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多模态生成与编辑

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01 TOPIC

多模态生成与编辑

cs.LG

The information geometry of large language models is shared, learned, and controllable

作者Dario Picozzi

展开完整摘要收起摘要

Large language models learn similar behaviours, yet it remains unclear what structure they share or how to change one behaviour without disturbing others. The Fisher-Rao geometry of next-token probabilities connects these questions: behaviour determines this geometry up to output-preserving symmetries, whereas activation geometry depends on coordinates. Across transformer, state-space and recurrent models, output geometries agree more strongly than activation geometries, and shared geometry supports semantic-category transfer. Agreement with human word choices increases with predictive accuracy, scale and training, and improves further after model-only calibration. Token probabilities and read-out geometry jointly predict the spectrum and its effective dimension. Controlled language assignments show that geometry follows the language law across architectures. Pretraining corpus statistics predict held-out fact acquisition without recalibration, while randomised experiments show that deeper evidence substantially delays acquisition across every tested architecture and evidence construction. Finally, the geometry prescribes minimum-disturbance local interventions, predicts their relative cost, and supports reusable control: updates learned on donor prompts transfer to unseen prompts while better preserving behaviour on reference prompts than Euclidean control. The same geometric correction improves steering, editing, attribution, dictionary learning and fine-tuning.

ARXIV 2609.11063 ↗
cs.CV

BodyCam-VQA: Enhanced Body-Worn Camera Video Captioning via Multimodal Reasoning and Probe Question Generation

作者Karish Gupta, Matthew Alex, Alex Li, Yang Wu, Yun-Wei Chu, Kashif Munir, Xiaotian Zhou, Zhengping Ji, Xiaozhong Liu

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Police body-worn camera (BWC) footage has emerged as a critical aspect of law enforcement that ensures legal transparency, officer accountability, and the protection of civil rights. However, effectively processing this data remains a significant challenge due to its multimodal video format. BWC videos, in many cases, comprise chaotic scenes with low visual quality, rapid movement/interactions, and high-noise audio that make visual understanding a challenge for even SOTA multimodal models. Current Vision-Language Models (VLMs) frequently overlook critical forensic details, such as the presence of valuable evidence or the latent nuances of suspect-officer interactions, which are vital for fair legal outcomes and civilian/officer safety. To address these limitations, we propose an Adaptive Visual Question Answering (VQA) framework engineered for high-stakes law enforcement. Our framework employs a structured reasoning approach to extract fine-grained visual evidence that traditional captioning systems fail to capture. We experiment with multiple question generation models, including foundation models and fine-tuned open-weight models, to observe performance variation among question generation model implementations. Our results demonstrate that this VQA-driven architecture provides a more reliable, objective, and detailed record of enforcement events, ultimately serving as a powerful tool to protect both law enforcement officers and the public through AI-assisted forensic clarity.

ARXIV 2609.10815 ↗
cs.CV

Overpainting: Localized Context-aware Diffusion Image Editing

作者Sam Sartor, Iliyan Georgiev, Michael Fischer, Valentin Deschaintre, Pieter Peers

展开完整摘要收起摘要

We present "overpainting", an image editing operation which offers both control over the location of the edit and awareness of the previous content in that location. The overpainted area is given by a trimap, where white-annotated pixels must be edited, gray-annotated pixels may be edited, and black-annotated pixels must not be edited. This enables both precise and loose control, depending on user intent. We implement overpainting by adapting a pretrained image editing diffusion model using a combination of joint attention and low-rank adaption across input images with attention-dropout to balance the information flow between noise, source and mask images. We present a novel, automated, training data generation pipeline that (1) generates a set of candidate image pairs leveraging existing language-based editing models, (2) carefully curates those pairs, and (3) extracts a trimap from each usable pair. We demonstrate the versatility of our overpainting model on a wide range of editing tasks.

ARXIV 2609.10811 ↗
cs.CV

AcFlow: Controlling Text-to-Image Diffusion Transformers via Learned Conditional Activation Flow

作者Junran Wang, Zehao Jin, Tianyu Luan, Xinjie Shen

展开完整摘要收起摘要

Text-to-image diffusion transformers (DiTs) are powerful generators, yet direct prompting provides limited control interface for style intensity and can fail to suppress unwanted concepts. To enable these controls, we introduce AcFlow, an inference-time controller that transports intermediate layer image-token activations through a learned concept-conditioned velocity field while keeping the base DiT frozen. A textual concept description specifies the desired intervention, while the integration horizon provides a continuous control parameter. The field produces token-varying, activation-dependent updates. With parameters shared across concepts within each task family, the field supports fine-grained descriptions and generalizes to concepts unseen during training without per-concept fitting. On style control, AcFlow achieves the best style--content trade-off among the evaluated baselines in the high-style-alignment regime. At a fixed operating point, AcFlow attains style--content alignment of 0.5365/0.2860, compared with 0.4397/0.2684 for the baseline with the highest style alignment. Qualitative results demonstrate suppression of diverse concepts, including cases where direct prompting fails. Our analyses support the learned velocity field as an adaptive control mechanism, with update directions varying across tokens and depend on their activation states. Our code is available at https://github.com/Nove1yst/AcFlow.

