Western blot (WB) images are widely used as key evidence in biomedical research. Recent scientific misconduct cases reveal that WB imagery is increasingly fabricated, making WB forensics a major concern for research integrity. However, while the progress of forensic detection techniques often relies on advances in forgery-generation techniques, the development of WB forensic techniques has been hindered by the lack of standardized appearance attribute definitions, image datasets, and controllable generation frameworks for WB imagery. To address this limitation, we present a controllable WB image synthesis framework, named GAN-Blot, for generating realistic synthetic WB images. We introduce a formulation that decomposes a WB image into a structure component and a style-reference component, enabling independent control over local protein-band geometry and the global visual appearance of a synthetic WB image. GAN-Blot integrates a dual-path autoencoding design with several style-alignment loss terms to enable implicit control over structure-style synthesis without predefined semantic appearance attributes. We further contribute a synthetic WB dataset containing more than 46K images and propose four evaluation protocols for controllable WB synthesis. Extensive experiments show that GAN-Blot can generate WB images with high fidelity in both protein-band structure and visual style. Under blind inspection, the generated images can fool domain experts and are not reliably distinguished from authentic WB images by existing detectors and screening platforms. These results demonstrate their utility as challenging controlled cases for validating and developing WB forensic methods.
展开完整摘要收起摘要↓
Western blot (WB) images are widely used as key evidence in biomedical research. Recent scientific misconduct cases reveal that WB imagery is increasingly fabricated, making WB forensics a major concern for research integrity. However, while the progress of forensic detection techniques often relies on advances in forgery-generation techniques, the development of WB forensic techniques has been hindered by the lack of standardized appearance attribute definitions, image datasets, and controllable generation frameworks for WB imagery. To address this limitation, we present a controllable WB image synthesis framework, named GAN-Blot, for generating realistic synthetic WB images. We introduce a formulation that decomposes a WB image into a structure component and a style-reference component, enabling independent control over local protein-band geometry and the global visual appearance of a synthetic WB image. GAN-Blot integrates a dual-path autoencoding design with several style-alignment loss terms to enable implicit control over structure-style synthesis without predefined semantic appearance attributes. We further contribute a synthetic WB dataset containing more than 46K images and propose four evaluation protocols for controllable WB synthesis. Extensive experiments show that GAN-Blot can generate WB images with high fidelity in both protein-band structure and visual style. Under blind inspection, the generated images can fool domain experts and are not reliably distinguished from authentic WB images by existing detectors and screening platforms. These results demonstrate their utility as challenging controlled cases for validating and developing WB forensic methods.
Visual generation is evolving from generative models used through a single invocation into agentic control processes that can plan, select tools, inspect intermediate synthesized outputs, revise failures, and reuse prior experience. In most existing systems, the controller is an LLM or VLM, while visual generation models serve as tools or executors. However, existing work lacks a consistent criterion for determining when a generation system becomes agentic. Planning depth, tool use, multi-role collaboration, and reinforcement learning are often treated as evidence of agenticity, even though none of them necessarily determines which generation decisions the controller can make. We organize the field according to what the controller can directly control in the generation process. At L1 Conditioning Control, the controller prepares the input to a predetermined generator but does not control which visual operation is executed. At L2 Execution Control, it selects and invokes actual generation, editing, rendering, or other content-modifying operations. At L3 Outcome-Adaptive Control, it observes an intermediate outcome and uses that observation to change a subsequent operation within the current task. At L4 Experience-Adaptive Control, it retains experience from completed tasks and uses that experience to change decisions on future tasks. L0 Fixed Support separately denotes generators, editors, evaluators, reward models, benchmarks, and fixed pipelines without a deployed controller that makes generation-level decisions. These levels describe a progressively broader decision-making scope rather than model size, system complexity, output quality, tool or role count, or training method. Applying this framework across image, video, editing, 3D, world, slide, and user-interface generation reveals how controller capabilities have evolved and how their mechanisms are distributed across levels.
展开完整摘要收起摘要↓
Visual generation is evolving from generative models used through a single invocation into agentic control processes that can plan, select tools, inspect intermediate synthesized outputs, revise failures, and reuse prior experience. In most existing systems, the controller is an LLM or VLM, while visual generation models serve as tools or executors. However, existing work lacks a consistent criterion for determining when a generation system becomes agentic. Planning depth, tool use, multi-role collaboration, and reinforcement learning are often treated as evidence of agenticity, even though none of them necessarily determines which generation decisions the controller can make. We organize the field according to what the controller can directly control in the generation process. At L1 Conditioning Control, the controller prepares the input to a predetermined generator but does not control which visual operation is executed. At L2 Execution Control, it selects and invokes actual generation, editing, rendering, or other content-modifying operations. At L3 Outcome-Adaptive Control, it observes an intermediate outcome and uses that observation to change a subsequent operation within the current task. At L4 Experience-Adaptive Control, it retains experience from completed tasks and uses that experience to change decisions on future tasks. L0 Fixed Support separately denotes generators, editors, evaluators, reward models, benchmarks, and fixed pipelines without a deployed controller that makes generation-level decisions. These levels describe a progressively broader decision-making scope rather than model size, system complexity, output quality, tool or role count, or training method. Applying this framework across image, video, editing, 3D, world, slide, and user-interface generation reveals how controller capabilities have evolved and how their mechanisms are distributed across levels.
In recent years, diffusion stochastic differential equation (SDE) inversion and inversion-free methods have become prevalent for training-free image editing, as they can achieve faithful reconstruction without tuning. However, existing approaches remain inefficient, exhibit limited plasticity, and struggle to accurately preserve unedited regions. To address these issues, we propose MIEdit, a training-free editing framework based on SDE inversion. MIEdit introduces a predictor-corrector multi-history-step scheme to achieve superior editing quality with fewer steps. We further mitigate heterogeneity and conflict between the multi-conditioned noise residuals and gradient terms during sampling, improving stability and editing plasticity under large edits. MIEdit also includes Inversion-Time Automatic Semantic Angle Masking (IASM); it leverages classifier-free guidance to automatically generate semantic angle masks during inversion and applies them throughout the sampling process for regional constraints, without extra user inputs. We additionally construct EditEval++ (30 fine-grained tasks, 1,000+ image-text-mask triplets) for comprehensive evaluation; experiments show that MIEdit outperforms state-of-the-art techniques. Project page: https://whywwwzzzg.github.io/MIEdit/.
展开完整摘要收起摘要↓
In recent years, diffusion stochastic differential equation (SDE) inversion and inversion-free methods have become prevalent for training-free image editing, as they can achieve faithful reconstruction without tuning. However, existing approaches remain inefficient, exhibit limited plasticity, and struggle to accurately preserve unedited regions. To address these issues, we propose MIEdit, a training-free editing framework based on SDE inversion. MIEdit introduces a predictor-corrector multi-history-step scheme to achieve superior editing quality with fewer steps. We further mitigate heterogeneity and conflict between the multi-conditioned noise residuals and gradient terms during sampling, improving stability and editing plasticity under large edits. MIEdit also includes Inversion-Time Automatic Semantic Angle Masking (IASM); it leverages classifier-free guidance to automatically generate semantic angle masks during inversion and applies them throughout the sampling process for regional constraints, without extra user inputs. We additionally construct EditEval++ (30 fine-grained tasks, 1,000+ image-text-mask triplets) for comprehensive evaluation; experiments show that MIEdit outperforms state-of-the-art techniques. Project page: https://whywwwzzzg.github.io/MIEdit/.
Music videos are an important form of audiovisual expression in contemporary culture. They translate and extend the expressive content of songs through deliberate visual design. Existing automatic music video (MV) generation systems can generate visually plausible shots, yet often struggle with long-form coherence and song-grounded visual development. We present MVWeaver, a music video generation agent that integrates hierarchical planning with a learned song-to-visual bridge that translates song understanding into executable shot plans. The MVWeaver architecture comprises a comprehensive song analysis module, a visual planner that constructs hierarchical plans, and downstream image and video generation models that render the planned content. To equip a general-purpose LLM with MV-specific song-to-visual knowledge, we learn a bridge between song analysis and visual planning from real-MV-derived supervision and curate 1,861 real-world song--MV pairs with structured song-side, MV-side, and teacher-inferred song-to-visual rationale annotations. Using these annotations, we perform LoRA-based supervised fine-tuning (SFT) of a large language model to predict song-to-visual bridges that guide hierarchical visual planning. Our experiments demonstrate stronger song-grounded visual translation, richer visual development, and greater conceptual and shot-to-shot coherence, while ablations support the benefits of learned bridge conditioning.
展开完整摘要收起摘要↓
Music videos are an important form of audiovisual expression in contemporary culture. They translate and extend the expressive content of songs through deliberate visual design. Existing automatic music video (MV) generation systems can generate visually plausible shots, yet often struggle with long-form coherence and song-grounded visual development. We present MVWeaver, a music video generation agent that integrates hierarchical planning with a learned song-to-visual bridge that translates song understanding into executable shot plans. The MVWeaver architecture comprises a comprehensive song analysis module, a visual planner that constructs hierarchical plans, and downstream image and video generation models that render the planned content. To equip a general-purpose LLM with MV-specific song-to-visual knowledge, we learn a bridge between song analysis and visual planning from real-MV-derived supervision and curate 1,861 real-world song--MV pairs with structured song-side, MV-side, and teacher-inferred song-to-visual rationale annotations. Using these annotations, we perform LoRA-based supervised fine-tuning (SFT) of a large language model to predict song-to-visual bridges that guide hierarchical visual planning. Our experiments demonstrate stronger song-grounded visual translation, richer visual development, and greater conceptual and shot-to-shot coherence, while ablations support the benefits of learned bridge conditioning.
