch styles (fidelity, simplicity, text guidance strength) and the timeline. With this hyperspace, stroke control points are parameterized as 4-variable Bernstein polynomials, ensuring smooth and differentiable style transitions. A multi-task, multi-stage optimization framework is designed to learn stroke hyperparameters accurately and efficiently. We further developed a web-based interactive interface that allows real-time style manipulation via editable curves. Experiments show the style controllability, high-quality, and user-friendliness of our method, which outperforms SOTA methods.
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Vector sketch animation offers tremendous advantages for multimedia and creative design through concise line expressions and flexible editing. Learning-based generation methods of sketch animation have made significant progress in the last decade, but still suffer from limited style diversity and controllability. This paper presents a controllable video sketching method that automatically converts videos into multi-style vector sketch animations. A continuous style hyperspace is constructed by multi-dimensional sketch styles (fidelity, simplicity, text guidance strength) and the timeline. With this hyperspace, stroke control points are parameterized as 4-variable Bernstein polynomials, ensuring smooth and differentiable style transitions. A multi-task, multi-stage optimization framework is designed to learn stroke hyperparameters accurately and efficiently. We further developed a web-based interactive interface that allows real-time style manipulation via editable curves. Experiments show the style controllability, high-quality, and user-friendliness of our method, which outperforms SOTA methods.
Invisible watermarks are typically evaluated against predefined perturbations such as compression, blur, noise, cropping, and denoising. Public foundation image models expose a distinct threat: an attacker can submit a watermarked image with a single reconstruction prompt and obtain a visually faithful output from which the invisible watermark can no longer be decoded reliably. We formalize this failure mode as watermark laundering and evaluate it using a joint payload-fidelity profile that combines bit error rate (BER) with visual and semantic preservation. Across six OpenAI and Google image editing models, three representative watermarking schemes, and 1,800 reconstructed outputs, we identify two complementary laundering regimes: OpenAI models produce the strongest payload disruption across the evaluated schemes, whereas Nano Banana 2 shows that DwtDct remains vulnerable under high-fidelity reconstruction. Prompt ablations show that no single removal-oriented instruction is necessary for payload disruption, indicating that the effect is primarily induced by the reconstruction pathway rather than by explicit attack wording. Comparisons with conventional attacks further show that prompt-conditioned reconstruction constitutes a distinct operational attack interface. These findings motivate foundation-model reconstruction as a missing robustness condition in invisible watermark evaluation.
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Invisible watermarks are typically evaluated against predefined perturbations such as compression, blur, noise, cropping, and denoising. Public foundation image models expose a distinct threat: an attacker can submit a watermarked image with a single reconstruction prompt and obtain a visually faithful output from which the invisible watermark can no longer be decoded reliably. We formalize this failure mode as watermark laundering and evaluate it using a joint payload-fidelity profile that combines bit error rate (BER) with visual and semantic preservation. Across six OpenAI and Google image editing models, three representative watermarking schemes, and 1,800 reconstructed outputs, we identify two complementary laundering regimes: OpenAI models produce the strongest payload disruption across the evaluated schemes, whereas Nano Banana 2 shows that DwtDct remains vulnerable under high-fidelity reconstruction. Prompt ablations show that no single removal-oriented instruction is necessary for payload disruption, indicating that the effect is primarily induced by the reconstruction pathway rather than by explicit attack wording. Comparisons with conventional attacks further show that prompt-conditioned reconstruction constitutes a distinct operational attack interface. These findings motivate foundation-model reconstruction as a missing robustness condition in invisible watermark evaluation.
作者Danze Chen, Zeqing Wang, Ziyue Lin, Xingyi Yang, Yeying Jin
We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
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We present H3-World, an efficient framework that turns the 33B MiniMax-H3 video generator into an interactive world model. Our key finding is that, as large video generators become more capable, language is emerging as a natural interface for control. MiniMax-H3, for example, already supports zero-shot control of character behavior and camera motion through natural-language instructions. Building on this, H3-World turns this coarse language interface into precise, temporally grounded world control, without introducing dedicated action modules. Specifically, we represent each action as a structured combination of character and camera instructions, and align them with the corresponding temporal video latents. To make the control temporally precise, we further introduce temporal attention routing, which restricts each instruction to its intended time interval and reduces control leakage across actions. Importantly, H3-World directly reuses the semantic representations learned during large-scale video pretraining and requires only lightweight adaptation. With only 8,000 gameplay samples, 10,000 LoRA optimization steps, and 0.199% trainable parameters, H3-World achieves effective character and camera control while preserving strong generation quality. It also generalizes to unseen scenarios. These results show that the control capabilities emerging in large video generators can be efficiently transformed into interactive world control.