ARXIV 2609.10723 ↗
cs.LG

Zero-shot rib design: merging training-free generative prior with topology optimization

作者Yongmin Kwon, Namwoo Kang

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Natural load-bearing patterns such as leaf venation, trabecular bone, and spider webs achieve high stiffness per unit mass, yet classical topology optimizers rarely reach such geometries, and few let engineers express structural design intent through natural language. This work treats a frozen text-to-image diffusion model as a training-free source of design knowledge and distills it into the physics loop of density-based topology optimization via score distillation sampling, so that a text prompt becomes an explicit, machine-interpretable representation of engineer intent. The prompt-induced generative gradient and the finite element sensitivity are combined at every iteration, letting physics decide which prompt-induced features survive. In 245 primary SDS runs spanning four geometric domains and two physics regimes, 38 of 49 prompt--domain combinations achieved statistically significant compliance reductions (up to $-31.5%$ mechanical and $-23.0%$ thermoelastic), outperforming gradient-based baselines. Cross-domain morphological analysis identifies a recurring structural signature of improvement: in most domains the generative prior suppresses dead-end branches in the rib skeleton, with endpoint--compliance correlation $r = +0.56$ to $+0.99$. A Heaviside projection with $β$-continuation resolves a pronounced intermediate-density tendency in this diffusion--physics coupling ($42.6%$ to $<3%$), and an automated skeleton-based pipeline converts optimized density fields into \rev{candidate geometry ready for computer-aided design. By retargeting the generative prior across domains, loading conditions, and physics objectives through a change of text prompt, with each new problem's physics setup specified separately, the framework uses a pretrained generative model as a reusable, training-free prior for engineering design.

ARXIV 2609.10643 ↗
eess.AS

AVSRBench: A Multi-Condition AVSR Benchmark

作者Rishabh Jain, Naomi Harte

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While AVSR has achieved sub-1% word error rates on the standard LRS3 benchmark, its reliance on broadcast speech obscures whether this reflects true generalization or just domain adaptation. To investigate this gap, we evaluate three AVSR architectures across six conditions: controlled broadcast speech, fixed-grammar utterances, hyper-articulated Lombard speech, read speech from professional lipspeakers and non-professional speakers, and spontaneous multi-party video conversations. We find that visual-only performance deteriorates rapidly beyond broadcast domains, and audio-video fusion mainly benefits Lombard speech environments. Visual understanding degrades sharply at 90° profile views, with multimodal systems relying largely on acoustic fallback. Additionally, speaker articulation proves more critical than minor camera shifts, and LLM-based architectures suffer from poor out-of-domain generalization. Our work highlights a significant generalization gap in current AVSR research. To address this, we also introduce RoomReader-AV as a new benchmark for AVSR and release a unified data preprocessing pipeline to make comprehensive multi-condition evaluation accessible.

ARXIV 2609.10366 ↗
cs.RO

Compact Visuotactile World Models for Lifting: Prediction, Reward Alignment, and Force Constraints

作者Qinzhen Ma

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Accurate tactile forecasts need not improve force-constrained control. We study a 652,157-parameter action-conditioned visuotactile world model with matched behavior cloning, policy learning in imagination, independent reactive implicit Q-learning, and model-assisted force feedback. A fixed protocol executes 34 policies on 120 fresh MuJoCo environments spanning geometry and physical-parameter shifts, plus 324 independently replayed action branches on 12 additional ID environments. Visuotactile dynamics reduce force action-effect MAE from 0.413 N for persistence to 0.338 N. Model-assisted feedback raises ID force-budgeted success from 73.3% to 93.3%, with paired difference +20.0 [+6.7,+33.4] percentage points (95% CI), with the difference occurring during scripted lowering. Its pooled difference is +3.9 [-4.5,+11.7] points. Imagined RL achieves 11.9% pooled joint success versus 25.0% for reactive IQL. An empirical tactile-residual stress test adds 330 executions. The evidence concerns rigid-box lifting after a common approach, without physical-robot transfer or a closed-loop safety guarantee.

ARXIV 2609.09597 ↗
cs.AI

Seven Sources of Physical AI Capability Formation

作者Gang Chen

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Capabilities relevant to Physical AI can arise from materially different formation histories, yet existing taxonomies organized by morphology, architecture, learning algorithm, task, or domain do not directly answer what gives rise to a capability. We define a capability-formation source as a factor materially contributing to capability formation, distinct from components or construction steps. We identify seven non-exclusive sources: Recorded-Experience (RE), Predictive-Modeling (PM), Evaluative-Interaction (EI), Surrogate-Environment (SE), Mechanism-Grounded (MG), Embodied-Coupling (EC), and Evolution-Driven (ED) Formation. Using reconstructive induction with theoretical saturation, we traced a research matrix to primary studies, deduplicated the literature, set coding rules, and conducted three rounds of maximum-difference and negative-case sampling. Challenges included curriculum and self-supervised learning, active inference, open-ended and developmental learning, planning and search, neuro-symbolic architectures, digital twins, generative physical world models, and morphology-control co-design. Within the scope and criteria fixed as of September 4, 2026, all 49 evidence records were explainable by the seven sources individually or in combination. No R1-R3 challenge produced an irreducible eighth source, and R3 required no new core definition or substantive boundary rule. We therefore claim theoretical saturation within the stated scope, not logical completeness or exhaustive future coverage. The framework distinguishes similarity in observed capability from similarity in how it was formed, supporting analysis of explanation, transfer, replication, dependencies, governance evidence, and geoeconomic foundations.