作者Zekun Zhang, Yixiang Cai, Yuxi Liu, Tengxu Sun, Tianle Liu, Zhoutong Wu, Haoyu Li, Baole Ai, Ang Wang, Jiamang Wang, Lin Qu, Kun Yuan
Diffusion Transformers (DiTs) achieve strong video generation quality, but their dense spatiotemporal self-attention scales quadratically with sequence length and quickly becomes the dominant inference bottleneck. Sparse low-rank hybrids alleviate this cost by combining a local sparse branch with a global compressed branch. In video DiTs equipped with 3D Rotary Position Embeddings (RoPE), the global branch faces a structural compatibility issue: when RoPE is applied before a nonlinear feature map, the rotation and nonlinearity generally do not commute, making it difficult to keep a query-independent linear summary while preserving relative rotary geometry. Existing work often sidesteps this issue by replacing genuine cross-token global aggregation with coordinate-conditioned surrogates or learnable absolute positional modules. These compromises can be effective, but they approximate relative decay from absolute coordinates and introduce extra positional parameters. We propose RoLA, a rotary-positioned low-rank linear-attention branch that keeps genuine cross-token aggregation while remaining compatible with a reusable linear summary. The design applies RoPE outside the nonlinear low-rank feature map and reuses a truncated subset of the pre-trained rotary schedule matched to the low-rank bottleneck. This yields a linear-time low-rank global branch with relative positional behavior by design and no additional positional parameters; the full sparse--low-rank module still includes the fixed-sparsity sparse branch. Experiments on open-source video DiTs show that the resulting method remains competitive in generation quality at 90% sparsity while achieving 2.63$\times$ end-to-end inference speedup on Wan2.1-14B (720p, 81 frames, measured on an NVIDIA H100 GPU).
展开完整摘要收起摘要↓
Diffusion Transformers (DiTs) achieve strong video generation quality, but their dense spatiotemporal self-attention scales quadratically with sequence length and quickly becomes the dominant inference bottleneck. Sparse low-rank hybrids alleviate this cost by combining a local sparse branch with a global compressed branch. In video DiTs equipped with 3D Rotary Position Embeddings (RoPE), the global branch faces a structural compatibility issue: when RoPE is applied before a nonlinear feature map, the rotation and nonlinearity generally do not commute, making it difficult to keep a query-independent linear summary while preserving relative rotary geometry. Existing work often sidesteps this issue by replacing genuine cross-token global aggregation with coordinate-conditioned surrogates or learnable absolute positional modules. These compromises can be effective, but they approximate relative decay from absolute coordinates and introduce extra positional parameters. We propose RoLA, a rotary-positioned low-rank linear-attention branch that keeps genuine cross-token aggregation while remaining compatible with a reusable linear summary. The design applies RoPE outside the nonlinear low-rank feature map and reuses a truncated subset of the pre-trained rotary schedule matched to the low-rank bottleneck. This yields a linear-time low-rank global branch with relative positional behavior by design and no additional positional parameters; the full sparse--low-rank module still includes the fixed-sparsity sparse branch. Experiments on open-source video DiTs show that the resulting method remains competitive in generation quality at 90% sparsity while achieving 2.63$\times$ end-to-end inference speedup on Wan2.1-14B (720p, 81 frames, measured on an NVIDIA H100 GPU).
The next generation of artificial intelligence systems will likely be natively temporal and multimodal in both inputs and outputs: able to converse, perceive, predict, reason, and synthesize through a shared world representation. Realizing this requires a temporal perceptual substrate integrating sensory streams, language, and structured outputs within a multimodal world model. We seek a generalist open-world perceptual system that represents biological forms, natural physical structures, and artifacts, and their interactions, as a coherent, temporally persistent process. The model should infer geometry, articulation, semantics, interaction structure, and uncertainty from raw multimodal streams; maintain identity through occlusion and viewpoint change; generalize across species, forms, mechanisms, and materials; and abstain or expand its ontology when encountering the unknown. The objective is a structured world state supporting understanding, prediction, counterfactual reasoning, and controllable synthesis. Recent work suggests that some cross-modal and reasoning-like capabilities can emerge from large-scale generative video pretraining, reminiscent of language-model scaling. Yet these capabilities are often accessed through language probes or expressed through photorealistic video, leaving explicit semantic, geometric, or temporal structure largely unexposed. This paper articulates an alternative and complementary paradigm: perception and synthesis as distinct conditionings within a shared Generalist Open-World Temporal Perception Architecture (GOWTPA). Recognition, structured prediction, and simulation arise as different conditionings of the same generative substrate, while reasoning and embodiment-specific policies build upon the resulting world state. This positions generalist temporal perception as a potential foundation layer for broader multimodal intelligence and physical AI.
展开完整摘要收起摘要↓
The next generation of artificial intelligence systems will likely be natively temporal and multimodal in both inputs and outputs: able to converse, perceive, predict, reason, and synthesize through a shared world representation. Realizing this requires a temporal perceptual substrate integrating sensory streams, language, and structured outputs within a multimodal world model. We seek a generalist open-world perceptual system that represents biological forms, natural physical structures, and artifacts, and their interactions, as a coherent, temporally persistent process. The model should infer geometry, articulation, semantics, interaction structure, and uncertainty from raw multimodal streams; maintain identity through occlusion and viewpoint change; generalize across species, forms, mechanisms, and materials; and abstain or expand its ontology when encountering the unknown. The objective is a structured world state supporting understanding, prediction, counterfactual reasoning, and controllable synthesis. Recent work suggests that some cross-modal and reasoning-like capabilities can emerge from large-scale generative video pretraining, reminiscent of language-model scaling. Yet these capabilities are often accessed through language probes or expressed through photorealistic video, leaving explicit semantic, geometric, or temporal structure largely unexposed. This paper articulates an alternative and complementary paradigm: perception and synthesis as distinct conditionings within a shared Generalist Open-World Temporal Perception Architecture (GOWTPA). Recognition, structured prediction, and simulation arise as different conditionings of the same generative substrate, while reasoning and embodiment-specific policies build upon the resulting world state. This positions generalist temporal perception as a potential foundation layer for broader multimodal intelligence and physical AI.
作者Chen Qian, Yimeng Wang, Yu Chen, Lingfei Wu, Andreas Stathopoulos
Large language models answering questions over multi-page documents are expected to cite the supporting pages, yet supplied citations are sometimes inaccurate, and current evaluations score citations at generation time or against text passages: no existing benchmark evaluates whether a system can verify and correct a page-level citation already attached to an answer. We propose AtomCite, an agentic framework that parses an answer into claims, checks each claim against the image of its cited page, and applies a deterministic repair policy. To evaluate it, we introduce DocCite, to our knowledge the first benchmark for systems that verify and correct page-level citations in document images. Built on MP-DocVQA and DUDE, it combines 928 validated injected instances with 2,468 candidate natural errors harvested from frontier- and efficiency-tier models, of which a two-annotator audit confirms 1,909 as genuine errors. Primary labels are assigned deterministically, not by LLM judges, with the human audit as a separate validation layer. Across three model families (Gemini, Claude, and GPT), AtomCite reaches around 93% binary verification accuracy on the injected benchmark, significantly outperforming every OCR-only condition, including a compute-matched control, and exceeding every prior text-based baseline given the same OCR text. Its repair policy lifts citation precision on the injected mix from a constructed 34% to 87-90% while retaining over 90% of correct claims. AtomCite also transfers: with frozen prompts and zero training, it raises the hallucination-detection scores of two open 7-8B models on five public benchmarks above the same models prompted as direct judges. Finally, the audit shows that noise in automatic labels biases measured verifier accuracy and can reverse system rankings, so evaluations relying only on synthetic or automatic labels risk mismeasuring verification capability.
展开完整摘要收起摘要↓
Large language models answering questions over multi-page documents are expected to cite the supporting pages, yet supplied citations are sometimes inaccurate, and current evaluations score citations at generation time or against text passages: no existing benchmark evaluates whether a system can verify and correct a page-level citation already attached to an answer. We propose AtomCite, an agentic framework that parses an answer into claims, checks each claim against the image of its cited page, and applies a deterministic repair policy. To evaluate it, we introduce DocCite, to our knowledge the first benchmark for systems that verify and correct page-level citations in document images. Built on MP-DocVQA and DUDE, it combines 928 validated injected instances with 2,468 candidate natural errors harvested from frontier- and efficiency-tier models, of which a two-annotator audit confirms 1,909 as genuine errors. Primary labels are assigned deterministically, not by LLM judges, with the human audit as a separate validation layer. Across three model families (Gemini, Claude, and GPT), AtomCite reaches around 93% binary verification accuracy on the injected benchmark, significantly outperforming every OCR-only condition, including a compute-matched control, and exceeding every prior text-based baseline given the same OCR text. Its repair policy lifts citation precision on the injected mix from a constructed 34% to 87-90% while retaining over 90% of correct claims. AtomCite also transfers: with frozen prompts and zero training, it raises the hallucination-detection scores of two open 7-8B models on five public benchmarks above the same models prompted as direct judges. Finally, the audit shows that noise in automatic labels biases measured verifier accuracy and can reverse system rankings, so evaluations relying only on synthetic or automatic labels risk mismeasuring verification capability.