作者Lingxiao Li, Max Whitton, Ledell Wu, Boqing Gong
Modern image generation and editing systems can produce photorealistic, prompt-aligned images, but still often render familiar objects at implausible relative sizes. To measure this failure mode, we introduce GenScale, a benchmark and evaluation protocol for real-world relative object scale in image generation and editing. GenScale contains 900 image-level entries and 1,643 pairwise anchor-target scale relations across common-object generation, human-product generation with metric dimensions, and scale correction from failed generations. We further design a human-calibrated ordinal judge for scalable pairwise scale evaluation. Last but not the least, we introduce Rescale, a model-agnostic post-processing agent for localized scale correction without modifying the source generator. Experiments reveal that state-of-the-art image generators and editors cannot reliably observe relative scale yet, while Rescale consistently improves scale plausibility across generated and edited images. Together, GenScale establishes relative object scale as a distinct, measurable, and actionable capability for image generation systems.
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Modern image generation and editing systems can produce photorealistic, prompt-aligned images, but still often render familiar objects at implausible relative sizes. To measure this failure mode, we introduce GenScale, a benchmark and evaluation protocol for real-world relative object scale in image generation and editing. GenScale contains 900 image-level entries and 1,643 pairwise anchor-target scale relations across common-object generation, human-product generation with metric dimensions, and scale correction from failed generations. We further design a human-calibrated ordinal judge for scalable pairwise scale evaluation. Last but not the least, we introduce Rescale, a model-agnostic post-processing agent for localized scale correction without modifying the source generator. Experiments reveal that state-of-the-art image generators and editors cannot reliably observe relative scale yet, while Rescale consistently improves scale plausibility across generated and edited images. Together, GenScale establishes relative object scale as a distinct, measurable, and actionable capability for image generation systems.
Satellites are emerging as promising platforms to extend generative artificial intelligence (AI) services to remote areas lacking terrestrial infrastructure. However, deploying space generative AI is fundamentally constrained by the limited, time-varying onboard energy supplied by solar energy harvesting (EH). This paper presents a framework for solar-powered space generative AI in which a satellite receives a user prompt, executes a diffusion-based image-generation model, and downlinks the compressed result within a strict time window. We identify the fundamental computation--communication (C$^2$) trade-offs governed by the shared harvested-energy budgets. Specifically, increasing the number of generation steps improves intrinsic image quality but depletes energy and time available for downlink transmission, whereas prioritizing communication guarantees reliable delivery but sacrifices semantic quality. To balance these trade-offs and maximize end-to-end (E2E) generative performance, we exploit the predictable solar-EH dynamics induced by deterministic orbital motion and develop a joint C$^2$ resource-optimization framework using a tractable two-step approach. First, we characterize the maximum downlink throughput for a fixed generation depth under continuous solar EH. This establishes a separation principle that decouples waiting-time selection from optimal transmit-power control. Next, we formulate a joint C$^2$ utility-maximization problem and derive a closed-form, low-complexity step-selection policy in the dominant constant-power regime. Extensive experiments under realistic orbital dynamics demonstrate that the proposed policy dynamically balances generation quality and transmission reliability. This yields significant E2E performance gains over static computation- and communication-centric baselines across diverse solar-EH states.
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Satellites are emerging as promising platforms to extend generative artificial intelligence (AI) services to remote areas lacking terrestrial infrastructure. However, deploying space generative AI is fundamentally constrained by the limited, time-varying onboard energy supplied by solar energy harvesting (EH). This paper presents a framework for solar-powered space generative AI in which a satellite receives a user prompt, executes a diffusion-based image-generation model, and downlinks the compressed result within a strict time window. We identify the fundamental computation--communication (C$^2$) trade-offs governed by the shared harvested-energy budgets. Specifically, increasing the number of generation steps improves intrinsic image quality but depletes energy and time available for downlink transmission, whereas prioritizing communication guarantees reliable delivery but sacrifices semantic quality. To balance these trade-offs and maximize end-to-end (E2E) generative performance, we exploit the predictable solar-EH dynamics induced by deterministic orbital motion and develop a joint C$^2$ resource-optimization framework using a tractable two-step approach. First, we characterize the maximum downlink throughput for a fixed generation depth under continuous solar EH. This establishes a separation principle that decouples waiting-time selection from optimal transmit-power control. Next, we formulate a joint C$^2$ utility-maximization problem and derive a closed-form, low-complexity step-selection policy in the dominant constant-power regime. Extensive experiments under realistic orbital dynamics demonstrate that the proposed policy dynamically balances generation quality and transmission reliability. This yields significant E2E performance gains over static computation- and communication-centric baselines across diverse solar-EH states.