ARXIV 2609.09627 ↗
cs.AI

Procedural Memory Under Change: Reuse and Interference in Controlled Web Tasks

作者Yanze Cao

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Procedural memory lets language agents reuse successful routines, but reuse presumes that a stored routine remains applicable. We study what happens when that presumption is deliberately violated. The study combines a retrospective, human-assisted interface-adaptation case from BrowserGym TimeWarp with controlled frozen-memory comparisons on synthetic shopping decisions. During the documented WebShop V1-V6 development path, interface-specific code was adapted while the separately stored high-level procedure was not reported to change; this phase does not constitute an autonomous memory-agent evaluation. In the controlled phase, an early pilot produced one task on which two memory conditions selected a more expensive item while the no-memory condition selected the reference minimum. Follow-up probes did not establish a recurring row-order or identity-binding pattern. We then tested four forms of mismatch: changed quantities, a different evidence representation, a conflict between local and global optimization, and distributed promotion evidence, across 32 formal cells. Each cell used one temperature-0 generation with the same local qwen3:8b configuration and no adaptive retry. Across these pairs, none of the predefined diagnostic interference signatures appeared on the tasks for which they were defined when current-task evidence was explicit and sufficient. The result identifies a tested region of non-interference: a procedural memory can be mismatched without becoming behaviorally disruptive. It does not establish general safety or a mechanism. The remaining question is which additional conditions turn applicability mismatch into observable, memory-caused error.

ARXIV 2609.09774 ↗
cs.RO

HaWMPO: Hallucination-Aware World Model-based Policy Optimization for Generalist Robot Policy

作者Zengjue Chen, Peidong Liu, Jiawei Li, Qi Wang

展开完整摘要收起摘要

Generalist robot policies have demonstrated strong generalization across robotic manipulation tasks, yet their success rates remain limited in com- plex long-horizon scenarios. Recent methods improve Visual-Language-Action (VLA) policies through online reinforcement learning on real robots, but such training relies on costly physical interactions, suffers from low sample efficiency, and may introduce hardware and safety risks. World models offer a promising alternative by enabling policy optimization with imagined rollouts. However, long-horizon rollouts generated by world models often suffer from prediction hal- lucinations, producing biased state transitions that can mislead policy learning. To address this issue, we propose Hallucination-aware World Model-based Pol- icy Optimization (HaWMPO), a closed-loop reinforcement learning pipeline for VLA policy post-training with world models. Specifically, HaWMPO introduces an action-conditioned hallucination-aware model to estimate the reliability of gen- erated image sequences, and incorporates hallucination scores into group relative policy optimization through a Reward-Soft mechanism, suppressing unreliable ac- tion chunks during training. On the LIBERO benchmark, HaWMPO achieves the best average success rate, with gains of 15.0% over the base model and 2.8% over the strongest baseline; real-world experiments on a G1 robot further validate its effectiveness, raising the average success rate on two manipulation tasks from 67.5% to 80.0%.

ARXIV 2609.09941 ↗
cs.LG

Semigroup-JEPA: Latent Dynamics Consistency for Zero-Shot Physics Generalization

作者Andy Zeyi Liu, Haoran Sun, Lucas Baker, Randall Balestriero, John Sous

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Joint-Embedding Predictive Architecture (JEPA) world models learn a compact latent representation of the world that supports prediction and planning, but their capability to learn physics and generate physically realistic dynamics remains hitherto untested. In this work, we introduce SemiGroup-JEPA (SG-JEPA), which extends the LeWorldModel framework by supplying the parameter governing the physics to the temporal model via action-conditioning and jointly training an encoder and predictor through an autoregressive latent rollout. To evaluate the model's ability to generalize out of distribution, we design dynamical tasks under different gravitational fields that, despite obeying the same physical law, exhibit qualitatively different dynamics, ranging from floating motion in weak gravitational fields to rapid bouncing in strong ones. In contrast to DINO-WM, SG-JEPA reduces open-loop prediction error by up to 2 times on two-dimensional datasets, and increases control success rate up to 2.5 times for three-dimensional robotic datasets, for which we train independent diffusion policies. To explain this advantage, we develop a linear feature model that separates local law-conditioned error from its recursive amplification under rollout. Guided by this model, we find that back-propagating the multi-step rollout loss into the representation trains the encoder to keep the features that the predictor can carry forward, and that those are the features the dynamics depend on, so most of the gain comes from the encoder learning better features rather than from the predictor learning better dynamics. See project page at https://sg-jepa.github.io.