Multi-fingered dexterous manipulation remains a frontier for real-world reinforcement learning (RL) due to the high-dimensional action space and the prohibitive cost of hardware failures. While human-in-the-loop (HIL) RL allows operators to intervene before failures occur, current pipelines often treat these interventions as reactive corrections, discarding the rich safety signal inherent in the operator's decision to take control. In this paper, we ask: How can we learn from what a human would avoid? We present WHIRL, a safety-aware RL framework that transforms binary human interventions into forward-predictive signals for proactive risk avoidance. Our approach centers on an intervention-aware latent world model with four prediction heads: dynamics, reward, termination, and a novel per-state intervention-probability head that learns to predict the likelihood of a human takeover at future states. This head provides an actor-side risk-shaping term that discourages the policy from entering "intervention-prone" regions, modeling the operator's internal safety threshold. We evaluate our framework on a 16-DoF LEAP Hand across tasks spanning convex and irregular object grasping, prismatic manipulation, and long-horizon multi-stage tasks. Our results show that predictive risk-shaping enables the system to achieve a 96.7 percent success rate on complex grasping tasks while reducing the operator intervention burden by up to 84 percent in step-weighted terms. By closing the loop between human intuition and predictive world modeling, this work provides a practical safety-aware recipe for training complex dexterous agents in the real world while reducing operator fatigue and hardware-risk exposure.
展开完整摘要收起摘要↓
Multi-fingered dexterous manipulation remains a frontier for real-world reinforcement learning (RL) due to the high-dimensional action space and the prohibitive cost of hardware failures. While human-in-the-loop (HIL) RL allows operators to intervene before failures occur, current pipelines often treat these interventions as reactive corrections, discarding the rich safety signal inherent in the operator's decision to take control. In this paper, we ask: How can we learn from what a human would avoid? We present WHIRL, a safety-aware RL framework that transforms binary human interventions into forward-predictive signals for proactive risk avoidance. Our approach centers on an intervention-aware latent world model with four prediction heads: dynamics, reward, termination, and a novel per-state intervention-probability head that learns to predict the likelihood of a human takeover at future states. This head provides an actor-side risk-shaping term that discourages the policy from entering "intervention-prone" regions, modeling the operator's internal safety threshold. We evaluate our framework on a 16-DoF LEAP Hand across tasks spanning convex and irregular object grasping, prismatic manipulation, and long-horizon multi-stage tasks. Our results show that predictive risk-shaping enables the system to achieve a 96.7 percent success rate on complex grasping tasks while reducing the operator intervention burden by up to 84 percent in step-weighted terms. By closing the loop between human intuition and predictive world modeling, this work provides a practical safety-aware recipe for training complex dexterous agents in the real world while reducing operator fatigue and hardware-risk exposure.
作者Yuankun Yang, Yi Wei, Bo Bai, Wenyang Zhou, Li Zhang
Reconstructing 4D scenes from casually captured monocular video is vital for applications in virtual reality (VR) and embodied AI. Recent advances in 4D reconstruction and novel view synthesis have substantially propelled this capability. However, existing reconstruction methods generally cannot recover regions beyond visible camera limits. Consequently, we introduce a new paradigm that achieves 4D scene synthesis by combining visible-region reconstruction from monocular input with invisible-region generation beyond observable camera boundaries. We present Panoramic Alignment for Strategic Exploitation of Generative Priors (PASTEL). Specifically, PASTEL proposes panoramic scene alignment, a novel representation that reformulates the intractable 3D "invisible region" exploration into a tractable 2D directional trajectory planning. This is achieved by reducing the viewpoint planning from 6-DoF search to a 2D directional search with explicit visibility boundaries. By operating within this panoramic space, our method strategically identifies camera trajectories that maximize exploration beyond observable boundaries while minimizing viewpoint deviation. Experimental results show that PASTEL can not only extrapolate plausible scene content beyond the observable boundaries of input monocular videos, but also substantially boost monocular 4D reconstruction performance. PASTEL outperforms the previous state-of-the-art method by 0.9dB in full-image PSNR on the DyCheck IPhone dataset.
展开完整摘要收起摘要↓
Reconstructing 4D scenes from casually captured monocular video is vital for applications in virtual reality (VR) and embodied AI. Recent advances in 4D reconstruction and novel view synthesis have substantially propelled this capability. However, existing reconstruction methods generally cannot recover regions beyond visible camera limits. Consequently, we introduce a new paradigm that achieves 4D scene synthesis by combining visible-region reconstruction from monocular input with invisible-region generation beyond observable camera boundaries. We present Panoramic Alignment for Strategic Exploitation of Generative Priors (PASTEL). Specifically, PASTEL proposes panoramic scene alignment, a novel representation that reformulates the intractable 3D "invisible region" exploration into a tractable 2D directional trajectory planning. This is achieved by reducing the viewpoint planning from 6-DoF search to a 2D directional search with explicit visibility boundaries. By operating within this panoramic space, our method strategically identifies camera trajectories that maximize exploration beyond observable boundaries while minimizing viewpoint deviation. Experimental results show that PASTEL can not only extrapolate plausible scene content beyond the observable boundaries of input monocular videos, but also substantially boost monocular 4D reconstruction performance. PASTEL outperforms the previous state-of-the-art method by 0.9dB in full-image PSNR on the DyCheck IPhone dataset.
Diffusion Transformers have become the dominant paradigm in generative AI, but their high computational costs severely hinder real-time applications. Prediction-based feature caching is widely used to accelerate diffusion transformers; however, as the number of steps increases, the deviation between its predictions and the reference full-compute trajectory gradually grows. An intuitive idea is to use an online regression model to dynamically correct this deviation, but it faces the issue of label data being unavailable during the acceleration process. This paper presents a statistical observation that the residuals between the features of full computation steps using caching methods and reference full-compute trajectory locally exhibit a zero-mean Gaussian distribution. By treating the features of full computation steps as noisy observations of reference features, the data acquisition problem is resolved. Based on this observation, a plug-and-play GP-Refiner correction framework is proposed. This method utilizes Gaussian Process Regression for correction and, leveraging the properties of GPR, introduces an uncertainty-adaptive computation strategy that triggers necessary full-computation calibration by monitoring the posterior variance in real time. Experiments demonstrate significant improvements across different models when combined with various state-of-the-art methods. Integrating the proposed framework with TaylorSeer reduces the computational load by 19.3% while improving PSNR by 0.9 dB and reducing LPIPS from 0.46 to 0.29. Code is available in https://github.com/Aredstone/GP-Refiner.
展开完整摘要收起摘要↓
Diffusion Transformers have become the dominant paradigm in generative AI, but their high computational costs severely hinder real-time applications. Prediction-based feature caching is widely used to accelerate diffusion transformers; however, as the number of steps increases, the deviation between its predictions and the reference full-compute trajectory gradually grows. An intuitive idea is to use an online regression model to dynamically correct this deviation, but it faces the issue of label data being unavailable during the acceleration process. This paper presents a statistical observation that the residuals between the features of full computation steps using caching methods and reference full-compute trajectory locally exhibit a zero-mean Gaussian distribution. By treating the features of full computation steps as noisy observations of reference features, the data acquisition problem is resolved. Based on this observation, a plug-and-play GP-Refiner correction framework is proposed. This method utilizes Gaussian Process Regression for correction and, leveraging the properties of GPR, introduces an uncertainty-adaptive computation strategy that triggers necessary full-computation calibration by monitoring the posterior variance in real time. Experiments demonstrate significant improvements across different models when combined with various state-of-the-art methods. Integrating the proposed framework with TaylorSeer reduces the computational load by 19.3% while improving PSNR by 0.9 dB and reducing LPIPS from 0.46 to 0.29. Code is available in https://github.com/Aredstone/GP-Refiner.
Red-teaming Text-to-Image (T2I) models is essential for safe deployment, yet it remains particularly challenging against implicit adversarial prompts. Unlike explicit adversarial prompts that can be readily identified and blocked, implicit ones are much harder to detect: the prompts appear benign on the text surface yet still lead to inappropriate visual content. To address this, we propose Adversarial Probing for Implicit VulnErabilities (AdvPIE), a multimodal agentic framework to expose implicit vulnerabilities without requiring access to the parameters of target models. AdvPIE adopts a policy agent to generate and refine implicit adversarial prompts based on the feedback from a judge agent. To construct informative feedback, the judge agent provides modality-specific safety evaluation at both global and relative levels across iterations. To effectively leverage the feedback, we propose a novel Cumulative Adversarial Decoding strategy for the policy agent, which dynamically reweights token distributions to favor tokens that lead to more harmful images while preserving sampling diversity. Extensive experiments on standard and safety-aligned T2I models show that AdvPIE1 effectively uncovers implicit vulnerabilities, outperforming various baseline methods.
展开完整摘要收起摘要↓
Red-teaming Text-to-Image (T2I) models is essential for safe deployment, yet it remains particularly challenging against implicit adversarial prompts. Unlike explicit adversarial prompts that can be readily identified and blocked, implicit ones are much harder to detect: the prompts appear benign on the text surface yet still lead to inappropriate visual content. To address this, we propose Adversarial Probing for Implicit VulnErabilities (AdvPIE), a multimodal agentic framework to expose implicit vulnerabilities without requiring access to the parameters of target models. AdvPIE adopts a policy agent to generate and refine implicit adversarial prompts based on the feedback from a judge agent. To construct informative feedback, the judge agent provides modality-specific safety evaluation at both global and relative levels across iterations. To effectively leverage the feedback, we propose a novel Cumulative Adversarial Decoding strategy for the policy agent, which dynamically reweights token distributions to favor tokens that lead to more harmful images while preserving sampling diversity. Extensive experiments on standard and safety-aligned T2I models show that AdvPIE1 effectively uncovers implicit vulnerabilities, outperforming various baseline methods.