ARXIV 2609.10464 ↗
cs.MM

AnimateCanvas: Learning Implicit Motion Planning from Composable Kinematic Cues

作者Zeyu Ling, Di Kang, Qing Shuai, Yuxin Wen, Jing Li, Zhanke Wang, Heng Li, Chunchao Guo, Changqing Zou, Linchao Bao

展开完整摘要收起摘要

Professional character animation requires both natural motion and precise, versatile control. For example, creators often define the timing of a specified action, control the motion range of the character's arm swing, or specify the route the character walks through--effectively placing various kinematic cues on a motion canvas. This motivates us to propose AnimateCanvas, a model that supports cue-conditioned implicit motion planning to faithfully and coherently connect all cues, dense or sparse, full or partial, into one full-body motion sequence. Specifically, AnimateCanvas represents heterogeneous kinematic cues on a shared motion canvas, where position and rotation values are specified across body joints and time. A shared flow-matching model generates motion conditioned on this canvas, with optional language and input motion; cue imputation keeps the specified canvas values fixed in both training and sampling. To learn coherent completion across different cue sets, we train with a compositional cue sampler that varies the timing of cue application, the positions or rotations specified, and how they are combined. Together, these designs enable a single generator to integrate heterogeneous kinematic cues into coherent full-body actions, giving creators fine-grained control over selected frames, joints, and position or rotation channels. We evaluate this planning ability on temporal, root, and body-part cues--alone and combined--as well as language-guided editing, and naturally extend it to sequential generation and motion repair. AnimateCanvas achieves state-of-the-art results in temporal completion, spatial control, sequential generation, language-guided editing, and motion repair, while retaining strong text-to-motion capability.

ARXIV 2609.10457 ↗
cs.CV

Programmable World Model

作者Zheng-Hui Huang, Guixu Lin, Jiacheng Lin, Yi-Chuan Huang, Ruihan Yu, Muyao Niu, Siqi Yang, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang

展开完整摘要收起摘要

Recent video world models generate increasingly realistic and interactive visual experiences, yet lack reliable mechanisms for maintaining persistent world state and enforcing programmable rules over extended interactions. We introduce Programmable World Model, a framework that decouples world-state evolution from visual observation generation. An agent translates natural-language instructions into executable programs that specify entity states and state-transition rules, enabling direct control over individual entities and their interactions. A lightweight engine executes these programs to update and maintain an explicit, persistent global world state, including off-screen entities and non-visual attributes. To connect world state with visual generation, we introduce state-augmented 3D oriented bounding boxes (OBBs) as an intermediate representation. This representation, together with the target camera trajectory, is deterministically compiled into pixel-aligned spatiotemporal conditioning signals for a pretrained video model serving as the generative renderer. This design allows users to create playable games with predefined mechanics, direct control over individual entities, and persistent world state throughout gameplay. We further introduce CombatStateBench, a benchmark for evaluating programmable world models. On CombatStateBench, our method achieves 94% Count Accuracy and 98% State Accuracy, substantially outperforming existing interactive video world models while supporting coherent long-horizon generation. These results demonstrate the effectiveness of separating explicit state evolution from generative rendering for building persistent, programmable worlds.

ARXIV 2609.10540 ↗
cs.CV

Decoupled Self-Forcing Distillation for Streaming Talking Head Generation

作者Yanru An, Ruiyan Wang, Wenwu Wei, Rui Bu, Qi Wang, Hongwei Hu, Zhengxue Cheng, Rong Xie, Li Song, Wenjun Zhang

展开完整摘要收起摘要

Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directions: end-to-end methods condition a video diffusion model on audio directly and achieve high quality but only at large scale, while cheaper two-stage methods generate an intermediate motion representation and trail in fidelity. We argue the cost of the former lies in the target of fusion: the video latent is dominated by identity, appearance and background, none of which audio bears on, so coupling audio to every pixel blurs detail and wastes capacity. We instead fuse conditions in a low-dimensional identity-disentangled motion space, routing audio and motion captions by their temporal granularity, and generate motion latents with a small causal autoregressive transformer that a pretrained diffusion renderer turns into video. Conditions thus control video transitively, and high fidelity no longer requires a large backbone. Streaming this decomposition needs both models to be causal, and the exposure-bias problem could be solved by self-forcing given a bidirectional teacher. But there is no such teacher in motion space. Our decoupled self-forcing distillation resolves both models under one frozen teacher: conditioned on motion, it distills the renderer into a block-causal student; unconditionally, it scores rendered rollouts against real videos, supervising motion by the video it produces. This lifts the fidelity ceiling from the motion generator onto the stronger renderer. The two models run as parallel causal streams, reaching 15.4 FPS at 1.3 s latency with no quality degradation.

ARXIV 2609.10317 ↗
cs.CV

Guiding Image-to-3D Generation with Test-Time Partial Observations

作者Jerred Chen, Simon Weber, Ronald Clark

展开完整摘要收起摘要

Image-to-3D models can generate visually compelling 3D assets from a single RGB image, but their geometry is often only loosely constrained by the available observations, limiting their use in applications that require geometric fidelity. In many real-world settings, however, partial geometric observations of the object may be available at test time. We introduce a training-free framework for incorporating such evidence into pretrained image-to-3D generative models without retraining or finetuning. To do this, we guide generation using a ray-consistent observation likelihood defined over the model's occupancy representation, combining surface occupancy and free-space evidence. Applied to SAM 3D and its multi-view extension, our approach substantially improves geometric fidelity across different levels of observability, as well as visual quality. Our results demonstrate that pretrained image-to-3D models can effectively integrate partial geometric observations through explicit test-time guidance, complementing their learned generative priors without modifying the underlying model.

ARXIV 2609.10531 ↗
cs.CV

Interpreting Object-Dependent Concept Brittleness in Text-to-Image Diffusion Models

作者Yifan Yuan, Xiangyu Liu, Hongming Shan, Yu Han, Yu Jiang, Hao Tan, Junping Zhang, Linlin Shen

展开完整摘要收起摘要

Although text-to-image diffusion models generally exhibit strong prompt-following ability, we identify a persistent and previously underexplored failure pattern in which a small subset of prompts differing only in the object consistently fails to realize the same target concept under identical generation settings. We term this phenomenon object-dependent concept brittleness. Such cases suggest systematic internal blind spots rather than random sampling noise. In this paper, we present an interpretability-oriented framework to audit and minimally correct these failures. Our key idea is to analyze denoising trajectories in a step-wise sparse autoencoder (SAE) space, where abstract style and attribute concepts become more separable than in the raw denoising representation. This sparse space enables us to compare successful and failed generations, identify concept dimensions whose evidence is missing, weakened, or temporally delayed, and construct class-level concept prototypes from reliable class-consistent samples. Based on this audit process, we introduce a lightweight inference-time correction strategy that interpolates denoising features toward the corresponding prototype in SAE space. Rather than serving as a task-specific retraining method, this intervention acts as a validation of the diagnosed concept deficiency. We evaluate the proposed framework on style and attribute failure cases across multiple diffusion backbones, with significant improvements in concept consistency, text fidelity, and repair success. Further analyses show that deeper denoising representations provide clearer concept structure, while early-stage intervention offers the strongest correction leverage. Code is available at https://github.com/Metecade/Object-Dependent-Concept-Brittleness.

ARXIV 2609.09909 ↗
cs.CL

VLX-VR: An Agentic-Aware Video Reasoning Model

作者Sheng Li, Peng Liu, Qianqian Zhang, Tiancheng Zhao

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Real-world video understanding requires integrating visual, audio, textual, and temporal evidence distributed across a video. Yet many pipelines use a fixed video context and single-pass inference, limiting adaptive evidence acquisition when observations are incomplete, ambiguous, or conflicting. We present VLX-VR, an agentic-aware video reasoning model trained within a video reasoning framework defined by a Think--Memory--Observation loop. At each step, VLX-VR determines the needed evidence, invokes read_memory or write_memory, incorporates the returned Observation, and decides whether to continue or produce the task output. We train VLX-VR with multimodal data, including videos and agent trajectories, using reinforcement learning to learn evidence acquisition, memory use, and termination. On MINERVA, VLX-VR achieves state-of-the-art performance among the models included in our comparison, with 78.79% accuracy. Under the original three duration groups, its accuracies are 76.70%, 78.73%, and 80.92%, with a cross-duration accuracy variance of 2.97~$\mathrm{pp}^2$. On correctly answered samples, 96.20% of VLX-VR's reasoning traces are consistent with the MINERVA reference reasoning traces and the evidence described by them, while approximately 75.80% of all evaluated samples satisfy both answer correctness and this evidence-grounded trace criterion. These results show strong performance and broadly stable behavior across durations, while counting, state changes, causal reasoning, and spatial perception remain challenging.

ARXIV 2609.09985 ↗
cs.CV

MotionBlind: Probing the Illusion of Motion Understanding in Video-LLMs

作者Dhairya Bhatia, Bishoy Galoaa, Oliver Fritsche, Shahid Kamal, Muhammad Obaidullah Abdul Salam, Umer Saleem, Om Rastogi, Frania Felix Chettiar, Nesli Erdogmus, Sarah Ostadabbas

展开完整摘要收起摘要

Video large language models (Video-LLMs) are increasingly used as the perceptual front end of world models, a role that assumes they can read motion: how fast something moves, which way it travels, how hard it is pushed. We show they cannot. A Video-LLM can watch two clips of the same person in the same room, name every object in both, and still fail to say which clip moves faster. We introduce MotionBlind, a contrastive benchmark of self-recorded video for physically grounded motion(speed, magnitude, and direction), the variables a world model must predict. Each instance is a pair of near-identical clips that differ only in motion. Each clip carries two complementary yes/no questions, giving four items per instance, and a model earns credit only if all four are correct. We report Instance Accuracy(IAcc), which has a 6.25% chance floor. Single-frame, appearance, and language-only shortcuts all collapse to it. MotionBlind complements the recent TimeBlind benchmark. We run a controlled study of six open and two frontier Video-LLMs, varying whether the video is present, whether frames are shown in the correct temporal order, and how frames are sampled (1 to 24 frames, four selection strategies). Open models sit near the 6.25% floor, and scale does not help. Removing the video drops every model to zero IAcc, and shuffling frames collapses IAcc to chance, so the task genuinely needs video in order. Neither more frames nor smarter frame selection closes the gap, because these change which frames are seen, not whether motion is read. Only Gemini3.1 Pro clears the benchmark overall, and even it fails on speed. A frontend that cannot tell two speeds of the same action apart is not yet a trustworthy source of supervision, reward, or evaluation for a world model.

ARXIV 2609.09528 ↗
cs.AI

Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration

作者Yiran Qiao, Feng Wang, Jing Ma

展开完整摘要收起摘要

World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.