作者Kevin Zhang, Jingxi Chen, Mohamad Qadri, Russell Shomberg, Michael Kaess, Jia-Bin Huang, Adithya Pediredla, Christopher Metzler
Vision foundation models trained on Internet-scale RGB datasets enable remarkable capabilities across a range of tasks, from text-to-video generation to few-shot 3D scene reconstruction. An acoustic foundation model trained on large-scale sonar datasets could enable similar capabilities in the underwater domain, where turbidity and low-visibility conditions make conventional RGB foundation models inapplicable. Unfortunately, a lack of freely available large-scale sonar datasets makes training such a model from scratch impractical. In this work, we demonstrate that vision foundation models can be efficiently adapted to the sonar setting by (1) exploiting the geometric relationship between the two sensing modalities and (2) employing accurate physics-based noise models for synthetic data generation. The resulting sonar adaptation models enable new capabilities: For the first time, we experimentally demonstrate sonar-based pose-free 3D reconstruction.
展开完整摘要收起摘要↓
Vision foundation models trained on Internet-scale RGB datasets enable remarkable capabilities across a range of tasks, from text-to-video generation to few-shot 3D scene reconstruction. An acoustic foundation model trained on large-scale sonar datasets could enable similar capabilities in the underwater domain, where turbidity and low-visibility conditions make conventional RGB foundation models inapplicable. Unfortunately, a lack of freely available large-scale sonar datasets makes training such a model from scratch impractical. In this work, we demonstrate that vision foundation models can be efficiently adapted to the sonar setting by (1) exploiting the geometric relationship between the two sensing modalities and (2) employing accurate physics-based noise models for synthetic data generation. The resulting sonar adaptation models enable new capabilities: For the first time, we experimentally demonstrate sonar-based pose-free 3D reconstruction.
World models promise a general route to embodied intelligence: learn predictive dynamics once, then reason, plan, and act with them. Increasingly, the representations beneath such models are pretrained on large-scale video, interaction, and multimodal corpora, which raises a question prediction quality alone cannot answer: when is a learned representation actually actionable? We identify a failure mode we call counterfactual collapse: a model predicts visually plausible futures while failing to distinguish interventions with different behavioral consequences. This arises whenever a representation is optimized for perceptual similarity rather than intervention structure, which is precisely the objective under which most large-scale pretrained encoders are learned. We introduce Counterfactual Latent World Models (CLWM), which combine a recurrent belief-state encoder, action-conditioned latent dynamics, and a contrastive counterfactual objective that separates futures induced by distinct interventions even when their observations look alike. Across occluded manipulation, aliased navigation, and long-horizon manipulation, CLWM improves planning success over the strongest baseline (65.1% $\to$ 74.6% on Occluded Push and 67.3% $\to$ 78.9% on Aliased Maze) and reduces exploitative planning failures (18.4% $\to$ 9.7% on Deferred Kitchen), with ablations attributing the gains to hard counterfactual negatives, especially perceptual-alias negatives. Finally, our counterfactual separability metric, which tracks planning success across the five baseline model classes ($r \ge 0.94$), is representation-agnostic: given intervention-outcome labels, it can audit any encoder, pretrained or trained from scratch, before a planner trusts it. We do not yet measure it on large-scale pretrained encoders. Here we establish the metric and its relationship to planning success for world models trained from scratch.
展开完整摘要收起摘要↓
World models promise a general route to embodied intelligence: learn predictive dynamics once, then reason, plan, and act with them. Increasingly, the representations beneath such models are pretrained on large-scale video, interaction, and multimodal corpora, which raises a question prediction quality alone cannot answer: when is a learned representation actually actionable? We identify a failure mode we call counterfactual collapse: a model predicts visually plausible futures while failing to distinguish interventions with different behavioral consequences. This arises whenever a representation is optimized for perceptual similarity rather than intervention structure, which is precisely the objective under which most large-scale pretrained encoders are learned. We introduce Counterfactual Latent World Models (CLWM), which combine a recurrent belief-state encoder, action-conditioned latent dynamics, and a contrastive counterfactual objective that separates futures induced by distinct interventions even when their observations look alike. Across occluded manipulation, aliased navigation, and long-horizon manipulation, CLWM improves planning success over the strongest baseline (65.1% $\to$ 74.6% on Occluded Push and 67.3% $\to$ 78.9% on Aliased Maze) and reduces exploitative planning failures (18.4% $\to$ 9.7% on Deferred Kitchen), with ablations attributing the gains to hard counterfactual negatives, especially perceptual-alias negatives. Finally, our counterfactual separability metric, which tracks planning success across the five baseline model classes ($r \ge 0.94$), is representation-agnostic: given intervention-outcome labels, it can audit any encoder, pretrained or trained from scratch, before a planner trusts it. We do not yet measure it on large-scale pretrained encoders. Here we establish the metric and its relationship to planning success for world models trained from scratch.
Aligning a text-to-image generation flow model with a reward makes it follow objectives that the training data alone does not provide. Alignment fine-tuning delivers this by reinforcement learning (RL) or preference optimization, but it must be repeated for every checkpoint and returns a model fixed at the reward and strength it was trained with. Test-time alignment instead steers a frozen model during sampling, allowing task-specific and sample-specific guidance. Existing methods obtain this only by drawing the per-step signal from the reward function itself, through its gradient, or through a separately trained value function. We propose changing the supervision source: let a pair of weak models, not a reward function, supply the supervision. A source aligned model, kept together with its base as a source alignment pair, stores its training reward as an implicit, step-wise, KL-anchored signal expressed in the sampler's own coordinates. We explore whether this model-form supervision can cross scale, and show that it does: our method, AlignGraft, aligns a larger, frozen, never-tuned model by adding the pair's velocity difference during sampling. The transport is exact under a shared noising kernel and needs neither the reward nor its gradient at test time. The method has no schedules, only a single scalar that controls the alignment strength and can extrapolate it beyond that of the source alignment pair. Across image and video flow models (Stable Diffusion 3.5, FLUX, and Wan), the transfer lifts the frozen large model on preference, compositional, and text-rendering rewards, can exceed the source aligned model itself, and preserves the large model's fidelity at a small constant sampling overhead. Extensive experiments show that one alignment run on a weak model produces supervision that the whole model family can reuse at test time.
展开完整摘要收起摘要↓
Aligning a text-to-image generation flow model with a reward makes it follow objectives that the training data alone does not provide. Alignment fine-tuning delivers this by reinforcement learning (RL) or preference optimization, but it must be repeated for every checkpoint and returns a model fixed at the reward and strength it was trained with. Test-time alignment instead steers a frozen model during sampling, allowing task-specific and sample-specific guidance. Existing methods obtain this only by drawing the per-step signal from the reward function itself, through its gradient, or through a separately trained value function. We propose changing the supervision source: let a pair of weak models, not a reward function, supply the supervision. A source aligned model, kept together with its base as a source alignment pair, stores its training reward as an implicit, step-wise, KL-anchored signal expressed in the sampler's own coordinates. We explore whether this model-form supervision can cross scale, and show that it does: our method, AlignGraft, aligns a larger, frozen, never-tuned model by adding the pair's velocity difference during sampling. The transport is exact under a shared noising kernel and needs neither the reward nor its gradient at test time. The method has no schedules, only a single scalar that controls the alignment strength and can extrapolate it beyond that of the source alignment pair. Across image and video flow models (Stable Diffusion 3.5, FLUX, and Wan), the transfer lifts the frozen large model on preference, compositional, and text-rendering rewards, can exceed the source aligned model itself, and preserves the large model's fidelity at a small constant sampling overhead. Extensive experiments show that one alignment run on a weak model produces supervision that the whole model family can reuse at test time.
Recent image generation systems increasingly combine multimodal understanding, reasoning, and synthesis, suggesting that they may do more than render plausible scenes. Yet existing evaluations emphasize aesthetics, prompt alignment, compositionality, or text-based answers, leaving unclear whether these systems can solve visual problems and faithfully express solutions in pixels. We introduce GenPuzzle, a benchmark for reasoning-centric image generation. GenPuzzle contains 2,005 problems across 12 tracks, spanning pattern completion, spatial construction, mazes, Sudoku, nonograms, tangrams, board games, matchstick puzzles, orthographic projection, and mathematical visual proof. Each task provides a visual puzzle and requires an image output that preserves the input state while executing a logically valid solution. GenPuzzle uses task-specific evaluation protocols: discrete grid outputs are transcribed and verified programmatically, while visually complex outputs are assessed with tiered, multidimensional, or binary multimodal large language model (MLLM) rubrics. We further select the automatic judge by measuring agreement with human reference scores. Across three frontier generators, the strongest model reaches only 40.57 Macro Overall, revealing frequent failures in logic, geometry, state preservation, and instruction execution. GenPuzzle provides a testbed for measuring progress from image rendering toward visual problem solving.
展开完整摘要收起摘要↓
Recent image generation systems increasingly combine multimodal understanding, reasoning, and synthesis, suggesting that they may do more than render plausible scenes. Yet existing evaluations emphasize aesthetics, prompt alignment, compositionality, or text-based answers, leaving unclear whether these systems can solve visual problems and faithfully express solutions in pixels. We introduce GenPuzzle, a benchmark for reasoning-centric image generation. GenPuzzle contains 2,005 problems across 12 tracks, spanning pattern completion, spatial construction, mazes, Sudoku, nonograms, tangrams, board games, matchstick puzzles, orthographic projection, and mathematical visual proof. Each task provides a visual puzzle and requires an image output that preserves the input state while executing a logically valid solution. GenPuzzle uses task-specific evaluation protocols: discrete grid outputs are transcribed and verified programmatically, while visually complex outputs are assessed with tiered, multidimensional, or binary multimodal large language model (MLLM) rubrics. We further select the automatic judge by measuring agreement with human reference scores. Across three frontier generators, the strongest model reaches only 40.57 Macro Overall, revealing frequent failures in logic, geometry, state preservation, and instruction execution. GenPuzzle provides a testbed for measuring progress from image rendering toward visual problem solving.
作者Bangxun Tang, Heyuan Gao, Yiren Song, Guian Fang, Zijian He, Jie Yang, Mike Zheng Shou
We present PAI-Actor, a cinematic multi-character animation framework for character replacement in dynamic movie scenes. Unlike conventional animation systems that mainly drive a single static image or a single subject, our goal is to replace and animate multiple characters within real video clips while preserving the original scene dynamics, camera motion, and background content. This setting is particularly challenging because the generated characters must remain consistent with the source performance in motion and interaction, while also matching the surrounding background in lighting, shadow, composition, and overall cinematic appearance. To address this, we formulate multi-character animation as a structure-guided human recovery problem and build a movie-driven training pipeline from high-quality film data. Furthermore, to support practical cinematic production, we introduce a bidirectional-to-autoregressive distillation framework: we first train a bidirectional diffusion transformer for high-quality short-clip generation at 1080P resolution, and then distill it into an autoregressive video-to-video model for efficient inference and longer video generation. Experiments show that PAI-Actor enables high-fidelity multi-character animation with strong scene consistency, cinematic visual quality, and efficient long-form generation.
展开完整摘要收起摘要↓
We present PAI-Actor, a cinematic multi-character animation framework for character replacement in dynamic movie scenes. Unlike conventional animation systems that mainly drive a single static image or a single subject, our goal is to replace and animate multiple characters within real video clips while preserving the original scene dynamics, camera motion, and background content. This setting is particularly challenging because the generated characters must remain consistent with the source performance in motion and interaction, while also matching the surrounding background in lighting, shadow, composition, and overall cinematic appearance. To address this, we formulate multi-character animation as a structure-guided human recovery problem and build a movie-driven training pipeline from high-quality film data. Furthermore, to support practical cinematic production, we introduce a bidirectional-to-autoregressive distillation framework: we first train a bidirectional diffusion transformer for high-quality short-clip generation at 1080P resolution, and then distill it into an autoregressive video-to-video model for efficient inference and longer video generation. Experiments show that PAI-Actor enables high-fidelity multi-character animation with strong scene consistency, cinematic visual quality, and efficient long-form generation.
Image-to-video generators are often credited with absorbing physical dynamics as implicit world models, a claim the community currently checks with plausibility scores that ask whether a clip looks consistent with real-world motion. Plausibility is the wrong test on its own, because a clip can look natural while encoding the wrong value of the governing physical parameter, and no existing benchmark measures this gap directly. PhysWeep closes it with a fixed, label-free audit, treating a frozen generator as a black box, recovering the realized parameter from generated pixels, and reporting how often generation is trackable at all, how far the realized value sits from the requested one, and which, if either, of the literature's two proposed failure mechanisms the data support. A deterministic-simulator positive control confirms every score is exactly checkable. Applied to three open generators across six sweep axes, PhysWeep finds a specific, reproducible, previously undocumented failure. Conditional on producing trackable motion, two of the three generate confident, well-fit dynamics that converge to one of a small number of fixed, wrong values selected by the sampling seed rather than by the request, reproducing across two independent model families, two physical systems, and an independent tracker. It matches neither the prior reversion nor the case-based clamping the literature anticipates, because the reversion target is seed-conditional rather than a single global default, and a leave-one-out selection rule rejects both; the in-range faithfulness slope is statistically indistinguishable from zero wherever a response is estimable at all. A benchmark averaging over seeds would never see this: each sample is confidently locked to a wrong constant, exactly the failure a plausibility score is structurally blind to. We release the protocol, suite, and analysis code.
展开完整摘要收起摘要↓
Image-to-video generators are often credited with absorbing physical dynamics as implicit world models, a claim the community currently checks with plausibility scores that ask whether a clip looks consistent with real-world motion. Plausibility is the wrong test on its own, because a clip can look natural while encoding the wrong value of the governing physical parameter, and no existing benchmark measures this gap directly. PhysWeep closes it with a fixed, label-free audit, treating a frozen generator as a black box, recovering the realized parameter from generated pixels, and reporting how often generation is trackable at all, how far the realized value sits from the requested one, and which, if either, of the literature's two proposed failure mechanisms the data support. A deterministic-simulator positive control confirms every score is exactly checkable. Applied to three open generators across six sweep axes, PhysWeep finds a specific, reproducible, previously undocumented failure. Conditional on producing trackable motion, two of the three generate confident, well-fit dynamics that converge to one of a small number of fixed, wrong values selected by the sampling seed rather than by the request, reproducing across two independent model families, two physical systems, and an independent tracker. It matches neither the prior reversion nor the case-based clamping the literature anticipates, because the reversion target is seed-conditional rather than a single global default, and a leave-one-out selection rule rejects both; the in-range faithfulness slope is statistically indistinguishable from zero wherever a response is estimable at all. A benchmark averaging over seeds would never see this: each sample is confidently locked to a wrong constant, exactly the failure a plausibility score is structurally blind to. We release the protocol, suite, and analysis code.
作者Bihan Li, Xinyang Li, Zeran Xu, Meiguang Jin, Junfeng Ma
Visual dubbing must synchronize mouth motion with replacement speech while preserving identity, appearance, and temporal consistency. Although X-Dub provides a strong mask-free video-editing baseline, its application to livestream and generated-video content reveals limitations in production-domain robustness, temporal and motion stability, identity and oral-detail preservation, and inference efficiency. We present TBDub, a production-oriented extension of X-Dub that combines task-adaptive post-training with task-aware few-step distillation. Post-training adapts the video DiT using production-domain data, production-specific conditioning and filtering, and enhanced audio features to obtain a 30-step Teacher. Distillation adapts DMD/DMD2 to conditional video editing and compresses the Teacher into a two-step Student. On 38 TalkVid clips, the Teacher improves all eight reported reconstruction, perceptual, identity, and synchronization metrics over X-Dub. In the MOS evaluation, it improves lip-sync consistency, identity consistency, and visual quality over X-Dub by 0.14, 0.95, and 0.90 points, while the Student achieves the highest lip-sync and visual-quality scores and remains close to the Teacher in identity consistency. In paired end-to-end generation timing from the first VAE encode through the final VAE decode on a single NVIDIA H20 GPU at $512\times512$, the Student reaches 7.13 effective FPS and reduces total latency by $13.93\times$; the DiT stage alone is accelerated by $42.49\times$. The Student largely retains the Teacher's generation quality and audiovisual synchronization. The code is available on GitHub at \https://github.com/TaoLiveAIGC/TBDub, and the 30-step Teacher and two-step Student weights are available on Hugging Face at https://huggingface.co/TaoLiveAIGC/TBDub.
展开完整摘要收起摘要↓
Visual dubbing must synchronize mouth motion with replacement speech while preserving identity, appearance, and temporal consistency. Although X-Dub provides a strong mask-free video-editing baseline, its application to livestream and generated-video content reveals limitations in production-domain robustness, temporal and motion stability, identity and oral-detail preservation, and inference efficiency. We present TBDub, a production-oriented extension of X-Dub that combines task-adaptive post-training with task-aware few-step distillation. Post-training adapts the video DiT using production-domain data, production-specific conditioning and filtering, and enhanced audio features to obtain a 30-step Teacher. Distillation adapts DMD/DMD2 to conditional video editing and compresses the Teacher into a two-step Student. On 38 TalkVid clips, the Teacher improves all eight reported reconstruction, perceptual, identity, and synchronization metrics over X-Dub. In the MOS evaluation, it improves lip-sync consistency, identity consistency, and visual quality over X-Dub by 0.14, 0.95, and 0.90 points, while the Student achieves the highest lip-sync and visual-quality scores and remains close to the Teacher in identity consistency. In paired end-to-end generation timing from the first VAE encode through the final VAE decode on a single NVIDIA H20 GPU at $512\times512$, the Student reaches 7.13 effective FPS and reduces total latency by $13.93\times$; the DiT stage alone is accelerated by $42.49\times$. The Student largely retains the Teacher's generation quality and audiovisual synchronization. The code is available on GitHub at \https://github.com/TaoLiveAIGC/TBDub, and the 30-step Teacher and two-step Student weights are available on Hugging Face at https://huggingface.co/TaoLiveAIGC/TBDub.