ARXIV 2609.09418 ↗
cs.LG

Efficient Fairness Auditing Across Guidance Scales in Text-to-Image Diffusion Models via Causal Abstraction

作者Nabila Tasfiha Rahman, Rajatsubhra Chakraborty, Depeng Xu, Lu Zhang

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Fairness auditing of text-to-image diffusion models often requires generating large numbers of images across sampling configurations, making comprehensive evaluation computationally expensive. We propose a causal-abstraction-based audit instrument for efficiently evaluating fairness under interventions on the classifier-free guidance scale. Given a fixed prompt and a target feature function, we represent the diffusion process as a low-level structural causal model and construct a corresponding high-level model over abstract denoising states. We characterize the projected causal structure, establish identifiability of the fairness-relevant interventional query, and provide sufficient conditions under which the high-level model preserves this query. A probabilistic transformer implements the high-level model as an amortized predictor of target-feature distributions across guidance scales. Experiments evaluate distributional fidelity, fairness-query accuracy, and computational efficiency. We present two auditing demonstrations: one using standard Stable Diffusion 1.5 and another using StayFair, a fairness-enhanced Stable Diffusion model, to examine their behavior across guidance scales.

ARXIV 2609.09486 ↗
cs.CV

SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators

作者Yuncong Yang, Zhengtao Han, Furkan Ozyurt, Zeyuan Yang, Han Yang, Junyi Cao, Haoyu Zhen, Yilun Du, Chuang Gan

展开完整摘要收起摘要

World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.

ARXIV 2609.09155 ↗
cs.CV

DriveMotion: A Large-Scale Multi-Source Benchmark for Driver Motion Sequence Modeling and Forecasting

作者Yuhang Wang, Chuheng Wei, Jingxin Yang, Xishun Liao, Hao Zhou

展开完整摘要收起摘要

Driver motion can provide cues to ongoing behavior, attention, and near-term driving intent. However, most existing driver-centric datasets focus on recognizing predefined driver behaviors from short video clips, while human motion forecasting benchmarks largely target motion outside the vehicle. We introduce DriveMotion, a multi-source benchmark for continuous driver motion forecasting. DriveMotion contains 393 hours of 133-keypoint motion sequences at 10 Hz from 360 drivers, integrating naturalistic driving data, curated public in-cabin videos, and the AIDE dataset into a unified representation with per-joint validity masks and synchronized driving context. Naturalistic driving contains long periods of limited body movement, making uniformly sampled evaluation dominated by persistence and less sensitive to brief but behaviorally meaningful motion. To address this, we use dynamics-anchored evaluation, placing forecasting windows around vehicle maneuvers identified offline from CAN signals without providing CAN to the model at inference. Arm motion in pre-maneuver windows is 3.4x greater than in route-matched stable-driving controls. On these anchored windows, learned models reduce forecasting error over persistence by up to 15%, while maneuver-enriched training improves forecast-derived Part-State F1 by 44% over the zero-motion reference. Training on the full multi-source corpus further reduces forecasting error on held-out web drivers by 38% compared with BATON-only training. DriveMotion provides identity-disjoint splits, fixed evaluation subsets, and reference implementations for reproducible evaluation of continuous driver motion forecasting. The dataset and benchmark are available at https://huggingface.co/datasets/HenryYHW/DriveMotion

ARXIV 2609.08117 ↗
cs.CV

SignRefine: Adapting Foundational Video Models for Sign Language Generation

作者Anton Pelykh, Edward Fish, Ozge Mercanoglu Sincan, Richard Bowden

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Sign language video generation demands precise hand and facial articulation, yet modern video diffusion models, trained predominantly on spoken-language video, produce artifacts that render signing unintelligible. We propose SignRefine, a sign language video generation model that produces comprehensible signing from 2D keypoint conditioning alone, generalizing across appearances and visual conditions. Our approach builds on a pretrained video diffusion transformer and introduces local adapters with spatial grounding to selectively refine hand and face regions, steering the strong base model's prior toward accurate articulation. To enable this work and support broader sign language research, we present NVSign, a large-scale dataset of video content natively produced in sign language, offering diverse signer appearances, environments, and natural conversational settings. Trained on this data, our model shows up to 30% improvement in hand pose precision metrics over the strongest baseline and is preferred by sign language users for visual quality and comprehensibility in more than 80% of comparisons.

ARXIV 2609.08496 ↗
cs.CV

Charts Are Beyond Pixels: Probing for Layer-Wise Chart Understanding and Editing

作者Xiaochuan Zhong, Yifan Hou, Chenxi Pang, Shaobo Cui

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Charts are structured visual compositions whose elements have distinct functional roles, semantic correspondences, and visibility relations. This structural view motivates evaluating whether models can understand and manipulate charts at the layer level. Existing chart benchmarks, however, primarily assess the correctness or fidelity of final outputs and do not directly evaluate these layer-wise behaviors. We present LayerWiseBench, a benchmark organized around three core concepts, layer attribution, layer binding, and visibility ordering, that structure its chart-understanding and chart-editing evaluations. Generated from executable chart programs, LayerWiseBench pairs each rendered chart with spatially aligned per-layer RGBA assets and construction-derived labels for functional roles, semantic bindings, and visibility relations. From this layer-wise representation, we derive controlled understanding questions, editing targets, reference images, and evaluation regions. It contains 2,800 source charts across 14 chart paradigms, from which we derive 7,329 layer-wise understanding questions and 53,791 instruction-guided editing variants. Among the evaluated VLMs, Qwen3.5-27B, which achieves the highest QA macro-average, obtains 93.04% accuracy on layer attribution and 97.46% on layer binding, but only 61.46% on visibility ordering. Across the four evaluated image editors, overall mIoU ranges from 1.49% to 4.93%, and visibility-constrained edits have the lowest mIoU for every editor, ranging from 0.37% to 2.00%. Taken together, these results identify tasks involving front-to-back relations between overlapping components as a recurring challenge across understanding and editing, motivating more explicit modeling of component identity and visibility relations.