Training-free image editing steers diffusion or flow-matching generative models at inference time by modifying prompt-conditioned denoising velocities. Existing velocity-based editors often apply prompt-induced residuals globally over the latent space and rely on the model to localize semantic changes implicitly. For object-centric edits, these residuals are rarely zero outside the target object, so small non-target components can accumulate during multi-step integration, causing background drift and unstable object boundaries. We propose Object-Aware Velocity Control (OAVC), a training-free framework that introduces object-level control into the velocity-integration process. OAVC decouples where semantic residuals are allowed to act from how they are injected into the dynamics. It constructs a background-anchored reference interface under the source prompt and then performs object-localized safe semantic injection under the target prompt. A constrained injection operator suppresses drift-inducing velocity components, while time-adaptive spatial weighting stabilizes the transition near object boundaries. OAVC requires no training or modification of pretrained model parameters. Experiments on object-centric image and video benchmarks with image and video rectified-flow backbones show improved background preservation, structural fidelity, boundary stability, and temporal consistency while retaining effective localized editability.
展开完整摘要收起摘要↓
Training-free image editing steers diffusion or flow-matching generative models at inference time by modifying prompt-conditioned denoising velocities. Existing velocity-based editors often apply prompt-induced residuals globally over the latent space and rely on the model to localize semantic changes implicitly. For object-centric edits, these residuals are rarely zero outside the target object, so small non-target components can accumulate during multi-step integration, causing background drift and unstable object boundaries. We propose Object-Aware Velocity Control (OAVC), a training-free framework that introduces object-level control into the velocity-integration process. OAVC decouples where semantic residuals are allowed to act from how they are injected into the dynamics. It constructs a background-anchored reference interface under the source prompt and then performs object-localized safe semantic injection under the target prompt. A constrained injection operator suppresses drift-inducing velocity components, while time-adaptive spatial weighting stabilizes the transition near object boundaries. OAVC requires no training or modification of pretrained model parameters. Experiments on object-centric image and video benchmarks with image and video rectified-flow backbones show improved background preservation, structural fidelity, boundary stability, and temporal consistency while retaining effective localized editability.
Speculative Jacobi Decoding (SJD) is an important approach for accelerating autoregressive image generation. Although SJD has shown superior performance, recent studies point out that it usually suffers from a token ambiguity issue during token verification but its reason can not be well explained. To figure out this reason, in this paper, we conduct a visualization analysis on vision token and find that different from text tokens, vision tokens generally corresponds to some local, small, and unclear vision details, which means only using single token is difficult to accurately express a certain semantic, thereby causing token ambiguity issue. To this end, we propose a novel Speculative Jacobi Decoding with Semantics Verification (called SJD-SV), for accelerating autoregressive image generation. The key idea is that leveraging the strong correction characters between tokens to recognize semantic-aware token subsequence and then instead of perform token-by-token verification, turning to perform verification on semantic-aware token subsequence level for accelerating image generation. In particular, our method is plug-in, which can be directly integrated into existing SJD and its variants. Extensive experiments on various datasets show that existing SJD methods achieve significant performance improvement after integrating our SJD-SV method.
展开完整摘要收起摘要↓
Speculative Jacobi Decoding (SJD) is an important approach for accelerating autoregressive image generation. Although SJD has shown superior performance, recent studies point out that it usually suffers from a token ambiguity issue during token verification but its reason can not be well explained. To figure out this reason, in this paper, we conduct a visualization analysis on vision token and find that different from text tokens, vision tokens generally corresponds to some local, small, and unclear vision details, which means only using single token is difficult to accurately express a certain semantic, thereby causing token ambiguity issue. To this end, we propose a novel Speculative Jacobi Decoding with Semantics Verification (called SJD-SV), for accelerating autoregressive image generation. The key idea is that leveraging the strong correction characters between tokens to recognize semantic-aware token subsequence and then instead of perform token-by-token verification, turning to perform verification on semantic-aware token subsequence level for accelerating image generation. In particular, our method is plug-in, which can be directly integrated into existing SJD and its variants. Extensive experiments on various datasets show that existing SJD methods achieve significant performance improvement after integrating our SJD-SV method.
作者H. P. Madushanka, Sumudu Samarakoon, Mehdi Bennis
Remote robotic systems operating over wireless networks must maintain reliable control despite limited communication resources, changing channel conditions, and environmental disturbances.However, continuously transmitting high-dimensional sensory observations, such as camera images, increases communication overhead and energy consumption while reducing robustness under unreliable connectivity.To address these challenges, this paper proposes a resilient communication-aware remote robotic control framework based on coupled control and wireless Joint Embedding Predictive Architecture (JEPA) world models that jointly capture robot dynamics and wireless channel evolution from visual observations and a combination of raw and structured radio frequency (RF) representations based on spectrograms and Persistence Images(PIs).The learned latent representations enable predictive communication scheduling by jointly forecasting future robot states and wireless conditions, thereby reducing unnecessary uplink transmissions while maintaining reliable control performance.Furthermore, an adaptive resilience mechanism detects latent prediction discrepancies and efficiently adapts perception embeddings to accommodate wireless and visual environmental changes without retraining the complete control policy.The proposed framework is evaluated in a synchronized Gazebo-Robot Operating System (ROS)-Sionna robot-wireless simulation environment under diverse wireless propagation and perception perturbations.Experimental results demonstrate significant improvements in communication efficiency, robustness, and resilience while maintaining navigation performance compared with conventional Proportional Integral Derivative (PID), model-free Deep Q-Network (DQN), and predictive approaches based on Vision Transformers(ViTs).
展开完整摘要收起摘要↓
Remote robotic systems operating over wireless networks must maintain reliable control despite limited communication resources, changing channel conditions, and environmental disturbances.However, continuously transmitting high-dimensional sensory observations, such as camera images, increases communication overhead and energy consumption while reducing robustness under unreliable connectivity.To address these challenges, this paper proposes a resilient communication-aware remote robotic control framework based on coupled control and wireless Joint Embedding Predictive Architecture (JEPA) world models that jointly capture robot dynamics and wireless channel evolution from visual observations and a combination of raw and structured radio frequency (RF) representations based on spectrograms and Persistence Images(PIs).The learned latent representations enable predictive communication scheduling by jointly forecasting future robot states and wireless conditions, thereby reducing unnecessary uplink transmissions while maintaining reliable control performance.Furthermore, an adaptive resilience mechanism detects latent prediction discrepancies and efficiently adapts perception embeddings to accommodate wireless and visual environmental changes without retraining the complete control policy.The proposed framework is evaluated in a synchronized Gazebo-Robot Operating System (ROS)-Sionna robot-wireless simulation environment under diverse wireless propagation and perception perturbations.Experimental results demonstrate significant improvements in communication efficiency, robustness, and resilience while maintaining navigation performance compared with conventional Proportional Integral Derivative (PID), model-free Deep Q-Network (DQN), and predictive approaches based on Vision Transformers(ViTs).
The visual aesthetics of photographs are deeply influenced by lens characteristics such as aperture shape, optical vignetting and optical diffraction, which together define a camera's unique optical style. Existing lens effect rendering methods primarily focus on accurately simulating the blur transition from small to large apertures but overlook the stylistic aspects of lens effects. As a result, they fail to produce diverse bokeh effects under large apertures or capture distinctive photographic phenomena such as starbursts that emerge under small apertures. In this work, we introduce LensStyle, a unified framework for controllable stylized lens effect rendering that explicitly models lens aesthetics through joint continuous-discrete control. Our model incorporates a Dual-Path Controller that disentangles continuous optical parameter modulation (e.g., focus distance and blur strength) from discrete lens-style conditioning (e.g., circular, polygonal, donut, cat-eye, and starburst effects), enabling fine-grained, interpretable, and physically grounded lens manipulation within a single unified framework. To support model training, we curate a comprehensive MultiLens dataset containing multi-lens image pairs synthesized under real optical constraints. Extensive experiments demonstrate that LensStyle achieves superior realism, controllability, and aesthetic quality compared with existing lens effect rendering approaches and diffusion-based image editing models, advancing computational photography toward multiple-lens-style simulation.
展开完整摘要收起摘要↓
The visual aesthetics of photographs are deeply influenced by lens characteristics such as aperture shape, optical vignetting and optical diffraction, which together define a camera's unique optical style. Existing lens effect rendering methods primarily focus on accurately simulating the blur transition from small to large apertures but overlook the stylistic aspects of lens effects. As a result, they fail to produce diverse bokeh effects under large apertures or capture distinctive photographic phenomena such as starbursts that emerge under small apertures. In this work, we introduce LensStyle, a unified framework for controllable stylized lens effect rendering that explicitly models lens aesthetics through joint continuous-discrete control. Our model incorporates a Dual-Path Controller that disentangles continuous optical parameter modulation (e.g., focus distance and blur strength) from discrete lens-style conditioning (e.g., circular, polygonal, donut, cat-eye, and starburst effects), enabling fine-grained, interpretable, and physically grounded lens manipulation within a single unified framework. To support model training, we curate a comprehensive MultiLens dataset containing multi-lens image pairs synthesized under real optical constraints. Extensive experiments demonstrate that LensStyle achieves superior realism, controllability, and aesthetic quality compared with existing lens effect rendering approaches and diffusion-based image editing models, advancing computational photography toward multiple-lens-style simulation.
We present InterSing, a framework for generating realistic 3D head animations for duet singing performances. Unlike solo singing, duet performance requires each singer to balance individual expressiveness with intermittent interaction at musically salient moments, such as phrase boundaries, synchronized rhythms, and call-and-response passages. Because these interactions are sparse and rhythm-dependent, existing audio-driven animation methods and conversational interaction models do not adequately capture their structure. Our key insight is that duet coordination can be represented as a time-varying signal that reflects how strongly performers engage with one another throughout a song. Based on this observation, we introduce interaction logits, an interpretable latent representation that models the degree of cross-performer engagement at each time step. We learn these logits using weak supervision and use them to condition an interaction-aware diffusion model jointly driven by audio features and interaction dynamics. This formulation enables unified multi-mode generation, spanning independent motion, coordinated behavior, and smooth transitions between them. Experiments show that InterSing generates realistic and expressive singing head animations with stronger coordination and musical alignment than existing methods, while preserving each performer's characteristic motion style. We further demonstrate that the same formulation generalizes to multi-singer performances and provides intuitive control over when and how performers engage.
展开完整摘要收起摘要↓
We present InterSing, a framework for generating realistic 3D head animations for duet singing performances. Unlike solo singing, duet performance requires each singer to balance individual expressiveness with intermittent interaction at musically salient moments, such as phrase boundaries, synchronized rhythms, and call-and-response passages. Because these interactions are sparse and rhythm-dependent, existing audio-driven animation methods and conversational interaction models do not adequately capture their structure. Our key insight is that duet coordination can be represented as a time-varying signal that reflects how strongly performers engage with one another throughout a song. Based on this observation, we introduce interaction logits, an interpretable latent representation that models the degree of cross-performer engagement at each time step. We learn these logits using weak supervision and use them to condition an interaction-aware diffusion model jointly driven by audio features and interaction dynamics. This formulation enables unified multi-mode generation, spanning independent motion, coordinated behavior, and smooth transitions between them. Experiments show that InterSing generates realistic and expressive singing head animations with stronger coordination and musical alignment than existing methods, while preserving each performer's characteristic motion style. We further demonstrate that the same formulation generalizes to multi-singer performances and provides intuitive control over when and how performers engage.
Instruction-guided 3D editing is essential for interactive content creation, yet it faces a significant bottleneck: the severe scarcity of high-quality paired training data. Existing approaches attempt to bypass this by either relying on slow test-time optimization or training on pseudo-pairs constructed via complex pipelines, which often introduce structural drift and geometric artifacts. In this paper, we propose a novel framework that learns feed-forward 3D editing without paired 3D supervision via Generative Prior Distillation. Instead of relying on ground-truth 3D pairs, our core idea is to distill visual, semantic, and geometric knowledge from powerful foundation models directly into a 3D editing model. Specifically, through a differentiable rendering pipeline, we supervise the 3D representation using two complementary signals: a 2D visual prior from an image editing model at the main editing view, and a semantic prior from a Vision-Language Model at novel views to ensure strict instruction following and source identity preservation. Crucially, to address the geometric collapse and multi-view inconsistencies inherent in 2D projection supervision, we introduce a 3D-aware Distribution Matching regularization. Acting as a geometric prior, this term operates in the 3D latent space, constraining the edited output to remain within the manifold of realistic 3D assets defined by a pretrained image to 3D teacher model. Extensive experiments demonstrate that our method achieves superior instruction fidelity and cross-view consistency, significantly outperforming state-of-the-art baselines. Our project is available at: https://github.com/thiamine128/PriorEdit3D.
展开完整摘要收起摘要↓
Instruction-guided 3D editing is essential for interactive content creation, yet it faces a significant bottleneck: the severe scarcity of high-quality paired training data. Existing approaches attempt to bypass this by either relying on slow test-time optimization or training on pseudo-pairs constructed via complex pipelines, which often introduce structural drift and geometric artifacts. In this paper, we propose a novel framework that learns feed-forward 3D editing without paired 3D supervision via Generative Prior Distillation. Instead of relying on ground-truth 3D pairs, our core idea is to distill visual, semantic, and geometric knowledge from powerful foundation models directly into a 3D editing model. Specifically, through a differentiable rendering pipeline, we supervise the 3D representation using two complementary signals: a 2D visual prior from an image editing model at the main editing view, and a semantic prior from a Vision-Language Model at novel views to ensure strict instruction following and source identity preservation. Crucially, to address the geometric collapse and multi-view inconsistencies inherent in 2D projection supervision, we introduce a 3D-aware Distribution Matching regularization. Acting as a geometric prior, this term operates in the 3D latent space, constraining the edited output to remain within the manifold of realistic 3D assets defined by a pretrained image to 3D teacher model. Extensive experiments demonstrate that our method achieves superior instruction fidelity and cross-view consistency, significantly outperforming state-of-the-art baselines. Our project is available at: https://github.com/thiamine128/PriorEdit3D.
Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid objects with unified canonicalization and text pairing. Trained on this dataset, UniMate outperforms state-of-the-art baselines in quality, generalization, and efficiency, and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing. Our project page is available at https://linzhanmou.com/unimate/.
展开完整摘要收起摘要↓
Recent advances in automatic rigging now deliver animation-ready 3D assets at scale, yet generating the motion to drive them remains a bottleneck. Existing learned animators are topology-constrained: they rely on category-specific templates or require per-skeleton fine-tuning and reference motions at inference. We present UniMate, a unified foundation model that synthesizes articulated motion for arbitrary skeletons from a rigged 3D asset and a text prompt, with no test-time optimization or per-skeleton retraining. UniMate introduces a topology-aware diffusion transformer, which integrates skeletal topology into attention via three mechanisms: (1) a graph-aware attention bias from pairwise joint relations and geodesic distances; (2) a spectral rotary position embedding generalizing RoPE to arbitrary kinematic trees via the graph Laplacian; and (3) a global topological conditioner attention-pooled from the rest-pose skeleton. We also curate UniML3D, 13,006 motion sequences spanning bipedal, quadrupedal, avian, marine, insectoid, serpentine, and articulated rigid objects with unified canonicalization and text pairing. Trained on this dataset, UniMate outperforms state-of-the-art baselines in quality, generalization, and efficiency, and supports zero-shot cross-topology transfer, in-betweening, expansion, and text-guided editing. Our project page is available at https://linzhanmou.com/unimate/.
Recent generative image-editing Diffusion Transformers (DiTs) demonstrate impressive semantic editing capabilities but still struggle with spatially consistent camera angle changes. A primary bottleneck in training foundation models to execute free-form, promptable camera angle changes is the lack of specialized training data. While multi-view datasets exist for generic 3D environments and objects, there remains an absence of paired, multi-view datasets featuring human subjects at fixed locations in natural scenes, including frontal and side-profile views. Capturing such multi-camera data in unconstrained environments is logistically challenging and unscalable. In this paper, we first experiment with multiple state-of-the-art image editing models to create this data synthetically, but find that the outputs are frequently prone to hallucinations involving how much the subject's head turns relative to the background, often producing inconsistent environments. To address this issue, we propose the Head Scene Rotation Difference (HSRD) metric to quantitatively evaluate camera movements around a person. The proposed metric operates by decoupling camera movement from localized head pose manipulation. As demonstrated by the extensive experimentation, HSRD provides the pipeline necessary to evaluate 3D spatial parallax for a person in a scene, paving the way to reliably construct high-quality multi-view synthetic datasets.
展开完整摘要收起摘要↓
Recent generative image-editing Diffusion Transformers (DiTs) demonstrate impressive semantic editing capabilities but still struggle with spatially consistent camera angle changes. A primary bottleneck in training foundation models to execute free-form, promptable camera angle changes is the lack of specialized training data. While multi-view datasets exist for generic 3D environments and objects, there remains an absence of paired, multi-view datasets featuring human subjects at fixed locations in natural scenes, including frontal and side-profile views. Capturing such multi-camera data in unconstrained environments is logistically challenging and unscalable. In this paper, we first experiment with multiple state-of-the-art image editing models to create this data synthetically, but find that the outputs are frequently prone to hallucinations involving how much the subject's head turns relative to the background, often producing inconsistent environments. To address this issue, we propose the Head Scene Rotation Difference (HSRD) metric to quantitatively evaluate camera movements around a person. The proposed metric operates by decoupling camera movement from localized head pose manipulation. As demonstrated by the extensive experimentation, HSRD provides the pipeline necessary to evaluate 3D spatial parallax for a person in a scene, paving the way to reliably construct high-quality multi-view synthetic datasets.