ARXIV 2609.08657 ↗
cs.CV

Studying Image Tokenizers as Visual Languages in Unified Multimodal Models

作者Siting Li, Zhengyang Wang, Simon Shaolei Du, Xi Chen, Yang Liu

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Image tokenizers define the ``visual language'' of unified multimodal models, yet are commonly studied through isolated metrics or generation-/understanding-only evaluations. These evaluations do not fully capture how visual tokens behave when modeled jointly with text. We build a controlled pure-autoregressive testbed and track task-specific validation losses during multimodal continual pretraining across text, image, text-to-image (T2I), and image-to-text (I2T) prediction. We examine how these losses scale and relate to downstream performance, then use them to study multimodal learnability---how well image and text tokens are jointly modeled---and tokenizer design. We find that (1) losses should be analyzed by task, since they exhibit distinct scaling behavior and rank tokenizers differently. (2) The loss--performance relationship depends on the predicted token space: for a fixed tokenizer, T2I and I2T losses correlate with generation quality, but across tokenizers, the T2I loss--performance relationship shifts with the image-token space, whereas I2T loss, computed over a shared text vocabulary, provides a more consistent signal. I2T loss also correlates with both generation and visual understanding performance after supervised finetuning. Using losses as a lens, we show that (3) better reconstruction does not necessarily yield lower task-specific losses or stronger downstream performance, and that (4) image tokenizer choice can affect text modeling under joint optimization. As case studies, we revisit three tokenizer design axes---the discriminator, semantic supervision, and vocabulary size---to examine their effects on joint modeling and downstream performance. Together, our testbed offers a complementary perspective on image tokenizers as visual languages, highlighting their interplay with text in joint multimodal training.

ARXIV 2609.09143 ↗
cs.SD

AuK Technical Report: An Open-Source Foundational Model for Speech Generation and Editing

作者Ziyang Ma, Zhikang Niu, Wenming Tu, Tianrui Wang, Ruiqi Yan, Junxi Liu, Yanru Huo, Nickk Huang, Yang Liu, Qicong Xie, Zeyu Xie, Hui Wang, Haitao Li, Zixuan Jiang, Yalin Li, Jie Fang, Yifan Duan, Zeyue Tian, Guangzheng Li, Haina Zhu, Shuyi Wang, Jinwen Wang, Mingyu Cui, Tian Tan, Auden, Sen Liang, Steve Yves, Shan Yang, Liefeng Bo, Zilong Zheng, Kai Yu, Eng-Siong Chng, Xie Chen

展开完整摘要收起摘要

We introduce AuK, an open-source foundational model that unifies speech generation and editing through a common interface of natural-language instructions and audio context. To support this broad capability set, we construct approximately 3.03 billion instruction--audio instances and 1.95 million hours of effective supervision across five task families: speech generation, content editing, enhancement and separation, paralinguistic editing, and acoustic editing. AuK combines a multimodal large language model for semantic conditioning, an VAE jointly trained on speech, general audio, and music for acoustic conditioning, and a hybrid rectified-flow Transformer that performs dual-stream MMDiT blocks followed by unified single-stream DiT blocks for generation. Training begins with generation-only warm-up and proceeds to joint generation--editing pre-training. We then apply complementary post-training strategies: human-feedback preference optimization for open-ended editing and reward-based reinforcement learning for speech generation. To reduce inference cost, we further distill the model with consistency initialization and task-routed Decoupled DMD. The resulting AuK-Flash performs 4-step inference without classifier-free guidance and achieves a 4.5 wall-clock speedup over the full model under matched conditions. Experiments demonstrate leading performance on zero-shot and instruction-controlled speech generation and general instruction-guided editing, while remaining competitive on signal-level restoration tasks. We release both the source code and model weights to support reproducibility and further research.

ARXIV 2609.08936 ↗
cs.CV

EgoSIS: From Factorized Visual Ego-Transitions to Motion-Canonical Spatial Evidence for UAV Reasoning

作者Jingpu Yang, Fengxian Ji, Mingxuan Cui, Yilin Sun, Hang Zhang, Jianhua Zhu, Yufeng Wang

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UAV video question answering requires separating camera motion from changes in the scene, but RGB-only multimodal models receive no explicit, stable reference for that separation. We present EgoSIS, a pose-free adapter that converts RGB-derived bidirectional flow into motion-canonical visual evidence in three stages. Factorized Visual Ego-Transitions (FVET) fits a robust image-plane transition and exposes motion, residual-support, and reliability factors. Reliability-Gated Ego-Transition Memory (ReTEM) uses reliability-weighted updates for a bounded history and re-anchors it at cuts or sustained uncertainty. Ego-Aligned Spatial Evidence (EASE) warps supported visual features into each segment's local anchor and injects four spatial evidence tokens per visual slice through zero-initialized residuals, without changing Qwen's visual-token count. On SIS-Bench, EgoSIS-8B obtains 89.9% perception, 82.5% perception-plus-memory, and 76.2% overall accuracy, with the largest gains concentrated in self-awareness perception and memory. The adapter thus provides an interpretable interface between optical flow and spatial reasoning.