作者Xinyu Mao, Junsi Li, Chenyang Liu, Haoji Zhang, Ming Sun
Contextualized visual personalization can retrieve a true record yet apply it to the wrong visual subject. We formalize when a record may condition an answer as record authorization: subject presence ($P$), record-edge validity ($E$), and answer support ($S$) must all hold. We call violations visual memory misbinding (VMM). We construct RecordAuth-Diag, a 3,690-case matched diagnostic suite that changes one image--record edge while holding the query, question, record text, and image multiset fixed. Card removal and nonce relabeling attribute these failures to supplied records. Raw-bank failures span Qwen-, Phi-, and Gemma-family interfaces: Gemma-3-4B-IT reaches 63.69% local unauthorized use at 25.75% clean recall. CoViP remains at 26.02%, versus 22.49% for its Qwen backbone at similar clean recall. Typed pre-generation authorization reduces Qwen card exposure on RecordAuth-Diag from 43.63% to 3.06%, while positive recall changes from 86.26% to 60.90%. Full $P\wedge E\wedge S$ validation uses 560 localized DAVIS cases: top-1 relevance and typed authorization have comparable release (28.93% and 28.39%) but 6.79% and 0.89% unsafe release, respectively. Of the 33 additional unsafe cases removed, 27 are support, 4 edge, 2 clean, and 0 boundary cases. Thus the observed increment is an $E\wedge S$ decision dominated by support, not an edge check alone. Appearance supplies $E$ evidence only conditional on $P$; authenticated subject tokens instantiate the missing presence witness as a sufficiency control. The claims concern the evaluated contracts, not natural prevalence, consent, or visual identity
展开完整摘要收起摘要↓
Contextualized visual personalization can retrieve a true record yet apply it to the wrong visual subject. We formalize when a record may condition an answer as record authorization: subject presence ($P$), record-edge validity ($E$), and answer support ($S$) must all hold. We call violations visual memory misbinding (VMM). We construct RecordAuth-Diag, a 3,690-case matched diagnostic suite that changes one image--record edge while holding the query, question, record text, and image multiset fixed. Card removal and nonce relabeling attribute these failures to supplied records. Raw-bank failures span Qwen-, Phi-, and Gemma-family interfaces: Gemma-3-4B-IT reaches 63.69% local unauthorized use at 25.75% clean recall. CoViP remains at 26.02%, versus 22.49% for its Qwen backbone at similar clean recall. Typed pre-generation authorization reduces Qwen card exposure on RecordAuth-Diag from 43.63% to 3.06%, while positive recall changes from 86.26% to 60.90%. Full $P\wedge E\wedge S$ validation uses 560 localized DAVIS cases: top-1 relevance and typed authorization have comparable release (28.93% and 28.39%) but 6.79% and 0.89% unsafe release, respectively. Of the 33 additional unsafe cases removed, 27 are support, 4 edge, 2 clean, and 0 boundary cases. Thus the observed increment is an $E\wedge S$ decision dominated by support, not an edge check alone. Appearance supplies $E$ evidence only conditional on $P$; authenticated subject tokens instantiate the missing presence witness as a sufficiency control. The claims concern the evaluated contracts, not natural prevalence, consent, or visual identity
Text-to-audio-video (T2AV) generation has advanced rapidly, but its evaluation still underestimates the audio modality. Existing benchmarks either treat audio as an auxiliary component of video quality or assess it in isolation from audiovisual grounding, making it difficult to diagnose where current systems truly succeed or fail in audio generation. We present PRISM-Bench, the first audio-centric diagnostic benchmark for T2AV generation. Built from a rigorously curated dataset of 900 human-verified samples, PRISM-Bench factorizes audio evaluation along two orthogonal axes: audio type (Speech, Music, and Sound) and sound-source visibility (On-screen vs. Off-screen). It evaluates generated content across four perceptual dimensions (Audio-Visual Coherence, Audio Quality, Audio Expressiveness, and Prompt Following) with 35 fine-grained criteria. To ensure reliable assessment, we adopt an enhanced MLLM-as-a-Judge protocol based on blind, side-by-side comparison against ground-truth references, demonstrating strong alignment (over 70% mean agreement) with human raters. Our evaluation of recent T2AV systems highlights a significant performance gap between frontier and open-source models. Furthermore, we demonstrate that current generation paradigms overfit to perceptual fidelity while struggling with complex grounding and control tasks, particularly in generating music and synchronized On-screen audio.
展开完整摘要收起摘要↓
Text-to-audio-video (T2AV) generation has advanced rapidly, but its evaluation still underestimates the audio modality. Existing benchmarks either treat audio as an auxiliary component of video quality or assess it in isolation from audiovisual grounding, making it difficult to diagnose where current systems truly succeed or fail in audio generation. We present PRISM-Bench, the first audio-centric diagnostic benchmark for T2AV generation. Built from a rigorously curated dataset of 900 human-verified samples, PRISM-Bench factorizes audio evaluation along two orthogonal axes: audio type (Speech, Music, and Sound) and sound-source visibility (On-screen vs. Off-screen). It evaluates generated content across four perceptual dimensions (Audio-Visual Coherence, Audio Quality, Audio Expressiveness, and Prompt Following) with 35 fine-grained criteria. To ensure reliable assessment, we adopt an enhanced MLLM-as-a-Judge protocol based on blind, side-by-side comparison against ground-truth references, demonstrating strong alignment (over 70% mean agreement) with human raters. Our evaluation of recent T2AV systems highlights a significant performance gap between frontier and open-source models. Furthermore, we demonstrate that current generation paradigms overfit to perceptual fidelity while struggling with complex grounding and control tasks, particularly in generating music and synchronized On-screen audio.
作者Xin Zhang, Yabo Chen, Zixuan Duan, Haibin Huang, Chi Zhang, Feng Xu, Xuelong Li
Interactive visual world models must distinguish observation from physical intervention. Camera motion reveals new surfaces, whereas intervention changes object motion, contact, and deformation. Current video world models are largely driven by appearance priors and often lose physical or spatial consistency over long horizons. We present TourPhysics, an online framework initialized from a single image and a declarative physical configuration. TourPhysics extends PhysOmni, our ACM Multimedia 2026 work, from finite physics-grounded video synthesis to persistent exploration and manipulation. TourPhysics combines deterministic simulation with video generation while assigning separate roles to simulator state, geometric evidence, generator controls, and appearance memory. For each action, the simulator computes a finite physical and camera trajectory before the corresponding observation is generated. Accepted observations publish the terminal state and update the appearance memory and subsequent generator controls, while the committed state and simulator geometry remain fixed throughout synthesis and retry. We further separate the simulator geometry used for projection and visibility from the relative depth used to condition the generator. A reference-anchored memory retrieves accepted static appearance through geometric cross-view correspondence and incorporates it through a bounded residual that reverts to the native path when no valid correspondence exists. On simulator-defined camera tours and object manipulations, TourPhysics follows prescribed camera and object trajectories more closely than the evaluated baselines, preserves the input scene, and reduces appearance drift during long-horizon revisits.
展开完整摘要收起摘要↓
Interactive visual world models must distinguish observation from physical intervention. Camera motion reveals new surfaces, whereas intervention changes object motion, contact, and deformation. Current video world models are largely driven by appearance priors and often lose physical or spatial consistency over long horizons. We present TourPhysics, an online framework initialized from a single image and a declarative physical configuration. TourPhysics extends PhysOmni, our ACM Multimedia 2026 work, from finite physics-grounded video synthesis to persistent exploration and manipulation. TourPhysics combines deterministic simulation with video generation while assigning separate roles to simulator state, geometric evidence, generator controls, and appearance memory. For each action, the simulator computes a finite physical and camera trajectory before the corresponding observation is generated. Accepted observations publish the terminal state and update the appearance memory and subsequent generator controls, while the committed state and simulator geometry remain fixed throughout synthesis and retry. We further separate the simulator geometry used for projection and visibility from the relative depth used to condition the generator. A reference-anchored memory retrieves accepted static appearance through geometric cross-view correspondence and incorporates it through a bounded residual that reverts to the native path when no valid correspondence exists. On simulator-defined camera tours and object manipulations, TourPhysics follows prescribed camera and object trajectories more closely than the evaluated baselines, preserves the input scene, and reduces appearance drift during long-horizon revisits.
作者Rameshwar Mishra, Srikrishna Karanam, A V Subramanyam
Personalization models generate new images guided by a few subject references, while style transfer methods aim to produce images aligned with a global style derived from a reference image. Recent approaches perform well when the reference image contains a single object, effectively capturing a global style that encompasses all implicit attributes. However, when applied to complex real-world scenes containing multiple objects with distinct attribute characteristics, these methods, due to their global-level guidance, fail to localize relevant elements in the reference image. The global guidance restricts their ability to generate new images based on the local attributes in the reference image. Moreover, existing methods typically employ a single identifier token to capture all details from the reference, resulting in a lack of individual, attribute-level control. Motivated by these limitations, we propose RefDiT, a novel framework for reference-guided image generation. RefDiT takes as input a reference image, a text prompt, and an optional user-provided guidance context. RefDiT employs local region guidance using the attributes of local elements. It constructs an attribute-aware conditioning signal from the reference image by performing attribute-level decomposition of the identifier token and performs context adjustment in the inference prompt to train low-rank adapter (LoRA) blocks of a diffusion transformer (DiT)-based generative model. RefDiT learns the correspondence between identifier tokens and local regions in the reference image, enabling more effective local guidance.
展开完整摘要收起摘要↓
Personalization models generate new images guided by a few subject references, while style transfer methods aim to produce images aligned with a global style derived from a reference image. Recent approaches perform well when the reference image contains a single object, effectively capturing a global style that encompasses all implicit attributes. However, when applied to complex real-world scenes containing multiple objects with distinct attribute characteristics, these methods, due to their global-level guidance, fail to localize relevant elements in the reference image. The global guidance restricts their ability to generate new images based on the local attributes in the reference image. Moreover, existing methods typically employ a single identifier token to capture all details from the reference, resulting in a lack of individual, attribute-level control. Motivated by these limitations, we propose RefDiT, a novel framework for reference-guided image generation. RefDiT takes as input a reference image, a text prompt, and an optional user-provided guidance context. RefDiT employs local region guidance using the attributes of local elements. It constructs an attribute-aware conditioning signal from the reference image by performing attribute-level decomposition of the identifier token and performs context adjustment in the inference prompt to train low-rank adapter (LoRA) blocks of a diffusion transformer (DiT)-based generative model. RefDiT learns the correspondence between identifier tokens and local regions in the reference image, enabling more effective local guidance.