ARXIV 2609.08938 ↗
cs.CV

PhysFlow: Physics-Aware Optical Flow for Motion Controllable Video Generation

作者Cong Wang, Hanxin Zhu, Yonglin Tian, Jiayi Luo, Ruiqi Song, Boyi Sun, Long Chen, Zhibo Chen

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Video generation models have recently attracted substantial attention for their ability to generate visually compelling videos, yet ensuring physically consistent and plausible dynamics still remains a fundamental challenge, driving a growing line of research on physical realism in video generation. To address this challenge, motivated by the fact that physical regularities are primarily encoded in motion patterns, we propose PhysFlow, a novel two-stage framework for improving the physical plausibility of generated videos by decomposing video generation into motion-aware optical flow generation followed by motion-conditioned appearance synthesis. Specifically, PhysFlow consists of a physics-aware optical-flow video generator called PA-Flow and a flow-guided video generator called FlowRender. During the first stage, PA-Flow employs a physics-aware attention module to model how motion attributes and material properties influence global motion and local deformation, respectively, and generates an optical flow video as an explicit representation of motion. In the second stage, FlowRender leverages the decoupled motion representation as guidance to synthesize realistic textures and appearances, ultimately producing the final physically plausible video. To further support model training with explicit physical supervision, we construct PhysVideo, a physics-based video dataset generated with a physics engine and 3D-GS rendering, containing 10K foreground objects and 50K realistic video sequences with annotations of motion and material properties. Extensive experiments demonstrate that our proposed PhysFlow generates videos with superior physical plausibility while maintaining high visual fidelity compared with existing methods.

ARXIV 2609.08215 ↗
cs.CV

Human-Centric Image Captioning with Subject-Centered Spatial Understanding

作者Bozhou Li, Jiahang Zhang, Yue Ding, Yushuo Guan, Bohan Zeng, Yiyan Ji, Xinlong Chen, Yang Shi, Yifan Dai, Yuran Wang, Chengzhuo Tong, Pengfei Wan, Yuanxing Zhang, Wentao Zhang

展开完整摘要收起摘要

While multimodal large language models (MLLMs) achieve remarkable performance on generic image captioning, they frequently suffer from structural hallucinations in human-centric scenarios. Accurately modeling human subjects is foundational for critical downstream applications, such as accurate avatar/video/image generation and fine-grained human action understanding. However, these tasks require highly precise subject-centered spatial grounding, such as distinguishing egocentric left/right laterality and maintaining correct anatomical-object bindings. Although catastrophic for structural integrity, these localized spatial inversions are often overshadowed by overall descriptive metrics in existing benchmarks. To systematically expose and quantify this bottleneck, we introduce SPACE (Subject-centric Poses, Appearance, and Characteristics Evaluation), a benchmark designed to evaluate subject-centered spatial understanding. On SPACE, we reveal that despite strong generic perception, current MLLMs consistently fail to ground descriptions in the subject's intrinsic frame of reference. To bridge this gap, we propose a specialized data construction and alignment pipeline. We first extract structured spatial hints from fine-grained body-part localization to guide a two-stage caption rewriting process, yielding highly spatially-faithful training data. Furthermore, we design a rubric-based reward for Group Relative Policy Optimization (GRPO) that explicitly penalizes structurally critical spatial errors during alignment. Extensive experiments on SPACE demonstrate our framework significantly improves human-centric caption quality, particularly in subject-centered spatial reasoning, achieving performance competitive with strong closed-source models. Our benchmark and code are available at https://github.com/JHang2020/SPACE-Eval.

ARXIV 2609.08300 ↗
cs.CV

Marigold V2: Revisiting Diffusion Transformers for Monocular Depth Estimation

作者Igor Pavlovic, Thiemo Wandel, Anton Obukhov, Luca Bartolomei, Andrey Davydov, Fabio Tosi, Matteo Poggi, Sabine Süsstrunk, Dengxin Dai

展开完整摘要收起摘要

Monocular depth estimation is a ubiquitous yet highly ill-posed computer vision task, with downstream applications in scene reconstruction, computational photography, and robotics, among others. Despite the field's maturity, recent models still struggle to generalize to out-of-distribution inputs and to produce sharp and detailed depth maps. In this paper, we revisit Marigold, a set of techniques for repurposing modern image generation and editing models, powered by the diffusion transformer (DiT) architecture, into state-of-the-art monocular depth estimators. Our recipes target single-step inference from pretrained multi-step flow-matching models, with quantization where needed, preserving model capacity while remaining cheap to run. We analyze the artifacts of naive training and identify two effective remedies: aligning the model's internal representations with semantic features extracted from ground-truth, and adopting a 2-stage fine-tuning protocol built around a novel Sinkhorn-based loss. The results are crisper, cleaner depth maps that generalize well out-of-distribution, with 16-26% improvement in AbsRel over the previous best on KITTI and ETH3D. Qualitatively, our model resolves fur, foliage, and hair-thin edges that have eluded prior models. Furthermore, Marigold V2 achieves state-of-the-art results when applied to other dense regression tasks, such as surface normals estimation and intrinsic image decomposition. Project website: https://hf.co/spaces/huawei-bayerlab/marigold-v2-web

ARXIV 2609.08084 ↗